add_custom_command (
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
- DEPENDS glproc.py dispatch.py wglapi.py glxapi.py cglapi.py glapi.py gltypes.py stdapi.py
+ DEPENDS glproc.py dispatch.py specs/wglapi.py specs/glxapi.py specs/cglapi.py specs/glapi.py specs/gltypes.py specs/stdapi.py
)
if (WIN32)
add_custom_command (
OUTPUT ddrawtrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/ddrawtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/ddrawtrace.cpp
- DEPENDS ddrawtrace.py d3d.py d3dtypes.py d3dcaps.py ddraw.py trace.py winapi.py stdapi.py
+ DEPENDS ddrawtrace.py trace.py specs/d3d.py specs/d3dtypes.py specs/d3dcaps.py specs/ddraw.py specs/winapi.py specs/stdapi.py
)
add_library (ddraw MODULE ddraw.def ddrawtrace.cpp)
set_target_properties (ddraw
add_custom_command (
OUTPUT d3d8trace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8trace.cpp
- DEPENDS d3d8trace.py d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py
+ DEPENDS d3d8trace.py trace.py specs/d3d8.py specs/d3d8types.py specs/d3d8caps.py specs/winapi.py specs/stdapi.py
)
add_library (d3d8 MODULE d3d8.def d3d8trace.cpp d3dshader.cpp)
set_target_properties (d3d8
add_custom_command (
OUTPUT d3d9trace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9trace.cpp
- DEPENDS d3d9trace.py d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py
+ DEPENDS d3d9trace.py trace.py specs/d3d9.py specs/d3d9types.py specs/d3d9caps.py specs/winapi.py specs/stdapi.py
)
add_library (d3d9 MODULE d3d9.def d3d9trace.cpp d3dshader.cpp)
set_target_properties (d3d9
add_custom_command (
OUTPUT d3d10trace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp
- DEPENDS d3d10trace.py d3d10misc.py d3d10.py dxgi.py winapi.py stdapi.py
+ DEPENDS d3d10trace.py trace.py d3d10misc.py specs/d3d10.py specs/dxgi.py specs/winapi.py specs/stdapi.py
)
add_library (d3d10 MODULE d3d10.def d3d10trace.cpp)
set_target_properties (d3d10 PROPERTIES PREFIX "")
add_custom_command (
OUTPUT wgltrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp
- DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glparams.py gltypes.py winapi.py stdapi.py
+ DEPENDS wgltrace.py gltrace.py trace.py specs/wglapi.py specs/wglenum.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/winapi.py specs/stdapi.py
)
add_library (wgltrace MODULE opengl32.def
wgltrace.cpp
add_custom_command (
OUTPUT cgltrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/cgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/cgltrace.cpp
- DEPENDS cgltrace.py gltrace.py trace.py cglapi.py glapi.py glparams.py gltypes.py stdapi.py
+ DEPENDS cgltrace.py gltrace.py trace.py specs/cglapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py
)
add_library (cgltrace SHARED
add_custom_command (
OUTPUT glxtrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp
- DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glparams.py gltypes.py stdapi.py
+ DEPENDS glxtrace.py gltrace.py trace.py specs/glxapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py
)
add_library (glxtrace SHARED
add_custom_command (
OUTPUT glretrace_gl.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp
- DEPENDS glretrace.py retrace.py codegen.py glapi.py gltypes.py stdapi.py
+ DEPENDS glretrace.py retrace.py codegen.py specs/glapi.py specs/gltypes.py specs/stdapi.py
)
add_custom_command (
OUTPUT glstate_params.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp
- DEPENDS glstate.py glparams.py gltypes.py stdapi.py
+ DEPENDS glstate.py specs/glparams.py specs/gltypes.py specs/stdapi.py
)
include_directories (
+++ /dev/null
-*.spec
-*.tm
-*.txt
-*api.py
-glparams.py
-wglenum.py
-!Makefile
+++ /dev/null
-
-all: \
- download \
- glapi.py glxapi.py wglapi.py \
- glparams.py wglenum.py
-
-download: \
- enum.spec \
- enumext.spec \
- gl.spec \
- gl.tm \
- glxenum.spec \
- glxenumext.spec \
- glx.spec \
- glxext.spec \
- glx.tm \
- wglenum.spec \
- wglenumext.spec \
- wgl.spec \
- wglext.spec \
- wgl.tm
-
-%.spec:
- wget -N http://www.opengl.org/registry/api/$@
-
-%.tm:
- wget -N http://www.opengl.org/registry/api/$@
-
-glapi.py: glspec.py gl.tm gl.spec
- python glspec.py gl gl.tm gl.spec > $@
-
-glxapi.py: glspec.py glx.tm glx.spec glxext.spec
- python glspec.py glX glx.tm glx.spec glxext.spec > $@
-
-wglapi.py: glspec.py wgl.tm wgl.spec wglext.spec
- python glspec.py wgl wgl.tm wgl.spec wglext.spec > $@
-
-glparams.py: glparams.sed enum.spec sort.sh
- sed -n -f glparams.sed enum.spec | ./sort.sh > $@
-
-wglenum.py: wglenum.sh wglenumext.spec
- ./wglenum.sh wglenumext.spec > $@
-
-clean:
- rm -f \
- glapi.py glxapi.py wglapi.py \
- glparams.py wglenum.py
-
-.PRECIOUS: %.spec %.tm
-
-.PHONY: download clean
+++ /dev/null
-This directory contains several helper scripts that facilitate the generation
-of the API descriptions from specs and/or header files.
-
-The specs/headers are not expressive enough, which is why we can't just code
-generate everything from them.
-
-For GL the typical procedure is to run
-
- make -B
-
-and then manually crossport new functions / enums to the files in the top dir
-via a side-by-side diff tool, such as gvimdiff.
+++ /dev/null
-#!/usr/bin/env python
-##########################################################################
-#
-# Copyright 2011 Jose Fonseca
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-
-'''Script to parse C declarations and spew API definitions.
-'''
-
-
-import sys
-import re
-import optparse
-
-
-class Parser:
-
- token_re = re.compile(r'(\w+|\s+|.)')
-
- multi_comment_re = re.compile(r'/\*.*?\*/', flags = re.DOTALL)
- single_comment_re = re.compile(r'//.*',)
-
- def __init__(self):
- self.tokens = []
-
- def has_side_effects(self, name):
- return True
-
-
- def tokenize(self, s):
- s = self.multi_comment_re.sub('', s)
- s = self.single_comment_re.sub('', s)
- self.tokens = self.token_re.split(s)
- self.tokens = [token for token in self.tokens if self.filter_token(token)]
-
- def filter_token(self, token):
- if not token or token.isspace():
- return False
- if token.startswith('AVAILABLE_') or token.startswith('DEPRECATED_'):
- return False
- if token in ['FAR']:
- return False
- return True
-
- def lookahead(self, index = 0):
- try:
- return self.tokens[index]
- except KeyError:
- return None
-
- def match(self, *ref_tokens):
- return self.lookahead() in ref_tokens
-
- def consume(self, *ref_tokens):
- if not self.tokens:
- raise Exception('unexpected EOF')
- token = self.tokens.pop(0)
- if ref_tokens and token not in ref_tokens:
- raise Exception('token mismatch', token, ref_tokens)
- return token
-
- def eof(self):
- return not self.tokens
-
-
- def parse(self, s):
- self.tokenize(s)
-
- while not self.eof():
- #print self.tokens[0:10]
- self.parse_declaration()
-
- def parse_declaration(self):
- self.parse_tags()
- if self.match('enum'):
- self.parse_enum()
- elif self.match('interface'):
- self.parse_interface()
- elif self.match('mask'):
- self.parse_value('mask', 'Flags')
- elif self.match('struct'):
- self.parse_struct()
- elif self.match('value'):
- self.parse_value('value', 'FakeEnum')
- elif self.match('typedef'):
- self.parse_typedef()
- else:
- self.parse_prototype()
- if not self.eof() and self.match(';'):
- self.consume(';')
-
- def parse_typedef(self):
- self.consume('typedef')
- if self.lookahead(2) in (';', ','):
- base_type = self.consume()
- while True:
- type = base_type
- if self.match('*'):
- self.consume()
- type = 'Pointer(%s)' % type
- name = self.consume()
- print '%s = Alias("%s", %s)' % (name, name, type)
- if self.match(','):
- self.consume()
- else:
- break
- else:
- self.parse_declaration()
- self.consume()
-
- def parse_enum(self):
- self.consume('enum')
- name = self.consume()
- self.consume('{')
-
- print '%s = Enum("%s", [' % (name, name)
-
- #value = 0
- while self.lookahead() != '}':
- name = self.consume()
- if self.match('='):
- self.consume('=')
- value = self.consume()
- if self.match(','):
- self.consume(',')
- tags = self.parse_tags()
- #print ' "%s",\t# %s' % (name, value)
- print ' "%s",' % (name,)
- #value += 1
- self.consume('}')
-
- print '])'
- print
-
- def parse_value(self, ref_token, constructor):
- self.consume(ref_token)
- type = self.consume()
- name = self.consume()
- self.consume('{')
-
- print '%s = %s(%s, [' % (name, constructor, type)
-
- while self.lookahead() != '}':
- self.consume('#')
- self.consume('define')
- name = self.consume()
- value = self.consume()
- #print ' "%s",\t# %s' % (name, value)
- print ' "%s",' % (name,)
- self.consume('}')
-
- print '])'
- print
-
- def parse_struct(self):
- self.consume('struct')
- name = self.consume()
- self.consume('{')
-
- print '%s = Struct("%s", [' % (name, name)
-
- value = 0
- while self.lookahead() != '}':
- type, name = self.parse_named_type()
- if self.match(','):
- self.consume(',')
- self.consume(';')
- print ' (%s, "%s"),' % (type, name)
- value += 1
- self.consume('}')
-
- print '])'
- print
-
- def parse_interface(self):
- self.consume('interface')
- name = self.consume()
- if self.match(';'):
- return
- self.consume(':')
- base = self.consume()
- self.consume('{')
-
- print '%s = Interface("%s", %s)' % (name, name, base)
- print '%s.methods += [' % (name,)
-
- while self.lookahead() != '}':
- self.parse_prototype('Method')
- self.consume(';')
- self.consume('}')
-
- print ']'
- print
-
- def parse_prototype(self, creator = 'Function'):
- if self.match('extern'):
- self.consume()
-
- ret = self.parse_type()
-
- if self.match('__stdcall'):
- self.consume()
- creator = 'StdFunction'
-
- name = self.consume()
- extra = ''
- if not self.has_side_effects(name):
- extra += ', sideeffects=False'
- name = name
-
- self.consume('(')
- args = []
- if self.match('void') and self.tokens[1] == ')':
- self.consume()
- while self.lookahead() != ')':
- arg = self.parse_arg()
- args.append(arg)
- if self.match(','):
- self.consume()
- self.consume() == ')'
-
- print ' %s(%s, "%s", [%s]%s),' % (creator, ret, name, ', '.join(args), extra)
-
- def parse_arg(self):
- tags = self.parse_tags()
-
- type, name = self.parse_named_type()
-
- arg = '(%s, "%s")' % (type, name)
- if 'out' in tags:
- arg = 'Out' + arg
- return arg
-
- def parse_tags(self):
- tags = []
- if self.match('['):
- self.consume()
- while not self.match(']'):
- tag = self.consume()
- tags.append(tag)
- self.consume(']')
- return tags
-
- def parse_named_type(self):
- type = self.parse_type()
- name = self.consume()
- if self.match('['):
- self.consume()
- length = self.consume()
- self.consume(']')
- type = 'Array(%s, "%s")' % (type, length)
- return type, name
-
- int_tokens = ('unsigned', 'signed', 'int', 'long', 'short', 'char')
-
- type_table = {
- 'float': 'Float',
- 'double': 'Double',
- 'int8_t': 'Int8',
- 'uint8_t': 'UInt8',
- 'int16_t': 'Int16',
- 'uint16_t': 'UInt16',
- 'int32_t': 'Int32',
- 'uint32_t': 'UInt32',
- 'int64_t' : 'Int64',
- 'uint64_t': 'UInt64',
- }
-
- def parse_type(self):
- const = False
- token = self.consume()
- if token == 'const':
- token = self.consume()
- const = True
- if token == 'void':
- type = 'Void'
- elif token in self.int_tokens:
- unsigned = False
- signed = False
- long = 0
- short = 0
- char = False
- while token in self.int_tokens:
- if token == 'unsigned':
- unsigned = True
- if token == 'signed':
- signed = True
- if token == 'long':
- long += 1
- if token == 'short':
- short += 1
- if token == 'char':
- char = False
- if self.lookahead() in self.int_tokens:
- token = self.consume()
- else:
- token = None
- if char:
- type = 'Char'
- if signed:
- type = 'S' + type
- elif short:
- type = 'Short'
- elif long:
- type = 'Long' * long
- else:
- type = 'Int'
- if unsigned:
- type = 'U' + type
- else:
- type = self.type_table.get(token, token)
- if const:
- type = 'Const(%s)' % type
- while True:
- if self.match('*'):
- self.consume('*')
- type = 'OpaquePointer(%s)' % type
- elif self.match('const'):
- self.consume('const')
- type = 'Const(%s)' % type
- else:
- break
- return type
-
-
-
-
-
-
-def main():
- parser = Parser()
- for arg in sys.argv[1:]:
- parser.parse(open(arg, 'rt').read())
-
-
-if __name__ == '__main__':
- main()
+++ /dev/null
-s/^\s\+\(\w\+\)\s*=\s*\(0x\w\+\)\s\+#\s\+\([0-9]\+\)\s\+\([IF]\)\s*\(#.*\)\?$/ ("glGet",\t\4,\t\3,\t"GL_\1"),\t# \2/p
-s/^\s\+\(\w\+\)\s*=\s*\(0x\w\+\)\s*\(#.*\)\?$/ ("",\tX,\t1,\t"GL_\1"),\t# \2/p
+++ /dev/null
-#!/usr/bin/env python
-##########################################################################
-#
-# Copyright 2010 VMware, Inc.
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-
-import sys
-import re
-import optparse
-
-
-def stderr(x):
- sys.stderr.write(str(x) + '\n')
-
-
-class Parser:
-
- def __init__(self, stream):
- pass
-
-
-class LineParser:
- """Base class for parsers that read line-based formats."""
-
- def __init__(self, stream):
- self._stream = stream
- self._line = None
- self._eof = False
- # read lookahead
- self.readline()
-
- def parse(self):
- raise NotImplementedError
-
- def readline(self):
- line = self._stream.readline()
- if not line:
- self._line = ''
- self._eof = True
- self._line = line.rstrip('\r\n')
-
- def lookahead(self):
- assert self._line is not None
- return self._line
-
- def consume(self):
- assert self._line is not None
- line = self._line
- self.readline()
- return line
-
- def eof(self):
- assert self._line is not None
- return self._eof
-
- def skip_whitespace(self):
- while not self.eof() and self.match_whitespace() or self.match_comment():
- self.consume()
-
- def match_whitespace(self):
- line = self.lookahead()
- return not line.strip()
-
- def match_comment(self):
- return False
-
-
-class TypemapParser(LineParser):
-
- def parse(self):
- typemap = {}
- self.skip_whitespace()
- while not self.eof():
- line = self.consume()
- fields = [field.strip() for field in line.split(',')]
- src = fields[0]
- dst = fields[3]
- if dst != '*':
- typemap[src] = dst
- self.skip_whitespace()
- return typemap
-
- def match_comment(self):
- line = self.lookahead()
- return line.startswith('#')
-
-
-class SpecParser(LineParser):
-
- property_re = re.compile(r'^\w+:')
- prototype_re = re.compile(r'^(\w+)\((.*)\)$')
-
- def __init__(self, stream, prefix='', typemap = None):
- LineParser.__init__(self, stream)
- if typemap is None:
- self.typemap = {}
- else:
- self.typemap = typemap
- self.prefix = prefix
- self.category = None
-
- def parse(self):
- self.skip_whitespace()
- while not self.eof():
- line = self.lookahead()
- if self.property_re.match(line):
- self.parse_property()
- elif self.prototype_re.match(line):
- self.parse_prototype()
- else:
- self.consume()
- self.skip_whitespace()
-
- def parse_property(self):
- line = self.consume()
- name, value = line.split(':', 1)
- if name == 'category':
- values = value.split()
- #self.prefix = values[0]
-
- get_function_re = re.compile(r'^(Get|Is|Are)[A-Z]\w+')
-
- def parse_prototype(self):
- line = self.consume()
- mo = self.prototype_re.match(line)
- function_name, arg_names = mo.groups()
- arg_names = [arg_name.strip() for arg_name in arg_names.split(',') if arg_name.strip()]
-
- extra = ''
- if self.get_function_re.match(function_name):
- extra += ', sideeffects=False'
- function_name = self.prefix + function_name
-
- ret_type = 'Void'
- arg_types = {}
- category = None
- line = self.lookahead()
- while line.startswith('\t'):
- fields = line.split(None, 2)
- if fields[0] == 'return':
- ret_type = self.parse_type(fields[1])
- elif fields[0] == 'param':
- arg_name, arg_type = fields[1:3]
- arg_types[fields[1]] = self.parse_arg(function_name, arg_name, arg_type)
- elif fields[0] == 'category':
- category = fields[1]
- else:
- pass
- self.consume()
- line = self.lookahead()
- self.consume()
- args = [arg_types[arg_name] for arg_name in arg_names]
-
- if category is not None:
- if category == self.prefix:
- category = self.prefix.upper()
- else:
- category = self.prefix.upper() + '_' + category
- if category != self.category:
- if self.category is not None:
- print
- print ' # %s' % category
- self.category = category
-
- if self.prefix == 'wgl':
- constructor = 'StdFunction'
- else:
- constructor = 'GlFunction'
-
- print ' %s(%s, "%s", [%s]%s),' % (constructor, ret_type, function_name, ', '.join(args), extra)
-
- array_re = re.compile(r'^array\s+\[(.*)\]$')
-
- string_typemap = {
- 'GLchar': 'GLstring',
- 'GLcharARB': 'GLstringARB',
- }
-
- def parse_arg(self, function_name, arg_name, arg_type):
- orig_type, inout, kind = arg_type.split(' ', 2)
-
- base_type = self.parse_type(orig_type)
-
- if kind == 'value':
- arg_type = base_type
- elif kind == 'reference':
- if inout == 'in':
- base_type = 'Const(%s)' % base_type
- arg_type = 'Pointer(%s)' % base_type
- elif kind.startswith("array"):
- if inout == 'in':
- base_type = 'Const(%s)' % base_type
-
- arg_type = 'OpaquePointer(%s)' % base_type
-
- if base_type in ('Void', 'void', 'GLvoid'):
- constructor = 'Blob'
- else:
- constructor = 'Array'
-
- mo = self.array_re.match(kind)
- if mo:
- length = mo.group(1).strip()
- if length == '':
- try:
- arg_type = self.string_typemap[base_type]
- except KeyError:
- pass
- elif length == '1':
- arg_type = 'Pointer(%s)' % base_type
- elif length.find("COMPSIZE") == -1:
- arg_type = '%s(%s, "%s")' % (constructor, base_type, length)
- else:
- length = length.replace("COMPSIZE", "__%s_size" % function_name)
- length = length.replace("/", ", ")
- arg_type = 'Opaque%s(%s, "%s")' % (constructor, base_type, length)
- else:
- assert False
-
- arg = '(%s, "%s")' % (arg_type, arg_name)
- if inout == 'out':
- arg = 'Out' + arg
- return arg
-
- semantic_typemap = {
- 'String': 'CString',
- 'Texture': 'GLtexture',
- }
-
- post_typemap = {
- 'void': 'Void',
- 'int': 'Int',
- 'float': 'Float',
- }
-
- def parse_type(self, type):
- try:
- return self.semantic_typemap[type]
- except KeyError:
- pass
- type = self.typemap.get(type, type)
- type = self.post_typemap.get(type, type)
- return type
-
- def match_comment(self):
- line = self.lookahead()
- return line.startswith('#')
-
-
-def main():
- prefix = sys.argv[1]
-
- parser = TypemapParser(open(sys.argv[2], 'rt'))
- typemap = parser.parse()
-
- for arg in sys.argv[3:]:
- parser = SpecParser(open(arg, 'rt'), prefix=prefix, typemap=typemap)
- parser.parse()
-
-
-if __name__ == '__main__':
- main()
+++ /dev/null
-#!/usr/bin/env python
-##########################################################################
-#
-# Copyright 2010 VMware, Inc.
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-
-import sys
-import re
-import optparse
-
-
-def stderr(x):
- sys.stderr.write(str(x) + '\n')
-
-
-class Parser:
-
- def __init__(self, stream):
- pass
-
-
-class LineParser:
- """Base class for parsers that read line-based formats."""
-
- def __init__(self, stream):
- self._stream = stream
- self._line = None
- self._eof = False
- # read lookahead
- self.readline()
-
- def parse(self):
- raise NotImplementedError
-
- def readline(self):
- line = self._stream.readline()
- if not line:
- self._line = ''
- self._eof = True
- self._line = line.rstrip('\r\n')
-
- def lookahead(self):
- assert self._line is not None
- return self._line
-
- def consume(self):
- assert self._line is not None
- line = self._line
- self.readline()
- return line
-
- def eof(self):
- assert self._line is not None
- return self._eof
-
- def skip_whitespace(self):
- while not self.eof() and self.match_whitespace() or self.match_comment():
- self.consume()
-
- def match_whitespace(self):
- line = self.lookahead()
- return not line.strip()
-
- def match_comment(self):
- return False
-
-
-class TxtParser(LineParser):
-
- property_re = re.compile(r'^\w+:')
- prototype_re = re.compile(r'^(\w+)\((.*)\)$')
-
- def __init__(self, stream, prefix=''):
- LineParser.__init__(self, stream)
- self.prefix = prefix
-
- def parse(self):
- line = self.consume()
- while not line.startswith("New Procedures and Functions"):
- line = self.consume()
- self.parse_procs()
-
- def parse_procs(self):
- lines = []
- while True:
- line = self.consume()
- if not line.strip():
- continue
- if not line.startswith(' '):
- break
- lines.append(line.strip())
- if line.endswith(';'):
- self.parse_proc(' '.join(lines))
- lines = []
-
- token_re = re.compile(r'(\w+|\s+|.)')
- get_function_re = re.compile(r'^Get[A-Z]\w+')
-
- def parse_proc(self, prototype):
- #print prototype
- tokens = self.token_re.split(prototype)
- self.tokens = [token for token in tokens if token.strip()]
- #print self.tokens
-
- ret = self.parse_type()
-
- name = self.tokens.pop(0)
- extra = ''
- if self.get_function_re.match(name):
- extra += ', sideeffects=False'
- name = self.prefix + name
-
- assert self.tokens.pop(0) == '('
- args = []
- while self.tokens[0] != ')':
- arg = self.parse_arg()
- args.append(arg)
- if self.tokens[0] == ',':
- self.tokens.pop(0)
- print ' GlFunction(%s, "%s", [%s]%s),' % (ret, name, ', '.join(args), extra)
-
- def parse_arg(self):
- type = self.parse_type()
- name = self.tokens.pop(0)
- return '(%s, "%s")' % (type, name)
-
- def parse_type(self):
- token = self.tokens.pop(0)
- if token == 'const':
- return 'Const(%s)' % self.parse_type()
- if token == 'void':
- type = 'Void'
- else:
- type = 'GL' + token
- while self.tokens[0] == '*':
- type = 'OpaquePointer(%s)' % type
- self.tokens.pop(0)
- return type
-
-
-def main():
- for arg in sys.argv[1:]:
- parser = TxtParser(open(arg, 'rt'), prefix='gl')
- parser.parse()
-
-
-if __name__ == '__main__':
- main()
+++ /dev/null
-#!/bin/sh
-# Script to extract reference URLs for functions documented in OpenGL ARB specs
-
-extract_urls () {
- for URL
- do
- lynx -dump "$URL" | sed -n -e '/^References$/,$s/^ *[0-9]\+\. \+//p' | sed -e 's/ /%20/g'
- done
-}
-
-extract_functions () {
- sed -n -e '/^New Procedures and Functions$/,/^\w/ s/.* \(\w\+\)(.*$/\1/p' "$@" \
- | sed -e '/^[A-Z]/s/^/gl/'
-}
-
-extract_urls http://www.opengl.org/registry/ \
-| grep '^http://www\.opengl\.org/registry/specs/ARB/.*\.txt$' \
-| sort -u \
-| while read URL
-do
- wget --quiet -O - $URL \
- | extract_functions \
- | while read FUNCTION
- do
- echo "$FUNCTION $URL"
- done
-done
-
-
-
+++ /dev/null
-#!/bin/sh
-# Script to extract reference URLS for functions documented in OpenGL man pages
-
-wget -N -r -np http://www.opengl.org/sdk/docs/{man,man2,man3,man4}/
-
-find www.opengl.org -type f -name '*.xml' \
-| xargs grep -o '<b class="fsfunc">[^<]*</b>' \
-| sed -e 's/<[^>]*>//g' -e 's@^\(.*\):\(.*\)$@\2\thttp://\1@'
+++ /dev/null
-#!/bin/sh
-sed -e 's/\(^.*#\) \(0x\w\+\)$/\2 \1/' "$@" | sort | sed -e 's/\(0x\w\+\) \(.*#\)$/\2 \1/'
+++ /dev/null
-#!/bin/sh
-
-sed -n -e 's/^\s\+\(WGL_\S\+\)\s*=\s*\(0x2\w\w\w\)\s*$/\2 \1/p' "$@" \
-| sort -u \
-| sed -e 's/\(\S\+\)\s\+\(\S\+\)/ "\2",\t\t# \1/'
+++ /dev/null
-##########################################################################
-#
-# Copyright 2008-2009 VMware, Inc.
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-"""CGL API description."""
-
-
-from stdapi import *
-from glapi import *
-from glapi import glapi
-
-IOSurfaceRef = Opaque("IOSurfaceRef")
-CGLContextObj = Opaque("CGLContextObj")
-CGLPixelFormatObj = Opaque("CGLPixelFormatObj")
-CGLRendererInfoObj = Opaque("CGLRendererInfoObj")
-CGLPBufferObj = Opaque("CGLPBufferObj")
-CGLShareGroup = Opaque("CGLShareGroup")
-CGLShareGroupObj = Opaque("CGLShareGroupObj")
-CGSConnectionID = Alias("CGSConnectionID", Int)
-CGSWindowID = Alias("CGSWindowID", Int)
-CGSSurfaceID = Alias("CGSSurfaceID", Int)
-
-CGLPixelFormatAttribute = Enum("CGLPixelFormatAttribute", [
- "kCGLPFAAllRenderers",
- "kCGLPFADoubleBuffer",
- "kCGLPFAStereo",
- "kCGLPFAAuxBuffers",
- "kCGLPFAColorSize",
- "kCGLPFAAlphaSize",
- "kCGLPFADepthSize",
- "kCGLPFAStencilSize",
- "kCGLPFAAccumSize",
- "kCGLPFAMinimumPolicy",
- "kCGLPFAMaximumPolicy",
- "kCGLPFAOffScreen",
- "kCGLPFAFullScreen",
- "kCGLPFASampleBuffers",
- "kCGLPFASamples",
- "kCGLPFAAuxDepthStencil",
- "kCGLPFAColorFloat",
- "kCGLPFAMultisample",
- "kCGLPFASupersample",
- "kCGLPFASampleAlpha",
- "kCGLPFARendererID",
- "kCGLPFASingleRenderer",
- "kCGLPFANoRecovery",
- "kCGLPFAAccelerated",
- "kCGLPFAClosestPolicy",
- "kCGLPFABackingStore",
- "kCGLPFAWindow",
- "kCGLPFACompliant",
- "kCGLPFADisplayMask",
- "kCGLPFAPBuffer",
- "kCGLPFARemotePBuffer",
- "kCGLPFAAllowOfflineRenderers",
- "kCGLPFAAcceleratedCompute",
- "kCGLPFAVirtualScreenCount",
- "kCGLPFARobust",
- "kCGLPFAMPSafe",
- "kCGLPFAMultiScreen",
-])
-
-CGLRendererProperty = Enum("CGLRendererProperty", [
- "kCGLRPOffScreen",
- "kCGLRPFullScreen",
- "kCGLRPRendererID",
- "kCGLRPAccelerated",
- "kCGLRPRobust",
- "kCGLRPBackingStore",
- "kCGLRPMPSafe",
- "kCGLRPWindow",
- "kCGLRPMultiScreen",
- "kCGLRPCompliant",
- "kCGLRPDisplayMask",
- "kCGLRPBufferModes",
- "kCGLRPColorModes",
- "kCGLRPAccumModes",
- "kCGLRPDepthModes",
- "kCGLRPStencilModes",
- "kCGLRPMaxAuxBuffers",
- "kCGLRPMaxSampleBuffers",
- "kCGLRPMaxSamples",
- "kCGLRPSampleModes",
- "kCGLRPSampleAlpha",
- "kCGLRPVideoMemory",
- "kCGLRPTextureMemory",
- "kCGLRPGPUVertProcCapable",
- "kCGLRPGPUFragProcCapable",
- "kCGLRPRendererCount",
- "kCGLRPOnline",
- "kCGLRPAcceleratedCompute",
-])
-
-CGLContextEnable = Enum("CGLContextEnable", [
- "kCGLCESwapRectangle",
- "kCGLCESwapLimit",
- "kCGLCERasterization",
- "kCGLCEStateValidation",
- "kCGLCESurfaceBackingSize",
- "kCGLCEDisplayListOptimization",
- "kCGLCEMPEngine",
-])
-
-CGLContextParameter = Enum("CGLContextParameter", [
- "kCGLCPSwapRectangle",
- "kCGLCPSwapInterval",
- "kCGLCPDispatchTableSize",
- "kCGLCPClientStorage",
- "kCGLCPSurfaceTexture",
- "kCGLCPSurfaceOrder",
- "kCGLCPSurfaceOpacity",
- "kCGLCPSurfaceBackingSize",
- "kCGLCPSurfaceSurfaceVolatile",
- "kCGLCPReclaimResources",
- "kCGLCPCurrentRendererID",
- "kCGLCPGPUVertexProcessing",
- "kCGLCPGPUFragmentProcessing",
- "kCGLCPHasDrawable",
- "kCGLCPMPSwapsInFlight",
-])
-
-CGLGlobalOption = Enum("CGLGlobalOption", [
- "kCGLGOFormatCacheSize",
- "kCGLGOClearFormatCache",
- "kCGLGORetainRenderers",
- "kCGLGOResetLibrary",
- "kCGLGOUseErrorHandler",
- "kCGLGOUseBuildCache",
-])
-
-CGLError = Enum("CGLError", [
- "kCGLNoError",
- "kCGLBadAttribute",
- "kCGLBadProperty",
- "kCGLBadPixelFormat",
- "kCGLBadRendererInfo",
- "kCGLBadContext",
- "kCGLBadDrawable",
- "kCGLBadDisplay",
- "kCGLBadState",
- "kCGLBadValue",
- "kCGLBadMatch",
- "kCGLBadEnumeration",
- "kCGLBadOffScreen",
- "kCGLBadFullScreen",
- "kCGLBadWindow",
- "kCGLBadAddress",
- "kCGLBadCodeModule",
- "kCGLBadAlloc",
- "kCGLBadConnection",
-])
-
-CGLContextObj = Opaque("CGLContextObj")
-
-cglapi = API("CGL")
-
-cglapi.add_functions([
- # CGLCurrent.h, libGL.dylib
- Function(CGLError, "CGLSetCurrentContext", [(CGLContextObj, "ctx")]),
- Function(CGLContextObj, "CGLGetCurrentContext", []),
-
- # OpenGL.h, OpenGL framework
- Function(CGLError, "CGLChoosePixelFormat", [(OpaquePointer(Const(CGLPixelFormatAttribute)), "attribs"), (OpaquePointer(CGLPixelFormatObj), "pix"), (OpaquePointer(GLint), "npix")]),
- Function(CGLError, "CGLDestroyPixelFormat", [(CGLPixelFormatObj, "pix")]),
- Function(CGLError, "CGLDescribePixelFormat", [(CGLPixelFormatObj, "pix"), (GLint, "pix_num"), (CGLPixelFormatAttribute, "attrib"), (OpaquePointer(GLint), "value")]),
- Function(Void, "CGLReleasePixelFormat", [(CGLPixelFormatObj, "pix")]),
- Function(CGLPixelFormatObj, "CGLRetainPixelFormat", [(CGLPixelFormatObj, "pix")]),
- Function(GLuint, "CGLGetPixelFormatRetainCount", [(CGLPixelFormatObj, "pix")]),
- Function(CGLError, "CGLQueryRendererInfo", [(GLuint, "display_mask"), (OpaquePointer(CGLRendererInfoObj), "rend"), (OpaquePointer(GLint), "nrend")]),
- Function(CGLError, "CGLDestroyRendererInfo", [(CGLRendererInfoObj, "rend")]),
- Function(CGLError, "CGLDescribeRenderer", [(CGLRendererInfoObj, "rend"), (GLint, "rend_num"), (CGLRendererProperty, "prop"), (OpaquePointer(GLint), "value")]),
- Function(CGLError, "CGLCreateContext", [(CGLPixelFormatObj, "pix"), (CGLContextObj, "share"), (OpaquePointer(CGLContextObj), "ctx")]),
- Function(CGLError, "CGLDestroyContext", [(CGLContextObj, "ctx")]),
- Function(CGLError, "CGLCopyContext", [(CGLContextObj, "src"), (CGLContextObj, "dst"), (GLbitfield, "mask")]),
- Function(CGLContextObj, "CGLRetainContext", [(CGLContextObj, "ctx")]),
- Function(Void, "CGLReleaseContext", [(CGLContextObj, "ctx")]),
- Function(GLuint, "CGLGetContextRetainCount", [(CGLContextObj, "ctx")]),
- Function(CGLPixelFormatObj, "CGLGetPixelFormat", [(CGLContextObj, "ctx")]),
- Function(CGLError, "CGLCreatePBuffer", [(GLsizei, "width"), (GLsizei, "height"), (GLenum, "target"), (GLenum, "internalFormat"), (GLint, "max_level"), (OpaquePointer(CGLPBufferObj), "pbuffer")]),
- Function(CGLError, "CGLDestroyPBuffer", [(CGLPBufferObj, "pbuffer")]),
- Function(CGLError, "CGLDescribePBuffer", [(CGLPBufferObj, "obj"), (OpaquePointer(GLsizei), "width"), (OpaquePointer(GLsizei), "height"), (OpaquePointer(GLenum), "target"), (OpaquePointer(GLenum), "internalFormat"), (OpaquePointer(GLint), "mipmap")]),
- Function(CGLError, "CGLTexImagePBuffer", [(CGLContextObj, "ctx"), (CGLPBufferObj, "pbuffer"), (GLenum, "source")]),
- Function(CGLPBufferObj, "CGLRetainPBuffer", [(CGLPBufferObj, "pbuffer")]),
- Function(Void, "CGLReleasePBuffer", [(CGLPBufferObj, "pbuffer")]),
- Function(GLuint, "CGLGetPBufferRetainCount", [(CGLPBufferObj, "pbuffer")]),
- Function(CGLError, "CGLSetOffScreen", [(CGLContextObj, "ctx"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "rowbytes"), (OpaquePointer(Void), "baseaddr")]),
- Function(CGLError, "CGLGetOffScreen", [(CGLContextObj, "ctx"), (OpaquePointer(GLsizei), "width"), (OpaquePointer(GLsizei), "height"), (OpaquePointer(GLint), "rowbytes"), (OpaquePointer(OpaquePointer(Void)), "baseaddr")]),
- Function(CGLError, "CGLSetFullScreen", [(CGLContextObj, "ctx")]),
- Function(CGLError, "CGLSetFullScreenOnDisplay", [(CGLContextObj, "ctx"), (GLuint, "display_mask")]),
- Function(CGLError, "CGLSetPBuffer", [(CGLContextObj, "ctx"), (CGLPBufferObj, "pbuffer"), (GLenum, "face"), (GLint, "level"), (GLint, "screen")]),
- Function(CGLError, "CGLGetPBuffer", [(CGLContextObj, "ctx"), (OpaquePointer(CGLPBufferObj), "pbuffer"), (OpaquePointer(GLenum), "face"), (OpaquePointer(GLint), "level"), (OpaquePointer(GLint), "screen")]),
- Function(CGLError, "CGLClearDrawable", [(CGLContextObj, "ctx")]),
- Function(CGLError, "CGLFlushDrawable", [(CGLContextObj, "ctx")]),
- Function(CGLError, "CGLEnable", [(CGLContextObj, "ctx"), (CGLContextEnable, "pname")]),
- Function(CGLError, "CGLDisable", [(CGLContextObj, "ctx"), (CGLContextEnable, "pname")]),
- Function(CGLError, "CGLIsEnabled", [(CGLContextObj, "ctx"), (CGLContextEnable, "pname"), (OpaquePointer(GLint), "enable")]),
- Function(CGLError, "CGLSetParameter", [(CGLContextObj, "ctx"), (CGLContextParameter, "pname"), (OpaquePointer(Const(GLint)), "params")]),
- Function(CGLError, "CGLGetParameter", [(CGLContextObj, "ctx"), (CGLContextParameter, "pname"), (OpaquePointer(GLint), "params")]),
- Function(CGLError, "CGLSetVirtualScreen", [(CGLContextObj, "ctx"), (GLint, "screen")]),
- Function(CGLError, "CGLGetVirtualScreen", [(CGLContextObj, "ctx"), (OpaquePointer(GLint), "screen")]),
- Function(CGLError, "CGLSetGlobalOption", [(CGLGlobalOption, "pname"), (OpaquePointer(Const(GLint)), "params")]),
- Function(CGLError, "CGLGetGlobalOption", [(CGLGlobalOption, "pname"), (OpaquePointer(GLint), "params")]),
- Function(CGLError, "CGLSetOption", [(CGLGlobalOption, "pname"), (GLint, "param")]),
- Function(CGLError, "CGLGetOption", [(CGLGlobalOption, "pname"), (OpaquePointer(GLint), "param")]),
- Function(CGLError, "CGLLockContext", [(CGLContextObj, "ctx")]),
- Function(CGLError, "CGLUnlockContext", [(CGLContextObj, "ctx")]),
- Function(Void, "CGLGetVersion", [(OpaquePointer(GLint), "majorvers"), (OpaquePointer(GLint), "minorvers")]),
- Function(Const(CString), "CGLErrorString", [(CGLError, "error")]),
-
- # CGLIOSurface.h, OpenGL framework
- Function(CGLError, "CGLTexImageIOSurface2D", [(CGLContextObj, "ctx"), (GLenum, "target"), (GLenum, "internal_format"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (IOSurfaceRef, "ioSurface"), (GLuint, "plane")]),
-
- # CGLDevice.h, OpenGL framework
- Function(CGLShareGroupObj, "CGLGetShareGroup", [(CGLContextObj, "ctx")]),
-
- # Undocumented, OpenGL framework
- Function(CGLError, "CGLSetSurface", [(CGLContextObj, "ctx"), (CGSConnectionID, "cid"), (CGSWindowID, "wid"), (CGSSurfaceID, "sid")]),
- Function(CGLError, "CGLGetSurface", [(CGLContextObj, "ctx"), (OpaquePointer(CGSConnectionID), "cid"), (OpaquePointer(CGSWindowID), "wid"), (OpaquePointer(CGSSurfaceID), "sid")]),
- Function(CGLError, "CGLUpdateContext", [(CGLContextObj, "ctx")]),
- # XXX: Confirm CGLOpenCLMuxLockDown
- Function(CGLError, "CGLOpenCLMuxLockDown", []),
- # FIXME: CGLAreContextsShared
- # FIXME: CGLBackDispatch
- # FIXME: CGLFrontDispatch
- # FIXME: CGLGetNextContext
- # FIXME: CGLRestoreDispatch
- # FIXME: CGLRestoreDispatchFunction
- # FIXME: CGLSelectDispatch
- # FIXME: CGLSelectDispatchBounded
- # FIXME: CGLSelectDispatchFunction
- # FIXME: CGLSetPBufferVolatileState
-])
-
"""Cgl tracing generator."""
-from stdapi import API
-from glapi import glapi
-from cglapi import cglapi
+from specs.stdapi import API
+from specs.glapi import glapi
+from specs.cglapi import cglapi
from gltrace import GlTracer
+++ /dev/null
-##########################################################################
-#
-# Copyright 2008-2009 VMware, Inc.
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-"""d3d.h"""
-
-from winapi import *
-from ddraw import *
-from d3dtypes import *
-from d3dcaps import *
-
-def OutPointer(type):
- return Out(Pointer(type), "out")
-
-d3dnextFlags = Flags(DWORD, [
- "D3DNEXT_NEXT",
- "D3DNEXT_HEAD",
- "D3DNEXT_TAIL",
-])
-
-direct3dFlags = Flags(DWORD, [
- "DIRECT3D_VERSION",
-])
-
-d3ddpFlags = Flags(DWORD, [
- "D3DDP_WAIT",
- "D3DDP_OUTOFORDER",
- "D3DDP_DONOTCLIP",
- "D3DDP_DONOTUPDATEEXTENTS",
- "D3DDP_DONOTLIGHT",
-])
-
-HRESULT = Enum("HRESULT", [
- "D3D_OK",
- "D3DERR_BADMAJORVERSION",
- "D3DERR_BADMINORVERSION",
- "D3DERR_INVALID_DEVICE",
- "D3DERR_INITFAILED",
- "D3DERR_DEVICEAGGREGATED",
- "D3DERR_EXECUTE_CREATE_FAILED",
- "D3DERR_EXECUTE_DESTROY_FAILED",
- "D3DERR_EXECUTE_LOCK_FAILED",
- "D3DERR_EXECUTE_UNLOCK_FAILED",
- "D3DERR_EXECUTE_LOCKED",
- "D3DERR_EXECUTE_NOT_LOCKED",
- "D3DERR_EXECUTE_FAILED",
- "D3DERR_EXECUTE_CLIPPED_FAILED",
- "D3DERR_TEXTURE_NO_SUPPORT",
- "D3DERR_TEXTURE_CREATE_FAILED",
- "D3DERR_TEXTURE_DESTROY_FAILED",
- "D3DERR_TEXTURE_LOCK_FAILED",
- "D3DERR_TEXTURE_UNLOCK_FAILED",
- "D3DERR_TEXTURE_LOAD_FAILED",
- "D3DERR_TEXTURE_SWAP_FAILED",
- "D3DERR_TEXTURE_LOCKED",
- "D3DERR_TEXTURE_NOT_LOCKED",
- "D3DERR_TEXTURE_GETSURF_FAILED",
- "D3DERR_MATRIX_CREATE_FAILED",
- "D3DERR_MATRIX_DESTROY_FAILED",
- "D3DERR_MATRIX_SETDATA_FAILED",
- "D3DERR_MATRIX_GETDATA_FAILED",
- "D3DERR_SETVIEWPORTDATA_FAILED",
- "D3DERR_INVALIDCURRENTVIEWPORT",
- "D3DERR_INVALIDPRIMITIVETYPE",
- "D3DERR_INVALIDVERTEXTYPE",
- "D3DERR_TEXTURE_BADSIZE",
- "D3DERR_INVALIDRAMPTEXTURE",
- "D3DERR_MATERIAL_CREATE_FAILED",
- "D3DERR_MATERIAL_DESTROY_FAILED",
- "D3DERR_MATERIAL_SETDATA_FAILED",
- "D3DERR_MATERIAL_GETDATA_FAILED",
- "D3DERR_INVALIDPALETTE",
- "D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY",
- "D3DERR_ZBUFF_NEEDS_VIDEOMEMORY",
- "D3DERR_SURFACENOTINVIDMEM",
- "D3DERR_LIGHT_SET_FAILED",
- "D3DERR_LIGHTHASVIEWPORT",
- "D3DERR_LIGHTNOTINTHISVIEWPORT",
- "D3DERR_SCENE_IN_SCENE",
- "D3DERR_SCENE_NOT_IN_SCENE",
- "D3DERR_SCENE_BEGIN_FAILED",
- "D3DERR_SCENE_END_FAILED",
- "D3DERR_INBEGIN",
- "D3DERR_NOTINBEGIN",
- "D3DERR_NOVIEWPORTS",
- "D3DERR_VIEWPORTDATANOTSET",
- "D3DERR_VIEWPORTHASNODEVICE",
- "D3DERR_NOCURRENTVIEWPORT",
- "D3DERR_INVALIDVERTEXFORMAT",
- "D3DERR_COLORKEYATTACHED",
- "D3DERR_VERTEXBUFFEROPTIMIZED",
- "D3DERR_VBUF_CREATE_FAILED",
- "D3DERR_VERTEXBUFFERLOCKED",
- "D3DERR_VERTEXBUFFERUNLOCKFAILED",
- "D3DERR_ZBUFFER_NOTPRESENT",
- "D3DERR_STENCILBUFFER_NOTPRESENT",
- "D3DERR_WRONGTEXTUREFORMAT",
- "D3DERR_UNSUPPORTEDCOLOROPERATION",
- "D3DERR_UNSUPPORTEDCOLORARG",
- "D3DERR_UNSUPPORTEDALPHAOPERATION",
- "D3DERR_UNSUPPORTEDALPHAARG",
- "D3DERR_TOOMANYOPERATIONS",
- "D3DERR_CONFLICTINGTEXTUREFILTER",
- "D3DERR_UNSUPPORTEDFACTORVALUE",
- "D3DERR_CONFLICTINGRENDERSTATE",
- "D3DERR_UNSUPPORTEDTEXTUREFILTER",
- "D3DERR_TOOMANYPRIMITIVES",
- "D3DERR_INVALIDMATRIX",
- "D3DERR_TOOMANYVERTICES",
- "D3DERR_CONFLICTINGTEXTUREPALETTE",
- "D3DERR_INVALIDSTATEBLOCK",
- "D3DERR_INBEGINSTATEBLOCK",
- "D3DERR_NOTINBEGINSTATEBLOCK",
-])
-
-IDirect3D = Interface("IDirect3D", IUnknown)
-IDirect3D2 = Interface("IDirect3D2", IUnknown)
-IDirect3D3 = Interface("IDirect3D3", IUnknown)
-IDirect3D7 = Interface("IDirect3D7", IUnknown)
-IDirect3DDevice = Interface("IDirect3DDevice", IUnknown)
-IDirect3DDevice2 = Interface("IDirect3DDevice2", IUnknown)
-IDirect3DDevice3 = Interface("IDirect3DDevice3", IUnknown)
-IDirect3DDevice7 = Interface("IDirect3DDevice7", IUnknown)
-IDirect3DExecuteBuffer = Interface("IDirect3DExecuteBuffer", IUnknown)
-IDirect3DLight = Interface("IDirect3DLight", IUnknown)
-IDirect3DMaterial = Interface("IDirect3DMaterial", IUnknown)
-IDirect3DMaterial2 = Interface("IDirect3DMaterial2", IUnknown)
-IDirect3DMaterial3 = Interface("IDirect3DMaterial3", IUnknown)
-IDirect3DTexture = Interface("IDirect3DTexture", IUnknown)
-IDirect3DTexture2 = Interface("IDirect3DTexture2", IUnknown)
-IDirect3DViewport = Interface("IDirect3DViewport", IUnknown)
-IDirect3DViewport2 = Interface("IDirect3DViewport2", IDirect3DViewport)
-IDirect3DViewport3 = Interface("IDirect3DViewport3", IDirect3DViewport2)
-IDirect3DVertexBuffer = Interface("IDirect3DVertexBuffer", IUnknown)
-IDirect3DVertexBuffer7 = Interface("IDirect3DVertexBuffer7", IUnknown)
-
-LPUNKNOWN = WrapPointer(IUnknown)
-
-LPDIRECT3D = WrapPointer(IDirect3D)
-LPDIRECT3DDEVICE = WrapPointer(IDirect3DDevice)
-LPDIRECT3DEXECUTEBUFFER = WrapPointer(IDirect3DExecuteBuffer)
-LPDIRECT3DLIGHT = WrapPointer(IDirect3DLight)
-LPDIRECT3DMATERIAL = WrapPointer(IDirect3DMaterial)
-LPDIRECT3DTEXTURE = WrapPointer(IDirect3DTexture)
-LPDIRECT3DVIEWPORT = WrapPointer(IDirect3DViewport)
-
-LPDIRECT3D2 = WrapPointer(IDirect3D2)
-LPDIRECT3DDEVICE2 = WrapPointer(IDirect3DDevice2)
-LPDIRECT3DMATERIAL2 = WrapPointer(IDirect3DMaterial2)
-LPDIRECT3DTEXTURE2 = WrapPointer(IDirect3DTexture2)
-LPDIRECT3DVIEWPORT2 = WrapPointer(IDirect3DViewport2)
-
-LPDIRECT3D3 = WrapPointer(IDirect3D3)
-LPDIRECT3DDEVICE3 = WrapPointer(IDirect3DDevice3)
-LPDIRECT3DMATERIAL3 = WrapPointer(IDirect3DMaterial3)
-LPDIRECT3DVIEWPORT3 = WrapPointer(IDirect3DViewport3)
-LPDIRECT3DVERTEXBUFFER = WrapPointer(IDirect3DVertexBuffer)
-
-LPDIRECT3D7 = WrapPointer(IDirect3D7)
-LPDIRECT3DDEVICE7 = WrapPointer(IDirect3DDevice7)
-LPDIRECT3DVERTEXBUFFER7 = WrapPointer(IDirect3DVertexBuffer7)
-
-IDirect3D.methods += [
- Method(HRESULT, "Initialize", [(REFCLSID, "riid")]),
- Method(HRESULT, "EnumDevices", [(LPD3DENUMDEVICESCALLBACK, "lpEnumDevicesCallback"), (LPVOID, "lpUserArg")]),
- Method(HRESULT, "CreateLight", [Out(Pointer(LPDIRECT3DLIGHT), "lplpDirect3DLight"), (LPUNKNOWN, "pUnkOuter")]),
- Method(HRESULT, "CreateMaterial", [Out(Pointer(LPDIRECT3DMATERIAL), "lplpDirect3DMaterial"), (LPUNKNOWN, "pUnkOuter")]),
- Method(HRESULT, "CreateViewport", [Out(Pointer(LPDIRECT3DVIEWPORT), "lplpD3DViewport"), (LPUNKNOWN, "pUnkOuter")]),
- Method(HRESULT, "FindDevice", [(LPD3DFINDDEVICESEARCH, "lpD3DDFS"), (LPD3DFINDDEVICERESULT, "lplpD3DDevice")]),
-]
-
-IDirect3D2.methods += [
- Method(HRESULT, "EnumDevices", [(LPD3DENUMDEVICESCALLBACK, "lpEnumDevicesCallback"), (LPVOID, "lpUserArg")]),
- Method(HRESULT, "CreateLight", [Out(Pointer(LPDIRECT3DLIGHT), "lplpDirect3DLight"), (LPUNKNOWN, "pUnkOuter")]),
- Method(HRESULT, "CreateMaterial", [Out(Pointer(LPDIRECT3DMATERIAL2), "lplpDirect3DMaterial2"), (LPUNKNOWN, "pUnkOuter")]),
- Method(HRESULT, "CreateViewport", [Out(Pointer(LPDIRECT3DVIEWPORT2), "lplpD3DViewport2"), (LPUNKNOWN, "pUnkOuter")]),
- Method(HRESULT, "FindDevice", [(LPD3DFINDDEVICESEARCH, "lpD3DDFS"), (LPD3DFINDDEVICERESULT, "lpD3DFDR")]),
- Method(HRESULT, "CreateDevice", [(REFCLSID, "rclsid"), (LPDIRECTDRAWSURFACE, "lpDDS"), Out(Pointer(LPDIRECT3DDEVICE2), "lplpD3DDevice2")]),
-]
-
-IDirect3D3.methods += [
- Method(HRESULT, "EnumDevices", [(LPD3DENUMDEVICESCALLBACK, "lpEnumDevicesCallback"), (LPVOID, "lpUserArg")]),
- Method(HRESULT, "CreateLight", [Out(Pointer(LPDIRECT3DLIGHT), "lplpDirect3DLight"), (LPUNKNOWN, "pUnkOuter")]),
- Method(HRESULT, "CreateMaterial", [Out(Pointer(LPDIRECT3DMATERIAL3), "lplpDirect3DMaterial3"), (LPUNKNOWN, "pUnkOuter")]),
- Method(HRESULT, "CreateViewport", [Out(Pointer(LPDIRECT3DVIEWPORT3), "lplpD3DViewport3"), (LPUNKNOWN, "pUnkOuter")]),
- Method(HRESULT, "FindDevice", [(LPD3DFINDDEVICESEARCH, "lpD3DDFS"), Out(LPD3DFINDDEVICERESULT, "lpD3DFDR")]),
- Method(HRESULT, "CreateDevice", [(REFCLSID, "rclsid"), (LPDIRECTDRAWSURFACE4, "lpDDS"), Out(Pointer(LPDIRECT3DDEVICE3), "lplpD3DDevice3"), (LPUNKNOWN, "lpUnk")]),
- Method(HRESULT, "CreateVertexBuffer", [(LPD3DVERTEXBUFFERDESC, "lpD3DVertBufDesc"), Out(Pointer(LPDIRECT3DVERTEXBUFFER), "lplpD3DVertBuf"), (DWORD, "dwFlags"), (LPUNKNOWN, "lpUnk")]),
- Method(HRESULT, "EnumZBufferFormats", [(REFCLSID, "riidDevice"), (LPD3DENUMPIXELFORMATSCALLBACK, "lpEnumCallback"), (LPVOID, "lpContext")]),
- Method(HRESULT, "EvictManagedTextures", []),
-]
-
-IDirect3D7.methods += [
- Method(HRESULT, "EnumDevices", [(LPD3DENUMDEVICESCALLBACK7, "lpEnumDevicesCallback"), (LPVOID, "lpUserArg")]),
- Method(HRESULT, "CreateDevice", [(REFCLSID, "rclsid"), (LPDIRECTDRAWSURFACE7, "lpDDS"), Out(Pointer(LPDIRECT3DDEVICE7), "lplpD3DDevice")]),
- Method(HRESULT, "CreateVertexBuffer", [(LPD3DVERTEXBUFFERDESC, "lpD3DVertBufDesc"), Out(Pointer(LPDIRECT3DVERTEXBUFFER7), "lplpD3DVertBuf"), (DWORD, "dwFlags")]),
- Method(HRESULT, "EnumZBufferFormats", [(REFCLSID, "riidDevice"), (LPD3DENUMPIXELFORMATSCALLBACK, "lpEnumCallback"), (LPVOID, "lpContext")]),
- Method(HRESULT, "EvictManagedTextures", []),
-]
-
-IDirect3DDevice.methods += [
- Method(HRESULT, "Initialize", [(LPDIRECT3D, "lpDirect3D"), (LPGUID, "lpGUID"), (LPD3DDEVICEDESC, "lpD3DDVDesc")]),
- Method(HRESULT, "GetCaps", [Out(LPD3DDEVICEDESC, "lpD3DHWDevDesc"), Out(LPD3DDEVICEDESC, "lpD3DHELDevDesc")]),
- Method(HRESULT, "SwapTextureHandles", [(LPDIRECT3DTEXTURE, "lpD3Dtex1"), (LPDIRECT3DTEXTURE, "lpD3DTex2")]),
- Method(HRESULT, "CreateExecuteBuffer", [(LPD3DEXECUTEBUFFERDESC, "lpDesc"), Out(Pointer(LPDIRECT3DEXECUTEBUFFER), "lplpDirect3DExecuteBuffer"), (LPUNKNOWN, "pUnkOuter")]),
- Method(HRESULT, "GetStats", [(LPD3DSTATS, "lpD3DStats")]),
- Method(HRESULT, "Execute", [(LPDIRECT3DEXECUTEBUFFER, "lpDirect3DExecuteBuffer"), (LPDIRECT3DVIEWPORT, "lpDirect3DViewport"), (DWORD, "dwFlags")]),
- Method(HRESULT, "AddViewport", [(LPDIRECT3DVIEWPORT, "lpDirect3DViewport")]),
- Method(HRESULT, "DeleteViewport", [(LPDIRECT3DVIEWPORT, "lpDirect3DViewport")]),
- Method(HRESULT, "NextViewport", [(LPDIRECT3DVIEWPORT, "lpDirect3DViewport"), Out(Pointer(LPDIRECT3DVIEWPORT), "lplpDirect3DViewport"), (DWORD, "dwFlags")]),
- Method(HRESULT, "Pick", [(LPDIRECT3DEXECUTEBUFFER, "lpDirect3DExecuteBuffer"), (LPDIRECT3DVIEWPORT, "lpDirect3DViewport"), (DWORD, "dwFlags"), (LPD3DRECT, "lpRect")]),
- Method(HRESULT, "GetPickRecords", [(LPDWORD, "lpCount"), (LPD3DPICKRECORD, "lpD3DPickRec")]),
- Method(HRESULT, "EnumTextureFormats", [(LPD3DENUMTEXTUREFORMATSCALLBACK, "lpD3DEnumTextureProc"), (LPVOID, "lpArg")]),
- Method(HRESULT, "CreateMatrix", [Out(LPD3DMATRIXHANDLE, "lpD3DMatHandle")]),
- Method(HRESULT, "SetMatrix", [(D3DMATRIXHANDLE, "D3DMatHandle"), (Const(LPD3DMATRIX), "lpD3DMatrix")]),
- Method(HRESULT, "GetMatrix", [(D3DMATRIXHANDLE, "D3DMatHandle"), Out(LPD3DMATRIX, "lpD3DMatrix")]),
- Method(HRESULT, "DeleteMatrix", [(D3DMATRIXHANDLE, "D3DMatHandle")]),
- Method(HRESULT, "BeginScene", []),
- Method(HRESULT, "EndScene", []),
- Method(HRESULT, "GetDirect3D", [Out(Pointer(LPDIRECT3D), "lplpDirect3D")]),
-]
-
-IDirect3DDevice2.methods += [
- Method(HRESULT, "GetCaps", [Out(LPD3DDEVICEDESC, "lpD3DHWDevDesc"), Out(LPD3DDEVICEDESC, "lpD3DHELDevDesc")]),
- Method(HRESULT, "SwapTextureHandles", [(LPDIRECT3DTEXTURE2, "lpD3DTex1"), (LPDIRECT3DTEXTURE2, "lpD3DTex2")]),
- Method(HRESULT, "GetStats", [Out(LPD3DSTATS, "lpD3DStats")]),
- Method(HRESULT, "AddViewport", [(LPDIRECT3DVIEWPORT2, "lpDirect3DViewport2")]),
- Method(HRESULT, "DeleteViewport", [(LPDIRECT3DVIEWPORT2, "lpDirect3DViewport2")]),
- Method(HRESULT, "NextViewport", [(LPDIRECT3DVIEWPORT2, "lpDirect3DViewport2"), Out(Pointer(LPDIRECT3DVIEWPORT2), "lplpDirect3DViewport2"), (DWORD, "dwFlags")]),
- Method(HRESULT, "EnumTextureFormats", [(LPD3DENUMTEXTUREFORMATSCALLBACK, "lpD3DEnumTextureProc"), (LPVOID, "lpArg")]),
- Method(HRESULT, "BeginScene", []),
- Method(HRESULT, "EndScene", []),
- Method(HRESULT, "GetDirect3D", [Out(Pointer(LPDIRECT3D2), "lplpDirect3D2")]),
- Method(HRESULT, "SetCurrentViewport", [(LPDIRECT3DVIEWPORT2, "lpDirect3DViewport2")]),
- Method(HRESULT, "GetCurrentViewport", [Out(Pointer(LPDIRECT3DVIEWPORT2), "lplpDirect3DViewport2")]),
- Method(HRESULT, "SetRenderTarget", [(LPDIRECTDRAWSURFACE, "lpNewRenderTarget"), (DWORD, "dwFlags")]),
- Method(HRESULT, "GetRenderTarget", [Out(Pointer(LPDIRECTDRAWSURFACE), "lplpRenderTarget")]),
- Method(HRESULT, "Begin", [(D3DPRIMITIVETYPE, "d3dpt"), (D3DVERTEXTYPE, "dwVertexTypeDesc"), (DWORD, "dwFlags")]),
- Method(HRESULT, "BeginIndexed", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (D3DVERTEXTYPE, "d3dvtVertexType"), (LPVOID, "lpvVertices"), (DWORD, "dwNumVertices"), (DWORD, "dwFlags")]),
- Method(HRESULT, "Vertex", [(LPVOID, "lpVertexType")]),
- Method(HRESULT, "Index", [(WORD, "wVertexIndex")]),
- Method(HRESULT, "End", [(DWORD, "dwFlags")]),
- Method(HRESULT, "GetRenderState", [(D3DRENDERSTATETYPE, "dwRenderStateType"), Out(LPDWORD, "lpdwRenderState")]),
- Method(HRESULT, "SetRenderState", [(D3DRENDERSTATETYPE, "dwRenderStateType"), (DWORD, "dwRenderState")]),
- Method(HRESULT, "GetLightState", [(D3DLIGHTSTATETYPE, "dwLightStateType"), Out(LPDWORD, "lpdwLightState")]),
- Method(HRESULT, "SetLightState", [(D3DLIGHTSTATETYPE, "dwLightStateType"), (DWORD, "dwLightState")]),
- Method(HRESULT, "SetTransform", [(D3DTRANSFORMSTATETYPE, "dtstTransformStateType"), (LPD3DMATRIX, "lpD3DMatrix")]),
- Method(HRESULT, "GetTransform", [(D3DTRANSFORMSTATETYPE, "dtstTransformStateType"), Out(LPD3DMATRIX, "lpD3DMatrix")]),
- Method(HRESULT, "MultiplyTransform", [(D3DTRANSFORMSTATETYPE, "dtstTransformStateType"), (LPD3DMATRIX, "lpD3DMatrix")]),
- Method(HRESULT, "DrawPrimitive", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (D3DVERTEXTYPE, "d3dvtVertexType"), (LPVOID, "lpvVertices"), (DWORD, "dwVertexCount"), (DWORD, "dwFlags")]),
- Method(HRESULT, "DrawIndexedPrimitive", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (D3DVERTEXTYPE, "d3dvtVertexType"), (LPVOID, "lpvVertices"), (DWORD, "dwVertexCount"), (LPWORD, "dwIndices"), (DWORD, "dwIndexCount"), (DWORD, "dwFlags")]),
- Method(HRESULT, "SetClipStatus", [(LPD3DCLIPSTATUS, "lpD3DClipStatus")]),
- Method(HRESULT, "GetClipStatus", [(LPD3DCLIPSTATUS, "lpD3DClipStatus")]),
-]
-
-IDirect3DDevice3.methods += [
- Method(HRESULT, "GetCaps", [Out(LPD3DDEVICEDESC, "lpD3DHWDevDesc"), Out(LPD3DDEVICEDESC, "lpD3DHELDevDesc")]),
- Method(HRESULT, "GetStats", [Out(LPD3DSTATS, "lpD3DStats")]),
- Method(HRESULT, "AddViewport", [(LPDIRECT3DVIEWPORT3, "lpDirect3DViewport3")]),
- Method(HRESULT, "DeleteViewport", [(LPDIRECT3DVIEWPORT3, "lpDirect3DViewport3")]),
- Method(HRESULT, "NextViewport", [(LPDIRECT3DVIEWPORT3, "lpDirect3DViewport3"), Out(Pointer(LPDIRECT3DVIEWPORT3), "lplpDirect3DViewport3"), (DWORD, "dwFlags")]),
- Method(HRESULT, "EnumTextureFormats", [(LPD3DENUMPIXELFORMATSCALLBACK, "lpD3DEnumPixelProc"), (LPVOID, "lpArg")]),
- Method(HRESULT, "BeginScene", []),
- Method(HRESULT, "EndScene", []),
- Method(HRESULT, "GetDirect3D", [Out(Pointer(LPDIRECT3D3), "lplpDirect3D3")]),
- Method(HRESULT, "SetCurrentViewport", [(LPDIRECT3DVIEWPORT3, "lpDirect3DViewport3")]),
- Method(HRESULT, "GetCurrentViewport", [Out(Pointer(LPDIRECT3DVIEWPORT3), "lplpDirect3DViewport3")]),
- Method(HRESULT, "SetRenderTarget", [(LPDIRECTDRAWSURFACE4, "lpNewRenderTarget"), (DWORD, "dwFlags")]),
- Method(HRESULT, "GetRenderTarget", [Out(Pointer(LPDIRECTDRAWSURFACE4), "lplpRenderTarget")]),
- Method(HRESULT, "Begin", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (DWORD, "dwVertexTypeDesc"), (DWORD, "dwFlags")]),
- Method(HRESULT, "BeginIndexed", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (DWORD, "d3dvtVertexType"), (LPVOID, "lpvVertices"), (DWORD, "dwNumVertices"), (DWORD, "dwFlags")]),
- Method(HRESULT, "Vertex", [(LPVOID, "lpVertexType")]),
- Method(HRESULT, "Index", [(WORD, "wVertexIndex")]),
- Method(HRESULT, "End", [(DWORD, "dwFlags")]),
- Method(HRESULT, "GetRenderState", [(D3DRENDERSTATETYPE, "dwRenderStateType"), Out(LPDWORD, "lpdwRenderState")]),
- Method(HRESULT, "SetRenderState", [(D3DRENDERSTATETYPE, "dwRenderStateType"), (DWORD, "dwRenderState")]),
- Method(HRESULT, "GetLightState", [(D3DLIGHTSTATETYPE, "dwLightStateType"), Out(LPDWORD, "lpdwLightState")]),
- Method(HRESULT, "SetLightState", [(D3DLIGHTSTATETYPE, "dwLightStateType"), (DWORD, "dwLightState")]),
- Method(HRESULT, "SetTransform", [(D3DTRANSFORMSTATETYPE, "dtstTransformStateType"), (LPD3DMATRIX, "lpD3DMatrix")]),
- Method(HRESULT, "GetTransform", [(D3DTRANSFORMSTATETYPE, "dtstTransformStateType"), Out(LPD3DMATRIX, "lpD3DMatrix")]),
- Method(HRESULT, "MultiplyTransform", [(D3DTRANSFORMSTATETYPE, "dtstTransformStateType"), (LPD3DMATRIX, "lpD3DMatrix")]),
- Method(HRESULT, "DrawPrimitive", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (DWORD, "d3dvtVertexType"), (LPVOID, "lpvVertices"), (DWORD, "dwVertexCount"), (DWORD, "dwFlags")]),
- Method(HRESULT, "DrawIndexedPrimitive", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (DWORD, "d3dvtVertexType"), (LPVOID, "lpvVertices"), (DWORD, "dwVertexCount"), (LPWORD, "dwIndices"), (DWORD, "dwIndexCount"), (DWORD, "dwFlags")]),
- Method(HRESULT, "SetClipStatus", [(LPD3DCLIPSTATUS, "lpD3DClipStatus")]),
- Method(HRESULT, "GetClipStatus", [Out(LPD3DCLIPSTATUS, "lpD3DClipStatus")]),
- Method(HRESULT, "DrawPrimitiveStrided", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (DWORD, "dwVertexType"), (LPD3DDRAWPRIMITIVESTRIDEDDATA, "lpD3DDrawPrimStrideData"), (DWORD, "dwVertexCount"), (DWORD, "dwFlags")]),
- Method(HRESULT, "DrawIndexedPrimitiveStrided", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (DWORD, "dwVertexType"), (LPD3DDRAWPRIMITIVESTRIDEDDATA, "lpD3DDrawPrimStrideData"), (DWORD, "dwVertexCount"), (LPWORD, "lpIndex"), (DWORD, "dwIndexCount"), (DWORD, "dwFlags")]),
- Method(HRESULT, "DrawPrimitiveVB", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (LPDIRECT3DVERTEXBUFFER, "lpD3DVertexBuf"), (DWORD, "dwStartVertex"), (DWORD, "dwNumVertices"), (DWORD, "dwFlags")]),
- Method(HRESULT, "DrawIndexedPrimitiveVB", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (LPDIRECT3DVERTEXBUFFER, "lpD3DVertexBuf"), (LPWORD, "lpwIndices"), (DWORD, "dwIndexCount"), (DWORD, "dwFlags")]),
- Method(HRESULT, "ComputeSphereVisibility", [(LPD3DVECTOR, "lpCenters"), (LPD3DVALUE, "lpRadii"), (DWORD, "dwNumSpheres"), (DWORD, "dwFlags"), (LPDWORD, "lpdwReturnValues")]),
- Method(HRESULT, "GetTexture", [(DWORD, "dwStage"), Out(Pointer(LPDIRECT3DTEXTURE2), "lplpTexture2")]),
- Method(HRESULT, "SetTexture", [(DWORD, "dwStage"), (LPDIRECT3DTEXTURE2, "lpTexture2")]),
- Method(HRESULT, "GetTextureStageState", [(DWORD, "dwStage"), (D3DTEXTURESTAGESTATETYPE, "d3dTexStageStateType"), Out(LPDWORD, "lpdwState")]),
- Method(HRESULT, "SetTextureStageState", [(DWORD, "dwStage"), (D3DTEXTURESTAGESTATETYPE, "d3dTexStageStateType"), (DWORD, "dwState")]),
- Method(HRESULT, "ValidateDevice", [(LPDWORD, "lpdwPasses")]),
-]
-
-IDirect3DDevice7.methods += [
- Method(HRESULT, "GetCaps", [Out(LPD3DDEVICEDESC7, "lpD3DHELDevDesc")]),
- Method(HRESULT, "EnumTextureFormats", [(LPD3DENUMPIXELFORMATSCALLBACK, "lpD3DEnumPixelProc"), (LPVOID, "lpArg")]),
- Method(HRESULT, "BeginScene", []),
- Method(HRESULT, "EndScene", []),
- Method(HRESULT, "GetDirect3D", [Out(Pointer(LPDIRECT3D7), "lplpDirect3D3")]),
- Method(HRESULT, "SetRenderTarget", [(LPDIRECTDRAWSURFACE7, "lpNewRenderTarget"), (DWORD, "dwFlags")]),
- Method(HRESULT, "GetRenderTarget", [Out(Pointer(LPDIRECTDRAWSURFACE7), "lplpRenderTarget")]),
- Method(HRESULT, "Clear", [(DWORD, "dwCount"), (LPD3DRECT, "lpRects"), (DWORD, "dwFlags"), (D3DCOLOR, "dwColor"), (D3DVALUE, "dvZ"), (DWORD, "dwStencil")]),
- Method(HRESULT, "SetTransform", [(D3DTRANSFORMSTATETYPE, "dtstTransformStateType"), (LPD3DMATRIX, "lpD3DMatrix")]),
- Method(HRESULT, "GetTransform", [(D3DTRANSFORMSTATETYPE, "dtstTransformStateType"), Out(LPD3DMATRIX, "lpD3DMatrix")]),
- Method(HRESULT, "SetViewport", [(LPD3DVIEWPORT7, "lpData")]),
- Method(HRESULT, "MultiplyTransform", [(D3DTRANSFORMSTATETYPE, "dtstTransformStateType"), (LPD3DMATRIX, "lpD3DMatrix")]),
- Method(HRESULT, "GetViewport", [Out(LPD3DVIEWPORT7, "lpData")]),
- Method(HRESULT, "SetMaterial", [(LPD3DMATERIAL7, "lpMat")]),
- Method(HRESULT, "GetMaterial", [Out(LPD3DMATERIAL7, "lpMat")]),
- Method(HRESULT, "SetLight", [(DWORD, "dwLightIndex"), (LPD3DLIGHT7, "lpLight")]),
- Method(HRESULT, "GetLight", [(DWORD, "dwLightIndex"), (LPD3DLIGHT7, "lpLight")]),
- Method(HRESULT, "SetRenderState", [(D3DRENDERSTATETYPE, "dwRenderStateType"), (DWORD, "dwRenderState")]),
- Method(HRESULT, "GetRenderState", [(D3DRENDERSTATETYPE, "dwRenderStateType"), Out(LPDWORD, "lpdwRenderState")]),
- Method(HRESULT, "BeginStateBlock", []),
- Method(HRESULT, "EndStateBlock", [Out(LPDWORD, "lpdwBlockHandle")]),
- Method(HRESULT, "PreLoad", [(LPDIRECTDRAWSURFACE7, "lpddsTexture")]),
- Method(HRESULT, "DrawPrimitive", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (DWORD, "d3dvtVertexType"), (LPVOID, "lpvVertices"), (DWORD, "dwVertexCount"), (DWORD, "dwFlags")]),
- Method(HRESULT, "DrawIndexedPrimitive", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (DWORD, "d3dvtVertexType"), (LPVOID, "lpvVertices"), (DWORD, "dwVertexCount"), (LPWORD, "dwIndices"), (DWORD, "dwIndexCount"), (DWORD, "dwFlags")]),
- Method(HRESULT, "SetClipStatus", [(LPD3DCLIPSTATUS, "lpD3DClipStatus")]),
- Method(HRESULT, "GetClipStatus", [Out(LPD3DCLIPSTATUS, "lpD3DClipStatus")]),
- Method(HRESULT, "DrawPrimitiveStrided", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (DWORD, "dwVertexType"), (LPD3DDRAWPRIMITIVESTRIDEDDATA, "lpD3DDrawPrimStrideData"), (DWORD, "dwVertexCount"), (DWORD, "dwFlags")]),
- Method(HRESULT, "DrawIndexedPrimitiveStrided", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (DWORD, "dwVertexType"), (LPD3DDRAWPRIMITIVESTRIDEDDATA, "lpD3DDrawPrimStrideData"), (DWORD, "dwVertexCount"), (LPWORD, "lpIndex"), (DWORD, "dwIndexCount"), (DWORD, "dwFlags")]),
- Method(HRESULT, "DrawPrimitiveVB", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (LPDIRECT3DVERTEXBUFFER7, "lpD3DVertexBuf"), (DWORD, "dwStartVertex"), (DWORD, "dwNumVertices"), (DWORD, "dwFlags")]),
- Method(HRESULT, "DrawIndexedPrimitiveVB", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (LPDIRECT3DVERTEXBUFFER7, "lpD3DVertexBuf"), (DWORD, "dwStartVertex"), (DWORD, "dwNumVertices"), (LPWORD, "lpwIndices"), (DWORD, "dwIndexCount"), (DWORD, "dwFlags")]),
- Method(HRESULT, "ComputeSphereVisibility", [(LPD3DVECTOR, "lpCenters"), (LPD3DVALUE, "lpRadii"), (DWORD, "dwNumSpheres"), (DWORD, "dwFlags"), (LPDWORD, "lpdwReturnValues")]),
- Method(HRESULT, "GetTexture", [(DWORD, "dwStage"), Out(Pointer(LPDIRECTDRAWSURFACE7), "lpTexture")]),
- Method(HRESULT, "SetTexture", [(DWORD, "dwStage"), (LPDIRECTDRAWSURFACE7, "lpTexture")]),
- Method(HRESULT, "GetTextureStageState", [(DWORD, "dwStage"), (D3DTEXTURESTAGESTATETYPE, "d3dTexStageStateType"), Out(LPDWORD, "lpdwState")]),
- Method(HRESULT, "SetTextureStageState", [(DWORD, "dwStage"), (D3DTEXTURESTAGESTATETYPE, "d3dTexStageStateType"), (DWORD, "dwState")]),
- Method(HRESULT, "ValidateDevice", [Out(LPDWORD, "lpdwPasses")]),
- Method(HRESULT, "ApplyStateBlock", [(DWORD, "dwBlockHandle")]),
- Method(HRESULT, "CaptureStateBlock", [(DWORD, "dwBlockHandle")]),
- Method(HRESULT, "DeleteStateBlock", [(DWORD, "dwBlockHandle")]),
- Method(HRESULT, "CreateStateBlock", [(D3DSTATEBLOCKTYPE, "d3dsbType"), Out(LPDWORD, "lpdwBlockHandle")]),
- Method(HRESULT, "Load", [(LPDIRECTDRAWSURFACE7, "lpDestTex"), (LPPOINT, "lpDestPoint"), (LPDIRECTDRAWSURFACE7, "lpSrcTex"), (LPRECT, "lprcSrcRect"), (DWORD, "dwFlags")]),
- Method(HRESULT, "LightEnable", [(DWORD, "dwLightIndex"), (BOOL, "bEnable")]),
- Method(HRESULT, "GetLightEnable", [(DWORD, "dwLightIndex"), Out(Pointer(BOOL), "pbEnable")]),
- Method(HRESULT, "SetClipPlane", [(DWORD, "dwIndex"), (Pointer(D3DVALUE), "pPlaneEquation")]),
- Method(HRESULT, "GetClipPlane", [(DWORD, "dwIndex"), Out(Pointer(D3DVALUE), "pPlaneEquation")]),
- Method(HRESULT, "GetInfo", [(DWORD, "dwDevInfoID"), Out(LPVOID, "pDevInfoStruct"), (DWORD, "dwSize")]),
-]
-
-IDirect3DExecuteBuffer.methods += [
- Method(HRESULT, "Initialize", [(LPDIRECT3DDEVICE, "lpDirect3DDevice"), (LPD3DEXECUTEBUFFERDESC, "lpDesc")]),
- Method(HRESULT, "Lock", [(LPD3DEXECUTEBUFFERDESC, "lpDesc")]),
- Method(HRESULT, "Unlock", []),
- Method(HRESULT, "SetExecuteData", [(LPD3DEXECUTEDATA, "lpData")]),
- Method(HRESULT, "GetExecuteData", [Out(LPD3DEXECUTEDATA, "lpData")]),
- Method(HRESULT, "Validate", [(LPDWORD, "lpdwOffset"), (LPD3DVALIDATECALLBACK, "lpFunc"), (LPVOID, "lpUserArg"), (DWORD, "dwReserved")]),
- Method(HRESULT, "Optimize", [(DWORD, "dwDummy")]),
-]
-
-IDirect3DLight.methods += [
- Method(HRESULT, "Initialize", [(LPDIRECT3D, "lpDirect3D")]),
- Method(HRESULT, "SetLight", [(LPD3DLIGHT, "lpLight")]),
- Method(HRESULT, "GetLight", [Out(LPD3DLIGHT, "lpLight")]),
-]
-
-IDirect3DMaterial.methods += [
- Method(HRESULT, "Initialize", [(LPDIRECT3D, "lpDirect3D")]),
- Method(HRESULT, "SetMaterial", [(LPD3DMATERIAL, "lpMat")]),
- Method(HRESULT, "GetMaterial", [Out(LPD3DMATERIAL, "lpMat")]),
- Method(HRESULT, "GetHandle", [(LPDIRECT3DDEVICE, "lpDirect3DDevice"), Out(LPD3DMATERIALHANDLE, "lpHandle")]),
- Method(HRESULT, "Reserve", []),
- Method(HRESULT, "Unreserve", []),
-]
-
-IDirect3DMaterial2.methods += [
- Method(HRESULT, "SetMaterial", [(LPD3DMATERIAL, "lpMat")]),
- Method(HRESULT, "GetMaterial", [Out(LPD3DMATERIAL, "lpMat")]),
- Method(HRESULT, "GetHandle", [(LPDIRECT3DDEVICE2, "lpDirect3DDevice2"), Out(LPD3DMATERIALHANDLE, "lpHandle")]),
-]
-
-IDirect3DMaterial3.methods += [
- Method(HRESULT, "SetMaterial", [(LPD3DMATERIAL, "lpMat")]),
- Method(HRESULT, "GetMaterial", [Out(LPD3DMATERIAL, "lpMat")]),
- Method(HRESULT, "GetHandle", [(LPDIRECT3DDEVICE3, "lpDirect3DDevice3"), Out(LPD3DMATERIALHANDLE, "lpHandle")]),
-]
-
-IDirect3DTexture.methods += [
- Method(HRESULT, "Initialize", [(LPDIRECT3DDEVICE, "lpDirect3DDevice"), (LPDIRECTDRAWSURFACE, "lpDDSurface")]),
- Method(HRESULT, "GetHandle", [(LPDIRECT3DDEVICE, "lpDirect3DDevice"), Out(LPD3DTEXTUREHANDLE, "lpHandle")]),
- Method(HRESULT, "PaletteChanged", [(DWORD, "dwStart"), (DWORD, "dwCount")]),
- Method(HRESULT, "Load", [(LPDIRECT3DTEXTURE, "lpD3DTexture")]),
- Method(HRESULT, "Unload", []),
-]
-
-IDirect3DTexture2.methods += [
- Method(HRESULT, "GetHandle", [(LPDIRECT3DDEVICE2, "lpDirect3DDevice2"), Out(LPD3DTEXTUREHANDLE, "lpHandle")]),
- Method(HRESULT, "PaletteChanged", [(DWORD, "dwStart"), (DWORD, "dwCount")]),
- Method(HRESULT, "Load", [(LPDIRECT3DTEXTURE2, "lpD3DTexture2")]),
-]
-
-IDirect3DViewport.methods += [
- Method(HRESULT, "Initialize", [(LPDIRECT3D, "lpDirect3D")]),
- Method(HRESULT, "GetViewport", [Out(LPD3DVIEWPORT, "lpData")]),
- Method(HRESULT, "SetViewport", [(LPD3DVIEWPORT, "lpData")]),
- Method(HRESULT, "TransformVertices", [(DWORD, "dwVertexCount"), (LPD3DTRANSFORMDATA, "lpData"), (DWORD, "dwFlags"), (LPDWORD, "lpOffScreen")]),
- Method(HRESULT, "LightElements", [(DWORD, "dwElementCount"), (LPD3DLIGHTDATA, "lpData")]),
- Method(HRESULT, "SetBackground", [(D3DMATERIALHANDLE, "hMat")]),
- Method(HRESULT, "GetBackground", [Out(LPD3DMATERIALHANDLE, "lphMat"), Out(LPBOOL, "lpValid")]),
- Method(HRESULT, "SetBackgroundDepth", [(LPDIRECTDRAWSURFACE, "lpDDSurface")]),
- Method(HRESULT, "GetBackgroundDepth", [Out(Pointer(LPDIRECTDRAWSURFACE), "lplpDDSurface"), Out(LPBOOL, "lpValid")]),
- Method(HRESULT, "Clear", [(DWORD, "dwCount"), (LPD3DRECT, "lpRects"), (DWORD, "dwFlags")]),
- Method(HRESULT, "AddLight", [(LPDIRECT3DLIGHT, "lpDirect3DLight")]),
- Method(HRESULT, "DeleteLight", [(LPDIRECT3DLIGHT, "lpDirect3DLight")]),
- Method(HRESULT, "NextLight", [(LPDIRECT3DLIGHT, "lpDirect3DLight"), Out(Pointer(LPDIRECT3DLIGHT), "lplpDirect3DLight"), (DWORD, "dwFlags")]),
-]
-
-IDirect3DViewport2.methods += [
- Method(HRESULT, "GetViewport2", [Out(LPD3DVIEWPORT2, "lpData")]),
- Method(HRESULT, "SetViewport2", [(LPD3DVIEWPORT2, "lpData")]),
-]
-
-IDirect3DViewport3.methods += [
- Method(HRESULT, "SetBackgroundDepth2", [(LPDIRECTDRAWSURFACE4, "lpDDS")]),
- Method(HRESULT, "GetBackgroundDepth2", [Out(Pointer(LPDIRECTDRAWSURFACE4), "lplpDDS"), (LPBOOL, "lpValid")]),
- Method(HRESULT, "Clear2", [(DWORD, "dwCount"), (LPD3DRECT, "lpRects"), (DWORD, "dwFlags"), (D3DCOLOR, "dwColor"), (D3DVALUE, "dvZ"), (DWORD, "dwStencil")]),
-]
-
-IDirect3DVertexBuffer.methods += [
- Method(HRESULT, "Lock", [(DWORD, "dwFlags"), Out(Pointer(LPVOID), "lplpData"), (LPDWORD, "lpdwSize")]),
- Method(HRESULT, "Unlock", []),
- Method(HRESULT, "ProcessVertices", [(DWORD, "dwVertexOp"), (DWORD, "dwDestIndex"), (DWORD, "dwCount"), (LPDIRECT3DVERTEXBUFFER, "lpSrcBuffer"), (DWORD, "dwSrcIndex"), (LPDIRECT3DDEVICE3, "lpD3DDevice"), (DWORD, "dwFlags")]),
- Method(HRESULT, "GetVertexBufferDesc", [Out(LPD3DVERTEXBUFFERDESC, "lpD3DVertexBufferDesc")]),
- Method(HRESULT, "Optimize", [(LPDIRECT3DDEVICE3, "lpD3DDevice"), (DWORD, "dwFlags")]),
-]
-
-IDirect3DVertexBuffer7.methods += [
- Method(HRESULT, "Lock", [(DWORD, "dwFlags"), Out(Pointer(LPVOID), "lplpData"), (LPDWORD, "lpdwSize")]),
- Method(HRESULT, "Unlock", []),
- Method(HRESULT, "ProcessVertices", [(DWORD, "dwVertexOp"), (DWORD, "dwDestIndex"), (DWORD, "dwCount"), (LPDIRECT3DVERTEXBUFFER7, "lpSrcBuffer"), (DWORD, "dwSrcIndex"), (LPDIRECT3DDEVICE7, "lpD3DDevice"), (DWORD, "dwFlags")]),
- Method(HRESULT, "GetVertexBufferDesc", [Out(LPD3DVERTEXBUFFERDESC, "lpD3DVertexBufferDesc")]),
- Method(HRESULT, "Optimize", [(LPDIRECT3DDEVICE7, "lpD3DDevice"), (DWORD, "dwFlags")]),
- Method(HRESULT, "ProcessVerticesStrided", [(DWORD, "dwVertexOp"), (DWORD, "dwDestIndex"), (DWORD, "dwCount"), (LPD3DDRAWPRIMITIVESTRIDEDDATA, "lpStrideData"), (DWORD, "dwVertexTypeDesc"), (LPDIRECT3DDEVICE7, "lpD3DDevice"), (DWORD, "dwFlags")]),
-]
-
-interfaces = [
- IDirectDraw,
- IDirectDraw2,
- IDirectDraw4,
- IDirectDraw7,
- IDirect3D,
- IDirect3D2,
- IDirect3D3,
- IDirect3D7,
-]
-
-ddraw.add_interfaces(interfaces)
-
+++ /dev/null
-##########################################################################
-#
-# Copyright 2011 Jose Fonseca
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-from dxgi import *
-
-D3D10_BLEND = Enum("D3D10_BLEND", [
- "D3D10_BLEND_ZERO",
- "D3D10_BLEND_ONE",
- "D3D10_BLEND_SRC_COLOR",
- "D3D10_BLEND_INV_SRC_COLOR",
- "D3D10_BLEND_SRC_ALPHA",
- "D3D10_BLEND_INV_SRC_ALPHA",
- "D3D10_BLEND_DEST_ALPHA",
- "D3D10_BLEND_INV_DEST_ALPHA",
- "D3D10_BLEND_DEST_COLOR",
- "D3D10_BLEND_INV_DEST_COLOR",
- "D3D10_BLEND_SRC_ALPHA_SAT",
- "D3D10_BLEND_BLEND_FACTOR",
- "D3D10_BLEND_INV_BLEND_FACTOR",
- "D3D10_BLEND_SRC1_COLOR",
- "D3D10_BLEND_INV_SRC1_COLOR",
- "D3D10_BLEND_SRC1_ALPHA",
- "D3D10_BLEND_INV_SRC1_ALPHA",
-])
-
-D3D10_BLEND_OP = Enum("D3D10_BLEND_OP", [
- "D3D10_BLEND_OP_ADD",
- "D3D10_BLEND_OP_SUBTRACT",
- "D3D10_BLEND_OP_REV_SUBTRACT",
- "D3D10_BLEND_OP_MIN",
- "D3D10_BLEND_OP_MAX",
-])
-
-D3D10_BLEND_DESC = Struct("D3D10_BLEND_DESC", [
- (BOOL, "AlphaToCoverageEnable"),
- (Array(BOOL, "8"), "BlendEnable"),
- (D3D10_BLEND, "SrcBlend"),
- (D3D10_BLEND, "DestBlend"),
- (D3D10_BLEND_OP, "BlendOp"),
- (D3D10_BLEND, "SrcBlendAlpha"),
- (D3D10_BLEND, "DestBlendAlpha"),
- (D3D10_BLEND_OP, "BlendOpAlpha"),
- (Array(UINT8, "8"), "RenderTargetWriteMask"),
-])
-
-D3D10_DEPTH_WRITE_MASK = Enum("D3D10_DEPTH_WRITE_MASK", [
- "D3D10_DEPTH_WRITE_MASK_ZERO",
- "D3D10_DEPTH_WRITE_MASK_ALL",
-])
-
-D3D10_COMPARISON_FUNC = Enum("D3D10_COMPARISON_FUNC", [
- "D3D10_COMPARISON_NEVER",
- "D3D10_COMPARISON_LESS",
- "D3D10_COMPARISON_EQUAL",
- "D3D10_COMPARISON_LESS_EQUAL",
- "D3D10_COMPARISON_GREATER",
- "D3D10_COMPARISON_NOT_EQUAL",
- "D3D10_COMPARISON_GREATER_EQUAL",
- "D3D10_COMPARISON_ALWAYS",
-])
-
-D3D10_STENCIL_OP = Enum("D3D10_STENCIL_OP", [
- "D3D10_STENCIL_OP_KEEP",
- "D3D10_STENCIL_OP_ZERO",
- "D3D10_STENCIL_OP_REPLACE",
- "D3D10_STENCIL_OP_INCR_SAT",
- "D3D10_STENCIL_OP_DECR_SAT",
- "D3D10_STENCIL_OP_INVERT",
- "D3D10_STENCIL_OP_INCR",
- "D3D10_STENCIL_OP_DECR",
-])
-
-D3D10_DEPTH_STENCILOP_DESC = Struct("D3D10_DEPTH_STENCILOP_DESC", [
- (D3D10_STENCIL_OP, "StencilFailOp"),
- (D3D10_STENCIL_OP, "StencilDepthFailOp"),
- (D3D10_STENCIL_OP, "StencilPassOp"),
- (D3D10_COMPARISON_FUNC, "StencilFunc"),
-])
-
-D3D10_DEPTH_STENCIL_DESC = Struct("D3D10_DEPTH_STENCIL_DESC", [
- (BOOL, "DepthEnable"),
- (D3D10_DEPTH_WRITE_MASK, "DepthWriteMask"),
- (D3D10_COMPARISON_FUNC, "DepthFunc"),
- (BOOL, "StencilEnable"),
- (UINT8, "StencilReadMask"),
- (UINT8, "StencilWriteMask"),
- (D3D10_DEPTH_STENCILOP_DESC, "FrontFace"),
- (D3D10_DEPTH_STENCILOP_DESC, "BackFace"),
-])
-
-D3D10_FILL_MODE = Enum("D3D10_FILL_MODE", [
- "D3D10_FILL_WIREFRAME",
- "D3D10_FILL_SOLID",
-])
-
-D3D10_CULL_MODE = Enum("D3D10_CULL_MODE", [
- "D3D10_CULL_NONE",
- "D3D10_CULL_FRONT",
- "D3D10_CULL_BACK",
-])
-
-D3D10_RASTERIZER_DESC = Struct("D3D10_RASTERIZER_DESC", [
- (D3D10_FILL_MODE, "FillMode"),
- (D3D10_CULL_MODE, "CullMode"),
- (BOOL, "FrontCounterClockwise"),
- (INT, "DepthBias"),
- (FLOAT, "DepthBiasClamp"),
- (FLOAT, "SlopeScaledDepthBias"),
- (BOOL, "DepthClipEnable"),
- (BOOL, "ScissorEnable"),
- (BOOL, "MultisampleEnable"),
- (BOOL, "AntialiasedLineEnable"),
-])
-
-D3D10_FILTER = Enum("D3D10_FILTER", [
- "D3D10_FILTER_MIN_MAG_MIP_POINT",
- "D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR",
- "D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT",
- "D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR",
- "D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT",
- "D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR",
- "D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT",
- "D3D10_FILTER_MIN_MAG_MIP_LINEAR",
- "D3D10_FILTER_ANISOTROPIC",
- "D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT",
- "D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR",
- "D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT",
- "D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR",
- "D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT",
- "D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR",
- "D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT",
- "D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR",
- "D3D10_FILTER_COMPARISON_ANISOTROPIC",
- "D3D10_FILTER_TEXT_1BIT",
-])
-
-D3D10_TEXTURE_ADDRESS_MODE = Enum("D3D10_TEXTURE_ADDRESS_MODE", [
- "D3D10_TEXTURE_ADDRESS_WRAP",
- "D3D10_TEXTURE_ADDRESS_MIRROR",
- "D3D10_TEXTURE_ADDRESS_CLAMP",
- "D3D10_TEXTURE_ADDRESS_BORDER",
- "D3D10_TEXTURE_ADDRESS_MIRROR_ONCE",
-])
-
-D3D10_SAMPLER_DESC = Struct("D3D10_SAMPLER_DESC", [
- (D3D10_FILTER, "Filter"),
- (D3D10_TEXTURE_ADDRESS_MODE, "AddressU"),
- (D3D10_TEXTURE_ADDRESS_MODE, "AddressV"),
- (D3D10_TEXTURE_ADDRESS_MODE, "AddressW"),
- (FLOAT, "MipLODBias"),
- (UINT, "MaxAnisotropy"),
- (D3D10_COMPARISON_FUNC, "ComparisonFunc"),
- (Array(FLOAT, "4"), "BorderColor"),
- (FLOAT, "MinLOD"),
- (FLOAT, "MaxLOD"),
-])
-
-D3D10_COUNTER = Enum("D3D10_COUNTER", [
- "D3D10_COUNTER_GPU_IDLE",
- "D3D10_COUNTER_VERTEX_PROCESSING",
- "D3D10_COUNTER_GEOMETRY_PROCESSING",
- "D3D10_COUNTER_PIXEL_PROCESSING",
- "D3D10_COUNTER_OTHER_GPU_PROCESSING",
- "D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION",
- "D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION",
- "D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION",
- "D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION",
- "D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION",
- "D3D10_COUNTER_VS_MEMORY_LIMITED",
- "D3D10_COUNTER_VS_COMPUTATION_LIMITED",
- "D3D10_COUNTER_GS_MEMORY_LIMITED",
- "D3D10_COUNTER_GS_COMPUTATION_LIMITED",
- "D3D10_COUNTER_PS_MEMORY_LIMITED",
- "D3D10_COUNTER_PS_COMPUTATION_LIMITED",
- "D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE",
- "D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE",
- "D3D10_COUNTER_DEVICE_DEPENDENT_0",
-])
-
-D3D10_COUNTER_DESC = Struct("D3D10_COUNTER_DESC", [
- (D3D10_COUNTER, "Counter"),
- (UINT, "MiscFlags"),
-])
-
-D3D10_COUNTER_TYPE = Enum("D3D10_COUNTER_TYPE", [
- "D3D10_COUNTER_TYPE_FLOAT32",
- "D3D10_COUNTER_TYPE_UINT16",
- "D3D10_COUNTER_TYPE_UINT32",
- "D3D10_COUNTER_TYPE_UINT64",
-])
-
-D3D10_COUNTER_INFO = Struct("D3D10_COUNTER_INFO", [
- (D3D10_COUNTER, "LastDeviceDependentCounter"),
- (UINT, "NumSimultaneousCounters"),
- (UINT8, "NumDetectableParallelUnits"),
-])
-
-D3D10_RESOURCE_DIMENSION = Enum("D3D10_RESOURCE_DIMENSION", [
- "D3D10_RESOURCE_DIMENSION_UNKNOWN",
- "D3D10_RESOURCE_DIMENSION_BUFFER",
- "D3D10_RESOURCE_DIMENSION_TEXTURE1D",
- "D3D10_RESOURCE_DIMENSION_TEXTURE2D",
- "D3D10_RESOURCE_DIMENSION_TEXTURE3D",
-])
-
-D3D10_USAGE = Enum("D3D10_USAGE", [
- "D3D10_USAGE_DEFAULT",
- "D3D10_USAGE_IMMUTABLE",
- "D3D10_USAGE_DYNAMIC",
- "D3D10_USAGE_STAGING",
-])
-
-D3D10_BIND_FLAG = Enum("D3D10_BIND_FLAG", [
- "D3D10_BIND_VERTEX_BUFFER",
- "D3D10_BIND_INDEX_BUFFER",
- "D3D10_BIND_CONSTANT_BUFFER",
- "D3D10_BIND_SHADER_RESOURCE",
- "D3D10_BIND_STREAM_OUTPUT",
- "D3D10_BIND_RENDER_TARGET",
- "D3D10_BIND_DEPTH_STENCIL",
-])
-
-D3D10_BUFFER_DESC = Struct("D3D10_BUFFER_DESC", [
- (UINT, "ByteWidth"),
- (D3D10_USAGE, "Usage"),
- (UINT, "BindFlags"),
- (UINT, "CPUAccessFlags"),
- (UINT, "MiscFlags"),
-])
-
-D3D10_MAP = Enum("D3D10_MAP", [
- "D3D10_MAP_READ",
- "D3D10_MAP_WRITE",
- "D3D10_MAP_READ_WRITE",
- "D3D10_MAP_WRITE_DISCARD",
- "D3D10_MAP_WRITE_NO_OVERWRITE",
-])
-
-D3D10_TEXTURE1D_DESC = Struct("D3D10_TEXTURE1D_DESC", [
- (UINT, "Width"),
- (UINT, "MipLevels"),
- (UINT, "ArraySize"),
- (DXGI_FORMAT, "Format"),
- (D3D10_USAGE, "Usage"),
- (UINT, "BindFlags"),
- (UINT, "CPUAccessFlags"),
- (UINT, "MiscFlags"),
-])
-
-D3D10_TEXTURE2D_DESC = Struct("D3D10_TEXTURE2D_DESC", [
- (UINT, "Width"),
- (UINT, "Height"),
- (UINT, "MipLevels"),
- (UINT, "ArraySize"),
- (DXGI_FORMAT, "Format"),
- (DXGI_SAMPLE_DESC, "SampleDesc"),
- (D3D10_USAGE, "Usage"),
- (UINT, "BindFlags"),
- (UINT, "CPUAccessFlags"),
- (UINT, "MiscFlags"),
-])
-
-D3D10_TEXTURE3D_DESC = Struct("D3D10_TEXTURE3D_DESC", [
- (UINT, "Width"),
- (UINT, "Height"),
- (UINT, "Depth"),
- (UINT, "MipLevels"),
- (DXGI_FORMAT, "Format"),
- (D3D10_USAGE, "Usage"),
- (UINT, "BindFlags"),
- (UINT, "CPUAccessFlags"),
- (UINT, "MiscFlags"),
-])
-
-D3D10_DSV_DIMENSION = Enum("D3D10_DSV_DIMENSION", [
- "D3D10_DSV_DIMENSION_UNKNOWN",
- "D3D10_DSV_DIMENSION_TEXTURE1D",
- "D3D10_DSV_DIMENSION_TEXTURE1DARRAY",
- "D3D10_DSV_DIMENSION_TEXTURE2D",
- "D3D10_DSV_DIMENSION_TEXTURE2DARRAY",
- "D3D10_DSV_DIMENSION_TEXTURE2DMS",
- "D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY",
-])
-
-D3D10_TEX1D_DSV = Struct("D3D10_TEX1D_DSV", [
- (UINT, "MipSlice"),
-])
-
-D3D10_TEX1D_ARRAY_DSV = Struct("D3D10_TEX1D_ARRAY_DSV", [
- (UINT, "MipSlice"),
- (UINT, "FirstArraySlice"),
- (UINT, "ArraySize"),
-])
-
-D3D10_TEX2D_DSV = Struct("D3D10_TEX2D_DSV", [
- (UINT, "MipSlice"),
-])
-
-D3D10_TEX2D_ARRAY_DSV = Struct("D3D10_TEX2D_ARRAY_DSV", [
- (UINT, "MipSlice"),
- (UINT, "FirstArraySlice"),
- (UINT, "ArraySize"),
-])
-
-D3D10_TEX2DMS_DSV = Struct("D3D10_TEX2DMS_DSV", [
- (UINT, "UnusedField_NothingToDefine"),
-])
-
-D3D10_TEX2DMS_ARRAY_DSV = Struct("D3D10_TEX2DMS_ARRAY_DSV", [
- (UINT, "FirstArraySlice"),
- (UINT, "ArraySize"),
-])
-
-D3D10_DEPTH_STENCIL_VIEW_DESC = Struct("D3D10_DEPTH_STENCIL_VIEW_DESC", [
- (DXGI_FORMAT, "Format"),
- (D3D10_DSV_DIMENSION, "ViewDimension"),
- (D3D10_TEX1D_DSV, "Texture1D"),
- (D3D10_TEX1D_ARRAY_DSV, "Texture1DArray"),
- (D3D10_TEX2D_DSV, "Texture2D"),
- (D3D10_TEX2D_ARRAY_DSV, "Texture2DArray"),
- (D3D10_TEX2DMS_DSV, "Texture2DMS"),
- (D3D10_TEX2DMS_ARRAY_DSV, "Texture2DMSArray"),
-])
-
-D3D10_RTV_DIMENSION = Enum("D3D10_RTV_DIMENSION", [
- "D3D10_RTV_DIMENSION_UNKNOWN",
- "D3D10_RTV_DIMENSION_BUFFER",
- "D3D10_RTV_DIMENSION_TEXTURE1D",
- "D3D10_RTV_DIMENSION_TEXTURE1DARRAY",
- "D3D10_RTV_DIMENSION_TEXTURE2D",
- "D3D10_RTV_DIMENSION_TEXTURE2DARRAY",
- "D3D10_RTV_DIMENSION_TEXTURE2DMS",
- "D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY",
- "D3D10_RTV_DIMENSION_TEXTURE3D",
-])
-
-D3D10_BUFFER_RTV = Struct("D3D10_BUFFER_RTV", [
- (UINT, "ElementOffset"),
- (UINT, "ElementWidth"),
-])
-
-D3D10_TEX1D_RTV = Struct("D3D10_TEX1D_RTV", [
- (UINT, "MipSlice"),
-])
-
-D3D10_TEX1D_ARRAY_RTV = Struct("D3D10_TEX1D_ARRAY_RTV", [
- (UINT, "MipSlice"),
- (UINT, "FirstArraySlice"),
- (UINT, "ArraySize"),
-])
-
-D3D10_TEX2D_RTV = Struct("D3D10_TEX2D_RTV", [
- (UINT, "MipSlice"),
-])
-
-D3D10_TEX2D_ARRAY_RTV = Struct("D3D10_TEX2D_ARRAY_RTV", [
- (UINT, "MipSlice"),
- (UINT, "FirstArraySlice"),
- (UINT, "ArraySize"),
-])
-
-D3D10_TEX2DMS_RTV = Struct("D3D10_TEX2DMS_RTV", [
- (UINT, "UnusedField_NothingToDefine"),
-])
-
-D3D10_TEX2DMS_ARRAY_RTV = Struct("D3D10_TEX2DMS_ARRAY_RTV", [
- (UINT, "FirstArraySlice"),
- (UINT, "ArraySize"),
-])
-
-D3D10_TEX3D_RTV = Struct("D3D10_TEX3D_RTV", [
- (UINT, "MipSlice"),
- (UINT, "FirstWSlice"),
- (UINT, "WSize"),
-])
-
-D3D10_RENDER_TARGET_VIEW_DESC = Struct("D3D10_RENDER_TARGET_VIEW_DESC", [
- (DXGI_FORMAT, "Format"),
- (D3D10_RTV_DIMENSION, "ViewDimension"),
- (D3D10_BUFFER_RTV, "Buffer"),
- (D3D10_TEX1D_RTV, "Texture1D"),
- (D3D10_TEX1D_ARRAY_RTV, "Texture1DArray"),
- (D3D10_TEX2D_RTV, "Texture2D"),
- (D3D10_TEX2D_ARRAY_RTV, "Texture2DArray"),
- (D3D10_TEX2DMS_RTV, "Texture2DMS"),
- (D3D10_TEX2DMS_ARRAY_RTV, "Texture2DMSArray"),
- (D3D10_TEX3D_RTV, "Texture3D"),
-])
-
-D3D10_SRV_DIMENSION = Enum("D3D10_SRV_DIMENSION", [
- "D3D10_SRV_DIMENSION_UNKNOWN",
- "D3D10_SRV_DIMENSION_BUFFER",
- "D3D10_SRV_DIMENSION_TEXTURE1D",
- "D3D10_SRV_DIMENSION_TEXTURE1DARRAY",
- "D3D10_SRV_DIMENSION_TEXTURE2D",
- "D3D10_SRV_DIMENSION_TEXTURE2DARRAY",
- "D3D10_SRV_DIMENSION_TEXTURE2DMS",
- "D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY",
- "D3D10_SRV_DIMENSION_TEXTURE3D",
- "D3D10_SRV_DIMENSION_TEXTURECUBE",
-])
-
-D3D10_BUFFER_SRV = Struct("D3D10_BUFFER_SRV", [
- (UINT, "ElementOffset"),
- (UINT, "ElementWidth"),
-])
-
-D3D10_TEX1D_SRV = Struct("D3D10_TEX1D_SRV", [
- (UINT, "MostDetailedMip"),
- (UINT, "MipLevels"),
-])
-
-D3D10_TEX1D_ARRAY_SRV = Struct("D3D10_TEX1D_ARRAY_SRV", [
- (UINT, "MostDetailedMip"),
- (UINT, "MipLevels"),
- (UINT, "FirstArraySlice"),
- (UINT, "ArraySize"),
-])
-
-D3D10_TEX2D_SRV = Struct("D3D10_TEX2D_SRV", [
- (UINT, "MostDetailedMip"),
- (UINT, "MipLevels"),
-])
-
-D3D10_TEX2D_ARRAY_SRV = Struct("D3D10_TEX2D_ARRAY_SRV", [
- (UINT, "MostDetailedMip"),
- (UINT, "MipLevels"),
- (UINT, "FirstArraySlice"),
- (UINT, "ArraySize"),
-])
-
-D3D10_TEX2DMS_SRV = Struct("D3D10_TEX2DMS_SRV", [
- (UINT, "UnusedField_NothingToDefine"),
-])
-
-D3D10_TEX2DMS_ARRAY_SRV = Struct("D3D10_TEX2DMS_ARRAY_SRV", [
- (UINT, "FirstArraySlice"),
- (UINT, "ArraySize"),
-])
-
-D3D10_TEX3D_SRV = Struct("D3D10_TEX3D_SRV", [
- (UINT, "MostDetailedMip"),
- (UINT, "MipLevels"),
-])
-
-D3D10_TEXCUBE_SRV = Struct("D3D10_TEXCUBE_SRV", [
- (UINT, "MostDetailedMip"),
- (UINT, "MipLevels"),
-])
-
-D3D10_SHADER_RESOURCE_VIEW_DESC = Struct("D3D10_SHADER_RESOURCE_VIEW_DESC", [
- (DXGI_FORMAT, "Format"),
- (D3D10_SRV_DIMENSION, "ViewDimension"),
- (D3D10_BUFFER_SRV, "Buffer"),
- (D3D10_TEX1D_SRV, "Texture1D"),
- (D3D10_TEX1D_ARRAY_SRV, "Texture1DArray"),
- (D3D10_TEX2D_SRV, "Texture2D"),
- (D3D10_TEX2D_ARRAY_SRV, "Texture2DArray"),
- (D3D10_TEX2DMS_SRV, "Texture2DMS"),
- (D3D10_TEX2DMS_ARRAY_SRV, "Texture2DMSArray"),
- (D3D10_TEX3D_SRV, "Texture3D"),
- (D3D10_TEXCUBE_SRV, "TextureCube"),
-])
-
-D3D10_BOX = Struct("D3D10_BOX", [
- (UINT, "left"),
- (UINT, "top"),
- (UINT, "front"),
- (UINT, "right"),
- (UINT, "bottom"),
- (UINT, "back"),
-])
-
-D3D10_SUBRESOURCE_DATA = Struct("D3D10_SUBRESOURCE_DATA", [
- (OpaquePointer(Const(Void)), "pSysMem"),
- (UINT, "SysMemPitch"),
- (UINT, "SysMemSlicePitch"),
-])
-
-D3D10_SO_DECLARATION_ENTRY = Struct("D3D10_SO_DECLARATION_ENTRY", [
- (LPCSTR, "SemanticName"),
- (UINT, "SemanticIndex"),
- (BYTE, "StartComponent"),
- (BYTE, "ComponentCount"),
- (BYTE, "OutputSlot"),
-])
-
-D3D10_INPUT_CLASSIFICATION = Enum("D3D10_INPUT_CLASSIFICATION", [
- "D3D10_INPUT_PER_VERTEX_DATA",
- "D3D10_INPUT_PER_INSTANCE_DATA",
-])
-
-D3D10_INPUT_ELEMENT_DESC = Struct("D3D10_INPUT_ELEMENT_DESC", [
- (LPCSTR, "SemanticName"),
- (UINT, "SemanticIndex"),
- (DXGI_FORMAT, "Format"),
- (UINT, "InputSlot"),
- (UINT, "AlignedByteOffset"),
- (D3D10_INPUT_CLASSIFICATION, "InputSlotClass"),
- (UINT, "InstanceDataStepRate"),
-])
-
-D3D10_QUERY = Enum("D3D10_QUERY", [
- "D3D10_QUERY_EVENT",
- "D3D10_QUERY_OCCLUSION",
- "D3D10_QUERY_TIMESTAMP",
- "D3D10_QUERY_TIMESTAMP_DISJOINT",
- "D3D10_QUERY_PIPELINE_STATISTICS",
- "D3D10_QUERY_OCCLUSION_PREDICATE",
- "D3D10_QUERY_SO_STATISTICS",
- "D3D10_QUERY_SO_OVERFLOW_PREDICATE",
-])
-
-D3D10_QUERY_DESC = Struct("D3D10_QUERY_DESC", [
- (D3D10_QUERY, "Query"),
- (UINT, "MiscFlags"),
-])
-
-D3D10_PRIMITIVE_TOPOLOGY = Enum("D3D10_PRIMITIVE_TOPOLOGY", [
- "D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED",
- "D3D10_PRIMITIVE_TOPOLOGY_POINTLIST",
- "D3D10_PRIMITIVE_TOPOLOGY_LINELIST",
- "D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP",
- "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST",
- "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP",
- "D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ",
- "D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ",
- "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ",
- "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ",
-])
-
-D3D10_PRIMITIVE = Enum("D3D10_PRIMITIVE", [
- "D3D10_PRIMITIVE_UNDEFINED",
- "D3D10_PRIMITIVE_POINT",
- "D3D10_PRIMITIVE_LINE",
- "D3D10_PRIMITIVE_TRIANGLE",
- "D3D10_PRIMITIVE_LINE_ADJ",
- "D3D10_PRIMITIVE_TRIANGLE_ADJ",
-])
-
-D3D10_RECT = Alias("D3D10_RECT", RECT)
-D3D10_VIEWPORT = Struct("D3D10_VIEWPORT", [
- (INT, "TopLeftX"),
- (INT, "TopLeftY"),
- (UINT, "Width"),
- (UINT, "Height"),
- (FLOAT, "MinDepth"),
- (FLOAT, "MaxDepth"),
-])
-
-D3D10_MAPPED_TEXTURE2D = Struct("D3D10_MAPPED_TEXTURE2D", [
- (OpaquePointer(Void), "pData"),
- (UINT, "RowPitch"),
-])
-
-D3D10_MAPPED_TEXTURE3D = Struct("D3D10_MAPPED_TEXTURE3D", [
- (OpaquePointer(Void), "pData"),
- (UINT, "RowPitch"),
- (UINT, "DepthPitch"),
-])
-
-D3D10_CPU_ACCESS_FLAG = Enum("D3D10_CPU_ACCESS_FLAG", [
- "D3D10_CPU_ACCESS_WRITE",
- "D3D10_CPU_ACCESS_READ",
-])
-
-D3D10_RESOURCE_MISC_FLAG = Enum("D3D10_RESOURCE_MISC_FLAG", [
- "D3D10_RESOURCE_MISC_GENERATE_MIPS",
- "D3D10_RESOURCE_MISC_SHARED",
- "D3D10_RESOURCE_MISC_TEXTURECUBE",
- "D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX",
- "D3D10_RESOURCE_MISC_GDI_COMPATIBLE",
-])
-
-D3D10_MAP_FLAG = Enum("D3D10_MAP_FLAG", [
- "D3D10_MAP_FLAG_DO_NOT_WAIT",
-])
-
-D3D10_CLEAR_FLAG = Enum("D3D10_CLEAR_FLAG", [
- "D3D10_CLEAR_DEPTH",
- "D3D10_CLEAR_STENCIL",
-])
-
-D3D10_COLOR_WRITE_ENABLE = Enum("D3D10_COLOR_WRITE_ENABLE", [
- "D3D10_COLOR_WRITE_ENABLE_RED",
- "D3D10_COLOR_WRITE_ENABLE_GREEN",
- "D3D10_COLOR_WRITE_ENABLE_BLUE",
- "D3D10_COLOR_WRITE_ENABLE_ALPHA",
- "D3D10_COLOR_WRITE_ENABLE_ALL",
- "D3D10_COLOR_WRITE_ENABLE_RED",
- "|",
- "D3D10_COLOR_WRITE_ENABLE_GREEN",
- "|",
- "D3D10_COLOR_WRITE_ENABLE_BLUE",
- "|",
- "D3D10_COLOR_WRITE_ENABLE_ALPHA",
- ")",
-])
-
-D3D10_TEXTURECUBE_FACE = Enum("D3D10_TEXTURECUBE_FACE", [
- "D3D10_TEXTURECUBE_FACE_POSITIVE_X",
- "D3D10_TEXTURECUBE_FACE_NEGATIVE_X",
- "D3D10_TEXTURECUBE_FACE_POSITIVE_Y",
- "D3D10_TEXTURECUBE_FACE_NEGATIVE_Y",
- "D3D10_TEXTURECUBE_FACE_POSITIVE_Z",
- "D3D10_TEXTURECUBE_FACE_NEGATIVE_Z",
-])
-
-D3D10_ASYNC_GETDATA_FLAG = Enum("D3D10_ASYNC_GETDATA_FLAG", [
- "D3D10_ASYNC_GETDATA_DONOTFLUSH",
-])
-
-D3D10_FILTER_TYPE = Enum("D3D10_FILTER_TYPE", [
- "D3D10_FILTER_TYPE_POINT",
- "D3D10_FILTER_TYPE_LINEAR",
-])
-
-D3D10_QUERY_MISC_FLAG = Enum("D3D10_QUERY_MISC_FLAG", [
- "D3D10_QUERY_MISC_PREDICATEHINT",
-])
-
-D3D10_QUERY_DATA_TIMESTAMP_DISJOINT = Struct("D3D10_QUERY_DATA_TIMESTAMP_DISJOINT", [
- (UINT64, "Frequency"),
- (BOOL, "Disjoint"),
-])
-
-D3D10_QUERY_DATA_PIPELINE_STATISTICS = Struct("D3D10_QUERY_DATA_PIPELINE_STATISTICS", [
- (UINT64, "IAVertices"),
- (UINT64, "IAPrimitives"),
- (UINT64, "VSInvocations"),
- (UINT64, "GSInvocations"),
- (UINT64, "GSPrimitives"),
- (UINT64, "CInvocations"),
- (UINT64, "CPrimitives"),
- (UINT64, "PSInvocations"),
-])
-
-D3D10_QUERY_DATA_SO_STATISTICS = Struct("D3D10_QUERY_DATA_SO_STATISTICS", [
- (UINT64, "NumPrimitivesWritten"),
- (UINT64, "PrimitivesStorageNeeded"),
-])
-
-D3D10_CREATE_DEVICE_FLAG = Enum("D3D10_CREATE_DEVICE_FLAG", [
- "D3D10_CREATE_DEVICE_SINGLETHREADED",
- "D3D10_CREATE_DEVICE_DEBUG",
- "D3D10_CREATE_DEVICE_SWITCH_TO_REF",
- "D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS",
- "D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP",
- "D3D10_CREATE_DEVICE_BGRA_SUPPORT",
- "D3D10_CREATE_DEVICE_STRICT_VALIDATION",
-])
-
-ID3D10DeviceChild = Interface("ID3D10DeviceChild", IUnknown)
-ID3D10Resource = Interface("ID3D10Resource", ID3D10DeviceChild)
-ID3D10Buffer = Interface("ID3D10Buffer", ID3D10Resource)
-ID3D10Texture1D = Interface("ID3D10Texture1D", ID3D10Resource)
-ID3D10Texture2D = Interface("ID3D10Texture2D", ID3D10Resource)
-ID3D10Texture3D = Interface("ID3D10Texture3D", ID3D10Resource)
-ID3D10View = Interface("ID3D10View", ID3D10DeviceChild)
-ID3D10DepthStencilView = Interface("ID3D10DepthStencilView", ID3D10View)
-ID3D10RenderTargetView = Interface("ID3D10RenderTargetView", ID3D10View)
-ID3D10ShaderResourceView = Interface("ID3D10ShaderResourceView", ID3D10View)
-ID3D10BlendState = Interface("ID3D10BlendState", ID3D10DeviceChild)
-ID3D10DepthStencilState = Interface("ID3D10DepthStencilState", ID3D10DeviceChild)
-ID3D10GeometryShader = Interface("ID3D10GeometryShader", ID3D10DeviceChild)
-ID3D10InputLayout = Interface("ID3D10InputLayout", ID3D10DeviceChild)
-ID3D10PixelShader = Interface("ID3D10PixelShader", ID3D10DeviceChild)
-ID3D10RasterizerState = Interface("ID3D10RasterizerState", ID3D10DeviceChild)
-ID3D10SamplerState = Interface("ID3D10SamplerState", ID3D10DeviceChild)
-ID3D10VertexShader = Interface("ID3D10VertexShader", ID3D10DeviceChild)
-ID3D10Asynchronous = Interface("ID3D10Asynchronous", ID3D10DeviceChild)
-ID3D10Counter = Interface("ID3D10Counter", ID3D10Asynchronous)
-ID3D10Query = Interface("ID3D10Query", ID3D10Asynchronous)
-ID3D10Predicate = Interface("ID3D10Predicate", ID3D10Query)
-ID3D10Device = Interface("ID3D10Device", IUnknown)
-ID3D10Multithread = Interface("ID3D10Multithread", IUnknown)
-
-ID3D10DeviceChild.methods += [
- Method(Void, "GetDevice", [Out(OpaquePointer(OpaquePointer(ID3D10Device)), "ppDevice")]),
- Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(OpaquePointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]),
- Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaquePointer(Const(Void)), "pData")]),
- Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")]),
-]
-
-ID3D10Resource.methods += [
- Method(Void, "GetType", [Out(OpaquePointer(D3D10_RESOURCE_DIMENSION), "rType")]),
- Method(Void, "SetEvictionPriority", [(UINT, "EvictionPriority")]),
- Method(UINT, "GetEvictionPriority", []),
-]
-
-ID3D10Buffer.methods += [
- Method(HRESULT, "Map", [(D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(OpaquePointer(OpaquePointer(Void)), "ppData")]),
- Method(Void, "Unmap", []),
- Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_BUFFER_DESC), "pDesc")]),
-]
-
-ID3D10Texture1D.methods += [
- Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(OpaquePointer(OpaquePointer(Void)), "ppData")]),
- Method(Void, "Unmap", [(UINT, "Subresource")]),
- Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_TEXTURE1D_DESC), "pDesc")]),
-]
-
-ID3D10Texture2D.methods += [
- Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(OpaquePointer(D3D10_MAPPED_TEXTURE2D), "pMappedTex2D")]),
- Method(Void, "Unmap", [(UINT, "Subresource")]),
- Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_TEXTURE2D_DESC), "pDesc")]),
-]
-
-ID3D10Texture3D.methods += [
- Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(OpaquePointer(D3D10_MAPPED_TEXTURE3D), "pMappedTex3D")]),
- Method(Void, "Unmap", [(UINT, "Subresource")]),
- Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_TEXTURE3D_DESC), "pDesc")]),
-]
-
-ID3D10View.methods += [
- Method(Void, "GetResource", [Out(OpaquePointer(OpaquePointer(ID3D10Resource)), "ppResource")]),
-]
-
-ID3D10DepthStencilView.methods += [
- Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_DEPTH_STENCIL_VIEW_DESC), "pDesc")]),
-]
-
-ID3D10RenderTargetView.methods += [
- Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_RENDER_TARGET_VIEW_DESC), "pDesc")]),
-]
-
-ID3D10ShaderResourceView.methods += [
- Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_SHADER_RESOURCE_VIEW_DESC), "pDesc")]),
-]
-
-ID3D10BlendState.methods += [
- Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_BLEND_DESC), "pDesc")]),
-]
-
-ID3D10DepthStencilState.methods += [
- Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_DEPTH_STENCIL_DESC), "pDesc")]),
-]
-
-ID3D10GeometryShader.methods += [
-]
-
-ID3D10InputLayout.methods += [
-]
-
-ID3D10PixelShader.methods += [
-]
-
-ID3D10RasterizerState.methods += [
- Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_RASTERIZER_DESC), "pDesc")]),
-]
-
-ID3D10SamplerState.methods += [
- Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_SAMPLER_DESC), "pDesc")]),
-]
-
-ID3D10VertexShader.methods += [
-]
-
-ID3D10Asynchronous.methods += [
- Method(Void, "Begin", []),
- Method(Void, "End", []),
- Method(HRESULT, "GetData", [Out(OpaquePointer(Void), "pData"), (UINT, "DataSize"), (UINT, "GetDataFlags")]),
- Method(UINT, "GetDataSize", []),
-]
-
-ID3D10Counter.methods += [
- Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_COUNTER_DESC), "pDesc")]),
-]
-
-ID3D10Query.methods += [
- Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_QUERY_DESC), "pDesc")]),
-]
-
-ID3D10Predicate.methods += [
-]
-
-ID3D10Device.methods += [
- Method(Void, "VSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
- Method(Void, "PSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
- Method(Void, "PSSetShader", [(OpaquePointer(ID3D10PixelShader), "pPixelShader")]),
- Method(Void, "PSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(OpaquePointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
- Method(Void, "VSSetShader", [(OpaquePointer(ID3D10VertexShader), "pVertexShader")]),
- Method(Void, "DrawIndexed", [(UINT, "IndexCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation")]),
- Method(Void, "Draw", [(UINT, "VertexCount"), (UINT, "StartVertexLocation")]),
- Method(Void, "PSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (OpaquePointer(Const(OpaquePointer(ID3D10Buffer))), "ppConstantBuffers")]),
- Method(Void, "IASetInputLayout", [(OpaquePointer(ID3D10InputLayout), "pInputLayout")]),
- Method(Void, "IASetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (OpaquePointer(Const(OpaquePointer(ID3D10Buffer))), "ppVertexBuffers"), (OpaquePointer(Const(UINT)), "pStrides"), (OpaquePointer(Const(UINT)), "pOffsets")]),
- Method(Void, "IASetIndexBuffer", [(OpaquePointer(ID3D10Buffer), "pIndexBuffer"), (DXGI_FORMAT, "Format"), (UINT, "Offset")]),
- Method(Void, "DrawIndexedInstanced", [(UINT, "IndexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation"), (UINT, "StartInstanceLocation")]),
- Method(Void, "DrawInstanced", [(UINT, "VertexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartVertexLocation"), (UINT, "StartInstanceLocation")]),
- Method(Void, "GSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (OpaquePointer(Const(OpaquePointer(ID3D10Buffer))), "ppConstantBuffers")]),
- Method(Void, "GSSetShader", [(OpaquePointer(ID3D10GeometryShader), "pShader")]),
- Method(Void, "IASetPrimitiveTopology", [(D3D10_PRIMITIVE_TOPOLOGY, "Topology")]),
- Method(Void, "VSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (OpaquePointer(Const(OpaquePointer(ID3D10ShaderResourceView))), "ppShaderResourceViews")]),
- Method(Void, "VSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (OpaquePointer(Const(OpaquePointer(ID3D10SamplerState))), "ppSamplers")]),
- Method(Void, "SetPredication", [(OpaquePointer(ID3D10Predicate), "pPredicate"), (BOOL, "PredicateValue")]),
- Method(Void, "GSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (OpaquePointer(Const(OpaquePointer(ID3D10ShaderResourceView))), "ppShaderResourceViews")]),
- Method(Void, "GSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (OpaquePointer(Const(OpaquePointer(ID3D10SamplerState))), "ppSamplers")]),
- Method(Void, "OMSetRenderTargets", [(UINT, "NumViews"), (OpaquePointer(Const(OpaquePointer(ID3D10RenderTargetView))), "ppRenderTargetViews"), (OpaquePointer(ID3D10DepthStencilView), "pDepthStencilView")]),
- Method(Void, "OMSetBlendState", [(OpaquePointer(ID3D10BlendState), "pBlendState"), (Array(Const(FLOAT), "4"), "BlendFactor"), (UINT, "SampleMask")]),
- Method(Void, "OMSetDepthStencilState", [(OpaquePointer(ID3D10DepthStencilState), "pDepthStencilState"), (UINT, "StencilRef")]),
- Method(Void, "SOSetTargets", [(UINT, "NumBuffers"), (OpaquePointer(Const(OpaquePointer(ID3D10Buffer))), "ppSOTargets"), (OpaquePointer(Const(UINT)), "pOffsets")]),
- Method(Void, "DrawAuto", []),
- Method(Void, "RSSetState", [(OpaquePointer(ID3D10RasterizerState), "pRasterizerState")]),
- Method(Void, "RSSetViewports", [(UINT, "NumViewports"), (OpaquePointer(Const(D3D10_VIEWPORT)), "pViewports")]),
- Method(Void, "RSSetScissorRects", [(UINT, "NumRects"), (OpaquePointer(Const(D3D10_RECT)), "pRects")]),
- Method(Void, "CopySubresourceRegion", [(OpaquePointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (UINT, "DstX"), (UINT, "DstY"), (UINT, "DstZ"), (OpaquePointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (OpaquePointer(Const(D3D10_BOX)), "pSrcBox")]),
- Method(Void, "CopyResource", [(OpaquePointer(ID3D10Resource), "pDstResource"), (OpaquePointer(ID3D10Resource), "pSrcResource")]),
- Method(Void, "UpdateSubresource", [(OpaquePointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (OpaquePointer(Const(D3D10_BOX)), "pDstBox"), (OpaquePointer(Const(Void)), "pSrcData"), (UINT, "SrcRowPitch"), (UINT, "SrcDepthPitch")]),
- Method(Void, "ClearRenderTargetView", [(OpaquePointer(ID3D10RenderTargetView), "pRenderTargetView"), (Array(Const(FLOAT), "4"), "ColorRGBA")]),
- Method(Void, "ClearDepthStencilView", [(OpaquePointer(ID3D10DepthStencilView), "pDepthStencilView"), (UINT, "ClearFlags"), (FLOAT, "Depth"), (UINT8, "Stencil")]),
- Method(Void, "GenerateMips", [(OpaquePointer(ID3D10ShaderResourceView), "pShaderResourceView")]),
- Method(Void, "ResolveSubresource", [(OpaquePointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (OpaquePointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (DXGI_FORMAT, "Format")]),
- Method(Void, "VSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppConstantBuffers")]),
- Method(Void, "PSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(OpaquePointer(OpaquePointer(ID3D10ShaderResourceView)), "ppShaderResourceViews")]),
- Method(Void, "PSGetShader", [Out(OpaquePointer(OpaquePointer(ID3D10PixelShader)), "ppPixelShader")]),
- Method(Void, "PSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(OpaquePointer(OpaquePointer(ID3D10SamplerState)), "ppSamplers")]),
- Method(Void, "VSGetShader", [Out(OpaquePointer(OpaquePointer(ID3D10VertexShader)), "ppVertexShader")]),
- Method(Void, "PSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppConstantBuffers")]),
- Method(Void, "IAGetInputLayout", [Out(OpaquePointer(OpaquePointer(ID3D10InputLayout)), "ppInputLayout")]),
- Method(Void, "IAGetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppVertexBuffers"), Out(OpaquePointer(UINT), "pStrides"), Out(OpaquePointer(UINT), "pOffsets")]),
- Method(Void, "IAGetIndexBuffer", [Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "pIndexBuffer"), Out(OpaquePointer(DXGI_FORMAT), "Format"), Out(OpaquePointer(UINT), "Offset")]),
- Method(Void, "GSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppConstantBuffers")]),
- Method(Void, "GSGetShader", [Out(OpaquePointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]),
- Method(Void, "IAGetPrimitiveTopology", [Out(OpaquePointer(D3D10_PRIMITIVE_TOPOLOGY), "pTopology")]),
- Method(Void, "VSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(OpaquePointer(OpaquePointer(ID3D10ShaderResourceView)), "ppShaderResourceViews")]),
- Method(Void, "VSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(OpaquePointer(OpaquePointer(ID3D10SamplerState)), "ppSamplers")]),
- Method(Void, "GetPredication", [Out(OpaquePointer(OpaquePointer(ID3D10Predicate)), "ppPredicate"), Out(OpaquePointer(BOOL), "pPredicateValue")]),
- Method(Void, "GSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(OpaquePointer(OpaquePointer(ID3D10ShaderResourceView)), "ppShaderResourceViews")]),
- Method(Void, "GSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(OpaquePointer(OpaquePointer(ID3D10SamplerState)), "ppSamplers")]),
- Method(Void, "OMGetRenderTargets", [(UINT, "NumViews"), Out(OpaquePointer(OpaquePointer(ID3D10RenderTargetView)), "ppRenderTargetViews"), Out(OpaquePointer(OpaquePointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
- Method(Void, "OMGetBlendState", [Out(OpaquePointer(OpaquePointer(ID3D10BlendState)), "ppBlendState"), Out(Array(FLOAT, "4"), "BlendFactor"), Out(OpaquePointer(UINT), "pSampleMask")]),
- Method(Void, "OMGetDepthStencilState", [Out(OpaquePointer(OpaquePointer(ID3D10DepthStencilState)), "ppDepthStencilState"), Out(OpaquePointer(UINT), "pStencilRef")]),
- Method(Void, "SOGetTargets", [(UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppSOTargets"), Out(OpaquePointer(UINT), "pOffsets")]),
- Method(Void, "RSGetState", [Out(OpaquePointer(OpaquePointer(ID3D10RasterizerState)), "ppRasterizerState")]),
- Method(Void, "RSGetViewports", [Out(OpaquePointer(UINT), "NumViewports"), Out(OpaquePointer(D3D10_VIEWPORT), "pViewports")]),
- Method(Void, "RSGetScissorRects", [Out(OpaquePointer(UINT), "NumRects"), Out(OpaquePointer(D3D10_RECT), "pRects")]),
- Method(HRESULT, "GetDeviceRemovedReason", []),
- Method(HRESULT, "SetExceptionMode", [(UINT, "RaiseFlags")]),
- Method(UINT, "GetExceptionMode", []),
- Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(OpaquePointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]),
- Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaquePointer(Const(Void)), "pData")]),
- Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")]),
- Method(Void, "ClearState", []),
- Method(Void, "Flush", []),
- Method(HRESULT, "CreateBuffer", [(OpaquePointer(Const(D3D10_BUFFER_DESC)), "pDesc"), (OpaquePointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppBuffer")]),
- Method(HRESULT, "CreateTexture1D", [(OpaquePointer(Const(D3D10_TEXTURE1D_DESC)), "pDesc"), (OpaquePointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(OpaquePointer(OpaquePointer(ID3D10Texture1D)), "ppTexture1D")]),
- Method(HRESULT, "CreateTexture2D", [(OpaquePointer(Const(D3D10_TEXTURE2D_DESC)), "pDesc"), (OpaquePointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(OpaquePointer(OpaquePointer(ID3D10Texture2D)), "ppTexture2D")]),
- Method(HRESULT, "CreateTexture3D", [(OpaquePointer(Const(D3D10_TEXTURE3D_DESC)), "pDesc"), (OpaquePointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(OpaquePointer(OpaquePointer(ID3D10Texture3D)), "ppTexture3D")]),
- Method(HRESULT, "CreateShaderResourceView", [(OpaquePointer(ID3D10Resource), "pResource"), (OpaquePointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC)), "pDesc"), Out(OpaquePointer(OpaquePointer(ID3D10ShaderResourceView)), "ppSRView")]),
- Method(HRESULT, "CreateRenderTargetView", [(OpaquePointer(ID3D10Resource), "pResource"), (OpaquePointer(Const(D3D10_RENDER_TARGET_VIEW_DESC)), "pDesc"), Out(OpaquePointer(OpaquePointer(ID3D10RenderTargetView)), "ppRTView")]),
- Method(HRESULT, "CreateDepthStencilView", [(OpaquePointer(ID3D10Resource), "pResource"), (OpaquePointer(Const(D3D10_DEPTH_STENCIL_VIEW_DESC)), "pDesc"), Out(OpaquePointer(OpaquePointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
- Method(HRESULT, "CreateInputLayout", [(OpaquePointer(Const(D3D10_INPUT_ELEMENT_DESC)), "pInputElementDescs"), (UINT, "NumElements"), (OpaquePointer(Const(Void)), "pShaderBytecodeWithInputSignature"), (SIZE_T, "BytecodeLength"), Out(OpaquePointer(OpaquePointer(ID3D10InputLayout)), "ppInputLayout")]),
- Method(HRESULT, "CreateVertexShader", [(OpaquePointer(Const(Void)), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(OpaquePointer(OpaquePointer(ID3D10VertexShader)), "ppVertexShader")]),
- Method(HRESULT, "CreateGeometryShader", [(OpaquePointer(Const(Void)), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(OpaquePointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]),
- Method(HRESULT, "CreateGeometryShaderWithStreamOutput", [(OpaquePointer(Const(Void)), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (OpaquePointer(Const(D3D10_SO_DECLARATION_ENTRY)), "pSODeclaration"), (UINT, "NumEntries"), (UINT, "OutputStreamStride"), Out(OpaquePointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]),
- Method(HRESULT, "CreatePixelShader", [(OpaquePointer(Const(Void)), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(OpaquePointer(OpaquePointer(ID3D10PixelShader)), "ppPixelShader")]),
- Method(HRESULT, "CreateBlendState", [(OpaquePointer(Const(D3D10_BLEND_DESC)), "pBlendStateDesc"), Out(OpaquePointer(OpaquePointer(ID3D10BlendState)), "ppBlendState")]),
- Method(HRESULT, "CreateDepthStencilState", [(OpaquePointer(Const(D3D10_DEPTH_STENCIL_DESC)), "pDepthStencilDesc"), Out(OpaquePointer(OpaquePointer(ID3D10DepthStencilState)), "ppDepthStencilState")]),
- Method(HRESULT, "CreateRasterizerState", [(OpaquePointer(Const(D3D10_RASTERIZER_DESC)), "pRasterizerDesc"), Out(OpaquePointer(OpaquePointer(ID3D10RasterizerState)), "ppRasterizerState")]),
- Method(HRESULT, "CreateSamplerState", [(OpaquePointer(Const(D3D10_SAMPLER_DESC)), "pSamplerDesc"), Out(OpaquePointer(OpaquePointer(ID3D10SamplerState)), "ppSamplerState")]),
- Method(HRESULT, "CreateQuery", [(OpaquePointer(Const(D3D10_QUERY_DESC)), "pQueryDesc"), Out(OpaquePointer(OpaquePointer(ID3D10Query)), "ppQuery")]),
- Method(HRESULT, "CreatePredicate", [(OpaquePointer(Const(D3D10_QUERY_DESC)), "pPredicateDesc"), Out(OpaquePointer(OpaquePointer(ID3D10Predicate)), "ppPredicate")]),
- Method(HRESULT, "CreateCounter", [(OpaquePointer(Const(D3D10_COUNTER_DESC)), "pCounterDesc"), Out(OpaquePointer(OpaquePointer(ID3D10Counter)), "ppCounter")]),
- Method(HRESULT, "CheckFormatSupport", [(DXGI_FORMAT, "Format"), Out(OpaquePointer(UINT), "pFormatSupport")]),
- Method(HRESULT, "CheckMultisampleQualityLevels", [(DXGI_FORMAT, "Format"), (UINT, "SampleCount"), Out(OpaquePointer(UINT), "pNumQualityLevels")]),
- Method(Void, "CheckCounterInfo", [Out(OpaquePointer(D3D10_COUNTER_INFO), "pCounterInfo")]),
- Method(HRESULT, "CheckCounter", [(OpaquePointer(Const(D3D10_COUNTER_DESC)), "pDesc"), Out(OpaquePointer(D3D10_COUNTER_TYPE), "pType"), Out(OpaquePointer(UINT), "pActiveCounters"), Out(LPSTR, "szName"), Out(OpaquePointer(UINT), "pNameLength"), Out(LPSTR, "szUnits"), Out(OpaquePointer(UINT), "pUnitsLength"), Out(LPSTR, "szDescription"), Out(OpaquePointer(UINT), "pDescriptionLength")]),
- Method(UINT, "GetCreationFlags", []),
- Method(HRESULT, "OpenSharedResource", [(HANDLE, "hResource"), (REFIID, "ReturnedInterface"), Out(OpaquePointer(OpaquePointer(Void)), "ppResource")]),
- Method(Void, "SetTextFilterSize", [(UINT, "Width"), (UINT, "Height")]),
- Method(Void, "GetTextFilterSize", [Out(OpaquePointer(UINT), "pWidth"), Out(OpaquePointer(UINT), "pHeight")]),
-]
-
-ID3D10Multithread.methods += [
- Method(Void, "Enter", []),
- Method(Void, "Leave", []),
- Method(BOOL, "SetMultithreadProtected", [(BOOL, "bMTProtect")]),
- Method(BOOL, "GetMultithreadProtected", []),
-]
-
+++ /dev/null
-##########################################################################
-#
-# Copyright 2008-2009 VMware, Inc.
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-"""d3d10_1.h"""
-
-from winapi import *
-
-ID3D10Blob = Interface("ID3D10Blob", IUnknown)
-LPD3D10BLOB = Pointer(ID3D10Blob)
-
-ID3D10Blob.methods += [
- Method(LPVOID, "GetBufferPointer", []),
- Method(SIZE_T, "GetBufferSize", []),
-]
-
-D3D10_DRIVER_TYPE = Enum("D3D10_DRIVER_TYPE", [
- "D3D10_DRIVER_TYPE_HARDWARE",
- "D3D10_DRIVER_TYPE_REFERENCE",
- "D3D10_DRIVER_TYPE_NULL",
- "D3D10_DRIVER_TYPE_SOFTWARE",
- "D3D10_DRIVER_TYPE_WARP",
-])
-
-D3D10_FEATURE_LEVEL1 = Enum("D3D10_FEATURE_LEVEL1", [
- "D3D10_FEATURE_LEVEL_10_0",
- "D3D10_FEATURE_LEVEL_10_1",
- "D3D10_FEATURE_LEVEL_9_1",
- "D3D10_FEATURE_LEVEL_9_2",
- "D3D10_FEATURE_LEVEL_9_3",
-])
-
-# TODO
-IDXGIAdapter = Alias("IDXGIAdapter", Void)
-ID3D10Device1 = Alias("ID3D10Device1", Void)
-IDXGISwapChain = Alias("IDXGISwapChain", Void)
-DXGI_SWAP_CHAIN_DESC = Alias("DXGI_SWAP_CHAIN_DESC", Void)
-
-d3d10_1 = Dll("d3d10")
-d3d10_1.functions += [
- StdFunction(HRESULT, "D3D10CreateDevice1", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (UINT, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), (OutPointer(Pointer(ID3D10Device1)), "ppDevice")]),
- StdFunction(HRESULT, "D3D10CreateDeviceAndSwapChain1", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (UINT, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), (Pointer(DXGI_SWAP_CHAIN_DESC), "pSwapChainDesc"), (OutPointer(Pointer(IDXGISwapChain)), "ppSwapChain"), (OutPointer(Pointer(ID3D10Device1)), "ppDevice")]),
- StdFunction(HRESULT, "D3D10CreateBlob", [(SIZE_T, "NumBytes"), (OutPointer(LPD3D10BLOB), "ppBuffer")]),
-]
-
-if __name__ == '__main__':
- print '#include <windows.h>'
- print '#include <tchar.h>'
- print
- print '#include "compat.h"'
- print
- print '#include <d3d10_1.h>'
- print
- print '#include "trace_writer.hpp"'
- print
- wrap()
+++ /dev/null
-##########################################################################
-#
-# Copyright 2008-2009 VMware, Inc.
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-"""d3d10misc.h"""
-
-from winapi import *
-from d3d10 import *
-
-
-ID3D10Blob = Interface("ID3D10Blob", IUnknown)
-LPD3D10BLOB = Pointer(ID3D10Blob)
-
-ID3D10Blob.methods += [
- Method(LPVOID, "GetBufferPointer", []),
- Method(SIZE_T, "GetBufferSize", []),
-]
-
-D3D10_DRIVER_TYPE = Enum("D3D10_DRIVER_TYPE", [
- "D3D10_DRIVER_TYPE_HARDWARE",
- "D3D10_DRIVER_TYPE_REFERENCE",
- "D3D10_DRIVER_TYPE_NULL",
- "D3D10_DRIVER_TYPE_SOFTWARE",
- "D3D10_DRIVER_TYPE_WARP",
-])
-
-
-d3d10 = API("d3d10")
-d3d10.add_functions([
- StdFunction(HRESULT, "D3D10CreateDevice", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (UINT, "Flags"), (UINT, "SDKVersion"), Out(Pointer(Pointer(ID3D10Device)), "ppDevice")]),
- StdFunction(HRESULT, "D3D10CreateDeviceAndSwapChain", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (UINT, "Flags"), (UINT, "SDKVersion"), (Pointer(DXGI_SWAP_CHAIN_DESC), "pSwapChainDesc"), Out(Pointer(Pointer(IDXGISwapChain)), "ppSwapChain"), Out(Pointer(Pointer(ID3D10Device)), "ppDevice")]),
- StdFunction(HRESULT, "D3D10CreateBlob", [(SIZE_T, "NumBytes"), Out(Pointer(LPD3D10BLOB), "ppBuffer")]),
-])
##########################################################################/
-from d3d10misc import d3d10
+from specs.d3d10misc import d3d10
from trace import DllTracer
+++ /dev/null
-##########################################################################
-#
-# Copyright 2008-2009 VMware, Inc.
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-"""d3d8.h"""
-
-from winapi import *
-from d3d8types import *
-from d3d8caps import *
-
-HRESULT = Enum("HRESULT", [
- "D3D_OK",
- "D3DERR_WRONGTEXTUREFORMAT",
- "D3DERR_UNSUPPORTEDCOLOROPERATION",
- "D3DERR_UNSUPPORTEDCOLORARG",
- "D3DERR_UNSUPPORTEDALPHAOPERATION",
- "D3DERR_UNSUPPORTEDALPHAARG",
- "D3DERR_TOOMANYOPERATIONS",
- "D3DERR_CONFLICTINGTEXTUREFILTER",
- "D3DERR_UNSUPPORTEDFACTORVALUE",
- "D3DERR_CONFLICTINGRENDERSTATE",
- "D3DERR_UNSUPPORTEDTEXTUREFILTER",
- "D3DERR_CONFLICTINGTEXTUREPALETTE",
- "D3DERR_DRIVERINTERNALERROR",
- "D3DERR_NOTFOUND",
- "D3DERR_MOREDATA",
- "D3DERR_DEVICELOST",
- "D3DERR_DEVICENOTRESET",
- "D3DERR_NOTAVAILABLE",
- "D3DERR_OUTOFVIDEOMEMORY",
- "D3DERR_INVALIDDEVICE",
- "D3DERR_INVALIDCALL",
- "D3DERR_DRIVERINVALIDCALL",
-])
-
-IDirect3D8 = Interface("IDirect3D8", IUnknown)
-IDirect3DDevice8 = Interface("IDirect3DDevice8", IUnknown)
-IDirect3DSwapChain8 = Interface("IDirect3DSwapChain8", IUnknown)
-IDirect3DResource8 = Interface("IDirect3DResource8", IUnknown)
-IDirect3DBaseTexture8 = Interface("IDirect3DBaseTexture8", IDirect3DResource8)
-IDirect3DTexture8 = Interface("IDirect3DTexture8", IDirect3DBaseTexture8)
-IDirect3DVolumeTexture8 = Interface("IDirect3DVolumeTexture8", IDirect3DBaseTexture8)
-IDirect3DCubeTexture8 = Interface("IDirect3DCubeTexture8", IDirect3DBaseTexture8)
-IDirect3DVertexBuffer8 = Interface("IDirect3DVertexBuffer8", IDirect3DResource8)
-IDirect3DIndexBuffer8 = Interface("IDirect3DIndexBuffer8", IDirect3DResource8)
-IDirect3DSurface8 = Interface("IDirect3DSurface8", IUnknown)
-IDirect3DVolume8 = Interface("IDirect3DVolume8", IUnknown)
-
-PDIRECT3D8 = WrapPointer(IDirect3D8)
-PDIRECT3DDEVICE8 = WrapPointer(IDirect3DDevice8)
-PDIRECT3DSWAPCHAIN8 = WrapPointer(IDirect3DSwapChain8)
-PDIRECT3DRESOURCE8 = WrapPointer(IDirect3DResource8)
-PDIRECT3DBASETEXTURE8 = WrapPointer(IDirect3DBaseTexture8)
-PDIRECT3DTEXTURE8 = WrapPointer(IDirect3DTexture8)
-PDIRECT3DVOLUMETEXTURE8 = WrapPointer(IDirect3DVolumeTexture8)
-PDIRECT3DCUBETEXTURE8 = WrapPointer(IDirect3DCubeTexture8)
-PDIRECT3DVERTEXBUFFER8 = WrapPointer(IDirect3DVertexBuffer8)
-PDIRECT3DINDEXBUFFER8 = WrapPointer(IDirect3DIndexBuffer8)
-PDIRECT3DSURFACE8 = WrapPointer(IDirect3DSurface8)
-PDIRECT3DVOLUME8 = WrapPointer(IDirect3DVolume8)
-
-IDirect3D8.methods += [
- Method(HRESULT, "RegisterSoftwareDevice", [(OpaquePointer(Void), "pInitializeFunction")]),
- Method(UINT, "GetAdapterCount", []),
- Method(HRESULT, "GetAdapterIdentifier", [(UINT, "Adapter"), (DWORD, "Flags"), Out(Pointer(D3DADAPTER_IDENTIFIER8), "pIdentifier")]),
- Method(UINT, "GetAdapterModeCount", [(UINT, "Adapter")]),
- Method(HRESULT, "EnumAdapterModes", [(UINT, "Adapter"), (UINT, "Mode"), Out(Pointer(D3DDISPLAYMODE), "pMode")]),
- Method(HRESULT, "GetAdapterDisplayMode", [(UINT, "Adapter"), Out(Pointer(D3DDISPLAYMODE), "pMode")]),
- Method(HRESULT, "CheckDeviceType", [(UINT, "Adapter"), (D3DDEVTYPE, "CheckType"), (D3DFORMAT, "DisplayFormat"), (D3DFORMAT, "BackBufferFormat"), (BOOL, "Windowed")]),
- Method(HRESULT, "CheckDeviceFormat", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), (D3DFORMAT, "AdapterFormat"), (DWORD, "Usage"), (D3DRESOURCETYPE, "RType"), (D3DFORMAT, "CheckFormat")]),
- Method(HRESULT, "CheckDeviceMultiSampleType", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), (D3DFORMAT, "SurfaceFormat"), (BOOL, "Windowed"), (D3DMULTISAMPLE_TYPE, "MultiSampleType")]),
- Method(HRESULT, "CheckDepthStencilMatch", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), (D3DFORMAT, "AdapterFormat"), (D3DFORMAT, "RenderTargetFormat"), (D3DFORMAT, "DepthStencilFormat")]),
- Method(HRESULT, "GetDeviceCaps", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), Out(Pointer(D3DCAPS8), "pCaps")]),
- Method(HMONITOR, "GetAdapterMonitor", [(UINT, "Adapter")]),
- Method(HRESULT, "CreateDevice", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), (HWND, "hFocusWindow"), (DWORD, "BehaviorFlags"), Out(Pointer(D3DPRESENT_PARAMETERS), "pPresentationParameters"), Out(Pointer(PDIRECT3DDEVICE8), "ppReturnedDeviceInterface")]),
-]
-
-IDirect3DDevice8.methods += [
- Method(HRESULT, "TestCooperativeLevel", []),
- Method(UINT, "GetAvailableTextureMem", []),
- Method(HRESULT, "ResourceManagerDiscardBytes", [(DWORD, "Bytes")]),
- Method(HRESULT, "GetDirect3D", [Out(Pointer(PDIRECT3D8), "ppD3D8")]),
- Method(HRESULT, "GetDeviceCaps", [Out(Pointer(D3DCAPS8), "pCaps")]),
- Method(HRESULT, "GetDisplayMode", [Out(Pointer(D3DDISPLAYMODE), "pMode")]),
- Method(HRESULT, "GetCreationParameters", [Out(Pointer(D3DDEVICE_CREATION_PARAMETERS), "pParameters")]),
- Method(HRESULT, "SetCursorProperties", [(UINT, "XHotSpot"), (UINT, "YHotSpot"), (PDIRECT3DSURFACE8, "pCursorBitmap")]),
- # XXX: There are different signatures of
- # IDirect3DDevice8::SetCursorPosition depending on the DXSDK version
- Method(Void, "SetCursorPosition", [(UINT, "XScreenSpace"), (UINT, "YScreenSpace"), (DWORD, "Flags")]),
- Method(Void, "SetCursorPosition", [(Int, "X"), (Int, "Y"), (DWORD, "Flags")]),
- Method(BOOL, "ShowCursor", [(BOOL, "bShow")]),
- Method(HRESULT, "CreateAdditionalSwapChain", [Out(Pointer(D3DPRESENT_PARAMETERS), "pPresentationParameters"), Out(Pointer(PDIRECT3DSWAPCHAIN8), "pSwapChain")]),
- Method(HRESULT, "Reset", [Out(Pointer(D3DPRESENT_PARAMETERS), "pPresentationParameters")]),
- Method(HRESULT, "Present", [(ConstPointer(RECT), "pSourceRect"), (ConstPointer(RECT), "pDestRect"), (HWND, "hDestWindowOverride"), (ConstPointer(RGNDATA), "pDirtyRegion")]),
- Method(HRESULT, "GetBackBuffer", [(UINT, "BackBuffer"), (D3DBACKBUFFER_TYPE, "Type"), Out(Pointer(PDIRECT3DSURFACE8), "ppBackBuffer")]),
- Method(HRESULT, "GetRasterStatus", [Out(Pointer(D3DRASTER_STATUS), "pRasterStatus")]),
- Method(Void, "SetGammaRamp", [(DWORD, "Flags"), (ConstPointer(D3DGAMMARAMP), "pRamp")]),
- Method(Void, "GetGammaRamp", [Out(Pointer(D3DGAMMARAMP), "pRamp")]),
- Method(HRESULT, "CreateTexture", [(UINT, "Width"), (UINT, "Height"), (UINT, "Levels"), (DWORD, "Usage"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DTEXTURE8), "ppTexture")]),
- Method(HRESULT, "CreateVolumeTexture", [(UINT, "Width"), (UINT, "Height"), (UINT, "Depth"), (UINT, "Levels"), (DWORD, "Usage"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DVOLUMETEXTURE8), "ppVolumeTexture")]),
- Method(HRESULT, "CreateCubeTexture", [(UINT, "EdgeLength"), (UINT, "Levels"), (DWORD, "Usage"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DCUBETEXTURE8), "ppCubeTexture")]),
- Method(HRESULT, "CreateVertexBuffer", [(UINT, "Length"), (DWORD, "Usage"), (DWORD, "FVF"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DVERTEXBUFFER8), "ppVertexBuffer")]),
- Method(HRESULT, "CreateIndexBuffer", [(UINT, "Length"), (DWORD, "Usage"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DINDEXBUFFER8), "ppIndexBuffer")]),
- Method(HRESULT, "CreateRenderTarget", [(UINT, "Width"), (UINT, "Height"), (D3DFORMAT, "Format"), (D3DMULTISAMPLE_TYPE, "MultiSample"), (BOOL, "Lockable"), Out(Pointer(PDIRECT3DSURFACE8), "ppSurface")]),
- Method(HRESULT, "CreateDepthStencilSurface", [(UINT, "Width"), (UINT, "Height"), (D3DFORMAT, "Format"), (D3DMULTISAMPLE_TYPE, "MultiSample"), Out(Pointer(PDIRECT3DSURFACE8), "ppSurface")]),
- Method(HRESULT, "CreateImageSurface", [(UINT, "Width"), (UINT, "Height"), (D3DFORMAT, "Format"), Out(Pointer(PDIRECT3DSURFACE8), "ppSurface")]),
- Method(HRESULT, "CopyRects", [(PDIRECT3DSURFACE8, "pSourceSurface"), (ConstPointer(RECT), "pSourceRectsArray"), (UINT, "cRects"), (PDIRECT3DSURFACE8, "pDestinationSurface"), (ConstPointer(POINT), "pDestPointsArray")]),
- Method(HRESULT, "UpdateTexture", [(PDIRECT3DBASETEXTURE8, "pSourceTexture"), (PDIRECT3DBASETEXTURE8, "pDestinationTexture")]),
- Method(HRESULT, "GetFrontBuffer", [(PDIRECT3DSURFACE8, "pDestSurface")]),
- Method(HRESULT, "SetRenderTarget", [(PDIRECT3DSURFACE8, "pRenderTarget"), (PDIRECT3DSURFACE8, "pNewZStencil")]),
- Method(HRESULT, "GetRenderTarget", [Out(Pointer(PDIRECT3DSURFACE8), "ppRenderTarget")]),
- Method(HRESULT, "GetDepthStencilSurface", [Out(Pointer(PDIRECT3DSURFACE8), "ppZStencilSurface")]),
- Method(HRESULT, "BeginScene", []),
- Method(HRESULT, "EndScene", []),
- Method(HRESULT, "Clear", [(DWORD, "Count"), (ConstPointer(D3DRECT), "pRects"), (D3DCLEAR, "Flags"), (D3DCOLOR, "Color"), (Float, "Z"), (DWORD, "Stencil")]),
- Method(HRESULT, "SetTransform", [(D3DTRANSFORMSTATETYPE, "State"), (ConstPointer(D3DMATRIX), "pMatrix")]),
- Method(HRESULT, "GetTransform", [(D3DTRANSFORMSTATETYPE, "State"), Out(Pointer(D3DMATRIX), "pMatrix")]),
- Method(HRESULT, "MultiplyTransform", [(D3DTRANSFORMSTATETYPE, "State"), (ConstPointer(D3DMATRIX), "pMatrix")]),
- Method(HRESULT, "SetViewport", [(ConstPointer(D3DVIEWPORT8), "pViewport")]),
- Method(HRESULT, "GetViewport", [Out(Pointer(D3DVIEWPORT8), "pViewport")]),
- Method(HRESULT, "SetMaterial", [(ConstPointer(D3DMATERIAL8), "pMaterial")]),
- Method(HRESULT, "GetMaterial", [Out(Pointer(D3DMATERIAL8), "pMaterial")]),
- Method(HRESULT, "SetLight", [(DWORD, "Index"), (ConstPointer(D3DLIGHT8), "pLight")]),
- Method(HRESULT, "GetLight", [(DWORD, "Index"), Out(Pointer(D3DLIGHT8), "pLight")]),
- Method(HRESULT, "LightEnable", [(DWORD, "Index"), (BOOL, "Enable")]),
- Method(HRESULT, "GetLightEnable", [(DWORD, "Index"), Out(Pointer(BOOL), "pEnable")]),
- Method(HRESULT, "SetClipPlane", [(DWORD, "Index"), (ConstPointer(Float), "pPlane")]),
- Method(HRESULT, "GetClipPlane", [(DWORD, "Index"), Out(Pointer(Float), "pPlane")]),
- Method(HRESULT, "SetRenderState", [(D3DRENDERSTATETYPE, "State"), (DWORD, "Value")]),
- Method(HRESULT, "GetRenderState", [(D3DRENDERSTATETYPE, "State"), Out(Pointer(DWORD), "pValue")]),
- Method(HRESULT, "BeginStateBlock", []),
- Method(HRESULT, "EndStateBlock", [Out(Pointer(DWORD), "pToken")]),
- Method(HRESULT, "ApplyStateBlock", [(DWORD, "Token")]),
- Method(HRESULT, "CaptureStateBlock", [(DWORD, "Token")]),
- Method(HRESULT, "DeleteStateBlock", [(DWORD, "Token")]),
- Method(HRESULT, "CreateStateBlock", [(D3DSTATEBLOCKTYPE, "Type"), Out(Pointer(DWORD), "pToken")]),
- Method(HRESULT, "SetClipStatus", [(ConstPointer(D3DCLIPSTATUS8), "pClipStatus")]),
- Method(HRESULT, "GetClipStatus", [Out(Pointer(D3DCLIPSTATUS8), "pClipStatus")]),
- Method(HRESULT, "GetTexture", [(DWORD, "Stage"), Out(Pointer(PDIRECT3DBASETEXTURE8), "ppTexture")]),
- Method(HRESULT, "SetTexture", [(DWORD, "Stage"), (PDIRECT3DBASETEXTURE8, "pTexture")]),
- Method(HRESULT, "GetTextureStageState", [(DWORD, "Stage"), (D3DTEXTURESTAGESTATETYPE, "Type"), Out(Pointer(DWORD), "pValue")]),
- Method(HRESULT, "SetTextureStageState", [(DWORD, "Stage"), (D3DTEXTURESTAGESTATETYPE, "Type"), (DWORD, "Value")]),
- Method(HRESULT, "ValidateDevice", [Out(Pointer(DWORD), "pNumPasses")]),
- Method(HRESULT, "GetInfo", [(DWORD, "DevInfoID"), Out(OpaquePointer(Void), "pDevInfoStruct"), (DWORD, "DevInfoStructSize")]),
- Method(HRESULT, "SetPaletteEntries", [(UINT, "PaletteNumber"), (ConstPointer(PALETTEENTRY), "pEntries")]),
- Method(HRESULT, "GetPaletteEntries", [(UINT, "PaletteNumber"), Out(Pointer(PALETTEENTRY), "pEntries")]),
- Method(HRESULT, "SetCurrentTexturePalette", [(UINT, "PaletteNumber")]),
- Method(HRESULT, "GetCurrentTexturePalette", [Out(Pointer(UINT), "PaletteNumber")]),
- Method(HRESULT, "DrawPrimitive", [(D3DPRIMITIVETYPE, "PrimitiveType"), (UINT, "StartVertex"), (UINT, "PrimitiveCount")]),
- Method(HRESULT, "DrawIndexedPrimitive", [(D3DPRIMITIVETYPE, "PrimitiveType"), (UINT, "minIndex"), (UINT, "NumVertices"), (UINT, "startIndex"), (UINT, "primCount")]),
- Method(HRESULT, "DrawPrimitiveUP", [(D3DPRIMITIVETYPE, "PrimitiveType"), (UINT, "PrimitiveCount"), (OpaquePointer(Const(Void)), "pVertexStreamZeroData"), (UINT, "VertexStreamZeroStride")]),
- Method(HRESULT, "DrawIndexedPrimitiveUP", [(D3DPRIMITIVETYPE, "PrimitiveType"), (UINT, "MinVertexIndex"), (UINT, "NumVertexIndices"), (UINT, "PrimitiveCount"), (OpaquePointer(Const(Void)), "pIndexData"), (D3DFORMAT, "IndexDataFormat"), (OpaquePointer(Const(Void)), "pVertexStreamZeroData"), (UINT, "VertexStreamZeroStride")]),
- Method(HRESULT, "ProcessVertices", [(UINT, "SrcStartIndex"), (UINT, "DestIndex"), (UINT, "VertexCount"), (PDIRECT3DVERTEXBUFFER8, "pDestBuffer"), (DWORD, "Flags")]),
- Method(HRESULT, "CreateVertexShader", [(ConstPointer(DWORD), "pDeclaration"), (ConstPointer(DWORD), "pFunction"), Out(Pointer(DWORD), "pHandle"), (DWORD, "Usage")]),
- Method(HRESULT, "SetVertexShader", [(DWORD, "Handle")]),
- Method(HRESULT, "GetVertexShader", [Out(Pointer(DWORD), "pHandle")]),
- Method(HRESULT, "DeleteVertexShader", [(DWORD, "Handle")]),
- Method(HRESULT, "SetVertexShaderConstant", [(DWORD, "Register"), (OpaquePointer(Const(Void)), "pConstantData"), (DWORD, "ConstantCount")]),
- Method(HRESULT, "GetVertexShaderConstant", [(DWORD, "Register"), Out(OpaquePointer(Void), "pConstantData"), (DWORD, "ConstantCount")]),
- Method(HRESULT, "GetVertexShaderDeclaration", [(DWORD, "Handle"), Out(OpaquePointer(Void), "pData"), Out(Pointer(DWORD), "pSizeOfData")]),
- Method(HRESULT, "GetVertexShaderFunction", [(DWORD, "Handle"), Out(OpaquePointer(Void), "pData"), Out(Pointer(DWORD), "pSizeOfData")]),
- Method(HRESULT, "SetStreamSource", [(UINT, "StreamNumber"), (PDIRECT3DVERTEXBUFFER8, "pStreamData"), (UINT, "Stride")]),
- Method(HRESULT, "GetStreamSource", [(UINT, "StreamNumber"), Out(Pointer(PDIRECT3DVERTEXBUFFER8), "ppStreamData"), Out(Pointer(UINT), "pStride")]),
- Method(HRESULT, "SetIndices", [(PDIRECT3DINDEXBUFFER8, "pIndexData"), (UINT, "BaseVertexIndex")]),
- Method(HRESULT, "GetIndices", [Out(Pointer(PDIRECT3DINDEXBUFFER8), "ppIndexData"), Out(Pointer(UINT), "pBaseVertexIndex")]),
- Method(HRESULT, "CreatePixelShader", [(ConstPointer(DWORD), "pFunction"), Out(Pointer(DWORD), "pHandle")]),
- Method(HRESULT, "SetPixelShader", [(DWORD, "Handle")]),
- Method(HRESULT, "GetPixelShader", [Out(Pointer(DWORD), "pHandle")]),
- Method(HRESULT, "DeletePixelShader", [(DWORD, "Handle")]),
- Method(HRESULT, "SetPixelShaderConstant", [(DWORD, "Register"), (OpaquePointer(Const(Void)), "pConstantData"), (DWORD, "ConstantCount")]),
- Method(HRESULT, "GetPixelShaderConstant", [(DWORD, "Register"), Out(OpaquePointer(Void), "pConstantData"), (DWORD, "ConstantCount")]),
- Method(HRESULT, "GetPixelShaderFunction", [(DWORD, "Handle"), Out(OpaquePointer(Void), "pData"), Out(Pointer(DWORD), "pSizeOfData")]),
- Method(HRESULT, "DrawRectPatch", [(UINT, "Handle"), (ConstPointer(Float), "pNumSegs"), (ConstPointer(D3DRECTPATCH_INFO), "pRectPatchInfo")]),
- Method(HRESULT, "DrawTriPatch", [(UINT, "Handle"), (ConstPointer(Float), "pNumSegs"), (ConstPointer(D3DTRIPATCH_INFO), "pTriPatchInfo")]),
- Method(HRESULT, "DeletePatch", [(UINT, "Handle")]),
-]
-
-IDirect3DSwapChain8.methods += [
- Method(HRESULT, "Present", [(ConstPointer(RECT), "pSourceRect"), (ConstPointer(RECT), "pDestRect"), (HWND, "hDestWindowOverride"), (ConstPointer(RGNDATA), "pDirtyRegion")]),
- Method(HRESULT, "GetBackBuffer", [(UINT, "BackBuffer"), (D3DBACKBUFFER_TYPE, "Type"), Out(Pointer(PDIRECT3DSURFACE8), "ppBackBuffer")]),
-]
-
-IDirect3DResource8.methods += [
- Method(HRESULT, "GetDevice", [Out(Pointer(PDIRECT3DDEVICE8), "ppDevice")]),
- Method(HRESULT, "SetPrivateData", [(REFGUID, "refguid"), (OpaquePointer(Const(Void)), "pData"), (DWORD, "SizeOfData"), (DWORD, "Flags")]),
- Method(HRESULT, "GetPrivateData", [(REFGUID, "refguid"), Out(OpaquePointer(Void), "pData"), Out(Pointer(DWORD), "pSizeOfData")]),
- Method(HRESULT, "FreePrivateData", [(REFGUID, "refguid")]),
- Method(DWORD, "SetPriority", [(DWORD, "PriorityNew")]),
- Method(DWORD, "GetPriority", []),
- Method(Void, "PreLoad", []),
- Method(D3DRESOURCETYPE, "GetType", []),
-]
-
-IDirect3DBaseTexture8.methods += [
- Method(DWORD, "SetLOD", [(DWORD, "LODNew")]),
- Method(DWORD, "GetLOD", []),
- Method(DWORD, "GetLevelCount", []),
-]
-
-IDirect3DTexture8.methods += [
- Method(HRESULT, "GetLevelDesc", [(UINT, "Level"), Out(Pointer(D3DSURFACE_DESC), "pDesc")]),
- Method(HRESULT, "GetSurfaceLevel", [(UINT, "Level"), Out(Pointer(PDIRECT3DSURFACE8), "ppSurfaceLevel")]),
- Method(HRESULT, "LockRect", [(UINT, "Level"), Out(Pointer(D3DLOCKED_RECT), "pLockedRect"), (ConstPointer(RECT), "pRect"), (DWORD, "Flags")]),
- Method(HRESULT, "UnlockRect", [(UINT, "Level")]),
- Method(HRESULT, "AddDirtyRect", [(ConstPointer(RECT), "pDirtyRect")]),
-]
-
-IDirect3DVolumeTexture8.methods += [
- Method(HRESULT, "GetLevelDesc", [(UINT, "Level"), Out(Pointer(D3DVOLUME_DESC), "pDesc")]),
- Method(HRESULT, "GetVolumeLevel", [(UINT, "Level"), Out(Pointer(PDIRECT3DVOLUME8), "ppVolumeLevel")]),
- Method(HRESULT, "LockBox", [(UINT, "Level"), Out(Pointer(D3DLOCKED_BOX), "pLockedVolume"), (ConstPointer(D3DBOX), "pBox"), (DWORD, "Flags")]),
- Method(HRESULT, "UnlockBox", [(UINT, "Level")]),
- Method(HRESULT, "AddDirtyBox", [(ConstPointer(D3DBOX), "pDirtyBox")]),
-]
-
-IDirect3DCubeTexture8.methods += [
- Method(HRESULT, "GetLevelDesc", [(UINT, "Level"), Out(Pointer(D3DSURFACE_DESC), "pDesc")]),
- Method(HRESULT, "GetCubeMapSurface", [(D3DCUBEMAP_FACES, "FaceType"), (UINT, "Level"), Out(Pointer(PDIRECT3DSURFACE8), "ppCubeMapSurface")]),
- Method(HRESULT, "LockRect", [(D3DCUBEMAP_FACES, "FaceType"), (UINT, "Level"), Out(Pointer(D3DLOCKED_RECT), "pLockedRect"), (ConstPointer(RECT), "pRect"), (DWORD, "Flags")]),
- Method(HRESULT, "UnlockRect", [(D3DCUBEMAP_FACES, "FaceType"), (UINT, "Level")]),
- Method(HRESULT, "AddDirtyRect", [(D3DCUBEMAP_FACES, "FaceType"), (ConstPointer(RECT), "pDirtyRect")]),
-]
-
-IDirect3DVertexBuffer8.methods += [
- Method(HRESULT, "Lock", [(UINT, "OffsetToLock"), (UINT, "SizeToLock"), Out(Pointer(Pointer(BYTE)), "ppbData"), (DWORD, "Flags")]),
- Method(HRESULT, "Unlock", []),
- Method(HRESULT, "GetDesc", [Out(Pointer(D3DVERTEXBUFFER_DESC), "pDesc")]),
-]
-
-IDirect3DIndexBuffer8.methods += [
- Method(HRESULT, "Lock", [(UINT, "OffsetToLock"), (UINT, "SizeToLock"), Out(Pointer(Pointer(BYTE)), "ppbData"), (DWORD, "Flags")]),
- Method(HRESULT, "Unlock", []),
- Method(HRESULT, "GetDesc", [Out(Pointer(D3DINDEXBUFFER_DESC), "pDesc")]),
-]
-
-IDirect3DSurface8.methods += [
- Method(HRESULT, "GetDevice", [Out(Pointer(PDIRECT3DDEVICE8), "ppDevice")]),
- Method(HRESULT, "SetPrivateData", [(REFGUID, "refguid"), (OpaquePointer(Const(Void)), "pData"), (DWORD, "SizeOfData"), (DWORD, "Flags")]),
- Method(HRESULT, "GetPrivateData", [(REFGUID, "refguid"), Out(OpaquePointer(Void), "pData"), Out(Pointer(DWORD), "pSizeOfData")]),
- Method(HRESULT, "FreePrivateData", [(REFGUID, "refguid")]),
- Method(HRESULT, "GetContainer", [(REFIID, "riid"), Out(Pointer(OpaquePointer(Void)), "ppContainer")]),
- Method(HRESULT, "GetDesc", [Out(Pointer(D3DSURFACE_DESC), "pDesc")]),
- Method(HRESULT, "LockRect", [Out(Pointer(D3DLOCKED_RECT), "pLockedRect"), (ConstPointer(RECT), "pRect"), (DWORD, "Flags")]),
- Method(HRESULT, "UnlockRect", []),
-]
-
-IDirect3DVolume8.methods += [
- Method(HRESULT, "GetDevice", [Out(Pointer(PDIRECT3DDEVICE8), "ppDevice")]),
- Method(HRESULT, "SetPrivateData", [(REFGUID, "refguid"), (OpaquePointer(Const(Void)), "pData"), (DWORD, "SizeOfData"), (DWORD, "Flags")]),
- Method(HRESULT, "GetPrivateData", [(REFGUID, "refguid"), Out(OpaquePointer(Void), "pData"), Out(Pointer(DWORD), "pSizeOfData")]),
- Method(HRESULT, "FreePrivateData", [(REFGUID, "refguid")]),
- Method(HRESULT, "GetContainer", [(REFIID, "riid"), Out(Pointer(OpaquePointer(Void)), "ppContainer")]),
- Method(HRESULT, "GetDesc", [Out(Pointer(D3DVOLUME_DESC), "pDesc")]),
- Method(HRESULT, "LockBox", [Out(Pointer(D3DLOCKED_BOX), "pLockedVolume"), (ConstPointer(D3DBOX), "pBox"), (DWORD, "Flags")]),
- Method(HRESULT, "UnlockBox", []),
-]
-
-d3d8 = API("d3d8")
-d3d8.add_functions([
- StdFunction(PDIRECT3D8, "Direct3DCreate8", [(UINT, "SDKVersion")]),
-])
+++ /dev/null
-##########################################################################
-#
-# Copyright 2008-2009 VMware, Inc.
