]> git.cworth.org Git - apitrace/commitdiff
Fix public/private GL symbols.
authorJosé Fonseca <jose.r.fonseca@gmail.com>
Sun, 9 Oct 2011 13:56:16 +0000 (14:56 +0100)
committerJosé Fonseca <jose.r.fonseca@gmail.com>
Sun, 9 Oct 2011 13:56:16 +0000 (14:56 +0100)
According to the ABI.

glproc.py

index 05a3201c2ce31d5b30862527f361ad4375cecba7..6a44917d6c1816e278dff522886083814ad03ed7 100644 (file)
--- a/glproc.py
+++ b/glproc.py
@@ -39,371 +39,414 @@ from specs.cglapi import cglapi
 
 # See http://www.opengl.org/registry/ABI/
 public_symbols = set([
-       "glAccum",
-       "glAlphaFunc",
-       "glAreTexturesResident",
-       "glArrayElement",
-       "glBegin",
-       "glBindTexture",
-       "glBitmap",
-       "glBlendFunc",
-       "glCallList",
-       "glCallLists",
-       "glClear",
-       "glClearAccum",
-       "glClearColor",
-       "glClearDepth",
-       "glClearIndex",
-       "glClearStencil",
-       "glClipPlane",
-       "glColor3b",
-       "glColor3bv",
-       "glColor3d",
-       "glColor3dv",
-       "glColor3f",
-       "glColor3fv",
-       "glColor3i",
-       "glColor3iv",
-       "glColor3s",
-       "glColor3sv",
-       "glColor3ub",
-       "glColor3ubv",
-       "glColor3ui",
-       "glColor3uiv",
-       "glColor3us",
-       "glColor3usv",
-       "glColor4b",
-       "glColor4bv",
-       "glColor4d",
-       "glColor4dv",
-       "glColor4f",
-       "glColor4fv",
-       "glColor4i",
-       "glColor4iv",
-       "glColor4s",
-       "glColor4sv",
-       "glColor4ub",
-       "glColor4ubv",
-       "glColor4ui",
-       "glColor4uiv",
-       "glColor4us",
-       "glColor4usv",
-       "glColorMask",
-       "glColorMaterial",
-       "glColorPointer",
-       "glCopyPixels",
-       "glCopyTexImage1D",
-       "glCopyTexImage2D",
-       "glCopyTexSubImage1D",
-       "glCopyTexSubImage2D",
-       "glCullFace",
-#      "glDebugEntry",
-       "glDeleteLists",
-       "glDeleteTextures",
-       "glDepthFunc",
-       "glDepthMask",
-       "glDepthRange",
-       "glDisable",
-       "glDisableClientState",
-       "glDrawArrays",
-       "glDrawBuffer",
-       "glDrawElements",
-       "glDrawPixels",
-       "glEdgeFlag",
-       "glEdgeFlagPointer",
-       "glEdgeFlagv",
-       "glEnable",
-       "glEnableClientState",
-       "glEnd",
-       "glEndList",
-       "glEvalCoord1d",
-       "glEvalCoord1dv",
-       "glEvalCoord1f",
-       "glEvalCoord1fv",
-       "glEvalCoord2d",
-       "glEvalCoord2dv",
-       "glEvalCoord2f",
-       "glEvalCoord2fv",
-       "glEvalMesh1",
-       "glEvalMesh2",
-       "glEvalPoint1",
-       "glEvalPoint2",
-       "glFeedbackBuffer",
-       "glFinish",
-       "glFlush",
-       "glFogf",
-       "glFogfv",
-       "glFogi",
-       "glFogiv",
-       "glFrontFace",
-       "glFrustum",
-       "glGenLists",
-       "glGenTextures",
-       "glGetBooleanv",
-       "glGetClipPlane",
-       "glGetDoublev",
-       "glGetError",
-       "glGetFloatv",
-       "glGetIntegerv",
