("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44
("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45
("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46
- #"glGet", (X, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48
- #"glGet", (X, 1, "GL_DECODE_EXT"), # 0x8A49
- #"glGet", (X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48
+ ("", X, 1, "GL_DECODE_EXT"), # 0x8A49
+ ("", X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A
("", X, 1, "GL_FRAGMENT_SHADER"), # 0x8B30
("", X, 1, "GL_VERTEX_SHADER"), # 0x8B31
("", H, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40