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-"""d3d8caps.h"""
-
-from winapi import *
-from d3d8types import *
-
-D3DCAPS = Flags(DWORD, [
- "D3DCAPS_READ_SCANLINE",
-])
-
-D3DCAPS2 = Flags(DWORD, [
- "D3DCAPS2_NO2DDURING3DSCENE",
- "D3DCAPS2_FULLSCREENGAMMA",
- "D3DCAPS2_CANRENDERWINDOWED",
- "D3DCAPS2_CANCALIBRATEGAMMA",
- "D3DCAPS2_RESERVED",
- "D3DCAPS2_CANMANAGERESOURCE",
- "D3DCAPS2_DYNAMICTEXTURES",
-])
-
-D3DCAPS3 = Flags(DWORD, [
- "D3DCAPS3_RESERVED",
- "D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD",
-])
-
-D3DPRESENT_INTERVAL = Flags(DWORD, [
- "D3DPRESENT_INTERVAL_DEFAULT",
- "D3DPRESENT_INTERVAL_ONE",
- "D3DPRESENT_INTERVAL_TWO",
- "D3DPRESENT_INTERVAL_THREE",
- "D3DPRESENT_INTERVAL_FOUR",
- "D3DPRESENT_INTERVAL_IMMEDIATE",
-])
-
-D3DCURSORCAPS = Flags(DWORD, [
- "D3DCURSORCAPS_COLOR",
- "D3DCURSORCAPS_LOWRES",
-])
-
-D3DDEVCAPS = Flags(DWORD, [
- "D3DDEVCAPS_EXECUTESYSTEMMEMORY",
- "D3DDEVCAPS_EXECUTEVIDEOMEMORY",
- "D3DDEVCAPS_TLVERTEXSYSTEMMEMORY",
- "D3DDEVCAPS_TLVERTEXVIDEOMEMORY",
- "D3DDEVCAPS_TEXTURESYSTEMMEMORY",
- "D3DDEVCAPS_TEXTUREVIDEOMEMORY",
- "D3DDEVCAPS_DRAWPRIMTLVERTEX",
- "D3DDEVCAPS_CANRENDERAFTERFLIP",
- "D3DDEVCAPS_TEXTURENONLOCALVIDMEM",
- "D3DDEVCAPS_DRAWPRIMITIVES2",
- "D3DDEVCAPS_SEPARATETEXTUREMEMORIES",
- "D3DDEVCAPS_DRAWPRIMITIVES2EX",
- "D3DDEVCAPS_HWTRANSFORMANDLIGHT",
- "D3DDEVCAPS_CANBLTSYSTONONLOCAL",
- "D3DDEVCAPS_HWRASTERIZATION",
- "D3DDEVCAPS_PUREDEVICE",
- "D3DDEVCAPS_QUINTICRTPATCHES",
- "D3DDEVCAPS_RTPATCHES",
- "D3DDEVCAPS_RTPATCHHANDLEZERO",
- "D3DDEVCAPS_NPATCHES",
-])
-
-D3DPMISCCAPS = Flags(DWORD, [
- "D3DPMISCCAPS_MASKZ",
- "D3DPMISCCAPS_LINEPATTERNREP",
- "D3DPMISCCAPS_CULLNONE",
- "D3DPMISCCAPS_CULLCW",
- "D3DPMISCCAPS_CULLCCW",
- "D3DPMISCCAPS_COLORWRITEENABLE",
- "D3DPMISCCAPS_CLIPPLANESCALEDPOINTS",
- "D3DPMISCCAPS_CLIPTLVERTS",
- "D3DPMISCCAPS_TSSARGTEMP",
- "D3DPMISCCAPS_BLENDOP",
- "D3DPMISCCAPS_NULLREFERENCE",
-])
-
-D3DLINECAPS = Flags(DWORD, [
- "D3DLINECAPS_TEXTURE",
- "D3DLINECAPS_ZTEST",
- "D3DLINECAPS_BLEND",
- "D3DLINECAPS_ALPHACMP",
- "D3DLINECAPS_FOG",
-])
-
-D3DPRASTERCAPS = Flags(DWORD, [
- "D3DPRASTERCAPS_DITHER",
- "D3DPRASTERCAPS_PAT",
- "D3DPRASTERCAPS_ZTEST",
- "D3DPRASTERCAPS_FOGVERTEX",
- "D3DPRASTERCAPS_FOGTABLE",
- "D3DPRASTERCAPS_ANTIALIASEDGES",
- "D3DPRASTERCAPS_MIPMAPLODBIAS",
- "D3DPRASTERCAPS_ZBIAS",
- "D3DPRASTERCAPS_ZBUFFERLESSHSR",
- "D3DPRASTERCAPS_FOGRANGE",
- "D3DPRASTERCAPS_ANISOTROPY",
- "D3DPRASTERCAPS_WBUFFER",
- "D3DPRASTERCAPS_WFOG",
- "D3DPRASTERCAPS_ZFOG",
- "D3DPRASTERCAPS_COLORPERSPECTIVE",
- "D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE",
-])
-
-D3DPCMPCAPS = Flags(DWORD, [
- "D3DPCMPCAPS_NEVER",
- "D3DPCMPCAPS_LESS",
- "D3DPCMPCAPS_EQUAL",
- "D3DPCMPCAPS_LESSEQUAL",
- "D3DPCMPCAPS_GREATER",
- "D3DPCMPCAPS_NOTEQUAL",
- "D3DPCMPCAPS_GREATEREQUAL",
- "D3DPCMPCAPS_ALWAYS",
-])
-
-D3DPBLENDCAPS = Flags(DWORD, [
- "D3DPBLENDCAPS_ZERO",
- "D3DPBLENDCAPS_ONE",
- "D3DPBLENDCAPS_SRCCOLOR",
- "D3DPBLENDCAPS_INVSRCCOLOR",
- "D3DPBLENDCAPS_SRCALPHA",
- "D3DPBLENDCAPS_INVSRCALPHA",
- "D3DPBLENDCAPS_DESTALPHA",
- "D3DPBLENDCAPS_INVDESTALPHA",
- "D3DPBLENDCAPS_DESTCOLOR",
- "D3DPBLENDCAPS_INVDESTCOLOR",
- "D3DPBLENDCAPS_SRCALPHASAT",
- "D3DPBLENDCAPS_BOTHSRCALPHA",
- "D3DPBLENDCAPS_BOTHINVSRCALPHA",
-])
-
-D3DPSHADECAPS = Flags(DWORD, [
- "D3DPSHADECAPS_COLORGOURAUDRGB",
- "D3DPSHADECAPS_SPECULARGOURAUDRGB",
- "D3DPSHADECAPS_ALPHAGOURAUDBLEND",
- "D3DPSHADECAPS_FOGGOURAUD",
-])
-
-D3DPTEXTURECAPS = Flags(DWORD, [
- "D3DPTEXTURECAPS_PERSPECTIVE",
- "D3DPTEXTURECAPS_POW2",
- "D3DPTEXTURECAPS_ALPHA",
- "D3DPTEXTURECAPS_SQUAREONLY",
- "D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE",
- "D3DPTEXTURECAPS_ALPHAPALETTE",
- "D3DPTEXTURECAPS_NONPOW2CONDITIONAL",
- "D3DPTEXTURECAPS_PROJECTED",
- "D3DPTEXTURECAPS_CUBEMAP",
- "D3DPTEXTURECAPS_VOLUMEMAP",
- "D3DPTEXTURECAPS_MIPMAP",
- "D3DPTEXTURECAPS_MIPVOLUMEMAP",
- "D3DPTEXTURECAPS_MIPCUBEMAP",
- "D3DPTEXTURECAPS_CUBEMAP_POW2",
- "D3DPTEXTURECAPS_VOLUMEMAP_POW2",
-])
-
-D3DPTFILTERCAPS = Flags(DWORD, [
- "D3DPTFILTERCAPS_MINFPOINT",
- "D3DPTFILTERCAPS_MINFLINEAR",
- "D3DPTFILTERCAPS_MINFANISOTROPIC",
- "D3DPTFILTERCAPS_MIPFPOINT",
- "D3DPTFILTERCAPS_MIPFLINEAR",
- "D3DPTFILTERCAPS_MAGFPOINT",
- "D3DPTFILTERCAPS_MAGFLINEAR",
- "D3DPTFILTERCAPS_MAGFANISOTROPIC",
- "D3DPTFILTERCAPS_MAGFAFLATCUBIC",
- "D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC",
-])
-
-D3DPTADDRESSCAPS = Flags(DWORD, [
- "D3DPTADDRESSCAPS_WRAP",
- "D3DPTADDRESSCAPS_MIRROR",
- "D3DPTADDRESSCAPS_CLAMP",
- "D3DPTADDRESSCAPS_BORDER",
- "D3DPTADDRESSCAPS_INDEPENDENTUV",
- "D3DPTADDRESSCAPS_MIRRORONCE",
-])
-
-D3DSTENCILCAPS = Flags(DWORD, [
- "D3DSTENCILCAPS_KEEP",
- "D3DSTENCILCAPS_ZERO",
- "D3DSTENCILCAPS_REPLACE",
- "D3DSTENCILCAPS_INCRSAT",
- "D3DSTENCILCAPS_DECRSAT",
- "D3DSTENCILCAPS_INVERT",
- "D3DSTENCILCAPS_INCR",
- "D3DSTENCILCAPS_DECR",
-])
-
-D3DTEXOPCAPS = Flags(DWORD, [
- "D3DTEXOPCAPS_DISABLE",
- "D3DTEXOPCAPS_SELECTARG1",
- "D3DTEXOPCAPS_SELECTARG2",
- "D3DTEXOPCAPS_MODULATE",
- "D3DTEXOPCAPS_MODULATE2X",
- "D3DTEXOPCAPS_MODULATE4X",
- "D3DTEXOPCAPS_ADD",
- "D3DTEXOPCAPS_ADDSIGNED",
- "D3DTEXOPCAPS_ADDSIGNED2X",
- "D3DTEXOPCAPS_SUBTRACT",
- "D3DTEXOPCAPS_ADDSMOOTH",
- "D3DTEXOPCAPS_BLENDDIFFUSEALPHA",
- "D3DTEXOPCAPS_BLENDTEXTUREALPHA",
- "D3DTEXOPCAPS_BLENDFACTORALPHA",
- "D3DTEXOPCAPS_BLENDTEXTUREALPHAPM",
- "D3DTEXOPCAPS_BLENDCURRENTALPHA",
- "D3DTEXOPCAPS_PREMODULATE",
- "D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR",
- "D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA",
- "D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR",
- "D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA",
- "D3DTEXOPCAPS_BUMPENVMAP",
- "D3DTEXOPCAPS_BUMPENVMAPLUMINANCE",
- "D3DTEXOPCAPS_DOTPRODUCT3",
- "D3DTEXOPCAPS_MULTIPLYADD",
- "D3DTEXOPCAPS_LERP",
-])
-
-D3DFVFCAPS = Flags(DWORD, [
- "D3DFVFCAPS_TEXCOORDCOUNTMASK",
- "D3DFVFCAPS_DONOTSTRIPELEMENTS",
- "D3DFVFCAPS_PSIZE",
-])
-
-D3DVTXPCAPS = Flags(DWORD, [
- "D3DVTXPCAPS_TEXGEN",
- "D3DVTXPCAPS_MATERIALSOURCE7",
- "D3DVTXPCAPS_DIRECTIONALLIGHTS",
- "D3DVTXPCAPS_POSITIONALLIGHTS",
- "D3DVTXPCAPS_LOCALVIEWER",
- "D3DVTXPCAPS_TWEENING",
- "D3DVTXPCAPS_NO_VSDT_UBYTE4",
-])
-
-#D3DPS_VERSION = Enum("DWORD", [
-# "D3DPS_VERSION(0,0)",
-# "D3DPS_VERSION(1,0)",
-# "D3DPS_VERSION(1,1)",
-# "D3DPS_VERSION(1,2)",
-# "D3DPS_VERSION(1,3)",
-# "D3DPS_VERSION(1,4)",
-# "D3DPS_VERSION(2,0)",
-# "D3DPS_VERSION(3,0)",
-#])
-D3DPS_VERSION = DWORD
-
-#D3DVS_VERSION = Enum("DWORD", [
-# "D3DVS_VERSION(0,0)",
-# "D3DVS_VERSION(1,0)",
-# "D3DVS_VERSION(1,1)",
-# "D3DVS_VERSION(2,0)",
-# "D3DVS_VERSION(3,0)",
-#])
-D3DVS_VERSION = DWORD
-
-
-D3DCAPS8 = Struct("D3DCAPS8", [
- (D3DDEVTYPE, "DeviceType"),
- (UINT, "AdapterOrdinal"),
- (D3DCAPS, "Caps"),
- (D3DCAPS2, "Caps2"),
- (D3DCAPS3, "Caps3"),
- (D3DPRESENT_INTERVAL, "PresentationIntervals"),
- (D3DCURSORCAPS, "CursorCaps"),
- (D3DDEVCAPS, "DevCaps"),
- (D3DPMISCCAPS, "PrimitiveMiscCaps"),
- (D3DPRASTERCAPS, "RasterCaps"),
- (D3DPCMPCAPS, "ZCmpCaps"),
- (D3DPBLENDCAPS, "SrcBlendCaps"),
- (D3DPBLENDCAPS, "DestBlendCaps"),
- (D3DPCMPCAPS, "AlphaCmpCaps"),
- (D3DPSHADECAPS, "ShadeCaps"),
- (D3DPTEXTURECAPS, "TextureCaps"),
- (D3DPTFILTERCAPS, "TextureFilterCaps"),
- (D3DPTFILTERCAPS, "CubeTextureFilterCaps"),
- (D3DPTFILTERCAPS, "VolumeTextureFilterCaps"),
- (D3DPTADDRESSCAPS, "TextureAddressCaps"),
- (D3DPTADDRESSCAPS, "VolumeTextureAddressCaps"),
- (D3DLINECAPS, "LineCaps"),
- (DWORD, "MaxTextureWidth"),
- (DWORD, "MaxTextureHeight"),
- (DWORD, "MaxVolumeExtent"),
- (DWORD, "MaxTextureRepeat"),
- (DWORD, "MaxTextureAspectRatio"),
- (DWORD, "MaxAnisotropy"),
- (Float, "MaxVertexW"),
- (Float, "GuardBandLeft"),
- (Float, "GuardBandTop"),
- (Float, "GuardBandRight"),
- (Float, "GuardBandBottom"),
- (Float, "ExtentsAdjust"),
- (D3DSTENCILCAPS, "StencilCaps"),
- (D3DFVFCAPS, "FVFCaps"),
- (D3DTEXOPCAPS, "TextureOpCaps"),
- (DWORD, "MaxTextureBlendStages"),
- (DWORD, "MaxSimultaneousTextures"),
- (D3DVTXPCAPS, "VertexProcessingCaps"),
- (DWORD, "MaxActiveLights"),
- (DWORD, "MaxUserClipPlanes"),
- (DWORD, "MaxVertexBlendMatrices"),
- (DWORD, "MaxVertexBlendMatrixIndex"),
- (Float, "MaxPointSize"),
- (DWORD, "MaxPrimitiveCount"),
- (DWORD, "MaxVertexIndex"),
- (DWORD, "MaxStreams"),
- (DWORD, "MaxStreamStride"),
- (D3DVS_VERSION, "VertexShaderVersion"),
- (DWORD, "MaxVertexShaderConst"),
- (D3DPS_VERSION, "PixelShaderVersion"),
- (Float, "MaxPixelShaderValue"),
-])
-
##########################################################################/
-from d3d8 import d3d8
+from specs.d3d8 import d3d8
from trace import DllTracer
+++ /dev/null
-##########################################################################
-#
-# Copyright 2008-2009 VMware, Inc.
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-"""d3d8types.h"""
-
-from winapi import *
-
-D3DCOLOR = Alias("D3DCOLOR", DWORD)
-
-D3DVECTOR = Struct("D3DVECTOR", [
- (Float, "x"),
- (Float, "y"),
- (Float, "z"),
-])
-
-D3DCOLORVALUE = Struct("D3DCOLORVALUE", [
- (Float, "r"),
- (Float, "g"),
- (Float, "b"),
- (Float, "a"),
-])
-
-D3DRECT = Struct("D3DRECT", [
- (LONG, "x1"),
- (LONG, "y1"),
- (LONG, "x2"),
- (LONG, "y2"),
-])
-
-D3DMATRIX = Struct("D3DMATRIX", [
- (Array(Array(Float, "4"), "4"), "m"),
-])
-
-D3DVIEWPORT8 = Struct("D3DVIEWPORT8", [
- (DWORD, "X"),
- (DWORD, "Y"),
- (DWORD, "Width"),
- (DWORD, "Height"),
- (Float, "MinZ"),
- (Float, "MaxZ"),
-])
-
-D3DCLIP = Flags(DWORD, [
- "D3DCLIPPLANE0",
- "D3DCLIPPLANE1",
- "D3DCLIPPLANE2",
- "D3DCLIPPLANE3",
- "D3DCLIPPLANE4",
- "D3DCLIPPLANE5",
-])
-
-D3DCS = Flags(DWORD, [
- "D3DCS_ALL",
- "D3DCS_LEFT",
- "D3DCS_RIGHT",
- "D3DCS_TOP",
- "D3DCS_BOTTOM",
- "D3DCS_FRONT",
- "D3DCS_BACK",
- "D3DCS_PLANE0",
- "D3DCS_PLANE1",
- "D3DCS_PLANE2",
- "D3DCS_PLANE3",
- "D3DCS_PLANE4",
- "D3DCS_PLANE5",
-])
-
-D3DCLIPSTATUS8 = Struct("D3DCLIPSTATUS8", [
- (DWORD, "ClipUnion"),
- (DWORD, "ClipIntersection"),
-])
-
-D3DMATERIAL8 = Struct("D3DMATERIAL8", [
- (D3DCOLORVALUE, "Diffuse"),
- (D3DCOLORVALUE, "Ambient"),
- (D3DCOLORVALUE, "Specular"),
- (D3DCOLORVALUE, "Emissive"),
- (Float, "Power"),
-])
-
-D3DLIGHTTYPE = Enum("D3DLIGHTTYPE", [
- "D3DLIGHT_POINT",
- "D3DLIGHT_SPOT",
- "D3DLIGHT_DIRECTIONAL",
-])
-
-D3DLIGHT8 = Struct("D3DLIGHT8", [
- (D3DLIGHTTYPE, "Type"),
- (D3DCOLORVALUE, "Diffuse"),
- (D3DCOLORVALUE, "Specular"),
- (D3DCOLORVALUE, "Ambient"),
- (D3DVECTOR, "Position"),
- (D3DVECTOR, "Direction"),
- (Float, "Range"),
- (Float, "Falloff"),
- (Float, "Attenuation0"),
- (Float, "Attenuation1"),
- (Float, "Attenuation2"),
- (Float, "Theta"),
- (Float, "Phi"),
-])
-
-D3DCLEAR = Flags(DWORD, [
- "D3DCLEAR_TARGET",
- "D3DCLEAR_ZBUFFER",
- "D3DCLEAR_STENCIL",
-])
-
-D3DSHADEMODE = Enum("D3DSHADEMODE", [
- "D3DSHADE_FLAT",
- "D3DSHADE_GOURAUD",
- "D3DSHADE_PHONG",
-])
-
-D3DFILLMODE = Enum("D3DFILLMODE", [
- "D3DFILL_POINT",
- "D3DFILL_WIREFRAME",
- "D3DFILL_SOLID",
-])
-
-D3DLINEPATTERN = Struct("D3DLINEPATTERN", [
- (WORD, "wRepeatFactor"),
- (WORD, "wLinePattern"),
-])
-
-D3DBLEND = Enum("D3DBLEND", [
- "D3DBLEND_ZERO",
- "D3DBLEND_ONE",
- "D3DBLEND_SRCCOLOR",
- "D3DBLEND_INVSRCCOLOR",
- "D3DBLEND_SRCALPHA",
- "D3DBLEND_INVSRCALPHA",
- "D3DBLEND_DESTALPHA",
- "D3DBLEND_INVDESTALPHA",
- "D3DBLEND_DESTCOLOR",
- "D3DBLEND_INVDESTCOLOR",
- "D3DBLEND_SRCALPHASAT",
- "D3DBLEND_BOTHSRCALPHA",
- "D3DBLEND_BOTHINVSRCALPHA",
-])
-
-D3DBLENDOP = Enum("D3DBLENDOP", [
- "D3DBLENDOP_ADD",
- "D3DBLENDOP_SUBTRACT",
- "D3DBLENDOP_REVSUBTRACT",
- "D3DBLENDOP_MIN",
- "D3DBLENDOP_MAX",
-])
-
-D3DTEXTUREADDRESS = Enum("D3DTEXTUREADDRESS", [
- "D3DTADDRESS_WRAP",
- "D3DTADDRESS_MIRROR",
- "D3DTADDRESS_CLAMP",
- "D3DTADDRESS_BORDER",
- "D3DTADDRESS_MIRRORONCE",
-])
-
-D3DCULL = Enum("D3DCULL", [
- "D3DCULL_NONE",
- "D3DCULL_CW",
- "D3DCULL_CCW",
-])
-
-D3DCMPFUNC = Enum("D3DCMPFUNC", [
- "D3DCMP_NEVER",
- "D3DCMP_LESS",
- "D3DCMP_EQUAL",
- "D3DCMP_LESSEQUAL",
- "D3DCMP_GREATER",
- "D3DCMP_NOTEQUAL",
- "D3DCMP_GREATEREQUAL",
- "D3DCMP_ALWAYS",
-])
-
-D3DSTENCILOP = Enum("D3DSTENCILOP", [
- "D3DSTENCILOP_KEEP",
- "D3DSTENCILOP_ZERO",
- "D3DSTENCILOP_REPLACE",
- "D3DSTENCILOP_INCRSAT",
- "D3DSTENCILOP_DECRSAT",
- "D3DSTENCILOP_INVERT",
- "D3DSTENCILOP_INCR",
- "D3DSTENCILOP_DECR",
-])
-
-D3DFOGMODE = Enum("D3DFOGMODE", [
- "D3DFOG_NONE",
- "D3DFOG_EXP",
- "D3DFOG_EXP2",
- "D3DFOG_LINEAR",
-])
-
-D3DZBUFFERTYPE = Enum("D3DZBUFFERTYPE", [
- "D3DZB_FALSE",
- "D3DZB_TRUE",
- "D3DZB_USEW",
-])
-
-D3DPRIMITIVETYPE = Enum("D3DPRIMITIVETYPE", [
- "D3DPT_POINTLIST",
- "D3DPT_LINELIST",
- "D3DPT_LINESTRIP",
- "D3DPT_TRIANGLELIST",
- "D3DPT_TRIANGLESTRIP",
- "D3DPT_TRIANGLEFAN",
-])
-
-D3DTRANSFORMSTATETYPE = Enum("D3DTRANSFORMSTATETYPE", [
- "D3DTS_VIEW",
- "D3DTS_PROJECTION",
- "D3DTS_TEXTURE0",
- "D3DTS_TEXTURE1",
- "D3DTS_TEXTURE2",
- "D3DTS_TEXTURE3",
- "D3DTS_TEXTURE4",
- "D3DTS_TEXTURE5",
- "D3DTS_TEXTURE6",
- "D3DTS_TEXTURE7",
-])
-
-D3DTS = Flags(DWORD, [
- "D3DTS_WORLD",
- "D3DTS_WORLD1",
- "D3DTS_WORLD2",
- "D3DTS_WORLD3",
-])
-
-D3DRENDERSTATETYPE = Enum("D3DRENDERSTATETYPE", [
- "D3DRS_ZENABLE",
- "D3DRS_FILLMODE",
- "D3DRS_SHADEMODE",
- "D3DRS_LINEPATTERN",
- "D3DRS_ZWRITEENABLE",
- "D3DRS_ALPHATESTENABLE",
- "D3DRS_LASTPIXEL",
- "D3DRS_SRCBLEND",
- "D3DRS_DESTBLEND",
- "D3DRS_CULLMODE",
- "D3DRS_ZFUNC",
- "D3DRS_ALPHAREF",
- "D3DRS_ALPHAFUNC",
- "D3DRS_DITHERENABLE",
- "D3DRS_ALPHABLENDENABLE",
- "D3DRS_FOGENABLE",
- "D3DRS_SPECULARENABLE",
- "D3DRS_ZVISIBLE",
- "D3DRS_FOGCOLOR",
- "D3DRS_FOGTABLEMODE",
- "D3DRS_FOGSTART",
- "D3DRS_FOGEND",
- "D3DRS_FOGDENSITY",
- "D3DRS_EDGEANTIALIAS",
- "D3DRS_ZBIAS",
- "D3DRS_RANGEFOGENABLE",
- "D3DRS_STENCILENABLE",
- "D3DRS_STENCILFAIL",
- "D3DRS_STENCILZFAIL",
- "D3DRS_STENCILPASS",
- "D3DRS_STENCILFUNC",
- "D3DRS_STENCILREF",
- "D3DRS_STENCILMASK",
- "D3DRS_STENCILWRITEMASK",
- "D3DRS_TEXTUREFACTOR",
- "D3DRS_WRAP0",
- "D3DRS_WRAP1",
- "D3DRS_WRAP2",
- "D3DRS_WRAP3",
- "D3DRS_WRAP4",
- "D3DRS_WRAP5",
- "D3DRS_WRAP6",
- "D3DRS_WRAP7",
- "D3DRS_CLIPPING",
- "D3DRS_LIGHTING",
- "D3DRS_AMBIENT",
- "D3DRS_FOGVERTEXMODE",
- "D3DRS_COLORVERTEX",
- "D3DRS_LOCALVIEWER",
- "D3DRS_NORMALIZENORMALS",
- "D3DRS_DIFFUSEMATERIALSOURCE",
- "D3DRS_SPECULARMATERIALSOURCE",
- "D3DRS_AMBIENTMATERIALSOURCE",
- "D3DRS_EMISSIVEMATERIALSOURCE",
- "D3DRS_VERTEXBLEND",
- "D3DRS_CLIPPLANEENABLE",
- "D3DRS_SOFTWAREVERTEXPROCESSING",
- "D3DRS_POINTSIZE",
- "D3DRS_POINTSIZE_MIN",
- "D3DRS_POINTSPRITEENABLE",
- "D3DRS_POINTSCALEENABLE",
- "D3DRS_POINTSCALE_A",
- "D3DRS_POINTSCALE_B",
- "D3DRS_POINTSCALE_C",
- "D3DRS_MULTISAMPLEANTIALIAS",
- "D3DRS_MULTISAMPLEMASK",
- "D3DRS_PATCHEDGESTYLE",
- "D3DRS_PATCHSEGMENTS",
- "D3DRS_DEBUGMONITORTOKEN",
- "D3DRS_POINTSIZE_MAX",
- "D3DRS_INDEXEDVERTEXBLENDENABLE",
- "D3DRS_COLORWRITEENABLE",
- "D3DRS_TWEENFACTOR",
- "D3DRS_BLENDOP",
- "D3DRS_POSITIONORDER",
- "D3DRS_NORMALORDER",
-])
-
-D3DMATERIALCOLORSOURCE = Enum("D3DMATERIALCOLORSOURCE", [
- "D3DMCS_MATERIAL",
- "D3DMCS_COLOR1",
- "D3DMCS_COLOR2",
-])
-
-D3DWRAP = Flags(DWORD, [
- "D3DWRAP_U",
- "D3DWRAP_V",
- "D3DWRAP_W",
-])
-
-D3DWRAPCOORD = Flags(DWORD, [
- "D3DWRAPCOORD_0",
- "D3DWRAPCOORD_1",
- "D3DWRAPCOORD_2",
- "D3DWRAPCOORD_3",
-])
-
-D3DCOLORWRITEENABLE = Flags(DWORD, [
- "D3DCOLORWRITEENABLE_RED",
- "D3DCOLORWRITEENABLE_GREEN",
- "D3DCOLORWRITEENABLE_BLUE",
- "D3DCOLORWRITEENABLE_ALPHA",
-])
-
-D3DTEXTURESTAGESTATETYPE = Enum("D3DTEXTURESTAGESTATETYPE", [
- "D3DTSS_COLOROP",
- "D3DTSS_COLORARG1",
- "D3DTSS_COLORARG2",
- "D3DTSS_ALPHAOP",
- "D3DTSS_ALPHAARG1",
- "D3DTSS_ALPHAARG2",
- "D3DTSS_BUMPENVMAT00",
- "D3DTSS_BUMPENVMAT01",
- "D3DTSS_BUMPENVMAT10",
- "D3DTSS_BUMPENVMAT11",
- "D3DTSS_TEXCOORDINDEX",
- "D3DTSS_ADDRESSU",
- "D3DTSS_ADDRESSV",
- "D3DTSS_BORDERCOLOR",
- "D3DTSS_MAGFILTER",
- "D3DTSS_MINFILTER",
- "D3DTSS_MIPFILTER",
- "D3DTSS_MIPMAPLODBIAS",
- "D3DTSS_MAXMIPLEVEL",
- "D3DTSS_MAXANISOTROPY",
- "D3DTSS_BUMPENVLSCALE",
- "D3DTSS_BUMPENVLOFFSET",
- "D3DTSS_TEXTURETRANSFORMFLAGS",
- "D3DTSS_ADDRESSW",
- "D3DTSS_COLORARG0",
- "D3DTSS_ALPHAARG0",
- "D3DTSS_RESULTARG",
-])
-
-D3DTSS = Flags(DWORD, [
- "D3DTSS_TCI_PASSTHRU",
- "D3DTSS_TCI_CAMERASPACENORMAL",
- "D3DTSS_TCI_CAMERASPACEPOSITION",
- "D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR",
-])
-
-D3DTEXTUREOP = Enum("D3DTEXTUREOP", [
- "D3DTOP_DISABLE",
- "D3DTOP_SELECTARG1",
- "D3DTOP_SELECTARG2",
- "D3DTOP_MODULATE",
- "D3DTOP_MODULATE2X",
- "D3DTOP_MODULATE4X",
- "D3DTOP_ADD",
- "D3DTOP_ADDSIGNED",
- "D3DTOP_ADDSIGNED2X",
- "D3DTOP_SUBTRACT",
- "D3DTOP_ADDSMOOTH",
- "D3DTOP_BLENDDIFFUSEALPHA",
- "D3DTOP_BLENDTEXTUREALPHA",
- "D3DTOP_BLENDFACTORALPHA",
- "D3DTOP_BLENDTEXTUREALPHAPM",
- "D3DTOP_BLENDCURRENTALPHA",
- "D3DTOP_PREMODULATE",
- "D3DTOP_MODULATEALPHA_ADDCOLOR",
- "D3DTOP_MODULATECOLOR_ADDALPHA",
- "D3DTOP_MODULATEINVALPHA_ADDCOLOR",
- "D3DTOP_MODULATEINVCOLOR_ADDALPHA",
- "D3DTOP_BUMPENVMAP",
- "D3DTOP_BUMPENVMAPLUMINANCE",
- "D3DTOP_DOTPRODUCT3",
- "D3DTOP_MULTIPLYADD",
- "D3DTOP_LERP",
-])
-
-D3DTA = Flags(DWORD, [
- "D3DTA_SELECTMASK",
- "D3DTA_DIFFUSE",
- "D3DTA_CURRENT",
- "D3DTA_TEXTURE",
- "D3DTA_TFACTOR",
- "D3DTA_SPECULAR",
- "D3DTA_TEMP",
- "D3DTA_COMPLEMENT",
- "D3DTA_ALPHAREPLICATE",
-])
-
-D3DTEXTUREFILTERTYPE = Enum("D3DTEXTUREFILTERTYPE", [
- "D3DTEXF_NONE",
- "D3DTEXF_POINT",
- "D3DTEXF_LINEAR",
- "D3DTEXF_ANISOTROPIC",
- "D3DTEXF_FLATCUBIC",
- "D3DTEXF_GAUSSIANCUBIC",
-])
-
-D3DPV = Flags(DWORD, [
- "D3DPV_DONOTCOPYDATA",
-])
-
-D3DFVF = Flags(DWORD, [
- "D3DFVF_RESERVED0",
- "D3DFVF_POSITION_MASK",
- "D3DFVF_XYZ",
- "D3DFVF_XYZRHW",
- "D3DFVF_XYZB1",
- "D3DFVF_XYZB2",
- "D3DFVF_XYZB3",
- "D3DFVF_XYZB4",
- "D3DFVF_XYZB5",
- "D3DFVF_NORMAL",
- "D3DFVF_PSIZE",
- "D3DFVF_DIFFUSE",
- "D3DFVF_SPECULAR",
- "D3DFVF_TEXCOUNT_MASK",
- "D3DFVF_TEXCOUNT_SHIFT",
- "D3DFVF_TEX0",
- "D3DFVF_TEX1",
- "D3DFVF_TEX2",
- "D3DFVF_TEX3",
- "D3DFVF_TEX4",
- "D3DFVF_TEX5",
- "D3DFVF_TEX6",
- "D3DFVF_TEX7",
- "D3DFVF_TEX8",
- "D3DFVF_LASTBETA_UBYTE4",
- "D3DFVF_RESERVED2",
- "D3DFVF_TEXCOORDSIZE3(0)",
- "D3DFVF_TEXCOORDSIZE2(0)",
- "D3DFVF_TEXCOORDSIZE4(0)",
- "D3DFVF_TEXCOORDSIZE1(0)",
- "D3DFVF_TEXCOORDSIZE3(1)",
- "D3DFVF_TEXCOORDSIZE2(1)",
- "D3DFVF_TEXCOORDSIZE4(1)",
- "D3DFVF_TEXCOORDSIZE1(1)",
- "D3DFVF_TEXCOORDSIZE3(2)",
- "D3DFVF_TEXCOORDSIZE2(2)",
- "D3DFVF_TEXCOORDSIZE4(2)",
- "D3DFVF_TEXCOORDSIZE1(2)",
- "D3DFVF_TEXCOORDSIZE3(3)",
- "D3DFVF_TEXCOORDSIZE2(3)",
- "D3DFVF_TEXCOORDSIZE4(3)",
- "D3DFVF_TEXCOORDSIZE1(3)",
-])
-
-D3DVSD_TOKENTYPE = Enum("D3DVSD_TOKENTYPE", [
- "D3DVSD_TOKEN_NOP",
- "D3DVSD_TOKEN_STREAM",
- "D3DVSD_TOKEN_STREAMDATA",
- "D3DVSD_TOKEN_TESSELLATOR",
- "D3DVSD_TOKEN_CONSTMEM",
- "D3DVSD_TOKEN_EXT",
- "D3DVSD_TOKEN_END",
-])
-
-D3DVSDT = Flags(DWORD, [
- "D3DVSDT_FLOAT1",
- "D3DVSDT_FLOAT2",
- "D3DVSDT_FLOAT3",
- "D3DVSDT_FLOAT4",
- "D3DVSDT_D3DCOLOR",
- "D3DVSDT_UBYTE4",
- "D3DVSDT_SHORT2",
- "D3DVSDT_SHORT4",
- "D3DVSDE_POSITION",
- "D3DVSDE_BLENDWEIGHT",
- "D3DVSDE_BLENDINDICES",
- "D3DVSDE_NORMAL",
- "D3DVSDE_PSIZE",
- "D3DVSDE_DIFFUSE",
- "D3DVSDE_SPECULAR",
- "D3DVSDE_TEXCOORD0",
- "D3DVSDE_TEXCOORD1",
- "D3DVSDE_TEXCOORD2",
- "D3DVSDE_TEXCOORD3",
- "D3DVSDE_TEXCOORD4",
- "D3DVSDE_TEXCOORD5",
- "D3DVSDE_TEXCOORD6",
- "D3DVSDE_TEXCOORD7",
- "D3DVSDE_POSITION2",
- "D3DVSDE_NORMAL2",
- "D3DDP_MAXTEXCOORD",
- "D3DSI_OPCODE_MASK",
-])
-
-D3DSHADER_INSTRUCTION_OPCODE_TYPE = Enum("D3DSHADER_INSTRUCTION_OPCODE_TYPE", [
- "D3DSIO_NOP",
- "D3DSIO_MOV",
- "D3DSIO_ADD",
- "D3DSIO_SUB",
- "D3DSIO_MAD",
- "D3DSIO_MUL",
- "D3DSIO_RCP",
- "D3DSIO_RSQ",
- "D3DSIO_DP3",
- "D3DSIO_DP4",
- "D3DSIO_MIN",
- "D3DSIO_MAX",
- "D3DSIO_SLT",
- "D3DSIO_SGE",
- "D3DSIO_EXP",
- "D3DSIO_LOG",
- "D3DSIO_LIT",
- "D3DSIO_DST",
- "D3DSIO_LRP",
- "D3DSIO_FRC",
- "D3DSIO_M4x4",
- "D3DSIO_M4x3",
- "D3DSIO_M3x4",
- "D3DSIO_M3x3",
- "D3DSIO_M3x2",
- "D3DSIO_TEXCOORD",
- "D3DSIO_TEXKILL",
- "D3DSIO_TEX",
- "D3DSIO_TEXBEM",
- "D3DSIO_TEXBEML",
- "D3DSIO_TEXREG2AR",
- "D3DSIO_TEXREG2GB",
- "D3DSIO_TEXM3x2PAD",
- "D3DSIO_TEXM3x2TEX",
- "D3DSIO_TEXM3x3PAD",
- "D3DSIO_TEXM3x3TEX",
- "D3DSIO_TEXM3x3DIFF",
- "D3DSIO_TEXM3x3SPEC",
- "D3DSIO_TEXM3x3VSPEC",
- "D3DSIO_EXPP",
- "D3DSIO_LOGP",
- "D3DSIO_CND",
- "D3DSIO_DEF",
- "D3DSIO_TEXREG2RGB",
- "D3DSIO_TEXDP3TEX",
- "D3DSIO_TEXM3x2DEPTH",
- "D3DSIO_TEXDP3",
- "D3DSIO_TEXM3x3",
- "D3DSIO_TEXDEPTH",
- "D3DSIO_CMP",
- "D3DSIO_BEM",
- "D3DSIO_PHASE",
- "D3DSIO_COMMENT",
- "D3DSIO_END",
-])
-
-D3DSP = Flags(DWORD, [
- "D3DSP_WRITEMASK_0",
- "D3DSP_WRITEMASK_1",
- "D3DSP_WRITEMASK_2",
- "D3DSP_WRITEMASK_3",
- "D3DSP_WRITEMASK_ALL",
-])
-
-D3DSHADER_PARAM_DSTMOD_TYPE = Enum("D3DSHADER_PARAM_DSTMOD_TYPE", [
- "D3DSPDM_NONE",
- "D3DSPDM_SATURATE",
-])
-
-D3DSHADER_PARAM_REGISTER_TYPE = Enum("D3DSHADER_PARAM_REGISTER_TYPE", [
- "D3DSPR_TEMP",
- "D3DSPR_INPUT",
- "D3DSPR_CONST",
- "D3DSPR_ADDR|D3DSPR_TEXTURE",
- "D3DSPR_RASTOUT",
- "D3DSPR_ATTROUT",
- "D3DSPR_TEXCRDOUT",
-])
-
-D3DVS_RASTOUT_OFFSETS = Enum("D3DVS_RASTOUT_OFFSETS", [
- "D3DSRO_POSITION",
- "D3DSRO_FOG",
- "D3DSRO_POINT_SIZE",
-])
-
-D3DVS_ADDRESSMODE_TYPE = Enum("D3DVS_ADDRESSMODE_TYPE", [
- "D3DVS_ADDRMODE_ABSOLUTE",
- "D3DVS_ADDRMODE_RELATIVE",
-])
-
-D3DVS = Flags(DWORD, [
- "D3DVS_X_X",
- "D3DVS_X_Y",
- "D3DVS_X_Z",
- "D3DVS_X_W",
- "D3DVS_Y_X",
- "D3DVS_Y_Y",
- "D3DVS_Y_Z",
- "D3DVS_Y_W",
- "D3DVS_Z_X",
- "D3DVS_Z_Y",
- "D3DVS_Z_Z",
- "D3DVS_Z_W",
- "D3DVS_W_X",
- "D3DVS_W_Y",
- "D3DVS_W_Z",
- "D3DVS_W_W",
- "D3DVS_NOSWIZZLE",
-])
-
-D3DSP = Flags(DWORD, [
- "D3DSP_NOSWIZZLE",
- "D3DSP_REPLICATERED",
- "D3DSP_REPLICATEGREEN",
- "D3DSP_REPLICATEBLUE",
- "D3DSP_REPLICATEALPHA",
-])
-
-D3DSHADER_PARAM_SRCMOD_TYPE = Enum("D3DSHADER_PARAM_SRCMOD_TYPE", [
- "D3DSPSM_NONE",
- "D3DSPSM_NEG",
- "D3DSPSM_BIAS",
- "D3DSPSM_BIASNEG",
- "D3DSPSM_SIGN",
- "D3DSPSM_SIGNNEG",
- "D3DSPSM_COMP",
- "D3DSPSM_X2",
- "D3DSPSM_X2NEG",
- "D3DSPSM_DZ",
- "D3DSPSM_DW",
-])
-
-D3DBASISTYPE = Enum("D3DBASISTYPE", [
- "D3DBASIS_BEZIER",
- "D3DBASIS_BSPLINE",
- "D3DBASIS_INTERPOLATE",
-])
-
-D3DORDERTYPE = Enum("D3DORDERTYPE", [
- "D3DORDER_LINEAR",
- "D3DORDER_QUADRATIC",
- "D3DORDER_CUBIC",
- "D3DORDER_QUINTIC",
-])
-
-D3DPATCHEDGESTYLE = Enum("D3DPATCHEDGESTYLE", [
- "D3DPATCHEDGE_DISCRETE",
- "D3DPATCHEDGE_CONTINUOUS",
-])
-
-D3DSTATEBLOCKTYPE = Enum("D3DSTATEBLOCKTYPE", [
- "D3DSBT_ALL",
- "D3DSBT_PIXELSTATE",
- "D3DSBT_VERTEXSTATE",
-])
-
-D3DVERTEXBLENDFLAGS = Enum("D3DVERTEXBLENDFLAGS", [
- "D3DVBF_DISABLE",
- "D3DVBF_1WEIGHTS",
- "D3DVBF_2WEIGHTS",
- "D3DVBF_3WEIGHTS",
- "D3DVBF_TWEENING",
- "D3DVBF_0WEIGHTS",
-])
-
-D3DTEXTURETRANSFORMFLAGS = Enum("D3DTEXTURETRANSFORMFLAGS", [
- "D3DTTFF_DISABLE",
- "D3DTTFF_COUNT1",
- "D3DTTFF_COUNT2",
- "D3DTTFF_COUNT3",
- "D3DTTFF_COUNT4",
- "D3DTTFF_PROJECTED",
-])
-
-D3DDEVTYPE = Enum("D3DDEVTYPE", [
- "D3DDEVTYPE_HAL",
- "D3DDEVTYPE_REF",
- "D3DDEVTYPE_SW",
-])
-
-D3DMULTISAMPLE_TYPE = Enum("D3DMULTISAMPLE_TYPE", [
- "D3DMULTISAMPLE_NONE",
- "D3DMULTISAMPLE_2_SAMPLES",
- "D3DMULTISAMPLE_3_SAMPLES",
- "D3DMULTISAMPLE_4_SAMPLES",
- "D3DMULTISAMPLE_5_SAMPLES",
- "D3DMULTISAMPLE_6_SAMPLES",
- "D3DMULTISAMPLE_7_SAMPLES",
- "D3DMULTISAMPLE_8_SAMPLES",
- "D3DMULTISAMPLE_9_SAMPLES",
- "D3DMULTISAMPLE_10_SAMPLES",
- "D3DMULTISAMPLE_11_SAMPLES",
- "D3DMULTISAMPLE_12_SAMPLES",
- "D3DMULTISAMPLE_13_SAMPLES",
- "D3DMULTISAMPLE_14_SAMPLES",
- "D3DMULTISAMPLE_15_SAMPLES",
- "D3DMULTISAMPLE_16_SAMPLES",
-])
-
-D3DFORMAT = Enum("D3DFORMAT", [
- "D3DFMT_UNKNOWN",
- "D3DFMT_R8G8B8",
- "D3DFMT_A8R8G8B8",
- "D3DFMT_X8R8G8B8",
- "D3DFMT_R5G6B5",
- "D3DFMT_X1R5G5B5",
- "D3DFMT_A1R5G5B5",
- "D3DFMT_A4R4G4B4",
- "D3DFMT_R3G3B2",
- "D3DFMT_A8",
- "D3DFMT_A8R3G3B2",
- "D3DFMT_X4R4G4B4",
- "D3DFMT_A2B10G10R10",
- "D3DFMT_G16R16",
- "D3DFMT_A8P8",
- "D3DFMT_P8",
- "D3DFMT_L8",
- "D3DFMT_A8L8",
- "D3DFMT_A4L4",
- "D3DFMT_V8U8",
- "D3DFMT_L6V5U5",
- "D3DFMT_X8L8V8U8",
- "D3DFMT_Q8W8V8U8",
- "D3DFMT_V16U16",
- "D3DFMT_W11V11U10",
- "D3DFMT_A2W10V10U10",
- "D3DFMT_UYVY",
- "D3DFMT_YUY2",
- "D3DFMT_DXT1",
- "D3DFMT_DXT2",
- "D3DFMT_DXT3",
- "D3DFMT_DXT4",
- "D3DFMT_DXT5",
- "D3DFMT_D16_LOCKABLE",
- "D3DFMT_D32",
- "D3DFMT_D15S1",
- "D3DFMT_D24S8",
- "D3DFMT_D16",
- "D3DFMT_D24X8",
- "D3DFMT_D24X4S4",
- "D3DFMT_VERTEXDATA",
- "D3DFMT_INDEX16",
- "D3DFMT_INDEX32",
-])
-
-D3DDISPLAYMODE = Struct("D3DDISPLAYMODE", [
- (UINT, "Width"),
- (UINT, "Height"),
- (UINT, "RefreshRate"),
- (D3DFORMAT, "Format"),
-])
-
-D3DDEVICE_CREATION_PARAMETERS = Struct("D3DDEVICE_CREATION_PARAMETERS", [
- (UINT, "AdapterOrdinal"),
- (D3DDEVTYPE, "DeviceType"),
- (HWND, "hFocusWindow"),
- (DWORD, "BehaviorFlags"),
-])
-
-D3DSWAPEFFECT = Enum("D3DSWAPEFFECT", [
- "D3DSWAPEFFECT_DISCARD",
- "D3DSWAPEFFECT_FLIP",
- "D3DSWAPEFFECT_COPY",
- "D3DSWAPEFFECT_COPY_VSYNC",
-])
-
-D3DPOOL = Enum("D3DPOOL", [
- "D3DPOOL_DEFAULT",
- "D3DPOOL_MANAGED",
- "D3DPOOL_SYSTEMMEM",
- "D3DPOOL_SCRATCH",
-])
-
-D3DPRESENT = Flags(DWORD, [
- "D3DPRESENT_RATE_DEFAULT",
- "D3DPRESENT_RATE_UNLIMITED",
-])
-
-D3DPRESENT_PARAMETERS = Struct("D3DPRESENT_PARAMETERS", [
- (UINT, "BackBufferWidth"),
- (UINT, "BackBufferHeight"),
- (D3DFORMAT, "BackBufferFormat"),
- (UINT, "BackBufferCount"),
- (D3DMULTISAMPLE_TYPE, "MultiSampleType"),
- (D3DSWAPEFFECT, "SwapEffect"),
- (HWND, "hDeviceWindow"),
- (BOOL, "Windowed"),
- (BOOL, "EnableAutoDepthStencil"),
- (D3DFORMAT, "AutoDepthStencilFormat"),
- (DWORD, "Flags"),
- (UINT, "FullScreen_RefreshRateInHz"),
- (UINT, "FullScreen_PresentationInterval"),
-])
-
-D3DPRESENTFLAG = Flags(DWORD, [
- "D3DPRESENTFLAG_LOCKABLE_BACKBUFFER",
-])
-
-D3DGAMMARAMP = Struct("D3DGAMMARAMP", [
- (Array(WORD, "256"), "red"),
- (Array(WORD, "256"), "green"),
- (Array(WORD, "256"), "blue"),
-])
-
-D3DBACKBUFFER_TYPE = Enum("D3DBACKBUFFER_TYPE", [
- "D3DBACKBUFFER_TYPE_MONO",
- "D3DBACKBUFFER_TYPE_LEFT",
- "D3DBACKBUFFER_TYPE_RIGHT",
-])
-
-D3DRESOURCETYPE = Enum("D3DRESOURCETYPE", [
- "D3DRTYPE_SURFACE",
- "D3DRTYPE_VOLUME",
- "D3DRTYPE_TEXTURE",
- "D3DRTYPE_VOLUMETEXTURE",
- "D3DRTYPE_CUBETEXTURE",
- "D3DRTYPE_VERTEXBUFFER",
- "D3DRTYPE_INDEXBUFFER",
-])
-
-D3DUSAGE = Flags(DWORD, [
- "D3DUSAGE_RENDERTARGET",
- "D3DUSAGE_DEPTHSTENCIL",
- "D3DUSAGE_WRITEONLY",
- "D3DUSAGE_SOFTWAREPROCESSING",
- "D3DUSAGE_DONOTCLIP",
- "D3DUSAGE_POINTS",
- "D3DUSAGE_RTPATCHES",
- "D3DUSAGE_NPATCHES",
- "D3DUSAGE_DYNAMIC",
-])
-
-D3DCUBEMAP_FACES = Enum("D3DCUBEMAP_FACES", [
- "D3DCUBEMAP_FACE_POSITIVE_X",
- "D3DCUBEMAP_FACE_NEGATIVE_X",
- "D3DCUBEMAP_FACE_POSITIVE_Y",
- "D3DCUBEMAP_FACE_NEGATIVE_Y",
- "D3DCUBEMAP_FACE_POSITIVE_Z",
- "D3DCUBEMAP_FACE_NEGATIVE_Z",
-])
-
-D3DLOCK = Flags(DWORD, [
- "D3DLOCK_READONLY",
- "D3DLOCK_DISCARD",
- "D3DLOCK_NOOVERWRITE",
- "D3DLOCK_NOSYSLOCK",
- "D3DLOCK_NO_DIRTY_UPDATE",
-])
-
-D3DVERTEXBUFFER_DESC = Struct("D3DVERTEXBUFFER_DESC", [
- (D3DFORMAT, "Format"),
- (D3DRESOURCETYPE, "Type"),
- (DWORD, "Usage"),
- (D3DPOOL, "Pool"),
- (UINT, "Size"),
- (DWORD, "FVF"),
-])
-
-D3DINDEXBUFFER_DESC = Struct("D3DINDEXBUFFER_DESC", [
- (D3DFORMAT, "Format"),
- (D3DRESOURCETYPE, "Type"),
- (DWORD, "Usage"),
- (D3DPOOL, "Pool"),
- (UINT, "Size"),
-])
-
-D3DSURFACE_DESC = Struct("D3DSURFACE_DESC", [
- (D3DFORMAT, "Format"),
- (D3DRESOURCETYPE, "Type"),
- (DWORD, "Usage"),
- (D3DPOOL, "Pool"),
- (UINT, "Size"),
- (D3DMULTISAMPLE_TYPE, "MultiSampleType"),
- (UINT, "Width"),
- (UINT, "Height"),
-])
-
-D3DVOLUME_DESC = Struct("D3DVOLUME_DESC", [
- (D3DFORMAT, "Format"),
- (D3DRESOURCETYPE, "Type"),
- (DWORD, "Usage"),
- (D3DPOOL, "Pool"),
- (UINT, "Size"),
- (UINT, "Width"),
- (UINT, "Height"),
- (UINT, "Depth"),
-])
-
-D3DLOCKED_RECT = Struct("D3DLOCKED_RECT", [
- (INT, "Pitch"),
- (PVOID, "pBits"),
-])
-
-D3DBOX = Struct("D3DBOX", [
- (UINT, "Left"),
- (UINT, "Top"),
- (UINT, "Right"),
- (UINT, "Bottom"),
- (UINT, "Front"),
- (UINT, "Back"),
-])
-
-D3DLOCKED_BOX = Struct("D3DLOCKED_BOX", [
- (INT, "RowPitch"),
- (INT, "SlicePitch"),
- (PVOID, "pBits"),
-])
-
-D3DRANGE = Struct("D3DRANGE", [
- (UINT, "Offset"),
- (UINT, "Size"),
-])
-
-D3DRECTPATCH_INFO = Struct("D3DRECTPATCH_INFO", [
- (UINT, "StartVertexOffsetWidth"),
- (UINT, "StartVertexOffsetHeight"),
- (UINT, "Width"),
- (UINT, "Height"),
- (UINT, "Stride"),
- (D3DBASISTYPE, "Basis"),
- (D3DORDERTYPE, "Order"),
-])
-
-D3DTRIPATCH_INFO = Struct("D3DTRIPATCH_INFO", [
- (UINT, "StartVertexOffset"),
- (UINT, "NumVertices"),
- (D3DBASISTYPE, "Basis"),
- (D3DORDERTYPE, "Order"),
-])
-
-D3DADAPTER_IDENTIFIER8 = Struct("D3DADAPTER_IDENTIFIER8", [
- (CString, "Driver"),
- (CString, "Description"),
- (LARGE_INTEGER, "DriverVersion"),
- (DWORD, "VendorId"),
- (DWORD, "DeviceId"),
- (DWORD, "SubSysId"),
- (DWORD, "Revision"),
- (GUID, "DeviceIdentifier"),
- (DWORD, "WHQLLevel"),
-])
-
-D3DRASTER_STATUS = Struct("D3DRASTER_STATUS", [
- (BOOL, "InVBlank"),
- (UINT, "ScanLine"),
-])
-
-D3DDEBUGMONITORTOKENS = Enum("D3DDEBUGMONITORTOKENS", [
- "D3DDMT_ENABLE",
- "D3DDMT_DISABLE",
-])
-
-D3DDEVINFOID = Flags(DWORD, [
- "D3DDEVINFOID_RESOURCEMANAGER",
- "D3DDEVINFOID_VERTEXSTATS",
-])
-
-D3DRESOURCESTATS = Struct("D3DRESOURCESTATS", [
- (BOOL, "bThrashing"),
- (DWORD, "ApproxBytesDownloaded"),
- (DWORD, "NumEvicts"),
- (DWORD, "NumVidCreates"),
- (DWORD, "LastPri"),
- (DWORD, "NumUsed"),
- (DWORD, "NumUsedInVidMem"),
- (DWORD, "WorkingSet"),
- (DWORD, "WorkingSetBytes"),
- (DWORD, "TotalManaged"),
- (DWORD, "TotalBytes"),
-])
-
-D3DDEVINFO_RESOURCEMANAGER = Struct("D3DDEVINFO_RESOURCEMANAGER", [
- (Array(D3DRESOURCESTATS, "D3DRTYPECOUNT"), "stats"),
-])
-
-D3DDEVINFO_D3DVERTEXSTATS = Struct("D3DDEVINFO_D3DVERTEXSTATS", [
- (DWORD, "NumRenderedTriangles"),
- (DWORD, "NumExtraClippingTriangles"),
-])
-
+++ /dev/null
-##########################################################################
-#
-# Copyright 2008-2009 VMware, Inc.
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-"""d3d9.h"""
-
-from winapi import *
-from d3d9types import *
-from d3d9caps import *
-
-
-D3DSHADER9 = Opaque("const DWORD *")
-
-D3DSPD = Flags(DWORD, [
- "D3DSPD_IUNKNOWN",
-])
-
-D3DCREATE = Flags(DWORD, [
- "D3DCREATE_FPU_PRESERVE",
- "D3DCREATE_MULTITHREADED",
- "D3DCREATE_PUREDEVICE",
- "D3DCREATE_SOFTWARE_VERTEXPROCESSING",
- "D3DCREATE_HARDWARE_VERTEXPROCESSING",
- "D3DCREATE_MIXED_VERTEXPROCESSING",
- "D3DCREATE_DISABLE_DRIVER_MANAGEMENT",
- "D3DCREATE_ADAPTERGROUP_DEVICE",
- "D3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX",
- "D3DCREATE_NOWINDOWCHANGES",
- "D3DCREATE_DISABLE_PSGP_THREADING",
- "D3DCREATE_ENABLE_PRESENTSTATS",
- "D3DCREATE_DISABLE_PRINTSCREEN",
- "D3DCREATE_SCREENSAVER",
-])
-
-D3DADAPTER = FakeEnum(DWORD, [
- "D3DADAPTER_DEFAULT",
-])
-
-D3DENUM = FakeEnum(DWORD, [
- "D3DENUM_WHQL_LEVEL",
-])
-
-D3DSGR = Flags(DWORD, [
- "D3DSGR_NO_CALIBRATION",
- "D3DSGR_CALIBRATE",
-])
-
-D3DCURSOR = Flags(DWORD, [
- "D3DCURSOR_IMMEDIATE_UPDATE",
-])
-
-D3DPRESENT = Flags(DWORD, [
- "D3DPRESENT_DONOTWAIT",
- "D3DPRESENT_LINEAR_CONTENT",
- "D3DPRESENT_DONOTFLIP",
- "D3DPRESENT_FLIPRESTART",
- "D3DPRESENT_VIDEO_RESTRICT_TO_MONITOR",
-])
-
-HRESULT = Enum("HRESULT", [
- "D3D_OK",
- "D3DERR_WRONGTEXTUREFORMAT",
- "D3DERR_UNSUPPORTEDCOLOROPERATION",
- "D3DERR_UNSUPPORTEDCOLORARG",
- "D3DERR_UNSUPPORTEDALPHAOPERATION",
- "D3DERR_UNSUPPORTEDALPHAARG",
- "D3DERR_TOOMANYOPERATIONS",
- "D3DERR_CONFLICTINGTEXTUREFILTER",
- "D3DERR_UNSUPPORTEDFACTORVALUE",
- "D3DERR_CONFLICTINGRENDERSTATE",
- "D3DERR_UNSUPPORTEDTEXTUREFILTER",
- "D3DERR_CONFLICTINGTEXTUREPALETTE",
- "D3DERR_DRIVERINTERNALERROR",
- "D3DERR_NOTFOUND",
- "D3DERR_MOREDATA",
- "D3DERR_DEVICELOST",
- "D3DERR_DEVICENOTRESET",
- "D3DERR_NOTAVAILABLE",
- "D3DERR_OUTOFVIDEOMEMORY",
- "D3DERR_INVALIDDEVICE",
- "D3DERR_INVALIDCALL",
- "D3DERR_DRIVERINVALIDCALL",
- "D3DERR_WASSTILLDRAWING",
- "D3DOK_NOAUTOGEN",
- "D3DERR_DEVICEREMOVED",
- "S_NOT_RESIDENT",
- "S_RESIDENT_IN_SHARED_MEMORY",
- "S_PRESENT_MODE_CHANGED",
- "S_PRESENT_OCCLUDED",
- "D3DERR_DEVICEHUNG",
-])
-
-IDirect3D9 = Interface("IDirect3D9", IUnknown)
-IDirect3DDevice9 = Interface("IDirect3DDevice9", IUnknown)
-IDirect3DStateBlock9 = Interface("IDirect3DStateBlock9", IUnknown)
-IDirect3DSwapChain9 = Interface("IDirect3DSwapChain9", IUnknown)
-IDirect3DResource9 = Interface("IDirect3DResource9", IUnknown)
-IDirect3DVertexDeclaration9 = Interface("IDirect3DVertexDeclaration9", IUnknown)
-IDirect3DVertexShader9 = Interface("IDirect3DVertexShader9", IUnknown)
-IDirect3DPixelShader9 = Interface("IDirect3DPixelShader9", IUnknown)
-IDirect3DBaseTexture9 = Interface("IDirect3DBaseTexture9", IDirect3DResource9)
-IDirect3DTexture9 = Interface("IDirect3DTexture9", IDirect3DBaseTexture9)
-IDirect3DVolumeTexture9 = Interface("IDirect3DVolumeTexture9", IDirect3DBaseTexture9)
-IDirect3DCubeTexture9 = Interface("IDirect3DCubeTexture9", IDirect3DBaseTexture9)
-IDirect3DVertexBuffer9 = Interface("IDirect3DVertexBuffer9", IDirect3DResource9)
-IDirect3DIndexBuffer9 = Interface("IDirect3DIndexBuffer9", IDirect3DResource9)
-IDirect3DSurface9 = Interface("IDirect3DSurface9", IDirect3DResource9)
-IDirect3DVolume9 = Interface("IDirect3DVolume9", IUnknown)
-IDirect3DQuery9 = Interface("IDirect3DQuery9", IUnknown)
-IDirect3D9Ex = Interface("IDirect3D9Ex", IDirect3D9)
-IDirect3DDevice9Ex = Interface("IDirect3DDevice9Ex", IDirect3DDevice9)
-IDirect3DSwapChain9Ex = Interface("IDirect3DSwapChain9Ex", IDirect3DSwapChain9)
-
-PDIRECT3D9 = WrapPointer(IDirect3D9)
-PDIRECT3DDEVICE9 = WrapPointer(IDirect3DDevice9)
-PDIRECT3DSTATEBLOCK9 = WrapPointer(IDirect3DStateBlock9)
-PDIRECT3DSWAPCHAIN9 = WrapPointer(IDirect3DSwapChain9)
-PDIRECT3DRESOURCE9 = WrapPointer(IDirect3DResource9)
-PDIRECT3DVERTEXDECLARATION9 = WrapPointer(IDirect3DVertexDeclaration9)
-PDIRECT3DVERTEXSHADER9 = WrapPointer(IDirect3DVertexShader9)
-PDIRECT3DPIXELSHADER9 = WrapPointer(IDirect3DPixelShader9)
-PDIRECT3DBASETEXTURE9 = WrapPointer(IDirect3DBaseTexture9)
-PDIRECT3DTEXTURE9 = WrapPointer(IDirect3DTexture9)
-PDIRECT3DVOLUMETEXTURE9 = WrapPointer(IDirect3DVolumeTexture9)
-PDIRECT3DCUBETEXTURE9 = WrapPointer(IDirect3DCubeTexture9)
-PDIRECT3DVERTEXBUFFER9 = WrapPointer(IDirect3DVertexBuffer9)
-PDIRECT3DINDEXBUFFER9 = WrapPointer(IDirect3DIndexBuffer9)
-PDIRECT3DSURFACE9 = WrapPointer(IDirect3DSurface9)
-PDIRECT3DVOLUME9 = WrapPointer(IDirect3DVolume9)
-PDIRECT3DQUERY9 = WrapPointer(IDirect3DQuery9)
-PDIRECT3D9EX = WrapPointer(IDirect3D9Ex)
-PDIRECT3DDEVICE9EX = WrapPointer(IDirect3DDevice9Ex)
-PDIRECT3DSWAPCHAIN9EX = WrapPointer(IDirect3DSwapChain9Ex)
-
-IDirect3D9.methods += [
- Method(HRESULT, "RegisterSoftwareDevice", [(OpaquePointer(Void), "pInitializeFunction")]),
- Method(UINT, "GetAdapterCount", []),
- Method(HRESULT, "GetAdapterIdentifier", [(UINT, "Adapter"), (D3DENUM, "Flags"), Out(Pointer(D3DADAPTER_IDENTIFIER9), "pIdentifier")]),
- Method(UINT, "GetAdapterModeCount", [(UINT, "Adapter"), (D3DFORMAT, "Format")]),
- Method(HRESULT, "EnumAdapterModes", [(UINT, "Adapter"), (D3DFORMAT, "Format"), (UINT, "Mode"), Out(Pointer(D3DDISPLAYMODE), "pMode")]),
- Method(HRESULT, "GetAdapterDisplayMode", [(UINT, "Adapter"), Out(Pointer(D3DDISPLAYMODE), "pMode")]),
- Method(HRESULT, "CheckDeviceType", [(UINT, "Adapter"), (D3DDEVTYPE, "DevType"), (D3DFORMAT, "AdapterFormat"), (D3DFORMAT, "BackBufferFormat"), (BOOL, "bWindowed")]),
- Method(HRESULT, "CheckDeviceFormat", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), (D3DFORMAT, "AdapterFormat"), (D3DUSAGE, "Usage"), (D3DRESOURCETYPE, "RType"), (D3DFORMAT, "CheckFormat")]),
- Method(HRESULT, "CheckDeviceMultiSampleType", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), (D3DFORMAT, "SurfaceFormat"), (BOOL, "Windowed"), (D3DMULTISAMPLE_TYPE, "MultiSampleType"), Out(Pointer(DWORD), "pQualityLevels")]),
- Method(HRESULT, "CheckDepthStencilMatch", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), (D3DFORMAT, "AdapterFormat"), (D3DFORMAT, "RenderTargetFormat"), (D3DFORMAT, "DepthStencilFormat")]),
- Method(HRESULT, "CheckDeviceFormatConversion", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), (D3DFORMAT, "SourceFormat"), (D3DFORMAT, "TargetFormat")]),
- Method(HRESULT, "GetDeviceCaps", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), Out(Pointer(D3DCAPS9), "pCaps")]),
- Method(HMONITOR, "GetAdapterMonitor", [(UINT, "Adapter")]),
- Method(HRESULT, "CreateDevice", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), (HWND, "hFocusWindow"), (D3DCREATE, "BehaviorFlags"), Out(Pointer(D3DPRESENT_PARAMETERS), "pPresentationParameters"), Out(Pointer(PDIRECT3DDEVICE9), "ppReturnedDeviceInterface")]),
-]
-
-IDirect3DDevice9.methods += [
- Method(HRESULT, "TestCooperativeLevel", []),
- Method(UINT, "GetAvailableTextureMem", []),
- Method(HRESULT, "EvictManagedResources", []),
- Method(HRESULT, "GetDirect3D", [Out(Pointer(PDIRECT3D9), "ppD3D9")]),
- Method(HRESULT, "GetDeviceCaps", [Out(Pointer(D3DCAPS9), "pCaps")]),
- Method(HRESULT, "GetDisplayMode", [(UINT, "iSwapChain"), Out(Pointer(D3DDISPLAYMODE), "pMode")]),
- Method(HRESULT, "GetCreationParameters", [Out(Pointer(D3DDEVICE_CREATION_PARAMETERS), "pParameters")]),
- Method(HRESULT, "SetCursorProperties", [(UINT, "XHotSpot"), (UINT, "YHotSpot"), (PDIRECT3DSURFACE9, "pCursorBitmap")]),
- Method(Void, "SetCursorPosition", [(Int, "X"), (Int, "Y"), (D3DCURSOR, "Flags")]),
- Method(BOOL, "ShowCursor", [(BOOL, "bShow")]),
- Method(HRESULT, "CreateAdditionalSwapChain", [Out(Pointer(D3DPRESENT_PARAMETERS), "pPresentationParameters"), Out(Pointer(PDIRECT3DSWAPCHAIN9), "pSwapChain")]),
- Method(HRESULT, "GetSwapChain", [(UINT, "iSwapChain"), Out(Pointer(PDIRECT3DSWAPCHAIN9), "pSwapChain")]),
- Method(UINT, "GetNumberOfSwapChains", []),
- Method(HRESULT, "Reset", [Out(Pointer(D3DPRESENT_PARAMETERS), "pPresentationParameters")]),
- Method(HRESULT, "Present", [(ConstPointer(RECT), "pSourceRect"), (ConstPointer(RECT), "pDestRect"), (HWND, "hDestWindowOverride"), (ConstPointer(RGNDATA), "pDirtyRegion")]),
- Method(HRESULT, "GetBackBuffer", [(UINT, "iSwapChain"), (UINT, "iBackBuffer"), (D3DBACKBUFFER_TYPE, "Type"), Out(Pointer(PDIRECT3DSURFACE9), "ppBackBuffer")]),
- Method(HRESULT, "GetRasterStatus", [(UINT, "iSwapChain"), Out(Pointer(D3DRASTER_STATUS), "pRasterStatus")]),
- Method(HRESULT, "SetDialogBoxMode", [(BOOL, "bEnableDialogs")]),
- Method(Void, "SetGammaRamp", [(UINT, "iSwapChain"), (D3DSGR, "Flags"), (ConstPointer(D3DGAMMARAMP), "pRamp")]),
- Method(Void, "GetGammaRamp", [(UINT, "iSwapChain"), Out(Pointer(D3DGAMMARAMP), "pRamp")]),
- Method(HRESULT, "CreateTexture", [(UINT, "Width"), (UINT, "Height"), (UINT, "Levels"), (D3DUSAGE, "Usage"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DTEXTURE9), "ppTexture"), Out(Pointer(HANDLE), "pSharedHandle")]),
- Method(HRESULT, "CreateVolumeTexture", [(UINT, "Width"), (UINT, "Height"), (UINT, "Depth"), (UINT, "Levels"), (D3DUSAGE, "Usage"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DVOLUMETEXTURE9), "ppVolumeTexture"), Out(Pointer(HANDLE), "pSharedHandle")]),
- Method(HRESULT, "CreateCubeTexture", [(UINT, "EdgeLength"), (UINT, "Levels"), (D3DUSAGE, "Usage"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DCUBETEXTURE9), "ppCubeTexture"), Out(Pointer(HANDLE), "pSharedHandle")]),
- Method(HRESULT, "CreateVertexBuffer", [(UINT, "Length"), (D3DUSAGE, "Usage"), (D3DFVF, "FVF"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DVERTEXBUFFER9), "ppVertexBuffer"), Out(Pointer(HANDLE), "pSharedHandle")]),
- Method(HRESULT, "CreateIndexBuffer", [(UINT, "Length"), (D3DUSAGE, "Usage"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DINDEXBUFFER9), "ppIndexBuffer"), Out(Pointer(HANDLE), "pSharedHandle")]),
- Method(HRESULT, "CreateRenderTarget", [(UINT, "Width"), (UINT, "Height"), (D3DFORMAT, "Format"), (D3DMULTISAMPLE_TYPE, "MultiSample"), (DWORD, "MultisampleQuality"), (BOOL, "Lockable"), Out(Pointer(PDIRECT3DSURFACE9), "ppSurface"), Out(Pointer(HANDLE), "pSharedHandle")]),
- Method(HRESULT, "CreateDepthStencilSurface", [(UINT, "Width"), (UINT, "Height"), (D3DFORMAT, "Format"), (D3DMULTISAMPLE_TYPE, "MultiSample"), (DWORD, "MultisampleQuality"), (BOOL, "Discard"), Out(Pointer(PDIRECT3DSURFACE9), "ppSurface"), Out(Pointer(HANDLE), "pSharedHandle")]),
- Method(HRESULT, "UpdateSurface", [(PDIRECT3DSURFACE9, "pSourceSurface"), (ConstPointer(RECT), "pSourceRect"), (PDIRECT3DSURFACE9, "pDestinationSurface"), (ConstPointer(POINT), "pDestPoint")]),
- Method(HRESULT, "UpdateTexture", [(PDIRECT3DBASETEXTURE9, "pSourceTexture"), (PDIRECT3DBASETEXTURE9, "pDestinationTexture")]),
- Method(HRESULT, "GetRenderTargetData", [(PDIRECT3DSURFACE9, "pRenderTarget"), (PDIRECT3DSURFACE9, "pDestSurface")]),
- Method(HRESULT, "GetFrontBufferData", [(UINT, "iSwapChain"), (PDIRECT3DSURFACE9, "pDestSurface")]),
- Method(HRESULT, "StretchRect", [(PDIRECT3DSURFACE9, "pSourceSurface"), (ConstPointer(RECT), "pSourceRect"), (PDIRECT3DSURFACE9, "pDestSurface"), (ConstPointer(RECT), "pDestRect"), (D3DTEXTUREFILTERTYPE, "Filter")]),
- Method(HRESULT, "ColorFill", [(PDIRECT3DSURFACE9, "pSurface"), (ConstPointer(RECT), "pRect"), (D3DCOLOR, "color")]),
- Method(HRESULT, "CreateOffscreenPlainSurface", [(UINT, "Width"), (UINT, "Height"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DSURFACE9), "ppSurface"), Out(Pointer(HANDLE), "pSharedHandle")]),
- Method(HRESULT, "SetRenderTarget", [(DWORD, "RenderTargetIndex"), (PDIRECT3DSURFACE9, "pRenderTarget")]),
- Method(HRESULT, "GetRenderTarget", [(DWORD, "RenderTargetIndex"), Out(Pointer(PDIRECT3DSURFACE9), "ppRenderTarget")]),
- Method(HRESULT, "SetDepthStencilSurface", [(PDIRECT3DSURFACE9, "pNewZStencil")]),
- Method(HRESULT, "GetDepthStencilSurface", [Out(Pointer(PDIRECT3DSURFACE9), "ppZStencilSurface")]),
- Method(HRESULT, "BeginScene", []),
- Method(HRESULT, "EndScene", []),
- Method(HRESULT, "Clear", [(DWORD, "Count"), (ConstPointer(D3DRECT), "pRects"), (D3DCLEAR, "Flags"), (D3DCOLOR, "Color"), (Float, "Z"), (DWORD, "Stencil")]),
- Method(HRESULT, "SetTransform", [(D3DTRANSFORMSTATETYPE, "State"), (ConstPointer(D3DMATRIX), "pMatrix")]),
- Method(HRESULT, "GetTransform", [(D3DTRANSFORMSTATETYPE, "State"), Out(Pointer(D3DMATRIX), "pMatrix")]),
- Method(HRESULT, "MultiplyTransform", [(D3DTRANSFORMSTATETYPE, "State"), (ConstPointer(D3DMATRIX), "pMatrix")]),
- Method(HRESULT, "SetViewport", [(ConstPointer(D3DVIEWPORT9), "pViewport")]),
- Method(HRESULT, "GetViewport", [Out(Pointer(D3DVIEWPORT9), "pViewport")]),
- Method(HRESULT, "SetMaterial", [(ConstPointer(D3DMATERIAL9), "pMaterial")]),
- Method(HRESULT, "GetMaterial", [Out(Pointer(D3DMATERIAL9), "pMaterial")]),
- Method(HRESULT, "SetLight", [(DWORD, "Index"), (ConstPointer(D3DLIGHT9), "pLight")]),
- Method(HRESULT, "GetLight", [(DWORD, "Index"), Out(Pointer(D3DLIGHT9), "pLight")]),
- Method(HRESULT, "LightEnable", [(DWORD, "Index"), (BOOL, "Enable")]),
- Method(HRESULT, "GetLightEnable", [(DWORD, "Index"), Out(Pointer(BOOL), "pEnable")]),
- Method(HRESULT, "SetClipPlane", [(DWORD, "Index"), (ConstPointer(Float), "pPlane")]),
- Method(HRESULT, "GetClipPlane", [(DWORD, "Index"), Out(Pointer(Float), "pPlane")]),
- Method(HRESULT, "SetRenderState", [(D3DRENDERSTATETYPE, "State"), (DWORD, "Value")]),
- Method(HRESULT, "GetRenderState", [(D3DRENDERSTATETYPE, "State"), Out(Pointer(DWORD), "pValue")]),
- Method(HRESULT, "CreateStateBlock", [(D3DSTATEBLOCKTYPE, "Type"), Out(Pointer(PDIRECT3DSTATEBLOCK9), "ppSB")]),
- Method(HRESULT, "BeginStateBlock", []),
- Method(HRESULT, "EndStateBlock", [Out(Pointer(PDIRECT3DSTATEBLOCK9), "ppSB")]),
- Method(HRESULT, "SetClipStatus", [(ConstPointer(D3DCLIPSTATUS9), "pClipStatus")]),
- Method(HRESULT, "GetClipStatus", [Out(Pointer(D3DCLIPSTATUS9), "pClipStatus")]),
- Method(HRESULT, "GetTexture", [(DWORD, "Stage"), Out(Pointer(PDIRECT3DBASETEXTURE9), "ppTexture")]),
- Method(HRESULT, "SetTexture", [(DWORD, "Stage"), (PDIRECT3DBASETEXTURE9, "pTexture")]),
- Method(HRESULT, "GetTextureStageState", [(DWORD, "Stage"), (D3DTEXTURESTAGESTATETYPE, "Type"), Out(Pointer(DWORD), "pValue")]),
- Method(HRESULT, "SetTextureStageState", [(DWORD, "Stage"), (D3DTEXTURESTAGESTATETYPE, "Type"), (DWORD, "Value")]),
- Method(HRESULT, "GetSamplerState", [(DWORD, "Sampler"), (D3DSAMPLERSTATETYPE, "Type"), Out(Pointer(DWORD), "pValue")]),
- Method(HRESULT, "SetSamplerState", [(DWORD, "Sampler"), (D3DSAMPLERSTATETYPE, "Type"), (DWORD, "Value")]),
- Method(HRESULT, "ValidateDevice", [Out(Pointer(DWORD), "pNumPasses")]),
- Method(HRESULT, "SetPaletteEntries", [(UINT, "PaletteNumber"), (ConstPointer(PALETTEENTRY), "pEntries")]),
- Method(HRESULT, "GetPaletteEntries", [(UINT, "PaletteNumber"), Out(Pointer(PALETTEENTRY), "pEntries")]),
- Method(HRESULT, "SetCurrentTexturePalette", [(UINT, "PaletteNumber")]),
- Method(HRESULT, "GetCurrentTexturePalette", [Out(Pointer(UINT), "PaletteNumber")]),
- Method(HRESULT, "SetScissorRect", [(ConstPointer(RECT), "pRect")]),
- Method(HRESULT, "GetScissorRect", [Out(Pointer(RECT), "pRect")]),
- Method(HRESULT, "SetSoftwareVertexProcessing", [(BOOL, "bSoftware")]),
- Method(BOOL, "GetSoftwareVertexProcessing", []),
- Method(HRESULT, "SetNPatchMode", [(Float, "nSegments")]),
- Method(Float, "GetNPatchMode", []),
- Method(HRESULT, "DrawPrimitive", [(D3DPRIMITIVETYPE, "PrimitiveType"), (UINT, "StartVertex"), (UINT, "PrimitiveCount")]),
- Method(HRESULT, "DrawIndexedPrimitive", [(D3DPRIMITIVETYPE, "PrimitiveType"), (INT, "BaseVertexIndex"), (UINT, "MinVertexIndex"), (UINT, "NumVertices"), (UINT, "startIndex"), (UINT, "primCount")]),
- Method(HRESULT, "DrawPrimitiveUP", [(D3DPRIMITIVETYPE, "PrimitiveType"), (UINT, "PrimitiveCount"), (OpaquePointer(Const(Void)), "pVertexStreamZeroData"), (UINT, "VertexStreamZeroStride")]),
- Method(HRESULT, "DrawIndexedPrimitiveUP", [(D3DPRIMITIVETYPE, "PrimitiveType"), (UINT, "MinVertexIndex"), (UINT, "NumVertices"), (UINT, "PrimitiveCount"), (OpaquePointer(Const(Void)), "pIndexData"), (D3DFORMAT, "IndexDataFormat"), (OpaquePointer(Const(Void)), "pVertexStreamZeroData"), (UINT, "VertexStreamZeroStride")]),
- Method(HRESULT, "ProcessVertices", [(UINT, "SrcStartIndex"), (UINT, "DestIndex"), (UINT, "VertexCount"), (PDIRECT3DVERTEXBUFFER9, "pDestBuffer"), (PDIRECT3DVERTEXDECLARATION9, "pVertexDecl"), (D3DPV, "Flags")]),
- Method(HRESULT, "CreateVertexDeclaration", [(ConstPointer(D3DVERTEXELEMENT9), "pVertexElements"), Out(Pointer(PDIRECT3DVERTEXDECLARATION9), "ppDecl")]),
- Method(HRESULT, "SetVertexDeclaration", [(PDIRECT3DVERTEXDECLARATION9, "pDecl")]),
- Method(HRESULT, "GetVertexDeclaration", [Out(Pointer(PDIRECT3DVERTEXDECLARATION9), "ppDecl")]),
- Method(HRESULT, "SetFVF", [(D3DFVF, "FVF")]),
- Method(HRESULT, "GetFVF", [Out(Pointer(D3DFVF), "pFVF")]),
- Method(HRESULT, "CreateVertexShader", [(D3DSHADER9, "pFunction"), Out(Pointer(PDIRECT3DVERTEXSHADER9), "ppShader")]),
- Method(HRESULT, "SetVertexShader", [(PDIRECT3DVERTEXSHADER9, "pShader")]),
- Method(HRESULT, "GetVertexShader", [Out(Pointer(PDIRECT3DVERTEXSHADER9), "ppShader")]),
- Method(HRESULT, "SetVertexShaderConstantF", [(UINT, "StartRegister"), (Array(Const(Float), "4*Vector4fCount"), "pConstantData"), (UINT, "Vector4fCount")]),
- Method(HRESULT, "GetVertexShaderConstantF", [(UINT, "StartRegister"), Out(Array(Float, "4*Vector4fCount"), "pConstantData"), (UINT, "Vector4fCount")]),
- Method(HRESULT, "SetVertexShaderConstantI", [(UINT, "StartRegister"), (Array(Const(Int), "4*Vector4iCount"), "pConstantData"), (UINT, "Vector4iCount")]),
- Method(HRESULT, "GetVertexShaderConstantI", [(UINT, "StartRegister"), Out(Array(Int, "4*Vector4iCount"), "pConstantData"), (UINT, "Vector4iCount")]),
- Method(HRESULT, "SetVertexShaderConstantB", [(UINT, "StartRegister"), (Array(Const(BOOL), "BoolCount"), "pConstantData"), (UINT, "BoolCount")]),
- Method(HRESULT, "GetVertexShaderConstantB", [(UINT, "StartRegister"), Out(Array(BOOL, "BoolCount"), "pConstantData"), (UINT, "BoolCount")]),
- Method(HRESULT, "SetStreamSource", [(UINT, "StreamNumber"), (PDIRECT3DVERTEXBUFFER9, "pStreamData"), (UINT, "OffsetInBytes"), (UINT, "Stride")]),
- Method(HRESULT, "GetStreamSource", [(UINT, "StreamNumber"), Out(Pointer(PDIRECT3DVERTEXBUFFER9), "ppStreamData"), Out(Pointer(UINT), "pOffsetInBytes"), Out(Pointer(UINT), "pStride")]),
- Method(HRESULT, "SetStreamSourceFreq", [(UINT, "StreamNumber"), (UINT, "Setting")]),
- Method(HRESULT, "GetStreamSourceFreq", [(UINT, "StreamNumber"), Out(Pointer(UINT), "pSetting")]),
- Method(HRESULT, "SetIndices", [(PDIRECT3DINDEXBUFFER9, "pIndexData")]),
- Method(HRESULT, "GetIndices", [Out(Pointer(PDIRECT3DINDEXBUFFER9), "ppIndexData")]),
- Method(HRESULT, "CreatePixelShader", [(D3DSHADER9, "pFunction"), Out(Pointer(PDIRECT3DPIXELSHADER9), "ppShader")]),
- Method(HRESULT, "SetPixelShader", [(PDIRECT3DPIXELSHADER9, "pShader")]),
- Method(HRESULT, "GetPixelShader", [Out(Pointer(PDIRECT3DPIXELSHADER9), "ppShader")]),
- Method(HRESULT, "SetPixelShaderConstantF", [(UINT, "StartRegister"), (Array(Const(Float), "4*Vector4fCount"), "pConstantData"), (UINT, "Vector4fCount")]),
- Method(HRESULT, "GetPixelShaderConstantF", [(UINT, "StartRegister"), Out(Array(Float, "4*Vector4fCount"), "pConstantData"), (UINT, "Vector4fCount")]),
- Method(HRESULT, "SetPixelShaderConstantI", [(UINT, "StartRegister"), (Array(Const(Int), "4*Vector4iCount"), "pConstantData"), (UINT, "Vector4iCount")]),
- Method(HRESULT, "GetPixelShaderConstantI", [(UINT, "StartRegister"), Out(Array(Int, "4*Vector4iCount"), "pConstantData"), (UINT, "Vector4iCount")]),
- Method(HRESULT, "SetPixelShaderConstantB", [(UINT, "StartRegister"), (Array(Const(BOOL), "BoolCount"), "pConstantData"), (UINT, "BoolCount")]),
- Method(HRESULT, "GetPixelShaderConstantB", [(UINT, "StartRegister"), Out(Array(BOOL, "BoolCount"), "pConstantData"), (UINT, "BoolCount")]),
- Method(HRESULT, "DrawRectPatch", [(UINT, "Handle"), (ConstPointer(Float), "pNumSegs"), (ConstPointer(D3DRECTPATCH_INFO), "pRectPatchInfo")]),
- Method(HRESULT, "DrawTriPatch", [(UINT, "Handle"), (ConstPointer(Float), "pNumSegs"), (ConstPointer(D3DTRIPATCH_INFO), "pTriPatchInfo")]),
- Method(HRESULT, "DeletePatch", [(UINT, "Handle")]),
- Method(HRESULT, "CreateQuery", [(D3DQUERYTYPE, "Type"), Out(Pointer(PDIRECT3DQUERY9), "ppQuery")]),
-]
-
-IDirect3DStateBlock9.methods += [
- Method(HRESULT, "GetDevice", [Out(Pointer(PDIRECT3DDEVICE9), "ppDevice")]),
- Method(HRESULT, "Capture", []),
- Method(HRESULT, "Apply", []),
-]
-
-IDirect3DSwapChain9.methods += [
- Method(HRESULT, "Present", [(ConstPointer(RECT), "pSourceRect"), (ConstPointer(RECT), "pDestRect"), (HWND, "hDestWindowOverride"), (ConstPointer(RGNDATA), "pDirtyRegion"), (D3DPRESENT, "dwFlags")]),
- Method(HRESULT, "GetFrontBufferData", [(PDIRECT3DSURFACE9, "pDestSurface")]),
- Method(HRESULT, "GetBackBuffer", [(UINT, "iBackBuffer"), (D3DBACKBUFFER_TYPE, "Type"), Out(Pointer(PDIRECT3DSURFACE9), "ppBackBuffer")]),
- Method(HRESULT, "GetRasterStatus", [Out(Pointer(D3DRASTER_STATUS), "pRasterStatus")]),
- Method(HRESULT, "GetDisplayMode", [Out(Pointer(D3DDISPLAYMODE), "pMode")]),
- Method(HRESULT, "GetDevice", [Out(Pointer(PDIRECT3DDEVICE9), "ppDevice")]),
- Method(HRESULT, "GetPresentParameters", [Out(Pointer(D3DPRESENT_PARAMETERS), "pPresentationParameters")]),
-]
-
-IDirect3DResource9.methods += [
- Method(HRESULT, "GetDevice", [Out(Pointer(PDIRECT3DDEVICE9), "ppDevice")]),
- Method(HRESULT, "SetPrivateData", [(REFGUID, "refguid"), (OpaquePointer(Const(Void)), "pData"), (DWORD, "SizeOfData"), (D3DSPD, "Flags")]),
- Method(HRESULT, "GetPrivateData", [(REFGUID, "refguid"), Out(OpaquePointer(Void), "pData"), Out(Pointer(DWORD), "pSizeOfData")]),
- Method(HRESULT, "FreePrivateData", [(REFGUID, "refguid")]),
- Method(D3D9_RESOURCE_PRIORITY, "SetPriority", [(D3D9_RESOURCE_PRIORITY, "PriorityNew")]),
- Method(D3D9_RESOURCE_PRIORITY, "GetPriority", []),
- Method(Void, "PreLoad", []),
- Method(D3DRESOURCETYPE, "GetType", []),
-]
-
-IDirect3DVertexDeclaration9.methods += [
- Method(HRESULT, "GetDevice", [Out(Pointer(PDIRECT3DDEVICE9), "ppDevice")]),
- Method(HRESULT, "GetDeclaration", [Out(Pointer(D3DVERTEXELEMENT9), "pElement"), Out(Pointer(UINT), "pNumElements")]),
-]
-
-IDirect3DVertexShader9.methods += [
- Method(HRESULT, "GetDevice", [Out(Pointer(PDIRECT3DDEVICE9), "ppDevice")]),
- Method(HRESULT, "GetFunction", [Out(OpaquePointer(Void), "pData"), Out(Pointer(UINT), "pSizeOfData")]),
-]
-
-IDirect3DPixelShader9.methods += [
- Method(HRESULT, "GetDevice", [Out(Pointer(PDIRECT3DDEVICE9), "ppDevice")]),
- Method(HRESULT, "GetFunction", [Out(OpaquePointer(Void), "pData"), Out(Pointer(UINT), "pSizeOfData")]),
-]
-
-IDirect3DBaseTexture9.methods += [
- Method(DWORD, "SetLOD", [(DWORD, "LODNew")]),
- Method(DWORD, "GetLOD", []),
- Method(DWORD, "GetLevelCount", []),
- Method(HRESULT, "SetAutoGenFilterType", [(D3DTEXTUREFILTERTYPE, "FilterType")]),
- Method(D3DTEXTUREFILTERTYPE, "GetAutoGenFilterType", []),
- Method(Void, "GenerateMipSubLevels", []),
-]
-
-IDirect3DTexture9.methods += [
- Method(HRESULT, "GetLevelDesc", [(UINT, "Level"), Out(Pointer(D3DSURFACE_DESC), "pDesc")]),
- Method(HRESULT, "GetSurfaceLevel", [(UINT, "Level"), Out(Pointer(PDIRECT3DSURFACE9), "ppSurfaceLevel")]),
- Method(HRESULT, "LockRect", [(UINT, "Level"), Out(Pointer(D3DLOCKED_RECT), "pLockedRect"), (ConstPointer(RECT), "pRect"), (D3DLOCK, "Flags")]),
- Method(HRESULT, "UnlockRect", [(UINT, "Level")]),
- Method(HRESULT, "AddDirtyRect", [(ConstPointer(RECT), "pDirtyRect")]),
-]
-
-IDirect3DVolumeTexture9.methods += [
- Method(HRESULT, "GetLevelDesc", [(UINT, "Level"), Out(Pointer(D3DVOLUME_DESC), "pDesc")]),
- Method(HRESULT, "GetVolumeLevel", [(UINT, "Level"), Out(Pointer(PDIRECT3DVOLUME9), "ppVolumeLevel")]),
- Method(HRESULT, "LockBox", [(UINT, "Level"), Out(Pointer(D3DLOCKED_BOX), "pLockedVolume"), (ConstPointer(D3DBOX), "pBox"), (D3DLOCK, "Flags")]),
- Method(HRESULT, "UnlockBox", [(UINT, "Level")]),
- Method(HRESULT, "AddDirtyBox", [(ConstPointer(D3DBOX), "pDirtyBox")]),
-]
-
-IDirect3DCubeTexture9.methods += [
- Method(HRESULT, "GetLevelDesc", [(UINT, "Level"), Out(Pointer(D3DSURFACE_DESC), "pDesc")]),
- Method(HRESULT, "GetCubeMapSurface", [(D3DCUBEMAP_FACES, "FaceType"), (UINT, "Level"), Out(Pointer(PDIRECT3DSURFACE9), "ppCubeMapSurface")]),
- Method(HRESULT, "LockRect", [(D3DCUBEMAP_FACES, "FaceType"), (UINT, "Level"), Out(Pointer(D3DLOCKED_RECT), "pLockedRect"), (ConstPointer(RECT), "pRect"), (D3DLOCK, "Flags")]),
- Method(HRESULT, "UnlockRect", [(D3DCUBEMAP_FACES, "FaceType"), (UINT, "Level")]),
- Method(HRESULT, "AddDirtyRect", [(D3DCUBEMAP_FACES, "FaceType"), (ConstPointer(RECT), "pDirtyRect")]),
-]
-
-IDirect3DVertexBuffer9.methods += [
- Method(HRESULT, "Lock", [(UINT, "OffsetToLock"), (UINT, "SizeToLock"), Out(Pointer(OpaquePointer(Void)), "ppbData"), (D3DLOCK, "Flags")]),
- Method(HRESULT, "Unlock", []),
- Method(HRESULT, "GetDesc", [Out(Pointer(D3DVERTEXBUFFER_DESC), "pDesc")]),
-]
-
-IDirect3DIndexBuffer9.methods += [
- Method(HRESULT, "Lock", [(UINT, "OffsetToLock"), (UINT, "SizeToLock"), Out(Pointer(OpaquePointer(Void)), "ppbData"), (D3DLOCK, "Flags")]),
- Method(HRESULT, "Unlock", []),
- Method(HRESULT, "GetDesc", [Out(Pointer(D3DINDEXBUFFER_DESC), "pDesc")]),
-]
-
-IDirect3DSurface9.methods += [
- Method(HRESULT, "GetContainer", [(REFIID, "riid"), Out(Pointer(OpaquePointer(Void)), "ppContainer")]),
- Method(HRESULT, "GetDesc", [Out(Pointer(D3DSURFACE_DESC), "pDesc")]),
- Method(HRESULT, "LockRect", [Out(Pointer(D3DLOCKED_RECT), "pLockedRect"), (ConstPointer(RECT), "pRect"), (D3DLOCK, "Flags")]),
- Method(HRESULT, "UnlockRect", []),
- Method(HRESULT, "GetDC", [Out(Pointer(HDC), "phdc")]),
- Method(HRESULT, "ReleaseDC", [(HDC, "hdc")]),
-]
-
-IDirect3DVolume9.methods += [
- Method(HRESULT, "GetDevice", [Out(Pointer(PDIRECT3DDEVICE9), "ppDevice")]),
- Method(HRESULT, "SetPrivateData", [(REFGUID, "refguid"), (OpaquePointer(Const(Void)), "pData"), (DWORD, "SizeOfData"), (D3DSPD, "Flags")]),
- Method(HRESULT, "GetPrivateData", [(REFGUID, "refguid"), Out(OpaquePointer(Void), "pData"), Out(Pointer(DWORD), "pSizeOfData")]),
- Method(HRESULT, "FreePrivateData", [(REFGUID, "refguid")]),
- Method(HRESULT, "GetContainer", [(REFIID, "riid"), Out(Pointer(OpaquePointer(Void)), "ppContainer")]),
- Method(HRESULT, "GetDesc", [Out(Pointer(D3DVOLUME_DESC), "pDesc")]),
- Method(HRESULT, "LockBox", [Out(Pointer(D3DLOCKED_BOX), "pLockedVolume"), (ConstPointer(D3DBOX), "pBox"), (D3DLOCK, "Flags")]),
- Method(HRESULT, "UnlockBox", []),
-]
-
-IDirect3DQuery9.methods += [
- Method(HRESULT, "GetDevice", [Out(Pointer(PDIRECT3DDEVICE9), "ppDevice")]),
- Method(D3DQUERYTYPE, "GetType", []),
- Method(DWORD, "GetDataSize", []),
- Method(HRESULT, "Issue", [(D3DISSUE, "dwIssueFlags")]),
- Method(HRESULT, "GetData", [Out(OpaquePointer(Void), "pData"), (DWORD, "dwSize"), (D3DGETDATA, "dwGetDataFlags")]),
-]
-
-IDirect3D9Ex.methods += [
- Method(UINT, "GetAdapterModeCountEx", [(UINT, "Adapter"), (ConstPointer(D3DDISPLAYMODEFILTER), "pFilter") ]),
- Method(HRESULT, "EnumAdapterModesEx", [(UINT, "Adapter"), (ConstPointer(D3DDISPLAYMODEFILTER), "pFilter"), (UINT, "Mode"), Out(Pointer(D3DDISPLAYMODEEX), "pMode")]),
- Method(HRESULT, "GetAdapterDisplayModeEx", [(UINT, "Adapter"), Out(Pointer(D3DDISPLAYMODEEX), "pMode"), Out(Pointer(D3DDISPLAYROTATION), "pRotation")]),
- Method(HRESULT, "CreateDeviceEx", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), (HWND, "hFocusWindow"), (D3DCREATE, "BehaviorFlags"), Out(Pointer(D3DPRESENT_PARAMETERS), "pPresentationParameters"), Out(Pointer(D3DDISPLAYMODEEX), "pFullscreenDisplayMode"), Out(Pointer(PDIRECT3DDEVICE9EX), "ppReturnedDeviceInterface")]),
- Method(HRESULT, "GetAdapterLUID", [(UINT, "Adapter"), Out(Pointer(LUID), "pLUID")]),
-]
-
-IDirect3DDevice9Ex.methods += [
- Method(HRESULT, "SetConvolutionMonoKernel", [(UINT, "width"), (UINT, "height"), (Array(Float, "width"), "rows"), (Array(Float, "height"), "columns")]),
- Method(HRESULT, "ComposeRects", [(PDIRECT3DSURFACE9, "pSrc"), (PDIRECT3DSURFACE9, "pDst"), (PDIRECT3DVERTEXBUFFER9, "pSrcRectDescs"), (UINT, "NumRects"), (PDIRECT3DVERTEXBUFFER9, "pDstRectDescs"), (D3DCOMPOSERECTSOP, "Operation"), (Int, "Xoffset"), (Int, "Yoffset")]),
- Method(HRESULT, "PresentEx", [(ConstPointer(RECT), "pSourceRect"), (ConstPointer(RECT), "pDestRect"), (HWND, "hDestWindowOverride"), (ConstPointer(RGNDATA), "pDirtyRegion"), (D3DPRESENT, "dwFlags")]),
- Method(HRESULT, "GetGPUThreadPriority", [Out(Pointer(INT), "pPriority")]),
- Method(HRESULT, "SetGPUThreadPriority", [(INT, "Priority")]),
- Method(HRESULT, "WaitForVBlank", [(UINT, "iSwapChain")]),
- Method(HRESULT, "CheckResourceResidency", [(Array(PDIRECT3DRESOURCE9, "NumResources"), "pResourceArray"), (UINT32, "NumResources")]),
- Method(HRESULT, "SetMaximumFrameLatency", [(UINT, "MaxLatency")]),
- Method(HRESULT, "GetMaximumFrameLatency", [Out(Pointer(UINT), "pMaxLatency")]),
- Method(HRESULT, "CheckDeviceState", [(HWND, "hDestinationWindow")]),
- Method(HRESULT, "CreateRenderTargetEx", [(UINT, "Width"), (UINT, "Height"), (D3DFORMAT, "Format"), (D3DMULTISAMPLE_TYPE, "MultiSample"), (DWORD, "MultisampleQuality"), (BOOL, "Lockable"), Out(Pointer(PDIRECT3DSURFACE9), "ppSurface"), Out(Pointer(HANDLE), "pSharedHandle"), (D3DUSAGE, "Usage")]),
- Method(HRESULT, "CreateOffscreenPlainSurfaceEx", [(UINT, "Width"), (UINT, "Height"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DSURFACE9), "ppSurface"), Out(Pointer(HANDLE), "pSharedHandle"), (D3DUSAGE, "Usage")]),
- Method(HRESULT, "CreateDepthStencilSurfaceEx", [(UINT, "Width"), (UINT, "Height"), (D3DFORMAT, "Format"), (D3DMULTISAMPLE_TYPE, "MultiSample"), (DWORD, "MultisampleQuality"), (BOOL, "Discard"), Out(Pointer(PDIRECT3DSURFACE9), "ppSurface"), Out(Pointer(HANDLE), "pSharedHandle"), (D3DUSAGE, "Usage")]),
- Method(HRESULT, "ResetEx", [Out(Pointer(D3DPRESENT_PARAMETERS), "pPresentationParameters"), Out(Pointer(D3DDISPLAYMODEEX), "pFullscreenDisplayMode")]),
- Method(HRESULT, "GetDisplayModeEx", [(UINT, "iSwapChain"), Out(Pointer(D3DDISPLAYMODEEX), "pMode"), Out(Pointer(D3DDISPLAYROTATION), "pRotation")]),
-]
-
-IDirect3DSwapChain9Ex.methods += [
- Method(HRESULT, "GetLastPresentCount", [Out(Pointer(UINT), "pLastPresentCount")]),
- Method(HRESULT, "GetPresentStats", [Out(Pointer(D3DPRESENTSTATS), "pPresentationStatistics")]),
- Method(HRESULT, "GetDisplayModeEx", [Out(Pointer(D3DDISPLAYMODEEX), "pMode"), Out(Pointer(D3DDISPLAYROTATION), "pRotation")]),
-]
-
-d3d9 = API("d3d9")
-d3d9.add_functions([
- StdFunction(PDIRECT3D9, "Direct3DCreate9", [(UINT, "SDKVersion")], fail='NULL'),
- StdFunction(HRESULT, "Direct3DCreate9Ex", [(UINT, "SDKVersion"), Out(Pointer(PDIRECT3D9EX), "ppD3D")], fail='D3DERR_NOTAVAILABLE'),
- StdFunction(Int, "D3DPERF_BeginEvent", [(D3DCOLOR, "col"), (LPCWSTR, "wszName")], fail='-1'),
- StdFunction(Int, "D3DPERF_EndEvent", [], fail='-1'),
- StdFunction(Void, "D3DPERF_SetMarker", [(D3DCOLOR, "col"), (LPCWSTR, "wszName")]),
- StdFunction(Void, "D3DPERF_SetRegion", [(D3DCOLOR, "col"), (LPCWSTR, "wszName")]),
- StdFunction(BOOL, "D3DPERF_QueryRepeatFrame", [], fail='FALSE'),
- StdFunction(Void, "D3DPERF_SetOptions", [(DWORD, "dwOptions")]),
- StdFunction(DWORD, "D3DPERF_GetStatus", [], fail='0'),
-])
+++ /dev/null
-##########################################################################
-#
-# Copyright 2008-2009 VMware, Inc.
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-"""d3d9caps.h"""
-
-from winapi import *
-from d3d9types import *
-
-D3DVS20CAPS = Flags(DWORD, [
- "D3DVS20CAPS_PREDICATION",
-])
-
-D3DVSHADERCAPS2_0 = Struct("D3DVSHADERCAPS2_0", [
- (D3DVS20CAPS, "Caps"),
- (INT, "DynamicFlowControlDepth"),
- (INT, "NumTemps"),
- (INT, "StaticFlowControlDepth"),
-])
-
-D3DPS20CAPS = Flags(DWORD, [
- "D3DPS20CAPS_ARBITRARYSWIZZLE",
- "D3DPS20CAPS_GRADIENTINSTRUCTIONS",
- "D3DPS20CAPS_PREDICATION",
- "D3DPS20CAPS_NODEPENDENTREADLIMIT",
- "D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT",
-])
-
-D3DPSHADERCAPS2_0 = Struct("D3DPSHADERCAPS2_0", [
- (D3DPS20CAPS, "Caps"),
- (INT, "DynamicFlowControlDepth"),
- (INT, "NumTemps"),
- (INT, "StaticFlowControlDepth"),
- (INT, "NumInstructionSlots"),
-])
-
-D3DCAPS = Flags(DWORD, [
- "D3DCAPS_READ_SCANLINE",
-])
-
-D3DCAPS2 = Flags(DWORD, [
- "D3DCAPS2_FULLSCREENGAMMA",
- "D3DCAPS2_CANCALIBRATEGAMMA",
- "D3DCAPS2_RESERVED",
- "D3DCAPS2_CANMANAGERESOURCE",
- "D3DCAPS2_DYNAMICTEXTURES",
- "D3DCAPS2_CANAUTOGENMIPMAP",
- "D3DCAPS2_CANSHARERESOURCE",
-])
-
-D3DCAPS3 = Flags(DWORD, [
- "D3DCAPS3_RESERVED",
- "D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD",
- "D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION",
- "D3DCAPS3_COPY_TO_VIDMEM",
- "D3DCAPS3_COPY_TO_SYSTEMMEM",
-])
-
-
-D3DPRESENT_INTERVAL = Flags(DWORD, [
- #"D3DPRESENT_INTERVAL_DEFAULT", # 0
- "D3DPRESENT_INTERVAL_ONE",
- "D3DPRESENT_INTERVAL_TWO",
- "D3DPRESENT_INTERVAL_THREE",
- "D3DPRESENT_INTERVAL_FOUR",
- "D3DPRESENT_INTERVAL_IMMEDIATE",
-])
-
-D3DCURSORCAPS = Flags(DWORD, [
- "D3DCURSORCAPS_COLOR",
- "D3DCURSORCAPS_LOWRES",
-])
-
-D3DDEVCAPS = Flags(DWORD, [
- "D3DDEVCAPS_EXECUTESYSTEMMEMORY",
- "D3DDEVCAPS_EXECUTEVIDEOMEMORY",
- "D3DDEVCAPS_TLVERTEXSYSTEMMEMORY",
- "D3DDEVCAPS_TLVERTEXVIDEOMEMORY",
- "D3DDEVCAPS_TEXTURESYSTEMMEMORY",
- "D3DDEVCAPS_TEXTUREVIDEOMEMORY",
- "D3DDEVCAPS_DRAWPRIMTLVERTEX",
- "D3DDEVCAPS_CANRENDERAFTERFLIP",
- "D3DDEVCAPS_TEXTURENONLOCALVIDMEM",
- "D3DDEVCAPS_DRAWPRIMITIVES2",
- "D3DDEVCAPS_SEPARATETEXTUREMEMORIES",
- "D3DDEVCAPS_DRAWPRIMITIVES2EX",
- "D3DDEVCAPS_HWTRANSFORMANDLIGHT",
- "D3DDEVCAPS_CANBLTSYSTONONLOCAL",
- "D3DDEVCAPS_HWRASTERIZATION",
- "D3DDEVCAPS_PUREDEVICE",
- "D3DDEVCAPS_QUINTICRTPATCHES",
- "D3DDEVCAPS_RTPATCHES",
- "D3DDEVCAPS_RTPATCHHANDLEZERO",
- "D3DDEVCAPS_NPATCHES",
-])
-
-D3DPMISCCAPS = Flags(DWORD, [
- "D3DPMISCCAPS_MASKZ",
- "D3DPMISCCAPS_CULLNONE",
- "D3DPMISCCAPS_CULLCW",
- "D3DPMISCCAPS_CULLCCW",
- "D3DPMISCCAPS_COLORWRITEENABLE",
- "D3DPMISCCAPS_CLIPPLANESCALEDPOINTS",
- "D3DPMISCCAPS_CLIPTLVERTS",
- "D3DPMISCCAPS_TSSARGTEMP",
- "D3DPMISCCAPS_BLENDOP",
- "D3DPMISCCAPS_NULLREFERENCE",
- "D3DPMISCCAPS_INDEPENDENTWRITEMASKS",
- "D3DPMISCCAPS_PERSTAGECONSTANT",
- "D3DPMISCCAPS_FOGANDSPECULARALPHA",
- "D3DPMISCCAPS_SEPARATEALPHABLEND",
- "D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS",
- "D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING",
- "D3DPMISCCAPS_FOGVERTEXCLAMPED",
- "D3DPMISCCAPS_POSTBLENDSRGBCONVERT",
-])
-
-D3DLINECAPS = Flags(DWORD, [
- "D3DLINECAPS_TEXTURE",
- "D3DLINECAPS_ZTEST",
- "D3DLINECAPS_BLEND",
- "D3DLINECAPS_ALPHACMP",
- "D3DLINECAPS_FOG",
- "D3DLINECAPS_ANTIALIAS",
-])
-
-D3DPRASTERCAPS = Flags(DWORD, [
- "D3DPRASTERCAPS_DITHER",
- "D3DPRASTERCAPS_ZTEST",
- "D3DPRASTERCAPS_FOGVERTEX",
- "D3DPRASTERCAPS_FOGTABLE",
- "D3DPRASTERCAPS_MIPMAPLODBIAS",
- "D3DPRASTERCAPS_ZBUFFERLESSHSR",
- "D3DPRASTERCAPS_FOGRANGE",
- "D3DPRASTERCAPS_ANISOTROPY",
- "D3DPRASTERCAPS_WBUFFER",
- "D3DPRASTERCAPS_WFOG",
- "D3DPRASTERCAPS_ZFOG",
- "D3DPRASTERCAPS_COLORPERSPECTIVE",
- "D3DPRASTERCAPS_SCISSORTEST",
- "D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS",
- "D3DPRASTERCAPS_DEPTHBIAS",
- "D3DPRASTERCAPS_MULTISAMPLE_TOGGLE",
-])
-
-D3DPCMPCAPS = Flags(DWORD, [
- "D3DPCMPCAPS_NEVER",
- "D3DPCMPCAPS_LESS",
- "D3DPCMPCAPS_EQUAL",
- "D3DPCMPCAPS_LESSEQUAL",
- "D3DPCMPCAPS_GREATER",
- "D3DPCMPCAPS_NOTEQUAL",
- "D3DPCMPCAPS_GREATEREQUAL",
- "D3DPCMPCAPS_ALWAYS",
-])
-
-D3DPBLENDCAPS = Flags(DWORD, [
- "D3DPBLENDCAPS_ZERO",
- "D3DPBLENDCAPS_ONE",
- "D3DPBLENDCAPS_SRCCOLOR",
- "D3DPBLENDCAPS_INVSRCCOLOR",
- "D3DPBLENDCAPS_SRCALPHA",
- "D3DPBLENDCAPS_INVSRCALPHA",
- "D3DPBLENDCAPS_DESTALPHA",
- "D3DPBLENDCAPS_INVDESTALPHA",
- "D3DPBLENDCAPS_DESTCOLOR",
- "D3DPBLENDCAPS_INVDESTCOLOR",
- "D3DPBLENDCAPS_SRCALPHASAT",
- "D3DPBLENDCAPS_BOTHSRCALPHA",
- "D3DPBLENDCAPS_BOTHINVSRCALPHA",
- "D3DPBLENDCAPS_BLENDFACTOR",
- "D3DPBLENDCAPS_SRCCOLOR2",
- "D3DPBLENDCAPS_INVSRCCOLOR2",
-])
-
-D3DPSHADECAPS = Flags(DWORD, [
- "D3DPSHADECAPS_COLORGOURAUDRGB",
- "D3DPSHADECAPS_SPECULARGOURAUDRGB",
- "D3DPSHADECAPS_ALPHAGOURAUDBLEND",
- "D3DPSHADECAPS_FOGGOURAUD",
-])
-
-D3DPTEXTURECAPS = Flags(DWORD, [
- "D3DPTEXTURECAPS_PERSPECTIVE",
- "D3DPTEXTURECAPS_POW2",
- "D3DPTEXTURECAPS_ALPHA",
- "D3DPTEXTURECAPS_SQUAREONLY",
- "D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE",
- "D3DPTEXTURECAPS_ALPHAPALETTE",
- "D3DPTEXTURECAPS_NONPOW2CONDITIONAL",
- "D3DPTEXTURECAPS_PROJECTED",
- "D3DPTEXTURECAPS_CUBEMAP",
- "D3DPTEXTURECAPS_VOLUMEMAP",
- "D3DPTEXTURECAPS_MIPMAP",
- "D3DPTEXTURECAPS_MIPVOLUMEMAP",
- "D3DPTEXTURECAPS_MIPCUBEMAP",
- "D3DPTEXTURECAPS_CUBEMAP_POW2",
- "D3DPTEXTURECAPS_VOLUMEMAP_POW2",
- "D3DPTEXTURECAPS_NOPROJECTEDBUMPENV",
-])
-
-D3DPTFILTERCAPS = Flags(DWORD, [
- "D3DPTFILTERCAPS_MINFPOINT",
- "D3DPTFILTERCAPS_MINFLINEAR",
- "D3DPTFILTERCAPS_MINFANISOTROPIC",
- "D3DPTFILTERCAPS_MINFPYRAMIDALQUAD",
- "D3DPTFILTERCAPS_MINFGAUSSIANQUAD",
- "D3DPTFILTERCAPS_MIPFPOINT",
- "D3DPTFILTERCAPS_MIPFLINEAR",
- "D3DPTFILTERCAPS_CONVOLUTIONMONO",
- "D3DPTFILTERCAPS_MAGFPOINT",
- "D3DPTFILTERCAPS_MAGFLINEAR",
- "D3DPTFILTERCAPS_MAGFANISOTROPIC",
- "D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD",
- "D3DPTFILTERCAPS_MAGFGAUSSIANQUAD",
-])
-
-D3DPTADDRESSCAPS = Flags(DWORD, [
- "D3DPTADDRESSCAPS_WRAP",
- "D3DPTADDRESSCAPS_MIRROR",
- "D3DPTADDRESSCAPS_CLAMP",
- "D3DPTADDRESSCAPS_BORDER",
- "D3DPTADDRESSCAPS_INDEPENDENTUV",
- "D3DPTADDRESSCAPS_MIRRORONCE",
-])
-
-D3DSTENCILCAPS = Flags(DWORD, [
- "D3DSTENCILCAPS_KEEP",
- "D3DSTENCILCAPS_ZERO",
- "D3DSTENCILCAPS_REPLACE",
- "D3DSTENCILCAPS_INCRSAT",
- "D3DSTENCILCAPS_DECRSAT",
- "D3DSTENCILCAPS_INVERT",
- "D3DSTENCILCAPS_INCR",
- "D3DSTENCILCAPS_DECR",
- "D3DSTENCILCAPS_TWOSIDED",
-])
-
-D3DTEXOPCAPS = Flags(DWORD, [
- "D3DTEXOPCAPS_DISABLE",
- "D3DTEXOPCAPS_SELECTARG1",
- "D3DTEXOPCAPS_SELECTARG2",
- "D3DTEXOPCAPS_MODULATE",
- "D3DTEXOPCAPS_MODULATE2X",
- "D3DTEXOPCAPS_MODULATE4X",
- "D3DTEXOPCAPS_ADD",
- "D3DTEXOPCAPS_ADDSIGNED",
- "D3DTEXOPCAPS_ADDSIGNED2X",
- "D3DTEXOPCAPS_SUBTRACT",
- "D3DTEXOPCAPS_ADDSMOOTH",
- "D3DTEXOPCAPS_BLENDDIFFUSEALPHA",
- "D3DTEXOPCAPS_BLENDTEXTUREALPHA",
- "D3DTEXOPCAPS_BLENDFACTORALPHA",
- "D3DTEXOPCAPS_BLENDTEXTUREALPHAPM",
- "D3DTEXOPCAPS_BLENDCURRENTALPHA",
- "D3DTEXOPCAPS_PREMODULATE",
- "D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR",
- "D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA",
- "D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR",
- "D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA",
- "D3DTEXOPCAPS_BUMPENVMAP",
- "D3DTEXOPCAPS_BUMPENVMAPLUMINANCE",
- "D3DTEXOPCAPS_DOTPRODUCT3",
- "D3DTEXOPCAPS_MULTIPLYADD",
- "D3DTEXOPCAPS_LERP",
-])
-
-D3DFVFCAPS = Flags(DWORD, [
- "D3DFVFCAPS_TEXCOORDCOUNTMASK",
- "D3DFVFCAPS_DONOTSTRIPELEMENTS",
- "D3DFVFCAPS_PSIZE",
-])
-
-D3DVTXPCAPS = Flags(DWORD, [
- "D3DVTXPCAPS_TEXGEN",
- "D3DVTXPCAPS_MATERIALSOURCE7",
- "D3DVTXPCAPS_DIRECTIONALLIGHTS",
- "D3DVTXPCAPS_POSITIONALLIGHTS",
- "D3DVTXPCAPS_LOCALVIEWER",
- "D3DVTXPCAPS_TWEENING",
- "D3DVTXPCAPS_TEXGEN_SPHEREMAP",
- "D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER",
-])
-
-D3DDEVCAPS2 = Flags(DWORD, [
- "D3DDEVCAPS2_STREAMOFFSET",
- "D3DDEVCAPS2_DMAPNPATCH",
- "D3DDEVCAPS2_ADAPTIVETESSRTPATCH",
- "D3DDEVCAPS2_ADAPTIVETESSNPATCH",
- "D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES",
- "D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH",
- "D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET",
-])
-
-D3DDTCAPS = Flags(DWORD, [
- "D3DDTCAPS_UBYTE4",
- "D3DDTCAPS_UBYTE4N",
- "D3DDTCAPS_SHORT2N",
- "D3DDTCAPS_SHORT4N",
- "D3DDTCAPS_USHORT2N",
- "D3DDTCAPS_USHORT4N",
- "D3DDTCAPS_UDEC3",
- "D3DDTCAPS_DEC3N",
- "D3DDTCAPS_FLOAT16_2",
- "D3DDTCAPS_FLOAT16_4",
-])
-
-#D3DPS_VERSION = Enum("DWORD", [
-# "D3DPS_VERSION(0,0)",
-# "D3DPS_VERSION(1,0)",
-# "D3DPS_VERSION(1,1)",
-# "D3DPS_VERSION(1,2)",
-# "D3DPS_VERSION(1,3)",
-# "D3DPS_VERSION(1,4)",
-# "D3DPS_VERSION(2,0)",
-# "D3DPS_VERSION(3,0)",
-#])
-D3DPS_VERSION = DWORD
-
-#D3DVS_VERSION = Enum("DWORD", [
-# "D3DVS_VERSION(0,0)",
-# "D3DVS_VERSION(1,0)",
-# "D3DVS_VERSION(1,1)",
-# "D3DVS_VERSION(2,0)",
-# "D3DVS_VERSION(3,0)",
-#])
-D3DVS_VERSION = DWORD
-
-D3DCAPS9 = Struct("D3DCAPS9", [
- (D3DDEVTYPE, "DeviceType"),
- (UINT, "AdapterOrdinal"),
- (D3DCAPS, "Caps"),
- (D3DCAPS2, "Caps2"),
- (D3DCAPS3, "Caps3"),
- (D3DPRESENT_INTERVAL, "PresentationIntervals"),
- (D3DCURSORCAPS, "CursorCaps"),
- (D3DDEVCAPS, "DevCaps"),
- (D3DPMISCCAPS, "PrimitiveMiscCaps"),
- (D3DPRASTERCAPS, "RasterCaps"),
- (D3DPCMPCAPS, "ZCmpCaps"),
- (D3DPBLENDCAPS, "SrcBlendCaps"),
- (D3DPBLENDCAPS, "DestBlendCaps"),
- (D3DPCMPCAPS, "AlphaCmpCaps"),
- (D3DPSHADECAPS, "ShadeCaps"),
- (D3DPTEXTURECAPS, "TextureCaps"),
- (D3DPTFILTERCAPS, "TextureFilterCaps"),
- (D3DPTFILTERCAPS, "CubeTextureFilterCaps"),
- (D3DPTFILTERCAPS, "VolumeTextureFilterCaps"),
- (D3DPTADDRESSCAPS, "TextureAddressCaps"),
- (D3DPTADDRESSCAPS, "VolumeTextureAddressCaps"),
- (D3DLINECAPS, "LineCaps"),
- (DWORD, "MaxTextureWidth"),
- (DWORD, "MaxTextureHeight"),
- (DWORD, "MaxVolumeExtent"),
- (DWORD, "MaxTextureRepeat"),
- (DWORD, "MaxTextureAspectRatio"),
- (DWORD, "MaxAnisotropy"),
- (Float, "MaxVertexW"),
- (Float, "GuardBandLeft"),
- (Float, "GuardBandTop"),
- (Float, "GuardBandRight"),
- (Float, "GuardBandBottom"),
- (Float, "ExtentsAdjust"),
- (D3DSTENCILCAPS, "StencilCaps"),
- (D3DFVFCAPS, "FVFCaps"),
- (D3DTEXOPCAPS, "TextureOpCaps"),
- (DWORD, "MaxTextureBlendStages"),
- (DWORD, "MaxSimultaneousTextures"),
- (D3DVTXPCAPS, "VertexProcessingCaps"),
- (DWORD, "MaxActiveLights"),
- (DWORD, "MaxUserClipPlanes"),
- (DWORD, "MaxVertexBlendMatrices"),
- (DWORD, "MaxVertexBlendMatrixIndex"),
- (Float, "MaxPointSize"),
- (DWORD, "MaxPrimitiveCount"),
- (DWORD, "MaxVertexIndex"),
- (DWORD, "MaxStreams"),
- (DWORD, "MaxStreamStride"),
- (D3DVS_VERSION, "VertexShaderVersion"),
- (DWORD, "MaxVertexShaderConst"),
- (D3DPS_VERSION, "PixelShaderVersion"),
- (Float, "PixelShader1xMaxValue"),
- (D3DDEVCAPS2, "DevCaps2"),
- (Float, "MaxNpatchTessellationLevel"),
- (DWORD, "Reserved5"),
- (UINT, "MasterAdapterOrdinal"),
- (UINT, "AdapterOrdinalInGroup"),
- (UINT, "NumberOfAdaptersInGroup"),
- (D3DDTCAPS, "DeclTypes"),
- (DWORD, "NumSimultaneousRTs"),
- (D3DPTFILTERCAPS, "StretchRectFilterCaps"),
- (D3DVSHADERCAPS2_0, "VS20Caps"),
- (D3DPSHADERCAPS2_0, "PS20Caps"),
- (D3DPTFILTERCAPS, "VertexTextureFilterCaps"),
- (DWORD, "MaxVShaderInstructionsExecuted"),
- (DWORD, "MaxPShaderInstructionsExecuted"),
- (DWORD, "MaxVertexShader30InstructionSlots"),
- (DWORD, "MaxPixelShader30InstructionSlots"),
-])
-
from trace import DllTracer
-from d3d9 import d3d9
+from specs.d3d9 import d3d9
class D3D9Tracer(DllTracer):
+++ /dev/null
-##########################################################################
-#
-# Copyright 2008-2009 VMware, Inc.
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-"""d3d9types.h"""
-
-from winapi import *
-
-D3DCOLOR = Alias("D3DCOLOR", DWORD)
-
-D3DVECTOR = Struct("D3DVECTOR", [
- (Float, "x"),
- (Float, "y"),
- (Float, "z"),
-])
-
-D3DCOLORVALUE = Struct("D3DCOLORVALUE", [
- (Float, "r"),
- (Float, "g"),
- (Float, "b"),
- (Float, "a"),
-])
-
-D3DRECT = Struct("D3DRECT", [
- (LONG, "x1"),
- (LONG, "y1"),
- (LONG, "x2"),
- (LONG, "y2"),
-])
-
-D3DMATRIX = Struct("D3DMATRIX", [
- (Array(Array(Float, "4"), "4"), "m"),
-])
-
-D3DVIEWPORT9 = Struct("D3DVIEWPORT9", [
- (DWORD, "X"),
- (DWORD, "Y"),
- (DWORD, "Width"),
- (DWORD, "Height"),
- (Float, "MinZ"),
- (Float, "MaxZ"),
-])
-
-D3DCLIP = Flags(DWORD, [
- "D3DCLIPPLANE0",
- "D3DCLIPPLANE1",
- "D3DCLIPPLANE2",
- "D3DCLIPPLANE3",
- "D3DCLIPPLANE4",
- "D3DCLIPPLANE5",
-])
-
-D3DCS = Flags(DWORD, [
- "D3DCS_ALL",
- "D3DCS_LEFT",
- "D3DCS_RIGHT",
- "D3DCS_TOP",
- "D3DCS_BOTTOM",
- "D3DCS_FRONT",
- "D3DCS_BACK",
- "D3DCS_PLANE0",
- "D3DCS_PLANE1",
- "D3DCS_PLANE2",
- "D3DCS_PLANE3",
- "D3DCS_PLANE4",
- "D3DCS_PLANE5",
-])
-
-D3DCLIPSTATUS9 = Struct("D3DCLIPSTATUS9", [
- (DWORD, "ClipUnion"),
- (DWORD, "ClipIntersection"),
-])
-
-D3DMATERIAL9 = Struct("D3DMATERIAL9", [
- (D3DCOLORVALUE, "Diffuse"),
- (D3DCOLORVALUE, "Ambient"),
- (D3DCOLORVALUE, "Specular"),
- (D3DCOLORVALUE, "Emissive"),
- (Float, "Power"),
-])
-
-D3DLIGHTTYPE = Enum("D3DLIGHTTYPE", [
- "D3DLIGHT_POINT",
- "D3DLIGHT_SPOT",
- "D3DLIGHT_DIRECTIONAL",
-])
-
-D3DLIGHT9 = Struct("D3DLIGHT9", [
- (D3DLIGHTTYPE, "Type"),
- (D3DCOLORVALUE, "Diffuse"),
- (D3DCOLORVALUE, "Specular"),
- (D3DCOLORVALUE, "Ambient"),
- (D3DVECTOR, "Position"),
- (D3DVECTOR, "Direction"),
- (Float, "Range"),
- (Float, "Falloff"),
- (Float, "Attenuation0"),
- (Float, "Attenuation1"),
- (Float, "Attenuation2"),
- (Float, "Theta"),
- (Float, "Phi"),
-])
-
-D3DCLEAR = Flags(DWORD, [
- "D3DCLEAR_TARGET",
- "D3DCLEAR_ZBUFFER",
- "D3DCLEAR_STENCIL",
-])
-
-D3DSHADEMODE = Enum("D3DSHADEMODE", [
- "D3DSHADE_FLAT",
- "D3DSHADE_GOURAUD",
- "D3DSHADE_PHONG",
-])
-
-D3DFILLMODE = Enum("D3DFILLMODE", [
- "D3DFILL_POINT",
- "D3DFILL_WIREFRAME",
- "D3DFILL_SOLID",
-])
-
-D3DBLEND = Enum("D3DBLEND", [
- "D3DBLEND_ZERO",
- "D3DBLEND_ONE",
- "D3DBLEND_SRCCOLOR",
- "D3DBLEND_INVSRCCOLOR",
- "D3DBLEND_SRCALPHA",
- "D3DBLEND_INVSRCALPHA",
- "D3DBLEND_DESTALPHA",
- "D3DBLEND_INVDESTALPHA",
- "D3DBLEND_DESTCOLOR",
- "D3DBLEND_INVDESTCOLOR",
- "D3DBLEND_SRCALPHASAT",
- "D3DBLEND_BOTHSRCALPHA",
- "D3DBLEND_BOTHINVSRCALPHA",
- "D3DBLEND_BLENDFACTOR",
- "D3DBLEND_INVBLENDFACTOR",
- "D3DBLEND_SRCCOLOR2",
- "D3DBLEND_INVSRCCOLOR2",
-])
-
-D3DBLENDOP = Enum("D3DBLENDOP", [
- "D3DBLENDOP_ADD",
- "D3DBLENDOP_SUBTRACT",
- "D3DBLENDOP_REVSUBTRACT",
- "D3DBLENDOP_MIN",
- "D3DBLENDOP_MAX",
-])
-
-D3DTEXTUREADDRESS = Enum("D3DTEXTUREADDRESS", [
- "D3DTADDRESS_WRAP",
- "D3DTADDRESS_MIRROR",
- "D3DTADDRESS_CLAMP",
- "D3DTADDRESS_BORDER",
- "D3DTADDRESS_MIRRORONCE",
-])
-
-D3DCULL = Enum("D3DCULL", [
- "D3DCULL_NONE",
- "D3DCULL_CW",
- "D3DCULL_CCW",
-])
-
-D3DCMPFUNC = Enum("D3DCMPFUNC", [
- "D3DCMP_NEVER",
- "D3DCMP_LESS",
- "D3DCMP_EQUAL",
- "D3DCMP_LESSEQUAL",
- "D3DCMP_GREATER",
- "D3DCMP_NOTEQUAL",
- "D3DCMP_GREATEREQUAL",
- "D3DCMP_ALWAYS",
-])
-
-D3DSTENCILOP = Enum("D3DSTENCILOP", [
- "D3DSTENCILOP_KEEP",
- "D3DSTENCILOP_ZERO",
- "D3DSTENCILOP_REPLACE",
- "D3DSTENCILOP_INCRSAT",
- "D3DSTENCILOP_DECRSAT",
- "D3DSTENCILOP_INVERT",
- "D3DSTENCILOP_INCR",
- "D3DSTENCILOP_DECR",
-])
-
-D3DFOGMODE = Enum("D3DFOGMODE", [
- "D3DFOG_NONE",
- "D3DFOG_EXP",
- "D3DFOG_EXP2",
- "D3DFOG_LINEAR",
-])
-
-D3DZBUFFERTYPE = Enum("D3DZBUFFERTYPE", [
- "D3DZB_FALSE",
- "D3DZB_TRUE",
- "D3DZB_USEW",
-])
-
-D3DPRIMITIVETYPE = Enum("D3DPRIMITIVETYPE", [
- "D3DPT_POINTLIST",
- "D3DPT_LINELIST",
- "D3DPT_LINESTRIP",
- "D3DPT_TRIANGLELIST",
- "D3DPT_TRIANGLESTRIP",
- "D3DPT_TRIANGLEFAN",
-])
-
-D3DTRANSFORMSTATETYPE = Enum("D3DTRANSFORMSTATETYPE", [
- "D3DTS_VIEW",
- "D3DTS_PROJECTION",
- "D3DTS_TEXTURE0",
- "D3DTS_TEXTURE1",
- "D3DTS_TEXTURE2",
- "D3DTS_TEXTURE3",
- "D3DTS_TEXTURE4",
- "D3DTS_TEXTURE5",
- "D3DTS_TEXTURE6",
- "D3DTS_TEXTURE7",
-])
-
-D3DTS = Flags(DWORD, [
- "D3DTS_WORLD",
- "D3DTS_WORLD1",
- "D3DTS_WORLD2",
- "D3DTS_WORLD3",
-])
-
-D3DRENDERSTATETYPE = Enum("D3DRENDERSTATETYPE", [
- "D3DRS_ZENABLE",
- "D3DRS_FILLMODE",
- "D3DRS_SHADEMODE",
- "D3DRS_ZWRITEENABLE",
- "D3DRS_ALPHATESTENABLE",
- "D3DRS_LASTPIXEL",
- "D3DRS_SRCBLEND",
- "D3DRS_DESTBLEND",
- "D3DRS_CULLMODE",
- "D3DRS_ZFUNC",
- "D3DRS_ALPHAREF",
- "D3DRS_ALPHAFUNC",
- "D3DRS_DITHERENABLE",
- "D3DRS_ALPHABLENDENABLE",
- "D3DRS_FOGENABLE",
- "D3DRS_SPECULARENABLE",
- "D3DRS_FOGCOLOR",
- "D3DRS_FOGTABLEMODE",
- "D3DRS_FOGSTART",
- "D3DRS_FOGEND",
- "D3DRS_FOGDENSITY",
- "D3DRS_RANGEFOGENABLE",
- "D3DRS_STENCILENABLE",
- "D3DRS_STENCILFAIL",
- "D3DRS_STENCILZFAIL",
- "D3DRS_STENCILPASS",
- "D3DRS_STENCILFUNC",
- "D3DRS_STENCILREF",
- "D3DRS_STENCILMASK",
- "D3DRS_STENCILWRITEMASK",
- "D3DRS_TEXTUREFACTOR",
- "D3DRS_WRAP0",
- "D3DRS_WRAP1",
- "D3DRS_WRAP2",
- "D3DRS_WRAP3",
- "D3DRS_WRAP4",
- "D3DRS_WRAP5",
- "D3DRS_WRAP6",
- "D3DRS_WRAP7",
- "D3DRS_CLIPPING",
- "D3DRS_LIGHTING",
- "D3DRS_AMBIENT",
- "D3DRS_FOGVERTEXMODE",
- "D3DRS_COLORVERTEX",
- "D3DRS_LOCALVIEWER",
- "D3DRS_NORMALIZENORMALS",
- "D3DRS_DIFFUSEMATERIALSOURCE",
- "D3DRS_SPECULARMATERIALSOURCE",
- "D3DRS_AMBIENTMATERIALSOURCE",
- "D3DRS_EMISSIVEMATERIALSOURCE",
- "D3DRS_VERTEXBLEND",
- "D3DRS_CLIPPLANEENABLE",
- "D3DRS_POINTSIZE",
- "D3DRS_POINTSIZE_MIN",
- "D3DRS_POINTSPRITEENABLE",
- "D3DRS_POINTSCALEENABLE",
- "D3DRS_POINTSCALE_A",
- "D3DRS_POINTSCALE_B",
- "D3DRS_POINTSCALE_C",
- "D3DRS_MULTISAMPLEANTIALIAS",
- "D3DRS_MULTISAMPLEMASK",
- "D3DRS_PATCHEDGESTYLE",
- "D3DRS_DEBUGMONITORTOKEN",
- "D3DRS_POINTSIZE_MAX",
- "D3DRS_INDEXEDVERTEXBLENDENABLE",
- "D3DRS_COLORWRITEENABLE",
- "D3DRS_TWEENFACTOR",
- "D3DRS_BLENDOP",
- "D3DRS_POSITIONDEGREE",
- "D3DRS_NORMALDEGREE",
- "D3DRS_SCISSORTESTENABLE",
- "D3DRS_SLOPESCALEDEPTHBIAS",
- "D3DRS_ANTIALIASEDLINEENABLE",
- "D3DRS_MINTESSELLATIONLEVEL",
- "D3DRS_MAXTESSELLATIONLEVEL",
- "D3DRS_ADAPTIVETESS_X",
- "D3DRS_ADAPTIVETESS_Y",
- "D3DRS_ADAPTIVETESS_Z",
- "D3DRS_ADAPTIVETESS_W",
- "D3DRS_ENABLEADAPTIVETESSELLATION",
- "D3DRS_TWOSIDEDSTENCILMODE",
- "D3DRS_CCW_STENCILFAIL",
- "D3DRS_CCW_STENCILZFAIL",
- "D3DRS_CCW_STENCILPASS",
- "D3DRS_CCW_STENCILFUNC",
- "D3DRS_COLORWRITEENABLE1",
- "D3DRS_COLORWRITEENABLE2",
- "D3DRS_COLORWRITEENABLE3",
- "D3DRS_BLENDFACTOR",
- "D3DRS_SRGBWRITEENABLE",
- "D3DRS_DEPTHBIAS",
- "D3DRS_WRAP8",
- "D3DRS_WRAP9",
- "D3DRS_WRAP10",
- "D3DRS_WRAP11",
- "D3DRS_WRAP12",
- "D3DRS_WRAP13",
- "D3DRS_WRAP14",
- "D3DRS_WRAP15",
- "D3DRS_SEPARATEALPHABLENDENABLE",
- "D3DRS_SRCBLENDALPHA",
- "D3DRS_DESTBLENDALPHA",
- "D3DRS_BLENDOPALPHA",
-])
-
-D3DMATERIALCOLORSOURCE = Enum("D3DMATERIALCOLORSOURCE", [
- "D3DMCS_MATERIAL",
- "D3DMCS_COLOR1",
- "D3DMCS_COLOR2",
-])
-
-D3DWRAP = Flags(DWORD, [
- "D3DWRAP_U",
- "D3DWRAP_V",
- "D3DWRAP_W",
-])
-
-D3DWRAPCOORD = Flags(DWORD, [
- "D3DWRAPCOORD_0",
- "D3DWRAPCOORD_1",
- "D3DWRAPCOORD_2",
- "D3DWRAPCOORD_3",
-])
-
-D3DCOLORWRITEENABLE = Flags(DWORD, [
- "D3DCOLORWRITEENABLE_RED",
- "D3DCOLORWRITEENABLE_GREEN",
- "D3DCOLORWRITEENABLE_BLUE",
- "D3DCOLORWRITEENABLE_ALPHA",
-])
-
-D3DTEXTURESTAGESTATETYPE = Enum("D3DTEXTURESTAGESTATETYPE", [
- "D3DTSS_COLOROP",
- "D3DTSS_COLORARG1",
- "D3DTSS_COLORARG2",
- "D3DTSS_ALPHAOP",
- "D3DTSS_ALPHAARG1",
- "D3DTSS_ALPHAARG2",
- "D3DTSS_BUMPENVMAT00",
- "D3DTSS_BUMPENVMAT01",
- "D3DTSS_BUMPENVMAT10",
- "D3DTSS_BUMPENVMAT11",
- "D3DTSS_TEXCOORDINDEX",
- "D3DTSS_BUMPENVLSCALE",
- "D3DTSS_BUMPENVLOFFSET",
- "D3DTSS_TEXTURETRANSFORMFLAGS",
- "D3DTSS_COLORARG0",
- "D3DTSS_ALPHAARG0",
- "D3DTSS_RESULTARG",
- "D3DTSS_CONSTANT",
-])
-
-D3DSAMPLERSTATETYPE = Enum("D3DSAMPLERSTATETYPE", [
-
- "D3DSAMP_ADDRESSU",
- "D3DSAMP_ADDRESSV",
- "D3DSAMP_ADDRESSW",
- "D3DSAMP_BORDERCOLOR",
- "D3DSAMP_MAGFILTER",
- "D3DSAMP_MINFILTER",
- "D3DSAMP_MIPFILTER",
- "D3DSAMP_MIPMAPLODBIAS",
- "D3DSAMP_MAXMIPLEVEL",
- "D3DSAMP_MAXANISOTROPY",
- "D3DSAMP_SRGBTEXTURE",
- "D3DSAMP_ELEMENTINDEX",
- "D3DSAMP_DMAPOFFSET",
-])
-
-D3DTSS = Flags(DWORD, [
- "D3DTSS_TCI_PASSTHRU",
- "D3DTSS_TCI_CAMERASPACENORMAL",
- "D3DTSS_TCI_CAMERASPACEPOSITION",
- "D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR",
- "D3DTSS_TCI_SPHEREMAP",
-])
-
-D3DTEXTUREOP = Enum("D3DTEXTUREOP", [
- "D3DTOP_DISABLE",
- "D3DTOP_SELECTARG1",
- "D3DTOP_SELECTARG2",
- "D3DTOP_MODULATE",
- "D3DTOP_MODULATE2X",
- "D3DTOP_MODULATE4X",
- "D3DTOP_ADD",
- "D3DTOP_ADDSIGNED",
- "D3DTOP_ADDSIGNED2X",
- "D3DTOP_SUBTRACT",
- "D3DTOP_ADDSMOOTH",
- "D3DTOP_BLENDDIFFUSEALPHA",
- "D3DTOP_BLENDTEXTUREALPHA",
- "D3DTOP_BLENDFACTORALPHA",
- "D3DTOP_BLENDTEXTUREALPHAPM",
- "D3DTOP_BLENDCURRENTALPHA",
- "D3DTOP_PREMODULATE",
- "D3DTOP_MODULATEALPHA_ADDCOLOR",
- "D3DTOP_MODULATECOLOR_ADDALPHA",
- "D3DTOP_MODULATEINVALPHA_ADDCOLOR",
- "D3DTOP_MODULATEINVCOLOR_ADDALPHA",
- "D3DTOP_BUMPENVMAP",
- "D3DTOP_BUMPENVMAPLUMINANCE",
- "D3DTOP_DOTPRODUCT3",
- "D3DTOP_MULTIPLYADD",
- "D3DTOP_LERP",
-])
-
-D3DTA = Flags(DWORD, [
- "D3DTA_SELECTMASK",
- "D3DTA_DIFFUSE",
- "D3DTA_CURRENT",
- "D3DTA_TEXTURE",
- "D3DTA_TFACTOR",
- "D3DTA_SPECULAR",
- "D3DTA_TEMP",
- "D3DTA_CONSTANT",
- "D3DTA_COMPLEMENT",
- "D3DTA_ALPHAREPLICATE",
-])
-
-D3DTEXTUREFILTERTYPE = Enum("D3DTEXTUREFILTERTYPE", [
- "D3DTEXF_NONE",
- "D3DTEXF_POINT",
- "D3DTEXF_LINEAR",
- "D3DTEXF_ANISOTROPIC",
- "D3DTEXF_PYRAMIDALQUAD",
- "D3DTEXF_GAUSSIANQUAD",
- "D3DTEXF_CONVOLUTIONMONO",
-])
-
-D3DPV = Flags(DWORD, [
- "D3DPV_DONOTCOPYDATA",
-])
-
-D3DFVF = Flags(DWORD, [
- "D3DFVF_RESERVED0",
- "D3DFVF_POSITION_MASK",
- "D3DFVF_XYZ",
- "D3DFVF_XYZRHW",
- "D3DFVF_XYZB1",
- "D3DFVF_XYZB2",
- "D3DFVF_XYZB3",
- "D3DFVF_XYZB4",
- "D3DFVF_XYZB5",
- "D3DFVF_XYZW",
- "D3DFVF_NORMAL",
- "D3DFVF_PSIZE",
- "D3DFVF_DIFFUSE",
- "D3DFVF_SPECULAR",
- #"D3DFVF_TEXCOUNT_MASK",
- #"D3DFVF_TEXCOUNT_SHIFT",
- #"D3DFVF_TEX0",
- #"D3DFVF_TEX1",
- #"D3DFVF_TEX2",
- #"D3DFVF_TEX3",
- #"D3DFVF_TEX4",
- #"D3DFVF_TEX5",
- #"D3DFVF_TEX6",
- #"D3DFVF_TEX7",
- #"D3DFVF_TEX8",
- "D3DFVF_LASTBETA_UBYTE4",
- "D3DFVF_LASTBETA_D3DCOLOR",
- "D3DFVF_RESERVED2",
- #"D3DFVF_TEXCOORDSIZE3(0)",
- #"D3DFVF_TEXCOORDSIZE2(0)",
- #"D3DFVF_TEXCOORDSIZE4(0)",
- #"D3DFVF_TEXCOORDSIZE1(0)",
- #"D3DFVF_TEXCOORDSIZE3(1)",
- #"D3DFVF_TEXCOORDSIZE2(1)",
- #"D3DFVF_TEXCOORDSIZE4(1)",
- #"D3DFVF_TEXCOORDSIZE1(1)",
- #"D3DFVF_TEXCOORDSIZE3(2)",
- #"D3DFVF_TEXCOORDSIZE2(2)",
- #"D3DFVF_TEXCOORDSIZE4(2)",
- #"D3DFVF_TEXCOORDSIZE1(2)",
- #"D3DFVF_TEXCOORDSIZE3(3)",
- #"D3DFVF_TEXCOORDSIZE2(3)",
- #"D3DFVF_TEXCOORDSIZE4(3)",
- #"D3DFVF_TEXCOORDSIZE1(3)",
-])
-
-D3DDECLUSAGE = Enum("D3DDECLUSAGE", [
- "D3DDECLUSAGE_POSITION",
- "D3DDECLUSAGE_BLENDWEIGHT",
- "D3DDECLUSAGE_BLENDINDICES",
- "D3DDECLUSAGE_NORMAL",
- "D3DDECLUSAGE_PSIZE",
- "D3DDECLUSAGE_TEXCOORD",
- "D3DDECLUSAGE_TANGENT",
- "D3DDECLUSAGE_BINORMAL",
- "D3DDECLUSAGE_TESSFACTOR",
- "D3DDECLUSAGE_POSITIONT",
- "D3DDECLUSAGE_COLOR",
- "D3DDECLUSAGE_FOG",
- "D3DDECLUSAGE_DEPTH",
- "D3DDECLUSAGE_SAMPLE",
-])
-
-D3DDECLMETHOD = Enum("D3DDECLMETHOD", [
- "D3DDECLMETHOD_DEFAULT",
- "D3DDECLMETHOD_PARTIALU",
- "D3DDECLMETHOD_PARTIALV",
- "D3DDECLMETHOD_CROSSUV",
- "D3DDECLMETHOD_UV",
- "D3DDECLMETHOD_LOOKUP",
- "D3DDECLMETHOD_LOOKUPPRESAMPLED",
-])
-
-D3DDECLTYPE = Enum("D3DDECLTYPE", [
- "D3DDECLTYPE_FLOAT1",
- "D3DDECLTYPE_FLOAT2",
- "D3DDECLTYPE_FLOAT3",
- "D3DDECLTYPE_FLOAT4",
- "D3DDECLTYPE_D3DCOLOR",
- "D3DDECLTYPE_UBYTE4",
- "D3DDECLTYPE_SHORT2",
- "D3DDECLTYPE_SHORT4",
- "D3DDECLTYPE_UBYTE4N",
- "D3DDECLTYPE_SHORT2N",
- "D3DDECLTYPE_SHORT4N",
- "D3DDECLTYPE_USHORT2N",
- "D3DDECLTYPE_USHORT4N",
- "D3DDECLTYPE_UDEC3",
- "D3DDECLTYPE_DEC3N",
- "D3DDECLTYPE_FLOAT16_2",
- "D3DDECLTYPE_FLOAT16_4",
- "D3DDECLTYPE_UNUSED",
-])
-
-D3DVERTEXELEMENT9 = Struct("D3DVERTEXELEMENT9", [
- (WORD, "Stream"),
- (WORD, "Offset"),
- (BYTE, "Type"),
- (BYTE, "Method"),
- (BYTE, "Usage"),
- (BYTE, "UsageIndex"),
-])
-
-D3DSHADER_INSTRUCTION_OPCODE_TYPE = Enum("D3DSHADER_INSTRUCTION_OPCODE_TYPE", [
- "D3DSIO_NOP",
- "D3DSIO_MOV",
- "D3DSIO_ADD",
- "D3DSIO_SUB",
- "D3DSIO_MAD",
- "D3DSIO_MUL",
- "D3DSIO_RCP",
- "D3DSIO_RSQ",
- "D3DSIO_DP3",
- "D3DSIO_DP4",
- "D3DSIO_MIN",
- "D3DSIO_MAX",
- "D3DSIO_SLT",
- "D3DSIO_SGE",
- "D3DSIO_EXP",
- "D3DSIO_LOG",
- "D3DSIO_LIT",
- "D3DSIO_DST",
- "D3DSIO_LRP",
- "D3DSIO_FRC",
- "D3DSIO_M4x4",
- "D3DSIO_M4x3",
- "D3DSIO_M3x4",
- "D3DSIO_M3x3",
- "D3DSIO_M3x2",
- "D3DSIO_CALL",
- "D3DSIO_CALLNZ",
- "D3DSIO_LOOP",
- "D3DSIO_RET",
- "D3DSIO_ENDLOOP",
- "D3DSIO_LABEL",
- "D3DSIO_DCL",
- "D3DSIO_POW",
- "D3DSIO_CRS",
- "D3DSIO_SGN",
- "D3DSIO_ABS",
- "D3DSIO_NRM",
- "D3DSIO_SINCOS",
- "D3DSIO_REP",
- "D3DSIO_ENDREP",
- "D3DSIO_IF",
- "D3DSIO_IFC",
- "D3DSIO_ELSE",
- "D3DSIO_ENDIF",
- "D3DSIO_BREAK",
- "D3DSIO_BREAKC",
- "D3DSIO_MOVA",
- "D3DSIO_DEFB",
- "D3DSIO_DEFI",
- "D3DSIO_TEXCOORD",
- "D3DSIO_TEXKILL",
- "D3DSIO_TEX",
- "D3DSIO_TEXBEM",
- "D3DSIO_TEXBEML",
- "D3DSIO_TEXREG2AR",
- "D3DSIO_TEXREG2GB",
- "D3DSIO_TEXM3x2PAD",
- "D3DSIO_TEXM3x2TEX",
- "D3DSIO_TEXM3x3PAD",
- "D3DSIO_TEXM3x3TEX",
- "D3DSIO_RESERVED0",
- "D3DSIO_TEXM3x3SPEC",
- "D3DSIO_TEXM3x3VSPEC",
- "D3DSIO_EXPP",
- "D3DSIO_LOGP",
- "D3DSIO_CND",
- "D3DSIO_DEF",
- "D3DSIO_TEXREG2RGB",
- "D3DSIO_TEXDP3TEX",
- "D3DSIO_TEXM3x2DEPTH",
- "D3DSIO_TEXDP3",
- "D3DSIO_TEXM3x3",
- "D3DSIO_TEXDEPTH",
- "D3DSIO_CMP",
- "D3DSIO_BEM",
- "D3DSIO_DP2ADD",
- "D3DSIO_DSX",
- "D3DSIO_DSY",
- "D3DSIO_TEXLDD",
- "D3DSIO_SETP",
- "D3DSIO_TEXLDL",
- "D3DSIO_BREAKP",
- "D3DSIO_PHASE",
- "D3DSIO_COMMENT",
- "D3DSIO_END",
-])
-
-D3DSHADER_COMPARISON = Enum("D3DSHADER_COMPARISON", [
- "D3DSPC_RESERVED0",
- "D3DSPC_GT",
- "D3DSPC_EQ",
- "D3DSPC_GE",
- "D3DSPC_LT",
- "D3DSPC_NE",
- "D3DSPC_LE",
- "D3DSPC_RESERVED1",
-])
-
-D3DSAMPLER_TEXTURE_TYPE = Enum("D3DSAMPLER_TEXTURE_TYPE", [
- "D3DSTT_UNKNOWN",
- "D3DSTT_2D",
- "D3DSTT_CUBE",
- "D3DSTT_VOLUME",
-])
-
-D3DSP = Flags(DWORD, [
- "D3DSP_WRITEMASK_0",
- "D3DSP_WRITEMASK_1",
- "D3DSP_WRITEMASK_2",
- "D3DSP_WRITEMASK_3",
- "D3DSP_WRITEMASK_ALL",
-])
-
-D3DSHADER_PARAM_DSTMOD_TYPE = Flags(DWORD, [
- "D3DSPDM_NONE",
- "D3DSPDM_SATURATE",
- "D3DSPDM_PARTIALPRECISION",
- "D3DSPDM_MSAMPCENTROID",
-])
-
-D3DSHADER_PARAM_REGISTER_TYPE = Enum("D3DSHADER_PARAM_REGISTER_TYPE", [
- "D3DSPR_TEMP",
- "D3DSPR_INPUT",
- "D3DSPR_CONST",
- "D3DSPR_ADDR|D3DSPR_TEXTURE",
- "D3DSPR_RASTOUT",
- "D3DSPR_ATTROUT",
- "D3DSPR_TEXCRDOUT|D3DSPR_OUTPUT",
- "D3DSPR_CONSTINT",
- "D3DSPR_COLOROUT",
- "D3DSPR_DEPTHOUT",
- "D3DSPR_SAMPLER",
- "D3DSPR_CONST2",
- "D3DSPR_CONST3",
- "D3DSPR_CONST4",
- "D3DSPR_CONSTBOOL",
- "D3DSPR_LOOP",
- "D3DSPR_TEMPFLOAT16",
- "D3DSPR_MISCTYPE",
- "D3DSPR_LABEL",
- "D3DSPR_PREDICATE",
-])
-
-D3DSHADER_MISCTYPE_OFFSETS = Enum("D3DSHADER_MISCTYPE_OFFSETS", [
- "D3DSMO_POSITION",
- "D3DSMO_FACE",
-])
-
-D3DVS_RASTOUT_OFFSETS = Enum("D3DVS_RASTOUT_OFFSETS", [
- "D3DSRO_POSITION",
- "D3DSRO_FOG",
- "D3DSRO_POINT_SIZE",
-])
-
-D3DVS_ADDRESSMODE_TYPE = Enum("D3DVS_ADDRESSMODE_TYPE", [
- "D3DVS_ADDRMODE_ABSOLUTE",
- "D3DVS_ADDRMODE_RELATIVE",
-])
-
-D3DSHADER_ADDRESSMODE_TYPE = Enum("D3DSHADER_ADDRESSMODE_TYPE", [
- "D3DSHADER_ADDRMODE_ABSOLUTE",
- "D3DSHADER_ADDRMODE_RELATIVE",
-])
-
-D3DVS = Flags(DWORD, [
- "D3DVS_X_X",
- "D3DVS_X_Y",
- "D3DVS_X_Z",
- "D3DVS_X_W",
- "D3DVS_Y_X",
- "D3DVS_Y_Y",
- "D3DVS_Y_Z",
- "D3DVS_Y_W",
- "D3DVS_Z_X",
- "D3DVS_Z_Y",
- "D3DVS_Z_Z",
- "D3DVS_Z_W",
- "D3DVS_W_X",
- "D3DVS_W_Y",
- "D3DVS_W_Z",
- "D3DVS_W_W",
- "D3DVS_NOSWIZZLE",
-])
-
-D3DSP = Flags(DWORD, [
- "D3DSP_NOSWIZZLE",
- "D3DSP_REPLICATERED",
- "D3DSP_REPLICATEGREEN",
- "D3DSP_REPLICATEBLUE",
- "D3DSP_REPLICATEALPHA",
-])
-
-D3DSHADER_PARAM_SRCMOD_TYPE = Enum("D3DSHADER_PARAM_SRCMOD_TYPE", [
- "D3DSPSM_NONE",
- "D3DSPSM_NEG",
- "D3DSPSM_BIAS",
- "D3DSPSM_BIASNEG",
- "D3DSPSM_SIGN",
- "D3DSPSM_SIGNNEG",
- "D3DSPSM_COMP",
- "D3DSPSM_X2",
- "D3DSPSM_X2NEG",
- "D3DSPSM_DZ",
- "D3DSPSM_DW",
- "D3DSPSM_ABS",
- "D3DSPSM_ABSNEG",
- "D3DSPSM_NOT",
-])
-
-D3DBASISTYPE = Enum("D3DBASISTYPE", [
- "D3DBASIS_BEZIER",
- "D3DBASIS_BSPLINE",
- "D3DBASIS_CATMULL_ROM",
-])
-
-D3DDEGREETYPE = Enum("D3DDEGREETYPE", [
- "D3DDEGREE_LINEAR",
- "D3DDEGREE_QUADRATIC",
- "D3DDEGREE_CUBIC",
- "D3DDEGREE_QUINTIC",
-])
-
-D3DPATCHEDGESTYLE = Enum("D3DPATCHEDGESTYLE", [
- "D3DPATCHEDGE_DISCRETE",
- "D3DPATCHEDGE_CONTINUOUS",
-])
-
-D3DSTATEBLOCKTYPE = Enum("D3DSTATEBLOCKTYPE", [
- "D3DSBT_ALL",
- "D3DSBT_PIXELSTATE",
- "D3DSBT_VERTEXSTATE",
-])
-
-D3DVERTEXBLENDFLAGS = Enum("D3DVERTEXBLENDFLAGS", [
- "D3DVBF_DISABLE",
- "D3DVBF_1WEIGHTS",
- "D3DVBF_2WEIGHTS",
- "D3DVBF_3WEIGHTS",
- "D3DVBF_TWEENING",
- "D3DVBF_0WEIGHTS",
-])
-
-D3DTEXTURETRANSFORMFLAGS = Enum("D3DTEXTURETRANSFORMFLAGS", [
- "D3DTTFF_DISABLE",
- "D3DTTFF_COUNT1",
- "D3DTTFF_COUNT2",
- "D3DTTFF_COUNT3",
- "D3DTTFF_COUNT4",
- "D3DTTFF_PROJECTED",
-])
-
-D3DDEVTYPE = Enum("D3DDEVTYPE", [
- "D3DDEVTYPE_HAL",
- "D3DDEVTYPE_REF",
- "D3DDEVTYPE_SW",
- "D3DDEVTYPE_NULLREF",
-])
-
-D3DMULTISAMPLE_TYPE = Enum("D3DMULTISAMPLE_TYPE", [
- "D3DMULTISAMPLE_NONE",
- "D3DMULTISAMPLE_NONMASKABLE",
- "D3DMULTISAMPLE_2_SAMPLES",
- "D3DMULTISAMPLE_3_SAMPLES",
- "D3DMULTISAMPLE_4_SAMPLES",
- "D3DMULTISAMPLE_5_SAMPLES",
- "D3DMULTISAMPLE_6_SAMPLES",
- "D3DMULTISAMPLE_7_SAMPLES",
- "D3DMULTISAMPLE_8_SAMPLES",
- "D3DMULTISAMPLE_9_SAMPLES",
- "D3DMULTISAMPLE_10_SAMPLES",
- "D3DMULTISAMPLE_11_SAMPLES",
- "D3DMULTISAMPLE_12_SAMPLES",
- "D3DMULTISAMPLE_13_SAMPLES",
- "D3DMULTISAMPLE_14_SAMPLES",
- "D3DMULTISAMPLE_15_SAMPLES",
- "D3DMULTISAMPLE_16_SAMPLES",
-])
-
-D3DFORMAT = Enum("D3DFORMAT", [
- "D3DFMT_UNKNOWN",
- "D3DFMT_R8G8B8",
- "D3DFMT_A8R8G8B8",
- "D3DFMT_X8R8G8B8",
- "D3DFMT_R5G6B5",
- "D3DFMT_X1R5G5B5",
- "D3DFMT_A1R5G5B5",
- "D3DFMT_A4R4G4B4",
- "D3DFMT_R3G3B2",
- "D3DFMT_A8",
- "D3DFMT_A8R3G3B2",
- "D3DFMT_X4R4G4B4",
- "D3DFMT_A2B10G10R10",
- "D3DFMT_A8B8G8R8",
- "D3DFMT_X8B8G8R8",
- "D3DFMT_G16R16",
- "D3DFMT_A2R10G10B10",
- "D3DFMT_A16B16G16R16",
- "D3DFMT_A8P8",
- "D3DFMT_P8",
- "D3DFMT_L8",
- "D3DFMT_A8L8",
- "D3DFMT_A4L4",
- "D3DFMT_V8U8",
- "D3DFMT_L6V5U5",
- "D3DFMT_X8L8V8U8",
- "D3DFMT_Q8W8V8U8",
- "D3DFMT_V16U16",
- "D3DFMT_A2W10V10U10",
- "D3DFMT_UYVY",
- "D3DFMT_R8G8_B8G8",
- "D3DFMT_YUY2",
- "D3DFMT_G8R8_G8B8",
- "D3DFMT_DXT1",
- "D3DFMT_DXT2",
- "D3DFMT_DXT3",
- "D3DFMT_DXT4",
- "D3DFMT_DXT5",
- "D3DFMT_D16_LOCKABLE",
- "D3DFMT_D32",
- "D3DFMT_D15S1",
- "D3DFMT_D24S8",
- "D3DFMT_D24X8",
- "D3DFMT_D24X4S4",
- "D3DFMT_D16",
- "D3DFMT_D32F_LOCKABLE",
- "D3DFMT_D24FS8",
- "D3DFMT_D32_LOCKABLE",
- "D3DFMT_S8_LOCKABLE",
- "D3DFMT_L16",
- "D3DFMT_VERTEXDATA",
- "D3DFMT_INDEX16",
- "D3DFMT_INDEX32",
- "D3DFMT_Q16W16V16U16",
- "D3DFMT_MULTI2_ARGB8",
- "D3DFMT_R16F",
- "D3DFMT_G16R16F",
- "D3DFMT_A16B16G16R16F",
- "D3DFMT_R32F",
- "D3DFMT_G32R32F",
- "D3DFMT_A32B32G32R32F",
- "D3DFMT_CxV8U8",
- "D3DFMT_A1",
- "D3DFMT_BINARYBUFFER",
-
- # Unofficial formats
- "D3DFMT_ATI1",
- "D3DFMT_ATI2",
- "D3DFMT_AYUV",
- "D3DFMT_DF16",
- "D3DFMT_DF24",
- "D3DFMT_INTZ",
- "D3DFMT_NULL",
- "D3DFMT_NV12",
- "D3DFMT_RAWZ",
-])
-
-D3DDISPLAYMODE = Struct("D3DDISPLAYMODE", [
- (UINT, "Width"),
- (UINT, "Height"),
- (UINT, "RefreshRate"),
- (D3DFORMAT, "Format"),
-])
-
-D3DDEVICE_CREATION_PARAMETERS = Struct("D3DDEVICE_CREATION_PARAMETERS", [
- (UINT, "AdapterOrdinal"),
- (D3DDEVTYPE, "DeviceType"),
- (HWND, "hFocusWindow"),
- (DWORD, "BehaviorFlags"),
-])
-
-D3DSWAPEFFECT = Enum("D3DSWAPEFFECT", [
- "D3DSWAPEFFECT_DISCARD",
- "D3DSWAPEFFECT_FLIP",
- "D3DSWAPEFFECT_COPY",
-])
-
-D3DPOOL = Enum("D3DPOOL", [
- "D3DPOOL_DEFAULT",
- "D3DPOOL_MANAGED",
- "D3DPOOL_SYSTEMMEM",
- "D3DPOOL_SCRATCH",
-])
-
-D3DPRESENT = FakeEnum(DWORD, [
- "D3DPRESENT_RATE_DEFAULT",
-])
-
-D3DPRESENT_PARAMETERS = Struct("D3DPRESENT_PARAMETERS", [
- (UINT, "BackBufferWidth"),
- (UINT, "BackBufferHeight"),
- (D3DFORMAT, "BackBufferFormat"),
- (UINT, "BackBufferCount"),
- (D3DMULTISAMPLE_TYPE, "MultiSampleType"),
- (DWORD, "MultiSampleQuality"),
- (D3DSWAPEFFECT, "SwapEffect"),
- (HWND, "hDeviceWindow"),
- (BOOL, "Windowed"),
- (BOOL, "EnableAutoDepthStencil"),
- (D3DFORMAT, "AutoDepthStencilFormat"),
- (DWORD, "Flags"),
- (UINT, "FullScreen_RefreshRateInHz"),
- (UINT, "PresentationInterval"),
-])
-
-D3DPRESENTFLAG = Flags(DWORD, [
- "D3DPRESENTFLAG_LOCKABLE_BACKBUFFER",
- "D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL",
- "D3DPRESENTFLAG_DEVICECLIP",
- "D3DPRESENTFLAG_VIDEO",
- "D3DPRESENTFLAG_NOAUTOROTATE",
- "D3DPRESENTFLAG_UNPRUNEDMODE",
-])
-
-D3DGAMMARAMP = Struct("D3DGAMMARAMP", [
- (Array(WORD, "256"), "red"),
- (Array(WORD, "256"), "green"),
- (Array(WORD, "256"), "blue"),
-])
-
-D3DBACKBUFFER_TYPE = Enum("D3DBACKBUFFER_TYPE", [
- "D3DBACKBUFFER_TYPE_MONO",
- "D3DBACKBUFFER_TYPE_LEFT",
- "D3DBACKBUFFER_TYPE_RIGHT",
-])
-
-D3DRESOURCETYPE = Enum("D3DRESOURCETYPE", [
- "D3DRTYPE_SURFACE",
- "D3DRTYPE_VOLUME",
- "D3DRTYPE_TEXTURE",
- "D3DRTYPE_VOLUMETEXTURE",
- "D3DRTYPE_CUBETEXTURE",
- "D3DRTYPE_VERTEXBUFFER",
- "D3DRTYPE_INDEXBUFFER",
-])
-
-D3DUSAGE = Flags(DWORD, [
- "D3DUSAGE_RENDERTARGET",
- "D3DUSAGE_DEPTHSTENCIL",
- "D3DUSAGE_DYNAMIC",
- "D3DUSAGE_NONSECURE",
- "D3DUSAGE_AUTOGENMIPMAP",
- "D3DUSAGE_DMAP",
- "D3DUSAGE_QUERY_LEGACYBUMPMAP",
- "D3DUSAGE_QUERY_SRGBREAD",
- "D3DUSAGE_QUERY_FILTER",
- "D3DUSAGE_QUERY_SRGBWRITE",
- "D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING",
- "D3DUSAGE_QUERY_VERTEXTEXTURE",
- "D3DUSAGE_QUERY_WRAPANDMIP",
- "D3DUSAGE_WRITEONLY",
- "D3DUSAGE_SOFTWAREPROCESSING",
- "D3DUSAGE_DONOTCLIP",
- "D3DUSAGE_POINTS",
- "D3DUSAGE_RTPATCHES",
- "D3DUSAGE_NPATCHES",
- "D3DUSAGE_TEXTAPI",
-])
-
-D3DCUBEMAP_FACES = Enum("D3DCUBEMAP_FACES", [
- "D3DCUBEMAP_FACE_POSITIVE_X",
- "D3DCUBEMAP_FACE_NEGATIVE_X",
- "D3DCUBEMAP_FACE_POSITIVE_Y",
- "D3DCUBEMAP_FACE_NEGATIVE_Y",
- "D3DCUBEMAP_FACE_POSITIVE_Z",
- "D3DCUBEMAP_FACE_NEGATIVE_Z",
-])
-
-D3DLOCK = Flags(DWORD, [
- "D3DLOCK_READONLY",
- "D3DLOCK_DISCARD",
- "D3DLOCK_NOOVERWRITE",
- "D3DLOCK_NOSYSLOCK",
- "D3DLOCK_DONOTWAIT",
- "D3DLOCK_NO_DIRTY_UPDATE",
-])
-
-D3DVERTEXBUFFER_DESC = Struct("D3DVERTEXBUFFER_DESC", [
- (D3DFORMAT, "Format"),
- (D3DRESOURCETYPE, "Type"),
- (DWORD, "Usage"),
- (D3DPOOL, "Pool"),
- (UINT, "Size"),
- (DWORD, "FVF"),
-])
-
-D3DINDEXBUFFER_DESC = Struct("D3DINDEXBUFFER_DESC", [
- (D3DFORMAT, "Format"),
- (D3DRESOURCETYPE, "Type"),
- (DWORD, "Usage"),
- (D3DPOOL, "Pool"),
- (UINT, "Size"),
-])
-
-D3DSURFACE_DESC = Struct("D3DSURFACE_DESC", [
- (D3DFORMAT, "Format"),
- (D3DRESOURCETYPE, "Type"),
- (DWORD, "Usage"),
- (D3DPOOL, "Pool"),
- (D3DMULTISAMPLE_TYPE, "MultiSampleType"),
- (DWORD, "MultiSampleQuality"),
- (UINT, "Width"),
- (UINT, "Height"),
-])
-
-D3DVOLUME_DESC = Struct("D3DVOLUME_DESC", [
- (D3DFORMAT, "Format"),
- (D3DRESOURCETYPE, "Type"),
- (DWORD, "Usage"),
- (D3DPOOL, "Pool"),
- (UINT, "Width"),
- (UINT, "Height"),
- (UINT, "Depth"),
-])
-
-D3DLOCKED_RECT = Struct("D3DLOCKED_RECT", [
- (INT, "Pitch"),
- (OpaquePointer(Void), "pBits"),
-])
-
-D3DBOX = Struct("D3DBOX", [
- (UINT, "Left"),
- (UINT, "Top"),
- (UINT, "Right"),
- (UINT, "Bottom"),
- (UINT, "Front"),
- (UINT, "Back"),
-])
-
-D3DLOCKED_BOX = Struct("D3DLOCKED_BOX", [
- (INT, "RowPitch"),
- (INT, "SlicePitch"),
- (OpaquePointer(Void), "pBits"),
-])
-
-D3DRANGE = Struct("D3DRANGE", [
- (UINT, "Offset"),
- (UINT, "Size"),
-])
-
-D3DRECTPATCH_INFO = Struct("D3DRECTPATCH_INFO", [
- (UINT, "StartVertexOffsetWidth"),
- (UINT, "StartVertexOffsetHeight"),
- (UINT, "Width"),
- (UINT, "Height"),
- (UINT, "Stride"),
- (D3DBASISTYPE, "Basis"),
- (D3DDEGREETYPE, "Degree"),
-])
-
-D3DTRIPATCH_INFO = Struct("D3DTRIPATCH_INFO", [
- (UINT, "StartVertexOffset"),
- (UINT, "NumVertices"),
- (D3DBASISTYPE, "Basis"),
- (D3DDEGREETYPE, "Degree"),
-])
-
-D3DADAPTER_IDENTIFIER9 = Struct("D3DADAPTER_IDENTIFIER9", [
- (CString, "Driver"),
- (CString, "Description"),
- (CString, "DeviceName"),
- (LARGE_INTEGER, "DriverVersion"),
- (DWORD, "VendorId"),
- (DWORD, "DeviceId"),
- (DWORD, "SubSysId"),
- (DWORD, "Revision"),
- (GUID, "DeviceIdentifier"),
- (DWORD, "WHQLLevel"),
-])
-
-D3DRASTER_STATUS = Struct("D3DRASTER_STATUS", [
- (BOOL, "InVBlank"),
- (UINT, "ScanLine"),
-])
-
-D3DDEBUGMONITORTOKENS = Enum("D3DDEBUGMONITORTOKENS", [
- "D3DDMT_ENABLE",
- "D3DDMT_DISABLE",
-])
-
-D3DQUERYTYPE = Enum("D3DQUERYTYPE", [
- "D3DQUERYTYPE_VCACHE",
- "D3DQUERYTYPE_RESOURCEMANAGER",
- "D3DQUERYTYPE_VERTEXSTATS",
- "D3DQUERYTYPE_EVENT",
- "D3DQUERYTYPE_OCCLUSION",
- "D3DQUERYTYPE_TIMESTAMP",
- "D3DQUERYTYPE_TIMESTAMPDISJOINT",
- "D3DQUERYTYPE_TIMESTAMPFREQ",
- "D3DQUERYTYPE_PIPELINETIMINGS",
- "D3DQUERYTYPE_INTERFACETIMINGS",
- "D3DQUERYTYPE_VERTEXTIMINGS",
- "D3DQUERYTYPE_PIXELTIMINGS",
- "D3DQUERYTYPE_BANDWIDTHTIMINGS",
- "D3DQUERYTYPE_CACHEUTILIZATION",
-])
-
-D3DISSUE = Flags(DWORD, [
- "D3DISSUE_END",
- "D3DISSUE_BEGIN",
-])
-
-D3DGETDATA = Flags(DWORD, [
- "D3DGETDATA_FLUSH",
-])
-
-D3DRESOURCESTATS = Struct("D3DRESOURCESTATS", [
- (BOOL, "bThrashing"),
- (DWORD, "ApproxBytesDownloaded"),
- (DWORD, "NumEvicts"),
- (DWORD, "NumVidCreates"),
- (DWORD, "LastPri"),
- (DWORD, "NumUsed"),
- (DWORD, "NumUsedInVidMem"),
- (DWORD, "WorkingSet"),
- (DWORD, "WorkingSetBytes"),
- (DWORD, "TotalManaged"),
- (DWORD, "TotalBytes"),
-])
-
-D3DDEVINFO_RESOURCEMANAGER = Struct("D3DDEVINFO_RESOURCEMANAGER", [
- (Array(D3DRESOURCESTATS, "D3DRTYPECOUNT"), "stats"),
-])
-
-D3DDEVINFO_D3DVERTEXSTATS = Struct("D3DDEVINFO_D3DVERTEXSTATS", [
- (DWORD, "NumRenderedTriangles"),
- (DWORD, "NumExtraClippingTriangles"),
-])
-
-D3DDEVINFO_VCACHE = Struct("D3DDEVINFO_VCACHE", [
- (DWORD, "Pattern"),
- (DWORD, "OptMethod"),
- (DWORD, "CacheSize"),
- (DWORD, "MagicNumber"),
-])
-
-D3DDEVINFO_D3D9PIPELINETIMINGS = Struct("D3DDEVINFO_D3D9PIPELINETIMINGS", [
- (FLOAT, "VertexProcessingTimePercent"),
- (FLOAT, "PixelProcessingTimePercent"),
- (FLOAT, "OtherGPUProcessingTimePercent"),
- (FLOAT, "GPUIdleTimePercent"),
-])
-
-D3DDEVINFO_D3D9INTERFACETIMINGS = Struct("D3DDEVINFO_D3D9INTERFACETIMINGS", [
- (FLOAT, "WaitingForGPUToUseApplicationResourceTimePercent"),
- (FLOAT, "WaitingForGPUToAcceptMoreCommandsTimePercent"),
- (FLOAT, "WaitingForGPUToStayWithinLatencyTimePercent"),
- (FLOAT, "WaitingForGPUExclusiveResourceTimePercent"),
- (FLOAT, "WaitingForGPUOtherTimePercent"),
-])
-
-D3DDEVINFO_D3D9STAGETIMINGS = Struct("D3DDEVINFO_D3D9STAGETIMINGS", [
- (FLOAT, "MemoryProcessingPercent"),
- (FLOAT, "ComputationProcessingPercent"),
-])
-
-D3DDEVINFO_D3D9BANDWIDTHTIMINGS = Struct("D3DDEVINFO_D3D9BANDWIDTHTIMINGS", [
- (FLOAT, "MaxBandwidthUtilized"),
- (FLOAT, "FrontEndUploadMemoryUtilizedPercent"),
- (FLOAT, "VertexRateUtilizedPercent"),
- (FLOAT, "TriangleSetupRateUtilizedPercent"),
- (FLOAT, "FillRateUtilizedPercent"),
-])
-
-D3DDEVINFO_D3D9CACHEUTILIZATION = Struct("D3DDEVINFO_D3D9CACHEUTILIZATION", [
- (FLOAT, "TextureCacheHitRate"),
- (FLOAT, "PostTransformVertexCacheHitRate"),
-])
-
-D3DCOMPOSERECTSOP = Enum("D3DCOMPOSERECTSOP", [
- "D3DCOMPOSERECTS_COPY",
- "D3DCOMPOSERECTS_OR",
- "D3DCOMPOSERECTS_AND",
- "D3DCOMPOSERECTS_NEG",
-])
-
-D3DCOMPOSERECTDESC = Struct("D3DCOMPOSERECTDESC", [
- (USHORT, "X"),
- (USHORT, "Y"),
- (USHORT, "Width"),
- (USHORT, "Height"),
-])
-
-D3DCOMPOSERECTDESTINATION = Struct("D3DCOMPOSERECTDESTINATION", [
- (USHORT, "SrcRectIndex"),
- (USHORT, "Reserved"),
- (Short, "X"),
- (Short, "Y"),
-])
-
-D3DPRESENTSTATS = Struct("D3DPRESENTSTATS", [
- (UINT, "PresentCount"),
- (UINT, "PresentRefreshCount"),
- (UINT, "SyncRefreshCount"),
- (LARGE_INTEGER, "SyncQPCTime"),
- (LARGE_INTEGER, "SyncGPUTime"),
-])
-
-D3DSCANLINEORDERING = Enum("D3DSCANLINEORDERING", [
- "D3DSCANLINEORDERING_UNKNOWN",
- "D3DSCANLINEORDERING_PROGRESSIVE",
- "D3DSCANLINEORDERING_INTERLACED",
-])
-
-D3DDISPLAYMODEEX = Struct("D3DDISPLAYMODEEX", [
- (UINT, "Size"),
- (UINT, "Width"),
- (UINT, "Height"),
- (UINT, "RefreshRate"),
- (D3DFORMAT, "Format"),
- (D3DSCANLINEORDERING, "ScanLineOrdering"),
-])
-
-D3DDISPLAYMODEFILTER = Struct("D3DDISPLAYMODEFILTER", [
- (UINT, "Size"),
- (D3DFORMAT, "Format"),
- (D3DSCANLINEORDERING, "ScanLineOrdering"),
-])
-
-D3DDISPLAYROTATION = Enum("D3DDISPLAYROTATION", [
- "D3DDISPLAYROTATION_IDENTITY",
- "D3DDISPLAYROTATION_90",
- "D3DDISPLAYROTATION_180",
- "D3DDISPLAYROTATION_270",
-])
-
-D3D9_RESOURCE_PRIORITY = FakeEnum(DWORD, [
- "D3D9_RESOURCE_PRIORITY_MINIMUM",
- "D3D9_RESOURCE_PRIORITY_LOW",
- "D3D9_RESOURCE_PRIORITY_NORMAL",
- "D3D9_RESOURCE_PRIORITY_HIGH",
- "D3D9_RESOURCE_PRIORITY_MAXIMUM",
-])
-
+++ /dev/null
-##########################################################################
-#
-# Copyright 2008-2009 VMware, Inc.