-       "glGetLightfv",
-       "glGetLightiv",
-       "glGetMapdv",
-       "glGetMapfv",
-       "glGetMapiv",
-       "glGetMaterialfv",
-       "glGetMaterialiv",
-       "glGetPixelMapfv",
-       "glGetPixelMapuiv",
-       "glGetPixelMapusv",
-       "glGetPointerv",
-       "glGetPolygonStipple",
-       "glGetString",
-       "glGetTexEnvfv",
-       "glGetTexEnviv",
-       "glGetTexGendv",
-       "glGetTexGenfv",
-       "glGetTexGeniv",
-       "glGetTexImage",
-       "glGetTexLevelParameterfv",
-       "glGetTexLevelParameteriv",
-       "glGetTexParameterfv",
-       "glGetTexParameteriv",
-       "glHint",
-       "glIndexMask",
-       "glIndexPointer",
-       "glIndexd",
-       "glIndexdv",
-       "glIndexf",
-       "glIndexfv",
-       "glIndexi",
-       "glIndexiv",
-       "glIndexs",
-       "glIndexsv",
-       "glIndexub",
-       "glIndexubv",
-       "glInitNames",
-       "glInterleavedArrays",
-       "glIsEnabled",
-       "glIsList",
-       "glIsTexture",
-       "glLightModelf",
-       "glLightModelfv",
-       "glLightModeli",
-       "glLightModeliv",
-       "glLightf",
-       "glLightfv",
-       "glLighti",
-       "glLightiv",
-       "glLineStipple",
-       "glLineWidth",
-       "glListBase",
-       "glLoadIdentity",
-       "glLoadMatrixd",
-       "glLoadMatrixf",
-       "glLoadName",
-       "glLogicOp",
-       "glMap1d",
-       "glMap1f",
-       "glMap2d",
-       "glMap2f",
-       "glMapGrid1d",
-       "glMapGrid1f",
-       "glMapGrid2d",
-       "glMapGrid2f",
-       "glMaterialf",
-       "glMaterialfv",
-       "glMateriali",
-       "glMaterialiv",
-       "glMatrixMode",
-       "glMultMatrixd",
-       "glMultMatrixf",
-       "glNewList",
-       "glNormal3b",
-       "glNormal3bv",
-       "glNormal3d",
-       "glNormal3dv",
-       "glNormal3f",
-       "glNormal3fv",
-       "glNormal3i",
-       "glNormal3iv",
-       "glNormal3s",
-       "glNormal3sv",
-       "glNormalPointer",
-       "glOrtho",
-       "glPassThrough",
-       "glPixelMapfv",
-       "glPixelMapuiv",
-       "glPixelMapusv",
-       "glPixelStoref",
-       "glPixelStorei",
-       "glPixelTransferf",
-       "glPixelTransferi",
-       "glPixelZoom",
-       "glPointSize",
-       "glPolygonMode",
-       "glPolygonOffset",
-       "glPolygonStipple",
-       "glPopAttrib",
-       "glPopClientAttrib",
-       "glPopMatrix",
-       "glPopName",
-       "glPrioritizeTextures",
-       "glPushAttrib",
-       "glPushClientAttrib",
-       "glPushMatrix",
-       "glPushName",
-       "glRasterPos2d",
-       "glRasterPos2dv",
-       "glRasterPos2f",
-       "glRasterPos2fv",
-       "glRasterPos2i",
-       "glRasterPos2iv",
-       "glRasterPos2s",
-       "glRasterPos2sv",
-       "glRasterPos3d",
-       "glRasterPos3dv",
-       "glRasterPos3f",
-       "glRasterPos3fv",
-       "glRasterPos3i",
-       "glRasterPos3iv",
-       "glRasterPos3s",
-       "glRasterPos3sv",
-       "glRasterPos4d",
