typedef enum {BLACK, BLUE, RED, YELLOW} color_t;
-typedef struct card {
+typedef struct tile {
color_t color;
int number;
-} card_t;
+} tile_t;
-#define DECK_MAX_CARDS 104
+#define DECK_MAX_TILES 104
typedef struct deck {
- card_t cards[DECK_MAX_CARDS];
- int num_cards;
+ tile_t tiles[DECK_MAX_TILES];
+ int num_tiles;
} deck_t;
-#define CARD_GROUP_MAX_CARDS DECK_MAX_CARDS
+#define TILE_GROUP_MAX_TILES DECK_MAX_TILES
-typedef struct card_group {
- card_t cards[CARD_GROUP_MAX_CARDS];
- int num_cards;
-} card_group_t;
+typedef struct tile_group {
+ tile_t tiles[TILE_GROUP_MAX_TILES];
+ int num_tiles;
+} tile_group_t;
-#define BOARD_MAX_CARD_GROUPS (DECK_MAX_CARDS / 3)
+#define BOARD_MAX_TILE_GROUPS (DECK_MAX_TILES / 3)
typedef struct board {
- card_group_t groups[BOARD_MAX_CARD_GROUPS];
+ tile_group_t groups[BOARD_MAX_TILE_GROUPS];
int num_groups;
} board_t;
typedef struct player {
- card_group_t hand;
+ tile_group_t hand;
} player_t;
#define GAME_MAX_PLAYERS 4
RsvgHandle *blanktile;
} game_t;
-static void card_print(card_t card)
+static void tile_print(tile_t tile)
{
- printf("%6s %2d\n", colors[card.color], card.number + 1);
+ printf("%6s %2d\n", colors[tile.color], tile.number + 1);
}
-static void card_draw(game_t *game, card_t *card, cairo_t *cr, int x, int y)
+static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr, int x, int y)
{
char number_string[3];
int len;
- len = snprintf (number_string, 3, "%d", card->number + 1);
+ len = snprintf (number_string, 3, "%d", tile->number + 1);
if (len < 0 || len >= 3)
FATAL_ERROR ("snprintf failed");
cairo_translate(cr, x, y);
rsvg_handle_render_cairo (game->blanktile, cr);
- if (card->color == BLACK)
+ if (tile->color == BLACK)
cairo_set_source_rgb (cr, 0.0, 0.0, 0.0);
- if (card->color == BLUE)
+ if (tile->color == BLUE)
cairo_set_source_rgb (cr, 0.0, 0.0, 1.0);
- if (card->color == RED)
+ if (tile->color == RED)
cairo_set_source_rgb (cr, 1.0, 0.0, 0.0);
- if (card->color == YELLOW)
+ if (tile->color == YELLOW)
cairo_set_source_rgb (cr, 1.0, .843, 0.0);
cairo_move_to (cr, 10, 25);
cairo_set_font_size(cr, 25);
cairo_restore(cr);
}
-static void card_group_init(card_group_t *card_group)
+static void tile_group_init(tile_group_t *tile_group)
{
- card_group->num_cards = 0;
+ tile_group->num_tiles = 0;
}
static void board_init(board_t *board)
int i;
board->num_groups = 0;
- for (i = 0; i <= BOARD_MAX_CARD_GROUPS; ++i)
+ for (i = 0; i <= BOARD_MAX_TILE_GROUPS; ++i)
{
- card_group_init(&board->groups[i]);
+ tile_group_init(&board->groups[i]);
}
}
static void player_init(player_t *player)
{
- card_group_init(&player->hand);
+ tile_group_init(&player->hand);
}
-/* If card_one < card_two, then return value will be negative
+/* If tile_one < tile_two, then return value will be negative
if they are equal, 0 will be returned,
- if card_one > card_two, then return value will be positive */
-static int card_compare(const void *one, const void *two)
+ if tile_one > tile_two, then return value will be positive */
+static int tile_compare(const void *one, const void *two)
{
- const card_t *card_one = one;
- const card_t *card_two = two;
- return card_one->number - card_two->number;
+ const tile_t *tile_one = one;
+ const tile_t *tile_two = two;
+ return tile_one->number - tile_two->number;
}
-static int card_group_is_run_one(card_group_t *card_group)
+static int tile_group_is_run_one(tile_group_t *tile_group)
{
int i;
- qsort (&card_group->cards[0], card_group->num_cards,