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-"""d3dcaps.h"""
-
-from winapi import *
-from d3dtypes import *
-
-D3DTRANSFORMCAPS = Flags(DWORD, [
- "D3DTRANSFORMCAPS_CLIP",
-])
-
-D3DTRANSFORMCAPS = Struct("D3DTRANSFORMCAPS", [
- (DWORD, "dwSize"),
- (DWORD, "dwCaps"),
-])
-
-D3DLIGHTINGCAPS = Struct("D3DLIGHTINGCAPS", [
- (DWORD, "dwSize"),
- (DWORD, "dwCaps"),
- (DWORD, "dwLightingModel"),
- (DWORD, "dwNumLights"),
-])
-
-D3DLIGHTINGMODEL = Flags(DWORD, [
- "D3DLIGHTINGMODEL_RGB",
- "D3DLIGHTINGMODEL_MONO",
-])
-
-D3DLIGHTCAPS = Flags(DWORD, [
- "D3DLIGHTCAPS_POINT",
- "D3DLIGHTCAPS_SPOT",
- "D3DLIGHTCAPS_DIRECTIONAL",
- "D3DLIGHTCAPS_PARALLELPOINT",
- "D3DLIGHTCAPS_GLSPOT",
-])
-
-D3DPRIMCAPS = Struct("D3DPRIMCAPS", [
- (DWORD, "dwSize"),
- (DWORD, "dwMiscCaps"),
- (DWORD, "dwRasterCaps"),
- (DWORD, "dwZCmpCaps"),
- (DWORD, "dwSrcBlendCaps"),
- (DWORD, "dwDestBlendCaps"),
- (DWORD, "dwAlphaCmpCaps"),
- (DWORD, "dwShadeCaps"),
- (DWORD, "dwTextureCaps"),
- (DWORD, "dwTextureFilterCaps"),
- (DWORD, "dwTextureBlendCaps"),
- (DWORD, "dwTextureAddressCaps"),
- (DWORD, "dwStippleWidth"),
- (DWORD, "dwStippleHeight"),
-])
-
-D3DPMISCCAPS = Flags(DWORD, [
- "D3DPMISCCAPS_MASKPLANES",
- "D3DPMISCCAPS_MASKZ",
- "D3DPMISCCAPS_LINEPATTERNREP",
- "D3DPMISCCAPS_CONFORMANT",
- "D3DPMISCCAPS_CULLNONE",
- "D3DPMISCCAPS_CULLCW",
- "D3DPMISCCAPS_CULLCCW",
-])
-
-D3DXD3DPRASTERCAPSXX = Flags(DWORD, [
- "D3DPRASTERCAPS_DITHER",
- "D3DPRASTERCAPS_ROP2",
- "D3DPRASTERCAPS_XOR",
- "D3DPRASTERCAPS_PAT",
- "D3DPRASTERCAPS_ZTEST",
- "D3DPRASTERCAPS_SUBPIXEL",
- "D3DPRASTERCAPS_SUBPIXELX",
- "D3DPRASTERCAPS_FOGVERTEX",
- "D3DPRASTERCAPS_FOGTABLE",
- "D3DPRASTERCAPS_STIPPLE",
- "D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT",
- "D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT",
- "D3DPRASTERCAPS_ANTIALIASEDGES",
- "D3DPRASTERCAPS_MIPMAPLODBIAS",
- "D3DPRASTERCAPS_ZBIAS",
- "D3DPRASTERCAPS_ZBUFFERLESSHSR",
- "D3DPRASTERCAPS_FOGRANGE",
- "D3DPRASTERCAPS_ANISOTROPY",
- "D3DPRASTERCAPS_WBUFFER",
- "D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT",
- "D3DPRASTERCAPS_WFOG",
- "D3DPRASTERCAPS_ZFOG",
-])
-
-D3DPCMPCAPS = Flags(DWORD, [
- "D3DPCMPCAPS_NEVER",
- "D3DPCMPCAPS_LESS",
- "D3DPCMPCAPS_EQUAL",
- "D3DPCMPCAPS_LESSEQUAL",
- "D3DPCMPCAPS_GREATER",
- "D3DPCMPCAPS_NOTEQUAL",
- "D3DPCMPCAPS_GREATEREQUAL",
- "D3DPCMPCAPS_ALWAYS",
-])
-
-D3DPBLENDCAPS = Flags(DWORD, [
- "D3DPBLENDCAPS_ZERO",
- "D3DPBLENDCAPS_ONE",
- "D3DPBLENDCAPS_SRCCOLOR",
- "D3DPBLENDCAPS_INVSRCCOLOR",
- "D3DPBLENDCAPS_SRCALPHA",
- "D3DPBLENDCAPS_INVSRCALPHA",
- "D3DPBLENDCAPS_DESTALPHA",
- "D3DPBLENDCAPS_INVDESTALPHA",
- "D3DPBLENDCAPS_DESTCOLOR",
- "D3DPBLENDCAPS_INVDESTCOLOR",
- "D3DPBLENDCAPS_SRCALPHASAT",
- "D3DPBLENDCAPS_BOTHSRCALPHA",
- "D3DPBLENDCAPS_BOTHINVSRCALPHA",
-])
-
-D3DPSHADECAPS = Flags(DWORD, [
- "D3DPSHADECAPS_COLORFLATMONO",
- "D3DPSHADECAPS_COLORFLATRGB",
- "D3DPSHADECAPS_COLORGOURAUDMONO",
- "D3DPSHADECAPS_COLORGOURAUDRGB",
- "D3DPSHADECAPS_COLORPHONGMONO",
- "D3DPSHADECAPS_COLORPHONGRGB",
- "D3DPSHADECAPS_SPECULARFLATMONO",
- "D3DPSHADECAPS_SPECULARFLATRGB",
- "D3DPSHADECAPS_SPECULARGOURAUDMONO",
- "D3DPSHADECAPS_SPECULARGOURAUDRGB",
- "D3DPSHADECAPS_SPECULARPHONGMONO",
- "D3DPSHADECAPS_SPECULARPHONGRGB",
- "D3DPSHADECAPS_ALPHAFLATBLEND",
- "D3DPSHADECAPS_ALPHAFLATSTIPPLED",
- "D3DPSHADECAPS_ALPHAGOURAUDBLEND",
- "D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED",
- "D3DPSHADECAPS_ALPHAPHONGBLEND",
- "D3DPSHADECAPS_ALPHAPHONGSTIPPLED",
- "D3DPSHADECAPS_FOGFLAT",
- "D3DPSHADECAPS_FOGGOURAUD",
- "D3DPSHADECAPS_FOGPHONG",
-])
-
-D3DPTEXTURECAPS = Flags(DWORD, [
- "D3DPTEXTURECAPS_PERSPECTIVE",
- "D3DPTEXTURECAPS_POW2",
- "D3DPTEXTURECAPS_ALPHA",
- "D3DPTEXTURECAPS_TRANSPARENCY",
- "D3DPTEXTURECAPS_BORDER",
- "D3DPTEXTURECAPS_SQUAREONLY",
- "D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE",
- "D3DPTEXTURECAPS_ALPHAPALETTE",
- "D3DPTEXTURECAPS_NONPOW2CONDITIONAL",
- "D3DPTEXTURECAPS_PROJECTED",
- "D3DPTEXTURECAPS_CUBEMAP",
- "D3DPTEXTURECAPS_COLORKEYBLEND",
-])
-
-D3DPTFILTERCAPS = Flags(DWORD, [
- "D3DPTFILTERCAPS_NEAREST",
- "D3DPTFILTERCAPS_LINEAR",
- "D3DPTFILTERCAPS_MIPNEAREST",
- "D3DPTFILTERCAPS_MIPLINEAR",
- "D3DPTFILTERCAPS_LINEARMIPNEAREST",
- "D3DPTFILTERCAPS_LINEARMIPLINEAR",
- "D3DPTFILTERCAPS_MINFPOINT",
- "D3DPTFILTERCAPS_MINFLINEAR",
- "D3DPTFILTERCAPS_MINFANISOTROPIC",
- "D3DPTFILTERCAPS_MIPFPOINT",
- "D3DPTFILTERCAPS_MIPFLINEAR",
- "D3DPTFILTERCAPS_MAGFPOINT",
- "D3DPTFILTERCAPS_MAGFLINEAR",
- "D3DPTFILTERCAPS_MAGFANISOTROPIC",
- "D3DPTFILTERCAPS_MAGFAFLATCUBIC",
- "D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC",
-])
-
-D3DPTBLENDCAPS = Flags(DWORD, [
- "D3DPTBLENDCAPS_DECAL",
- "D3DPTBLENDCAPS_MODULATE",
- "D3DPTBLENDCAPS_DECALALPHA",
- "D3DPTBLENDCAPS_MODULATEALPHA",
- "D3DPTBLENDCAPS_DECALMASK",
- "D3DPTBLENDCAPS_MODULATEMASK",
- "D3DPTBLENDCAPS_COPY",
- "D3DPTBLENDCAPS_ADD",
-])
-
-D3DPTADDRESSCAPS = Flags(DWORD, [
- "D3DPTADDRESSCAPS_WRAP",
- "D3DPTADDRESSCAPS_MIRROR",
- "D3DPTADDRESSCAPS_CLAMP",
- "D3DPTADDRESSCAPS_BORDER",
- "D3DPTADDRESSCAPS_INDEPENDENTUV",
-])
-
-D3DSTENCILCAPS = Flags(DWORD, [
- "D3DSTENCILCAPS_KEEP",
- "D3DSTENCILCAPS_ZERO",
- "D3DSTENCILCAPS_REPLACE",
- "D3DSTENCILCAPS_INCRSAT",
- "D3DSTENCILCAPS_DECRSAT",
- "D3DSTENCILCAPS_INVERT",
- "D3DSTENCILCAPS_INCR",
- "D3DSTENCILCAPS_DECR",
-])
-
-D3DTEXOPCAPS = Flags(DWORD, [
- "D3DTEXOPCAPS_DISABLE",
- "D3DTEXOPCAPS_SELECTARG1",
- "D3DTEXOPCAPS_SELECTARG2",
- "D3DTEXOPCAPS_MODULATE",
- "D3DTEXOPCAPS_MODULATE2X",
- "D3DTEXOPCAPS_MODULATE4X",
- "D3DTEXOPCAPS_ADD",
- "D3DTEXOPCAPS_ADDSIGNED",
- "D3DTEXOPCAPS_ADDSIGNED2X",
- "D3DTEXOPCAPS_SUBTRACT",
- "D3DTEXOPCAPS_ADDSMOOTH",
- "D3DTEXOPCAPS_BLENDDIFFUSEALPHA",
- "D3DTEXOPCAPS_BLENDTEXTUREALPHA",
- "D3DTEXOPCAPS_BLENDFACTORALPHA",
- "D3DTEXOPCAPS_BLENDTEXTUREALPHAPM",
- "D3DTEXOPCAPS_BLENDCURRENTALPHA",
- "D3DTEXOPCAPS_PREMODULATE",
- "D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR",
- "D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA",
- "D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR",
- "D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA",
- "D3DTEXOPCAPS_BUMPENVMAP",
- "D3DTEXOPCAPS_BUMPENVMAPLUMINANCE",
- "D3DTEXOPCAPS_DOTPRODUCT3",
-])
-
-D3DFVFCAPS = Flags(DWORD, [
- "D3DFVFCAPS_TEXCOORDCOUNTMASK",
- "D3DFVFCAPS_DONOTSTRIPELEMENTS",
-])
-
-D3DDD = Flags(DWORD, [
- "D3DDD_COLORMODEL",
- "D3DDD_DEVCAPS",
- "D3DDD_TRANSFORMCAPS",
- "D3DDD_LIGHTINGCAPS",
- "D3DDD_BCLIPPING",
- "D3DDD_LINECAPS",
- "D3DDD_TRICAPS",
- "D3DDD_DEVICERENDERBITDEPTH",
- "D3DDD_DEVICEZBUFFERBITDEPTH",
- "D3DDD_MAXBUFFERSIZE",
- "D3DDD_MAXVERTEXCOUNT",
-])
-
-D3DDEVCAPS = Flags(DWORD, [
- "D3DDEVCAPS_FLOATTLVERTEX",
- "D3DDEVCAPS_SORTINCREASINGZ",
- "D3DDEVCAPS_SORTDECREASINGZ",
- "D3DDEVCAPS_SORTEXACT",
- "D3DDEVCAPS_EXECUTESYSTEMMEMORY",
- "D3DDEVCAPS_EXECUTEVIDEOMEMORY",
- "D3DDEVCAPS_TLVERTEXSYSTEMMEMORY",
- "D3DDEVCAPS_TLVERTEXVIDEOMEMORY",
- "D3DDEVCAPS_TEXTURESYSTEMMEMORY",
- "D3DDEVCAPS_TEXTUREVIDEOMEMORY",
- "D3DDEVCAPS_DRAWPRIMTLVERTEX",
- "D3DDEVCAPS_CANRENDERAFTERFLIP",
- "D3DDEVCAPS_TEXTURENONLOCALVIDMEM",
- "D3DDEVCAPS_DRAWPRIMITIVES2",
- "D3DDEVCAPS_SEPARATETEXTUREMEMORIES",
- "D3DDEVCAPS_DRAWPRIMITIVES2EX",
- "D3DDEVCAPS_HWTRANSFORMANDLIGHT",
- "D3DDEVCAPS_CANBLTSYSTONONLOCAL",
- "D3DDEVCAPS_HWRASTERIZATION",
-])
-
-D3DVTXPCAPS = Flags(DWORD, [
- "D3DVTXPCAPS_TEXGEN",
- "D3DVTXPCAPS_MATERIALSOURCE7",
- "D3DVTXPCAPS_VERTEXFOG",
- "D3DVTXPCAPS_DIRECTIONALLIGHTS",
- "D3DVTXPCAPS_POSITIONALLIGHTS",
- "D3DVTXPCAPS_LOCALVIEWER",
-])
-
-D3DFDS = Flags(DWORD, [
- "D3DFDS_COLORMODEL",
- "D3DFDS_GUID",
- "D3DFDS_HARDWARE",
- "D3DFDS_TRIANGLES",
- "D3DFDS_LINES",
- "D3DFDS_MISCCAPS",
- "D3DFDS_RASTERCAPS",
- "D3DFDS_ZCMPCAPS",
- "D3DFDS_ALPHACMPCAPS",
- "D3DFDS_SRCBLENDCAPS",
- "D3DFDS_DSTBLENDCAPS",
- "D3DFDS_SHADECAPS",
- "D3DFDS_TEXTURECAPS",
- "D3DFDS_TEXTUREFILTERCAPS",
- "D3DFDS_TEXTUREBLENDCAPS",
- "D3DFDS_TEXTUREADDRESSCAPS",
-])
-
-D3DFINDDEVICESEARCH = Struct("D3DFINDDEVICESEARCH", [
- (DWORD, "dwSize"),
- (DWORD, "dwFlags"),
- (BOOL, "bHardware"),
- (D3DCOLORMODEL, "dcmColorModel"),
- (GUID, "guid"),
- (DWORD, "dwCaps"),
- (D3DPRIMCAPS, "dpcPrimCaps"),
-])
-LPD3DFINDDEVICESEARCH = Pointer(D3DFINDDEVICESEARCH)
-
-D3DEXECUTEBUFFERDESC = Struct("D3DEXECUTEBUFFERDESC", [
- (DWORD, "dwSize"),
- (DWORD, "dwFlags"),
- (DWORD, "dwCaps"),
- (DWORD, "dwBufferSize"),
- (LPVOID, "lpData"),
-])
-LPD3DEXECUTEBUFFERDESC = Pointer(D3DEXECUTEBUFFERDESC)
-
-D3DDEB = Flags(DWORD, [
- "D3DDEB_BUFSIZE",
- "D3DDEB_CAPS",
- "D3DDEB_LPDATA",
-])
-
-D3DDEBCAPS = Flags(DWORD, [
- "D3DDEBCAPS_SYSTEMMEMORY",
- "D3DDEBCAPS_VIDEOMEMORY",
- "D3DDEBCAPS_MEM",
-])
-
-D3DDEVINFO_TEXTUREMANAGER = Struct("D3DDEVINFO_TEXTUREMANAGER", [
- (BOOL, "bThrashing"),
- (DWORD, "dwApproxBytesDownloaded"),
- (DWORD, "dwNumEvicts"),
- (DWORD, "dwNumVidCreates"),
- (DWORD, "dwNumTexturesUsed"),
- (DWORD, "dwNumUsedTexInVid"),
- (DWORD, "dwWorkingSet"),
- (DWORD, "dwWorkingSetBytes"),
- (DWORD, "dwTotalManaged"),
- (DWORD, "dwTotalBytes"),
- (DWORD, "dwLastPri"),
-])
-
-D3DDEVINFO_TEXTURING = Struct("D3DDEVINFO_TEXTURING", [
- (DWORD, "dwNumLoads"),
- (DWORD, "dwApproxBytesLoaded"),
- (DWORD, "dwNumPreLoads"),
- (DWORD, "dwNumSet"),
- (DWORD, "dwNumCreates"),
- (DWORD, "dwNumDestroys"),
- (DWORD, "dwNumSetPriorities"),
- (DWORD, "dwNumSetLODs"),
- (DWORD, "dwNumLocks"),
- (DWORD, "dwNumGetDCs"),
-])
-
-D3DDEVICEDESC = Struct("D3DDEVICEDESC", [
- (DWORD, "dwSize"),
- (DWORD, "dwFlags"),
- (D3DCOLORMODEL, "dcmColorModel"),
- (DWORD, "dwDevCaps"),
- (D3DTRANSFORMCAPS, "dtcTransformCaps"),
- (BOOL, "bClipping"),
- (D3DLIGHTINGCAPS, "dlcLightingCaps"),
- (D3DPRIMCAPS, "dpcLineCaps"),
- (D3DPRIMCAPS, "dpcTriCaps"),
- (DWORD, "dwDeviceRenderBitDepth"),
- (DWORD, "dwDeviceZBufferBitDepth"),
- (DWORD, "dwMaxBufferSize"),
- (DWORD, "dwMaxVertexCount"),
- (DWORD, "dwMinTextureWidth"),
- (DWORD, "dwMinTextureHeight"),
- (DWORD, "dwMaxTextureWidth"),
- (DWORD, "dwMaxTextureHeight"),
- (DWORD, "dwMinStippleWidth"),
- (DWORD, "dwMaxStippleWidth"),
- (DWORD, "dwMinStippleHeight"),
- (DWORD, "dwMaxStippleHeight"),
- (DWORD, "dwMaxTextureRepeat"),
- (DWORD, "dwMaxTextureAspectRatio"),
- (DWORD, "dwMaxAnisotropy"),
- (D3DVALUE, "dvGuardBandLeft"),
- (D3DVALUE, "dvGuardBandTop"),
- (D3DVALUE, "dvGuardBandRight"),
- (D3DVALUE, "dvGuardBandBottom"),
- (D3DVALUE, "dvExtentsAdjust"),
- (DWORD, "dwStencilCaps"),
- (DWORD, "dwFVFCaps"),
- (DWORD, "dwTextureOpCaps"),
- (WORD, "wMaxTextureBlendStages"),
- (WORD, "wMaxSimultaneousTextures"),
-])
-LPD3DDEVICEDESC = Pointer(D3DDEVICEDESC)
-
-D3DDEVICEDESC7 = Struct("D3DDEVICEDESC7", [
- (DWORD, "dwDevCaps"),
- (D3DPRIMCAPS, "dpcLineCaps"),
- (D3DPRIMCAPS, "dpcTriCaps"),
- (DWORD, "dwDeviceRenderBitDepth"),
- (DWORD, "dwDeviceZBufferBitDepth"),
- (DWORD, "dwMinTextureWidth"),
- (DWORD, "dwMinTextureHeight"),
- (DWORD, "dwMaxTextureWidth"),
- (DWORD, "dwMaxTextureHeight"),
- (DWORD, "dwMaxTextureRepeat"),
- (DWORD, "dwMaxTextureAspectRatio"),
- (DWORD, "dwMaxAnisotropy"),
- (D3DVALUE, "dvGuardBandLeft"),
- (D3DVALUE, "dvGuardBandTop"),
- (D3DVALUE, "dvGuardBandRight"),
- (D3DVALUE, "dvGuardBandBottom"),
- (D3DVALUE, "dvExtentsAdjust"),
- (DWORD, "dwStencilCaps"),
- (DWORD, "dwFVFCaps"),
- (DWORD, "dwTextureOpCaps"),
- (WORD, "wMaxTextureBlendStages"),
- (WORD, "wMaxSimultaneousTextures"),
- (DWORD, "dwMaxActiveLights"),
- (D3DVALUE, "dvMaxVertexW"),
- (GUID, "deviceGUID"),
- (WORD, "wMaxUserClipPlanes"),
- (WORD, "wMaxVertexBlendMatrices"),
- (DWORD, "dwVertexProcessingCaps"),
- (DWORD, "dwReserved1"),
- (DWORD, "dwReserved2"),
- (DWORD, "dwReserved3"),
- (DWORD, "dwReserved4"),
-])
-LPD3DDEVICEDESC7 = Pointer(D3DDEVICEDESC7)
-
-D3DFINDDEVICERESULT = Struct("D3DFINDDEVICERESULT", [
- (DWORD, "dwSize"),
- (GUID, "guid"),
- (D3DDEVICEDESC, "ddHwDesc"),
- (D3DDEVICEDESC, "ddSwDesc"),
-])
-LPD3DFINDDEVICERESULT = Pointer(D3DFINDDEVICERESULT)
-
-LPD3DENUMDEVICESCALLBACK = FunctionPointer(HRESULT, "LPD3DENUMDEVICESCALLBACK", [(Pointer(GUID), "lpGuid"), (LPSTR, "lpDeviceDescription"), (LPSTR, "lpDeviceName"), LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID])
-LPD3DENUMDEVICESCALLBACK7 = FunctionPointer(HRESULT, "LPD3DENUMDEVICESCALLBACK7", [(LPSTR, "lpDeviceDescription"), (LPSTR, "lpDeviceName"), LPD3DDEVICEDESC7, LPVOID])
-
+++ /dev/null
-##########################################################################
-#
-# Copyright 2008-2009 VMware, Inc.
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-"""d3dtypes.h"""
-
-from winapi import *
-
-D3DVALUE = Float
-LPD3DVALUE = Pointer(Float)
-D3DFIXED = LONG
-
-LPD3DVALIDATECALLBACK = Opaque("LPD3DVALIDATECALLBACK")
-LPD3DENUMTEXTUREFORMATSCALLBACK = Opaque("LPD3DENUMTEXTUREFORMATSCALLBACK")
-LPD3DENUMPIXELFORMATSCALLBACK = Opaque("LPD3DENUMPIXELFORMATSCALLBACK")
-
-D3DCOLOR = DWORD
-LPD3DCOLOR = Pointer(D3DCOLOR)
-
-D3DMATERIALHANDLE = DWORD
-LPD3DMATERIALHANDLE = Pointer(D3DMATERIALHANDLE)
-
-D3DTEXTUREHANDLE = DWORD
-LPD3DTEXTUREHANDLE = Pointer(D3DTEXTUREHANDLE)
-
-D3DMATRIXHANDLE = DWORD
-LPD3DMATRIXHANDLE = Pointer(D3DMATRIXHANDLE)
-
-D3DCOLORVALUE = Struct("D3DCOLORVALUE", [
- (D3DVALUE, "r"),
- (D3DVALUE, "g"),
- (D3DVALUE, "b"),
- (D3DVALUE, "a"),
-])
-LPD3DCOLORVALUE = Pointer(D3DCOLORVALUE)
-
-D3DRECT = Struct("D3DRECT", [
- (LONG, "x1"),
- (LONG, "y1"),
- (LONG, "x2"),
- (LONG, "y2"),
-])
-LPD3DRECT = Pointer(D3DRECT)
-
-D3DVECTOR = Struct("D3DVECTOR", [
- (D3DVALUE, "x"),
- (D3DVALUE, "y"),
- (D3DVALUE, "z"),
-])
-LPD3DVECTOR = Pointer(D3DVECTOR)
-
-D3DHVERTEX = Struct("D3DHVERTEX", [
- (DWORD, "dwFlags"),
- (D3DVALUE, "hx"),
- (D3DVALUE, "hy"),
- (D3DVALUE, "hz"),
-])
-LPD3DHVERTEX = Pointer(D3DHVERTEX)
-
-D3DTLVERTEX = Struct("D3DTLVERTEX", [
- (D3DVALUE, "sx"),
- (D3DVALUE, "sy"),
- (D3DVALUE, "sz"),
- (D3DVALUE, "rhw"),
- (D3DCOLOR, "color"),
- (D3DCOLOR, "specular"),
- (D3DVALUE, "tu"),
- (D3DVALUE, "tv"),
-])
-LPD3DTLVERTEX = Pointer(D3DTLVERTEX)
-
-D3DLVERTEX = Struct("D3DLVERTEX", [
- (D3DVALUE, "x"),
- (D3DVALUE, "y"),
- (D3DVALUE, "z"),
- (DWORD, "dwReserved"),
- (D3DCOLOR, "color"),
- (D3DCOLOR, "specular"),
- (D3DVALUE, "tu"),
- (D3DVALUE, "tv"),
-])
-LPD3DLVERTEX = Pointer(D3DLVERTEX)
-
-D3DVERTEX = Struct("D3DVERTEX", [
- (D3DVALUE, "x"),
- (D3DVALUE, "y"),
- (D3DVALUE, "z"),
- (D3DVALUE, "nx"),
- (D3DVALUE, "ny"),
- (D3DVALUE, "nz"),
- (D3DVALUE, "tu"),
- (D3DVALUE, "tv"),
-])
-LPD3DVERTEX = Pointer(D3DVERTEX)
-
-D3DMATRIX = Struct("D3DMATRIX", [
- (D3DVALUE, "_%u" % index) for index in [
- 11, 12, 13, 14,
- 21, 22, 23, 24,
- 31, 32, 33, 34,
- 41, 42, 43, 44
- ]
-])
-LPD3DMATRIX = Alias("LPD3DMATRIX", Pointer(D3DMATRIX))
-
-D3DVIEWPORT = Struct("D3DVIEWPORT", [
- (DWORD, "dwSize"),
- (DWORD, "dwX"),
- (DWORD, "dwY"),
- (DWORD, "dwWidth"),
- (DWORD, "dwHeight"),
- (D3DVALUE, "dvScaleX"),
- (D3DVALUE, "dvScaleY"),
- (D3DVALUE, "dvMaxX"),
- (D3DVALUE, "dvMaxY"),
- (D3DVALUE, "dvMinZ"),
- (D3DVALUE, "dvMaxZ"),
-])
-LPD3DVIEWPORT = Pointer(D3DVIEWPORT)
-
-D3DVIEWPORT2 = Struct("D3DVIEWPORT2", [
- (DWORD, "dwSize"),
- (DWORD, "dwX"),
- (DWORD, "dwY"),
- (DWORD, "dwWidth"),
- (DWORD, "dwHeight"),
- (D3DVALUE, "dvClipX"),
- (D3DVALUE, "dvClipY"),
- (D3DVALUE, "dvClipWidth"),
- (D3DVALUE, "dvClipHeight"),
- (D3DVALUE, "dvMinZ"),
- (D3DVALUE, "dvMaxZ"),
-])
-LPD3DVIEWPORT2 = Pointer(D3DVIEWPORT2)
-
-D3DVIEWPORT7 = Struct("D3DVIEWPORT7", [
- (DWORD, "dwX"),
- (DWORD, "dwY"),
- (DWORD, "dwWidth"),
- (DWORD, "dwHeight"),
- (D3DVALUE, "dvMinZ"),
- (D3DVALUE, "dvMaxZ"),
-])
-LPD3DVIEWPORT7 = Pointer(D3DVIEWPORT7)
-
-D3DCLIP = Flags(DWORD, [
- "D3DCLIP_LEFT",
- "D3DCLIP_RIGHT",
- "D3DCLIP_TOP",
- "D3DCLIP_BOTTOM",
- "D3DCLIP_FRONT",
- "D3DCLIP_BACK",
- "D3DCLIP_GEN0",
- "D3DCLIP_GEN1",
- "D3DCLIP_GEN2",
- "D3DCLIP_GEN3",
- "D3DCLIP_GEN4",
- "D3DCLIP_GEN5",
-])
-
-D3DSTATUS = Flags(DWORD, [
- "D3DSTATUS_DEFAULT",
- "D3DSTATUS_CLIPUNIONALL",
- "D3DSTATUS_CLIPUNIONLEFT",
- "D3DSTATUS_CLIPUNIONRIGHT",
- "D3DSTATUS_CLIPUNIONTOP",
- "D3DSTATUS_CLIPUNIONBOTTOM",
- "D3DSTATUS_CLIPUNIONFRONT",
- "D3DSTATUS_CLIPUNIONBACK",
- "D3DSTATUS_CLIPUNIONGEN0",
- "D3DSTATUS_CLIPUNIONGEN1",
- "D3DSTATUS_CLIPUNIONGEN2",
- "D3DSTATUS_CLIPUNIONGEN3",
- "D3DSTATUS_CLIPUNIONGEN4",
- "D3DSTATUS_CLIPUNIONGEN5",
- "D3DSTATUS_CLIPINTERSECTIONALL",
- "D3DSTATUS_CLIPINTERSECTIONLEFT",
- "D3DSTATUS_CLIPINTERSECTIONRIGHT",
- "D3DSTATUS_CLIPINTERSECTIONTOP",
- "D3DSTATUS_CLIPINTERSECTIONBOTTOM",
- "D3DSTATUS_CLIPINTERSECTIONFRONT",
- "D3DSTATUS_CLIPINTERSECTIONBACK",
- "D3DSTATUS_CLIPINTERSECTIONGEN0",
- "D3DSTATUS_CLIPINTERSECTIONGEN1",
- "D3DSTATUS_CLIPINTERSECTIONGEN2",
- "D3DSTATUS_CLIPINTERSECTIONGEN3",
- "D3DSTATUS_CLIPINTERSECTIONGEN4",
- "D3DSTATUS_CLIPINTERSECTIONGEN5",
- "D3DSTATUS_ZNOTVISIBLE",
-])
-
-D3DTRANSFORM = Flags(DWORD, [
- "D3DTRANSFORM_CLIPPED",
- "D3DTRANSFORM_UNCLIPPED",
-])
-
-D3DTRANSFORMDATA = Struct("D3DTRANSFORMDATA", [
- (DWORD, "dwSize"),
- (LPVOID, "lpIn"),
- (DWORD, "dwInSize"),
- (LPVOID, "lpOut"),
- (DWORD, "dwOutSize"),
- (LPD3DHVERTEX, "lpHOut"),
- (DWORD, "dwClip"),
- (DWORD, "dwClipIntersection"),
- (DWORD, "dwClipUnion"),
- (D3DRECT, "drExtent"),
-])
-LPD3DTRANSFORMDATA = Pointer(D3DTRANSFORMDATA)
-
-D3DLIGHTINGELEMENT = Struct("D3DLIGHTINGELEMENT", [
- (D3DVECTOR, "dvPosition"),
- (D3DVECTOR, "dvNormal"),
-])
-LPD3DLIGHTINGELEMENT = Pointer(D3DLIGHTINGELEMENT)
-
-D3DMATERIAL = Struct("D3DMATERIAL", [
- (DWORD, "dwSize"),
- (D3DCOLORVALUE, "diffuse"),
- (D3DCOLORVALUE, "ambient"),
- (D3DCOLORVALUE, "specular"),
- (D3DCOLORVALUE, "emissive"),
- (D3DVALUE, "power"),
- (D3DTEXTUREHANDLE, "hTexture"),
- (DWORD, "dwRampSize"),
-])
-LPD3DMATERIAL = Pointer(D3DMATERIAL)
-
-D3DMATERIAL7 = Struct("D3DMATERIAL7", [
- (D3DCOLORVALUE, "diffuse"),
- (D3DCOLORVALUE, "ambient"),
- (D3DCOLORVALUE, "specular"),
- (D3DCOLORVALUE, "emissive"),
- (D3DVALUE, "power"),
-])
-LPD3DMATERIAL7 = Pointer(D3DMATERIAL7)
-
-D3DLIGHTTYPE = Enum("D3DLIGHTTYPE", [
- "D3DLIGHT_POINT",
- "D3DLIGHT_SPOT",
- "D3DLIGHT_DIRECTIONAL",
- "D3DLIGHT_PARALLELPOINT",
- "D3DLIGHT_GLSPOT",
-])
-
-D3DLIGHT = Struct("D3DLIGHT", [
- (DWORD, "dwSize"),
- (D3DLIGHTTYPE, "dltType"),
- (D3DCOLORVALUE, "dcvColor"),
- (D3DVECTOR, "dvPosition"),
- (D3DVECTOR, "dvDirection"),
- (D3DVALUE, "dvRange"),
- (D3DVALUE, "dvFalloff"),
- (D3DVALUE, "dvAttenuation0"),
- (D3DVALUE, "dvAttenuation1"),
- (D3DVALUE, "dvAttenuation2"),
- (D3DVALUE, "dvTheta"),
- (D3DVALUE, "dvPhi"),
-])
-LPD3DLIGHT = Pointer(D3DLIGHT)
-
-D3DLIGHT7 = Struct("D3DLIGHT7", [
- (D3DLIGHTTYPE, "dltType"),
- (D3DCOLORVALUE, "dcvDiffuse"),
- (D3DCOLORVALUE, "dcvSpecular"),
- (D3DCOLORVALUE, "dcvAmbient"),
- (D3DVECTOR, "dvPosition"),
- (D3DVECTOR, "dvDirection"),
- (D3DVALUE, "dvRange"),
- (D3DVALUE, "dvFalloff"),
- (D3DVALUE, "dvAttenuation0"),
- (D3DVALUE, "dvAttenuation1"),
- (D3DVALUE, "dvAttenuation2"),
- (D3DVALUE, "dvTheta"),
- (D3DVALUE, "dvPhi"),
-])
-LPD3DLIGHT7 = Pointer(D3DLIGHT7)
-
-D3DLIGHTFLAGS = Flags(DWORD, [
- "D3DLIGHT_ACTIVE",
- "D3DLIGHT_NO_SPECULAR",
- "D3DLIGHT_ALL",
-])
-
-D3DLIGHT2 = Struct("D3DLIGHT2", [
- (DWORD, "dwSize"),
- (D3DLIGHTTYPE, "dltType"),
- (D3DCOLORVALUE, "dcvColor"),
- (D3DVECTOR, "dvPosition"),
- (D3DVECTOR, "dvDirection"),
- (D3DVALUE, "dvRange"),
- (D3DVALUE, "dvFalloff"),
- (D3DVALUE, "dvAttenuation0"),
- (D3DVALUE, "dvAttenuation1"),
- (D3DVALUE, "dvAttenuation2"),
- (D3DVALUE, "dvTheta"),
- (D3DVALUE, "dvPhi"),
- (DWORD, "dwFlags"),
-])
-LPD3DLIGHT2 = Pointer(D3DLIGHT2)
-
-D3DLIGHTDATA = Struct("D3DLIGHTDATA", [
- (DWORD, "dwSize"),
- (LPD3DLIGHTINGELEMENT, "lpIn"),
- (DWORD, "dwInSize"),
- (LPD3DTLVERTEX, "lpOut"),
- (DWORD, "dwOutSize"),
-])
-LPD3DLIGHTDATA = Pointer(D3DLIGHTDATA)
-
-D3DCOLOR = Flags(DWORD, [
- "D3DCOLOR_MONO",
- "D3DCOLOR_RGB",
-])
-
-D3DCOLORMODEL = DWORD
-
-D3DCLEAR = Flags(DWORD, [
- "D3DCLEAR_TARGET",
- "D3DCLEAR_ZBUFFER",
- "D3DCLEAR_STENCIL",
-])
-
-D3DOPCODE = Enum("D3DOPCODE", [
- "D3DOP_POINT",
- "D3DOP_LINE",
- "D3DOP_TRIANGLE",
- "D3DOP_MATRIXLOAD",
- "D3DOP_MATRIXMULTIPLY",
- "D3DOP_STATETRANSFORM",
- "D3DOP_STATELIGHT",
- "D3DOP_STATERENDER",
- "D3DOP_PROCESSVERTICES",
- "D3DOP_TEXTURELOAD",
- "D3DOP_EXIT",
- "D3DOP_BRANCHFORWARD",
- "D3DOP_SPAN",
- "D3DOP_SETSTATUS",
-])
-
-D3DINSTRUCTION = Struct("D3DINSTRUCTION", [
- (BYTE, "bOpcode"),
- (BYTE, "bSize"),
- (WORD, "wCount"),
-])
-
-D3DTEXTURELOAD = Struct("D3DTEXTURELOAD", [
- (D3DTEXTUREHANDLE, "hDestTexture"),
- (D3DTEXTUREHANDLE, "hSrcTexture"),
-])
-
-D3DPICKRECORD = Struct("D3DPICKRECORD", [
- (BYTE, "bOpcode"),
- (BYTE, "bPad"),
- (DWORD, "dwOffset"),
- (D3DVALUE, "dvZ"),
-])
-LPD3DPICKRECORD = Pointer(D3DPICKRECORD)
-
-D3DSHADEMODE = Enum("D3DSHADEMODE", [
- "D3DSHADE_FLAT",
- "D3DSHADE_GOURAUD",
- "D3DSHADE_PHONG",
-])
-
-D3DFILLMODE = Enum("D3DFILLMODE", [
- "D3DFILL_POINT",
- "D3DFILL_WIREFRAME",
- "D3DFILL_SOLID",
-])
-
-D3DLINEPATTERN = Struct("D3DLINEPATTERN", [
- (WORD, "wRepeatFactor"),
- (WORD, "wLinePattern"),
-])
-
-D3DTEXTUREFILTER = Enum("D3DTEXTUREFILTER", [
- "D3DFILTER_NEAREST",
- "D3DFILTER_LINEAR",
- "D3DFILTER_MIPNEAREST",
- "D3DFILTER_MIPLINEAR",
- "D3DFILTER_LINEARMIPNEAREST",
- "D3DFILTER_LINEARMIPLINEAR",
-])
-
-D3DBLEND = Enum("D3DBLEND", [
- "D3DBLEND_ZERO",
- "D3DBLEND_ONE",
- "D3DBLEND_SRCCOLOR",
- "D3DBLEND_INVSRCCOLOR",
- "D3DBLEND_SRCALPHA",
- "D3DBLEND_INVSRCALPHA",
- "D3DBLEND_DESTALPHA",
- "D3DBLEND_INVDESTALPHA",
- "D3DBLEND_DESTCOLOR",
- "D3DBLEND_INVDESTCOLOR",
- "D3DBLEND_SRCALPHASAT",
- "D3DBLEND_BOTHSRCALPHA",
- "D3DBLEND_BOTHINVSRCALPHA",
-])
-
-D3DTEXTUREBLEND = Enum("D3DTEXTUREBLEND", [
- "D3DTBLEND_DECAL",
- "D3DTBLEND_MODULATE",
- "D3DTBLEND_DECALALPHA",
- "D3DTBLEND_MODULATEALPHA",
- "D3DTBLEND_DECALMASK",
- "D3DTBLEND_MODULATEMASK",
- "D3DTBLEND_COPY",
- "D3DTBLEND_ADD",
-])
-
-D3DTEXTUREADDRESS = Enum("D3DTEXTUREADDRESS", [
- "D3DTADDRESS_WRAP",
- "D3DTADDRESS_MIRROR",
- "D3DTADDRESS_CLAMP",
- "D3DTADDRESS_BORDER",
-])
-
-D3DCULL = Enum("D3DCULL", [
- "D3DCULL_NONE",
- "D3DCULL_CW",
- "D3DCULL_CCW",
-])
-
-D3DCMPFUNC = Enum("D3DCMPFUNC", [
- "D3DCMP_NEVER",
- "D3DCMP_LESS",
- "D3DCMP_EQUAL",
- "D3DCMP_LESSEQUAL",
- "D3DCMP_GREATER",
- "D3DCMP_NOTEQUAL",
- "D3DCMP_GREATEREQUAL",
- "D3DCMP_ALWAYS",
-])
-
-D3DSTENCILOP = Enum("D3DSTENCILOP", [
- "D3DSTENCILOP_KEEP",
- "D3DSTENCILOP_ZERO",
- "D3DSTENCILOP_REPLACE",
- "D3DSTENCILOP_INCRSAT",
- "D3DSTENCILOP_DECRSAT",
- "D3DSTENCILOP_INVERT",
- "D3DSTENCILOP_INCR",
- "D3DSTENCILOP_DECR",
-])
-
-D3DFOGMODE = Enum("D3DFOGMODE", [
- "D3DFOG_NONE",
- "D3DFOG_EXP",
- "D3DFOG_EXP2",
- "D3DFOG_LINEAR",
-])
-
-D3DZBUFFERTYPE = Enum("D3DZBUFFERTYPE", [
- "D3DZB_FALSE",
- "D3DZB_TRUE",
- "D3DZB_USEW",
-])
-
-D3DANTIALIASMODE = Enum("D3DANTIALIASMODE", [
- "D3DANTIALIAS_NONE",
- "D3DANTIALIAS_SORTDEPENDENT",
- "D3DANTIALIAS_SORTINDEPENDENT",
-])
-
-D3DVERTEXTYPE = Enum("D3DVERTEXTYPE", [
- "D3DVT_VERTEX",
- "D3DVT_LVERTEX",
- "D3DVT_TLVERTEX",
-])
-
-D3DPRIMITIVETYPE = Enum("D3DPRIMITIVETYPE", [
- "D3DPT_POINTLIST",
- "D3DPT_LINELIST",
- "D3DPT_LINESTRIP",
- "D3DPT_TRIANGLELIST",
- "D3DPT_TRIANGLESTRIP",
- "D3DPT_TRIANGLEFAN",
-])
-
-D3DTRANSFORMSTATETYPE = Enum("D3DTRANSFORMSTATETYPE", [
- "D3DTRANSFORMSTATE_WORLD",
- "D3DTRANSFORMSTATE_VIEW",
- "D3DTRANSFORMSTATE_PROJECTION",
- "D3DTRANSFORMSTATE_WORLD1",
- "D3DTRANSFORMSTATE_WORLD2",
- "D3DTRANSFORMSTATE_WORLD3",
- "D3DTRANSFORMSTATE_TEXTURE0",
- "D3DTRANSFORMSTATE_TEXTURE1",
- "D3DTRANSFORMSTATE_TEXTURE2",
- "D3DTRANSFORMSTATE_TEXTURE3",
- "D3DTRANSFORMSTATE_TEXTURE4",
- "D3DTRANSFORMSTATE_TEXTURE5",
- "D3DTRANSFORMSTATE_TEXTURE6",
- "D3DTRANSFORMSTATE_TEXTURE7",
-])
-
-D3DLIGHTSTATETYPE = Enum("D3DLIGHTSTATETYPE", [
- "D3DLIGHTSTATE_MATERIAL",
- "D3DLIGHTSTATE_AMBIENT",
- "D3DLIGHTSTATE_COLORMODEL",
- "D3DLIGHTSTATE_FOGMODE",
- "D3DLIGHTSTATE_FOGSTART",
- "D3DLIGHTSTATE_FOGEND",
- "D3DLIGHTSTATE_FOGDENSITY",
- "D3DLIGHTSTATE_COLORVERTEX",
-])
-
-D3DRENDERSTATETYPE = Enum("D3DRENDERSTATETYPE", [
- "D3DRENDERSTATE_ANTIALIAS",
- "D3DRENDERSTATE_TEXTUREPERSPECTIVE",
- "D3DRENDERSTATE_ZENABLE",
- "D3DRENDERSTATE_FILLMODE",
- "D3DRENDERSTATE_SHADEMODE",
- "D3DRENDERSTATE_LINEPATTERN",
- "D3DRENDERSTATE_ZWRITEENABLE",
- "D3DRENDERSTATE_ALPHATESTENABLE",
- "D3DRENDERSTATE_LASTPIXEL",
- "D3DRENDERSTATE_SRCBLEND",
- "D3DRENDERSTATE_DESTBLEND",
- "D3DRENDERSTATE_CULLMODE",
- "D3DRENDERSTATE_ZFUNC",
- "D3DRENDERSTATE_ALPHAREF",
- "D3DRENDERSTATE_ALPHAFUNC",
- "D3DRENDERSTATE_DITHERENABLE",
- "D3DRENDERSTATE_ALPHABLENDENABLE",
- "D3DRENDERSTATE_FOGENABLE",
- "D3DRENDERSTATE_SPECULARENABLE",
- "D3DRENDERSTATE_ZVISIBLE",
- "D3DRENDERSTATE_STIPPLEDALPHA",
- "D3DRENDERSTATE_FOGCOLOR",
- "D3DRENDERSTATE_FOGTABLEMODE",
- "D3DRENDERSTATE_FOGSTART",
- "D3DRENDERSTATE_FOGEND",
- "D3DRENDERSTATE_FOGDENSITY",
- "D3DRENDERSTATE_EDGEANTIALIAS",
- "D3DRENDERSTATE_COLORKEYENABLE",
- "D3DRENDERSTATE_ZBIAS",
- "D3DRENDERSTATE_RANGEFOGENABLE",
- "D3DRENDERSTATE_STENCILENABLE",
- "D3DRENDERSTATE_STENCILFAIL",
- "D3DRENDERSTATE_STENCILZFAIL",
- "D3DRENDERSTATE_STENCILPASS",
- "D3DRENDERSTATE_STENCILFUNC",
- "D3DRENDERSTATE_STENCILREF",
- "D3DRENDERSTATE_STENCILMASK",
- "D3DRENDERSTATE_STENCILWRITEMASK",
- "D3DRENDERSTATE_TEXTUREFACTOR",
- "D3DRENDERSTATE_WRAP0",
- "D3DRENDERSTATE_WRAP1",
- "D3DRENDERSTATE_WRAP2",
- "D3DRENDERSTATE_WRAP3",
- "D3DRENDERSTATE_WRAP4",
- "D3DRENDERSTATE_WRAP5",
- "D3DRENDERSTATE_WRAP6",
- "D3DRENDERSTATE_WRAP7",
- "D3DRENDERSTATE_CLIPPING",
- "D3DRENDERSTATE_LIGHTING",
- "D3DRENDERSTATE_EXTENTS",
- "D3DRENDERSTATE_AMBIENT",
- "D3DRENDERSTATE_FOGVERTEXMODE",
- "D3DRENDERSTATE_COLORVERTEX",
- "D3DRENDERSTATE_LOCALVIEWER",
- "D3DRENDERSTATE_NORMALIZENORMALS",
- "D3DRENDERSTATE_COLORKEYBLENDENABLE",
- "D3DRENDERSTATE_DIFFUSEMATERIALSOURCE",
- "D3DRENDERSTATE_SPECULARMATERIALSOURCE",
- "D3DRENDERSTATE_AMBIENTMATERIALSOURCE",
- "D3DRENDERSTATE_EMISSIVEMATERIALSOURCE",
- "D3DRENDERSTATE_VERTEXBLEND",
- "D3DRENDERSTATE_CLIPPLANEENABLE",
- "D3DRENDERSTATE_TEXTUREHANDLE",
- "D3DRENDERSTATE_TEXTUREADDRESS",
- "D3DRENDERSTATE_WRAPU",
- "D3DRENDERSTATE_WRAPV",
- "D3DRENDERSTATE_MONOENABLE",
- "D3DRENDERSTATE_ROP2",
- "D3DRENDERSTATE_PLANEMASK",
- "D3DRENDERSTATE_TEXTUREMAG",
- "D3DRENDERSTATE_TEXTUREMIN",
- "D3DRENDERSTATE_TEXTUREMAPBLEND",
- "D3DRENDERSTATE_SUBPIXEL",
- "D3DRENDERSTATE_SUBPIXELX",
- "D3DRENDERSTATE_STIPPLEENABLE",
- "D3DRENDERSTATE_BORDERCOLOR",
- "D3DRENDERSTATE_TEXTUREADDRESSU",
- "D3DRENDERSTATE_TEXTUREADDRESSV",
- "D3DRENDERSTATE_MIPMAPLODBIAS",
- "D3DRENDERSTATE_ANISOTROPY",
- "D3DRENDERSTATE_FLUSHBATCH",
- "D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT",
- "D3DRENDERSTATE_STIPPLEPATTERN00",
- "D3DRENDERSTATE_STIPPLEPATTERN01",
- "D3DRENDERSTATE_STIPPLEPATTERN02",
- "D3DRENDERSTATE_STIPPLEPATTERN03",
- "D3DRENDERSTATE_STIPPLEPATTERN04",
- "D3DRENDERSTATE_STIPPLEPATTERN05",
- "D3DRENDERSTATE_STIPPLEPATTERN06",
- "D3DRENDERSTATE_STIPPLEPATTERN07",
- "D3DRENDERSTATE_STIPPLEPATTERN08",
- "D3DRENDERSTATE_STIPPLEPATTERN09",
- "D3DRENDERSTATE_STIPPLEPATTERN10",
- "D3DRENDERSTATE_STIPPLEPATTERN11",
- "D3DRENDERSTATE_STIPPLEPATTERN12",
- "D3DRENDERSTATE_STIPPLEPATTERN13",
- "D3DRENDERSTATE_STIPPLEPATTERN14",
- "D3DRENDERSTATE_STIPPLEPATTERN15",
- "D3DRENDERSTATE_STIPPLEPATTERN16",
- "D3DRENDERSTATE_STIPPLEPATTERN17",
- "D3DRENDERSTATE_STIPPLEPATTERN18",
- "D3DRENDERSTATE_STIPPLEPATTERN19",
- "D3DRENDERSTATE_STIPPLEPATTERN20",
- "D3DRENDERSTATE_STIPPLEPATTERN21",
- "D3DRENDERSTATE_STIPPLEPATTERN22",
- "D3DRENDERSTATE_STIPPLEPATTERN23",
- "D3DRENDERSTATE_STIPPLEPATTERN24",
- "D3DRENDERSTATE_STIPPLEPATTERN25",
- "D3DRENDERSTATE_STIPPLEPATTERN26",
- "D3DRENDERSTATE_STIPPLEPATTERN27",
- "D3DRENDERSTATE_STIPPLEPATTERN28",
- "D3DRENDERSTATE_STIPPLEPATTERN29",
- "D3DRENDERSTATE_STIPPLEPATTERN30",
- "D3DRENDERSTATE_STIPPLEPATTERN31",
-])
-
-D3DMATERIALCOLORSOURCE = Enum("D3DMATERIALCOLORSOURCE", [
- "D3DMCS_MATERIAL",
- "D3DMCS_COLOR1",
- "D3DMCS_COLOR2",
-])
-
-D3DWRAP = Flags(DWORD, [
- "D3DWRAP_U",
- "D3DWRAP_V",
- "D3DWRAPCOORD_0",
- "D3DWRAPCOORD_1",
- "D3DWRAPCOORD_2",
- "D3DWRAPCOORD_3",
-])
-
-D3DSTATE = Struct("D3DSTATE", [
- (D3DTRANSFORMSTATETYPE, "dtstTransformStateType"),
- (D3DLIGHTSTATETYPE, "dlstLightStateType"),
- (D3DRENDERSTATETYPE, "drstRenderStateType"),
- (Array(DWORD, "1"), "dwArg"),
- (Array(D3DVALUE, "1"), "dvArg"),
-])
-
-D3DMATRIXLOAD = Struct("D3DMATRIXLOAD", [
- (D3DMATRIXHANDLE, "hDestMatrix"),
- (D3DMATRIXHANDLE, "hSrcMatrix"),
-])
-
-D3DMATRIXMULTIPLY = Struct("D3DMATRIXMULTIPLY", [
- (D3DMATRIXHANDLE, "hDestMatrix"),
- (D3DMATRIXHANDLE, "hSrcMatrix1"),
- (D3DMATRIXHANDLE, "hSrcMatrix2"),
-])
-
-D3DPROCESSVERTICES = Struct("D3DPROCESSVERTICES", [
- (DWORD, "dwFlags"),
- (WORD, "wStart"),
- (WORD, "wDest"),
- (DWORD, "dwCount"),
- (DWORD, "dwReserved"),
-])
-
-D3DPROCESSVERTICES = Flags(DWORD, [
- "D3DPROCESSVERTICES_TRANSFORMLIGHT",
- "D3DPROCESSVERTICES_TRANSFORM",
- "D3DPROCESSVERTICES_COPY",
- "D3DPROCESSVERTICES_OPMASK",
- "D3DPROCESSVERTICES_UPDATEEXTENTS",
- "D3DPROCESSVERTICES_NOCOLOR",
-])
-
-D3DTEXTURESTAGESTATETYPE = Enum("D3DTEXTURESTAGESTATETYPE", [
- "D3DTSS_COLOROP",
- "D3DTSS_COLORARG1",
- "D3DTSS_COLORARG2",
- "D3DTSS_ALPHAOP",
- "D3DTSS_ALPHAARG1",
- "D3DTSS_ALPHAARG2",
- "D3DTSS_BUMPENVMAT00",
- "D3DTSS_BUMPENVMAT01",
- "D3DTSS_BUMPENVMAT10",
- "D3DTSS_BUMPENVMAT11",
- "D3DTSS_TEXCOORDINDEX",
- "D3DTSS_ADDRESS",
- "D3DTSS_ADDRESSU",
- "D3DTSS_ADDRESSV",
- "D3DTSS_BORDERCOLOR",
- "D3DTSS_MAGFILTER",
- "D3DTSS_MINFILTER",
- "D3DTSS_MIPFILTER",
- "D3DTSS_MIPMAPLODBIAS",
- "D3DTSS_MAXMIPLEVEL",
- "D3DTSS_MAXANISOTROPY",
- "D3DTSS_BUMPENVLSCALE",
- "D3DTSS_BUMPENVLOFFSET",
- "D3DTSS_TEXTURETRANSFORMFLAGS",
-])
-
-D3DTSS_TCI = Flags(DWORD, [
- "D3DTSS_TCI_PASSTHRU",
- "D3DTSS_TCI_CAMERASPACENORMAL",
- "D3DTSS_TCI_CAMERASPACEPOSITION",
- "D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR",
-])
-
-D3DTEXTUREOP = Enum("D3DTEXTUREOP", [
- "D3DTOP_DISABLE",
- "D3DTOP_SELECTARG1",
- "D3DTOP_SELECTARG2",
- "D3DTOP_MODULATE",
- "D3DTOP_MODULATE2X",
- "D3DTOP_MODULATE4X",
- "D3DTOP_ADD",
- "D3DTOP_ADDSIGNED",
- "D3DTOP_ADDSIGNED2X",
- "D3DTOP_SUBTRACT",
- "D3DTOP_ADDSMOOTH",
- "D3DTOP_BLENDDIFFUSEALPHA",
- "D3DTOP_BLENDTEXTUREALPHA",
- "D3DTOP_BLENDFACTORALPHA",
- "D3DTOP_BLENDTEXTUREALPHAPM",
- "D3DTOP_BLENDCURRENTALPHA",
- "D3DTOP_PREMODULATE",
- "D3DTOP_MODULATEALPHA_ADDCOLOR",
- "D3DTOP_MODULATECOLOR_ADDALPHA",
- "D3DTOP_MODULATEINVALPHA_ADDCOLOR",
- "D3DTOP_MODULATEINVCOLOR_ADDALPHA",
- "D3DTOP_BUMPENVMAP",
- "D3DTOP_BUMPENVMAPLUMINANCE",
- "D3DTOP_DOTPRODUCT3",
-])
-
-D3DTA = Flags(DWORD, [
- "D3DTA_SELECTMASK",
- "D3DTA_DIFFUSE",
- "D3DTA_CURRENT",
- "D3DTA_TEXTURE",
- "D3DTA_TFACTOR",
- "D3DTA_SPECULAR",
- "D3DTA_COMPLEMENT",
- "D3DTA_ALPHAREPLICATE",
-])
-
-D3DTEXTUREMAGFILTER = Enum("D3DTEXTUREMAGFILTER", [
- "D3DTFG_POINT",
- "D3DTFG_LINEAR",
- "D3DTFG_FLATCUBIC",
- "D3DTFG_GAUSSIANCUBIC",
- "D3DTFG_ANISOTROPIC",
-])
-
-D3DTEXTUREMINFILTER = Enum("D3DTEXTUREMINFILTER", [
- "D3DTFN_POINT",
- "D3DTFN_LINEAR",
- "D3DTFN_ANISOTROPIC",
-])
-
-D3DTEXTUREMIPFILTER = Enum("D3DTEXTUREMIPFILTER", [
- "D3DTFP_NONE",
- "D3DTFP_POINT",
- "D3DTFP_LINEAR",
-])
-
-D3DTRIFLAG = Flags(DWORD, [
- "D3DTRIFLAG_START",
- "D3DTRIFLAG_STARTFLAT(len)",
- "D3DTRIFLAG_ODD",
- "D3DTRIFLAG_EVEN",
- "D3DTRIFLAG_EDGEENABLETRIANGLE",
- "D3DTRIFLAG_EDGEENABLE1",
- "D3DTRIFLAG_EDGEENABLE2",
- "D3DTRIFLAG_EDGEENABLE3",
-])
-
-D3DTRIANGLE = Struct("D3DTRIANGLE", [
- (WORD, "v1"),
- (WORD, "v2"),
- (WORD, "v3"),
- (WORD, "wFlags"),
-])
-
-D3DLINE = Struct("D3DLINE", [
- (WORD, "v1"),
- (WORD, "v2"),
-])
-
-D3DSPAN = Struct("D3DSPAN", [
- (WORD, "wCount"),
- (WORD, "wFirst"),
-])
-
-D3DPOINT = Struct("D3DPOINT", [
- (WORD, "wCount"),
- (WORD, "wFirst"),
-])
-
-D3DBRANCH = Struct("D3DBRANCH", [
- (DWORD, "dwMask"),
- (DWORD, "dwValue"),
- (BOOL, "bNegate"),
- (DWORD, "dwOffset"),
-])
-
-D3DSTATUS = Struct("D3DSTATUS", [
- (DWORD, "dwFlags"),
- (DWORD, "dwStatus"),
- (D3DRECT, "drExtent"),
-])
-
-D3DSETSTATUS = Flags(DWORD, [
- "D3DSETSTATUS_STATUS",
- "D3DSETSTATUS_EXTENTS",
- "D3DSETSTATUS_ALL",
-])
-
-D3DCLIPSTATUS = Struct("D3DCLIPSTATUS", [
- (DWORD, "dwFlags"),
- (DWORD, "dwStatus"),
- (Float, "minx"),
- (Float, "maxx"),
- (Float, "miny"),
- (Float, "maxy"),
- (Float, "minz"),
- (Float, "maxz"),
-])
-LPD3DCLIPSTATUS = Pointer(D3DCLIPSTATUS)
-
-D3DCLIPSTATUS = Flags(DWORD, [
- "D3DCLIPSTATUS_STATUS",
- "D3DCLIPSTATUS_EXTENTS2",
- "D3DCLIPSTATUS_EXTENTS3",
-])
-
-D3DSTATS = Struct("D3DSTATS", [
- (DWORD, "dwSize"),
- (DWORD, "dwTrianglesDrawn"),
- (DWORD, "dwLinesDrawn"),
- (DWORD, "dwPointsDrawn"),
- (DWORD, "dwSpansDrawn"),
- (DWORD, "dwVerticesProcessed"),
-])
-LPD3DSTATS = Pointer(D3DSTATS)
-
-D3DEXECUTE = Flags(DWORD, [
- "D3DEXECUTE_CLIPPED",
- "D3DEXECUTE_UNCLIPPED",
-])
-
-D3DEXECUTEDATA = Struct("D3DEXECUTEDATA", [
- (DWORD, "dwSize"),
- (DWORD, "dwVertexOffset"),
- (DWORD, "dwVertexCount"),
- (DWORD, "dwInstructionOffset"),
- (DWORD, "dwInstructionLength"),
- (DWORD, "dwHVertexOffset"),
- (D3DSTATUS, "dsStatus"),
-])
-LPD3DEXECUTEDATA = Pointer(D3DEXECUTEDATA)
-
-D3DPAL = Flags(DWORD, [
- "D3DPAL_FREE",
- "D3DPAL_READONLY",
- "D3DPAL_RESERVED",
-])
-
-D3DVERTEXBUFFERDESC = Struct("D3DVERTEXBUFFERDESC", [
- (DWORD, "dwSize"),
- (DWORD, "dwCaps"),
- (DWORD, "dwFVF"),
- (DWORD, "dwNumVertices"),
-])
-LPD3DVERTEXBUFFERDESC = Pointer(D3DVERTEXBUFFERDESC)
-
-D3DVBCAPS = Flags(DWORD, [
- "D3DVBCAPS_SYSTEMMEMORY",
- "D3DVBCAPS_WRITEONLY",
- "D3DVBCAPS_OPTIMIZED",
- "D3DVBCAPS_DONOTCLIP",
-])
-
-D3DVOP = Flags(DWORD, [
- "D3DVOP_LIGHT",
- "D3DVOP_TRANSFORM",
- "D3DVOP_CLIP",
- "D3DVOP_EXTENTS",
-])
-
-D3DPV = Flags(DWORD, [
- "D3DPV_DONOTCOPYDATA",
-])
-
-D3DFVF = Flags(DWORD, [
- "D3DFVF_RESERVED0",
- "D3DFVF_POSITION_MASK",
- "D3DFVF_XYZ",
- "D3DFVF_XYZRHW",
- "D3DFVF_XYZB1",
- "D3DFVF_XYZB2",
- "D3DFVF_XYZB3",
- "D3DFVF_XYZB4",
- "D3DFVF_XYZB5",
- "D3DFVF_NORMAL",
- "D3DFVF_RESERVED1",
- "D3DFVF_DIFFUSE",
- "D3DFVF_SPECULAR",
- "D3DFVF_TEXCOUNT_MASK",
- "D3DFVF_TEXCOUNT_SHIFT",
- "D3DFVF_TEX0",
- "D3DFVF_TEX1",
- "D3DFVF_TEX2",
- "D3DFVF_TEX3",
- "D3DFVF_TEX4",
- "D3DFVF_TEX5",
- "D3DFVF_TEX6",
- "D3DFVF_TEX7",
- "D3DFVF_TEX8",
- "D3DFVF_RESERVED2",
- "D3DFVF_RESERVED1",
- "D3DFVF_VERTEX",
- "D3DFVF_LVERTEX",
- "D3DFVF_TLVERTEX",
- "D3DFVF_TEXCOORDSIZE1(0)",
- "D3DFVF_TEXCOORDSIZE1(1)",
- "D3DFVF_TEXCOORDSIZE2(0)",
- "D3DFVF_TEXCOORDSIZE2(1)",
- "D3DFVF_TEXCOORDSIZE3(0)",
- "D3DFVF_TEXCOORDSIZE3(1)",
- "D3DFVF_TEXCOORDSIZE4(0)",
- "D3DFVF_TEXCOORDSIZE4(1)",
-])
-
-D3DDP_PTRSTRIDE = Struct("D3DDP_PTRSTRIDE", [
- (LPVOID, "lpvData"),
- (DWORD, "dwStride"),
-])
-
-D3DDRAWPRIMITIVESTRIDEDDATA = Struct("D3DDRAWPRIMITIVESTRIDEDDATA", [
- (D3DDP_PTRSTRIDE, "position"),
- (D3DDP_PTRSTRIDE, "normal"),
- (D3DDP_PTRSTRIDE, "diffuse"),
- (D3DDP_PTRSTRIDE, "specular"),
- (Array(D3DDP_PTRSTRIDE, "D3DDP_MAXTEXCOORD"), "textureCoords"),
-])
-LPD3DDRAWPRIMITIVESTRIDEDDATA = Pointer(D3DDRAWPRIMITIVESTRIDEDDATA)
-
-D3DVIS = Flags(DWORD, [
- "D3DVIS_INSIDE_FRUSTUM",
- "D3DVIS_INTERSECT_FRUSTUM",
- "D3DVIS_OUTSIDE_FRUSTUM",
- "D3DVIS_INSIDE_LEFT",
- "D3DVIS_INTERSECT_LEFT",
- "D3DVIS_OUTSIDE_LEFT",
- "D3DVIS_INSIDE_RIGHT",
- "D3DVIS_INTERSECT_RIGHT",
- "D3DVIS_OUTSIDE_RIGHT",
- "D3DVIS_INSIDE_TOP",
- "D3DVIS_INTERSECT_TOP",
- "D3DVIS_OUTSIDE_TOP",
- "D3DVIS_INSIDE_BOTTOM",
- "D3DVIS_INTERSECT_BOTTOM",
- "D3DVIS_OUTSIDE_BOTTOM",
- "D3DVIS_INSIDE_NEAR",
- "D3DVIS_INTERSECT_NEAR",
- "D3DVIS_OUTSIDE_NEAR",
- "D3DVIS_INSIDE_FAR",
- "D3DVIS_INTERSECT_FAR",
- "D3DVIS_OUTSIDE_FAR",
- "D3DVIS_MASK_FRUSTUM",
- "D3DVIS_MASK_LEFT",
- "D3DVIS_MASK_RIGHT",
- "D3DVIS_MASK_TOP",
- "D3DVIS_MASK_BOTTOM",
- "D3DVIS_MASK_NEAR",
- "D3DVIS_MASK_FAR",
-])
-
-D3DDEVINFOID = Flags(DWORD, [
- "D3DDEVINFOID_TEXTUREMANAGER",
- "D3DDEVINFOID_D3DTEXTUREMANAGER",
- "D3DDEVINFOID_TEXTURING",
-])
-
-D3DSTATEBLOCKTYPE = Enum("D3DSTATEBLOCKTYPE", [
- "D3DSBT_ALL",
- "D3DSBT_PIXELSTATE",
- "D3DSBT_VERTEXSTATE",
-])
-
-D3DVERTEXBLENDFLAGS = Enum("D3DVERTEXBLENDFLAGS", [
- "D3DVBLEND_DISABLE",
- "D3DVBLEND_1WEIGHT",
- "D3DVBLEND_2WEIGHTS",
- "D3DVBLEND_3WEIGHTS",
-])
-
-D3DTEXTURETRANSFORMFLAGS = Enum("D3DTEXTURETRANSFORMFLAGS", [
- "D3DTTFF_DISABLE",
- "D3DTTFF_COUNT1",
- "D3DTTFF_COUNT2",
- "D3DTTFF_COUNT3",
- "D3DTTFF_COUNT4",
- "D3DTTFF_PROJECTED",
-])
+++ /dev/null
-##########################################################################
-#
-# Copyright 2008-2009 VMware, Inc.
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-"""ddraw.h"""
-
-from winapi import *
-
-DirectDrawOptSurfaceDescFlags = Flags(DWORD, [
- "DDOSD_GUID",
- "DDOSD_COMPRESSION_RATIO",
- "DDOSD_SCAPS",
- "DDOSD_OSCAPS",
- "DDOSD_ALL",
-])
-
-DirectDrawOptSurfaceDescCapsFlags = Flags(DWORD, [
- "DDOSDCAPS_OPTCOMPRESSED",
- "DDOSDCAPS_OPTREORDERED",
- "DDOSDCAPS_MONOLITHICMIPMAP",
-])
-
-DirectDrawGetDeviceIdentifierFlags = Flags(DWORD, [
- "DDGDI_GETHOSTIDENTIFIER",
-])
-
-IDirectDraw = Interface("IDirectDraw", IUnknown)
-IDirectDraw2 = Interface("IDirectDraw2", IUnknown)
-IDirectDraw4 = Interface("IDirectDraw4", IUnknown)
-IDirectDraw7 = Interface("IDirectDraw7", IUnknown)
-IDirectDrawPalette = Interface("IDirectDrawPalette", IUnknown)
-IDirectDrawClipper = Interface("IDirectDrawClipper", IUnknown)
-IDirectDrawSurface = Interface("IDirectDrawSurface", IUnknown)
-IDirectDrawSurface2 = Interface("IDirectDrawSurface2", IUnknown)
-IDirectDrawSurface3 = Interface("IDirectDrawSurface3", IUnknown)
-IDirectDrawSurface4 = Interface("IDirectDrawSurface4", IUnknown)
-IDirectDrawSurface7 = Interface("IDirectDrawSurface7", IUnknown)
-IDirectDrawColorControl = Interface("IDirectDrawColorControl", IUnknown)
-IDirectDrawGammaControl = Interface("IDirectDrawGammaControl", IUnknown)
-
-LPDIRECTDRAW = Pointer(IDirectDraw)
-LPDIRECTDRAW2 = Pointer(IDirectDraw2)
-LPDIRECTDRAW4 = Pointer(IDirectDraw4)
-LPDIRECTDRAW7 = Pointer(IDirectDraw7)
-LPDIRECTDRAWSURFACE = Pointer(IDirectDrawSurface)
-LPDIRECTDRAWSURFACE2 = Pointer(IDirectDrawSurface2)
-LPDIRECTDRAWSURFACE3 = Pointer(IDirectDrawSurface3)
-LPDIRECTDRAWSURFACE4 = Pointer(IDirectDrawSurface4)
-LPDIRECTDRAWSURFACE7 = Pointer(IDirectDrawSurface7)
-LPDIRECTDRAWPALETTE = Pointer(IDirectDrawPalette)
-LPDIRECTDRAWCLIPPER = Pointer(IDirectDrawClipper)
-LPDIRECTDRAWCOLORCONTROL = Pointer(IDirectDrawColorControl)
-LPDIRECTDRAWGAMMACONTROL = Pointer(IDirectDrawGammaControl)
-
-DDARGB = Struct("DDARGB", [
- (BYTE, "blue"),
- (BYTE, "green"),
- (BYTE, "red"),
- (BYTE, "alpha"),
-])
-
-LPDDARGB = Pointer(DDARGB)
-
-DDRGBA = Struct("DDRGBA", [
- (BYTE, "red"),
- (BYTE, "green"),
- (BYTE, "blue"),
- (BYTE, "alpha"),
-])
-LPDDRGBA = Pointer(DDRGBA)
-
-DDCOLORKEY = Struct("DDCOLORKEY", [
- (DWORD, "dwColorSpaceLowValue"),
- (DWORD, "dwColorSpaceHighValue"),
-])
-LPDDCOLORKEY = Pointer(DDCOLORKEY)
-
-DDBLTFX = Struct("DDBLTFX", [
- (DWORD, "dwSize"),
- (DWORD, "dwDDFX"),
- (DWORD, "dwROP"),
- (DWORD, "dwDDROP"),
- (DWORD, "dwRotationAngle"),
- (DWORD, "dwZBufferOpCode"),
- (DWORD, "dwZBufferLow"),
- (DWORD, "dwZBufferHigh"),
- (DWORD, "dwZBufferBaseDest"),
- (DWORD, "dwZDestConstBitDepth"),
- (DWORD, "dwZDestConst"),
- (LPDIRECTDRAWSURFACE, "lpDDSZBufferDest"),
- (DWORD, "dwZSrcConstBitDepth"),
- (DWORD, "dwZSrcConst"),
- (LPDIRECTDRAWSURFACE, "lpDDSZBufferSrc"),
- (DWORD, "dwAlphaEdgeBlendBitDepth"),
- (DWORD, "dwAlphaEdgeBlend"),
- (DWORD, "dwReserved"),
- (DWORD, "dwAlphaDestConstBitDepth"),
- (DWORD, "dwAlphaDestConst"),
- (LPDIRECTDRAWSURFACE, "lpDDSAlphaDest"),
- (DWORD, "dwAlphaSrcConstBitDepth"),
- (DWORD, "dwAlphaSrcConst"),
- (LPDIRECTDRAWSURFACE, "lpDDSAlphaSrc"),
- (DWORD, "dwFillColor"),
- (DWORD, "dwFillDepth"),
- (DWORD, "dwFillPixel"),
- (LPDIRECTDRAWSURFACE, "lpDDSPattern"),
- (DDCOLORKEY, "ddckDestColorkey"),
- (DDCOLORKEY, "ddckSrcColorkey"),
-])
-LPDDBLTFX = Pointer(DDBLTFX)
-
-DDSCAPS = Struct("DDSCAPS", [
- (DWORD, "dwCaps"),
-])
-LPDDSCAPS = Pointer(DDSCAPS)
-
-DDOSCAPS = Struct("DDOSCAPS", [
- (DWORD, "dwCaps"),
-])
-LPDDOSCAPS = Pointer(DDOSCAPS)
-
-DDSCAPSEX = Struct("DDSCAPSEX", [
- (DWORD, "dwCaps2"),
- (DWORD, "dwCaps3"),
- (DWORD, "dwCaps4"),
-])
-
-DDSCAPS2 = Struct("DDSCAPS2", [
- (DWORD, "dwCaps"),
- (DWORD, "dwCaps2"),
- (DWORD, "dwCaps3"),
- (DWORD, "dwCaps4"),
-])
-LPDDSCAPS2 = Pointer(DDSCAPS2)
-
-DDCAPS_DX1 = Struct("DDCAPS_DX1", [
- (DWORD, "dwSize"),
- (DWORD, "dwCaps"),
- (DWORD, "dwCaps2"),
- (DWORD, "dwCKeyCaps"),
- (DWORD, "dwFXCaps"),
- (DWORD, "dwFXAlphaCaps"),
- (DWORD, "dwPalCaps"),
- (DWORD, "dwSVCaps"),
- (DWORD, "dwAlphaBltConstBitDepths"),
- (DWORD, "dwAlphaBltPixelBitDepths"),
- (DWORD, "dwAlphaBltSurfaceBitDepths"),
- (DWORD, "dwAlphaOverlayConstBitDepths"),
- (DWORD, "dwAlphaOverlayPixelBitDepths"),
- (DWORD, "dwAlphaOverlaySurfaceBitDepths"),
- (DWORD, "dwZBufferBitDepths"),
- (DWORD, "dwVidMemTotal"),
- (DWORD, "dwVidMemFree"),
- (DWORD, "dwMaxVisibleOverlays"),
- (DWORD, "dwCurrVisibleOverlays"),
- (DWORD, "dwNumFourCCCodes"),
- (DWORD, "dwAlignBoundarySrc"),
- (DWORD, "dwAlignSizeSrc"),
- (DWORD, "dwAlignBoundaryDest"),
- (DWORD, "dwAlignSizeDest"),
- (DWORD, "dwAlignStrideAlign"),
- (Array(DWORD, "DD_ROP_SPACE"), "dwRops"),
- (DDSCAPS, "ddsCaps"),
- (DWORD, "dwMinOverlayStretch"),
- (DWORD, "dwMaxOverlayStretch"),
- (DWORD, "dwMinLiveVideoStretch"),
- (DWORD, "dwMaxLiveVideoStretch"),
- (DWORD, "dwMinHwCodecStretch"),
- (DWORD, "dwMaxHwCodecStretch"),
- (DWORD, "dwReserved1"),
- (DWORD, "dwReserved2"),
- (DWORD, "dwReserved3"),
-])
-LPDDCAPS_DX1 = Pointer(DDCAPS_DX1)
-
-DDCAPS_DX3 = Struct("DDCAPS_DX3", [
- (DWORD, "dwSize"),
- (DWORD, "dwCaps"),
- (DWORD, "dwCaps2"),
- (DWORD, "dwCKeyCaps"),
- (DWORD, "dwFXCaps"),
- (DWORD, "dwFXAlphaCaps"),
- (DWORD, "dwPalCaps"),
- (DWORD, "dwSVCaps"),
- (DWORD, "dwAlphaBltConstBitDepths"),
- (DWORD, "dwAlphaBltPixelBitDepths"),
- (DWORD, "dwAlphaBltSurfaceBitDepths"),
- (DWORD, "dwAlphaOverlayConstBitDepths"),
- (DWORD, "dwAlphaOverlayPixelBitDepths"),
- (DWORD, "dwAlphaOverlaySurfaceBitDepths"),
- (DWORD, "dwZBufferBitDepths"),
- (DWORD, "dwVidMemTotal"),
- (DWORD, "dwVidMemFree"),
- (DWORD, "dwMaxVisibleOverlays"),
- (DWORD, "dwCurrVisibleOverlays"),
- (DWORD, "dwNumFourCCCodes"),
- (DWORD, "dwAlignBoundarySrc"),
- (DWORD, "dwAlignSizeSrc"),
- (DWORD, "dwAlignBoundaryDest"),
- (DWORD, "dwAlignSizeDest"),
- (DWORD, "dwAlignStrideAlign"),
- (Array(DWORD, "DD_ROP_SPACE"), "dwRops"),
- (DDSCAPS, "ddsCaps"),
- (DWORD, "dwMinOverlayStretch"),
- (DWORD, "dwMaxOverlayStretch"),
- (DWORD, "dwMinLiveVideoStretch"),
- (DWORD, "dwMaxLiveVideoStretch"),
- (DWORD, "dwMinHwCodecStretch"),
- (DWORD, "dwMaxHwCodecStretch"),
- (DWORD, "dwReserved1"),
- (DWORD, "dwReserved2"),
- (DWORD, "dwReserved3"),
- (DWORD, "dwSVBCaps"),
- (DWORD, "dwSVBCKeyCaps"),
- (DWORD, "dwSVBFXCaps"),
- (Array(DWORD, "DD_ROP_SPACE"), "dwSVBRops"),
- (DWORD, "dwVSBCaps"),
- (DWORD, "dwVSBCKeyCaps"),
- (DWORD, "dwVSBFXCaps"),
- (Array(DWORD, "DD_ROP_SPACE"), "dwVSBRops"),
- (DWORD, "dwSSBCaps"),
- (DWORD, "dwSSBCKeyCaps"),
- (DWORD, "dwSSBFXCaps"),
- (Array(DWORD, "DD_ROP_SPACE"), "dwSSBRops"),
- (DWORD, "dwReserved4"),
- (DWORD, "dwReserved5"),
- (DWORD, "dwReserved6"),
-])
-LPDDCAPS_DX3 = Pointer(DDCAPS_DX3)
-
-DDCAPS_DX5 = Struct("DDCAPS_DX5", [
- (DWORD, "dwSize"),
- (DWORD, "dwCaps"),
- (DWORD, "dwCaps2"),
- (DWORD, "dwCKeyCaps"),
- (DWORD, "dwFXCaps"),
- (DWORD, "dwFXAlphaCaps"),
- (DWORD, "dwPalCaps"),
- (DWORD, "dwSVCaps"),
- (DWORD, "dwAlphaBltConstBitDepths"),
- (DWORD, "dwAlphaBltPixelBitDepths"),
- (DWORD, "dwAlphaBltSurfaceBitDepths"),
- (DWORD, "dwAlphaOverlayConstBitDepths"),
- (DWORD, "dwAlphaOverlayPixelBitDepths"),
- (DWORD, "dwAlphaOverlaySurfaceBitDepths"),
- (DWORD, "dwZBufferBitDepths"),
- (DWORD, "dwVidMemTotal"),
- (DWORD, "dwVidMemFree"),
- (DWORD, "dwMaxVisibleOverlays"),
- (DWORD, "dwCurrVisibleOverlays"),
- (DWORD, "dwNumFourCCCodes"),
- (DWORD, "dwAlignBoundarySrc"),
- (DWORD, "dwAlignSizeSrc"),
- (DWORD, "dwAlignBoundaryDest"),
- (DWORD, "dwAlignSizeDest"),
- (DWORD, "dwAlignStrideAlign"),
- (Array(DWORD, "DD_ROP_SPACE"), "dwRops"),
- (DDSCAPS, "ddsCaps"),
- (DWORD, "dwMinOverlayStretch"),
- (DWORD, "dwMaxOverlayStretch"),
- (DWORD, "dwMinLiveVideoStretch"),
- (DWORD, "dwMaxLiveVideoStretch"),
- (DWORD, "dwMinHwCodecStretch"),
- (DWORD, "dwMaxHwCodecStretch"),
- (DWORD, "dwReserved1"),
- (DWORD, "dwReserved2"),
- (DWORD, "dwReserved3"),
- (DWORD, "dwSVBCaps"),
- (DWORD, "dwSVBCKeyCaps"),
- (DWORD, "dwSVBFXCaps"),
- (Array(DWORD, "DD_ROP_SPACE"), "dwSVBRops"),
- (DWORD, "dwVSBCaps"),
- (DWORD, "dwVSBCKeyCaps"),
- (DWORD, "dwVSBFXCaps"),
- (Array(DWORD, "DD_ROP_SPACE"), "dwVSBRops"),
- (DWORD, "dwSSBCaps"),
- (DWORD, "dwSSBCKeyCaps"),
- (DWORD, "dwSSBFXCaps"),
- (Array(DWORD, "DD_ROP_SPACE"), "dwSSBRops"),
- (DWORD, "dwMaxVideoPorts"),
- (DWORD, "dwCurrVideoPorts"),
- (DWORD, "dwSVBCaps2"),
- (DWORD, "dwNLVBCaps"),
- (DWORD, "dwNLVBCaps2"),
- (DWORD, "dwNLVBCKeyCaps"),
- (DWORD, "dwNLVBFXCaps"),
- (Array(DWORD, "DD_ROP_SPACE"), "dwNLVBRops"),
-])
-LPDDCAPS_DX5 = Pointer(DDCAPS_DX5)
-
-DDCAPS_DX6 = Struct("DDCAPS_DX6", [
- (DWORD, "dwSize"),
- (DWORD, "dwCaps"),
- (DWORD, "dwCaps2"),
- (DWORD, "dwCKeyCaps"),
- (DWORD, "dwFXCaps"),
- (DWORD, "dwFXAlphaCaps"),
- (DWORD, "dwPalCaps"),
- (DWORD, "dwSVCaps"),
- (DWORD, "dwAlphaBltConstBitDepths"),
- (DWORD, "dwAlphaBltPixelBitDepths"),
- (DWORD, "dwAlphaBltSurfaceBitDepths"),
- (DWORD, "dwAlphaOverlayConstBitDepths"),
- (DWORD, "dwAlphaOverlayPixelBitDepths"),
- (DWORD, "dwAlphaOverlaySurfaceBitDepths"),
- (DWORD, "dwZBufferBitDepths"),
- (DWORD, "dwVidMemTotal"),
- (DWORD, "dwVidMemFree"),
- (DWORD, "dwMaxVisibleOverlays"),
- (DWORD, "dwCurrVisibleOverlays"),
- (DWORD, "dwNumFourCCCodes"),
- (DWORD, "dwAlignBoundarySrc"),
- (DWORD, "dwAlignSizeSrc"),
- (DWORD, "dwAlignBoundaryDest"),
- (DWORD, "dwAlignSizeDest"),
- (DWORD, "dwAlignStrideAlign"),
- (Array(DWORD, "DD_ROP_SPACE"), "dwRops"),
- (DDSCAPS, "ddsOldCaps"),
- (DWORD, "dwMinOverlayStretch"),
- (DWORD, "dwMaxOverlayStretch"),
- (DWORD, "dwMinLiveVideoStretch"),
- (DWORD, "dwMaxLiveVideoStretch"),
- (DWORD, "dwMinHwCodecStretch"),
- (DWORD, "dwMaxHwCodecStretch"),
- (DWORD, "dwReserved1"),
- (DWORD, "dwReserved2"),
- (DWORD, "dwReserved3"),
- (DWORD, "dwSVBCaps"),
- (DWORD, "dwSVBCKeyCaps"),
- (DWORD, "dwSVBFXCaps"),
- (Array(DWORD, "DD_ROP_SPACE"), "dwSVBRops"),
- (DWORD, "dwVSBCaps"),
- (DWORD, "dwVSBCKeyCaps"),
- (DWORD, "dwVSBFXCaps"),
- (Array(DWORD, "DD_ROP_SPACE"), "dwVSBRops"),
- (DWORD, "dwSSBCaps"),
- (DWORD, "dwSSBCKeyCaps"),
- (DWORD, "dwSSBFXCaps"),
- (Array(DWORD, "DD_ROP_SPACE"), "dwSSBRops"),
- (DWORD, "dwMaxVideoPorts"),
- (DWORD, "dwCurrVideoPorts"),
- (DWORD, "dwSVBCaps2"),
- (DWORD, "dwNLVBCaps"),
- (DWORD, "dwNLVBCaps2"),
- (DWORD, "dwNLVBCKeyCaps"),
- (DWORD, "dwNLVBFXCaps"),
- (Array(DWORD, "DD_ROP_SPACE"), "dwNLVBRops"),
- (DDSCAPS2, "ddsCaps"),
-])
-LPDDCAPS_DX6 = Pointer(DDCAPS_DX6)
-
-DDCAPS_DX7 = Struct("DDCAPS_DX7", [
- (DWORD, "dwSize"),
- (DWORD, "dwCaps"),
- (DWORD, "dwCaps2"),
- (DWORD, "dwCKeyCaps"),
- (DWORD, "dwFXCaps"),
- (DWORD, "dwFXAlphaCaps"),
- (DWORD, "dwPalCaps"),
- (DWORD, "dwSVCaps"),
- (DWORD, "dwAlphaBltConstBitDepths"),
- (DWORD, "dwAlphaBltPixelBitDepths"),
- (DWORD, "dwAlphaBltSurfaceBitDepths"),
- (DWORD, "dwAlphaOverlayConstBitDepths"),
- (DWORD, "dwAlphaOverlayPixelBitDepths"),
- (DWORD, "dwAlphaOverlaySurfaceBitDepths"),
- (DWORD, "dwZBufferBitDepths"),
- (DWORD, "dwVidMemTotal"),
- (DWORD, "dwVidMemFree"),
- (DWORD, "dwMaxVisibleOverlays"),
- (DWORD, "dwCurrVisibleOverlays"),
- (DWORD, "dwNumFourCCCodes"),
- (DWORD, "dwAlignBoundarySrc"),
- (DWORD, "dwAlignSizeSrc"),
- (DWORD, "dwAlignBoundaryDest"),
- (DWORD, "dwAlignSizeDest"),
- (DWORD, "dwAlignStrideAlign"),
- (Array(DWORD, "DD_ROP_SPACE"), "dwRops"),
- (DDSCAPS, "ddsOldCaps"),
- (DWORD, "dwMinOverlayStretch"),
- (DWORD, "dwMaxOverlayStretch"),
- (DWORD, "dwMinLiveVideoStretch"),
- (DWORD, "dwMaxLiveVideoStretch"),
- (DWORD, "dwMinHwCodecStretch"),
- (DWORD, "dwMaxHwCodecStretch"),
- (DWORD, "dwReserved1"),
- (DWORD, "dwReserved2"),
- (DWORD, "dwReserved3"),
- (DWORD, "dwSVBCaps"),
- (DWORD, "dwSVBCKeyCaps"),
- (DWORD, "dwSVBFXCaps"),
- (Array(DWORD, "DD_ROP_SPACE"), "dwSVBRops"),
- (DWORD, "dwVSBCaps"),
- (DWORD, "dwVSBCKeyCaps"),
- (DWORD, "dwVSBFXCaps"),
- (Array(DWORD, "DD_ROP_SPACE"), "dwVSBRops"),
- (DWORD, "dwSSBCaps"),
- (DWORD, "dwSSBCKeyCaps"),
- (DWORD, "dwSSBFXCaps"),
- (Array(DWORD, "DD_ROP_SPACE"), "dwSSBRops"),
- (DWORD, "dwMaxVideoPorts"),
- (DWORD, "dwCurrVideoPorts"),
- (DWORD, "dwSVBCaps2"),
- (DWORD, "dwNLVBCaps"),
- (DWORD, "dwNLVBCaps2"),
- (DWORD, "dwNLVBCKeyCaps"),
- (DWORD, "dwNLVBFXCaps"),
- (Array(DWORD, "DD_ROP_SPACE"), "dwNLVBRops"),
- (DDSCAPS2, "ddsCaps"),
-])
-LPDDCAPS_DX7 = Pointer(DDCAPS_DX7)
-DDCAPS = DDCAPS_DX7
-LPDDCAPS = Pointer(DDCAPS)
-
-DDPIXELFORMAT = Struct("DDPIXELFORMAT", [
- (DWORD, "dwSize"),
- (DWORD, "dwFlags"),
- (DWORD, "dwFourCC"),
- (DWORD, "dwRGBBitCount"),
- (DWORD, "dwYUVBitCount"),
- (DWORD, "dwZBufferBitDepth"),
- (DWORD, "dwAlphaBitDepth"),
- (DWORD, "dwLuminanceBitCount"),
- (DWORD, "dwBumpBitCount"),
- (DWORD, "dwPrivateFormatBitCount"),
- (DWORD, "dwRBitMask"),
- (DWORD, "dwYBitMask"),
- (DWORD, "dwStencilBitDepth"),
- (DWORD, "dwLuminanceBitMask"),
- (DWORD, "dwBumpDuBitMask"),
- (DWORD, "dwOperations"),
- (DWORD, "dwGBitMask"),
- (DWORD, "dwUBitMask"),
- (DWORD, "dwZBitMask"),
- (DWORD, "dwBumpDvBitMask"),
- (WORD, "MultiSampleCaps.wFlipMSTypes"),
- (WORD, "MultiSampleCaps.wBltMSTypes"),
- (DWORD, "dwBBitMask"),
- (DWORD, "dwVBitMask"),
- (DWORD, "dwStencilBitMask"),
- (DWORD, "dwBumpLuminanceBitMask"),
- (DWORD, "dwRGBAlphaBitMask"),
- (DWORD, "dwYUVAlphaBitMask"),
- (DWORD, "dwLuminanceAlphaBitMask"),
- (DWORD, "dwRGBZBitMask"),
- (DWORD, "dwYUVZBitMask"),
-])
-LPDDPIXELFORMAT = Pointer(DDPIXELFORMAT)
-
-DDOVERLAYFX = Struct("DDOVERLAYFX", [
- (DWORD, "dwSize"),
- (DWORD, "dwAlphaEdgeBlendBitDepth"),
- (DWORD, "dwAlphaEdgeBlend"),
- (DWORD, "dwReserved"),
- (DWORD, "dwAlphaDestConstBitDepth"),
- (DWORD, "dwAlphaDestConst"),
- (LPDIRECTDRAWSURFACE, "lpDDSAlphaDest"),
- (DWORD, "dwAlphaSrcConstBitDepth"),
- (DWORD, "dwAlphaSrcConst"),
- (LPDIRECTDRAWSURFACE, "lpDDSAlphaSrc"),
- (DDCOLORKEY, "dckDestColorkey"),
- (DDCOLORKEY, "dckSrcColorkey"),
- (DWORD, "dwDDFX"),
- (DWORD, "dwFlags"),
-])
-LPDDOVERLAYFX = Pointer(DDOVERLAYFX)
-
-DDBLTBATCH = Struct("DDBLTBATCH", [
- (LPRECT, "lprDest"),
- (LPDIRECTDRAWSURFACE, "lpDDSSrc"),
- (LPRECT, "lprSrc"),
- (DWORD, "dwFlags"),
- (LPDDBLTFX, "lpDDBltFx"),
-])
-LPDDBLTBATCH = Pointer(DDBLTBATCH)
-
-DDGAMMARAMP = Struct("DDGAMMARAMP", [
- (Array(WORD, "256"), "red"),
- (Array(WORD, "256"), "green"),
- (Array(WORD, "256"), "blue"),
-])
-LPDDGAMMARAMP = Pointer(DDGAMMARAMP)
-
-DDDEVICEIDENTIFIER = Struct("DDDEVICEIDENTIFIER", [
- (CString, "szDriver"),
- (CString, "szDescription"),
- (LARGE_INTEGER, "liDriverVersion"),
- (DWORD, "dwVendorId"),
- (DWORD, "dwDeviceId"),
- (DWORD, "dwSubSysId"),
- (DWORD, "dwRevision"),
- (GUID, "guidDeviceIdentifier"),
-])
-LPDDDEVICEIDENTIFIER = Pointer(DDDEVICEIDENTIFIER)
-
-DDDEVICEIDENTIFIER2 = Struct("DDDEVICEIDENTIFIER2", [
- (CString, "szDriver"),
- (CString, "szDescription"),
- (LARGE_INTEGER, "liDriverVersion"),
- (DWORD, "dwVendorId"),
- (DWORD, "dwDeviceId"),
- (DWORD, "dwSubSysId"),
- (DWORD, "dwRevision"),
- (GUID, "guidDeviceIdentifier"),
- (DWORD, "dwWHQLLevel"),
-])
-LPDDDEVICEIDENTIFIER2 = Pointer(DDDEVICEIDENTIFIER2)
-
-LPCLIPPERCALLBACK = FunctionPointer(DWORD, "LPCLIPPERCALLBACK", [(LPDIRECTDRAWCLIPPER, "lpDDClipper"), (HWND, "hWnd"), (DWORD, "code"), (LPVOID, "lpContext")])
-LPSURFACESTREAMINGCALLBACK = FunctionPointer(DWORD, "LPSURFACESTREAMINGCALLBACK", [DWORD])
-
-DDSURFACEDESC = Struct("DDSURFACEDESC", [
- (DWORD, "dwSize"),
- (DWORD, "dwFlags"),
- (DWORD, "dwHeight"),
- (DWORD, "dwWidth"),
- (LONG, "lPitch"),
- (DWORD, "dwLinearSize"),
- (DWORD, "dwBackBufferCount"),
- (DWORD, "dwMipMapCount"),
- (DWORD, "dwZBufferBitDepth"),
- (DWORD, "dwRefreshRate"),
- (DWORD, "dwAlphaBitDepth"),
- (DWORD, "dwReserved"),
- (LPVOID, "lpSurface"),
- (DDCOLORKEY, "ddckCKDestOverlay"),
- (DDCOLORKEY, "ddckCKDestBlt"),
- (DDCOLORKEY, "ddckCKSrcOverlay"),
- (DDCOLORKEY, "ddckCKSrcBlt"),
- (DDPIXELFORMAT, "ddpfPixelFormat"),
- (DDSCAPS, "ddsCaps"),
-])
-LPDDSURFACEDESC = Pointer(DDSURFACEDESC)
-
-DDSURFACEDESC2 = Struct("DDSURFACEDESC2", [
- (DWORD, "dwSize"),
- (DWORD, "dwFlags"),
- (DWORD, "dwHeight"),
- (DWORD, "dwWidth"),
- (LONG, "lPitch"),
- (DWORD, "dwLinearSize"),
- (DWORD, "dwBackBufferCount"),
- (DWORD, "dwDepth"),
- (DWORD, "dwMipMapCount"),
- (DWORD, "dwRefreshRate"),
- (DWORD, "dwSrcVBHandle"),
- (DWORD, "dwAlphaBitDepth"),
- (DWORD, "dwReserved"),
- (LPVOID, "lpSurface"),
- (DDCOLORKEY, "ddckCKDestOverlay"),
- (DWORD, "dwEmptyFaceColor"),
- (DDCOLORKEY, "ddckCKDestBlt"),
- (DDCOLORKEY, "ddckCKSrcOverlay"),
- (DDCOLORKEY, "ddckCKSrcBlt"),
- (DDPIXELFORMAT, "ddpfPixelFormat"),
- (DWORD, "dwFVF"),
- (DDSCAPS2, "ddsCaps"),
- (DWORD, "dwTextureStage"),
-])
-LPDDSURFACEDESC2 = Pointer(DDSURFACEDESC2)
-
-DirectDrawSurfaceDescFlags = Flags(DWORD, [
- "DDSD_CAPS",
- "DDSD_HEIGHT",
- "DDSD_WIDTH",
- "DDSD_PITCH",
- "DDSD_BACKBUFFERCOUNT",
- "DDSD_ZBUFFERBITDEPTH",
- "DDSD_ALPHABITDEPTH",
- "DDSD_LPSURFACE",
- "DDSD_PIXELFORMAT",
- "DDSD_CKDESTOVERLAY",
- "DDSD_CKDESTBLT",
- "DDSD_CKSRCOVERLAY",
- "DDSD_CKSRCBLT",
- "DDSD_MIPMAPCOUNT",
- "DDSD_REFRESHRATE",
- "DDSD_LINEARSIZE",
- "DDSD_TEXTURESTAGE",
- "DDSD_FVF",
- "DDSD_SRCVBHANDLE",
- "DDSD_DEPTH",
- "DDSD_ALL",
-])
-
-DDOPTSURFACEDESC = Struct("DDOPTSURFACEDESC", [
- (DWORD, "dwSize"),
- (DWORD, "dwFlags"),
- (DDSCAPS2, "ddSCaps"),
- (DDOSCAPS, "ddOSCaps"),
- (GUID, "guid"),
- (DWORD, "dwCompressionRatio"),
-])
-
-DDSD = Flags(DWORD, [
- "DDOSD_GUID",
- "DDOSD_COMPRESSION_RATIO",
- "DDOSD_SCAPS",
- "DDOSD_OSCAPS",
- "DDOSD_ALL",
-])
-
-DDOSDCAPS = Flags(DWORD, [
- "DDOSDCAPS_OPTCOMPRESSED",
- "DDOSDCAPS_OPTREORDERED",
- "DDOSDCAPS_MONOLITHICMIPMAP",
- "DDOSDCAPS_VALIDSCAPS",
- "DDOSDCAPS_VALIDOSCAPS",
-])
-
-DDCOLORCONTROL = Struct("DDCOLORCONTROL", [
- (DWORD, "dwSize"),
- (DWORD, "dwFlags"),
- (LONG, "lBrightness"),
- (LONG, "lContrast"),
- (LONG, "lHue"),
- (LONG, "lSaturation"),
- (LONG, "lSharpness"),
- (LONG, "lGamma"),
- (LONG, "lColorEnable"),
- (DWORD, "dwReserved1"),
-])
-LPDDCOLORCONTROL = Pointer(DDCOLORCONTROL)
-
-DirectDrawEnumerateExFlags = Flags(DWORD, [
- "DDENUM_ATTACHEDSECONDARYDEVICES",
- "DDENUM_DETACHEDSECONDARYDEVICES",
- "DDENUM_NONDISPLAYDEVICES",
-])
-
-DirectDrawCreateFlags = FakeEnum(DWORD, [
- "DDCREATE_HARDWAREONLY",
- "DDCREATE_EMULATIONONLY",
-])
-
-DirectDrawColorControlFlags = Flags(DWORD, [
- "DDCOLOR_BRIGHTNESS",
- "DDCOLOR_CONTRAST",
- "DDCOLOR_HUE",
- "DDCOLOR_SATURATION",
- "DDCOLOR_SHARPNESS",
- "DDCOLOR_GAMMA",
- "DDCOLOR_COLORENABLE",
-])
-
-DirectDrawCapsFlags = Flags(DWORD, [
- "DDSCAPS_RESERVED1",
- "DDSCAPS_ALPHA",
- "DDSCAPS_BACKBUFFER",
- "DDSCAPS_COMPLEX",
- "DDSCAPS_FLIP",
- "DDSCAPS_FRONTBUFFER",
- "DDSCAPS_OFFSCREENPLAIN",
- "DDSCAPS_OVERLAY",
- "DDSCAPS_PALETTE",
- "DDSCAPS_PRIMARYSURFACE",
- "DDSCAPS_RESERVED3",
- "DDSCAPS_PRIMARYSURFACELEFT",
- "DDSCAPS_SYSTEMMEMORY",
- "DDSCAPS_TEXTURE",
- "DDSCAPS_3DDEVICE",
- "DDSCAPS_VIDEOMEMORY",
- "DDSCAPS_VISIBLE",
- "DDSCAPS_WRITEONLY",
- "DDSCAPS_ZBUFFER",
- "DDSCAPS_OWNDC",
- "DDSCAPS_LIVEVIDEO",
- "DDSCAPS_HWCODEC",
- "DDSCAPS_MODEX",
- "DDSCAPS_MIPMAP",
- "DDSCAPS_RESERVED2",
- "DDSCAPS_ALLOCONLOAD",
- "DDSCAPS_VIDEOPORT",
- "DDSCAPS_LOCALVIDMEM",
- "DDSCAPS_NONLOCALVIDMEM",
- "DDSCAPS_STANDARDVGAMODE",
- "DDSCAPS_OPTIMIZED",
-])
-
-DirectDrawCapabilityFlags2 = Flags(DWORD, [
- "DDSCAPS2_RESERVED4",
- "DDSCAPS2_HARDWAREDEINTERLACE",
- "DDSCAPS2_HINTDYNAMIC",
- "DDSCAPS2_HINTSTATIC",
- "DDSCAPS2_TEXTUREMANAGE",
- "DDSCAPS2_RESERVED1",
- "DDSCAPS2_RESERVED2",
- "DDSCAPS2_OPAQUE",
- "DDSCAPS2_HINTANTIALIASING",
- "DDSCAPS2_CUBEMAP",
- "DDSCAPS2_CUBEMAP_ALLFACES",
- "DDSCAPS2_CUBEMAP_POSITIVEX",
- "DDSCAPS2_CUBEMAP_NEGATIVEX",
- "DDSCAPS2_CUBEMAP_POSITIVEY",
- "DDSCAPS2_CUBEMAP_NEGATIVEY",
- "DDSCAPS2_CUBEMAP_POSITIVEZ",
- "DDSCAPS2_CUBEMAP_NEGATIVEZ",
- "DDSCAPS2_MIPMAPSUBLEVEL",
- "DDSCAPS2_D3DTEXTUREMANAGE",
- "DDSCAPS2_DONOTPERSIST",
- "DDSCAPS2_STEREOSURFACELEFT",
- "DDSCAPS2_VOLUME",
- "DDSCAPS2_NOTUSERLOCKABLE",
- "DDSCAPS2_POINTS",
- "DDSCAPS2_RTPATCHES",
- "DDSCAPS2_NPATCHES",
- "DDSCAPS2_RESERVED3",
- "DDSCAPS2_DISCARDBACKBUFFER",
- "DDSCAPS2_ENABLEALPHACHANNEL",
- "DDSCAPS2_EXTENDEDFORMATPRIMARY",
- "DDSCAPS2_ADDITIONALPRIMARY",
-])
-DDSCAPS3 = Flags(DWORD, [
- "DDSCAPS3_MULTISAMPLE_MASK",
- "DDSCAPS3_MULTISAMPLE_QUALITY_MASK",
- "DDSCAPS3_MULTISAMPLE_QUALITY_SHIFT",
- "DDSCAPS3_RESERVED1",
- "DDSCAPS3_RESERVED2",
- "DDSCAPS3_LIGHTWEIGHTMIPMAP",
- "DDSCAPS3_AUTOGENMIPMAP",
- "DDSCAPS3_DMAP",
- "DDSCAPS3_CREATESHAREDRESOURCE",
- "DDSCAPS3_READONLYRESOURCE",
- "DDSCAPS3_OPENSHAREDRESOURCE",
-])
-
-DirectDrawDriverCapsFlags = Flags(DWORD, [
- "DDCAPS_3D",
- "DDCAPS_ALIGNBOUNDARYDEST",
- "DDCAPS_ALIGNSIZEDEST",
- "DDCAPS_ALIGNBOUNDARYSRC",
- "DDCAPS_ALIGNSIZESRC",
- "DDCAPS_ALIGNSTRIDE",
- "DDCAPS_BLT",
- "DDCAPS_BLTQUEUE",
- "DDCAPS_BLTFOURCC",
- "DDCAPS_BLTSTRETCH",
- "DDCAPS_GDI",
- "DDCAPS_OVERLAY",
- "DDCAPS_OVERLAYCANTCLIP",
- "DDCAPS_OVERLAYFOURCC",
- "DDCAPS_OVERLAYSTRETCH",
- "DDCAPS_PALETTE",
- "DDCAPS_PALETTEVSYNC",
- "DDCAPS_READSCANLINE",
- "DDCAPS_RESERVED1",
- "DDCAPS_VBI",
- "DDCAPS_ZBLTS",
- "DDCAPS_ZOVERLAYS",
- "DDCAPS_COLORKEY",
- "DDCAPS_ALPHA",
- "DDCAPS_COLORKEYHWASSIST",
- "DDCAPS_NOHARDWARE",
- "DDCAPS_BLTCOLORFILL",
- "DDCAPS_BANKSWITCHED",
- "DDCAPS_BLTDEPTHFILL",
- "DDCAPS_CANCLIP",
- "DDCAPS_CANCLIPSTRETCHED",
- "DDCAPS_CANBLTSYSMEM",
-])
-
-DirectDrawDriverCapsFlags2 = Flags(DWORD, [
- "DDCAPS2_CERTIFIED",
- "DDCAPS2_NO2DDURING3DSCENE",
- "DDCAPS2_VIDEOPORT",
- "DDCAPS2_AUTOFLIPOVERLAY",
- "DDCAPS2_CANBOBINTERLEAVED",
- "DDCAPS2_CANBOBNONINTERLEAVED",
- "DDCAPS2_COLORCONTROLOVERLAY",
- "DDCAPS2_COLORCONTROLPRIMARY",
- "DDCAPS2_CANDROPZ16BIT",
- "DDCAPS2_NONLOCALVIDMEM",
- "DDCAPS2_NONLOCALVIDMEMCAPS",
- "DDCAPS2_NOPAGELOCKREQUIRED",
- "DDCAPS2_WIDESURFACES",
- "DDCAPS2_CANFLIPODDEVEN",
- "DDCAPS2_CANBOBHARDWARE",
- "DDCAPS2_COPYFOURCC",
- "DDCAPS2_PRIMARYGAMMA",
- "DDCAPS2_CANRENDERWINDOWED",
- "DDCAPS2_CANCALIBRATEGAMMA",
- "DDCAPS2_FLIPINTERVAL",
- "DDCAPS2_FLIPNOVSYNC",
- "DDCAPS2_CANMANAGETEXTURE",
- "DDCAPS2_TEXMANINNONLOCALVIDMEM",
- "DDCAPS2_STEREO",
- "DDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL",
- "DDCAPS2_RESERVED1",
- "DDCAPS2_CANMANAGERESOURCE",
- "DDCAPS2_DYNAMICTEXTURES",
- "DDCAPS2_CANAUTOGENMIPMAP",
- "DDCAPS2_CANSHARERESOURCE",
-])
-
-DirectDrawFxAlphaCapsFlags = Flags(DWORD, [
- "DDFXALPHACAPS_BLTALPHAEDGEBLEND",
- "DDFXALPHACAPS_BLTALPHAPIXELS",
- "DDFXALPHACAPS_BLTALPHAPIXELSNEG",
- "DDFXALPHACAPS_BLTALPHASURFACES",
- "DDFXALPHACAPS_BLTALPHASURFACESNEG",
- "DDFXALPHACAPS_OVERLAYALPHAEDGEBLEND",
- "DDFXALPHACAPS_OVERLAYALPHAPIXELS",
- "DDFXALPHACAPS_OVERLAYALPHAPIXELSNEG",
- "DDFXALPHACAPS_OVERLAYALPHASURFACES",
- "DDFXALPHACAPS_OVERLAYALPHASURFACESNEG",
-])
-
-DirectDrawFxCapsFlags = Flags(DWORD, [
- "DDFXCAPS_BLTARITHSTRETCHY",
- "DDFXCAPS_BLTARITHSTRETCHYN",
- "DDFXCAPS_BLTMIRRORLEFTRIGHT",
- "DDFXCAPS_BLTMIRRORUPDOWN",
- "DDFXCAPS_BLTROTATION",
- "DDFXCAPS_BLTROTATION90",
- "DDFXCAPS_BLTSHRINKX",
- "DDFXCAPS_BLTSHRINKXN",
- "DDFXCAPS_BLTSHRINKY",
- "DDFXCAPS_BLTSHRINKYN",
- "DDFXCAPS_BLTSTRETCHX",
- "DDFXCAPS_BLTSTRETCHXN",
- "DDFXCAPS_BLTSTRETCHY",
- "DDFXCAPS_BLTSTRETCHYN",
- "DDFXCAPS_OVERLAYARITHSTRETCHY",
- "DDFXCAPS_OVERLAYARITHSTRETCHYN",
- "DDFXCAPS_OVERLAYSHRINKX",
- "DDFXCAPS_OVERLAYSHRINKXN",
- "DDFXCAPS_OVERLAYSHRINKY",
- "DDFXCAPS_OVERLAYSHRINKYN",
- "DDFXCAPS_OVERLAYSTRETCHX",
- "DDFXCAPS_OVERLAYSTRETCHXN",
- "DDFXCAPS_OVERLAYSTRETCHY",
- "DDFXCAPS_OVERLAYSTRETCHYN",
- "DDFXCAPS_OVERLAYMIRRORLEFTRIGHT",
- "DDFXCAPS_OVERLAYMIRRORUPDOWN",
- "DDFXCAPS_OVERLAYDEINTERLACE",
- "DDFXCAPS_BLTALPHA",
- "DDFXCAPS_BLTFILTER",
- "DDFXCAPS_OVERLAYALPHA",
- "DDFXCAPS_OVERLAYFILTER",
-])
-
-DirectDrawStereoViewCapsFlags = Flags(DWORD, [
- "DDSVCAPS_RESERVED1",
- "DDSVCAPS_RESERVED2",
- "DDSVCAPS_RESERVED3",
- "DDSVCAPS_RESERVED4",
- "DDSVCAPS_STEREOSEQUENTIAL",
-])
-
-DirectDrawPaletteCapsFlags = Flags(DWORD, [
- "DDPCAPS_4BIT",
- "DDPCAPS_8BITENTRIES",
- "DDPCAPS_8BIT",
- "DDPCAPS_INITIALIZE",
- "DDPCAPS_PRIMARYSURFACE",
- "DDPCAPS_PRIMARYSURFACELEFT",
- "DDPCAPS_ALLOW256",
- "DDPCAPS_VSYNC",
- "DDPCAPS_1BIT",
- "DDPCAPS_2BIT",
- "DDPCAPS_ALPHA",
-])
-
-DirectDrawSurfaceSetPrivateDataConstants = FakeEnum(DWORD, [
- "DDSPD_IUNKNOWNPOINTER",
- "DDSPD_VOLATILE",
-])
-
-DirectDrawSurfaceSetPaletteConstants = FakeEnum(DWORD, [
- "DDBD_1",
- "DDBD_2",
- "DDBD_4",
- "DDBD_8",
- "DDBD_16",
- "DDBD_24",
- "DDBD_32",
-])
-
-DirectDrawSurfaceSetGetColorKeyFlags = Flags(DWORD, [
- "DDCKEY_COLORSPACE",
- "DDCKEY_DESTBLT",
- "DDCKEY_DESTOVERLAY",
- "DDCKEY_SRCBLT",
- "DDCKEY_SRCOVERLAY",
-])
-
-DirectDrawColorKeyCapsFlags = Flags(DWORD, [
- "DDCKEYCAPS_DESTBLT",
- "DDCKEYCAPS_DESTBLTCLRSPACE",
- "DDCKEYCAPS_DESTBLTCLRSPACEYUV",
- "DDCKEYCAPS_DESTBLTYUV",
- "DDCKEYCAPS_DESTOVERLAY",
- "DDCKEYCAPS_DESTOVERLAYCLRSPACE",
- "DDCKEYCAPS_DESTOVERLAYCLRSPACEYUV",
- "DDCKEYCAPS_DESTOVERLAYONEACTIVE",
- "DDCKEYCAPS_DESTOVERLAYYUV",
- "DDCKEYCAPS_SRCBLT",
- "DDCKEYCAPS_SRCBLTCLRSPACE",
- "DDCKEYCAPS_SRCBLTCLRSPACEYUV",
- "DDCKEYCAPS_SRCBLTYUV",
- "DDCKEYCAPS_SRCOVERLAY",
- "DDCKEYCAPS_SRCOVERLAYCLRSPACE",
- "DDCKEYCAPS_SRCOVERLAYCLRSPACEYUV",
- "DDCKEYCAPS_SRCOVERLAYONEACTIVE",
- "DDCKEYCAPS_SRCOVERLAYYUV",
- "DDCKEYCAPS_NOCOSTOVERLAY",
-])
-
-DirectDrawPixelFormatFlags = Flags(DWORD, [
- "DDPF_ALPHAPIXELS",
- "DDPF_ALPHA",
- "DDPF_FOURCC",
- "DDPF_PALETTEINDEXED4",
- "DDPF_PALETTEINDEXEDTO8",
- "DDPF_PALETTEINDEXED8",
- "DDPF_RGB",
- "DDPF_COMPRESSED",
- "DDPF_RGBTOYUV",
- "DDPF_YUV",
- "DDPF_ZBUFFER",
- "DDPF_PALETTEINDEXED1",
- "DDPF_PALETTEINDEXED2",
- "DDPF_ZPIXELS",
- "DDPF_STENCILBUFFER",
- "DDPF_ALPHAPREMULT",
- "DDPF_LUMINANCE",
- "DDPF_BUMPLUMINANCE",
- "DDPF_BUMPDUDV",
-])
-
-DirectDrawEnumSurfacesFlags = Flags(DWORD, [
- "DDENUMSURFACES_ALL",
- "DDENUMSURFACES_MATCH",
- "DDENUMSURFACES_NOMATCH",
- "DDENUMSURFACES_CANBECREATED",
- "DDENUMSURFACES_DOESEXIST",
-])
-
-DirectDrawSetDisplayModeFlags = Flags(DWORD, [
- "DDSDM_STANDARDVGAMODE",
-])
-
-DirectDrawEnumDisplayModesFlags = Flags(DWORD, [
- "DDEDM_REFRESHRATES",
- "DDEDM_STANDARDVGAMODES",
-])
-
-DirectDrawSetCooperativeLevelFlags = Flags(DWORD, [
- "DDSCL_FULLSCREEN",
- "DDSCL_ALLOWREBOOT",
- "DDSCL_NOWINDOWCHANGES",
- "DDSCL_NORMAL",
- "DDSCL_EXCLUSIVE",
- "DDSCL_ALLOWMODEX",
- "DDSCL_SETFOCUSWINDOW",
- "DDSCL_SETDEVICEWINDOW",
- "DDSCL_CREATEDEVICEWINDOW",
- "DDSCL_MULTITHREADED",
- "DDSCL_FPUSETUP",
- "DDSCL_FPUPRESERVE",
-])
-
-DirectDrawBltFlags = Flags(DWORD, [
- "DDBLT_ALPHADEST",
- "DDBLT_ALPHADESTCONSTOVERRIDE",
- "DDBLT_ALPHADESTNEG",
- "DDBLT_ALPHADESTSURFACEOVERRIDE",
- "DDBLT_ALPHAEDGEBLEND",
- "DDBLT_ALPHASRC",
- "DDBLT_ALPHASRCCONSTOVERRIDE",
- "DDBLT_ALPHASRCNEG",
- "DDBLT_ALPHASRCSURFACEOVERRIDE",
- "DDBLT_ASYNC",
- "DDBLT_COLORFILL",
- "DDBLT_DDFX",
- "DDBLT_DDROPS",
- "DDBLT_KEYDEST",
- "DDBLT_KEYDESTOVERRIDE",
- "DDBLT_KEYSRC",
- "DDBLT_KEYSRCOVERRIDE",
- "DDBLT_ROP",
- "DDBLT_ROTATIONANGLE",
- "DDBLT_ZBUFFER",
- "DDBLT_ZBUFFERDESTCONSTOVERRIDE",
- "DDBLT_ZBUFFERDESTOVERRIDE",
- "DDBLT_ZBUFFERSRCCONSTOVERRIDE",
- "DDBLT_ZBUFFERSRCOVERRIDE",
- "DDBLT_WAIT",
- "DDBLT_DEPTHFILL",
- "DDBLT_DONOTWAIT",
- "DDBLT_PRESENTATION",
- "DDBLT_LAST_PRESENTATION",
- "DDBLT_EXTENDED_FLAGS",
- "DDBLT_EXTENDED_LINEAR_CONTENT",
-])
-
-DirectDrawBltFastFlags = Flags(DWORD, [
- "DDBLTFAST_NOCOLORKEY",
- "DDBLTFAST_SRCCOLORKEY",
- "DDBLTFAST_DESTCOLORKEY",
- "DDBLTFAST_WAIT",
- "DDBLTFAST_DONOTWAIT",
-])
-
-DirectDrawFlipFlags = Flags(DWORD, [
- "DDFLIP_WAIT",
- "DDFLIP_EVEN",
- "DDFLIP_ODD",
- "DDFLIP_NOVSYNC",
- "DDFLIP_INTERVAL2",
- "DDFLIP_INTERVAL3",
- "DDFLIP_INTERVAL4",
- "DDFLIP_STEREO",
- "DDFLIP_DONOTWAIT",
-])
-
-DirectDrawSurfaceOverlayFlags = Flags(DWORD, [
- "DDOVER_ALPHADEST",
- "DDOVER_ALPHADESTCONSTOVERRIDE",
- "DDOVER_ALPHADESTNEG",
- "DDOVER_ALPHADESTSURFACEOVERRIDE",
- "DDOVER_ALPHAEDGEBLEND",
- "DDOVER_ALPHASRC",
- "DDOVER_ALPHASRCCONSTOVERRIDE",
- "DDOVER_ALPHASRCNEG",
- "DDOVER_ALPHASRCSURFACEOVERRIDE",
- "DDOVER_HIDE",
- "DDOVER_KEYDEST",
- "DDOVER_KEYDESTOVERRIDE",
- "DDOVER_KEYSRC",
- "DDOVER_KEYSRCOVERRIDE",
- "DDOVER_SHOW",
- "DDOVER_ADDDIRTYRECT",
- "DDOVER_REFRESHDIRTYRECTS",
- "DDOVER_REFRESHALL",
- "DDOVER_DDFX",
- "DDOVER_AUTOFLIP",
- "DDOVER_BOB",
- "DDOVER_OVERRIDEBOBWEAVE",
- "DDOVER_INTERLEAVED",
- "DDOVER_BOBHARDWARE",
- "DDOVER_ARGBSCALEFACTORS",
- "DDOVER_DEGRADEARGBSCALING",
-])
-
-DDSETSURFACEDESC = Flags(DWORD, [
- #"DDSETSURFACEDESC_RECREATEDC",
- #"DDSETSURFACEDESC_PRESERVEDC",
-])
-
-DirectDrawSurfaceLockFlags = Flags(DWORD, [
- "DDLOCK_SURFACEMEMORYPTR",
- "DDLOCK_WAIT",
- "DDLOCK_EVENT",
- "DDLOCK_READONLY",
- "DDLOCK_WRITEONLY",
- "DDLOCK_NOSYSLOCK",
- "DDLOCK_NOOVERWRITE",
- "DDLOCK_DISCARDCONTENTS",
- "DDLOCK_OKTOSWAP",
- "DDLOCK_DONOTWAIT",
- "DDLOCK_HASVOLUMETEXTUREBOXRECT",
- "DDLOCK_NODIRTYUPDATE",
-])
-
-DirectDrawSurfaceBltFxFlags = Flags(DWORD, [
- "DDBLTFX_ARITHSTRETCHY",
- "DDBLTFX_MIRRORLEFTRIGHT",
- "DDBLTFX_MIRRORUPDOWN",
- "DDBLTFX_NOTEARING",
- "DDBLTFX_ROTATE180",
- "DDBLTFX_ROTATE270",
- "DDBLTFX_ROTATE90",
- "DDBLTFX_ZBUFFERRANGE",
- "DDBLTFX_ZBUFFERBASEDEST",
-])
-
-DirectDrawOverlayFxFlags = Flags(DWORD, [
- "DDOVERFX_ARITHSTRETCHY",
- "DDOVERFX_MIRRORLEFTRIGHT",
- "DDOVERFX_MIRRORUPDOWN",
- "DDOVERFX_DEINTERLACE",
-])
-
-DirectDrawWaitForVerticalBlankFlags = Flags(DWORD, [
- "DDWAITVB_BLOCKBEGIN",
- "DDWAITVB_BLOCKBEGINEVENT",
- "DDWAITVB_BLOCKEND",
-])
-
-DirectDrawGetFlipStatusFlags = Flags(DWORD, [
- "DDGFS_CANFLIP",
- "DDGFS_ISFLIPDONE",
-])
-
-DirectDrawGetBltStatusFlags = Flags(DWORD, [
- "DDGBS_CANBLT",
- "DDGBS_ISBLTDONE",
-])
-
-DirectDrawEnumOverlayZOrderFlags = Flags(DWORD, [
- "DDENUMOVERLAYZ_BACKTOFRONT",
- "DDENUMOVERLAYZ_FRONTTOBACK",
-])
-
-DirectDrawUpdateOverlayZOrderFlags = Flags(DWORD, [
- "DDOVERZ_SENDTOFRONT",
- "DDOVERZ_SENDTOBACK",
- "DDOVERZ_MOVEFORWARD",
- "DDOVERZ_MOVEBACKWARD",
- "DDOVERZ_INSERTINFRONTOF",
- "DDOVERZ_INSERTINBACKOF",
-])
-
-DirectDrawSetGammaRampFlags = Flags(DWORD, [
- "DDSGR_CALIBRATE",
-])
-
-DirectDrawStartModeTestFlags = Flags(DWORD, [
- "DDSMT_ISTESTREQUIRED",
-])
-
-DirectDrawEvaluateModeFlags = Flags(DWORD, [
- "DDEM_MODEPASSED",
- "DDEM_MODEFAILED",
-])
-
-DDRESULT = FakeEnum(HRESULT, [
- "DD_OK",
- "DD_FALSE",
- "DDERR_ALREADYINITIALIZED",
- "DDERR_CANNOTATTACHSURFACE",
- "DDERR_CANNOTDETACHSURFACE",
- "DDERR_CURRENTLYNOTAVAIL",
- "DDERR_EXCEPTION",
- "DDERR_GENERIC",
- "DDERR_HEIGHTALIGN",
- "DDERR_INCOMPATIBLEPRIMARY",
- "DDERR_INVALIDCAPS",
- "DDERR_INVALIDCLIPLIST",
- "DDERR_INVALIDMODE",
- "DDERR_INVALIDOBJECT",
- "DDERR_INVALIDPARAMS",
- "DDERR_INVALIDPIXELFORMAT",
- "DDERR_INVALIDRECT",
- "DDERR_LOCKEDSURFACES",
- "DDERR_NO3D",
- "DDERR_NOALPHAHW",
- "DDERR_NOSTEREOHARDWARE",
- "DDERR_NOSURFACELEFT",
- "DDERR_NOCLIPLIST",
- "DDERR_NOCOLORCONVHW",
- "DDERR_NOCOOPERATIVELEVELSET",
- "DDERR_NOCOLORKEY",
- "DDERR_NOCOLORKEYHW",
- "DDERR_NODIRECTDRAWSUPPORT",
- "DDERR_NOEXCLUSIVEMODE",
- "DDERR_NOFLIPHW",
- "DDERR_NOGDI",
- "DDERR_NOMIRRORHW",
- "DDERR_NOTFOUND",
- "DDERR_NOOVERLAYHW",
- "DDERR_OVERLAPPINGRECTS",
- "DDERR_NORASTEROPHW",
- "DDERR_NOROTATIONHW",
- "DDERR_NOSTRETCHHW",
- "DDERR_NOT4BITCOLOR",
- "DDERR_NOT4BITCOLORINDEX",
- "DDERR_NOT8BITCOLOR",
- "DDERR_NOTEXTUREHW",
- "DDERR_NOVSYNCHW",
- "DDERR_NOZBUFFERHW",
- "DDERR_NOZOVERLAYHW",
- "DDERR_OUTOFCAPS",
- "DDERR_OUTOFMEMORY",
- "DDERR_OUTOFVIDEOMEMORY",
- "DDERR_OVERLAYCANTCLIP",
- "DDERR_OVERLAYCOLORKEYONLYONEACTIVE",
- "DDERR_PALETTEBUSY",
- "DDERR_COLORKEYNOTSET",
- "DDERR_SURFACEALREADYATTACHED",
- "DDERR_SURFACEALREADYDEPENDENT",
- "DDERR_SURFACEBUSY",
- "DDERR_CANTLOCKSURFACE",
- "DDERR_SURFACEISOBSCURED",
- "DDERR_SURFACELOST",
- "DDERR_SURFACENOTATTACHED",
- "DDERR_TOOBIGHEIGHT",
- "DDERR_TOOBIGSIZE",
- "DDERR_TOOBIGWIDTH",
- "DDERR_UNSUPPORTED",
- "DDERR_UNSUPPORTEDFORMAT",
- "DDERR_UNSUPPORTEDMASK",
- "DDERR_INVALIDSTREAM",
- "DDERR_VERTICALBLANKINPROGRESS",
- "DDERR_WASSTILLDRAWING",
- "DDERR_DDSCAPSCOMPLEXREQUIRED",
- "DDERR_XALIGN",
- "DDERR_INVALIDDIRECTDRAWGUID",
- "DDERR_DIRECTDRAWALREADYCREATED",
- "DDERR_NODIRECTDRAWHW",
- "DDERR_PRIMARYSURFACEALREADYEXISTS",
- "DDERR_NOEMULATION",
- "DDERR_REGIONTOOSMALL",
- "DDERR_CLIPPERISUSINGHWND",
- "DDERR_NOCLIPPERATTACHED",
- "DDERR_NOHWND",
- "DDERR_HWNDSUBCLASSED",
- "DDERR_HWNDALREADYSET",
- "DDERR_NOPALETTEATTACHED",
- "DDERR_NOPALETTEHW",
- "DDERR_BLTFASTCANTCLIP",
- "DDERR_NOBLTHW",
- "DDERR_NODDROPSHW",
- "DDERR_OVERLAYNOTVISIBLE",
- "DDERR_NOOVERLAYDEST",
- "DDERR_INVALIDPOSITION",
- "DDERR_NOTAOVERLAYSURFACE",
- "DDERR_EXCLUSIVEMODEALREADYSET",
- "DDERR_NOTFLIPPABLE",
- "DDERR_CANTDUPLICATE",
- "DDERR_NOTLOCKED",
- "DDERR_CANTCREATEDC",
- "DDERR_NODC",
- "DDERR_WRONGMODE",
- "DDERR_IMPLICITLYCREATED",
- "DDERR_NOTPALETTIZED",
- "DDERR_UNSUPPORTEDMODE",
- "DDERR_NOMIPMAPHW",
- "DDERR_INVALIDSURFACETYPE",
- "DDERR_NOOPTIMIZEHW",
- "DDERR_NOTLOADED",
- "DDERR_NOFOCUSWINDOW",
- "DDERR_NOTONMIPMAPSUBLEVEL",
- "DDERR_DCALREADYCREATED",
- "DDERR_NONONLOCALVIDMEM",
- "DDERR_CANTPAGELOCK",
- "DDERR_CANTPAGEUNLOCK",
- "DDERR_NOTPAGELOCKED",
- "DDERR_MOREDATA",
- "DDERR_EXPIRED",
- "DDERR_TESTFINISHED",
- "DDERR_NEWMODE",
- "DDERR_D3DNOTINITIALIZED",
- "DDERR_VIDEONOTACTIVE",
- "DDERR_NOMONITORINFORMATION",
- "DDERR_NODRIVERSUPPORT",
- "DDERR_DEVICEDOESNTOWNSURFACE",
- "DDERR_NOTINITIALIZED",
-])
-
-LPDDENUMMODESCALLBACK = FunctionPointer(HRESULT, "LPDDENUMMODESCALLBACK", [LPDDSURFACEDESC, LPVOID])
-LPDDENUMMODESCALLBACK2 = FunctionPointer(HRESULT, "LPDDENUMMODESCALLBACK2", [LPDDSURFACEDESC2, LPVOID])
-LPDDENUMSURFACESCALLBACK = FunctionPointer(HRESULT, "LPDDENUMSURFACESCALLBACK", [LPDIRECTDRAWSURFACE, LPDDSURFACEDESC, LPVOID])
-LPDDENUMSURFACESCALLBACK2 = FunctionPointer(HRESULT, "LPDDENUMSURFACESCALLBACK2", [LPDIRECTDRAWSURFACE4, LPDDSURFACEDESC2, LPVOID])
-LPDDENUMSURFACESCALLBACK7 = FunctionPointer(HRESULT, "LPDDENUMSURFACESCALLBACK7", [LPDIRECTDRAWSURFACE7, LPDDSURFACEDESC2, LPVOID])
-
-IDirectDraw.methods += [
- Method(DDRESULT, "Compact", []),
- Method(DDRESULT, "CreateClipper", [(DWORD, "dwFlags"), Out(Pointer(LPDIRECTDRAWCLIPPER), "lplpDDClipper"), (Pointer(IUnknown), "pUnkOuter")]),
- Method(DDRESULT, "CreatePalette", [(DirectDrawPaletteCapsFlags, "dwFlags"), (LPPALETTEENTRY, "lpDDColorArray"), Out(Pointer(LPDIRECTDRAWPALETTE), "lplpDDPalette"), (Pointer(IUnknown), "pUnkOuter")]),
- Method(DDRESULT, "CreateSurface", [(LPDDSURFACEDESC, "lpDDSurfaceDesc"), Out(Pointer(LPDIRECTDRAWSURFACE), "lplpDDSurface"), (Pointer(IUnknown), "pUnkOuter")]),
- Method(DDRESULT, "DuplicateSurface", [(LPDIRECTDRAWSURFACE, "lpDDSurface"), Out(Pointer(LPDIRECTDRAWSURFACE), "lplpDupDDSurface")]),
- Method(DDRESULT, "EnumDisplayModes", [(DirectDrawEnumDisplayModesFlags, "dwFlags"), (LPDDSURFACEDESC, "lpDDSurfaceDesc"), (LPVOID, "lpContext"), (LPDDENUMMODESCALLBACK, "lpEnumModesCallback")]),
- Method(DDRESULT, "EnumSurfaces", [(DirectDrawEnumSurfacesFlags, "dwFlags"), (LPDDSURFACEDESC, "lpDDSurfaceDesc"), (LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK, "lpEnumSurfacesCallback")]),
- Method(DDRESULT, "FlipToGDISurface", []),
- Method(DDRESULT, "GetCaps", [Out(LPDDCAPS, "lpDDDriverCaps"), Out(LPDDCAPS, "lpDDHELCaps")]),
- Method(DDRESULT, "GetDisplayMode", [Out(LPDDSURFACEDESC, "lpDDSurfaceDesc")]),
- Method(DDRESULT, "GetFourCCCodes", [Out(LPDWORD, "lpNumCodes"), Out(LPDWORD, "lpCodes")]),
- Method(DDRESULT, "GetGDISurface", [Out(Pointer(LPDIRECTDRAWSURFACE), "lplpGDIDDSSurface")]),
- Method(DDRESULT, "GetMonitorFrequency", [Out(LPDWORD, "lpdwFrequency")]),
- Method(DDRESULT, "GetScanLine", [Out(LPDWORD, "lpdwScanLine")]),
- Method(DDRESULT, "GetVerticalBlankStatus", [Out(LPBOOL, "lpbIsInVB")]),
- Method(DDRESULT, "Initialize", [(Pointer(GUID), "lpGUID")]),
- Method(DDRESULT, "RestoreDisplayMode", []),
- Method(DDRESULT, "SetCooperativeLevel", [(HWND, "hWnd"), (DirectDrawSetCooperativeLevelFlags, "dwFlags")]),
- Method(DDRESULT, "SetDisplayMode", [(DWORD, "dwWidth"), (DWORD, "dwHeight"), (DWORD, "dwBPP")]),
- Method(DDRESULT, "WaitForVerticalBlank", [(DirectDrawWaitForVerticalBlankFlags, "dwFlags"), (HANDLE, "hEvent")]),
-]
-
-IDirectDraw2.methods += [
- Method(DDRESULT, "Compact", []),
- Method(DDRESULT, "CreateClipper", [(DWORD, "dwFlags"), Out(Pointer(LPDIRECTDRAWCLIPPER), "lplpDDClipper"), (Pointer(IUnknown), "pUnkOuter")]),
- Method(DDRESULT, "CreatePalette", [(DirectDrawPaletteCapsFlags, "dwFlags"), (LPPALETTEENTRY, "lpDDColorArray"), Out(Pointer(LPDIRECTDRAWPALETTE), "lplpDDPalette"), (Pointer(IUnknown), "pUnkOuter")]),
- Method(DDRESULT, "CreateSurface", [(LPDDSURFACEDESC, "lpDDSurfaceDesc"), Out(Pointer(LPDIRECTDRAWSURFACE), "lplpDDSurface"), (Pointer(IUnknown), "pUnkOuter")]),
- Method(DDRESULT, "DuplicateSurface", [(LPDIRECTDRAWSURFACE, "lpDDSurface"), Out(Pointer(LPDIRECTDRAWSURFACE), "lplpDupDDSurface")]),
- Method(DDRESULT, "EnumDisplayModes", [(DirectDrawEnumDisplayModesFlags, "dwFlags"), (LPDDSURFACEDESC, "lpDDSurfaceDesc"), (LPVOID, "lpContext"), (LPDDENUMMODESCALLBACK, "lpEnumModesCallback")]),
- Method(DDRESULT, "EnumSurfaces", [(DirectDrawEnumSurfacesFlags, "dwFlags"), (LPDDSURFACEDESC, "lpDDSurfaceDesc"), (LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK, "lpEnumSurfacesCallback")]),
- Method(DDRESULT, "FlipToGDISurface", []),
- Method(DDRESULT, "GetCaps", [Out(LPDDCAPS, "lpDDDriverCaps"), Out(LPDDCAPS, "lpDDHELCaps")]),
- Method(DDRESULT, "GetDisplayMode", [Out(LPDDSURFACEDESC, "lpDDSurfaceDesc")]),
- Method(DDRESULT, "GetFourCCCodes", [Out(LPDWORD, "lpNumCodes"), Out(LPDWORD, "lpCodes")]),
- Method(DDRESULT, "GetGDISurface", [Out(Pointer(LPDIRECTDRAWSURFACE), "lplpGDIDDSSurface")]),
- Method(DDRESULT, "GetMonitorFrequency", [Out(LPDWORD, "lpdwFrequency")]),
- Method(DDRESULT, "GetScanLine", [Out(LPDWORD, "lpdwScanLine")]),
- Method(DDRESULT, "GetVerticalBlankStatus", [Out(LPBOOL, "lpbIsInVB")]),
- Method(DDRESULT, "Initialize", [(Pointer(GUID), "lpGUID")]),
- Method(DDRESULT, "RestoreDisplayMode", []),
- Method(DDRESULT, "SetCooperativeLevel", [(HWND, "hWnd"), (DirectDrawSetCooperativeLevelFlags, "dwFlags")]),
- Method(DDRESULT, "SetDisplayMode", [(DWORD, "dwWidth"), (DWORD, "dwHeight"), (DWORD, "dwBPP"), (DWORD, "dwRefreshRate"), (DirectDrawSetDisplayModeFlags, "dwFlags")]),
- Method(DDRESULT, "WaitForVerticalBlank", [(DirectDrawWaitForVerticalBlankFlags, "dwFlags"), (HANDLE, "hEvent")]),
- Method(DDRESULT, "GetAvailableVidMem", [(LPDDSCAPS, "lpDDSCaps"), Out(LPDWORD, "lpdwTotal"), Out(LPDWORD, "lpdwFree")]),
-]
-
-IDirectDraw4.methods += [
- Method(DDRESULT, "Compact", []),
- Method(DDRESULT, "CreateClipper", [(DWORD, "dwFlags"), Out(Pointer(LPDIRECTDRAWCLIPPER), "lplpDDClipper"), (Pointer(IUnknown), "pUnkOuter")]),
- Method(DDRESULT, "CreatePalette", [(DirectDrawPaletteCapsFlags, "dwFlags"), (LPPALETTEENTRY, "lpDDColorArray"), Out(Pointer(LPDIRECTDRAWPALETTE), "lplpDDPalette"), (Pointer(IUnknown), "pUnkOuter")]),
- Method(DDRESULT, "CreateSurface", [(LPDDSURFACEDESC2, "lpDDSurfaceDesc"), Out(Pointer(LPDIRECTDRAWSURFACE4), "lplpDDSurface"), (Pointer(IUnknown), "pUnkOuter")]),
- Method(DDRESULT, "DuplicateSurface", [(LPDIRECTDRAWSURFACE4, "lpDDSurface"), Out(Pointer(LPDIRECTDRAWSURFACE4), "lplpDupDDSurface")]),
- Method(DDRESULT, "EnumDisplayModes", [(DirectDrawEnumDisplayModesFlags, "dwFlags"), (LPDDSURFACEDESC2, "lpDDSurfaceDesc"), (LPVOID, "lpContext"), (LPDDENUMMODESCALLBACK2, "lpEnumModesCallback")]),
- Method(DDRESULT, "EnumSurfaces", [(DirectDrawEnumSurfacesFlags, "dwFlags"), (LPDDSURFACEDESC2, "lpDDSurfaceDesc"), (LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK2, "lpEnumSurfacesCallback")]),
- Method(DDRESULT, "FlipToGDISurface", []),
- Method(DDRESULT, "GetCaps", [Out(LPDDCAPS, "lpDDDriverCaps"), Out(LPDDCAPS, "lpDDHELCaps")]),
- Method(DDRESULT, "GetDisplayMode", [Out(LPDDSURFACEDESC2, "lpDDSurfaceDesc")]),
- Method(DDRESULT, "GetFourCCCodes", [Out(LPDWORD, "lpNumCodes"), Out(LPDWORD, "lpCodes")]),
- Method(DDRESULT, "GetGDISurface", [Out(Pointer(LPDIRECTDRAWSURFACE4), "lplpGDIDDSSurface")]),
- Method(DDRESULT, "GetMonitorFrequency", [Out(LPDWORD, "lpdwFrequency")]),
- Method(DDRESULT, "GetScanLine", [Out(LPDWORD, "lpdwScanLine")]),
- Method(DDRESULT, "GetVerticalBlankStatus", [Out(LPBOOL, "lpbIsInVB")]),
- Method(DDRESULT, "Initialize", [(Pointer(GUID), "lpGUID")]),
- Method(DDRESULT, "RestoreDisplayMode", []),
- Method(DDRESULT, "SetCooperativeLevel", [(HWND, "hWnd"), (DirectDrawSetCooperativeLevelFlags, "dwFlags")]),
- Method(DDRESULT, "SetDisplayMode", [(DWORD, "dwWidth"), (DWORD, "dwHeight"), (DWORD, "dwBPP"), (DWORD, "dwRefreshRate"), (DirectDrawSetDisplayModeFlags, "dwFlags")]),
- Method(DDRESULT, "WaitForVerticalBlank", [(DirectDrawWaitForVerticalBlankFlags, "dwFlags"), (HANDLE, "hEvent")]),
- Method(DDRESULT, "GetAvailableVidMem", [(LPDDSCAPS2, "lpDDSCaps"), Out(LPDWORD, "lpdwTotal"), Out(LPDWORD, "lpdwFree")]),
- Method(DDRESULT, "GetSurfaceFromDC", [(HDC, "hdc"), Out(Pointer(LPDIRECTDRAWSURFACE4), "lpDDSurface")]),
- Method(DDRESULT, "RestoreAllSurfaces", []),
- Method(DDRESULT, "TestCooperativeLevel", []),
- Method(DDRESULT, "GetDeviceIdentifier", [Out(LPDDDEVICEIDENTIFIER, "lpDDDI"), (DirectDrawGetDeviceIdentifierFlags, "dwFlags")]),
-]
-
-IDirectDraw7.methods += [
- Method(DDRESULT, "Compact", []),
- Method(DDRESULT, "CreateClipper", [(DWORD, "dwFlags"), Out(Pointer(LPDIRECTDRAWCLIPPER), "lplpDDClipper"), (Pointer(IUnknown), "pUnkOuter")]),
- Method(DDRESULT, "CreatePalette", [(DirectDrawPaletteCapsFlags, "dwFlags"), (LPPALETTEENTRY, "lpDDColorArray"), Out(Pointer(LPDIRECTDRAWPALETTE), "lplpDDPalette"), (Pointer(IUnknown), "pUnkOuter")]),
- Method(DDRESULT, "CreateSurface", [(LPDDSURFACEDESC2, "lpDDSurfaceDesc"), Out(Pointer(LPDIRECTDRAWSURFACE7), "lplpDDSurface"), (Pointer(IUnknown), "pUnkOuter")]),
- Method(DDRESULT, "DuplicateSurface", [(LPDIRECTDRAWSURFACE7, "lpDDSurface"), Out(Pointer(LPDIRECTDRAWSURFACE7), "lplpDupDDSurface")]),
- Method(DDRESULT, "EnumDisplayModes", [(DirectDrawEnumDisplayModesFlags, "dwFlags"), (LPDDSURFACEDESC2, "lpDDSurfaceDesc"), (LPVOID, "lpContext"), (LPDDENUMMODESCALLBACK2, "lpEnumModesCallback")]),
- Method(DDRESULT, "EnumSurfaces", [(DirectDrawEnumSurfacesFlags, "dwFlags"), (LPDDSURFACEDESC2, "lpDDSurfaceDesc"), (LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK7, "lpEnumSurfacesCallback")]),
- Method(DDRESULT, "FlipToGDISurface", []),
- Method(DDRESULT, "GetCaps", [Out(LPDDCAPS, "lpDDDriverCaps"), Out(LPDDCAPS, "lpDDHELCaps")]),
- Method(DDRESULT, "GetDisplayMode", [Out(LPDDSURFACEDESC2, "lpDDSurfaceDesc")]),
- Method(DDRESULT, "GetFourCCCodes", [Out(LPDWORD, "lpNumCodes"), Out(LPDWORD, "lpCodes")]),
- Method(DDRESULT, "GetGDISurface", [Out(Pointer(LPDIRECTDRAWSURFACE7), "lplpGDIDDSSurface")]),
- Method(DDRESULT, "GetMonitorFrequency", [Out(LPDWORD, "lpdwFrequency")]),
- Method(DDRESULT, "GetScanLine", [Out(LPDWORD, "lpdwScanLine")]),
- Method(DDRESULT, "GetVerticalBlankStatus", [Out(LPBOOL, "lpbIsInVB")]),
- Method(DDRESULT, "Initialize", [(Pointer(GUID), "lpGUID")]),
- Method(DDRESULT, "RestoreDisplayMode", []),
- Method(DDRESULT, "SetCooperativeLevel", [(HWND, "hWnd"), (DirectDrawSetCooperativeLevelFlags, "dwFlags")]),
- Method(DDRESULT, "SetDisplayMode", [(DWORD, "dwWidth"), (DWORD, "dwHeight"), (DWORD, "dwBPP"), (DWORD, "dwRefreshRate"), (DirectDrawSetDisplayModeFlags, "dwFlags")]),
- Method(DDRESULT, "WaitForVerticalBlank", [(DirectDrawWaitForVerticalBlankFlags, "dwFlags"), (HANDLE, "hEvent")]),
- Method(DDRESULT, "GetAvailableVidMem", [(LPDDSCAPS2, "lpDDSCaps"), Out(LPDWORD, "lpdwTotal"), Out(LPDWORD, "lpdwFree")]),
- Method(DDRESULT, "GetSurfaceFromDC", [(HDC, "hdc"), Out(Pointer(LPDIRECTDRAWSURFACE7), "lpDDSurface")]),
- Method(DDRESULT, "RestoreAllSurfaces", []),
- Method(DDRESULT, "TestCooperativeLevel", []),
- Method(DDRESULT, "GetDeviceIdentifier", [Out(LPDDDEVICEIDENTIFIER2, "lpDDDI"), (DirectDrawGetDeviceIdentifierFlags, "dwFlags")]),
- Method(DDRESULT, "StartModeTest", [(LPSIZE, "lpModesToTest"), (DWORD, "dwNumEntries"), (DirectDrawStartModeTestFlags, "dwFlags")]),
- Method(DDRESULT, "EvaluateMode", [(DirectDrawEvaluateModeFlags, "dwFlags"), Out(Pointer(DWORD), "pSecondsUntilTimeout")]),
-]
-
-IDirectDrawPalette.methods += [
- Method(DDRESULT, "GetCaps", [Out(Pointer(DirectDrawPaletteCapsFlags), "lpdwCaps")]),
- Method(DDRESULT, "GetEntries", [(DWORD, "dwFlags"), (DWORD, "dwBase"), (DWORD, "dwNumEntries"), Out(LPPALETTEENTRY, "lpEntries")]),
- Method(DDRESULT, "Initialize", [(LPDIRECTDRAW, "lpDD"), (DWORD, "dwFlags"), (LPPALETTEENTRY, "lpDDColorTable")]),
- Method(DDRESULT, "SetEntries", [(DWORD, "dwFlags"), (DWORD, "dwStartingEntry"), (DWORD, "dwCount"), (LPPALETTEENTRY, "lpEntries")]),
-]
-
-IDirectDrawClipper.methods += [
- Method(DDRESULT, "GetClipList", [(LPRECT, "lpRect"), (LPRGNDATA, "lpClipList"), Out(LPDWORD, "lpdwSize")]),
- Method(DDRESULT, "GetHWnd", [Out(Pointer(HWND), "hWnd")]),
- Method(DDRESULT, "Initialize", [(LPDIRECTDRAW, "lpDD"), (DWORD, "dwFlags")]),
- Method(DDRESULT, "IsClipListChanged", [Out(Pointer(BOOL), "lpbChanged")]),
- Method(DDRESULT, "SetClipList", [(LPRGNDATA, "lpClipList"), (DWORD, "dwFlags")]),
- Method(DDRESULT, "SetHWnd", [(DWORD, "dwFlags"), (HWND, "hWnd")]),
-]
-
-
-IDirectDrawSurface.methods += [
- Method(DDRESULT, "AddAttachedSurface", [(LPDIRECTDRAWSURFACE, "lpDDSAttachedSurface")]),
- Method(DDRESULT, "AddOverlayDirtyRect", [(LPRECT, "lpRect")]),
- Method(DDRESULT, "Blt", [(LPRECT, "lpDestRect"), (LPDIRECTDRAWSURFACE, "lpDDSrcSurface"), (LPRECT, "lpSrcRect"), (DirectDrawBltFlags, "dwFlags"), (LPDDBLTFX, "lpDDBltFx")]),
- Method(DDRESULT, "BltBatch", [(LPDDBLTBATCH, "lpDDBltBatch"), (DWORD, "dwCount"), (DWORD, "dwFlags")]),
- Method(DDRESULT, "BltFast", [(DWORD, "dwX"), (DWORD, "dwY"), (LPDIRECTDRAWSURFACE, "lpDDSrcSurface"), (LPRECT, "lpSrcRect"), (DWORD, "dwTrans")]),
- Method(DDRESULT, "DeleteAttachedSurface", [(DWORD, "dwFlags"), (LPDIRECTDRAWSURFACE, "lpDDSurface")]),
- Method(DDRESULT, "EnumAttachedSurfaces", [(LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK, "lpEnumSurfacesCallback")]),
- Method(DDRESULT, "EnumOverlayZOrders", [(DirectDrawEnumOverlayZOrderFlags, "dwFlags"), (LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK, "lpfnCallback")]),
- Method(DDRESULT, "Flip", [(LPDIRECTDRAWSURFACE, "lpDDSurfaceTargetOverride"), (DirectDrawFlipFlags, "dwFlags")]),
- Method(DDRESULT, "GetAttachedSurface", [(LPDDSCAPS, "lpDDSCaps"), Out(Pointer(LPDIRECTDRAWSURFACE), "lplpDDAttachedSurface")]),
- Method(DDRESULT, "GetBltStatus", [(DirectDrawGetBltStatusFlags, "dwFlags")]),
- Method(DDRESULT, "GetCaps", [Out(LPDDSCAPS, "lpDDSCaps")]),
- Method(DDRESULT, "GetClipper", [Out(Pointer(LPDIRECTDRAWCLIPPER), "lplpDDClipper")]),
- Method(DDRESULT, "GetColorKey", [(DirectDrawSurfaceSetGetColorKeyFlags, "dwFlags"), Out(LPDDCOLORKEY, "lpDDColorKey")]),
- Method(DDRESULT, "GetDC", [Out(Pointer(HDC), "phDC")]),
- Method(DDRESULT, "GetFlipStatus", [(DWORD, "dwFlags")]),
- Method(DDRESULT, "GetOverlayPosition", [Out(LPLONG, "lplX"), Out(LPLONG, "lplY")]),
- Method(DDRESULT, "GetPalette", [Out(Pointer(LPDIRECTDRAWPALETTE), "lplpDDPalette")]),
- Method(DDRESULT, "GetPixelFormat", [Out(LPDDPIXELFORMAT, "lpDDPixelFormat")]),
- Method(DDRESULT, "GetSurfaceDesc", [Out(LPDDSURFACEDESC, "lpDDSurfaceDesc")]),
- Method(DDRESULT, "Initialize", [(LPDIRECTDRAW, "lpDD"), (LPDDSURFACEDESC, "lpDDSurfaceDesc")]),
- Method(DDRESULT, "IsLost", []),
- Method(DDRESULT, "Lock", [(LPRECT, "lpDestRect"), (LPDDSURFACEDESC, "lpDDSurfaceDesc"), (DirectDrawSurfaceLockFlags, "dwFlags"), (HANDLE, "hEvent")]),
- Method(DDRESULT, "ReleaseDC", [(HDC, "hDC")]),
- Method(DDRESULT, "Restore", []),
- Method(DDRESULT, "SetClipper", [(LPDIRECTDRAWCLIPPER, "lpDDClipper")]),
- Method(DDRESULT, "SetColorKey", [(DirectDrawSurfaceSetGetColorKeyFlags, "dwFlags"), Out(LPDDCOLORKEY, "lpDDColorKey")]),
- Method(DDRESULT, "SetOverlayPosition", [(LONG, "lX"), (LONG, "lY")]),
- Method(DDRESULT, "SetPalette", [(LPDIRECTDRAWPALETTE, "lpDDPalette")]),
- Method(DDRESULT, "Unlock", [(LPVOID, "lp")]),
- Method(DDRESULT, "UpdateOverlay", [(LPRECT, "lpSrcRect"), (LPDIRECTDRAWSURFACE, "lpDDDestSurface"), (LPRECT, "lpDestRect"), (DirectDrawSurfaceOverlayFlags, "dwFlags"), (LPDDOVERLAYFX, "lpDDOverlayFx")]),
- Method(DDRESULT, "UpdateOverlayDisplay", [(DWORD, "dwFlags")]),
- Method(DDRESULT, "UpdateOverlayZOrder", [(DirectDrawUpdateOverlayZOrderFlags, "dwFlags"), (LPDIRECTDRAWSURFACE, "lpDDSReference")]),
-]
-
-IDirectDrawSurface2.methods += [
- Method(DDRESULT, "AddAttachedSurface", [(LPDIRECTDRAWSURFACE2, "lpDDSAttachedSurface")]),
- Method(DDRESULT, "AddOverlayDirtyRect", [(LPRECT, "lpRect")]),
- Method(DDRESULT, "Blt", [(LPRECT, "lpDestRect"), (LPDIRECTDRAWSURFACE2, "lpDDSrcSurface"), (LPRECT, "lpSrcRect"), (DirectDrawBltFlags, "dwFlags"), (LPDDBLTFX, "lpDDBltFx")]),
- Method(DDRESULT, "BltBatch", [(LPDDBLTBATCH, "lpDDBltBatch"), (DWORD, "dwCount"), (DWORD, "dwFlags")]),
- Method(DDRESULT, "BltFast", [(DWORD, "dwX"), (DWORD, "dwY"), (LPDIRECTDRAWSURFACE2, "lpDDSrcSurface"), (LPRECT, "lpSrcRect"), (DWORD, "dwTrans")]),
- Method(DDRESULT, "DeleteAttachedSurface", [(DWORD, "dwFlags"), (LPDIRECTDRAWSURFACE2, "lpDDSurface")]),
- Method(DDRESULT, "EnumAttachedSurfaces", [(LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK, "lpEnumSurfacesCallback")]),
- Method(DDRESULT, "EnumOverlayZOrders", [(DirectDrawEnumOverlayZOrderFlags, "dwFlags"), (LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK, "lpfnCallback")]),
- Method(DDRESULT, "Flip", [(LPDIRECTDRAWSURFACE2, "lpDDSurfaceTargetOverride"), (DirectDrawFlipFlags, "dwFlags")]),
- Method(DDRESULT, "GetAttachedSurface", [(LPDDSCAPS, "lpDDSCaps"), Out(Pointer(LPDIRECTDRAWSURFACE2), "lplpDDAttachedSurface")]),
- Method(DDRESULT, "GetBltStatus", [(DirectDrawGetBltStatusFlags, "dwFlags")]),
- Method(DDRESULT, "GetCaps", [Out(LPDDSCAPS, "lpDDSCaps")]),
- Method(DDRESULT, "GetClipper", [Out(Pointer(LPDIRECTDRAWCLIPPER), "lplpDDClipper")]),
- Method(DDRESULT, "GetColorKey", [(DirectDrawSurfaceSetGetColorKeyFlags, "dwFlags"), Out(LPDDCOLORKEY, "lpDDColorKey")]),
- Method(DDRESULT, "GetDC", [Out(Pointer(HDC), "phDC")]),
- Method(DDRESULT, "GetFlipStatus", [(DWORD, "dwFlags")]),
- Method(DDRESULT, "GetOverlayPosition", [Out(LPLONG, "lplX"), Out(LPLONG, "lplY")]),
- Method(DDRESULT, "GetPalette", [Out(Pointer(LPDIRECTDRAWPALETTE), "lplpDDPalette")]),
- Method(DDRESULT, "GetPixelFormat", [Out(LPDDPIXELFORMAT, "lpDDPixelFormat")]),
- Method(DDRESULT, "GetSurfaceDesc", [Out(LPDDSURFACEDESC, "lpDDSurfaceDesc")]),
- Method(DDRESULT, "Initialize", [(LPDIRECTDRAW, "lpDD"), (LPDDSURFACEDESC, "lpDDSurfaceDesc")]),
- Method(DDRESULT, "IsLost", []),
- Method(DDRESULT, "Lock", [(LPRECT, "lpDestRect"), (LPDDSURFACEDESC, "lpDDSurfaceDesc"), (DirectDrawSurfaceLockFlags, "dwFlags"), (HANDLE, "hEvent")]),
- Method(DDRESULT, "ReleaseDC", [(HDC, "hDC")]),
- Method(DDRESULT, "Restore", []),
- Method(DDRESULT, "SetClipper", [(LPDIRECTDRAWCLIPPER, "lpDDClipper")]),
- Method(DDRESULT, "SetColorKey", [(DirectDrawSurfaceSetGetColorKeyFlags, "dwFlags"), Out(LPDDCOLORKEY, "lpDDColorKey")]),
- Method(DDRESULT, "SetOverlayPosition", [(LONG, "lX"), (LONG, "lY")]),
- Method(DDRESULT, "SetPalette", [(LPDIRECTDRAWPALETTE, "lpDDPalette")]),
- Method(DDRESULT, "Unlock", [(LPVOID, "lp")]),
- Method(DDRESULT, "UpdateOverlay", [(LPRECT, "lpSrcRect"), (LPDIRECTDRAWSURFACE2, "lpDDDestSurface"), (LPRECT, "lpDestRect"), (DirectDrawSurfaceOverlayFlags, "dwFlags"), (LPDDOVERLAYFX, "lpDDOverlayFx")]),
- Method(DDRESULT, "UpdateOverlayDisplay", [(DWORD, "dwFlags")]),
- Method(DDRESULT, "UpdateOverlayZOrder", [(DirectDrawUpdateOverlayZOrderFlags, "dwFlags"), (LPDIRECTDRAWSURFACE2, "lpDDSReference")]),
- Method(DDRESULT, "GetDDInterface", [Out(Pointer(IUnknown), "lplpDD")]),
- Method(DDRESULT, "PageLock", [(DWORD, "dwFlags")]),
- Method(DDRESULT, "PageUnlock", [(DWORD, "dwFlags")]),
-]
-
-IDirectDrawSurface3.methods += [
- Method(DDRESULT, "AddAttachedSurface", [(LPDIRECTDRAWSURFACE3, "lpDDSAttachedSurface")]),
- Method(DDRESULT, "AddOverlayDirtyRect", [(LPRECT, "lpRect")]),
- Method(DDRESULT, "Blt", [(LPRECT, "lpDestRect"), (LPDIRECTDRAWSURFACE3, "lpDDSrcSurface"), (LPRECT, "lpSrcRect"), (DirectDrawBltFlags, "dwFlags"), (LPDDBLTFX, "lpDDBltFx")]),
- Method(DDRESULT, "BltBatch", [(LPDDBLTBATCH, "lpDDBltBatch"), (DWORD, "dwCount"), (DWORD, "dwFlags")]),
- Method(DDRESULT, "BltFast", [(DWORD, "dwX"), (DWORD, "dwY"), (LPDIRECTDRAWSURFACE3, "lpDDSrcSurface"), (LPRECT, "lpSrcRect"), (DWORD, "dwTrans")]),
- Method(DDRESULT, "DeleteAttachedSurface", [(DWORD, "dwFlags"), (LPDIRECTDRAWSURFACE3, "lpDDSurface")]),
- Method(DDRESULT, "EnumAttachedSurfaces", [(LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK, "lpEnumSurfacesCallback")]),
- Method(DDRESULT, "EnumOverlayZOrders", [(DirectDrawEnumOverlayZOrderFlags, "dwFlags"), (LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK, "lpfnCallback")]),
- Method(DDRESULT, "Flip", [(LPDIRECTDRAWSURFACE3, "lpDDSurfaceTargetOverride"), (DirectDrawFlipFlags, "dwFlags")]),
- Method(DDRESULT, "GetAttachedSurface", [(LPDDSCAPS, "lpDDSCaps"), Out(Pointer(LPDIRECTDRAWSURFACE3), "lplpDDAttachedSurface")]),
- Method(DDRESULT, "GetBltStatus", [(DirectDrawGetBltStatusFlags, "dwFlags")]),
- Method(DDRESULT, "GetCaps", [Out(LPDDSCAPS, "lpDDSCaps")]),
- Method(DDRESULT, "GetClipper", [Out(Pointer(LPDIRECTDRAWCLIPPER), "lplpDDClipper")]),
- Method(DDRESULT, "GetColorKey", [(DirectDrawSurfaceSetGetColorKeyFlags, "dwFlags"), Out(LPDDCOLORKEY, "lpDDColorKey")]),
- Method(DDRESULT, "GetDC", [Out(Pointer(HDC), "phDC")]),
- Method(DDRESULT, "GetFlipStatus", [(DWORD, "dwFlags")]),
- Method(DDRESULT, "GetOverlayPosition", [Out(LPLONG, "lplX"), Out(LPLONG, "lplY")]),
- Method(DDRESULT, "GetPalette", [Out(Pointer(LPDIRECTDRAWPALETTE), "lplpDDPalette")]),
- Method(DDRESULT, "GetPixelFormat", [Out(LPDDPIXELFORMAT, "lpDDPixelFormat")]),
- Method(DDRESULT, "GetSurfaceDesc", [Out(LPDDSURFACEDESC, "lpDDSurfaceDesc")]),
- Method(DDRESULT, "Initialize", [(LPDIRECTDRAW, "lpDD"), (LPDDSURFACEDESC, "lpDDSurfaceDesc")]),
- Method(DDRESULT, "IsLost", []),
- Method(DDRESULT, "Lock", [(LPRECT, "lpDestRect"), (LPDDSURFACEDESC, "lpDDSurfaceDesc"), (DirectDrawSurfaceLockFlags, "dwFlags"), (HANDLE, "hEvent")]),
- Method(DDRESULT, "ReleaseDC", [(HDC, "hDC")]),
- Method(DDRESULT, "Restore", []),
- Method(DDRESULT, "SetClipper", [(LPDIRECTDRAWCLIPPER, "lpDDClipper")]),
- Method(DDRESULT, "SetColorKey", [(DirectDrawSurfaceSetGetColorKeyFlags, "dwFlags"), Out(LPDDCOLORKEY, "lpDDColorKey")]),
- Method(DDRESULT, "SetOverlayPosition", [(LONG, "lX"), (LONG, "lY")]),
- Method(DDRESULT, "SetPalette", [(LPDIRECTDRAWPALETTE, "lpDDPalette")]),
- Method(DDRESULT, "Unlock", [(LPVOID, "lp")]),
- Method(DDRESULT, "UpdateOverlay", [(LPRECT, "lpSrcRect"), (LPDIRECTDRAWSURFACE3, "lpDDDestSurface"), (LPRECT, "lpDestRect"), (DirectDrawSurfaceOverlayFlags, "dwFlags"), (LPDDOVERLAYFX, "lpDDOverlayFx")]),
- Method(DDRESULT, "UpdateOverlayDisplay", [(DWORD, "dwFlags")]),
- Method(DDRESULT, "UpdateOverlayZOrder", [(DirectDrawUpdateOverlayZOrderFlags, "dwFlags"), (LPDIRECTDRAWSURFACE3, "lpDDSReference")]),
- Method(DDRESULT, "GetDDInterface", [Out(Pointer(IUnknown), "lplpDD")]),
- Method(DDRESULT, "PageLock", [(DWORD, "dwFlags")]),
- Method(DDRESULT, "PageUnlock", [(DWORD, "dwFlags")]),
- Method(DDRESULT, "SetSurfaceDesc", [(LPDDSURFACEDESC, "lpDDSD"), (DWORD, "dwFlags")]),
-]
-
-IDirectDrawSurface4.methods += [
- Method(DDRESULT, "AddAttachedSurface", [(LPDIRECTDRAWSURFACE4, "lpDDSAttachedSurface")]),
- Method(DDRESULT, "AddOverlayDirtyRect", [(LPRECT, "lpRect")]),
- Method(DDRESULT, "Blt", [(LPRECT, "lpDestRect"), (LPDIRECTDRAWSURFACE4, "lpDDSrcSurface"), (LPRECT, "lpSrcRect"), (DirectDrawBltFlags, "dwFlags"), (LPDDBLTFX, "lpDDBltFx")]),
- Method(DDRESULT, "BltBatch", [(LPDDBLTBATCH, "lpDDBltBatch"), (DWORD, "dwCount"), (DWORD, "dwFlags")]),
- Method(DDRESULT, "BltFast", [(DWORD, "dwX"), (DWORD, "dwY"), (LPDIRECTDRAWSURFACE4, "lpDDSrcSurface"), (LPRECT, "lpSrcRect"), (DWORD, "dwTrans")]),
- Method(DDRESULT, "DeleteAttachedSurface", [(DWORD, "dwFlags"), (LPDIRECTDRAWSURFACE4, "lpDDSurface")]),
- Method(DDRESULT, "EnumAttachedSurfaces", [(LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK2, "lpEnumSurfacesCallback")]),
- Method(DDRESULT, "EnumOverlayZOrders", [(DirectDrawEnumOverlayZOrderFlags, "dwFlags"), (LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK2, "lpfnCallback")]),
- Method(DDRESULT, "Flip", [(LPDIRECTDRAWSURFACE4, "lpDDSurfaceTargetOverride"), (DirectDrawFlipFlags, "dwFlags")]),
- Method(DDRESULT, "GetAttachedSurface", [(LPDDSCAPS2, "lpDDSCaps"), Out(Pointer(LPDIRECTDRAWSURFACE4), "lplpDDAttachedSurface")]),
- Method(DDRESULT, "GetBltStatus", [(DirectDrawGetBltStatusFlags, "dwFlags")]),
- Method(DDRESULT, "GetCaps", [Out(LPDDSCAPS2, "lpDDSCaps")]),
- Method(DDRESULT, "GetClipper", [Out(Pointer(LPDIRECTDRAWCLIPPER), "lplpDDClipper")]),
- Method(DDRESULT, "GetColorKey", [(DirectDrawSurfaceSetGetColorKeyFlags, "dwFlags"), Out(LPDDCOLORKEY, "lpDDColorKey")]),
- Method(DDRESULT, "GetDC", [Out(Pointer(HDC), "phDC")]),
- Method(DDRESULT, "GetFlipStatus", [(DWORD, "dwFlags")]),
- Method(DDRESULT, "GetOverlayPosition", [Out(LPLONG, "lplX"), Out(LPLONG, "lplY")]),
- Method(DDRESULT, "GetPalette", [Out(Pointer(LPDIRECTDRAWPALETTE), "lplpDDPalette")]),
- Method(DDRESULT, "GetPixelFormat", [Out(LPDDPIXELFORMAT, "lpDDPixelFormat")]),
- Method(DDRESULT, "GetSurfaceDesc", [Out(LPDDSURFACEDESC2, "lpDDSurfaceDesc")]),
- Method(DDRESULT, "Initialize", [(LPDIRECTDRAW, "lpDD"), (LPDDSURFACEDESC2, "lpDDSurfaceDesc")]),
- Method(DDRESULT, "IsLost", []),
- Method(DDRESULT, "Lock", [(LPRECT, "lpDestRect"), (LPDDSURFACEDESC2, "lpDDSurfaceDesc"), (DirectDrawSurfaceLockFlags, "dwFlags"), (HANDLE, "hEvent")]),
- Method(DDRESULT, "ReleaseDC", [(HDC, "hDC")]),
- Method(DDRESULT, "Restore", []),
- Method(DDRESULT, "SetClipper", [(LPDIRECTDRAWCLIPPER, "lpDDClipper")]),
- Method(DDRESULT, "SetColorKey", [(DirectDrawSurfaceSetGetColorKeyFlags, "dwFlags"), Out(LPDDCOLORKEY, "lpDDColorKey")]),
- Method(DDRESULT, "SetOverlayPosition", [(LONG, "lX"), (LONG, "lY")]),
- Method(DDRESULT, "SetPalette", [(LPDIRECTDRAWPALETTE, "lpDDPalette")]),
- Method(DDRESULT, "Unlock", [(LPRECT, "lpRect")]),
- Method(DDRESULT, "UpdateOverlay", [(LPRECT, "lpSrcRect"), (LPDIRECTDRAWSURFACE4, "lpDDDestSurface"), (LPRECT, "lpDestRect"), (DirectDrawSurfaceOverlayFlags, "dwFlags"), (LPDDOVERLAYFX, "lpDDOverlayFx")]),
- Method(DDRESULT, "UpdateOverlayDisplay", [(DWORD, "dwFlags")]),
- Method(DDRESULT, "UpdateOverlayZOrder", [(DirectDrawUpdateOverlayZOrderFlags, "dwFlags"), (LPDIRECTDRAWSURFACE4, "lpDDSReference")]),
- Method(DDRESULT, "GetDDInterface", [Out(Pointer(LPVOID), "lplpDD")]),
- Method(DDRESULT, "PageLock", [(DWORD, "dwFlags")]),
- Method(DDRESULT, "PageUnlock", [(DWORD, "dwFlags")]),
- Method(DDRESULT, "SetSurfaceDesc", [(LPDDSURFACEDESC2, "lpDDSD"), (DWORD, "dwFlags")]),
- Method(DDRESULT, "SetPrivateData", [(REFGUID, "guidTag"), (LPVOID, "lpData"), (DWORD, "cbSize"), (DWORD, "dwFlags")]),
- Method(DDRESULT, "GetPrivateData", [(REFGUID, "guidTag"), (LPVOID, "lpData"), Out(LPDWORD, "lpcbBufferSize")]),
- Method(DDRESULT, "FreePrivateData", [(REFGUID, "guidTag")]),
- Method(DDRESULT, "GetUniquenessValue", [Out(LPDWORD, "lpValue")]),
- Method(DDRESULT, "ChangeUniquenessValue", []),
-]
-
-IDirectDrawSurface7.methods += [
- Method(DDRESULT, "AddAttachedSurface", [(LPDIRECTDRAWSURFACE7, "lpDDSAttachedSurface")]),
- Method(DDRESULT, "AddOverlayDirtyRect", [(LPRECT, "lpRect")]),
- Method(DDRESULT, "Blt", [(LPRECT, "lpDestRect"), (LPDIRECTDRAWSURFACE7, "lpDDSrcSurface"), (LPRECT, "lpSrcRect"), (DirectDrawBltFlags, "dwFlags"), (LPDDBLTFX, "lpDDBltFx")]),
- Method(DDRESULT, "BltBatch", [(LPDDBLTBATCH, "lpDDBltBatch"), (DWORD, "dwCount"), (DWORD, "dwFlags")]),
- Method(DDRESULT, "BltFast", [(DWORD, "dwX"), (DWORD, "dwY"), (LPDIRECTDRAWSURFACE7, "lpDDSrcSurface"), (LPRECT, "lpSrcRect"), (DWORD, "dwTrans")]),
- Method(DDRESULT, "DeleteAttachedSurface", [(DWORD, "dwFlags"), (LPDIRECTDRAWSURFACE7, "lpDDSurface")]),
- Method(DDRESULT, "EnumAttachedSurfaces", [(LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK7, "lpEnumSurfacesCallback")]),
- Method(DDRESULT, "EnumOverlayZOrders", [(DirectDrawEnumOverlayZOrderFlags, "dwFlags"), (LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK7, "lpfnCallback")]),
- Method(DDRESULT, "Flip", [(LPDIRECTDRAWSURFACE7, "lpDDSurfaceTargetOverride"), (DirectDrawFlipFlags, "dwFlags")]),
- Method(DDRESULT, "GetAttachedSurface", [(LPDDSCAPS2, "lpDDSCaps"), Out(Pointer(LPDIRECTDRAWSURFACE7), "lplpDDAttachedSurface")]),
- Method(DDRESULT, "GetBltStatus", [(DirectDrawGetBltStatusFlags, "dwFlags")]),
- Method(DDRESULT, "GetCaps", [Out(LPDDSCAPS2, "lpDDSCaps")]),
- Method(DDRESULT, "GetClipper", [Out(Pointer(LPDIRECTDRAWCLIPPER), "lplpDDClipper")]),
- Method(DDRESULT, "GetColorKey", [(DirectDrawSurfaceSetGetColorKeyFlags, "dwFlags"), Out(LPDDCOLORKEY, "lpDDColorKey")]),
- Method(DDRESULT, "GetDC", [Out(Pointer(HDC), "phDC")]),
- Method(DDRESULT, "GetFlipStatus", [(DWORD, "dwFlags")]),
- Method(DDRESULT, "GetOverlayPosition", [Out(LPLONG, "lplX"), Out(LPLONG, "lplY")]),
- Method(DDRESULT, "GetPalette", [Out(Pointer(LPDIRECTDRAWPALETTE), "lplpDDPalette")]),
- Method(DDRESULT, "GetPixelFormat", [Out(LPDDPIXELFORMAT, "lpDDPixelFormat")]),
- Method(DDRESULT, "GetSurfaceDesc", [Out(LPDDSURFACEDESC2, "lpDDSurfaceDesc")]),
- Method(DDRESULT, "Initialize", [(LPDIRECTDRAW, "lpDD"), (LPDDSURFACEDESC2, "lpDDSurfaceDesc")]),
- Method(DDRESULT, "IsLost", []),
- Method(DDRESULT, "Lock", [(LPRECT, "lpDestRect"), (LPDDSURFACEDESC2, "lpDDSurfaceDesc"), (DirectDrawSurfaceLockFlags, "dwFlags"), (HANDLE, "hEvent")]),
- Method(DDRESULT, "ReleaseDC", [(HDC, "hDC")]),
- Method(DDRESULT, "Restore", []),
- Method(DDRESULT, "SetClipper", [(LPDIRECTDRAWCLIPPER, "lpDDClipper")]),
- Method(DDRESULT, "SetColorKey", [(DirectDrawSurfaceSetGetColorKeyFlags, "dwFlags"), Out(LPDDCOLORKEY, "lpDDColorKey")]),
- Method(DDRESULT, "SetOverlayPosition", [(LONG, "lX"), (LONG, "lY")]),
- Method(DDRESULT, "SetPalette", [(LPDIRECTDRAWPALETTE, "lpDDPalette")]),
- Method(DDRESULT, "Unlock", [(LPRECT, "lpRect")]),
- Method(DDRESULT, "UpdateOverlay", [(LPRECT, "lpSrcRect"), (LPDIRECTDRAWSURFACE7, "lpDDDestSurface"), (LPRECT, "lpDestRect"), (DirectDrawSurfaceOverlayFlags, "dwFlags"), (LPDDOVERLAYFX, "lpDDOverlayFx")]),
- Method(DDRESULT, "UpdateOverlayDisplay", [(DWORD, "dwFlags")]),
- Method(DDRESULT, "UpdateOverlayZOrder", [(DirectDrawUpdateOverlayZOrderFlags, "dwFlags"), (LPDIRECTDRAWSURFACE7, "lpDDSReference")]),
- Method(DDRESULT, "GetDDInterface", [Out(Pointer(LPVOID), "lplpDD")]),
- Method(DDRESULT, "PageLock", [(DWORD, "dwFlags")]),
- Method(DDRESULT, "PageUnlock", [(DWORD, "dwFlags")]),
- Method(DDRESULT, "SetSurfaceDesc", [(LPDDSURFACEDESC2, "lpDDSD"), (DWORD, "dwFlags")]),
- Method(DDRESULT, "SetPrivateData", [(REFGUID, "guidTag"), (LPVOID, "lpData"), (DWORD, "cbSize"), (DWORD, "dwFlags")]),
- Method(DDRESULT, "GetPrivateData", [(REFGUID, "guidTag"), (LPVOID, "lpData"), Out(LPDWORD, "lpcbBufferSize")]),
- Method(DDRESULT, "FreePrivateData", [(REFGUID, "guidTag")]),
- Method(DDRESULT, "GetUniquenessValue", [Out(LPDWORD, "lpValue")]),
- Method(DDRESULT, "ChangeUniquenessValue", []),
- Method(DDRESULT, "SetPriority", [(DWORD, "dwPriority")]),
- Method(DDRESULT, "GetPriority", [Out(LPDWORD, "lpdwPriority")]),
- Method(DDRESULT, "SetLOD", [(DWORD, "dwMaxLOD")]),
- Method(DDRESULT, "GetLOD", [Out(LPDWORD, "lpdwMaxLOD")]),
-]
-
-IDirectDrawColorControl.methods += [
- Method(DDRESULT, "GetColorControls", [(LPDDCOLORCONTROL, "lpColorControl")]),
- Method(DDRESULT, "SetColorControls", [(LPDDCOLORCONTROL, "lpColorControl")]),
-]
-
-IDirectDrawGammaControl.methods += [
- Method(DDRESULT, "GetGammaRamp", [(DWORD, "dwFlags"), Out(LPDDGAMMARAMP, "lpRampData")]),
- Method(DDRESULT, "SetGammaRamp", [(DirectDrawSetGammaRampFlags, "dwFlags"), (LPDDGAMMARAMP, "lpRampData")]),
-]
-
-LPDDENUMCALLBACKA = FunctionPointer(BOOL, "LPDDENUMCALLBACKA", [Pointer(GUID), LPSTR, LPSTR, LPVOID])
-LPDDENUMCALLBACKW = FunctionPointer(BOOL, "LPDDENUMCALLBACKW", [Pointer(GUID), LPWSTR, LPWSTR, LPVOID])
-LPDDENUMCALLBACKEXA = FunctionPointer(BOOL, "LPDDENUMCALLBACKEXA", [Pointer(GUID), LPSTR, LPSTR, LPVOID, HMONITOR])
-LPDDENUMCALLBACKEXW = FunctionPointer(BOOL, "LPDDENUMCALLBACKEXW", [Pointer(GUID), LPWSTR, LPWSTR, LPVOID, HMONITOR])
-
-DDENUM = Flags(DWORD, [
- "DDENUM_ATTACHEDSECONDARYDEVICES",
- "DDENUM_DETACHEDSECONDARYDEVICES",
- "DDENUM_NONDISPLAYDEVICES",
-])
-
-DDCREATE = Flags(DWORD, [
- "DDCREATE_HARDWAREONLY",
- "DDCREATE_EMULATIONONLY",
-])
-
-ddraw = API("ddraw")
-ddraw.add_functions([
- StdFunction(HRESULT, "DirectDrawEnumerateW", [(LPDDENUMCALLBACKW, "lpCallback"), (LPVOID, "lpContext")]),
- StdFunction(HRESULT, "DirectDrawEnumerateA", [(LPDDENUMCALLBACKA, "lpCallback"), (LPVOID, "lpContext")]),
- StdFunction(HRESULT, "DirectDrawEnumerateExW", [(LPDDENUMCALLBACKEXW, "lpCallback"), (LPVOID, "lpContext"), (DDENUM, "dwFlags")]),
- StdFunction(HRESULT, "DirectDrawEnumerateExA", [(LPDDENUMCALLBACKEXA, "lpCallback"), (LPVOID, "lpContext"), (DDENUM, "dwFlags")]),
- StdFunction(HRESULT, "DirectDrawCreate", [(Pointer(GUID), "lpGUID"), Out(Pointer(LPDIRECTDRAW), "lplpDD"), (Pointer(IUnknown), "pUnkOuter")]),
- StdFunction(HRESULT, "DirectDrawCreateEx", [(Pointer(GUID), "lpGuid"), Out(Pointer(LPVOID), "lplpDD"), (REFIID, "iid"), (Pointer(IUnknown), "pUnkOuter")]),
- StdFunction(HRESULT, "DirectDrawCreateClipper", [(DWORD, "dwFlags"), Out(Pointer(LPDIRECTDRAWCLIPPER), "lplpDDClipper"), (Pointer(IUnknown), "pUnkOuter")]),
- StdFunction(Void, "AcquireDDThreadLock", []),
- StdFunction(Void, "ReleaseDDThreadLock", []),
- StdFunction(DWORD, "D3DParseUnknownCommand", [(LPVOID, "lpCmd"), Out(Pointer(LPVOID), "lpRetCmd")]),
- StdFunction(HRESULT, "DllCanUnloadNow", []),
- StdFunction(HRESULT, "DllGetClassObject", [(REFCLSID, "rclsid"), (REFIID, "riid"), Out(Pointer(OpaquePointer(Void)), "ppv")]),
-
- # XXX
- StdFunction(HRESULT, "CompleteCreateSysmemSurface", [Int, Int]),
- StdFunction(HRESULT, "GetSurfaceFromDC", [Int, Int, Int]),
- StdFunction(HRESULT, "DDInternalLock", [Int, Int]),
- StdFunction(HRESULT, "DDInternalUnlock", [Int]),
- StdFunction(HRESULT, "DSoundHelp", [HWND, Int, Int]),
- StdFunction(HRESULT, "GetDDSurfaceLocal", [Int, Int, Int]),
- StdFunction(HANDLE, "GetOLEThunkData", [Int]),
- StdFunction(HRESULT, "RegisterSpecialCase", [Int, Int, Int, Int]),
- StdFunction(HRESULT, "DDGetAttachedSurfaceLcl", [Int, Int, Int]),
-
- # TODO: SetAppCompatData
-])
-
##########################################################################/
-from d3d import ddraw, interfaces
+from specs.d3d import ddraw, interfaces
from trace import DllTracer
+++ /dev/null
-##########################################################################
-#
-# Copyright 2008-2009 VMware, Inc.