-       "glRasterPos4dv",
-       "glRasterPos4f",
-       "glRasterPos4fv",
-       "glRasterPos4i",
-       "glRasterPos4iv",
-       "glRasterPos4s",
-       "glRasterPos4sv",
-       "glReadBuffer",
-       "glReadPixels",
-       "glRectd",
-       "glRectdv",
-       "glRectf",
-       "glRectfv",
-       "glRecti",
-       "glRectiv",
-       "glRects",
-       "glRectsv",
-       "glRenderMode",
-       "glRotated",
-       "glRotatef",
-       "glScaled",
-       "glScalef",
-       "glScissor",
-       "glSelectBuffer",
-       "glShadeModel",
-       "glStencilFunc",
-       "glStencilMask",
-       "glStencilOp",
-       "glTexCoord1d",
-       "glTexCoord1dv",
-       "glTexCoord1f",
-       "glTexCoord1fv",
-       "glTexCoord1i",
-       "glTexCoord1iv",
-       "glTexCoord1s",
-       "glTexCoord1sv",
-       "glTexCoord2d",
-       "glTexCoord2dv",
-       "glTexCoord2f",
-       "glTexCoord2fv",
-       "glTexCoord2i",
-       "glTexCoord2iv",
-       "glTexCoord2s",
-       "glTexCoord2sv",
-       "glTexCoord3d",
-       "glTexCoord3dv",
-       "glTexCoord3f",
-       "glTexCoord3fv",
-       "glTexCoord3i",
-       "glTexCoord3iv",
-       "glTexCoord3s",
-       "glTexCoord3sv",
-       "glTexCoord4d",
-       "glTexCoord4dv",
-       "glTexCoord4f",
-       "glTexCoord4fv",
-       "glTexCoord4i",
-       "glTexCoord4iv",
-       "glTexCoord4s",
-       "glTexCoord4sv",
-       "glTexCoordPointer",
-       "glTexEnvf",
-       "glTexEnvfv",
-       "glTexEnvi",
-       "glTexEnviv",
-       "glTexGend",
-       "glTexGendv",
-       "glTexGenf",
-       "glTexGenfv",
-       "glTexGeni",
-       "glTexGeniv",
-       "glTexImage1D",
-       "glTexImage2D",
-       "glTexParameterf",
-       "glTexParameterfv",
-       "glTexParameteri",
-       "glTexParameteriv",
-       "glTexSubImage1D",
-       "glTexSubImage2D",
-       "glTranslated",
-       "glTranslatef",
-       "glVertex2d",
-       "glVertex2dv",
-       "glVertex2f",
-       "glVertex2fv",
-       "glVertex2i",
-       "glVertex2iv",
-       "glVertex2s",
-       "glVertex2sv",
-       "glVertex3d",
-       "glVertex3dv",
-       "glVertex3f",
-       "glVertex3fv",
-       "glVertex3i",
-       "glVertex3iv",
-       "glVertex3s",
-       "glVertex3sv",
-       "glVertex4d",
-       "glVertex4dv",
-       "glVertex4f",
-       "glVertex4fv",
-       "glVertex4i",
-       "glVertex4iv",
-       "glVertex4s",
-       "glVertex4sv",
-       "glVertexPointer",
-       "glViewport",
-       "wglChoosePixelFormat",
-       "wglCopyContext",
-       "wglCreateContext",
-       "wglCreateLayerContext",
-       "wglDeleteContext",
-       "wglDescribeLayerPlane",
-       "wglDescribePixelFormat",
-       "wglGetCurrentContext",
-       "wglGetCurrentDC",
-       "wglGetDefaultProcAddress",
-       "wglGetLayerPaletteEntries",
-       "wglGetPixelFormat",
-       "wglGetProcAddress",
-       "wglMakeCurrent",
-       "wglRealizeLayerPalette",
-       "wglSetLayerPaletteEntries",
-       "wglSetPixelFormat",