- sizeof (card_t), card_compare);
+ qsort (&tile_group->tiles[0], tile_group->num_tiles,
+ sizeof (tile_t), tile_compare);
- if (card_group->num_cards > 13 || card_group->num_cards < 3)
+ if (tile_group->num_tiles > 13 || tile_group->num_tiles < 3)
{
return 0;
}
- for (i = 0; i < card_group->num_cards - 1; ++i)
- if(card_group->cards[i].color != card_group->cards[i + 1].color)
+ for (i = 0; i < tile_group->num_tiles - 1; ++i)
+ if(tile_group->tiles[i].color != tile_group->tiles[i + 1].color)
{
return 0;
}
- if(card_group->cards[i].number != card_group->cards[i + 1].number -1)
+ if(tile_group->tiles[i].number != tile_group->tiles[i + 1].number -1)
{
return 0;
}
}
-static int card_group_is_run_two(card_group_t *card_group)
+static int tile_group_is_run_two(tile_group_t *tile_group)
{
int i;
int lowest = 14, highest = 0;
color_t run_color;
- /* By definition, a run must have at least 3 cards. Also, it's
- * impossible for any group of cards with more than 13 cards to be
+ /* By definition, a run must have at least 3 tiles. Also, it's
+ * impossible for any group of tiles with more than 13 tiles to be
* a run, (there are only 13 unique numbers so a group with more
- * than 13 cards must have some duplicates).
+ * than 13 tiles must have some duplicates).
*/
- if (card_group->num_cards < 3 || card_group->num_cards > 13)
+ if (tile_group->num_tiles < 3 || tile_group->num_tiles > 13)
{
return 0;
}
- /* Loop through all cards in the group, ensuring that they are all
+ /* Loop through all tiles in the group, ensuring that they are all
* the same color and finding the highest and lowest number in the
* group. */
- run_color = card_group->cards[0].color;
+ run_color = tile_group->tiles[0].color;
- for (i = 0; i < card_group->num_cards; i++)
+ for (i = 0; i < tile_group->num_tiles; i++)
{
- if (card_group->cards[i].color != run_color)
+ if (tile_group->tiles[i].color != run_color)
return 0;
- if (card_group->cards[i].number > highest)
+ if (tile_group->tiles[i].number > highest)
{
- highest = card_group->cards[i].number;
+ highest = tile_group->tiles[i].number;
}
- if (card_group->cards[i].number < lowest)
+ if (tile_group->tiles[i].number < lowest)
{
- lowest = card_group->cards[i].number;
+ lowest = tile_group->tiles[i].number;
}
}
- /* For a run, the difference between the highest and lowest cards
- * will always be one less than the number of cards in the
+ /* For a run, the difference between the highest and lowest tiles
+ * will always be one less than the number of tiles in the
* group. If not then we know it's not a run.
*/
- if (highest - lowest != card_group->num_cards - 1)
+ if (highest - lowest != tile_group->num_tiles - 1)
{
return 0;
}
/* XXX: There's a bug here. We're guessing that at this point
* anything we're looking at must be a run. This would be correct
- * if there were no duplicate cards, but since there are
+ * if there were no duplicate tiles, but since there are
* duplicates this us quite broken. For example consider two
- * sequences of entirely red cards:
+ * sequences of entirely red tiles:
*
* This is a run: 1, 2, 3, 4
* But this is not: 1, 3, 4, 4
*
* As currently written, this function will consider both of these
* groups to be a run. One possible fix is to throw away the
- * highest - lowest heuristic and instead simply sort the cards up
+ * highest - lowest heuristic and instead simply sort the tiles up
* front and ensure the difference between each adjacent pair is
* exactly 1.