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-'''Debugging utilities.'''
-
-
-import sys
-import traceback
-import inspect
-
-
-def excepthook(type, value, tb):
- """
- Automatically start the debugger on an exception.
-
- See also:
- - http://aspn.activestate.com/ASPN/Cookbook/Python/Recipe/65287
- """
-
- if hasattr(sys, 'ps1') \
- or not (sys.stdin.isatty() and sys.stdout.isatty() and sys.stderr.isatty()) \
- or type == SyntaxError or type == KeyboardInterrupt:
- # we are in interactive mode or we don't have a tty-like
- # device, so we call the default hook
- oldexcepthook(type, value, tb)
- else:
- import traceback, pdb
- # we are NOT in interactive mode, print the exception...
- traceback.print_exception(type, value, tb)
- print
- # ...then start the debugger in post-mortem mode.
- pdb.pm()
-
-oldexcepthook, sys.excepthook = sys.excepthook, excepthook
-
-
-def dump(var):
- sys.stderr.write(repr(var) + '\n')
-
"""
-import stdapi
+import specs.stdapi as stdapi
def function_pointer_type(function):
+++ /dev/null
-##########################################################################
-#
-# Copyright 2011 Jose Fonseca
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-from dxgitype import *
-
-HMONITOR = Alias("HMONITOR", HANDLE)
-_LUID = Struct("_LUID", [
- (DWORD, "LowPart"),
- (LONG, "HighPart"),
-])
-
-DXGI_USAGE = Alias("DXGI_USAGE", UINT)
-DXGI_SWAP_EFFECT = Enum("DXGI_SWAP_EFFECT", [
- "DXGI_SWAP_EFFECT_DISCARD",
- "DXGI_SWAP_EFFECT_SEQUENTIAL",
-])
-
-DXGI_RESIDENCY = Enum("DXGI_RESIDENCY", [
- "DXGI_RESIDENCY_FULLY_RESIDENT",
- "DXGI_RESIDENCY_RESIDENT_IN_SHARED_MEMORY",
- "DXGI_RESIDENCY_EVICTED_TO_DISK",
-])
-
-DXGI_SURFACE_DESC = Struct("DXGI_SURFACE_DESC", [
- (UINT, "Width"),
- (UINT, "Height"),
- (DXGI_FORMAT, "Format"),
- (DXGI_SAMPLE_DESC, "SampleDesc"),
-])
-
-DXGI_MAPPED_RECT = Struct("DXGI_MAPPED_RECT", [
- (INT, "Pitch"),
- (OpaquePointer(BYTE), "pBits"),
-])
-
-DXGI_OUTPUT_DESC = Struct("DXGI_OUTPUT_DESC", [
- (Array(WCHAR, "32"), "DeviceName"),
- (RECT, "DesktopCoordinates"),
- (BOOL, "AttachedToDesktop"),
- (DXGI_MODE_ROTATION, "Rotation"),
- (HMONITOR, "Monitor"),
-])
-
-DXGI_FRAME_STATISTICS = Struct("DXGI_FRAME_STATISTICS", [
- (UINT, "PresentCount"),
- (UINT, "PresentRefreshCount"),
- (UINT, "SyncRefreshCount"),
- (LARGE_INTEGER, "SyncQPCTime"),
- (LARGE_INTEGER, "SyncGPUTime"),
-])
-
-DXGI_ADAPTER_DESC = Struct("DXGI_ADAPTER_DESC", [
- (Array(WCHAR, "128"), "Description"),
- (UINT, "VendorId"),
- (UINT, "DeviceId"),
- (UINT, "SubSysId"),
- (UINT, "Revision"),
- (SIZE_T, "DedicatedVideoMemory"),
- (SIZE_T, "DedicatedSystemMemory"),
- (SIZE_T, "SharedSystemMemory"),
- (LUID, "AdapterLuid"),
-])
-
-DXGI_SWAP_CHAIN_FLAG = Enum("DXGI_SWAP_CHAIN_FLAG", [
- "DXGI_SWAP_CHAIN_FLAG_NONPREROTATED",
- "DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH",
- "DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE",
-])
-
-DXGI_SWAP_CHAIN_DESC = Struct("DXGI_SWAP_CHAIN_DESC", [
- (DXGI_MODE_DESC, "BufferDesc"),
- (DXGI_SAMPLE_DESC, "SampleDesc"),
- (DXGI_USAGE, "BufferUsage"),
- (UINT, "BufferCount"),
- (HWND, "OutputWindow"),
- (BOOL, "Windowed"),
- (DXGI_SWAP_EFFECT, "SwapEffect"),
- (UINT, "Flags"),
-])
-
-DXGI_SHARED_RESOURCE = Struct("DXGI_SHARED_RESOURCE", [
- (HANDLE, "Handle"),
-])
-
-IDXGIObject = Interface("IDXGIObject", IUnknown)
-IDXGIObject.methods += [
- Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "data_size"), (OpaquePointer(Const(Void)), "data")]),
- Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "object")]),
- Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(OpaquePointer(UINT), "data_size"), Out(OpaquePointer(Void), "data")]),
- Method(HRESULT, "GetParent", [(REFIID, "riid"), Out(OpaquePointer(OpaquePointer(Void)), "parent")]),
-]
-
-IDXGIDeviceSubObject = Interface("IDXGIDeviceSubObject", IDXGIObject)
-IDXGIDeviceSubObject.methods += [
- Method(HRESULT, "GetDevice", [(REFIID, "riid"), Out(OpaquePointer(OpaquePointer(Void)), "device")]),
-]
-
-IDXGISurface = Interface("IDXGISurface", IDXGIDeviceSubObject)
-IDXGISurface.methods += [
- Method(HRESULT, "GetDesc", [Out(OpaquePointer(DXGI_SURFACE_DESC), "desc")]),
- Method(HRESULT, "Map", [Out(OpaquePointer(DXGI_MAPPED_RECT), "mapped_rect"), (UINT, "flags")]),
- Method(HRESULT, "Unmap", []),
-]
-
-IDXGIOutput = Interface("IDXGIOutput", IDXGIObject)
-IDXGIOutput.methods += [
- Method(HRESULT, "GetDesc", [Out(OpaquePointer(DXGI_OUTPUT_DESC), "desc")]),
- Method(HRESULT, "GetDisplayModeList", [(DXGI_FORMAT, "format"), (UINT, "flags"), Out(OpaquePointer(UINT), "mode_count"), Out(OpaquePointer(DXGI_MODE_DESC), "desc")]),
- Method(HRESULT, "FindClosestMatchingMode", [(Const(OpaquePointer(DXGI_MODE_DESC)), "mode"), Out(OpaquePointer(DXGI_MODE_DESC), "closest_match"), (OpaquePointer(IUnknown), "device")]),
- Method(HRESULT, "WaitForVBlank", []),
- Method(HRESULT, "TakeOwnership", [(OpaquePointer(IUnknown), "device"), (BOOL, "exclusive")]),
- Method(Void, "ReleaseOwnership", []),
- Method(HRESULT, "GetGammaControlCapabilities", [Out(OpaquePointer(DXGI_GAMMA_CONTROL_CAPABILITIES), "gamma_caps")]),
- Method(HRESULT, "SetGammaControl", [(Const(OpaquePointer(DXGI_GAMMA_CONTROL)), "gamma_control")]),
- Method(HRESULT, "GetGammaControl", [Out(OpaquePointer(DXGI_GAMMA_CONTROL), "gamma_control")]),
- Method(HRESULT, "SetDisplaySurface", [(OpaquePointer(IDXGISurface), "surface")]),
- Method(HRESULT, "GetDisplaySurfaceData", [(OpaquePointer(IDXGISurface), "surface")]),
- Method(HRESULT, "GetFrameStatistics", [Out(OpaquePointer(DXGI_FRAME_STATISTICS), "stats")]),
-]
-
-IDXGIAdapter = Interface("IDXGIAdapter", IDXGIObject)
-IDXGIAdapter.methods += [
- Method(HRESULT, "EnumOutputs", [(UINT, "output_idx"), Out(OpaquePointer(OpaquePointer(IDXGIOutput)), "output")]),
- Method(HRESULT, "GetDesc", [Out(OpaquePointer(DXGI_ADAPTER_DESC), "desc")]),
- Method(HRESULT, "CheckInterfaceSupport", [(REFGUID, "guid"), Out(OpaquePointer(LARGE_INTEGER), "umd_version")]),
-]
-
-IDXGISwapChain = Interface("IDXGISwapChain", IDXGIDeviceSubObject)
-IDXGISwapChain.methods += [
- Method(HRESULT, "Present", [(UINT, "sync_interval"), (UINT, "flags")]),
- Method(HRESULT, "GetBuffer", [(UINT, "buffer_idx"), (REFIID, "riid"), Out(OpaquePointer(OpaquePointer(Void)), "surface")]),
- Method(HRESULT, "SetFullscreenState", [(BOOL, "fullscreen"), (OpaquePointer(IDXGIOutput), "target")]),
- Method(HRESULT, "GetFullscreenState", [Out(OpaquePointer(BOOL), "fullscreen"), Out(OpaquePointer(OpaquePointer(IDXGIOutput)), "target")]),
- Method(HRESULT, "GetDesc", [Out(OpaquePointer(DXGI_SWAP_CHAIN_DESC), "desc")]),
- Method(HRESULT, "ResizeBuffers", [(UINT, "buffer_count"), (UINT, "width"), (UINT, "height"), (DXGI_FORMAT, "format"), (UINT, "flags")]),
- Method(HRESULT, "ResizeTarget", [(OpaquePointer(Const(DXGI_MODE_DESC)), "target_mode_desc")]),
- Method(HRESULT, "GetContainingOutput", [Out(OpaquePointer(OpaquePointer(IDXGIOutput)), "output")]),
- Method(HRESULT, "GetFrameStatistics", [Out(OpaquePointer(DXGI_FRAME_STATISTICS), "stats")]),
- Method(HRESULT, "GetLastPresentCount", [Out(OpaquePointer(UINT), "last_present_count")]),
-]
-
-IDXGIFactory = Interface("IDXGIFactory", IDXGIObject)
-IDXGIFactory.methods += [
- Method(HRESULT, "EnumAdapters", [(UINT, "adapter_idx"), Out(OpaquePointer(OpaquePointer(IDXGIAdapter)), "adapter")]),
- Method(HRESULT, "MakeWindowAssociation", [(HWND, "window"), (UINT, "flags")]),
- Method(HRESULT, "GetWindowAssociation", [(OpaquePointer(HWND), "window")]),
- Method(HRESULT, "CreateSwapChain", [(OpaquePointer(IUnknown), "device"), (OpaquePointer(DXGI_SWAP_CHAIN_DESC), "desc"), Out(OpaquePointer(OpaquePointer(IDXGISwapChain)), "swapchain")]),
- Method(HRESULT, "CreateSoftwareAdapter", [(HMODULE, "swrast"), Out(OpaquePointer(OpaquePointer(IDXGIAdapter)), "adapter")]),
-]
-
-#StdFunction(HRESULT, "CreateDXGIFactory", [(REFIID, "riid"), (OpaquePointer(OpaquePointer(Void)), "factory")]),
-
-IDXGIDevice = Interface("IDXGIDevice", IDXGIObject)
-IDXGIDevice.methods += [
- Method(HRESULT, "GetAdapter", [Out(OpaquePointer(OpaquePointer(IDXGIAdapter)), "adapter")]),
- Method(HRESULT, "CreateSurface", [(Const(OpaquePointer(DXGI_SURFACE_DESC)), "desc"), (UINT, "surface_count"), (DXGI_USAGE, "usage"), (Const(OpaquePointer(DXGI_SHARED_RESOURCE)), "shared_resource"), Out(OpaquePointer(OpaquePointer(IDXGISurface)), "surface")]),
- Method(HRESULT, "QueryResourceResidency", [(OpaquePointer(Const(OpaquePointer(IUnknown))), "resources"), Out(OpaquePointer(DXGI_RESIDENCY), "residency"), (UINT, "resource_count")]),
- Method(HRESULT, "SetGPUThreadPriority", [(INT, "priority")]),
- Method(HRESULT, "GetGPUThreadPriority", [Out(OpaquePointer(INT), "priority")]),
-]
-
+++ /dev/null
-
-from winapi import *
-
-DXGI_FORMAT = Enum("DXGI_FORMAT", [
- "DXGI_FORMAT_UNKNOWN",
- "DXGI_FORMAT_R32G32B32A32_TYPELESS",
- "DXGI_FORMAT_R32G32B32A32_FLOAT",
- "DXGI_FORMAT_R32G32B32A32_UINT",
- "DXGI_FORMAT_R32G32B32A32_SINT",
- "DXGI_FORMAT_R32G32B32_TYPELESS",
- "DXGI_FORMAT_R32G32B32_FLOAT",
- "DXGI_FORMAT_R32G32B32_UINT",
- "DXGI_FORMAT_R32G32B32_SINT",
- "DXGI_FORMAT_R16G16B16A16_TYPELESS",
- "DXGI_FORMAT_R16G16B16A16_FLOAT",
- "DXGI_FORMAT_R16G16B16A16_UNORM",
- "DXGI_FORMAT_R16G16B16A16_UINT",
- "DXGI_FORMAT_R16G16B16A16_SNORM",
- "DXGI_FORMAT_R16G16B16A16_SINT",
- "DXGI_FORMAT_R32G32_TYPELESS",
- "DXGI_FORMAT_R32G32_FLOAT",
- "DXGI_FORMAT_R32G32_UINT",
- "DXGI_FORMAT_R32G32_SINT",
- "DXGI_FORMAT_R32G8X24_TYPELESS",
- "DXGI_FORMAT_D32_FLOAT_S8X24_UINT",
- "DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS",
- "DXGI_FORMAT_X32_TYPELESS_G8X24_UINT",
- "DXGI_FORMAT_R10G10B10A2_TYPELESS",
- "DXGI_FORMAT_R10G10B10A2_UNORM",
- "DXGI_FORMAT_R10G10B10A2_UINT",
- "DXGI_FORMAT_R11G11B10_FLOAT",
- "DXGI_FORMAT_R8G8B8A8_TYPELESS",
- "DXGI_FORMAT_R8G8B8A8_UNORM",
- "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB",
- "DXGI_FORMAT_R8G8B8A8_UINT",
- "DXGI_FORMAT_R8G8B8A8_SNORM",
- "DXGI_FORMAT_R8G8B8A8_SINT",
- "DXGI_FORMAT_R16G16_TYPELESS",
- "DXGI_FORMAT_R16G16_FLOAT",
- "DXGI_FORMAT_R16G16_UNORM",
- "DXGI_FORMAT_R16G16_UINT",
- "DXGI_FORMAT_R16G16_SNORM",
- "DXGI_FORMAT_R16G16_SINT",
- "DXGI_FORMAT_R32_TYPELESS",
- "DXGI_FORMAT_D32_FLOAT",
- "DXGI_FORMAT_R32_FLOAT",
- "DXGI_FORMAT_R32_UINT",
- "DXGI_FORMAT_R32_SINT",
- "DXGI_FORMAT_R24G8_TYPELESS",
- "DXGI_FORMAT_D24_UNORM_S8_UINT",
- "DXGI_FORMAT_R24_UNORM_X8_TYPELESS",
- "DXGI_FORMAT_X24_TYPELESS_G8_UINT",
- "DXGI_FORMAT_R8G8_TYPELESS",
- "DXGI_FORMAT_R8G8_UNORM",
- "DXGI_FORMAT_R8G8_UINT",
- "DXGI_FORMAT_R8G8_SNORM",
- "DXGI_FORMAT_R8G8_SINT",
- "DXGI_FORMAT_R16_TYPELESS",
- "DXGI_FORMAT_R16_FLOAT",
- "DXGI_FORMAT_D16_UNORM",
- "DXGI_FORMAT_R16_UNORM",
- "DXGI_FORMAT_R16_UINT",
- "DXGI_FORMAT_R16_SNORM",
- "DXGI_FORMAT_R16_SINT",
- "DXGI_FORMAT_R8_TYPELESS",
- "DXGI_FORMAT_R8_UNORM",
- "DXGI_FORMAT_R8_UINT",
- "DXGI_FORMAT_R8_SNORM",
- "DXGI_FORMAT_R8_SINT",
- "DXGI_FORMAT_A8_UNORM",
- "DXGI_FORMAT_R1_UNORM",
- "DXGI_FORMAT_R9G9B9E5_SHAREDEXP",
- "DXGI_FORMAT_R8G8_B8G8_UNORM",
- "DXGI_FORMAT_G8R8_G8B8_UNORM",
- "DXGI_FORMAT_BC1_TYPELESS",
- "DXGI_FORMAT_BC1_UNORM",
- "DXGI_FORMAT_BC1_UNORM_SRGB",
- "DXGI_FORMAT_BC2_TYPELESS",
- "DXGI_FORMAT_BC2_UNORM",
- "DXGI_FORMAT_BC2_UNORM_SRGB",
- "DXGI_FORMAT_BC3_TYPELESS",
- "DXGI_FORMAT_BC3_UNORM",
- "DXGI_FORMAT_BC3_UNORM_SRGB",
- "DXGI_FORMAT_BC4_TYPELESS",
- "DXGI_FORMAT_BC4_UNORM",
- "DXGI_FORMAT_BC4_SNORM",
- "DXGI_FORMAT_BC5_TYPELESS",
- "DXGI_FORMAT_BC5_UNORM",
- "DXGI_FORMAT_BC5_SNORM",
- "DXGI_FORMAT_B5G6R5_UNORM",
- "DXGI_FORMAT_B5G5R5A1_UNORM",
- "DXGI_FORMAT_B8G8R8A8_UNORM",
- "DXGI_FORMAT_B8G8R8X8_UNORM",
- "DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM",
- "DXGI_FORMAT_B8G8R8A8_TYPELESS",
- "DXGI_FORMAT_B8G8R8A8_UNORM_SRGB",
- "DXGI_FORMAT_B8G8R8X8_TYPELESS",
- "DXGI_FORMAT_B8G8R8X8_UNORM_SRGB",
- "DXGI_FORMAT_BC6H_TYPELESS",
- "DXGI_FORMAT_BC6H_UF16",
- "DXGI_FORMAT_BC6H_SF16",
- "DXGI_FORMAT_BC7_TYPELESS",
- "DXGI_FORMAT_BC7_UNORM",
- "DXGI_FORMAT_BC7_UNORM_SRGB",
- "DXGI_FORMAT_FORCE_UINT",
-])
-
+++ /dev/null
-##########################################################################
-#
-# Copyright 2011 Jose Fonseca
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-from dxgiformat import *
-
-DXGI_RGB = Struct("DXGI_RGB", [
- (Float, "Red"),
- (Float, "Green"),
- (Float, "Blue"),
-])
-
-DXGI_GAMMA_CONTROL = Struct("DXGI_GAMMA_CONTROL", [
- (DXGI_RGB, "Scale"),
- (DXGI_RGB, "Offset"),
- (Array(DXGI_RGB, "1025"), "GammaCurve"),
-])
-
-DXGI_GAMMA_CONTROL_CAPABILITIES = Struct("DXGI_GAMMA_CONTROL_CAPABILITIES", [
- (BOOL, "ScaleAndOffsetSupported"),
- (Float, "MaxConvertedValue"),
- (Float, "MinConvertedValue"),
- (UINT, "NumGammaControlPoints"),
- (Array(Float, "1025"), "ControlPointPositions"),
-])
-
-DXGI_RATIONAL = Struct("DXGI_RATIONAL", [
- (UINT, "Numerator"),
- (UINT, "Denominator"),
-])
-
-DXGI_MODE_SCANLINE_ORDER = Enum("DXGI_MODE_SCANLINE_ORDER", [
- "DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED",
- "DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE",
- "DXGI_MODE_SCANLINE_ORDER_UPPER_FIELD_FIRST",
- "DXGI_MODE_SCANLINE_ORDER_LOWER_FIELD_FIRST",
-])
-
-DXGI_MODE_SCALING = Enum("DXGI_MODE_SCALING", [
- "DXGI_MODE_SCALING_UNSPECIFIED",
- "DXGI_MODE_SCALING_CENTERED",
- "DXGI_MODE_SCALING_STRETCHED",
-])
-
-DXGI_MODE_ROTATION = Enum("DXGI_MODE_ROTATION", [
- "DXGI_MODE_ROTATION_UNSPECIFIED",
- "DXGI_MODE_ROTATION_IDENTITY",
- "DXGI_MODE_ROTATION_ROTATE90",
- "DXGI_MODE_ROTATION_ROTATE180",
- "DXGI_MODE_ROTATION_ROTATE270",
-])
-
-DXGI_MODE_DESC = Struct("DXGI_MODE_DESC", [
- (UINT, "Width"),
- (UINT, "Height"),
- (DXGI_RATIONAL, "RefreshRate"),
- (DXGI_FORMAT, "Format"),
- (DXGI_MODE_SCANLINE_ORDER, "ScanlineOrdering"),
- (DXGI_MODE_SCALING, "Scaling"),
-])
-
-DXGI_SAMPLE_DESC = Struct("DXGI_SAMPLE_DESC", [
- (UINT, "Count"),
- (UINT, "Quality"),
-])
-
+++ /dev/null
-##########################################################################
-#
-# Copyright 2011 Jose Fonseca
-# Copyright 2008-2010 VMware, Inc.
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-
-"""GL API description.
-
-Most of these were automatically generated with the apigen/glspec.py script
-from Khronos OpenGL spec files, and then manually edited to cover the corner
-cases correctly.
-
-"""
-
-
-from stdapi import *
-from gltypes import *
-import glparams
-
-
-def GlFunction(*args, **kwargs):
- kwargs.setdefault('call', 'APIENTRY')
- return Function(*args, **kwargs)
-
-
-glapi = API('GL')
-
-
-glapi.add_functions([
- # GL_VERSION_1_0
- GlFunction(Void, "glCullFace", [(GLenum, "mode")]),
- GlFunction(Void, "glFrontFace", [(GLenum, "mode")]),
- GlFunction(Void, "glHint", [(GLenum, "target"), (GLenum, "mode")]),
- GlFunction(Void, "glLineWidth", [(GLfloat, "width")]),
- GlFunction(Void, "glPointSize", [(GLfloat, "size")]),
- GlFunction(Void, "glPolygonMode", [(GLenum, "face"), (GLenum, "mode")]),
- GlFunction(Void, "glScissor", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
- GlFunction(Void, "glTexParameterf", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glTexParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLfloat), "__glTexParameterfv_size(pname)"), "params")]),
- GlFunction(Void, "glTexParameteri", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glTexParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__glTexParameteriv_size(pname)"), "params")]),
- GlFunction(Void, "glTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLenum_int, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexImage1D_size(format, type, width)"), "pixels")]),
- GlFunction(Void, "glTexImage2D", [(GLenum, "target"), (GLint, "level"), (GLenum_int, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexImage2D_size(format, type, width, height)"), "pixels")]),
- GlFunction(Void, "glDrawBuffer", [(GLenum, "mode")]),
- GlFunction(Void, "glClear", [(GLbitfield_attrib, "mask")]),
- GlFunction(Void, "glClearColor", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]),
- GlFunction(Void, "glClearStencil", [(GLint, "s")]),
- GlFunction(Void, "glClearDepth", [(GLclampd, "depth")]),
- GlFunction(Void, "glStencilMask", [(GLuint, "mask")]),
- GlFunction(Void, "glColorMask", [(GLboolean, "red"), (GLboolean, "green"), (GLboolean, "blue"), (GLboolean, "alpha")]),
- GlFunction(Void, "glDepthMask", [(GLboolean, "flag")]),
- GlFunction(Void, "glDisable", [(GLenum, "cap")]),
- GlFunction(Void, "glEnable", [(GLenum, "cap")]),
- GlFunction(Void, "glFinish", []),
- GlFunction(Void, "glFlush", []),
- GlFunction(Void, "glBlendFunc", [(GLenum, "sfactor"), (GLenum, "dfactor")]),
- GlFunction(Void, "glLogicOp", [(GLenum, "opcode")]),
- GlFunction(Void, "glStencilFunc", [(GLenum, "func"), (GLint, "ref"), (GLuint, "mask")]),
- GlFunction(Void, "glStencilOp", [(GLenum, "fail"), (GLenum, "zfail"), (GLenum, "zpass")]),
- GlFunction(Void, "glDepthFunc", [(GLenum, "func")]),
- GlFunction(Void, "glPixelStoref", [(GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glPixelStorei", [(GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glReadBuffer", [(GLenum, "mode")]),
- GlFunction(Void, "glReadPixels", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), Out(OpaquePointer(GLvoid), "pixels")]),
- GlFunction(Void, "glGetBooleanv", [(GLenum, "pname"), Out(Array(GLboolean, "__glGetBooleanv_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetDoublev", [(GLenum, "pname"), Out(Array(GLdouble, "__glGetDoublev_size(pname)"), "params")], sideeffects=False),
- GlFunction(GLenum_error, "glGetError", [], sideeffects=False),
- GlFunction(Void, "glGetFloatv", [(GLenum, "pname"), Out(Array(GLfloat, "__glGetFloatv_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetIntegerv", [(GLenum, "pname"), Out(Array(GLint, "__glGetIntegerv_size(pname)"), "params")], sideeffects=False),
- GlFunction(String("const GLubyte *"), "glGetString", [(GLenum, "name")], sideeffects=False),
- GlFunction(Void, "glGetTexImage", [(GLenum, "target"), (GLint, "level"), (GLenum, "format"), (GLenum, "type"), Out(OpaquePointer(GLvoid), "pixels")]),
- GlFunction(Void, "glGetTexParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetTexParameterfv_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetTexParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetTexParameteriv_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetTexLevelParameterfv", [(GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetTexLevelParameterfv_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetTexLevelParameteriv", [(GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Array(GLint, "__glGetTexLevelParameteriv_size(pname)"), "params")], sideeffects=False),
- GlFunction(GLboolean, "glIsEnabled", [(GLenum, "cap")], sideeffects=False),
- GlFunction(Void, "glDepthRange", [(GLclampd, "zNear"), (GLclampd, "zFar")]),
- GlFunction(Void, "glViewport", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
-
- # GL_VERSION_1_0_DEPRECATED
- GlFunction(Void, "glNewList", [(GLlist, "list"), (GLenum, "mode")]),
- GlFunction(Void, "glEndList", []),
- GlFunction(Void, "glCallList", [(GLlist, "list")]),
- GlFunction(Void, "glCallLists", [(GLsizei, "n"), (GLenum, "type"), (Blob(Const(GLvoid), "__glCallLists_size(n, type)"), "lists")]),
- GlFunction(Void, "glDeleteLists", [(GLlist, "list"), (GLsizei, "range")]),
- GlFunction(Handle("list", GLuint, "range"), "glGenLists", [(GLsizei, "range")]),
- GlFunction(Void, "glListBase", [(GLuint, "base")]),
- GlFunction(Void, "glBegin", [(GLenum_mode, "mode")]),
- GlFunction(Void, "glBitmap", [(GLsizei, "width"), (GLsizei, "height"), (GLfloat, "xorig"), (GLfloat, "yorig"), (GLfloat, "xmove"), (GLfloat, "ymove"), (Blob(Const(GLubyte), "__glBitmap_size(width, height)"), "bitmap")]),
- GlFunction(Void, "glColor3b", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue")]),
- GlFunction(Void, "glColor3bv", [(Array(Const(GLbyte), "3"), "v")]),
- GlFunction(Void, "glColor3d", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue")]),
- GlFunction(Void, "glColor3dv", [(Array(Const(GLdouble), "3"), "v")]),
- GlFunction(Void, "glColor3f", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue")]),
- GlFunction(Void, "glColor3fv", [(Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glColor3i", [(GLint, "red"), (GLint, "green"), (GLint, "blue")]),
- GlFunction(Void, "glColor3iv", [(Array(Const(GLint), "3"), "v")]),
- GlFunction(Void, "glColor3s", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue")]),
- GlFunction(Void, "glColor3sv", [(Array(Const(GLshort), "3"), "v")]),
- GlFunction(Void, "glColor3ub", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue")]),
- GlFunction(Void, "glColor3ubv", [(Array(Const(GLubyte), "3"), "v")]),
- GlFunction(Void, "glColor3ui", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue")]),
- GlFunction(Void, "glColor3uiv", [(Array(Const(GLuint), "3"), "v")]),
- GlFunction(Void, "glColor3us", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue")]),
- GlFunction(Void, "glColor3usv", [(Array(Const(GLushort), "3"), "v")]),
- GlFunction(Void, "glColor4b", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue"), (GLbyte, "alpha")]),
- GlFunction(Void, "glColor4bv", [(Array(Const(GLbyte), "4"), "v")]),
- GlFunction(Void, "glColor4d", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue"), (GLdouble, "alpha")]),
- GlFunction(Void, "glColor4dv", [(Array(Const(GLdouble), "4"), "v")]),
- GlFunction(Void, "glColor4f", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue"), (GLfloat, "alpha")]),
- GlFunction(Void, "glColor4fv", [(Array(Const(GLfloat), "4"), "v")]),
- GlFunction(Void, "glColor4i", [(GLint, "red"), (GLint, "green"), (GLint, "blue"), (GLint, "alpha")]),
- GlFunction(Void, "glColor4iv", [(Array(Const(GLint), "4"), "v")]),
- GlFunction(Void, "glColor4s", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue"), (GLshort, "alpha")]),
- GlFunction(Void, "glColor4sv", [(Array(Const(GLshort), "4"), "v")]),
- GlFunction(Void, "glColor4ub", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue"), (GLubyte, "alpha")]),
- GlFunction(Void, "glColor4ubv", [(Array(Const(GLubyte), "4"), "v")]),
- GlFunction(Void, "glColor4ui", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue"), (GLuint, "alpha")]),
- GlFunction(Void, "glColor4uiv", [(Array(Const(GLuint), "4"), "v")]),
- GlFunction(Void, "glColor4us", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue"), (GLushort, "alpha")]),
- GlFunction(Void, "glColor4usv", [(Array(Const(GLushort), "4"), "v")]),
- GlFunction(Void, "glEdgeFlag", [(GLboolean, "flag")]),
- GlFunction(Void, "glEdgeFlagv", [(Pointer(Const(GLboolean)), "flag")]),
- GlFunction(Void, "glEnd", []),
- GlFunction(Void, "glIndexd", [(GLdouble, "c")]),
- GlFunction(Void, "glIndexdv", [(Pointer(Const(GLdouble)), "c")]),
- GlFunction(Void, "glIndexf", [(GLfloat, "c")]),
- GlFunction(Void, "glIndexfv", [(Pointer(Const(GLfloat)), "c")]),
- GlFunction(Void, "glIndexi", [(GLint, "c")]),
- GlFunction(Void, "glIndexiv", [(Pointer(Const(GLint)), "c")]),
- GlFunction(Void, "glIndexs", [(GLshort, "c")]),
- GlFunction(Void, "glIndexsv", [(Pointer(Const(GLshort)), "c")]),
- GlFunction(Void, "glNormal3b", [(GLbyte, "nx"), (GLbyte, "ny"), (GLbyte, "nz")]),
- GlFunction(Void, "glNormal3bv", [(Array(Const(GLbyte), "3"), "v")]),
- GlFunction(Void, "glNormal3d", [(GLdouble, "nx"), (GLdouble, "ny"), (GLdouble, "nz")]),
- GlFunction(Void, "glNormal3dv", [(Array(Const(GLdouble), "3"), "v")]),
- GlFunction(Void, "glNormal3f", [(GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz")]),
- GlFunction(Void, "glNormal3fv", [(Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glNormal3i", [(GLint, "nx"), (GLint, "ny"), (GLint, "nz")]),
- GlFunction(Void, "glNormal3iv", [(Array(Const(GLint), "3"), "v")]),
- GlFunction(Void, "glNormal3s", [(GLshort, "nx"), (GLshort, "ny"), (GLshort, "nz")]),
- GlFunction(Void, "glNormal3sv", [(Array(Const(GLshort), "3"), "v")]),
- GlFunction(Void, "glRasterPos2d", [(GLdouble, "x"), (GLdouble, "y")]),
- GlFunction(Void, "glRasterPos2dv", [(Array(Const(GLdouble), "2"), "v")]),
- GlFunction(Void, "glRasterPos2f", [(GLfloat, "x"), (GLfloat, "y")]),
- GlFunction(Void, "glRasterPos2fv", [(Array(Const(GLfloat), "2"), "v")]),
- GlFunction(Void, "glRasterPos2i", [(GLint, "x"), (GLint, "y")]),
- GlFunction(Void, "glRasterPos2iv", [(Array(Const(GLint), "2"), "v")]),
- GlFunction(Void, "glRasterPos2s", [(GLshort, "x"), (GLshort, "y")]),
- GlFunction(Void, "glRasterPos2sv", [(Array(Const(GLshort), "2"), "v")]),
- GlFunction(Void, "glRasterPos3d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
- GlFunction(Void, "glRasterPos3dv", [(Array(Const(GLdouble), "3"), "v")]),
- GlFunction(Void, "glRasterPos3f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glRasterPos3fv", [(Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glRasterPos3i", [(GLint, "x"), (GLint, "y"), (GLint, "z")]),
- GlFunction(Void, "glRasterPos3iv", [(Array(Const(GLint), "3"), "v")]),
- GlFunction(Void, "glRasterPos3s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
- GlFunction(Void, "glRasterPos3sv", [(Array(Const(GLshort), "3"), "v")]),
- GlFunction(Void, "glRasterPos4d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
- GlFunction(Void, "glRasterPos4dv", [(Array(Const(GLdouble), "4"), "v")]),
- GlFunction(Void, "glRasterPos4f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
- GlFunction(Void, "glRasterPos4fv", [(Array(Const(GLfloat), "4"), "v")]),
- GlFunction(Void, "glRasterPos4i", [(GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
- GlFunction(Void, "glRasterPos4iv", [(Array(Const(GLint), "4"), "v")]),
- GlFunction(Void, "glRasterPos4s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]),
- GlFunction(Void, "glRasterPos4sv", [(Array(Const(GLshort), "4"), "v")]),
- GlFunction(Void, "glRectd", [(GLdouble, "x1"), (GLdouble, "y1"), (GLdouble, "x2"), (GLdouble, "y2")]),
- GlFunction(Void, "glRectdv", [(Array(Const(GLdouble), "2"), "v1"), (Array(Const(GLdouble), "2"), "v2")]),
- GlFunction(Void, "glRectf", [(GLfloat, "x1"), (GLfloat, "y1"), (GLfloat, "x2"), (GLfloat, "y2")]),
- GlFunction(Void, "glRectfv", [(Array(Const(GLfloat), "2"), "v1"), (Array(Const(GLfloat), "2"), "v2")]),
- GlFunction(Void, "glRecti", [(GLint, "x1"), (GLint, "y1"), (GLint, "x2"), (GLint, "y2")]),
- GlFunction(Void, "glRectiv", [(Array(Const(GLint), "2"), "v1"), (Array(Const(GLint), "2"), "v2")]),
- GlFunction(Void, "glRects", [(GLshort, "x1"), (GLshort, "y1"), (GLshort, "x2"), (GLshort, "y2")]),
- GlFunction(Void, "glRectsv", [(Array(Const(GLshort), "2"), "v1"), (Array(Const(GLshort), "2"), "v2")]),
- GlFunction(Void, "glTexCoord1d", [(GLdouble, "s")]),
- GlFunction(Void, "glTexCoord1dv", [(Pointer(Const(GLdouble)), "v")]),
- GlFunction(Void, "glTexCoord1f", [(GLfloat, "s")]),
- GlFunction(Void, "glTexCoord1fv", [(Pointer(Const(GLfloat)), "v")]),
- GlFunction(Void, "glTexCoord1i", [(GLint, "s")]),
- GlFunction(Void, "glTexCoord1iv", [(Pointer(Const(GLint)), "v")]),
- GlFunction(Void, "glTexCoord1s", [(GLshort, "s")]),
- GlFunction(Void, "glTexCoord1sv", [(Pointer(Const(GLshort)), "v")]),
- GlFunction(Void, "glTexCoord2d", [(GLdouble, "s"), (GLdouble, "t")]),
- GlFunction(Void, "glTexCoord2dv", [(Array(Const(GLdouble), "2"), "v")]),
- GlFunction(Void, "glTexCoord2f", [(GLfloat, "s"), (GLfloat, "t")]),
- GlFunction(Void, "glTexCoord2fv", [(Array(Const(GLfloat), "2"), "v")]),
- GlFunction(Void, "glTexCoord2i", [(GLint, "s"), (GLint, "t")]),
- GlFunction(Void, "glTexCoord2iv", [(Array(Const(GLint), "2"), "v")]),
- GlFunction(Void, "glTexCoord2s", [(GLshort, "s"), (GLshort, "t")]),
- GlFunction(Void, "glTexCoord2sv", [(Array(Const(GLshort), "2"), "v")]),
- GlFunction(Void, "glTexCoord3d", [(GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r")]),
- GlFunction(Void, "glTexCoord3dv", [(Array(Const(GLdouble), "3"), "v")]),
- GlFunction(Void, "glTexCoord3f", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r")]),
- GlFunction(Void, "glTexCoord3fv", [(Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glTexCoord3i", [(GLint, "s"), (GLint, "t"), (GLint, "r")]),
- GlFunction(Void, "glTexCoord3iv", [(Array(Const(GLint), "3"), "v")]),
- GlFunction(Void, "glTexCoord3s", [(GLshort, "s"), (GLshort, "t"), (GLshort, "r")]),
- GlFunction(Void, "glTexCoord3sv", [(Array(Const(GLshort), "3"), "v")]),
- GlFunction(Void, "glTexCoord4d", [(GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r"), (GLdouble, "q")]),
- GlFunction(Void, "glTexCoord4dv", [(Array(Const(GLdouble), "4"), "v")]),
- GlFunction(Void, "glTexCoord4f", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "q")]),
- GlFunction(Void, "glTexCoord4fv", [(Array(Const(GLfloat), "4"), "v")]),
- GlFunction(Void, "glTexCoord4i", [(GLint, "s"), (GLint, "t"), (GLint, "r"), (GLint, "q")]),
- GlFunction(Void, "glTexCoord4iv", [(Array(Const(GLint), "4"), "v")]),
- GlFunction(Void, "glTexCoord4s", [(GLshort, "s"), (GLshort, "t"), (GLshort, "r"), (GLshort, "q")]),
- GlFunction(Void, "glTexCoord4sv", [(Array(Const(GLshort), "4"), "v")]),
- GlFunction(Void, "glVertex2d", [(GLdouble, "x"), (GLdouble, "y")]),
- GlFunction(Void, "glVertex2dv", [(Array(Const(GLdouble), "2"), "v")]),
- GlFunction(Void, "glVertex2f", [(GLfloat, "x"), (GLfloat, "y")]),
- GlFunction(Void, "glVertex2fv", [(Array(Const(GLfloat), "2"), "v")]),
- GlFunction(Void, "glVertex2i", [(GLint, "x"), (GLint, "y")]),
- GlFunction(Void, "glVertex2iv", [(Array(Const(GLint), "2"), "v")]),
- GlFunction(Void, "glVertex2s", [(GLshort, "x"), (GLshort, "y")]),
- GlFunction(Void, "glVertex2sv", [(Array(Const(GLshort), "2"), "v")]),
- GlFunction(Void, "glVertex3d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
- GlFunction(Void, "glVertex3dv", [(Array(Const(GLdouble), "3"), "v")]),
- GlFunction(Void, "glVertex3f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glVertex3fv", [(Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glVertex3i", [(GLint, "x"), (GLint, "y"), (GLint, "z")]),
- GlFunction(Void, "glVertex3iv", [(Array(Const(GLint), "3"), "v")]),
- GlFunction(Void, "glVertex3s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
- GlFunction(Void, "glVertex3sv", [(Array(Const(GLshort), "3"), "v")]),
- GlFunction(Void, "glVertex4d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
- GlFunction(Void, "glVertex4dv", [(Array(Const(GLdouble), "4"), "v")]),
- GlFunction(Void, "glVertex4f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
- GlFunction(Void, "glVertex4fv", [(Array(Const(GLfloat), "4"), "v")]),
- GlFunction(Void, "glVertex4i", [(GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
- GlFunction(Void, "glVertex4iv", [(Array(Const(GLint), "4"), "v")]),
- GlFunction(Void, "glVertex4s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]),
- GlFunction(Void, "glVertex4sv", [(Array(Const(GLshort), "4"), "v")]),
- GlFunction(Void, "glClipPlane", [(GLenum, "plane"), (Array(Const(GLdouble), "4"), "equation")]),
- GlFunction(Void, "glColorMaterial", [(GLenum, "face"), (GLenum, "mode")]),
- GlFunction(Void, "glFogf", [(GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glFogfv", [(GLenum, "pname"), (Array(Const(GLfloat), "__glFogfv_size(pname)"), "params")]),
- GlFunction(Void, "glFogi", [(GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glFogiv", [(GLenum, "pname"), (Array(Const(GLint), "__glFogiv_size(pname)"), "params")]),
- GlFunction(Void, "glLightf", [(GLenum, "light"), (GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glLightfv", [(GLenum, "light"), (GLenum, "pname"), (Array(Const(GLfloat), "__glLightfv_size(pname)"), "params")]),
- GlFunction(Void, "glLighti", [(GLenum, "light"), (GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glLightiv", [(GLenum, "light"), (GLenum, "pname"), (Array(Const(GLint), "__glLightiv_size(pname)"), "params")]),
- GlFunction(Void, "glLightModelf", [(GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glLightModelfv", [(GLenum, "pname"), (Array(Const(GLfloat), "__glLightModelfv_size(pname)"), "params")]),
- GlFunction(Void, "glLightModeli", [(GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glLightModeliv", [(GLenum, "pname"), (Array(Const(GLint), "__glLightModeliv_size(pname)"), "params")]),
- GlFunction(Void, "glLineStipple", [(GLint, "factor"), (GLushort, "pattern")]),
- GlFunction(Void, "glMaterialf", [(GLenum, "face"), (GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glMaterialfv", [(GLenum, "face"), (GLenum, "pname"), (Array(Const(GLfloat), "__glMaterialfv_size(pname)"), "params")]),
- GlFunction(Void, "glMateriali", [(GLenum, "face"), (GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glMaterialiv", [(GLenum, "face"), (GLenum, "pname"), (Array(Const(GLint), "__glMaterialiv_size(pname)"), "params")]),
- GlFunction(Void, "glPolygonStipple", [(Array(Const(GLubyte), "__glPolygonStipple_size()"), "mask")]),
- GlFunction(Void, "glShadeModel", [(GLenum, "mode")]),
- GlFunction(Void, "glTexEnvf", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glTexEnvfv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLfloat), "__glTexEnvfv_size(pname)"), "params")]),
- GlFunction(Void, "glTexEnvi", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glTexEnviv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__glTexEnviv_size(pname)"), "params")]),
- GlFunction(Void, "glTexGend", [(GLenum, "coord"), (GLenum, "pname"), (GLdouble, "param")]),
- GlFunction(Void, "glTexGendv", [(GLenum, "coord"), (GLenum, "pname"), (Array(Const(GLdouble), "__glTexGendv_size(pname)"), "params")]),
- GlFunction(Void, "glTexGenf", [(GLenum, "coord"), (GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glTexGenfv", [(GLenum, "coord"), (GLenum, "pname"), (Array(Const(GLfloat), "__glTexGenfv_size(pname)"), "params")]),
- GlFunction(Void, "glTexGeni", [(GLenum, "coord"), (GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glTexGeniv", [(GLenum, "coord"), (GLenum, "pname"), (Array(Const(GLint), "__glTexGeniv_size(pname)"), "params")]),
- GlFunction(Void, "glFeedbackBuffer", [(GLsizei, "size"), (GLenum, "type"), Out(Array(GLfloat, "size"), "buffer")]),
- GlFunction(Void, "glSelectBuffer", [(GLsizei, "size"), Out(Array(GLuint, "size"), "buffer")]),
- GlFunction(Alias("GLint", GLenum), "glRenderMode", [(GLenum, "mode")]),
- GlFunction(Void, "glInitNames", []),
- GlFunction(Void, "glLoadName", [(GLuint, "name")]),
- GlFunction(Void, "glPassThrough", [(GLfloat, "token")]),
- GlFunction(Void, "glPopName", []),
- GlFunction(Void, "glPushName", [(GLuint, "name")]),
- GlFunction(Void, "glClearAccum", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue"), (GLfloat, "alpha")]),
- GlFunction(Void, "glClearIndex", [(GLfloat, "c")]),
- GlFunction(Void, "glIndexMask", [(GLuint, "mask")]),
- GlFunction(Void, "glAccum", [(GLenum, "op"), (GLfloat, "value")]),
- GlFunction(Void, "glPopAttrib", []),
- GlFunction(Void, "glPushAttrib", [(GLbitfield_attrib, "mask")]),
- GlFunction(Void, "glMap1d", [(GLenum, "target"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "stride"), (GLint, "order"), (Array(Const(GLdouble), "__glMap1d_size(target, stride, order)"), "points")]),
- GlFunction(Void, "glMap1f", [(GLenum, "target"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "stride"), (GLint, "order"), (Array(Const(GLfloat), "__glMap1f_size(target, stride, order)"), "points")]),
- GlFunction(Void, "glMap2d", [(GLenum, "target"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLdouble, "v1"), (GLdouble, "v2"), (GLint, "vstride"), (GLint, "vorder"), (Array(Const(GLdouble), "__glMap2d_size(target, ustride, uorder, vstride, vorder)"), "points")]),
- GlFunction(Void, "glMap2f", [(GLenum, "target"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLfloat, "v1"), (GLfloat, "v2"), (GLint, "vstride"), (GLint, "vorder"), (Array(Const(GLfloat), "__glMap2f_size(target, ustride, uorder, vstride, vorder)"), "points")]),
- GlFunction(Void, "glMapGrid1d", [(GLint, "un"), (GLdouble, "u1"), (GLdouble, "u2")]),
- GlFunction(Void, "glMapGrid1f", [(GLint, "un"), (GLfloat, "u1"), (GLfloat, "u2")]),
- GlFunction(Void, "glMapGrid2d", [(GLint, "un"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "vn"), (GLdouble, "v1"), (GLdouble, "v2")]),
- GlFunction(Void, "glMapGrid2f", [(GLint, "un"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "vn"), (GLfloat, "v1"), (GLfloat, "v2")]),
- GlFunction(Void, "glEvalCoord1d", [(GLdouble, "u")]),
- GlFunction(Void, "glEvalCoord1dv", [(Pointer(Const(GLdouble)), "u")]),
- GlFunction(Void, "glEvalCoord1f", [(GLfloat, "u")]),
- GlFunction(Void, "glEvalCoord1fv", [(Pointer(Const(GLfloat)), "u")]),
- GlFunction(Void, "glEvalCoord2d", [(GLdouble, "u"), (GLdouble, "v")]),
- GlFunction(Void, "glEvalCoord2dv", [(Array(Const(GLdouble), "2"), "u")]),
- GlFunction(Void, "glEvalCoord2f", [(GLfloat, "u"), (GLfloat, "v")]),
- GlFunction(Void, "glEvalCoord2fv", [(Array(Const(GLfloat), "2"), "u")]),
- GlFunction(Void, "glEvalMesh1", [(GLenum, "mode"), (GLint, "i1"), (GLint, "i2")]),
- GlFunction(Void, "glEvalPoint1", [(GLint, "i")]),
- GlFunction(Void, "glEvalMesh2", [(GLenum, "mode"), (GLint, "i1"), (GLint, "i2"), (GLint, "j1"), (GLint, "j2")]),
- GlFunction(Void, "glEvalPoint2", [(GLint, "i"), (GLint, "j")]),
- GlFunction(Void, "glAlphaFunc", [(GLenum, "func"), (GLclampf, "ref")]),
- GlFunction(Void, "glPixelZoom", [(GLfloat, "xfactor"), (GLfloat, "yfactor")]),
- GlFunction(Void, "glPixelTransferf", [(GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glPixelTransferi", [(GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glPixelMapfv", [(GLenum, "map"), (GLsizei, "mapsize"), (Array(Const(GLfloat), "mapsize"), "values")]),
- GlFunction(Void, "glPixelMapuiv", [(GLenum, "map"), (GLsizei, "mapsize"), (Array(Const(GLuint), "mapsize"), "values")]),
- GlFunction(Void, "glPixelMapusv", [(GLenum, "map"), (GLsizei, "mapsize"), (Array(Const(GLushort), "mapsize"), "values")]),
- GlFunction(Void, "glCopyPixels", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "type")]),
- GlFunction(Void, "glDrawPixels", [(GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glDrawPixels_size(format, type, width, height)"), "pixels")]),
- GlFunction(Void, "glGetClipPlane", [(GLenum, "plane"), Out(Array(GLdouble, "4"), "equation")], sideeffects=False),
- GlFunction(Void, "glGetLightfv", [(GLenum, "light"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetLightfv_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetLightiv", [(GLenum, "light"), (GLenum, "pname"), Out(Array(GLint, "__glGetLightiv_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetMapdv", [(GLenum, "target"), (GLenum, "query"), Out(Pointer(GLdouble), "v")], sideeffects=False),
- GlFunction(Void, "glGetMapfv", [(GLenum, "target"), (GLenum, "query"), Out(Pointer(GLfloat), "v")], sideeffects=False),
- GlFunction(Void, "glGetMapiv", [(GLenum, "target"), (GLenum, "query"), Out(Pointer(GLint), "v")], sideeffects=False),
- GlFunction(Void, "glGetMaterialfv", [(GLenum, "face"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetMaterialfv_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetMaterialiv", [(GLenum, "face"), (GLenum, "pname"), Out(Array(GLint, "__glGetMaterialiv_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetPixelMapfv", [(GLenum, "map"), Out(Pointer(GLfloat), "values")]),
- GlFunction(Void, "glGetPixelMapuiv", [(GLenum, "map"), Out(Pointer(GLuint), "values")]),
- GlFunction(Void, "glGetPixelMapusv", [(GLenum, "map"), Out(Pointer(GLushort), "values")]),
- GlFunction(Void, "glGetPolygonStipple", [Out(OpaquePointer(GLubyte), "mask")]),
- GlFunction(Void, "glGetTexEnvfv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetTexEnvfv_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetTexEnviv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetTexEnviv_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetTexGendv", [(GLenum, "coord"), (GLenum, "pname"), Out(Array(GLdouble, "__glGetTexGendv_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetTexGenfv", [(GLenum, "coord"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetTexGenfv_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetTexGeniv", [(GLenum, "coord"), (GLenum, "pname"), Out(Array(GLint, "__glGetTexGeniv_size(pname)"), "params")], sideeffects=False),
- GlFunction(GLboolean, "glIsList", [(GLuint, "list")], sideeffects=False),
- GlFunction(Void, "glFrustum", [(GLdouble, "left"), (GLdouble, "right"), (GLdouble, "bottom"), (GLdouble, "top"), (GLdouble, "zNear"), (GLdouble, "zFar")]),
- GlFunction(Void, "glLoadIdentity", []),
- GlFunction(Void, "glLoadMatrixf", [(Array(Const(GLfloat), "16"), "m")]),
- GlFunction(Void, "glLoadMatrixd", [(Array(Const(GLdouble), "16"), "m")]),
- GlFunction(Void, "glMatrixMode", [(GLenum, "mode")]),
- GlFunction(Void, "glMultMatrixf", [(Array(Const(GLfloat), "16"), "m")]),
- GlFunction(Void, "glMultMatrixd", [(Array(Const(GLdouble), "16"), "m")]),
- GlFunction(Void, "glOrtho", [(GLdouble, "left"), (GLdouble, "right"), (GLdouble, "bottom"), (GLdouble, "top"), (GLdouble, "zNear"), (GLdouble, "zFar")]),
- GlFunction(Void, "glPopMatrix", []),
- GlFunction(Void, "glPushMatrix", []),
- GlFunction(Void, "glRotated", [(GLdouble, "angle"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
- GlFunction(Void, "glRotatef", [(GLfloat, "angle"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glScaled", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
- GlFunction(Void, "glScalef", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glTranslated", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
- GlFunction(Void, "glTranslatef", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
-
- # GL_VERSION_1_1
- GlFunction(Void, "glDrawArrays", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count")]),
- GlFunction(Void, "glDrawElements", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices")]),
- GlFunction(Void, "glGetPointerv", [(GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "params")], sideeffects=False),
- GlFunction(Void, "glPolygonOffset", [(GLfloat, "factor"), (GLfloat, "units")]),
- GlFunction(Void, "glCopyTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLint, "border")]),
- GlFunction(Void, "glCopyTexImage2D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border")]),
- GlFunction(Void, "glCopyTexSubImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
- GlFunction(Void, "glCopyTexSubImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
- GlFunction(Void, "glTexSubImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexSubImage1D_size(format, type, width)"), "pixels")]),
- GlFunction(Void, "glTexSubImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexSubImage2D_size(format, type, width, height)"), "pixels")]),
- GlFunction(Void, "glBindTexture", [(GLenum, "target"), (GLtexture, "texture")]),
- GlFunction(Void, "glDeleteTextures", [(GLsizei, "n"), (Array(Const(GLtexture), "n"), "textures")]),
- GlFunction(Void, "glGenTextures", [(GLsizei, "n"), Out(Array(GLtexture, "n"), "textures")]),
- GlFunction(GLboolean, "glIsTexture", [(GLtexture, "texture")], sideeffects=False),
-
- # GL_VERSION_1_1_DEPRECATED
- GlFunction(Void, "glArrayElement", [(GLint, "i")]),
- GlFunction(Void, "glColorPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
- GlFunction(Void, "glDisableClientState", [(GLenum, "array")]),
- GlFunction(Void, "glEdgeFlagPointer", [(GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
- GlFunction(Void, "glEnableClientState", [(GLenum, "array")]),
- GlFunction(Void, "glIndexPointer", [(GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
- GlFunction(Void, "glInterleavedArrays", [(GLenum, "format"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
- GlFunction(Void, "glNormalPointer", [(GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
- GlFunction(Void, "glTexCoordPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
- GlFunction(Void, "glVertexPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
- GlFunction(GLboolean, "glAreTexturesResident", [(GLsizei, "n"), (Array(Const(GLtexture), "n"), "textures"), Out(Array(GLboolean, "n"), "residences")], sideeffects=False),
- GlFunction(Void, "glPrioritizeTextures", [(GLsizei, "n"), (Array(Const(GLtexture), "n"), "textures"), (Array(Const(GLclampf), "n"), "priorities")]),
- GlFunction(Void, "glIndexub", [(GLubyte, "c")]),
- GlFunction(Void, "glIndexubv", [(Pointer(Const(GLubyte)), "c")]),
- GlFunction(Void, "glPopClientAttrib", []),
- GlFunction(Void, "glPushClientAttrib", [(GLbitfield_client_attrib, "mask")]),
-
- # GL_VERSION_1_2
- GlFunction(Void, "glBlendColor", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]),
- GlFunction(Void, "glBlendEquation", [(GLenum, "mode")]),
- GlFunction(Void, "glDrawRangeElements", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices")]),
- GlFunction(Void, "glTexImage3D", [(GLenum, "target"), (GLint, "level"), (GLenum_int, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexImage3D_size(format, type, width, height, depth)"), "pixels")]),
- GlFunction(Void, "glTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexSubImage3D_size(format, type, width, height, depth)"), "pixels")]),
- GlFunction(Void, "glCopyTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
-
- # GL_VERSION_1_2_DEPRECATED
- GlFunction(Void, "glColorTable", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glColorTable_size(format, type, width)"), "table")]),
- GlFunction(Void, "glColorTableParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLfloat), "__glColorTableParameterfv_size(pname)"), "params")]),
- GlFunction(Void, "glColorTableParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__glColorTableParameteriv_size(pname)"), "params")]),
- GlFunction(Void, "glCopyColorTable", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
- GlFunction(Void, "glGetColorTable", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetColorTable_size(target, format, type)"), "table")], sideeffects=False),
- GlFunction(Void, "glGetColorTableParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetColorTableParameterfv_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetColorTableParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetColorTableParameteriv_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glColorSubTable", [(GLenum, "target"), (GLsizei, "start"), (GLsizei, "count"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glColorSubTable_size(format, type, count)"), "data")]),
- GlFunction(Void, "glCopyColorSubTable", [(GLenum, "target"), (GLsizei, "start"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
- GlFunction(Void, "glConvolutionFilter1D", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glConvolutionFilter1D_size(format, type, width)"), "image")]),
- GlFunction(Void, "glConvolutionFilter2D", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glConvolutionFilter2D_size(format, type, width, height)"), "image")]),
- GlFunction(Void, "glConvolutionParameterf", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "params")]),
- GlFunction(Void, "glConvolutionParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLfloat), "__glConvolutionParameterfv_size(pname)"), "params")]),
- GlFunction(Void, "glConvolutionParameteri", [(GLenum, "target"), (GLenum, "pname"), (GLint, "params")]),
- GlFunction(Void, "glConvolutionParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__glConvolutionParameteriv_size(pname)"), "params")]),
- GlFunction(Void, "glCopyConvolutionFilter1D", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
- GlFunction(Void, "glCopyConvolutionFilter2D", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
- GlFunction(Void, "glGetConvolutionFilter", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetConvolutionFilter_size(target, format, type)"), "image")]),
- GlFunction(Void, "glGetConvolutionParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetConvolutionParameterfv_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetConvolutionParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetConvolutionParameteriv_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetSeparableFilter", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetSeparableFilter_size(target, format, type)"), "row"), Out(OpaqueBlob(GLvoid, "__glGetSeparableFilter_size(target, format, type)"), "column"), Out(OpaqueBlob(GLvoid, "__glGetSeparableFilter_size(target, format, type)"), "span")]),
- GlFunction(Void, "glSeparableFilter2D", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glConvolutionFilter1D_size(format, type, width)"), "row"), (Blob(Const(GLvoid), "__glConvolutionFilter1D_size(format, type, height)"), "column")]),
- GlFunction(Void, "glGetHistogram", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetHistogram_size(target, format, type)"), "values")]),
- GlFunction(Void, "glGetHistogramParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetHistogramParameterfv_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetHistogramParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetHistogramParameteriv_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetMinmax", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetMinmax_size(target, format, type)"), "values")]),
- GlFunction(Void, "glGetMinmaxParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetMinmaxParameterfv_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetMinmaxParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetMinmaxParameteriv_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glHistogram", [(GLenum, "target"), (GLsizei, "width"), (GLenum, "internalformat"), (GLboolean, "sink")]),
- GlFunction(Void, "glMinmax", [(GLenum, "target"), (GLenum, "internalformat"), (GLboolean, "sink")]),
- GlFunction(Void, "glResetHistogram", [(GLenum, "target")]),
- GlFunction(Void, "glResetMinmax", [(GLenum, "target")]),
-
- # GL_VERSION_1_3
- GlFunction(Void, "glActiveTexture", [(GLenum, "texture")]),
- GlFunction(Void, "glSampleCoverage", [(GLclampf, "value"), (GLboolean, "invert")]),
- GlFunction(Void, "glCompressedTexImage3D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
- GlFunction(Void, "glCompressedTexImage2D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
- GlFunction(Void, "glCompressedTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
- GlFunction(Void, "glCompressedTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
- GlFunction(Void, "glCompressedTexSubImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
- GlFunction(Void, "glCompressedTexSubImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
- GlFunction(Void, "glGetCompressedTexImage", [(GLenum, "target"), (GLint, "level"), Out(OpaqueBlob(GLvoid, "__glGetCompressedTexImage_size(target, level)"), "img")]),
-
- # GL_VERSION_1_3_DEPRECATED
- GlFunction(Void, "glClientActiveTexture", [(GLenum, "texture")]),
- GlFunction(Void, "glMultiTexCoord1d", [(GLenum, "target"), (GLdouble, "s")]),
- GlFunction(Void, "glMultiTexCoord1dv", [(GLenum, "target"), (Pointer(Const(GLdouble)), "v")]),
- GlFunction(Void, "glMultiTexCoord1f", [(GLenum, "target"), (GLfloat, "s")]),
- GlFunction(Void, "glMultiTexCoord1fv", [(GLenum, "target"), (Pointer(Const(GLfloat)), "v")]),
- GlFunction(Void, "glMultiTexCoord1i", [(GLenum, "target"), (GLint, "s")]),
- GlFunction(Void, "glMultiTexCoord1iv", [(GLenum, "target"), (Pointer(Const(GLint)), "v")]),
- GlFunction(Void, "glMultiTexCoord1s", [(GLenum, "target"), (GLshort, "s")]),
- GlFunction(Void, "glMultiTexCoord1sv", [(GLenum, "target"), (Pointer(Const(GLshort)), "v")]),
- GlFunction(Void, "glMultiTexCoord2d", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t")]),
- GlFunction(Void, "glMultiTexCoord2dv", [(GLenum, "target"), (Array(Const(GLdouble), "2"), "v")]),
- GlFunction(Void, "glMultiTexCoord2f", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t")]),
- GlFunction(Void, "glMultiTexCoord2fv", [(GLenum, "target"), (Array(Const(GLfloat), "2"), "v")]),
- GlFunction(Void, "glMultiTexCoord2i", [(GLenum, "target"), (GLint, "s"), (GLint, "t")]),
- GlFunction(Void, "glMultiTexCoord2iv", [(GLenum, "target"), (Array(Const(GLint), "2"), "v")]),
- GlFunction(Void, "glMultiTexCoord2s", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t")]),
- GlFunction(Void, "glMultiTexCoord2sv", [(GLenum, "target"), (Array(Const(GLshort), "2"), "v")]),
- GlFunction(Void, "glMultiTexCoord3d", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r")]),
- GlFunction(Void, "glMultiTexCoord3dv", [(GLenum, "target"), (Array(Const(GLdouble), "3"), "v")]),
- GlFunction(Void, "glMultiTexCoord3f", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r")]),
- GlFunction(Void, "glMultiTexCoord3fv", [(GLenum, "target"), (Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glMultiTexCoord3i", [(GLenum, "target"), (GLint, "s"), (GLint, "t"), (GLint, "r")]),
- GlFunction(Void, "glMultiTexCoord3iv", [(GLenum, "target"), (Array(Const(GLint), "3"), "v")]),
- GlFunction(Void, "glMultiTexCoord3s", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t"), (GLshort, "r")]),
- GlFunction(Void, "glMultiTexCoord3sv", [(GLenum, "target"), (Array(Const(GLshort), "3"), "v")]),
- GlFunction(Void, "glMultiTexCoord4d", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r"), (GLdouble, "q")]),
- GlFunction(Void, "glMultiTexCoord4dv", [(GLenum, "target"), (Array(Const(GLdouble), "4"), "v")]),
- GlFunction(Void, "glMultiTexCoord4f", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "q")]),
- GlFunction(Void, "glMultiTexCoord4fv", [(GLenum, "target"), (Array(Const(GLfloat), "4"), "v")]),
- GlFunction(Void, "glMultiTexCoord4i", [(GLenum, "target"), (GLint, "s"), (GLint, "t"), (GLint, "r"), (GLint, "q")]),
- GlFunction(Void, "glMultiTexCoord4iv", [(GLenum, "target"), (Array(Const(GLint), "4"), "v")]),
- GlFunction(Void, "glMultiTexCoord4s", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t"), (GLshort, "r"), (GLshort, "q")]),
- GlFunction(Void, "glMultiTexCoord4sv", [(GLenum, "target"), (Array(Const(GLshort), "4"), "v")]),
- GlFunction(Void, "glLoadTransposeMatrixf", [(Array(Const(GLfloat), "16"), "m")]),
- GlFunction(Void, "glLoadTransposeMatrixd", [(Array(Const(GLdouble), "16"), "m")]),
- GlFunction(Void, "glMultTransposeMatrixf", [(Array(Const(GLfloat), "16"), "m")]),
- GlFunction(Void, "glMultTransposeMatrixd", [(Array(Const(GLdouble), "16"), "m")]),
-
- # GL_VERSION_1_4
- GlFunction(Void, "glBlendFuncSeparate", [(GLenum, "sfactorRGB"), (GLenum, "dfactorRGB"), (GLenum, "sfactorAlpha"), (GLenum, "dfactorAlpha")]),
- GlFunction(Void, "glMultiDrawArrays", [(GLenum_mode, "mode"), (Array(Const(GLint), "primcount"), "first"), (Array(Const(GLsizei), "primcount"), "count"), (GLsizei, "primcount")]),
- GlFunction(Void, "glMultiDrawElements", [(GLenum_mode, "mode"), (Array(Const(GLsizei), "primcount"), "count"), (GLenum, "type"), (Array(Opaque("const GLvoid *"), "primcount"), "indices"), (GLsizei, "primcount")]),
- GlFunction(Void, "glPointParameterf", [(GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glPointParameterfv", [(GLenum, "pname"), (Array(Const(GLfloat), "__glPointParameterfv_size(pname)"), "params")]),
- GlFunction(Void, "glPointParameteri", [(GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glPointParameteriv", [(GLenum, "pname"), (Array(Const(GLint), "__glPointParameteriv_size(pname)"), "params")]),
-
- # GL_VERSION_1_4_DEPRECATED
- GlFunction(Void, "glFogCoordf", [(GLfloat, "coord")]),
- GlFunction(Void, "glFogCoordfv", [(Pointer(Const(GLfloat)), "coord")]),
- GlFunction(Void, "glFogCoordd", [(GLdouble, "coord")]),
- GlFunction(Void, "glFogCoorddv", [(Pointer(Const(GLdouble)), "coord")]),
- GlFunction(Void, "glFogCoordPointer", [(GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
- GlFunction(Void, "glSecondaryColor3b", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue")]),
- GlFunction(Void, "glSecondaryColor3bv", [(Array(Const(GLbyte), "3"), "v")]),
- GlFunction(Void, "glSecondaryColor3d", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue")]),
- GlFunction(Void, "glSecondaryColor3dv", [(Array(Const(GLdouble), "3"), "v")]),
- GlFunction(Void, "glSecondaryColor3f", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue")]),
- GlFunction(Void, "glSecondaryColor3fv", [(Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glSecondaryColor3i", [(GLint, "red"), (GLint, "green"), (GLint, "blue")]),
- GlFunction(Void, "glSecondaryColor3iv", [(Array(Const(GLint), "3"), "v")]),
- GlFunction(Void, "glSecondaryColor3s", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue")]),
- GlFunction(Void, "glSecondaryColor3sv", [(Array(Const(GLshort), "3"), "v")]),
- GlFunction(Void, "glSecondaryColor3ub", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue")]),
- GlFunction(Void, "glSecondaryColor3ubv", [(Array(Const(GLubyte), "3"), "v")]),
- GlFunction(Void, "glSecondaryColor3ui", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue")]),
- GlFunction(Void, "glSecondaryColor3uiv", [(Array(Const(GLuint), "3"), "v")]),
- GlFunction(Void, "glSecondaryColor3us", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue")]),
- GlFunction(Void, "glSecondaryColor3usv", [(Array(Const(GLushort), "3"), "v")]),
- GlFunction(Void, "glSecondaryColorPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
- GlFunction(Void, "glWindowPos2d", [(GLdouble, "x"), (GLdouble, "y")]),
- GlFunction(Void, "glWindowPos2dv", [(Array(Const(GLdouble), "2"), "v")]),
- GlFunction(Void, "glWindowPos2f", [(GLfloat, "x"), (GLfloat, "y")]),
- GlFunction(Void, "glWindowPos2fv", [(Array(Const(GLfloat), "2"), "v")]),
- GlFunction(Void, "glWindowPos2i", [(GLint, "x"), (GLint, "y")]),
- GlFunction(Void, "glWindowPos2iv", [(Array(Const(GLint), "2"), "v")]),
- GlFunction(Void, "glWindowPos2s", [(GLshort, "x"), (GLshort, "y")]),
- GlFunction(Void, "glWindowPos2sv", [(Array(Const(GLshort), "2"), "v")]),
- GlFunction(Void, "glWindowPos3d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
- GlFunction(Void, "glWindowPos3dv", [(Array(Const(GLdouble), "3"), "v")]),
- GlFunction(Void, "glWindowPos3f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glWindowPos3fv", [(Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glWindowPos3i", [(GLint, "x"), (GLint, "y"), (GLint, "z")]),
- GlFunction(Void, "glWindowPos3iv", [(Array(Const(GLint), "3"), "v")]),
- GlFunction(Void, "glWindowPos3s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
- GlFunction(Void, "glWindowPos3sv", [(Array(Const(GLshort), "3"), "v")]),
-
- # GL_VERSION_1_5
- GlFunction(Void, "glGenQueries", [(GLsizei, "n"), Out(Array(GLquery, "n"), "ids")]),
- GlFunction(Void, "glDeleteQueries", [(GLsizei, "n"), (Array(Const(GLquery), "n"), "ids")]),
- GlFunction(GLboolean, "glIsQuery", [(GLquery, "id")], sideeffects=False),
- GlFunction(Void, "glBeginQuery", [(GLenum, "target"), (GLquery, "id")]),
- GlFunction(Void, "glEndQuery", [(GLenum, "target")]),
- GlFunction(Void, "glGetQueryiv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetQueryivARB_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetQueryObjectiv", [(GLquery, "id"), (GLenum, "pname"), Out(Array(GLint, "__glGetQueryObjectivARB_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetQueryObjectuiv", [(GLquery, "id"), (GLenum, "pname"), Out(Array(GLuint, "__glGetQueryObjectuivARB_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glBindBuffer", [(GLenum, "target"), (GLbuffer, "buffer")]),
- GlFunction(Void, "glDeleteBuffers", [(GLsizei, "n"), (Array(Const(GLbuffer), "n"), "buffer")]),
- GlFunction(Void, "glGenBuffers", [(GLsizei, "n"), Out(Array(GLbuffer, "n"), "buffer")]),
- GlFunction(GLboolean, "glIsBuffer", [(GLbuffer, "buffer")], sideeffects=False),
- GlFunction(Void, "glBufferData", [(GLenum, "target"), (GLsizeiptr, "size"), (Blob(Const(GLvoid), "size"), "data"), (GLenum, "usage")]),
- GlFunction(Void, "glBufferSubData", [(GLenum, "target"), (GLintptr, "offset"), (GLsizeiptr, "size"), (Blob(Const(GLvoid), "size"), "data")]),
- GlFunction(Void, "glGetBufferSubData", [(GLenum, "target"), (GLintptr, "offset"), (GLsizeiptr, "size"), Out(Blob(GLvoid, "size"), "data")], sideeffects=False),
- GlFunction(GLmap, "glMapBuffer", [(GLenum, "target"), (GLenum, "access")]),
- GlFunction(GLboolean, "glUnmapBuffer", [(GLenum, "target")]),
- GlFunction(Void, "glGetBufferParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetBufferPointerv", [(GLenum, "target"), (GLenum, "pname"), (Pointer(OpaquePointer(GLvoid)), "params")], sideeffects=False),
-
- # GL_VERSION_2_0
- GlFunction(Void, "glBlendEquationSeparate", [(GLenum, "modeRGB"), (GLenum, "modeAlpha")]),
- GlFunction(Void, "glDrawBuffers", [(GLsizei, "n"), (Array(Const(GLenum), "n"), "bufs")]),
- GlFunction(Void, "glStencilOpSeparate", [(GLenum, "face"), (GLenum, "sfail"), (GLenum, "dpfail"), (GLenum, "dppass")]),
- GlFunction(Void, "glStencilFuncSeparate", [(GLenum, "face"), (GLenum, "func"), (GLint, "ref"), (GLuint, "mask")]),
- GlFunction(Void, "glStencilMaskSeparate", [(GLenum, "face"), (GLuint, "mask")]),
- GlFunction(Void, "glAttachShader", [(GLprogram, "program"), (GLshader, "shader")]),
- GlFunction(Void, "glBindAttribLocation", [(GLprogram, "program"), (GLuint, "index"), (Const(GLstring), "name")]),
- GlFunction(Void, "glCompileShader", [(GLshader, "shader")]),
- GlFunction(GLprogram, "glCreateProgram", []),
- GlFunction(GLshader, "glCreateShader", [(GLenum, "type")]),
- GlFunction(Void, "glDeleteProgram", [(GLprogram, "program")]),
- GlFunction(Void, "glDeleteShader", [(GLshader, "shader")]),
- GlFunction(Void, "glDetachShader", [(GLprogram, "program"), (GLshader, "shader")]),
- GlFunction(Void, "glDisableVertexAttribArray", [(GLuint, "index")]),
- GlFunction(Void, "glEnableVertexAttribArray", [(GLuint, "index")]),
- GlFunction(Void, "glGetActiveAttrib", [(GLprogram, "program"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLint), "size"), Out(Pointer(GLenum), "type"), Out(GLstring, "name")], sideeffects=False),
- GlFunction(Void, "glGetActiveUniform", [(GLprogram, "program"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLint), "size"), Out(Pointer(GLenum), "type"), Out(GLstring, "name")], sideeffects=False),
- GlFunction(Void, "glGetAttachedShaders", [(GLprogram, "program"), (GLsizei, "maxCount"), Out(Pointer(GLsizei), "count"), Out(Array(GLuint, "(count ? *count : maxCount)"), "obj")], sideeffects=False),
- GlFunction(GLint, "glGetAttribLocation", [(GLprogram, "program"), (Const(GLstring), "name")]),
- GlFunction(Void, "glGetProgramiv", [(GLprogram, "program"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetProgramInfoLog", [(GLprogram, "program"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(GLstring, "infoLog")], sideeffects=False),
- GlFunction(Void, "glGetShaderiv", [(GLshader, "shader"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetShaderInfoLog", [(GLshader, "shader"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(GLstring, "infoLog")], sideeffects=False),
- GlFunction(Void, "glGetShaderSource", [(GLshader, "shader"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(String("GLchar *", "*length"), "source")], sideeffects=False),
- GlFunction(GLlocation, "glGetUniformLocation", [(GLprogram, "program"), (Const(GLstring), "name")]),
- GlFunction(Void, "glGetUniformfv", [(GLprogram, "program"), (GLlocation, "location"), Out(OpaquePointer(GLfloat), "params")], sideeffects=False),
- GlFunction(Void, "glGetUniformiv", [(GLprogram, "program"), (GLlocation, "location"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
- GlFunction(Void, "glGetVertexAttribdv", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLdouble, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetVertexAttribfv", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetVertexAttribiv", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetVertexAttribPointerv", [(GLuint, "index"), (GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "pointer")], sideeffects=False),
- GlFunction(GLboolean, "glIsProgram", [(GLprogram, "program")], sideeffects=False),
- GlFunction(GLboolean, "glIsShader", [(GLshader, "shader")], sideeffects=False),
- GlFunction(Void, "glLinkProgram", [(GLprogram, "program")]),
- GlFunction(Void, "glShaderSource", [(GLshader, "shader"), (GLsizei, "count"), (Const(Array(Const(GLstringARB), "count")), "string"), (Array(Const(GLint), "count"), "length")]),
- GlFunction(Void, "glUseProgram", [(GLprogram, "program")]),
- GlFunction(Void, "glUniform1f", [(GLlocation, "location"), (GLfloat, "v0")]),
- GlFunction(Void, "glUniform2f", [(GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1")]),
- GlFunction(Void, "glUniform3f", [(GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2")]),
- GlFunction(Void, "glUniform4f", [(GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2"), (GLfloat, "v3")]),
- GlFunction(Void, "glUniform1i", [(GLlocation, "location"), (GLint, "v0")]),
- GlFunction(Void, "glUniform2i", [(GLlocation, "location"), (GLint, "v0"), (GLint, "v1")]),
- GlFunction(Void, "glUniform3i", [(GLlocation, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2")]),
- GlFunction(Void, "glUniform4i", [(GLlocation, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2"), (GLint, "v3")]),
- GlFunction(Void, "glUniform1fv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count"), "value")]),
- GlFunction(Void, "glUniform2fv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*2"), "value")]),
- GlFunction(Void, "glUniform3fv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*3"), "value")]),
- GlFunction(Void, "glUniform4fv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "value")]),
- GlFunction(Void, "glUniform1iv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count"), "value")]),
- GlFunction(Void, "glUniform2iv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*2"), "value")]),
- GlFunction(Void, "glUniform3iv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*3"), "value")]),
- GlFunction(Void, "glUniform4iv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*4"), "value")]),
- GlFunction(Void, "glUniformMatrix2fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*2"), "value")]),
- GlFunction(Void, "glUniformMatrix3fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*3"), "value")]),
- GlFunction(Void, "glUniformMatrix4fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*4"), "value")]),
- GlFunction(Void, "glValidateProgram", [(GLprogram, "program")]),
- GlFunction(Void, "glVertexAttrib1d", [(GLuint, "index"), (GLdouble, "x")]),
- GlFunction(Void, "glVertexAttrib1dv", [(GLuint, "index"), (Pointer(Const(GLdouble)), "v")]),
- GlFunction(Void, "glVertexAttrib1f", [(GLuint, "index"), (GLfloat, "x")]),
- GlFunction(Void, "glVertexAttrib1fv", [(GLuint, "index"), (Pointer(Const(GLfloat)), "v")]),
- GlFunction(Void, "glVertexAttrib1s", [(GLuint, "index"), (GLshort, "x")]),
- GlFunction(Void, "glVertexAttrib1sv", [(GLuint, "index"), (Pointer(Const(GLshort)), "v")]),
- GlFunction(Void, "glVertexAttrib2d", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y")]),
- GlFunction(Void, "glVertexAttrib2dv", [(GLuint, "index"), (Array(Const(GLdouble), "2"), "v")]),
- GlFunction(Void, "glVertexAttrib2f", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y")]),
- GlFunction(Void, "glVertexAttrib2fv", [(GLuint, "index"), (Array(Const(GLfloat), "2"), "v")]),
- GlFunction(Void, "glVertexAttrib2s", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y")]),
- GlFunction(Void, "glVertexAttrib2sv", [(GLuint, "index"), (Array(Const(GLshort), "2"), "v")]),
- GlFunction(Void, "glVertexAttrib3d", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
- GlFunction(Void, "glVertexAttrib3dv", [(GLuint, "index"), (Array(Const(GLdouble), "3"), "v")]),
- GlFunction(Void, "glVertexAttrib3f", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glVertexAttrib3fv", [(GLuint, "index"), (Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glVertexAttrib3s", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
- GlFunction(Void, "glVertexAttrib3sv", [(GLuint, "index"), (Array(Const(GLshort), "3"), "v")]),
- GlFunction(Void, "glVertexAttrib4Nbv", [(GLuint, "index"), (Array(Const(GLbyte), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4Niv", [(GLuint, "index"), (Array(Const(GLint), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4Nsv", [(GLuint, "index"), (Array(Const(GLshort), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4Nub", [(GLuint, "index"), (GLubyte, "x"), (GLubyte, "y"), (GLubyte, "z"), (GLubyte, "w")]),
- GlFunction(Void, "glVertexAttrib4Nubv", [(GLuint, "index"), (Array(Const(GLubyte), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4Nuiv", [(GLuint, "index"), (Array(Const(GLuint), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4Nusv", [(GLuint, "index"), (Array(Const(GLushort), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4bv", [(GLuint, "index"), (Array(Const(GLbyte), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4d", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
- GlFunction(Void, "glVertexAttrib4dv", [(GLuint, "index"), (Array(Const(GLdouble), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4f", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
- GlFunction(Void, "glVertexAttrib4fv", [(GLuint, "index"), (Array(Const(GLfloat), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4iv", [(GLuint, "index"), (Array(Const(GLint), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4s", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]),
- GlFunction(Void, "glVertexAttrib4sv", [(GLuint, "index"), (Array(Const(GLshort), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4ubv", [(GLuint, "index"), (Array(Const(GLubyte), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4uiv", [(GLuint, "index"), (Array(Const(GLuint), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4usv", [(GLuint, "index"), (Array(Const(GLushort), "4"), "v")]),
- GlFunction(Void, "glVertexAttribPointer", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
-
- # GL_VERSION_2_1
- GlFunction(Void, "glUniformMatrix2x3fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*3"), "value")]),
- GlFunction(Void, "glUniformMatrix3x2fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*2"), "value")]),
- GlFunction(Void, "glUniformMatrix2x4fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*4"), "value")]),
- GlFunction(Void, "glUniformMatrix4x2fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*2"), "value")]),
- GlFunction(Void, "glUniformMatrix3x4fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*4"), "value")]),
- GlFunction(Void, "glUniformMatrix4x3fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*3"), "value")]),
-
- # GL_VERSION_3_0
- GlFunction(Void, "glColorMaski", [(GLuint, "index"), (GLboolean, "r"), (GLboolean, "g"), (GLboolean, "b"), (GLboolean, "a")]),
- GlFunction(Void, "glGetBooleani_v", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLboolean, "__glGetBooleani_v_size(target)"), "data")], sideeffects=False),
- GlFunction(Void, "glGetIntegeri_v", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLint, "__glGetIntegeri_v_size(target)"), "data")], sideeffects=False),
- GlFunction(Void, "glEnablei", [(GLenum, "target"), (GLuint, "index")]),
- GlFunction(Void, "glDisablei", [(GLenum, "target"), (GLuint, "index")]),
- GlFunction(GLboolean, "glIsEnabledi", [(GLenum, "target"), (GLuint, "index")], sideeffects=False),
- GlFunction(Void, "glBeginTransformFeedback", [(GLenum_mode, "primitiveMode")]),
- GlFunction(Void, "glEndTransformFeedback", []),
- GlFunction(Void, "glBindBufferRange", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "size")]),
- GlFunction(Void, "glBindBufferBase", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer")]),
- GlFunction(Void, "glTransformFeedbackVaryings", [(GLprogram, "program"), (GLsizei, "count"), (Const(Array(Const(GLstring), "count")), "varyings"), (GLenum, "bufferMode")]),
- GlFunction(Void, "glGetTransformFeedbackVarying", [(GLprogram, "program"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLsizei), "size"), Out(Pointer(GLenum), "type"), Out(GLstring, "name")], sideeffects=False),
- GlFunction(Void, "glClampColor", [(GLenum, "target"), (GLenum, "clamp")]),
- GlFunction(Void, "glBeginConditionalRender", [(GLuint, "id"), (GLenum, "mode")]),
- GlFunction(Void, "glEndConditionalRender", []),
- GlFunction(Void, "glVertexAttribIPointer", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
- GlFunction(Void, "glGetVertexAttribIiv", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetVertexAttribIuiv", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLuint, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glVertexAttribI1i", [(GLuint, "index"), (GLint, "x")]),
- GlFunction(Void, "glVertexAttribI2i", [(GLuint, "index"), (GLint, "x"), (GLint, "y")]),
- GlFunction(Void, "glVertexAttribI3i", [(GLuint, "index"), (GLint, "x"), (GLint, "y"), (GLint, "z")]),
- GlFunction(Void, "glVertexAttribI4i", [(GLuint, "index"), (GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
- GlFunction(Void, "glVertexAttribI1ui", [(GLuint, "index"), (GLuint, "x")]),
- GlFunction(Void, "glVertexAttribI2ui", [(GLuint, "index"), (GLuint, "x"), (GLuint, "y")]),
- GlFunction(Void, "glVertexAttribI3ui", [(GLuint, "index"), (GLuint, "x"), (GLuint, "y"), (GLuint, "z")]),
- GlFunction(Void, "glVertexAttribI4ui", [(GLuint, "index"), (GLuint, "x"), (GLuint, "y"), (GLuint, "z"), (GLuint, "w")]),
- GlFunction(Void, "glVertexAttribI1iv", [(GLuint, "index"), (Pointer(Const(GLint)), "v")]),
- GlFunction(Void, "glVertexAttribI2iv", [(GLuint, "index"), (Array(Const(GLint), "2"), "v")]),
- GlFunction(Void, "glVertexAttribI3iv", [(GLuint, "index"), (Array(Const(GLint), "3"), "v")]),
- GlFunction(Void, "glVertexAttribI4iv", [(GLuint, "index"), (Array(Const(GLint), "4"), "v")]),
- GlFunction(Void, "glVertexAttribI1uiv", [(GLuint, "index"), (Pointer(Const(GLuint)), "v")]),
- GlFunction(Void, "glVertexAttribI2uiv", [(GLuint, "index"), (Array(Const(GLuint), "2"), "v")]),
- GlFunction(Void, "glVertexAttribI3uiv", [(GLuint, "index"), (Array(Const(GLuint), "3"), "v")]),
- GlFunction(Void, "glVertexAttribI4uiv", [(GLuint, "index"), (Array(Const(GLuint), "4"), "v")]),
- GlFunction(Void, "glVertexAttribI4bv", [(GLuint, "index"), (Array(Const(GLbyte), "4"), "v")]),
- GlFunction(Void, "glVertexAttribI4sv", [(GLuint, "index"), (Array(Const(GLshort), "4"), "v")]),
- GlFunction(Void, "glVertexAttribI4ubv", [(GLuint, "index"), (Array(Const(GLubyte), "4"), "v")]),
- GlFunction(Void, "glVertexAttribI4usv", [(GLuint, "index"), (Array(Const(GLushort), "4"), "v")]),
- GlFunction(Void, "glGetUniformuiv", [(GLprogram, "program"), (GLlocation, "location"), Out(OpaqueArray(GLuint, "__glGetUniformuiv_size(program, location)"), "params")], sideeffects=False),
- GlFunction(Void, "glBindFragDataLocation", [(GLprogram, "program"), (GLuint, "color"), (Const(GLstring), "name")]),
- GlFunction(GLlocation, "glGetFragDataLocation", [(GLprogram, "program"), (Const(GLstring), "name")]),
- GlFunction(Void, "glUniform1ui", [(GLlocation, "location"), (GLuint, "v0")]),
- GlFunction(Void, "glUniform2ui", [(GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1")]),
- GlFunction(Void, "glUniform3ui", [(GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1"), (GLuint, "v2")]),
- GlFunction(Void, "glUniform4ui", [(GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1"), (GLuint, "v2"), (GLuint, "v3")]),
- GlFunction(Void, "glUniform1uiv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "value")]),
- GlFunction(Void, "glUniform2uiv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*2"), "value")]),
- GlFunction(Void, "glUniform3uiv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*3"), "value")]),
- GlFunction(Void, "glUniform4uiv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*4"), "value")]),
- GlFunction(Void, "glTexParameterIiv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__glTexParameterIiv_size(pname)"), "params")]),
- GlFunction(Void, "glTexParameterIuiv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLuint), "__glTexParameterIuiv_size(pname)"), "params")]),
- GlFunction(Void, "glGetTexParameterIiv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetTexParameterIiv_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetTexParameterIuiv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLuint, "__glGetTexParameterIuiv_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glClearBufferiv", [(GLenum, "buffer"), (GLint, "drawbuffer"), (Array(Const(GLint), "__glClearBuffer_size(buffer)"), "value")]),
- GlFunction(Void, "glClearBufferuiv", [(GLenum, "buffer"), (GLint, "drawbuffer"), (Array(Const(GLuint), "__glClearBuffer_size(buffer)"), "value")]),
- GlFunction(Void, "glClearBufferfv", [(GLenum, "buffer"), (GLint, "drawbuffer"), (Array(Const(GLfloat), "__glClearBuffer_size(buffer)"), "value")]),
- GlFunction(Void, "glClearBufferfi", [(GLenum, "buffer"), (GLint, "drawbuffer"), (GLfloat, "depth"), (GLint, "stencil")]),
- GlFunction(String("const GLubyte *"), "glGetStringi", [(GLenum, "name"), (GLuint, "index")], sideeffects=False),
-
- # GL_VERSION_3_1
- GlFunction(Void, "glDrawArraysInstanced", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count"), (GLsizei, "primcount")]),
- GlFunction(Void, "glDrawElementsInstanced", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLsizei, "primcount")]),
- GlFunction(Void, "glTexBuffer", [(GLenum, "target"), (GLenum, "internalformat"), (GLbuffer, "buffer")]),
- GlFunction(Void, "glPrimitiveRestartIndex", [(GLuint, "index")]),
-
- # GL_VERSION_3_2
- GlFunction(Void, "glGetInteger64i_v", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLint64, "__glGetInteger64i_v_size(target)"), "data")], sideeffects=False),
- GlFunction(Void, "glGetBufferParameteri64v", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLint64, "__glGetBufferParameteri64v_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glFramebufferTexture", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level")]),
-
- # GL_VERSION_3_3
- GlFunction(Void, "glVertexAttribDivisor", [(GLuint, "index"), (GLuint, "divisor")]),
-
- # GL_VERSION_4_0
- GlFunction(Void, "glMinSampleShading", [(GLclampf, "value")]),
- GlFunction(Void, "glBlendEquationi", [(GLuint, "buf"), (GLenum, "mode")]),
- GlFunction(Void, "glBlendEquationSeparatei", [(GLuint, "buf"), (GLenum, "modeRGB"), (GLenum, "modeAlpha")]),
- GlFunction(Void, "glBlendFunci", [(GLuint, "buf"), (GLenum, "src"), (GLenum, "dst")]),
- GlFunction(Void, "glBlendFuncSeparatei", [(GLuint, "buf"), (GLenum, "srcRGB"), (GLenum, "dstRGB"), (GLenum, "srcAlpha"), (GLenum, "dstAlpha")]),
-
- # GL_ARB_multitexture
- GlFunction(Void, "glActiveTextureARB", [(GLenum, "texture")]),
- GlFunction(Void, "glClientActiveTextureARB", [(GLenum, "texture")]),
- GlFunction(Void, "glMultiTexCoord1dARB", [(GLenum, "target"), (GLdouble, "s")]),
- GlFunction(Void, "glMultiTexCoord1dvARB", [(GLenum, "target"), (Pointer(Const(GLdouble)), "v")]),
- GlFunction(Void, "glMultiTexCoord1fARB", [(GLenum, "target"), (GLfloat, "s")]),
- GlFunction(Void, "glMultiTexCoord1fvARB", [(GLenum, "target"), (Pointer(Const(GLfloat)), "v")]),
- GlFunction(Void, "glMultiTexCoord1iARB", [(GLenum, "target"), (GLint, "s")]),
- GlFunction(Void, "glMultiTexCoord1ivARB", [(GLenum, "target"), (Pointer(Const(GLint)), "v")]),
- GlFunction(Void, "glMultiTexCoord1sARB", [(GLenum, "target"), (GLshort, "s")]),
- GlFunction(Void, "glMultiTexCoord1svARB", [(GLenum, "target"), (Pointer(Const(GLshort)), "v")]),
- GlFunction(Void, "glMultiTexCoord2dARB", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t")]),
- GlFunction(Void, "glMultiTexCoord2dvARB", [(GLenum, "target"), (Array(Const(GLdouble), "2"), "v")]),
- GlFunction(Void, "glMultiTexCoord2fARB", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t")]),
- GlFunction(Void, "glMultiTexCoord2fvARB", [(GLenum, "target"), (Array(Const(GLfloat), "2"), "v")]),
- GlFunction(Void, "glMultiTexCoord2iARB", [(GLenum, "target"), (GLint, "s"), (GLint, "t")]),
- GlFunction(Void, "glMultiTexCoord2ivARB", [(GLenum, "target"), (Array(Const(GLint), "2"), "v")]),
- GlFunction(Void, "glMultiTexCoord2sARB", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t")]),
- GlFunction(Void, "glMultiTexCoord2svARB", [(GLenum, "target"), (Array(Const(GLshort), "2"), "v")]),
- GlFunction(Void, "glMultiTexCoord3dARB", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r")]),
- GlFunction(Void, "glMultiTexCoord3dvARB", [(GLenum, "target"), (Array(Const(GLdouble), "3"), "v")]),
- GlFunction(Void, "glMultiTexCoord3fARB", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r")]),
- GlFunction(Void, "glMultiTexCoord3fvARB", [(GLenum, "target"), (Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glMultiTexCoord3iARB", [(GLenum, "target"), (GLint, "s"), (GLint, "t"), (GLint, "r")]),
- GlFunction(Void, "glMultiTexCoord3ivARB", [(GLenum, "target"), (Array(Const(GLint), "3"), "v")]),
- GlFunction(Void, "glMultiTexCoord3sARB", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t"), (GLshort, "r")]),
- GlFunction(Void, "glMultiTexCoord3svARB", [(GLenum, "target"), (Array(Const(GLshort), "3"), "v")]),
- GlFunction(Void, "glMultiTexCoord4dARB", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r"), (GLdouble, "q")]),
- GlFunction(Void, "glMultiTexCoord4dvARB", [(GLenum, "target"), (Array(Const(GLdouble), "4"), "v")]),
- GlFunction(Void, "glMultiTexCoord4fARB", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "q")]),
- GlFunction(Void, "glMultiTexCoord4fvARB", [(GLenum, "target"), (Array(Const(GLfloat), "4"), "v")]),
- GlFunction(Void, "glMultiTexCoord4iARB", [(GLenum, "target"), (GLint, "s"), (GLint, "t"), (GLint, "r"), (GLint, "q")]),
- GlFunction(Void, "glMultiTexCoord4ivARB", [(GLenum, "target"), (Array(Const(GLint), "4"), "v")]),
- GlFunction(Void, "glMultiTexCoord4sARB", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t"), (GLshort, "r"), (GLshort, "q")]),
- GlFunction(Void, "glMultiTexCoord4svARB", [(GLenum, "target"), (Array(Const(GLshort), "4"), "v")]),
-
- # GL_ARB_transpose_matrix
- GlFunction(Void, "glLoadTransposeMatrixfARB", [(Array(Const(GLfloat), "16"), "m")]),
- GlFunction(Void, "glLoadTransposeMatrixdARB", [(Array(Const(GLdouble), "16"), "m")]),
- GlFunction(Void, "glMultTransposeMatrixfARB", [(Array(Const(GLfloat), "16"), "m")]),
- GlFunction(Void, "glMultTransposeMatrixdARB", [(Array(Const(GLdouble), "16"), "m")]),
-
- # GL_ARB_multisample
- GlFunction(Void, "glSampleCoverageARB", [(GLclampf, "value"), (GLboolean, "invert")]),
-
- # GL_ARB_texture_compression
- GlFunction(Void, "glCompressedTexImage3DARB", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
- GlFunction(Void, "glCompressedTexImage2DARB", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
- GlFunction(Void, "glCompressedTexImage1DARB", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
- GlFunction(Void, "glCompressedTexSubImage3DARB", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
- GlFunction(Void, "glCompressedTexSubImage2DARB", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
- GlFunction(Void, "glCompressedTexSubImage1DARB", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
- GlFunction(Void, "glGetCompressedTexImageARB", [(GLenum, "target"), (GLint, "level"), Out(OpaquePointer(GLvoid), "img")], sideeffects=False),
-
- # GL_ARB_point_parameters
- GlFunction(Void, "glPointParameterfARB", [(GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glPointParameterfvARB", [(GLenum, "pname"), (Array(Const(GLfloat), "__glPointParameterfvARB_size(pname)"), "params")]),
-
- # GL_ARB_vertex_blend
- GlFunction(Void, "glWeightbvARB", [(GLint, "size"), (Array(Const(GLbyte), "size"), "weights")]),
- GlFunction(Void, "glWeightsvARB", [(GLint, "size"), (Array(Const(GLshort), "size"), "weights")]),
- GlFunction(Void, "glWeightivARB", [(GLint, "size"), (Array(Const(GLint), "size"), "weights")]),
- GlFunction(Void, "glWeightfvARB", [(GLint, "size"), (Array(Const(GLfloat), "size"), "weights")]),
- GlFunction(Void, "glWeightdvARB", [(GLint, "size"), (Array(Const(GLdouble), "size"), "weights")]),
- GlFunction(Void, "glWeightubvARB", [(GLint, "size"), (Array(Const(GLubyte), "size"), "weights")]),
- GlFunction(Void, "glWeightusvARB", [(GLint, "size"), (Array(Const(GLushort), "size"), "weights")]),
- GlFunction(Void, "glWeightuivARB", [(GLint, "size"), (Array(Const(GLuint), "size"), "weights")]),
- GlFunction(Void, "glWeightPointerARB", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
- GlFunction(Void, "glVertexBlendARB", [(GLint, "count")]),
-
- # GL_ARB_matrix_palette
- GlFunction(Void, "glCurrentPaletteMatrixARB", [(GLint, "index")]),
- GlFunction(Void, "glMatrixIndexubvARB", [(GLint, "size"), (Array(Const(GLubyte), "size"), "indices")]),
- GlFunction(Void, "glMatrixIndexusvARB", [(GLint, "size"), (Array(Const(GLushort), "size"), "indices")]),
- GlFunction(Void, "glMatrixIndexuivARB", [(GLint, "size"), (Array(Const(GLuint), "size"), "indices")]),
- GlFunction(Void, "glMatrixIndexPointerARB", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
-
- # GL_ARB_window_pos
- GlFunction(Void, "glWindowPos2dARB", [(GLdouble, "x"), (GLdouble, "y")]),
- GlFunction(Void, "glWindowPos2dvARB", [(Array(Const(GLdouble), "2"), "v")]),
- GlFunction(Void, "glWindowPos2fARB", [(GLfloat, "x"), (GLfloat, "y")]),
- GlFunction(Void, "glWindowPos2fvARB", [(Array(Const(GLfloat), "2"), "v")]),
- GlFunction(Void, "glWindowPos2iARB", [(GLint, "x"), (GLint, "y")]),
- GlFunction(Void, "glWindowPos2ivARB", [(Array(Const(GLint), "2"), "v")]),
- GlFunction(Void, "glWindowPos2sARB", [(GLshort, "x"), (GLshort, "y")]),
- GlFunction(Void, "glWindowPos2svARB", [(Array(Const(GLshort), "2"), "v")]),
- GlFunction(Void, "glWindowPos3dARB", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
- GlFunction(Void, "glWindowPos3dvARB", [(Array(Const(GLdouble), "3"), "v")]),
- GlFunction(Void, "glWindowPos3fARB", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glWindowPos3fvARB", [(Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glWindowPos3iARB", [(GLint, "x"), (GLint, "y"), (GLint, "z")]),
- GlFunction(Void, "glWindowPos3ivARB", [(Array(Const(GLint), "3"), "v")]),
- GlFunction(Void, "glWindowPos3sARB", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
- GlFunction(Void, "glWindowPos3svARB", [(Array(Const(GLshort), "3"), "v")]),
-
- # GL_ARB_vertex_program
- GlFunction(Void, "glVertexAttrib1dARB", [(GLuint, "index"), (GLdouble, "x")]),
- GlFunction(Void, "glVertexAttrib1dvARB", [(GLuint, "index"), (Pointer(Const(GLdouble)), "v")]),
- GlFunction(Void, "glVertexAttrib1fARB", [(GLuint, "index"), (GLfloat, "x")]),
- GlFunction(Void, "glVertexAttrib1fvARB", [(GLuint, "index"), (Pointer(Const(GLfloat)), "v")]),
- GlFunction(Void, "glVertexAttrib1sARB", [(GLuint, "index"), (GLshort, "x")]),
- GlFunction(Void, "glVertexAttrib1svARB", [(GLuint, "index"), (Pointer(Const(GLshort)), "v")]),
- GlFunction(Void, "glVertexAttrib2dARB", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y")]),
- GlFunction(Void, "glVertexAttrib2dvARB", [(GLuint, "index"), (Array(Const(GLdouble), "2"), "v")]),
- GlFunction(Void, "glVertexAttrib2fARB", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y")]),
- GlFunction(Void, "glVertexAttrib2fvARB", [(GLuint, "index"), (Array(Const(GLfloat), "2"), "v")]),
- GlFunction(Void, "glVertexAttrib2sARB", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y")]),
- GlFunction(Void, "glVertexAttrib2svARB", [(GLuint, "index"), (Array(Const(GLshort), "2"), "v")]),
- GlFunction(Void, "glVertexAttrib3dARB", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
- GlFunction(Void, "glVertexAttrib3dvARB", [(GLuint, "index"), (Array(Const(GLdouble), "3"), "v")]),
- GlFunction(Void, "glVertexAttrib3fARB", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glVertexAttrib3fvARB", [(GLuint, "index"), (Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glVertexAttrib3sARB", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
- GlFunction(Void, "glVertexAttrib3svARB", [(GLuint, "index"), (Array(Const(GLshort), "3"), "v")]),
- GlFunction(Void, "glVertexAttrib4NbvARB", [(GLuint, "index"), (Array(Const(GLbyte), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4NivARB", [(GLuint, "index"), (Array(Const(GLint), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4NsvARB", [(GLuint, "index"), (Array(Const(GLshort), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4NubARB", [(GLuint, "index"), (GLubyte, "x"), (GLubyte, "y"), (GLubyte, "z"), (GLubyte, "w")]),
- GlFunction(Void, "glVertexAttrib4NubvARB", [(GLuint, "index"), (Array(Const(GLubyte), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4NuivARB", [(GLuint, "index"), (Array(Const(GLuint), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4NusvARB", [(GLuint, "index"), (Array(Const(GLushort), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4bvARB", [(GLuint, "index"), (Array(Const(GLbyte), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4dARB", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
- GlFunction(Void, "glVertexAttrib4dvARB", [(GLuint, "index"), (Array(Const(GLdouble), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4fARB", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
- GlFunction(Void, "glVertexAttrib4fvARB", [(GLuint, "index"), (Array(Const(GLfloat), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4ivARB", [(GLuint, "index"), (Array(Const(GLint), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4sARB", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]),
- GlFunction(Void, "glVertexAttrib4svARB", [(GLuint, "index"), (Array(Const(GLshort), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4ubvARB", [(GLuint, "index"), (Array(Const(GLubyte), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4uivARB", [(GLuint, "index"), (Array(Const(GLuint), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4usvARB", [(GLuint, "index"), (Array(Const(GLushort), "4"), "v")]),
- GlFunction(Void, "glVertexAttribPointerARB", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
- GlFunction(Void, "glEnableVertexAttribArrayARB", [(GLuint, "index")]),
- GlFunction(Void, "glDisableVertexAttribArrayARB", [(GLuint, "index")]),
- GlFunction(Void, "glProgramStringARB", [(GLenum, "target"), (GLenum, "format"), (GLsizei, "len"), (String("const void *", "len"), "string")]),
- GlFunction(Void, "glBindProgramARB", [(GLenum, "target"), (GLprogramARB, "program")]),
- GlFunction(Void, "glDeleteProgramsARB", [(GLsizei, "n"), (Array(Const(GLprogramARB), "n"), "programs")]),
- GlFunction(Void, "glGenProgramsARB", [(GLsizei, "n"), Out(Array(GLprogramARB, "n"), "programs")]),
- GlFunction(Void, "glProgramEnvParameter4dARB", [(GLenum, "target"), (GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
- GlFunction(Void, "glProgramEnvParameter4dvARB", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLdouble), "4"), "params")]),
- GlFunction(Void, "glProgramEnvParameter4fARB", [(GLenum, "target"), (GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
- GlFunction(Void, "glProgramEnvParameter4fvARB", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLfloat), "4"), "params")]),
- GlFunction(Void, "glProgramLocalParameter4dARB", [(GLenum, "target"), (GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
- GlFunction(Void, "glProgramLocalParameter4dvARB", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLdouble), "4"), "params")]),
- GlFunction(Void, "glProgramLocalParameter4fARB", [(GLenum, "target"), (GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
- GlFunction(Void, "glProgramLocalParameter4fvARB", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLfloat), "4"), "params")]),
- GlFunction(Void, "glGetProgramEnvParameterdvARB", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLdouble, "4"), "params")], sideeffects=False),
- GlFunction(Void, "glGetProgramEnvParameterfvARB", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLfloat, "4"), "params")], sideeffects=False),
- GlFunction(Void, "glGetProgramLocalParameterdvARB", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLdouble, "4"), "params")], sideeffects=False),
- GlFunction(Void, "glGetProgramLocalParameterfvARB", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLfloat, "4"), "params")], sideeffects=False),
- GlFunction(Void, "glGetProgramivARB", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetProgramStringARB", [(GLenum, "target"), (GLenum, "pname"), Out(OpaquePointer(GLvoid), "string")], sideeffects=False),
- GlFunction(Void, "glGetVertexAttribdvARB", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLdouble, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetVertexAttribfvARB", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetVertexAttribivARB", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetVertexAttribPointervARB", [(GLuint, "index"), (GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "pointer")], sideeffects=False),
- GlFunction(GLboolean, "glIsProgramARB", [(GLprogramARB, "program")], sideeffects=False),
-
- # GL_ARB_vertex_buffer_object
- GlFunction(Void, "glBindBufferARB", [(GLenum, "target"), (GLbuffer, "buffer")]),
- GlFunction(Void, "glDeleteBuffersARB", [(GLsizei, "n"), (Array(Const(GLbuffer), "n"), "buffers")]),
- GlFunction(Void, "glGenBuffersARB", [(GLsizei, "n"), Out(Array(GLbuffer, "n"), "buffers")]),
- GlFunction(GLboolean, "glIsBufferARB", [(GLbuffer, "buffer")], sideeffects=False),
- GlFunction(Void, "glBufferDataARB", [(GLenum, "target"), (GLsizeiptrARB, "size"), (Blob(Const(GLvoid), "size"), "data"), (GLenum, "usage")]),
- GlFunction(Void, "glBufferSubDataARB", [(GLenum, "target"), (GLintptrARB, "offset"), (GLsizeiptrARB, "size"), (Blob(Const(GLvoid), "size"), "data")]),
- GlFunction(Void, "glGetBufferSubDataARB", [(GLenum, "target"), (GLintptrARB, "offset"), (GLsizeiptrARB, "size"), Out(Blob(GLvoid, "size"), "data")], sideeffects=False),
- GlFunction(GLmap, "glMapBufferARB", [(GLenum, "target"), (GLenum, "access")]),
- GlFunction(GLboolean, "glUnmapBufferARB", [(GLenum, "target")]),
- GlFunction(Void, "glGetBufferParameterivARB", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetBufferPointervARB", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "params")], sideeffects=False),
-
- # GL_ARB_occlusion_query
- GlFunction(Void, "glGenQueriesARB", [(GLsizei, "n"), Out(Array(GLquery, "n"), "ids")]),
- GlFunction(Void, "glDeleteQueriesARB", [(GLsizei, "n"), (Array(Const(GLquery), "n"), "ids")]),
- GlFunction(GLboolean, "glIsQueryARB", [(GLquery, "id")], sideeffects=False),
- GlFunction(Void, "glBeginQueryARB", [(GLenum, "target"), (GLquery, "id")]),
- GlFunction(Void, "glEndQueryARB", [(GLenum, "target")]),
- GlFunction(Void, "glGetQueryivARB", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetQueryivARB_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetQueryObjectivARB", [(GLquery, "id"), (GLenum, "pname"), Out(Array(GLint, "__glGetQueryObjectivARB_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetQueryObjectuivARB", [(GLquery, "id"), (GLenum, "pname"), Out(Array(GLuint, "__glGetQueryObjectuivARB_size(pname)"), "params")], sideeffects=False),
-
- # GL_ARB_shader_objects
- GlFunction(Void, "glDeleteObjectARB", [(GLhandleARB, "obj")]),
- GlFunction(GLhandleARB, "glGetHandleARB", [(GLenum, "pname")], sideeffects=False),
- GlFunction(Void, "glDetachObjectARB", [(GLhandleARB, "containerObj"), (GLhandleARB, "attachedObj")]),
- GlFunction(GLhandleARB, "glCreateShaderObjectARB", [(GLenum, "shaderType")]),
- GlFunction(Void, "glShaderSourceARB", [(GLhandleARB, "shaderObj"), (GLsizei, "count"), (Const(Array(Const(GLstringARB), "count")), "string"), (Array(Const(GLint), "count"), "length")]),
- GlFunction(Void, "glCompileShaderARB", [(GLhandleARB, "shaderObj")]),
- GlFunction(GLhandleARB, "glCreateProgramObjectARB", []),
- GlFunction(Void, "glAttachObjectARB", [(GLhandleARB, "containerObj"), (GLhandleARB, "obj")]),
- GlFunction(Void, "glLinkProgramARB", [(GLhandleARB, "programObj")]),
- GlFunction(Void, "glUseProgramObjectARB", [(GLhandleARB, "programObj")]),
- GlFunction(Void, "glValidateProgramARB", [(GLhandleARB, "programObj")]),
- GlFunction(Void, "glUniform1fARB", [(GLlocationARB, "location"), (GLfloat, "v0")]),
- GlFunction(Void, "glUniform2fARB", [(GLlocationARB, "location"), (GLfloat, "v0"), (GLfloat, "v1")]),
- GlFunction(Void, "glUniform3fARB", [(GLlocationARB, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2")]),
- GlFunction(Void, "glUniform4fARB", [(GLlocationARB, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2"), (GLfloat, "v3")]),
- GlFunction(Void, "glUniform1iARB", [(GLlocationARB, "location"), (GLint, "v0")]),
- GlFunction(Void, "glUniform2iARB", [(GLlocationARB, "location"), (GLint, "v0"), (GLint, "v1")]),
- GlFunction(Void, "glUniform3iARB", [(GLlocationARB, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2")]),
- GlFunction(Void, "glUniform4iARB", [(GLlocationARB, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2"), (GLint, "v3")]),
- GlFunction(Void, "glUniform1fvARB", [(GLlocationARB, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count"), "value")]),
- GlFunction(Void, "glUniform2fvARB", [(GLlocationARB, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*2"), "value")]),
- GlFunction(Void, "glUniform3fvARB", [(GLlocationARB, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*3"), "value")]),
- GlFunction(Void, "glUniform4fvARB", [(GLlocationARB, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "value")]),
- GlFunction(Void, "glUniform1ivARB", [(GLlocationARB, "location"), (GLsizei, "count"), (Array(Const(GLint), "count"), "value")]),
- GlFunction(Void, "glUniform2ivARB", [(GLlocationARB, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*2"), "value")]),
- GlFunction(Void, "glUniform3ivARB", [(GLlocationARB, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*3"), "value")]),
- GlFunction(Void, "glUniform4ivARB", [(GLlocationARB, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*4"), "value")]),
- GlFunction(Void, "glUniformMatrix2fvARB", [(GLlocationARB, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*2"), "value")]),
- GlFunction(Void, "glUniformMatrix3fvARB", [(GLlocationARB, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*3"), "value")]),
- GlFunction(Void, "glUniformMatrix4fvARB", [(GLlocationARB, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*4"), "value")]),
- GlFunction(Void, "glGetObjectParameterfvARB", [(GLhandleARB, "obj"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetObjectParameterivARB", [(GLhandleARB, "obj"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetInfoLogARB", [(GLhandleARB, "obj"), (GLsizei, "maxLength"), Out(Pointer(GLsizei), "length"), Out(GLstringARB, "infoLog")], sideeffects=False),
- GlFunction(Void, "glGetAttachedObjectsARB", [(GLhandleARB, "containerObj"), (GLsizei, "maxCount"), Out(Pointer(GLsizei), "count"), Out(Array(GLhandleARB, "(count ? *count : maxCount)"), "obj")], sideeffects=False),
- GlFunction(GLlocationARB, "glGetUniformLocationARB", [(GLhandleARB, "programObj"), (Const(GLstringARB), "name")]),
- GlFunction(Void, "glGetActiveUniformARB", [(GLhandleARB, "programObj"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLint), "size"), Out(Pointer(GLenum), "type"), Out(GLstringARB, "name")], sideeffects=False),
- GlFunction(Void, "glGetUniformfvARB", [(GLhandleARB, "programObj"), (GLlocationARB, "location"), (OpaquePointer(GLfloat), "params")], sideeffects=False),
- GlFunction(Void, "glGetUniformivARB", [(GLhandleARB, "programObj"), (GLlocationARB, "location"), (OpaquePointer(GLint), "params")], sideeffects=False),
- GlFunction(Void, "glGetShaderSourceARB", [(GLhandleARB, "obj"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(GLstringARB, "source")], sideeffects=False),
-
- # GL_ARB_vertex_shader
- GlFunction(Void, "glBindAttribLocationARB", [(GLhandleARB, "programObj"), (GLuint, "index"), (Const(GLstringARB), "name")]),
- GlFunction(Void, "glGetActiveAttribARB", [(GLhandleARB, "programObj"), (GLuint, "index"), (GLsizei, "maxLength"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLint), "size"), Out(Pointer(GLenum), "type"), Out(GLstringARB, "name")], sideeffects=False),
- GlFunction(GLint, "glGetAttribLocationARB", [(GLhandleARB, "programObj"), (Const(GLstringARB), "name")]),
-
- # GL_ARB_draw_buffers
- GlFunction(Void, "glDrawBuffersARB", [(GLsizei, "n"), (Array(Const(GLenum), "n"), "bufs")]),
-
- # GL_ARB_color_buffer_float
- GlFunction(Void, "glClampColorARB", [(GLenum, "target"), (GLenum, "clamp")]),
-
- # GL_ARB_draw_instanced
- GlFunction(Void, "glDrawArraysInstancedARB", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count"), (GLsizei, "primcount")]),
- GlFunction(Void, "glDrawElementsInstancedARB", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLsizei, "primcount")]),
-
- # GL_ARB_framebuffer_object
- GlFunction(GLboolean, "glIsRenderbuffer", [(GLrenderbuffer, "renderbuffer")], sideeffects=False),
- GlFunction(Void, "glBindRenderbuffer", [(GLenum, "target"), (GLrenderbuffer, "renderbuffer")]),
- GlFunction(Void, "glDeleteRenderbuffers", [(GLsizei, "n"), (Array(Const(GLrenderbuffer), "n"), "renderbuffers")]),
- GlFunction(Void, "glGenRenderbuffers", [(GLsizei, "n"), Out(Array(GLrenderbuffer, "n"), "renderbuffers")]),
- GlFunction(Void, "glRenderbufferStorage", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
- GlFunction(Void, "glGetRenderbufferParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(GLboolean, "glIsFramebuffer", [(GLframebuffer, "framebuffer")], sideeffects=False),
- GlFunction(Void, "glBindFramebuffer", [(GLenum, "target"), (GLframebuffer, "framebuffer")]),
- GlFunction(Void, "glDeleteFramebuffers", [(GLsizei, "n"), (Array(Const(GLframebuffer), "n"), "framebuffers")]),
- GlFunction(Void, "glGenFramebuffers", [(GLsizei, "n"), Out(Array(GLframebuffer, "n"), "framebuffers")]),
- GlFunction(GLenum, "glCheckFramebufferStatus", [(GLenum, "target")]),
- GlFunction(Void, "glFramebufferTexture1D", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level")]),
- GlFunction(Void, "glFramebufferTexture2D", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level")]),
- GlFunction(Void, "glFramebufferTexture3D", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level"), (GLint, "zoffset")]),
- GlFunction(Void, "glFramebufferRenderbuffer", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "renderbuffertarget"), (GLuint, "renderbuffer")]),
- GlFunction(Void, "glGetFramebufferAttachmentParameteriv", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "pname"), Out(Array(GLint, "__glGetFramebufferAttachmentParameteriv_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGenerateMipmap", [(GLenum, "target")]),
- GlFunction(Void, "glBlitFramebuffer", [(GLint, "srcX0"), (GLint, "srcY0"), (GLint, "srcX1"), (GLint, "srcY1"), (GLint, "dstX0"), (GLint, "dstY0"), (GLint, "dstX1"), (GLint, "dstY1"), (GLbitfield_attrib, "mask"), (GLenum, "filter")]),
- GlFunction(Void, "glRenderbufferStorageMultisample", [(GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
- GlFunction(Void, "glFramebufferTextureLayer", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLint, "layer")]),
-
- # GL_ARB_geometry_shader4
- GlFunction(Void, "glProgramParameteriARB", [(GLprogram, "program"), (GLenum, "pname"), (GLint, "value")]),
- GlFunction(Void, "glFramebufferTextureARB", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level")]),
- GlFunction(Void, "glFramebufferTextureLayerARB", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLint, "layer")]),
- GlFunction(Void, "glFramebufferTextureFaceARB", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLenum, "face")]),
-
- # GL_ARB_instanced_arrays
- GlFunction(Void, "glVertexAttribDivisorARB", [(GLuint, "index"), (GLuint, "divisor")]),
-
- # GL_ARB_map_buffer_range
- GlFunction(GLmap, "glMapBufferRange", [(GLenum, "target"), (GLintptr, "offset"), (GLsizeiptr, "length"), (GLbitfield_access, "access")]),
- GlFunction(Void, "glFlushMappedBufferRange", [(GLenum, "target"), (GLintptr, "offset"), (GLsizeiptr, "length")]),
-
- # GL_ARB_texture_buffer_object
- GlFunction(Void, "glTexBufferARB", [(GLenum, "target"), (GLenum, "internalformat"), (GLbuffer, "buffer")]),
-
- # GL_ARB_vertex_array_object
- GlFunction(Void, "glBindVertexArray", [(GLarray, "array")]),
- GlFunction(Void, "glDeleteVertexArrays", [(GLsizei, "n"), (Array(Const(GLarray), "n"), "arrays")]),
- GlFunction(Void, "glGenVertexArrays", [(GLsizei, "n"), Out(Array(GLarray, "n"), "arrays")]),
- GlFunction(GLboolean, "glIsVertexArray", [(GLarray, "array")], sideeffects=False),
-
- # GL_ARB_uniform_buffer_object
- GlFunction(Void, "glGetUniformIndices", [(GLprogram, "program"), (GLsizei, "uniformCount"), (Array(Const(GLstring), "uniformCount"), "uniformNames"), Out(Array(GLuint, "uniformCount"), "uniformIndices")], sideeffects=False),
- GlFunction(Void, "glGetActiveUniformsiv", [(GLprogram, "program"), (GLsizei, "uniformCount"), (Array(Const(GLuint), "uniformCount"), "uniformIndices"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetActiveUniformsiv_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetActiveUniformName", [(GLprogram, "program"), (GLuint, "uniformIndex"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufSize"), "uniformName")], sideeffects=False),
- GlFunction(GLuint, "glGetUniformBlockIndex", [(GLprogram, "program"), (Const(GLstring), "uniformBlockName")]),
- GlFunction(Void, "glGetActiveUniformBlockiv", [(GLprogram, "program"), (GLuint, "uniformBlockIndex"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetActiveUniformBlockiv_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetActiveUniformBlockName", [(GLprogram, "program"), (GLuint, "uniformBlockIndex"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufSize"), "uniformBlockName")], sideeffects=False),
- GlFunction(Void, "glUniformBlockBinding", [(GLprogram, "program"), (GLuint, "uniformBlockIndex"), (GLuint, "uniformBlockBinding")]),
-
- # GL_ARB_copy_buffer
- GlFunction(Void, "glCopyBufferSubData", [(GLenum, "readTarget"), (GLenum, "writeTarget"), (GLintptr, "readOffset"), (GLintptr, "writeOffset"), (GLsizeiptr, "size")]),
-
- # GL_ARB_draw_elements_base_vertex
- GlFunction(Void, "glDrawElementsBaseVertex", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLint, "basevertex")]),
- GlFunction(Void, "glDrawRangeElementsBaseVertex", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLint, "basevertex")]),
- GlFunction(Void, "glDrawElementsInstancedBaseVertex", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLsizei, "primcount"), (GLint, "basevertex")]),
- GlFunction(Void, "glMultiDrawElementsBaseVertex", [(GLenum_mode, "mode"), (Array(Const(GLsizei), "primcount"), "count"), (GLenum, "type"), (Array(Opaque("const GLvoid *"), "primcount"), "indices"), (GLsizei, "primcount"), (Array(Const(GLint), "primcount"), "basevertex")]),
-
- # GL_ARB_provoking_vertex
- GlFunction(Void, "glProvokingVertex", [(GLenum, "mode")]),
-
- # GL_ARB_sync
- GlFunction(GLsync, "glFenceSync", [(GLenum, "condition"), (GLbitfield, "flags")]),
- GlFunction(GLboolean, "glIsSync", [(GLsync, "sync")], sideeffects=False),
- GlFunction(Void, "glDeleteSync", [(GLsync, "sync")]),
- GlFunction(GLenum, "glClientWaitSync", [(GLsync, "sync"), (GLbitfield_sync_flush, "flags"), (GLuint64, "timeout")]),
- GlFunction(Void, "glWaitSync", [(GLsync, "sync"), (GLbitfield, "flags"), (GLuint64, "timeout")]),
- GlFunction(Void, "glGetInteger64v", [(GLenum, "pname"), Out(OpaqueArray(GLint64, "__glGetInteger64v_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetSynciv", [(GLsync, "sync"), (GLenum, "pname"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLint, "(length ? *length : bufSize)"), "values")], sideeffects=False),
-
- # GL_ARB_texture_multisample
- GlFunction(Void, "glTexImage2DMultisample", [(GLenum, "target"), (GLsizei, "samples"), (GLint, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedsamplelocations")]),
- GlFunction(Void, "glTexImage3DMultisample", [(GLenum, "target"), (GLsizei, "samples"), (GLint, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedsamplelocations")]),
- GlFunction(Void, "glGetMultisamplefv", [(GLenum, "pname"), (GLuint, "index"), Out(OpaqueArray(GLfloat, "__glGetMultisamplefv_size(pname)"), "val")], sideeffects=False),
- GlFunction(Void, "glSampleMaski", [(GLuint, "index"), (GLbitfield, "mask")]),
-
- # GL_ARB_draw_buffers_blend
- GlFunction(Void, "glBlendEquationiARB", [(GLuint, "buf"), (GLenum, "mode")]),
- GlFunction(Void, "glBlendEquationSeparateiARB", [(GLuint, "buf"), (GLenum, "modeRGB"), (GLenum, "modeAlpha")]),
- GlFunction(Void, "glBlendFunciARB", [(GLuint, "buf"), (GLenum, "src"), (GLenum, "dst")]),
- GlFunction(Void, "glBlendFuncSeparateiARB", [(GLuint, "buf"), (GLenum, "srcRGB"), (GLenum, "dstRGB"), (GLenum, "srcAlpha"), (GLenum, "dstAlpha")]),
-
- # GL_ARB_sample_shading
- GlFunction(Void, "glMinSampleShadingARB", [(GLclampf, "value")]),
-
- # GL_ARB_shading_language_include
- GlFunction(Void, "glNamedStringARB", [(GLenum, "type"), (GLint, "namelen"), (Const(String('GLchar *', "namelen")), "name"), (GLint, "stringlen"), (Const(String('GLchar *', "stringlen")), "string")]),
- GlFunction(Void, "glDeleteNamedStringARB", [(GLint, "namelen"), (Const(String('GLchar *', "namelen")), "name")]),
- GlFunction(Void, "glCompileShaderIncludeARB", [(GLshader, "shader"), (GLsizei, "count"), (Array(String("const GLchar *"), "count"), "path"), (Array(Const(GLint), "count"), "length")]),
- GlFunction(GLboolean, "glIsNamedStringARB", [(GLint, "namelen"), (Const(String('GLchar *', "namelen")), "name")], sideeffects=False),
- GlFunction(Void, "glGetNamedStringARB", [(GLint, "namelen"), (Const(String('GLchar *', "namelen")), "name"), (GLsizei, "bufSize"), Out(Pointer(GLint), "stringlen"), Out(Array(GLchar, "bufSize"), "string")], sideeffects=False),
- GlFunction(Void, "glGetNamedStringivARB", [(GLint, "namelen"), (Const(String('GLchar *', "namelen")), "name"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetNamedStringivARB_size(pname)"), "params")], sideeffects=False),
-
- # GL_ARB_blend_func_extended
- GlFunction(Void, "glBindFragDataLocationIndexed", [(GLprogram, "program"), (GLuint, "colorNumber"), (GLuint, "index"), (Const(GLstring), "name")]),
- GlFunction(GLint, "glGetFragDataIndex", [(GLprogram, "program"), (Const(GLstring), "name")], sideeffects=False),
-
- # GL_ARB_sampler_objects
- GlFunction(Void, "glGenSamplers", [(GLsizei, "count"), Out(Array(GLsampler, "count"), "samplers")]),
- GlFunction(Void, "glDeleteSamplers", [(GLsizei, "count"), (Array(Const(GLsampler), "count"), "samplers")]),
- GlFunction(GLboolean, "glIsSampler", [(GLsampler, "sampler")], sideeffects=False),
- GlFunction(Void, "glBindSampler", [(GLuint, "unit"), (GLsampler, "sampler")]),
- GlFunction(Void, "glSamplerParameteri", [(GLsampler, "sampler"), (GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glSamplerParameteriv", [(GLsampler, "sampler"), (GLenum, "pname"), (Array(Const(GLint), "__gl_param_size(pname)"), "param")]),
- GlFunction(Void, "glSamplerParameterf", [(GLsampler, "sampler"), (GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glSamplerParameterfv", [(GLsampler, "sampler"), (GLenum, "pname"), (Array(Const(GLfloat), "__gl_param_size(pname)"), "param")]),
- GlFunction(Void, "glSamplerParameterIiv", [(GLsampler, "sampler"), (GLenum, "pname"), (Array(Const(GLint), "__gl_param_size(pname)"), "param")]),
- GlFunction(Void, "glSamplerParameterIuiv", [(GLsampler, "sampler"), (GLenum, "pname"), (Array(Const(GLuint), "__gl_param_size(pname)"), "param")]),
- GlFunction(Void, "glGetSamplerParameteriv", [(GLsampler, "sampler"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetSamplerParameterIiv", [(GLsampler, "sampler"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetSamplerParameterfv", [(GLsampler, "sampler"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetSamplerParameterIuiv", [(GLsampler, "sampler"), (GLenum, "pname"), Out(Array(GLuint, "__gl_param_size(pname)"), "params")], sideeffects=False),
-
- # GL_ARB_timer_query
- GlFunction(Void, "glQueryCounter", [(GLuint, "id"), (GLenum, "target")]),
- GlFunction(Void, "glGetQueryObjecti64v", [(GLuint, "id"), (GLenum, "pname"), Out(OpaqueArray(GLint64, "__glGetQueryObjectivARB_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetQueryObjectui64v", [(GLuint, "id"), (GLenum, "pname"), Out(OpaqueArray(GLuint64, "__glGetQueryObjectuivARB_size(pname)"), "params")], sideeffects=False),
-
- # GL_ARB_vertex_type_2_10_10_10_rev
- GlFunction(Void, "glVertexP2ui", [(GLenum, "type"), (GLuint, "value")]),
- GlFunction(Void, "glVertexP2uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "value")]),
- GlFunction(Void, "glVertexP3ui", [(GLenum, "type"), (GLuint, "value")]),
- GlFunction(Void, "glVertexP3uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "value")]),
- GlFunction(Void, "glVertexP4ui", [(GLenum, "type"), (GLuint, "value")]),
- GlFunction(Void, "glVertexP4uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "value")]),
- GlFunction(Void, "glTexCoordP1ui", [(GLenum, "type"), (GLuint, "coords")]),
- GlFunction(Void, "glTexCoordP1uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "coords")]),
- GlFunction(Void, "glTexCoordP2ui", [(GLenum, "type"), (GLuint, "coords")]),
- GlFunction(Void, "glTexCoordP2uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "coords")]),
- GlFunction(Void, "glTexCoordP3ui", [(GLenum, "type"), (GLuint, "coords")]),
- GlFunction(Void, "glTexCoordP3uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "coords")]),
- GlFunction(Void, "glTexCoordP4ui", [(GLenum, "type"), (GLuint, "coords")]),
- GlFunction(Void, "glTexCoordP4uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "coords")]),
- GlFunction(Void, "glMultiTexCoordP1ui", [(GLenum, "texture"), (GLenum, "type"), (GLuint, "coords")]),
- GlFunction(Void, "glMultiTexCoordP1uiv", [(GLenum, "texture"), (GLenum, "type"), (Pointer(Const(GLuint)), "coords")]),
- GlFunction(Void, "glMultiTexCoordP2ui", [(GLenum, "texture"), (GLenum, "type"), (GLuint, "coords")]),
- GlFunction(Void, "glMultiTexCoordP2uiv", [(GLenum, "texture"), (GLenum, "type"), (Pointer(Const(GLuint)), "coords")]),
- GlFunction(Void, "glMultiTexCoordP3ui", [(GLenum, "texture"), (GLenum, "type"), (GLuint, "coords")]),
- GlFunction(Void, "glMultiTexCoordP3uiv", [(GLenum, "texture"), (GLenum, "type"), (Pointer(Const(GLuint)), "coords")]),
- GlFunction(Void, "glMultiTexCoordP4ui", [(GLenum, "texture"), (GLenum, "type"), (GLuint, "coords")]),
- GlFunction(Void, "glMultiTexCoordP4uiv", [(GLenum, "texture"), (GLenum, "type"), (Pointer(Const(GLuint)), "coords")]),
- GlFunction(Void, "glNormalP3ui", [(GLenum, "type"), (GLuint, "coords")]),
- GlFunction(Void, "glNormalP3uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "coords")]),
- GlFunction(Void, "glColorP3ui", [(GLenum, "type"), (GLuint, "color")]),
- GlFunction(Void, "glColorP3uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "color")]),
- GlFunction(Void, "glColorP4ui", [(GLenum, "type"), (GLuint, "color")]),
- GlFunction(Void, "glColorP4uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "color")]),
- GlFunction(Void, "glSecondaryColorP3ui", [(GLenum, "type"), (GLuint, "color")]),
- GlFunction(Void, "glSecondaryColorP3uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "color")]),
- GlFunction(Void, "glVertexAttribP1ui", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "value")]),
- GlFunction(Void, "glVertexAttribP1uiv", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (Pointer(Const(GLuint)), "value")]),
- GlFunction(Void, "glVertexAttribP2ui", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "value")]),
- GlFunction(Void, "glVertexAttribP2uiv", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (Pointer(Const(GLuint)), "value")]),
- GlFunction(Void, "glVertexAttribP3ui", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "value")]),
- GlFunction(Void, "glVertexAttribP3uiv", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (Pointer(Const(GLuint)), "value")]),
- GlFunction(Void, "glVertexAttribP4ui", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "value")]),
- GlFunction(Void, "glVertexAttribP4uiv", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (Pointer(Const(GLuint)), "value")]),
-
- # GL_ARB_draw_indirect
- GlFunction(Void, "glDrawArraysIndirect", [(GLenum_mode, "mode"), (OpaquePointer(Const(GLvoid)), "indirect")]),
- GlFunction(Void, "glDrawElementsIndirect", [(GLenum_mode, "mode"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indirect")]),
-
- # GL_ARB_gpu_shader_fp64
- GlFunction(Void, "glUniform1d", [(GLlocation, "location"), (GLdouble, "x")]),
- GlFunction(Void, "glUniform2d", [(GLlocation, "location"), (GLdouble, "x"), (GLdouble, "y")]),
- GlFunction(Void, "glUniform3d", [(GLlocation, "location"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
- GlFunction(Void, "glUniform4d", [(GLlocation, "location"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
- GlFunction(Void, "glUniform1dv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count"), "value")]),
- GlFunction(Void, "glUniform2dv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count*2"), "value")]),
- GlFunction(Void, "glUniform3dv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count*3"), "value")]),
- GlFunction(Void, "glUniform4dv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count*4"), "value")]),
- GlFunction(Void, "glUniformMatrix2dv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*2*2"), "value")]),
- GlFunction(Void, "glUniformMatrix3dv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*3*3"), "value")]),
- GlFunction(Void, "glUniformMatrix4dv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*4*4"), "value")]),
- GlFunction(Void, "glUniformMatrix2x3dv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*2*3"), "value")]),
- GlFunction(Void, "glUniformMatrix2x4dv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*2*4"), "value")]),
- GlFunction(Void, "glUniformMatrix3x2dv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*3*2"), "value")]),
- GlFunction(Void, "glUniformMatrix3x4dv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*3*4"), "value")]),
- GlFunction(Void, "glUniformMatrix4x2dv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*4*2"), "value")]),
- GlFunction(Void, "glUniformMatrix4x3dv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*4*3"), "value")]),
- GlFunction(Void, "glGetUniformdv", [(GLprogram, "program"), (GLlocation, "location"), Out(OpaqueArray(GLdouble, "__glGetUniformdv_size(location)"), "params")], sideeffects=False),
-
- # GL_ARB_shader_subroutine
- GlFunction(GLlocation, "glGetSubroutineUniformLocation", [(GLprogram, "program"), (GLenum, "shadertype"), (Const(GLstring), "name")]),
- GlFunction(GLuint, "glGetSubroutineIndex", [(GLprogram, "program"), (GLenum, "shadertype"), (Const(GLstring), "name")]),
- GlFunction(Void, "glGetActiveSubroutineUniformiv", [(GLprogram, "program"), (GLenum, "shadertype"), (GLuint, "index"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetActiveSubroutineUniformiv_size(pname)"), "values")], sideeffects=False),
- GlFunction(Void, "glGetActiveSubroutineUniformName", [(GLprogram, "program"), (GLenum, "shadertype"), (GLuint, "index"), (GLsizei, "bufsize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufsize"), "name")], sideeffects=False),
- GlFunction(Void, "glGetActiveSubroutineName", [(GLprogram, "program"), (GLenum, "shadertype"), (GLuint, "index"), (GLsizei, "bufsize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufsize"), "name")], sideeffects=False),
- GlFunction(Void, "glUniformSubroutinesuiv", [(GLenum, "shadertype"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "indices")]),
- GlFunction(Void, "glGetUniformSubroutineuiv", [(GLenum, "shadertype"), (GLlocation, "location"), Out(Pointer(GLuint), "params")], sideeffects=False),
- GlFunction(Void, "glGetProgramStageiv", [(GLprogram, "program"), (GLenum, "shadertype"), (GLenum, "pname"), Out(Pointer(GLint), "values")], sideeffects=False),
-
- # GL_ARB_tessellation_shader
- GlFunction(Void, "glPatchParameteri", [(GLenum, "pname"), (GLint, "value")]),
- GlFunction(Void, "glPatchParameterfv", [(GLenum, "pname"), (Array(Const(GLfloat), "__gl_param_size(pname)"), "values")]),
-
- # GL_ARB_transform_feedback2
- GlFunction(Void, "glBindTransformFeedback", [(GLenum, "target"), (GLfeedback, "id")]),
- GlFunction(Void, "glDeleteTransformFeedbacks", [(GLsizei, "n"), (Array(Const(GLfeedback), "n"), "ids")]),
- GlFunction(Void, "glGenTransformFeedbacks", [(GLsizei, "n"), Out(Array(GLfeedback, "n"), "ids")]),
- GlFunction(GLboolean, "glIsTransformFeedback", [(GLfeedback, "id")], sideeffects=False),
- GlFunction(Void, "glPauseTransformFeedback", []),
- GlFunction(Void, "glResumeTransformFeedback", []),
- GlFunction(Void, "glDrawTransformFeedback", [(GLenum_mode, "mode"), (GLfeedback, "id")]),
-
- # GL_ARB_transform_feedback3
- GlFunction(Void, "glDrawTransformFeedbackStream", [(GLenum_mode, "mode"), (GLfeedback, "id"), (GLuint, "stream")]),
- GlFunction(Void, "glBeginQueryIndexed", [(GLenum, "target"), (GLuint, "index"), (GLfeedback, "id")]),
- GlFunction(Void, "glEndQueryIndexed", [(GLenum, "target"), (GLuint, "index")]),
- GlFunction(Void, "glGetQueryIndexediv", [(GLenum, "target"), (GLuint, "index"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetQueryIndexediv_size(pname)"), "params")], sideeffects=False),
-
- # GL_ARB_ES2_compatibility
- GlFunction(Void, "glReleaseShaderCompiler", []),
- GlFunction(Void, "glShaderBinary", [(GLsizei, "count"), (Array(Const(GLuint), "count"), "shaders"), (GLenum, "binaryformat"), (Blob(Const(GLvoid), "length"), "binary"), (GLsizei, "length")]),
- GlFunction(Void, "glGetShaderPrecisionFormat", [(GLenum, "shadertype"), (GLenum, "precisiontype"), Out(Array(GLint, "2"), "range"), Out(Array(GLint, "2"), "precision")], sideeffects=False),
- GlFunction(Void, "glDepthRangef", [(GLclampf, "n"), (GLclampf, "f")]),
- GlFunction(Void, "glClearDepthf", [(GLclampf, "d")]),
-
- # GL_ARB_get_program_binary
- GlFunction(Void, "glGetProgramBinary", [(GLprogram, "program"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLenum), "binaryFormat"), Out(OpaqueArray(GLvoid, "__glGetProgramBinary_size(length)"), "binary")], sideeffects=False),
- GlFunction(Void, "glProgramBinary", [(GLprogram, "program"), (GLenum, "binaryFormat"), (Blob(Const(GLvoid), "length"), "binary"), (GLsizei, "length")]),
- GlFunction(Void, "glProgramParameteri", [(GLprogram, "program"), (GLenum, "pname"), (GLint, "value")]),
-
- # GL_ARB_separate_shader_objects
- GlFunction(Void, "glUseProgramStages", [(GLpipeline, "pipeline"), (GLbitfield_shader, "stages"), (GLprogram, "program")]),
- GlFunction(Void, "glActiveShaderProgram", [(GLpipeline, "pipeline"), (GLprogram, "program")]),
- GlFunction(GLprogram, "glCreateShaderProgramv", [(GLenum, "type"), (GLsizei, "count"), (Const(Array(Const(GLstring), "count")), "strings")]),
- GlFunction(Void, "glBindProgramPipeline", [(GLpipeline, "pipeline")]),
- GlFunction(Void, "glDeleteProgramPipelines", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "pipelines")]),
- GlFunction(Void, "glGenProgramPipelines", [(GLsizei, "n"), Out(Array(GLpipeline, "n"), "pipelines")]),
- GlFunction(GLboolean, "glIsProgramPipeline", [(GLpipeline, "pipeline")], sideeffects=False),
- GlFunction(Void, "glGetProgramPipelineiv", [(GLpipeline, "pipeline"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetProgramPipelineiv_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glProgramUniform1i", [(GLprogram, "program"), (GLlocation, "location"), (GLint, "v0")]),
- GlFunction(Void, "glProgramUniform1iv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count"), "value")]),
- GlFunction(Void, "glProgramUniform1f", [(GLprogram, "program"), (GLlocation, "location"), (GLfloat, "v0")]),
- GlFunction(Void, "glProgramUniform1fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count"), "value")]),
- GlFunction(Void, "glProgramUniform1d", [(GLprogram, "program"), (GLlocation, "location"), (GLdouble, "v0")]),
- GlFunction(Void, "glProgramUniform1dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count"), "value")]),
- GlFunction(Void, "glProgramUniform1ui", [(GLprogram, "program"), (GLlocation, "location"), (GLuint, "v0")]),
- GlFunction(Void, "glProgramUniform1uiv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "value")]),
- GlFunction(Void, "glProgramUniform2i", [(GLprogram, "program"), (GLlocation, "location"), (GLint, "v0"), (GLint, "v1")]),
- GlFunction(Void, "glProgramUniform2iv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*2"), "value")]),
- GlFunction(Void, "glProgramUniform2f", [(GLprogram, "program"), (GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1")]),
- GlFunction(Void, "glProgramUniform2fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*2"), "value")]),
- GlFunction(Void, "glProgramUniform2d", [(GLprogram, "program"), (GLlocation, "location"), (GLdouble, "v0"), (GLdouble, "v1")]),
- GlFunction(Void, "glProgramUniform2dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count*2"), "value")]),
- GlFunction(Void, "glProgramUniform2ui", [(GLprogram, "program"), (GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1")]),
- GlFunction(Void, "glProgramUniform2uiv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*2"), "value")]),
- GlFunction(Void, "glProgramUniform3i", [(GLprogram, "program"), (GLlocation, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2")]),
- GlFunction(Void, "glProgramUniform3iv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*3"), "value")]),
- GlFunction(Void, "glProgramUniform3f", [(GLprogram, "program"), (GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2")]),
- GlFunction(Void, "glProgramUniform3fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*3"), "value")]),
- GlFunction(Void, "glProgramUniform3d", [(GLprogram, "program"), (GLlocation, "location"), (GLdouble, "v0"), (GLdouble, "v1"), (GLdouble, "v2")]),
- GlFunction(Void, "glProgramUniform3dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count*3"), "value")]),
- GlFunction(Void, "glProgramUniform3ui", [(GLprogram, "program"), (GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1"), (GLuint, "v2")]),
- GlFunction(Void, "glProgramUniform3uiv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*3"), "value")]),
- GlFunction(Void, "glProgramUniform4i", [(GLprogram, "program"), (GLlocation, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2"), (GLint, "v3")]),
- GlFunction(Void, "glProgramUniform4iv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*4"), "value")]),
- GlFunction(Void, "glProgramUniform4f", [(GLprogram, "program"), (GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2"), (GLfloat, "v3")]),
- GlFunction(Void, "glProgramUniform4fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "value")]),
- GlFunction(Void, "glProgramUniform4d", [(GLprogram, "program"), (GLlocation, "location"), (GLdouble, "v0"), (GLdouble, "v1"), (GLdouble, "v2"), (GLdouble, "v3")]),
- GlFunction(Void, "glProgramUniform4dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count*4"), "value")]),
- GlFunction(Void, "glProgramUniform4ui", [(GLprogram, "program"), (GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1"), (GLuint, "v2"), (GLuint, "v3")]),
- GlFunction(Void, "glProgramUniform4uiv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*4"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix2fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*2"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix3fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*3"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix4fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*4"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix2dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*2*2"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix3dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*3*3"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix4dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*4*4"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix2x3fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*3"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix3x2fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*2"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix2x4fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*4"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix4x2fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*2"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix3x4fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*4"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix4x3fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*3"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix2x3dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*2*3"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix3x2dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*3*2"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix2x4dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*2*4"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix4x2dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*4*2"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix3x4dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*3*4"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix4x3dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*4*3"), "value")]),
- GlFunction(Void, "glValidateProgramPipeline", [(GLpipeline, "pipeline")]),
- GlFunction(Void, "glGetProgramPipelineInfoLog", [(GLpipeline, "pipeline"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(GLstring, "infoLog")], sideeffects=False),
-
- # GL_ARB_vertex_attrib_64bit
- GlFunction(Void, "glVertexAttribL1d", [(GLuint, "index"), (GLdouble, "x")]),
- GlFunction(Void, "glVertexAttribL2d", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y")]),
- GlFunction(Void, "glVertexAttribL3d", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
- GlFunction(Void, "glVertexAttribL4d", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
- GlFunction(Void, "glVertexAttribL1dv", [(GLuint, "index"), (Pointer(Const(GLdouble)), "v")]),
- GlFunction(Void, "glVertexAttribL2dv", [(GLuint, "index"), (Array(Const(GLdouble), "2"), "v")]),
- GlFunction(Void, "glVertexAttribL3dv", [(GLuint, "index"), (Array(Const(GLdouble), "3"), "v")]),
- GlFunction(Void, "glVertexAttribL4dv", [(GLuint, "index"), (Array(Const(GLdouble), "4"), "v")]),
- GlFunction(Void, "glVertexAttribLPointer", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
- GlFunction(Void, "glGetVertexAttribLdv", [(GLuint, "index"), (GLenum, "pname"), Out(OpaqueArray(GLdouble, "__glGetVertexAttribLdv_size(pname)"), "params")], sideeffects=False),
-
- # GL_ARB_viewport_array
- GlFunction(Void, "glViewportArrayv", [(GLuint, "first"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "v")]),
- GlFunction(Void, "glViewportIndexedf", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "w"), (GLfloat, "h")]),
- GlFunction(Void, "glViewportIndexedfv", [(GLuint, "index"), (Array(Const(GLfloat), "4"), "v")]),
- GlFunction(Void, "glScissorArrayv", [(GLuint, "first"), (GLsizei, "count"), (Array(Const(GLint), "count*4"), "v")]),
- GlFunction(Void, "glScissorIndexed", [(GLuint, "index"), (GLint, "left"), (GLint, "bottom"), (GLsizei, "width"), (GLsizei, "height")]),
- GlFunction(Void, "glScissorIndexedv", [(GLuint, "index"), (Array(Const(GLint), "4"), "v")]),
- GlFunction(Void, "glDepthRangeArrayv", [(GLuint, "first"), (GLsizei, "count"), (Array(Const(GLclampd), "count*2"), "v")]),
- GlFunction(Void, "glDepthRangeIndexed", [(GLuint, "index"), (GLclampd, "n"), (GLclampd, "f")]),
- GlFunction(Void, "glGetFloati_v", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLfloat, "__gl_param_size(target)"), "data")], sideeffects=False),
- GlFunction(Void, "glGetDoublei_v", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLdouble, "__gl_param_size(target)"), "data")], sideeffects=False),
-
- # GL_ARB_debug_output
- GlFunction(Void, "glDebugMessageControlARB", [(GLenum, "source"), (GLenum, "type"), (GLenum, "severity"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "ids"), (GLboolean, "enabled")], sideeffects=False),
- GlFunction(Void, "glDebugMessageInsertARB", [(GLenum, "source"), (GLenum, "type"), (GLuint, "id"), (GLenum, "severity"), (GLsizei, "length"), (Const(String("GLchar *", "length")), "buf")], sideeffects=False),
- GlFunction(Void, "glDebugMessageCallbackARB", [(GLDEBUGPROCARB, "callback"), (Opaque("const GLvoid *"), "userParam")], sideeffects=False),
- GlFunction(GLuint, "glGetDebugMessageLogARB", [(GLuint, "count"), (GLsizei, "bufsize"), Out(Array(GLenum, "count"), "sources"), Out(Array(GLenum, "count"), "types"), Out(Array(GLuint, "count"), "ids"), Out(Array(GLenum, "count"), "severities"), Out(Array(GLsizei, "count"), "lengths"), Out(GLstring, "messageLog")], sideeffects=False),
-
- # GL_ARB_robustness
- GlFunction(GLenum, "glGetGraphicsResetStatusARB", [], sideeffects=False),
- GlFunction(Void, "glGetnMapdvARB", [(GLenum, "target"), (GLenum, "query"), (GLsizei, "bufSize"), Out(Array(GLdouble, "bufSize"), "v")], sideeffects=False),
- GlFunction(Void, "glGetnMapfvARB", [(GLenum, "target"), (GLenum, "query"), (GLsizei, "bufSize"), Out(Array(GLfloat, "bufSize"), "v")], sideeffects=False),
- GlFunction(Void, "glGetnMapivARB", [(GLenum, "target"), (GLenum, "query"), (GLsizei, "bufSize"), Out(Array(GLint, "bufSize"), "v")], sideeffects=False),
- GlFunction(Void, "glGetnPixelMapfvARB", [(GLenum, "map"), (GLsizei, "bufSize"), Out(Array(GLfloat, "bufSize"), "values")]),
- GlFunction(Void, "glGetnPixelMapuivARB", [(GLenum, "map"), (GLsizei, "bufSize"), Out(Array(GLuint, "bufSize"), "values")]),
- GlFunction(Void, "glGetnPixelMapusvARB", [(GLenum, "map"), (GLsizei, "bufSize"), Out(Array(GLushort, "bufSize"), "values")]),
- GlFunction(Void, "glGetnPolygonStippleARB", [(GLsizei, "bufSize"), Out(Blob(GLubyte, "bufSize"), "pattern")]),
- GlFunction(Void, "glGetnColorTableARB", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "table")], sideeffects=False),
- GlFunction(Void, "glGetnConvolutionFilterARB", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "image")]),
- GlFunction(Void, "glGetnSeparableFilterARB", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "rowBufSize"), Out(Blob(GLvoid, "rowBufSize"), "row"), (GLsizei, "columnBufSize"), Out(Blob(GLvoid, "columnBufSize"), "column"), Out(OpaquePointer(GLvoid), "span")]),
- GlFunction(Void, "glGetnHistogramARB", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "values")]),
- GlFunction(Void, "glGetnMinmaxARB", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "values")]),
- GlFunction(Void, "glGetnTexImageARB", [(GLenum, "target"), (GLint, "level"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "img")]),
- GlFunction(Void, "glReadnPixelsARB", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "data")]),
- GlFunction(Void, "glGetnCompressedTexImageARB", [(GLenum, "target"), (GLint, "lod"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "img")], sideeffects=False),
- GlFunction(Void, "glGetnUniformfvARB", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "bufSize"), Out(Array(GLfloat, "bufSize"), "params")], sideeffects=False),
- GlFunction(Void, "glGetnUniformivARB", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "bufSize"), Out(Array(GLint, "bufSize"), "params")], sideeffects=False),
- GlFunction(Void, "glGetnUniformuivARB", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "bufSize"), Out(Array(GLuint, "bufSize"), "params")], sideeffects=False),
- GlFunction(Void, "glGetnUniformdvARB", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "bufSize"), Out(Array(GLdouble, "bufSize"), "params")], sideeffects=False),
-
- # GL_ARB_base_instance
- GlFunction(Void, "glDrawArraysInstancedBaseInstance", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count"), (GLsizei, "primcount"), (GLuint, "baseinstance")]),
- GlFunction(Void, "glDrawElementsInstancedBaseInstance", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLsizei, "primcount"), (GLuint, "baseinstance")]),
- GlFunction(Void, "glDrawElementsInstancedBaseVertexBaseInstance", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLsizei, "primcount"), (GLint, "basevertex"), (GLuint, "baseinstance")]),
-
- # GL_ARB_transform_feedback_instanced
- GlFunction(Void, "glDrawTransformFeedbackInstanced", [(GLenum_mode, "mode"), (GLfeedback, "id"), (GLsizei, "primcount")]),
- GlFunction(Void, "glDrawTransformFeedbackStreamInstanced", [(GLenum_mode, "mode"), (GLfeedback, "id"), (GLuint, "stream"), (GLsizei, "primcount")]),
-
- # GL_ARB_internalformat_query
- GlFunction(Void, "glGetInternalformativ", [(GLenum, "target"), (GLenum, "internalformat"), (GLenum, "pname"), (GLsizei, "bufSize"), Out(Array(GLint, "bufSize"), "params")], sideeffects=False),
-
- # GL_ARB_shader_atomic_counters
- GlFunction(Void, "glGetActiveAtomicCounterBufferiv", [(GLprogram, "program"), (GLuint, "bufferIndex"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetActiveAtomicCounterBufferiv_size(pname)"), "params")], sideeffects=False),
-
- # GL_ARB_shader_image_load_store
- GlFunction(Void, "glBindImageTexture", [(GLuint, "unit"), (GLtexture, "texture"), (GLint, "level"), (GLboolean, "layered"), (GLint, "layer"), (GLenum, "access"), (GLenum, "format")]),
- GlFunction(Void, "glMemoryBarrier", [(GLbitfield_barrier, "barriers")]),
-
- # GL_ARB_texture_storage
- GlFunction(Void, "glTexStorage1D", [(GLenum, "target"), (GLsizei, "levels"), (GLenum, "internalformat"), (GLsizei, "width")]),
- GlFunction(Void, "glTexStorage2D", [(GLenum, "target"), (GLsizei, "levels"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
- GlFunction(Void, "glTexStorage3D", [(GLenum, "target"), (GLsizei, "levels"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth")]),
- GlFunction(Void, "glTextureStorage1DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLsizei, "levels"), (GLenum, "internalformat"), (GLsizei, "width")]),
- GlFunction(Void, "glTextureStorage2DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLsizei, "levels"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
- GlFunction(Void, "glTextureStorage3DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLsizei, "levels"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth")]),
-
- # GL_EXT_blend_color
- GlFunction(Void, "glBlendColorEXT", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]),
-
- # GL_EXT_polygon_offset
- GlFunction(Void, "glPolygonOffsetEXT", [(GLfloat, "factor"), (GLfloat, "bias")]),
-
- # GL_EXT_texture3D
- GlFunction(Void, "glTexImage3DEXT", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexImage3D_size(format, type, width, height, depth)"), "pixels")]),
- GlFunction(Void, "glTexSubImage3DEXT", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexSubImage3D_size(format, type, width, height, depth)"), "pixels")]),
-
- # GL_SGIS_texture_filter4
- GlFunction(Void, "glGetTexFilterFuncSGIS", [(GLenum, "target"), (GLenum, "filter"), Out(OpaqueArray(GLfloat, "__glGetTexFilterFuncSGIS_size(target, filter)"), "weights")], sideeffects=False),
- GlFunction(Void, "glTexFilterFuncSGIS", [(GLenum, "target"), (GLenum, "filter"), (GLsizei, "n"), (Array(Const(GLfloat), "n"), "weights")]),
-
- # GL_EXT_subtexture
- GlFunction(Void, "glTexSubImage1DEXT", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexSubImage1D_size(format, type, width)"), "pixels")]),
- GlFunction(Void, "glTexSubImage2DEXT", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexSubImage2D_size(format, type, width, height)"), "pixels")]),
-
- # GL_EXT_copy_texture
- GlFunction(Void, "glCopyTexImage1DEXT", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLint, "border")]),
- GlFunction(Void, "glCopyTexImage2DEXT", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border")]),
- GlFunction(Void, "glCopyTexSubImage1DEXT", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
- GlFunction(Void, "glCopyTexSubImage2DEXT", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
- GlFunction(Void, "glCopyTexSubImage3DEXT", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
-
- # GL_EXT_histogram
- GlFunction(Void, "glGetHistogramEXT", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetHistogramEXT_size(target, format, type)"), "values")], sideeffects=False),
- GlFunction(Void, "glGetHistogramParameterfvEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetHistogramParameterfvEXT_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetHistogramParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetHistogramParameterivEXT_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetMinmaxEXT", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetMinmaxEXT_size(target, format, type)"), "values")], sideeffects=False),
- GlFunction(Void, "glGetMinmaxParameterfvEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetMinmaxParameterfvEXT_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetMinmaxParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetMinmaxParameterivEXT_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glHistogramEXT", [(GLenum, "target"), (GLsizei, "width"), (GLenum, "internalformat"), (GLboolean, "sink")]),
- GlFunction(Void, "glMinmaxEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLboolean, "sink")]),
- GlFunction(Void, "glResetHistogramEXT", [(GLenum, "target")]),
- GlFunction(Void, "glResetMinmaxEXT", [(GLenum, "target")]),
-
- # GL_EXT_convolution
- GlFunction(Void, "glConvolutionFilter1DEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glConvolutionFilter1DEXT_size(format, type, width)"), "image")]),
- GlFunction(Void, "glConvolutionFilter2DEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glConvolutionFilter2DEXT_size(format, type, width, height)"), "image")]),