-       "wglShareLists",
-       "wglSwapBuffers",
-       "wglSwapLayerBuffers",
-       "wglSwapMultipleBuffers",
-       "wglUseFontBitmapsA",
-       "wglUseFontBitmapsW",
-       "wglUseFontOutlinesA",
-       "wglUseFontOutlinesW",
+    # GL 1.2 and ARB_multitexture
+    "glAccum",
+    "glAlphaFunc",
+    "glAreTexturesResident",
+    "glArrayElement",
+    "glBegin",
+    "glBindTexture",
+    "glBitmap",
+    "glBlendFunc",
+    "glCallList",
+    "glCallLists",
+    "glClear",
+    "glClearAccum",
+    "glClearColor",
+    "glClearDepth",
+    "glClearIndex",
+    "glClearStencil",
+    "glClipPlane",
+    "glColor3b",
+    "glColor3bv",
+    "glColor3d",
+    "glColor3dv",
+    "glColor3f",
+    "glColor3fv",
+    "glColor3i",
+    "glColor3iv",
+    "glColor3s",
+    "glColor3sv",
+    "glColor3ub",
+    "glColor3ubv",
+    "glColor3ui",
+    "glColor3uiv",
+    "glColor3us",
+    "glColor3usv",
+    "glColor4b",
+    "glColor4bv",
+    "glColor4d",
+    "glColor4dv",
+    "glColor4f",
+    "glColor4fv",
+    "glColor4i",
+    "glColor4iv",
+    "glColor4s",
+    "glColor4sv",
+    "glColor4ub",
+    "glColor4ubv",
+    "glColor4ui",
+    "glColor4uiv",
+    "glColor4us",
+    "glColor4usv",
+    "glColorMask",
+    "glColorMaterial",
+    "glColorPointer",
+    "glCopyPixels",
+    "glCopyTexImage1D",
+    "glCopyTexImage2D",
+    "glCopyTexSubImage1D",
+    "glCopyTexSubImage2D",
+    "glCullFace",
+    "glDeleteLists",
+    "glDeleteTextures",
+    "glDepthFunc",
+    "glDepthMask",
+    "glDepthRange",
+    "glDisable",
+    "glDisableClientState",
+    "glDrawArrays",
+    "glDrawBuffer",
+    "glDrawElements",
+    "glDrawPixels",
+    "glEdgeFlag",
+    "glEdgeFlagPointer",
+    "glEdgeFlagv",
+    "glEnable",
+    "glEnableClientState",
+    "glEnd",
+    "glEndList",
+    "glEvalCoord1d",
+    "glEvalCoord1dv",
+    "glEvalCoord1f",
+    "glEvalCoord1fv",
+    "glEvalCoord2d",
+    "glEvalCoord2dv",
+    "glEvalCoord2f",
+    "glEvalCoord2fv",
+    "glEvalMesh1",
+    "glEvalMesh2",
+    "glEvalPoint1",
+    "glEvalPoint2",
+    "glFeedbackBuffer",
+    "glFinish",
+    "glFlush",
+    "glFogf",
+    "glFogfv",
+    "glFogi",
+    "glFogiv",
+    "glFrontFace",
+    "glFrustum",
+    "glGenLists",
+    "glGenTextures",
+    "glGetBooleanv",
+    "glGetClipPlane",
+    "glGetDoublev",
+    "glGetError",
+    "glGetFloatv",
+    "glGetIntegerv",
+    "glGetLightfv",
+    "glGetLightiv",
+    "glGetMapdv",
+    "glGetMapfv",
+    "glGetMapiv",
+    "glGetMaterialfv",
+    "glGetMaterialiv",
+    "glGetPixelMapfv",
+    "glGetPixelMapuiv",
+    "glGetPixelMapusv",
+    "glGetPointerv",
+    "glGetPolygonStipple",
+    "glGetString",
+    "glGetTexEnvfv",
+    "glGetTexEnviv",
+    "glGetTexGendv",
+    "glGetTexGenfv",
+    "glGetTexGeniv",
+    "glGetTexImage",
+    "glGetTexLevelParameterfv",
+    "glGetTexLevelParameteriv",
+    "glGetTexParameterfv",
+    "glGetTexParameteriv",
+    "glHint",
+    "glIndexMask",
+    "glIndexPointer",
