The constructor has always been setting ambiguities to null, but on
game reset it was getting set to 0 instead. The test suite noticed
this inconsistency, which we fix here to make a recently-added test
start passing.
this.state.players_answering = new Set();
this.state.answering_idle = false;
this.state.end_answers = new Set();
- this.state.ambiguities = 0;
+ this.state.ambiguities = null;
this.state.players_judged = [];
this.state.players_judging = new Set();
this.state.end_judging = new Set();