- GlFunction(Void, "glConvolutionParameterfEXT", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "params")]),
- GlFunction(Void, "glConvolutionParameterfvEXT", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glConvolutionParameterfvEXT_size(pname)"), "params")]),
- GlFunction(Void, "glConvolutionParameteriEXT", [(GLenum, "target"), (GLenum, "pname"), (GLint, "params")]),
- GlFunction(Void, "glConvolutionParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLint), "__glConvolutionParameterivEXT_size(pname)"), "params")]),
- GlFunction(Void, "glCopyConvolutionFilter1DEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
- GlFunction(Void, "glCopyConvolutionFilter2DEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
- GlFunction(Void, "glGetConvolutionFilterEXT", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetConvolutionFilterEXT_size(target, format, type)"), "image")], sideeffects=False),
- GlFunction(Void, "glGetConvolutionParameterfvEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetConvolutionParameterfvEXT_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetConvolutionParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetConvolutionParameterivEXT_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetSeparableFilterEXT", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetSeparableFilterEXT_size(target, format, type)"), "row"), Out(OpaqueBlob(GLvoid, "__glGetSeparableFilterEXT_size(target, format, type)"), "column"), Out(OpaqueBlob(GLvoid, "__glGetSeparableFilterEXT_size(target, format, type)"), "span")], sideeffects=False),
- GlFunction(Void, "glSeparableFilter2DEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glSeparableFilter2DEXT_size(target, format, type, width)"), "row"), (OpaqueBlob(Const(GLvoid), "__glSeparableFilter2DEXT_size(target, format, type, height)"), "column")]),
-
- # GL_SGI_color_table
- GlFunction(Void, "glColorTableSGI", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glColorTableSGI_size(format, type, width)"), "table")]),
- GlFunction(Void, "glColorTableParameterfvSGI", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glColorTableParameterfvSGI_size(pname)"), "params")]),
- GlFunction(Void, "glColorTableParameterivSGI", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLint), "__glColorTableParameterivSGI_size(pname)"), "params")]),
- GlFunction(Void, "glCopyColorTableSGI", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
- GlFunction(Void, "glGetColorTableSGI", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetColorTableSGI_size(target, format, type)"), "table")], sideeffects=False),
- GlFunction(Void, "glGetColorTableParameterfvSGI", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetColorTableParameterfvSGI_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetColorTableParameterivSGI", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetColorTableParameterivSGI_size(pname)"), "params")], sideeffects=False),
-
- # GL_SGIX_pixel_texture
- GlFunction(Void, "glPixelTexGenSGIX", [(GLenum, "mode")]),
-
- # GL_SGIS_pixel_texture
- GlFunction(Void, "glPixelTexGenParameteriSGIS", [(GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glPixelTexGenParameterivSGIS", [(GLenum, "pname"), (OpaqueArray(Const(GLint), "__glPixelTexGenParameterivSGIS_size(pname)"), "params")]),
- GlFunction(Void, "glPixelTexGenParameterfSGIS", [(GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glPixelTexGenParameterfvSGIS", [(GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glPixelTexGenParameterfvSGIS_size(pname)"), "params")]),
- GlFunction(Void, "glGetPixelTexGenParameterivSGIS", [(GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetPixelTexGenParameterivSGIS_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetPixelTexGenParameterfvSGIS", [(GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetPixelTexGenParameterfvSGIS_size(pname)"), "params")], sideeffects=False),
-
- # GL_SGIS_texture4D
- GlFunction(Void, "glTexImage4DSGIS", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLsizei, "size4d"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glTexImage4DSGIS_size(format, type, width, height, depth, size4d)"), "pixels")]),
- GlFunction(Void, "glTexSubImage4DSGIS", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLint, "woffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLsizei, "size4d"), (GLenum, "format"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glTexSubImage4DSGIS_size(format, type, width, height, depth, size4d)"), "pixels")]),
-
- # GL_EXT_texture_object
- GlFunction(GLboolean, "glAreTexturesResidentEXT", [(GLsizei, "n"), (Array(Const(GLtexture), "n"), "textures"), Out(Array(GLboolean, "n"), "residences")]),
- GlFunction(Void, "glBindTextureEXT", [(GLenum, "target"), (GLtexture, "texture")]),
- GlFunction(Void, "glDeleteTexturesEXT", [(GLsizei, "n"), (Array(Const(GLtexture), "n"), "textures")]),
- GlFunction(Void, "glGenTexturesEXT", [(GLsizei, "n"), Out(Array(GLtexture, "n"), "textures")]),
- GlFunction(GLboolean, "glIsTextureEXT", [(GLtexture, "texture")], sideeffects=False),
- GlFunction(Void, "glPrioritizeTexturesEXT", [(GLsizei, "n"), (Array(Const(GLtexture), "n"), "textures"), (Array(Const(GLclampf), "n"), "priorities")]),
-
- # GL_SGIS_detail_texture
- GlFunction(Void, "glDetailTexFuncSGIS", [(GLenum, "target"), (GLsizei, "n"), (Array(Const(GLfloat), "n*2"), "points")]),
- GlFunction(Void, "glGetDetailTexFuncSGIS", [(GLenum, "target"), Out(OpaqueArray(GLfloat, "__glGetDetailTexFuncSGIS_size(target)"), "points")], sideeffects=False),
-
- # GL_SGIS_sharpen_texture
- GlFunction(Void, "glSharpenTexFuncSGIS", [(GLenum, "target"), (GLsizei, "n"), (Array(Const(GLfloat), "n*2"), "points")]),
- GlFunction(Void, "glGetSharpenTexFuncSGIS", [(GLenum, "target"), Out(OpaqueArray(GLfloat, "__glGetSharpenTexFuncSGIS_size(target)"), "points")], sideeffects=False),
-
- # GL_SGIS_multisample
- GlFunction(Void, "glSampleMaskSGIS", [(GLclampf, "value"), (GLboolean, "invert")]),
- GlFunction(Void, "glSamplePatternSGIS", [(GLenum, "pattern")]),
-
- # GL_EXT_vertex_array
- GlFunction(Void, "glArrayElementEXT", [(GLint, "i")]),
- GlFunction(Void, "glColorPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLvoid)), "pointer")]),
- GlFunction(Void, "glDrawArraysEXT", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count")]),
- GlFunction(Void, "glEdgeFlagPointerEXT", [(GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLboolean)), "pointer")]),
- GlFunction(Void, "glGetPointervEXT", [(GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "params")], sideeffects=False),
- GlFunction(Void, "glIndexPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLvoid)), "pointer")]),
- GlFunction(Void, "glNormalPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLvoid)), "pointer")]),
- GlFunction(Void, "glTexCoordPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLvoid)), "pointer")]),
- GlFunction(Void, "glVertexPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLvoid)), "pointer")]),
-
- # GL_EXT_blend_minmax
- GlFunction(Void, "glBlendEquationEXT", [(GLenum, "mode")]),
-
- # GL_SGIX_sprite
- GlFunction(Void, "glSpriteParameterfSGIX", [(GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glSpriteParameterfvSGIX", [(GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glSpriteParameterfvSGIX_size(pname)"), "params")]),
- GlFunction(Void, "glSpriteParameteriSGIX", [(GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glSpriteParameterivSGIX", [(GLenum, "pname"), (OpaqueArray(Const(GLint), "__glSpriteParameterivSGIX_size(pname)"), "params")]),
-
- # GL_EXT_point_parameters
- GlFunction(Void, "glPointParameterfEXT", [(GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glPointParameterfvEXT", [(GLenum, "pname"), (Array(Const(GLfloat), "__glPointParameterfv_size(pname)"), "params")]),
-
- # GL_SGIS_point_parameters
- GlFunction(Void, "glPointParameterfSGIS", [(GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glPointParameterfvSGIS", [(GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glPointParameterfvSGIS_size(pname)"), "params")]),
-
- # GL_SGIX_instruments
- GlFunction(GLint, "glGetInstrumentsSGIX", [], sideeffects=False),
- GlFunction(Void, "glInstrumentsBufferSGIX", [(GLsizei, "size"), Out(OpaquePointer(GLint), "buffer")]),
- GlFunction(GLint, "glPollInstrumentsSGIX", [Out(Pointer(GLint), "marker_p")]),
- GlFunction(Void, "glReadInstrumentsSGIX", [(GLint, "marker")]),
- GlFunction(Void, "glStartInstrumentsSGIX", []),
- GlFunction(Void, "glStopInstrumentsSGIX", [(GLint, "marker")]),
-
- # GL_SGIX_framezoom
- GlFunction(Void, "glFrameZoomSGIX", [(GLint, "factor")]),
-
- # GL_SGIX_tag_sample_buffer
- GlFunction(Void, "glTagSampleBufferSGIX", []),
-
- # GL_SGIX_polynomial_ffd
- GlFunction(Void, "glDeformationMap3dSGIX", [(GLenum, "target"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLdouble, "v1"), (GLdouble, "v2"), (GLint, "vstride"), (GLint, "vorder"), (GLdouble, "w1"), (GLdouble, "w2"), (GLint, "wstride"), (GLint, "worder"), (OpaqueArray(Const(GLdouble), "__glDeformationMap3dSGIX_size(target, ustride, uorder, vstride, vorder, wstride, worder)"), "points")]),
- GlFunction(Void, "glDeformationMap3fSGIX", [(GLenum, "target"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLfloat, "v1"), (GLfloat, "v2"), (GLint, "vstride"), (GLint, "vorder"), (GLfloat, "w1"), (GLfloat, "w2"), (GLint, "wstride"), (GLint, "worder"), (OpaqueArray(Const(GLfloat), "__glDeformationMap3fSGIX_size(target, ustride, uorder, vstride, vorder, wstride, worder)"), "points")]),
- GlFunction(Void, "glDeformSGIX", [(GLbitfield, "mask")]),
- GlFunction(Void, "glLoadIdentityDeformationMapSGIX", [(GLbitfield, "mask")]),
-
- # GL_SGIX_reference_plane
- GlFunction(Void, "glReferencePlaneSGIX", [(Array(Const(GLdouble), "4"), "equation")]),
-
- # GL_SGIX_flush_raster
- GlFunction(Void, "glFlushRasterSGIX", []),
-
- # GL_SGIS_fog_function
- GlFunction(Void, "glFogFuncSGIS", [(GLsizei, "n"), (Array(Const(GLfloat), "n*2"), "points")]),
- GlFunction(Void, "glGetFogFuncSGIS", [Out(OpaqueArray(GLfloat, "__glGetFogFuncSGIS_size()"), "points")], sideeffects=False),
-
- # GL_HP_image_transform
- GlFunction(Void, "glImageTransformParameteriHP", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glImageTransformParameterfHP", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glImageTransformParameterivHP", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLint), "__glImageTransformParameterivHP_size(pname)"), "params")]),
- GlFunction(Void, "glImageTransformParameterfvHP", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glImageTransformParameterfvHP_size(pname)"), "params")]),
- GlFunction(Void, "glGetImageTransformParameterivHP", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetImageTransformParameterivHP_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetImageTransformParameterfvHP", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetImageTransformParameterfvHP_size(pname)"), "params")], sideeffects=False),
-
- # GL_EXT_color_subtable
- GlFunction(Void, "glColorSubTableEXT", [(GLenum, "target"), (GLsizei, "start"), (GLsizei, "count"), (GLenum, "format"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glColorSubTable_size(format, type, count)"), "data")]),
- GlFunction(Void, "glCopyColorSubTableEXT", [(GLenum, "target"), (GLsizei, "start"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
-
- # GL_PGI_misc_hints
- GlFunction(Void, "glHintPGI", [(GLenum, "target"), (GLint, "mode")]),
-
- # GL_EXT_paletted_texture
- GlFunction(Void, "glColorTableEXT", [(GLenum, "target"), (GLenum, "internalFormat"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glColorTableEXT_size(format, type, width)"), "table")]),
- GlFunction(Void, "glGetColorTableEXT", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetColorTableEXT_size(target, format, type)"), "data")], sideeffects=False),
- GlFunction(Void, "glGetColorTableParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetColorTableParameterivEXT_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetColorTableParameterfvEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetColorTableParameterfvEXT_size(pname)"), "params")], sideeffects=False),
-
- # GL_SGIX_list_priority
- GlFunction(Void, "glGetListParameterfvSGIX", [(GLuint, "list"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetListParameterfvSGIX_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetListParameterivSGIX", [(GLuint, "list"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetListParameterivSGIX_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glListParameterfSGIX", [(GLuint, "list"), (GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glListParameterfvSGIX", [(GLuint, "list"), (GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glListParameterfvSGIX_size(pname)"), "params")]),
- GlFunction(Void, "glListParameteriSGIX", [(GLuint, "list"), (GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glListParameterivSGIX", [(GLuint, "list"), (GLenum, "pname"), (OpaqueArray(Const(GLint), "__glListParameterivSGIX_size(pname)"), "params")]),
-
- # GL_EXT_index_material
- GlFunction(Void, "glIndexMaterialEXT", [(GLenum, "face"), (GLenum, "mode")]),
-
- # GL_EXT_index_func
- GlFunction(Void, "glIndexFuncEXT", [(GLenum, "func"), (GLclampf, "ref")]),
-
- # GL_EXT_compiled_vertex_array
- GlFunction(Void, "glLockArraysEXT", [(GLint, "first"), (GLsizei, "count")]),
- GlFunction(Void, "glUnlockArraysEXT", []),
-
- # GL_EXT_cull_vertex
- GlFunction(Void, "glCullParameterdvEXT", [(GLenum, "pname"), Out(Array(GLdouble, "4"), "params")]),
- GlFunction(Void, "glCullParameterfvEXT", [(GLenum, "pname"), Out(Array(GLfloat, "4"), "params")]),
-
- # GL_SGIX_fragment_lighting
- GlFunction(Void, "glFragmentColorMaterialSGIX", [(GLenum, "face"), (GLenum, "mode")]),
- GlFunction(Void, "glFragmentLightfSGIX", [(GLenum, "light"), (GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glFragmentLightfvSGIX", [(GLenum, "light"), (GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glFragmentLightfvSGIX_size(pname)"), "params")]),
- GlFunction(Void, "glFragmentLightiSGIX", [(GLenum, "light"), (GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glFragmentLightivSGIX", [(GLenum, "light"), (GLenum, "pname"), (OpaqueArray(Const(GLint), "__glFragmentLightivSGIX_size(pname)"), "params")]),
- GlFunction(Void, "glFragmentLightModelfSGIX", [(GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glFragmentLightModelfvSGIX", [(GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glFragmentLightModelfvSGIX_size(pname)"), "params")]),
- GlFunction(Void, "glFragmentLightModeliSGIX", [(GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glFragmentLightModelivSGIX", [(GLenum, "pname"), (OpaqueArray(Const(GLint), "__glFragmentLightModelivSGIX_size(pname)"), "params")]),
- GlFunction(Void, "glFragmentMaterialfSGIX", [(GLenum, "face"), (GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glFragmentMaterialfvSGIX", [(GLenum, "face"), (GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glFragmentMaterialfvSGIX_size(pname)"), "params")]),
- GlFunction(Void, "glFragmentMaterialiSGIX", [(GLenum, "face"), (GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glFragmentMaterialivSGIX", [(GLenum, "face"), (GLenum, "pname"), (OpaqueArray(Const(GLint), "__glFragmentMaterialivSGIX_size(pname)"), "params")]),
- GlFunction(Void, "glGetFragmentLightfvSGIX", [(GLenum, "light"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetFragmentLightfvSGIX_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetFragmentLightivSGIX", [(GLenum, "light"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetFragmentLightivSGIX_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetFragmentMaterialfvSGIX", [(GLenum, "face"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetFragmentMaterialfvSGIX_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetFragmentMaterialivSGIX", [(GLenum, "face"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetFragmentMaterialivSGIX_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glLightEnviSGIX", [(GLenum, "pname"), (GLint, "param")]),
-
- # GL_EXT_draw_range_elements
- GlFunction(Void, "glDrawRangeElementsEXT", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices")]),
-
- # GL_EXT_light_texture
- GlFunction(Void, "glApplyTextureEXT", [(GLenum, "mode")]),
- GlFunction(Void, "glTextureLightEXT", [(GLenum, "pname")]),
- GlFunction(Void, "glTextureMaterialEXT", [(GLenum, "face"), (GLenum, "mode")]),
-
- # GL_SGIX_async
- GlFunction(Void, "glAsyncMarkerSGIX", [(GLuint, "marker")]),
- GlFunction(GLint, "glFinishAsyncSGIX", [Out(Pointer(GLuint), "markerp")]),
- GlFunction(GLint, "glPollAsyncSGIX", [Out(Pointer(GLuint), "markerp")]),
- GlFunction(GLuint, "glGenAsyncMarkersSGIX", [(GLsizei, "range")]),
- GlFunction(Void, "glDeleteAsyncMarkersSGIX", [(GLuint, "marker"), (GLsizei, "range")]),
- GlFunction(GLboolean, "glIsAsyncMarkerSGIX", [(GLuint, "marker")], sideeffects=False),
-
- # GL_INTEL_parallel_arrays
- GlFunction(Void, "glVertexPointervINTEL", [(GLint, "size"), (GLenum, "type"), (OpaqueArray(Opaque("const GLvoid *"), "size"), "pointer")]),
- GlFunction(Void, "glNormalPointervINTEL", [(GLenum, "type"), (OpaqueArray(Opaque("const GLvoid *"), "size"), "pointer")]),
- GlFunction(Void, "glColorPointervINTEL", [(GLint, "size"), (GLenum, "type"), (OpaqueArray(Opaque("const GLvoid *"), "size"), "pointer")]),
- GlFunction(Void, "glTexCoordPointervINTEL", [(GLint, "size"), (GLenum, "type"), (OpaqueArray(Opaque("const GLvoid *"), "size"), "pointer")]),
-
- # GL_EXT_pixel_transform
- GlFunction(Void, "glPixelTransformParameteriEXT", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glPixelTransformParameterfEXT", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glPixelTransformParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), (Pointer(Const(GLint)), "params")]),
- GlFunction(Void, "glPixelTransformParameterfvEXT", [(GLenum, "target"), (GLenum, "pname"), (Pointer(Const(GLfloat)), "params")]),
-
- # GL_EXT_secondary_color
- GlFunction(Void, "glSecondaryColor3bEXT", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue")]),
- GlFunction(Void, "glSecondaryColor3bvEXT", [(Array(Const(GLbyte), "3"), "v")]),
- GlFunction(Void, "glSecondaryColor3dEXT", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue")]),
- GlFunction(Void, "glSecondaryColor3dvEXT", [(Array(Const(GLdouble), "3"), "v")]),
- GlFunction(Void, "glSecondaryColor3fEXT", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue")]),
- GlFunction(Void, "glSecondaryColor3fvEXT", [(Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glSecondaryColor3iEXT", [(GLint, "red"), (GLint, "green"), (GLint, "blue")]),
- GlFunction(Void, "glSecondaryColor3ivEXT", [(Array(Const(GLint), "3"), "v")]),
- GlFunction(Void, "glSecondaryColor3sEXT", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue")]),
- GlFunction(Void, "glSecondaryColor3svEXT", [(Array(Const(GLshort), "3"), "v")]),
- GlFunction(Void, "glSecondaryColor3ubEXT", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue")]),
- GlFunction(Void, "glSecondaryColor3ubvEXT", [(Array(Const(GLubyte), "3"), "v")]),
- GlFunction(Void, "glSecondaryColor3uiEXT", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue")]),
- GlFunction(Void, "glSecondaryColor3uivEXT", [(Array(Const(GLuint), "3"), "v")]),
- GlFunction(Void, "glSecondaryColor3usEXT", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue")]),
- GlFunction(Void, "glSecondaryColor3usvEXT", [(Array(Const(GLushort), "3"), "v")]),
- GlFunction(Void, "glSecondaryColorPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
-
- # GL_EXT_texture_perturb_normal
- GlFunction(Void, "glTextureNormalEXT", [(GLenum, "mode")]),
-
- # GL_EXT_multi_draw_arrays
- GlFunction(Void, "glMultiDrawArraysEXT", [(GLenum_mode, "mode"), (Array(Const(GLint), "primcount"), "first"), (Array(Const(GLsizei), "primcount"), "count"), (GLsizei, "primcount")]),
- GlFunction(Void, "glMultiDrawElementsEXT", [(GLenum_mode, "mode"), (Array(Const(GLsizei), "primcount"), "count"), (GLenum, "type"), (Array(Opaque("const GLvoid *"), "primcount"), "indices"), (GLsizei, "primcount")]),
-
- # GL_EXT_fog_coord
- GlFunction(Void, "glFogCoordfEXT", [(GLfloat, "coord")]),
- GlFunction(Void, "glFogCoordfvEXT", [(Pointer(Const(GLfloat)), "coord")]),
- GlFunction(Void, "glFogCoorddEXT", [(GLdouble, "coord")]),
- GlFunction(Void, "glFogCoorddvEXT", [(Pointer(Const(GLdouble)), "coord")]),
- GlFunction(Void, "glFogCoordPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
-
- # GL_EXT_coordinate_frame
- GlFunction(Void, "glTangent3bEXT", [(GLbyte, "tx"), (GLbyte, "ty"), (GLbyte, "tz")]),
- GlFunction(Void, "glTangent3bvEXT", [(Array(Const(GLbyte), "3"), "v")]),
- GlFunction(Void, "glTangent3dEXT", [(GLdouble, "tx"), (GLdouble, "ty"), (GLdouble, "tz")]),
- GlFunction(Void, "glTangent3dvEXT", [(Array(Const(GLdouble), "3"), "v")]),
- GlFunction(Void, "glTangent3fEXT", [(GLfloat, "tx"), (GLfloat, "ty"), (GLfloat, "tz")]),
- GlFunction(Void, "glTangent3fvEXT", [(Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glTangent3iEXT", [(GLint, "tx"), (GLint, "ty"), (GLint, "tz")]),
- GlFunction(Void, "glTangent3ivEXT", [(Array(Const(GLint), "3"), "v")]),
- GlFunction(Void, "glTangent3sEXT", [(GLshort, "tx"), (GLshort, "ty"), (GLshort, "tz")]),
- GlFunction(Void, "glTangent3svEXT", [(Array(Const(GLshort), "3"), "v")]),
- GlFunction(Void, "glBinormal3bEXT", [(GLbyte, "bx"), (GLbyte, "by"), (GLbyte, "bz")]),
- GlFunction(Void, "glBinormal3bvEXT", [(Array(Const(GLbyte), "3"), "v")]),
- GlFunction(Void, "glBinormal3dEXT", [(GLdouble, "bx"), (GLdouble, "by"), (GLdouble, "bz")]),
- GlFunction(Void, "glBinormal3dvEXT", [(Array(Const(GLdouble), "3"), "v")]),
- GlFunction(Void, "glBinormal3fEXT", [(GLfloat, "bx"), (GLfloat, "by"), (GLfloat, "bz")]),
- GlFunction(Void, "glBinormal3fvEXT", [(Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glBinormal3iEXT", [(GLint, "bx"), (GLint, "by"), (GLint, "bz")]),
- GlFunction(Void, "glBinormal3ivEXT", [(Array(Const(GLint), "3"), "v")]),
- GlFunction(Void, "glBinormal3sEXT", [(GLshort, "bx"), (GLshort, "by"), (GLshort, "bz")]),
- GlFunction(Void, "glBinormal3svEXT", [(Array(Const(GLshort), "3"), "v")]),
- GlFunction(Void, "glTangentPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
- GlFunction(Void, "glBinormalPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
-
- # GL_SUNX_constant_data
- GlFunction(Void, "glFinishTextureSUNX", []),
-
- # GL_SUN_global_alpha
- GlFunction(Void, "glGlobalAlphaFactorbSUN", [(GLbyte, "factor")]),
- GlFunction(Void, "glGlobalAlphaFactorsSUN", [(GLshort, "factor")]),
- GlFunction(Void, "glGlobalAlphaFactoriSUN", [(GLint, "factor")]),
- GlFunction(Void, "glGlobalAlphaFactorfSUN", [(GLfloat, "factor")]),
- GlFunction(Void, "glGlobalAlphaFactordSUN", [(GLdouble, "factor")]),
- GlFunction(Void, "glGlobalAlphaFactorubSUN", [(GLubyte, "factor")]),
- GlFunction(Void, "glGlobalAlphaFactorusSUN", [(GLushort, "factor")]),
- GlFunction(Void, "glGlobalAlphaFactoruiSUN", [(GLuint, "factor")]),
-
- # GL_SUN_triangle_list
- GlFunction(Void, "glReplacementCodeuiSUN", [(GLuint, "code")]),
- GlFunction(Void, "glReplacementCodeusSUN", [(GLushort, "code")]),
- GlFunction(Void, "glReplacementCodeubSUN", [(GLubyte, "code")]),
- GlFunction(Void, "glReplacementCodeuivSUN", [(OpaqueArray(Const(GLuint), "__glReplacementCodeuivSUN_size()"), "code")]),
- GlFunction(Void, "glReplacementCodeusvSUN", [(OpaqueArray(Const(GLushort), "__glReplacementCodeusvSUN_size()"), "code")]),
- GlFunction(Void, "glReplacementCodeubvSUN", [(OpaqueArray(Const(GLubyte), "__glReplacementCodeubvSUN_size()"), "code")]),
- GlFunction(Void, "glReplacementCodePointerSUN", [(GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Opaque("const GLvoid *")), "pointer")]),
-
- # GL_SUN_vertex
- GlFunction(Void, "glColor4ubVertex2fSUN", [(GLubyte, "r"), (GLubyte, "g"), (GLubyte, "b"), (GLubyte, "a"), (GLfloat, "x"), (GLfloat, "y")]),
- GlFunction(Void, "glColor4ubVertex2fvSUN", [(Array(Const(GLubyte), "4"), "c"), (Array(Const(GLfloat), "2"), "v")]),
- GlFunction(Void, "glColor4ubVertex3fSUN", [(GLubyte, "r"), (GLubyte, "g"), (GLubyte, "b"), (GLubyte, "a"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glColor4ubVertex3fvSUN", [(Array(Const(GLubyte), "4"), "c"), (Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glColor3fVertex3fSUN", [(GLfloat, "r"), (GLfloat, "g"), (GLfloat, "b"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glColor3fVertex3fvSUN", [(Array(Const(GLfloat), "3"), "c"), (Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glNormal3fVertex3fSUN", [(GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glNormal3fVertex3fvSUN", [(Array(Const(GLfloat), "3"), "n"), (Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glColor4fNormal3fVertex3fSUN", [(GLfloat, "r"), (GLfloat, "g"), (GLfloat, "b"), (GLfloat, "a"), (GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glColor4fNormal3fVertex3fvSUN", [(Array(Const(GLfloat), "4"), "c"), (Array(Const(GLfloat), "3"), "n"), (Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glTexCoord2fVertex3fSUN", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glTexCoord2fVertex3fvSUN", [(Array(Const(GLfloat), "2"), "tc"), (Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glTexCoord4fVertex4fSUN", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "p"), (GLfloat, "q"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
- GlFunction(Void, "glTexCoord4fVertex4fvSUN", [(Array(Const(GLfloat), "4"), "tc"), (Array(Const(GLfloat), "4"), "v")]),
- GlFunction(Void, "glTexCoord2fColor4ubVertex3fSUN", [(GLfloat, "s"), (GLfloat, "t"), (GLubyte, "r"), (GLubyte, "g"), (GLubyte, "b"), (GLubyte, "a"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glTexCoord2fColor4ubVertex3fvSUN", [(Array(Const(GLfloat), "2"), "tc"), (Array(Const(GLubyte), "4"), "c"), (Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glTexCoord2fColor3fVertex3fSUN", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "g"), (GLfloat, "b"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glTexCoord2fColor3fVertex3fvSUN", [(Array(Const(GLfloat), "2"), "tc"), (Array(Const(GLfloat), "3"), "c"), (Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glTexCoord2fNormal3fVertex3fSUN", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glTexCoord2fNormal3fVertex3fvSUN", [(Array(Const(GLfloat), "2"), "tc"), (Array(Const(GLfloat), "3"), "n"), (Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glTexCoord2fColor4fNormal3fVertex3fSUN", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "g"), (GLfloat, "b"), (GLfloat, "a"), (GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glTexCoord2fColor4fNormal3fVertex3fvSUN", [(Array(Const(GLfloat), "2"), "tc"), (Array(Const(GLfloat), "4"), "c"), (Array(Const(GLfloat), "3"), "n"), (Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glTexCoord4fColor4fNormal3fVertex4fSUN", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "p"), (GLfloat, "q"), (GLfloat, "r"), (GLfloat, "g"), (GLfloat, "b"), (GLfloat, "a"), (GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
- GlFunction(Void, "glTexCoord4fColor4fNormal3fVertex4fvSUN", [(Array(Const(GLfloat), "4"), "tc"), (Array(Const(GLfloat), "4"), "c"), (Array(Const(GLfloat), "3"), "n"), (Array(Const(GLfloat), "4"), "v")]),
- GlFunction(Void, "glReplacementCodeuiVertex3fSUN", [(GLuint, "rc"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glReplacementCodeuiVertex3fvSUN", [(Pointer(Const(GLuint)), "rc"), (Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glReplacementCodeuiColor4ubVertex3fSUN", [(GLuint, "rc"), (GLubyte, "r"), (GLubyte, "g"), (GLubyte, "b"), (GLubyte, "a"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glReplacementCodeuiColor4ubVertex3fvSUN", [(Pointer(Const(GLuint)), "rc"), (Array(Const(GLubyte), "4"), "c"), (Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glReplacementCodeuiColor3fVertex3fSUN", [(GLuint, "rc"), (GLfloat, "r"), (GLfloat, "g"), (GLfloat, "b"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glReplacementCodeuiColor3fVertex3fvSUN", [(Pointer(Const(GLuint)), "rc"), (Array(Const(GLfloat), "3"), "c"), (Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glReplacementCodeuiNormal3fVertex3fSUN", [(GLuint, "rc"), (GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glReplacementCodeuiNormal3fVertex3fvSUN", [(Pointer(Const(GLuint)), "rc"), (Array(Const(GLfloat), "3"), "n"), (Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glReplacementCodeuiColor4fNormal3fVertex3fSUN", [(GLuint, "rc"), (GLfloat, "r"), (GLfloat, "g"), (GLfloat, "b"), (GLfloat, "a"), (GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glReplacementCodeuiColor4fNormal3fVertex3fvSUN", [(Pointer(Const(GLuint)), "rc"), (Array(Const(GLfloat), "4"), "c"), (Array(Const(GLfloat), "3"), "n"), (Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glReplacementCodeuiTexCoord2fVertex3fSUN", [(GLuint, "rc"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glReplacementCodeuiTexCoord2fVertex3fvSUN", [(Pointer(Const(GLuint)), "rc"), (Array(Const(GLfloat), "2"), "tc"), (Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", [(GLuint, "rc"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", [(Pointer(Const(GLuint)), "rc"), (Array(Const(GLfloat), "2"), "tc"), (Array(Const(GLfloat), "3"), "n"), (Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", [(GLuint, "rc"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "g"), (GLfloat, "b"), (GLfloat, "a"), (GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", [(Pointer(Const(GLuint)), "rc"), (Array(Const(GLfloat), "2"), "tc"), (Array(Const(GLfloat), "4"), "c"), (Array(Const(GLfloat), "3"), "n"), (Array(Const(GLfloat), "3"), "v")]),
-
- # GL_EXT_blend_func_separate
- GlFunction(Void, "glBlendFuncSeparateEXT", [(GLenum, "sfactorRGB"), (GLenum, "dfactorRGB"), (GLenum, "sfactorAlpha"), (GLenum, "dfactorAlpha")]),
-
- # GL_INGR_blend_func_separate
- GlFunction(Void, "glBlendFuncSeparateINGR", [(GLenum, "sfactorRGB"), (GLenum, "dfactorRGB"), (GLenum, "sfactorAlpha"), (GLenum, "dfactorAlpha")]),
-
- # GL_EXT_vertex_weighting
- GlFunction(Void, "glVertexWeightfEXT", [(GLfloat, "weight")]),
- GlFunction(Void, "glVertexWeightfvEXT", [(Pointer(Const(GLfloat)), "weight")]),
- GlFunction(Void, "glVertexWeightPointerEXT", [(GLsizei, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
-
- # GL_NV_vertex_array_range
- GlFunction(Void, "glFlushVertexArrayRangeNV", []),
- GlFunction(Void, "glVertexArrayRangeNV", [(GLsizei, "length"), (OpaquePointer(Const(GLvoid)), "pointer")]),
-
- # GL_NV_register_combiners
- GlFunction(Void, "glCombinerParameterfvNV", [(GLenum, "pname"), (OpaquePointer(Const(GLfloat)), "params")]),
- GlFunction(Void, "glCombinerParameterfNV", [(GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glCombinerParameterivNV", [(GLenum, "pname"), (OpaquePointer(Const(GLint)), "params")]),
- GlFunction(Void, "glCombinerParameteriNV", [(GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glCombinerInputNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "variable"), (GLenum, "input"), (GLenum, "mapping"), (GLenum, "componentUsage")]),
- GlFunction(Void, "glCombinerOutputNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "abOutput"), (GLenum, "cdOutput"), (GLenum, "sumOutput"), (GLenum, "scale"), (GLenum, "bias"), (GLboolean, "abDotProduct"), (GLboolean, "cdDotProduct"), (GLboolean, "muxSum")]),
- GlFunction(Void, "glFinalCombinerInputNV", [(GLenum, "variable"), (GLenum, "input"), (GLenum, "mapping"), (GLenum, "componentUsage")]),
- GlFunction(Void, "glGetCombinerInputParameterfvNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "variable"), (GLenum, "pname"), Out(OpaquePointer(GLfloat), "params")], sideeffects=False),
- GlFunction(Void, "glGetCombinerInputParameterivNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "variable"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
- GlFunction(Void, "glGetCombinerOutputParameterfvNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "pname"), Out(OpaquePointer(GLfloat), "params")], sideeffects=False),
- GlFunction(Void, "glGetCombinerOutputParameterivNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
- GlFunction(Void, "glGetFinalCombinerInputParameterfvNV", [(GLenum, "variable"), (GLenum, "pname"), Out(OpaquePointer(GLfloat), "params")], sideeffects=False),
- GlFunction(Void, "glGetFinalCombinerInputParameterivNV", [(GLenum, "variable"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
-
- # GL_MESA_resize_buffers
- GlFunction(Void, "glResizeBuffersMESA", []),
-
- # GL_MESA_window_pos
- GlFunction(Void, "glWindowPos2dMESA", [(GLdouble, "x"), (GLdouble, "y")]),
- GlFunction(Void, "glWindowPos2dvMESA", [(Array(Const(GLdouble), "2"), "v")]),
- GlFunction(Void, "glWindowPos2fMESA", [(GLfloat, "x"), (GLfloat, "y")]),
- GlFunction(Void, "glWindowPos2fvMESA", [(Array(Const(GLfloat), "2"), "v")]),
- GlFunction(Void, "glWindowPos2iMESA", [(GLint, "x"), (GLint, "y")]),
- GlFunction(Void, "glWindowPos2ivMESA", [(Array(Const(GLint), "2"), "v")]),
- GlFunction(Void, "glWindowPos2sMESA", [(GLshort, "x"), (GLshort, "y")]),
- GlFunction(Void, "glWindowPos2svMESA", [(Array(Const(GLshort), "2"), "v")]),
- GlFunction(Void, "glWindowPos3dMESA", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
- GlFunction(Void, "glWindowPos3dvMESA", [(Array(Const(GLdouble), "3"), "v")]),
- GlFunction(Void, "glWindowPos3fMESA", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glWindowPos3fvMESA", [(Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glWindowPos3iMESA", [(GLint, "x"), (GLint, "y"), (GLint, "z")]),
- GlFunction(Void, "glWindowPos3ivMESA", [(Array(Const(GLint), "3"), "v")]),
- GlFunction(Void, "glWindowPos3sMESA", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
- GlFunction(Void, "glWindowPos3svMESA", [(Array(Const(GLshort), "3"), "v")]),
- GlFunction(Void, "glWindowPos4dMESA", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
- GlFunction(Void, "glWindowPos4dvMESA", [(Array(Const(GLdouble), "4"), "v")]),
- GlFunction(Void, "glWindowPos4fMESA", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
- GlFunction(Void, "glWindowPos4fvMESA", [(Array(Const(GLfloat), "4"), "v")]),
- GlFunction(Void, "glWindowPos4iMESA", [(GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
- GlFunction(Void, "glWindowPos4ivMESA", [(Array(Const(GLint), "4"), "v")]),
- GlFunction(Void, "glWindowPos4sMESA", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]),
- GlFunction(Void, "glWindowPos4svMESA", [(Array(Const(GLshort), "4"), "v")]),
-
- # GL_IBM_multimode_draw_arrays
- GlFunction(Void, "glMultiModeDrawArraysIBM", [(Array(Const(GLenum), "primcount"), "mode"), (Array(Const(GLint), "primcount"), "first"), (Array(Const(GLsizei), "primcount"), "count"), (GLsizei, "primcount"), (GLint, "modestride")]),
- GlFunction(Void, "glMultiModeDrawElementsIBM", [(Array(Const(GLenum), "primcount"), "mode"), (Array(Const(GLsizei), "primcount"), "count"), (GLenum, "type"), (Array(Const(Opaque("const GLvoid *")), "primcount"), "indices"), (GLsizei, "primcount"), (GLint, "modestride")]),
-
- # GL_IBM_vertex_array_lists
- GlFunction(Void, "glColorPointerListIBM", [(GLint, "size"), (GLenum, "type"), (GLint, "stride"), (OpaquePointer(Opaque("const GLvoid *")), "pointer"), (GLint, "ptrstride")]),
- GlFunction(Void, "glSecondaryColorPointerListIBM", [(GLint, "size"), (GLenum, "type"), (GLint, "stride"), (OpaquePointer(Opaque("const GLvoid *")), "pointer"), (GLint, "ptrstride")]),
- GlFunction(Void, "glEdgeFlagPointerListIBM", [(GLint, "stride"), (OpaquePointer(Opaque("const GLboolean *")), "pointer"), (GLint, "ptrstride")]),
- GlFunction(Void, "glFogCoordPointerListIBM", [(GLenum, "type"), (GLint, "stride"), (OpaquePointer(Opaque("const GLvoid *")), "pointer"), (GLint, "ptrstride")]),
- GlFunction(Void, "glIndexPointerListIBM", [(GLenum, "type"), (GLint, "stride"), (OpaquePointer(Opaque("const GLvoid *")), "pointer"), (GLint, "ptrstride")]),
- GlFunction(Void, "glNormalPointerListIBM", [(GLenum, "type"), (GLint, "stride"), (OpaquePointer(Opaque("const GLvoid *")), "pointer"), (GLint, "ptrstride")]),
- GlFunction(Void, "glTexCoordPointerListIBM", [(GLint, "size"), (GLenum, "type"), (GLint, "stride"), (OpaquePointer(Opaque("const GLvoid *")), "pointer"), (GLint, "ptrstride")]),
- GlFunction(Void, "glVertexPointerListIBM", [(GLint, "size"), (GLenum, "type"), (GLint, "stride"), (OpaquePointer(Opaque("const GLvoid *")), "pointer"), (GLint, "ptrstride")]),
-
- # GL_3DFX_tbuffer
- GlFunction(Void, "glTbufferMask3DFX", [(GLuint, "mask")]),
-
- # GL_EXT_multisample
- GlFunction(Void, "glSampleMaskEXT", [(GLclampf, "value"), (GLboolean, "invert")]),
- GlFunction(Void, "glSamplePatternEXT", [(GLenum, "pattern")]),
-
- # GL_SGIS_texture_color_mask
- GlFunction(Void, "glTextureColorMaskSGIS", [(GLboolean, "red"), (GLboolean, "green"), (GLboolean, "blue"), (GLboolean, "alpha")]),
-
- # GL_SGIX_igloo_interface
- GlFunction(Void, "glIglooInterfaceSGIX", [(GLenum, "pname"), (OpaqueBlob(Const(GLvoid), "__glIglooInterfaceSGIX_size(pname)"), "params")]),
-
- # GL_NV_fence
- GlFunction(Void, "glDeleteFencesNV", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "fences")]),
- GlFunction(Void, "glGenFencesNV", [(GLsizei, "n"), Out(Array(GLuint, "n"), "fences")]),
- GlFunction(GLboolean, "glIsFenceNV", [(GLuint, "fence")], sideeffects=False),
- GlFunction(GLboolean, "glTestFenceNV", [(GLuint, "fence")]),
- GlFunction(Void, "glGetFenceivNV", [(GLuint, "fence"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetFenceivNV_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glFinishFenceNV", [(GLuint, "fence")]),
- GlFunction(Void, "glSetFenceNV", [(GLuint, "fence"), (GLenum, "condition")]),
-
- # GL_NV_evaluators
- GlFunction(Void, "glMapControlPointsNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "type"), (GLsizei, "ustride"), (GLsizei, "vstride"), (GLint, "uorder"), (GLint, "vorder"), (GLboolean, "packed"), (OpaqueBlob(Const(GLvoid), "__glMapControlPointsNV_size(target, uorder, vorder)"), "points")]),
- GlFunction(Void, "glMapParameterivNV", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLint), "__glMapParameterivNV_size(target, pname)"), "params")]),
- GlFunction(Void, "glMapParameterfvNV", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glMapParameterfvNV_size(target, pname)"), "params")]),
- GlFunction(Void, "glGetMapControlPointsNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "type"), (GLsizei, "ustride"), (GLsizei, "vstride"), (GLboolean, "packed"), Out(OpaqueBlob(GLvoid, "__glGetMapControlPointsNV_size(target)"), "points")], sideeffects=False),
- GlFunction(Void, "glGetMapParameterivNV", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetMapParameterivNV_size(target, pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetMapParameterfvNV", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetMapParameterfvNV_size(target, pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetMapAttribParameterivNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetMapAttribParameterivNV_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetMapAttribParameterfvNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetMapAttribParameterfvNV_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glEvalMapsNV", [(GLenum, "target"), (GLenum, "mode")]),
-
- # GL_NV_register_combiners2
- GlFunction(Void, "glCombinerStageParameterfvNV", [(GLenum, "stage"), (GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glCombinerStageParameterfvNV_size(pname)"), "params")]),
- GlFunction(Void, "glGetCombinerStageParameterfvNV", [(GLenum, "stage"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetCombinerStageParameterfvNV_size(pname)"), "params")], sideeffects=False),
-
- # GL_NV_vertex_program
- GlFunction(GLboolean, "glAreProgramsResidentNV", [(GLsizei, "n"), (Array(Const(GLprogramARB), "n"), "ids"), Out(Array(GLboolean, "n"), "residences")]),
- GlFunction(Void, "glBindProgramNV", [(GLenum, "target"), (GLprogramARB, "program")]),
- GlFunction(Void, "glDeleteProgramsNV", [(GLsizei, "n"), (Array(Const(GLprogramARB), "n"), "programs")]),
- GlFunction(Void, "glExecuteProgramNV", [(GLenum, "target"), (GLprogramARB, "id"), (Array(Const(GLfloat), "4"), "params")]),
- GlFunction(Void, "glGenProgramsNV", [(GLsizei, "n"), Out(Array(GLprogramARB, "n"), "programs")]),
- GlFunction(Void, "glGetProgramParameterdvNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLdouble), "params")], sideeffects=False),
- GlFunction(Void, "glGetProgramParameterfvNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False),
- GlFunction(Void, "glGetProgramivNV", [(GLprogramARB, "id"), (GLenum, "pname"), (Pointer(GLint), "params")], sideeffects=False),
- GlFunction(Void, "glGetProgramStringNV", [(GLprogramARB, "id"), (GLenum, "pname"), (OpaquePointer(GLubyte), "program")], sideeffects=False),
- GlFunction(Void, "glGetTrackMatrixivNV", [(GLenum, "target"), (GLuint, "address"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
- GlFunction(Void, "glGetVertexAttribdvNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLdouble), "params")], sideeffects=False),
- GlFunction(Void, "glGetVertexAttribfvNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False),
- GlFunction(Void, "glGetVertexAttribivNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
- GlFunction(Void, "glGetVertexAttribPointervNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(OpaquePointer(GLvoid)), "pointer")], sideeffects=False),
- GlFunction(GLboolean, "glIsProgramNV", [(GLprogramARB, "program")], sideeffects=False),
- GlFunction(Void, "glLoadProgramNV", [(GLenum, "target"), (GLprogramARB, "id"), (GLsizei, "len"), (String("const GLubyte *", "len"), "program")]),
- GlFunction(Void, "glProgramParameter4dNV", [(GLenum, "target"), (GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
- GlFunction(Void, "glProgramParameter4dvNV", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLdouble), "4"), "v")]),
- GlFunction(Void, "glProgramParameter4fNV", [(GLenum, "target"), (GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
- GlFunction(Void, "glProgramParameter4fvNV", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLfloat), "4"), "v")]),
- GlFunction(Void, "glProgramParameters4dvNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLdouble), "count*4"), "v")]),
- GlFunction(Void, "glProgramParameters4fvNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "v")]),
- GlFunction(Void, "glRequestResidentProgramsNV", [(GLsizei, "n"), (Array(Const(GLprogramARB), "n"), "programs")]),
- GlFunction(Void, "glTrackMatrixNV", [(GLenum, "target"), (GLuint, "address"), (GLenum, "matrix"), (GLenum, "transform")]),
- GlFunction(Void, "glVertexAttribPointerNV", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
- GlFunction(Void, "glVertexAttrib1dNV", [(GLuint, "index"), (GLdouble, "x")]),
- GlFunction(Void, "glVertexAttrib1dvNV", [(GLuint, "index"), (Pointer(Const(GLdouble)), "v")]),
- GlFunction(Void, "glVertexAttrib1fNV", [(GLuint, "index"), (GLfloat, "x")]),
- GlFunction(Void, "glVertexAttrib1fvNV", [(GLuint, "index"), (Pointer(Const(GLfloat)), "v")]),
- GlFunction(Void, "glVertexAttrib1sNV", [(GLuint, "index"), (GLshort, "x")]),
- GlFunction(Void, "glVertexAttrib1svNV", [(GLuint, "index"), (Pointer(Const(GLshort)), "v")]),
- GlFunction(Void, "glVertexAttrib2dNV", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y")]),
- GlFunction(Void, "glVertexAttrib2dvNV", [(GLuint, "index"), (Array(Const(GLdouble), "2"), "v")]),
- GlFunction(Void, "glVertexAttrib2fNV", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y")]),
- GlFunction(Void, "glVertexAttrib2fvNV", [(GLuint, "index"), (Array(Const(GLfloat), "2"), "v")]),
- GlFunction(Void, "glVertexAttrib2sNV", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y")]),
- GlFunction(Void, "glVertexAttrib2svNV", [(GLuint, "index"), (Array(Const(GLshort), "2"), "v")]),
- GlFunction(Void, "glVertexAttrib3dNV", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
- GlFunction(Void, "glVertexAttrib3dvNV", [(GLuint, "index"), (Array(Const(GLdouble), "3"), "v")]),
- GlFunction(Void, "glVertexAttrib3fNV", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glVertexAttrib3fvNV", [(GLuint, "index"), (Array(Const(GLfloat), "3"), "v")]),
- GlFunction(Void, "glVertexAttrib3sNV", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
- GlFunction(Void, "glVertexAttrib3svNV", [(GLuint, "index"), (Array(Const(GLshort), "3"), "v")]),
- GlFunction(Void, "glVertexAttrib4dNV", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
- GlFunction(Void, "glVertexAttrib4dvNV", [(GLuint, "index"), (Array(Const(GLdouble), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4fNV", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
- GlFunction(Void, "glVertexAttrib4fvNV", [(GLuint, "index"), (Array(Const(GLfloat), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4sNV", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]),
- GlFunction(Void, "glVertexAttrib4svNV", [(GLuint, "index"), (Array(Const(GLshort), "4"), "v")]),
- GlFunction(Void, "glVertexAttrib4ubNV", [(GLuint, "index"), (GLubyte, "x"), (GLubyte, "y"), (GLubyte, "z"), (GLubyte, "w")]),
- GlFunction(Void, "glVertexAttrib4ubvNV", [(GLuint, "index"), (Array(Const(GLubyte), "4"), "v")]),
- GlFunction(Void, "glVertexAttribs1dvNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLdouble), "count"), "v")]),
- GlFunction(Void, "glVertexAttribs1fvNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count"), "v")]),
- GlFunction(Void, "glVertexAttribs1svNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLshort), "count"), "v")]),
- GlFunction(Void, "glVertexAttribs2dvNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLdouble), "count*2"), "v")]),
- GlFunction(Void, "glVertexAttribs2fvNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count*2"), "v")]),
- GlFunction(Void, "glVertexAttribs2svNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLshort), "count*2"), "v")]),
- GlFunction(Void, "glVertexAttribs3dvNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLdouble), "count*3"), "v")]),
- GlFunction(Void, "glVertexAttribs3fvNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count*3"), "v")]),
- GlFunction(Void, "glVertexAttribs3svNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLshort), "count*3"), "v")]),
- GlFunction(Void, "glVertexAttribs4dvNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLdouble), "count*4"), "v")]),
- GlFunction(Void, "glVertexAttribs4fvNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "v")]),
- GlFunction(Void, "glVertexAttribs4svNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLshort), "count*4"), "v")]),
- GlFunction(Void, "glVertexAttribs4ubvNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLubyte), "count*4"), "v")]),
-
- # GL_ATI_envmap_bumpmap
- GlFunction(Void, "glTexBumpParameterivATI", [(GLenum, "pname"), (OpaquePointer(Const(GLint)), "param")]),
- GlFunction(Void, "glTexBumpParameterfvATI", [(GLenum, "pname"), (OpaquePointer(Const(GLfloat)), "param")]),
- GlFunction(Void, "glGetTexBumpParameterivATI", [(GLenum, "pname"), Out(OpaquePointer(GLint), "param")], sideeffects=False),
- GlFunction(Void, "glGetTexBumpParameterfvATI", [(GLenum, "pname"), Out(OpaquePointer(GLfloat), "param")], sideeffects=False),
-
- # GL_ATI_fragment_shader
- GlFunction(Handle("fragmentShaderATI", GLuint, "range"), "glGenFragmentShadersATI", [(GLuint, "range")]),
- GlFunction(Void, "glBindFragmentShaderATI", [(GLfragmentShaderATI, "id")]),
- GlFunction(Void, "glDeleteFragmentShaderATI", [(GLfragmentShaderATI, "id")]),
- GlFunction(Void, "glBeginFragmentShaderATI", []),
- GlFunction(Void, "glEndFragmentShaderATI", []),
- GlFunction(Void, "glPassTexCoordATI", [(GLuint, "dst"), (GLuint, "coord"), (GLenum, "swizzle")]),
- GlFunction(Void, "glSampleMapATI", [(GLuint, "dst"), (GLuint, "interp"), (GLenum, "swizzle")]),
- GlFunction(Void, "glColorFragmentOp1ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMask"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod")]),
- GlFunction(Void, "glColorFragmentOp2ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMask"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod")]),
- GlFunction(Void, "glColorFragmentOp3ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMask"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod"), (GLuint, "arg3"), (GLuint, "arg3Rep"), (GLuint, "arg3Mod")]),
- GlFunction(Void, "glAlphaFragmentOp1ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod")]),
- GlFunction(Void, "glAlphaFragmentOp2ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod")]),
- GlFunction(Void, "glAlphaFragmentOp3ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod"), (GLuint, "arg3"), (GLuint, "arg3Rep"), (GLuint, "arg3Mod")]),
- GlFunction(Void, "glSetFragmentShaderConstantATI", [(GLuint, "dst"), (Array(Const(GLfloat), "4"), "value")]),
-
- # GL_ATI_pn_triangles
- GlFunction(Void, "glPNTrianglesiATI", [(GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glPNTrianglesfATI", [(GLenum, "pname"), (GLfloat, "param")]),
-
- # GL_ATI_vertex_array_object
- GlFunction(GLuint, "glNewObjectBufferATI", [(GLsizei, "size"), (Blob(Const(GLvoid), "size"), "pointer"), (GLenum, "usage")]),
- GlFunction(GLboolean, "glIsObjectBufferATI", [(GLuint, "buffer")], sideeffects=False),
- GlFunction(Void, "glUpdateObjectBufferATI", [(GLuint, "buffer"), (GLuint, "offset"), (GLsizei, "size"), (Blob(Const(GLvoid), "size"), "pointer"), (GLenum, "preserve")]),
- GlFunction(Void, "glGetObjectBufferfvATI", [(GLuint, "buffer"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False),
- GlFunction(Void, "glGetObjectBufferivATI", [(GLuint, "buffer"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False),
- GlFunction(Void, "glFreeObjectBufferATI", [(GLuint, "buffer")]),
- GlFunction(Void, "glArrayObjectATI", [(GLenum, "array"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLuint, "buffer"), (GLuint, "offset")]),
- GlFunction(Void, "glGetArrayObjectfvATI", [(GLenum, "array"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False),
- GlFunction(Void, "glGetArrayObjectivATI", [(GLenum, "array"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False),
- GlFunction(Void, "glVariantArrayObjectATI", [(GLuint, "id"), (GLenum, "type"), (GLsizei, "stride"), (GLuint, "buffer"), (GLuint, "offset")]),
- GlFunction(Void, "glGetVariantArrayObjectfvATI", [(GLuint, "id"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False),
- GlFunction(Void, "glGetVariantArrayObjectivATI", [(GLuint, "id"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False),
-
- # GL_EXT_vertex_shader
- GlFunction(Void, "glBeginVertexShaderEXT", []),
- GlFunction(Void, "glEndVertexShaderEXT", []),
- GlFunction(Void, "glBindVertexShaderEXT", [(GLuint, "id")]),
- GlFunction(GLuint, "glGenVertexShadersEXT", [(GLuint, "range")]),
- GlFunction(Void, "glDeleteVertexShaderEXT", [(GLuint, "id")]),
- GlFunction(Void, "glShaderOp1EXT", [(GLenum, "op"), (GLuint, "res"), (GLuint, "arg1")]),
- GlFunction(Void, "glShaderOp2EXT", [(GLenum, "op"), (GLuint, "res"), (GLuint, "arg1"), (GLuint, "arg2")]),
- GlFunction(Void, "glShaderOp3EXT", [(GLenum, "op"), (GLuint, "res"), (GLuint, "arg1"), (GLuint, "arg2"), (GLuint, "arg3")]),
- GlFunction(Void, "glSwizzleEXT", [(GLuint, "res"), (GLuint, "in"), (GLenum, "outX"), (GLenum, "outY"), (GLenum, "outZ"), (GLenum, "outW")]),
- GlFunction(Void, "glWriteMaskEXT", [(GLuint, "res"), (GLuint, "in"), (GLenum, "outX"), (GLenum, "outY"), (GLenum, "outZ"), (GLenum, "outW")]),
- GlFunction(Void, "glInsertComponentEXT", [(GLuint, "res"), (GLuint, "src"), (GLuint, "num")]),
- GlFunction(Void, "glExtractComponentEXT", [(GLuint, "res"), (GLuint, "src"), (GLuint, "num")]),
- GlFunction(GLuint, "glGenSymbolsEXT", [(GLenum, "datatype"), (GLenum, "storagetype"), (GLenum, "range"), (GLuint, "components")]),
- GlFunction(Void, "glSetInvariantEXT", [(GLuint, "id"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glSetInvariantEXT_size(id, type)"), "addr")]),
- GlFunction(Void, "glSetLocalConstantEXT", [(GLuint, "id"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glSetLocalConstantEXT_size(id, type)"), "addr")]),
- GlFunction(Void, "glVariantbvEXT", [(GLuint, "id"), (OpaqueArray(Const(GLbyte), "__glVariantbvEXT_size(id)"), "addr")]),
- GlFunction(Void, "glVariantsvEXT", [(GLuint, "id"), (OpaqueArray(Const(GLshort), "__glVariantsvEXT_size(id)"), "addr")]),
- GlFunction(Void, "glVariantivEXT", [(GLuint, "id"), (OpaqueArray(Const(GLint), "__glVariantivEXT_size(id)"), "addr")]),
- GlFunction(Void, "glVariantfvEXT", [(GLuint, "id"), (OpaqueArray(Const(GLfloat), "__glVariantfvEXT_size(id)"), "addr")]),
- GlFunction(Void, "glVariantdvEXT", [(GLuint, "id"), (OpaqueArray(Const(GLdouble), "__glVariantdvEXT_size(id)"), "addr")]),
- GlFunction(Void, "glVariantubvEXT", [(GLuint, "id"), (OpaqueArray(Const(GLubyte), "__glVariantubvEXT_size(id)"), "addr")]),
- GlFunction(Void, "glVariantusvEXT", [(GLuint, "id"), (OpaqueArray(Const(GLushort), "__glVariantusvEXT_size(id)"), "addr")]),
- GlFunction(Void, "glVariantuivEXT", [(GLuint, "id"), (OpaqueArray(Const(GLuint), "__glVariantuivEXT_size(id)"), "addr")]),
- GlFunction(Void, "glVariantPointerEXT", [(GLuint, "id"), (GLenum, "type"), (GLuint, "stride"), (OpaqueBlob(Const(GLvoid), "__glVariantPointerEXT_size(id, type, stride)"), "addr")]),
- GlFunction(Void, "glEnableVariantClientStateEXT", [(GLuint, "id")]),
- GlFunction(Void, "glDisableVariantClientStateEXT", [(GLuint, "id")]),
- GlFunction(GLuint, "glBindLightParameterEXT", [(GLenum, "light"), (GLenum, "value")]),
- GlFunction(GLuint, "glBindMaterialParameterEXT", [(GLenum, "face"), (GLenum, "value")]),
- GlFunction(GLuint, "glBindTexGenParameterEXT", [(GLenum, "unit"), (GLenum, "coord"), (GLenum, "value")]),
- GlFunction(GLuint, "glBindTextureUnitParameterEXT", [(GLenum, "unit"), (GLenum, "value")]),
- GlFunction(GLuint, "glBindParameterEXT", [(GLenum, "value")]),
- GlFunction(GLboolean, "glIsVariantEnabledEXT", [(GLuint, "id"), (GLenum, "cap")], sideeffects=False),
- GlFunction(Void, "glGetVariantBooleanvEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(GLboolean, "__glGetVariantBooleanvEXT_size(id)"), "data")], sideeffects=False),
- GlFunction(Void, "glGetVariantIntegervEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(GLint, "__glGetVariantIntegervEXT_size(id)"), "data")], sideeffects=False),
- GlFunction(Void, "glGetVariantFloatvEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(GLfloat, "__glGetVariantFloatvEXT_size(id)"), "data")], sideeffects=False),
- GlFunction(Void, "glGetVariantPointervEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(OpaquePointer(GLvoid), "__glGetVariantPointervEXT_size(id)"), "data")], sideeffects=False),
- GlFunction(Void, "glGetInvariantBooleanvEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(GLboolean, "__glGetInvariantBooleanvEXT_size(id)"), "data")], sideeffects=False),
- GlFunction(Void, "glGetInvariantIntegervEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(GLint, "__glGetInvariantIntegervEXT_size(id)"), "data")], sideeffects=False),
- GlFunction(Void, "glGetInvariantFloatvEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(GLfloat, "__glGetInvariantFloatvEXT_size(id)"), "data")], sideeffects=False),
- GlFunction(Void, "glGetLocalConstantBooleanvEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(GLboolean, "__glGetLocalConstantBooleanvEXT_size(id)"), "data")], sideeffects=False),
- GlFunction(Void, "glGetLocalConstantIntegervEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(GLint, "__glGetLocalConstantIntegervEXT_size(id)"), "data")], sideeffects=False),
- GlFunction(Void, "glGetLocalConstantFloatvEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(GLfloat, "__glGetLocalConstantFloatvEXT_size(id)"), "data")], sideeffects=False),
-
- # GL_ATI_vertex_streams
- GlFunction(Void, "glVertexStream1sATI", [(GLenum, "stream"), (GLshort, "x")]),
- GlFunction(Void, "glVertexStream1svATI", [(GLenum, "stream"), (Pointer(Const(GLshort)), "coords")]),
- GlFunction(Void, "glVertexStream1iATI", [(GLenum, "stream"), (GLint, "x")]),
- GlFunction(Void, "glVertexStream1ivATI", [(GLenum, "stream"), (Pointer(Const(GLint)), "coords")]),
- GlFunction(Void, "glVertexStream1fATI", [(GLenum, "stream"), (GLfloat, "x")]),
- GlFunction(Void, "glVertexStream1fvATI", [(GLenum, "stream"), (Pointer(Const(GLfloat)), "coords")]),
- GlFunction(Void, "glVertexStream1dATI", [(GLenum, "stream"), (GLdouble, "x")]),
- GlFunction(Void, "glVertexStream1dvATI", [(GLenum, "stream"), (Pointer(Const(GLdouble)), "coords")]),
- GlFunction(Void, "glVertexStream2sATI", [(GLenum, "stream"), (GLshort, "x"), (GLshort, "y")]),
- GlFunction(Void, "glVertexStream2svATI", [(GLenum, "stream"), (Array(Const(GLshort), "2"), "coords")]),
- GlFunction(Void, "glVertexStream2iATI", [(GLenum, "stream"), (GLint, "x"), (GLint, "y")]),
- GlFunction(Void, "glVertexStream2ivATI", [(GLenum, "stream"), (Array(Const(GLint), "2"), "coords")]),
- GlFunction(Void, "glVertexStream2fATI", [(GLenum, "stream"), (GLfloat, "x"), (GLfloat, "y")]),
- GlFunction(Void, "glVertexStream2fvATI", [(GLenum, "stream"), (Array(Const(GLfloat), "2"), "coords")]),
- GlFunction(Void, "glVertexStream2dATI", [(GLenum, "stream"), (GLdouble, "x"), (GLdouble, "y")]),
- GlFunction(Void, "glVertexStream2dvATI", [(GLenum, "stream"), (Array(Const(GLdouble), "2"), "coords")]),
- GlFunction(Void, "glVertexStream3sATI", [(GLenum, "stream"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
- GlFunction(Void, "glVertexStream3svATI", [(GLenum, "stream"), (Array(Const(GLshort), "3"), "coords")]),
- GlFunction(Void, "glVertexStream3iATI", [(GLenum, "stream"), (GLint, "x"), (GLint, "y"), (GLint, "z")]),
- GlFunction(Void, "glVertexStream3ivATI", [(GLenum, "stream"), (Array(Const(GLint), "3"), "coords")]),
- GlFunction(Void, "glVertexStream3fATI", [(GLenum, "stream"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glVertexStream3fvATI", [(GLenum, "stream"), (Array(Const(GLfloat), "3"), "coords")]),
- GlFunction(Void, "glVertexStream3dATI", [(GLenum, "stream"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
- GlFunction(Void, "glVertexStream3dvATI", [(GLenum, "stream"), (Array(Const(GLdouble), "3"), "coords")]),
- GlFunction(Void, "glVertexStream4sATI", [(GLenum, "stream"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]),
- GlFunction(Void, "glVertexStream4svATI", [(GLenum, "stream"), (Array(Const(GLshort), "4"), "coords")]),
- GlFunction(Void, "glVertexStream4iATI", [(GLenum, "stream"), (GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
- GlFunction(Void, "glVertexStream4ivATI", [(GLenum, "stream"), (Array(Const(GLint), "4"), "coords")]),
- GlFunction(Void, "glVertexStream4fATI", [(GLenum, "stream"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
- GlFunction(Void, "glVertexStream4fvATI", [(GLenum, "stream"), (Array(Const(GLfloat), "4"), "coords")]),
- GlFunction(Void, "glVertexStream4dATI", [(GLenum, "stream"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
- GlFunction(Void, "glVertexStream4dvATI", [(GLenum, "stream"), (Array(Const(GLdouble), "4"), "coords")]),
- GlFunction(Void, "glNormalStream3bATI", [(GLenum, "stream"), (GLbyte, "nx"), (GLbyte, "ny"), (GLbyte, "nz")]),
- GlFunction(Void, "glNormalStream3bvATI", [(GLenum, "stream"), (Array(Const(GLbyte), "3"), "coords")]),
- GlFunction(Void, "glNormalStream3sATI", [(GLenum, "stream"), (GLshort, "nx"), (GLshort, "ny"), (GLshort, "nz")]),
- GlFunction(Void, "glNormalStream3svATI", [(GLenum, "stream"), (Array(Const(GLshort), "3"), "coords")]),
- GlFunction(Void, "glNormalStream3iATI", [(GLenum, "stream"), (GLint, "nx"), (GLint, "ny"), (GLint, "nz")]),
- GlFunction(Void, "glNormalStream3ivATI", [(GLenum, "stream"), (Array(Const(GLint), "3"), "coords")]),
- GlFunction(Void, "glNormalStream3fATI", [(GLenum, "stream"), (GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz")]),
- GlFunction(Void, "glNormalStream3fvATI", [(GLenum, "stream"), (Array(Const(GLfloat), "3"), "coords")]),
- GlFunction(Void, "glNormalStream3dATI", [(GLenum, "stream"), (GLdouble, "nx"), (GLdouble, "ny"), (GLdouble, "nz")]),
- GlFunction(Void, "glNormalStream3dvATI", [(GLenum, "stream"), (Array(Const(GLdouble), "3"), "coords")]),
- GlFunction(Void, "glClientActiveVertexStreamATI", [(GLenum, "stream")]),
- GlFunction(Void, "glVertexBlendEnviATI", [(GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glVertexBlendEnvfATI", [(GLenum, "pname"), (GLfloat, "param")]),
-
- # GL_ATI_element_array
- GlFunction(Void, "glElementPointerATI", [(GLenum, "type"), (OpaquePointer(Const(GLvoid)), "pointer")]),
- GlFunction(Void, "glDrawElementArrayATI", [(GLenum_mode, "mode"), (GLsizei, "count")]),
- GlFunction(Void, "glDrawRangeElementArrayATI", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count")]),
-
- # GL_SUN_mesh_array
- GlFunction(Void, "glDrawMeshArraysSUN", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count"), (GLsizei, "width")]),
-
- # GL_NV_occlusion_query
- GlFunction(Void, "glGenOcclusionQueriesNV", [(GLsizei, "n"), Out(Array(GLquery, "n"), "ids")]),
- GlFunction(Void, "glDeleteOcclusionQueriesNV", [(GLsizei, "n"), (Array(Const(GLquery), "n"), "ids")]),
- GlFunction(GLboolean, "glIsOcclusionQueryNV", [(GLquery, "id")], sideeffects=False),
- GlFunction(Void, "glBeginOcclusionQueryNV", [(GLquery, "id")]),
- GlFunction(Void, "glEndOcclusionQueryNV", []),
- GlFunction(Void, "glGetOcclusionQueryivNV", [(GLquery, "id"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetOcclusionQueryivNV_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetOcclusionQueryuivNV", [(GLquery, "id"), (GLenum, "pname"), Out(OpaqueArray(GLuint, "__glGetOcclusionQueryuivNV_size(pname)"), "params")], sideeffects=False),
-
- # GL_NV_point_sprite
- GlFunction(Void, "glPointParameteriNV", [(GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glPointParameterivNV", [(GLenum, "pname"), (OpaquePointer(Const(GLint)), "params")]),
-
- # GL_EXT_stencil_two_side
- GlFunction(Void, "glActiveStencilFaceEXT", [(GLenum, "face")]),
-
- # GL_APPLE_element_array
- GlFunction(Void, "glElementPointerAPPLE", [(GLenum, "type"), (Blob(Const(GLvoid), "type"), "pointer")]),
- GlFunction(Void, "glDrawElementArrayAPPLE", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count")]),
- GlFunction(Void, "glDrawRangeElementArrayAPPLE", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLint, "first"), (GLsizei, "count")]),
- GlFunction(Void, "glMultiDrawElementArrayAPPLE", [(GLenum_mode, "mode"), (Array(Const(GLint), "primcount"), "first"), (Array(Const(GLsizei), "primcount"), "count"), (GLsizei, "primcount")]),
- GlFunction(Void, "glMultiDrawRangeElementArrayAPPLE", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (Array(Const(GLint), "primcount"), "first"), (Array(Const(GLsizei), "primcount"), "count"), (GLsizei, "primcount")]),
-
- # GL_APPLE_fence
- GlFunction(Void, "glGenFencesAPPLE", [(GLsizei, "n"), Out(Array(GLuint, "n"), "fences")]),
- GlFunction(Void, "glDeleteFencesAPPLE", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "fences")]),
- GlFunction(Void, "glSetFenceAPPLE", [(GLuint, "fence")]),
- GlFunction(GLboolean, "glIsFenceAPPLE", [(GLuint, "fence")], sideeffects=False),
- GlFunction(GLboolean, "glTestFenceAPPLE", [(GLuint, "fence")]),
- GlFunction(Void, "glFinishFenceAPPLE", [(GLuint, "fence")]),
- GlFunction(GLboolean, "glTestObjectAPPLE", [(GLenum, "object"), (GLuint, "name")]),
- GlFunction(Void, "glFinishObjectAPPLE", [(GLenum, "object"), (GLint, "name")]),
-
- # GL_APPLE_vertex_array_object
- GlFunction(Void, "glBindVertexArrayAPPLE", [(GLuint, "array")]),
- GlFunction(Void, "glDeleteVertexArraysAPPLE", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "arrays")]),
- GlFunction(Void, "glGenVertexArraysAPPLE", [(GLsizei, "n"), Out(Array(GLuint, "n"), "arrays")]),
- GlFunction(GLboolean, "glIsVertexArrayAPPLE", [(GLuint, "array")], sideeffects=False),
-
- # GL_APPLE_vertex_array_range
- GlFunction(Void, "glVertexArrayRangeAPPLE", [(GLsizei, "length"), Out(Blob(GLvoid, "length"), "pointer")]),
- GlFunction(Void, "glFlushVertexArrayRangeAPPLE", [(GLsizei, "length"), Out(Blob(GLvoid, "length"), "pointer")]),
- GlFunction(Void, "glVertexArrayParameteriAPPLE", [(GLenum, "pname"), (GLint, "param")]),
-
- # GL_APPLE_flush_render
- GlFunction(Void, "glFlushRenderAPPLE", []),
- GlFunction(Void, "glFinishRenderAPPLE", []),
- GlFunction(Void, "glSwapAPPLE", []),
-
- # GL_ATI_draw_buffers
- GlFunction(Void, "glDrawBuffersATI", [(GLsizei, "n"), (Array(Const(GLenum), "n"), "bufs")]),
-
- # GL_NV_fragment_program
- GlFunction(Void, "glProgramNamedParameter4fNV", [(GLprogramARB, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
- GlFunction(Void, "glProgramNamedParameter4dNV", [(GLprogramARB, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
- GlFunction(Void, "glProgramNamedParameter4fvNV", [(GLprogramARB, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (Array(Const(GLfloat), "4"), "v")]),
- GlFunction(Void, "glProgramNamedParameter4dvNV", [(GLprogramARB, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (Array(Const(GLdouble), "4"), "v")]),
- GlFunction(Void, "glGetProgramNamedParameterdvNV", [(GLprogramARB, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (OpaquePointer(GLdouble), "params")], sideeffects=False),
- GlFunction(Void, "glGetProgramNamedParameterfvNV", [(GLprogramARB, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (OpaquePointer(GLfloat), "params")], sideeffects=False),
-
- # GL_NV_half_float
- GlFunction(Void, "glVertex2hNV", [(GLhalfNV, "x"), (GLhalfNV, "y")]),
- GlFunction(Void, "glVertex2hvNV", [(Array(Const(GLhalfNV), "2"), "v")]),
- GlFunction(Void, "glVertex3hNV", [(GLhalfNV, "x"), (GLhalfNV, "y"), (GLhalfNV, "z")]),
- GlFunction(Void, "glVertex3hvNV", [(Array(Const(GLhalfNV), "3"), "v")]),
- GlFunction(Void, "glVertex4hNV", [(GLhalfNV, "x"), (GLhalfNV, "y"), (GLhalfNV, "z"), (GLhalfNV, "w")]),
- GlFunction(Void, "glVertex4hvNV", [(Array(Const(GLhalfNV), "4"), "v")]),
- GlFunction(Void, "glNormal3hNV", [(GLhalfNV, "nx"), (GLhalfNV, "ny"), (GLhalfNV, "nz")]),
- GlFunction(Void, "glNormal3hvNV", [(Array(Const(GLhalfNV), "3"), "v")]),
- GlFunction(Void, "glColor3hNV", [(GLhalfNV, "red"), (GLhalfNV, "green"), (GLhalfNV, "blue")]),
- GlFunction(Void, "glColor3hvNV", [(Array(Const(GLhalfNV), "3"), "v")]),
- GlFunction(Void, "glColor4hNV", [(GLhalfNV, "red"), (GLhalfNV, "green"), (GLhalfNV, "blue"), (GLhalfNV, "alpha")]),
- GlFunction(Void, "glColor4hvNV", [(Array(Const(GLhalfNV), "4"), "v")]),
- GlFunction(Void, "glTexCoord1hNV", [(GLhalfNV, "s")]),
- GlFunction(Void, "glTexCoord1hvNV", [(Pointer(Const(GLhalfNV)), "v")]),
- GlFunction(Void, "glTexCoord2hNV", [(GLhalfNV, "s"), (GLhalfNV, "t")]),
- GlFunction(Void, "glTexCoord2hvNV", [(Array(Const(GLhalfNV), "2"), "v")]),
- GlFunction(Void, "glTexCoord3hNV", [(GLhalfNV, "s"), (GLhalfNV, "t"), (GLhalfNV, "r")]),
- GlFunction(Void, "glTexCoord3hvNV", [(Array(Const(GLhalfNV), "3"), "v")]),
- GlFunction(Void, "glTexCoord4hNV", [(GLhalfNV, "s"), (GLhalfNV, "t"), (GLhalfNV, "r"), (GLhalfNV, "q")]),
- GlFunction(Void, "glTexCoord4hvNV", [(Array(Const(GLhalfNV), "4"), "v")]),
- GlFunction(Void, "glMultiTexCoord1hNV", [(GLenum, "target"), (GLhalfNV, "s")]),
- GlFunction(Void, "glMultiTexCoord1hvNV", [(GLenum, "target"), (Pointer(Const(GLhalfNV)), "v")]),
- GlFunction(Void, "glMultiTexCoord2hNV", [(GLenum, "target"), (GLhalfNV, "s"), (GLhalfNV, "t")]),
- GlFunction(Void, "glMultiTexCoord2hvNV", [(GLenum, "target"), (Array(Const(GLhalfNV), "2"), "v")]),
- GlFunction(Void, "glMultiTexCoord3hNV", [(GLenum, "target"), (GLhalfNV, "s"), (GLhalfNV, "t"), (GLhalfNV, "r")]),
- GlFunction(Void, "glMultiTexCoord3hvNV", [(GLenum, "target"), (Array(Const(GLhalfNV), "3"), "v")]),
- GlFunction(Void, "glMultiTexCoord4hNV", [(GLenum, "target"), (GLhalfNV, "s"), (GLhalfNV, "t"), (GLhalfNV, "r"), (GLhalfNV, "q")]),
- GlFunction(Void, "glMultiTexCoord4hvNV", [(GLenum, "target"), (Array(Const(GLhalfNV), "4"), "v")]),
- GlFunction(Void, "glFogCoordhNV", [(GLhalfNV, "fog")]),
- GlFunction(Void, "glFogCoordhvNV", [(Pointer(Const(GLhalfNV)), "fog")]),
- GlFunction(Void, "glSecondaryColor3hNV", [(GLhalfNV, "red"), (GLhalfNV, "green"), (GLhalfNV, "blue")]),
- GlFunction(Void, "glSecondaryColor3hvNV", [(Array(Const(GLhalfNV), "3"), "v")]),
- GlFunction(Void, "glVertexWeighthNV", [(GLhalfNV, "weight")]),
- GlFunction(Void, "glVertexWeighthvNV", [(Pointer(Const(GLhalfNV)), "weight")]),
- GlFunction(Void, "glVertexAttrib1hNV", [(GLuint, "index"), (GLhalfNV, "x")]),
- GlFunction(Void, "glVertexAttrib1hvNV", [(GLuint, "index"), (Pointer(Const(GLhalfNV)), "v")]),
- GlFunction(Void, "glVertexAttrib2hNV", [(GLuint, "index"), (GLhalfNV, "x"), (GLhalfNV, "y")]),
- GlFunction(Void, "glVertexAttrib2hvNV", [(GLuint, "index"), (Array(Const(GLhalfNV), "2"), "v")]),
- GlFunction(Void, "glVertexAttrib3hNV", [(GLuint, "index"), (GLhalfNV, "x"), (GLhalfNV, "y"), (GLhalfNV, "z")]),
- GlFunction(Void, "glVertexAttrib3hvNV", [(GLuint, "index"), (Array(Const(GLhalfNV), "3"), "v")]),
- GlFunction(Void, "glVertexAttrib4hNV", [(GLuint, "index"), (GLhalfNV, "x"), (GLhalfNV, "y"), (GLhalfNV, "z"), (GLhalfNV, "w")]),
- GlFunction(Void, "glVertexAttrib4hvNV", [(GLuint, "index"), (Array(Const(GLhalfNV), "4"), "v")]),
- GlFunction(Void, "glVertexAttribs1hvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLhalfNV), "n"), "v")]),
- GlFunction(Void, "glVertexAttribs2hvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLhalfNV), "n"), "v")]),
- GlFunction(Void, "glVertexAttribs3hvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLhalfNV), "n"), "v")]),
- GlFunction(Void, "glVertexAttribs4hvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLhalfNV), "n"), "v")]),
-
- # GL_NV_pixel_data_range
- GlFunction(Void, "glPixelDataRangeNV", [(GLenum, "target"), (GLsizei, "length"), Out(Blob(GLvoid, "length"), "pointer")]),
- GlFunction(Void, "glFlushPixelDataRangeNV", [(GLenum, "target")]),
-
- # GL_NV_primitive_restart
- GlFunction(Void, "glPrimitiveRestartNV", []),
- GlFunction(Void, "glPrimitiveRestartIndexNV", [(GLuint, "index")]),
-
- # GL_ATI_map_object_buffer
- GlFunction(GLmap, "glMapObjectBufferATI", [(GLbuffer, "buffer")]),
- GlFunction(Void, "glUnmapObjectBufferATI", [(GLbuffer, "buffer")]),
-
- # GL_ATI_separate_stencil
- GlFunction(Void, "glStencilOpSeparateATI", [(GLenum, "face"), (GLenum, "sfail"), (GLenum, "dpfail"), (GLenum, "dppass")]),
- GlFunction(Void, "glStencilFuncSeparateATI", [(GLenum, "frontfunc"), (GLenum, "backfunc"), (GLint, "ref"), (GLuint, "mask")]),
-
- # GL_ATI_vertex_attrib_array_object
- GlFunction(Void, "glVertexAttribArrayObjectATI", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride"), (GLuint, "buffer"), (GLuint, "offset")]),
- GlFunction(Void, "glGetVertexAttribArrayObjectfvATI", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLfloat, "pname"), "params")], sideeffects=False),
- GlFunction(Void, "glGetVertexAttribArrayObjectivATI", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLint, "pname"), "params")], sideeffects=False),
-
- # GL_EXT_depth_bounds_test
- GlFunction(Void, "glDepthBoundsEXT", [(GLclampd, "zmin"), (GLclampd, "zmax")]),
-
- # GL_EXT_blend_equation_separate
- GlFunction(Void, "glBlendEquationSeparateEXT", [(GLenum, "modeRGB"), (GLenum, "modeAlpha")]),
-
- # GL_EXT_framebuffer_object
- GlFunction(GLboolean, "glIsRenderbufferEXT", [(GLrenderbuffer, "renderbuffer")], sideeffects=False),
- GlFunction(Void, "glBindRenderbufferEXT", [(GLenum, "target"), (GLrenderbuffer, "renderbuffer")]),
- GlFunction(Void, "glDeleteRenderbuffersEXT", [(GLsizei, "n"), (Array(Const(GLrenderbuffer), "n"), "renderbuffers")]),
- GlFunction(Void, "glGenRenderbuffersEXT", [(GLsizei, "n"), Out(Array(GLrenderbuffer, "n"), "renderbuffers")]),
- GlFunction(Void, "glRenderbufferStorageEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
- GlFunction(Void, "glGetRenderbufferParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
- GlFunction(GLboolean, "glIsFramebufferEXT", [(GLframebuffer, "framebuffer")], sideeffects=False),
- GlFunction(Void, "glBindFramebufferEXT", [(GLenum, "target"), (GLframebuffer, "framebuffer")]),
- GlFunction(Void, "glDeleteFramebuffersEXT", [(GLsizei, "n"), (Array(Const(GLframebuffer), "n"), "framebuffers")]),
- GlFunction(Void, "glGenFramebuffersEXT", [(GLsizei, "n"), Out(Array(GLframebuffer, "n"), "framebuffers")]),
- GlFunction(GLenum, "glCheckFramebufferStatusEXT", [(GLenum, "target")]),
- GlFunction(Void, "glFramebufferTexture1DEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level")]),
- GlFunction(Void, "glFramebufferTexture2DEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level")]),
- GlFunction(Void, "glFramebufferTexture3DEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level"), (GLint, "zoffset")]),
- GlFunction(Void, "glFramebufferRenderbufferEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "renderbuffertarget"), (GLuint, "renderbuffer")]),
- GlFunction(Void, "glGetFramebufferAttachmentParameterivEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
- GlFunction(Void, "glGenerateMipmapEXT", [(GLenum, "target")]),
-
- # GL_GREMEDY_string_marker
- GlFunction(Void, "glStringMarkerGREMEDY", [(GLsizei, "len"), (Const(String("GLvoid *", "len ? len : strlen((const char *)string)")), "string")], sideeffects=False),
-
- # GL_EXT_stencil_clear_tag
- GlFunction(Void, "glStencilClearTagEXT", [(GLsizei, "stencilTagBits"), (GLuint, "stencilClearTag")]),
-
- # GL_EXT_framebuffer_blit
- GlFunction(Void, "glBlitFramebufferEXT", [(GLint, "srcX0"), (GLint, "srcY0"), (GLint, "srcX1"), (GLint, "srcY1"), (GLint, "dstX0"), (GLint, "dstY0"), (GLint, "dstX1"), (GLint, "dstY1"), (GLbitfield_attrib, "mask"), (GLenum, "filter")]),
-
- # GL_EXT_framebuffer_multisample
- GlFunction(Void, "glRenderbufferStorageMultisampleEXT", [(GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
-
- # GL_EXT_timer_query
- GlFunction(Void, "glGetQueryObjecti64vEXT", [(GLquery, "id"), (GLenum, "pname"), (OpaquePointer(GLint64EXT), "params")], sideeffects=False),
- GlFunction(Void, "glGetQueryObjectui64vEXT", [(GLquery, "id"), (GLenum, "pname"), (OpaquePointer(GLuint64EXT), "params")], sideeffects=False),
-
- # GL_EXT_gpu_program_parameters
- GlFunction(Void, "glProgramEnvParameters4fvEXT", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "params")]),
- GlFunction(Void, "glProgramLocalParameters4fvEXT", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "params")]),
-
- # GL_APPLE_flush_buffer_range
- GlFunction(Void, "glBufferParameteriAPPLE", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glFlushMappedBufferRangeAPPLE", [(GLenum, "target"), (GLintptr, "offset"), (GLsizeiptr, "size")]),
-
- # GL_NV_gpu_program4
- GlFunction(Void, "glProgramLocalParameterI4iNV", [(GLenum, "target"), (GLuint, "index"), (GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
- GlFunction(Void, "glProgramLocalParameterI4ivNV", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLint), "4"), "params")]),
- GlFunction(Void, "glProgramLocalParametersI4ivNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLint), "count*4"), "params")]),
- GlFunction(Void, "glProgramLocalParameterI4uiNV", [(GLenum, "target"), (GLuint, "index"), (GLuint, "x"), (GLuint, "y"), (GLuint, "z"), (GLuint, "w")]),
- GlFunction(Void, "glProgramLocalParameterI4uivNV", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLuint), "4"), "params")]),
- GlFunction(Void, "glProgramLocalParametersI4uivNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLuint), "count*4"), "params")]),
- GlFunction(Void, "glProgramEnvParameterI4iNV", [(GLenum, "target"), (GLuint, "index"), (GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
- GlFunction(Void, "glProgramEnvParameterI4ivNV", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLint), "4"), "params")]),
- GlFunction(Void, "glProgramEnvParametersI4ivNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLint), "count*4"), "params")]),
- GlFunction(Void, "glProgramEnvParameterI4uiNV", [(GLenum, "target"), (GLuint, "index"), (GLuint, "x"), (GLuint, "y"), (GLuint, "z"), (GLuint, "w")]),
- GlFunction(Void, "glProgramEnvParameterI4uivNV", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLuint), "4"), "params")]),
- GlFunction(Void, "glProgramEnvParametersI4uivNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLuint), "count*4"), "params")]),
- GlFunction(Void, "glGetProgramLocalParameterIivNV", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLint, "4"), "params")], sideeffects=False),
- GlFunction(Void, "glGetProgramLocalParameterIuivNV", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLuint, "4"), "params")], sideeffects=False),
- GlFunction(Void, "glGetProgramEnvParameterIivNV", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLint, "4"), "params")], sideeffects=False),
- GlFunction(Void, "glGetProgramEnvParameterIuivNV", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLuint, "4"), "params")], sideeffects=False),
-
- # GL_NV_geometry_program4
- GlFunction(Void, "glProgramVertexLimitNV", [(GLenum, "target"), (GLint, "limit")]),
- GlFunction(Void, "glFramebufferTextureEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level")]),
- GlFunction(Void, "glFramebufferTextureLayerEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLint, "layer")]),
- GlFunction(Void, "glFramebufferTextureFaceEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLenum, "face")]),
-
- # GL_EXT_geometry_shader4
- GlFunction(Void, "glProgramParameteriEXT", [(GLprogram, "program"), (GLenum, "pname"), (GLint, "value")]),
-
- # GL_NV_vertex_program4
- GlFunction(Void, "glVertexAttribI1iEXT", [(GLuint, "index"), (GLint, "x")]),
- GlFunction(Void, "glVertexAttribI2iEXT", [(GLuint, "index"), (GLint, "x"), (GLint, "y")]),
- GlFunction(Void, "glVertexAttribI3iEXT", [(GLuint, "index"), (GLint, "x"), (GLint, "y"), (GLint, "z")]),
- GlFunction(Void, "glVertexAttribI4iEXT", [(GLuint, "index"), (GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
- GlFunction(Void, "glVertexAttribI1uiEXT", [(GLuint, "index"), (GLuint, "x")]),
- GlFunction(Void, "glVertexAttribI2uiEXT", [(GLuint, "index"), (GLuint, "x"), (GLuint, "y")]),
- GlFunction(Void, "glVertexAttribI3uiEXT", [(GLuint, "index"), (GLuint, "x"), (GLuint, "y"), (GLuint, "z")]),
- GlFunction(Void, "glVertexAttribI4uiEXT", [(GLuint, "index"), (GLuint, "x"), (GLuint, "y"), (GLuint, "z"), (GLuint, "w")]),
- GlFunction(Void, "glVertexAttribI1ivEXT", [(GLuint, "index"), (Pointer(Const(GLint)), "v")]),
- GlFunction(Void, "glVertexAttribI2ivEXT", [(GLuint, "index"), (Array(Const(GLint), "2"), "v")]),
- GlFunction(Void, "glVertexAttribI3ivEXT", [(GLuint, "index"), (Array(Const(GLint), "3"), "v")]),
- GlFunction(Void, "glVertexAttribI4ivEXT", [(GLuint, "index"), (Array(Const(GLint), "4"), "v")]),
- GlFunction(Void, "glVertexAttribI1uivEXT", [(GLuint, "index"), (Pointer(Const(GLuint)), "v")]),
- GlFunction(Void, "glVertexAttribI2uivEXT", [(GLuint, "index"), (Array(Const(GLuint), "2"), "v")]),
- GlFunction(Void, "glVertexAttribI3uivEXT", [(GLuint, "index"), (Array(Const(GLuint), "3"), "v")]),
- GlFunction(Void, "glVertexAttribI4uivEXT", [(GLuint, "index"), (Array(Const(GLuint), "4"), "v")]),
- GlFunction(Void, "glVertexAttribI4bvEXT", [(GLuint, "index"), (Array(Const(GLbyte), "4"), "v")]),
- GlFunction(Void, "glVertexAttribI4svEXT", [(GLuint, "index"), (Array(Const(GLshort), "4"), "v")]),
- GlFunction(Void, "glVertexAttribI4ubvEXT", [(GLuint, "index"), (Array(Const(GLubyte), "4"), "v")]),
- GlFunction(Void, "glVertexAttribI4usvEXT", [(GLuint, "index"), (Array(Const(GLushort), "4"), "v")]),
- GlFunction(Void, "glVertexAttribIPointerEXT", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
- GlFunction(Void, "glGetVertexAttribIivEXT", [(GLuint, "index"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False),
- GlFunction(Void, "glGetVertexAttribIuivEXT", [(GLuint, "index"), (GLenum, "pname"), Out(Pointer(GLuint), "params")], sideeffects=False),
-
- # GL_EXT_gpu_shader4
- GlFunction(Void, "glGetUniformuivEXT", [(GLprogram, "program"), (GLlocation, "location"), Out(OpaqueArray(GLuint, "__glGetUniformuivEXT_size(program, location)"), "params")], sideeffects=False),
- GlFunction(Void, "glBindFragDataLocationEXT", [(GLprogram, "program"), (GLuint, "color"), (Const(GLstring), "name")]),
- GlFunction(GLlocation, "glGetFragDataLocationEXT", [(GLprogram, "program"), (Const(GLstring), "name")]),
- GlFunction(Void, "glUniform1uiEXT", [(GLlocation, "location"), (GLuint, "v0")]),
- GlFunction(Void, "glUniform2uiEXT", [(GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1")]),
- GlFunction(Void, "glUniform3uiEXT", [(GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1"), (GLuint, "v2")]),
- GlFunction(Void, "glUniform4uiEXT", [(GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1"), (GLuint, "v2"), (GLuint, "v3")]),
- GlFunction(Void, "glUniform1uivEXT", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "value")]),
- GlFunction(Void, "glUniform2uivEXT", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*2"), "value")]),
- GlFunction(Void, "glUniform3uivEXT", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*3"), "value")]),
- GlFunction(Void, "glUniform4uivEXT", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*4"), "value")]),
-
- # GL_EXT_draw_instanced
- GlFunction(Void, "glDrawArraysInstancedEXT", [(GLenum_mode, "mode"), (GLint, "start"), (GLsizei, "count"), (GLsizei, "primcount")]),
- GlFunction(Void, "glDrawElementsInstancedEXT", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLsizei, "primcount")]),
-
- # GL_EXT_texture_buffer_object
- GlFunction(Void, "glTexBufferEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLbuffer, "buffer")]),
-
- # GL_NV_depth_buffer_float
- GlFunction(Void, "glDepthRangedNV", [(GLdouble, "zNear"), (GLdouble, "zFar")]),
- GlFunction(Void, "glClearDepthdNV", [(GLdouble, "depth")]),
- GlFunction(Void, "glDepthBoundsdNV", [(GLdouble, "zmin"), (GLdouble, "zmax")]),
-
- # GL_NV_framebuffer_multisample_coverage
- GlFunction(Void, "glRenderbufferStorageMultisampleCoverageNV", [(GLenum, "target"), (GLsizei, "coverageSamples"), (GLsizei, "colorSamples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
-
- # GL_NV_parameter_buffer_object
- GlFunction(Void, "glProgramBufferParametersfvNV", [(GLenum, "target"), (GLbuffer, "buffer"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count"), "params")]),
- GlFunction(Void, "glProgramBufferParametersIivNV", [(GLenum, "target"), (GLbuffer, "buffer"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLint), "count"), "params")]),
- GlFunction(Void, "glProgramBufferParametersIuivNV", [(GLenum, "target"), (GLbuffer, "buffer"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "params")]),
-
- # GL_EXT_draw_buffers2
- GlFunction(Void, "glColorMaskIndexedEXT", [(GLuint, "index"), (GLboolean, "r"), (GLboolean, "g"), (GLboolean, "b"), (GLboolean, "a")]),
- GlFunction(Void, "glGetBooleanIndexedvEXT", [(GLenum, "target"), (GLuint, "index"), Out(OpaqueArray(GLboolean, "__glGetBooleanIndexedvEXT_size(target)"), "data")], sideeffects=False),
- GlFunction(Void, "glGetIntegerIndexedvEXT", [(GLenum, "target"), (GLuint, "index"), Out(OpaqueArray(GLint, "__glGetIntegerIndexedvEXT_size(target)"), "data")], sideeffects=False),
- GlFunction(Void, "glEnableIndexedEXT", [(GLenum, "target"), (GLuint, "index")]),
- GlFunction(Void, "glDisableIndexedEXT", [(GLenum, "target"), (GLuint, "index")]),
- GlFunction(GLboolean, "glIsEnabledIndexedEXT", [(GLenum, "target"), (GLuint, "index")], sideeffects=False),
-
- # GL_NV_transform_feedback
- GlFunction(Void, "glBeginTransformFeedbackNV", [(GLenum_mode, "primitiveMode")]),
- GlFunction(Void, "glEndTransformFeedbackNV", []),
- GlFunction(Void, "glTransformFeedbackAttribsNV", [(GLuint, "count"), (OpaqueArray(Const(GLint), "__glTransformFeedbackAttribsNV_size(count)"), "attribs"), (GLenum, "bufferMode")]),
- GlFunction(Void, "glBindBufferRangeNV", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "size")]),
- GlFunction(Void, "glBindBufferOffsetNV", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer"), (GLintptr, "offset")]),
- GlFunction(Void, "glBindBufferBaseNV", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer")]),
- GlFunction(Void, "glTransformFeedbackVaryingsNV", [(GLprogram, "program"), (GLsizei, "count"), (Array(Const(GLint), "count"), "locations"), (GLenum, "bufferMode")]),
- GlFunction(Void, "glActiveVaryingNV", [(GLprogram, "program"), (Const(GLstring), "name")]),
- GlFunction(GLlocation, "glGetVaryingLocationNV", [(GLprogram, "program"), (Const(GLstring), "name")]),
- GlFunction(Void, "glGetActiveVaryingNV", [(GLprogram, "program"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLsizei), "size"), Out(Pointer(GLenum), "type"), Out(GLstring, "name")], sideeffects=False),
- GlFunction(Void, "glGetTransformFeedbackVaryingNV", [(GLprogram, "program"), (GLuint, "index"), Out(Pointer(GLlocation), "location")], sideeffects=False),
- GlFunction(Void, "glTransformFeedbackStreamAttribsNV", [(GLsizei, "count"), (Array(Const(GLint), "count"), "attribs"), (GLsizei, "nbuffers"), (Array(Const(GLint), "nbuffers"), "bufstreams"), (GLenum, "bufferMode")]),
-
- # GL_EXT_bindable_uniform
- GlFunction(Void, "glUniformBufferEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLbuffer, "buffer")]),
- GlFunction(GLint, "glGetUniformBufferSizeEXT", [(GLprogram, "program"), (GLlocation, "location")]),
- GlFunction(GLintptr, "glGetUniformOffsetEXT", [(GLprogram, "program"), (GLlocation, "location")]),
-
- # GL_EXT_texture_integer
- GlFunction(Void, "glTexParameterIivEXT", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLint), "__glTexParameterIivEXT_size(pname)"), "params")]),
- GlFunction(Void, "glTexParameterIuivEXT", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLuint), "__glTexParameterIuivEXT_size(pname)"), "params")]),
- GlFunction(Void, "glGetTexParameterIivEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetTexParameterIivEXT_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetTexParameterIuivEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLuint, "__glGetTexParameterIuivEXT_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glClearColorIiEXT", [(GLint, "red"), (GLint, "green"), (GLint, "blue"), (GLint, "alpha")]),
- GlFunction(Void, "glClearColorIuiEXT", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue"), (GLuint, "alpha")]),
-
- # GL_GREMEDY_frame_terminator
- GlFunction(Void, "glFrameTerminatorGREMEDY", []),
-
- # GL_NV_conditional_render
- GlFunction(Void, "glBeginConditionalRenderNV", [(GLuint, "id"), (GLenum, "mode")]),
- GlFunction(Void, "glEndConditionalRenderNV", []),
-
- # GL_NV_present_video
- GlFunction(Void, "glPresentFrameKeyedNV", [(GLuint, "video_slot"), (GLuint64EXT, "minPresentTime"), (GLuint, "beginPresentTimeId"), (GLuint, "presentDurationId"), (GLenum, "type"), (GLenum, "target0"), (GLuint, "fill0"), (GLuint, "key0"), (GLenum, "target1"), (GLuint, "fill1"), (GLuint, "key1")]),
- GlFunction(Void, "glPresentFrameDualFillNV", [(GLuint, "video_slot"), (GLuint64EXT, "minPresentTime"), (GLuint, "beginPresentTimeId"), (GLuint, "presentDurationId"), (GLenum, "type"), (GLenum, "target0"), (GLuint, "fill0"), (GLenum, "target1"), (GLuint, "fill1"), (GLenum, "target2"), (GLuint, "fill2"), (GLenum, "target3"), (GLuint, "fill3")]),
- GlFunction(Void, "glGetVideoivNV", [(GLuint, "video_slot"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetVideoivNV_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetVideouivNV", [(GLuint, "video_slot"), (GLenum, "pname"), Out(OpaqueArray(GLuint, "__glGetVideouivNV_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetVideoi64vNV", [(GLuint, "video_slot"), (GLenum, "pname"), Out(OpaqueArray(GLint64EXT, "__glGetVideoi64vNV_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetVideoui64vNV", [(GLuint, "video_slot"), (GLenum, "pname"), Out(OpaqueArray(GLuint64EXT, "__glGetVideoui64vNV_size(pname)"), "params")], sideeffects=False),
-
- # GL_EXT_transform_feedback
- GlFunction(Void, "glBeginTransformFeedbackEXT", [(GLenum_mode, "primitiveMode")]),
- GlFunction(Void, "glEndTransformFeedbackEXT", []),
- GlFunction(Void, "glBindBufferRangeEXT", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "size")]),
- GlFunction(Void, "glBindBufferOffsetEXT", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer"), (GLintptr, "offset")]),
- GlFunction(Void, "glBindBufferBaseEXT", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer")]),
- GlFunction(Void, "glTransformFeedbackVaryingsEXT", [(GLprogram, "program"), (GLsizei, "count"), (Const(Array(Const(GLstring), "count")), "varyings"), (GLenum, "bufferMode")]),
- GlFunction(Void, "glGetTransformFeedbackVaryingEXT", [(GLprogram, "program"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLsizei), "size"), Out(Pointer(GLenum), "type"), Out(GLstring, "name")], sideeffects=False),
-
- # GL_EXT_direct_state_access
- GlFunction(Void, "glClientAttribDefaultEXT", [(GLbitfield_client_attrib, "mask")]),
- GlFunction(Void, "glPushClientAttribDefaultEXT", [(GLbitfield_client_attrib, "mask")]),
- GlFunction(Void, "glMatrixLoadfEXT", [(GLenum, "mode"), (Array(Const(GLfloat), "16"), "m")]),
- GlFunction(Void, "glMatrixLoaddEXT", [(GLenum, "mode"), (Array(Const(GLdouble), "16"), "m")]),
- GlFunction(Void, "glMatrixMultfEXT", [(GLenum, "mode"), (Array(Const(GLfloat), "16"), "m")]),
- GlFunction(Void, "glMatrixMultdEXT", [(GLenum, "mode"), (Array(Const(GLdouble), "16"), "m")]),
- GlFunction(Void, "glMatrixLoadIdentityEXT", [(GLenum, "mode")]),
- GlFunction(Void, "glMatrixRotatefEXT", [(GLenum, "mode"), (GLfloat, "angle"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glMatrixRotatedEXT", [(GLenum, "mode"), (GLdouble, "angle"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
- GlFunction(Void, "glMatrixScalefEXT", [(GLenum, "mode"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glMatrixScaledEXT", [(GLenum, "mode"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
- GlFunction(Void, "glMatrixTranslatefEXT", [(GLenum, "mode"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
- GlFunction(Void, "glMatrixTranslatedEXT", [(GLenum, "mode"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
- GlFunction(Void, "glMatrixFrustumEXT", [(GLenum, "mode"), (GLdouble, "left"), (GLdouble, "right"), (GLdouble, "bottom"), (GLdouble, "top"), (GLdouble, "zNear"), (GLdouble, "zFar")]),
- GlFunction(Void, "glMatrixOrthoEXT", [(GLenum, "mode"), (GLdouble, "left"), (GLdouble, "right"), (GLdouble, "bottom"), (GLdouble, "top"), (GLdouble, "zNear"), (GLdouble, "zFar")]),
- GlFunction(Void, "glMatrixPopEXT", [(GLenum, "mode")]),
- GlFunction(Void, "glMatrixPushEXT", [(GLenum, "mode")]),
- GlFunction(Void, "glMatrixLoadTransposefEXT", [(GLenum, "mode"), (Array(Const(GLfloat), "16"), "m")]),
- GlFunction(Void, "glMatrixLoadTransposedEXT", [(GLenum, "mode"), (Array(Const(GLdouble), "16"), "m")]),
- GlFunction(Void, "glMatrixMultTransposefEXT", [(GLenum, "mode"), (Array(Const(GLfloat), "16"), "m")]),
- GlFunction(Void, "glMatrixMultTransposedEXT", [(GLenum, "mode"), (Array(Const(GLdouble), "16"), "m")]),
- GlFunction(Void, "glTextureParameterfEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glTextureParameterfvEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLfloat), "__gl_param_size(pname)"), "params")]),
- GlFunction(Void, "glTextureParameteriEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glTextureParameterivEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__gl_param_size(pname)"), "params")]),
- GlFunction(Void, "glTextureImage1DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTextureImage1DEXT_size(format, type, width)"), "pixels")]),
- GlFunction(Void, "glTextureImage2DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTextureImage2DEXT_size(format, type, width, height)"), "pixels")]),
- GlFunction(Void, "glTextureSubImage1DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTextureSubImage1DEXT_size(format, type, width)"), "pixels")]),
- GlFunction(Void, "glTextureSubImage2DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTextureSubImage2DEXT_size(format, type, width, height)"), "pixels")]),
- GlFunction(Void, "glCopyTextureImage1DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLint, "border")]),
- GlFunction(Void, "glCopyTextureImage2DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border")]),
- GlFunction(Void, "glCopyTextureSubImage1DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
- GlFunction(Void, "glCopyTextureSubImage2DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
- GlFunction(Void, "glGetTextureImageEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetTextureImageEXT_size(target, level, format, type)"), "pixels")], sideeffects=False),
- GlFunction(Void, "glGetTextureParameterfvEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetTextureParameterivEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetTextureLevelParameterfvEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetTextureLevelParameterivEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glTextureImage3DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTextureImage3DEXT_size(format, type, width, height, depth)"), "pixels")]),
- GlFunction(Void, "glTextureSubImage3DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTextureSubImage3DEXT_size(format, type, width, height, depth)"), "pixels")]),
- GlFunction(Void, "glCopyTextureSubImage3DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
- GlFunction(Void, "glMultiTexParameterfEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glMultiTexParameterfvEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLfloat), "__gl_param_size(pname)"), "params")]),
- GlFunction(Void, "glMultiTexParameteriEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glMultiTexParameterivEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__gl_param_size(pname)"), "params")]),
- GlFunction(Void, "glMultiTexImage1DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glMultiTexImage1DEXT_size(format, type, width)"), "pixels")]),
- GlFunction(Void, "glMultiTexImage2DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glMultiTexImage2DEXT_size(format, type, width, height)"), "pixels")]),
- GlFunction(Void, "glMultiTexSubImage1DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glMultiTexSubImage1DEXT_size(format, type, width)"), "pixels")]),
- GlFunction(Void, "glMultiTexSubImage2DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glMultiTexSubImage2DEXT_size(format, type, width, height)"), "pixels")]),
- GlFunction(Void, "glCopyMultiTexImage1DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLint, "border")]),
- GlFunction(Void, "glCopyMultiTexImage2DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border")]),
- GlFunction(Void, "glCopyMultiTexSubImage1DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
- GlFunction(Void, "glCopyMultiTexSubImage2DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
- GlFunction(Void, "glGetMultiTexImageEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetMultiTexImageEXT_size(target, level, format, type)"), "pixels")], sideeffects=False),
- GlFunction(Void, "glGetMultiTexParameterfvEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetMultiTexParameterivEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetMultiTexLevelParameterfvEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetMultiTexLevelParameterivEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glMultiTexImage3DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glMultiTexImage3DEXT_size(format, type, width, height, depth)"), "pixels")]),
- GlFunction(Void, "glMultiTexSubImage3DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glMultiTexSubImage3DEXT_size(format, type, width, height, depth)"), "pixels")]),
- GlFunction(Void, "glCopyMultiTexSubImage3DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
- GlFunction(Void, "glBindMultiTextureEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLtexture, "texture")]),
- GlFunction(Void, "glEnableClientStateIndexedEXT", [(GLenum, "array"), (GLuint, "index")]),
- GlFunction(Void, "glDisableClientStateIndexedEXT", [(GLenum, "array"), (GLuint, "index")]),
- GlFunction(Void, "glMultiTexCoordPointerEXT", [(GLenum, "texunit"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
- GlFunction(Void, "glMultiTexEnvfEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glMultiTexEnvfvEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLfloat), "__gl_param_size(pname)"), "params")]),
- GlFunction(Void, "glMultiTexEnviEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glMultiTexEnvivEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__gl_param_size(pname)"), "params")]),
- GlFunction(Void, "glMultiTexGendEXT", [(GLenum, "texunit"), (GLenum, "coord"), (GLenum, "pname"), (GLdouble, "param")]),
- GlFunction(Void, "glMultiTexGendvEXT", [(GLenum, "texunit"), (GLenum, "coord"), (GLenum, "pname"), (Array(Const(GLdouble), "__gl_param_size(pname)"), "params")]),
- GlFunction(Void, "glMultiTexGenfEXT", [(GLenum, "texunit"), (GLenum, "coord"), (GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glMultiTexGenfvEXT", [(GLenum, "texunit"), (GLenum, "coord"), (GLenum, "pname"), (Array(Const(GLfloat), "__gl_param_size(pname)"), "params")]),
- GlFunction(Void, "glMultiTexGeniEXT", [(GLenum, "texunit"), (GLenum, "coord"), (GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glMultiTexGenivEXT", [(GLenum, "texunit"), (GLenum, "coord"), (GLenum, "pname"), (Array(Const(GLint), "__gl_param_size(pname)"), "params")]),
- GlFunction(Void, "glGetMultiTexEnvfvEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetMultiTexEnvivEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetMultiTexGendvEXT", [(GLenum, "texunit"), (GLenum, "coord"), (GLenum, "pname"), Out(Array(GLdouble, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetMultiTexGenfvEXT", [(GLenum, "texunit"), (GLenum, "coord"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetMultiTexGenivEXT", [(GLenum, "texunit"), (GLenum, "coord"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetFloatIndexedvEXT", [(GLenum, "target"), (GLuint, "index"), Out(OpaqueArray(GLfloat, "__glGetFloatIndexedvEXT_size(target)"), "data")], sideeffects=False),
- GlFunction(Void, "glGetDoubleIndexedvEXT", [(GLenum, "target"), (GLuint, "index"), Out(OpaqueArray(GLdouble, "__glGetDoubleIndexedvEXT_size(target)"), "data")], sideeffects=False),
- GlFunction(Void, "glGetPointerIndexedvEXT", [(GLenum, "target"), (GLuint, "index"), Out(OpaqueArray(OpaquePointer(GLvoid), "__glGetPointerIndexedvEXT_size(target)"), "data")], sideeffects=False),
- GlFunction(Void, "glCompressedTextureImage3DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
- GlFunction(Void, "glCompressedTextureImage2DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
- GlFunction(Void, "glCompressedTextureImage1DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
- GlFunction(Void, "glCompressedTextureSubImage3DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
- GlFunction(Void, "glCompressedTextureSubImage2DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
- GlFunction(Void, "glCompressedTextureSubImage1DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
- GlFunction(Void, "glGetCompressedTextureImageEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "lod"), Out(OpaqueBlob(GLvoid, "__glGetCompressedTextureImageEXT_size(target, lod)"), "img")], sideeffects=False),
- GlFunction(Void, "glCompressedMultiTexImage3DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
- GlFunction(Void, "glCompressedMultiTexImage2DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
- GlFunction(Void, "glCompressedMultiTexImage1DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
- GlFunction(Void, "glCompressedMultiTexSubImage3DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
- GlFunction(Void, "glCompressedMultiTexSubImage2DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
- GlFunction(Void, "glCompressedMultiTexSubImage1DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
- GlFunction(Void, "glGetCompressedMultiTexImageEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "lod"), Out(OpaqueBlob(GLvoid, "__glGetCompressedMultiTexImageEXT_size(target, lod)"), "img")], sideeffects=False),
- GlFunction(Void, "glNamedProgramStringEXT", [(GLprogram, "program"), (GLenum, "target"), (GLenum, "format"), (GLsizei, "len"), (Const(String("GLvoid *", "len")), "string")]),
- GlFunction(Void, "glNamedProgramLocalParameter4dEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
- GlFunction(Void, "glNamedProgramLocalParameter4dvEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (Array(Const(GLdouble), "4"), "params")]),
- GlFunction(Void, "glNamedProgramLocalParameter4fEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
- GlFunction(Void, "glNamedProgramLocalParameter4fvEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (Array(Const(GLfloat), "4"), "params")]),
- GlFunction(Void, "glGetNamedProgramLocalParameterdvEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), Out(Array(GLdouble, "4"), "params")], sideeffects=False),
- GlFunction(Void, "glGetNamedProgramLocalParameterfvEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), Out(Array(GLfloat, "4"), "params")], sideeffects=False),
- GlFunction(Void, "glGetNamedProgramivEXT", [(GLprogram, "program"), (GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False),
- GlFunction(Void, "glGetNamedProgramStringEXT", [(GLprogram, "program"), (GLenum, "target"), (GLenum, "pname"), Out(OpaqueBlob(GLvoid, "__glGetNamedProgramStringEXT_size(program,pname)"), "string")], sideeffects=False),
- GlFunction(Void, "glNamedProgramLocalParameters4fvEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "params")]),
- GlFunction(Void, "glNamedProgramLocalParameterI4iEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
- GlFunction(Void, "glNamedProgramLocalParameterI4ivEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (Array(Const(GLint), "4"), "params")]),
- GlFunction(Void, "glNamedProgramLocalParametersI4ivEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLint), "count*4"), "params")]),
- GlFunction(Void, "glNamedProgramLocalParameterI4uiEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (GLuint, "x"), (GLuint, "y"), (GLuint, "z"), (GLuint, "w")]),
- GlFunction(Void, "glNamedProgramLocalParameterI4uivEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (Array(Const(GLuint), "4"), "params")]),
- GlFunction(Void, "glNamedProgramLocalParametersI4uivEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLuint), "count*4"), "params")]),
- GlFunction(Void, "glGetNamedProgramLocalParameterIivEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), Out(Array(GLint, "4"), "params")], sideeffects=False),
- GlFunction(Void, "glGetNamedProgramLocalParameterIuivEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), Out(Array(GLuint, "4"), "params")], sideeffects=False),
- GlFunction(Void, "glTextureParameterIivEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__gl_param_size(pname)"), "params")]),
- GlFunction(Void, "glTextureParameterIuivEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLuint), "__gl_param_size(pname)"), "params")]),
- GlFunction(Void, "glGetTextureParameterIivEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetTextureParameterIuivEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLuint, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glMultiTexParameterIivEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__gl_param_size(pname)"), "params")]),
- GlFunction(Void, "glMultiTexParameterIuivEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLuint), "__gl_param_size(pname)"), "params")]),
- GlFunction(Void, "glGetMultiTexParameterIivEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetMultiTexParameterIuivEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLuint, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glProgramUniform1fEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLfloat, "v0")]),
- GlFunction(Void, "glProgramUniform2fEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1")]),
- GlFunction(Void, "glProgramUniform3fEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2")]),
- GlFunction(Void, "glProgramUniform4fEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2"), (GLfloat, "v3")]),
- GlFunction(Void, "glProgramUniform1iEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLint, "v0")]),
- GlFunction(Void, "glProgramUniform2iEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLint, "v0"), (GLint, "v1")]),
- GlFunction(Void, "glProgramUniform3iEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2")]),
- GlFunction(Void, "glProgramUniform4iEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2"), (GLint, "v3")]),
- GlFunction(Void, "glProgramUniform1fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count"), "value")]),
- GlFunction(Void, "glProgramUniform2fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*2"), "value")]),
- GlFunction(Void, "glProgramUniform3fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*3"), "value")]),
- GlFunction(Void, "glProgramUniform4fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "value")]),
- GlFunction(Void, "glProgramUniform1ivEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count"), "value")]),
- GlFunction(Void, "glProgramUniform2ivEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*2"), "value")]),
- GlFunction(Void, "glProgramUniform3ivEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*3"), "value")]),
- GlFunction(Void, "glProgramUniform4ivEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*4"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix2fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*2"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix3fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*3"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix4fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*4"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix2x3fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*3"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix3x2fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*2"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix2x4fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*4"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix4x2fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*2"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix3x4fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*4"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix4x3fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*3"), "value")]),
- GlFunction(Void, "glProgramUniform1uiEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLuint, "v0")]),
- GlFunction(Void, "glProgramUniform2uiEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1")]),
- GlFunction(Void, "glProgramUniform3uiEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1"), (GLuint, "v2")]),
- GlFunction(Void, "glProgramUniform4uiEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1"), (GLuint, "v2"), (GLuint, "v3")]),
- GlFunction(Void, "glProgramUniform1uivEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "value")]),
- GlFunction(Void, "glProgramUniform2uivEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*2"), "value")]),
- GlFunction(Void, "glProgramUniform3uivEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*3"), "value")]),
- GlFunction(Void, "glProgramUniform4uivEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*4"), "value")]),
- GlFunction(Void, "glNamedBufferDataEXT", [(GLbuffer, "buffer"), (GLsizeiptr, "size"), (Blob(Const(GLvoid), "size"), "data"), (GLenum, "usage")]),
- GlFunction(Void, "glNamedBufferSubDataEXT", [(GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "size"), (Blob(Const(GLvoid), "size"), "data")]),
- GlFunction(GLmap, "glMapNamedBufferEXT", [(GLbuffer, "buffer"), (GLenum, "access")]),
- GlFunction(GLboolean, "glUnmapNamedBufferEXT", [(GLbuffer, "buffer")]),
- GlFunction(GLmap, "glMapNamedBufferRangeEXT", [(GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "length"), (GLbitfield_access, "access")]),
- GlFunction(Void, "glFlushMappedNamedBufferRangeEXT", [(GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "length")]),
- GlFunction(Void, "glNamedCopyBufferSubDataEXT", [(GLbuffer, "readBuffer"), (GLbuffer, "writeBuffer"), (GLintptr, "readOffset"), (GLintptr, "writeOffset"), (GLsizeiptr, "size")]),
- GlFunction(Void, "glGetNamedBufferParameterivEXT", [(GLbuffer, "buffer"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetNamedBufferPointervEXT", [(GLbuffer, "buffer"), (GLenum, "pname"), Out(Array(OpaquePointer(GLvoid), "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetNamedBufferSubDataEXT", [(GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "size"), Out(OpaqueBlob(GLvoid, "__glGetNamedBufferSubDataEXT_size(size)"), "data")], sideeffects=False),
- GlFunction(Void, "glTextureBufferEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "internalformat"), (GLbuffer, "buffer")]),
- GlFunction(Void, "glMultiTexBufferEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "internalformat"), (GLbuffer, "buffer")]),
- GlFunction(Void, "glNamedRenderbufferStorageEXT", [(GLrenderbuffer, "renderbuffer"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
- GlFunction(Void, "glGetNamedRenderbufferParameterivEXT", [(GLrenderbuffer, "renderbuffer"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(GLenum, "glCheckNamedFramebufferStatusEXT", [(GLframebuffer, "framebuffer"), (GLenum, "target")]),
- GlFunction(Void, "glNamedFramebufferTexture1DEXT", [(GLframebuffer, "framebuffer"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level")]),
- GlFunction(Void, "glNamedFramebufferTexture2DEXT", [(GLframebuffer, "framebuffer"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level")]),
- GlFunction(Void, "glNamedFramebufferTexture3DEXT", [(GLframebuffer, "framebuffer"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level"), (GLint, "zoffset")]),
- GlFunction(Void, "glNamedFramebufferRenderbufferEXT", [(GLframebuffer, "framebuffer"), (GLenum, "attachment"), (GLenum, "renderbuffertarget"), (GLuint, "renderbuffer")]),
- GlFunction(Void, "glGetNamedFramebufferAttachmentParameterivEXT", [(GLframebuffer, "framebuffer"), (GLenum, "attachment"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGenerateTextureMipmapEXT", [(GLtexture, "texture"), (GLenum, "target")]),
- GlFunction(Void, "glGenerateMultiTexMipmapEXT", [(GLenum, "texunit"), (GLenum, "target")]),
- GlFunction(Void, "glFramebufferDrawBufferEXT", [(GLframebuffer, "framebuffer"), (GLenum, "mode")]),
- GlFunction(Void, "glFramebufferDrawBuffersEXT", [(GLframebuffer, "framebuffer"), (GLsizei, "n"), (Array(Const(GLenum), "n"), "bufs")]),
- GlFunction(Void, "glFramebufferReadBufferEXT", [(GLframebuffer, "framebuffer"), (GLenum, "mode")]),
- GlFunction(Void, "glGetFramebufferParameterivEXT", [(GLframebuffer, "framebuffer"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glNamedRenderbufferStorageMultisampleEXT", [(GLrenderbuffer, "renderbuffer"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
- GlFunction(Void, "glNamedRenderbufferStorageMultisampleCoverageEXT", [(GLrenderbuffer, "renderbuffer"), (GLsizei, "coverageSamples"), (GLsizei, "colorSamples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
- GlFunction(Void, "glNamedFramebufferTextureEXT", [(GLframebuffer, "framebuffer"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level")]),
- GlFunction(Void, "glNamedFramebufferTextureLayerEXT", [(GLframebuffer, "framebuffer"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLint, "layer")]),
- GlFunction(Void, "glNamedFramebufferTextureFaceEXT", [(GLframebuffer, "framebuffer"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLenum, "face")]),
- GlFunction(Void, "glTextureRenderbufferEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLuint, "renderbuffer")]),
- GlFunction(Void, "glMultiTexRenderbufferEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLuint, "renderbuffer")]),
- GlFunction(Void, "glProgramUniform1dEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLdouble, "x")]),
- GlFunction(Void, "glProgramUniform2dEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLdouble, "x"), (GLdouble, "y")]),
- GlFunction(Void, "glProgramUniform3dEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
- GlFunction(Void, "glProgramUniform4dEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
- GlFunction(Void, "glProgramUniform1dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count"), "value")]),
- GlFunction(Void, "glProgramUniform2dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count*2"), "value")]),
- GlFunction(Void, "glProgramUniform3dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count*3"), "value")]),
- GlFunction(Void, "glProgramUniform4dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count*4"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix2dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*2*2"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix3dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*3*3"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix4dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*4*4"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix2x3dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*2*3"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix2x4dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*2*4"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix3x2dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*3*2"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix3x4dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*3*4"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix4x2dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*4*2"), "value")]),
- GlFunction(Void, "glProgramUniformMatrix4x3dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*4*3"), "value")]),
- GlFunction(Void, "glVertexArrayVertexOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
- GlFunction(Void, "glVertexArrayColorOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
- GlFunction(Void, "glVertexArrayEdgeFlagOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLsizei, "stride"), (GLintptr, "offset")]),
- GlFunction(Void, "glVertexArrayIndexOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
- GlFunction(Void, "glVertexArrayNormalOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
- GlFunction(Void, "glVertexArrayTexCoordOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
- GlFunction(Void, "glVertexArrayMultiTexCoordOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLenum, "texunit"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
- GlFunction(Void, "glVertexArrayFogCoordOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
- GlFunction(Void, "glVertexArraySecondaryColorOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
- GlFunction(Void, "glVertexArrayVertexAttribOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride"), (GLintptr, "offset")]),
- GlFunction(Void, "glVertexArrayVertexAttribIOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
- GlFunction(Void, "glEnableVertexArrayEXT", [(GLarray, "vaobj"), (GLenum, "array")]),
- GlFunction(Void, "glDisableVertexArrayEXT", [(GLarray, "vaobj"), (GLenum, "array")]),
- GlFunction(Void, "glEnableVertexArrayAttribEXT", [(GLarray, "vaobj"), (GLuint, "index")]),
- GlFunction(Void, "glDisableVertexArrayAttribEXT", [(GLarray, "vaobj"), (GLuint, "index")]),
- GlFunction(Void, "glGetVertexArrayIntegervEXT", [(GLarray, "vaobj"), (GLenum, "pname"), Out(Pointer(GLint), "param")]),
- GlFunction(Void, "glGetVertexArrayPointervEXT", [(GLarray, "vaobj"), (GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "param")]),
- GlFunction(Void, "glGetVertexArrayIntegeri_vEXT", [(GLarray, "vaobj"), (GLuint, "index"), (GLenum, "pname"), Out(Pointer(GLint), "param")]),
- GlFunction(Void, "glGetVertexArrayPointeri_vEXT", [(GLarray, "vaobj"), (GLuint, "index"), (GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "param")]),
-
- # GL_NV_explicit_multisample
- GlFunction(Void, "glGetMultisamplefvNV", [(GLenum, "pname"), (GLuint, "index"), Out(Array(GLfloat, "2"), "val")], sideeffects=False),
- GlFunction(Void, "glSampleMaskIndexedNV", [(GLuint, "index"), (GLbitfield, "mask")]),
- GlFunction(Void, "glTexRenderbufferNV", [(GLenum, "target"), (GLuint, "renderbuffer")]),
-
- # GL_NV_transform_feedback2
- GlFunction(Void, "glBindTransformFeedbackNV", [(GLenum, "target"), (GLfeedback, "id")]),
- GlFunction(Void, "glDeleteTransformFeedbacksNV", [(GLsizei, "n"), (Array(Const(GLfeedback), "n"), "ids")]),
- GlFunction(Void, "glGenTransformFeedbacksNV", [(GLsizei, "n"), Out(Array(GLfeedback, "n"), "ids")]),
- GlFunction(GLboolean, "glIsTransformFeedbackNV", [(GLfeedback, "id")], sideeffects=False),
- GlFunction(Void, "glPauseTransformFeedbackNV", []),
- GlFunction(Void, "glResumeTransformFeedbackNV", []),
- GlFunction(Void, "glDrawTransformFeedbackNV", [(GLenum_mode, "mode"), (GLfeedback, "id")]),
-
- # GL_AMD_performance_monitor
- GlFunction(Void, "glGetPerfMonitorGroupsAMD", [Out(Pointer(GLint), "numGroups"), (GLsizei, "groupsSize"), Out(Array(GLuint, "groupsSize"), "groups")], sideeffects=False),
- GlFunction(Void, "glGetPerfMonitorCountersAMD", [(GLuint, "group"), Out(Pointer(GLint), "numCounters"), Out(Pointer(GLint), "maxActiveCounters"), (GLsizei, "counterSize"), Out(Array(GLuint, "counterSize"), "counters")], sideeffects=False),
- GlFunction(Void, "glGetPerfMonitorGroupStringAMD", [(GLuint, "group"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufSize"), "groupString")], sideeffects=False),
- GlFunction(Void, "glGetPerfMonitorCounterStringAMD", [(GLuint, "group"), (GLuint, "counter"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufSize"), "counterString")], sideeffects=False),
- GlFunction(Void, "glGetPerfMonitorCounterInfoAMD", [(GLuint, "group"), (GLuint, "counter"), (GLenum, "pname"), Out(OpaqueBlob(GLvoid, "__glGetPerfMonitorCounterInfoAMD_size(pname)"), "data")], sideeffects=False),
- GlFunction(Void, "glGenPerfMonitorsAMD", [(GLsizei, "n"), Out(Array(GLuint, "n"), "monitors")]),
- GlFunction(Void, "glDeletePerfMonitorsAMD", [(GLsizei, "n"), Out(Array(GLuint, "n"), "monitors")]),
- GlFunction(Void, "glSelectPerfMonitorCountersAMD", [(GLuint, "monitor"), (GLboolean, "enable"), (GLuint, "group"), (GLint, "numCounters"), Out(Array(GLuint, "numCounters"), "counterList")]),
- GlFunction(Void, "glBeginPerfMonitorAMD", [(GLuint, "monitor")]),
- GlFunction(Void, "glEndPerfMonitorAMD", [(GLuint, "monitor")]),
- GlFunction(Void, "glGetPerfMonitorCounterDataAMD", [(GLuint, "monitor"), (GLenum, "pname"), (GLsizei, "dataSize"), Out(Array(GLuint, "dataSize"), "data"), Out(Pointer(GLint), "bytesWritten")], sideeffects=False),
-
- # GL_AMD_vertex_shader_tesselator
- GlFunction(Void, "glTessellationFactorAMD", [(GLfloat, "factor")]),
- GlFunction(Void, "glTessellationModeAMD", [(GLenum, "mode")]),
-
- # GL_EXT_provoking_vertex
- GlFunction(Void, "glProvokingVertexEXT", [(GLenum, "mode")]),
-
- # GL_AMD_draw_buffers_blend
- GlFunction(Void, "glBlendFuncIndexedAMD", [(GLuint, "buf"), (GLenum, "src"), (GLenum, "dst")]),
- GlFunction(Void, "glBlendFuncSeparateIndexedAMD", [(GLuint, "buf"), (GLenum, "srcRGB"), (GLenum, "dstRGB"), (GLenum, "srcAlpha"), (GLenum, "dstAlpha")]),
- GlFunction(Void, "glBlendEquationIndexedAMD", [(GLuint, "buf"), (GLenum, "mode")]),
- GlFunction(Void, "glBlendEquationSeparateIndexedAMD", [(GLuint, "buf"), (GLenum, "modeRGB"), (GLenum, "modeAlpha")]),
-
- # GL_APPLE_texture_range
- GlFunction(Void, "glTextureRangeAPPLE", [(GLenum, "target"), (GLsizei, "length"), (Blob(Const(GLvoid), "length"), "pointer")]),
- GlFunction(Void, "glGetTexParameterPointervAPPLE", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "params")], sideeffects=False),
-
- # GL_APPLE_vertex_program_evaluators
- GlFunction(Void, "glEnableVertexAttribAPPLE", [(GLuint, "index"), (GLenum, "pname")]),
- GlFunction(Void, "glDisableVertexAttribAPPLE", [(GLuint, "index"), (GLenum, "pname")]),
- GlFunction(GLboolean, "glIsVertexAttribEnabledAPPLE", [(GLuint, "index"), (GLenum, "pname")], sideeffects=False),
- GlFunction(Void, "glMapVertexAttrib1dAPPLE", [(GLuint, "index"), (GLuint, "size"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "stride"), (GLint, "order"), (OpaqueArray(Const(GLdouble), "__glMapVertexAttrib1dAPPLE_size(size, stride, order)"), "points")]),
- GlFunction(Void, "glMapVertexAttrib1fAPPLE", [(GLuint, "index"), (GLuint, "size"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "stride"), (GLint, "order"), (OpaqueArray(Const(GLfloat), "__glMapVertexAttrib1fAPPLE_size(size, stride, order)"), "points")]),
- GlFunction(Void, "glMapVertexAttrib2dAPPLE", [(GLuint, "index"), (GLuint, "size"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLdouble, "v1"), (GLdouble, "v2"), (GLint, "vstride"), (GLint, "vorder"), (OpaqueArray(Const(GLdouble), "__glMapVertexAttrib2dAPPLE_size(size, ustride, uorder, vstride, vorder)"), "points")]),
- GlFunction(Void, "glMapVertexAttrib2fAPPLE", [(GLuint, "index"), (GLuint, "size"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLfloat, "v1"), (GLfloat, "v2"), (GLint, "vstride"), (GLint, "vorder"), (OpaqueArray(Const(GLfloat), "__glMapVertexAttrib2fAPPLE_size(size, ustride, uorder, vstride, vorder)"), "points")]),
-
- # GL_APPLE_object_purgeable
- GlFunction(GLenum, "glObjectPurgeableAPPLE", [(GLenum, "objectType"), (GLuint, "name"), (GLenum, "option")]),
- GlFunction(GLenum, "glObjectUnpurgeableAPPLE", [(GLenum, "objectType"), (GLuint, "name"), (GLenum, "option")]),
- GlFunction(Void, "glGetObjectParameterivAPPLE", [(GLenum, "objectType"), (GLuint, "name"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetObjectParameterivAPPLE_size(pname)"), "params")], sideeffects=False),
-
- # GL_NV_video_capture
- GlFunction(Void, "glBeginVideoCaptureNV", [(GLuint, "video_capture_slot")]),
- GlFunction(Void, "glBindVideoCaptureStreamBufferNV", [(GLuint, "video_capture_slot"), (GLuint, "stream"), (GLenum, "frame_region"), (GLintptrARB, "offset")]),
- GlFunction(Void, "glBindVideoCaptureStreamTextureNV", [(GLuint, "video_capture_slot"), (GLuint, "stream"), (GLenum, "frame_region"), (GLenum, "target"), (GLuint, "texture")]),
- GlFunction(Void, "glEndVideoCaptureNV", [(GLuint, "video_capture_slot")]),
- GlFunction(Void, "glGetVideoCaptureivNV", [(GLuint, "video_capture_slot"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetVideoCaptureivNV_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetVideoCaptureStreamivNV", [(GLuint, "video_capture_slot"), (GLuint, "stream"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetVideoCaptureStreamivNV_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetVideoCaptureStreamfvNV", [(GLuint, "video_capture_slot"), (GLuint, "stream"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetVideoCaptureStreamfvNV_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetVideoCaptureStreamdvNV", [(GLuint, "video_capture_slot"), (GLuint, "stream"), (GLenum, "pname"), Out(OpaqueArray(GLdouble, "__glGetVideoCaptureStreamdvNV_size(pname)"), "params")], sideeffects=False),
- GlFunction(GLenum, "glVideoCaptureNV", [(GLuint, "video_capture_slot"), Out(Pointer(GLuint), "sequence_num"), Out(Pointer(GLuint64EXT), "capture_time")]),
- GlFunction(Void, "glVideoCaptureStreamParameterivNV", [(GLuint, "video_capture_slot"), (GLuint, "stream"), (GLenum, "pname"), (OpaqueArray(Const(GLint), "__glVideoCaptureStreamParameterivNV_size(pname)"), "params")]),
- GlFunction(Void, "glVideoCaptureStreamParameterfvNV", [(GLuint, "video_capture_slot"), (GLuint, "stream"), (GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glVideoCaptureStreamParameterfvNV_size(pname)"), "params")]),
- GlFunction(Void, "glVideoCaptureStreamParameterdvNV", [(GLuint, "video_capture_slot"), (GLuint, "stream"), (GLenum, "pname"), (OpaqueArray(Const(GLdouble), "__glVideoCaptureStreamParameterdvNV_size(pname)"), "params")]),
-
- # GL_NV_copy_image
- GlFunction(Void, "glCopyImageSubDataNV", [(GLuint, "srcName"), (GLenum, "srcTarget"), (GLint, "srcLevel"), (GLint, "srcX"), (GLint, "srcY"), (GLint, "srcZ"), (GLuint, "dstName"), (GLenum, "dstTarget"), (GLint, "dstLevel"), (GLint, "dstX"), (GLint, "dstY"), (GLint, "dstZ"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth")]),
-
- # GL_EXT_separate_shader_objects
- GlFunction(Void, "glUseShaderProgramEXT", [(GLenum, "type"), (GLprogram, "program")]),
- GlFunction(Void, "glActiveProgramEXT", [(GLprogram, "program")]),
- GlFunction(GLprogram, "glCreateShaderProgramEXT", [(GLenum, "type"), (Const(GLstring), "string")]),
-
- # GL_NV_shader_buffer_load
- GlFunction(Void, "glMakeBufferResidentNV", [(GLenum, "target"), (GLenum, "access")]),
- GlFunction(Void, "glMakeBufferNonResidentNV", [(GLenum, "target")]),
- GlFunction(GLboolean, "glIsBufferResidentNV", [(GLenum, "target")], sideeffects=False),
- GlFunction(Void, "glMakeNamedBufferResidentNV", [(GLuint, "buffer"), (GLenum, "access")]),
- GlFunction(Void, "glMakeNamedBufferNonResidentNV", [(GLuint, "buffer")]),
- GlFunction(GLboolean, "glIsNamedBufferResidentNV", [(GLuint, "buffer")], sideeffects=False),
- GlFunction(Void, "glGetBufferParameterui64vNV", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLuint64EXT, "__glGetBufferParameterui64vNV_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetNamedBufferParameterui64vNV", [(GLuint, "buffer"), (GLenum, "pname"), Out(OpaqueArray(GLuint64EXT, "__glGetNamedBufferParameterui64vNV_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetIntegerui64vNV", [(GLenum, "value"), Out(OpaqueArray(GLuint64EXT, "__glGetIntegerui64vNV_size(value)"), "result")], sideeffects=False),
- GlFunction(Void, "glUniformui64NV", [(GLint, "location"), (GLuint64EXT, "value")]),
- GlFunction(Void, "glUniformui64vNV", [(GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count"), "value")]),
- GlFunction(Void, "glGetUniformui64vNV", [(GLuint, "program"), (GLint, "location"), Out(OpaqueArray(GLuint64EXT, "__glGetUniformui64vNV_size(program, location)"), "params")], sideeffects=False),
- GlFunction(Void, "glProgramUniformui64NV", [(GLuint, "program"), (GLint, "location"), (GLuint64EXT, "value")]),
- GlFunction(Void, "glProgramUniformui64vNV", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count"), "value")]),
-
- # GL_NV_vertex_buffer_unified_memory
- GlFunction(Void, "glBufferAddressRangeNV", [(GLenum, "pname"), (GLuint, "index"), (GLuint64EXT, "address"), (GLsizeiptr, "length")]),
- GlFunction(Void, "glVertexFormatNV", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride")]),
- GlFunction(Void, "glNormalFormatNV", [(GLenum, "type"), (GLsizei, "stride")]),
- GlFunction(Void, "glColorFormatNV", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride")]),
- GlFunction(Void, "glIndexFormatNV", [(GLenum, "type"), (GLsizei, "stride")]),
- GlFunction(Void, "glTexCoordFormatNV", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride")]),
- GlFunction(Void, "glEdgeFlagFormatNV", [(GLsizei, "stride")]),
- GlFunction(Void, "glSecondaryColorFormatNV", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride")]),
- GlFunction(Void, "glFogCoordFormatNV", [(GLenum, "type"), (GLsizei, "stride")]),
- GlFunction(Void, "glVertexAttribFormatNV", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride")]),
- GlFunction(Void, "glVertexAttribIFormatNV", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride")]),
- GlFunction(Void, "glGetIntegerui64i_vNV", [(GLenum, "value"), (GLuint, "index"), Out(OpaqueArray(GLuint64EXT, "__glGetIntegerui64i_vNV_size(value)"), "result")], sideeffects=False),
-
- # GL_NV_texture_barrier
- GlFunction(Void, "glTextureBarrierNV", []),
-
- # GL_EXT_shader_image_load_store
- GlFunction(Void, "glBindImageTextureEXT", [(GLuint, "index"), (GLtexture, "texture"), (GLint, "level"), (GLboolean, "layered"), (GLint, "layer"), (GLenum, "access"), (GLint, "format")]),
- GlFunction(Void, "glMemoryBarrierEXT", [(GLbitfield_barrier, "barriers")]),
-
- # GL_EXT_vertex_attrib_64bit
- GlFunction(Void, "glVertexAttribL1dEXT", [(GLuint, "index"), (GLdouble, "x")]),
- GlFunction(Void, "glVertexAttribL2dEXT", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y")]),
- GlFunction(Void, "glVertexAttribL3dEXT", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
- GlFunction(Void, "glVertexAttribL4dEXT", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
- GlFunction(Void, "glVertexAttribL1dvEXT", [(GLuint, "index"), (Pointer(Const(GLdouble)), "v")]),
- GlFunction(Void, "glVertexAttribL2dvEXT", [(GLuint, "index"), (Array(Const(GLdouble), "2"), "v")]),
- GlFunction(Void, "glVertexAttribL3dvEXT", [(GLuint, "index"), (Array(Const(GLdouble), "3"), "v")]),
- GlFunction(Void, "glVertexAttribL4dvEXT", [(GLuint, "index"), (Array(Const(GLdouble), "4"), "v")]),
- GlFunction(Void, "glVertexAttribLPointerEXT", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (Blob(Const(GLvoid), "size"), "pointer")]),
- GlFunction(Void, "glGetVertexAttribLdvEXT", [(GLuint, "index"), (GLenum, "pname"), Out(OpaqueArray(GLdouble, "__glGetVertexAttribLdvEXT_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glVertexArrayVertexAttribLOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
-
- # GL_NV_gpu_program5
- GlFunction(Void, "glProgramSubroutineParametersuivNV", [(GLenum, "target"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "params")]),
- GlFunction(Void, "glGetProgramSubroutineParameteruivNV", [(GLenum, "target"), (GLuint, "index"), Out(OpaqueArray(GLuint, "__glGetProgramSubroutineParameteruivNV_size(target)"), "param")], sideeffects=False),
-
- # GL_NV_gpu_shader5
- GlFunction(Void, "glUniform1i64NV", [(GLint, "location"), (GLint64EXT, "x")]),
- GlFunction(Void, "glUniform2i64NV", [(GLint, "location"), (GLint64EXT, "x"), (GLint64EXT, "y")]),
- GlFunction(Void, "glUniform3i64NV", [(GLint, "location"), (GLint64EXT, "x"), (GLint64EXT, "y"), (GLint64EXT, "z")]),
- GlFunction(Void, "glUniform4i64NV", [(GLint, "location"), (GLint64EXT, "x"), (GLint64EXT, "y"), (GLint64EXT, "z"), (GLint64EXT, "w")]),
- GlFunction(Void, "glUniform1i64vNV", [(GLint, "location"), (GLsizei, "count"), (Array(Const(GLint64EXT), "count"), "value")]),
- GlFunction(Void, "glUniform2i64vNV", [(GLint, "location"), (GLsizei, "count"), (Array(Const(GLint64EXT), "count*2"), "value")]),
- GlFunction(Void, "glUniform3i64vNV", [(GLint, "location"), (GLsizei, "count"), (Array(Const(GLint64EXT), "count*3"), "value")]),
- GlFunction(Void, "glUniform4i64vNV", [(GLint, "location"), (GLsizei, "count"), (Array(Const(GLint64EXT), "count*4"), "value")]),
- GlFunction(Void, "glUniform1ui64NV", [(GLint, "location"), (GLuint64EXT, "x")]),
- GlFunction(Void, "glUniform2ui64NV", [(GLint, "location"), (GLuint64EXT, "x"), (GLuint64EXT, "y")]),
- GlFunction(Void, "glUniform3ui64NV", [(GLint, "location"), (GLuint64EXT, "x"), (GLuint64EXT, "y"), (GLuint64EXT, "z")]),
- GlFunction(Void, "glUniform4ui64NV", [(GLint, "location"), (GLuint64EXT, "x"), (GLuint64EXT, "y"), (GLuint64EXT, "z"), (GLuint64EXT, "w")]),
- GlFunction(Void, "glUniform1ui64vNV", [(GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count"), "value")]),
- GlFunction(Void, "glUniform2ui64vNV", [(GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count*2"), "value")]),
- GlFunction(Void, "glUniform3ui64vNV", [(GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count*3"), "value")]),
- GlFunction(Void, "glUniform4ui64vNV", [(GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count*4"), "value")]),
- GlFunction(Void, "glGetUniformi64vNV", [(GLuint, "program"), (GLint, "location"), Out(OpaqueArray(GLint64EXT, "__glGetUniformi64vNV_size(location)"), "params")], sideeffects=False),
- GlFunction(Void, "glProgramUniform1i64NV", [(GLuint, "program"), (GLint, "location"), (GLint64EXT, "x")]),
- GlFunction(Void, "glProgramUniform2i64NV", [(GLuint, "program"), (GLint, "location"), (GLint64EXT, "x"), (GLint64EXT, "y")]),
- GlFunction(Void, "glProgramUniform3i64NV", [(GLuint, "program"), (GLint, "location"), (GLint64EXT, "x"), (GLint64EXT, "y"), (GLint64EXT, "z")]),
- GlFunction(Void, "glProgramUniform4i64NV", [(GLuint, "program"), (GLint, "location"), (GLint64EXT, "x"), (GLint64EXT, "y"), (GLint64EXT, "z"), (GLint64EXT, "w")]),
- GlFunction(Void, "glProgramUniform1i64vNV", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Array(Const(GLint64EXT), "count"), "value")]),
- GlFunction(Void, "glProgramUniform2i64vNV", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Array(Const(GLint64EXT), "count*2"), "value")]),
- GlFunction(Void, "glProgramUniform3i64vNV", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Array(Const(GLint64EXT), "count*3"), "value")]),
- GlFunction(Void, "glProgramUniform4i64vNV", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Array(Const(GLint64EXT), "count*4"), "value")]),
- GlFunction(Void, "glProgramUniform1ui64NV", [(GLuint, "program"), (GLint, "location"), (GLuint64EXT, "x")]),
- GlFunction(Void, "glProgramUniform2ui64NV", [(GLuint, "program"), (GLint, "location"), (GLuint64EXT, "x"), (GLuint64EXT, "y")]),
- GlFunction(Void, "glProgramUniform3ui64NV", [(GLuint, "program"), (GLint, "location"), (GLuint64EXT, "x"), (GLuint64EXT, "y"), (GLuint64EXT, "z")]),
- GlFunction(Void, "glProgramUniform4ui64NV", [(GLuint, "program"), (GLint, "location"), (GLuint64EXT, "x"), (GLuint64EXT, "y"), (GLuint64EXT, "z"), (GLuint64EXT, "w")]),
- GlFunction(Void, "glProgramUniform1ui64vNV", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count"), "value")]),
- GlFunction(Void, "glProgramUniform2ui64vNV", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count*2"), "value")]),
- GlFunction(Void, "glProgramUniform3ui64vNV", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count*3"), "value")]),
- GlFunction(Void, "glProgramUniform4ui64vNV", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count*4"), "value")]),
-
- # GL_NV_vertex_attrib_integer_64bit
- GlFunction(Void, "glVertexAttribL1i64NV", [(GLuint, "index"), (GLint64EXT, "x")]),
- GlFunction(Void, "glVertexAttribL2i64NV", [(GLuint, "index"), (GLint64EXT, "x"), (GLint64EXT, "y")]),
- GlFunction(Void, "glVertexAttribL3i64NV", [(GLuint, "index"), (GLint64EXT, "x"), (GLint64EXT, "y"), (GLint64EXT, "z")]),
- GlFunction(Void, "glVertexAttribL4i64NV", [(GLuint, "index"), (GLint64EXT, "x"), (GLint64EXT, "y"), (GLint64EXT, "z"), (GLint64EXT, "w")]),
- GlFunction(Void, "glVertexAttribL1i64vNV", [(GLuint, "index"), (Pointer(Const(GLint64EXT)), "v")]),
- GlFunction(Void, "glVertexAttribL2i64vNV", [(GLuint, "index"), (Array(Const(GLint64EXT), "2"), "v")]),
- GlFunction(Void, "glVertexAttribL3i64vNV", [(GLuint, "index"), (Array(Const(GLint64EXT), "3"), "v")]),
- GlFunction(Void, "glVertexAttribL4i64vNV", [(GLuint, "index"), (Array(Const(GLint64EXT), "4"), "v")]),
- GlFunction(Void, "glVertexAttribL1ui64NV", [(GLuint, "index"), (GLuint64EXT, "x")]),
- GlFunction(Void, "glVertexAttribL2ui64NV", [(GLuint, "index"), (GLuint64EXT, "x"), (GLuint64EXT, "y")]),
- GlFunction(Void, "glVertexAttribL3ui64NV", [(GLuint, "index"), (GLuint64EXT, "x"), (GLuint64EXT, "y"), (GLuint64EXT, "z")]),
- GlFunction(Void, "glVertexAttribL4ui64NV", [(GLuint, "index"), (GLuint64EXT, "x"), (GLuint64EXT, "y"), (GLuint64EXT, "z"), (GLuint64EXT, "w")]),
- GlFunction(Void, "glVertexAttribL1ui64vNV", [(GLuint, "index"), (Pointer(Const(GLuint64EXT)), "v")]),
- GlFunction(Void, "glVertexAttribL2ui64vNV", [(GLuint, "index"), (Array(Const(GLuint64EXT), "2"), "v")]),
- GlFunction(Void, "glVertexAttribL3ui64vNV", [(GLuint, "index"), (Array(Const(GLuint64EXT), "3"), "v")]),
- GlFunction(Void, "glVertexAttribL4ui64vNV", [(GLuint, "index"), (Array(Const(GLuint64EXT), "4"), "v")]),
- GlFunction(Void, "glGetVertexAttribLi64vNV", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLint64EXT, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glGetVertexAttribLui64vNV", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLuint64EXT, "__gl_param_size(pname)"), "params")], sideeffects=False),
- GlFunction(Void, "glVertexAttribLFormatNV", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride")]),
-
- # GL_AMD_name_gen_delete
- GlFunction(Void, "glGenNamesAMD", [(GLenum, "identifier"), (GLuint, "num"), Out(Array(GLuint, "num"), "names")]),
- GlFunction(Void, "glDeleteNamesAMD", [(GLenum, "identifier"), (GLuint, "num"), (Array(Const(GLuint), "num"), "names")]),
- GlFunction(GLboolean, "glIsNameAMD", [(GLenum, "identifier"), (GLuint, "name")], sideeffects=False),
-
- # GL_AMD_debug_output
- GlFunction(Void, "glDebugMessageEnableAMD", [(GLenum, "category"), (GLenum, "severity"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "ids"), (GLboolean, "enabled")], sideeffects=False),
- GlFunction(Void, "glDebugMessageInsertAMD", [(GLenum, "category"), (GLenum, "severity"), (GLuint, "id"), (GLsizei, "length"), (Array(Const(GLchar), "length"), "buf")], sideeffects=False),
- GlFunction(Void, "glDebugMessageCallbackAMD", [(GLDEBUGPROCAMD, "callback"), (Opaque("GLvoid *"), "userParam")], sideeffects=False),
- GlFunction(GLuint, "glGetDebugMessageLogAMD", [(GLuint, "count"), (GLsizei, "bufsize"), Out(Array(GLenum, "count"), "categories"), Out(Array(GLuint, "count"), "severities"), Out(Array(GLuint, "count"), "ids"), Out(Array(GLsizei, "count"), "lengths"), Out(Array(GLchar, "bufsize"), "message")], sideeffects=False),
-
- # GL_NV_texture_multisample
- GlFunction(Void, "glTexImage2DMultisampleCoverageNV", [(GLenum, "target"), (GLsizei, "coverageSamples"), (GLsizei, "colorSamples"), (GLint, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedSampleLocations")]),
- GlFunction(Void, "glTexImage3DMultisampleCoverageNV", [(GLenum, "target"), (GLsizei, "coverageSamples"), (GLsizei, "colorSamples"), (GLint, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedSampleLocations")]),
- GlFunction(Void, "glTextureImage2DMultisampleNV", [(GLuint, "texture"), (GLenum, "target"), (GLsizei, "samples"), (GLint, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedSampleLocations")]),
- GlFunction(Void, "glTextureImage3DMultisampleNV", [(GLuint, "texture"), (GLenum, "target"), (GLsizei, "samples"), (GLint, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedSampleLocations")]),
- GlFunction(Void, "glTextureImage2DMultisampleCoverageNV", [(GLuint, "texture"), (GLenum, "target"), (GLsizei, "coverageSamples"), (GLsizei, "colorSamples"), (GLint, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedSampleLocations")]),
- GlFunction(Void, "glTextureImage3DMultisampleCoverageNV", [(GLuint, "texture"), (GLenum, "target"), (GLsizei, "coverageSamples"), (GLsizei, "colorSamples"), (GLint, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedSampleLocations")]),
-
- # GL_AMD_sample_positions
- GlFunction(Void, "glSetMultisamplefvAMD", [(GLenum, "pname"), (GLuint, "index"), (Array(Const(GLfloat), "2"), "val")]),
-
- # GL_EXT_x11_sync_object
- GlFunction(GLsync, "glImportSyncEXT", [(GLenum, "external_sync_type"), (GLintptr, "external_sync"), (GLbitfield, "flags")]),
-
- # GL_AMD_multi_draw_indirect
- GlFunction(Void, "glMultiDrawArraysIndirectAMD", [(GLenum_mode, "mode"), (OpaquePointer(Const(GLvoid)), "indirect"), (GLsizei, "primcount"), (GLsizei, "stride")]),
- GlFunction(Void, "glMultiDrawElementsIndirectAMD", [(GLenum_mode, "mode"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indirect"), (GLsizei, "primcount"), (GLsizei, "stride")]),
-
- # GL_KTX_buffer_region
- # XXX: http://www.west.net/~brittain/3dsmax2.htm does not mention EXT suffix
- GlFunction(GLregion, "glNewBufferRegion", [(GLenum, "type")]),
- GlFunction(Void, "glDeleteBufferRegion", [(GLregion, "region")]),
- GlFunction(Void, "glReadBufferRegion", [(GLregion, "region"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
- GlFunction(Void, "glDrawBufferRegion", [(GLregion, "region"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "xDest"), (GLint, "yDest")]),
- GlFunction(GLuint, "glBufferRegionEnabled", [], sideeffects=False),
- # XXX: but GLEW uses EXT suffix
- GlFunction(GLregion, "glNewBufferRegionEXT", [(GLenum, "type")]),
- GlFunction(Void, "glDeleteBufferRegionEXT", [(GLregion, "region")]),
- GlFunction(Void, "glReadBufferRegionEXT", [(GLregion, "region"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
- GlFunction(Void, "glDrawBufferRegionEXT", [(GLregion, "region"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "xDest"), (GLint, "yDest")]),
- GlFunction(GLuint, "glBufferRegionEnabledEXT", [], sideeffects=False),
-
- # GL_WIN_swap_hint
- GlFunction(Void, "glAddSwapHintRectWIN", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
-])
-
-
-# memcpy's prototype. We don't really want to trace all memcpy calls -- just
-# emit a few fake memcpy calls --, which is why the prototype is not together
-# with the rest.
-memcpy = Function(Void, "memcpy", [(GLmap, "dest"), (Blob(Const(Void), "n"), "src"), (SizeT, "n")])
+++ /dev/null
-##########################################################################
-#
-# Copyright 2011 Jose Fonseca
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-
-'''Describe GL parameters.'''
-
-
-from stdapi import *
-
-from gltypes import *
-
-
-# Shorthands for the types
-X = None # To be determined, merely an enum
-B = GLboolean
-I = GLint
-I64 = GLint64
-E = GLenum
-F = GLfloat
-D = GLdouble
-P = OpaquePointer(Void)
-S = CString
-H = GLhandleARB
-
-# A underscore prefix (e.g., _glGet) is used to skip automatic code generation
-# for parameters that are obtained through other ways.