+    "glIndexd",
+    "glIndexdv",
+    "glIndexf",
+    "glIndexfv",
+    "glIndexi",
+    "glIndexiv",
+    "glIndexs",
+    "glIndexsv",
+    "glIndexub",
+    "glIndexubv",
+    "glInitNames",
+    "glInterleavedArrays",
+    "glIsEnabled",
+    "glIsList",
+    "glIsTexture",
+    "glLightModelf",
+    "glLightModelfv",
+    "glLightModeli",
+    "glLightModeliv",
+    "glLightf",
+    "glLightfv",
+    "glLighti",
+    "glLightiv",
+    "glLineStipple",
+    "glLineWidth",
+    "glListBase",
+    "glLoadIdentity",
+    "glLoadMatrixd",
+    "glLoadMatrixf",
+    "glLoadName",
+    "glLogicOp",
+    "glMap1d",
+    "glMap1f",
+    "glMap2d",
+    "glMap2f",
+    "glMapGrid1d",
+    "glMapGrid1f",
+    "glMapGrid2d",
+    "glMapGrid2f",
+    "glMaterialf",
+    "glMaterialfv",
+    "glMateriali",
+    "glMaterialiv",
+    "glMatrixMode",
+    "glMultMatrixd",
+    "glMultMatrixf",
+    "glNewList",
+    "glNormal3b",
+    "glNormal3bv",
+    "glNormal3d",
+    "glNormal3dv",
+    "glNormal3f",
+    "glNormal3fv",
+    "glNormal3i",
+    "glNormal3iv",
+    "glNormal3s",
+    "glNormal3sv",
+    "glNormalPointer",
+    "glOrtho",
+    "glPassThrough",
+    "glPixelMapfv",
+    "glPixelMapuiv",
+    "glPixelMapusv",
+    "glPixelStoref",
+    "glPixelStorei",
+    "glPixelTransferf",
+    "glPixelTransferi",
+    "glPixelZoom",
+    "glPointSize",
+    "glPolygonMode",
+    "glPolygonOffset",
+    "glPolygonStipple",
+    "glPopAttrib",
+    "glPopClientAttrib",
+    "glPopMatrix",
+    "glPopName",
+    "glPrioritizeTextures",
+    "glPushAttrib",
+    "glPushClientAttrib",
+    "glPushMatrix",
+    "glPushName",
+    "glRasterPos2d",
+    "glRasterPos2dv",
+    "glRasterPos2f",
+    "glRasterPos2fv",
+    "glRasterPos2i",
+    "glRasterPos2iv",
+    "glRasterPos2s",
+    "glRasterPos2sv",
+    "glRasterPos3d",
+    "glRasterPos3dv",
+    "glRasterPos3f",
+    "glRasterPos3fv",
+    "glRasterPos3i",
+    "glRasterPos3iv",
+    "glRasterPos3s",
+    "glRasterPos3sv",
+    "glRasterPos4d",
+    "glRasterPos4dv",
+    "glRasterPos4f",
+    "glRasterPos4fv",
+    "glRasterPos4i",
+    "glRasterPos4iv",
+    "glRasterPos4s",
+    "glRasterPos4sv",
+    "glReadBuffer",
+    "glReadPixels",
+    "glRectd",
+    "glRectdv",
+    "glRectf",
+    "glRectfv",
+    "glRecti",
+    "glRectiv",
+    "glRects",
+    "glRectsv",
+    "glRenderMode",
+    "glRotated",
+    "glRotatef",
+    "glScaled",
+    "glScalef",
+    "glScissor",
+    "glSelectBuffer",
+    "glShadeModel",
+    "glStencilFunc",
+    "glStencilMask",
+    "glStencilOp",
+    "glTexCoord1d",
+    "glTexCoord1dv",
+    "glTexCoord1f",
+    "glTexCoord1fv",
+    "glTexCoord1i",
+    "glTexCoord1iv",
+    "glTexCoord1s",
+    "glTexCoord1sv",
+    "glTexCoord2d",
+    "glTexCoord2dv",
+    "glTexCoord2f",
+    "glTexCoord2fv",
+    "glTexCoord2i",
+    "glTexCoord2iv",
+    "glTexCoord2s",
+    "glTexCoord2sv",
+    "glTexCoord3d",
+    "glTexCoord3dv",
+    "glTexCoord3f",
+    "glTexCoord3fv",