*/
return 1;
}
-static int card_group_is_set(card_group_t *card_group)
+static int tile_group_is_set(tile_group_t *tile_group)
{
int i;
- color_t seen_color[card_group->num_cards];
+ color_t seen_color[tile_group->num_tiles];
- if (card_group->num_cards > 4 || card_group->num_cards < 3)
+ if (tile_group->num_tiles > 4 || tile_group->num_tiles < 3)
{
return 0;
}
- for (i = 0; i < card_group->num_cards - 1; ++i)
+ for (i = 0; i < tile_group->num_tiles - 1; ++i)
{
- if (card_group->cards[i].number != card_group->cards[i + 1].number)
+ if (tile_group->tiles[i].number != tile_group->tiles[i + 1].number)
{
return 0;
}
}
- seen_color[i] = card_group->cards[i].color;
- for (i = 0; i < card_group->num_cards; ++i)
+ seen_color[i] = tile_group->tiles[i].color;
+ for (i = 0; i < tile_group->num_tiles; ++i)
{
- seen_color[card_group->cards[i].color]++;
- if (seen_color[card_group->cards[i].color] > 1)
+ seen_color[tile_group->tiles[i].color]++;
+ if (seen_color[tile_group->tiles[i].color] > 1)
{
return 0;
}
static void deck_deal(game_t *game, deck_t *deck)
{
- card_t temp;
- int rand_card;
+ tile_t temp;
+ int rand_tile;
int i, j, newline;
printf ("How many players(1-4) should I deal in? ");
{
for (j = 0; j < 14; ++j)
{
- rand_card = ((deck->num_cards + 1.0) * rand()) / (RAND_MAX + 1.0);
- temp = deck->cards[rand_card];
- deck->cards[rand_card] = deck->cards[deck->num_cards - 1];
- game->players[i].hand.cards[j] = temp;
- deck->num_cards -= 1;
- game->players[i].hand.num_cards += 1;
+ rand_tile = ((deck->num_tiles + 1.0) * rand()) / (RAND_MAX + 1.0);
+ temp = deck->tiles[rand_tile];
+ deck->tiles[rand_tile] = deck->tiles[deck->num_tiles - 1];
+ game->players[i].hand.tiles[j] = temp;
+ deck->num_tiles -= 1;
+ game->players[i].hand.num_tiles += 1;
}
}
printf ("Game dealt for %d player(s)\n", game->num_players);
static void deck_init(deck_t *deck)
{
int h, i, j;
- deck->num_cards = 0;
+ deck->num_tiles = 0;
for (h = 0; h <= 1; ++h)
{
for (i = 0; i <= 3; ++i)
{
for (j = 0; j <= 12; ++j)
{
- deck->cards[j + (i * 13) + (h * 52)].color = i;
- deck->cards[j + (i * 13) + (h * 52)].number = j;
- deck->num_cards += 1;
- printf ("There are %d tiles in the deck\n", deck->num_cards);
+ deck->tiles[j + (i * 13) + (h * 52)].color = i;
+ deck->tiles[j + (i * 13) + (h * 52)].number = j;
+ deck->num_tiles += 1;
+ printf ("There are %d tiles in the deck\n", deck->num_tiles);
}
}
}
static void deck_shuffle(deck_t *deck)
{
- card_t temp;
- int rand_card;
+ tile_t temp;
+ int rand_tile;
int last;
- for (last = deck->num_cards; last > 0; --last)
+ for (last = deck->num_tiles; last > 0; --last)
{
- rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0);
- temp = deck->cards[rand_card];
- deck->cards[rand_card] = deck->cards[last - 1];
- deck->cards[last - 1] = temp;
+ rand_tile = ((last + 1.0) * rand()) / (RAND_MAX + 1.0);
+ temp = deck->tiles[rand_tile];
+ deck->tiles[rand_tile] = deck->tiles[last - 1];
+ deck->tiles[last - 1] = temp;
}
}
{
for (j = 0; j < 13; ++j)
{
- card_print(deck->cards[j + (i * 13) + (h * 52)]);
+ tile_print(deck->tiles[j + (i * 13) + (h * 52)]);
}
}
}
- printf ("There are %d tiles in the deck\n" , deck->num_cards);
+ printf ("There are %d tiles in the deck\n" , deck->num_tiles);
}
static void deck_draw(game_t *game, cairo_t *cr)
{
for (j = 0; j < 13; ++j)
{
- card_draw(game, &game->deck.cards[j + (i * 13)],
+ tile_draw(game, &game->deck.tiles[j + (i * 13)],
cr, 45 * j, 55 * i);
}
}
static void hand_print(game_t *game)
{
int i;
- for (i = 0; i < game->players[0].hand.num_cards; ++i)
+ for (i = 0; i < game->players[0].hand.num_tiles; ++i)
{
- card_print(game->players[0].hand.cards[i]);
+ tile_print(game->players[0].hand.tiles[i]);
}
}