-
-parameters = [
- # (functions, type, count, name) # value
- ("", X, 1, "GL_ZERO"), # 0x0000
- ("", X, 1, "GL_ONE"), # 0x0001
-
- # These are enumerated separately in GLenum_mode
- #("", X, 1, "GL_POINTS"), # 0x0000
- #("", X, 1, "GL_LINES"), # 0x0001
- #("", X, 1, "GL_LINE_LOOP"), # 0x0002
- #("", X, 1, "GL_LINE_STRIP"), # 0x0003
- #("", X, 1, "GL_TRIANGLES"), # 0x0004
- #("", X, 1, "GL_TRIANGLE_STRIP"), # 0x0005
- #("", X, 1, "GL_TRIANGLE_FAN"), # 0x0006
- #("", X, 1, "GL_QUADS"), # 0x0007
- #("", X, 1, "GL_QUAD_STRIP"), # 0x0008
- #("", X, 1, "GL_POLYGON"), # 0x0009
- #("", X, 1, "GL_LINES_ADJACENCY"), # 0x000A
- #("", X, 1, "GL_LINE_STRIP_ADJACENCY"), # 0x000B
- #("", X, 1, "GL_TRIANGLES_ADJACENCY"), # 0x000C
- #("", X, 1, "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D
- #("", X, 1, "GL_PATCHES"), # 0x000E
-
- ("", X, 1, "GL_ACCUM"), # 0x0100
- ("", X, 1, "GL_LOAD"), # 0x0101
- ("", X, 1, "GL_RETURN"), # 0x0102
- ("", X, 1, "GL_MULT"), # 0x0103
- ("", X, 1, "GL_ADD"), # 0x0104
- ("", X, 1, "GL_NEVER"), # 0x0200
- ("", X, 1, "GL_LESS"), # 0x0201
- ("", X, 1, "GL_EQUAL"), # 0x0202
- ("", X, 1, "GL_LEQUAL"), # 0x0203
- ("", X, 1, "GL_GREATER"), # 0x0204
- ("", X, 1, "GL_NOTEQUAL"), # 0x0205
- ("", X, 1, "GL_GEQUAL"), # 0x0206
- ("", X, 1, "GL_ALWAYS"), # 0x0207
- ("", X, 1, "GL_SRC_COLOR"), # 0x0300
- ("", X, 1, "GL_ONE_MINUS_SRC_COLOR"), # 0x0301
- ("", X, 1, "GL_SRC_ALPHA"), # 0x0302
- ("", X, 1, "GL_ONE_MINUS_SRC_ALPHA"), # 0x0303
- ("", X, 1, "GL_DST_ALPHA"), # 0x0304
- ("", X, 1, "GL_ONE_MINUS_DST_ALPHA"), # 0x0305
- ("", X, 1, "GL_DST_COLOR"), # 0x0306
- ("", X, 1, "GL_ONE_MINUS_DST_COLOR"), # 0x0307
- ("", X, 1, "GL_SRC_ALPHA_SATURATE"), # 0x0308
- ("", X, 1, "GL_FRONT_LEFT"), # 0x0400
- ("", X, 1, "GL_FRONT_RIGHT"), # 0x0401
- ("", X, 1, "GL_BACK_LEFT"), # 0x0402
- ("", X, 1, "GL_BACK_RIGHT"), # 0x0403
- ("", X, 1, "GL_FRONT"), # 0x0404
- ("", X, 1, "GL_BACK"), # 0x0405
- ("", X, 1, "GL_LEFT"), # 0x0406
- ("", X, 1, "GL_RIGHT"), # 0x0407
- ("", X, 1, "GL_FRONT_AND_BACK"), # 0x0408
- ("", X, 1, "GL_AUX0"), # 0x0409
- ("", X, 1, "GL_AUX1"), # 0x040A
- ("", X, 1, "GL_AUX2"), # 0x040B
- ("", X, 1, "GL_AUX3"), # 0x040C
- ("", X, 1, "GL_INVALID_ENUM"), # 0x0500
- ("", X, 1, "GL_INVALID_VALUE"), # 0x0501
- ("", X, 1, "GL_INVALID_OPERATION"), # 0x0502
- ("", X, 1, "GL_STACK_OVERFLOW"), # 0x0503
- ("", X, 1, "GL_STACK_UNDERFLOW"), # 0x0504
- ("", X, 1, "GL_OUT_OF_MEMORY"), # 0x0505
- ("", X, 1, "GL_INVALID_FRAMEBUFFER_OPERATION"), # 0x0506
- ("", X, 1, "GL_2D"), # 0x0600
- ("", X, 1, "GL_3D"), # 0x0601
- ("", X, 1, "GL_3D_COLOR"), # 0x0602
- ("", X, 1, "GL_3D_COLOR_TEXTURE"), # 0x0603
- ("", X, 1, "GL_4D_COLOR_TEXTURE"), # 0x0604
- ("", X, 1, "GL_PASS_THROUGH_TOKEN"), # 0x0700
- ("", X, 1, "GL_POINT_TOKEN"), # 0x0701
- ("", X, 1, "GL_LINE_TOKEN"), # 0x0702
- ("", X, 1, "GL_POLYGON_TOKEN"), # 0x0703
- ("", X, 1, "GL_BITMAP_TOKEN"), # 0x0704
- ("", X, 1, "GL_DRAW_PIXEL_TOKEN"), # 0x0705
- ("", X, 1, "GL_COPY_PIXEL_TOKEN"), # 0x0706
- ("", X, 1, "GL_LINE_RESET_TOKEN"), # 0x0707
- ("", X, 1, "GL_EXP"), # 0x0800
- ("", X, 1, "GL_EXP2"), # 0x0801
- ("", X, 1, "GL_CW"), # 0x0900
- ("", X, 1, "GL_CCW"), # 0x0901
- ("", X, 1, "GL_COEFF"), # 0x0A00
- ("", X, 1, "GL_ORDER"), # 0x0A01
- ("", X, 1, "GL_DOMAIN"), # 0x0A02
- ("glGet", F, 4, "GL_CURRENT_COLOR"), # 0x0B00
- ("glGet", F, 1, "GL_CURRENT_INDEX"), # 0x0B01
- ("glGet", F, 3, "GL_CURRENT_NORMAL"), # 0x0B02
- ("glGet", F, 4, "GL_CURRENT_TEXTURE_COORDS"), # 0x0B03
- ("glGet", F, 4, "GL_CURRENT_RASTER_COLOR"), # 0x0B04
- ("glGet", F, 1, "GL_CURRENT_RASTER_INDEX"), # 0x0B05
- ("glGet", F, 4, "GL_CURRENT_RASTER_TEXTURE_COORDS"), # 0x0B06
- ("glGet", F, 4, "GL_CURRENT_RASTER_POSITION"), # 0x0B07
- ("glGet", I, 1, "GL_CURRENT_RASTER_POSITION_VALID"), # 0x0B08
- ("glGet", F, 1, "GL_CURRENT_RASTER_DISTANCE"), # 0x0B09
- ("glGet", B, 1, "GL_POINT_SMOOTH"), # 0x0B10
- ("glGet", F, 1, "GL_POINT_SIZE"), # 0x0B11
- ("glGet", F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12
- ("glGet", F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13
- ("glGet", B, 1, "GL_LINE_SMOOTH"), # 0x0B20
- ("glGet", F, 1, "GL_LINE_WIDTH"), # 0x0B21
- ("glGet", F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22
- ("glGet", F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23
- ("glGet", B, 1, "GL_LINE_STIPPLE"), # 0x0B24
- ("glGet", I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25
- ("glGet", I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26
- ("glGet", E, 1, "GL_LIST_MODE"), # 0x0B30
- ("glGet", I, 1, "GL_MAX_LIST_NESTING"), # 0x0B31
- ("glGet", I, 1, "GL_LIST_BASE"), # 0x0B32
- ("glGet", I, 1, "GL_LIST_INDEX"), # 0x0B33
- ("glGet", E, 2, "GL_POLYGON_MODE"), # 0x0B40
- ("glGet", B, 1, "GL_POLYGON_SMOOTH"), # 0x0B41
- ("glGet", B, 1, "GL_POLYGON_STIPPLE"), # 0x0B42
- ("glGet", B, 1, "GL_EDGE_FLAG"), # 0x0B43
- ("glGet", B, 1, "GL_CULL_FACE"), # 0x0B44
- ("glGet", E, 1, "GL_CULL_FACE_MODE"), # 0x0B45
- ("glGet", E, 1, "GL_FRONT_FACE"), # 0x0B46
- ("glGet", B, 1, "GL_LIGHTING"), # 0x0B50
- ("glGet", B, 1, "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51
- ("glGet", B, 1, "GL_LIGHT_MODEL_TWO_SIDE"), # 0x0B52
- ("glGet", F, 4, "GL_LIGHT_MODEL_AMBIENT"), # 0x0B53
- ("glGet", E, 1, "GL_SHADE_MODEL"), # 0x0B54
- ("glGet", E, 1, "GL_COLOR_MATERIAL_FACE"), # 0x0B55
- ("glGet", E, 1, "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56
- ("glGet", B, 1, "GL_COLOR_MATERIAL"), # 0x0B57
- ("glGet", B, 1, "GL_FOG"), # 0x0B60
- ("glGet", I, 1, "GL_FOG_INDEX"), # 0x0B61
- ("glGet", F, 1, "GL_FOG_DENSITY"), # 0x0B62
- ("glGet", F, 1, "GL_FOG_START"), # 0x0B63
- ("glGet", F, 1, "GL_FOG_END"), # 0x0B64
- ("glGet", E, 1, "GL_FOG_MODE"), # 0x0B65
- ("glGet", F, 4, "GL_FOG_COLOR"), # 0x0B66
- ("glGet", F, 2, "GL_DEPTH_RANGE"), # 0x0B70
- ("glGet", B, 1, "GL_DEPTH_TEST"), # 0x0B71
- ("glGet", B, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72
- ("glGet", F, 1, "GL_DEPTH_CLEAR_VALUE"), # 0x0B73
- ("glGet", E, 1, "GL_DEPTH_FUNC"), # 0x0B74
- ("glGet", F, 4, "GL_ACCUM_CLEAR_VALUE"), # 0x0B80
- ("glGet", B, 1, "GL_STENCIL_TEST"), # 0x0B90
- ("glGet", I, 1, "GL_STENCIL_CLEAR_VALUE"), # 0x0B91
- ("glGet", E, 1, "GL_STENCIL_FUNC"), # 0x0B92
- ("glGet", I, 1, "GL_STENCIL_VALUE_MASK"), # 0x0B93
- ("glGet", E, 1, "GL_STENCIL_FAIL"), # 0x0B94
- ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_FAIL"), # 0x0B95
- ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_PASS"), # 0x0B96
- ("glGet", I, 1, "GL_STENCIL_REF"), # 0x0B97
- ("glGet", I, 1, "GL_STENCIL_WRITEMASK"), # 0x0B98
- ("glGet", E, 1, "GL_MATRIX_MODE"), # 0x0BA0
- ("glGet", B, 1, "GL_NORMALIZE"), # 0x0BA1
- ("glGet", I, 4, "GL_VIEWPORT"), # 0x0BA2
- ("glGet", I, 1, "GL_MODELVIEW_STACK_DEPTH"), # 0x0BA3
- ("glGet", I, 1, "GL_PROJECTION_STACK_DEPTH"), # 0x0BA4
- ("glGet", I, 1, "GL_TEXTURE_STACK_DEPTH"), # 0x0BA5
- ("glGet", F, 16, "GL_MODELVIEW_MATRIX"), # 0x0BA6
- ("glGet", F, 16, "GL_PROJECTION_MATRIX"), # 0x0BA7
- ("glGet", F, 16, "GL_TEXTURE_MATRIX"), # 0x0BA8
- ("glGet", I, 1, "GL_ATTRIB_STACK_DEPTH"), # 0x0BB0
- ("glGet", I, 1, "GL_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0BB1
- ("glGet", B, 1, "GL_ALPHA_TEST"), # 0x0BC0
- ("glGet", E, 1, "GL_ALPHA_TEST_FUNC"), # 0x0BC1
- ("glGet", F, 1, "GL_ALPHA_TEST_REF"), # 0x0BC2
- ("glGet", B, 1, "GL_DITHER"), # 0x0BD0
- ("glGet", E, 1, "GL_BLEND_DST"), # 0x0BE0
- ("glGet", E, 1, "GL_BLEND_SRC"), # 0x0BE1
- ("glGet", B, 1, "GL_BLEND"), # 0x0BE2
- ("glGet", E, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0
- ("glGet", B, 1, "GL_INDEX_LOGIC_OP"), # 0x0BF1
- ("glGet", B, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2
- ("glGet", I, 1, "GL_AUX_BUFFERS"), # 0x0C00
- ("glGet", E, 1, "GL_DRAW_BUFFER"), # 0x0C01
- ("glGet", E, 1, "GL_READ_BUFFER"), # 0x0C02
- ("glGet", I, 4, "GL_SCISSOR_BOX"), # 0x0C10
- ("glGet", B, 1, "GL_SCISSOR_TEST"), # 0x0C11
- ("glGet", I, 1, "GL_INDEX_CLEAR_VALUE"), # 0x0C20
- ("glGet", I, 1, "GL_INDEX_WRITEMASK"), # 0x0C21
- ("glGet", F, 4, "GL_COLOR_CLEAR_VALUE"), # 0x0C22
- ("glGet", B, 4, "GL_COLOR_WRITEMASK"), # 0x0C23
- ("glGet", B, 1, "GL_INDEX_MODE"), # 0x0C30
- ("glGet", B, 1, "GL_RGBA_MODE"), # 0x0C31
- ("glGet", B, 1, "GL_DOUBLEBUFFER"), # 0x0C32
- ("glGet", B, 1, "GL_STEREO"), # 0x0C33
- ("glGet", E, 1, "GL_RENDER_MODE"), # 0x0C40
- ("glGet", E, 1, "GL_PERSPECTIVE_CORRECTION_HINT"), # 0x0C50
- ("glGet", E, 1, "GL_POINT_SMOOTH_HINT"), # 0x0C51
- ("glGet", E, 1, "GL_LINE_SMOOTH_HINT"), # 0x0C52
- ("glGet", E, 1, "GL_POLYGON_SMOOTH_HINT"), # 0x0C53
- ("glGet", E, 1, "GL_FOG_HINT"), # 0x0C54
- ("glGet", B, 1, "GL_TEXTURE_GEN_S"), # 0x0C60
- ("glGet", B, 1, "GL_TEXTURE_GEN_T"), # 0x0C61
- ("glGet", B, 1, "GL_TEXTURE_GEN_R"), # 0x0C62
- ("glGet", B, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63
- ("", X, 1, "GL_PIXEL_MAP_I_TO_I"), # 0x0C70
- ("", X, 1, "GL_PIXEL_MAP_S_TO_S"), # 0x0C71
- ("", X, 1, "GL_PIXEL_MAP_I_TO_R"), # 0x0C72
- ("", X, 1, "GL_PIXEL_MAP_I_TO_G"), # 0x0C73
- ("", X, 1, "GL_PIXEL_MAP_I_TO_B"), # 0x0C74
- ("", X, 1, "GL_PIXEL_MAP_I_TO_A"), # 0x0C75
- ("", X, 1, "GL_PIXEL_MAP_R_TO_R"), # 0x0C76
- ("", X, 1, "GL_PIXEL_MAP_G_TO_G"), # 0x0C77
- ("", X, 1, "GL_PIXEL_MAP_B_TO_B"), # 0x0C78
- ("", X, 1, "GL_PIXEL_MAP_A_TO_A"), # 0x0C79
- ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_I_SIZE"), # 0x0CB0
- ("glGet", I, 1, "GL_PIXEL_MAP_S_TO_S_SIZE"), # 0x0CB1
- ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_R_SIZE"), # 0x0CB2
- ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_G_SIZE"), # 0x0CB3
- ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_B_SIZE"), # 0x0CB4
- ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_A_SIZE"), # 0x0CB5
- ("glGet", I, 1, "GL_PIXEL_MAP_R_TO_R_SIZE"), # 0x0CB6
- ("glGet", I, 1, "GL_PIXEL_MAP_G_TO_G_SIZE"), # 0x0CB7
- ("glGet", I, 1, "GL_PIXEL_MAP_B_TO_B_SIZE"), # 0x0CB8
- ("glGet", I, 1, "GL_PIXEL_MAP_A_TO_A_SIZE"), # 0x0CB9
- ("glGet", B, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0
- ("glGet", B, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1
- ("glGet", I, 1, "GL_UNPACK_ROW_LENGTH"), # 0x0CF2
- ("glGet", I, 1, "GL_UNPACK_SKIP_ROWS"), # 0x0CF3
- ("glGet", I, 1, "GL_UNPACK_SKIP_PIXELS"), # 0x0CF4
- ("glGet", I, 1, "GL_UNPACK_ALIGNMENT"), # 0x0CF5
- ("glGet", B, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00
- ("glGet", B, 1, "GL_PACK_LSB_FIRST"), # 0x0D01
- ("glGet", I, 1, "GL_PACK_ROW_LENGTH"), # 0x0D02
- ("glGet", I, 1, "GL_PACK_SKIP_ROWS"), # 0x0D03
- ("glGet", I, 1, "GL_PACK_SKIP_PIXELS"), # 0x0D04
- ("glGet", I, 1, "GL_PACK_ALIGNMENT"), # 0x0D05
- ("glGet", B, 1, "GL_MAP_COLOR"), # 0x0D10
- ("glGet", B, 1, "GL_MAP_STENCIL"), # 0x0D11
- ("glGet", I, 1, "GL_INDEX_SHIFT"), # 0x0D12
- ("glGet", I, 1, "GL_INDEX_OFFSET"), # 0x0D13
- ("glGet", F, 1, "GL_RED_SCALE"), # 0x0D14
- ("glGet", F, 1, "GL_RED_BIAS"), # 0x0D15
- ("glGet", F, 1, "GL_ZOOM_X"), # 0x0D16
- ("glGet", F, 1, "GL_ZOOM_Y"), # 0x0D17
- ("glGet", F, 1, "GL_GREEN_SCALE"), # 0x0D18
- ("glGet", F, 1, "GL_GREEN_BIAS"), # 0x0D19
- ("glGet", F, 1, "GL_BLUE_SCALE"), # 0x0D1A
- ("glGet", F, 1, "GL_BLUE_BIAS"), # 0x0D1B
- ("glGet,glGetTexEnv", F, 1, "GL_ALPHA_SCALE"), # 0x0D1C
- ("glGet", F, 1, "GL_ALPHA_BIAS"), # 0x0D1D
- ("glGet", F, 1, "GL_DEPTH_SCALE"), # 0x0D1E
- ("glGet", F, 1, "GL_DEPTH_BIAS"), # 0x0D1F
- ("glGet", I, 1, "GL_MAX_EVAL_ORDER"), # 0x0D30
- ("glGet", I, 1, "GL_MAX_LIGHTS"), # 0x0D31
- ("glGet", I, 1, "GL_MAX_CLIP_DISTANCES"), # 0x0D32
- ("glGet", I, 1, "GL_MAX_TEXTURE_SIZE"), # 0x0D33
- ("glGet", I, 1, "GL_MAX_PIXEL_MAP_TABLE"), # 0x0D34
- ("glGet", I, 1, "GL_MAX_ATTRIB_STACK_DEPTH"), # 0x0D35
- ("glGet", I, 1, "GL_MAX_MODELVIEW_STACK_DEPTH"), # 0x0D36
- ("glGet", I, 1, "GL_MAX_NAME_STACK_DEPTH"), # 0x0D37
- ("glGet", I, 1, "GL_MAX_PROJECTION_STACK_DEPTH"), # 0x0D38
- ("glGet", I, 1, "GL_MAX_TEXTURE_STACK_DEPTH"), # 0x0D39
- ("glGet", F, 2, "GL_MAX_VIEWPORT_DIMS"), # 0x0D3A
- ("glGet", I, 1, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0D3B
- ("glGet", I, 1, "GL_SUBPIXEL_BITS"), # 0x0D50
- ("glGet", I, 1, "GL_INDEX_BITS"), # 0x0D51
- ("glGet", I, 1, "GL_RED_BITS"), # 0x0D52
- ("glGet", I, 1, "GL_GREEN_BITS"), # 0x0D53
- ("glGet", I, 1, "GL_BLUE_BITS"), # 0x0D54
- ("glGet", I, 1, "GL_ALPHA_BITS"), # 0x0D55
- ("glGet", I, 1, "GL_DEPTH_BITS"), # 0x0D56
- ("glGet", I, 1, "GL_STENCIL_BITS"), # 0x0D57
- ("glGet", I, 1, "GL_ACCUM_RED_BITS"), # 0x0D58
- ("glGet", I, 1, "GL_ACCUM_GREEN_BITS"), # 0x0D59
- ("glGet", I, 1, "GL_ACCUM_BLUE_BITS"), # 0x0D5A
- ("glGet", I, 1, "GL_ACCUM_ALPHA_BITS"), # 0x0D5B
- ("glGet", I, 1, "GL_NAME_STACK_DEPTH"), # 0x0D70
- ("glGet", B, 1, "GL_AUTO_NORMAL"), # 0x0D80
- ("glGet", B, 1, "GL_MAP1_COLOR_4"), # 0x0D90
- ("glGet", B, 1, "GL_MAP1_INDEX"), # 0x0D91
- ("glGet", B, 1, "GL_MAP1_NORMAL"), # 0x0D92
- ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_1"), # 0x0D93
- ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_2"), # 0x0D94
- ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_3"), # 0x0D95
- ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_4"), # 0x0D96
- ("glGet", B, 1, "GL_MAP1_VERTEX_3"), # 0x0D97
- ("glGet", B, 1, "GL_MAP1_VERTEX_4"), # 0x0D98
- ("glGet", B, 1, "GL_MAP2_COLOR_4"), # 0x0DB0
- ("glGet", B, 1, "GL_MAP2_INDEX"), # 0x0DB1
- ("glGet", B, 1, "GL_MAP2_NORMAL"), # 0x0DB2
- ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_1"), # 0x0DB3
- ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_2"), # 0x0DB4
- ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_3"), # 0x0DB5
- ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_4"), # 0x0DB6
- ("glGet", B, 1, "GL_MAP2_VERTEX_3"), # 0x0DB7
- ("glGet", B, 1, "GL_MAP2_VERTEX_4"), # 0x0DB8
- ("glGet", F, 2, "GL_MAP1_GRID_DOMAIN"), # 0x0DD0
- ("glGet", I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1
- ("glGet", F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2
- ("glGet", I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3
- ("_glGet", B, 1, "GL_TEXTURE_1D"), # 0x0DE0
- ("_glGet", B, 1, "GL_TEXTURE_2D"), # 0x0DE1
- ("glGet", P, 1, "GL_FEEDBACK_BUFFER_POINTER"), # 0x0DF0
- ("glGet", I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1
- ("glGet", E, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2
- ("glGet", P, 1, "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3
- ("glGet", I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_WIDTH"), # 0x1000
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_HEIGHT"), # 0x1001
- ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003
- ("glGetTexParameter", F, 4, "GL_TEXTURE_BORDER_COLOR"), # 0x1004
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BORDER"), # 0x1005
- ("", X, 1, "GL_DONT_CARE"), # 0x1100
- ("", X, 1, "GL_FASTEST"), # 0x1101
- ("", X, 1, "GL_NICEST"), # 0x1102
- ("glGetLight,glGetMaterial", F, 4, "GL_AMBIENT"), # 0x1200
- ("glGetLight,glGetMaterial", F, 4, "GL_DIFFUSE"), # 0x1201
- ("glGetLight,glGetMaterial", F, 4, "GL_SPECULAR"), # 0x1202
- ("glGetLight", F, 4, "GL_POSITION"), # 0x1203
- ("glGetLight", F, 3, "GL_SPOT_DIRECTION"), # 0x1204
- ("glGetLight", F, 1, "GL_SPOT_EXPONENT"), # 0x1205
- ("glGetLight", F, 1, "GL_SPOT_CUTOFF"), # 0x1206
- ("glGetLight", F, 1, "GL_CONSTANT_ATTENUATION"), # 0x1207
- ("glGetLight", F, 1, "GL_LINEAR_ATTENUATION"), # 0x1208
- ("glGetLight", F, 1, "GL_QUADRATIC_ATTENUATION"), # 0x1209
- ("", X, 1, "GL_COMPILE"), # 0x1300
- ("", X, 1, "GL_COMPILE_AND_EXECUTE"), # 0x1301
- ("", X, 1, "GL_BYTE"), # 0x1400
- ("", X, 1, "GL_UNSIGNED_BYTE"), # 0x1401
- ("", X, 1, "GL_SHORT"), # 0x1402
- ("", X, 1, "GL_UNSIGNED_SHORT"), # 0x1403
- ("", X, 1, "GL_INT"), # 0x1404
- ("", X, 1, "GL_UNSIGNED_INT"), # 0x1405
- ("", X, 1, "GL_FLOAT"), # 0x1406
- ("", X, 1, "GL_2_BYTES"), # 0x1407
- ("", X, 1, "GL_3_BYTES"), # 0x1408
- ("", X, 1, "GL_4_BYTES"), # 0x1409
- ("", X, 1, "GL_DOUBLE"), # 0x140A
- ("", X, 1, "GL_HALF_FLOAT"), # 0x140B
- ("", X, 1, "GL_FIXED"), # 0x140C
- ("", X, 1, "GL_INT64_NV"), # 0x140E
- ("", X, 1, "GL_UNSIGNED_INT64_NV"), # 0x140F
- ("", X, 1, "GL_CLEAR"), # 0x1500
- ("", X, 1, "GL_AND"), # 0x1501
- ("", X, 1, "GL_AND_REVERSE"), # 0x1502
- ("", X, 1, "GL_COPY"), # 0x1503
- ("", X, 1, "GL_AND_INVERTED"), # 0x1504
- ("", X, 1, "GL_NOOP"), # 0x1505
- ("", X, 1, "GL_XOR"), # 0x1506
- ("", X, 1, "GL_OR"), # 0x1507
- ("", X, 1, "GL_NOR"), # 0x1508
- ("", X, 1, "GL_EQUIV"), # 0x1509
- ("", X, 1, "GL_INVERT"), # 0x150A
- ("", X, 1, "GL_OR_REVERSE"), # 0x150B
- ("", X, 1, "GL_COPY_INVERTED"), # 0x150C
- ("", X, 1, "GL_OR_INVERTED"), # 0x150D
- ("", X, 1, "GL_NAND"), # 0x150E
- ("", X, 1, "GL_SET"), # 0x150F
- ("glGetMaterial", F, 4, "GL_EMISSION"), # 0x1600
- ("glGetMaterial", F, 1, "GL_SHININESS"), # 0x1601
- ("", F, 4, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602
- ("glGetMaterial", F, 3, "GL_COLOR_INDEXES"), # 0x1603
- ("", X, 1, "GL_MODELVIEW"), # 0x1700
- ("", X, 1, "GL_PROJECTION"), # 0x1701
- ("", X, 1, "GL_TEXTURE"), # 0x1702
- ("", X, 1, "GL_COLOR"), # 0x1800
- ("", X, 1, "GL_DEPTH"), # 0x1801
- ("", X, 1, "GL_STENCIL"), # 0x1802
- ("", X, 1, "GL_COLOR_INDEX"), # 0x1900
- ("", X, 1, "GL_STENCIL_INDEX"), # 0x1901
- ("", X, 1, "GL_DEPTH_COMPONENT"), # 0x1902
- ("", X, 1, "GL_RED"), # 0x1903
- ("", X, 1, "GL_GREEN"), # 0x1904
- ("", X, 1, "GL_BLUE"), # 0x1905
- ("", X, 1, "GL_ALPHA"), # 0x1906
- ("", X, 1, "GL_RGB"), # 0x1907
- ("", X, 1, "GL_RGBA"), # 0x1908
- ("", X, 1, "GL_LUMINANCE"), # 0x1909
- ("", X, 1, "GL_LUMINANCE_ALPHA"), # 0x190A
- ("_glGet", B, 1, "GL_RASTER_POSITION_UNCLIPPED_IBM"), # 0x19262
- ("", X, 1, "GL_BITMAP"), # 0x1A00
- ("", X, 1, "GL_PREFER_DOUBLEBUFFER_HINT_PGI"), # 0x1A1F8
- ("", X, 1, "GL_CONSERVE_MEMORY_HINT_PGI"), # 0x1A1FD
- ("", X, 1, "GL_RECLAIM_MEMORY_HINT_PGI"), # 0x1A1FE
- ("", X, 1, "GL_NATIVE_GRAPHICS_HANDLE_PGI"), # 0x1A202
- ("", X, 1, "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"), # 0x1A203
- ("", X, 1, "GL_NATIVE_GRAPHICS_END_HINT_PGI"), # 0x1A204
- ("", X, 1, "GL_ALWAYS_FAST_HINT_PGI"), # 0x1A20C
- ("", X, 1, "GL_ALWAYS_SOFT_HINT_PGI"), # 0x1A20D
- ("", X, 1, "GL_ALLOW_DRAW_OBJ_HINT_PGI"), # 0x1A20E
- ("", X, 1, "GL_ALLOW_DRAW_WIN_HINT_PGI"), # 0x1A20F
- ("", X, 1, "GL_ALLOW_DRAW_FRG_HINT_PGI"), # 0x1A210
- ("", X, 1, "GL_ALLOW_DRAW_MEM_HINT_PGI"), # 0x1A211
- ("", X, 1, "GL_STRICT_DEPTHFUNC_HINT_PGI"), # 0x1A216
- ("", X, 1, "GL_STRICT_LIGHTING_HINT_PGI"), # 0x1A217
- ("", X, 1, "GL_STRICT_SCISSOR_HINT_PGI"), # 0x1A218
- ("", X, 1, "GL_FULL_STIPPLE_HINT_PGI"), # 0x1A219
- ("", X, 1, "GL_CLIP_NEAR_HINT_PGI"), # 0x1A220
- ("", X, 1, "GL_CLIP_FAR_HINT_PGI"), # 0x1A221
- ("", X, 1, "GL_WIDE_LINE_HINT_PGI"), # 0x1A222
- ("", X, 1, "GL_BACK_NORMALS_HINT_PGI"), # 0x1A223
- ("", X, 1, "GL_VERTEX_DATA_HINT_PGI"), # 0x1A22A
- ("", X, 1, "GL_VERTEX_CONSISTENT_HINT_PGI"), # 0x1A22B
- ("", X, 1, "GL_MATERIAL_SIDE_HINT_PGI"), # 0x1A22C
- ("", X, 1, "GL_MAX_VERTEX_HINT_PGI"), # 0x1A22D
- ("", X, 1, "GL_POINT"), # 0x1B00
- ("", X, 1, "GL_LINE"), # 0x1B01
- ("", X, 1, "GL_FILL"), # 0x1B02
- ("", X, 1, "GL_RENDER"), # 0x1C00
- ("", X, 1, "GL_FEEDBACK"), # 0x1C01
- ("", X, 1, "GL_SELECT"), # 0x1C02
- ("", X, 1, "GL_FLAT"), # 0x1D00
- ("", X, 1, "GL_SMOOTH"), # 0x1D01
- ("", X, 1, "GL_KEEP"), # 0x1E00
- ("", X, 1, "GL_REPLACE"), # 0x1E01
- ("", X, 1, "GL_INCR"), # 0x1E02
- ("", X, 1, "GL_DECR"), # 0x1E03
- ("glGet", S, 1, "GL_VENDOR"), # 0x1F00
- ("glGet", S, 1, "GL_RENDERER"), # 0x1F01
- ("glGet", S, 1, "GL_VERSION"), # 0x1F02
- ("glGet", S, 1, "GL_EXTENSIONS"), # 0x1F03
- ("", X, 1, "GL_S"), # 0x2000
- ("", X, 1, "GL_T"), # 0x2001
- ("", X, 1, "GL_R"), # 0x2002
- ("", X, 1, "GL_Q"), # 0x2003
- ("", X, 1, "GL_MODULATE"), # 0x2100
- ("", X, 1, "GL_DECAL"), # 0x2101
- ("glGetTexEnv", E, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200
- ("glGetTexEnv", F, 4, "GL_TEXTURE_ENV_COLOR"), # 0x2201
- ("_glGet", X, 1, "GL_TEXTURE_ENV"), # 0x2300
- ("", X, 1, "GL_EYE_LINEAR"), # 0x2400
- ("", X, 1, "GL_OBJECT_LINEAR"), # 0x2401
- ("", X, 1, "GL_SPHERE_MAP"), # 0x2402
- ("glGetTexGen", E, 1, "GL_TEXTURE_GEN_MODE"), # 0x2500
- ("glGetTexGen", F, 4, "GL_OBJECT_PLANE"), # 0x2501
- ("glGetTexGen", F, 4, "GL_EYE_PLANE"), # 0x2502
- ("", X, 1, "GL_NEAREST"), # 0x2600
- ("", X, 1, "GL_LINEAR"), # 0x2601
- ("", X, 1, "GL_NEAREST_MIPMAP_NEAREST"), # 0x2700
- ("", X, 1, "GL_LINEAR_MIPMAP_NEAREST"), # 0x2701
- ("", X, 1, "GL_NEAREST_MIPMAP_LINEAR"), # 0x2702
- ("", X, 1, "GL_LINEAR_MIPMAP_LINEAR"), # 0x2703
- ("glGetTexParameter", E, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800
- ("glGetTexParameter", E, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801
- ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_S"), # 0x2802
- ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_T"), # 0x2803
- ("", X, 1, "GL_CLAMP"), # 0x2900
- ("", X, 1, "GL_REPEAT"), # 0x2901
- ("glGet", F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00
- ("glGet", B, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01
- ("glGet", B, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02
- ("", X, 1, "GL_R3_G3_B2"), # 0x2A10
- ("", X, 1, "GL_V2F"), # 0x2A20
- ("", X, 1, "GL_V3F"), # 0x2A21
- ("", X, 1, "GL_C4UB_V2F"), # 0x2A22
- ("", X, 1, "GL_C4UB_V3F"), # 0x2A23
- ("", X, 1, "GL_C3F_V3F"), # 0x2A24
- ("", X, 1, "GL_N3F_V3F"), # 0x2A25
- ("", X, 1, "GL_C4F_N3F_V3F"), # 0x2A26
- ("", X, 1, "GL_T2F_V3F"), # 0x2A27
- ("", X, 1, "GL_T4F_V4F"), # 0x2A28
- ("", X, 1, "GL_T2F_C4UB_V3F"), # 0x2A29
- ("", X, 1, "GL_T2F_C3F_V3F"), # 0x2A2A
- ("", X, 1, "GL_T2F_N3F_V3F"), # 0x2A2B
- ("", X, 1, "GL_T2F_C4F_N3F_V3F"), # 0x2A2C
- ("", X, 1, "GL_T4F_C4F_N3F_V4F"), # 0x2A2D
- ("glGet", B, 1, "GL_CLIP_DISTANCE0"), # 0x3000
- ("glGet", B, 1, "GL_CLIP_DISTANCE1"), # 0x3001
- ("glGet", B, 1, "GL_CLIP_DISTANCE2"), # 0x3002
- ("glGet", B, 1, "GL_CLIP_DISTANCE3"), # 0x3003
- ("glGet", B, 1, "GL_CLIP_DISTANCE4"), # 0x3004
- ("glGet", B, 1, "GL_CLIP_DISTANCE5"), # 0x3005
- ("glGet", B, 1, "GL_CLIP_DISTANCE6"), # 0x3006
- ("glGet", B, 1, "GL_CLIP_DISTANCE7"), # 0x3007
- ("_glGet", B, 1, "GL_LIGHT0"), # 0x4000
- ("_glGet", B, 1, "GL_LIGHT1"), # 0x4001
- ("_glGet", B, 1, "GL_LIGHT2"), # 0x4002
- ("_glGet", B, 1, "GL_LIGHT3"), # 0x4003
- ("_glGet", B, 1, "GL_LIGHT4"), # 0x4004
- ("_glGet", B, 1, "GL_LIGHT5"), # 0x4005
- ("_glGet", B, 1, "GL_LIGHT6"), # 0x4006
- ("_glGet", B, 1, "GL_LIGHT7"), # 0x4007
- ("", X, 1, "GL_ABGR_EXT"), # 0x8000
- ("", X, 1, "GL_CONSTANT_COLOR"), # 0x8001
- ("", X, 1, "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002
- ("", X, 1, "GL_CONSTANT_ALPHA"), # 0x8003
- ("", X, 1, "GL_ONE_MINUS_CONSTANT_ALPHA"), # 0x8004
- ("glGet", F, 4, "GL_BLEND_COLOR"), # 0x8005
- ("", X, 1, "GL_FUNC_ADD"), # 0x8006
- ("", X, 1, "GL_MIN"), # 0x8007
- ("", X, 1, "GL_MAX"), # 0x8008
- ("glGet", E, 1, "GL_BLEND_EQUATION"), # 0x8009
- ("", X, 1, "GL_FUNC_SUBTRACT"), # 0x800A
- ("", X, 1, "GL_FUNC_REVERSE_SUBTRACT"), # 0x800B
- ("", X, 1, "GL_CMYK_EXT"), # 0x800C
- ("", X, 1, "GL_CMYKA_EXT"), # 0x800D
- ("glGet", I, 1, "GL_PACK_CMYK_HINT_EXT"), # 0x800E
- ("glGet", I, 1, "GL_UNPACK_CMYK_HINT_EXT"), # 0x800F
- ("glGet", B, 1, "GL_CONVOLUTION_1D"), # 0x8010
- ("glGet", B, 1, "GL_CONVOLUTION_2D"), # 0x8011
- ("glGet", B, 1, "GL_SEPARABLE_2D"), # 0x8012
- ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_BORDER_MODE"), # 0x8013
- ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014
- ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_BIAS"), # 0x8015
- ("", X, 1, "GL_REDUCE"), # 0x8016
- ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_FORMAT"), # 0x8017
- ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_WIDTH"), # 0x8018
- ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_HEIGHT"), # 0x8019
- ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_WIDTH"), # 0x801A
- ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_HEIGHT"), # 0x801B
- ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_SCALE"), # 0x801C
- ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_SCALE"), # 0x801D
- ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_SCALE"), # 0x801E
- ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_SCALE"), # 0x801F
- ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_BIAS"), # 0x8020
- ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_BIAS"), # 0x8021
- ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS"), # 0x8022
- ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS"), # 0x8023
- ("glGet", B, 1, "GL_HISTOGRAM"), # 0x8024
- ("", X, 1, "GL_PROXY_HISTOGRAM"), # 0x8025
- ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_WIDTH"), # 0x8026
- ("glGetHistogramParameter", E, 1, "GL_HISTOGRAM_FORMAT"), # 0x8027
- ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_RED_SIZE"), # 0x8028
- ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_GREEN_SIZE"), # 0x8029
- ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_BLUE_SIZE"), # 0x802A
- ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_ALPHA_SIZE"), # 0x802B
- ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C
- ("glGetHistogramParameter", B, 1, "GL_HISTOGRAM_SINK"), # 0x802D
- ("glGet", B, 1, "GL_MINMAX"), # 0x802E
- ("glGetMinMaxParameter", E, 1, "GL_MINMAX_FORMAT"), # 0x802F
- ("glGetMinMaxParameter", B, 1, "GL_MINMAX_SINK"), # 0x8030
- ("", X, 1, "GL_TABLE_TOO_LARGE"), # 0x8031
- ("", X, 1, "GL_UNSIGNED_BYTE_3_3_2"), # 0x8032
- ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4"), # 0x8033
- ("", X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034
- ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035
- ("", X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036
- ("glGet", B, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037
- ("glGet", F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038
- ("glGet", F, 1, "GL_POLYGON_OFFSET_BIAS_EXT"), # 0x8039
- ("glGet", B, 1, "GL_RESCALE_NORMAL"), # 0x803A
- ("", X, 1, "GL_ALPHA4"), # 0x803B
- ("", X, 1, "GL_ALPHA8"), # 0x803C
- ("", X, 1, "GL_ALPHA12"), # 0x803D
- ("", X, 1, "GL_ALPHA16"), # 0x803E
- ("", X, 1, "GL_LUMINANCE4"), # 0x803F
- ("", X, 1, "GL_LUMINANCE8"), # 0x8040
- ("", X, 1, "GL_LUMINANCE12"), # 0x8041
- ("", X, 1, "GL_LUMINANCE16"), # 0x8042
- ("", X, 1, "GL_LUMINANCE4_ALPHA4"), # 0x8043
- ("", X, 1, "GL_LUMINANCE6_ALPHA2"), # 0x8044
- ("", X, 1, "GL_LUMINANCE8_ALPHA8"), # 0x8045
- ("", X, 1, "GL_LUMINANCE12_ALPHA4"), # 0x8046
- ("", X, 1, "GL_LUMINANCE12_ALPHA12"), # 0x8047
- ("", X, 1, "GL_LUMINANCE16_ALPHA16"), # 0x8048
- ("", X, 1, "GL_INTENSITY"), # 0x8049
- ("", X, 1, "GL_INTENSITY4"), # 0x804A
- ("", X, 1, "GL_INTENSITY8"), # 0x804B
- ("", X, 1, "GL_INTENSITY12"), # 0x804C
- ("", X, 1, "GL_INTENSITY16"), # 0x804D
- ("", X, 1, "GL_RGB2_EXT"), # 0x804E
- ("", X, 1, "GL_RGB4"), # 0x804F
- ("", X, 1, "GL_RGB5"), # 0x8050
- ("", X, 1, "GL_RGB8"), # 0x8051
- ("", X, 1, "GL_RGB10"), # 0x8052
- ("", X, 1, "GL_RGB12"), # 0x8053
- ("", X, 1, "GL_RGB16"), # 0x8054
- ("", X, 1, "GL_RGBA2"), # 0x8055
- ("", X, 1, "GL_RGBA4"), # 0x8056
- ("", X, 1, "GL_RGB5_A1"), # 0x8057
- ("", X, 1, "GL_RGBA8"), # 0x8058
- ("", X, 1, "GL_RGB10_A2"), # 0x8059
- ("", X, 1, "GL_RGBA12"), # 0x805A
- ("", X, 1, "GL_RGBA16"), # 0x805B
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_RED_SIZE"), # 0x805C
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_GREEN_SIZE"), # 0x805D
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BLUE_SIZE"), # 0x805E
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_ALPHA_SIZE"), # 0x805F
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_LUMINANCE_SIZE"), # 0x8060
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_INTENSITY_SIZE"), # 0x8061
- ("", X, 1, "GL_REPLACE_EXT"), # 0x8062
- ("", X, 1, "GL_PROXY_TEXTURE_1D"), # 0x8063
- ("", X, 1, "GL_PROXY_TEXTURE_2D"), # 0x8064
- ("", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065
- ("glGetTexParameter", F, 1, "GL_TEXTURE_PRIORITY"), # 0x8066
- ("glGetTexParameter", B, 1, "GL_TEXTURE_RESIDENT"), # 0x8067
- ("_glGet", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068
- ("_glGet", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069
- ("_glGet", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A
- ("glGet", I, 1, "GL_PACK_SKIP_IMAGES"), # 0x806B
- ("glGet", F, 1, "GL_PACK_IMAGE_HEIGHT"), # 0x806C
- ("glGet", I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D
- ("glGet", F, 1, "GL_UNPACK_IMAGE_HEIGHT"), # 0x806E
- ("glGet", B, 1, "GL_TEXTURE_3D"), # 0x806F
- ("", X, 1, "GL_PROXY_TEXTURE_3D"), # 0x8070
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH"), # 0x8071
- ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_R"), # 0x8072
- ("glGet", I, 1, "GL_MAX_3D_TEXTURE_SIZE"), # 0x8073
- ("glGet", B, 1, "GL_VERTEX_ARRAY"), # 0x8074
- ("glGet", B, 1, "GL_NORMAL_ARRAY"), # 0x8075
- ("glGet", B, 1, "GL_COLOR_ARRAY"), # 0x8076
- ("glGet", B, 1, "GL_INDEX_ARRAY"), # 0x8077
- ("glGet", B, 1, "GL_TEXTURE_COORD_ARRAY"), # 0x8078
- ("glGet", B, 1, "GL_EDGE_FLAG_ARRAY"), # 0x8079
- ("glGet", I, 1, "GL_VERTEX_ARRAY_SIZE"), # 0x807A
- ("glGet", E, 1, "GL_VERTEX_ARRAY_TYPE"), # 0x807B
- ("glGet", I, 1, "GL_VERTEX_ARRAY_STRIDE"), # 0x807C
- ("glGet", I, 1, "GL_VERTEX_ARRAY_COUNT_EXT"), # 0x807D
- ("glGet", E, 1, "GL_NORMAL_ARRAY_TYPE"), # 0x807E
- ("glGet", I, 1, "GL_NORMAL_ARRAY_STRIDE"), # 0x807F
- ("glGet", I, 1, "GL_NORMAL_ARRAY_COUNT_EXT"), # 0x8080
- ("glGet", I, 1, "GL_COLOR_ARRAY_SIZE"), # 0x8081
- ("glGet", E, 1, "GL_COLOR_ARRAY_TYPE"), # 0x8082
- ("glGet", I, 1, "GL_COLOR_ARRAY_STRIDE"), # 0x8083
- ("glGet", I, 1, "GL_COLOR_ARRAY_COUNT_EXT"), # 0x8084
- ("glGet", E, 1, "GL_INDEX_ARRAY_TYPE"), # 0x8085
- ("glGet", I, 1, "GL_INDEX_ARRAY_STRIDE"), # 0x8086
- ("glGet", I, 1, "GL_INDEX_ARRAY_COUNT_EXT"), # 0x8087
- ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_SIZE"), # 0x8088
- ("glGet", E, 1, "GL_TEXTURE_COORD_ARRAY_TYPE"), # 0x8089
- ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_STRIDE"), # 0x808A
- ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT"), # 0x808B
- ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_STRIDE"), # 0x808C
- ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_COUNT_EXT"), # 0x808D
- ("glGet", P, 1, "GL_VERTEX_ARRAY_POINTER"), # 0x808E
- ("glGet", P, 1, "GL_NORMAL_ARRAY_POINTER"), # 0x808F
- ("glGet", P, 1, "GL_COLOR_ARRAY_POINTER"), # 0x8090
- ("glGet", P, 1, "GL_INDEX_ARRAY_POINTER"), # 0x8091
- ("glGet", P, 1, "GL_TEXTURE_COORD_ARRAY_POINTER"), # 0x8092
- ("glGet", P, 1, "GL_EDGE_FLAG_ARRAY_POINTER"), # 0x8093
- ("glGet", I, 1, "GL_INTERLACE_SGIX"), # 0x8094
- ("", X, 1, "GL_DETAIL_TEXTURE_2D_SGIS"), # 0x8095
- ("glGet", I, 1, "GL_DETAIL_TEXTURE_2D_BINDING_SGIS"), # 0x8096
- ("", X, 1, "GL_LINEAR_DETAIL_SGIS"), # 0x8097
- ("", X, 1, "GL_LINEAR_DETAIL_ALPHA_SGIS"), # 0x8098
- ("", X, 1, "GL_LINEAR_DETAIL_COLOR_SGIS"), # 0x8099
- ("", X, 1, "GL_DETAIL_TEXTURE_LEVEL_SGIS"), # 0x809A
- ("", X, 1, "GL_DETAIL_TEXTURE_MODE_SGIS"), # 0x809B
- ("", X, 1, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"), # 0x809C
- ("glGet", I, 1, "GL_MULTISAMPLE"), # 0x809D
- ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_COVERAGE"), # 0x809E
- ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_ONE"), # 0x809F
- ("glGet", I, 1, "GL_SAMPLE_COVERAGE"), # 0x80A0
- ("", X, 1, "GL_1PASS_EXT"), # 0x80A1
- ("", X, 1, "GL_2PASS_0_EXT"), # 0x80A2
- ("", X, 1, "GL_2PASS_1_EXT"), # 0x80A3
- ("", X, 1, "GL_4PASS_0_EXT"), # 0x80A4
- ("", X, 1, "GL_4PASS_1_EXT"), # 0x80A5
- ("", X, 1, "GL_4PASS_2_EXT"), # 0x80A6
- ("", X, 1, "GL_4PASS_3_EXT"), # 0x80A7
- ("glGet", I, 1, "GL_SAMPLE_BUFFERS"), # 0x80A8
- ("glGet", I, 1, "GL_SAMPLES"), # 0x80A9
- ("glGet", F, 1, "GL_SAMPLE_COVERAGE_VALUE"), # 0x80AA
- ("glGet", I, 1, "GL_SAMPLE_COVERAGE_INVERT"), # 0x80AB
- ("glGet", I, 1, "GL_SAMPLE_PATTERN_EXT"), # 0x80AC
- ("", X, 1, "GL_LINEAR_SHARPEN_SGIS"), # 0x80AD
- ("", X, 1, "GL_LINEAR_SHARPEN_ALPHA_SGIS"), # 0x80AE
- ("", X, 1, "GL_LINEAR_SHARPEN_COLOR_SGIS"), # 0x80AF
- ("", X, 1, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"), # 0x80B0
- ("glGet", F, 16, "GL_COLOR_MATRIX"), # 0x80B1
- ("glGet", I, 1, "GL_COLOR_MATRIX_STACK_DEPTH"), # 0x80B2
- ("glGet", I, 1, "GL_MAX_COLOR_MATRIX_STACK_DEPTH"), # 0x80B3
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_SCALE"), # 0x80B4
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_SCALE"), # 0x80B5
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_SCALE"), # 0x80B6
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_SCALE"), # 0x80B7
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_BIAS"), # 0x80B8
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_BIAS"), # 0x80B9
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_BIAS"), # 0x80BA
- ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_BIAS"), # 0x80BB
- ("glGet", I, 1, "GL_TEXTURE_COLOR_TABLE_SGI"), # 0x80BC
- ("", X, 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"), # 0x80BD
- ("", X, 1, "GL_TEXTURE_ENV_BIAS_SGIX"), # 0x80BE
- ("glGetTexParameter", F, 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"), # 0x80BF
- ("glGet", E, 1, "GL_BLEND_DST_RGB"), # 0x80C8
- ("glGet", E, 1, "GL_BLEND_SRC_RGB"), # 0x80C9
- ("glGet", E, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA
- ("glGet", E, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB
- ("", X, 1, "GL_422_EXT"), # 0x80CC
- ("", X, 1, "GL_422_REV_EXT"), # 0x80CD
- ("", X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE
- ("", X, 1, "GL_422_REV_AVERAGE_EXT"), # 0x80CF
- ("glGet", B, 1, "GL_COLOR_TABLE"), # 0x80D0
- ("glGet", I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D1
- ("glGet", I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D2
- ("", X, 1, "GL_PROXY_COLOR_TABLE"), # 0x80D3
- ("", X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D4
- ("", X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D5
- ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_SCALE"), # 0x80D6
- ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_BIAS"), # 0x80D7
- ("glGetColorTableParameter", E, 1, "GL_COLOR_TABLE_FORMAT"), # 0x80D8
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_WIDTH"), # 0x80D9
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_RED_SIZE"), # 0x80DA
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_GREEN_SIZE"), # 0x80DB
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_BLUE_SIZE"), # 0x80DC
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_ALPHA_SIZE"), # 0x80DD
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE"), # 0x80DE
- ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_INTENSITY_SIZE"), # 0x80DF
- ("", X, 1, "GL_BGR"), # 0x80E0
- ("", X, 1, "GL_BGRA"), # 0x80E1
- ("", X, 1, "GL_COLOR_INDEX1_EXT"), # 0x80E2
- ("", X, 1, "GL_COLOR_INDEX2_EXT"), # 0x80E3
- ("", X, 1, "GL_COLOR_INDEX4_EXT"), # 0x80E4
- ("", X, 1, "GL_COLOR_INDEX8_EXT"), # 0x80E5
- ("", X, 1, "GL_COLOR_INDEX12_EXT"), # 0x80E6
- ("", X, 1, "GL_COLOR_INDEX16_EXT"), # 0x80E7
- ("glGet", I, 1, "GL_MAX_ELEMENTS_VERTICES"), # 0x80E8
- ("glGet", I, 1, "GL_MAX_ELEMENTS_INDICES"), # 0x80E9
- ("", X, 1, "GL_PHONG_WIN"), # 0x80EA
- ("", X, 1, "GL_PHONG_HINT_WIN"), # 0x80EB
- ("", X, 1, "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC
- ("", X, 1, "GL_TEXTURE_INDEX_SIZE_EXT"), # 0x80ED
- ("glGet", E, 1, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"), # 0x80F0
- ("", X, 1, "GL_DUAL_ALPHA4_SGIS"), # 0x8110
- ("", X, 1, "GL_DUAL_ALPHA8_SGIS"), # 0x8111
- ("", X, 1, "GL_DUAL_ALPHA12_SGIS"), # 0x8112
- ("", X, 1, "GL_DUAL_ALPHA16_SGIS"), # 0x8113
- ("", X, 1, "GL_DUAL_LUMINANCE4_SGIS"), # 0x8114
- ("", X, 1, "GL_DUAL_LUMINANCE8_SGIS"), # 0x8115
- ("", X, 1, "GL_DUAL_LUMINANCE12_SGIS"), # 0x8116
- ("", X, 1, "GL_DUAL_LUMINANCE16_SGIS"), # 0x8117
- ("", X, 1, "GL_DUAL_INTENSITY4_SGIS"), # 0x8118
- ("", X, 1, "GL_DUAL_INTENSITY8_SGIS"), # 0x8119
- ("", X, 1, "GL_DUAL_INTENSITY12_SGIS"), # 0x811A
- ("", X, 1, "GL_DUAL_INTENSITY16_SGIS"), # 0x811B
- ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA4_SGIS"), # 0x811C
- ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA8_SGIS"), # 0x811D
- ("", X, 1, "GL_QUAD_ALPHA4_SGIS"), # 0x811E
- ("", X, 1, "GL_QUAD_ALPHA8_SGIS"), # 0x811F
- ("", X, 1, "GL_QUAD_LUMINANCE4_SGIS"), # 0x8120
- ("", X, 1, "GL_QUAD_LUMINANCE8_SGIS"), # 0x8121
- ("", X, 1, "GL_QUAD_INTENSITY4_SGIS"), # 0x8122
- ("", X, 1, "GL_QUAD_INTENSITY8_SGIS"), # 0x8123
- ("", X, 1, "GL_DUAL_TEXTURE_SELECT_SGIS"), # 0x8124
- ("", X, 1, "GL_QUAD_TEXTURE_SELECT_SGIS"), # 0x8125
- ("glGet", F, 1, "GL_POINT_SIZE_MIN"), # 0x8126
- ("glGet", F, 1, "GL_POINT_SIZE_MAX"), # 0x8127
- ("glGet", F, 1, "GL_POINT_FADE_THRESHOLD_SIZE"), # 0x8128
- ("glGet", F, 3, "GL_POINT_DISTANCE_ATTENUATION"), # 0x8129
- ("", X, 1, "GL_FOG_FUNC_SGIS"), # 0x812A
- ("glGet", I, 1, "GL_FOG_FUNC_POINTS_SGIS"), # 0x812B
- ("glGet", I, 1, "GL_MAX_FOG_FUNC_POINTS_SGIS"), # 0x812C
- ("", X, 1, "GL_CLAMP_TO_BORDER"), # 0x812D
- ("", X, 1, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"), # 0x812E
- ("", X, 1, "GL_CLAMP_TO_EDGE"), # 0x812F
- ("glGet", I, 1, "GL_PACK_SKIP_VOLUMES_SGIS"), # 0x8130
- ("glGet", I, 1, "GL_PACK_IMAGE_DEPTH_SGIS"), # 0x8131
- ("glGet", I, 1, "GL_UNPACK_SKIP_VOLUMES_SGIS"), # 0x8132
- ("glGet", I, 1, "GL_UNPACK_IMAGE_DEPTH_SGIS"), # 0x8133
- ("glGet", I, 1, "GL_TEXTURE_4D_SGIS"), # 0x8134
- ("", X, 1, "GL_PROXY_TEXTURE_4D_SGIS"), # 0x8135
- ("", X, 1, "GL_TEXTURE_4DSIZE_SGIS"), # 0x8136
- ("", X, 1, "GL_TEXTURE_WRAP_Q_SGIS"), # 0x8137
- ("glGet", I, 1, "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138
- ("glGet", I, 1, "GL_PIXEL_TEX_GEN_SGIX"), # 0x8139
- ("glGetTexParameter", F, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A
- ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B
- ("glGetTexParameter", F, 1, "GL_TEXTURE_BASE_LEVEL"), # 0x813C
- ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LEVEL"), # 0x813D
- ("glGet", I, 1, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"), # 0x813E
- ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"), # 0x813F
- ("glGet", I, 1, "GL_PIXEL_TILE_WIDTH_SGIX"), # 0x8140
- ("glGet", I, 1, "GL_PIXEL_TILE_HEIGHT_SGIX"), # 0x8141
- ("glGet", I, 1, "GL_PIXEL_TILE_GRID_WIDTH_SGIX"), # 0x8142
- ("glGet", I, 1, "GL_PIXEL_TILE_GRID_HEIGHT_SGIX"), # 0x8143
- ("glGet", I, 1, "GL_PIXEL_TILE_GRID_DEPTH_SGIX"), # 0x8144
- ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_SIZE_SGIX"), # 0x8145
- ("", X, 1, "GL_FILTER4_SGIS"), # 0x8146
- ("", X, 1, "GL_TEXTURE_FILTER4_SIZE_SGIS"), # 0x8147
- ("glGet", I, 1, "GL_SPRITE_SGIX"), # 0x8148
- ("glGet", I, 1, "GL_SPRITE_MODE_SGIX"), # 0x8149
- ("glGet", F, 3, "GL_SPRITE_AXIS_SGIX"), # 0x814A
- ("glGet", F, 3, "GL_SPRITE_TRANSLATION_SGIX"), # 0x814B
- ("", X, 1, "GL_SPRITE_AXIAL_SGIX"), # 0x814C
- ("", X, 1, "GL_SPRITE_OBJECT_ALIGNED_SGIX"), # 0x814D
- ("", X, 1, "GL_SPRITE_EYE_ALIGNED_SGIX"), # 0x814E
- ("glGet", I, 1, "GL_TEXTURE_4D_BINDING_SGIS"), # 0x814F
- ("", X, 1, "GL_IGNORE_BORDER_HP"), # 0x8150
- ("", X, 1, "GL_CONSTANT_BORDER"), # 0x8151
- ("", X, 1, "GL_REPLICATE_BORDER"), # 0x8153
- ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154
- ("", X, 1, "GL_IMAGE_SCALE_X_HP"), # 0x8155
- ("", X, 1, "GL_IMAGE_SCALE_Y_HP"), # 0x8156
- ("", X, 1, "GL_IMAGE_TRANSLATE_X_HP"), # 0x8157
- ("", X, 1, "GL_IMAGE_TRANSLATE_Y_HP"), # 0x8158
- ("", X, 1, "GL_IMAGE_ROTATE_ANGLE_HP"), # 0x8159
- ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_X_HP"), # 0x815A
- ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_Y_HP"), # 0x815B
- ("", X, 1, "GL_IMAGE_MAG_FILTER_HP"), # 0x815C
- ("", X, 1, "GL_IMAGE_MIN_FILTER_HP"), # 0x815D
- ("", X, 1, "GL_IMAGE_CUBIC_WEIGHT_HP"), # 0x815E
- ("", X, 1, "GL_CUBIC_HP"), # 0x815F
- ("", X, 1, "GL_AVERAGE_HP"), # 0x8160
- ("", X, 1, "GL_IMAGE_TRANSFORM_2D_HP"), # 0x8161
- ("", X, 1, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8162
- ("", X, 1, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8163
- ("_glGet", B, 1, "GL_OCCLUSION_TEST_HP"), # 0x8165
- ("_glGet", B, 1, "GL_OCCLUSION_TEST_RESULT_HP"), # 0x8166
- ("", X, 1, "GL_TEXTURE_LIGHTING_MODE_HP"), # 0x8167
- ("", X, 1, "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168
- ("", X, 1, "GL_TEXTURE_PRE_SPECULAR_HP"), # 0x8169
- ("", X, 1, "GL_LINEAR_CLIPMAP_LINEAR_SGIX"), # 0x8170
- ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_CENTER_SGIX"), # 0x8171
- ("glGetTexParameter", F, 1, "GL_TEXTURE_CLIPMAP_FRAME_SGIX"), # 0x8172
- ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"), # 0x8173
- ("glGetTexParameter", I, 3, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8174
- ("", X, 1, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"), # 0x8175
- ("", X, 1, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"), # 0x8176
- ("glGet", I, 1, "GL_MAX_CLIPMAP_DEPTH_SGIX"), # 0x8177
- ("glGet", I, 1, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8178
- ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_BIAS_SGIX"), # 0x8179
- ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_SCALE_SGIX"), # 0x817A
- ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"), # 0x817B
- ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"), # 0x817C
- ("glGet", I, 1, "GL_REFERENCE_PLANE_SGIX"), # 0x817D
- ("glGet", F, 4, "GL_REFERENCE_PLANE_EQUATION_SGIX"), # 0x817E
- ("glGet", I, 1, "GL_IR_INSTRUMENT1_SGIX"), # 0x817F
- ("", X, 1, "GL_INSTRUMENT_BUFFER_POINTER_SGIX"), # 0x8180
- ("glGet", I, 1, "GL_INSTRUMENT_MEASUREMENTS_SGIX"), # 0x8181
- ("", X, 1, "GL_LIST_PRIORITY_SGIX"), # 0x8182
- ("glGet", I, 1, "GL_CALLIGRAPHIC_FRAGMENT_SGIX"), # 0x8183
- ("", X, 1, "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"), # 0x8184
- ("", X, 1, "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"), # 0x8185
- ("", X, 1, "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"), # 0x8186
- ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"), # 0x8187
- ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"), # 0x8188
- ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"), # 0x8189
- ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"), # 0x818A
- ("glGet", I, 1, "GL_FRAMEZOOM_SGIX"), # 0x818B
- ("glGet", I, 1, "GL_FRAMEZOOM_FACTOR_SGIX"), # 0x818C
- ("glGet", I, 1, "GL_MAX_FRAMEZOOM_FACTOR_SGIX"), # 0x818D
- ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_S_SGIX"), # 0x818E
- ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F
- ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190
- ("glGetTexParameter", B, 1, "GL_GENERATE_MIPMAP"), # 0x8191
- ("glGet", E, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192
- ("", X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194
- ("", X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195
- ("glGet", I, 1, "GL_DEFORMATIONS_MASK_SGIX"), # 0x8196
- ("", X, 1, "GL_MAX_DEFORMATION_ORDER_SGIX"), # 0x8197
- ("glGet", I, 1, "GL_FOG_OFFSET_SGIX"), # 0x8198
- ("glGet", F, 4, "GL_FOG_OFFSET_VALUE_SGIX"), # 0x8199
- ("glGetTexParameter", B, 1, "GL_TEXTURE_COMPARE_SGIX"), # 0x819A
- ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_OPERATOR_SGIX"), # 0x819B
- ("", X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C
- ("", X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D
- ("", X, 1, "GL_DEPTH_COMPONENT16"), # 0x81A5
- ("", X, 1, "GL_DEPTH_COMPONENT24"), # 0x81A6
- ("", X, 1, "GL_DEPTH_COMPONENT32"), # 0x81A7
- ("", X, 1, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"), # 0x81A8
- ("", X, 1, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"), # 0x81A9
- ("", X, 1, "GL_CULL_VERTEX_EXT"), # 0x81AA
- ("", X, 1, "GL_CULL_VERTEX_EYE_POSITION_EXT"), # 0x81AB
- ("", X, 1, "GL_CULL_VERTEX_OBJECT_POSITION_EXT"), # 0x81AC
- ("", X, 1, "GL_IUI_V2F_EXT"), # 0x81AD
- ("", X, 1, "GL_IUI_V3F_EXT"), # 0x81AE
- ("", X, 1, "GL_IUI_N3F_V2F_EXT"), # 0x81AF
- ("", X, 1, "GL_IUI_N3F_V3F_EXT"), # 0x81B0
- ("", X, 1, "GL_T2F_IUI_V2F_EXT"), # 0x81B1
- ("", X, 1, "GL_T2F_IUI_V3F_EXT"), # 0x81B2
- ("", X, 1, "GL_T2F_IUI_N3F_V2F_EXT"), # 0x81B3
- ("", X, 1, "GL_T2F_IUI_N3F_V3F_EXT"), # 0x81B4
- ("", X, 1, "GL_INDEX_TEST_EXT"), # 0x81B5
- ("", X, 1, "GL_INDEX_TEST_FUNC_EXT"), # 0x81B6
- ("", X, 1, "GL_INDEX_TEST_REF_EXT"), # 0x81B7
- ("", X, 1, "GL_INDEX_MATERIAL_EXT"), # 0x81B8
- ("", X, 1, "GL_INDEX_MATERIAL_PARAMETER_EXT"), # 0x81B9
- ("", X, 1, "GL_INDEX_MATERIAL_FACE_EXT"), # 0x81BA
- ("", X, 1, "GL_YCRCB_422_SGIX"), # 0x81BB
- ("", X, 1, "GL_YCRCB_444_SGIX"), # 0x81BC
- ("", X, 1, "GL_WRAP_BORDER_SUN"), # 0x81D4
- ("", X, 1, "GL_UNPACK_CONSTANT_DATA_SUNX"), # 0x81D5
- ("", X, 1, "GL_TEXTURE_CONSTANT_DATA_SUNX"), # 0x81D6
- ("", X, 1, "GL_TRIANGLE_LIST_SUN"), # 0x81D7
- ("", X, 1, "GL_REPLACEMENT_CODE_SUN"), # 0x81D8
- ("", X, 1, "GL_GLOBAL_ALPHA_SUN"), # 0x81D9
- ("", X, 1, "GL_GLOBAL_ALPHA_FACTOR_SUN"), # 0x81DA
- ("", X, 1, "GL_TEXTURE_COLOR_WRITEMASK_SGIS"), # 0x81EF
- ("", X, 1, "GL_EYE_DISTANCE_TO_POINT_SGIS"), # 0x81F0
- ("", X, 1, "GL_OBJECT_DISTANCE_TO_POINT_SGIS"), # 0x81F1
- ("", X, 1, "GL_EYE_DISTANCE_TO_LINE_SGIS"), # 0x81F2
- ("", X, 1, "GL_OBJECT_DISTANCE_TO_LINE_SGIS"), # 0x81F3
- ("", X, 1, "GL_EYE_POINT_SGIS"), # 0x81F4
- ("", X, 1, "GL_OBJECT_POINT_SGIS"), # 0x81F5
- ("", X, 1, "GL_EYE_LINE_SGIS"), # 0x81F6
- ("", X, 1, "GL_OBJECT_LINE_SGIS"), # 0x81F7
- ("glGet", E, 1, "GL_LIGHT_MODEL_COLOR_CONTROL"), # 0x81F8
- ("", X, 1, "GL_SINGLE_COLOR"), # 0x81F9
- ("", X, 1, "GL_SEPARATE_SPECULAR_COLOR"), # 0x81FA
- ("", X, 1, "GL_SHARED_TEXTURE_PALETTE_EXT"), # 0x81FB
- ("", X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC
- ("", X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD
- ("", X, 1, "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200
- ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210
- ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211
- ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212
- ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213
- ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214
- ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215
- ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216
- ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217
- ("", X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218
- ("", X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219
- ("", X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A
- ("glGet", I, 1, "GL_MAJOR_VERSION"), # 0x821B
- ("glGet", I, 1, "GL_MINOR_VERSION"), # 0x821C
- ("glGet", I, 1, "GL_NUM_EXTENSIONS"), # 0x821D
- ("glGet", I, 1, "GL_CONTEXT_FLAGS"), # 0x821E
- ("", X, 1, "GL_INDEX"), # 0x8222
- ("", X, 1, "GL_DEPTH_BUFFER"), # 0x8223
- ("", X, 1, "GL_STENCIL_BUFFER"), # 0x8224
- ("", X, 1, "GL_COMPRESSED_RED"), # 0x8225
- ("", X, 1, "GL_COMPRESSED_RG"), # 0x8226
- ("", X, 1, "GL_RG"), # 0x8227
- ("", X, 1, "GL_RG_INTEGER"), # 0x8228
- ("", X, 1, "GL_R8"), # 0x8229
- ("", X, 1, "GL_R16"), # 0x822A
- ("", X, 1, "GL_RG8"), # 0x822B
- ("", X, 1, "GL_RG16"), # 0x822C
- ("", X, 1, "GL_R16F"), # 0x822D
- ("", X, 1, "GL_R32F"), # 0x822E
- ("", X, 1, "GL_RG16F"), # 0x822F
- ("", X, 1, "GL_RG32F"), # 0x8230
- ("", X, 1, "GL_R8I"), # 0x8231
- ("", X, 1, "GL_R8UI"), # 0x8232
- ("", X, 1, "GL_R16I"), # 0x8233
- ("", X, 1, "GL_R16UI"), # 0x8234
- ("", X, 1, "GL_R32I"), # 0x8235
- ("", X, 1, "GL_R32UI"), # 0x8236
- ("", X, 1, "GL_RG8I"), # 0x8237
- ("", X, 1, "GL_RG8UI"), # 0x8238
- ("", X, 1, "GL_RG16I"), # 0x8239
- ("", X, 1, "GL_RG16UI"), # 0x823A
- ("", X, 1, "GL_RG32I"), # 0x823B
- ("", X, 1, "GL_RG32UI"), # 0x823C
- ("", X, 1, "GL_SYNC_CL_EVENT_ARB"), # 0x8240
- ("", X, 1, "GL_SYNC_CL_EVENT_COMPLETE_ARB"), # 0x8241
- ("", X, 1, "GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"), # 0x8242
- ("", X, 1, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"), # 0x8243
- ("", X, 1, "GL_DEBUG_CALLBACK_FUNCTION_ARB"), # 0x8244
- ("", X, 1, "GL_DEBUG_CALLBACK_USER_PARAM_ARB"), # 0x8245
- ("", X, 1, "GL_DEBUG_SOURCE_API_ARB"), # 0x8246
- ("", X, 1, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"), # 0x8247
- ("", X, 1, "GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"), # 0x8248
- ("", X, 1, "GL_DEBUG_SOURCE_THIRD_PARTY_ARB"), # 0x8249
- ("", X, 1, "GL_DEBUG_SOURCE_APPLICATION_ARB"), # 0x824A
- ("", X, 1, "GL_DEBUG_SOURCE_OTHER_ARB"), # 0x824B
- ("", X, 1, "GL_DEBUG_TYPE_ERROR_ARB"), # 0x824C
- ("", X, 1, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"), # 0x824D
- ("", X, 1, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"), # 0x824E
- ("", X, 1, "GL_DEBUG_TYPE_PORTABILITY_ARB"), # 0x824F
- ("", X, 1, "GL_DEBUG_TYPE_PERFORMANCE_ARB"), # 0x8250
- ("", X, 1, "GL_DEBUG_TYPE_OTHER_ARB"), # 0x8251
- ("", X, 1, "GL_LOSE_CONTEXT_ON_RESET_ARB"), # 0x8252
- ("", X, 1, "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253
- ("", X, 1, "GL_INNOCENT_CONTEXT_RESET_ARB"), # 0x8254
- ("", X, 1, "GL_UNKNOWN_CONTEXT_RESET_ARB"), # 0x8255
- ("glGet", E, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256
- ("", X, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257
- ("", X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258
- ("glGet", I, 1, "GL_ACTIVE_PROGRAM"), # 0x8259
- ("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A
- ("glGet", I, 1, "GL_MAX_VIEWPORTS"), # 0x825B
- ("glGet", I, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C
- ("glGet", F, 2, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D
- ("glGet", E, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E
- ("glGet", E, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F
- ("", X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260
- ("", X, 1, "GL_NO_RESET_NOTIFICATION_ARB"), # 0x8261
- ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310
- ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"), # 0x8311
- ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"), # 0x8312
- ("glGet", I, 1, "GL_CONVOLUTION_HINT_SGIX"), # 0x8316
- ("", X, 1, "GL_YCRCB_SGIX"), # 0x8318
- ("", X, 1, "GL_YCRCBA_SGIX"), # 0x8319
- ("", X, 1, "GL_ALPHA_MIN_SGIX"), # 0x8320
- ("", X, 1, "GL_ALPHA_MAX_SGIX"), # 0x8321
- ("", X, 1, "GL_SCALEBIAS_HINT_SGIX"), # 0x8322
- ("", X, 1, "GL_ASYNC_MARKER_SGIX"), # 0x8329
- ("glGet", I, 1, "GL_PIXEL_TEX_GEN_MODE_SGIX"), # 0x832B
- ("", X, 1, "GL_ASYNC_HISTOGRAM_SGIX"), # 0x832C
- ("", X, 1, "GL_MAX_ASYNC_HISTOGRAM_SGIX"), # 0x832D
- ("", X, 1, "GL_PIXEL_TRANSFORM_2D_EXT"), # 0x8330
- ("", X, 1, "GL_PIXEL_MAG_FILTER_EXT"), # 0x8331
- ("", X, 1, "GL_PIXEL_MIN_FILTER_EXT"), # 0x8332
- ("", X, 1, "GL_PIXEL_CUBIC_WEIGHT_EXT"), # 0x8333
- ("", X, 1, "GL_CUBIC_EXT"), # 0x8334
- ("", X, 1, "GL_AVERAGE_EXT"), # 0x8335
- ("", X, 1, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8336
- ("", X, 1, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8337
- ("", X, 1, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"), # 0x8338
- ("", X, 1, "GL_FRAGMENT_MATERIAL_EXT"), # 0x8349
- ("", X, 1, "GL_FRAGMENT_NORMAL_EXT"), # 0x834A
- ("", X, 1, "GL_FRAGMENT_COLOR_EXT"), # 0x834C
- ("", X, 1, "GL_ATTENUATION_EXT"), # 0x834D
- ("", X, 1, "GL_SHADOW_ATTENUATION_EXT"), # 0x834E
- ("glGet", I, 1, "GL_TEXTURE_APPLICATION_MODE_EXT"), # 0x834F
- ("glGet", I, 1, "GL_TEXTURE_LIGHT_EXT"), # 0x8350
- ("glGet", I, 1, "GL_TEXTURE_MATERIAL_FACE_EXT"), # 0x8351
- ("glGet", I, 1, "GL_TEXTURE_MATERIAL_PARAMETER_EXT"), # 0x8352
- ("glGet", I, 1, "GL_PIXEL_TEXTURE_SGIS"), # 0x8353
- ("glGet", I, 1, "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"), # 0x8354
- ("glGet", I, 1, "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"), # 0x8355
- ("glGet", I, 1, "GL_PIXEL_GROUP_COLOR_SGIS"), # 0x8356
- ("", X, 1, "GL_ASYNC_TEX_IMAGE_SGIX"), # 0x835C
- ("", X, 1, "GL_ASYNC_DRAW_PIXELS_SGIX"), # 0x835D
- ("", X, 1, "GL_ASYNC_READ_PIXELS_SGIX"), # 0x835E
- ("", X, 1, "GL_MAX_ASYNC_TEX_IMAGE_SGIX"), # 0x835F
- ("", X, 1, "GL_MAX_ASYNC_DRAW_PIXELS_SGIX"), # 0x8360
- ("", X, 1, "GL_MAX_ASYNC_READ_PIXELS_SGIX"), # 0x8361
- ("", X, 1, "GL_UNSIGNED_BYTE_2_3_3_REV"), # 0x8362
- ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5"), # 0x8363
- ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5_REV"), # 0x8364
- ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4_REV"), # 0x8365
- ("", X, 1, "GL_UNSIGNED_SHORT_1_5_5_5_REV"), # 0x8366
- ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8_REV"), # 0x8367
- ("", X, 1, "GL_UNSIGNED_INT_2_10_10_10_REV"), # 0x8368
- ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_S_SGIX"), # 0x8369
- ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A
- ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B
- ("", X, 1, "GL_MIRRORED_REPEAT"), # 0x8370
- ("", X, 1, "GL_RGB_S3TC"), # 0x83A0
- ("", X, 1, "GL_RGB4_S3TC"), # 0x83A1
- ("", X, 1, "GL_RGBA_S3TC"), # 0x83A2
- ("", X, 1, "GL_RGBA4_S3TC"), # 0x83A3
- ("", X, 1, "GL_VERTEX_PRECLIP_SGIX"), # 0x83EE
- ("", X, 1, "GL_VERTEX_PRECLIP_HINT_SGIX"), # 0x83EF
- ("", X, 1, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"), # 0x83F0
- ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"), # 0x83F1
- ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"), # 0x83F2
- ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"), # 0x83F3
- ("", X, 1, "GL_PARALLEL_ARRAYS_INTEL"), # 0x83F4
- ("", X, 1, "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F5
- ("", X, 1, "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F6
- ("", X, 1, "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F7
- ("", X, 1, "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F8
- ("glGet", I, 1, "GL_FRAGMENT_LIGHTING_SGIX"), # 0x8400
- ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_SGIX"), # 0x8401
- ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"), # 0x8402
- ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"), # 0x8403
- ("glGet", I, 1, "GL_MAX_FRAGMENT_LIGHTS_SGIX"), # 0x8404
- ("glGet", I, 1, "GL_MAX_ACTIVE_LIGHTS_SGIX"), # 0x8405
- ("glGet", I, 1, "GL_CURRENT_RASTER_NORMAL_SGIX"), # 0x8406
- ("glGet", I, 1, "GL_LIGHT_ENV_MODE_SGIX"), # 0x8407
- ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"), # 0x8408
- ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"), # 0x8409
- ("glGet", F, 4, "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"), # 0x840A
- ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"), # 0x840B
- ("glGet", I, 1, "GL_FRAGMENT_LIGHT0_SGIX"), # 0x840C
- ("", X, 1, "GL_FRAGMENT_LIGHT1_SGIX"), # 0x840D
- ("", X, 1, "GL_FRAGMENT_LIGHT2_SGIX"), # 0x840E
- ("", X, 1, "GL_FRAGMENT_LIGHT3_SGIX"), # 0x840F
- ("", X, 1, "GL_FRAGMENT_LIGHT4_SGIX"), # 0x8410
- ("", X, 1, "GL_FRAGMENT_LIGHT5_SGIX"), # 0x8411
- ("", X, 1, "GL_FRAGMENT_LIGHT6_SGIX"), # 0x8412
- ("", X, 1, "GL_FRAGMENT_LIGHT7_SGIX"), # 0x8413
- ("", X, 1, "GL_PACK_RESAMPLE_SGIX"), # 0x842C
- ("", X, 1, "GL_UNPACK_RESAMPLE_SGIX"), # 0x842D
- ("", X, 1, "GL_RESAMPLE_REPLICATE_SGIX"), # 0x842E
- ("", X, 1, "GL_RESAMPLE_ZERO_FILL_SGIX"), # 0x842F
- ("", X, 1, "GL_RESAMPLE_DECIMATE_SGIX"), # 0x8430
- ("", X, 1, "GL_TANGENT_ARRAY_EXT"), # 0x8439
- ("", X, 1, "GL_BINORMAL_ARRAY_EXT"), # 0x843A
- ("", X, 1, "GL_CURRENT_TANGENT_EXT"), # 0x843B
- ("", X, 1, "GL_CURRENT_BINORMAL_EXT"), # 0x843C
- ("glGet", E, 1, "GL_TANGENT_ARRAY_TYPE_EXT"), # 0x843E
- ("", X, 1, "GL_TANGENT_ARRAY_STRIDE_EXT"), # 0x843F
- ("glGet", E, 1, "GL_BINORMAL_ARRAY_TYPE_EXT"), # 0x8440
- ("", X, 1, "GL_BINORMAL_ARRAY_STRIDE_EXT"), # 0x8441
- ("glGet", P, 1, "GL_TANGENT_ARRAY_POINTER_EXT"), # 0x8442
- ("glGet", P, 1, "GL_BINORMAL_ARRAY_POINTER_EXT"), # 0x8443
- ("", X, 1, "GL_MAP1_TANGENT_EXT"), # 0x8444
- ("", X, 1, "GL_MAP2_TANGENT_EXT"), # 0x8445
- ("", X, 1, "GL_MAP1_BINORMAL_EXT"), # 0x8446
- ("", X, 1, "GL_MAP2_BINORMAL_EXT"), # 0x8447
- ("", X, 1, "GL_NEAREST_CLIPMAP_NEAREST_SGIX"), # 0x844D
- ("", X, 1, "GL_NEAREST_CLIPMAP_LINEAR_SGIX"), # 0x844E
- ("", X, 1, "GL_LINEAR_CLIPMAP_NEAREST_SGIX"), # 0x844F
- ("glGet", E, 1, "GL_FOG_COORD_SRC"), # 0x8450
- ("", X, 1, "GL_FOG_COORD"), # 0x8451
- ("", X, 1, "GL_FRAGMENT_DEPTH"), # 0x8452
- ("glGet", F, 1, "GL_CURRENT_FOG_COORD"), # 0x8453
- ("glGet", E, 1, "GL_FOG_COORD_ARRAY_TYPE"), # 0x8454
- ("glGet", I, 1, "GL_FOG_COORD_ARRAY_STRIDE"), # 0x8455
- ("", X, 1, "GL_FOG_COORD_ARRAY_POINTER"), # 0x8456
- ("glGet", B, 1, "GL_FOG_COORD_ARRAY"), # 0x8457
- ("glGet", B, 1, "GL_COLOR_SUM"), # 0x8458
- ("glGet", F, 3, "GL_CURRENT_SECONDARY_COLOR"), # 0x8459
- ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_SIZE"), # 0x845A
- ("glGet", E, 1, "GL_SECONDARY_COLOR_ARRAY_TYPE"), # 0x845B
- ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_STRIDE"), # 0x845C
- ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_POINTER"), # 0x845D
- ("glGet", B, 1, "GL_SECONDARY_COLOR_ARRAY"), # 0x845E
- ("", X, 1, "GL_CURRENT_RASTER_SECONDARY_COLOR"), # 0x845F
- ("glGet", F, 2, "GL_ALIASED_POINT_SIZE_RANGE"), # 0x846D
- ("glGet", F, 2, "GL_ALIASED_LINE_WIDTH_RANGE"), # 0x846E
- ("", X, 1, "GL_SCREEN_COORDINATES_REND"), # 0x8490
- ("", X, 1, "GL_INVERTED_SCREEN_W_REND"), # 0x8491
- ("", X, 1, "GL_TEXTURE0"), # 0x84C0
- ("", X, 1, "GL_TEXTURE1"), # 0x84C1
- ("", X, 1, "GL_TEXTURE2"), # 0x84C2
- ("", X, 1, "GL_TEXTURE3"), # 0x84C3
- ("", X, 1, "GL_TEXTURE4"), # 0x84C4
- ("", X, 1, "GL_TEXTURE5"), # 0x84C5
- ("", X, 1, "GL_TEXTURE6"), # 0x84C6
- ("", X, 1, "GL_TEXTURE7"), # 0x84C7
- ("", X, 1, "GL_TEXTURE8"), # 0x84C8
- ("", X, 1, "GL_TEXTURE9"), # 0x84C9
- ("", X, 1, "GL_TEXTURE10"), # 0x84CA
- ("", X, 1, "GL_TEXTURE11"), # 0x84CB
- ("", X, 1, "GL_TEXTURE12"), # 0x84CC
- ("", X, 1, "GL_TEXTURE13"), # 0x84CD
- ("", X, 1, "GL_TEXTURE14"), # 0x84CE
- ("", X, 1, "GL_TEXTURE15"), # 0x84CF
- ("", X, 1, "GL_TEXTURE16"), # 0x84D0
- ("", X, 1, "GL_TEXTURE17"), # 0x84D1
- ("", X, 1, "GL_TEXTURE18"), # 0x84D2
- ("", X, 1, "GL_TEXTURE19"), # 0x84D3
- ("", X, 1, "GL_TEXTURE20"), # 0x84D4
- ("", X, 1, "GL_TEXTURE21"), # 0x84D5
- ("", X, 1, "GL_TEXTURE22"), # 0x84D6
- ("", X, 1, "GL_TEXTURE23"), # 0x84D7
- ("", X, 1, "GL_TEXTURE24"), # 0x84D8
- ("", X, 1, "GL_TEXTURE25"), # 0x84D9
- ("", X, 1, "GL_TEXTURE26"), # 0x84DA
- ("", X, 1, "GL_TEXTURE27"), # 0x84DB
- ("", X, 1, "GL_TEXTURE28"), # 0x84DC
- ("", X, 1, "GL_TEXTURE29"), # 0x84DD
- ("", X, 1, "GL_TEXTURE30"), # 0x84DE
- ("", X, 1, "GL_TEXTURE31"), # 0x84DF
- ("glGet", E, 1, "GL_ACTIVE_TEXTURE"), # 0x84E0
- ("glGet", E, 1, "GL_CLIENT_ACTIVE_TEXTURE"), # 0x84E1
- ("glGet", I, 1, "GL_MAX_TEXTURE_UNITS"), # 0x84E2
- ("glGet", F, 16, "GL_TRANSPOSE_MODELVIEW_MATRIX"), # 0x84E3
- ("glGet", F, 16, "GL_TRANSPOSE_PROJECTION_MATRIX"), # 0x84E4
- ("glGet", F, 16, "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5
- ("glGet", F, 16, "GL_TRANSPOSE_COLOR_MATRIX"), # 0x84E6
- ("", X, 1, "GL_SUBTRACT"), # 0x84E7
- ("glGet", I, 1, "GL_MAX_RENDERBUFFER_SIZE"), # 0x84E8
- ("", X, 1, "GL_COMPRESSED_ALPHA"), # 0x84E9
- ("", X, 1, "GL_COMPRESSED_LUMINANCE"), # 0x84EA
- ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA"), # 0x84EB
- ("", X, 1, "GL_COMPRESSED_INTENSITY"), # 0x84EC
- ("", X, 1, "GL_COMPRESSED_RGB"), # 0x84ED
- ("", X, 1, "GL_COMPRESSED_RGBA"), # 0x84EE
- ("glGet", E, 1, "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF
- ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x84F0
- ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x84F1
- ("", X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2
- ("", X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3
- ("", X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4
- ("_glGet", B, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5
- ("_glGet", I, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6
- ("", X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7
- ("glGet", I, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8
- ("", X, 1, "GL_DEPTH_STENCIL"), # 0x84F9
- ("", X, 1, "GL_UNSIGNED_INT_24_8"), # 0x84FA
- ("glGet", F, 1, "GL_MAX_TEXTURE_LOD_BIAS"), # 0x84FD
- ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FE
- ("glGet", F, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF
- ("glGetTexEnv", E, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500
- ("glGetTexParameter,glGetTexEnv", F, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501
- ("", X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502
- ("", X, 1, "GL_COMBINE4_NV"), # 0x8503
- ("glGet", F, 1, "GL_MAX_SHININESS_NV"), # 0x8504
- ("glGet", F, 1, "GL_MAX_SPOT_EXPONENT_NV"), # 0x8505
- ("", X, 1, "GL_MODELVIEW1_MATRIX_EXT"), # 0x8506
- ("", X, 1, "GL_INCR_WRAP"), # 0x8507
- ("", X, 1, "GL_DECR_WRAP"), # 0x8508
- ("", X, 1, "GL_VERTEX_WEIGHTING_EXT"), # 0x8509
- ("", X, 1, "GL_MODELVIEW1_ARB"), # 0x850A
- ("", X, 1, "GL_CURRENT_VERTEX_WEIGHT_EXT"), # 0x850B
- ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_EXT"), # 0x850C
- ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"), # 0x850D
- ("glGet", E, 1, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"), # 0x850E
- ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"), # 0x850F
- ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510
- ("", X, 1, "GL_NORMAL_MAP"), # 0x8511
- ("", X, 1, "GL_REFLECTION_MAP"), # 0x8512
- ("_glGet", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513
- ("_glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
- ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515
- ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516
- ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517
- ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"), # 0x8518
- ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"), # 0x8519
- ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"), # 0x851A
- ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP"), # 0x851B
- ("glGet", I, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"), # 0x851C
- ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_NV"), # 0x851D
- ("_glGet", I, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"), # 0x851E
- ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_VALID_NV"), # 0x851F
- ("_glGet", I, 1, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"), # 0x8520
- ("_glGet", P, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_NV"), # 0x8521
- ("", X, 1, "GL_REGISTER_COMBINERS_NV"), # 0x8522
- ("", X, 1, "GL_VARIABLE_A_NV"), # 0x8523
- ("", X, 1, "GL_VARIABLE_B_NV"), # 0x8524
- ("", X, 1, "GL_VARIABLE_C_NV"), # 0x8525
- ("", X, 1, "GL_VARIABLE_D_NV"), # 0x8526
- ("", X, 1, "GL_VARIABLE_E_NV"), # 0x8527
- ("", X, 1, "GL_VARIABLE_F_NV"), # 0x8528
- ("", X, 1, "GL_VARIABLE_G_NV"), # 0x8529
- ("glGet", F, 4, "GL_CONSTANT_COLOR0_NV"), # 0x852A
- ("glGet", F, 4, "GL_CONSTANT_COLOR1_NV"), # 0x852B
- ("", X, 1, "GL_PRIMARY_COLOR_NV"), # 0x852C
- ("", X, 1, "GL_SECONDARY_COLOR_NV"), # 0x852D
- ("", X, 1, "GL_SPARE0_NV"), # 0x852E
- ("", X, 1, "GL_SPARE1_NV"), # 0x852F
- ("", X, 1, "GL_DISCARD_NV"), # 0x8530
- ("", X, 1, "GL_E_TIMES_F_NV"), # 0x8531
- ("", X, 1, "GL_SPARE0_PLUS_SECONDARY_COLOR_NV"), # 0x8532
- ("", X, 1, "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"), # 0x8533
- ("glGet", E, 1, "GL_MULTISAMPLE_FILTER_HINT_NV"), # 0x8534
- ("", X, 1, "GL_PER_STAGE_CONSTANTS_NV"), # 0x8535
- ("", X, 1, "GL_UNSIGNED_IDENTITY_NV"), # 0x8536
- ("", X, 1, "GL_UNSIGNED_INVERT_NV"), # 0x8537
- ("", X, 1, "GL_EXPAND_NORMAL_NV"), # 0x8538
- ("", X, 1, "GL_EXPAND_NEGATE_NV"), # 0x8539
- ("", X, 1, "GL_HALF_BIAS_NORMAL_NV"), # 0x853A
- ("", X, 1, "GL_HALF_BIAS_NEGATE_NV"), # 0x853B
- ("", X, 1, "GL_SIGNED_IDENTITY_NV"), # 0x853C
- ("", X, 1, "GL_SIGNED_NEGATE_NV"), # 0x853D
- ("", X, 1, "GL_SCALE_BY_TWO_NV"), # 0x853E
- ("", X, 1, "GL_SCALE_BY_FOUR_NV"), # 0x853F
- ("", X, 1, "GL_SCALE_BY_ONE_HALF_NV"), # 0x8540
- ("", X, 1, "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"), # 0x8541
- ("", X, 1, "GL_COMBINER_INPUT_NV"), # 0x8542
- ("", X, 1, "GL_COMBINER_MAPPING_NV"), # 0x8543
- ("", X, 1, "GL_COMBINER_COMPONENT_USAGE_NV"), # 0x8544
- ("", X, 1, "GL_COMBINER_AB_DOT_PRODUCT_NV"), # 0x8545
- ("", X, 1, "GL_COMBINER_CD_DOT_PRODUCT_NV"), # 0x8546
- ("", X, 1, "GL_COMBINER_MUX_SUM_NV"), # 0x8547
- ("", X, 1, "GL_COMBINER_SCALE_NV"), # 0x8548
- ("", X, 1, "GL_COMBINER_BIAS_NV"), # 0x8549
- ("", X, 1, "GL_COMBINER_AB_OUTPUT_NV"), # 0x854A
- ("", X, 1, "GL_COMBINER_CD_OUTPUT_NV"), # 0x854B
- ("", X, 1, "GL_COMBINER_SUM_OUTPUT_NV"), # 0x854C
- ("glGet", I, 1, "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D
- ("glGet", I, 1, "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E
- ("glGet", B, 1, "GL_COLOR_SUM_CLAMP_NV"), # 0x854F
- ("", X, 1, "GL_COMBINER0_NV"), # 0x8550
- ("", X, 1, "GL_COMBINER1_NV"), # 0x8551
- ("", X, 1, "GL_COMBINER2_NV"), # 0x8552
- ("", X, 1, "GL_COMBINER3_NV"), # 0x8553
- ("", X, 1, "GL_COMBINER4_NV"), # 0x8554
- ("", X, 1, "GL_COMBINER5_NV"), # 0x8555
- ("", X, 1, "GL_COMBINER6_NV"), # 0x8556
- ("", X, 1, "GL_COMBINER7_NV"), # 0x8557
- ("", X, 1, "GL_PRIMITIVE_RESTART_NV"), # 0x8558
- ("", X, 1, "GL_PRIMITIVE_RESTART_INDEX_NV"), # 0x8559
- ("glGet", E, 1, "GL_FOG_DISTANCE_MODE_NV"), # 0x855A
- ("", X, 1, "GL_EYE_RADIAL_NV"), # 0x855B
- ("", X, 1, "GL_EYE_PLANE_ABSOLUTE_NV"), # 0x855C
- ("", X, 1, "GL_EMBOSS_LIGHT_NV"), # 0x855D
- ("", X, 1, "GL_EMBOSS_CONSTANT_NV"), # 0x855E
- ("", X, 1, "GL_EMBOSS_MAP_NV"), # 0x855F
- ("", X, 1, "GL_RED_MIN_CLAMP_INGR"), # 0x8560
- ("", X, 1, "GL_GREEN_MIN_CLAMP_INGR"), # 0x8561
- ("", X, 1, "GL_BLUE_MIN_CLAMP_INGR"), # 0x8562
- ("", X, 1, "GL_ALPHA_MIN_CLAMP_INGR"), # 0x8563
- ("", X, 1, "GL_RED_MAX_CLAMP_INGR"), # 0x8564
- ("", X, 1, "GL_GREEN_MAX_CLAMP_INGR"), # 0x8565
- ("", X, 1, "GL_BLUE_MAX_CLAMP_INGR"), # 0x8566
- ("", X, 1, "GL_ALPHA_MAX_CLAMP_INGR"), # 0x8567
- ("", X, 1, "GL_INTERLACE_READ_INGR"), # 0x8568
- ("", X, 1, "GL_COMBINE"), # 0x8570
- ("glGetTexEnv", E, 1, "GL_COMBINE_RGB"), # 0x8571
- ("glGetTexEnv", E, 1, "GL_COMBINE_ALPHA"), # 0x8572
- ("glGetTexEnv", F, 1, "GL_RGB_SCALE"), # 0x8573
- ("", X, 1, "GL_ADD_SIGNED"), # 0x8574
- ("", X, 1, "GL_INTERPOLATE"), # 0x8575
- ("", X, 1, "GL_CONSTANT"), # 0x8576
- ("", X, 1, "GL_PRIMARY_COLOR"), # 0x8577
- ("", X, 1, "GL_PREVIOUS"), # 0x8578
- ("glGetTexEnv", E, 1, "GL_SRC0_RGB"), # 0x8580
- ("glGetTexEnv", E, 1, "GL_SRC1_RGB"), # 0x8581
- ("glGetTexEnv", E, 1, "GL_SRC2_RGB"), # 0x8582
- ("glGetTexEnv", E, 1, "GL_SOURCE3_RGB_NV"), # 0x8583
- ("glGetTexEnv", E, 1, "GL_SRC0_ALPHA"), # 0x8588
- ("glGetTexEnv", E, 1, "GL_SRC1_ALPHA"), # 0x8589
- ("glGetTexEnv", E, 1, "GL_SRC2_ALPHA"), # 0x858A
- ("glGetTexEnv", E, 1, "GL_SOURCE3_ALPHA_NV"), # 0x858B
- ("glGetTexEnv", E, 1, "GL_OPERAND0_RGB"), # 0x8590
- ("glGetTexEnv", E, 1, "GL_OPERAND1_RGB"), # 0x8591
- ("glGetTexEnv", E, 1, "GL_OPERAND2_RGB"), # 0x8592
- ("glGetTexEnv", E, 1, "GL_OPERAND3_RGB_NV"), # 0x8593
- ("glGetTexEnv", E, 1, "GL_OPERAND0_ALPHA"), # 0x8598
- ("glGetTexEnv", E, 1, "GL_OPERAND1_ALPHA"), # 0x8599
- ("glGetTexEnv", E, 1, "GL_OPERAND2_ALPHA"), # 0x859A
- ("glGetTexEnv", E, 1, "GL_OPERAND3_ALPHA_NV"), # 0x859B
- ("", X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0
- ("", X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1
- ("", X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2
- ("", X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3
- ("", X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4
- ("", X, 1, "GL_PERTURB_EXT"), # 0x85AE
- ("", X, 1, "GL_TEXTURE_NORMAL_EXT"), # 0x85AF
- ("", X, 1, "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"), # 0x85B0
- ("", X, 1, "GL_TRANSFORM_HINT_APPLE"), # 0x85B1
- ("", X, 1, "GL_UNPACK_CLIENT_STORAGE_APPLE"), # 0x85B2
- ("", X, 1, "GL_BUFFER_OBJECT_APPLE"), # 0x85B3
- ("", X, 1, "GL_STORAGE_CLIENT_APPLE"), # 0x85B4
- ("glGet", I, 1, "GL_VERTEX_ARRAY_BINDING"), # 0x85B5
- ("glGetTexParameter", X, 1, "GL_TEXTURE_RANGE_LENGTH_APPLE"), # 0x85B7
- ("", P, 1, "GL_TEXTURE_RANGE_POINTER_APPLE"), # 0x85B8
- ("", X, 1, "GL_YCBCR_422_APPLE"), # 0x85B9
- ("", X, 1, "GL_UNSIGNED_SHORT_8_8_MESA"), # 0x85BA
- ("", X, 1, "GL_UNSIGNED_SHORT_8_8_REV_MESA"), # 0x85BB
- ("glGetTexParameter", E, 1, "GL_TEXTURE_STORAGE_HINT_APPLE"), # 0x85BC
- ("", X, 1, "GL_STORAGE_PRIVATE_APPLE"), # 0x85BD
- ("", X, 1, "GL_STORAGE_CACHED_APPLE"), # 0x85BE
- ("", X, 1, "GL_STORAGE_SHARED_APPLE"), # 0x85BF
- ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_SUN"), # 0x85C0
- ("glGet", E, 1, "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"), # 0x85C1
- ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"), # 0x85C2
- ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"), # 0x85C3
- ("", X, 1, "GL_R1UI_V3F_SUN"), # 0x85C4
- ("", X, 1, "GL_R1UI_C4UB_V3F_SUN"), # 0x85C5
- ("", X, 1, "GL_R1UI_C3F_V3F_SUN"), # 0x85C6
- ("", X, 1, "GL_R1UI_N3F_V3F_SUN"), # 0x85C7
- ("", X, 1, "GL_R1UI_C4F_N3F_V3F_SUN"), # 0x85C8
- ("", X, 1, "GL_R1UI_T2F_V3F_SUN"), # 0x85C9
- ("", X, 1, "GL_R1UI_T2F_N3F_V3F_SUN"), # 0x85CA
- ("", X, 1, "GL_R1UI_T2F_C4F_N3F_V3F_SUN"), # 0x85CB
- ("", X, 1, "GL_SLICE_ACCUM_SUN"), # 0x85CC
- ("", X, 1, "GL_QUAD_MESH_SUN"), # 0x8614
- ("", X, 1, "GL_TRIANGLE_MESH_SUN"), # 0x8615
- ("_glGet", B, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620
- ("", X, 1, "GL_VERTEX_STATE_PROGRAM_NV"), # 0x8621
- ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"), # 0x8622
- ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623
- ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"), # 0x8624
- ("glGetVertexAttrib", E, 1, "GL_VERTEX_ATTRIB_ARRAY_TYPE"), # 0x8625
- ("glGetVertexAttrib", D, 4, "GL_CURRENT_VERTEX_ATTRIB"), # 0x8626
- ("glGetProgramARB", I, 1, "GL_PROGRAM_LENGTH_ARB"), # 0x8627
- ("", S, 1, "GL_PROGRAM_STRING_ARB"), # 0x8628
- ("", X, 1, "GL_MODELVIEW_PROJECTION_NV"), # 0x8629
- ("", X, 1, "GL_IDENTITY_NV"), # 0x862A
- ("", X, 1, "GL_INVERSE_NV"), # 0x862B
- ("", X, 1, "GL_TRANSPOSE_NV"), # 0x862C
- ("", X, 1, "GL_INVERSE_TRANSPOSE_NV"), # 0x862D
- ("glGet", I, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E
- ("glGet", I, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
- ("", X, 1, "GL_MATRIX0_NV"), # 0x8630
- ("", X, 1, "GL_MATRIX1_NV"), # 0x8631
- ("", X, 1, "GL_MATRIX2_NV"), # 0x8632
- ("", X, 1, "GL_MATRIX3_NV"), # 0x8633
- ("", X, 1, "GL_MATRIX4_NV"), # 0x8634
- ("", X, 1, "GL_MATRIX5_NV"), # 0x8635
- ("", X, 1, "GL_MATRIX6_NV"), # 0x8636
- ("", X, 1, "GL_MATRIX7_NV"), # 0x8637
- ("glGet", I, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"), # 0x8640
- ("glGet", F, 16, "GL_CURRENT_MATRIX_ARB"), # 0x8641
- ("glGet", B, 1, "GL_PROGRAM_POINT_SIZE"), # 0x8642
- ("glGet", B, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643
- ("", X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644
- ("glGetVertexAttrib", P, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER"), # 0x8645
- ("glGetProgramNV", I, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646
- ("glGetProgramNV", B, 1, "GL_PROGRAM_RESIDENT_NV"), # 0x8647
- ("", X, 1, "GL_TRACK_MATRIX_NV"), # 0x8648
- ("", X, 1, "GL_TRACK_MATRIX_TRANSFORM_NV"), # 0x8649
- ("glGet", I, 1, "GL_VERTEX_PROGRAM_BINDING_NV"), # 0x864A
- ("glGet", I, 1, "GL_PROGRAM_ERROR_POSITION_ARB"), # 0x864B
- ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_NV"), # 0x864C
- ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"), # 0x864D
- ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E
- ("glGet", B, 1, "GL_DEPTH_CLAMP"), # 0x864F
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY0_NV"), # 0x8650
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY1_NV"), # 0x8651
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY2_NV"), # 0x8652
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY3_NV"), # 0x8653
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY4_NV"), # 0x8654
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY5_NV"), # 0x8655
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY6_NV"), # 0x8656
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY7_NV"), # 0x8657
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY8_NV"), # 0x8658
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY9_NV"), # 0x8659
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY10_NV"), # 0x865A
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY11_NV"), # 0x865B
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY12_NV"), # 0x865C
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY13_NV"), # 0x865D
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY14_NV"), # 0x865E
- ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY15_NV"), # 0x865F
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB0_4_NV"), # 0x8660
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB1_4_NV"), # 0x8661
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB2_4_NV"), # 0x8662
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB3_4_NV"), # 0x8663
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB4_4_NV"), # 0x8664
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB5_4_NV"), # 0x8665
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB6_4_NV"), # 0x8666
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB7_4_NV"), # 0x8667
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB8_4_NV"), # 0x8668
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB9_4_NV"), # 0x8669
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB10_4_NV"), # 0x866A
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB11_4_NV"), # 0x866B
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB12_4_NV"), # 0x866C
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB13_4_NV"), # 0x866D
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB14_4_NV"), # 0x866E
- ("", X, 1, "GL_MAP1_VERTEX_ATTRIB15_4_NV"), # 0x866F
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB0_4_NV"), # 0x8670
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB1_4_NV"), # 0x8671
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB2_4_NV"), # 0x8672
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB3_4_NV"), # 0x8673
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB4_4_NV"), # 0x8674
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676
- ("glGetProgramARB", I, 1, "GL_PROGRAM_BINDING_ARB"), # 0x8677
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB10_4_NV"), # 0x867A
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB11_4_NV"), # 0x867B
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB12_4_NV"), # 0x867C
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB13_4_NV"), # 0x867D
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E
- ("", X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F
- ("", X, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0
- ("glGetTexLevelParameter", B, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1
- ("", X, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2
- #XXX: the list is GL_NUM_COMPRESSED_TEXTURES
- #("glGet", E, 1, "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3
- ("glGet", I, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4
- ("glGet", I, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5
- ("glGet", B, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6
- ("glGet", B, 1, "GL_VERTEX_BLEND_ARB"), # 0x86A7
- ("glGet", F, 1, "GL_CURRENT_WEIGHT_ARB"), # 0x86A8
- ("glGet", E, 1, "GL_WEIGHT_ARRAY_TYPE_ARB"), # 0x86A9
- ("glGet", I, 1, "GL_WEIGHT_ARRAY_STRIDE_ARB"), # 0x86AA
- ("glGet", I, 1, "GL_WEIGHT_ARRAY_SIZE_ARB"), # 0x86AB
- ("glGet", P, 1, "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC
- ("glGet", B, 1, "GL_WEIGHT_ARRAY_ARB"), # 0x86AD
- ("", X, 1, "GL_DOT3_RGB"), # 0x86AE
- ("", X, 1, "GL_DOT3_RGBA"), # 0x86AF
- ("", X, 1, "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0
- ("", X, 1, "GL_COMPRESSED_RGBA_FXT1_3DFX"), # 0x86B1
- ("", X, 1, "GL_MULTISAMPLE_3DFX"), # 0x86B2
- ("", X, 1, "GL_SAMPLE_BUFFERS_3DFX"), # 0x86B3
- ("", X, 1, "GL_SAMPLES_3DFX"), # 0x86B4
- ("", X, 1, "GL_EVAL_2D_NV"), # 0x86C0
- ("", X, 1, "GL_EVAL_TRIANGULAR_2D_NV"), # 0x86C1
- ("", X, 1, "GL_MAP_TESSELLATION_NV"), # 0x86C2
- ("", X, 1, "GL_MAP_ATTRIB_U_ORDER_NV"), # 0x86C3
- ("", X, 1, "GL_MAP_ATTRIB_V_ORDER_NV"), # 0x86C4
- ("", X, 1, "GL_EVAL_FRACTIONAL_TESSELLATION_NV"), # 0x86C5
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB0_NV"), # 0x86C6
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB1_NV"), # 0x86C7
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB2_NV"), # 0x86C8
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB3_NV"), # 0x86C9
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB4_NV"), # 0x86CA
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB5_NV"), # 0x86CB
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB6_NV"), # 0x86CC
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB7_NV"), # 0x86CD
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB8_NV"), # 0x86CE
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB9_NV"), # 0x86CF
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB10_NV"), # 0x86D0
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB11_NV"), # 0x86D1
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB12_NV"), # 0x86D2
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB13_NV"), # 0x86D3
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB14_NV"), # 0x86D4
- ("", X, 1, "GL_EVAL_VERTEX_ATTRIB15_NV"), # 0x86D5
- ("", X, 1, "GL_MAX_MAP_TESSELLATION_NV"), # 0x86D6
- ("", X, 1, "GL_MAX_RATIONAL_EVAL_ORDER_NV"), # 0x86D7
- ("", X, 1, "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"), # 0x86D8
- ("glGetTexEnv", E, 1, "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"), # 0x86D9
- ("", X, 1, "GL_UNSIGNED_INT_S8_S8_8_8_NV"), # 0x86DA
- ("", X, 1, "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"), # 0x86DB
- ("", X, 1, "GL_DSDT_MAG_INTENSITY_NV"), # 0x86DC
- ("", X, 1, "GL_SHADER_CONSISTENT_NV"), # 0x86DD
- ("", X, 1, "GL_TEXTURE_SHADER_NV"), # 0x86DE
- ("glGetTexEnv", E, 1, "GL_SHADER_OPERATION_NV"), # 0x86DF
- ("glGetTexEnv", E, 4, "GL_CULL_MODES_NV"), # 0x86E0
- ("glGetTexEnv", F, 4, "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1
- ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_SCALE_NV"), # 0x86E2
- ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_BIAS_NV"), # 0x86E3
- ("glGetTexEnv", E, 1, "GL_PREVIOUS_TEXTURE_INPUT_NV"), # 0x86E4
- ("glGetTexEnv", F, 3, "GL_CONST_EYE_NV"), # 0x86E5
- ("", X, 1, "GL_PASS_THROUGH_NV"), # 0x86E6
- ("", X, 1, "GL_CULL_FRAGMENT_NV"), # 0x86E7
- ("", X, 1, "GL_OFFSET_TEXTURE_2D_NV"), # 0x86E8
- ("", X, 1, "GL_DEPENDENT_AR_TEXTURE_2D_NV"), # 0x86E9
- ("", X, 1, "GL_DEPENDENT_GB_TEXTURE_2D_NV"), # 0x86EA
- ("", X, 1, "GL_SURFACE_STATE_NV"), # 0x86EB
- ("", X, 1, "GL_DOT_PRODUCT_NV"), # 0x86EC
- ("", X, 1, "GL_DOT_PRODUCT_DEPTH_REPLACE_NV"), # 0x86ED
- ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_2D_NV"), # 0x86EE
- ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_3D_NV"), # 0x86EF
- ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"), # 0x86F0
- ("", X, 1, "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"), # 0x86F1
- ("", X, 1, "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"), # 0x86F2
- ("", X, 1, "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"), # 0x86F3
- ("", X, 1, "GL_HILO_NV"), # 0x86F4
- ("", X, 1, "GL_DSDT_NV"), # 0x86F5
- ("", X, 1, "GL_DSDT_MAG_NV"), # 0x86F6
- ("", X, 1, "GL_DSDT_MAG_VIB_NV"), # 0x86F7
- ("", X, 1, "GL_HILO16_NV"), # 0x86F8
- ("", X, 1, "GL_SIGNED_HILO_NV"), # 0x86F9
- ("", X, 1, "GL_SIGNED_HILO16_NV"), # 0x86FA
- ("", X, 1, "GL_SIGNED_RGBA_NV"), # 0x86FB
- ("", X, 1, "GL_SIGNED_RGBA8_NV"), # 0x86FC
- ("", X, 1, "GL_SURFACE_REGISTERED_NV"), # 0x86FD
- ("", X, 1, "GL_SIGNED_RGB_NV"), # 0x86FE
- ("", X, 1, "GL_SIGNED_RGB8_NV"), # 0x86FF
- ("", X, 1, "GL_SURFACE_MAPPED_NV"), # 0x8700
- ("", X, 1, "GL_SIGNED_LUMINANCE_NV"), # 0x8701
- ("", X, 1, "GL_SIGNED_LUMINANCE8_NV"), # 0x8702
- ("", X, 1, "GL_SIGNED_LUMINANCE_ALPHA_NV"), # 0x8703
- ("", X, 1, "GL_SIGNED_LUMINANCE8_ALPHA8_NV"), # 0x8704
- ("", X, 1, "GL_SIGNED_ALPHA_NV"), # 0x8705
- ("", X, 1, "GL_SIGNED_ALPHA8_NV"), # 0x8706
- ("", X, 1, "GL_SIGNED_INTENSITY_NV"), # 0x8707
- ("", X, 1, "GL_SIGNED_INTENSITY8_NV"), # 0x8708
- ("", X, 1, "GL_DSDT8_NV"), # 0x8709
- ("", X, 1, "GL_DSDT8_MAG8_NV"), # 0x870A
- ("", X, 1, "GL_DSDT8_MAG8_INTENSITY8_NV"), # 0x870B
- ("", X, 1, "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"), # 0x870C
- ("", X, 1, "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"), # 0x870D
- ("", X, 1, "GL_HI_SCALE_NV"), # 0x870E
- ("", X, 1, "GL_LO_SCALE_NV"), # 0x870F
- ("", X, 1, "GL_DS_SCALE_NV"), # 0x8710
- ("", X, 1, "GL_DT_SCALE_NV"), # 0x8711
- ("", X, 1, "GL_MAGNITUDE_SCALE_NV"), # 0x8712
- ("", X, 1, "GL_VIBRANCE_SCALE_NV"), # 0x8713
- ("", X, 1, "GL_HI_BIAS_NV"), # 0x8714
- ("", X, 1, "GL_LO_BIAS_NV"), # 0x8715
- ("", X, 1, "GL_DS_BIAS_NV"), # 0x8716
- ("", X, 1, "GL_DT_BIAS_NV"), # 0x8717
- ("", X, 1, "GL_MAGNITUDE_BIAS_NV"), # 0x8718
- ("", X, 1, "GL_VIBRANCE_BIAS_NV"), # 0x8719
- ("", X, 1, "GL_TEXTURE_BORDER_VALUES_NV"), # 0x871A
- ("", X, 1, "GL_TEXTURE_HI_SIZE_NV"), # 0x871B
- ("", X, 1, "GL_TEXTURE_LO_SIZE_NV"), # 0x871C
- ("", X, 1, "GL_TEXTURE_DS_SIZE_NV"), # 0x871D
- ("", X, 1, "GL_TEXTURE_DT_SIZE_NV"), # 0x871E
- ("", X, 1, "GL_TEXTURE_MAG_SIZE_NV"), # 0x871F
- ("_glGet", F, 16, "GL_MODELVIEW2_ARB"), # 0x8722
- ("_glGet", F, 16, "GL_MODELVIEW3_ARB"), # 0x8723
- ("_glGet", F, 16, "GL_MODELVIEW4_ARB"), # 0x8724
- ("_glGet", F, 16, "GL_MODELVIEW5_ARB"), # 0x8725
- ("_glGet", F, 16, "GL_MODELVIEW6_ARB"), # 0x8726
- ("_glGet", F, 16, "GL_MODELVIEW7_ARB"), # 0x8727
- ("_glGet", F, 16, "GL_MODELVIEW8_ARB"), # 0x8728
- ("_glGet", F, 16, "GL_MODELVIEW9_ARB"), # 0x8729
- ("_glGet", F, 16, "GL_MODELVIEW10_ARB"), # 0x872A
- ("_glGet", F, 16, "GL_MODELVIEW11_ARB"), # 0x872B
- ("_glGet", F, 16, "GL_MODELVIEW12_ARB"), # 0x872C
- ("_glGet", F, 16, "GL_MODELVIEW13_ARB"), # 0x872D
- ("_glGet", F, 16, "GL_MODELVIEW14_ARB"), # 0x872E
- ("_glGet", F, 16, "GL_MODELVIEW15_ARB"), # 0x872F
- ("_glGet", F, 16, "GL_MODELVIEW16_ARB"), # 0x8730
- ("_glGet", F, 16, "GL_MODELVIEW17_ARB"), # 0x8731
- ("_glGet", F, 16, "GL_MODELVIEW18_ARB"), # 0x8732
- ("_glGet", F, 16, "GL_MODELVIEW19_ARB"), # 0x8733
- ("_glGet", F, 16, "GL_MODELVIEW20_ARB"), # 0x8734
- ("_glGet", F, 16, "GL_MODELVIEW21_ARB"), # 0x8735
- ("_glGet", F, 16, "GL_MODELVIEW22_ARB"), # 0x8736
- ("_glGet", F, 16, "GL_MODELVIEW23_ARB"), # 0x8737
- ("_glGet", F, 16, "GL_MODELVIEW24_ARB"), # 0x8738
- ("_glGet", F, 16, "GL_MODELVIEW25_ARB"), # 0x8739
- ("_glGet", F, 16, "GL_MODELVIEW26_ARB"), # 0x873A
- ("_glGet", F, 16, "GL_MODELVIEW27_ARB"), # 0x873B
- ("_glGet", F, 16, "GL_MODELVIEW28_ARB"), # 0x873C
- ("_glGet", F, 16, "GL_MODELVIEW29_ARB"), # 0x873D
- ("_glGet", F, 16, "GL_MODELVIEW30_ARB"), # 0x873E
- ("_glGet", F, 16, "GL_MODELVIEW31_ARB"), # 0x873F
- ("", X, 1, "GL_DOT3_RGB_EXT"), # 0x8740
- ("", X, 1, "GL_DOT3_RGBA_EXT"), # 0x8741
- ("", X, 1, "GL_MIRROR_CLAMP_ATI"), # 0x8742
- ("", X, 1, "GL_MIRROR_CLAMP_TO_EDGE_ATI"), # 0x8743
- ("", X, 1, "GL_MODULATE_ADD_ATI"), # 0x8744
- ("", X, 1, "GL_MODULATE_SIGNED_ADD_ATI"), # 0x8745
- ("", X, 1, "GL_MODULATE_SUBTRACT_ATI"), # 0x8746
- ("", X, 1, "GL_YCBCR_MESA"), # 0x8757
- ("glGet", B, 1, "GL_PACK_INVERT_MESA"), # 0x8758
- ("", X, 1, "GL_TEXTURE_1D_STACK_MESAX"), # 0x8759
- ("", X, 1, "GL_TEXTURE_2D_STACK_MESAX"), # 0x875A
- ("", X, 1, "GL_PROXY_TEXTURE_1D_STACK_MESAX"), # 0x875B
- ("", X, 1, "GL_PROXY_TEXTURE_2D_STACK_MESAX"), # 0x875C
- ("", X, 1, "GL_TEXTURE_1D_STACK_BINDING_MESAX"), # 0x875D
- ("", X, 1, "GL_TEXTURE_2D_STACK_BINDING_MESAX"), # 0x875E
- ("", X, 1, "GL_STATIC_ATI"), # 0x8760
- ("", X, 1, "GL_DYNAMIC_ATI"), # 0x8761
- ("", X, 1, "GL_PRESERVE_ATI"), # 0x8762
- ("", X, 1, "GL_DISCARD_ATI"), # 0x8763
- ("glGetBufferParameter", I, 1, "GL_BUFFER_SIZE"), # 0x8764
- ("glGetBufferParameter", E, 1, "GL_BUFFER_USAGE"), # 0x8765
- ("", X, 1, "GL_ARRAY_OBJECT_BUFFER_ATI"), # 0x8766
- ("", X, 1, "GL_ARRAY_OBJECT_OFFSET_ATI"), # 0x8767
- ("", X, 1, "GL_ELEMENT_ARRAY_ATI"), # 0x8768
- ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_ATI"), # 0x8769
- ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_ATI"), # 0x876A
- ("", X, 1, "GL_MAX_VERTEX_STREAMS_ATI"), # 0x876B
- ("", X, 1, "GL_VERTEX_STREAM0_ATI"), # 0x876C
- ("", X, 1, "GL_VERTEX_STREAM1_ATI"), # 0x876D
- ("", X, 1, "GL_VERTEX_STREAM2_ATI"), # 0x876E
- ("", X, 1, "GL_VERTEX_STREAM3_ATI"), # 0x876F
- ("", X, 1, "GL_VERTEX_STREAM4_ATI"), # 0x8770
- ("", X, 1, "GL_VERTEX_STREAM5_ATI"), # 0x8771
- ("", X, 1, "GL_VERTEX_STREAM6_ATI"), # 0x8772
- ("", X, 1, "GL_VERTEX_STREAM7_ATI"), # 0x8773
- ("", X, 1, "GL_VERTEX_SOURCE_ATI"), # 0x8774
- ("", X, 1, "GL_BUMP_ROT_MATRIX_ATI"), # 0x8775
- ("", X, 1, "GL_BUMP_ROT_MATRIX_SIZE_ATI"), # 0x8776
- ("", X, 1, "GL_BUMP_NUM_TEX_UNITS_ATI"), # 0x8777
- ("", X, 1, "GL_BUMP_TEX_UNITS_ATI"), # 0x8778
- ("", X, 1, "GL_DUDV_ATI"), # 0x8779
- ("", X, 1, "GL_DU8DV8_ATI"), # 0x877A
- ("", X, 1, "GL_BUMP_ENVMAP_ATI"), # 0x877B
- ("glGetTexEnv", E, 1, "GL_BUMP_TARGET_ATI"), # 0x877C
- ("", X, 1, "GL_VERTEX_SHADER_EXT"), # 0x8780
- ("glGet", I, 1, "GL_VERTEX_SHADER_BINDING_EXT"), # 0x8781
- ("", X, 1, "GL_OP_INDEX_EXT"), # 0x8782
- ("", X, 1, "GL_OP_NEGATE_EXT"), # 0x8783
- ("", X, 1, "GL_OP_DOT3_EXT"), # 0x8784
- ("", X, 1, "GL_OP_DOT4_EXT"), # 0x8785
- ("", X, 1, "GL_OP_MUL_EXT"), # 0x8786
- ("", X, 1, "GL_OP_ADD_EXT"), # 0x8787
- ("", X, 1, "GL_OP_MADD_EXT"), # 0x8788
- ("", X, 1, "GL_OP_FRAC_EXT"), # 0x8789
- ("", X, 1, "GL_OP_MAX_EXT"), # 0x878A
- ("", X, 1, "GL_OP_MIN_EXT"), # 0x878B
- ("", X, 1, "GL_OP_SET_GE_EXT"), # 0x878C
- ("", X, 1, "GL_OP_SET_LT_EXT"), # 0x878D
- ("", X, 1, "GL_OP_CLAMP_EXT"), # 0x878E
- ("", X, 1, "GL_OP_FLOOR_EXT"), # 0x878F
- ("", X, 1, "GL_OP_ROUND_EXT"), # 0x8790
- ("", X, 1, "GL_OP_EXP_BASE_2_EXT"), # 0x8791
- ("", X, 1, "GL_OP_LOG_BASE_2_EXT"), # 0x8792
- ("", X, 1, "GL_OP_POWER_EXT"), # 0x8793
- ("", X, 1, "GL_OP_RECIP_EXT"), # 0x8794
- ("", X, 1, "GL_OP_RECIP_SQRT_EXT"), # 0x8795
- ("", X, 1, "GL_OP_SUB_EXT"), # 0x8796
- ("", X, 1, "GL_OP_CROSS_PRODUCT_EXT"), # 0x8797
- ("", X, 1, "GL_OP_MULTIPLY_MATRIX_EXT"), # 0x8798
- ("", X, 1, "GL_OP_MOV_EXT"), # 0x8799
- ("", X, 1, "GL_OUTPUT_VERTEX_EXT"), # 0x879A
- ("", X, 1, "GL_OUTPUT_COLOR0_EXT"), # 0x879B
- ("", X, 1, "GL_OUTPUT_COLOR1_EXT"), # 0x879C
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD0_EXT"), # 0x879D
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD1_EXT"), # 0x879E
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD2_EXT"), # 0x879F
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD3_EXT"), # 0x87A0
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD4_EXT"), # 0x87A1
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD5_EXT"), # 0x87A2
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD6_EXT"), # 0x87A3
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD7_EXT"), # 0x87A4
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD8_EXT"), # 0x87A5
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD9_EXT"), # 0x87A6
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD10_EXT"), # 0x87A7
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD11_EXT"), # 0x87A8
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD12_EXT"), # 0x87A9
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD13_EXT"), # 0x87AA
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD14_EXT"), # 0x87AB
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD15_EXT"), # 0x87AC
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD16_EXT"), # 0x87AD
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD17_EXT"), # 0x87AE
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD18_EXT"), # 0x87AF
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD19_EXT"), # 0x87B0
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD20_EXT"), # 0x87B1
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD21_EXT"), # 0x87B2
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD22_EXT"), # 0x87B3
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD23_EXT"), # 0x87B4
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD24_EXT"), # 0x87B5
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD25_EXT"), # 0x87B6
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD26_EXT"), # 0x87B7
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD27_EXT"), # 0x87B8
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD28_EXT"), # 0x87B9
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD29_EXT"), # 0x87BA
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD30_EXT"), # 0x87BB
- ("", X, 1, "GL_OUTPUT_TEXTURE_COORD31_EXT"), # 0x87BC
- ("", X, 1, "GL_OUTPUT_FOG_EXT"), # 0x87BD
- ("", X, 1, "GL_SCALAR_EXT"), # 0x87BE
- ("", X, 1, "GL_VECTOR_EXT"), # 0x87BF
- ("", X, 1, "GL_MATRIX_EXT"), # 0x87C0
- ("", X, 1, "GL_VARIANT_EXT"), # 0x87C1
- ("", X, 1, "GL_INVARIANT_EXT"), # 0x87C2
- ("", X, 1, "GL_LOCAL_CONSTANT_EXT"), # 0x87C3
- ("", X, 1, "GL_LOCAL_EXT"), # 0x87C4
- ("", X, 1, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87C5
- ("", X, 1, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT"), # 0x87C6
- ("", X, 1, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87C7
- ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87C8
- ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCALS_EXT"), # 0x87C9
- ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CA
- ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"), # 0x87CB
- ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87CC
- ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87CD
- ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"), # 0x87CE
- ("", X, 1, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CF
- ("", X, 1, "GL_VERTEX_SHADER_VARIANTS_EXT"), # 0x87D0
- ("", X, 1, "GL_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87D1
- ("", X, 1, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87D2
- ("", X, 1, "GL_VERTEX_SHADER_LOCALS_EXT"), # 0x87D3
- ("", X, 1, "GL_VERTEX_SHADER_OPTIMIZED_EXT"), # 0x87D4
- ("", X, 1, "GL_X_EXT"), # 0x87D5
- ("", X, 1, "GL_Y_EXT"), # 0x87D6
- ("", X, 1, "GL_Z_EXT"), # 0x87D7
- ("", X, 1, "GL_W_EXT"), # 0x87D8
- ("", X, 1, "GL_NEGATIVE_X_EXT"), # 0x87D9
- ("", X, 1, "GL_NEGATIVE_Y_EXT"), # 0x87DA
- ("", X, 1, "GL_NEGATIVE_Z_EXT"), # 0x87DB
- ("", X, 1, "GL_NEGATIVE_W_EXT"), # 0x87DC
- ("", X, 1, "GL_ZERO_EXT"), # 0x87DD
- ("", X, 1, "GL_ONE_EXT"), # 0x87DE
- ("", X, 1, "GL_NEGATIVE_ONE_EXT"), # 0x87DF
- ("", X, 1, "GL_NORMALIZED_RANGE_EXT"), # 0x87E0
- ("", X, 1, "GL_FULL_RANGE_EXT"), # 0x87E1
- ("", X, 1, "GL_CURRENT_VERTEX_EXT"), # 0x87E2
- ("", X, 1, "GL_MVP_MATRIX_EXT"), # 0x87E3
- ("", X, 1, "GL_VARIANT_VALUE_EXT"), # 0x87E4
- ("", X, 1, "GL_VARIANT_DATATYPE_EXT"), # 0x87E5
- ("", X, 1, "GL_VARIANT_ARRAY_STRIDE_EXT"), # 0x87E6
- ("glGet", E, 1, "GL_VARIANT_ARRAY_TYPE_EXT"), # 0x87E7
- ("", X, 1, "GL_VARIANT_ARRAY_EXT"), # 0x87E8
- ("", X, 1, "GL_VARIANT_ARRAY_POINTER_EXT"), # 0x87E9
- ("", X, 1, "GL_INVARIANT_VALUE_EXT"), # 0x87EA
- ("", X, 1, "GL_INVARIANT_DATATYPE_EXT"), # 0x87EB
- ("", X, 1, "GL_LOCAL_CONSTANT_VALUE_EXT"), # 0x87EC
- ("", X, 1, "GL_LOCAL_CONSTANT_DATATYPE_EXT"), # 0x87ED
- ("", X, 1, "GL_PN_TRIANGLES_ATI"), # 0x87F0
- ("", X, 1, "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F1
- ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_ATI"), # 0x87F2
- ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_ATI"), # 0x87F3
- ("", X, 1, "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F4
- ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"), # 0x87F5
- ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"), # 0x87F6
- ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"), # 0x87F7
- ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"), # 0x87F8
- ("", X, 1, "GL_VBO_FREE_MEMORY_ATI"), # 0x87FB
- ("", X, 1, "GL_TEXTURE_FREE_MEMORY_ATI"), # 0x87FC
- ("", X, 1, "GL_RENDERBUFFER_FREE_MEMORY_ATI"), # 0x87FD
- ("", X, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE
- ("", X, 1, "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF
- ("glGet", E, 1, "GL_STENCIL_BACK_FUNC"), # 0x8800
- ("glGet", E, 1, "GL_STENCIL_BACK_FAIL"), # 0x8801
- ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"), # 0x8802
- ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_PASS"), # 0x8803
- ("_glGet", B, 1, "GL_FRAGMENT_PROGRAM_ARB"), # 0x8804
- ("glGetProgramARB", I, 1, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x8805
- ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x8806
- ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x8807
- ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x8808
- ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x8809
- ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x880A
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x880B
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x880C
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x880D
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x880E
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x880F
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x8810
- ("", X, 1, "GL_RGBA32F"), # 0x8814
- ("", X, 1, "GL_RGB32F"), # 0x8815
- ("", X, 1, "GL_ALPHA32F_ARB"), # 0x8816
- ("", X, 1, "GL_INTENSITY32F_ARB"), # 0x8817
- ("", X, 1, "GL_LUMINANCE32F_ARB"), # 0x8818
- ("", X, 1, "GL_LUMINANCE_ALPHA32F_ARB"), # 0x8819
- ("", X, 1, "GL_RGBA16F"), # 0x881A
- ("", X, 1, "GL_RGB16F"), # 0x881B
- ("", X, 1, "GL_ALPHA16F_ARB"), # 0x881C
- ("", X, 1, "GL_INTENSITY16F_ARB"), # 0x881D
- ("", X, 1, "GL_LUMINANCE16F_ARB"), # 0x881E
- ("", X, 1, "GL_LUMINANCE_ALPHA16F_ARB"), # 0x881F
- ("", X, 1, "GL_RGBA_FLOAT_MODE_ARB"), # 0x8820
- ("glGet", I, 1, "GL_MAX_DRAW_BUFFERS"), # 0x8824
- ("glGet", E, 1, "GL_DRAW_BUFFER0"), # 0x8825
- ("glGet", E, 1, "GL_DRAW_BUFFER1"), # 0x8826
- ("glGet", E, 1, "GL_DRAW_BUFFER2"), # 0x8827
- ("glGet", E, 1, "GL_DRAW_BUFFER3"), # 0x8828
- ("glGet", E, 1, "GL_DRAW_BUFFER4"), # 0x8829
- ("glGet", E, 1, "GL_DRAW_BUFFER5"), # 0x882A
- ("glGet", E, 1, "GL_DRAW_BUFFER6"), # 0x882B
- ("glGet", E, 1, "GL_DRAW_BUFFER7"), # 0x882C
- ("glGet", E, 1, "GL_DRAW_BUFFER8"), # 0x882D
- ("glGet", E, 1, "GL_DRAW_BUFFER9"), # 0x882E
- ("glGet", E, 1, "GL_DRAW_BUFFER10"), # 0x882F
- ("glGet", E, 1, "GL_DRAW_BUFFER11"), # 0x8830
- ("glGet", E, 1, "GL_DRAW_BUFFER12"), # 0x8831
- ("glGet", E, 1, "GL_DRAW_BUFFER13"), # 0x8832
- ("glGet", E, 1, "GL_DRAW_BUFFER14"), # 0x8833
- ("glGet", E, 1, "GL_DRAW_BUFFER15"), # 0x8834
- ("", X, 1, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"), # 0x8835
- ("glGet", E, 1, "GL_BLEND_EQUATION_ALPHA"), # 0x883D
- ("glGet", B, 1, "GL_MATRIX_PALETTE_ARB"), # 0x8840
- ("glGet", I, 1, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"), # 0x8841
- ("glGet", I, 1, "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842
- ("glGet", I, 1, "GL_CURRENT_PALETTE_MATRIX_ARB"), # 0x8843
- ("glGet", B, 1, "GL_MATRIX_INDEX_ARRAY_ARB"), # 0x8844
- ("glGet", I, 1, "GL_CURRENT_MATRIX_INDEX_ARB"), # 0x8845
- ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB"), # 0x8846
- ("glGet", E, 1, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"), # 0x8847
- ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"), # 0x8848
- ("glGet", P, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849
- ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A
- ("glGetTexParameter", E, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B
- ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C
- ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D
- ("", X, 1, "GL_COMPARE_REF_TO_TEXTURE"), # 0x884E
- ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F
- ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850
- ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"), # 0x8851
- ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8852
- ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"), # 0x8853
- ("", X, 1, "GL_OFFSET_HILO_TEXTURE_2D_NV"), # 0x8854
- ("", X, 1, "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"), # 0x8855
- ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"), # 0x8856
- ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8857
- ("", X, 1, "GL_DEPENDENT_HILO_TEXTURE_2D_NV"), # 0x8858
- ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_3D_NV"), # 0x8859
- ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"), # 0x885A
- ("", X, 1, "GL_DOT_PRODUCT_PASS_THROUGH_NV"), # 0x885B
- ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_1D_NV"), # 0x885C
- ("", X, 1, "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"), # 0x885D
- ("", X, 1, "GL_HILO8_NV"), # 0x885E
- ("", X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F
- ("", X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860
- ("_glGet", B, 1, "GL_POINT_SPRITE"), # 0x8861
- ("glGetTexEnv", B, 1, "GL_COORD_REPLACE"), # 0x8862
- ("glGet", E, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863
- ("glGetQuery", I, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864
- ("glGetQuery", I, 1, "GL_CURRENT_QUERY"), # 0x8865
- ("glGetQueryObject", I, 1, "GL_QUERY_RESULT"), # 0x8866
- ("glGetQueryObject", B, 1, "GL_QUERY_RESULT_AVAILABLE"), # 0x8867
- ("", X, 1, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868
- ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIBS"), # 0x8869
- ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"), # 0x886A
- ("", X, 1, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"), # 0x886C
- ("", X, 1, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"), # 0x886D
- ("", X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E
- ("", X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F
- ("", X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870
- ("glGet", I, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871
- ("glGet", I, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872
- ("glGet", I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873
- ("glGet", S, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
- ("", X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875
- ("glGetProgramARB", E, 1, "GL_PROGRAM_FORMAT_ARB"), # 0x8876
- ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_NV"), # 0x8878
- ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_NV"), # 0x8879
- ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887A
- ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887B
- ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887C
- ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887D
- ("", X, 1, "GL_GEOMETRY_SHADER_INVOCATIONS"), # 0x887F
- ("", X, 1, "GL_FLOAT_R_NV"), # 0x8880
- ("", X, 1, "GL_FLOAT_RG_NV"), # 0x8881
- ("", X, 1, "GL_FLOAT_RGB_NV"), # 0x8882
- ("", X, 1, "GL_FLOAT_RGBA_NV"), # 0x8883
- ("", X, 1, "GL_FLOAT_R16_NV"), # 0x8884
- ("", X, 1, "GL_FLOAT_R32_NV"), # 0x8885
- ("", X, 1, "GL_FLOAT_RG16_NV"), # 0x8886
- ("", X, 1, "GL_FLOAT_RG32_NV"), # 0x8887
- ("", X, 1, "GL_FLOAT_RGB16_NV"), # 0x8888
- ("", X, 1, "GL_FLOAT_RGB32_NV"), # 0x8889
- ("", X, 1, "GL_FLOAT_RGBA16_NV"), # 0x888A
- ("", X, 1, "GL_FLOAT_RGBA32_NV"), # 0x888B
- ("", X, 1, "GL_TEXTURE_FLOAT_COMPONENTS_NV"), # 0x888C
- ("", X, 1, "GL_FLOAT_CLEAR_COLOR_VALUE_NV"), # 0x888D
- ("", X, 1, "GL_FLOAT_RGBA_MODE_NV"), # 0x888E
- ("glGetTexParameter", E, 1, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"), # 0x888F
- ("glGet", B, 1, "GL_DEPTH_BOUNDS_TEST_EXT"), # 0x8890
- ("glGet", F, 2, "GL_DEPTH_BOUNDS_EXT"), # 0x8891
- ("", X, 1, "GL_ARRAY_BUFFER"), # 0x8892
- ("", X, 1, "GL_ELEMENT_ARRAY_BUFFER"), # 0x8893
- ("glGet", I, 1, "GL_ARRAY_BUFFER_BINDING"), # 0x8894
- ("glGet", I, 1, "GL_ELEMENT_ARRAY_BUFFER_BINDING"), # 0x8895
- ("glGet", I, 1, "GL_VERTEX_ARRAY_BUFFER_BINDING"), # 0x8896
- ("glGet", I, 1, "GL_NORMAL_ARRAY_BUFFER_BINDING"), # 0x8897
- ("glGet", I, 1, "GL_COLOR_ARRAY_BUFFER_BINDING"), # 0x8898
- ("glGet", I, 1, "GL_INDEX_ARRAY_BUFFER_BINDING"), # 0x8899
- ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"), # 0x889A
- ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"), # 0x889B
- ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"), # 0x889C
- ("glGet", I, 1, "GL_FOG_COORD_ARRAY_BUFFER_BINDING"), # 0x889D
- ("glGet", I, 1, "GL_WEIGHT_ARRAY_BUFFER_BINDING"), # 0x889E
- ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"), # 0x889F
- ("glGetProgramARB", I, 1, "GL_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A0
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A1
- ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A2
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A3
- ("glGetProgramARB", I, 1, "GL_PROGRAM_TEMPORARIES_ARB"), # 0x88A4
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEMPORARIES_ARB"), # 0x88A5
- ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A6
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A7
- ("glGetProgramARB", I, 1, "GL_PROGRAM_PARAMETERS_ARB"), # 0x88A8
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_PARAMETERS_ARB"), # 0x88A9
- ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AA
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AB
- ("glGetProgramARB", I, 1, "GL_PROGRAM_ATTRIBS_ARB"), # 0x88AC
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ATTRIBS_ARB"), # 0x88AD
- ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AE
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AF
- ("glGetProgramARB", I, 1, "GL_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B0
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B1
- ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B2
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B3
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"), # 0x88B4
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"), # 0x88B5
- ("glGetProgramARB", B, 1, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"), # 0x88B6
- ("glGet", E, 1, "GL_TRANSPOSE_CURRENT_MATRIX_ARB"), # 0x88B7
- ("", X, 1, "GL_READ_ONLY"), # 0x88B8
- ("", X, 1, "GL_WRITE_ONLY"), # 0x88B9
- ("", X, 1, "GL_READ_WRITE"), # 0x88BA
- ("glGetBufferParameter", E, 1, "GL_BUFFER_ACCESS"), # 0x88BB
- ("glGetBufferParameter", B, 1, "GL_BUFFER_MAPPED"), # 0x88BC
- ("glGetBufferParameter", P, 1, "GL_BUFFER_MAP_POINTER"), # 0x88BD
- ("", X, 1, "GL_WRITE_DISCARD_NV"), # 0x88BE
- ("", X, 1, "GL_TIME_ELAPSED"), # 0x88BF
- ("", X, 1, "GL_MATRIX0_ARB"), # 0x88C0
- ("", X, 1, "GL_MATRIX1_ARB"), # 0x88C1
- ("", X, 1, "GL_MATRIX2_ARB"), # 0x88C2
- ("", X, 1, "GL_MATRIX3_ARB"), # 0x88C3
- ("", X, 1, "GL_MATRIX4_ARB"), # 0x88C4
- ("", X, 1, "GL_MATRIX5_ARB"), # 0x88C5
- ("", X, 1, "GL_MATRIX6_ARB"), # 0x88C6
- ("", X, 1, "GL_MATRIX7_ARB"), # 0x88C7
- ("", X, 1, "GL_MATRIX8_ARB"), # 0x88C8
- ("", X, 1, "GL_MATRIX9_ARB"), # 0x88C9
- ("", X, 1, "GL_MATRIX10_ARB"), # 0x88CA
- ("", X, 1, "GL_MATRIX11_ARB"), # 0x88CB
- ("", X, 1, "GL_MATRIX12_ARB"), # 0x88CC
- ("", X, 1, "GL_MATRIX13_ARB"), # 0x88CD
- ("", X, 1, "GL_MATRIX14_ARB"), # 0x88CE
- ("", X, 1, "GL_MATRIX15_ARB"), # 0x88CF
- ("", X, 1, "GL_MATRIX16_ARB"), # 0x88D0
- ("", X, 1, "GL_MATRIX17_ARB"), # 0x88D1
- ("", X, 1, "GL_MATRIX18_ARB"), # 0x88D2
- ("", X, 1, "GL_MATRIX19_ARB"), # 0x88D3
- ("", X, 1, "GL_MATRIX20_ARB"), # 0x88D4
- ("", X, 1, "GL_MATRIX21_ARB"), # 0x88D5
- ("", X, 1, "GL_MATRIX22_ARB"), # 0x88D6
- ("", X, 1, "GL_MATRIX23_ARB"), # 0x88D7
- ("", X, 1, "GL_MATRIX24_ARB"), # 0x88D8
- ("", X, 1, "GL_MATRIX25_ARB"), # 0x88D9
- ("", X, 1, "GL_MATRIX26_ARB"), # 0x88DA
- ("", X, 1, "GL_MATRIX27_ARB"), # 0x88DB
- ("", X, 1, "GL_MATRIX28_ARB"), # 0x88DC
- ("", X, 1, "GL_MATRIX29_ARB"), # 0x88DD
- ("", X, 1, "GL_MATRIX30_ARB"), # 0x88DE
- ("", X, 1, "GL_MATRIX31_ARB"), # 0x88DF
- ("", X, 1, "GL_STREAM_DRAW"), # 0x88E0
- ("", X, 1, "GL_STREAM_READ"), # 0x88E1
- ("", X, 1, "GL_STREAM_COPY"), # 0x88E2
- ("", X, 1, "GL_STATIC_DRAW"), # 0x88E4
- ("", X, 1, "GL_STATIC_READ"), # 0x88E5
- ("", X, 1, "GL_STATIC_COPY"), # 0x88E6
- ("", X, 1, "GL_DYNAMIC_DRAW"), # 0x88E8
- ("", X, 1, "GL_DYNAMIC_READ"), # 0x88E9
- ("", X, 1, "GL_DYNAMIC_COPY"), # 0x88EA
- ("", X, 1, "GL_PIXEL_PACK_BUFFER"), # 0x88EB
- ("", X, 1, "GL_PIXEL_UNPACK_BUFFER"), # 0x88EC
- ("glGet", I, 1, "GL_PIXEL_PACK_BUFFER_BINDING"), # 0x88ED
- ("glGet", I, 1, "GL_PIXEL_UNPACK_BUFFER_BINDING"), # 0x88EF
- ("", X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0
- ("", X, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1
- ("", X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2
- ("", X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_CALL_DEPTH_NV"), # 0x88F5
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_IF_DEPTH_NV"), # 0x88F6
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_DEPTH_NV"), # 0x88F7
- ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_COUNT_NV"), # 0x88F8
- ("", X, 1, "GL_SRC1_COLOR"), # 0x88F9
- ("", X, 1, "GL_ONE_MINUS_SRC1_COLOR"), # 0x88FA
- ("", X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB
- ("", X, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC
- ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD
- ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE
- ("glGet", I, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF
- ("glGet", F, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904
- ("glGet", F, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905
- ("", X, 1, "GL_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8906
- ("", X, 1, "GL_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8907
- ("", X, 1, "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908
- ("", X, 1, "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8909
- ("glGet", B, 1, "GL_STENCIL_TEST_TWO_SIDE_EXT"), # 0x8910
- ("glGet", E, 1, "GL_ACTIVE_STENCIL_FACE_EXT"), # 0x8911
- ("", X, 1, "GL_MIRROR_CLAMP_TO_BORDER_EXT"), # 0x8912
- ("", X, 1, "GL_SAMPLES_PASSED"), # 0x8914
- ("", X, 1, "GL_GEOMETRY_VERTICES_OUT"), # 0x8916
- ("", X, 1, "GL_GEOMETRY_INPUT_TYPE"), # 0x8917
- ("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE"), # 0x8918
- ("glGet", I, 1, "GL_SAMPLER_BINDING"), # 0x8919
- ("", X, 1, "GL_CLAMP_VERTEX_COLOR"), # 0x891A
- ("", X, 1, "GL_CLAMP_FRAGMENT_COLOR"), # 0x891B
- ("", X, 1, "GL_CLAMP_READ_COLOR"), # 0x891C
- ("", X, 1, "GL_FIXED_ONLY"), # 0x891D
- ("", X, 1, "GL_TESS_CONTROL_PROGRAM_NV"), # 0x891E
- ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_NV"), # 0x891F
- ("", X, 1, "GL_FRAGMENT_SHADER_ATI"), # 0x8920
- ("", X, 1, "GL_REG_0_ATI"), # 0x8921
- ("", X, 1, "GL_REG_1_ATI"), # 0x8922
- ("", X, 1, "GL_REG_2_ATI"), # 0x8923
- ("", X, 1, "GL_REG_3_ATI"), # 0x8924
- ("", X, 1, "GL_REG_4_ATI"), # 0x8925
- ("", X, 1, "GL_REG_5_ATI"), # 0x8926
- ("", X, 1, "GL_REG_6_ATI"), # 0x8927
- ("", X, 1, "GL_REG_7_ATI"), # 0x8928
- ("", X, 1, "GL_REG_8_ATI"), # 0x8929
- ("", X, 1, "GL_REG_9_ATI"), # 0x892A
- ("", X, 1, "GL_REG_10_ATI"), # 0x892B
- ("", X, 1, "GL_REG_11_ATI"), # 0x892C
- ("", X, 1, "GL_REG_12_ATI"), # 0x892D
- ("", X, 1, "GL_REG_13_ATI"), # 0x892E
- ("", X, 1, "GL_REG_14_ATI"), # 0x892F
- ("", X, 1, "GL_REG_15_ATI"), # 0x8930
- ("", X, 1, "GL_REG_16_ATI"), # 0x8931
- ("", X, 1, "GL_REG_17_ATI"), # 0x8932
- ("", X, 1, "GL_REG_18_ATI"), # 0x8933
- ("", X, 1, "GL_REG_19_ATI"), # 0x8934
- ("", X, 1, "GL_REG_20_ATI"), # 0x8935
- ("", X, 1, "GL_REG_21_ATI"), # 0x8936
- ("", X, 1, "GL_REG_22_ATI"), # 0x8937
- ("", X, 1, "GL_REG_23_ATI"), # 0x8938
- ("", X, 1, "GL_REG_24_ATI"), # 0x8939
- ("", X, 1, "GL_REG_25_ATI"), # 0x893A
- ("", X, 1, "GL_REG_26_ATI"), # 0x893B
- ("", X, 1, "GL_REG_27_ATI"), # 0x893C
- ("", X, 1, "GL_REG_28_ATI"), # 0x893D
- ("", X, 1, "GL_REG_29_ATI"), # 0x893E
- ("", X, 1, "GL_REG_30_ATI"), # 0x893F
- ("", X, 1, "GL_REG_31_ATI"), # 0x8940
- ("", X, 1, "GL_CON_0_ATI"), # 0x8941
- ("", X, 1, "GL_CON_1_ATI"), # 0x8942
- ("", X, 1, "GL_CON_2_ATI"), # 0x8943
- ("", X, 1, "GL_CON_3_ATI"), # 0x8944
- ("", X, 1, "GL_CON_4_ATI"), # 0x8945
- ("", X, 1, "GL_CON_5_ATI"), # 0x8946
- ("", X, 1, "GL_CON_6_ATI"), # 0x8947
- ("", X, 1, "GL_CON_7_ATI"), # 0x8948
- ("", X, 1, "GL_CON_8_ATI"), # 0x8949
- ("", X, 1, "GL_CON_9_ATI"), # 0x894A
- ("", X, 1, "GL_CON_10_ATI"), # 0x894B
- ("", X, 1, "GL_CON_11_ATI"), # 0x894C
- ("", X, 1, "GL_CON_12_ATI"), # 0x894D
- ("", X, 1, "GL_CON_13_ATI"), # 0x894E
- ("", X, 1, "GL_CON_14_ATI"), # 0x894F
- ("", X, 1, "GL_CON_15_ATI"), # 0x8950
- ("", X, 1, "GL_CON_16_ATI"), # 0x8951
- ("", X, 1, "GL_CON_17_ATI"), # 0x8952
- ("", X, 1, "GL_CON_18_ATI"), # 0x8953
- ("", X, 1, "GL_CON_19_ATI"), # 0x8954
- ("", X, 1, "GL_CON_20_ATI"), # 0x8955
- ("", X, 1, "GL_CON_21_ATI"), # 0x8956
- ("", X, 1, "GL_CON_22_ATI"), # 0x8957
- ("", X, 1, "GL_CON_23_ATI"), # 0x8958
- ("", X, 1, "GL_CON_24_ATI"), # 0x8959
- ("", X, 1, "GL_CON_25_ATI"), # 0x895A
- ("", X, 1, "GL_CON_26_ATI"), # 0x895B
- ("", X, 1, "GL_CON_27_ATI"), # 0x895C
- ("", X, 1, "GL_CON_28_ATI"), # 0x895D
- ("", X, 1, "GL_CON_29_ATI"), # 0x895E
- ("", X, 1, "GL_CON_30_ATI"), # 0x895F
- ("", X, 1, "GL_CON_31_ATI"), # 0x8960
- ("", X, 1, "GL_MOV_ATI"), # 0x8961
- ("", X, 1, "GL_ADD_ATI"), # 0x8963
- ("", X, 1, "GL_MUL_ATI"), # 0x8964
- ("", X, 1, "GL_SUB_ATI"), # 0x8965
- ("", X, 1, "GL_DOT3_ATI"), # 0x8966
- ("", X, 1, "GL_DOT4_ATI"), # 0x8967
- ("", X, 1, "GL_MAD_ATI"), # 0x8968
- ("", X, 1, "GL_LERP_ATI"), # 0x8969
- ("", X, 1, "GL_CND_ATI"), # 0x896A
- ("", X, 1, "GL_CND0_ATI"), # 0x896B
- ("", X, 1, "GL_DOT2_ADD_ATI"), # 0x896C
- ("", X, 1, "GL_SECONDARY_INTERPOLATOR_ATI"), # 0x896D
- ("", X, 1, "GL_NUM_FRAGMENT_REGISTERS_ATI"), # 0x896E
- ("", X, 1, "GL_NUM_FRAGMENT_CONSTANTS_ATI"), # 0x896F
- ("", X, 1, "GL_NUM_PASSES_ATI"), # 0x8970
- ("", X, 1, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI"), # 0x8971
- ("", X, 1, "GL_NUM_INSTRUCTIONS_TOTAL_ATI"), # 0x8972
- ("", X, 1, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"), # 0x8973
- ("", X, 1, "GL_NUM_LOOPBACK_COMPONENTS_ATI"), # 0x8974
- ("", X, 1, "GL_COLOR_ALPHA_PAIRING_ATI"), # 0x8975
- ("", X, 1, "GL_SWIZZLE_STR_ATI"), # 0x8976
- ("", X, 1, "GL_SWIZZLE_STQ_ATI"), # 0x8977
- ("", X, 1, "GL_SWIZZLE_STR_DR_ATI"), # 0x8978
- ("", X, 1, "GL_SWIZZLE_STQ_DQ_ATI"), # 0x8979
- ("", X, 1, "GL_SWIZZLE_STRQ_ATI"), # 0x897A
- ("", X, 1, "GL_SWIZZLE_STRQ_DQ_ATI"), # 0x897B
- ("", X, 1, "GL_INTERLACE_OML"), # 0x8980
- ("", X, 1, "GL_INTERLACE_READ_OML"), # 0x8981
- ("", X, 1, "GL_FORMAT_SUBSAMPLE_24_24_OML"), # 0x8982
- ("", X, 1, "GL_FORMAT_SUBSAMPLE_244_244_OML"), # 0x8983
- ("", X, 1, "GL_PACK_RESAMPLE_OML"), # 0x8984
- ("", X, 1, "GL_UNPACK_RESAMPLE_OML"), # 0x8985
- ("", X, 1, "GL_RESAMPLE_REPLICATE_OML"), # 0x8986
- ("", X, 1, "GL_RESAMPLE_ZERO_FILL_OML"), # 0x8987
- ("", X, 1, "GL_RESAMPLE_AVERAGE_OML"), # 0x8988
- ("", X, 1, "GL_RESAMPLE_DECIMATE_OML"), # 0x8989
- #("", X, 1, "GL_POINT_SIZE_ARRAY_TYPE_OES"), # 0x898A
- #("", X, 1, "GL_POINT_SIZE_ARRAY_STRIDE_OES"), # 0x898B
- #("", X, 1, "GL_POINT_SIZE_ARRAY_POINTER_OES"), # 0x898C
- #("", X, 1, "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898D
- #("", X, 1, "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898E
- #("", X, 1, "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898F
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"), # 0x8A02
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"), # 0x8A03
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"), # 0x8A04
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"), # 0x8A05
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"), # 0x8A06
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"), # 0x8A07
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"), # 0x8A08
- ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"), # 0x8A09
- ("", X, 1, "GL_DRAW_PIXELS_APPLE"), # 0x8A0A
- ("", X, 1, "GL_FENCE_APPLE"), # 0x8A0B
- ("", X, 1, "GL_ELEMENT_ARRAY_APPLE"), # 0x8A0C
- ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_APPLE"), # 0x8A0D
- ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_APPLE"), # 0x8A0E
- ("", X, 1, "GL_COLOR_FLOAT_APPLE"), # 0x8A0F
- ("", X, 1, "GL_UNIFORM_BUFFER"), # 0x8A11
- ("", X, 1, "GL_BUFFER_SERIALIZED_MODIFY_APPLE"), # 0x8A12
- ("", X, 1, "GL_BUFFER_FLUSHING_UNMAP_APPLE"), # 0x8A13
- ("", X, 1, "GL_AUX_DEPTH_STENCIL_APPLE"), # 0x8A14
- ("", X, 1, "GL_PACK_ROW_BYTES_APPLE"), # 0x8A15
- ("", X, 1, "GL_UNPACK_ROW_BYTES_APPLE"), # 0x8A16
- ("", X, 1, "GL_RELEASED_APPLE"), # 0x8A19
- ("", X, 1, "GL_VOLATILE_APPLE"), # 0x8A1A
- ("", X, 1, "GL_RETAINED_APPLE"), # 0x8A1B
- ("", X, 1, "GL_UNDEFINED_APPLE"), # 0x8A1C
- ("", X, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D
- ("", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F
- ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28
- ("glGet", I, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29
- ("glGet", I, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A
- ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B
- ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C
- ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D
- ("glGet", I, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E
- ("glGet", I, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F
- ("glGet", I, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30
- ("glGet", I, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31
- ("glGet", I, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32
- ("glGet", I, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33
- ("glGet", I, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34
- ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35
- ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36
- ("glGetActiveUniforms", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37
- ("glGetActiveUniforms", I, 1, "GL_UNIFORM_SIZE"), # 0x8A38
- ("glGetActiveUniforms", I, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39
- ("glGetActiveUniforms", I, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A
- ("glGetActiveUniforms", I, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B
- ("glGetActiveUniforms", I, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C
- ("glGetActiveUniforms", I, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D
- ("glGetActiveUniforms", B, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E
- ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F
- ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40
- ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41
- ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42
- ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43
- ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44
- ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45
- ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46
- ("glGetTexParameter", E, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48
- ("", X, 1, "GL_DECODE_EXT"), # 0x8A49
- ("", X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A
- ("", X, 1, "GL_FRAGMENT_SHADER"), # 0x8B30
- ("", X, 1, "GL_VERTEX_SHADER"), # 0x8B31
- ("", H, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40
- ("", X, 1, "GL_SHADER_OBJECT_ARB"), # 0x8B48
- ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8B49
- ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"), # 0x8B4A
- ("glGet", I, 1, "GL_MAX_VARYING_COMPONENTS"), # 0x8B4B
- ("glGet", I, 1, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"), # 0x8B4C
- ("glGet", I, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D
- ("glGet", E, 1, "GL_OBJECT_TYPE_ARB"), # 0x8B4E
- ("glGetShader", E, 1, "GL_SHADER_TYPE"), # 0x8B4F
- ("", X, 1, "GL_FLOAT_VEC2"), # 0x8B50
- ("", X, 1, "GL_FLOAT_VEC3"), # 0x8B51
- ("", X, 1, "GL_FLOAT_VEC4"), # 0x8B52
- ("", X, 1, "GL_INT_VEC2"), # 0x8B53
- ("", X, 1, "GL_INT_VEC3"), # 0x8B54
- ("", X, 1, "GL_INT_VEC4"), # 0x8B55
- ("", X, 1, "GL_BOOL"), # 0x8B56
- ("", X, 1, "GL_BOOL_VEC2"), # 0x8B57
- ("", X, 1, "GL_BOOL_VEC3"), # 0x8B58
- ("", X, 1, "GL_BOOL_VEC4"), # 0x8B59
- ("", X, 1, "GL_FLOAT_MAT2"), # 0x8B5A
- ("", X, 1, "GL_FLOAT_MAT3"), # 0x8B5B
- ("", X, 1, "GL_FLOAT_MAT4"), # 0x8B5C
- ("", X, 1, "GL_SAMPLER_1D"), # 0x8B5D
- ("", X, 1, "GL_SAMPLER_2D"), # 0x8B5E
- ("", X, 1, "GL_SAMPLER_3D"), # 0x8B5F
- ("", X, 1, "GL_SAMPLER_CUBE"), # 0x8B60
- ("", X, 1, "GL_SAMPLER_1D_SHADOW"), # 0x8B61
- ("", X, 1, "GL_SAMPLER_2D_SHADOW"), # 0x8B62
- ("", X, 1, "GL_SAMPLER_2D_RECT"), # 0x8B63
- ("", X, 1, "GL_SAMPLER_2D_RECT_SHADOW"), # 0x8B64
- ("", X, 1, "GL_FLOAT_MAT2x3"), # 0x8B65
- ("", X, 1, "GL_FLOAT_MAT2x4"), # 0x8B66
- ("", X, 1, "GL_FLOAT_MAT3x2"), # 0x8B67
- ("", X, 1, "GL_FLOAT_MAT3x4"), # 0x8B68
- ("", X, 1, "GL_FLOAT_MAT4x2"), # 0x8B69
- ("", X, 1, "GL_FLOAT_MAT4x3"), # 0x8B6A
- ("glGetShader,glGetProgram", B, 1, "GL_DELETE_STATUS"), # 0x8B80
- ("glGetShader,glGetProgram", B, 1, "GL_COMPILE_STATUS"), # 0x8B81
- ("glGetShader,glGetProgram", B, 1, "GL_LINK_STATUS"), # 0x8B82
- ("glGetShader,glGetProgram", B, 1, "GL_VALIDATE_STATUS"), # 0x8B83
- ("glGetShader,glGetProgram", I, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84
- ("glGetProgram", I, 1, "GL_ATTACHED_SHADERS"), # 0x8B85
- ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86
- ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87
- ("glGetShader", I, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88
- ("glGetProgram", I, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89
- ("glGetProgram", I, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A
- ("", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B
- ("", X, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
- ("glGet", I, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D
- #("", X, 1, "GL_PALETTE4_RGB8_OES"), # 0x8B90
- #("", X, 1, "GL_PALETTE4_RGBA8_OES"), # 0x8B91
- #("", X, 1, "GL_PALETTE4_R5_G6_B5_OES"), # 0x8B92
- #("", X, 1, "GL_PALETTE4_RGBA4_OES"), # 0x8B93
- #("", X, 1, "GL_PALETTE4_RGB5_A1_OES"), # 0x8B94
- #("", X, 1, "GL_PALETTE8_RGB8_OES"), # 0x8B95
- #("", X, 1, "GL_PALETTE8_RGBA8_OES"), # 0x8B96
- #("", X, 1, "GL_PALETTE8_R5_G6_B5_OES"), # 0x8B97
- #("", X, 1, "GL_PALETTE8_RGBA4_OES"), # 0x8B98
- #("", X, 1, "GL_PALETTE8_RGB5_A1_OES"), # 0x8B99
- ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A
- ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
- #("", X, 1, "GL_POINT_SIZE_ARRAY_OES"), # 0x8B9C
- #("", X, 1, "GL_TEXTURE_CROP_RECT_OES"), # 0x8B9D
- #("", X, 1, "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"), # 0x8B9E
- #("", X, 1, "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"), # 0x8B9F
- #("", X, 1, "GL_FRAGMENT_PROGRAM_POSITION_MESA"), # 0x8BB0
- #("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_MESA"), # 0x8BB1
- #("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA"), # 0x8BB2
- #("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA"), # 0x8BB3
- #("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_MESA"), # 0x8BB4
- #("", X, 1, "GL_VERTEX_PROGRAM_POSITION_MESA"), # 0x8BB4
- #("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA"), # 0x8BB6
- #("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"), # 0x8BB7
- ("", X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0
- ("", X, 1, "GL_COUNTER_RANGE_AMD"), # 0x8BC1
- ("", X, 1, "GL_UNSIGNED_INT64_AMD"), # 0x8BC2
- ("", X, 1, "GL_PERCENTAGE_AMD"), # 0x8BC3
- ("", X, 1, "GL_PERFMON_RESULT_AVAILABLE_AMD"), # 0x8BC4
- ("", X, 1, "GL_PERFMON_RESULT_SIZE_AMD"), # 0x8BC5
- ("", X, 1, "GL_PERFMON_RESULT_AMD"), # 0x8BC6
- #("", X, 1, "GL_TEXTURE_WIDTH_QCOM"), # 0x8BD2
- #("", X, 1, "GL_TEXTURE_HEIGHT_QCOM"), # 0x8BD3
- #("", X, 1, "GL_TEXTURE_DEPTH_QCOM"), # 0x8BD4
- #("", X, 1, "GL_TEXTURE_INTERNAL_FORMAT_QCOM"), # 0x8BD5
- #("", X, 1, "GL_TEXTURE_FORMAT_QCOM"), # 0x8BD6
- #("", X, 1, "GL_TEXTURE_TYPE_QCOM"), # 0x8BD7
- #("", X, 1, "GL_TEXTURE_IMAGE_VALID_QCOM"), # 0x8BD8
- #("", X, 1, "GL_TEXTURE_NUM_LEVELS_QCOM"), # 0x8BD9
- #("", X, 1, "GL_TEXTURE_TARGET_QCOM"), # 0x8BDA
- #("", X, 1, "GL_TEXTURE_OBJECT_VALID_QCOM"), # 0x8BDB
- #("", X, 1, "GL_STATE_RESTORE"), # 0x8BDC
- #("", X, 1, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"), # 0x8C00
- #("", X, 1, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"), # 0x8C01
- #("", X, 1, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"), # 0x8C02
- #("", X, 1, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"), # 0x8C03
- #("", X, 1, "GL_MODULATE_COLOR_IMG"), # 0x8C04
- #("", X, 1, "GL_RECIP_ADD_SIGNED_ALPHA_IMG"), # 0x8C05
- #("", X, 1, "GL_TEXTURE_ALPHA_MODULATE_IMG"), # 0x8C06
- #("", X, 1, "GL_FACTOR_ALPHA_MODULATE_IMG"), # 0x8C07
- #("", X, 1, "GL_FRAGMENT_ALPHA_MODULATE_IMG"), # 0x8C08
- #("", X, 1, "GL_ADD_BLEND_IMG"), # 0x8C09
- #("", X, 1, "GL_SGX_BINARY_IMG"), # 0x8C0A
- ("", X, 1, "GL_TEXTURE_RED_TYPE"), # 0x8C10
- ("", X, 1, "GL_TEXTURE_GREEN_TYPE"), # 0x8C11
- ("", X, 1, "GL_TEXTURE_BLUE_TYPE"), # 0x8C12
- ("", X, 1, "GL_TEXTURE_ALPHA_TYPE"), # 0x8C13
- ("", X, 1, "GL_TEXTURE_LUMINANCE_TYPE"), # 0x8C14
- ("", X, 1, "GL_TEXTURE_INTENSITY_TYPE"), # 0x8C15
- ("", X, 1, "GL_TEXTURE_DEPTH_TYPE"), # 0x8C16
- ("", X, 1, "GL_UNSIGNED_NORMALIZED"), # 0x8C17
- ("", X, 1, "GL_TEXTURE_1D_ARRAY"), # 0x8C18
- ("", X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19
- ("", X, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A
- ("", X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B
- ("_glGet", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
- ("_glGet", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
- ("", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26
- ("", X, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27
- ("", X, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28
- ("glGet", I, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29
- ("", X, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A
- ("", X, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B
- ("", X, 1, "GL_TEXTURE_BINDING_BUFFER"), # 0x8C2C
- ("glGet", I, 1, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"), # 0x8C2D
- ("", X, 1, "GL_TEXTURE_BUFFER_FORMAT"), # 0x8C2E
- ("", X, 1, "GL_ANY_SAMPLES_PASSED"), # 0x8C2F
- ("", X, 1, "GL_SAMPLE_SHADING"), # 0x8C36
- ("", X, 1, "GL_MIN_SAMPLE_SHADING_VALUE"), # 0x8C37
- ("", X, 1, "GL_R11F_G11F_B10F"), # 0x8C3A
- ("", X, 1, "GL_UNSIGNED_INT_10F_11F_11F_REV"), # 0x8C3B
- ("", X, 1, "GL_RGBA_SIGNED_COMPONENTS_EXT"), # 0x8C3C
- ("", X, 1, "GL_RGB9_E5"), # 0x8C3D
- ("", X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E
- ("", X, 1, "GL_TEXTURE_SHARED_SIZE"), # 0x8C3F
- ("", X, 1, "GL_SRGB"), # 0x8C40
- ("", X, 1, "GL_SRGB8"), # 0x8C41
- ("", X, 1, "GL_SRGB_ALPHA"), # 0x8C42
- ("", X, 1, "GL_SRGB8_ALPHA8"), # 0x8C43
- ("", X, 1, "GL_SLUMINANCE_ALPHA"), # 0x8C44
- ("", X, 1, "GL_SLUMINANCE8_ALPHA8"), # 0x8C45
- ("", X, 1, "GL_SLUMINANCE"), # 0x8C46
- ("", X, 1, "GL_SLUMINANCE8"), # 0x8C47
- ("", X, 1, "GL_COMPRESSED_SRGB"), # 0x8C48
- ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA"), # 0x8C49
- ("", X, 1, "GL_COMPRESSED_SLUMINANCE"), # 0x8C4A
- ("", X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA"), # 0x8C4B
- ("", X, 1, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"), # 0x8C4C
- ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"), # 0x8C4D
- ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"), # 0x8C4E
- ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"), # 0x8C4F
- ("", X, 1, "GL_COMPRESSED_LUMINANCE_LATC1_EXT"), # 0x8C70
- ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"), # 0x8C71
- ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C72
- ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C73
- ("", X, 1, "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74
- ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C75
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"), # 0x8C76
- ("", X, 1, "GL_BACK_PRIMARY_COLOR_NV"), # 0x8C77
- ("", X, 1, "GL_BACK_SECONDARY_COLOR_NV"), # 0x8C78
- ("", X, 1, "GL_TEXTURE_COORD_NV"), # 0x8C79
- ("", X, 1, "GL_CLIP_DISTANCE_NV"), # 0x8C7A
- ("", X, 1, "GL_VERTEX_ID_NV"), # 0x8C7B
- ("", X, 1, "GL_PRIMITIVE_ID_NV"), # 0x8C7C
- ("", X, 1, "GL_GENERIC_ATTRIB_NV"), # 0x8C7D
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"), # 0x8C7F
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"), # 0x8C7F
- ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"), # 0x8C80
- ("", X, 1, "GL_ACTIVE_VARYINGS_NV"), # 0x8C81
- ("", X, 1, "GL_ACTIVE_VARYING_MAX_LENGTH_NV"), # 0x8C82
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS"), # 0x8C83
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START"), # 0x8C84
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"), # 0x8C85
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_RECORD_NV"), # 0x8C86
- ("", X, 1, "GL_PRIMITIVES_GENERATED"), # 0x8C87
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"), # 0x8C88
- ("", X, 1, "GL_RASTERIZER_DISCARD"), # 0x8C89
- ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"), # 0x8C8A
- ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"), # 0x8C8B
- ("", X, 1, "GL_INTERLEAVED_ATTRIBS"), # 0x8C8C
- ("", X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E
- ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"), # 0x8C8F
- #("", X, 1, "GL_ATC_RGB_AMD"), # 0x8C92
- #("", X, 1, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"), # 0x8C93
- ("glGet", E, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0
- ("", X, 1, "GL_LOWER_LEFT"), # 0x8CA1
- ("", X, 1, "GL_UPPER_LEFT"), # 0x8CA2
- ("", X, 1, "GL_STENCIL_BACK_REF"), # 0x8CA3
- ("", X, 1, "GL_STENCIL_BACK_VALUE_MASK"), # 0x8CA4
- ("", X, 1, "GL_STENCIL_BACK_WRITEMASK"), # 0x8CA5
- ("glGet", I, 1, "GL_DRAW_FRAMEBUFFER_BINDING"), # 0x8CA6
- ("glGet", I, 1, "GL_RENDERBUFFER_BINDING"), # 0x8CA7
- ("", I, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8
- ("", I, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9
- ("glGet", I, 1, "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA
- ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB
- ("", X, 1, "GL_DEPTH_COMPONENT32F"), # 0x8CAC
- ("", X, 1, "GL_DEPTH32F_STENCIL8"), # 0x8CAD
- ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"), # 0x8CD0
- ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"), # 0x8CD1
- ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"), # 0x8CD2
- ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"), # 0x8CD3
- ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"), # 0x8CD4
- ("", X, 1, "GL_FRAMEBUFFER_COMPLETE"), # 0x8CD5
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"), # 0x8CD6
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"), # 0x8CD7
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"), # 0x8CD9
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"), # 0x8CDA
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"), # 0x8CDB
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"), # 0x8CDC
- ("", X, 1, "GL_FRAMEBUFFER_UNSUPPORTED"), # 0x8CDD
- ("glGet", I, 1, "GL_MAX_COLOR_ATTACHMENTS"), # 0x8CDF
- ("", X, 1, "GL_COLOR_ATTACHMENT0"), # 0x8CE0
- ("", X, 1, "GL_COLOR_ATTACHMENT1"), # 0x8CE1
- ("", X, 1, "GL_COLOR_ATTACHMENT2"), # 0x8CE2
- ("", X, 1, "GL_COLOR_ATTACHMENT3"), # 0x8CE3
- ("", X, 1, "GL_COLOR_ATTACHMENT4"), # 0x8CE4
- ("", X, 1, "GL_COLOR_ATTACHMENT5"), # 0x8CE5
- ("", X, 1, "GL_COLOR_ATTACHMENT6"), # 0x8CE6
- ("", X, 1, "GL_COLOR_ATTACHMENT7"), # 0x8CE7
- ("", X, 1, "GL_COLOR_ATTACHMENT8"), # 0x8CE8
- ("", X, 1, "GL_COLOR_ATTACHMENT9"), # 0x8CE9
- ("", X, 1, "GL_COLOR_ATTACHMENT10"), # 0x8CEA
- ("", X, 1, "GL_COLOR_ATTACHMENT11"), # 0x8CEB
- ("", X, 1, "GL_COLOR_ATTACHMENT12"), # 0x8CEC
- ("", X, 1, "GL_COLOR_ATTACHMENT13"), # 0x8CED
- ("", X, 1, "GL_COLOR_ATTACHMENT14"), # 0x8CEE
- ("", X, 1, "GL_COLOR_ATTACHMENT15"), # 0x8CEF
- ("", X, 1, "GL_DEPTH_ATTACHMENT"), # 0x8D00
- ("", X, 1, "GL_STENCIL_ATTACHMENT"), # 0x8D20
- ("", X, 1, "GL_FRAMEBUFFER"), # 0x8D40
- ("", X, 1, "GL_RENDERBUFFER"), # 0x8D41
- ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_WIDTH"), # 0x8D42
- ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_HEIGHT"), # 0x8D43
- ("glGetRenderbufferParameter", E, 1, "GL_RENDERBUFFER_INTERNAL_FORMAT"), # 0x8D44
- ("", X, 1, "GL_STENCIL_INDEX1"), # 0x8D46
- ("", X, 1, "GL_STENCIL_INDEX4"), # 0x8D47
- ("", X, 1, "GL_STENCIL_INDEX8"), # 0x8D48
- ("", X, 1, "GL_STENCIL_INDEX16"), # 0x8D49
- ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_RED_SIZE"), # 0x8D50
- ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_GREEN_SIZE"), # 0x8D51
- ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_BLUE_SIZE"), # 0x8D52
- ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_ALPHA_SIZE"), # 0x8D53
- ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_DEPTH_SIZE"), # 0x8D54
- ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_STENCIL_SIZE"), # 0x8D55
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"), # 0x8D56
- ("glGet", I, 1, "GL_MAX_SAMPLES"), # 0x8D57
- #("", X, 1, "GL_TEXTURE_GEN_STR_OES"), # 0x8D60
- #("", X, 1, "GL_HALF_FLOAT_OES"), # 0x8D61
- #("", X, 1, "GL_RGB565_OES"), # 0x8D62
- #("", X, 1, "GL_ETC1_RGB8_OES"), # 0x8D64
- #("", X, 1, "GL_TEXTURE_EXTERNAL_OES"), # 0x8D65
- #("", X, 1, "GL_SAMPLER_EXTERNAL_OES"), # 0x8D66
- #("", X, 1, "GL_TEXTURE_BINDING_EXTERNAL_OES"), # 0x8D67
- #("", X, 1, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"), # 0x8D68
- ("", X, 1, "GL_RGBA32UI"), # 0x8D70
- ("", X, 1, "GL_RGB32UI"), # 0x8D71
- ("", X, 1, "GL_ALPHA32UI_EXT"), # 0x8D72
- ("", X, 1, "GL_INTENSITY32UI_EXT"), # 0x8D73
- ("", X, 1, "GL_LUMINANCE32UI_EXT"), # 0x8D74
- ("", X, 1, "GL_LUMINANCE_ALPHA32UI_EXT"), # 0x8D75
- ("", X, 1, "GL_RGBA16UI"), # 0x8D76
- ("", X, 1, "GL_RGB16UI"), # 0x8D77
- ("", X, 1, "GL_ALPHA16UI_EXT"), # 0x8D78
- ("", X, 1, "GL_INTENSITY16UI_EXT"), # 0x8D79
- ("", X, 1, "GL_LUMINANCE16UI_EXT"), # 0x8D7A
- ("", X, 1, "GL_LUMINANCE_ALPHA16UI_EXT"), # 0x8D7B
- ("", X, 1, "GL_RGBA8UI"), # 0x8D7C
- ("", X, 1, "GL_RGB8UI"), # 0x8D7D
- ("", X, 1, "GL_ALPHA8UI_EXT"), # 0x8D7E
- ("", X, 1, "GL_INTENSITY8UI_EXT"), # 0x8D7F
- ("", X, 1, "GL_LUMINANCE8UI_EXT"), # 0x8D80
- ("", X, 1, "GL_LUMINANCE_ALPHA8UI_EXT"), # 0x8D81
- ("", X, 1, "GL_RGBA32I"), # 0x8D82
- ("", X, 1, "GL_RGB32I"), # 0x8D83
- ("", X, 1, "GL_ALPHA32I_EXT"), # 0x8D84
- ("", X, 1, "GL_INTENSITY32I_EXT"), # 0x8D85
- ("", X, 1, "GL_LUMINANCE32I_EXT"), # 0x8D86
- ("", X, 1, "GL_LUMINANCE_ALPHA32I_EXT"), # 0x8D87
- ("", X, 1, "GL_RGBA16I"), # 0x8D88
- ("", X, 1, "GL_RGB16I"), # 0x8D89
- ("", X, 1, "GL_ALPHA16I_EXT"), # 0x8D8A
- ("", X, 1, "GL_INTENSITY16I_EXT"), # 0x8D8B
- ("", X, 1, "GL_LUMINANCE16I_EXT"), # 0x8D8C
- ("", X, 1, "GL_LUMINANCE_ALPHA16I_EXT"), # 0x8D8D
- ("", X, 1, "GL_RGBA8I"), # 0x8D8E
- ("", X, 1, "GL_RGB8I"), # 0x8D8F
- ("", X, 1, "GL_ALPHA8I_EXT"), # 0x8D90
- ("", X, 1, "GL_INTENSITY8I_EXT"), # 0x8D91
- ("", X, 1, "GL_LUMINANCE8I_EXT"), # 0x8D92
- ("", X, 1, "GL_LUMINANCE_ALPHA8I_EXT"), # 0x8D93
- ("", X, 1, "GL_RED_INTEGER"), # 0x8D94
- ("", X, 1, "GL_GREEN_INTEGER"), # 0x8D95
- ("", X, 1, "GL_BLUE_INTEGER"), # 0x8D96
- ("", X, 1, "GL_ALPHA_INTEGER"), # 0x8D97
- ("", X, 1, "GL_RGB_INTEGER"), # 0x8D98
- ("", X, 1, "GL_RGBA_INTEGER"), # 0x8D99
- ("", X, 1, "GL_BGR_INTEGER"), # 0x8D9A
- ("", X, 1, "GL_BGRA_INTEGER"), # 0x8D9B
- ("", X, 1, "GL_LUMINANCE_INTEGER_EXT"), # 0x8D9C
- ("", X, 1, "GL_LUMINANCE_ALPHA_INTEGER_EXT"), # 0x8D9D
- ("glGet", B, 1, "GL_RGBA_INTEGER_MODE_EXT"), # 0x8D9E
- ("", X, 1, "GL_INT_2_10_10_10_REV"), # 0x8D9F
- ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"), # 0x8DA0
- ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"), # 0x8DA1
- ("", X, 1, "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA2
- ("", X, 1, "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA3
- ("", X, 1, "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA4
- ("", X, 1, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"), # 0x8DA5
- ("", X, 1, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"), # 0x8DA6
- ("glGetFramebufferAttachmentParameter", B, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"), # 0x8DA7
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"), # 0x8DA8
- ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"), # 0x8DA9
- ("", X, 1, "GL_LAYER_NV"), # 0x8DAA
- ("", X, 1, "GL_DEPTH_COMPONENT32F_NV"), # 0x8DAB
- ("", X, 1, "GL_DEPTH32F_STENCIL8_NV"), # 0x8DAC
- ("", X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD
- ("", X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE
- ("", X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF
- ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9
- ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA
- ("", X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB
- ("", X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC
- ("", X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD
- ("", X, 1, "GL_COMPRESSED_SIGNED_RG_RGTC2"), # 0x8DBE
- ("", X, 1, "GL_SAMPLER_1D_ARRAY"), # 0x8DC0
- ("", X, 1, "GL_SAMPLER_2D_ARRAY"), # 0x8DC1
- ("", X, 1, "GL_SAMPLER_BUFFER"), # 0x8DC2
- ("", X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW"), # 0x8DC3
- ("", X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW"), # 0x8DC4
- ("", X, 1, "GL_SAMPLER_CUBE_SHADOW"), # 0x8DC5
- ("", X, 1, "GL_UNSIGNED_INT_VEC2"), # 0x8DC6
- ("", X, 1, "GL_UNSIGNED_INT_VEC3"), # 0x8DC7
- ("", X, 1, "GL_UNSIGNED_INT_VEC4"), # 0x8DC8
- ("", X, 1, "GL_INT_SAMPLER_1D"), # 0x8DC9
- ("", X, 1, "GL_INT_SAMPLER_2D"), # 0x8DCA
- ("", X, 1, "GL_INT_SAMPLER_3D"), # 0x8DCB
- ("", X, 1, "GL_INT_SAMPLER_CUBE"), # 0x8DCC
- ("", X, 1, "GL_INT_SAMPLER_2D_RECT"), # 0x8DCD
- ("", X, 1, "GL_INT_SAMPLER_1D_ARRAY"), # 0x8DCE
- ("", X, 1, "GL_INT_SAMPLER_2D_ARRAY"), # 0x8DCF
- ("", X, 1, "GL_INT_SAMPLER_BUFFER"), # 0x8DD0
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D"), # 0x8DD1
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D"), # 0x8DD2
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_3D"), # 0x8DD3
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE"), # 0x8DD4
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT"), # 0x8DD5
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"), # 0x8DD6
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"), # 0x8DD7
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER"), # 0x8DD8
- ("", X, 1, "GL_GEOMETRY_SHADER"), # 0x8DD9
- ("", X, 1, "GL_GEOMETRY_VERTICES_OUT_ARB"), # 0x8DDA
- ("", X, 1, "GL_GEOMETRY_INPUT_TYPE_ARB"), # 0x8DDB
- ("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC
- ("glGet", I, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"), # 0x8DDD
- ("glGet", I, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"), # 0x8DDE
- ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8DDF
- ("glGet", I, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES"), # 0x8DE0
- ("glGet", I, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"), # 0x8DE1
- ("", X, 1, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2
- ("", X, 1, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"), # 0x8DE3
- ("", X, 1, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"), # 0x8DE4
- ("", X, 1, "GL_ACTIVE_SUBROUTINES"), # 0x8DE5
- ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORMS"), # 0x8DE6
- ("", X, 1, "GL_MAX_SUBROUTINES"), # 0x8DE7
- ("", X, 1, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8DE8
- ("", X, 1, "GL_NAMED_STRING_LENGTH_ARB"), # 0x8DE9
- ("", X, 1, "GL_NAMED_STRING_TYPE_ARB"), # 0x8DEA
- ("", X, 1, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"), # 0x8DED
- ("", X, 1, "GL_UNIFORM_BUFFER_EXT"), # 0x8DEE
- ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING_EXT"), # 0x8DEF
- ("", X, 1, "GL_LOW_FLOAT"), # 0x8DF0
- ("", X, 1, "GL_MEDIUM_FLOAT"), # 0x8DF1
- ("", X, 1, "GL_HIGH_FLOAT"), # 0x8DF2
- ("", X, 1, "GL_LOW_INT"), # 0x8DF3
- ("", X, 1, "GL_MEDIUM_INT"), # 0x8DF4
- ("", X, 1, "GL_HIGH_INT"), # 0x8DF5
- ("", X, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9
- ("", X, 1, "GL_SHADER_COMPILER"), # 0x8DFA
- ("", X, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB
- ("", X, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC
- ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD
- ("", X, 1, "GL_RENDERBUFFER_COLOR_SAMPLES_NV"), # 0x8E10
- ("", X, 1, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E11
- ("", X, 1, "GL_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E12
- ("", X, 1, "GL_QUERY_WAIT"), # 0x8E13
- ("", X, 1, "GL_QUERY_NO_WAIT"), # 0x8E14
- ("", X, 1, "GL_QUERY_BY_REGION_WAIT"), # 0x8E15
- ("", X, 1, "GL_QUERY_BY_REGION_NO_WAIT"), # 0x8E16
- ("", X, 1, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E1E
- ("", X, 1, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E1F
- ("", X, 1, "GL_COLOR_SAMPLES_NV"), # 0x8E20
- ("", X, 1, "GL_TRANSFORM_FEEDBACK"), # 0x8E22
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23
- ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24
- ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BINDING"), # 0x8E25
- ("", X, 1, "GL_FRAME_NV"), # 0x8E26
- ("", X, 1, "GL_FIELDS_NV"), # 0x8E27
- ("", X, 1, "GL_TIMESTAMP"), # 0x8E28
- ("", X, 1, "GL_NUM_FILL_STREAMS_NV"), # 0x8E29
- ("", X, 1, "GL_PRESENT_TIME_NV"), # 0x8E2A
- ("", X, 1, "GL_PRESENT_DURATION_NV"), # 0x8E2B
- ("", X, 1, "GL_PROGRAM_MATRIX_EXT"), # 0x8E2D
- ("", X, 1, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"), # 0x8E2E
- ("", X, 1, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"), # 0x8E2F
- ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_R"), # 0x8E42
- ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_G"), # 0x8E43
- ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_B"), # 0x8E44
- ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_A"), # 0x8E45
- ("glGetTexParameter", E, 4, "GL_TEXTURE_SWIZZLE_RGBA"), # 0x8E46
- ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47
- ("", X, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48
- ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49
- ("", X, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A
- ("", X, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B
- ("glGet", B, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C
- ("", X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D
- ("", X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E
- ("glGet", E, 1, "GL_PROVOKING_VERTEX"), # 0x8E4F
- ("", X, 1, "GL_SAMPLE_POSITION"), # 0x8E50
- ("", X, 1, "GL_SAMPLE_MASK"), # 0x8E51
- ("", X, 1, "GL_SAMPLE_MASK_VALUE"), # 0x8E52
- ("", X, 1, "GL_TEXTURE_BINDING_RENDERBUFFER_NV"), # 0x8E53
- ("glGet", I, 1, "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"), # 0x8E54
- ("", X, 1, "GL_TEXTURE_RENDERBUFFER_NV"), # 0x8E55
- ("", X, 1, "GL_SAMPLER_RENDERBUFFER_NV"), # 0x8E56
- ("", X, 1, "GL_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E57
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E58
- ("", X, 1, "GL_MAX_SAMPLE_MASK_WORDS"), # 0x8E59
- ("", X, 1, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"), # 0x8E5A
- ("", X, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5B
- ("", X, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5C
- ("", X, 1, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"), # 0x8E5D
- ("", X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5E
- ("", X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5F
- ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70
- ("", X, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71
- ("", X, 1, "GL_PATCH_VERTICES"), # 0x8E72
- ("", F, 2, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73
- ("glGetPatchParameter", F, 4, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74
- ("glGetPatchParameter", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75
- ("", X, 1, "GL_TESS_GEN_MODE"), # 0x8E76
- ("", X, 1, "GL_TESS_GEN_SPACING"), # 0x8E77
- ("", X, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78
- ("", X, 1, "GL_TESS_GEN_POINT_MODE"), # 0x8E79
- ("", X, 1, "GL_ISOLINES"), # 0x8E7A
- ("", X, 1, "GL_FRACTIONAL_ODD"), # 0x8E7B
- ("", X, 1, "GL_FRACTIONAL_EVEN"), # 0x8E7C
- ("", X, 1, "GL_MAX_PATCH_VERTICES"), # 0x8E7D
- ("", X, 1, "GL_MAX_TESS_GEN_LEVEL"), # 0x8E7E
- ("", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E7F
- ("", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E80
- ("", X, 1, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"), # 0x8E81
- ("", X, 1, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"), # 0x8E82
- ("", X, 1, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"), # 0x8E83
- ("", X, 1, "GL_MAX_TESS_PATCH_COMPONENTS"), # 0x8E84
- ("", X, 1, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85
- ("", X, 1, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"), # 0x8E86
- ("", X, 1, "GL_TESS_EVALUATION_SHADER"), # 0x8E87
- ("", X, 1, "GL_TESS_CONTROL_SHADER"), # 0x8E88
- ("", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"), # 0x8E89
- ("", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"), # 0x8E8A
- ("", X, 1, "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"), # 0x8E8C
- ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"), # 0x8E8D
- ("", X, 1, "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"), # 0x8E8E
- ("", X, 1, "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"), # 0x8E8F
- #("", X, 1, "GL_COVERAGE_COMPONENT_NV"), # 0x8ED0
- #("", X, 1, "GL_COVERAGE_COMPONENT4_NV"), # 0x8ED1
- #("", X, 1, "GL_COVERAGE_ATTACHMENT_NV"), # 0x8ED2
- #("", X, 1, "GL_COVERAGE_BUFFERS_NV"), # 0x8ED3
- #("", X, 1, "GL_COVERAGE_SAMPLES_NV"), # 0x8ED4
- #("", X, 1, "GL_COVERAGE_ALL_FRAGMENTS_NV"), # 0x8ED5
- #("", X, 1, "GL_COVERAGE_EDGE_FRAGMENTS_NV"), # 0x8ED6
- #("", X, 1, "GL_COVERAGE_AUTOMATIC_NV"), # 0x8ED7
- ("", X, 1, "GL_BUFFER_GPU_ADDRESS_NV"), # 0x8F1D
- ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"), # 0x8F1E
- ("", X, 1, "GL_ELEMENT_ARRAY_UNIFIED_NV"), # 0x8F1F
- ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"), # 0x8F20
- ("", X, 1, "GL_VERTEX_ARRAY_ADDRESS_NV"), # 0x8F21
- ("", X, 1, "GL_NORMAL_ARRAY_ADDRESS_NV"), # 0x8F22
- ("", X, 1, "GL_COLOR_ARRAY_ADDRESS_NV"), # 0x8F23
- ("", X, 1, "GL_INDEX_ARRAY_ADDRESS_NV"), # 0x8F24
- ("", X, 1, "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"), # 0x8F25
- ("", X, 1, "GL_EDGE_FLAG_ARRAY_ADDRESS_NV"), # 0x8F26
- ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"), # 0x8F27
- ("", X, 1, "GL_FOG_COORD_ARRAY_ADDRESS_NV"), # 0x8F28
- ("", X, 1, "GL_ELEMENT_ARRAY_ADDRESS_NV"), # 0x8F29
- ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"), # 0x8F2A
- ("", X, 1, "GL_VERTEX_ARRAY_LENGTH_NV"), # 0x8F2B
- ("", X, 1, "GL_NORMAL_ARRAY_LENGTH_NV"), # 0x8F2C
- ("", X, 1, "GL_COLOR_ARRAY_LENGTH_NV"), # 0x8F2D
- ("", X, 1, "GL_INDEX_ARRAY_LENGTH_NV"), # 0x8F2E
- ("", X, 1, "GL_TEXTURE_COORD_ARRAY_LENGTH_NV"), # 0x8F2F
- ("", X, 1, "GL_EDGE_FLAG_ARRAY_LENGTH_NV"), # 0x8F30
- ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"), # 0x8F31
- ("", X, 1, "GL_FOG_COORD_ARRAY_LENGTH_NV"), # 0x8F32
- ("", X, 1, "GL_ELEMENT_ARRAY_LENGTH_NV"), # 0x8F33
- ("", X, 1, "GL_GPU_ADDRESS_NV"), # 0x8F34
- ("", X, 1, "GL_MAX_SHADER_BUFFER_ADDRESS_NV"), # 0x8F35
- ("", X, 1, "GL_COPY_READ_BUFFER"), # 0x8F36
- ("", X, 1, "GL_COPY_WRITE_BUFFER"), # 0x8F37
- ("", X, 1, "GL_MAX_IMAGE_UNITS"), # 0x8F38
- ("", X, 1, "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"), # 0x8F39
- ("", X, 1, "GL_IMAGE_BINDING_NAME"), # 0x8F3A
- ("", X, 1, "GL_IMAGE_BINDING_LEVEL"), # 0x8F3B
- ("", X, 1, "GL_IMAGE_BINDING_LAYERED"), # 0x8F3C
- ("", X, 1, "GL_IMAGE_BINDING_LAYER"), # 0x8F3D
- ("", X, 1, "GL_IMAGE_BINDING_ACCESS"), # 0x8F3E
- ("", X, 1, "GL_DRAW_INDIRECT_BUFFER"), # 0x8F3F
- ("", X, 1, "GL_DRAW_INDIRECT_UNIFIED_NV"), # 0x8F40
- ("", X, 1, "GL_DRAW_INDIRECT_ADDRESS_NV"), # 0x8F41
- ("", X, 1, "GL_DRAW_INDIRECT_LENGTH_NV"), # 0x8F42
- ("glGet", I, 1, "GL_DRAW_INDIRECT_BUFFER_BINDING"), # 0x8F43
- ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"), # 0x8F44
- ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"), # 0x8F45
- ("", X, 1, "GL_DOUBLE_MAT2"), # 0x8F46
- ("", X, 1, "GL_DOUBLE_MAT3"), # 0x8F47
- ("", X, 1, "GL_DOUBLE_MAT4"), # 0x8F48
- ("", X, 1, "GL_DOUBLE_MAT2x3"), # 0x8F49
- ("", X, 1, "GL_DOUBLE_MAT2x4"), # 0x8F4A
- ("", X, 1, "GL_DOUBLE_MAT3x2"), # 0x8F4B
- ("", X, 1, "GL_DOUBLE_MAT3x4"), # 0x8F4C
- ("", X, 1, "GL_DOUBLE_MAT4x2"), # 0x8F4D
- ("", X, 1, "GL_DOUBLE_MAT4x3"), # 0x8F4E
- #("", X, 1, "GL_MALI_SHADER_BINARY_ARM"), # 0x8F60
- ("", X, 1, "GL_RED_SNORM"), # 0x8F90
- ("", X, 1, "GL_RG_SNORM"), # 0x8F91
- ("", X, 1, "GL_RGB_SNORM"), # 0x8F92
- ("", X, 1, "GL_RGBA_SNORM"), # 0x8F93
- ("", X, 1, "GL_R8_SNORM"), # 0x8F94
- ("", X, 1, "GL_RG8_SNORM"), # 0x8F95
- ("", X, 1, "GL_RGB8_SNORM"), # 0x8F96
- ("", X, 1, "GL_RGBA8_SNORM"), # 0x8F97
- ("", X, 1, "GL_R16_SNORM"), # 0x8F98
- ("", X, 1, "GL_RG16_SNORM"), # 0x8F99
- ("", X, 1, "GL_RGB16_SNORM"), # 0x8F9A
- ("", X, 1, "GL_RGBA16_SNORM"), # 0x8F9B
- ("", X, 1, "GL_SIGNED_NORMALIZED"), # 0x8F9C
- ("glGet", B, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D
- ("glGet", I, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E
- #("", X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS"), # 0x8F9F
- #("", X, 1, "GL_PERFMON_GLOBAL_MODE_QCOM"), # 0x8FA0
- #("", X, 1, "GL_SHADER_BINARY_VIV"), # 0x8FC4
- ("", X, 1, "GL_INT8_NV"), # 0x8FE0
- ("", X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1
- ("", X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2
- ("", X, 1, "GL_INT8_VEC4_NV"), # 0x8FE3
- ("", X, 1, "GL_INT16_NV"), # 0x8FE4
- ("", X, 1, "GL_INT16_VEC2_NV"), # 0x8FE5
- ("", X, 1, "GL_INT16_VEC3_NV"), # 0x8FE6
- ("", X, 1, "GL_INT16_VEC4_NV"), # 0x8FE7
- ("", X, 1, "GL_INT64_VEC2_NV"), # 0x8FE9
- ("", X, 1, "GL_INT64_VEC3_NV"), # 0x8FEA
- ("", X, 1, "GL_INT64_VEC4_NV"), # 0x8FEB
- ("", X, 1, "GL_UNSIGNED_INT8_NV"), # 0x8FEC
- ("", X, 1, "GL_UNSIGNED_INT8_VEC2_NV"), # 0x8FED
- ("", X, 1, "GL_UNSIGNED_INT8_VEC3_NV"), # 0x8FEE
- ("", X, 1, "GL_UNSIGNED_INT8_VEC4_NV"), # 0x8FEF
- ("", X, 1, "GL_UNSIGNED_INT16_NV"), # 0x8FF0
- ("", X, 1, "GL_UNSIGNED_INT16_VEC2_NV"), # 0x8FF1
- ("", X, 1, "GL_UNSIGNED_INT16_VEC3_NV"), # 0x8FF2
- ("", X, 1, "GL_UNSIGNED_INT16_VEC4_NV"), # 0x8FF3
- ("", X, 1, "GL_UNSIGNED_INT64_VEC2_NV"), # 0x8FF5
- ("", X, 1, "GL_UNSIGNED_INT64_VEC3_NV"), # 0x8FF6
- ("", X, 1, "GL_UNSIGNED_INT64_VEC4_NV"), # 0x8FF7
- ("", X, 1, "GL_FLOAT16_NV"), # 0x8FF8
- ("", X, 1, "GL_FLOAT16_VEC2_NV"), # 0x8FF9
- ("", X, 1, "GL_FLOAT16_VEC3_NV"), # 0x8FFA
- ("", X, 1, "GL_FLOAT16_VEC4_NV"), # 0x8FFB
- ("", X, 1, "GL_DOUBLE_VEC2"), # 0x8FFC
- ("", X, 1, "GL_DOUBLE_VEC3"), # 0x8FFD
- ("", X, 1, "GL_DOUBLE_VEC4"), # 0x8FFE
- ("", X, 1, "GL_SAMPLER_BUFFER_AMD"), # 0x9001
- ("", X, 1, "GL_INT_SAMPLER_BUFFER_AMD"), # 0x9002
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"), # 0x9003
- ("", X, 1, "GL_TESSELLATION_MODE_AMD"), # 0x9004
- ("", X, 1, "GL_TESSELLATION_FACTOR_AMD"), # 0x9005
- ("", X, 1, "GL_DISCRETE_AMD"), # 0x9006
- ("", X, 1, "GL_CONTINUOUS_AMD"), # 0x9007
- ("", X, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009
- ("_glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A
- ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B
- ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C
- ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D
- ("", X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900E
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900F
- ("", X, 1, "GL_ALPHA_SNORM"), # 0x9010
- ("", X, 1, "GL_LUMINANCE_SNORM"), # 0x9011
- ("", X, 1, "GL_LUMINANCE_ALPHA_SNORM"), # 0x9012
- ("", X, 1, "GL_INTENSITY_SNORM"), # 0x9013
- ("", X, 1, "GL_ALPHA8_SNORM"), # 0x9014
- ("", X, 1, "GL_LUMINANCE8_SNORM"), # 0x9015
- ("", X, 1, "GL_LUMINANCE8_ALPHA8_SNORM"), # 0x9016
- ("", X, 1, "GL_INTENSITY8_SNORM"), # 0x9017
- ("", X, 1, "GL_ALPHA16_SNORM"), # 0x9018
- ("", X, 1, "GL_LUMINANCE16_SNORM"), # 0x9019
- ("", X, 1, "GL_LUMINANCE16_ALPHA16_SNORM"), # 0x901A
- ("", X, 1, "GL_INTENSITY16_SNORM"), # 0x901B
- ("", X, 1, "GL_FACTOR_MIN_AMD"), # 0x901C
- ("", X, 1, "GL_FACTOR_MAX_AMD"), # 0x901D
- ("", B, 1, "GL_DEPTH_CLAMP_NEAR_AMD"), # 0x901E
- ("", B, 1, "GL_DEPTH_CLAMP_FAR_AMD"), # 0x901F
- ("", X, 1, "GL_VIDEO_BUFFER_NV"), # 0x9020
- ("glGet", I, 1, "GL_VIDEO_BUFFER_BINDING_NV"), # 0x9021
- ("", X, 1, "GL_FIELD_UPPER_NV"), # 0x9022
- ("", X, 1, "GL_FIELD_LOWER_NV"), # 0x9023
- ("", X, 1, "GL_NUM_VIDEO_CAPTURE_STREAMS_NV"), # 0x9024
- ("", X, 1, "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"), # 0x9025
- ("", X, 1, "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"), # 0x9026
- ("", X, 1, "GL_LAST_VIDEO_CAPTURE_STATUS_NV"), # 0x9027
- ("", X, 1, "GL_VIDEO_BUFFER_PITCH_NV"), # 0x9028
- ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"), # 0x9029
- ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MAX_NV"), # 0x902A
- ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MIN_NV"), # 0x902B
- ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"), # 0x902C
- ("", X, 1, "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"), # 0x902D
- ("", X, 1, "GL_PARTIAL_SUCCESS_NV"), # 0x902E
- ("", X, 1, "GL_SUCCESS_NV"), # 0x902F
- ("", X, 1, "GL_FAILURE_NV"), # 0x9030
- ("", X, 1, "GL_YCBYCR8_422_NV"), # 0x9031
- ("", X, 1, "GL_YCBAYCR8A_4224_NV"), # 0x9032
- ("", X, 1, "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"), # 0x9033
- ("", X, 1, "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"), # 0x9034
- ("", X, 1, "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"), # 0x9035
- ("", X, 1, "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"), # 0x9036
- ("", X, 1, "GL_Z4Y12Z4CB12Z4CR12_444_NV"), # 0x9037
- ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"), # 0x9038
- ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"), # 0x9039
- ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"), # 0x903A
- ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"), # 0x903B
- ("", X, 1, "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"), # 0x903C
- ("", X, 1, "GL_TEXTURE_COVERAGE_SAMPLES_NV"), # 0x9045
- ("", X, 1, "GL_TEXTURE_COLOR_SAMPLES_NV"), # 0x9046
- ("", X, 1, "GL_IMAGE_1D"), # 0x904C
- ("", X, 1, "GL_IMAGE_2D"), # 0x904D
- ("", X, 1, "GL_IMAGE_3D"), # 0x904E
- ("", X, 1, "GL_IMAGE_2D_RECT"), # 0x904F
- ("", X, 1, "GL_IMAGE_CUBE"), # 0x9050
- ("", X, 1, "GL_IMAGE_BUFFER"), # 0x9051
- ("", X, 1, "GL_IMAGE_1D_ARRAY"), # 0x9052
- ("", X, 1, "GL_IMAGE_2D_ARRAY"), # 0x9053
- ("", X, 1, "GL_IMAGE_CUBE_MAP_ARRAY"), # 0x9054
- ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE"), # 0x9055
- ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x9056
- ("", X, 1, "GL_INT_IMAGE_1D"), # 0x9057
- ("", X, 1, "GL_INT_IMAGE_2D"), # 0x9058
- ("", X, 1, "GL_INT_IMAGE_3D"), # 0x9059
- ("", X, 1, "GL_INT_IMAGE_2D_RECT"), # 0x905A
- ("", X, 1, "GL_INT_IMAGE_CUBE"), # 0x905B
- ("", X, 1, "GL_INT_IMAGE_BUFFER"), # 0x905C
- ("", X, 1, "GL_INT_IMAGE_1D_ARRAY"), # 0x905D
- ("", X, 1, "GL_INT_IMAGE_2D_ARRAY"), # 0x905E
- ("", X, 1, "GL_INT_IMAGE_CUBE_MAP_ARRAY"), # 0x905F
- ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE"), # 0x9060
- ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x9061
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D"), # 0x9062
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D"), # 0x9063
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_3D"), # 0x9064
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_RECT"), # 0x9065
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE"), # 0x9066
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_BUFFER"), # 0x9067
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_ARRAY"), # 0x9068
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_ARRAY"), # 0x9069
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"), # 0x906A
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"), # 0x906B
- ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x906C
- ("", X, 1, "GL_MAX_IMAGE_SAMPLES"), # 0x906D
- ("", X, 1, "GL_IMAGE_BINDING_FORMAT"), # 0x906E
- ("", X, 1, "GL_RGB10_A2UI"), # 0x906F
- ("", X, 1, "GL_SCALED_RESOLVE_FASTEST_EXT"), # 0x90BA
- ("", X, 1, "GL_SCALED_RESOLVE_NICEST_EXT"), # 0x90BB
- ("", X, 1, "GL_MIN_MAP_BUFFER_ALIGNMENT"), # 0x90BC
- ("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"), # 0x90C7
- ("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"), # 0x90C8
- ("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"), # 0x90C9
- ("", X, 1, "GL_MAX_VERTEX_IMAGE_UNIFORMS"), # 0x90CA
- ("", X, 1, "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"), # 0x90CB
- ("", X, 1, "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"), # 0x90CC
- ("", X, 1, "GL_MAX_GEOMETRY_IMAGE_UNIFORMS"), # 0x90CD
- ("", X, 1, "GL_MAX_FRAGMENT_IMAGE_UNIFORMS"), # 0x90CE
- ("", X, 1, "GL_MAX_COMBINED_IMAGE_UNIFORMS"), # 0x90CF
- ("", X, 1, "GL_SYNC_X11_FENCE_EXT"), # 0x90E1
- ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE"), # 0x9100
- ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE"), # 0x9101
- ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9102
- ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9103
- ("", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE"), # 0x9104
- ("", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"), # 0x9105
- ("", X, 1, "GL_TEXTURE_SAMPLES"), # 0x9106
- ("", X, 1, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"), # 0x9107
- ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE"), # 0x9108
- ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE"), # 0x9109
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"), # 0x910A
- ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910B
- ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910C
- ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910D
- ("", X, 1, "GL_MAX_COLOR_TEXTURE_SAMPLES"), # 0x910E
- ("", X, 1, "GL_MAX_DEPTH_TEXTURE_SAMPLES"), # 0x910F
- ("", X, 1, "GL_MAX_INTEGER_SAMPLES"), # 0x9110
- ("_glGet", I64, 1, "GL_MAX_SERVER_WAIT_TIMEOUT"), # 0x9111
- ("", X, 1, "GL_OBJECT_TYPE"), # 0x9112
- ("", X, 1, "GL_SYNC_CONDITION"), # 0x9113
- ("", X, 1, "GL_SYNC_STATUS"), # 0x9114
- ("", X, 1, "GL_SYNC_FLAGS"), # 0x9115
- ("", X, 1, "GL_SYNC_FENCE"), # 0x9116
- ("", X, 1, "GL_SYNC_GPU_COMMANDS_COMPLETE"), # 0x9117
- ("", X, 1, "GL_UNSIGNALED"), # 0x9118
- ("", X, 1, "GL_SIGNALED"), # 0x9119
- ("", X, 1, "GL_ALREADY_SIGNALED"), # 0x911A
- ("", X, 1, "GL_TIMEOUT_EXPIRED"), # 0x911B
- ("", X, 1, "GL_CONDITION_SATISFIED"), # 0x911C
- ("", X, 1, "GL_WAIT_FAILED"), # 0x911D
- ("glGetBufferParameter", I, 1, "GL_BUFFER_ACCESS_FLAGS"), # 0x911F
- ("glGetBufferParameter", I, 1, "GL_BUFFER_MAP_LENGTH"), # 0x9120
- ("glGetBufferParameter", I, 1, "GL_BUFFER_MAP_OFFSET"), # 0x9121
- ("", X, 1, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"), # 0x9122
- ("", X, 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS"), # 0x9123
- ("", X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124
- ("", X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125
- ("glGet", I, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126
- ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_WIDTH"), # 0x9127
- ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"), # 0x9128
- ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_DEPTH"), # 0x9129
- ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_SIZE"), # 0x912A
- ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_WIDTH"), # 0x912B
- ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_HEIGHT"), # 0x912C
- ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_DEPTH"), # 0x912D
- ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_SIZE"), # 0x912E
- ("", X, 1, "GL_TEXTURE_IMMUTABLE_FORMAT"), # 0x912F
- #("", X, 1, "GL_SGX_PROGRAM_BINARY_IMG"), # 0x9130
- #("", X, 1, "GL_RENDERBUFFER_SAMPLES_IMG"), # 0x9133
- #("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"), # 0x9134
- #("", X, 1, "GL_MAX_SAMPLES_IMG"), # 0x9135
- #("", X, 1, "GL_TEXTURE_SAMPLES_IMG"), # 0x9136
- ("", X, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"), # 0x9143
- ("", X, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9144
- ("", X, 1, "GL_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9145
- ("", X, 1, "GL_DEBUG_SEVERITY_HIGH_ARB"), # 0x9146
- ("", X, 1, "GL_DEBUG_SEVERITY_MEDIUM_ARB"), # 0x9147
- ("", X, 1, "GL_DEBUG_SEVERITY_LOW_ARB"), # 0x9148
- ("", X, 1, "GL_DEBUG_CATEGORY_API_ERROR_AMD"), # 0x9149
- ("", X, 1, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A
- ("", X, 1, "GL_DEBUG_CATEGORY_DEPRECATION_AMD"), # 0x914B
- ("", X, 1, "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"), # 0x914C
- ("", X, 1, "GL_DEBUG_CATEGORY_PERFORMANCE_AMD"), # 0x914D
- ("", X, 1, "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"), # 0x914E
- ("", X, 1, "GL_DEBUG_CATEGORY_APPLICATION_AMD"), # 0x914F
- ("", X, 1, "GL_DEBUG_CATEGORY_OTHER_AMD"), # 0x9150
- ("", X, 1, "GL_DATA_BUFFER_AMD"), # 0x9151
- ("", X, 1, "GL_PERFORMANCE_MONITOR_AMD"), # 0x9152
- ("", X, 1, "GL_QUERY_OBJECT_AMD"), # 0x9153
- ("", X, 1, "GL_VERTEX_ARRAY_OBJECT_AMD"), # 0x9154
- ("", X, 1, "GL_SAMPLER_OBJECT_AMD"), # 0x9155
- #("", X, 1, "GL_SHADER_BINARY_DMP"), # 0x9250
- ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER"), # 0x92C0
- ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_BINDING"), # 0x92C1
- ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_START"), # 0x92C2
- ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_SIZE"), # 0x92C3
- ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"), # 0x92C4
- ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"), # 0x92C5
- ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"), # 0x92C6
- ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"), # 0x92C7
- ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x92C8
- ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x92C9
- ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"), # 0x92CA
- ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"), # 0x92CB
- ("", X, 1, "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"), # 0x92CC
- ("", X, 1, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"), # 0x92CD
- ("", X, 1, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"), # 0x92CE
- ("", X, 1, "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"), # 0x92CF
- ("", X, 1, "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"), # 0x92D0
- ("", X, 1, "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"), # 0x92D1
- ("", X, 1, "GL_MAX_VERTEX_ATOMIC_COUNTERS"), # 0x92D2
- ("", X, 1, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"), # 0x92D3
- ("", X, 1, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"), # 0x92D4
- ("", X, 1, "GL_MAX_GEOMETRY_ATOMIC_COUNTERS"), # 0x92D5
- ("", X, 1, "GL_MAX_FRAGMENT_ATOMIC_COUNTERS"), # 0x92D6
- ("", X, 1, "GL_MAX_COMBINED_ATOMIC_COUNTERS"), # 0x92D7
- ("", X, 1, "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"), # 0x92D8
- ("", X, 1, "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"), # 0x92D9
- ("", X, 1, "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"), # 0x92DA
- ("", X, 1, "GL_UNSIGNED_INT_ATOMIC_COUNTER"), # 0x92DB
- ("", X, 1, "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"), # 0x92DC
- ("", X, 1, "GL_NUM_SAMPLE_COUNTS"), # 0x9380
- ("", X, 1, "GL_INVALID_INDEX"), # 0xFFFFFFFFu
-]
-
-
-# Add all enums to GLenum type descriptor
-for _function, _type, _count, _name in parameters:
- GLenum.values.append(_name)
-
"""
-import stdapi
+import specs.stdapi as stdapi
from dispatch import Dispatcher
-from glapi import glapi
-from glxapi import glxapi
-from wglapi import wglapi
-from cglapi import cglapi
+from specs.glapi import glapi
+from specs.glxapi import glxapi
+from specs.wglapi import wglapi
+from specs.cglapi import cglapi
# See http://www.opengl.org/registry/ABI/
"""GL retracer generator."""