+    "glTexCoord3i",
+    "glTexCoord3iv",
+    "glTexCoord3s",
+    "glTexCoord3sv",
+    "glTexCoord4d",
+    "glTexCoord4dv",
+    "glTexCoord4f",
+    "glTexCoord4fv",
+    "glTexCoord4i",
+    "glTexCoord4iv",
+    "glTexCoord4s",
+    "glTexCoord4sv",
+    "glTexCoordPointer",
+    "glTexEnvf",
+    "glTexEnvfv",
+    "glTexEnvi",
+    "glTexEnviv",
+    "glTexGend",
+    "glTexGendv",
+    "glTexGenf",
+    "glTexGenfv",
+    "glTexGeni",
+    "glTexGeniv",
+    "glTexImage1D",
+    "glTexImage2D",
+    "glTexParameterf",
+    "glTexParameterfv",
+    "glTexParameteri",
+    "glTexParameteriv",
+    "glTexSubImage1D",
+    "glTexSubImage2D",
+    "glTranslated",
+    "glTranslatef",
+    "glVertex2d",
+    "glVertex2dv",
+    "glVertex2f",
+    "glVertex2fv",
+    "glVertex2i",
+    "glVertex2iv",
+    "glVertex2s",
+    "glVertex2sv",
+    "glVertex3d",
+    "glVertex3dv",
+    "glVertex3f",
+    "glVertex3fv",
+    "glVertex3i",
+    "glVertex3iv",
+    "glVertex3s",
+    "glVertex3sv",
+    "glVertex4d",
+    "glVertex4dv",
+    "glVertex4f",
+    "glVertex4fv",
+    "glVertex4i",
+    "glVertex4iv",
+    "glVertex4s",
+    "glVertex4sv",
+    "glVertexPointer",
+    "glViewport",
 
+    # GLX 1.3 and GLX_ARB_get_proc_address
+    "glXChooseVisual",
+    "glXCreateContext",
+    "glXDestroyContext",
+    "glXMakeCurrent",
+    "glXCopyContext",
+    "glXSwapBuffers",
+    "glXCreateGLXPixmap",
+    "glXDestroyGLXPixmap",
+    "glXQueryExtension",
+    "glXQueryVersion",
+    "glXIsDirect",
+    "glXGetConfig",
+    "glXGetCurrentContext",
+    "glXGetCurrentDrawable",
+    "glXWaitGL",
+    "glXWaitX",
+    "glXUseXFont",
+    "glXQueryExtensionsString",
+    "glXQueryServerString",
+    "glXGetClientString",
+    "glXGetCurrentDisplay",
+    "glXChooseFBConfig",
+    "glXGetFBConfigAttrib",
+    "glXGetFBConfigs",
+    "glXGetVisualFromFBConfig",
+    "glXCreateWindow",
+    "glXDestroyWindow",
+    "glXCreatePixmap",
+    "glXDestroyPixmap",
+    "glXCreatePbuffer",
+    "glXDestroyPbuffer",
+    "glXQueryDrawable",
+    "glXCreateNewContext",
+    "glXMakeContextCurrent",
+    "glXGetCurrentReadDrawable",
+    "glXQueryContext",
+    "glXSelectEvent",
+    "glXGetSelectedEvent",
     "glXGetProcAddressARB",
     "glXGetProcAddress",
+    
+    # WGL
+    #"glDebugEntry",
+    "wglChoosePixelFormat",
+    "wglCopyContext",
+    "wglCreateContext",
+    "wglCreateLayerContext",
+    "wglDeleteContext",
+    "wglDescribeLayerPlane",
+    "wglDescribePixelFormat",
+    "wglGetCurrentContext",
+    "wglGetCurrentDC",
+    "wglGetDefaultProcAddress",
+    "wglGetLayerPaletteEntries",
+    "wglGetPixelFormat",
+    "wglGetProcAddress",
+    "wglMakeCurrent",
+    "wglRealizeLayerPalette",
+    "wglSetLayerPaletteEntries",
+    "wglSetPixelFormat",
+    "wglShareLists",
+    "wglSwapBuffers",
+    "wglSwapLayerBuffers",
+    "wglSwapMultipleBuffers",
+    "wglUseFontBitmapsA",
+    "wglUseFontBitmapsW",
+    "wglUseFontOutlinesA",
+    "wglUseFontOutlinesW",
+
 ])