-import stdapi
-import glapi
+import specs.stdapi as stdapi
+import specs.glapi as glapi
from retrace import Retracer
'''Generate code to dump most GL state into JSON.'''
-from stdapi import *
+from specs.stdapi import *
-from gltypes import *
-from glparams import *
+from specs.gltypes import *
+from specs.glparams import *
texture_targets = [
"""GL tracing generator."""
-import stdapi
-import glapi
-import glparams
-from glxapi import glxapi
+import specs.stdapi as stdapi
+import specs.glapi as glapi
+import specs.glparams as glparams
+from specs.glxapi import glxapi
from trace import Tracer, dump_instance
+++ /dev/null
-##########################################################################
-#
-# Copyright 2011 Jose Fonseca
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-
-'''Describe GL types.'''
-
-
-import platform
-
-from stdapi import *
-
-
-GLboolean = Alias("GLboolean", Bool)
-GLvoid = Alias("GLvoid", Void)
-GLbyte = Alias("GLbyte", SChar)
-GLshort = Alias("GLshort", Short)
-GLint = Alias("GLint", Int)
-GLint64 = Alias("GLint64", Int64)
-GLubyte = Alias("GLubyte", UChar)
-GLushort = Alias("GLushort", UShort)
-GLuint = Alias("GLuint", UInt)
-GLuint64 = Alias("GLuint64", UInt64)
-GLsizei = Alias("GLsizei", Int)
-GLintptr = Alias("GLintptr", Int)
-GLsizeiptr = Alias("GLsizeiptr", Int)
-GLfloat = Alias("GLfloat", Float)
-GLclampf = Alias("GLclampf", Float)
-GLdouble = Alias("GLdouble", Double)
-GLclampd = Alias("GLclampd", Double)
-GLchar = Alias("GLchar", SChar)
-GLstring = String("GLchar *")
-
-GLcharARB = Alias("GLcharARB", SChar)
-GLstringARB = String("GLcharARB *")
-GLintptrARB = Alias("GLintptrARB", Int)
-GLsizeiptrARB = Alias("GLsizeiptrARB", Int)
-GLhandleARB = Handle("handleARB", Alias("GLhandleARB", UInt))
-GLhalfARB = Alias("GLhalfARB", UShort)
-GLhalfNV = Alias("GLhalfNV", UShort)
-GLint64EXT = Alias("GLint64EXT", Int64)
-GLuint64EXT = Alias("GLuint64EXT", UInt64)
-GLDEBUGPROCARB = Opaque("GLDEBUGPROCARB")
-GLDEBUGPROCAMD = Opaque("GLDEBUGPROCAMD")
-
-GLlist = Handle("list", GLuint)
-GLtexture = Handle("texture", GLuint)
-GLbuffer = Handle("buffer", GLuint)
-GLquery = Handle("query", GLuint)
-GLfenceNV = Handle("fenceNV", GLuint)
-GLprogram = Handle("program", GLuint)
-GLshader = Handle("shader", GLuint)
-GLlocation = Handle("location", GLint, key=('program', GLuint))
-GLlocationARB = Handle("locationARB", GLint, key=('programObj', GLhandleARB))
-GLprogramARB = Handle("programARB", GLuint)
-GLframebuffer = Handle("framebuffer", GLuint)
-GLrenderbuffer = Handle("renderbuffer", GLuint)
-GLfragmentShaderATI = Handle("fragmentShaderATI", GLuint)
-GLarray = Handle("array", GLuint)
-GLregion = Handle("region", GLuint)
-GLmap = Handle("map", OpaquePointer(GLvoid))
-GLpipeline = Handle("pipeline", GLuint)
-GLsampler = Handle("sampler", GLuint)
-GLfeedback = Handle("feedback", GLuint)
-
-GLsync_ = Opaque("GLsync")
-GLsync = Handle("sync", GLsync_)
-
-GLenum = Enum("GLenum", [
- # Parameters are added later from glparams.py's parameter table
-])
-
-# Some functions take GLenum disguised as GLint. Apple noticed and fixed it in
-# the gl.h header. Regardless, C++ typechecking rules force the wrappers to
-# match the prototype precisely.
-if platform.system() == 'Darwin':
- GLenum_int = GLenum
-else:
- GLenum_int = Alias("GLint", GLenum)
-
-GLenum_mode = FakeEnum(GLenum, [
- "GL_POINTS", # 0x0000
- "GL_LINES", # 0x0001
- "GL_LINE_LOOP", # 0x0002
- "GL_LINE_STRIP", # 0x0003
- "GL_TRIANGLES", # 0x0004
- "GL_TRIANGLE_STRIP", # 0x0005
- "GL_TRIANGLE_FAN", # 0x0006
- "GL_QUADS", # 0x0007
- "GL_QUAD_STRIP", # 0x0008
- "GL_POLYGON", # 0x0009
- "GL_LINES_ADJACENCY", # 0x000A
- "GL_LINE_STRIP_ADJACENCY", # 0x000B
- "GL_TRIANGLES_ADJACENCY", # 0x000C
- "GL_TRIANGLE_STRIP_ADJACENCY", # 0x000D
- "GL_PATCHES", # 0x000E
-])
-
-GLenum_error = FakeEnum(GLenum, [
- "GL_NO_ERROR", # 0x0
- "GL_INVALID_ENUM", # 0x0500
- "GL_INVALID_VALUE", # 0x0501
- "GL_INVALID_OPERATION", # 0x0502
- "GL_STACK_OVERFLOW", # 0x0503
- "GL_STACK_UNDERFLOW", # 0x0504
- "GL_OUT_OF_MEMORY", # 0x0505
- "GL_INVALID_FRAMEBUFFER_OPERATION", # 0x0506
- "GL_TABLE_TOO_LARGE", # 0x8031
-])
-
-GLbitfield = Alias("GLbitfield", UInt)
-
-GLbitfield_attrib = Flags(GLbitfield, [
- "GL_ALL_ATTRIB_BITS", # 0x000FFFFF
- "GL_CURRENT_BIT", # 0x00000001
- "GL_POINT_BIT", # 0x00000002
- "GL_LINE_BIT", # 0x00000004
- "GL_POLYGON_BIT", # 0x00000008
- "GL_POLYGON_STIPPLE_BIT", # 0x00000010
- "GL_PIXEL_MODE_BIT", # 0x00000020
- "GL_LIGHTING_BIT", # 0x00000040
- "GL_FOG_BIT", # 0x00000080
- "GL_DEPTH_BUFFER_BIT", # 0x00000100
- "GL_ACCUM_BUFFER_BIT", # 0x00000200
- "GL_STENCIL_BUFFER_BIT", # 0x00000400
- "GL_VIEWPORT_BIT", # 0x00000800
- "GL_TRANSFORM_BIT", # 0x00001000
- "GL_ENABLE_BIT", # 0x00002000
- "GL_COLOR_BUFFER_BIT", # 0x00004000
- "GL_HINT_BIT", # 0x00008000
- "GL_EVAL_BIT", # 0x00010000
- "GL_LIST_BIT", # 0x00020000
- "GL_TEXTURE_BIT", # 0x00040000
- "GL_SCISSOR_BIT", # 0x00080000
- "GL_MULTISAMPLE_BIT", # 0x20000000
-])
-
-GLbitfield_client_attrib = Flags(GLbitfield, [
- "GL_CLIENT_ALL_ATTRIB_BITS", # 0xFFFFFFFF
- "GL_CLIENT_PIXEL_STORE_BIT", # 0x00000001
- "GL_CLIENT_VERTEX_ARRAY_BIT", # 0x00000002
-])
-
-GLbitfield_shader = Flags(GLbitfield, [
- "GL_ALL_SHADER_BITS", # 0xFFFFFFFF
- "GL_VERTEX_SHADER_BIT", # 0x00000001
- "GL_FRAGMENT_SHADER_BIT", # 0x00000002
- "GL_GEOMETRY_SHADER_BIT", # 0x00000004
- "GL_TESS_CONTROL_SHADER_BIT", # 0x00000008
- "GL_TESS_EVALUATION_SHADER_BIT", # 0x00000010
-])
-
-GLbitfield_access = Flags(GLbitfield, [
- "GL_MAP_READ_BIT", # 0x0001
- "GL_MAP_WRITE_BIT", # 0x0002
- "GL_MAP_INVALIDATE_RANGE_BIT", # 0x0004
- "GL_MAP_INVALIDATE_BUFFER_BIT", # 0x0008
- "GL_MAP_FLUSH_EXPLICIT_BIT", # 0x0010
- "GL_MAP_UNSYNCHRONIZED_BIT", # 0x0020
-])
-
-GLbitfield_sync_flush = Flags(GLbitfield, [
- "GL_SYNC_FLUSH_COMMANDS_BIT", # 0x00000001
-])
-
-GLbitfield_barrier = Flags(GLbitfield, [
- "GL_ALL_BARRIER_BITS", # 0xFFFFFFFF
- "GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT", # 0x00000001
- "GL_ELEMENT_ARRAY_BARRIER_BIT", # 0x00000002
- "GL_UNIFORM_BARRIER_BIT", # 0x00000004
- "GL_TEXTURE_FETCH_BARRIER_BIT", # 0x00000008
- "GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV", # 0x00000010
- "GL_SHADER_IMAGE_ACCESS_BARRIER_BIT", # 0x00000020
- "GL_COMMAND_BARRIER_BIT", # 0x00000040
- "GL_PIXEL_BUFFER_BARRIER_BIT", # 0x00000080
- "GL_TEXTURE_UPDATE_BARRIER_BIT", # 0x00000100
- "GL_BUFFER_UPDATE_BARRIER_BIT", # 0x00000200
- "GL_FRAMEBUFFER_BARRIER_BIT", # 0x00000400
- "GL_TRANSFORM_FEEDBACK_BARRIER_BIT", # 0x00000800
- "GL_ATOMIC_COUNTER_BARRIER_BIT", # 0x00001000
-])
-
+++ /dev/null
-##########################################################################
-#
-# Copyright 2008-2009 VMware, Inc.
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-"""GLX API description."""
-
-
-from stdapi import *
-from glapi import *
-
-VisualID = Alias("VisualID", UInt32)
-Display = Opaque("Display *")
-Visual = Opaque("Visual *")
-Font = Alias("Font", UInt32)
-Pixmap = Alias("Pixmap", UInt32)
-Window = Alias("Window", UInt32)
-
-GLXContext = Opaque("GLXContext")
-GLXPixmap = Alias("GLXPixmap", UInt32)
-GLXDrawable = Alias("GLXDrawable", UInt32)
-GLXFBConfig = Opaque("GLXFBConfig")
-GLXFBConfigSGIX = Opaque("GLXFBConfigSGIX")
-GLXFBConfigID = Alias("GLXFBConfigID", UInt32)
-GLXContextID = Alias("GLXContextID", UInt32)
-GLXWindow = Alias("GLXWindow", UInt32)
-GLXPbuffer = Alias("GLXPbuffer", UInt32)
-GLXPbufferSGIX = Alias("GLXPbufferSGIX", UInt32)
-GLXVideoSourceSGIX = Alias("GLXVideoSourceSGIX", UInt32)
-
-XVisualInfo = Struct("XVisualInfo", [
- (Visual, "visual"),
- (VisualID, "visualid"),
- (Int, "screen"),
- (Int, "depth"),
- (Int, "c_class"),
- (ULong, "red_mask"),
- (ULong, "green_mask"),
- (ULong, "blue_mask"),
- (Int, "colormap_size"),
- (Int, "bits_per_rgb"),
-])
-
-Bool = FakeEnum(Int, [
- "False",
- "True",
-])
-
-GLXAttrib = FakeEnum(Int, [
- "GLX_USE_GL",
- "GLX_BUFFER_SIZE",
- "GLX_LEVEL",
- "GLX_RGBA",
- "GLX_DOUBLEBUFFER",
- "GLX_STEREO",
- "GLX_AUX_BUFFERS",
- "GLX_RED_SIZE",
- "GLX_GREEN_SIZE",
- "GLX_BLUE_SIZE",
- "GLX_ALPHA_SIZE",
- "GLX_DEPTH_SIZE",
- "GLX_STENCIL_SIZE",
- "GLX_ACCUM_RED_SIZE",
- "GLX_ACCUM_GREEN_SIZE",
- "GLX_ACCUM_BLUE_SIZE",
- "GLX_ACCUM_ALPHA_SIZE",
-
- "GLX_CONFIG_CAVEAT", # 0x20
- "GLX_X_VISUAL_TYPE", # 0x22
- "GLX_TRANSPARENT_TYPE", # 0x23
- "GLX_TRANSPARENT_INDEX_VALUE", # 0x24
- "GLX_TRANSPARENT_RED_VALUE", # 0x25
- "GLX_TRANSPARENT_GREEN_VALUE", # 0x26
- "GLX_TRANSPARENT_BLUE_VALUE", # 0x27
- "GLX_TRANSPARENT_ALPHA_VALUE", # 0x28
-
- "GLX_BIND_TO_TEXTURE_RGB_EXT", # 0x20D0
- "GLX_BIND_TO_TEXTURE_RGBA_EXT", # 0x20D1
- "GLX_BIND_TO_MIPMAP_TEXTURE_EXT", # 0x20D2
- "GLX_BIND_TO_TEXTURE_TARGETS_EXT", # 0x20D3
- "GLX_Y_INVERTED_EXT", # 0x20D4
- "GLX_TEXTURE_FORMAT_EXT", # 0x20D5
- "GLX_TEXTURE_TARGET_EXT", # 0x20D6
- "GLX_MIPMAP_TEXTURE_EXT", # 0x20D7
- "GLX_TEXTURE_FORMAT_NONE_EXT", # 0x20D8
- "GLX_TEXTURE_FORMAT_RGB_EXT", # 0x20D9
- "GLX_TEXTURE_FORMAT_RGBA_EXT", # 0x20DA
- "GLX_TEXTURE_1D_EXT", # 0x20DB
- "GLX_TEXTURE_2D_EXT", # 0x20DC
- "GLX_TEXTURE_RECTANGLE_EXT", # 0x20DD
- "GLX_FRONT_LEFT_EXT", # 0x20DE
- "GLX_FRONT_RIGHT_EXT", # 0x20DF
- "GLX_BACK_LEFT_EXT", # 0x20E0
- "GLX_BACK_RIGHT_EXT", # 0x20E1
- "GLX_AUX0_EXT", # 0x20E2
- "GLX_AUX1_EXT", # 0x20E3
- "GLX_AUX2_EXT", # 0x20E4
- "GLX_AUX3_EXT", # 0x20E5
- "GLX_AUX4_EXT", # 0x20E6
- "GLX_AUX5_EXT", # 0x20E7
- "GLX_AUX6_EXT", # 0x20E8
- "GLX_AUX7_EXT", # 0x20E9
- "GLX_AUX8_EXT", # 0x20EA
- "GLX_AUX9_EXT", # 0x20EB
-
- "GLX_NONE", # 0x8000
- "GLX_SLOW_CONFIG", # 0x8001
- "GLX_TRUE_COLOR", # 0x8002
- "GLX_DIRECT_COLOR", # 0x8003
- "GLX_PSEUDO_COLOR", # 0x8004
- "GLX_STATIC_COLOR", # 0x8005
- "GLX_GRAY_SCALE", # 0x8006
- "GLX_STATIC_GRAY", # 0x8007
- "GLX_TRANSPARENT_RGB", # 0x8008
- "GLX_TRANSPARENT_INDEX", # 0x8009
- "GLX_VISUAL_ID", # 0x800B
- "GLX_SCREEN", # 0x800C
- "GLX_NON_CONFORMANT_CONFIG", # 0x800D
- "GLX_DRAWABLE_TYPE", # 0x8010
- "GLX_RENDER_TYPE", # 0x8011
- "GLX_X_RENDERABLE", # 0x8012
- "GLX_FBCONFIG_ID", # 0x8013
- "GLX_RGBA_TYPE", # 0x8014
- "GLX_COLOR_INDEX_TYPE", # 0x8015
- "GLX_MAX_PBUFFER_WIDTH", # 0x8016
- "GLX_MAX_PBUFFER_HEIGHT", # 0x8017
- "GLX_MAX_PBUFFER_PIXELS", # 0x8018
- "GLX_PRESERVED_CONTENTS", # 0x801B
- "GLX_LARGEST_PBUFFER", # 0x801C
- "GLX_WIDTH", # 0x801D
- "GLX_HEIGHT", # 0x801E
- "GLX_EVENT_MASK", # 0x801F
- "GLX_DAMAGED", # 0x8020
- "GLX_SAVED", # 0x8021
- "GLX_WINDOW", # 0x8022
- "GLX_PBUFFER", # 0x8023
- "GLX_PBUFFER_HEIGHT", # 0x8040
- "GLX_PBUFFER_WIDTH", # 0x8041
-
- "GLX_SAMPLE_BUFFERS", # 100000
- "GLX_SAMPLES", # 100001
-
- "GLX_DONT_CARE", # 0xFFFFFFFF
-])
-
-GLXError = FakeEnum(Int, [
- "GLX_BAD_SCREEN",
- "GLX_BAD_ATTRIBUTE",
- "GLX_NO_EXTENSION",
- "GLX_BAD_VISUAL",
- "GLX_BAD_CONTEXT",
- "GLX_BAD_VALUE",
- "GLX_BAD_ENUM",
-])
-
-GLXname = FakeEnum(Int, [
- "GLX_VENDOR",
- "GLX_VERSION",
- "GLX_EXTENSIONS",
-])
-
-GLXbuffer = Flags(Int, [
- "GLX_WINDOW_BIT",
- "GLX_PIXMAP_BIT",
- "GLX_PBUFFER_BIT",
- "GLX_AUX_BUFFERS_BIT",
- "GLX_FRONT_LEFT_BUFFER_BIT",
- "GLX_FRONT_RIGHT_BUFFER_BIT",
- "GLX_BACK_LEFT_BUFFER_BIT",
- "GLX_BACK_RIGHT_BUFFER_BIT",
- "GLX_DEPTH_BUFFER_BIT",
- "GLX_STENCIL_BUFFER_BIT",
- "GLX_ACCUM_BUFFER_BIT",
-])
-
-GLXEnum = FakeEnum(Int, [
- "GLX_NONE",
- "GLX_SLOW_CONFIG",
- "GLX_TRUE_COLOR",
- "GLX_DIRECT_COLOR",
- "GLX_PSEUDO_COLOR",
- "GLX_STATIC_COLOR",
- "GLX_GRAY_SCALE",
- "GLX_STATIC_GRAY",
- "GLX_TRANSPARENT_RGB",
- "GLX_TRANSPARENT_INDEX",
- "GLX_VISUAL_ID",
- "GLX_SCREEN",
- "GLX_NON_CONFORMANT_CONFIG",
- "GLX_DRAWABLE_TYPE",
- "GLX_RENDER_TYPE",
- "GLX_X_RENDERABLE",
- "GLX_FBCONFIG_ID",
- "GLX_RGBA_TYPE",
- "GLX_COLOR_INDEX_TYPE",
- "GLX_MAX_PBUFFER_WIDTH",
- "GLX_MAX_PBUFFER_HEIGHT",
- "GLX_MAX_PBUFFER_PIXELS",
- "GLX_PRESERVED_CONTENTS",
- "GLX_LARGEST_PBUFFER",
- "GLX_WIDTH",
- "GLX_HEIGHT",
- "GLX_EVENT_MASK",
- "GLX_DAMAGED",
- "GLX_SAVED",
- "GLX_WINDOW",
- "GLX_PBUFFER",
- "GLX_PBUFFER_HEIGHT",
- "GLX_PBUFFER_WIDTH",
-])
-
-GLXbuffer = Flags(Int, [
- "GLX_RGBA_BIT",
- "GLX_COLOR_INDEX_BIT",
- "GLX_PBUFFER_CLOBBER_MASK",
-])
-
-glxapi = API("GLX")
-
-PROC = Opaque("__GLXextFuncPtr")
-
-glxapi.add_functions([
- # GLX
- Function(Pointer(XVisualInfo), "glXChooseVisual", [(Display, "dpy"), (Int, "screen"), (Array(GLXAttrib, "__AttribList_size(attribList)"), "attribList")]),
- Function(GLXContext, "glXCreateContext", [(Display, "dpy"), (Pointer(XVisualInfo), "vis"), (GLXContext, "shareList"), (Bool, "direct")]),
- Function(Void, "glXDestroyContext", [(Display, "dpy"), (GLXContext, "ctx")]),
- Function(Bool, "glXMakeCurrent", [(Display, "dpy"), (GLXDrawable, "drawable"), (GLXContext, "ctx")]),
- Function(Void, "glXCopyContext", [(Display, "dpy"), (GLXContext, "src"), (GLXContext, "dst"),
- (ULong, "mask")]),
- Function(Void, "glXSwapBuffers", [(Display, "dpy"), (GLXDrawable, "drawable")]),
- Function(GLXPixmap, "glXCreateGLXPixmap", [(Display, "dpy"), (Pointer(XVisualInfo), "visual"),
- (Pixmap, "pixmap")]),
- Function(Void, "glXDestroyGLXPixmap", [(Display, "dpy"), (GLXPixmap, "pixmap")]),
- Function(Bool, "glXQueryExtension", [(Display, "dpy"), Out(Pointer(Int), "errorb"), Out(Pointer(Int), "event")]),
- Function(Bool, "glXQueryVersion", [(Display, "dpy"), Out(Pointer(Int), "maj"), Out(Pointer(Int), "min")]),
- Function(Bool, "glXIsDirect", [(Display, "dpy"), (GLXContext, "ctx")]),
- Function(GLXError, "glXGetConfig", [(Display, "dpy"), (Pointer(XVisualInfo), "visual"),
- (GLXAttrib, "attrib"), Out(Pointer(Int), "value")]),
- Function(GLXContext, "glXGetCurrentContext", [], sideeffects=False),
- Function(GLXDrawable, "glXGetCurrentDrawable", [], sideeffects=False),
- Function(Void, "glXWaitGL", []),
- Function(Void, "glXWaitX", []),
- Function(Void, "glXUseXFont", [(Font, "font"), (Int, "first"), (Int, "count"), (Int, "list")]),
-
- # GLX 1.1 and later
- Function((Const(String("char *"))), "glXQueryExtensionsString", [(Display, "dpy"), (Int, "screen")]),
- Function((Const(String("char *"))), "glXQueryServerString", [(Display, "dpy"), (Int, "screen"), (GLXname, "name")]),
- Function((Const(String("char *"))), "glXGetClientString", [(Display, "dpy"), (GLXname, "name")]),
-
- # GLX 1.2 and later
- Function(Display, "glXGetCurrentDisplay", [], sideeffects=False),
-
- # GLX 1.3 and later
- Function(Array(GLXFBConfig, "*nitems"), "glXChooseFBConfig", [(Display, "dpy"), (Int, "screen"), (Array(Const(GLXAttrib), "__AttribList_size(attribList)"), "attribList"), Out(Pointer(Int), "nitems")]),
- Function(Int, "glXGetFBConfigAttrib", [(Display, "dpy"), (GLXFBConfig, "config"), (GLXAttrib, "attribute"), Out(Pointer(Int), "value")]),
- Function(Array(GLXFBConfig, "*nelements"), "glXGetFBConfigs", [(Display, "dpy"), (Int, "screen"),
- Out(Pointer(Int), "nelements")]),
- Function(Pointer(XVisualInfo), "glXGetVisualFromFBConfig", [(Display, "dpy"),
- (GLXFBConfig, "config")]),
- Function(GLXWindow, "glXCreateWindow", [(Display, "dpy"), (GLXFBConfig, "config"),
- (Window, "win"), (Array(Const(Int), "__AttribList_size(attribList)"), "attribList")]),
- Function(Void, "glXDestroyWindow", [(Display, "dpy"), (GLXWindow, "window")]),
- Function(GLXPixmap, "glXCreatePixmap", [(Display, "dpy"), (GLXFBConfig, "config"),
- (Pixmap, "pixmap"), (Array(Const(Int), "__AttribList_size(attribList)"), "attribList")]),
- Function(Void, "glXDestroyPixmap", [(Display, "dpy"), (GLXPixmap, "pixmap")]),
- Function(GLXPbuffer, "glXCreatePbuffer", [(Display, "dpy"), (GLXFBConfig, "config"),
- (Array(Const(GLXEnum), "__AttribList_size(attribList)"), "attribList")]),
- Function(Void, "glXDestroyPbuffer", [(Display, "dpy"), (GLXPbuffer, "pbuf")]),
- Function(Void, "glXQueryDrawable", [(Display, "dpy"), (GLXDrawable, "draw"), (GLXEnum, "attribute"),
- Out(Pointer(UInt), "value")]),
- Function(GLXContext, "glXCreateNewContext", [(Display, "dpy"), (GLXFBConfig, "config"),
- (GLXEnum, "renderType"), (GLXContext, "shareList"),
- (Bool, "direct")]),
- Function(Bool, "glXMakeContextCurrent", [(Display, "dpy"), (GLXDrawable, "draw"),
- (GLXDrawable, "read"), (GLXContext, "ctx")]),
- Function(GLXDrawable, "glXGetCurrentReadDrawable", []),
- Function(Int, "glXQueryContext", [(Display, "dpy"), (GLXContext, "ctx"), (GLXEnum, "attribute"),
- Out(Pointer(Int), "value")]),
- Function(Void, "glXSelectEvent", [(Display, "dpy"), (GLXDrawable, "drawable"),
- (ULong, "mask")]),
- Function(Void, "glXGetSelectedEvent", [(Display, "dpy"), (GLXDrawable, "drawable"),
- Out(Pointer(ULong), "mask")]),
-
- # GLX_ARB_create_context
- Function(GLXContext, "glXCreateContextAttribsARB", [(Display, "dpy"), (GLXFBConfig, "config"), (GLXContext, "share_context"), (Bool, "direct"), (OpaquePointer(Const(Int)), "attrib_list")]),
-
- # GLX_SGI_swap_control
- Function(Int, "glXSwapIntervalSGI", [(Int, "interval")]),
-
- # GLX_SGI_video_sync
- Function(Int, "glXGetVideoSyncSGI", [(OpaquePointer(UInt), "count")]),
- Function(Int, "glXWaitVideoSyncSGI", [(Int, "divisor"), (Int, "remainder"), (OpaquePointer(UInt), "count")]),
-
- # GLX_SGI_make_current_read
- Function(Bool, "glXMakeCurrentReadSGI", [(Display, "dpy"), (GLXDrawable, "draw"), (GLXDrawable, "read"), (GLXContext, "ctx")]),
- Function(GLXDrawable, "glXGetCurrentReadDrawableSGI", []),
-
- # GLX_SGIX_video_source
- #Function(GLXVideoSourceSGIX, "glXCreateGLXVideoSourceSGIX", [(Display, "display"), (Int, "screen"), (VLServer, "server"), (VLPath, "path"), (Int, "nodeClass"), (VLNode, "drainNode")]),
- #Function(Void, "glXDestroyGLXVideoSourceSGIX", [(Display, "dpy"), (GLXVideoSourceSGIX, "glxvideosource")]),
-
- # GLX_EXT_import_context
- Function(Display, "glXGetCurrentDisplayEXT", []),
- Function(Int, "glXQueryContextInfoEXT", [(Display, "dpy"), (GLXContext, "context"), (Int, "attribute"), (OpaquePointer(Int), "value")]),
- Function(GLXContextID, "glXGetContextIDEXT", [(Const(GLXContext), "context")]),
- Function(GLXContext, "glXImportContextEXT", [(Display, "dpy"), (GLXContextID, "contextID")]),
- Function(Void, "glXFreeContextEXT", [(Display, "dpy"), (GLXContext, "context")]),
-
- # GLX_SGIX_fbconfig
- Function(Int, "glXGetFBConfigAttribSGIX", [(Display, "dpy"), (GLXFBConfigSGIX, "config"), (Int, "attribute"), (OpaquePointer(Int), "value")]),
- Function(OpaquePointer(GLXFBConfigSGIX), "glXChooseFBConfigSGIX", [(Display, "dpy"), (Int, "screen"), (OpaquePointer(Int), "attrib_list"), (OpaquePointer(Int), "nelements")]),
- Function(GLXPixmap, "glXCreateGLXPixmapWithConfigSGIX", [(Display, "dpy"), (GLXFBConfigSGIX, "config"), (Pixmap, "pixmap")]),
- Function(GLXContext, "glXCreateContextWithConfigSGIX", [(Display, "dpy"), (GLXFBConfigSGIX, "config"), (Int, "render_type"), (GLXContext, "share_list"), (Bool, "direct")]),
- Function(OpaquePointer(XVisualInfo), "glXGetVisualFromFBConfigSGIX", [(Display, "dpy"), (GLXFBConfigSGIX, "config")]),
- Function(GLXFBConfigSGIX, "glXGetFBConfigFromVisualSGIX", [(Display, "dpy"), (OpaquePointer(XVisualInfo), "vis")]),
-
- # GLX_SGIX_pbuffer
- Function(GLXPbufferSGIX, "glXCreateGLXPbufferSGIX", [(Display, "dpy"), (GLXFBConfigSGIX, "config"), (UInt, "width"), (UInt, "height"), (OpaquePointer(Int), "attrib_list")]),
- Function(Void, "glXDestroyGLXPbufferSGIX", [(Display, "dpy"), (GLXPbufferSGIX, "pbuf")]),
- Function(Int, "glXQueryGLXPbufferSGIX", [(Display, "dpy"), (GLXPbufferSGIX, "pbuf"), (Int, "attribute"), (OpaquePointer(UInt), "value")]),
- Function(Void, "glXSelectEventSGIX", [(Display, "dpy"), (GLXDrawable, "drawable"), (ULong, "mask")]),
- Function(Void, "glXGetSelectedEventSGIX", [(Display, "dpy"), (GLXDrawable, "drawable"), (OpaquePointer(ULong), "mask")]),
-
- # GLX_SGI_cushion
- Function(Void, "glXCushionSGI", [(Display, "dpy"), (Window, "window"), (Float, "cushion")]),
-
- # GLX_SGIX_video_resize
- Function(Int, "glXBindChannelToWindowSGIX", [(Display, "display"), (Int, "screen"), (Int, "channel"), (Window, "window")]),
- Function(Int, "glXChannelRectSGIX", [(Display, "display"), (Int, "screen"), (Int, "channel"), (Int, "x"), (Int, "y"), (Int, "w"), (Int, "h")]),
- Function(Int, "glXQueryChannelRectSGIX", [(Display, "display"), (Int, "screen"), (Int, "channel"), (OpaquePointer(Int), "dx"), (OpaquePointer(Int), "dy"), (OpaquePointer(Int), "dw"), (OpaquePointer(Int), "dh")]),
- Function(Int, "glXQueryChannelDeltasSGIX", [(Display, "display"), (Int, "screen"), (Int, "channel"), (OpaquePointer(Int), "x"), (OpaquePointer(Int), "y"), (OpaquePointer(Int), "w"), (OpaquePointer(Int), "h")]),
- Function(Int, "glXChannelRectSyncSGIX", [(Display, "display"), (Int, "screen"), (Int, "channel"), (GLenum, "synctype")]),
-
- # GLX_SGIX_dmbuffer
- #Function(Bool, "glXAssociateDMPbufferSGIX", [(Display, "dpy"), (GLXPbufferSGIX, "pbuffer"), (OpaquePointer(DMparams), "params"), (DMbuffer, "dmbuffer")]),
-
- # GLX_SGIX_swap_group
- Function(Void, "glXJoinSwapGroupSGIX", [(Display, "dpy"), (GLXDrawable, "drawable"), (GLXDrawable, "member")]),
-
- # GLX_SGIX_swap_barrier
- Function(Void, "glXBindSwapBarrierSGIX", [(Display, "dpy"), (GLXDrawable, "drawable"), (Int, "barrier")]),
- Function(Bool, "glXQueryMaxSwapBarriersSGIX", [(Display, "dpy"), (Int, "screen"), (OpaquePointer(Int), "max")]),
-
- # GLX_SUN_get_transparent_index
- #Function(Status, "glXGetTransparentIndexSUN", [(Display, "dpy"), (Window, "overlay"), (Window, "underlay"), (OpaquePointer(Long), "pTransparentIndex")]),
-
- # GLX_MESA_copy_sub_buffer
- Function(Void, "glXCopySubBufferMESA", [(Display, "dpy"), (GLXDrawable, "drawable"), (Int, "x"), (Int, "y"), (Int, "width"), (Int, "height")]),
-
- # GLX_MESA_pixmap_colormap
- #Function(GLXPixmap, "glXCreateGLXPixmapMESA", [(Display, "dpy"), (OpaquePointer(XVisualInfo), "visual"), (Pixmap, "pixmap"), (Colormap, "cmap")]),
-
- # GLX_MESA_release_buffers
- Function(Bool, "glXReleaseBuffersMESA", [(Display, "dpy"), (GLXDrawable, "drawable")]),
-
- # GLX_MESA_set_3dfx_mode
- Function(Bool, "glXSet3DfxModeMESA", [(Int, "mode")]),
-
- # GLX_OML_sync_control
- Function(Bool, "glXGetSyncValuesOML", [(Display, "dpy"), (GLXDrawable, "drawable"), (OpaquePointer(Int64), "ust"), (OpaquePointer(Int64), "msc"), (OpaquePointer(Int64), "sbc")]),
- Function(Bool, "glXGetMscRateOML", [(Display, "dpy"), (GLXDrawable, "drawable"), (OpaquePointer(Int32), "numerator"), (OpaquePointer(Int32), "denominator")]),
- Function(Int64, "glXSwapBuffersMscOML", [(Display, "dpy"), (GLXDrawable, "drawable"), (Int64, "target_msc"), (Int64, "divisor"), (Int64, "remainder")]),
- Function(Bool, "glXWaitForMscOML", [(Display, "dpy"), (GLXDrawable, "drawable"), (Int64, "target_msc"), (Int64, "divisor"), (Int64, "remainder"), (OpaquePointer(Int64), "ust"), (OpaquePointer(Int64), "msc"), (OpaquePointer(Int64), "sbc")]),
- Function(Bool, "glXWaitForSbcOML", [(Display, "dpy"), (GLXDrawable, "drawable"), (Int64, "target_sbc"), (OpaquePointer(Int64), "ust"), (OpaquePointer(Int64), "msc"), (OpaquePointer(Int64), "sbc")]),
-
- # GLX_SGIX_hyperpipe
- #Function(OpaquePointer(GLXHyperpipeNetworkSGIX), "glXQueryHyperpipeNetworkSGIX", [(Display, "dpy"), (OpaquePointer(Int), "npipes")]),
- #Function(Int, "glXHyperpipeConfigSGIX", [(Display, "dpy"), (Int, "networkId"), (Int, "npipes"), (OpaquePointer(GLXHyperpipeConfigSGIX), "cfg"), (OpaquePointer(Int), "hpId")]),
- #Function(OpaquePointer(GLXHyperpipeConfigSGIX), "glXQueryHyperpipeConfigSGIX", [(Display, "dpy"), (Int, "hpId"), (OpaquePointer(Int), "npipes")]),
- #Function(Int, "glXDestroyHyperpipeConfigSGIX", [(Display, "dpy"), (Int, "hpId")]),
- #Function(Int, "glXBindHyperpipeSGIX", [(Display, "dpy"), (Int, "hpId")]),
- #Function(Int, "glXQueryHyperpipeBestAttribSGIX", [(Display, "dpy"), (Int, "timeSlice"), (Int, "attrib"), (Int, "size"), (OpaquePointer(Void), "attribList"), (OpaquePointer(Void), "returnAttribList")]),
- #Function(Int, "glXHyperpipeAttribSGIX", [(Display, "dpy"), (Int, "timeSlice"), (Int, "attrib"), (Int, "size"), (OpaquePointer(Void), "attribList")]),
- #Function(Int, "glXQueryHyperpipeAttribSGIX", [(Display, "dpy"), (Int, "timeSlice"), (Int, "attrib"), (Int, "size"), (OpaquePointer(Void), "returnAttribList")]),
-
- # GLX_MESA_agp_offset
- Function(UInt, "glXGetAGPOffsetMESA", [(OpaquePointer(Const(Void)), "pointer")]),
-
- # EXT_texture_from_pixmap
- Function(Void, "glXBindTexImageEXT", [(Display, "display"), (GLXDrawable, "drawable"), (Int, "buffer"), (Array(Const(Int), "__AttribList_size(attrib_list)"), "attrib_list")]),
- Function(Void, "glXReleaseTexImageEXT", [(Display, "display"), (GLXDrawable, "drawable"), (Int, "buffer")]),
-
- # GLX_NV_present_video
- #Function(OpaquePointer(UInt), "glXEnumerateVideoDevicesNV", [(Display, "dpy"), (Int, "screen"), (OpaquePointer(Int), "nelements")]),
- #Function(Int, "glXBindVideoDeviceNV", [(Display, "dpy"), (UInt, "video_slot"), (UInt, "video_device"), (OpaquePointer(Const(Int)), "attrib_list")]),
-
- # GLX_NV_video_output
- #Function(Int, "glXGetVideoDeviceNV", [(Display, "dpy"), (Int, "screen"), (Int, "numVideoDevices"), (OpaquePointer(GLXVideoDeviceNV), "pVideoDevice")]),
- #Function(Int, "glXReleaseVideoDeviceNV", [(Display, "dpy"), (Int, "screen"), (GLXVideoDeviceNV, "VideoDevice")]),
- #Function(Int, "glXBindVideoImageNV", [(Display, "dpy"), (GLXVideoDeviceNV, "VideoDevice"), (GLXPbuffer, "pbuf"), (Int, "iVideoBuffer")]),
- #Function(Int, "glXReleaseVideoImageNV", [(Display, "dpy"), (GLXPbuffer, "pbuf")]),
- #Function(Int, "glXSendPbufferToVideoNV", [(Display, "dpy"), (GLXPbuffer, "pbuf"), (Int, "iBufferType"), (OpaquePointer(ULong), "pulCounterPbuffer"), (GLboolean, "bBlock")]),
- #Function(Int, "glXGetVideoInfoNV", [(Display, "dpy"), (Int, "screen"), (GLXVideoDeviceNV, "VideoDevice"), (OpaquePointer(ULong), "pulCounterOutputPbuffer"), (OpaquePointer(ULong), "pulCounterOutputVideo")]),
-
- # GLX_NV_swap_group
- Function(Bool, "glXJoinSwapGroupNV", [(Display, "dpy"), (GLXDrawable, "drawable"), (GLuint, "group")]),
- Function(Bool, "glXBindSwapBarrierNV", [(Display, "dpy"), (GLuint, "group"), (GLuint, "barrier")]),
- Function(Bool, "glXQuerySwapGroupNV", [(Display, "dpy"), (GLXDrawable, "drawable"), (OpaquePointer(GLuint), "group"), (OpaquePointer(GLuint), "barrier")]),
- Function(Bool, "glXQueryMaxSwapGroupsNV", [(Display, "dpy"), (Int, "screen"), (OpaquePointer(GLuint), "maxGroups"), (OpaquePointer(GLuint), "maxBarriers")]),
- Function(Bool, "glXQueryFrameCountNV", [(Display, "dpy"), (Int, "screen"), (OpaquePointer(GLuint), "count")]),
- Function(Bool, "glXResetFrameCountNV", [(Display, "dpy"), (Int, "screen")]),
-
- # GLX_NV_video_capture
- #Function(Int, "glXBindVideoCaptureDeviceNV", [(Display, "dpy"), (UInt, "video_capture_slot"), (GLXVideoCaptureDeviceNV, "device")]),
- #Function(OpaquePointer(GLXVideoCaptureDeviceNV), "glXEnumerateVideoCaptureDevicesNV", [(Display, "dpy"), (Int, "screen"), (OpaquePointer(Int), "nelements")]),
- #Function(Void, "glXLockVideoCaptureDeviceNV", [(Display, "dpy"), (GLXVideoCaptureDeviceNV, "device")]),
- #Function(Int, "glXQueryVideoCaptureDeviceNV", [(Display, "dpy"), (GLXVideoCaptureDeviceNV, "device"), (Int, "attribute"), (OpaquePointer(Int), "value")]),
- #Function(Void, "glXReleaseVideoCaptureDeviceNV", [(Display, "dpy"), (GLXVideoCaptureDeviceNV, "device")]),
-
- # GLX_EXT_swap_control
- Function(Int, "glXSwapIntervalEXT", [(Display, "dpy"), (GLXDrawable, "drawable"), (Int, "interval")]),
-
- # GLX_NV_copy_image
- Function(Void, "glXCopyImageSubDataNV", [(Display, "dpy"), (GLXContext, "srcCtx"), (GLuint, "srcName"), (GLenum, "srcTarget"), (GLint, "srcLevel"), (GLint, "srcX"), (GLint, "srcY"), (GLint, "srcZ"), (GLXContext, "dstCtx"), (GLuint, "dstName"), (GLenum, "dstTarget"), (GLint, "dstLevel"), (GLint, "dstX"), (GLint, "dstY"), (GLint, "dstZ"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth")]),
-
- # GLX_NV_vertex_array_range
- Function(OpaquePointer(Void), "glXAllocateMemoryNV", [(GLsizei, "size"), (GLfloat, "readfreq"), (GLfloat, "writefreq"), (GLfloat, "priority")]),
- Function(Void, "glXFreeMemoryNV", [(OpaquePointer(Void), "pointer")]),
-
- # Must be last
- Function(PROC, "glXGetProcAddressARB", [(Alias("const GLubyte *", CString), "procName")]),
- Function(PROC, "glXGetProcAddress", [(Alias("const GLubyte *", CString), "procName")]),
-])
-
-
"""GLX tracing generator."""
-from stdapi import API
-from glapi import glapi
-from glxapi import glxapi
+from specs.stdapi import API
+from specs.glapi import glapi
+from specs.glxapi import glxapi
from gltrace import GlTracer
from dispatch import function_pointer_type, function_pointer_value
"""Generic retracing code generator."""
-import stdapi
-import glapi
+import specs.stdapi as stdapi
+import specs.glapi as glapi
from codegen import *
--- /dev/null
+##########################################################################
+#
+# Copyright 2008-2009 VMware, Inc.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+"""CGL API description."""
+
+
+from stdapi import *
+from glapi import *
+from glapi import glapi
+
+IOSurfaceRef = Opaque("IOSurfaceRef")
+CGLContextObj = Opaque("CGLContextObj")
+CGLPixelFormatObj = Opaque("CGLPixelFormatObj")
+CGLRendererInfoObj = Opaque("CGLRendererInfoObj")
+CGLPBufferObj = Opaque("CGLPBufferObj")
+CGLShareGroup = Opaque("CGLShareGroup")
+CGLShareGroupObj = Opaque("CGLShareGroupObj")
+CGSConnectionID = Alias("CGSConnectionID", Int)
+CGSWindowID = Alias("CGSWindowID", Int)
+CGSSurfaceID = Alias("CGSSurfaceID", Int)
+
+CGLPixelFormatAttribute = Enum("CGLPixelFormatAttribute", [
+ "kCGLPFAAllRenderers",
+ "kCGLPFADoubleBuffer",
+ "kCGLPFAStereo",
+ "kCGLPFAAuxBuffers",
+ "kCGLPFAColorSize",
+ "kCGLPFAAlphaSize",
+ "kCGLPFADepthSize",
+ "kCGLPFAStencilSize",
+ "kCGLPFAAccumSize",
+ "kCGLPFAMinimumPolicy",
+ "kCGLPFAMaximumPolicy",
+ "kCGLPFAOffScreen",
+ "kCGLPFAFullScreen",
+ "kCGLPFASampleBuffers",
+ "kCGLPFASamples",
+ "kCGLPFAAuxDepthStencil",
+ "kCGLPFAColorFloat",
+ "kCGLPFAMultisample",
+ "kCGLPFASupersample",
+ "kCGLPFASampleAlpha",
+ "kCGLPFARendererID",
+ "kCGLPFASingleRenderer",
+ "kCGLPFANoRecovery",
+ "kCGLPFAAccelerated",
+ "kCGLPFAClosestPolicy",
+ "kCGLPFABackingStore",
+ "kCGLPFAWindow",
+ "kCGLPFACompliant",
+ "kCGLPFADisplayMask",
+ "kCGLPFAPBuffer",
+ "kCGLPFARemotePBuffer",
+ "kCGLPFAAllowOfflineRenderers",
+ "kCGLPFAAcceleratedCompute",
+ "kCGLPFAVirtualScreenCount",
+ "kCGLPFARobust",
+ "kCGLPFAMPSafe",
+ "kCGLPFAMultiScreen",
+])
+
+CGLRendererProperty = Enum("CGLRendererProperty", [
+ "kCGLRPOffScreen",
+ "kCGLRPFullScreen",
+ "kCGLRPRendererID",
+ "kCGLRPAccelerated",
+ "kCGLRPRobust",
+ "kCGLRPBackingStore",
+ "kCGLRPMPSafe",
+ "kCGLRPWindow",
+ "kCGLRPMultiScreen",
+ "kCGLRPCompliant",
+ "kCGLRPDisplayMask",
+ "kCGLRPBufferModes",
+ "kCGLRPColorModes",
+ "kCGLRPAccumModes",
+ "kCGLRPDepthModes",
+ "kCGLRPStencilModes",
+ "kCGLRPMaxAuxBuffers",
+ "kCGLRPMaxSampleBuffers",
+ "kCGLRPMaxSamples",
+ "kCGLRPSampleModes",
+ "kCGLRPSampleAlpha",
+ "kCGLRPVideoMemory",
+ "kCGLRPTextureMemory",
+ "kCGLRPGPUVertProcCapable",
+ "kCGLRPGPUFragProcCapable",
+ "kCGLRPRendererCount",
+ "kCGLRPOnline",
+ "kCGLRPAcceleratedCompute",
+])
+
+CGLContextEnable = Enum("CGLContextEnable", [
+ "kCGLCESwapRectangle",
+ "kCGLCESwapLimit",
+ "kCGLCERasterization",
+ "kCGLCEStateValidation",
+ "kCGLCESurfaceBackingSize",
+ "kCGLCEDisplayListOptimization",
+ "kCGLCEMPEngine",
+])
+
+CGLContextParameter = Enum("CGLContextParameter", [
+ "kCGLCPSwapRectangle",
+ "kCGLCPSwapInterval",
+ "kCGLCPDispatchTableSize",
+ "kCGLCPClientStorage",
+ "kCGLCPSurfaceTexture",
+ "kCGLCPSurfaceOrder",
+ "kCGLCPSurfaceOpacity",
+ "kCGLCPSurfaceBackingSize",
+ "kCGLCPSurfaceSurfaceVolatile",
+ "kCGLCPReclaimResources",
+ "kCGLCPCurrentRendererID",
+ "kCGLCPGPUVertexProcessing",
+ "kCGLCPGPUFragmentProcessing",
+ "kCGLCPHasDrawable",
+ "kCGLCPMPSwapsInFlight",
+])
+
+CGLGlobalOption = Enum("CGLGlobalOption", [
+ "kCGLGOFormatCacheSize",
+ "kCGLGOClearFormatCache",
+ "kCGLGORetainRenderers",
+ "kCGLGOResetLibrary",
+ "kCGLGOUseErrorHandler",
+ "kCGLGOUseBuildCache",
+])
+
+CGLError = Enum("CGLError", [
+ "kCGLNoError",
+ "kCGLBadAttribute",
+ "kCGLBadProperty",
+ "kCGLBadPixelFormat",
+ "kCGLBadRendererInfo",
+ "kCGLBadContext",
+ "kCGLBadDrawable",
+ "kCGLBadDisplay",
+ "kCGLBadState",
+ "kCGLBadValue",
+ "kCGLBadMatch",
+ "kCGLBadEnumeration",
+ "kCGLBadOffScreen",
+ "kCGLBadFullScreen",
+ "kCGLBadWindow",
+ "kCGLBadAddress",
+ "kCGLBadCodeModule",
+ "kCGLBadAlloc",
+ "kCGLBadConnection",
+])
+
+CGLContextObj = Opaque("CGLContextObj")
+
+cglapi = API("CGL")
+
+cglapi.add_functions([
+ # CGLCurrent.h, libGL.dylib
+ Function(CGLError, "CGLSetCurrentContext", [(CGLContextObj, "ctx")]),
+ Function(CGLContextObj, "CGLGetCurrentContext", []),
+
+ # OpenGL.h, OpenGL framework
+ Function(CGLError, "CGLChoosePixelFormat", [(OpaquePointer(Const(CGLPixelFormatAttribute)), "attribs"), (OpaquePointer(CGLPixelFormatObj), "pix"), (OpaquePointer(GLint), "npix")]),
+ Function(CGLError, "CGLDestroyPixelFormat", [(CGLPixelFormatObj, "pix")]),
+ Function(CGLError, "CGLDescribePixelFormat", [(CGLPixelFormatObj, "pix"), (GLint, "pix_num"), (CGLPixelFormatAttribute, "attrib"), (OpaquePointer(GLint), "value")]),
+ Function(Void, "CGLReleasePixelFormat", [(CGLPixelFormatObj, "pix")]),
+ Function(CGLPixelFormatObj, "CGLRetainPixelFormat", [(CGLPixelFormatObj, "pix")]),
+ Function(GLuint, "CGLGetPixelFormatRetainCount", [(CGLPixelFormatObj, "pix")]),
+ Function(CGLError, "CGLQueryRendererInfo", [(GLuint, "display_mask"), (OpaquePointer(CGLRendererInfoObj), "rend"), (OpaquePointer(GLint), "nrend")]),
+ Function(CGLError, "CGLDestroyRendererInfo", [(CGLRendererInfoObj, "rend")]),
+ Function(CGLError, "CGLDescribeRenderer", [(CGLRendererInfoObj, "rend"), (GLint, "rend_num"), (CGLRendererProperty, "prop"), (OpaquePointer(GLint), "value")]),
+ Function(CGLError, "CGLCreateContext", [(CGLPixelFormatObj, "pix"), (CGLContextObj, "share"), (OpaquePointer(CGLContextObj), "ctx")]),
+ Function(CGLError, "CGLDestroyContext", [(CGLContextObj, "ctx")]),
+ Function(CGLError, "CGLCopyContext", [(CGLContextObj, "src"), (CGLContextObj, "dst"), (GLbitfield, "mask")]),
+ Function(CGLContextObj, "CGLRetainContext", [(CGLContextObj, "ctx")]),
+ Function(Void, "CGLReleaseContext", [(CGLContextObj, "ctx")]),
+ Function(GLuint, "CGLGetContextRetainCount", [(CGLContextObj, "ctx")]),
+ Function(CGLPixelFormatObj, "CGLGetPixelFormat", [(CGLContextObj, "ctx")]),
+ Function(CGLError, "CGLCreatePBuffer", [(GLsizei, "width"), (GLsizei, "height"), (GLenum, "target"), (GLenum, "internalFormat"), (GLint, "max_level"), (OpaquePointer(CGLPBufferObj), "pbuffer")]),
+ Function(CGLError, "CGLDestroyPBuffer", [(CGLPBufferObj, "pbuffer")]),
+ Function(CGLError, "CGLDescribePBuffer", [(CGLPBufferObj, "obj"), (OpaquePointer(GLsizei), "width"), (OpaquePointer(GLsizei), "height"), (OpaquePointer(GLenum), "target"), (OpaquePointer(GLenum), "internalFormat"), (OpaquePointer(GLint), "mipmap")]),
+ Function(CGLError, "CGLTexImagePBuffer", [(CGLContextObj, "ctx"), (CGLPBufferObj, "pbuffer"), (GLenum, "source")]),
+ Function(CGLPBufferObj, "CGLRetainPBuffer", [(CGLPBufferObj, "pbuffer")]),
+ Function(Void, "CGLReleasePBuffer", [(CGLPBufferObj, "pbuffer")]),
+ Function(GLuint, "CGLGetPBufferRetainCount", [(CGLPBufferObj, "pbuffer")]),
+ Function(CGLError, "CGLSetOffScreen", [(CGLContextObj, "ctx"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "rowbytes"), (OpaquePointer(Void), "baseaddr")]),
+ Function(CGLError, "CGLGetOffScreen", [(CGLContextObj, "ctx"), (OpaquePointer(GLsizei), "width"), (OpaquePointer(GLsizei), "height"), (OpaquePointer(GLint), "rowbytes"), (OpaquePointer(OpaquePointer(Void)), "baseaddr")]),
+ Function(CGLError, "CGLSetFullScreen", [(CGLContextObj, "ctx")]),
+ Function(CGLError, "CGLSetFullScreenOnDisplay", [(CGLContextObj, "ctx"), (GLuint, "display_mask")]),
+ Function(CGLError, "CGLSetPBuffer", [(CGLContextObj, "ctx"), (CGLPBufferObj, "pbuffer"), (GLenum, "face"), (GLint, "level"), (GLint, "screen")]),
+ Function(CGLError, "CGLGetPBuffer", [(CGLContextObj, "ctx"), (OpaquePointer(CGLPBufferObj), "pbuffer"), (OpaquePointer(GLenum), "face"), (OpaquePointer(GLint), "level"), (OpaquePointer(GLint), "screen")]),
+ Function(CGLError, "CGLClearDrawable", [(CGLContextObj, "ctx")]),
+ Function(CGLError, "CGLFlushDrawable", [(CGLContextObj, "ctx")]),
+ Function(CGLError, "CGLEnable", [(CGLContextObj, "ctx"), (CGLContextEnable, "pname")]),
+ Function(CGLError, "CGLDisable", [(CGLContextObj, "ctx"), (CGLContextEnable, "pname")]),
+ Function(CGLError, "CGLIsEnabled", [(CGLContextObj, "ctx"), (CGLContextEnable, "pname"), (OpaquePointer(GLint), "enable")]),
+ Function(CGLError, "CGLSetParameter", [(CGLContextObj, "ctx"), (CGLContextParameter, "pname"), (OpaquePointer(Const(GLint)), "params")]),
+ Function(CGLError, "CGLGetParameter", [(CGLContextObj, "ctx"), (CGLContextParameter, "pname"), (OpaquePointer(GLint), "params")]),
+ Function(CGLError, "CGLSetVirtualScreen", [(CGLContextObj, "ctx"), (GLint, "screen")]),
+ Function(CGLError, "CGLGetVirtualScreen", [(CGLContextObj, "ctx"), (OpaquePointer(GLint), "screen")]),
+ Function(CGLError, "CGLSetGlobalOption", [(CGLGlobalOption, "pname"), (OpaquePointer(Const(GLint)), "params")]),
+ Function(CGLError, "CGLGetGlobalOption", [(CGLGlobalOption, "pname"), (OpaquePointer(GLint), "params")]),
+ Function(CGLError, "CGLSetOption", [(CGLGlobalOption, "pname"), (GLint, "param")]),
+ Function(CGLError, "CGLGetOption", [(CGLGlobalOption, "pname"), (OpaquePointer(GLint), "param")]),
+ Function(CGLError, "CGLLockContext", [(CGLContextObj, "ctx")]),
+ Function(CGLError, "CGLUnlockContext", [(CGLContextObj, "ctx")]),
+ Function(Void, "CGLGetVersion", [(OpaquePointer(GLint), "majorvers"), (OpaquePointer(GLint), "minorvers")]),
+ Function(Const(CString), "CGLErrorString", [(CGLError, "error")]),
+
+ # CGLIOSurface.h, OpenGL framework
+ Function(CGLError, "CGLTexImageIOSurface2D", [(CGLContextObj, "ctx"), (GLenum, "target"), (GLenum, "internal_format"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (IOSurfaceRef, "ioSurface"), (GLuint, "plane")]),
+
+ # CGLDevice.h, OpenGL framework
+ Function(CGLShareGroupObj, "CGLGetShareGroup", [(CGLContextObj, "ctx")]),
+
+ # Undocumented, OpenGL framework
+ Function(CGLError, "CGLSetSurface", [(CGLContextObj, "ctx"), (CGSConnectionID, "cid"), (CGSWindowID, "wid"), (CGSSurfaceID, "sid")]),
+ Function(CGLError, "CGLGetSurface", [(CGLContextObj, "ctx"), (OpaquePointer(CGSConnectionID), "cid"), (OpaquePointer(CGSWindowID), "wid"), (OpaquePointer(CGSSurfaceID), "sid")]),
+ Function(CGLError, "CGLUpdateContext", [(CGLContextObj, "ctx")]),
+ # XXX: Confirm CGLOpenCLMuxLockDown
+ Function(CGLError, "CGLOpenCLMuxLockDown", []),
+ # FIXME: CGLAreContextsShared
+ # FIXME: CGLBackDispatch
+ # FIXME: CGLFrontDispatch
+ # FIXME: CGLGetNextContext
+ # FIXME: CGLRestoreDispatch
+ # FIXME: CGLRestoreDispatchFunction
+ # FIXME: CGLSelectDispatch
+ # FIXME: CGLSelectDispatchBounded
+ # FIXME: CGLSelectDispatchFunction
+ # FIXME: CGLSetPBufferVolatileState
+])
+
--- /dev/null
+##########################################################################
+#
+# Copyright 2008-2009 VMware, Inc.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+"""d3d.h"""
+
+from winapi import *
+from ddraw import *
+from d3dtypes import *
+from d3dcaps import *
+
+def OutPointer(type):
+ return Out(Pointer(type), "out")
+
+d3dnextFlags = Flags(DWORD, [
+ "D3DNEXT_NEXT",
+ "D3DNEXT_HEAD",
+ "D3DNEXT_TAIL",
+])
+
+direct3dFlags = Flags(DWORD, [
+ "DIRECT3D_VERSION",
+])
+
+d3ddpFlags = Flags(DWORD, [
+ "D3DDP_WAIT",
+ "D3DDP_OUTOFORDER",
+ "D3DDP_DONOTCLIP",
+ "D3DDP_DONOTUPDATEEXTENTS",
+ "D3DDP_DONOTLIGHT",
+])
+
+HRESULT = Enum("HRESULT", [
+ "D3D_OK",
+ "D3DERR_BADMAJORVERSION",
+ "D3DERR_BADMINORVERSION",
+ "D3DERR_INVALID_DEVICE",
+ "D3DERR_INITFAILED",
+ "D3DERR_DEVICEAGGREGATED",
+ "D3DERR_EXECUTE_CREATE_FAILED",
+ "D3DERR_EXECUTE_DESTROY_FAILED",
+ "D3DERR_EXECUTE_LOCK_FAILED",
+ "D3DERR_EXECUTE_UNLOCK_FAILED",
+ "D3DERR_EXECUTE_LOCKED",
+ "D3DERR_EXECUTE_NOT_LOCKED",
+ "D3DERR_EXECUTE_FAILED",
+ "D3DERR_EXECUTE_CLIPPED_FAILED",
+ "D3DERR_TEXTURE_NO_SUPPORT",
+ "D3DERR_TEXTURE_CREATE_FAILED",
+ "D3DERR_TEXTURE_DESTROY_FAILED",
+ "D3DERR_TEXTURE_LOCK_FAILED",
+ "D3DERR_TEXTURE_UNLOCK_FAILED",
+ "D3DERR_TEXTURE_LOAD_FAILED",
+ "D3DERR_TEXTURE_SWAP_FAILED",
+ "D3DERR_TEXTURE_LOCKED",
+ "D3DERR_TEXTURE_NOT_LOCKED",
+ "D3DERR_TEXTURE_GETSURF_FAILED",
+ "D3DERR_MATRIX_CREATE_FAILED",
+ "D3DERR_MATRIX_DESTROY_FAILED",
+ "D3DERR_MATRIX_SETDATA_FAILED",
+ "D3DERR_MATRIX_GETDATA_FAILED",
+ "D3DERR_SETVIEWPORTDATA_FAILED",
+ "D3DERR_INVALIDCURRENTVIEWPORT",
+ "D3DERR_INVALIDPRIMITIVETYPE",
+ "D3DERR_INVALIDVERTEXTYPE",
+ "D3DERR_TEXTURE_BADSIZE",
+ "D3DERR_INVALIDRAMPTEXTURE",
+ "D3DERR_MATERIAL_CREATE_FAILED",
+ "D3DERR_MATERIAL_DESTROY_FAILED",
+ "D3DERR_MATERIAL_SETDATA_FAILED",
+ "D3DERR_MATERIAL_GETDATA_FAILED",
+ "D3DERR_INVALIDPALETTE",
+ "D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY",
+ "D3DERR_ZBUFF_NEEDS_VIDEOMEMORY",
+ "D3DERR_SURFACENOTINVIDMEM",
+ "D3DERR_LIGHT_SET_FAILED",
+ "D3DERR_LIGHTHASVIEWPORT",
+ "D3DERR_LIGHTNOTINTHISVIEWPORT",
+ "D3DERR_SCENE_IN_SCENE",
+ "D3DERR_SCENE_NOT_IN_SCENE",
+ "D3DERR_SCENE_BEGIN_FAILED",
+ "D3DERR_SCENE_END_FAILED",
+ "D3DERR_INBEGIN",
+ "D3DERR_NOTINBEGIN",
+ "D3DERR_NOVIEWPORTS",
+ "D3DERR_VIEWPORTDATANOTSET",
+ "D3DERR_VIEWPORTHASNODEVICE",
+ "D3DERR_NOCURRENTVIEWPORT",
+ "D3DERR_INVALIDVERTEXFORMAT",
+ "D3DERR_COLORKEYATTACHED",
+ "D3DERR_VERTEXBUFFEROPTIMIZED",
+ "D3DERR_VBUF_CREATE_FAILED",
+ "D3DERR_VERTEXBUFFERLOCKED",
+ "D3DERR_VERTEXBUFFERUNLOCKFAILED",
+ "D3DERR_ZBUFFER_NOTPRESENT",
+ "D3DERR_STENCILBUFFER_NOTPRESENT",
+ "D3DERR_WRONGTEXTUREFORMAT",
+ "D3DERR_UNSUPPORTEDCOLOROPERATION",
+ "D3DERR_UNSUPPORTEDCOLORARG",
+ "D3DERR_UNSUPPORTEDALPHAOPERATION",
+ "D3DERR_UNSUPPORTEDALPHAARG",
+ "D3DERR_TOOMANYOPERATIONS",
+ "D3DERR_CONFLICTINGTEXTUREFILTER",
+ "D3DERR_UNSUPPORTEDFACTORVALUE",
+ "D3DERR_CONFLICTINGRENDERSTATE",
+ "D3DERR_UNSUPPORTEDTEXTUREFILTER",
+ "D3DERR_TOOMANYPRIMITIVES",
+ "D3DERR_INVALIDMATRIX",
+ "D3DERR_TOOMANYVERTICES",
+ "D3DERR_CONFLICTINGTEXTUREPALETTE",
+ "D3DERR_INVALIDSTATEBLOCK",
+ "D3DERR_INBEGINSTATEBLOCK",
+ "D3DERR_NOTINBEGINSTATEBLOCK",
+])
+
+IDirect3D = Interface("IDirect3D", IUnknown)
+IDirect3D2 = Interface("IDirect3D2", IUnknown)
+IDirect3D3 = Interface("IDirect3D3", IUnknown)
+IDirect3D7 = Interface("IDirect3D7", IUnknown)
+IDirect3DDevice = Interface("IDirect3DDevice", IUnknown)
+IDirect3DDevice2 = Interface("IDirect3DDevice2", IUnknown)
+IDirect3DDevice3 = Interface("IDirect3DDevice3", IUnknown)
+IDirect3DDevice7 = Interface("IDirect3DDevice7", IUnknown)
+IDirect3DExecuteBuffer = Interface("IDirect3DExecuteBuffer", IUnknown)
+IDirect3DLight = Interface("IDirect3DLight", IUnknown)
+IDirect3DMaterial = Interface("IDirect3DMaterial", IUnknown)
+IDirect3DMaterial2 = Interface("IDirect3DMaterial2", IUnknown)
+IDirect3DMaterial3 = Interface("IDirect3DMaterial3", IUnknown)
+IDirect3DTexture = Interface("IDirect3DTexture", IUnknown)
+IDirect3DTexture2 = Interface("IDirect3DTexture2", IUnknown)
+IDirect3DViewport = Interface("IDirect3DViewport", IUnknown)
+IDirect3DViewport2 = Interface("IDirect3DViewport2", IDirect3DViewport)
+IDirect3DViewport3 = Interface("IDirect3DViewport3", IDirect3DViewport2)
+IDirect3DVertexBuffer = Interface("IDirect3DVertexBuffer", IUnknown)
+IDirect3DVertexBuffer7 = Interface("IDirect3DVertexBuffer7", IUnknown)
+
+LPUNKNOWN = WrapPointer(IUnknown)
+
+LPDIRECT3D = WrapPointer(IDirect3D)
+LPDIRECT3DDEVICE = WrapPointer(IDirect3DDevice)
+LPDIRECT3DEXECUTEBUFFER = WrapPointer(IDirect3DExecuteBuffer)
+LPDIRECT3DLIGHT = WrapPointer(IDirect3DLight)
+LPDIRECT3DMATERIAL = WrapPointer(IDirect3DMaterial)
+LPDIRECT3DTEXTURE = WrapPointer(IDirect3DTexture)
+LPDIRECT3DVIEWPORT = WrapPointer(IDirect3DViewport)
+
+LPDIRECT3D2 = WrapPointer(IDirect3D2)
+LPDIRECT3DDEVICE2 = WrapPointer(IDirect3DDevice2)
+LPDIRECT3DMATERIAL2 = WrapPointer(IDirect3DMaterial2)
+LPDIRECT3DTEXTURE2 = WrapPointer(IDirect3DTexture2)
+LPDIRECT3DVIEWPORT2 = WrapPointer(IDirect3DViewport2)
+
+LPDIRECT3D3 = WrapPointer(IDirect3D3)
+LPDIRECT3DDEVICE3 = WrapPointer(IDirect3DDevice3)
+LPDIRECT3DMATERIAL3 = WrapPointer(IDirect3DMaterial3)
+LPDIRECT3DVIEWPORT3 = WrapPointer(IDirect3DViewport3)
+LPDIRECT3DVERTEXBUFFER = WrapPointer(IDirect3DVertexBuffer)
+
+LPDIRECT3D7 = WrapPointer(IDirect3D7)
+LPDIRECT3DDEVICE7 = WrapPointer(IDirect3DDevice7)
+LPDIRECT3DVERTEXBUFFER7 = WrapPointer(IDirect3DVertexBuffer7)
+
+IDirect3D.methods += [
+ Method(HRESULT, "Initialize", [(REFCLSID, "riid")]),
+ Method(HRESULT, "EnumDevices", [(LPD3DENUMDEVICESCALLBACK, "lpEnumDevicesCallback"), (LPVOID, "lpUserArg")]),
+ Method(HRESULT, "CreateLight", [Out(Pointer(LPDIRECT3DLIGHT), "lplpDirect3DLight"), (LPUNKNOWN, "pUnkOuter")]),
+ Method(HRESULT, "CreateMaterial", [Out(Pointer(LPDIRECT3DMATERIAL), "lplpDirect3DMaterial"), (LPUNKNOWN, "pUnkOuter")]),
+ Method(HRESULT, "CreateViewport", [Out(Pointer(LPDIRECT3DVIEWPORT), "lplpD3DViewport"), (LPUNKNOWN, "pUnkOuter")]),
+ Method(HRESULT, "FindDevice", [(LPD3DFINDDEVICESEARCH, "lpD3DDFS"), (LPD3DFINDDEVICERESULT, "lplpD3DDevice")]),
+]
+
+IDirect3D2.methods += [
+ Method(HRESULT, "EnumDevices", [(LPD3DENUMDEVICESCALLBACK, "lpEnumDevicesCallback"), (LPVOID, "lpUserArg")]),
+ Method(HRESULT, "CreateLight", [Out(Pointer(LPDIRECT3DLIGHT), "lplpDirect3DLight"), (LPUNKNOWN, "pUnkOuter")]),
+ Method(HRESULT, "CreateMaterial", [Out(Pointer(LPDIRECT3DMATERIAL2), "lplpDirect3DMaterial2"), (LPUNKNOWN, "pUnkOuter")]),
+ Method(HRESULT, "CreateViewport", [Out(Pointer(LPDIRECT3DVIEWPORT2), "lplpD3DViewport2"), (LPUNKNOWN, "pUnkOuter")]),
+ Method(HRESULT, "FindDevice", [(LPD3DFINDDEVICESEARCH, "lpD3DDFS"), (LPD3DFINDDEVICERESULT, "lpD3DFDR")]),
+ Method(HRESULT, "CreateDevice", [(REFCLSID, "rclsid"), (LPDIRECTDRAWSURFACE, "lpDDS"), Out(Pointer(LPDIRECT3DDEVICE2), "lplpD3DDevice2")]),
+]
+
+IDirect3D3.methods += [
+ Method(HRESULT, "EnumDevices", [(LPD3DENUMDEVICESCALLBACK, "lpEnumDevicesCallback"), (LPVOID, "lpUserArg")]),
+ Method(HRESULT, "CreateLight", [Out(Pointer(LPDIRECT3DLIGHT), "lplpDirect3DLight"), (LPUNKNOWN, "pUnkOuter")]),
+ Method(HRESULT, "CreateMaterial", [Out(Pointer(LPDIRECT3DMATERIAL3), "lplpDirect3DMaterial3"), (LPUNKNOWN, "pUnkOuter")]),
+ Method(HRESULT, "CreateViewport", [Out(Pointer(LPDIRECT3DVIEWPORT3), "lplpD3DViewport3"), (LPUNKNOWN, "pUnkOuter")]),
+ Method(HRESULT, "FindDevice", [(LPD3DFINDDEVICESEARCH, "lpD3DDFS"), Out(LPD3DFINDDEVICERESULT, "lpD3DFDR")]),
+ Method(HRESULT, "CreateDevice", [(REFCLSID, "rclsid"), (LPDIRECTDRAWSURFACE4, "lpDDS"), Out(Pointer(LPDIRECT3DDEVICE3), "lplpD3DDevice3"), (LPUNKNOWN, "lpUnk")]),
+ Method(HRESULT, "CreateVertexBuffer", [(LPD3DVERTEXBUFFERDESC, "lpD3DVertBufDesc"), Out(Pointer(LPDIRECT3DVERTEXBUFFER), "lplpD3DVertBuf"), (DWORD, "dwFlags"), (LPUNKNOWN, "lpUnk")]),
+ Method(HRESULT, "EnumZBufferFormats", [(REFCLSID, "riidDevice"), (LPD3DENUMPIXELFORMATSCALLBACK, "lpEnumCallback"), (LPVOID, "lpContext")]),
+ Method(HRESULT, "EvictManagedTextures", []),
+]
+
+IDirect3D7.methods += [
+ Method(HRESULT, "EnumDevices", [(LPD3DENUMDEVICESCALLBACK7, "lpEnumDevicesCallback"), (LPVOID, "lpUserArg")]),
+ Method(HRESULT, "CreateDevice", [(REFCLSID, "rclsid"), (LPDIRECTDRAWSURFACE7, "lpDDS"), Out(Pointer(LPDIRECT3DDEVICE7), "lplpD3DDevice")]),
+ Method(HRESULT, "CreateVertexBuffer", [(LPD3DVERTEXBUFFERDESC, "lpD3DVertBufDesc"), Out(Pointer(LPDIRECT3DVERTEXBUFFER7), "lplpD3DVertBuf"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "EnumZBufferFormats", [(REFCLSID, "riidDevice"), (LPD3DENUMPIXELFORMATSCALLBACK, "lpEnumCallback"), (LPVOID, "lpContext")]),
+ Method(HRESULT, "EvictManagedTextures", []),
+]
+
+IDirect3DDevice.methods += [
+ Method(HRESULT, "Initialize", [(LPDIRECT3D, "lpDirect3D"), (LPGUID, "lpGUID"), (LPD3DDEVICEDESC, "lpD3DDVDesc")]),
+ Method(HRESULT, "GetCaps", [Out(LPD3DDEVICEDESC, "lpD3DHWDevDesc"), Out(LPD3DDEVICEDESC, "lpD3DHELDevDesc")]),
+ Method(HRESULT, "SwapTextureHandles", [(LPDIRECT3DTEXTURE, "lpD3Dtex1"), (LPDIRECT3DTEXTURE, "lpD3DTex2")]),
+ Method(HRESULT, "CreateExecuteBuffer", [(LPD3DEXECUTEBUFFERDESC, "lpDesc"), Out(Pointer(LPDIRECT3DEXECUTEBUFFER), "lplpDirect3DExecuteBuffer"), (LPUNKNOWN, "pUnkOuter")]),
+ Method(HRESULT, "GetStats", [(LPD3DSTATS, "lpD3DStats")]),
+ Method(HRESULT, "Execute", [(LPDIRECT3DEXECUTEBUFFER, "lpDirect3DExecuteBuffer"), (LPDIRECT3DVIEWPORT, "lpDirect3DViewport"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "AddViewport", [(LPDIRECT3DVIEWPORT, "lpDirect3DViewport")]),
+ Method(HRESULT, "DeleteViewport", [(LPDIRECT3DVIEWPORT, "lpDirect3DViewport")]),
+ Method(HRESULT, "NextViewport", [(LPDIRECT3DVIEWPORT, "lpDirect3DViewport"), Out(Pointer(LPDIRECT3DVIEWPORT), "lplpDirect3DViewport"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "Pick", [(LPDIRECT3DEXECUTEBUFFER, "lpDirect3DExecuteBuffer"), (LPDIRECT3DVIEWPORT, "lpDirect3DViewport"), (DWORD, "dwFlags"), (LPD3DRECT, "lpRect")]),
+ Method(HRESULT, "GetPickRecords", [(LPDWORD, "lpCount"), (LPD3DPICKRECORD, "lpD3DPickRec")]),
+ Method(HRESULT, "EnumTextureFormats", [(LPD3DENUMTEXTUREFORMATSCALLBACK, "lpD3DEnumTextureProc"), (LPVOID, "lpArg")]),
+ Method(HRESULT, "CreateMatrix", [Out(LPD3DMATRIXHANDLE, "lpD3DMatHandle")]),
+ Method(HRESULT, "SetMatrix", [(D3DMATRIXHANDLE, "D3DMatHandle"), (Const(LPD3DMATRIX), "lpD3DMatrix")]),
+ Method(HRESULT, "GetMatrix", [(D3DMATRIXHANDLE, "D3DMatHandle"), Out(LPD3DMATRIX, "lpD3DMatrix")]),
+ Method(HRESULT, "DeleteMatrix", [(D3DMATRIXHANDLE, "D3DMatHandle")]),
+ Method(HRESULT, "BeginScene", []),
+ Method(HRESULT, "EndScene", []),
+ Method(HRESULT, "GetDirect3D", [Out(Pointer(LPDIRECT3D), "lplpDirect3D")]),
+]
+
+IDirect3DDevice2.methods += [
+ Method(HRESULT, "GetCaps", [Out(LPD3DDEVICEDESC, "lpD3DHWDevDesc"), Out(LPD3DDEVICEDESC, "lpD3DHELDevDesc")]),
+ Method(HRESULT, "SwapTextureHandles", [(LPDIRECT3DTEXTURE2, "lpD3DTex1"), (LPDIRECT3DTEXTURE2, "lpD3DTex2")]),
+ Method(HRESULT, "GetStats", [Out(LPD3DSTATS, "lpD3DStats")]),
+ Method(HRESULT, "AddViewport", [(LPDIRECT3DVIEWPORT2, "lpDirect3DViewport2")]),
+ Method(HRESULT, "DeleteViewport", [(LPDIRECT3DVIEWPORT2, "lpDirect3DViewport2")]),
+ Method(HRESULT, "NextViewport", [(LPDIRECT3DVIEWPORT2, "lpDirect3DViewport2"), Out(Pointer(LPDIRECT3DVIEWPORT2), "lplpDirect3DViewport2"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "EnumTextureFormats", [(LPD3DENUMTEXTUREFORMATSCALLBACK, "lpD3DEnumTextureProc"), (LPVOID, "lpArg")]),
+ Method(HRESULT, "BeginScene", []),
+ Method(HRESULT, "EndScene", []),
+ Method(HRESULT, "GetDirect3D", [Out(Pointer(LPDIRECT3D2), "lplpDirect3D2")]),
+ Method(HRESULT, "SetCurrentViewport", [(LPDIRECT3DVIEWPORT2, "lpDirect3DViewport2")]),
+ Method(HRESULT, "GetCurrentViewport", [Out(Pointer(LPDIRECT3DVIEWPORT2), "lplpDirect3DViewport2")]),
+ Method(HRESULT, "SetRenderTarget", [(LPDIRECTDRAWSURFACE, "lpNewRenderTarget"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "GetRenderTarget", [Out(Pointer(LPDIRECTDRAWSURFACE), "lplpRenderTarget")]),
+ Method(HRESULT, "Begin", [(D3DPRIMITIVETYPE, "d3dpt"), (D3DVERTEXTYPE, "dwVertexTypeDesc"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "BeginIndexed", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (D3DVERTEXTYPE, "d3dvtVertexType"), (LPVOID, "lpvVertices"), (DWORD, "dwNumVertices"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "Vertex", [(LPVOID, "lpVertexType")]),
+ Method(HRESULT, "Index", [(WORD, "wVertexIndex")]),
+ Method(HRESULT, "End", [(DWORD, "dwFlags")]),
+ Method(HRESULT, "GetRenderState", [(D3DRENDERSTATETYPE, "dwRenderStateType"), Out(LPDWORD, "lpdwRenderState")]),
+ Method(HRESULT, "SetRenderState", [(D3DRENDERSTATETYPE, "dwRenderStateType"), (DWORD, "dwRenderState")]),
+ Method(HRESULT, "GetLightState", [(D3DLIGHTSTATETYPE, "dwLightStateType"), Out(LPDWORD, "lpdwLightState")]),
+ Method(HRESULT, "SetLightState", [(D3DLIGHTSTATETYPE, "dwLightStateType"), (DWORD, "dwLightState")]),
+ Method(HRESULT, "SetTransform", [(D3DTRANSFORMSTATETYPE, "dtstTransformStateType"), (LPD3DMATRIX, "lpD3DMatrix")]),
+ Method(HRESULT, "GetTransform", [(D3DTRANSFORMSTATETYPE, "dtstTransformStateType"), Out(LPD3DMATRIX, "lpD3DMatrix")]),
+ Method(HRESULT, "MultiplyTransform", [(D3DTRANSFORMSTATETYPE, "dtstTransformStateType"), (LPD3DMATRIX, "lpD3DMatrix")]),
+ Method(HRESULT, "DrawPrimitive", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (D3DVERTEXTYPE, "d3dvtVertexType"), (LPVOID, "lpvVertices"), (DWORD, "dwVertexCount"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "DrawIndexedPrimitive", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (D3DVERTEXTYPE, "d3dvtVertexType"), (LPVOID, "lpvVertices"), (DWORD, "dwVertexCount"), (LPWORD, "dwIndices"), (DWORD, "dwIndexCount"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "SetClipStatus", [(LPD3DCLIPSTATUS, "lpD3DClipStatus")]),
+ Method(HRESULT, "GetClipStatus", [(LPD3DCLIPSTATUS, "lpD3DClipStatus")]),
+]
+
+IDirect3DDevice3.methods += [
+ Method(HRESULT, "GetCaps", [Out(LPD3DDEVICEDESC, "lpD3DHWDevDesc"), Out(LPD3DDEVICEDESC, "lpD3DHELDevDesc")]),
+ Method(HRESULT, "GetStats", [Out(LPD3DSTATS, "lpD3DStats")]),
+ Method(HRESULT, "AddViewport", [(LPDIRECT3DVIEWPORT3, "lpDirect3DViewport3")]),
+ Method(HRESULT, "DeleteViewport", [(LPDIRECT3DVIEWPORT3, "lpDirect3DViewport3")]),
+ Method(HRESULT, "NextViewport", [(LPDIRECT3DVIEWPORT3, "lpDirect3DViewport3"), Out(Pointer(LPDIRECT3DVIEWPORT3), "lplpDirect3DViewport3"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "EnumTextureFormats", [(LPD3DENUMPIXELFORMATSCALLBACK, "lpD3DEnumPixelProc"), (LPVOID, "lpArg")]),
+ Method(HRESULT, "BeginScene", []),
+ Method(HRESULT, "EndScene", []),
+ Method(HRESULT, "GetDirect3D", [Out(Pointer(LPDIRECT3D3), "lplpDirect3D3")]),
+ Method(HRESULT, "SetCurrentViewport", [(LPDIRECT3DVIEWPORT3, "lpDirect3DViewport3")]),
+ Method(HRESULT, "GetCurrentViewport", [Out(Pointer(LPDIRECT3DVIEWPORT3), "lplpDirect3DViewport3")]),
+ Method(HRESULT, "SetRenderTarget", [(LPDIRECTDRAWSURFACE4, "lpNewRenderTarget"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "GetRenderTarget", [Out(Pointer(LPDIRECTDRAWSURFACE4), "lplpRenderTarget")]),
+ Method(HRESULT, "Begin", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (DWORD, "dwVertexTypeDesc"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "BeginIndexed", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (DWORD, "d3dvtVertexType"), (LPVOID, "lpvVertices"), (DWORD, "dwNumVertices"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "Vertex", [(LPVOID, "lpVertexType")]),
+ Method(HRESULT, "Index", [(WORD, "wVertexIndex")]),
+ Method(HRESULT, "End", [(DWORD, "dwFlags")]),
+ Method(HRESULT, "GetRenderState", [(D3DRENDERSTATETYPE, "dwRenderStateType"), Out(LPDWORD, "lpdwRenderState")]),
+ Method(HRESULT, "SetRenderState", [(D3DRENDERSTATETYPE, "dwRenderStateType"), (DWORD, "dwRenderState")]),
+ Method(HRESULT, "GetLightState", [(D3DLIGHTSTATETYPE, "dwLightStateType"), Out(LPDWORD, "lpdwLightState")]),
+ Method(HRESULT, "SetLightState", [(D3DLIGHTSTATETYPE, "dwLightStateType"), (DWORD, "dwLightState")]),
+ Method(HRESULT, "SetTransform", [(D3DTRANSFORMSTATETYPE, "dtstTransformStateType"), (LPD3DMATRIX, "lpD3DMatrix")]),
+ Method(HRESULT, "GetTransform", [(D3DTRANSFORMSTATETYPE, "dtstTransformStateType"), Out(LPD3DMATRIX, "lpD3DMatrix")]),
+ Method(HRESULT, "MultiplyTransform", [(D3DTRANSFORMSTATETYPE, "dtstTransformStateType"), (LPD3DMATRIX, "lpD3DMatrix")]),
+ Method(HRESULT, "DrawPrimitive", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (DWORD, "d3dvtVertexType"), (LPVOID, "lpvVertices"), (DWORD, "dwVertexCount"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "DrawIndexedPrimitive", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (DWORD, "d3dvtVertexType"), (LPVOID, "lpvVertices"), (DWORD, "dwVertexCount"), (LPWORD, "dwIndices"), (DWORD, "dwIndexCount"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "SetClipStatus", [(LPD3DCLIPSTATUS, "lpD3DClipStatus")]),
+ Method(HRESULT, "GetClipStatus", [Out(LPD3DCLIPSTATUS, "lpD3DClipStatus")]),
+ Method(HRESULT, "DrawPrimitiveStrided", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (DWORD, "dwVertexType"), (LPD3DDRAWPRIMITIVESTRIDEDDATA, "lpD3DDrawPrimStrideData"), (DWORD, "dwVertexCount"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "DrawIndexedPrimitiveStrided", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (DWORD, "dwVertexType"), (LPD3DDRAWPRIMITIVESTRIDEDDATA, "lpD3DDrawPrimStrideData"), (DWORD, "dwVertexCount"), (LPWORD, "lpIndex"), (DWORD, "dwIndexCount"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "DrawPrimitiveVB", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (LPDIRECT3DVERTEXBUFFER, "lpD3DVertexBuf"), (DWORD, "dwStartVertex"), (DWORD, "dwNumVertices"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "DrawIndexedPrimitiveVB", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (LPDIRECT3DVERTEXBUFFER, "lpD3DVertexBuf"), (LPWORD, "lpwIndices"), (DWORD, "dwIndexCount"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "ComputeSphereVisibility", [(LPD3DVECTOR, "lpCenters"), (LPD3DVALUE, "lpRadii"), (DWORD, "dwNumSpheres"), (DWORD, "dwFlags"), (LPDWORD, "lpdwReturnValues")]),
+ Method(HRESULT, "GetTexture", [(DWORD, "dwStage"), Out(Pointer(LPDIRECT3DTEXTURE2), "lplpTexture2")]),
+ Method(HRESULT, "SetTexture", [(DWORD, "dwStage"), (LPDIRECT3DTEXTURE2, "lpTexture2")]),
+ Method(HRESULT, "GetTextureStageState", [(DWORD, "dwStage"), (D3DTEXTURESTAGESTATETYPE, "d3dTexStageStateType"), Out(LPDWORD, "lpdwState")]),
+ Method(HRESULT, "SetTextureStageState", [(DWORD, "dwStage"), (D3DTEXTURESTAGESTATETYPE, "d3dTexStageStateType"), (DWORD, "dwState")]),
+ Method(HRESULT, "ValidateDevice", [(LPDWORD, "lpdwPasses")]),
+]
+
+IDirect3DDevice7.methods += [
+ Method(HRESULT, "GetCaps", [Out(LPD3DDEVICEDESC7, "lpD3DHELDevDesc")]),
+ Method(HRESULT, "EnumTextureFormats", [(LPD3DENUMPIXELFORMATSCALLBACK, "lpD3DEnumPixelProc"), (LPVOID, "lpArg")]),
+ Method(HRESULT, "BeginScene", []),
+ Method(HRESULT, "EndScene", []),
+ Method(HRESULT, "GetDirect3D", [Out(Pointer(LPDIRECT3D7), "lplpDirect3D3")]),
+ Method(HRESULT, "SetRenderTarget", [(LPDIRECTDRAWSURFACE7, "lpNewRenderTarget"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "GetRenderTarget", [Out(Pointer(LPDIRECTDRAWSURFACE7), "lplpRenderTarget")]),
+ Method(HRESULT, "Clear", [(DWORD, "dwCount"), (LPD3DRECT, "lpRects"), (DWORD, "dwFlags"), (D3DCOLOR, "dwColor"), (D3DVALUE, "dvZ"), (DWORD, "dwStencil")]),
+ Method(HRESULT, "SetTransform", [(D3DTRANSFORMSTATETYPE, "dtstTransformStateType"), (LPD3DMATRIX, "lpD3DMatrix")]),
+ Method(HRESULT, "GetTransform", [(D3DTRANSFORMSTATETYPE, "dtstTransformStateType"), Out(LPD3DMATRIX, "lpD3DMatrix")]),
+ Method(HRESULT, "SetViewport", [(LPD3DVIEWPORT7, "lpData")]),
+ Method(HRESULT, "MultiplyTransform", [(D3DTRANSFORMSTATETYPE, "dtstTransformStateType"), (LPD3DMATRIX, "lpD3DMatrix")]),
+ Method(HRESULT, "GetViewport", [Out(LPD3DVIEWPORT7, "lpData")]),
+ Method(HRESULT, "SetMaterial", [(LPD3DMATERIAL7, "lpMat")]),
+ Method(HRESULT, "GetMaterial", [Out(LPD3DMATERIAL7, "lpMat")]),
+ Method(HRESULT, "SetLight", [(DWORD, "dwLightIndex"), (LPD3DLIGHT7, "lpLight")]),
+ Method(HRESULT, "GetLight", [(DWORD, "dwLightIndex"), (LPD3DLIGHT7, "lpLight")]),
+ Method(HRESULT, "SetRenderState", [(D3DRENDERSTATETYPE, "dwRenderStateType"), (DWORD, "dwRenderState")]),
+ Method(HRESULT, "GetRenderState", [(D3DRENDERSTATETYPE, "dwRenderStateType"), Out(LPDWORD, "lpdwRenderState")]),
+ Method(HRESULT, "BeginStateBlock", []),
+ Method(HRESULT, "EndStateBlock", [Out(LPDWORD, "lpdwBlockHandle")]),
+ Method(HRESULT, "PreLoad", [(LPDIRECTDRAWSURFACE7, "lpddsTexture")]),
+ Method(HRESULT, "DrawPrimitive", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (DWORD, "d3dvtVertexType"), (LPVOID, "lpvVertices"), (DWORD, "dwVertexCount"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "DrawIndexedPrimitive", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (DWORD, "d3dvtVertexType"), (LPVOID, "lpvVertices"), (DWORD, "dwVertexCount"), (LPWORD, "dwIndices"), (DWORD, "dwIndexCount"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "SetClipStatus", [(LPD3DCLIPSTATUS, "lpD3DClipStatus")]),
+ Method(HRESULT, "GetClipStatus", [Out(LPD3DCLIPSTATUS, "lpD3DClipStatus")]),
+ Method(HRESULT, "DrawPrimitiveStrided", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (DWORD, "dwVertexType"), (LPD3DDRAWPRIMITIVESTRIDEDDATA, "lpD3DDrawPrimStrideData"), (DWORD, "dwVertexCount"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "DrawIndexedPrimitiveStrided", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (DWORD, "dwVertexType"), (LPD3DDRAWPRIMITIVESTRIDEDDATA, "lpD3DDrawPrimStrideData"), (DWORD, "dwVertexCount"), (LPWORD, "lpIndex"), (DWORD, "dwIndexCount"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "DrawPrimitiveVB", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (LPDIRECT3DVERTEXBUFFER7, "lpD3DVertexBuf"), (DWORD, "dwStartVertex"), (DWORD, "dwNumVertices"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "DrawIndexedPrimitiveVB", [(D3DPRIMITIVETYPE, "d3dptPrimitiveType"), (LPDIRECT3DVERTEXBUFFER7, "lpD3DVertexBuf"), (DWORD, "dwStartVertex"), (DWORD, "dwNumVertices"), (LPWORD, "lpwIndices"), (DWORD, "dwIndexCount"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "ComputeSphereVisibility", [(LPD3DVECTOR, "lpCenters"), (LPD3DVALUE, "lpRadii"), (DWORD, "dwNumSpheres"), (DWORD, "dwFlags"), (LPDWORD, "lpdwReturnValues")]),
+ Method(HRESULT, "GetTexture", [(DWORD, "dwStage"), Out(Pointer(LPDIRECTDRAWSURFACE7), "lpTexture")]),
+ Method(HRESULT, "SetTexture", [(DWORD, "dwStage"), (LPDIRECTDRAWSURFACE7, "lpTexture")]),
+ Method(HRESULT, "GetTextureStageState", [(DWORD, "dwStage"), (D3DTEXTURESTAGESTATETYPE, "d3dTexStageStateType"), Out(LPDWORD, "lpdwState")]),
+ Method(HRESULT, "SetTextureStageState", [(DWORD, "dwStage"), (D3DTEXTURESTAGESTATETYPE, "d3dTexStageStateType"), (DWORD, "dwState")]),
+ Method(HRESULT, "ValidateDevice", [Out(LPDWORD, "lpdwPasses")]),
+ Method(HRESULT, "ApplyStateBlock", [(DWORD, "dwBlockHandle")]),
+ Method(HRESULT, "CaptureStateBlock", [(DWORD, "dwBlockHandle")]),
+ Method(HRESULT, "DeleteStateBlock", [(DWORD, "dwBlockHandle")]),
+ Method(HRESULT, "CreateStateBlock", [(D3DSTATEBLOCKTYPE, "d3dsbType"), Out(LPDWORD, "lpdwBlockHandle")]),
+ Method(HRESULT, "Load", [(LPDIRECTDRAWSURFACE7, "lpDestTex"), (LPPOINT, "lpDestPoint"), (LPDIRECTDRAWSURFACE7, "lpSrcTex"), (LPRECT, "lprcSrcRect"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "LightEnable", [(DWORD, "dwLightIndex"), (BOOL, "bEnable")]),
+ Method(HRESULT, "GetLightEnable", [(DWORD, "dwLightIndex"), Out(Pointer(BOOL), "pbEnable")]),
+ Method(HRESULT, "SetClipPlane", [(DWORD, "dwIndex"), (Pointer(D3DVALUE), "pPlaneEquation")]),
+ Method(HRESULT, "GetClipPlane", [(DWORD, "dwIndex"), Out(Pointer(D3DVALUE), "pPlaneEquation")]),
+ Method(HRESULT, "GetInfo", [(DWORD, "dwDevInfoID"), Out(LPVOID, "pDevInfoStruct"), (DWORD, "dwSize")]),
+]
+
+IDirect3DExecuteBuffer.methods += [
+ Method(HRESULT, "Initialize", [(LPDIRECT3DDEVICE, "lpDirect3DDevice"), (LPD3DEXECUTEBUFFERDESC, "lpDesc")]),
+ Method(HRESULT, "Lock", [(LPD3DEXECUTEBUFFERDESC, "lpDesc")]),
+ Method(HRESULT, "Unlock", []),
+ Method(HRESULT, "SetExecuteData", [(LPD3DEXECUTEDATA, "lpData")]),
+ Method(HRESULT, "GetExecuteData", [Out(LPD3DEXECUTEDATA, "lpData")]),
+ Method(HRESULT, "Validate", [(LPDWORD, "lpdwOffset"), (LPD3DVALIDATECALLBACK, "lpFunc"), (LPVOID, "lpUserArg"), (DWORD, "dwReserved")]),
+ Method(HRESULT, "Optimize", [(DWORD, "dwDummy")]),
+]
+
+IDirect3DLight.methods += [
+ Method(HRESULT, "Initialize", [(LPDIRECT3D, "lpDirect3D")]),
+ Method(HRESULT, "SetLight", [(LPD3DLIGHT, "lpLight")]),
+ Method(HRESULT, "GetLight", [Out(LPD3DLIGHT, "lpLight")]),
+]
+
+IDirect3DMaterial.methods += [
+ Method(HRESULT, "Initialize", [(LPDIRECT3D, "lpDirect3D")]),
+ Method(HRESULT, "SetMaterial", [(LPD3DMATERIAL, "lpMat")]),
+ Method(HRESULT, "GetMaterial", [Out(LPD3DMATERIAL, "lpMat")]),
+ Method(HRESULT, "GetHandle", [(LPDIRECT3DDEVICE, "lpDirect3DDevice"), Out(LPD3DMATERIALHANDLE, "lpHandle")]),
+ Method(HRESULT, "Reserve", []),
+ Method(HRESULT, "Unreserve", []),
+]
+
+IDirect3DMaterial2.methods += [
+ Method(HRESULT, "SetMaterial", [(LPD3DMATERIAL, "lpMat")]),
+ Method(HRESULT, "GetMaterial", [Out(LPD3DMATERIAL, "lpMat")]),
+ Method(HRESULT, "GetHandle", [(LPDIRECT3DDEVICE2, "lpDirect3DDevice2"), Out(LPD3DMATERIALHANDLE, "lpHandle")]),
+]
+
+IDirect3DMaterial3.methods += [
+ Method(HRESULT, "SetMaterial", [(LPD3DMATERIAL, "lpMat")]),
+ Method(HRESULT, "GetMaterial", [Out(LPD3DMATERIAL, "lpMat")]),
+ Method(HRESULT, "GetHandle", [(LPDIRECT3DDEVICE3, "lpDirect3DDevice3"), Out(LPD3DMATERIALHANDLE, "lpHandle")]),
+]
+
+IDirect3DTexture.methods += [
+ Method(HRESULT, "Initialize", [(LPDIRECT3DDEVICE, "lpDirect3DDevice"), (LPDIRECTDRAWSURFACE, "lpDDSurface")]),
+ Method(HRESULT, "GetHandle", [(LPDIRECT3DDEVICE, "lpDirect3DDevice"), Out(LPD3DTEXTUREHANDLE, "lpHandle")]),
+ Method(HRESULT, "PaletteChanged", [(DWORD, "dwStart"), (DWORD, "dwCount")]),
+ Method(HRESULT, "Load", [(LPDIRECT3DTEXTURE, "lpD3DTexture")]),
+ Method(HRESULT, "Unload", []),
+]
+
+IDirect3DTexture2.methods += [
+ Method(HRESULT, "GetHandle", [(LPDIRECT3DDEVICE2, "lpDirect3DDevice2"), Out(LPD3DTEXTUREHANDLE, "lpHandle")]),
+ Method(HRESULT, "PaletteChanged", [(DWORD, "dwStart"), (DWORD, "dwCount")]),
+ Method(HRESULT, "Load", [(LPDIRECT3DTEXTURE2, "lpD3DTexture2")]),
+]
+
+IDirect3DViewport.methods += [
+ Method(HRESULT, "Initialize", [(LPDIRECT3D, "lpDirect3D")]),
+ Method(HRESULT, "GetViewport", [Out(LPD3DVIEWPORT, "lpData")]),
+ Method(HRESULT, "SetViewport", [(LPD3DVIEWPORT, "lpData")]),
+ Method(HRESULT, "TransformVertices", [(DWORD, "dwVertexCount"), (LPD3DTRANSFORMDATA, "lpData"), (DWORD, "dwFlags"), (LPDWORD, "lpOffScreen")]),
+ Method(HRESULT, "LightElements", [(DWORD, "dwElementCount"), (LPD3DLIGHTDATA, "lpData")]),
+ Method(HRESULT, "SetBackground", [(D3DMATERIALHANDLE, "hMat")]),
+ Method(HRESULT, "GetBackground", [Out(LPD3DMATERIALHANDLE, "lphMat"), Out(LPBOOL, "lpValid")]),
+ Method(HRESULT, "SetBackgroundDepth", [(LPDIRECTDRAWSURFACE, "lpDDSurface")]),
+ Method(HRESULT, "GetBackgroundDepth", [Out(Pointer(LPDIRECTDRAWSURFACE), "lplpDDSurface"), Out(LPBOOL, "lpValid")]),
+ Method(HRESULT, "Clear", [(DWORD, "dwCount"), (LPD3DRECT, "lpRects"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "AddLight", [(LPDIRECT3DLIGHT, "lpDirect3DLight")]),
+ Method(HRESULT, "DeleteLight", [(LPDIRECT3DLIGHT, "lpDirect3DLight")]),
+ Method(HRESULT, "NextLight", [(LPDIRECT3DLIGHT, "lpDirect3DLight"), Out(Pointer(LPDIRECT3DLIGHT), "lplpDirect3DLight"), (DWORD, "dwFlags")]),
+]
+
+IDirect3DViewport2.methods += [
+ Method(HRESULT, "GetViewport2", [Out(LPD3DVIEWPORT2, "lpData")]),
+ Method(HRESULT, "SetViewport2", [(LPD3DVIEWPORT2, "lpData")]),
+]
+
+IDirect3DViewport3.methods += [
+ Method(HRESULT, "SetBackgroundDepth2", [(LPDIRECTDRAWSURFACE4, "lpDDS")]),
+ Method(HRESULT, "GetBackgroundDepth2", [Out(Pointer(LPDIRECTDRAWSURFACE4), "lplpDDS"), (LPBOOL, "lpValid")]),
+ Method(HRESULT, "Clear2", [(DWORD, "dwCount"), (LPD3DRECT, "lpRects"), (DWORD, "dwFlags"), (D3DCOLOR, "dwColor"), (D3DVALUE, "dvZ"), (DWORD, "dwStencil")]),
+]
+
+IDirect3DVertexBuffer.methods += [
+ Method(HRESULT, "Lock", [(DWORD, "dwFlags"), Out(Pointer(LPVOID), "lplpData"), (LPDWORD, "lpdwSize")]),
+ Method(HRESULT, "Unlock", []),
+ Method(HRESULT, "ProcessVertices", [(DWORD, "dwVertexOp"), (DWORD, "dwDestIndex"), (DWORD, "dwCount"), (LPDIRECT3DVERTEXBUFFER, "lpSrcBuffer"), (DWORD, "dwSrcIndex"), (LPDIRECT3DDEVICE3, "lpD3DDevice"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "GetVertexBufferDesc", [Out(LPD3DVERTEXBUFFERDESC, "lpD3DVertexBufferDesc")]),
+ Method(HRESULT, "Optimize", [(LPDIRECT3DDEVICE3, "lpD3DDevice"), (DWORD, "dwFlags")]),
+]
+
+IDirect3DVertexBuffer7.methods += [
+ Method(HRESULT, "Lock", [(DWORD, "dwFlags"), Out(Pointer(LPVOID), "lplpData"), (LPDWORD, "lpdwSize")]),
+ Method(HRESULT, "Unlock", []),
+ Method(HRESULT, "ProcessVertices", [(DWORD, "dwVertexOp"), (DWORD, "dwDestIndex"), (DWORD, "dwCount"), (LPDIRECT3DVERTEXBUFFER7, "lpSrcBuffer"), (DWORD, "dwSrcIndex"), (LPDIRECT3DDEVICE7, "lpD3DDevice"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "GetVertexBufferDesc", [Out(LPD3DVERTEXBUFFERDESC, "lpD3DVertexBufferDesc")]),
+ Method(HRESULT, "Optimize", [(LPDIRECT3DDEVICE7, "lpD3DDevice"), (DWORD, "dwFlags")]),
+ Method(HRESULT, "ProcessVerticesStrided", [(DWORD, "dwVertexOp"), (DWORD, "dwDestIndex"), (DWORD, "dwCount"), (LPD3DDRAWPRIMITIVESTRIDEDDATA, "lpStrideData"), (DWORD, "dwVertexTypeDesc"), (LPDIRECT3DDEVICE7, "lpD3DDevice"), (DWORD, "dwFlags")]),
+]
+
+interfaces = [
+ IDirectDraw,
+ IDirectDraw2,
+ IDirectDraw4,
+ IDirectDraw7,
+ IDirect3D,
+ IDirect3D2,
+ IDirect3D3,
+ IDirect3D7,
+]
+
+ddraw.add_interfaces(interfaces)
+
--- /dev/null
+##########################################################################
+#
+# Copyright 2011 Jose Fonseca
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+from dxgi import *
+
+D3D10_BLEND = Enum("D3D10_BLEND", [
+ "D3D10_BLEND_ZERO",
+ "D3D10_BLEND_ONE",
+ "D3D10_BLEND_SRC_COLOR",
+ "D3D10_BLEND_INV_SRC_COLOR",
+ "D3D10_BLEND_SRC_ALPHA",
+ "D3D10_BLEND_INV_SRC_ALPHA",
+ "D3D10_BLEND_DEST_ALPHA",
+ "D3D10_BLEND_INV_DEST_ALPHA",
+ "D3D10_BLEND_DEST_COLOR",
+ "D3D10_BLEND_INV_DEST_COLOR",
+ "D3D10_BLEND_SRC_ALPHA_SAT",
+ "D3D10_BLEND_BLEND_FACTOR",
+ "D3D10_BLEND_INV_BLEND_FACTOR",
+ "D3D10_BLEND_SRC1_COLOR",
+ "D3D10_BLEND_INV_SRC1_COLOR",
+ "D3D10_BLEND_SRC1_ALPHA",
+ "D3D10_BLEND_INV_SRC1_ALPHA",
+])
+
+D3D10_BLEND_OP = Enum("D3D10_BLEND_OP", [
+ "D3D10_BLEND_OP_ADD",
+ "D3D10_BLEND_OP_SUBTRACT",
+ "D3D10_BLEND_OP_REV_SUBTRACT",
+ "D3D10_BLEND_OP_MIN",
+ "D3D10_BLEND_OP_MAX",
+])
+
+D3D10_BLEND_DESC = Struct("D3D10_BLEND_DESC", [
+ (BOOL, "AlphaToCoverageEnable"),
+ (Array(BOOL, "8"), "BlendEnable"),
+ (D3D10_BLEND, "SrcBlend"),
+ (D3D10_BLEND, "DestBlend"),
+ (D3D10_BLEND_OP, "BlendOp"),
+ (D3D10_BLEND, "SrcBlendAlpha"),
+ (D3D10_BLEND, "DestBlendAlpha"),
+ (D3D10_BLEND_OP, "BlendOpAlpha"),
+ (Array(UINT8, "8"), "RenderTargetWriteMask"),
+])
+
+D3D10_DEPTH_WRITE_MASK = Enum("D3D10_DEPTH_WRITE_MASK", [
+ "D3D10_DEPTH_WRITE_MASK_ZERO",
+ "D3D10_DEPTH_WRITE_MASK_ALL",
+])
+
+D3D10_COMPARISON_FUNC = Enum("D3D10_COMPARISON_FUNC", [
+ "D3D10_COMPARISON_NEVER",
+ "D3D10_COMPARISON_LESS",
+ "D3D10_COMPARISON_EQUAL",
+ "D3D10_COMPARISON_LESS_EQUAL",
+ "D3D10_COMPARISON_GREATER",
+ "D3D10_COMPARISON_NOT_EQUAL",
+ "D3D10_COMPARISON_GREATER_EQUAL",
+ "D3D10_COMPARISON_ALWAYS",
+])
+
+D3D10_STENCIL_OP = Enum("D3D10_STENCIL_OP", [
+ "D3D10_STENCIL_OP_KEEP",
+ "D3D10_STENCIL_OP_ZERO",
+ "D3D10_STENCIL_OP_REPLACE",
+ "D3D10_STENCIL_OP_INCR_SAT",
+ "D3D10_STENCIL_OP_DECR_SAT",
+ "D3D10_STENCIL_OP_INVERT",
+ "D3D10_STENCIL_OP_INCR",
+ "D3D10_STENCIL_OP_DECR",
+])
+
+D3D10_DEPTH_STENCILOP_DESC = Struct("D3D10_DEPTH_STENCILOP_DESC", [
+ (D3D10_STENCIL_OP, "StencilFailOp"),
+ (D3D10_STENCIL_OP, "StencilDepthFailOp"),
+ (D3D10_STENCIL_OP, "StencilPassOp"),
+ (D3D10_COMPARISON_FUNC, "StencilFunc"),
+])
+
+D3D10_DEPTH_STENCIL_DESC = Struct("D3D10_DEPTH_STENCIL_DESC", [
+ (BOOL, "DepthEnable"),
+ (D3D10_DEPTH_WRITE_MASK, "DepthWriteMask"),
+ (D3D10_COMPARISON_FUNC, "DepthFunc"),
+ (BOOL, "StencilEnable"),
+ (UINT8, "StencilReadMask"),
+ (UINT8, "StencilWriteMask"),
+ (D3D10_DEPTH_STENCILOP_DESC, "FrontFace"),
+ (D3D10_DEPTH_STENCILOP_DESC, "BackFace"),
+])
+
+D3D10_FILL_MODE = Enum("D3D10_FILL_MODE", [
+ "D3D10_FILL_WIREFRAME",
+ "D3D10_FILL_SOLID",
+])
+
+D3D10_CULL_MODE = Enum("D3D10_CULL_MODE", [
+ "D3D10_CULL_NONE",
+ "D3D10_CULL_FRONT",
+ "D3D10_CULL_BACK",
+])
+
+D3D10_RASTERIZER_DESC = Struct("D3D10_RASTERIZER_DESC", [
+ (D3D10_FILL_MODE, "FillMode"),
+ (D3D10_CULL_MODE, "CullMode"),
+ (BOOL, "FrontCounterClockwise"),
+ (INT, "DepthBias"),
+ (FLOAT, "DepthBiasClamp"),
+ (FLOAT, "SlopeScaledDepthBias"),
+ (BOOL, "DepthClipEnable"),
+ (BOOL, "ScissorEnable"),
+ (BOOL, "MultisampleEnable"),
+ (BOOL, "AntialiasedLineEnable"),
+])
+
+D3D10_FILTER = Enum("D3D10_FILTER", [
+ "D3D10_FILTER_MIN_MAG_MIP_POINT",
+ "D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR",
+ "D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT",
+ "D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR",
+ "D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT",
+ "D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR",
+ "D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT",
+ "D3D10_FILTER_MIN_MAG_MIP_LINEAR",
+ "D3D10_FILTER_ANISOTROPIC",
+ "D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT",
+ "D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR",
+ "D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT",
+ "D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR",
+ "D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT",
+ "D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR",
+ "D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT",
+ "D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR",
+ "D3D10_FILTER_COMPARISON_ANISOTROPIC",
+ "D3D10_FILTER_TEXT_1BIT",
+])
+
+D3D10_TEXTURE_ADDRESS_MODE = Enum("D3D10_TEXTURE_ADDRESS_MODE", [
+ "D3D10_TEXTURE_ADDRESS_WRAP",
+ "D3D10_TEXTURE_ADDRESS_MIRROR",
+ "D3D10_TEXTURE_ADDRESS_CLAMP",
+ "D3D10_TEXTURE_ADDRESS_BORDER",
+ "D3D10_TEXTURE_ADDRESS_MIRROR_ONCE",
+])
+
+D3D10_SAMPLER_DESC = Struct("D3D10_SAMPLER_DESC", [
+ (D3D10_FILTER, "Filter"),
+ (D3D10_TEXTURE_ADDRESS_MODE, "AddressU"),
+ (D3D10_TEXTURE_ADDRESS_MODE, "AddressV"),
+ (D3D10_TEXTURE_ADDRESS_MODE, "AddressW"),
+ (FLOAT, "MipLODBias"),
+ (UINT, "MaxAnisotropy"),
+ (D3D10_COMPARISON_FUNC, "ComparisonFunc"),
+ (Array(FLOAT, "4"), "BorderColor"),
+ (FLOAT, "MinLOD"),
+ (FLOAT, "MaxLOD"),
+])
+
+D3D10_COUNTER = Enum("D3D10_COUNTER", [
+ "D3D10_COUNTER_GPU_IDLE",
+ "D3D10_COUNTER_VERTEX_PROCESSING",
+ "D3D10_COUNTER_GEOMETRY_PROCESSING",
+ "D3D10_COUNTER_PIXEL_PROCESSING",
+ "D3D10_COUNTER_OTHER_GPU_PROCESSING",
+ "D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION",
+ "D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION",
+ "D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION",
+ "D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION",
+ "D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION",
+ "D3D10_COUNTER_VS_MEMORY_LIMITED",
+ "D3D10_COUNTER_VS_COMPUTATION_LIMITED",
+ "D3D10_COUNTER_GS_MEMORY_LIMITED",
+ "D3D10_COUNTER_GS_COMPUTATION_LIMITED",
+ "D3D10_COUNTER_PS_MEMORY_LIMITED",
+ "D3D10_COUNTER_PS_COMPUTATION_LIMITED",
+ "D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE",
+ "D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE",
+ "D3D10_COUNTER_DEVICE_DEPENDENT_0",
+])
+
+D3D10_COUNTER_DESC = Struct("D3D10_COUNTER_DESC", [
+ (D3D10_COUNTER, "Counter"),
+ (UINT, "MiscFlags"),
+])
+
+D3D10_COUNTER_TYPE = Enum("D3D10_COUNTER_TYPE", [
+ "D3D10_COUNTER_TYPE_FLOAT32",
+ "D3D10_COUNTER_TYPE_UINT16",
+ "D3D10_COUNTER_TYPE_UINT32",
+ "D3D10_COUNTER_TYPE_UINT64",
+])
+
+D3D10_COUNTER_INFO = Struct("D3D10_COUNTER_INFO", [
+ (D3D10_COUNTER, "LastDeviceDependentCounter"),
+ (UINT, "NumSimultaneousCounters"),
+ (UINT8, "NumDetectableParallelUnits"),
+])
+
+D3D10_RESOURCE_DIMENSION = Enum("D3D10_RESOURCE_DIMENSION", [
+ "D3D10_RESOURCE_DIMENSION_UNKNOWN",
+ "D3D10_RESOURCE_DIMENSION_BUFFER",
+ "D3D10_RESOURCE_DIMENSION_TEXTURE1D",
+ "D3D10_RESOURCE_DIMENSION_TEXTURE2D",
+ "D3D10_RESOURCE_DIMENSION_TEXTURE3D",
+])
+
+D3D10_USAGE = Enum("D3D10_USAGE", [
+ "D3D10_USAGE_DEFAULT",
+ "D3D10_USAGE_IMMUTABLE",
+ "D3D10_USAGE_DYNAMIC",
+ "D3D10_USAGE_STAGING",
+])
+
+D3D10_BIND_FLAG = Enum("D3D10_BIND_FLAG", [
+ "D3D10_BIND_VERTEX_BUFFER",
+ "D3D10_BIND_INDEX_BUFFER",
+ "D3D10_BIND_CONSTANT_BUFFER",
+ "D3D10_BIND_SHADER_RESOURCE",
+ "D3D10_BIND_STREAM_OUTPUT",
+ "D3D10_BIND_RENDER_TARGET",
+ "D3D10_BIND_DEPTH_STENCIL",
+])
+
+D3D10_BUFFER_DESC = Struct("D3D10_BUFFER_DESC", [
+ (UINT, "ByteWidth"),
+ (D3D10_USAGE, "Usage"),
+ (UINT, "BindFlags"),
+ (UINT, "CPUAccessFlags"),
+ (UINT, "MiscFlags"),
+])
+
+D3D10_MAP = Enum("D3D10_MAP", [
+ "D3D10_MAP_READ",
+ "D3D10_MAP_WRITE",
+ "D3D10_MAP_READ_WRITE",
+ "D3D10_MAP_WRITE_DISCARD",
+ "D3D10_MAP_WRITE_NO_OVERWRITE",
+])
+
+D3D10_TEXTURE1D_DESC = Struct("D3D10_TEXTURE1D_DESC", [
+ (UINT, "Width"),
+ (UINT, "MipLevels"),
+ (UINT, "ArraySize"),
+ (DXGI_FORMAT, "Format"),
+ (D3D10_USAGE, "Usage"),
+ (UINT, "BindFlags"),
+ (UINT, "CPUAccessFlags"),
+ (UINT, "MiscFlags"),
+])
+
+D3D10_TEXTURE2D_DESC = Struct("D3D10_TEXTURE2D_DESC", [
+ (UINT, "Width"),
+ (UINT, "Height"),
+ (UINT, "MipLevels"),
+ (UINT, "ArraySize"),
+ (DXGI_FORMAT, "Format"),
+ (DXGI_SAMPLE_DESC, "SampleDesc"),
+ (D3D10_USAGE, "Usage"),
+ (UINT, "BindFlags"),
+ (UINT, "CPUAccessFlags"),
+ (UINT, "MiscFlags"),
+])
+
+D3D10_TEXTURE3D_DESC = Struct("D3D10_TEXTURE3D_DESC", [
+ (UINT, "Width"),
+ (UINT, "Height"),
+ (UINT, "Depth"),
+ (UINT, "MipLevels"),
+ (DXGI_FORMAT, "Format"),
+ (D3D10_USAGE, "Usage"),
+ (UINT, "BindFlags"),
+ (UINT, "CPUAccessFlags"),
+ (UINT, "MiscFlags"),
+])
+
+D3D10_DSV_DIMENSION = Enum("D3D10_DSV_DIMENSION", [
+ "D3D10_DSV_DIMENSION_UNKNOWN",
+ "D3D10_DSV_DIMENSION_TEXTURE1D",
+ "D3D10_DSV_DIMENSION_TEXTURE1DARRAY",
+ "D3D10_DSV_DIMENSION_TEXTURE2D",
+ "D3D10_DSV_DIMENSION_TEXTURE2DARRAY",
+ "D3D10_DSV_DIMENSION_TEXTURE2DMS",
+ "D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY",
+])
+
+D3D10_TEX1D_DSV = Struct("D3D10_TEX1D_DSV", [
+ (UINT, "MipSlice"),
+])
+
+D3D10_TEX1D_ARRAY_DSV = Struct("D3D10_TEX1D_ARRAY_DSV", [
+ (UINT, "MipSlice"),
+ (UINT, "FirstArraySlice"),
+ (UINT, "ArraySize"),
+])
+
+D3D10_TEX2D_DSV = Struct("D3D10_TEX2D_DSV", [
+ (UINT, "MipSlice"),
+])
+
+D3D10_TEX2D_ARRAY_DSV = Struct("D3D10_TEX2D_ARRAY_DSV", [
+ (UINT, "MipSlice"),
+ (UINT, "FirstArraySlice"),
+ (UINT, "ArraySize"),
+])
+
+D3D10_TEX2DMS_DSV = Struct("D3D10_TEX2DMS_DSV", [
+ (UINT, "UnusedField_NothingToDefine"),
+])
+
+D3D10_TEX2DMS_ARRAY_DSV = Struct("D3D10_TEX2DMS_ARRAY_DSV", [
+ (UINT, "FirstArraySlice"),
+ (UINT, "ArraySize"),
+])
+
+D3D10_DEPTH_STENCIL_VIEW_DESC = Struct("D3D10_DEPTH_STENCIL_VIEW_DESC", [
+ (DXGI_FORMAT, "Format"),
+ (D3D10_DSV_DIMENSION, "ViewDimension"),
+ (D3D10_TEX1D_DSV, "Texture1D"),
+ (D3D10_TEX1D_ARRAY_DSV, "Texture1DArray"),
+ (D3D10_TEX2D_DSV, "Texture2D"),
+ (D3D10_TEX2D_ARRAY_DSV, "Texture2DArray"),
+ (D3D10_TEX2DMS_DSV, "Texture2DMS"),
+ (D3D10_TEX2DMS_ARRAY_DSV, "Texture2DMSArray"),
+])
+
+D3D10_RTV_DIMENSION = Enum("D3D10_RTV_DIMENSION", [
+ "D3D10_RTV_DIMENSION_UNKNOWN",
+ "D3D10_RTV_DIMENSION_BUFFER",
+ "D3D10_RTV_DIMENSION_TEXTURE1D",
+ "D3D10_RTV_DIMENSION_TEXTURE1DARRAY",
+ "D3D10_RTV_DIMENSION_TEXTURE2D",
+ "D3D10_RTV_DIMENSION_TEXTURE2DARRAY",
+ "D3D10_RTV_DIMENSION_TEXTURE2DMS",
+ "D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY",
+ "D3D10_RTV_DIMENSION_TEXTURE3D",
+])
+
+D3D10_BUFFER_RTV = Struct("D3D10_BUFFER_RTV", [
+ (UINT, "ElementOffset"),
+ (UINT, "ElementWidth"),
+])
+
+D3D10_TEX1D_RTV = Struct("D3D10_TEX1D_RTV", [
+ (UINT, "MipSlice"),
+])
+
+D3D10_TEX1D_ARRAY_RTV = Struct("D3D10_TEX1D_ARRAY_RTV", [
+ (UINT, "MipSlice"),
+ (UINT, "FirstArraySlice"),
+ (UINT, "ArraySize"),
+])
+
+D3D10_TEX2D_RTV = Struct("D3D10_TEX2D_RTV", [
+ (UINT, "MipSlice"),
+])
+
+D3D10_TEX2D_ARRAY_RTV = Struct("D3D10_TEX2D_ARRAY_RTV", [
+ (UINT, "MipSlice"),
+ (UINT, "FirstArraySlice"),
+ (UINT, "ArraySize"),
+])
+
+D3D10_TEX2DMS_RTV = Struct("D3D10_TEX2DMS_RTV", [
+ (UINT, "UnusedField_NothingToDefine"),
+])
+
+D3D10_TEX2DMS_ARRAY_RTV = Struct("D3D10_TEX2DMS_ARRAY_RTV", [
+ (UINT, "FirstArraySlice"),
+ (UINT, "ArraySize"),
+])
+
+D3D10_TEX3D_RTV = Struct("D3D10_TEX3D_RTV", [
+ (UINT, "MipSlice"),
+ (UINT, "FirstWSlice"),
+ (UINT, "WSize"),
+])
+
+D3D10_RENDER_TARGET_VIEW_DESC = Struct("D3D10_RENDER_TARGET_VIEW_DESC", [
+ (DXGI_FORMAT, "Format"),
+ (D3D10_RTV_DIMENSION, "ViewDimension"),
+ (D3D10_BUFFER_RTV, "Buffer"),
+ (D3D10_TEX1D_RTV, "Texture1D"),
+ (D3D10_TEX1D_ARRAY_RTV, "Texture1DArray"),
+ (D3D10_TEX2D_RTV, "Texture2D"),
+ (D3D10_TEX2D_ARRAY_RTV, "Texture2DArray"),
+ (D3D10_TEX2DMS_RTV, "Texture2DMS"),
+ (D3D10_TEX2DMS_ARRAY_RTV, "Texture2DMSArray"),
+ (D3D10_TEX3D_RTV, "Texture3D"),
+])
+
+D3D10_SRV_DIMENSION = Enum("D3D10_SRV_DIMENSION", [
+ "D3D10_SRV_DIMENSION_UNKNOWN",
+ "D3D10_SRV_DIMENSION_BUFFER",
+ "D3D10_SRV_DIMENSION_TEXTURE1D",
+ "D3D10_SRV_DIMENSION_TEXTURE1DARRAY",
+ "D3D10_SRV_DIMENSION_TEXTURE2D",
+ "D3D10_SRV_DIMENSION_TEXTURE2DARRAY",
+ "D3D10_SRV_DIMENSION_TEXTURE2DMS",
+ "D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY",
+ "D3D10_SRV_DIMENSION_TEXTURE3D",
+ "D3D10_SRV_DIMENSION_TEXTURECUBE",
+])
+
+D3D10_BUFFER_SRV = Struct("D3D10_BUFFER_SRV", [
+ (UINT, "ElementOffset"),
+ (UINT, "ElementWidth"),
+])
+
+D3D10_TEX1D_SRV = Struct("D3D10_TEX1D_SRV", [
+ (UINT, "MostDetailedMip"),
+ (UINT, "MipLevels"),
+])
+
+D3D10_TEX1D_ARRAY_SRV = Struct("D3D10_TEX1D_ARRAY_SRV", [
+ (UINT, "MostDetailedMip"),
+ (UINT, "MipLevels"),
+ (UINT, "FirstArraySlice"),
+ (UINT, "ArraySize"),
+])
+
+D3D10_TEX2D_SRV = Struct("D3D10_TEX2D_SRV", [
+ (UINT, "MostDetailedMip"),
+ (UINT, "MipLevels"),
+])
+
+D3D10_TEX2D_ARRAY_SRV = Struct("D3D10_TEX2D_ARRAY_SRV", [
+ (UINT, "MostDetailedMip"),
+ (UINT, "MipLevels"),
+ (UINT, "FirstArraySlice"),
+ (UINT, "ArraySize"),
+])
+
+D3D10_TEX2DMS_SRV = Struct("D3D10_TEX2DMS_SRV", [
+ (UINT, "UnusedField_NothingToDefine"),
+])
+
+D3D10_TEX2DMS_ARRAY_SRV = Struct("D3D10_TEX2DMS_ARRAY_SRV", [
+ (UINT, "FirstArraySlice"),
+ (UINT, "ArraySize"),
+])
+
+D3D10_TEX3D_SRV = Struct("D3D10_TEX3D_SRV", [
+ (UINT, "MostDetailedMip"),
+ (UINT, "MipLevels"),
+])
+
+D3D10_TEXCUBE_SRV = Struct("D3D10_TEXCUBE_SRV", [
+ (UINT, "MostDetailedMip"),
+ (UINT, "MipLevels"),
+])
+
+D3D10_SHADER_RESOURCE_VIEW_DESC = Struct("D3D10_SHADER_RESOURCE_VIEW_DESC", [
+ (DXGI_FORMAT, "Format"),
+ (D3D10_SRV_DIMENSION, "ViewDimension"),
+ (D3D10_BUFFER_SRV, "Buffer"),
+ (D3D10_TEX1D_SRV, "Texture1D"),
+ (D3D10_TEX1D_ARRAY_SRV, "Texture1DArray"),
+ (D3D10_TEX2D_SRV, "Texture2D"),
+ (D3D10_TEX2D_ARRAY_SRV, "Texture2DArray"),
+ (D3D10_TEX2DMS_SRV, "Texture2DMS"),
+ (D3D10_TEX2DMS_ARRAY_SRV, "Texture2DMSArray"),
+ (D3D10_TEX3D_SRV, "Texture3D"),
+ (D3D10_TEXCUBE_SRV, "TextureCube"),
+])
+
+D3D10_BOX = Struct("D3D10_BOX", [
+ (UINT, "left"),
+ (UINT, "top"),
+ (UINT, "front"),
+ (UINT, "right"),
+ (UINT, "bottom"),
+ (UINT, "back"),
+])
+
+D3D10_SUBRESOURCE_DATA = Struct("D3D10_SUBRESOURCE_DATA", [
+ (OpaquePointer(Const(Void)), "pSysMem"),
+ (UINT, "SysMemPitch"),
+ (UINT, "SysMemSlicePitch"),
+])
+
+D3D10_SO_DECLARATION_ENTRY = Struct("D3D10_SO_DECLARATION_ENTRY", [
+ (LPCSTR, "SemanticName"),
+ (UINT, "SemanticIndex"),
+ (BYTE, "StartComponent"),
+ (BYTE, "ComponentCount"),
+ (BYTE, "OutputSlot"),
+])
+
+D3D10_INPUT_CLASSIFICATION = Enum("D3D10_INPUT_CLASSIFICATION", [
+ "D3D10_INPUT_PER_VERTEX_DATA",
+ "D3D10_INPUT_PER_INSTANCE_DATA",
+])
+
+D3D10_INPUT_ELEMENT_DESC = Struct("D3D10_INPUT_ELEMENT_DESC", [
+ (LPCSTR, "SemanticName"),
+ (UINT, "SemanticIndex"),
+ (DXGI_FORMAT, "Format"),
+ (UINT, "InputSlot"),
+ (UINT, "AlignedByteOffset"),
+ (D3D10_INPUT_CLASSIFICATION, "InputSlotClass"),
+ (UINT, "InstanceDataStepRate"),
+])
+
+D3D10_QUERY = Enum("D3D10_QUERY", [
+ "D3D10_QUERY_EVENT",
+ "D3D10_QUERY_OCCLUSION",
+ "D3D10_QUERY_TIMESTAMP",
+ "D3D10_QUERY_TIMESTAMP_DISJOINT",
+ "D3D10_QUERY_PIPELINE_STATISTICS",
+ "D3D10_QUERY_OCCLUSION_PREDICATE",
+ "D3D10_QUERY_SO_STATISTICS",
+ "D3D10_QUERY_SO_OVERFLOW_PREDICATE",
+])
+
+D3D10_QUERY_DESC = Struct("D3D10_QUERY_DESC", [
+ (D3D10_QUERY, "Query"),
+ (UINT, "MiscFlags"),
+])
+
+D3D10_PRIMITIVE_TOPOLOGY = Enum("D3D10_PRIMITIVE_TOPOLOGY", [
+ "D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED",
+ "D3D10_PRIMITIVE_TOPOLOGY_POINTLIST",
+ "D3D10_PRIMITIVE_TOPOLOGY_LINELIST",
+ "D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP",
+ "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST",
+ "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP",
+ "D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ",
+ "D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ",
+ "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ",
+ "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ",
+])
+
+D3D10_PRIMITIVE = Enum("D3D10_PRIMITIVE", [
+ "D3D10_PRIMITIVE_UNDEFINED",
+ "D3D10_PRIMITIVE_POINT",
+ "D3D10_PRIMITIVE_LINE",
+ "D3D10_PRIMITIVE_TRIANGLE",
+ "D3D10_PRIMITIVE_LINE_ADJ",
+ "D3D10_PRIMITIVE_TRIANGLE_ADJ",
+])
+
+D3D10_RECT = Alias("D3D10_RECT", RECT)
+D3D10_VIEWPORT = Struct("D3D10_VIEWPORT", [
+ (INT, "TopLeftX"),
+ (INT, "TopLeftY"),
+ (UINT, "Width"),
+ (UINT, "Height"),
+ (FLOAT, "MinDepth"),
+ (FLOAT, "MaxDepth"),
+])
+
+D3D10_MAPPED_TEXTURE2D = Struct("D3D10_MAPPED_TEXTURE2D", [
+ (OpaquePointer(Void), "pData"),
+ (UINT, "RowPitch"),
+])
+
+D3D10_MAPPED_TEXTURE3D = Struct("D3D10_MAPPED_TEXTURE3D", [
+ (OpaquePointer(Void), "pData"),
+ (UINT, "RowPitch"),
+ (UINT, "DepthPitch"),
+])
+
+D3D10_CPU_ACCESS_FLAG = Enum("D3D10_CPU_ACCESS_FLAG", [
+ "D3D10_CPU_ACCESS_WRITE",
+ "D3D10_CPU_ACCESS_READ",
+])
+
+D3D10_RESOURCE_MISC_FLAG = Enum("D3D10_RESOURCE_MISC_FLAG", [
+ "D3D10_RESOURCE_MISC_GENERATE_MIPS",
+ "D3D10_RESOURCE_MISC_SHARED",
+ "D3D10_RESOURCE_MISC_TEXTURECUBE",
+ "D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX",
+ "D3D10_RESOURCE_MISC_GDI_COMPATIBLE",
+])
+
+D3D10_MAP_FLAG = Enum("D3D10_MAP_FLAG", [
+ "D3D10_MAP_FLAG_DO_NOT_WAIT",
+])
+
+D3D10_CLEAR_FLAG = Enum("D3D10_CLEAR_FLAG", [
+ "D3D10_CLEAR_DEPTH",
+ "D3D10_CLEAR_STENCIL",
+])
+
+D3D10_COLOR_WRITE_ENABLE = Enum("D3D10_COLOR_WRITE_ENABLE", [
+ "D3D10_COLOR_WRITE_ENABLE_RED",
+ "D3D10_COLOR_WRITE_ENABLE_GREEN",
+ "D3D10_COLOR_WRITE_ENABLE_BLUE",
+ "D3D10_COLOR_WRITE_ENABLE_ALPHA",
+ "D3D10_COLOR_WRITE_ENABLE_ALL",
+ "D3D10_COLOR_WRITE_ENABLE_RED",
+ "|",
+ "D3D10_COLOR_WRITE_ENABLE_GREEN",
+ "|",
+ "D3D10_COLOR_WRITE_ENABLE_BLUE",
+ "|",
+ "D3D10_COLOR_WRITE_ENABLE_ALPHA",
+ ")",
+])
+
+D3D10_TEXTURECUBE_FACE = Enum("D3D10_TEXTURECUBE_FACE", [
+ "D3D10_TEXTURECUBE_FACE_POSITIVE_X",
+ "D3D10_TEXTURECUBE_FACE_NEGATIVE_X",
+ "D3D10_TEXTURECUBE_FACE_POSITIVE_Y",
+ "D3D10_TEXTURECUBE_FACE_NEGATIVE_Y",
+ "D3D10_TEXTURECUBE_FACE_POSITIVE_Z",
+ "D3D10_TEXTURECUBE_FACE_NEGATIVE_Z",
+])
+
+D3D10_ASYNC_GETDATA_FLAG = Enum("D3D10_ASYNC_GETDATA_FLAG", [
+ "D3D10_ASYNC_GETDATA_DONOTFLUSH",
+])
+
+D3D10_FILTER_TYPE = Enum("D3D10_FILTER_TYPE", [
+ "D3D10_FILTER_TYPE_POINT",
+ "D3D10_FILTER_TYPE_LINEAR",
+])
+
+D3D10_QUERY_MISC_FLAG = Enum("D3D10_QUERY_MISC_FLAG", [
+ "D3D10_QUERY_MISC_PREDICATEHINT",
+])
+
+D3D10_QUERY_DATA_TIMESTAMP_DISJOINT = Struct("D3D10_QUERY_DATA_TIMESTAMP_DISJOINT", [
+ (UINT64, "Frequency"),
+ (BOOL, "Disjoint"),
+])
+
+D3D10_QUERY_DATA_PIPELINE_STATISTICS = Struct("D3D10_QUERY_DATA_PIPELINE_STATISTICS", [
+ (UINT64, "IAVertices"),
+ (UINT64, "IAPrimitives"),
+ (UINT64, "VSInvocations"),
+ (UINT64, "GSInvocations"),
+ (UINT64, "GSPrimitives"),
+ (UINT64, "CInvocations"),
+ (UINT64, "CPrimitives"),
+ (UINT64, "PSInvocations"),
+])
+
+D3D10_QUERY_DATA_SO_STATISTICS = Struct("D3D10_QUERY_DATA_SO_STATISTICS", [
+ (UINT64, "NumPrimitivesWritten"),
+ (UINT64, "PrimitivesStorageNeeded"),
+])
+
+D3D10_CREATE_DEVICE_FLAG = Enum("D3D10_CREATE_DEVICE_FLAG", [
+ "D3D10_CREATE_DEVICE_SINGLETHREADED",
+ "D3D10_CREATE_DEVICE_DEBUG",
+ "D3D10_CREATE_DEVICE_SWITCH_TO_REF",
+ "D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS",
+ "D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP",
+ "D3D10_CREATE_DEVICE_BGRA_SUPPORT",
+ "D3D10_CREATE_DEVICE_STRICT_VALIDATION",
+])
+
+ID3D10DeviceChild = Interface("ID3D10DeviceChild", IUnknown)
+ID3D10Resource = Interface("ID3D10Resource", ID3D10DeviceChild)
+ID3D10Buffer = Interface("ID3D10Buffer", ID3D10Resource)
+ID3D10Texture1D = Interface("ID3D10Texture1D", ID3D10Resource)
+ID3D10Texture2D = Interface("ID3D10Texture2D", ID3D10Resource)
+ID3D10Texture3D = Interface("ID3D10Texture3D", ID3D10Resource)
+ID3D10View = Interface("ID3D10View", ID3D10DeviceChild)
+ID3D10DepthStencilView = Interface("ID3D10DepthStencilView", ID3D10View)
+ID3D10RenderTargetView = Interface("ID3D10RenderTargetView", ID3D10View)
+ID3D10ShaderResourceView = Interface("ID3D10ShaderResourceView", ID3D10View)
+ID3D10BlendState = Interface("ID3D10BlendState", ID3D10DeviceChild)
+ID3D10DepthStencilState = Interface("ID3D10DepthStencilState", ID3D10DeviceChild)
+ID3D10GeometryShader = Interface("ID3D10GeometryShader", ID3D10DeviceChild)
+ID3D10InputLayout = Interface("ID3D10InputLayout", ID3D10DeviceChild)
+ID3D10PixelShader = Interface("ID3D10PixelShader", ID3D10DeviceChild)
+ID3D10RasterizerState = Interface("ID3D10RasterizerState", ID3D10DeviceChild)
+ID3D10SamplerState = Interface("ID3D10SamplerState", ID3D10DeviceChild)
+ID3D10VertexShader = Interface("ID3D10VertexShader", ID3D10DeviceChild)
+ID3D10Asynchronous = Interface("ID3D10Asynchronous", ID3D10DeviceChild)
+ID3D10Counter = Interface("ID3D10Counter", ID3D10Asynchronous)
+ID3D10Query = Interface("ID3D10Query", ID3D10Asynchronous)
+ID3D10Predicate = Interface("ID3D10Predicate", ID3D10Query)
+ID3D10Device = Interface("ID3D10Device", IUnknown)
+ID3D10Multithread = Interface("ID3D10Multithread", IUnknown)
+
+ID3D10DeviceChild.methods += [
+ Method(Void, "GetDevice", [Out(OpaquePointer(OpaquePointer(ID3D10Device)), "ppDevice")]),
+ Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(OpaquePointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]),
+ Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaquePointer(Const(Void)), "pData")]),
+ Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")]),
+]
+
+ID3D10Resource.methods += [
+ Method(Void, "GetType", [Out(OpaquePointer(D3D10_RESOURCE_DIMENSION), "rType")]),
+ Method(Void, "SetEvictionPriority", [(UINT, "EvictionPriority")]),
+ Method(UINT, "GetEvictionPriority", []),
+]
+
+ID3D10Buffer.methods += [
+ Method(HRESULT, "Map", [(D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(OpaquePointer(OpaquePointer(Void)), "ppData")]),
+ Method(Void, "Unmap", []),
+ Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_BUFFER_DESC), "pDesc")]),
+]
+
+ID3D10Texture1D.methods += [
+ Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(OpaquePointer(OpaquePointer(Void)), "ppData")]),
+ Method(Void, "Unmap", [(UINT, "Subresource")]),
+ Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_TEXTURE1D_DESC), "pDesc")]),
+]
+
+ID3D10Texture2D.methods += [
+ Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(OpaquePointer(D3D10_MAPPED_TEXTURE2D), "pMappedTex2D")]),
+ Method(Void, "Unmap", [(UINT, "Subresource")]),
+ Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_TEXTURE2D_DESC), "pDesc")]),
+]
+
+ID3D10Texture3D.methods += [
+ Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(OpaquePointer(D3D10_MAPPED_TEXTURE3D), "pMappedTex3D")]),
+ Method(Void, "Unmap", [(UINT, "Subresource")]),
+ Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_TEXTURE3D_DESC), "pDesc")]),
+]
+
+ID3D10View.methods += [
+ Method(Void, "GetResource", [Out(OpaquePointer(OpaquePointer(ID3D10Resource)), "ppResource")]),
+]
+
+ID3D10DepthStencilView.methods += [
+ Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_DEPTH_STENCIL_VIEW_DESC), "pDesc")]),
+]
+
+ID3D10RenderTargetView.methods += [
+ Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_RENDER_TARGET_VIEW_DESC), "pDesc")]),
+]
+
+ID3D10ShaderResourceView.methods += [
+ Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_SHADER_RESOURCE_VIEW_DESC), "pDesc")]),
+]
+
+ID3D10BlendState.methods += [
+ Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_BLEND_DESC), "pDesc")]),
+]
+
+ID3D10DepthStencilState.methods += [
+ Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_DEPTH_STENCIL_DESC), "pDesc")]),
+]
+
+ID3D10GeometryShader.methods += [
+]
+
+ID3D10InputLayout.methods += [
+]
+
+ID3D10PixelShader.methods += [
+]
+
+ID3D10RasterizerState.methods += [
+ Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_RASTERIZER_DESC), "pDesc")]),
+]
+
+ID3D10SamplerState.methods += [
+ Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_SAMPLER_DESC), "pDesc")]),
+]
+
+ID3D10VertexShader.methods += [
+]
+
+ID3D10Asynchronous.methods += [
+ Method(Void, "Begin", []),
+ Method(Void, "End", []),
+ Method(HRESULT, "GetData", [Out(OpaquePointer(Void), "pData"), (UINT, "DataSize"), (UINT, "GetDataFlags")]),
+ Method(UINT, "GetDataSize", []),
+]
+
+ID3D10Counter.methods += [
+ Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_COUNTER_DESC), "pDesc")]),
+]
+
+ID3D10Query.methods += [
+ Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_QUERY_DESC), "pDesc")]),
+]
+
+ID3D10Predicate.methods += [
+]
+
+ID3D10Device.methods += [
+ Method(Void, "VSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
+ Method(Void, "PSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
+ Method(Void, "PSSetShader", [(OpaquePointer(ID3D10PixelShader), "pPixelShader")]),
+ Method(Void, "PSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(OpaquePointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
+ Method(Void, "VSSetShader", [(OpaquePointer(ID3D10VertexShader), "pVertexShader")]),
+ Method(Void, "DrawIndexed", [(UINT, "IndexCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation")]),
+ Method(Void, "Draw", [(UINT, "VertexCount"), (UINT, "StartVertexLocation")]),
+ Method(Void, "PSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (OpaquePointer(Const(OpaquePointer(ID3D10Buffer))), "ppConstantBuffers")]),
+ Method(Void, "IASetInputLayout", [(OpaquePointer(ID3D10InputLayout), "pInputLayout")]),
+ Method(Void, "IASetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (OpaquePointer(Const(OpaquePointer(ID3D10Buffer))), "ppVertexBuffers"), (OpaquePointer(Const(UINT)), "pStrides"), (OpaquePointer(Const(UINT)), "pOffsets")]),
+ Method(Void, "IASetIndexBuffer", [(OpaquePointer(ID3D10Buffer), "pIndexBuffer"), (DXGI_FORMAT, "Format"), (UINT, "Offset")]),
+ Method(Void, "DrawIndexedInstanced", [(UINT, "IndexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation"), (UINT, "StartInstanceLocation")]),
+ Method(Void, "DrawInstanced", [(UINT, "VertexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartVertexLocation"), (UINT, "StartInstanceLocation")]),
+ Method(Void, "GSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (OpaquePointer(Const(OpaquePointer(ID3D10Buffer))), "ppConstantBuffers")]),
+ Method(Void, "GSSetShader", [(OpaquePointer(ID3D10GeometryShader), "pShader")]),
+ Method(Void, "IASetPrimitiveTopology", [(D3D10_PRIMITIVE_TOPOLOGY, "Topology")]),
+ Method(Void, "VSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (OpaquePointer(Const(OpaquePointer(ID3D10ShaderResourceView))), "ppShaderResourceViews")]),
+ Method(Void, "VSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (OpaquePointer(Const(OpaquePointer(ID3D10SamplerState))), "ppSamplers")]),
+ Method(Void, "SetPredication", [(OpaquePointer(ID3D10Predicate), "pPredicate"), (BOOL, "PredicateValue")]),
+ Method(Void, "GSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (OpaquePointer(Const(OpaquePointer(ID3D10ShaderResourceView))), "ppShaderResourceViews")]),
+ Method(Void, "GSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (OpaquePointer(Const(OpaquePointer(ID3D10SamplerState))), "ppSamplers")]),
+ Method(Void, "OMSetRenderTargets", [(UINT, "NumViews"), (OpaquePointer(Const(OpaquePointer(ID3D10RenderTargetView))), "ppRenderTargetViews"), (OpaquePointer(ID3D10DepthStencilView), "pDepthStencilView")]),
+ Method(Void, "OMSetBlendState", [(OpaquePointer(ID3D10BlendState), "pBlendState"), (Array(Const(FLOAT), "4"), "BlendFactor"), (UINT, "SampleMask")]),
+ Method(Void, "OMSetDepthStencilState", [(OpaquePointer(ID3D10DepthStencilState), "pDepthStencilState"), (UINT, "StencilRef")]),
+ Method(Void, "SOSetTargets", [(UINT, "NumBuffers"), (OpaquePointer(Const(OpaquePointer(ID3D10Buffer))), "ppSOTargets"), (OpaquePointer(Const(UINT)), "pOffsets")]),
+ Method(Void, "DrawAuto", []),
+ Method(Void, "RSSetState", [(OpaquePointer(ID3D10RasterizerState), "pRasterizerState")]),
+ Method(Void, "RSSetViewports", [(UINT, "NumViewports"), (OpaquePointer(Const(D3D10_VIEWPORT)), "pViewports")]),
+ Method(Void, "RSSetScissorRects", [(UINT, "NumRects"), (OpaquePointer(Const(D3D10_RECT)), "pRects")]),
+ Method(Void, "CopySubresourceRegion", [(OpaquePointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (UINT, "DstX"), (UINT, "DstY"), (UINT, "DstZ"), (OpaquePointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (OpaquePointer(Const(D3D10_BOX)), "pSrcBox")]),
+ Method(Void, "CopyResource", [(OpaquePointer(ID3D10Resource), "pDstResource"), (OpaquePointer(ID3D10Resource), "pSrcResource")]),
+ Method(Void, "UpdateSubresource", [(OpaquePointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (OpaquePointer(Const(D3D10_BOX)), "pDstBox"), (OpaquePointer(Const(Void)), "pSrcData"), (UINT, "SrcRowPitch"), (UINT, "SrcDepthPitch")]),
+ Method(Void, "ClearRenderTargetView", [(OpaquePointer(ID3D10RenderTargetView), "pRenderTargetView"), (Array(Const(FLOAT), "4"), "ColorRGBA")]),
+ Method(Void, "ClearDepthStencilView", [(OpaquePointer(ID3D10DepthStencilView), "pDepthStencilView"), (UINT, "ClearFlags"), (FLOAT, "Depth"), (UINT8, "Stencil")]),
+ Method(Void, "GenerateMips", [(OpaquePointer(ID3D10ShaderResourceView), "pShaderResourceView")]),
+ Method(Void, "ResolveSubresource", [(OpaquePointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (OpaquePointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (DXGI_FORMAT, "Format")]),
+ Method(Void, "VSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppConstantBuffers")]),
+ Method(Void, "PSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(OpaquePointer(OpaquePointer(ID3D10ShaderResourceView)), "ppShaderResourceViews")]),
+ Method(Void, "PSGetShader", [Out(OpaquePointer(OpaquePointer(ID3D10PixelShader)), "ppPixelShader")]),
+ Method(Void, "PSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(OpaquePointer(OpaquePointer(ID3D10SamplerState)), "ppSamplers")]),
+ Method(Void, "VSGetShader", [Out(OpaquePointer(OpaquePointer(ID3D10VertexShader)), "ppVertexShader")]),
+ Method(Void, "PSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppConstantBuffers")]),
+ Method(Void, "IAGetInputLayout", [Out(OpaquePointer(OpaquePointer(ID3D10InputLayout)), "ppInputLayout")]),
+ Method(Void, "IAGetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppVertexBuffers"), Out(OpaquePointer(UINT), "pStrides"), Out(OpaquePointer(UINT), "pOffsets")]),
+ Method(Void, "IAGetIndexBuffer", [Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "pIndexBuffer"), Out(OpaquePointer(DXGI_FORMAT), "Format"), Out(OpaquePointer(UINT), "Offset")]),
+ Method(Void, "GSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppConstantBuffers")]),
+ Method(Void, "GSGetShader", [Out(OpaquePointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]),
+ Method(Void, "IAGetPrimitiveTopology", [Out(OpaquePointer(D3D10_PRIMITIVE_TOPOLOGY), "pTopology")]),
+ Method(Void, "VSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(OpaquePointer(OpaquePointer(ID3D10ShaderResourceView)), "ppShaderResourceViews")]),
+ Method(Void, "VSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(OpaquePointer(OpaquePointer(ID3D10SamplerState)), "ppSamplers")]),
+ Method(Void, "GetPredication", [Out(OpaquePointer(OpaquePointer(ID3D10Predicate)), "ppPredicate"), Out(OpaquePointer(BOOL), "pPredicateValue")]),
+ Method(Void, "GSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(OpaquePointer(OpaquePointer(ID3D10ShaderResourceView)), "ppShaderResourceViews")]),
+ Method(Void, "GSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(OpaquePointer(OpaquePointer(ID3D10SamplerState)), "ppSamplers")]),
+ Method(Void, "OMGetRenderTargets", [(UINT, "NumViews"), Out(OpaquePointer(OpaquePointer(ID3D10RenderTargetView)), "ppRenderTargetViews"), Out(OpaquePointer(OpaquePointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
+ Method(Void, "OMGetBlendState", [Out(OpaquePointer(OpaquePointer(ID3D10BlendState)), "ppBlendState"), Out(Array(FLOAT, "4"), "BlendFactor"), Out(OpaquePointer(UINT), "pSampleMask")]),
+ Method(Void, "OMGetDepthStencilState", [Out(OpaquePointer(OpaquePointer(ID3D10DepthStencilState)), "ppDepthStencilState"), Out(OpaquePointer(UINT), "pStencilRef")]),
+ Method(Void, "SOGetTargets", [(UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppSOTargets"), Out(OpaquePointer(UINT), "pOffsets")]),
+ Method(Void, "RSGetState", [Out(OpaquePointer(OpaquePointer(ID3D10RasterizerState)), "ppRasterizerState")]),
+ Method(Void, "RSGetViewports", [Out(OpaquePointer(UINT), "NumViewports"), Out(OpaquePointer(D3D10_VIEWPORT), "pViewports")]),
+ Method(Void, "RSGetScissorRects", [Out(OpaquePointer(UINT), "NumRects"), Out(OpaquePointer(D3D10_RECT), "pRects")]),
+ Method(HRESULT, "GetDeviceRemovedReason", []),
+ Method(HRESULT, "SetExceptionMode", [(UINT, "RaiseFlags")]),
+ Method(UINT, "GetExceptionMode", []),
+ Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(OpaquePointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]),
+ Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaquePointer(Const(Void)), "pData")]),
+ Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")]),
+ Method(Void, "ClearState", []),
+ Method(Void, "Flush", []),
+ Method(HRESULT, "CreateBuffer", [(OpaquePointer(Const(D3D10_BUFFER_DESC)), "pDesc"), (OpaquePointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppBuffer")]),
+ Method(HRESULT, "CreateTexture1D", [(OpaquePointer(Const(D3D10_TEXTURE1D_DESC)), "pDesc"), (OpaquePointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(OpaquePointer(OpaquePointer(ID3D10Texture1D)), "ppTexture1D")]),
+ Method(HRESULT, "CreateTexture2D", [(OpaquePointer(Const(D3D10_TEXTURE2D_DESC)), "pDesc"), (OpaquePointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(OpaquePointer(OpaquePointer(ID3D10Texture2D)), "ppTexture2D")]),
+ Method(HRESULT, "CreateTexture3D", [(OpaquePointer(Const(D3D10_TEXTURE3D_DESC)), "pDesc"), (OpaquePointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(OpaquePointer(OpaquePointer(ID3D10Texture3D)), "ppTexture3D")]),
+ Method(HRESULT, "CreateShaderResourceView", [(OpaquePointer(ID3D10Resource), "pResource"), (OpaquePointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC)), "pDesc"), Out(OpaquePointer(OpaquePointer(ID3D10ShaderResourceView)), "ppSRView")]),
+ Method(HRESULT, "CreateRenderTargetView", [(OpaquePointer(ID3D10Resource), "pResource"), (OpaquePointer(Const(D3D10_RENDER_TARGET_VIEW_DESC)), "pDesc"), Out(OpaquePointer(OpaquePointer(ID3D10RenderTargetView)), "ppRTView")]),
+ Method(HRESULT, "CreateDepthStencilView", [(OpaquePointer(ID3D10Resource), "pResource"), (OpaquePointer(Const(D3D10_DEPTH_STENCIL_VIEW_DESC)), "pDesc"), Out(OpaquePointer(OpaquePointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
+ Method(HRESULT, "CreateInputLayout", [(OpaquePointer(Const(D3D10_INPUT_ELEMENT_DESC)), "pInputElementDescs"), (UINT, "NumElements"), (OpaquePointer(Const(Void)), "pShaderBytecodeWithInputSignature"), (SIZE_T, "BytecodeLength"), Out(OpaquePointer(OpaquePointer(ID3D10InputLayout)), "ppInputLayout")]),
+ Method(HRESULT, "CreateVertexShader", [(OpaquePointer(Const(Void)), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(OpaquePointer(OpaquePointer(ID3D10VertexShader)), "ppVertexShader")]),
+ Method(HRESULT, "CreateGeometryShader", [(OpaquePointer(Const(Void)), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(OpaquePointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]),
+ Method(HRESULT, "CreateGeometryShaderWithStreamOutput", [(OpaquePointer(Const(Void)), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (OpaquePointer(Const(D3D10_SO_DECLARATION_ENTRY)), "pSODeclaration"), (UINT, "NumEntries"), (UINT, "OutputStreamStride"), Out(OpaquePointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]),
+ Method(HRESULT, "CreatePixelShader", [(OpaquePointer(Const(Void)), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(OpaquePointer(OpaquePointer(ID3D10PixelShader)), "ppPixelShader")]),
+ Method(HRESULT, "CreateBlendState", [(OpaquePointer(Const(D3D10_BLEND_DESC)), "pBlendStateDesc"), Out(OpaquePointer(OpaquePointer(ID3D10BlendState)), "ppBlendState")]),
+ Method(HRESULT, "CreateDepthStencilState", [(OpaquePointer(Const(D3D10_DEPTH_STENCIL_DESC)), "pDepthStencilDesc"), Out(OpaquePointer(OpaquePointer(ID3D10DepthStencilState)), "ppDepthStencilState")]),
+ Method(HRESULT, "CreateRasterizerState", [(OpaquePointer(Const(D3D10_RASTERIZER_DESC)), "pRasterizerDesc"), Out(OpaquePointer(OpaquePointer(ID3D10RasterizerState)), "ppRasterizerState")]),
+ Method(HRESULT, "CreateSamplerState", [(OpaquePointer(Const(D3D10_SAMPLER_DESC)), "pSamplerDesc"), Out(OpaquePointer(OpaquePointer(ID3D10SamplerState)), "ppSamplerState")]),
+ Method(HRESULT, "CreateQuery", [(OpaquePointer(Const(D3D10_QUERY_DESC)), "pQueryDesc"), Out(OpaquePointer(OpaquePointer(ID3D10Query)), "ppQuery")]),
+ Method(HRESULT, "CreatePredicate", [(OpaquePointer(Const(D3D10_QUERY_DESC)), "pPredicateDesc"), Out(OpaquePointer(OpaquePointer(ID3D10Predicate)), "ppPredicate")]),
+ Method(HRESULT, "CreateCounter", [(OpaquePointer(Const(D3D10_COUNTER_DESC)), "pCounterDesc"), Out(OpaquePointer(OpaquePointer(ID3D10Counter)), "ppCounter")]),
+ Method(HRESULT, "CheckFormatSupport", [(DXGI_FORMAT, "Format"), Out(OpaquePointer(UINT), "pFormatSupport")]),
+ Method(HRESULT, "CheckMultisampleQualityLevels", [(DXGI_FORMAT, "Format"), (UINT, "SampleCount"), Out(OpaquePointer(UINT), "pNumQualityLevels")]),
+ Method(Void, "CheckCounterInfo", [Out(OpaquePointer(D3D10_COUNTER_INFO), "pCounterInfo")]),
+ Method(HRESULT, "CheckCounter", [(OpaquePointer(Const(D3D10_COUNTER_DESC)), "pDesc"), Out(OpaquePointer(D3D10_COUNTER_TYPE), "pType"), Out(OpaquePointer(UINT), "pActiveCounters"), Out(LPSTR, "szName"), Out(OpaquePointer(UINT), "pNameLength"), Out(LPSTR, "szUnits"), Out(OpaquePointer(UINT), "pUnitsLength"), Out(LPSTR, "szDescription"), Out(OpaquePointer(UINT), "pDescriptionLength")]),
+ Method(UINT, "GetCreationFlags", []),
+ Method(HRESULT, "OpenSharedResource", [(HANDLE, "hResource"), (REFIID, "ReturnedInterface"), Out(OpaquePointer(OpaquePointer(Void)), "ppResource")]),
+ Method(Void, "SetTextFilterSize", [(UINT, "Width"), (UINT, "Height")]),
+ Method(Void, "GetTextFilterSize", [Out(OpaquePointer(UINT), "pWidth"), Out(OpaquePointer(UINT), "pHeight")]),
+]
+
+ID3D10Multithread.methods += [
+ Method(Void, "Enter", []),
+ Method(Void, "Leave", []),
+ Method(BOOL, "SetMultithreadProtected", [(BOOL, "bMTProtect")]),
+ Method(BOOL, "GetMultithreadProtected", []),
+]
+
--- /dev/null
+##########################################################################
+#
+# Copyright 2008-2009 VMware, Inc.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+"""d3d10_1.h"""
+
+from winapi import *
+
+ID3D10Blob = Interface("ID3D10Blob", IUnknown)
+LPD3D10BLOB = Pointer(ID3D10Blob)
+
+ID3D10Blob.methods += [
+ Method(LPVOID, "GetBufferPointer", []),
+ Method(SIZE_T, "GetBufferSize", []),
+]
+
+D3D10_DRIVER_TYPE = Enum("D3D10_DRIVER_TYPE", [
+ "D3D10_DRIVER_TYPE_HARDWARE",
+ "D3D10_DRIVER_TYPE_REFERENCE",
+ "D3D10_DRIVER_TYPE_NULL",
+ "D3D10_DRIVER_TYPE_SOFTWARE",
+ "D3D10_DRIVER_TYPE_WARP",
+])
+
+D3D10_FEATURE_LEVEL1 = Enum("D3D10_FEATURE_LEVEL1", [
+ "D3D10_FEATURE_LEVEL_10_0",
+ "D3D10_FEATURE_LEVEL_10_1",
+ "D3D10_FEATURE_LEVEL_9_1",
+ "D3D10_FEATURE_LEVEL_9_2",
+ "D3D10_FEATURE_LEVEL_9_3",
+])
+
+# TODO
+IDXGIAdapter = Alias("IDXGIAdapter", Void)
+ID3D10Device1 = Alias("ID3D10Device1", Void)
+IDXGISwapChain = Alias("IDXGISwapChain", Void)
+DXGI_SWAP_CHAIN_DESC = Alias("DXGI_SWAP_CHAIN_DESC", Void)
+
+d3d10_1 = Dll("d3d10")
+d3d10_1.functions += [
+ StdFunction(HRESULT, "D3D10CreateDevice1", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (UINT, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), (OutPointer(Pointer(ID3D10Device1)), "ppDevice")]),
+ StdFunction(HRESULT, "D3D10CreateDeviceAndSwapChain1", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (UINT, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), (Pointer(DXGI_SWAP_CHAIN_DESC), "pSwapChainDesc"), (OutPointer(Pointer(IDXGISwapChain)), "ppSwapChain"), (OutPointer(Pointer(ID3D10Device1)), "ppDevice")]),
+ StdFunction(HRESULT, "D3D10CreateBlob", [(SIZE_T, "NumBytes"), (OutPointer(LPD3D10BLOB), "ppBuffer")]),
+]
+
+if __name__ == '__main__':
+ print '#include <windows.h>'
+ print '#include <tchar.h>'
+ print
+ print '#include "compat.h"'
+ print
+ print '#include <d3d10_1.h>'
+ print
+ print '#include "trace_writer.hpp"'
+ print
+ wrap()
--- /dev/null
+##########################################################################
+#
+# Copyright 2008-2009 VMware, Inc.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+"""d3d10misc.h"""
+
+from winapi import *
+from d3d10 import *
+
+
+ID3D10Blob = Interface("ID3D10Blob", IUnknown)
+LPD3D10BLOB = Pointer(ID3D10Blob)
+
+ID3D10Blob.methods += [
+ Method(LPVOID, "GetBufferPointer", []),
+ Method(SIZE_T, "GetBufferSize", []),
+]
+
+D3D10_DRIVER_TYPE = Enum("D3D10_DRIVER_TYPE", [
+ "D3D10_DRIVER_TYPE_HARDWARE",
+ "D3D10_DRIVER_TYPE_REFERENCE",
+ "D3D10_DRIVER_TYPE_NULL",
+ "D3D10_DRIVER_TYPE_SOFTWARE",
+ "D3D10_DRIVER_TYPE_WARP",
+])
+
+
+d3d10 = API("d3d10")
+d3d10.add_functions([
+ StdFunction(HRESULT, "D3D10CreateDevice", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (UINT, "Flags"), (UINT, "SDKVersion"), Out(Pointer(Pointer(ID3D10Device)), "ppDevice")]),
+ StdFunction(HRESULT, "D3D10CreateDeviceAndSwapChain", [(Pointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (UINT, "Flags"), (UINT, "SDKVersion"), (Pointer(DXGI_SWAP_CHAIN_DESC), "pSwapChainDesc"), Out(Pointer(Pointer(IDXGISwapChain)), "ppSwapChain"), Out(Pointer(Pointer(ID3D10Device)), "ppDevice")]),
+ StdFunction(HRESULT, "D3D10CreateBlob", [(SIZE_T, "NumBytes"), Out(Pointer(LPD3D10BLOB), "ppBuffer")]),
+])
--- /dev/null
+##########################################################################
+#
+# Copyright 2008-2009 VMware, Inc.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+"""d3d8.h"""
+
+from winapi import *
+from d3d8types import *
+from d3d8caps import *
+
+HRESULT = Enum("HRESULT", [
+ "D3D_OK",
+ "D3DERR_WRONGTEXTUREFORMAT",
+ "D3DERR_UNSUPPORTEDCOLOROPERATION",
+ "D3DERR_UNSUPPORTEDCOLORARG",
+ "D3DERR_UNSUPPORTEDALPHAOPERATION",
+ "D3DERR_UNSUPPORTEDALPHAARG",
+ "D3DERR_TOOMANYOPERATIONS",
+ "D3DERR_CONFLICTINGTEXTUREFILTER",
+ "D3DERR_UNSUPPORTEDFACTORVALUE",
+ "D3DERR_CONFLICTINGRENDERSTATE",
+ "D3DERR_UNSUPPORTEDTEXTUREFILTER",
+ "D3DERR_CONFLICTINGTEXTUREPALETTE",
+ "D3DERR_DRIVERINTERNALERROR",
+ "D3DERR_NOTFOUND",
+ "D3DERR_MOREDATA",
+ "D3DERR_DEVICELOST",
+ "D3DERR_DEVICENOTRESET",
+ "D3DERR_NOTAVAILABLE",
+ "D3DERR_OUTOFVIDEOMEMORY",
+ "D3DERR_INVALIDDEVICE",
+ "D3DERR_INVALIDCALL",
+ "D3DERR_DRIVERINVALIDCALL",
+])
+
+IDirect3D8 = Interface("IDirect3D8", IUnknown)
+IDirect3DDevice8 = Interface("IDirect3DDevice8", IUnknown)
+IDirect3DSwapChain8 = Interface("IDirect3DSwapChain8", IUnknown)
+IDirect3DResource8 = Interface("IDirect3DResource8", IUnknown)
+IDirect3DBaseTexture8 = Interface("IDirect3DBaseTexture8", IDirect3DResource8)
+IDirect3DTexture8 = Interface("IDirect3DTexture8", IDirect3DBaseTexture8)
+IDirect3DVolumeTexture8 = Interface("IDirect3DVolumeTexture8", IDirect3DBaseTexture8)
+IDirect3DCubeTexture8 = Interface("IDirect3DCubeTexture8", IDirect3DBaseTexture8)
+IDirect3DVertexBuffer8 = Interface("IDirect3DVertexBuffer8", IDirect3DResource8)
+IDirect3DIndexBuffer8 = Interface("IDirect3DIndexBuffer8", IDirect3DResource8)
+IDirect3DSurface8 = Interface("IDirect3DSurface8", IUnknown)
+IDirect3DVolume8 = Interface("IDirect3DVolume8", IUnknown)
+
+PDIRECT3D8 = WrapPointer(IDirect3D8)
+PDIRECT3DDEVICE8 = WrapPointer(IDirect3DDevice8)
+PDIRECT3DSWAPCHAIN8 = WrapPointer(IDirect3DSwapChain8)
+PDIRECT3DRESOURCE8 = WrapPointer(IDirect3DResource8)
+PDIRECT3DBASETEXTURE8 = WrapPointer(IDirect3DBaseTexture8)
+PDIRECT3DTEXTURE8 = WrapPointer(IDirect3DTexture8)
+PDIRECT3DVOLUMETEXTURE8 = WrapPointer(IDirect3DVolumeTexture8)
+PDIRECT3DCUBETEXTURE8 = WrapPointer(IDirect3DCubeTexture8)
+PDIRECT3DVERTEXBUFFER8 = WrapPointer(IDirect3DVertexBuffer8)
+PDIRECT3DINDEXBUFFER8 = WrapPointer(IDirect3DIndexBuffer8)
+PDIRECT3DSURFACE8 = WrapPointer(IDirect3DSurface8)
+PDIRECT3DVOLUME8 = WrapPointer(IDirect3DVolume8)
+
+IDirect3D8.methods += [
+ Method(HRESULT, "RegisterSoftwareDevice", [(OpaquePointer(Void), "pInitializeFunction")]),
+ Method(UINT, "GetAdapterCount", []),
+ Method(HRESULT, "GetAdapterIdentifier", [(UINT, "Adapter"), (DWORD, "Flags"), Out(Pointer(D3DADAPTER_IDENTIFIER8), "pIdentifier")]),
+ Method(UINT, "GetAdapterModeCount", [(UINT, "Adapter")]),
+ Method(HRESULT, "EnumAdapterModes", [(UINT, "Adapter"), (UINT, "Mode"), Out(Pointer(D3DDISPLAYMODE), "pMode")]),
+ Method(HRESULT, "GetAdapterDisplayMode", [(UINT, "Adapter"), Out(Pointer(D3DDISPLAYMODE), "pMode")]),
+ Method(HRESULT, "CheckDeviceType", [(UINT, "Adapter"), (D3DDEVTYPE, "CheckType"), (D3DFORMAT, "DisplayFormat"), (D3DFORMAT, "BackBufferFormat"), (BOOL, "Windowed")]),
+ Method(HRESULT, "CheckDeviceFormat", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), (D3DFORMAT, "AdapterFormat"), (DWORD, "Usage"), (D3DRESOURCETYPE, "RType"), (D3DFORMAT, "CheckFormat")]),
+ Method(HRESULT, "CheckDeviceMultiSampleType", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), (D3DFORMAT, "SurfaceFormat"), (BOOL, "Windowed"), (D3DMULTISAMPLE_TYPE, "MultiSampleType")]),
+ Method(HRESULT, "CheckDepthStencilMatch", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), (D3DFORMAT, "AdapterFormat"), (D3DFORMAT, "RenderTargetFormat"), (D3DFORMAT, "DepthStencilFormat")]),
+ Method(HRESULT, "GetDeviceCaps", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), Out(Pointer(D3DCAPS8), "pCaps")]),
+ Method(HMONITOR, "GetAdapterMonitor", [(UINT, "Adapter")]),
+ Method(HRESULT, "CreateDevice", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), (HWND, "hFocusWindow"), (DWORD, "BehaviorFlags"), Out(Pointer(D3DPRESENT_PARAMETERS), "pPresentationParameters"), Out(Pointer(PDIRECT3DDEVICE8), "ppReturnedDeviceInterface")]),
+]
+
+IDirect3DDevice8.methods += [
+ Method(HRESULT, "TestCooperativeLevel", []),
+ Method(UINT, "GetAvailableTextureMem", []),
+ Method(HRESULT, "ResourceManagerDiscardBytes", [(DWORD, "Bytes")]),
+ Method(HRESULT, "GetDirect3D", [Out(Pointer(PDIRECT3D8), "ppD3D8")]),
+ Method(HRESULT, "GetDeviceCaps", [Out(Pointer(D3DCAPS8), "pCaps")]),
+ Method(HRESULT, "GetDisplayMode", [Out(Pointer(D3DDISPLAYMODE), "pMode")]),
+ Method(HRESULT, "GetCreationParameters", [Out(Pointer(D3DDEVICE_CREATION_PARAMETERS), "pParameters")]),
+ Method(HRESULT, "SetCursorProperties", [(UINT, "XHotSpot"), (UINT, "YHotSpot"), (PDIRECT3DSURFACE8, "pCursorBitmap")]),
+ # XXX: There are different signatures of
+ # IDirect3DDevice8::SetCursorPosition depending on the DXSDK version
+ Method(Void, "SetCursorPosition", [(UINT, "XScreenSpace"), (UINT, "YScreenSpace"), (DWORD, "Flags")]),
+ Method(Void, "SetCursorPosition", [(Int, "X"), (Int, "Y"), (DWORD, "Flags")]),
+ Method(BOOL, "ShowCursor", [(BOOL, "bShow")]),
+ Method(HRESULT, "CreateAdditionalSwapChain", [Out(Pointer(D3DPRESENT_PARAMETERS), "pPresentationParameters"), Out(Pointer(PDIRECT3DSWAPCHAIN8), "pSwapChain")]),
+ Method(HRESULT, "Reset", [Out(Pointer(D3DPRESENT_PARAMETERS), "pPresentationParameters")]),
+ Method(HRESULT, "Present", [(ConstPointer(RECT), "pSourceRect"), (ConstPointer(RECT), "pDestRect"), (HWND, "hDestWindowOverride"), (ConstPointer(RGNDATA), "pDirtyRegion")]),
+ Method(HRESULT, "GetBackBuffer", [(UINT, "BackBuffer"), (D3DBACKBUFFER_TYPE, "Type"), Out(Pointer(PDIRECT3DSURFACE8), "ppBackBuffer")]),
+ Method(HRESULT, "GetRasterStatus", [Out(Pointer(D3DRASTER_STATUS), "pRasterStatus")]),
+ Method(Void, "SetGammaRamp", [(DWORD, "Flags"), (ConstPointer(D3DGAMMARAMP), "pRamp")]),
+ Method(Void, "GetGammaRamp", [Out(Pointer(D3DGAMMARAMP), "pRamp")]),
+ Method(HRESULT, "CreateTexture", [(UINT, "Width"), (UINT, "Height"), (UINT, "Levels"), (DWORD, "Usage"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DTEXTURE8), "ppTexture")]),
+ Method(HRESULT, "CreateVolumeTexture", [(UINT, "Width"), (UINT, "Height"), (UINT, "Depth"), (UINT, "Levels"), (DWORD, "Usage"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DVOLUMETEXTURE8), "ppVolumeTexture")]),
+ Method(HRESULT, "CreateCubeTexture", [(UINT, "EdgeLength"), (UINT, "Levels"), (DWORD, "Usage"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DCUBETEXTURE8), "ppCubeTexture")]),
+ Method(HRESULT, "CreateVertexBuffer", [(UINT, "Length"), (DWORD, "Usage"), (DWORD, "FVF"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DVERTEXBUFFER8), "ppVertexBuffer")]),
+ Method(HRESULT, "CreateIndexBuffer", [(UINT, "Length"), (DWORD, "Usage"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DINDEXBUFFER8), "ppIndexBuffer")]),
+ Method(HRESULT, "CreateRenderTarget", [(UINT, "Width"), (UINT, "Height"), (D3DFORMAT, "Format"), (D3DMULTISAMPLE_TYPE, "MultiSample"), (BOOL, "Lockable"), Out(Pointer(PDIRECT3DSURFACE8), "ppSurface")]),
+ Method(HRESULT, "CreateDepthStencilSurface", [(UINT, "Width"), (UINT, "Height"), (D3DFORMAT, "Format"), (D3DMULTISAMPLE_TYPE, "MultiSample"), Out(Pointer(PDIRECT3DSURFACE8), "ppSurface")]),
+ Method(HRESULT, "CreateImageSurface", [(UINT, "Width"), (UINT, "Height"), (D3DFORMAT, "Format"), Out(Pointer(PDIRECT3DSURFACE8), "ppSurface")]),
+ Method(HRESULT, "CopyRects", [(PDIRECT3DSURFACE8, "pSourceSurface"), (ConstPointer(RECT), "pSourceRectsArray"), (UINT, "cRects"), (PDIRECT3DSURFACE8, "pDestinationSurface"), (ConstPointer(POINT), "pDestPointsArray")]),
+ Method(HRESULT, "UpdateTexture", [(PDIRECT3DBASETEXTURE8, "pSourceTexture"), (PDIRECT3DBASETEXTURE8, "pDestinationTexture")]),
+ Method(HRESULT, "GetFrontBuffer", [(PDIRECT3DSURFACE8, "pDestSurface")]),
+ Method(HRESULT, "SetRenderTarget", [(PDIRECT3DSURFACE8, "pRenderTarget"), (PDIRECT3DSURFACE8, "pNewZStencil")]),
+ Method(HRESULT, "GetRenderTarget", [Out(Pointer(PDIRECT3DSURFACE8), "ppRenderTarget")]),
+ Method(HRESULT, "GetDepthStencilSurface", [Out(Pointer(PDIRECT3DSURFACE8), "ppZStencilSurface")]),
+ Method(HRESULT, "BeginScene", []),
+ Method(HRESULT, "EndScene", []),
+ Method(HRESULT, "Clear", [(DWORD, "Count"), (ConstPointer(D3DRECT), "pRects"), (D3DCLEAR, "Flags"), (D3DCOLOR, "Color"), (Float, "Z"), (DWORD, "Stencil")]),
+ Method(HRESULT, "SetTransform", [(D3DTRANSFORMSTATETYPE, "State"), (ConstPointer(D3DMATRIX), "pMatrix")]),
+ Method(HRESULT, "GetTransform", [(D3DTRANSFORMSTATETYPE, "State"), Out(Pointer(D3DMATRIX), "pMatrix")]),
+ Method(HRESULT, "MultiplyTransform", [(D3DTRANSFORMSTATETYPE, "State"), (ConstPointer(D3DMATRIX), "pMatrix")]),
+ Method(HRESULT, "SetViewport", [(ConstPointer(D3DVIEWPORT8), "pViewport")]),
+ Method(HRESULT, "GetViewport", [Out(Pointer(D3DVIEWPORT8), "pViewport")]),
+ Method(HRESULT, "SetMaterial", [(ConstPointer(D3DMATERIAL8), "pMaterial")]),
+ Method(HRESULT, "GetMaterial", [Out(Pointer(D3DMATERIAL8), "pMaterial")]),
+ Method(HRESULT, "SetLight", [(DWORD, "Index"), (ConstPointer(D3DLIGHT8), "pLight")]),
+ Method(HRESULT, "GetLight", [(DWORD, "Index"), Out(Pointer(D3DLIGHT8), "pLight")]),
+ Method(HRESULT, "LightEnable", [(DWORD, "Index"), (BOOL, "Enable")]),
+ Method(HRESULT, "GetLightEnable", [(DWORD, "Index"), Out(Pointer(BOOL), "pEnable")]),
+ Method(HRESULT, "SetClipPlane", [(DWORD, "Index"), (ConstPointer(Float), "pPlane")]),
+ Method(HRESULT, "GetClipPlane", [(DWORD, "Index"), Out(Pointer(Float), "pPlane")]),
+ Method(HRESULT, "SetRenderState", [(D3DRENDERSTATETYPE, "State"), (DWORD, "Value")]),
+ Method(HRESULT, "GetRenderState", [(D3DRENDERSTATETYPE, "State"), Out(Pointer(DWORD), "pValue")]),
+ Method(HRESULT, "BeginStateBlock", []),
+ Method(HRESULT, "EndStateBlock", [Out(Pointer(DWORD), "pToken")]),
+ Method(HRESULT, "ApplyStateBlock", [(DWORD, "Token")]),
+ Method(HRESULT, "CaptureStateBlock", [(DWORD, "Token")]),
+ Method(HRESULT, "DeleteStateBlock", [(DWORD, "Token")]),
+ Method(HRESULT, "CreateStateBlock", [(D3DSTATEBLOCKTYPE, "Type"), Out(Pointer(DWORD), "pToken")]),
+ Method(HRESULT, "SetClipStatus", [(ConstPointer(D3DCLIPSTATUS8), "pClipStatus")]),
+ Method(HRESULT, "GetClipStatus", [Out(Pointer(D3DCLIPSTATUS8), "pClipStatus")]),
+ Method(HRESULT, "GetTexture", [(DWORD, "Stage"), Out(Pointer(PDIRECT3DBASETEXTURE8), "ppTexture")]),
+ Method(HRESULT, "SetTexture", [(DWORD, "Stage"), (PDIRECT3DBASETEXTURE8, "pTexture")]),
+ Method(HRESULT, "GetTextureStageState", [(DWORD, "Stage"), (D3DTEXTURESTAGESTATETYPE, "Type"), Out(Pointer(DWORD), "pValue")]),
+ Method(HRESULT, "SetTextureStageState", [(DWORD, "Stage"), (D3DTEXTURESTAGESTATETYPE, "Type"), (DWORD, "Value")]),
+ Method(HRESULT, "ValidateDevice", [Out(Pointer(DWORD), "pNumPasses")]),
+ Method(HRESULT, "GetInfo", [(DWORD, "DevInfoID"), Out(OpaquePointer(Void), "pDevInfoStruct"), (DWORD, "DevInfoStructSize")]),
+ Method(HRESULT, "SetPaletteEntries", [(UINT, "PaletteNumber"), (ConstPointer(PALETTEENTRY), "pEntries")]),
+ Method(HRESULT, "GetPaletteEntries", [(UINT, "PaletteNumber"), Out(Pointer(PALETTEENTRY), "pEntries")]),
+ Method(HRESULT, "SetCurrentTexturePalette", [(UINT, "PaletteNumber")]),
+ Method(HRESULT, "GetCurrentTexturePalette", [Out(Pointer(UINT), "PaletteNumber")]),
+ Method(HRESULT, "DrawPrimitive", [(D3DPRIMITIVETYPE, "PrimitiveType"), (UINT, "StartVertex"), (UINT, "PrimitiveCount")]),
+ Method(HRESULT, "DrawIndexedPrimitive", [(D3DPRIMITIVETYPE, "PrimitiveType"), (UINT, "minIndex"), (UINT, "NumVertices"), (UINT, "startIndex"), (UINT, "primCount")]),
+ Method(HRESULT, "DrawPrimitiveUP", [(D3DPRIMITIVETYPE, "PrimitiveType"), (UINT, "PrimitiveCount"), (OpaquePointer(Const(Void)), "pVertexStreamZeroData"), (UINT, "VertexStreamZeroStride")]),
+ Method(HRESULT, "DrawIndexedPrimitiveUP", [(D3DPRIMITIVETYPE, "PrimitiveType"), (UINT, "MinVertexIndex"), (UINT, "NumVertexIndices"), (UINT, "PrimitiveCount"), (OpaquePointer(Const(Void)), "pIndexData"), (D3DFORMAT, "IndexDataFormat"), (OpaquePointer(Const(Void)), "pVertexStreamZeroData"), (UINT, "VertexStreamZeroStride")]),
+ Method(HRESULT, "ProcessVertices", [(UINT, "SrcStartIndex"), (UINT, "DestIndex"), (UINT, "VertexCount"), (PDIRECT3DVERTEXBUFFER8, "pDestBuffer"), (DWORD, "Flags")]),
+ Method(HRESULT, "CreateVertexShader", [(ConstPointer(DWORD), "pDeclaration"), (ConstPointer(DWORD), "pFunction"), Out(Pointer(DWORD), "pHandle"), (DWORD, "Usage")]),
+ Method(HRESULT, "SetVertexShader", [(DWORD, "Handle")]),
+ Method(HRESULT, "GetVertexShader", [Out(Pointer(DWORD), "pHandle")]),
+ Method(HRESULT, "DeleteVertexShader", [(DWORD, "Handle")]),
+ Method(HRESULT, "SetVertexShaderConstant", [(DWORD, "Register"), (OpaquePointer(Const(Void)), "pConstantData"), (DWORD, "ConstantCount")]),
+ Method(HRESULT, "GetVertexShaderConstant", [(DWORD, "Register"), Out(OpaquePointer(Void), "pConstantData"), (DWORD, "ConstantCount")]),
+ Method(HRESULT, "GetVertexShaderDeclaration", [(DWORD, "Handle"), Out(OpaquePointer(Void), "pData"), Out(Pointer(DWORD), "pSizeOfData")]),
+ Method(HRESULT, "GetVertexShaderFunction", [(DWORD, "Handle"), Out(OpaquePointer(Void), "pData"), Out(Pointer(DWORD), "pSizeOfData")]),
+ Method(HRESULT, "SetStreamSource", [(UINT, "StreamNumber"), (PDIRECT3DVERTEXBUFFER8, "pStreamData"), (UINT, "Stride")]),
+ Method(HRESULT, "GetStreamSource", [(UINT, "StreamNumber"), Out(Pointer(PDIRECT3DVERTEXBUFFER8), "ppStreamData"), Out(Pointer(UINT), "pStride")]),
+ Method(HRESULT, "SetIndices", [(PDIRECT3DINDEXBUFFER8, "pIndexData"), (UINT, "BaseVertexIndex")]),
+ Method(HRESULT, "GetIndices", [Out(Pointer(PDIRECT3DINDEXBUFFER8), "ppIndexData"), Out(Pointer(UINT), "pBaseVertexIndex")]),
+ Method(HRESULT, "CreatePixelShader", [(ConstPointer(DWORD), "pFunction"), Out(Pointer(DWORD), "pHandle")]),
+ Method(HRESULT, "SetPixelShader", [(DWORD, "Handle")]),
+ Method(HRESULT, "GetPixelShader", [Out(Pointer(DWORD), "pHandle")]),
+ Method(HRESULT, "DeletePixelShader", [(DWORD, "Handle")]),
+ Method(HRESULT, "SetPixelShaderConstant", [(DWORD, "Register"), (OpaquePointer(Const(Void)), "pConstantData"), (DWORD, "ConstantCount")]),
+ Method(HRESULT, "GetPixelShaderConstant", [(DWORD, "Register"), Out(OpaquePointer(Void), "pConstantData"), (DWORD, "ConstantCount")]),
+ Method(HRESULT, "GetPixelShaderFunction", [(DWORD, "Handle"), Out(OpaquePointer(Void), "pData"), Out(Pointer(DWORD), "pSizeOfData")]),
+ Method(HRESULT, "DrawRectPatch", [(UINT, "Handle"), (ConstPointer(Float), "pNumSegs"), (ConstPointer(D3DRECTPATCH_INFO), "pRectPatchInfo")]),
+ Method(HRESULT, "DrawTriPatch", [(UINT, "Handle"), (ConstPointer(Float), "pNumSegs"), (ConstPointer(D3DTRIPATCH_INFO), "pTriPatchInfo")]),
+ Method(HRESULT, "DeletePatch", [(UINT, "Handle")]),
+]
+
+IDirect3DSwapChain8.methods += [
+ Method(HRESULT, "Present", [(ConstPointer(RECT), "pSourceRect"), (ConstPointer(RECT), "pDestRect"), (HWND, "hDestWindowOverride"), (ConstPointer(RGNDATA), "pDirtyRegion")]),
+ Method(HRESULT, "GetBackBuffer", [(UINT, "BackBuffer"), (D3DBACKBUFFER_TYPE, "Type"), Out(Pointer(PDIRECT3DSURFACE8), "ppBackBuffer")]),
+]
+
+IDirect3DResource8.methods += [
+ Method(HRESULT, "GetDevice", [Out(Pointer(PDIRECT3DDEVICE8), "ppDevice")]),
+ Method(HRESULT, "SetPrivateData", [(REFGUID, "refguid"), (OpaquePointer(Const(Void)), "pData"), (DWORD, "SizeOfData"), (DWORD, "Flags")]),
+ Method(HRESULT, "GetPrivateData", [(REFGUID, "refguid"), Out(OpaquePointer(Void), "pData"), Out(Pointer(DWORD), "pSizeOfData")]),
+ Method(HRESULT, "FreePrivateData", [(REFGUID, "refguid")]),
+ Method(DWORD, "SetPriority", [(DWORD, "PriorityNew")]),
+ Method(DWORD, "GetPriority", []),
+ Method(Void, "PreLoad", []),
+ Method(D3DRESOURCETYPE, "GetType", []),
+]
+
+IDirect3DBaseTexture8.methods += [
+ Method(DWORD, "SetLOD", [(DWORD, "LODNew")]),
+ Method(DWORD, "GetLOD", []),
+ Method(DWORD, "GetLevelCount", []),
+]
+
+IDirect3DTexture8.methods += [
+ Method(HRESULT, "GetLevelDesc", [(UINT, "Level"), Out(Pointer(D3DSURFACE_DESC), "pDesc")]),
+ Method(HRESULT, "GetSurfaceLevel", [(UINT, "Level"), Out(Pointer(PDIRECT3DSURFACE8), "ppSurfaceLevel")]),
+ Method(HRESULT, "LockRect", [(UINT, "Level"), Out(Pointer(D3DLOCKED_RECT), "pLockedRect"), (ConstPointer(RECT), "pRect"), (DWORD, "Flags")]),
+ Method(HRESULT, "UnlockRect", [(UINT, "Level")]),
+ Method(HRESULT, "AddDirtyRect", [(ConstPointer(RECT), "pDirtyRect")]),
+]
+
+IDirect3DVolumeTexture8.methods += [
+ Method(HRESULT, "GetLevelDesc", [(UINT, "Level"), Out(Pointer(D3DVOLUME_DESC), "pDesc")]),
+ Method(HRESULT, "GetVolumeLevel", [(UINT, "Level"), Out(Pointer(PDIRECT3DVOLUME8), "ppVolumeLevel")]),
+ Method(HRESULT, "LockBox", [(UINT, "Level"), Out(Pointer(D3DLOCKED_BOX), "pLockedVolume"), (ConstPointer(D3DBOX), "pBox"), (DWORD, "Flags")]),
+ Method(HRESULT, "UnlockBox", [(UINT, "Level")]),
+ Method(HRESULT, "AddDirtyBox", [(ConstPointer(D3DBOX), "pDirtyBox")]),
+]
+
+IDirect3DCubeTexture8.methods += [
+ Method(HRESULT, "GetLevelDesc", [(UINT, "Level"), Out(Pointer(D3DSURFACE_DESC), "pDesc")]),
+ Method(HRESULT, "GetCubeMapSurface", [(D3DCUBEMAP_FACES, "FaceType"), (UINT, "Level"), Out(Pointer(PDIRECT3DSURFACE8), "ppCubeMapSurface")]),
+ Method(HRESULT, "LockRect", [(D3DCUBEMAP_FACES, "FaceType"), (UINT, "Level"), Out(Pointer(D3DLOCKED_RECT), "pLockedRect"), (ConstPointer(RECT), "pRect"), (DWORD, "Flags")]),
+ Method(HRESULT, "UnlockRect", [(D3DCUBEMAP_FACES, "FaceType"), (UINT, "Level")]),
+ Method(HRESULT, "AddDirtyRect", [(D3DCUBEMAP_FACES, "FaceType"), (ConstPointer(RECT), "pDirtyRect")]),
+]
+
+IDirect3DVertexBuffer8.methods += [
+ Method(HRESULT, "Lock", [(UINT, "OffsetToLock"), (UINT, "SizeToLock"), Out(Pointer(Pointer(BYTE)), "ppbData"), (DWORD, "Flags")]),
+ Method(HRESULT, "Unlock", []),
+ Method(HRESULT, "GetDesc", [Out(Pointer(D3DVERTEXBUFFER_DESC), "pDesc")]),
+]
+
+IDirect3DIndexBuffer8.methods += [
+ Method(HRESULT, "Lock", [(UINT, "OffsetToLock"), (UINT, "SizeToLock"), Out(Pointer(Pointer(BYTE)), "ppbData"), (DWORD, "Flags")]),
+ Method(HRESULT, "Unlock", []),
+ Method(HRESULT, "GetDesc", [Out(Pointer(D3DINDEXBUFFER_DESC), "pDesc")]),
+]
+
+IDirect3DSurface8.methods += [
+ Method(HRESULT, "GetDevice", [Out(Pointer(PDIRECT3DDEVICE8), "ppDevice")]),
+ Method(HRESULT, "SetPrivateData", [(REFGUID, "refguid"), (OpaquePointer(Const(Void)), "pData"), (DWORD, "SizeOfData"), (DWORD, "Flags")]),
+ Method(HRESULT, "GetPrivateData", [(REFGUID, "refguid"), Out(OpaquePointer(Void), "pData"), Out(Pointer(DWORD), "pSizeOfData")]),
+ Method(HRESULT, "FreePrivateData", [(REFGUID, "refguid")]),
+ Method(HRESULT, "GetContainer", [(REFIID, "riid"), Out(Pointer(OpaquePointer(Void)), "ppContainer")]),
+ Method(HRESULT, "GetDesc", [Out(Pointer(D3DSURFACE_DESC), "pDesc")]),
+ Method(HRESULT, "LockRect", [Out(Pointer(D3DLOCKED_RECT), "pLockedRect"), (ConstPointer(RECT), "pRect"), (DWORD, "Flags")]),
+ Method(HRESULT, "UnlockRect", []),
+]
+
+IDirect3DVolume8.methods += [
+ Method(HRESULT, "GetDevice", [Out(Pointer(PDIRECT3DDEVICE8), "ppDevice")]),
+ Method(HRESULT, "SetPrivateData", [(REFGUID, "refguid"), (OpaquePointer(Const(Void)), "pData"), (DWORD, "SizeOfData"), (DWORD, "Flags")]),
+ Method(HRESULT, "GetPrivateData", [(REFGUID, "refguid"), Out(OpaquePointer(Void), "pData"), Out(Pointer(DWORD), "pSizeOfData")]),
+ Method(HRESULT, "FreePrivateData", [(REFGUID, "refguid")]),
+ Method(HRESULT, "GetContainer", [(REFIID, "riid"), Out(Pointer(OpaquePointer(Void)), "ppContainer")]),
+ Method(HRESULT, "GetDesc", [Out(Pointer(D3DVOLUME_DESC), "pDesc")]),
+ Method(HRESULT, "LockBox", [Out(Pointer(D3DLOCKED_BOX), "pLockedVolume"), (ConstPointer(D3DBOX), "pBox"), (DWORD, "Flags")]),
+ Method(HRESULT, "UnlockBox", []),
+]
+
+d3d8 = API("d3d8")
+d3d8.add_functions([
+ StdFunction(PDIRECT3D8, "Direct3DCreate8", [(UINT, "SDKVersion")]),
+])
--- /dev/null
+##########################################################################
+#
+# Copyright 2008-2009 VMware, Inc.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+"""d3d8caps.h"""
+
+from winapi import *
+from d3d8types import *
+
+D3DCAPS = Flags(DWORD, [
+ "D3DCAPS_READ_SCANLINE",
+])
+
+D3DCAPS2 = Flags(DWORD, [
+ "D3DCAPS2_NO2DDURING3DSCENE",
+ "D3DCAPS2_FULLSCREENGAMMA",
+ "D3DCAPS2_CANRENDERWINDOWED",
+ "D3DCAPS2_CANCALIBRATEGAMMA",
+ "D3DCAPS2_RESERVED",
+ "D3DCAPS2_CANMANAGERESOURCE",
+ "D3DCAPS2_DYNAMICTEXTURES",
+])
+
+D3DCAPS3 = Flags(DWORD, [
+ "D3DCAPS3_RESERVED",
+ "D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD",
+])
+
+D3DPRESENT_INTERVAL = Flags(DWORD, [
+ "D3DPRESENT_INTERVAL_DEFAULT",
+ "D3DPRESENT_INTERVAL_ONE",
+ "D3DPRESENT_INTERVAL_TWO",
+ "D3DPRESENT_INTERVAL_THREE",
+ "D3DPRESENT_INTERVAL_FOUR",
+ "D3DPRESENT_INTERVAL_IMMEDIATE",
+])
+
+D3DCURSORCAPS = Flags(DWORD, [
+ "D3DCURSORCAPS_COLOR",
+ "D3DCURSORCAPS_LOWRES",
+])
+
+D3DDEVCAPS = Flags(DWORD, [
+ "D3DDEVCAPS_EXECUTESYSTEMMEMORY",
+ "D3DDEVCAPS_EXECUTEVIDEOMEMORY",
+ "D3DDEVCAPS_TLVERTEXSYSTEMMEMORY",
+ "D3DDEVCAPS_TLVERTEXVIDEOMEMORY",
+ "D3DDEVCAPS_TEXTURESYSTEMMEMORY",
+ "D3DDEVCAPS_TEXTUREVIDEOMEMORY",
+ "D3DDEVCAPS_DRAWPRIMTLVERTEX",
+ "D3DDEVCAPS_CANRENDERAFTERFLIP",
+ "D3DDEVCAPS_TEXTURENONLOCALVIDMEM",
+ "D3DDEVCAPS_DRAWPRIMITIVES2",
+ "D3DDEVCAPS_SEPARATETEXTUREMEMORIES",
+ "D3DDEVCAPS_DRAWPRIMITIVES2EX",
+ "D3DDEVCAPS_HWTRANSFORMANDLIGHT",
+ "D3DDEVCAPS_CANBLTSYSTONONLOCAL",
+ "D3DDEVCAPS_HWRASTERIZATION",
+ "D3DDEVCAPS_PUREDEVICE",
+ "D3DDEVCAPS_QUINTICRTPATCHES",
+ "D3DDEVCAPS_RTPATCHES",
+ "D3DDEVCAPS_RTPATCHHANDLEZERO",
+ "D3DDEVCAPS_NPATCHES",
+])
+
+D3DPMISCCAPS = Flags(DWORD, [
+ "D3DPMISCCAPS_MASKZ",
+ "D3DPMISCCAPS_LINEPATTERNREP",
+ "D3DPMISCCAPS_CULLNONE",
+ "D3DPMISCCAPS_CULLCW",
+ "D3DPMISCCAPS_CULLCCW",
+ "D3DPMISCCAPS_COLORWRITEENABLE",
+ "D3DPMISCCAPS_CLIPPLANESCALEDPOINTS",
+ "D3DPMISCCAPS_CLIPTLVERTS",
+ "D3DPMISCCAPS_TSSARGTEMP",
+ "D3DPMISCCAPS_BLENDOP",
+ "D3DPMISCCAPS_NULLREFERENCE",
+])
+
+D3DLINECAPS = Flags(DWORD, [
+ "D3DLINECAPS_TEXTURE",
+ "D3DLINECAPS_ZTEST",
+ "D3DLINECAPS_BLEND",
+ "D3DLINECAPS_ALPHACMP",
+ "D3DLINECAPS_FOG",
+])
+
+D3DPRASTERCAPS = Flags(DWORD, [
+ "D3DPRASTERCAPS_DITHER",
+ "D3DPRASTERCAPS_PAT",
+ "D3DPRASTERCAPS_ZTEST",
+ "D3DPRASTERCAPS_FOGVERTEX",
+ "D3DPRASTERCAPS_FOGTABLE",
+ "D3DPRASTERCAPS_ANTIALIASEDGES",
+ "D3DPRASTERCAPS_MIPMAPLODBIAS",
+ "D3DPRASTERCAPS_ZBIAS",
+ "D3DPRASTERCAPS_ZBUFFERLESSHSR",
+ "D3DPRASTERCAPS_FOGRANGE",
+ "D3DPRASTERCAPS_ANISOTROPY",
+ "D3DPRASTERCAPS_WBUFFER",
+ "D3DPRASTERCAPS_WFOG",
+ "D3DPRASTERCAPS_ZFOG",
+ "D3DPRASTERCAPS_COLORPERSPECTIVE",
+ "D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE",
+])
+
+D3DPCMPCAPS = Flags(DWORD, [
+ "D3DPCMPCAPS_NEVER",
+ "D3DPCMPCAPS_LESS",
+ "D3DPCMPCAPS_EQUAL",
+ "D3DPCMPCAPS_LESSEQUAL",
+ "D3DPCMPCAPS_GREATER",
+ "D3DPCMPCAPS_NOTEQUAL",
+ "D3DPCMPCAPS_GREATEREQUAL",
+ "D3DPCMPCAPS_ALWAYS",
+])
+
+D3DPBLENDCAPS = Flags(DWORD, [
+ "D3DPBLENDCAPS_ZERO",
+ "D3DPBLENDCAPS_ONE",
+ "D3DPBLENDCAPS_SRCCOLOR",
+ "D3DPBLENDCAPS_INVSRCCOLOR",
+ "D3DPBLENDCAPS_SRCALPHA",
+ "D3DPBLENDCAPS_INVSRCALPHA",
+ "D3DPBLENDCAPS_DESTALPHA",
+ "D3DPBLENDCAPS_INVDESTALPHA",
+ "D3DPBLENDCAPS_DESTCOLOR",
+ "D3DPBLENDCAPS_INVDESTCOLOR",
+ "D3DPBLENDCAPS_SRCALPHASAT",
+ "D3DPBLENDCAPS_BOTHSRCALPHA",
+ "D3DPBLENDCAPS_BOTHINVSRCALPHA",
+])
+
+D3DPSHADECAPS = Flags(DWORD, [
+ "D3DPSHADECAPS_COLORGOURAUDRGB",
+ "D3DPSHADECAPS_SPECULARGOURAUDRGB",
+ "D3DPSHADECAPS_ALPHAGOURAUDBLEND",
+ "D3DPSHADECAPS_FOGGOURAUD",
+])
+
+D3DPTEXTURECAPS = Flags(DWORD, [
+ "D3DPTEXTURECAPS_PERSPECTIVE",
+ "D3DPTEXTURECAPS_POW2",
+ "D3DPTEXTURECAPS_ALPHA",
+ "D3DPTEXTURECAPS_SQUAREONLY",
+ "D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE",
+ "D3DPTEXTURECAPS_ALPHAPALETTE",
+ "D3DPTEXTURECAPS_NONPOW2CONDITIONAL",
+ "D3DPTEXTURECAPS_PROJECTED",
+ "D3DPTEXTURECAPS_CUBEMAP",
+ "D3DPTEXTURECAPS_VOLUMEMAP",
+ "D3DPTEXTURECAPS_MIPMAP",
+ "D3DPTEXTURECAPS_MIPVOLUMEMAP",
+ "D3DPTEXTURECAPS_MIPCUBEMAP",
+ "D3DPTEXTURECAPS_CUBEMAP_POW2",
+ "D3DPTEXTURECAPS_VOLUMEMAP_POW2",
+])
+
+D3DPTFILTERCAPS = Flags(DWORD, [
+ "D3DPTFILTERCAPS_MINFPOINT",
+ "D3DPTFILTERCAPS_MINFLINEAR",
+ "D3DPTFILTERCAPS_MINFANISOTROPIC",
+ "D3DPTFILTERCAPS_MIPFPOINT",
+ "D3DPTFILTERCAPS_MIPFLINEAR",
+ "D3DPTFILTERCAPS_MAGFPOINT",
+ "D3DPTFILTERCAPS_MAGFLINEAR",
+ "D3DPTFILTERCAPS_MAGFANISOTROPIC",
+ "D3DPTFILTERCAPS_MAGFAFLATCUBIC",
+ "D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC",
+])
+
+D3DPTADDRESSCAPS = Flags(DWORD, [
+ "D3DPTADDRESSCAPS_WRAP",
+ "D3DPTADDRESSCAPS_MIRROR",
+ "D3DPTADDRESSCAPS_CLAMP",
+ "D3DPTADDRESSCAPS_BORDER",
+ "D3DPTADDRESSCAPS_INDEPENDENTUV",
+ "D3DPTADDRESSCAPS_MIRRORONCE",
+])
+
+D3DSTENCILCAPS = Flags(DWORD, [
+ "D3DSTENCILCAPS_KEEP",
+ "D3DSTENCILCAPS_ZERO",
+ "D3DSTENCILCAPS_REPLACE",
+ "D3DSTENCILCAPS_INCRSAT",
+ "D3DSTENCILCAPS_DECRSAT",
+ "D3DSTENCILCAPS_INVERT",
+ "D3DSTENCILCAPS_INCR",
+ "D3DSTENCILCAPS_DECR",
+])
+
+D3DTEXOPCAPS = Flags(DWORD, [
+ "D3DTEXOPCAPS_DISABLE",
+ "D3DTEXOPCAPS_SELECTARG1",
+ "D3DTEXOPCAPS_SELECTARG2",
+ "D3DTEXOPCAPS_MODULATE",
+ "D3DTEXOPCAPS_MODULATE2X",
+ "D3DTEXOPCAPS_MODULATE4X",
+ "D3DTEXOPCAPS_ADD",
+ "D3DTEXOPCAPS_ADDSIGNED",
+ "D3DTEXOPCAPS_ADDSIGNED2X",
+ "D3DTEXOPCAPS_SUBTRACT",
+ "D3DTEXOPCAPS_ADDSMOOTH",
+ "D3DTEXOPCAPS_BLENDDIFFUSEALPHA",
+ "D3DTEXOPCAPS_BLENDTEXTUREALPHA",
+ "D3DTEXOPCAPS_BLENDFACTORALPHA",
+ "D3DTEXOPCAPS_BLENDTEXTUREALPHAPM",
+ "D3DTEXOPCAPS_BLENDCURRENTALPHA",
+ "D3DTEXOPCAPS_PREMODULATE",
+ "D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR",
+ "D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA",
+ "D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR",
+ "D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA",
+ "D3DTEXOPCAPS_BUMPENVMAP",
+ "D3DTEXOPCAPS_BUMPENVMAPLUMINANCE",
+ "D3DTEXOPCAPS_DOTPRODUCT3",
+ "D3DTEXOPCAPS_MULTIPLYADD",
+ "D3DTEXOPCAPS_LERP",
+])
+
+D3DFVFCAPS = Flags(DWORD, [
+ "D3DFVFCAPS_TEXCOORDCOUNTMASK",
+ "D3DFVFCAPS_DONOTSTRIPELEMENTS",
+ "D3DFVFCAPS_PSIZE",
+])
+
+D3DVTXPCAPS = Flags(DWORD, [
+ "D3DVTXPCAPS_TEXGEN",
+ "D3DVTXPCAPS_MATERIALSOURCE7",
+ "D3DVTXPCAPS_DIRECTIONALLIGHTS",
+ "D3DVTXPCAPS_POSITIONALLIGHTS",
+ "D3DVTXPCAPS_LOCALVIEWER",
+ "D3DVTXPCAPS_TWEENING",
+ "D3DVTXPCAPS_NO_VSDT_UBYTE4",
+])
+
+#D3DPS_VERSION = Enum("DWORD", [
+# "D3DPS_VERSION(0,0)",
+# "D3DPS_VERSION(1,0)",
+# "D3DPS_VERSION(1,1)",
+# "D3DPS_VERSION(1,2)",
+# "D3DPS_VERSION(1,3)",
+# "D3DPS_VERSION(1,4)",
+# "D3DPS_VERSION(2,0)",
+# "D3DPS_VERSION(3,0)",
+#])
+D3DPS_VERSION = DWORD
+
+#D3DVS_VERSION = Enum("DWORD", [
+# "D3DVS_VERSION(0,0)",
+# "D3DVS_VERSION(1,0)",
+# "D3DVS_VERSION(1,1)",
+# "D3DVS_VERSION(2,0)",
+# "D3DVS_VERSION(3,0)",
+#])
+D3DVS_VERSION = DWORD
+
+
+D3DCAPS8 = Struct("D3DCAPS8", [
+ (D3DDEVTYPE, "DeviceType"),
+ (UINT, "AdapterOrdinal"),
+ (D3DCAPS, "Caps"),
+ (D3DCAPS2, "Caps2"),
+ (D3DCAPS3, "Caps3"),
+ (D3DPRESENT_INTERVAL, "PresentationIntervals"),
+ (D3DCURSORCAPS, "CursorCaps"),
+ (D3DDEVCAPS, "DevCaps"),
+ (D3DPMISCCAPS, "PrimitiveMiscCaps"),
+ (D3DPRASTERCAPS, "RasterCaps"),
+ (D3DPCMPCAPS, "ZCmpCaps"),
+ (D3DPBLENDCAPS, "SrcBlendCaps"),
+ (D3DPBLENDCAPS, "DestBlendCaps"),
+ (D3DPCMPCAPS, "AlphaCmpCaps"),
+ (D3DPSHADECAPS, "ShadeCaps"),
+ (D3DPTEXTURECAPS, "TextureCaps"),
+ (D3DPTFILTERCAPS, "TextureFilterCaps"),
+ (D3DPTFILTERCAPS, "CubeTextureFilterCaps"),
+ (D3DPTFILTERCAPS, "VolumeTextureFilterCaps"),
+ (D3DPTADDRESSCAPS, "TextureAddressCaps"),
+ (D3DPTADDRESSCAPS, "VolumeTextureAddressCaps"),
+ (D3DLINECAPS, "LineCaps"),
+ (DWORD, "MaxTextureWidth"),
+ (DWORD, "MaxTextureHeight"),
+ (DWORD, "MaxVolumeExtent"),
+ (DWORD, "MaxTextureRepeat"),
+ (DWORD, "MaxTextureAspectRatio"),
+ (DWORD, "MaxAnisotropy"),
+ (Float, "MaxVertexW"),
+ (Float, "GuardBandLeft"),
+ (Float, "GuardBandTop"),
+ (Float, "GuardBandRight"),
+ (Float, "GuardBandBottom"),
+ (Float, "ExtentsAdjust"),
+ (D3DSTENCILCAPS, "StencilCaps"),
+ (D3DFVFCAPS, "FVFCaps"),
+ (D3DTEXOPCAPS, "TextureOpCaps"),
+ (DWORD, "MaxTextureBlendStages"),
+ (DWORD, "MaxSimultaneousTextures"),
+ (D3DVTXPCAPS, "VertexProcessingCaps"),
+ (DWORD, "MaxActiveLights"),
+ (DWORD, "MaxUserClipPlanes"),
+ (DWORD, "MaxVertexBlendMatrices"),
+ (DWORD, "MaxVertexBlendMatrixIndex"),
+ (Float, "MaxPointSize"),
+ (DWORD, "MaxPrimitiveCount"),
+ (DWORD, "MaxVertexIndex"),
+ (DWORD, "MaxStreams"),
+ (DWORD, "MaxStreamStride"),
+ (D3DVS_VERSION, "VertexShaderVersion"),
+ (DWORD, "MaxVertexShaderConst"),
+ (D3DPS_VERSION, "PixelShaderVersion"),
+ (Float, "MaxPixelShaderValue"),
+])
+
--- /dev/null
+##########################################################################
+#
+# Copyright 2008-2009 VMware, Inc.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+"""d3d8types.h"""
+
+from winapi import *
+
+D3DCOLOR = Alias("D3DCOLOR", DWORD)
+
+D3DVECTOR = Struct("D3DVECTOR", [
+ (Float, "x"),
+ (Float, "y"),
+ (Float, "z"),
+])
+
+D3DCOLORVALUE = Struct("D3DCOLORVALUE", [
+ (Float, "r"),
+ (Float, "g"),
+ (Float, "b"),
+ (Float, "a"),
+])
+
+D3DRECT = Struct("D3DRECT", [
+ (LONG, "x1"),
+ (LONG, "y1"),
+ (LONG, "x2"),
+ (LONG, "y2"),
+])
+
+D3DMATRIX = Struct("D3DMATRIX", [
+ (Array(Array(Float, "4"), "4"), "m"),
+])
+
+D3DVIEWPORT8 = Struct("D3DVIEWPORT8", [
+ (DWORD, "X"),
+ (DWORD, "Y"),
+ (DWORD, "Width"),
+ (DWORD, "Height"),
+ (Float, "MinZ"),
+ (Float, "MaxZ"),
+])
+
+D3DCLIP = Flags(DWORD, [
+ "D3DCLIPPLANE0",
+ "D3DCLIPPLANE1",
+ "D3DCLIPPLANE2",
+ "D3DCLIPPLANE3",
+ "D3DCLIPPLANE4",
+ "D3DCLIPPLANE5",
+])
+
+D3DCS = Flags(DWORD, [
+ "D3DCS_ALL",
+ "D3DCS_LEFT",
+ "D3DCS_RIGHT",
+ "D3DCS_TOP",
+ "D3DCS_BOTTOM",
+ "D3DCS_FRONT",
+ "D3DCS_BACK",
+ "D3DCS_PLANE0",
+ "D3DCS_PLANE1",
+ "D3DCS_PLANE2",
+ "D3DCS_PLANE3",
+ "D3DCS_PLANE4",
+ "D3DCS_PLANE5",
+])
+
+D3DCLIPSTATUS8 = Struct("D3DCLIPSTATUS8", [
+ (DWORD, "ClipUnion"),
+ (DWORD, "ClipIntersection"),
+])
+
+D3DMATERIAL8 = Struct("D3DMATERIAL8", [
+ (D3DCOLORVALUE, "Diffuse"),
+ (D3DCOLORVALUE, "Ambient"),
+ (D3DCOLORVALUE, "Specular"),
+ (D3DCOLORVALUE, "Emissive"),
+ (Float, "Power"),
+])
+
+D3DLIGHTTYPE = Enum("D3DLIGHTTYPE", [
+ "D3DLIGHT_POINT",
+ "D3DLIGHT_SPOT",
+ "D3DLIGHT_DIRECTIONAL",
+])
+
+D3DLIGHT8 = Struct("D3DLIGHT8", [
+ (D3DLIGHTTYPE, "Type"),
+ (D3DCOLORVALUE, "Diffuse"),
+ (D3DCOLORVALUE, "Specular"),
+ (D3DCOLORVALUE, "Ambient"),
+ (D3DVECTOR, "Position"),
+ (D3DVECTOR, "Direction"),
+ (Float, "Range"),
+ (Float, "Falloff"),
+ (Float, "Attenuation0"),
+ (Float, "Attenuation1"),
+ (Float, "Attenuation2"),
+ (Float, "Theta"),
+ (Float, "Phi"),
+])
+
+D3DCLEAR = Flags(DWORD, [
+ "D3DCLEAR_TARGET",
+ "D3DCLEAR_ZBUFFER",
+ "D3DCLEAR_STENCIL",
+])
+
+D3DSHADEMODE = Enum("D3DSHADEMODE", [
+ "D3DSHADE_FLAT",
+ "D3DSHADE_GOURAUD",
+ "D3DSHADE_PHONG",
+])
+
+D3DFILLMODE = Enum("D3DFILLMODE", [
+ "D3DFILL_POINT",
+ "D3DFILL_WIREFRAME",
+ "D3DFILL_SOLID",
+])
+
+D3DLINEPATTERN = Struct("D3DLINEPATTERN", [
+ (WORD, "wRepeatFactor"),
+ (WORD, "wLinePattern"),
+])
+
+D3DBLEND = Enum("D3DBLEND", [
+ "D3DBLEND_ZERO",
+ "D3DBLEND_ONE",
+ "D3DBLEND_SRCCOLOR",
+ "D3DBLEND_INVSRCCOLOR",
+ "D3DBLEND_SRCALPHA",
+ "D3DBLEND_INVSRCALPHA",
+ "D3DBLEND_DESTALPHA",
+ "D3DBLEND_INVDESTALPHA",
+ "D3DBLEND_DESTCOLOR",
+ "D3DBLEND_INVDESTCOLOR",
+ "D3DBLEND_SRCALPHASAT",
+ "D3DBLEND_BOTHSRCALPHA",
+ "D3DBLEND_BOTHINVSRCALPHA",
+])
+
+D3DBLENDOP = Enum("D3DBLENDOP", [
+ "D3DBLENDOP_ADD",
+ "D3DBLENDOP_SUBTRACT",
+ "D3DBLENDOP_REVSUBTRACT",
+ "D3DBLENDOP_MIN",
+ "D3DBLENDOP_MAX",
+])
+
+D3DTEXTUREADDRESS = Enum("D3DTEXTUREADDRESS", [
+ "D3DTADDRESS_WRAP",
+ "D3DTADDRESS_MIRROR",
+ "D3DTADDRESS_CLAMP",
+ "D3DTADDRESS_BORDER",
+ "D3DTADDRESS_MIRRORONCE",
+])
+
+D3DCULL = Enum("D3DCULL", [
+ "D3DCULL_NONE",
+ "D3DCULL_CW",
+ "D3DCULL_CCW",
+])
+
+D3DCMPFUNC = Enum("D3DCMPFUNC", [
+ "D3DCMP_NEVER",
+ "D3DCMP_LESS",
+ "D3DCMP_EQUAL",
+ "D3DCMP_LESSEQUAL",
+ "D3DCMP_GREATER",
+ "D3DCMP_NOTEQUAL",
+ "D3DCMP_GREATEREQUAL",
+ "D3DCMP_ALWAYS",
+])
+
+D3DSTENCILOP = Enum("D3DSTENCILOP", [
+ "D3DSTENCILOP_KEEP",
+ "D3DSTENCILOP_ZERO",
+ "D3DSTENCILOP_REPLACE",
+ "D3DSTENCILOP_INCRSAT",
+ "D3DSTENCILOP_DECRSAT",
+ "D3DSTENCILOP_INVERT",
+ "D3DSTENCILOP_INCR",
+ "D3DSTENCILOP_DECR",
+])
+
+D3DFOGMODE = Enum("D3DFOGMODE", [
+ "D3DFOG_NONE",
+ "D3DFOG_EXP",
+ "D3DFOG_EXP2",
+ "D3DFOG_LINEAR",
+])
+
+D3DZBUFFERTYPE = Enum("D3DZBUFFERTYPE", [
+ "D3DZB_FALSE",
+ "D3DZB_TRUE",
+ "D3DZB_USEW",
+])
+
+D3DPRIMITIVETYPE = Enum("D3DPRIMITIVETYPE", [
+ "D3DPT_POINTLIST",
+ "D3DPT_LINELIST",
+ "D3DPT_LINESTRIP",
+ "D3DPT_TRIANGLELIST",
+ "D3DPT_TRIANGLESTRIP",
+ "D3DPT_TRIANGLEFAN",
+])
+
+D3DTRANSFORMSTATETYPE = Enum("D3DTRANSFORMSTATETYPE", [
+ "D3DTS_VIEW",
+ "D3DTS_PROJECTION",
+ "D3DTS_TEXTURE0",
+ "D3DTS_TEXTURE1",
+ "D3DTS_TEXTURE2",
+ "D3DTS_TEXTURE3",
+ "D3DTS_TEXTURE4",
+ "D3DTS_TEXTURE5",
+ "D3DTS_TEXTURE6",
+ "D3DTS_TEXTURE7",
+])
+
+D3DTS = Flags(DWORD, [
+ "D3DTS_WORLD",
+ "D3DTS_WORLD1",
+ "D3DTS_WORLD2",
+ "D3DTS_WORLD3",
+])
+
+D3DRENDERSTATETYPE = Enum("D3DRENDERSTATETYPE", [
+ "D3DRS_ZENABLE",
+ "D3DRS_FILLMODE",
+ "D3DRS_SHADEMODE",
+ "D3DRS_LINEPATTERN",
+ "D3DRS_ZWRITEENABLE",
+ "D3DRS_ALPHATESTENABLE",
+ "D3DRS_LASTPIXEL",
+ "D3DRS_SRCBLEND",
+ "D3DRS_DESTBLEND",
+ "D3DRS_CULLMODE",
+ "D3DRS_ZFUNC",
+ "D3DRS_ALPHAREF",
+ "D3DRS_ALPHAFUNC",
+ "D3DRS_DITHERENABLE",
+ "D3DRS_ALPHABLENDENABLE",
+ "D3DRS_FOGENABLE",
+ "D3DRS_SPECULARENABLE",
+ "D3DRS_ZVISIBLE",
+ "D3DRS_FOGCOLOR",
+ "D3DRS_FOGTABLEMODE",
+ "D3DRS_FOGSTART",
+ "D3DRS_FOGEND",
+ "D3DRS_FOGDENSITY",
+ "D3DRS_EDGEANTIALIAS",
+ "D3DRS_ZBIAS",
+ "D3DRS_RANGEFOGENABLE",
+ "D3DRS_STENCILENABLE",
+ "D3DRS_STENCILFAIL",
+ "D3DRS_STENCILZFAIL",
+ "D3DRS_STENCILPASS",
+ "D3DRS_STENCILFUNC",
+ "D3DRS_STENCILREF",
+ "D3DRS_STENCILMASK",
+ "D3DRS_STENCILWRITEMASK",
+ "D3DRS_TEXTUREFACTOR",
+ "D3DRS_WRAP0",
+ "D3DRS_WRAP1",
+ "D3DRS_WRAP2",
+ "D3DRS_WRAP3",
+ "D3DRS_WRAP4",
+ "D3DRS_WRAP5",
+ "D3DRS_WRAP6",
+ "D3DRS_WRAP7",
+ "D3DRS_CLIPPING",
+ "D3DRS_LIGHTING",
+ "D3DRS_AMBIENT",
+ "D3DRS_FOGVERTEXMODE",
+ "D3DRS_COLORVERTEX",
+ "D3DRS_LOCALVIEWER",
+ "D3DRS_NORMALIZENORMALS",
+ "D3DRS_DIFFUSEMATERIALSOURCE",
+ "D3DRS_SPECULARMATERIALSOURCE",
+ "D3DRS_AMBIENTMATERIALSOURCE",
+ "D3DRS_EMISSIVEMATERIALSOURCE",
+ "D3DRS_VERTEXBLEND",
+ "D3DRS_CLIPPLANEENABLE",
+ "D3DRS_SOFTWAREVERTEXPROCESSING",
+ "D3DRS_POINTSIZE",
+ "D3DRS_POINTSIZE_MIN",
+ "D3DRS_POINTSPRITEENABLE",
+ "D3DRS_POINTSCALEENABLE",
+ "D3DRS_POINTSCALE_A",
+ "D3DRS_POINTSCALE_B",
+ "D3DRS_POINTSCALE_C",
+ "D3DRS_MULTISAMPLEANTIALIAS",
+ "D3DRS_MULTISAMPLEMASK",
+ "D3DRS_PATCHEDGESTYLE",
+ "D3DRS_PATCHSEGMENTS",
+ "D3DRS_DEBUGMONITORTOKEN",
+ "D3DRS_POINTSIZE_MAX",
+ "D3DRS_INDEXEDVERTEXBLENDENABLE",
+ "D3DRS_COLORWRITEENABLE",
+ "D3DRS_TWEENFACTOR",
+ "D3DRS_BLENDOP",
+ "D3DRS_POSITIONORDER",
+ "D3DRS_NORMALORDER",
+])
+
+D3DMATERIALCOLORSOURCE = Enum("D3DMATERIALCOLORSOURCE", [
+ "D3DMCS_MATERIAL",
+ "D3DMCS_COLOR1",
+ "D3DMCS_COLOR2",
+])
+
+D3DWRAP = Flags(DWORD, [
+ "D3DWRAP_U",
+ "D3DWRAP_V",
+ "D3DWRAP_W",
+])
+
+D3DWRAPCOORD = Flags(DWORD, [
+ "D3DWRAPCOORD_0",
+ "D3DWRAPCOORD_1",
+ "D3DWRAPCOORD_2",
+ "D3DWRAPCOORD_3",
+])
+
+D3DCOLORWRITEENABLE = Flags(DWORD, [
+ "D3DCOLORWRITEENABLE_RED",
+ "D3DCOLORWRITEENABLE_GREEN",
+ "D3DCOLORWRITEENABLE_BLUE",
+ "D3DCOLORWRITEENABLE_ALPHA",
+])
+
+D3DTEXTURESTAGESTATETYPE = Enum("D3DTEXTURESTAGESTATETYPE", [
+ "D3DTSS_COLOROP",
+ "D3DTSS_COLORARG1",
+ "D3DTSS_COLORARG2",
+ "D3DTSS_ALPHAOP",
+ "D3DTSS_ALPHAARG1",
+ "D3DTSS_ALPHAARG2",
+ "D3DTSS_BUMPENVMAT00",
+ "D3DTSS_BUMPENVMAT01",
+ "D3DTSS_BUMPENVMAT10",
+ "D3DTSS_BUMPENVMAT11",
+ "D3DTSS_TEXCOORDINDEX",
+ "D3DTSS_ADDRESSU",
+ "D3DTSS_ADDRESSV",
+ "D3DTSS_BORDERCOLOR",
+ "D3DTSS_MAGFILTER",
+ "D3DTSS_MINFILTER",
+ "D3DTSS_MIPFILTER",
+ "D3DTSS_MIPMAPLODBIAS",
+ "D3DTSS_MAXMIPLEVEL",
+ "D3DTSS_MAXANISOTROPY",
+ "D3DTSS_BUMPENVLSCALE",
+ "D3DTSS_BUMPENVLOFFSET",
+ "D3DTSS_TEXTURETRANSFORMFLAGS",
+ "D3DTSS_ADDRESSW",
+ "D3DTSS_COLORARG0",
+ "D3DTSS_ALPHAARG0",
+ "D3DTSS_RESULTARG",
+])
+
+D3DTSS = Flags(DWORD, [
+ "D3DTSS_TCI_PASSTHRU",
+ "D3DTSS_TCI_CAMERASPACENORMAL",
+ "D3DTSS_TCI_CAMERASPACEPOSITION",
+ "D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR",
+])
+
+D3DTEXTUREOP = Enum("D3DTEXTUREOP", [
+ "D3DTOP_DISABLE",
+ "D3DTOP_SELECTARG1",
+ "D3DTOP_SELECTARG2",
+ "D3DTOP_MODULATE",
+ "D3DTOP_MODULATE2X",
+ "D3DTOP_MODULATE4X",
+ "D3DTOP_ADD",
+ "D3DTOP_ADDSIGNED",
+ "D3DTOP_ADDSIGNED2X",
+ "D3DTOP_SUBTRACT",
+ "D3DTOP_ADDSMOOTH",
+ "D3DTOP_BLENDDIFFUSEALPHA",
+ "D3DTOP_BLENDTEXTUREALPHA",
+ "D3DTOP_BLENDFACTORALPHA",
+ "D3DTOP_BLENDTEXTUREALPHAPM",
+ "D3DTOP_BLENDCURRENTALPHA",
+ "D3DTOP_PREMODULATE",
+ "D3DTOP_MODULATEALPHA_ADDCOLOR",
+ "D3DTOP_MODULATECOLOR_ADDALPHA",
+ "D3DTOP_MODULATEINVALPHA_ADDCOLOR",
+ "D3DTOP_MODULATEINVCOLOR_ADDALPHA",
+ "D3DTOP_BUMPENVMAP",
+ "D3DTOP_BUMPENVMAPLUMINANCE",
+ "D3DTOP_DOTPRODUCT3",
+ "D3DTOP_MULTIPLYADD",
+ "D3DTOP_LERP",
+])
+
+D3DTA = Flags(DWORD, [
+ "D3DTA_SELECTMASK",
+ "D3DTA_DIFFUSE",
+ "D3DTA_CURRENT",
+ "D3DTA_TEXTURE",
+ "D3DTA_TFACTOR",
+ "D3DTA_SPECULAR",
+ "D3DTA_TEMP",
+ "D3DTA_COMPLEMENT",
+ "D3DTA_ALPHAREPLICATE",
+])
+
+D3DTEXTUREFILTERTYPE = Enum("D3DTEXTUREFILTERTYPE", [
+ "D3DTEXF_NONE",
+ "D3DTEXF_POINT",
+ "D3DTEXF_LINEAR",
+ "D3DTEXF_ANISOTROPIC",
+ "D3DTEXF_FLATCUBIC",
+ "D3DTEXF_GAUSSIANCUBIC",
+])
+
+D3DPV = Flags(DWORD, [
+ "D3DPV_DONOTCOPYDATA",
+])
+
+D3DFVF = Flags(DWORD, [
+ "D3DFVF_RESERVED0",
+ "D3DFVF_POSITION_MASK",
+ "D3DFVF_XYZ",
+ "D3DFVF_XYZRHW",
+ "D3DFVF_XYZB1",
+ "D3DFVF_XYZB2",
+ "D3DFVF_XYZB3",
+ "D3DFVF_XYZB4",
+ "D3DFVF_XYZB5",
+ "D3DFVF_NORMAL",
+ "D3DFVF_PSIZE",
+ "D3DFVF_DIFFUSE",
+ "D3DFVF_SPECULAR",
+ "D3DFVF_TEXCOUNT_MASK",
+ "D3DFVF_TEXCOUNT_SHIFT",
+ "D3DFVF_TEX0",
+ "D3DFVF_TEX1",
+ "D3DFVF_TEX2",
+ "D3DFVF_TEX3",
+ "D3DFVF_TEX4",
+ "D3DFVF_TEX5",
+ "D3DFVF_TEX6",
+ "D3DFVF_TEX7",
+ "D3DFVF_TEX8",
+ "D3DFVF_LASTBETA_UBYTE4",
+ "D3DFVF_RESERVED2",
+ "D3DFVF_TEXCOORDSIZE3(0)",
+ "D3DFVF_TEXCOORDSIZE2(0)",
+ "D3DFVF_TEXCOORDSIZE4(0)",
+ "D3DFVF_TEXCOORDSIZE1(0)",
+ "D3DFVF_TEXCOORDSIZE3(1)",
+ "D3DFVF_TEXCOORDSIZE2(1)",
+ "D3DFVF_TEXCOORDSIZE4(1)",
+ "D3DFVF_TEXCOORDSIZE1(1)",
+ "D3DFVF_TEXCOORDSIZE3(2)",
+ "D3DFVF_TEXCOORDSIZE2(2)",
+ "D3DFVF_TEXCOORDSIZE4(2)",
+ "D3DFVF_TEXCOORDSIZE1(2)",
+ "D3DFVF_TEXCOORDSIZE3(3)",
+ "D3DFVF_TEXCOORDSIZE2(3)",
+ "D3DFVF_TEXCOORDSIZE4(3)",
+ "D3DFVF_TEXCOORDSIZE1(3)",
+])
+
+D3DVSD_TOKENTYPE = Enum("D3DVSD_TOKENTYPE", [
+ "D3DVSD_TOKEN_NOP",
+ "D3DVSD_TOKEN_STREAM",
+ "D3DVSD_TOKEN_STREAMDATA",
+ "D3DVSD_TOKEN_TESSELLATOR",
+ "D3DVSD_TOKEN_CONSTMEM",
+ "D3DVSD_TOKEN_EXT",
+ "D3DVSD_TOKEN_END",
+])
+
+D3DVSDT = Flags(DWORD, [
+ "D3DVSDT_FLOAT1",
+ "D3DVSDT_FLOAT2",
+ "D3DVSDT_FLOAT3",
+ "D3DVSDT_FLOAT4",
+ "D3DVSDT_D3DCOLOR",
+ "D3DVSDT_UBYTE4",
+ "D3DVSDT_SHORT2",
+ "D3DVSDT_SHORT4",
+ "D3DVSDE_POSITION",
+ "D3DVSDE_BLENDWEIGHT",
+ "D3DVSDE_BLENDINDICES",
+ "D3DVSDE_NORMAL",
+ "D3DVSDE_PSIZE",
+ "D3DVSDE_DIFFUSE",
+ "D3DVSDE_SPECULAR",
+ "D3DVSDE_TEXCOORD0",
+ "D3DVSDE_TEXCOORD1",
+ "D3DVSDE_TEXCOORD2",
+ "D3DVSDE_TEXCOORD3",
+ "D3DVSDE_TEXCOORD4",
+ "D3DVSDE_TEXCOORD5",
+ "D3DVSDE_TEXCOORD6",
+ "D3DVSDE_TEXCOORD7",
+ "D3DVSDE_POSITION2",
+ "D3DVSDE_NORMAL2",
+ "D3DDP_MAXTEXCOORD",
+ "D3DSI_OPCODE_MASK",
+])
+
+D3DSHADER_INSTRUCTION_OPCODE_TYPE = Enum("D3DSHADER_INSTRUCTION_OPCODE_TYPE", [
+ "D3DSIO_NOP",
+ "D3DSIO_MOV",
+ "D3DSIO_ADD",
+ "D3DSIO_SUB",
+ "D3DSIO_MAD",
+ "D3DSIO_MUL",
+ "D3DSIO_RCP",
+ "D3DSIO_RSQ",
+ "D3DSIO_DP3",
+ "D3DSIO_DP4",
+ "D3DSIO_MIN",
+ "D3DSIO_MAX",
+ "D3DSIO_SLT",
+ "D3DSIO_SGE",
+ "D3DSIO_EXP",
+ "D3DSIO_LOG",
+ "D3DSIO_LIT",
+ "D3DSIO_DST",
+ "D3DSIO_LRP",
+ "D3DSIO_FRC",
+ "D3DSIO_M4x4",
+ "D3DSIO_M4x3",
+ "D3DSIO_M3x4",
+ "D3DSIO_M3x3",
+ "D3DSIO_M3x2",
+ "D3DSIO_TEXCOORD",
+ "D3DSIO_TEXKILL",
+ "D3DSIO_TEX",
+ "D3DSIO_TEXBEM",
+ "D3DSIO_TEXBEML",
+ "D3DSIO_TEXREG2AR",
+ "D3DSIO_TEXREG2GB",
+ "D3DSIO_TEXM3x2PAD",
+ "D3DSIO_TEXM3x2TEX",
+ "D3DSIO_TEXM3x3PAD",
+ "D3DSIO_TEXM3x3TEX",
+ "D3DSIO_TEXM3x3DIFF",
+ "D3DSIO_TEXM3x3SPEC",
+ "D3DSIO_TEXM3x3VSPEC",
+ "D3DSIO_EXPP",
+ "D3DSIO_LOGP",
+ "D3DSIO_CND",
+ "D3DSIO_DEF",
+ "D3DSIO_TEXREG2RGB",
+ "D3DSIO_TEXDP3TEX",
+ "D3DSIO_TEXM3x2DEPTH",
+ "D3DSIO_TEXDP3",
+ "D3DSIO_TEXM3x3",
+ "D3DSIO_TEXDEPTH",
+ "D3DSIO_CMP",
+ "D3DSIO_BEM",
+ "D3DSIO_PHASE",
+ "D3DSIO_COMMENT",
+ "D3DSIO_END",
+])
+
+D3DSP = Flags(DWORD, [
+ "D3DSP_WRITEMASK_0",
+ "D3DSP_WRITEMASK_1",
+ "D3DSP_WRITEMASK_2",
+ "D3DSP_WRITEMASK_3",
+ "D3DSP_WRITEMASK_ALL",
+])
+
+D3DSHADER_PARAM_DSTMOD_TYPE = Enum("D3DSHADER_PARAM_DSTMOD_TYPE", [
+ "D3DSPDM_NONE",
+ "D3DSPDM_SATURATE",
+])
+
+D3DSHADER_PARAM_REGISTER_TYPE = Enum("D3DSHADER_PARAM_REGISTER_TYPE", [
+ "D3DSPR_TEMP",
+ "D3DSPR_INPUT",
+ "D3DSPR_CONST",
+ "D3DSPR_ADDR|D3DSPR_TEXTURE",
+ "D3DSPR_RASTOUT",
+ "D3DSPR_ATTROUT",
+ "D3DSPR_TEXCRDOUT",
+])
+
+D3DVS_RASTOUT_OFFSETS = Enum("D3DVS_RASTOUT_OFFSETS", [
+ "D3DSRO_POSITION",
+ "D3DSRO_FOG",
+ "D3DSRO_POINT_SIZE",
+])
+
+D3DVS_ADDRESSMODE_TYPE = Enum("D3DVS_ADDRESSMODE_TYPE", [
+ "D3DVS_ADDRMODE_ABSOLUTE",
+ "D3DVS_ADDRMODE_RELATIVE",
+])
+
+D3DVS = Flags(DWORD, [
+ "D3DVS_X_X",
+ "D3DVS_X_Y",
+ "D3DVS_X_Z",
+ "D3DVS_X_W",
+ "D3DVS_Y_X",
+ "D3DVS_Y_Y",
+ "D3DVS_Y_Z",
+ "D3DVS_Y_W",
+ "D3DVS_Z_X",
+ "D3DVS_Z_Y",
+ "D3DVS_Z_Z",
+ "D3DVS_Z_W",
+ "D3DVS_W_X",
+ "D3DVS_W_Y",
+ "D3DVS_W_Z",
+ "D3DVS_W_W",
+ "D3DVS_NOSWIZZLE",
+])
+
+D3DSP = Flags(DWORD, [
+ "D3DSP_NOSWIZZLE",
+ "D3DSP_REPLICATERED",
+ "D3DSP_REPLICATEGREEN",
+ "D3DSP_REPLICATEBLUE",
+ "D3DSP_REPLICATEALPHA",
+])
+
+D3DSHADER_PARAM_SRCMOD_TYPE = Enum("D3DSHADER_PARAM_SRCMOD_TYPE", [
+ "D3DSPSM_NONE",
+ "D3DSPSM_NEG",
+ "D3DSPSM_BIAS",
+ "D3DSPSM_BIASNEG",
+ "D3DSPSM_SIGN",
+ "D3DSPSM_SIGNNEG",
+ "D3DSPSM_COMP",
+ "D3DSPSM_X2",
+ "D3DSPSM_X2NEG",
+ "D3DSPSM_DZ",
+ "D3DSPSM_DW",
+])
+
+D3DBASISTYPE = Enum("D3DBASISTYPE", [
+ "D3DBASIS_BEZIER",
+ "D3DBASIS_BSPLINE",
+ "D3DBASIS_INTERPOLATE",
+])
+
+D3DORDERTYPE = Enum("D3DORDERTYPE", [
+ "D3DORDER_LINEAR",
+ "D3DORDER_QUADRATIC",
+ "D3DORDER_CUBIC",
+ "D3DORDER_QUINTIC",
+])
+
+D3DPATCHEDGESTYLE = Enum("D3DPATCHEDGESTYLE", [
+ "D3DPATCHEDGE_DISCRETE",
+ "D3DPATCHEDGE_CONTINUOUS",
+])
+
+D3DSTATEBLOCKTYPE = Enum("D3DSTATEBLOCKTYPE", [
+ "D3DSBT_ALL",
+ "D3DSBT_PIXELSTATE",
+ "D3DSBT_VERTEXSTATE",
+])
+
+D3DVERTEXBLENDFLAGS = Enum("D3DVERTEXBLENDFLAGS", [
+ "D3DVBF_DISABLE",
+ "D3DVBF_1WEIGHTS",
+ "D3DVBF_2WEIGHTS",
+ "D3DVBF_3WEIGHTS",
+ "D3DVBF_TWEENING",
+ "D3DVBF_0WEIGHTS",
+])
+
+D3DTEXTURETRANSFORMFLAGS = Enum("D3DTEXTURETRANSFORMFLAGS", [
+ "D3DTTFF_DISABLE",
+ "D3DTTFF_COUNT1",
+ "D3DTTFF_COUNT2",
+ "D3DTTFF_COUNT3",
+ "D3DTTFF_COUNT4",
+ "D3DTTFF_PROJECTED",
+])
+
+D3DDEVTYPE = Enum("D3DDEVTYPE", [
+ "D3DDEVTYPE_HAL",
+ "D3DDEVTYPE_REF",
+ "D3DDEVTYPE_SW",
+])
+
+D3DMULTISAMPLE_TYPE = Enum("D3DMULTISAMPLE_TYPE", [
+ "D3DMULTISAMPLE_NONE",
+ "D3DMULTISAMPLE_2_SAMPLES",
+ "D3DMULTISAMPLE_3_SAMPLES",
+ "D3DMULTISAMPLE_4_SAMPLES",
+ "D3DMULTISAMPLE_5_SAMPLES",
+ "D3DMULTISAMPLE_6_SAMPLES",
+ "D3DMULTISAMPLE_7_SAMPLES",
+ "D3DMULTISAMPLE_8_SAMPLES",
+ "D3DMULTISAMPLE_9_SAMPLES",
+ "D3DMULTISAMPLE_10_SAMPLES",
+ "D3DMULTISAMPLE_11_SAMPLES",
+ "D3DMULTISAMPLE_12_SAMPLES",
+ "D3DMULTISAMPLE_13_SAMPLES",
+ "D3DMULTISAMPLE_14_SAMPLES",
+ "D3DMULTISAMPLE_15_SAMPLES",
+ "D3DMULTISAMPLE_16_SAMPLES",
+])
+
+D3DFORMAT = Enum("D3DFORMAT", [
+ "D3DFMT_UNKNOWN",
+ "D3DFMT_R8G8B8",
+ "D3DFMT_A8R8G8B8",
+ "D3DFMT_X8R8G8B8",
+ "D3DFMT_R5G6B5",
+ "D3DFMT_X1R5G5B5",
+ "D3DFMT_A1R5G5B5",
+ "D3DFMT_A4R4G4B4",
+ "D3DFMT_R3G3B2",
+ "D3DFMT_A8",
+ "D3DFMT_A8R3G3B2",
+ "D3DFMT_X4R4G4B4",
+ "D3DFMT_A2B10G10R10",
+ "D3DFMT_G16R16",
+ "D3DFMT_A8P8",
+ "D3DFMT_P8",
+ "D3DFMT_L8",
+ "D3DFMT_A8L8",
+ "D3DFMT_A4L4",
+ "D3DFMT_V8U8",
+ "D3DFMT_L6V5U5",
+ "D3DFMT_X8L8V8U8",
+ "D3DFMT_Q8W8V8U8",
+ "D3DFMT_V16U16",
+ "D3DFMT_W11V11U10",
+ "D3DFMT_A2W10V10U10",
+ "D3DFMT_UYVY",
+ "D3DFMT_YUY2",
+ "D3DFMT_DXT1",
+ "D3DFMT_DXT2",
+ "D3DFMT_DXT3",
+ "D3DFMT_DXT4",
+ "D3DFMT_DXT5",
+ "D3DFMT_D16_LOCKABLE",
+ "D3DFMT_D32",
+ "D3DFMT_D15S1",
+ "D3DFMT_D24S8",
+ "D3DFMT_D16",
+ "D3DFMT_D24X8",
+ "D3DFMT_D24X4S4",
+ "D3DFMT_VERTEXDATA",
+ "D3DFMT_INDEX16",
+ "D3DFMT_INDEX32",
+])
+
+D3DDISPLAYMODE = Struct("D3DDISPLAYMODE", [
+ (UINT, "Width"),
+ (UINT, "Height"),
+ (UINT, "RefreshRate"),
+ (D3DFORMAT, "Format"),
+])
+
+D3DDEVICE_CREATION_PARAMETERS = Struct("D3DDEVICE_CREATION_PARAMETERS", [
+ (UINT, "AdapterOrdinal"),
+ (D3DDEVTYPE, "DeviceType"),
+ (HWND, "hFocusWindow"),
+ (DWORD, "BehaviorFlags"),
+])
+
+D3DSWAPEFFECT = Enum("D3DSWAPEFFECT", [
+ "D3DSWAPEFFECT_DISCARD",
+ "D3DSWAPEFFECT_FLIP",
+ "D3DSWAPEFFECT_COPY",
+ "D3DSWAPEFFECT_COPY_VSYNC",
+])
+
+D3DPOOL = Enum("D3DPOOL", [
+ "D3DPOOL_DEFAULT",
+ "D3DPOOL_MANAGED",
+ "D3DPOOL_SYSTEMMEM",
+ "D3DPOOL_SCRATCH",
+])
+
+D3DPRESENT = Flags(DWORD, [
+ "D3DPRESENT_RATE_DEFAULT",
+ "D3DPRESENT_RATE_UNLIMITED",
+])
+
+D3DPRESENT_PARAMETERS = Struct("D3DPRESENT_PARAMETERS", [
+ (UINT, "BackBufferWidth"),
+ (UINT, "BackBufferHeight"),
+ (D3DFORMAT, "BackBufferFormat"),
+ (UINT, "BackBufferCount"),
+ (D3DMULTISAMPLE_TYPE, "MultiSampleType"),
+ (D3DSWAPEFFECT, "SwapEffect"),
+ (HWND, "hDeviceWindow"),
+ (BOOL, "Windowed"),
+ (BOOL, "EnableAutoDepthStencil"),
+ (D3DFORMAT, "AutoDepthStencilFormat"),
+ (DWORD, "Flags"),
+ (UINT, "FullScreen_RefreshRateInHz"),
+ (UINT, "FullScreen_PresentationInterval"),
+])
+
+D3DPRESENTFLAG = Flags(DWORD, [
+ "D3DPRESENTFLAG_LOCKABLE_BACKBUFFER",
+])
+
+D3DGAMMARAMP = Struct("D3DGAMMARAMP", [
+ (Array(WORD, "256"), "red"),
+ (Array(WORD, "256"), "green"),
+ (Array(WORD, "256"), "blue"),
+])
+
+D3DBACKBUFFER_TYPE = Enum("D3DBACKBUFFER_TYPE", [
+ "D3DBACKBUFFER_TYPE_MONO",
+ "D3DBACKBUFFER_TYPE_LEFT",
+ "D3DBACKBUFFER_TYPE_RIGHT",
+])
+
+D3DRESOURCETYPE = Enum("D3DRESOURCETYPE", [
+ "D3DRTYPE_SURFACE",
+ "D3DRTYPE_VOLUME",
+ "D3DRTYPE_TEXTURE",
+ "D3DRTYPE_VOLUMETEXTURE",
+ "D3DRTYPE_CUBETEXTURE",
+ "D3DRTYPE_VERTEXBUFFER",
+ "D3DRTYPE_INDEXBUFFER",
+])
+
+D3DUSAGE = Flags(DWORD, [
+ "D3DUSAGE_RENDERTARGET",
+ "D3DUSAGE_DEPTHSTENCIL",
+ "D3DUSAGE_WRITEONLY",
+ "D3DUSAGE_SOFTWAREPROCESSING",
+ "D3DUSAGE_DONOTCLIP",
+ "D3DUSAGE_POINTS",
+ "D3DUSAGE_RTPATCHES",
+ "D3DUSAGE_NPATCHES",
+ "D3DUSAGE_DYNAMIC",
+])
+
+D3DCUBEMAP_FACES = Enum("D3DCUBEMAP_FACES", [
+ "D3DCUBEMAP_FACE_POSITIVE_X",
+ "D3DCUBEMAP_FACE_NEGATIVE_X",
+ "D3DCUBEMAP_FACE_POSITIVE_Y",
+ "D3DCUBEMAP_FACE_NEGATIVE_Y",
+ "D3DCUBEMAP_FACE_POSITIVE_Z",
+ "D3DCUBEMAP_FACE_NEGATIVE_Z",
+])
+
+D3DLOCK = Flags(DWORD, [
+ "D3DLOCK_READONLY",
+ "D3DLOCK_DISCARD",
+ "D3DLOCK_NOOVERWRITE",
+ "D3DLOCK_NOSYSLOCK",
+ "D3DLOCK_NO_DIRTY_UPDATE",
+])
+
+D3DVERTEXBUFFER_DESC = Struct("D3DVERTEXBUFFER_DESC", [
+ (D3DFORMAT, "Format"),
+ (D3DRESOURCETYPE, "Type"),
+ (DWORD, "Usage"),
+ (D3DPOOL, "Pool"),
+ (UINT, "Size"),
+ (DWORD, "FVF"),
+])
+
+D3DINDEXBUFFER_DESC = Struct("D3DINDEXBUFFER_DESC", [
+ (D3DFORMAT, "Format"),
+ (D3DRESOURCETYPE, "Type"),
+ (DWORD, "Usage"),
+ (D3DPOOL, "Pool"),
+ (UINT, "Size"),
+])
+
+D3DSURFACE_DESC = Struct("D3DSURFACE_DESC", [
+ (D3DFORMAT, "Format"),
+ (D3DRESOURCETYPE, "Type"),
+ (DWORD, "Usage"),
+ (D3DPOOL, "Pool"),
+ (UINT, "Size"),
+ (D3DMULTISAMPLE_TYPE, "MultiSampleType"),
+ (UINT, "Width"),
+ (UINT, "Height"),
+])
+
+D3DVOLUME_DESC = Struct("D3DVOLUME_DESC", [
+ (D3DFORMAT, "Format"),
+ (D3DRESOURCETYPE, "Type"),
+ (DWORD, "Usage"),
+ (D3DPOOL, "Pool"),
+ (UINT, "Size"),
+ (UINT, "Width"),
+ (UINT, "Height"),
+ (UINT, "Depth"),
+])
+
+D3DLOCKED_RECT = Struct("D3DLOCKED_RECT", [
+ (INT, "Pitch"),
+ (PVOID, "pBits"),
+])
+
+D3DBOX = Struct("D3DBOX", [
+ (UINT, "Left"),
+ (UINT, "Top"),
+ (UINT, "Right"),
+ (UINT, "Bottom"),
+ (UINT, "Front"),
+ (UINT, "Back"),
+])
+
+D3DLOCKED_BOX = Struct("D3DLOCKED_BOX", [
+ (INT, "RowPitch"),
+ (INT, "SlicePitch"),
+ (PVOID, "pBits"),
+])
+
+D3DRANGE = Struct("D3DRANGE", [
+ (UINT, "Offset"),
+ (UINT, "Size"),
+])
+
+D3DRECTPATCH_INFO = Struct("D3DRECTPATCH_INFO", [
+ (UINT, "StartVertexOffsetWidth"),
+ (UINT, "StartVertexOffsetHeight"),
+ (UINT, "Width"),
+ (UINT, "Height"),
+ (UINT, "Stride"),
+ (D3DBASISTYPE, "Basis"),
+ (D3DORDERTYPE, "Order"),
+])
+
+D3DTRIPATCH_INFO = Struct("D3DTRIPATCH_INFO", [
+ (UINT, "StartVertexOffset"),
+ (UINT, "NumVertices"),
+ (D3DBASISTYPE, "Basis"),
+ (D3DORDERTYPE, "Order"),
+])
+
+D3DADAPTER_IDENTIFIER8 = Struct("D3DADAPTER_IDENTIFIER8", [
+ (CString, "Driver"),
+ (CString, "Description"),
+ (LARGE_INTEGER, "DriverVersion"),
+ (DWORD, "VendorId"),
+ (DWORD, "DeviceId"),
+ (DWORD, "SubSysId"),
+ (DWORD, "Revision"),
+ (GUID, "DeviceIdentifier"),
+ (DWORD, "WHQLLevel"),
+])
+
+D3DRASTER_STATUS = Struct("D3DRASTER_STATUS", [
+ (BOOL, "InVBlank"),
+ (UINT, "ScanLine"),
+])
+
+D3DDEBUGMONITORTOKENS = Enum("D3DDEBUGMONITORTOKENS", [
+ "D3DDMT_ENABLE",
+ "D3DDMT_DISABLE",
+])
+
+D3DDEVINFOID = Flags(DWORD, [
+ "D3DDEVINFOID_RESOURCEMANAGER",
+ "D3DDEVINFOID_VERTEXSTATS",
+])
+
+D3DRESOURCESTATS = Struct("D3DRESOURCESTATS", [
+ (BOOL, "bThrashing"),
+ (DWORD, "ApproxBytesDownloaded"),
+ (DWORD, "NumEvicts"),
+ (DWORD, "NumVidCreates"),
+ (DWORD, "LastPri"),
+ (DWORD, "NumUsed"),
+ (DWORD, "NumUsedInVidMem"),
+ (DWORD, "WorkingSet"),
+ (DWORD, "WorkingSetBytes"),
+ (DWORD, "TotalManaged"),
+ (DWORD, "TotalBytes"),
+])
+
+D3DDEVINFO_RESOURCEMANAGER = Struct("D3DDEVINFO_RESOURCEMANAGER", [
+ (Array(D3DRESOURCESTATS, "D3DRTYPECOUNT"), "stats"),
+])
+
+D3DDEVINFO_D3DVERTEXSTATS = Struct("D3DDEVINFO_D3DVERTEXSTATS", [
+ (DWORD, "NumRenderedTriangles"),
+ (DWORD, "NumExtraClippingTriangles"),
+])
+
--- /dev/null
+##########################################################################
+#
+# Copyright 2008-2009 VMware, Inc.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+"""d3d9.h"""
+
+from winapi import *
+from d3d9types import *
+from d3d9caps import *
+
+
+D3DSHADER9 = Opaque("const DWORD *")
+
+D3DSPD = Flags(DWORD, [
+ "D3DSPD_IUNKNOWN",
+])
+
+D3DCREATE = Flags(DWORD, [
+ "D3DCREATE_FPU_PRESERVE",
+ "D3DCREATE_MULTITHREADED",
+ "D3DCREATE_PUREDEVICE",
+ "D3DCREATE_SOFTWARE_VERTEXPROCESSING",
+ "D3DCREATE_HARDWARE_VERTEXPROCESSING",
+ "D3DCREATE_MIXED_VERTEXPROCESSING",
+ "D3DCREATE_DISABLE_DRIVER_MANAGEMENT",
+ "D3DCREATE_ADAPTERGROUP_DEVICE",
+ "D3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX",
+ "D3DCREATE_NOWINDOWCHANGES",
+ "D3DCREATE_DISABLE_PSGP_THREADING",
+ "D3DCREATE_ENABLE_PRESENTSTATS",
+ "D3DCREATE_DISABLE_PRINTSCREEN",
+ "D3DCREATE_SCREENSAVER",
+])
+
+D3DADAPTER = FakeEnum(DWORD, [
+ "D3DADAPTER_DEFAULT",
+])
+
+D3DENUM = FakeEnum(DWORD, [
+ "D3DENUM_WHQL_LEVEL",
+])
+
+D3DSGR = Flags(DWORD, [
+ "D3DSGR_NO_CALIBRATION",
+ "D3DSGR_CALIBRATE",
+])
+
+D3DCURSOR = Flags(DWORD, [
+ "D3DCURSOR_IMMEDIATE_UPDATE",
+])
+
+D3DPRESENT = Flags(DWORD, [
+ "D3DPRESENT_DONOTWAIT",
+ "D3DPRESENT_LINEAR_CONTENT",
+ "D3DPRESENT_DONOTFLIP",
+ "D3DPRESENT_FLIPRESTART",
+ "D3DPRESENT_VIDEO_RESTRICT_TO_MONITOR",
+])
+
+HRESULT = Enum("HRESULT", [
+ "D3D_OK",
+ "D3DERR_WRONGTEXTUREFORMAT",
+ "D3DERR_UNSUPPORTEDCOLOROPERATION",
+ "D3DERR_UNSUPPORTEDCOLORARG",
+ "D3DERR_UNSUPPORTEDALPHAOPERATION",
+ "D3DERR_UNSUPPORTEDALPHAARG",
+ "D3DERR_TOOMANYOPERATIONS",
+ "D3DERR_CONFLICTINGTEXTUREFILTER",
+ "D3DERR_UNSUPPORTEDFACTORVALUE",
+ "D3DERR_CONFLICTINGRENDERSTATE",
+ "D3DERR_UNSUPPORTEDTEXTUREFILTER",
+ "D3DERR_CONFLICTINGTEXTUREPALETTE",
+ "D3DERR_DRIVERINTERNALERROR",
+ "D3DERR_NOTFOUND",
+ "D3DERR_MOREDATA",
+ "D3DERR_DEVICELOST",
+ "D3DERR_DEVICENOTRESET",
+ "D3DERR_NOTAVAILABLE",
+ "D3DERR_OUTOFVIDEOMEMORY",
+ "D3DERR_INVALIDDEVICE",
+ "D3DERR_INVALIDCALL",
+ "D3DERR_DRIVERINVALIDCALL",
+ "D3DERR_WASSTILLDRAWING",
+ "D3DOK_NOAUTOGEN",
+ "D3DERR_DEVICEREMOVED",
+ "S_NOT_RESIDENT",
+ "S_RESIDENT_IN_SHARED_MEMORY",
+ "S_PRESENT_MODE_CHANGED",
+ "S_PRESENT_OCCLUDED",
+ "D3DERR_DEVICEHUNG",
+])
+
+IDirect3D9 = Interface("IDirect3D9", IUnknown)
+IDirect3DDevice9 = Interface("IDirect3DDevice9", IUnknown)
+IDirect3DStateBlock9 = Interface("IDirect3DStateBlock9", IUnknown)
+IDirect3DSwapChain9 = Interface("IDirect3DSwapChain9", IUnknown)
+IDirect3DResource9 = Interface("IDirect3DResource9", IUnknown)
+IDirect3DVertexDeclaration9 = Interface("IDirect3DVertexDeclaration9", IUnknown)
+IDirect3DVertexShader9 = Interface("IDirect3DVertexShader9", IUnknown)
+IDirect3DPixelShader9 = Interface("IDirect3DPixelShader9", IUnknown)
+IDirect3DBaseTexture9 = Interface("IDirect3DBaseTexture9", IDirect3DResource9)
+IDirect3DTexture9 = Interface("IDirect3DTexture9", IDirect3DBaseTexture9)
+IDirect3DVolumeTexture9 = Interface("IDirect3DVolumeTexture9", IDirect3DBaseTexture9)
+IDirect3DCubeTexture9 = Interface("IDirect3DCubeTexture9", IDirect3DBaseTexture9)
+IDirect3DVertexBuffer9 = Interface("IDirect3DVertexBuffer9", IDirect3DResource9)
+IDirect3DIndexBuffer9 = Interface("IDirect3DIndexBuffer9", IDirect3DResource9)
+IDirect3DSurface9 = Interface("IDirect3DSurface9", IDirect3DResource9)
+IDirect3DVolume9 = Interface("IDirect3DVolume9", IUnknown)
+IDirect3DQuery9 = Interface("IDirect3DQuery9", IUnknown)
+IDirect3D9Ex = Interface("IDirect3D9Ex", IDirect3D9)
+IDirect3DDevice9Ex = Interface("IDirect3DDevice9Ex", IDirect3DDevice9)
+IDirect3DSwapChain9Ex = Interface("IDirect3DSwapChain9Ex", IDirect3DSwapChain9)
+
+PDIRECT3D9 = WrapPointer(IDirect3D9)
+PDIRECT3DDEVICE9 = WrapPointer(IDirect3DDevice9)
+PDIRECT3DSTATEBLOCK9 = WrapPointer(IDirect3DStateBlock9)
+PDIRECT3DSWAPCHAIN9 = WrapPointer(IDirect3DSwapChain9)
+PDIRECT3DRESOURCE9 = WrapPointer(IDirect3DResource9)
+PDIRECT3DVERTEXDECLARATION9 = WrapPointer(IDirect3DVertexDeclaration9)
+PDIRECT3DVERTEXSHADER9 = WrapPointer(IDirect3DVertexShader9)
+PDIRECT3DPIXELSHADER9 = WrapPointer(IDirect3DPixelShader9)
+PDIRECT3DBASETEXTURE9 = WrapPointer(IDirect3DBaseTexture9)
+PDIRECT3DTEXTURE9 = WrapPointer(IDirect3DTexture9)
+PDIRECT3DVOLUMETEXTURE9 = WrapPointer(IDirect3DVolumeTexture9)
+PDIRECT3DCUBETEXTURE9 = WrapPointer(IDirect3DCubeTexture9)
+PDIRECT3DVERTEXBUFFER9 = WrapPointer(IDirect3DVertexBuffer9)
+PDIRECT3DINDEXBUFFER9 = WrapPointer(IDirect3DIndexBuffer9)
+PDIRECT3DSURFACE9 = WrapPointer(IDirect3DSurface9)
+PDIRECT3DVOLUME9 = WrapPointer(IDirect3DVolume9)
+PDIRECT3DQUERY9 = WrapPointer(IDirect3DQuery9)
+PDIRECT3D9EX = WrapPointer(IDirect3D9Ex)
+PDIRECT3DDEVICE9EX = WrapPointer(IDirect3DDevice9Ex)
+PDIRECT3DSWAPCHAIN9EX = WrapPointer(IDirect3DSwapChain9Ex)
+
+IDirect3D9.methods += [
+ Method(HRESULT, "RegisterSoftwareDevice", [(OpaquePointer(Void), "pInitializeFunction")]),
+ Method(UINT, "GetAdapterCount", []),
+ Method(HRESULT, "GetAdapterIdentifier", [(UINT, "Adapter"), (D3DENUM, "Flags"), Out(Pointer(D3DADAPTER_IDENTIFIER9), "pIdentifier")]),
+ Method(UINT, "GetAdapterModeCount", [(UINT, "Adapter"), (D3DFORMAT, "Format")]),
+ Method(HRESULT, "EnumAdapterModes", [(UINT, "Adapter"), (D3DFORMAT, "Format"), (UINT, "Mode"), Out(Pointer(D3DDISPLAYMODE), "pMode")]),
+ Method(HRESULT, "GetAdapterDisplayMode", [(UINT, "Adapter"), Out(Pointer(D3DDISPLAYMODE), "pMode")]),
+ Method(HRESULT, "CheckDeviceType", [(UINT, "Adapter"), (D3DDEVTYPE, "DevType"), (D3DFORMAT, "AdapterFormat"), (D3DFORMAT, "BackBufferFormat"), (BOOL, "bWindowed")]),
+ Method(HRESULT, "CheckDeviceFormat", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), (D3DFORMAT, "AdapterFormat"), (D3DUSAGE, "Usage"), (D3DRESOURCETYPE, "RType"), (D3DFORMAT, "CheckFormat")]),
+ Method(HRESULT, "CheckDeviceMultiSampleType", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), (D3DFORMAT, "SurfaceFormat"), (BOOL, "Windowed"), (D3DMULTISAMPLE_TYPE, "MultiSampleType"), Out(Pointer(DWORD), "pQualityLevels")]),
+ Method(HRESULT, "CheckDepthStencilMatch", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), (D3DFORMAT, "AdapterFormat"), (D3DFORMAT, "RenderTargetFormat"), (D3DFORMAT, "DepthStencilFormat")]),
+ Method(HRESULT, "CheckDeviceFormatConversion", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), (D3DFORMAT, "SourceFormat"), (D3DFORMAT, "TargetFormat")]),
+ Method(HRESULT, "GetDeviceCaps", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), Out(Pointer(D3DCAPS9), "pCaps")]),
+ Method(HMONITOR, "GetAdapterMonitor", [(UINT, "Adapter")]),
+ Method(HRESULT, "CreateDevice", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), (HWND, "hFocusWindow"), (D3DCREATE, "BehaviorFlags"), Out(Pointer(D3DPRESENT_PARAMETERS), "pPresentationParameters"), Out(Pointer(PDIRECT3DDEVICE9), "ppReturnedDeviceInterface")]),
+]
+
+IDirect3DDevice9.methods += [
+ Method(HRESULT, "TestCooperativeLevel", []),
+ Method(UINT, "GetAvailableTextureMem", []),
+ Method(HRESULT, "EvictManagedResources", []),
+ Method(HRESULT, "GetDirect3D", [Out(Pointer(PDIRECT3D9), "ppD3D9")]),
+ Method(HRESULT, "GetDeviceCaps", [Out(Pointer(D3DCAPS9), "pCaps")]),
+ Method(HRESULT, "GetDisplayMode", [(UINT, "iSwapChain"), Out(Pointer(D3DDISPLAYMODE), "pMode")]),
+ Method(HRESULT, "GetCreationParameters", [Out(Pointer(D3DDEVICE_CREATION_PARAMETERS), "pParameters")]),
+ Method(HRESULT, "SetCursorProperties", [(UINT, "XHotSpot"), (UINT, "YHotSpot"), (PDIRECT3DSURFACE9, "pCursorBitmap")]),
+ Method(Void, "SetCursorPosition", [(Int, "X"), (Int, "Y"), (D3DCURSOR, "Flags")]),
+ Method(BOOL, "ShowCursor", [(BOOL, "bShow")]),
+ Method(HRESULT, "CreateAdditionalSwapChain", [Out(Pointer(D3DPRESENT_PARAMETERS), "pPresentationParameters"), Out(Pointer(PDIRECT3DSWAPCHAIN9), "pSwapChain")]),
+ Method(HRESULT, "GetSwapChain", [(UINT, "iSwapChain"), Out(Pointer(PDIRECT3DSWAPCHAIN9), "pSwapChain")]),
+ Method(UINT, "GetNumberOfSwapChains", []),
+ Method(HRESULT, "Reset", [Out(Pointer(D3DPRESENT_PARAMETERS), "pPresentationParameters")]),
+ Method(HRESULT, "Present", [(ConstPointer(RECT), "pSourceRect"), (ConstPointer(RECT), "pDestRect"), (HWND, "hDestWindowOverride"), (ConstPointer(RGNDATA), "pDirtyRegion")]),
+ Method(HRESULT, "GetBackBuffer", [(UINT, "iSwapChain"), (UINT, "iBackBuffer"), (D3DBACKBUFFER_TYPE, "Type"), Out(Pointer(PDIRECT3DSURFACE9), "ppBackBuffer")]),
+ Method(HRESULT, "GetRasterStatus", [(UINT, "iSwapChain"), Out(Pointer(D3DRASTER_STATUS), "pRasterStatus")]),
+ Method(HRESULT, "SetDialogBoxMode", [(BOOL, "bEnableDialogs")]),
+ Method(Void, "SetGammaRamp", [(UINT, "iSwapChain"), (D3DSGR, "Flags"), (ConstPointer(D3DGAMMARAMP), "pRamp")]),
+ Method(Void, "GetGammaRamp", [(UINT, "iSwapChain"), Out(Pointer(D3DGAMMARAMP), "pRamp")]),
+ Method(HRESULT, "CreateTexture", [(UINT, "Width"), (UINT, "Height"), (UINT, "Levels"), (D3DUSAGE, "Usage"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DTEXTURE9), "ppTexture"), Out(Pointer(HANDLE), "pSharedHandle")]),
+ Method(HRESULT, "CreateVolumeTexture", [(UINT, "Width"), (UINT, "Height"), (UINT, "Depth"), (UINT, "Levels"), (D3DUSAGE, "Usage"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DVOLUMETEXTURE9), "ppVolumeTexture"), Out(Pointer(HANDLE), "pSharedHandle")]),
+ Method(HRESULT, "CreateCubeTexture", [(UINT, "EdgeLength"), (UINT, "Levels"), (D3DUSAGE, "Usage"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DCUBETEXTURE9), "ppCubeTexture"), Out(Pointer(HANDLE), "pSharedHandle")]),
+ Method(HRESULT, "CreateVertexBuffer", [(UINT, "Length"), (D3DUSAGE, "Usage"), (D3DFVF, "FVF"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DVERTEXBUFFER9), "ppVertexBuffer"), Out(Pointer(HANDLE), "pSharedHandle")]),
+ Method(HRESULT, "CreateIndexBuffer", [(UINT, "Length"), (D3DUSAGE, "Usage"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DINDEXBUFFER9), "ppIndexBuffer"), Out(Pointer(HANDLE), "pSharedHandle")]),
+ Method(HRESULT, "CreateRenderTarget", [(UINT, "Width"), (UINT, "Height"), (D3DFORMAT, "Format"), (D3DMULTISAMPLE_TYPE, "MultiSample"), (DWORD, "MultisampleQuality"), (BOOL, "Lockable"), Out(Pointer(PDIRECT3DSURFACE9), "ppSurface"), Out(Pointer(HANDLE), "pSharedHandle")]),
+ Method(HRESULT, "CreateDepthStencilSurface", [(UINT, "Width"), (UINT, "Height"), (D3DFORMAT, "Format"), (D3DMULTISAMPLE_TYPE, "MultiSample"), (DWORD, "MultisampleQuality"), (BOOL, "Discard"), Out(Pointer(PDIRECT3DSURFACE9), "ppSurface"), Out(Pointer(HANDLE), "pSharedHandle")]),
+ Method(HRESULT, "UpdateSurface", [(PDIRECT3DSURFACE9, "pSourceSurface"), (ConstPointer(RECT), "pSourceRect"), (PDIRECT3DSURFACE9, "pDestinationSurface"), (ConstPointer(POINT), "pDestPoint")]),
+ Method(HRESULT, "UpdateTexture", [(PDIRECT3DBASETEXTURE9, "pSourceTexture"), (PDIRECT3DBASETEXTURE9, "pDestinationTexture")]),
+ Method(HRESULT, "GetRenderTargetData", [(PDIRECT3DSURFACE9, "pRenderTarget"), (PDIRECT3DSURFACE9, "pDestSurface")]),
+ Method(HRESULT, "GetFrontBufferData", [(UINT, "iSwapChain"), (PDIRECT3DSURFACE9, "pDestSurface")]),
+ Method(HRESULT, "StretchRect", [(PDIRECT3DSURFACE9, "pSourceSurface"), (ConstPointer(RECT), "pSourceRect"), (PDIRECT3DSURFACE9, "pDestSurface"), (ConstPointer(RECT), "pDestRect"), (D3DTEXTUREFILTERTYPE, "Filter")]),
+ Method(HRESULT, "ColorFill", [(PDIRECT3DSURFACE9, "pSurface"), (ConstPointer(RECT), "pRect"), (D3DCOLOR, "color")]),
+ Method(HRESULT, "CreateOffscreenPlainSurface", [(UINT, "Width"), (UINT, "Height"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DSURFACE9), "ppSurface"), Out(Pointer(HANDLE), "pSharedHandle")]),
+ Method(HRESULT, "SetRenderTarget", [(DWORD, "RenderTargetIndex"), (PDIRECT3DSURFACE9, "pRenderTarget")]),
+ Method(HRESULT, "GetRenderTarget", [(DWORD, "RenderTargetIndex"), Out(Pointer(PDIRECT3DSURFACE9), "ppRenderTarget")]),
+ Method(HRESULT, "SetDepthStencilSurface", [(PDIRECT3DSURFACE9, "pNewZStencil")]),
+ Method(HRESULT, "GetDepthStencilSurface", [Out(Pointer(PDIRECT3DSURFACE9), "ppZStencilSurface")]),
+ Method(HRESULT, "BeginScene", []),
+ Method(HRESULT, "EndScene", []),
+ Method(HRESULT, "Clear", [(DWORD, "Count"), (ConstPointer(D3DRECT), "pRects"), (D3DCLEAR, "Flags"), (D3DCOLOR, "Color"), (Float, "Z"), (DWORD, "Stencil")]),
+ Method(HRESULT, "SetTransform", [(D3DTRANSFORMSTATETYPE, "State"), (ConstPointer(D3DMATRIX), "pMatrix")]),
+ Method(HRESULT, "GetTransform", [(D3DTRANSFORMSTATETYPE, "State"), Out(Pointer(D3DMATRIX), "pMatrix")]),
+ Method(HRESULT, "MultiplyTransform", [(D3DTRANSFORMSTATETYPE, "State"), (ConstPointer(D3DMATRIX), "pMatrix")]),
+ Method(HRESULT, "SetViewport", [(ConstPointer(D3DVIEWPORT9), "pViewport")]),
+ Method(HRESULT, "GetViewport", [Out(Pointer(D3DVIEWPORT9), "pViewport")]),
+ Method(HRESULT, "SetMaterial", [(ConstPointer(D3DMATERIAL9), "pMaterial")]),
+ Method(HRESULT, "GetMaterial", [Out(Pointer(D3DMATERIAL9), "pMaterial")]),
+ Method(HRESULT, "SetLight", [(DWORD, "Index"), (ConstPointer(D3DLIGHT9), "pLight")]),
+ Method(HRESULT, "GetLight", [(DWORD, "Index"), Out(Pointer(D3DLIGHT9), "pLight")]),
+ Method(HRESULT, "LightEnable", [(DWORD, "Index"), (BOOL, "Enable")]),
+ Method(HRESULT, "GetLightEnable", [(DWORD, "Index"), Out(Pointer(BOOL), "pEnable")]),
+ Method(HRESULT, "SetClipPlane", [(DWORD, "Index"), (ConstPointer(Float), "pPlane")]),
+ Method(HRESULT, "GetClipPlane", [(DWORD, "Index"), Out(Pointer(Float), "pPlane")]),
+ Method(HRESULT, "SetRenderState", [(D3DRENDERSTATETYPE, "State"), (DWORD, "Value")]),
+ Method(HRESULT, "GetRenderState", [(D3DRENDERSTATETYPE, "State"), Out(Pointer(DWORD), "pValue")]),
+ Method(HRESULT, "CreateStateBlock", [(D3DSTATEBLOCKTYPE, "Type"), Out(Pointer(PDIRECT3DSTATEBLOCK9), "ppSB")]),
+ Method(HRESULT, "BeginStateBlock", []),
+ Method(HRESULT, "EndStateBlock", [Out(Pointer(PDIRECT3DSTATEBLOCK9), "ppSB")]),
+ Method(HRESULT, "SetClipStatus", [(ConstPointer(D3DCLIPSTATUS9), "pClipStatus")]),
+ Method(HRESULT, "GetClipStatus", [Out(Pointer(D3DCLIPSTATUS9), "pClipStatus")]),
+ Method(HRESULT, "GetTexture", [(DWORD, "Stage"), Out(Pointer(PDIRECT3DBASETEXTURE9), "ppTexture")]),
+ Method(HRESULT, "SetTexture", [(DWORD, "Stage"), (PDIRECT3DBASETEXTURE9, "pTexture")]),
+ Method(HRESULT, "GetTextureStageState", [(DWORD, "Stage"), (D3DTEXTURESTAGESTATETYPE, "Type"), Out(Pointer(DWORD), "pValue")]),
+ Method(HRESULT, "SetTextureStageState", [(DWORD, "Stage"), (D3DTEXTURESTAGESTATETYPE, "Type"), (DWORD, "Value")]),
+ Method(HRESULT, "GetSamplerState", [(DWORD, "Sampler"), (D3DSAMPLERSTATETYPE, "Type"), Out(Pointer(DWORD), "pValue")]),
+ Method(HRESULT, "SetSamplerState", [(DWORD, "Sampler"), (D3DSAMPLERSTATETYPE, "Type"), (DWORD, "Value")]),
+ Method(HRESULT, "ValidateDevice", [Out(Pointer(DWORD), "pNumPasses")]),
+ Method(HRESULT, "SetPaletteEntries", [(UINT, "PaletteNumber"), (ConstPointer(PALETTEENTRY), "pEntries")]),
+ Method(HRESULT, "GetPaletteEntries", [(UINT, "PaletteNumber"), Out(Pointer(PALETTEENTRY), "pEntries")]),
+ Method(HRESULT, "SetCurrentTexturePalette", [(UINT, "PaletteNumber")]),
+ Method(HRESULT, "GetCurrentTexturePalette", [Out(Pointer(UINT), "PaletteNumber")]),
+ Method(HRESULT, "SetScissorRect", [(ConstPointer(RECT), "pRect")]),
+ Method(HRESULT, "GetScissorRect", [Out(Pointer(RECT), "pRect")]),
+ Method(HRESULT, "SetSoftwareVertexProcessing", [(BOOL, "bSoftware")]),
+ Method(BOOL, "GetSoftwareVertexProcessing", []),
+ Method(HRESULT, "SetNPatchMode", [(Float, "nSegments")]),
+ Method(Float, "GetNPatchMode", []),
+ Method(HRESULT, "DrawPrimitive", [(D3DPRIMITIVETYPE, "PrimitiveType"), (UINT, "StartVertex"), (UINT, "PrimitiveCount")]),
+ Method(HRESULT, "DrawIndexedPrimitive", [(D3DPRIMITIVETYPE, "PrimitiveType"), (INT, "BaseVertexIndex"), (UINT, "MinVertexIndex"), (UINT, "NumVertices"), (UINT, "startIndex"), (UINT, "primCount")]),
+ Method(HRESULT, "DrawPrimitiveUP", [(D3DPRIMITIVETYPE, "PrimitiveType"), (UINT, "PrimitiveCount"), (OpaquePointer(Const(Void)), "pVertexStreamZeroData"), (UINT, "VertexStreamZeroStride")]),
+ Method(HRESULT, "DrawIndexedPrimitiveUP", [(D3DPRIMITIVETYPE, "PrimitiveType"), (UINT, "MinVertexIndex"), (UINT, "NumVertices"), (UINT, "PrimitiveCount"), (OpaquePointer(Const(Void)), "pIndexData"), (D3DFORMAT, "IndexDataFormat"), (OpaquePointer(Const(Void)), "pVertexStreamZeroData"), (UINT, "VertexStreamZeroStride")]),
+ Method(HRESULT, "ProcessVertices", [(UINT, "SrcStartIndex"), (UINT, "DestIndex"), (UINT, "VertexCount"), (PDIRECT3DVERTEXBUFFER9, "pDestBuffer"), (PDIRECT3DVERTEXDECLARATION9, "pVertexDecl"), (D3DPV, "Flags")]),
+ Method(HRESULT, "CreateVertexDeclaration", [(ConstPointer(D3DVERTEXELEMENT9), "pVertexElements"), Out(Pointer(PDIRECT3DVERTEXDECLARATION9), "ppDecl")]),
+ Method(HRESULT, "SetVertexDeclaration", [(PDIRECT3DVERTEXDECLARATION9, "pDecl")]),
+ Method(HRESULT, "GetVertexDeclaration", [Out(Pointer(PDIRECT3DVERTEXDECLARATION9), "ppDecl")]),
+ Method(HRESULT, "SetFVF", [(D3DFVF, "FVF")]),
+ Method(HRESULT, "GetFVF", [Out(Pointer(D3DFVF), "pFVF")]),
+ Method(HRESULT, "CreateVertexShader", [(D3DSHADER9, "pFunction"), Out(Pointer(PDIRECT3DVERTEXSHADER9), "ppShader")]),
+ Method(HRESULT, "SetVertexShader", [(PDIRECT3DVERTEXSHADER9, "pShader")]),
+ Method(HRESULT, "GetVertexShader", [Out(Pointer(PDIRECT3DVERTEXSHADER9), "ppShader")]),
+ Method(HRESULT, "SetVertexShaderConstantF", [(UINT, "StartRegister"), (Array(Const(Float), "4*Vector4fCount"), "pConstantData"), (UINT, "Vector4fCount")]),
+ Method(HRESULT, "GetVertexShaderConstantF", [(UINT, "StartRegister"), Out(Array(Float, "4*Vector4fCount"), "pConstantData"), (UINT, "Vector4fCount")]),
+ Method(HRESULT, "SetVertexShaderConstantI", [(UINT, "StartRegister"), (Array(Const(Int), "4*Vector4iCount"), "pConstantData"), (UINT, "Vector4iCount")]),
+ Method(HRESULT, "GetVertexShaderConstantI", [(UINT, "StartRegister"), Out(Array(Int, "4*Vector4iCount"), "pConstantData"), (UINT, "Vector4iCount")]),
+ Method(HRESULT, "SetVertexShaderConstantB", [(UINT, "StartRegister"), (Array(Const(BOOL), "BoolCount"), "pConstantData"), (UINT, "BoolCount")]),
+ Method(HRESULT, "GetVertexShaderConstantB", [(UINT, "StartRegister"), Out(Array(BOOL, "BoolCount"), "pConstantData"), (UINT, "BoolCount")]),
+ Method(HRESULT, "SetStreamSource", [(UINT, "StreamNumber"), (PDIRECT3DVERTEXBUFFER9, "pStreamData"), (UINT, "OffsetInBytes"), (UINT, "Stride")]),
+ Method(HRESULT, "GetStreamSource", [(UINT, "StreamNumber"), Out(Pointer(PDIRECT3DVERTEXBUFFER9), "ppStreamData"), Out(Pointer(UINT), "pOffsetInBytes"), Out(Pointer(UINT), "pStride")]),
+ Method(HRESULT, "SetStreamSourceFreq", [(UINT, "StreamNumber"), (UINT, "Setting")]),
+ Method(HRESULT, "GetStreamSourceFreq", [(UINT, "StreamNumber"), Out(Pointer(UINT), "pSetting")]),
+ Method(HRESULT, "SetIndices", [(PDIRECT3DINDEXBUFFER9, "pIndexData")]),
+ Method(HRESULT, "GetIndices", [Out(Pointer(PDIRECT3DINDEXBUFFER9), "ppIndexData")]),
+ Method(HRESULT, "CreatePixelShader", [(D3DSHADER9, "pFunction"), Out(Pointer(PDIRECT3DPIXELSHADER9), "ppShader")]),
+ Method(HRESULT, "SetPixelShader", [(PDIRECT3DPIXELSHADER9, "pShader")]),
+ Method(HRESULT, "GetPixelShader", [Out(Pointer(PDIRECT3DPIXELSHADER9), "ppShader")]),
+ Method(HRESULT, "SetPixelShaderConstantF", [(UINT, "StartRegister"), (Array(Const(Float), "4*Vector4fCount"), "pConstantData"), (UINT, "Vector4fCount")]),
+ Method(HRESULT, "GetPixelShaderConstantF", [(UINT, "StartRegister"), Out(Array(Float, "4*Vector4fCount"), "pConstantData"), (UINT, "Vector4fCount")]),
+ Method(HRESULT, "SetPixelShaderConstantI", [(UINT, "StartRegister"), (Array(Const(Int), "4*Vector4iCount"), "pConstantData"), (UINT, "Vector4iCount")]),
+ Method(HRESULT, "GetPixelShaderConstantI", [(UINT, "StartRegister"), Out(Array(Int, "4*Vector4iCount"), "pConstantData"), (UINT, "Vector4iCount")]),
+ Method(HRESULT, "SetPixelShaderConstantB", [(UINT, "StartRegister"), (Array(Const(BOOL), "BoolCount"), "pConstantData"), (UINT, "BoolCount")]),
+ Method(HRESULT, "GetPixelShaderConstantB", [(UINT, "StartRegister"), Out(Array(BOOL, "BoolCount"), "pConstantData"), (UINT, "BoolCount")]),
+ Method(HRESULT, "DrawRectPatch", [(UINT, "Handle"), (ConstPointer(Float), "pNumSegs"), (ConstPointer(D3DRECTPATCH_INFO), "pRectPatchInfo")]),
+ Method(HRESULT, "DrawTriPatch", [(UINT, "Handle"), (ConstPointer(Float), "pNumSegs"), (ConstPointer(D3DTRIPATCH_INFO), "pTriPatchInfo")]),
+ Method(HRESULT, "DeletePatch", [(UINT, "Handle")]),
+ Method(HRESULT, "CreateQuery", [(D3DQUERYTYPE, "Type"), Out(Pointer(PDIRECT3DQUERY9), "ppQuery")]),
+]
+
+IDirect3DStateBlock9.methods += [
+ Method(HRESULT, "GetDevice", [Out(Pointer(PDIRECT3DDEVICE9), "ppDevice")]),
+ Method(HRESULT, "Capture", []),
+ Method(HRESULT, "Apply", []),
+]
+
+IDirect3DSwapChain9.methods += [
+ Method(HRESULT, "Present", [(ConstPointer(RECT), "pSourceRect"), (ConstPointer(RECT), "pDestRect"), (HWND, "hDestWindowOverride"), (ConstPointer(RGNDATA), "pDirtyRegion"), (D3DPRESENT, "dwFlags")]),
+ Method(HRESULT, "GetFrontBufferData", [(PDIRECT3DSURFACE9, "pDestSurface")]),
+ Method(HRESULT, "GetBackBuffer", [(UINT, "iBackBuffer"), (D3DBACKBUFFER_TYPE, "Type"), Out(Pointer(PDIRECT3DSURFACE9), "ppBackBuffer")]),
+ Method(HRESULT, "GetRasterStatus", [Out(Pointer(D3DRASTER_STATUS), "pRasterStatus")]),
+ Method(HRESULT, "GetDisplayMode", [Out(Pointer(D3DDISPLAYMODE), "pMode")]),
+ Method(HRESULT, "GetDevice", [Out(Pointer(PDIRECT3DDEVICE9), "ppDevice")]),
+ Method(HRESULT, "GetPresentParameters", [Out(Pointer(D3DPRESENT_PARAMETERS), "pPresentationParameters")]),
+]
+
+IDirect3DResource9.methods += [
+ Method(HRESULT, "GetDevice", [Out(Pointer(PDIRECT3DDEVICE9), "ppDevice")]),
+ Method(HRESULT, "SetPrivateData", [(REFGUID, "refguid"), (OpaquePointer(Const(Void)), "pData"), (DWORD, "SizeOfData"), (D3DSPD, "Flags")]),
+ Method(HRESULT, "GetPrivateData", [(REFGUID, "refguid"), Out(OpaquePointer(Void), "pData"), Out(Pointer(DWORD), "pSizeOfData")]),
+ Method(HRESULT, "FreePrivateData", [(REFGUID, "refguid")]),
+ Method(D3D9_RESOURCE_PRIORITY, "SetPriority", [(D3D9_RESOURCE_PRIORITY, "PriorityNew")]),
+ Method(D3D9_RESOURCE_PRIORITY, "GetPriority", []),
+ Method(Void, "PreLoad", []),
+ Method(D3DRESOURCETYPE, "GetType", []),
+]
+
+IDirect3DVertexDeclaration9.methods += [
+ Method(HRESULT, "GetDevice", [Out(Pointer(PDIRECT3DDEVICE9), "ppDevice")]),
+ Method(HRESULT, "GetDeclaration", [Out(Pointer(D3DVERTEXELEMENT9), "pElement"), Out(Pointer(UINT), "pNumElements")]),
+]
+
+IDirect3DVertexShader9.methods += [
+ Method(HRESULT, "GetDevice", [Out(Pointer(PDIRECT3DDEVICE9), "ppDevice")]),
+ Method(HRESULT, "GetFunction", [Out(OpaquePointer(Void), "pData"), Out(Pointer(UINT), "pSizeOfData")]),
+]
+
+IDirect3DPixelShader9.methods += [
+ Method(HRESULT, "GetDevice", [Out(Pointer(PDIRECT3DDEVICE9), "ppDevice")]),
+ Method(HRESULT, "GetFunction", [Out(OpaquePointer(Void), "pData"), Out(Pointer(UINT), "pSizeOfData")]),
+]
+
+IDirect3DBaseTexture9.methods += [
+ Method(DWORD, "SetLOD", [(DWORD, "LODNew")]),
+ Method(DWORD, "GetLOD", []),
+ Method(DWORD, "GetLevelCount", []),
+ Method(HRESULT, "SetAutoGenFilterType", [(D3DTEXTUREFILTERTYPE, "FilterType")]),
+ Method(D3DTEXTUREFILTERTYPE, "GetAutoGenFilterType", []),
+ Method(Void, "GenerateMipSubLevels", []),
+]
+
+IDirect3DTexture9.methods += [
+ Method(HRESULT, "GetLevelDesc", [(UINT, "Level"), Out(Pointer(D3DSURFACE_DESC), "pDesc")]),
+ Method(HRESULT, "GetSurfaceLevel", [(UINT, "Level"), Out(Pointer(PDIRECT3DSURFACE9), "ppSurfaceLevel")]),
+ Method(HRESULT, "LockRect", [(UINT, "Level"), Out(Pointer(D3DLOCKED_RECT), "pLockedRect"), (ConstPointer(RECT), "pRect"), (D3DLOCK, "Flags")]),
+ Method(HRESULT, "UnlockRect", [(UINT, "Level")]),
+ Method(HRESULT, "AddDirtyRect", [(ConstPointer(RECT), "pDirtyRect")]),
+]
+
+IDirect3DVolumeTexture9.methods += [
+ Method(HRESULT, "GetLevelDesc", [(UINT, "Level"), Out(Pointer(D3DVOLUME_DESC), "pDesc")]),
+ Method(HRESULT, "GetVolumeLevel", [(UINT, "Level"), Out(Pointer(PDIRECT3DVOLUME9), "ppVolumeLevel")]),
+ Method(HRESULT, "LockBox", [(UINT, "Level"), Out(Pointer(D3DLOCKED_BOX), "pLockedVolume"), (ConstPointer(D3DBOX), "pBox"), (D3DLOCK, "Flags")]),
+ Method(HRESULT, "UnlockBox", [(UINT, "Level")]),
+ Method(HRESULT, "AddDirtyBox", [(ConstPointer(D3DBOX), "pDirtyBox")]),
+]
+
+IDirect3DCubeTexture9.methods += [
+ Method(HRESULT, "GetLevelDesc", [(UINT, "Level"), Out(Pointer(D3DSURFACE_DESC), "pDesc")]),
+ Method(HRESULT, "GetCubeMapSurface", [(D3DCUBEMAP_FACES, "FaceType"), (UINT, "Level"), Out(Pointer(PDIRECT3DSURFACE9), "ppCubeMapSurface")]),
+ Method(HRESULT, "LockRect", [(D3DCUBEMAP_FACES, "FaceType"), (UINT, "Level"), Out(Pointer(D3DLOCKED_RECT), "pLockedRect"), (ConstPointer(RECT), "pRect"), (D3DLOCK, "Flags")]),
+ Method(HRESULT, "UnlockRect", [(D3DCUBEMAP_FACES, "FaceType"), (UINT, "Level")]),
+ Method(HRESULT, "AddDirtyRect", [(D3DCUBEMAP_FACES, "FaceType"), (ConstPointer(RECT), "pDirtyRect")]),
+]
+
+IDirect3DVertexBuffer9.methods += [
+ Method(HRESULT, "Lock", [(UINT, "OffsetToLock"), (UINT, "SizeToLock"), Out(Pointer(OpaquePointer(Void)), "ppbData"), (D3DLOCK, "Flags")]),
+ Method(HRESULT, "Unlock", []),
+ Method(HRESULT, "GetDesc", [Out(Pointer(D3DVERTEXBUFFER_DESC), "pDesc")]),
+]
+
+IDirect3DIndexBuffer9.methods += [
+ Method(HRESULT, "Lock", [(UINT, "OffsetToLock"), (UINT, "SizeToLock"), Out(Pointer(OpaquePointer(Void)), "ppbData"), (D3DLOCK, "Flags")]),
+ Method(HRESULT, "Unlock", []),
+ Method(HRESULT, "GetDesc", [Out(Pointer(D3DINDEXBUFFER_DESC), "pDesc")]),
+]
+
+IDirect3DSurface9.methods += [
+ Method(HRESULT, "GetContainer", [(REFIID, "riid"), Out(Pointer(OpaquePointer(Void)), "ppContainer")]),
+ Method(HRESULT, "GetDesc", [Out(Pointer(D3DSURFACE_DESC), "pDesc")]),
+ Method(HRESULT, "LockRect", [Out(Pointer(D3DLOCKED_RECT), "pLockedRect"), (ConstPointer(RECT), "pRect"), (D3DLOCK, "Flags")]),
+ Method(HRESULT, "UnlockRect", []),
+ Method(HRESULT, "GetDC", [Out(Pointer(HDC), "phdc")]),
+ Method(HRESULT, "ReleaseDC", [(HDC, "hdc")]),
+]
+
+IDirect3DVolume9.methods += [
+ Method(HRESULT, "GetDevice", [Out(Pointer(PDIRECT3DDEVICE9), "ppDevice")]),
+ Method(HRESULT, "SetPrivateData", [(REFGUID, "refguid"), (OpaquePointer(Const(Void)), "pData"), (DWORD, "SizeOfData"), (D3DSPD, "Flags")]),
+ Method(HRESULT, "GetPrivateData", [(REFGUID, "refguid"), Out(OpaquePointer(Void), "pData"), Out(Pointer(DWORD), "pSizeOfData")]),
+ Method(HRESULT, "FreePrivateData", [(REFGUID, "refguid")]),
+ Method(HRESULT, "GetContainer", [(REFIID, "riid"), Out(Pointer(OpaquePointer(Void)), "ppContainer")]),
+ Method(HRESULT, "GetDesc", [Out(Pointer(D3DVOLUME_DESC), "pDesc")]),
+ Method(HRESULT, "LockBox", [Out(Pointer(D3DLOCKED_BOX), "pLockedVolume"), (ConstPointer(D3DBOX), "pBox"), (D3DLOCK, "Flags")]),
+ Method(HRESULT, "UnlockBox", []),
+]
+
+IDirect3DQuery9.methods += [
+ Method(HRESULT, "GetDevice", [Out(Pointer(PDIRECT3DDEVICE9), "ppDevice")]),
+ Method(D3DQUERYTYPE, "GetType", []),
+ Method(DWORD, "GetDataSize", []),
+ Method(HRESULT, "Issue", [(D3DISSUE, "dwIssueFlags")]),
+ Method(HRESULT, "GetData", [Out(OpaquePointer(Void), "pData"), (DWORD, "dwSize"), (D3DGETDATA, "dwGetDataFlags")]),
+]
+
+IDirect3D9Ex.methods += [
+ Method(UINT, "GetAdapterModeCountEx", [(UINT, "Adapter"), (ConstPointer(D3DDISPLAYMODEFILTER), "pFilter") ]),
+ Method(HRESULT, "EnumAdapterModesEx", [(UINT, "Adapter"), (ConstPointer(D3DDISPLAYMODEFILTER), "pFilter"), (UINT, "Mode"), Out(Pointer(D3DDISPLAYMODEEX), "pMode")]),
+ Method(HRESULT, "GetAdapterDisplayModeEx", [(UINT, "Adapter"), Out(Pointer(D3DDISPLAYMODEEX), "pMode"), Out(Pointer(D3DDISPLAYROTATION), "pRotation")]),
+ Method(HRESULT, "CreateDeviceEx", [(UINT, "Adapter"), (D3DDEVTYPE, "DeviceType"), (HWND, "hFocusWindow"), (D3DCREATE, "BehaviorFlags"), Out(Pointer(D3DPRESENT_PARAMETERS), "pPresentationParameters"), Out(Pointer(D3DDISPLAYMODEEX), "pFullscreenDisplayMode"), Out(Pointer(PDIRECT3DDEVICE9EX), "ppReturnedDeviceInterface")]),
+ Method(HRESULT, "GetAdapterLUID", [(UINT, "Adapter"), Out(Pointer(LUID), "pLUID")]),
+]
+
+IDirect3DDevice9Ex.methods += [
+ Method(HRESULT, "SetConvolutionMonoKernel", [(UINT, "width"), (UINT, "height"), (Array(Float, "width"), "rows"), (Array(Float, "height"), "columns")]),
+ Method(HRESULT, "ComposeRects", [(PDIRECT3DSURFACE9, "pSrc"), (PDIRECT3DSURFACE9, "pDst"), (PDIRECT3DVERTEXBUFFER9, "pSrcRectDescs"), (UINT, "NumRects"), (PDIRECT3DVERTEXBUFFER9, "pDstRectDescs"), (D3DCOMPOSERECTSOP, "Operation"), (Int, "Xoffset"), (Int, "Yoffset")]),
+ Method(HRESULT, "PresentEx", [(ConstPointer(RECT), "pSourceRect"), (ConstPointer(RECT), "pDestRect"), (HWND, "hDestWindowOverride"), (ConstPointer(RGNDATA), "pDirtyRegion"), (D3DPRESENT, "dwFlags")]),
+ Method(HRESULT, "GetGPUThreadPriority", [Out(Pointer(INT), "pPriority")]),
+ Method(HRESULT, "SetGPUThreadPriority", [(INT, "Priority")]),
+ Method(HRESULT, "WaitForVBlank", [(UINT, "iSwapChain")]),
+ Method(HRESULT, "CheckResourceResidency", [(Array(PDIRECT3DRESOURCE9, "NumResources"), "pResourceArray"), (UINT32, "NumResources")]),
+ Method(HRESULT, "SetMaximumFrameLatency", [(UINT, "MaxLatency")]),
+ Method(HRESULT, "GetMaximumFrameLatency", [Out(Pointer(UINT), "pMaxLatency")]),
+ Method(HRESULT, "CheckDeviceState", [(HWND, "hDestinationWindow")]),
+ Method(HRESULT, "CreateRenderTargetEx", [(UINT, "Width"), (UINT, "Height"), (D3DFORMAT, "Format"), (D3DMULTISAMPLE_TYPE, "MultiSample"), (DWORD, "MultisampleQuality"), (BOOL, "Lockable"), Out(Pointer(PDIRECT3DSURFACE9), "ppSurface"), Out(Pointer(HANDLE), "pSharedHandle"), (D3DUSAGE, "Usage")]),
+ Method(HRESULT, "CreateOffscreenPlainSurfaceEx", [(UINT, "Width"), (UINT, "Height"), (D3DFORMAT, "Format"), (D3DPOOL, "Pool"), Out(Pointer(PDIRECT3DSURFACE9), "ppSurface"), Out(Pointer(HANDLE), "pSharedHandle"), (D3DUSAGE, "Usage")]),
+ Method(HRESULT, "CreateDepthStencilSurfaceEx", [(UINT, "Width"), (UINT, "Height"), (D3DFORMAT, "Format"), (D3DMULTISAMPLE_TYPE, "MultiSample"), (DWORD, "MultisampleQuality"), (BOOL, "Discard"), Out(Pointer(PDIRECT3DSURFACE9), "ppSurface"), Out(Pointer(HANDLE), "pSharedHandle"), (D3DUSAGE, "Usage")]),
+ Method(HRESULT, "ResetEx", [Out(Pointer(D3DPRESENT_PARAMETERS), "pPresentationParameters"), Out(Pointer(D3DDISPLAYMODEEX), "pFullscreenDisplayMode")]),
+ Method(HRESULT, "GetDisplayModeEx", [(UINT, "iSwapChain"), Out(Pointer(D3DDISPLAYMODEEX), "pMode"), Out(Pointer(D3DDISPLAYROTATION), "pRotation")]),
+]
+
+IDirect3DSwapChain9Ex.methods += [
+ Method(HRESULT, "GetLastPresentCount", [Out(Pointer(UINT), "pLastPresentCount")]),
+ Method(HRESULT, "GetPresentStats", [Out(Pointer(D3DPRESENTSTATS), "pPresentationStatistics")]),
+ Method(HRESULT, "GetDisplayModeEx", [Out(Pointer(D3DDISPLAYMODEEX), "pMode"), Out(Pointer(D3DDISPLAYROTATION), "pRotation")]),
+]
+
+d3d9 = API("d3d9")
+d3d9.add_functions([
+ StdFunction(PDIRECT3D9, "Direct3DCreate9", [(UINT, "SDKVersion")], fail='NULL'),
+ StdFunction(HRESULT, "Direct3DCreate9Ex", [(UINT, "SDKVersion"), Out(Pointer(PDIRECT3D9EX), "ppD3D")], fail='D3DERR_NOTAVAILABLE'),
+ StdFunction(Int, "D3DPERF_BeginEvent", [(D3DCOLOR, "col"), (LPCWSTR, "wszName")], fail='-1'),
+ StdFunction(Int, "D3DPERF_EndEvent", [], fail='-1'),
+ StdFunction(Void, "D3DPERF_SetMarker", [(D3DCOLOR, "col"), (LPCWSTR, "wszName")]),
+ StdFunction(Void, "D3DPERF_SetRegion", [(D3DCOLOR, "col"), (LPCWSTR, "wszName")]),
+ StdFunction(BOOL, "D3DPERF_QueryRepeatFrame", [], fail='FALSE'),
+ StdFunction(Void, "D3DPERF_SetOptions", [(DWORD, "dwOptions")]),
+ StdFunction(DWORD, "D3DPERF_GetStatus", [], fail='0'),
+])
--- /dev/null
+##########################################################################
+#
+# Copyright 2008-2009 VMware, Inc.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+"""d3d9caps.h"""
+
+from winapi import *
+from d3d9types import *
+
+D3DVS20CAPS = Flags(DWORD, [
+ "D3DVS20CAPS_PREDICATION",
+])
+
+D3DVSHADERCAPS2_0 = Struct("D3DVSHADERCAPS2_0", [
+ (D3DVS20CAPS, "Caps"),
+ (INT, "DynamicFlowControlDepth"),
+ (INT, "NumTemps"),
+ (INT, "StaticFlowControlDepth"),
+])
+
+D3DPS20CAPS = Flags(DWORD, [
+ "D3DPS20CAPS_ARBITRARYSWIZZLE",
+ "D3DPS20CAPS_GRADIENTINSTRUCTIONS",
+ "D3DPS20CAPS_PREDICATION",
+ "D3DPS20CAPS_NODEPENDENTREADLIMIT",
+ "D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT",
+])
+
+D3DPSHADERCAPS2_0 = Struct("D3DPSHADERCAPS2_0", [
+ (D3DPS20CAPS, "Caps"),
+ (INT, "DynamicFlowControlDepth"),
+ (INT, "NumTemps"),
+ (INT, "StaticFlowControlDepth"),
+ (INT, "NumInstructionSlots"),
+])
+
+D3DCAPS = Flags(DWORD, [
+ "D3DCAPS_READ_SCANLINE",
+])
+
+D3DCAPS2 = Flags(DWORD, [
+ "D3DCAPS2_FULLSCREENGAMMA",
+ "D3DCAPS2_CANCALIBRATEGAMMA",
+ "D3DCAPS2_RESERVED",
+ "D3DCAPS2_CANMANAGERESOURCE",
+ "D3DCAPS2_DYNAMICTEXTURES",
+ "D3DCAPS2_CANAUTOGENMIPMAP",
+ "D3DCAPS2_CANSHARERESOURCE",
+])
+
+D3DCAPS3 = Flags(DWORD, [
+ "D3DCAPS3_RESERVED",
+ "D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD",
+ "D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION",
+ "D3DCAPS3_COPY_TO_VIDMEM",
+ "D3DCAPS3_COPY_TO_SYSTEMMEM",
+])
+
+
+D3DPRESENT_INTERVAL = Flags(DWORD, [
+ #"D3DPRESENT_INTERVAL_DEFAULT", # 0
+ "D3DPRESENT_INTERVAL_ONE",
+ "D3DPRESENT_INTERVAL_TWO",
+ "D3DPRESENT_INTERVAL_THREE",
+ "D3DPRESENT_INTERVAL_FOUR",
+ "D3DPRESENT_INTERVAL_IMMEDIATE",
+])
+
+D3DCURSORCAPS = Flags(DWORD, [
+ "D3DCURSORCAPS_COLOR",
+ "D3DCURSORCAPS_LOWRES",
+])
+
+D3DDEVCAPS = Flags(DWORD, [
+ "D3DDEVCAPS_EXECUTESYSTEMMEMORY",
+ "D3DDEVCAPS_EXECUTEVIDEOMEMORY",
+ "D3DDEVCAPS_TLVERTEXSYSTEMMEMORY",
+ "D3DDEVCAPS_TLVERTEXVIDEOMEMORY",
+ "D3DDEVCAPS_TEXTURESYSTEMMEMORY",
+ "D3DDEVCAPS_TEXTUREVIDEOMEMORY",
+ "D3DDEVCAPS_DRAWPRIMTLVERTEX",
+ "D3DDEVCAPS_CANRENDERAFTERFLIP",
+ "D3DDEVCAPS_TEXTURENONLOCALVIDMEM",
+ "D3DDEVCAPS_DRAWPRIMITIVES2",
+ "D3DDEVCAPS_SEPARATETEXTUREMEMORIES",
+ "D3DDEVCAPS_DRAWPRIMITIVES2EX",
+ "D3DDEVCAPS_HWTRANSFORMANDLIGHT",
+ "D3DDEVCAPS_CANBLTSYSTONONLOCAL",
+ "D3DDEVCAPS_HWRASTERIZATION",
+ "D3DDEVCAPS_PUREDEVICE",
+ "D3DDEVCAPS_QUINTICRTPATCHES",
+ "D3DDEVCAPS_RTPATCHES",
+ "D3DDEVCAPS_RTPATCHHANDLEZERO",
+ "D3DDEVCAPS_NPATCHES",
+])
+
+D3DPMISCCAPS = Flags(DWORD, [
+ "D3DPMISCCAPS_MASKZ",
+ "D3DPMISCCAPS_CULLNONE",
+ "D3DPMISCCAPS_CULLCW",
+ "D3DPMISCCAPS_CULLCCW",
+ "D3DPMISCCAPS_COLORWRITEENABLE",
+ "D3DPMISCCAPS_CLIPPLANESCALEDPOINTS",
+ "D3DPMISCCAPS_CLIPTLVERTS",
+ "D3DPMISCCAPS_TSSARGTEMP",
+ "D3DPMISCCAPS_BLENDOP",
+ "D3DPMISCCAPS_NULLREFERENCE",
+ "D3DPMISCCAPS_INDEPENDENTWRITEMASKS",
+ "D3DPMISCCAPS_PERSTAGECONSTANT",
+ "D3DPMISCCAPS_FOGANDSPECULARALPHA",
+ "D3DPMISCCAPS_SEPARATEALPHABLEND",
+ "D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS",
+ "D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING",
+ "D3DPMISCCAPS_FOGVERTEXCLAMPED",
+ "D3DPMISCCAPS_POSTBLENDSRGBCONVERT",
+])
+
+D3DLINECAPS = Flags(DWORD, [
+ "D3DLINECAPS_TEXTURE",
+ "D3DLINECAPS_ZTEST",
+ "D3DLINECAPS_BLEND",
+ "D3DLINECAPS_ALPHACMP",
+ "D3DLINECAPS_FOG",
+ "D3DLINECAPS_ANTIALIAS",
+])
+
+D3DPRASTERCAPS = Flags(DWORD, [
+ "D3DPRASTERCAPS_DITHER",
+ "D3DPRASTERCAPS_ZTEST",
+ "D3DPRASTERCAPS_FOGVERTEX",
+ "D3DPRASTERCAPS_FOGTABLE",
+ "D3DPRASTERCAPS_MIPMAPLODBIAS",
+ "D3DPRASTERCAPS_ZBUFFERLESSHSR",
+ "D3DPRASTERCAPS_FOGRANGE",
+ "D3DPRASTERCAPS_ANISOTROPY",
+ "D3DPRASTERCAPS_WBUFFER",
+ "D3DPRASTERCAPS_WFOG",
+ "D3DPRASTERCAPS_ZFOG",
+ "D3DPRASTERCAPS_COLORPERSPECTIVE",
+ "D3DPRASTERCAPS_SCISSORTEST",
+ "D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS",
+ "D3DPRASTERCAPS_DEPTHBIAS",
+ "D3DPRASTERCAPS_MULTISAMPLE_TOGGLE",
+])
+
+D3DPCMPCAPS = Flags(DWORD, [
+ "D3DPCMPCAPS_NEVER",
+ "D3DPCMPCAPS_LESS",
+ "D3DPCMPCAPS_EQUAL",
+ "D3DPCMPCAPS_LESSEQUAL",
+ "D3DPCMPCAPS_GREATER",
+ "D3DPCMPCAPS_NOTEQUAL",
+ "D3DPCMPCAPS_GREATEREQUAL",
+ "D3DPCMPCAPS_ALWAYS",
+])
+
+D3DPBLENDCAPS = Flags(DWORD, [
+ "D3DPBLENDCAPS_ZERO",
+ "D3DPBLENDCAPS_ONE",
+ "D3DPBLENDCAPS_SRCCOLOR",
+ "D3DPBLENDCAPS_INVSRCCOLOR",
+ "D3DPBLENDCAPS_SRCALPHA",
+ "D3DPBLENDCAPS_INVSRCALPHA",
+ "D3DPBLENDCAPS_DESTALPHA",
+ "D3DPBLENDCAPS_INVDESTALPHA",
+ "D3DPBLENDCAPS_DESTCOLOR",
+ "D3DPBLENDCAPS_INVDESTCOLOR",
+ "D3DPBLENDCAPS_SRCALPHASAT",
+ "D3DPBLENDCAPS_BOTHSRCALPHA",
+ "D3DPBLENDCAPS_BOTHINVSRCALPHA",
+ "D3DPBLENDCAPS_BLENDFACTOR",
+ "D3DPBLENDCAPS_SRCCOLOR2",
+ "D3DPBLENDCAPS_INVSRCCOLOR2",
+])
+
+D3DPSHADECAPS = Flags(DWORD, [
+ "D3DPSHADECAPS_COLORGOURAUDRGB",
+ "D3DPSHADECAPS_SPECULARGOURAUDRGB",
+ "D3DPSHADECAPS_ALPHAGOURAUDBLEND",
+ "D3DPSHADECAPS_FOGGOURAUD",
+])
+
+D3DPTEXTURECAPS = Flags(DWORD, [
+ "D3DPTEXTURECAPS_PERSPECTIVE",
+ "D3DPTEXTURECAPS_POW2",
+ "D3DPTEXTURECAPS_ALPHA",
+ "D3DPTEXTURECAPS_SQUAREONLY",
+ "D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE",
+ "D3DPTEXTURECAPS_ALPHAPALETTE",
+ "D3DPTEXTURECAPS_NONPOW2CONDITIONAL",
+ "D3DPTEXTURECAPS_PROJECTED",
+ "D3DPTEXTURECAPS_CUBEMAP",
+ "D3DPTEXTURECAPS_VOLUMEMAP",
+ "D3DPTEXTURECAPS_MIPMAP",
+ "D3DPTEXTURECAPS_MIPVOLUMEMAP",
+ "D3DPTEXTURECAPS_MIPCUBEMAP",
+ "D3DPTEXTURECAPS_CUBEMAP_POW2",
+ "D3DPTEXTURECAPS_VOLUMEMAP_POW2",
+ "D3DPTEXTURECAPS_NOPROJECTEDBUMPENV",
+])
+
+D3DPTFILTERCAPS = Flags(DWORD, [
+ "D3DPTFILTERCAPS_MINFPOINT",
+ "D3DPTFILTERCAPS_MINFLINEAR",
+ "D3DPTFILTERCAPS_MINFANISOTROPIC",
+ "D3DPTFILTERCAPS_MINFPYRAMIDALQUAD",
+ "D3DPTFILTERCAPS_MINFGAUSSIANQUAD",
+ "D3DPTFILTERCAPS_MIPFPOINT",
+ "D3DPTFILTERCAPS_MIPFLINEAR",
+ "D3DPTFILTERCAPS_CONVOLUTIONMONO",
+ "D3DPTFILTERCAPS_MAGFPOINT",
+ "D3DPTFILTERCAPS_MAGFLINEAR",
+ "D3DPTFILTERCAPS_MAGFANISOTROPIC",
+ "D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD",
+ "D3DPTFILTERCAPS_MAGFGAUSSIANQUAD",
+])
+
+D3DPTADDRESSCAPS = Flags(DWORD, [
+ "D3DPTADDRESSCAPS_WRAP",
+ "D3DPTADDRESSCAPS_MIRROR",
+ "D3DPTADDRESSCAPS_CLAMP",
+ "D3DPTADDRESSCAPS_BORDER",
+ "D3DPTADDRESSCAPS_INDEPENDENTUV",
+ "D3DPTADDRESSCAPS_MIRRORONCE",
+])
+
+D3DSTENCILCAPS = Flags(DWORD, [
+ "D3DSTENCILCAPS_KEEP",
+ "D3DSTENCILCAPS_ZERO",
+ "D3DSTENCILCAPS_REPLACE",
+ "D3DSTENCILCAPS_INCRSAT",
+ "D3DSTENCILCAPS_DECRSAT",
+ "D3DSTENCILCAPS_INVERT",
+ "D3DSTENCILCAPS_INCR",
+ "D3DSTENCILCAPS_DECR",
+ "D3DSTENCILCAPS_TWOSIDED",
+])
+
+D3DTEXOPCAPS = Flags(DWORD, [
+ "D3DTEXOPCAPS_DISABLE",
+ "D3DTEXOPCAPS_SELECTARG1",
+ "D3DTEXOPCAPS_SELECTARG2",
+ "D3DTEXOPCAPS_MODULATE",
+ "D3DTEXOPCAPS_MODULATE2X",
+ "D3DTEXOPCAPS_MODULATE4X",
+ "D3DTEXOPCAPS_ADD",
+ "D3DTEXOPCAPS_ADDSIGNED",
+ "D3DTEXOPCAPS_ADDSIGNED2X",
+ "D3DTEXOPCAPS_SUBTRACT",
+ "D3DTEXOPCAPS_ADDSMOOTH",
+ "D3DTEXOPCAPS_BLENDDIFFUSEALPHA",
+ "D3DTEXOPCAPS_BLENDTEXTUREALPHA",
+ "D3DTEXOPCAPS_BLENDFACTORALPHA",
+ "D3DTEXOPCAPS_BLENDTEXTUREALPHAPM",
+ "D3DTEXOPCAPS_BLENDCURRENTALPHA",
+ "D3DTEXOPCAPS_PREMODULATE",
+ "D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR",
+ "D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA",
+ "D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR",
+ "D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA",
+ "D3DTEXOPCAPS_BUMPENVMAP",
+ "D3DTEXOPCAPS_BUMPENVMAPLUMINANCE",
+ "D3DTEXOPCAPS_DOTPRODUCT3",
+ "D3DTEXOPCAPS_MULTIPLYADD",
+ "D3DTEXOPCAPS_LERP",
+])
+
+D3DFVFCAPS = Flags(DWORD, [
+ "D3DFVFCAPS_TEXCOORDCOUNTMASK",
+ "D3DFVFCAPS_DONOTSTRIPELEMENTS",
+ "D3DFVFCAPS_PSIZE",
+])
+
+D3DVTXPCAPS = Flags(DWORD, [
+ "D3DVTXPCAPS_TEXGEN",
+ "D3DVTXPCAPS_MATERIALSOURCE7",
+ "D3DVTXPCAPS_DIRECTIONALLIGHTS",
+ "D3DVTXPCAPS_POSITIONALLIGHTS",
+ "D3DVTXPCAPS_LOCALVIEWER",
+ "D3DVTXPCAPS_TWEENING",
+ "D3DVTXPCAPS_TEXGEN_SPHEREMAP",
+ "D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER",
+])
+
+D3DDEVCAPS2 = Flags(DWORD, [
+ "D3DDEVCAPS2_STREAMOFFSET",
+ "D3DDEVCAPS2_DMAPNPATCH",
+ "D3DDEVCAPS2_ADAPTIVETESSRTPATCH",
+ "D3DDEVCAPS2_ADAPTIVETESSNPATCH",
+ "D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES",
+ "D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH",
+ "D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET",
+])
+
+D3DDTCAPS = Flags(DWORD, [
+ "D3DDTCAPS_UBYTE4",
+ "D3DDTCAPS_UBYTE4N",
+ "D3DDTCAPS_SHORT2N",
+ "D3DDTCAPS_SHORT4N",
+ "D3DDTCAPS_USHORT2N",
+ "D3DDTCAPS_USHORT4N",
+ "D3DDTCAPS_UDEC3",
+ "D3DDTCAPS_DEC3N",
+ "D3DDTCAPS_FLOAT16_2",
+ "D3DDTCAPS_FLOAT16_4",
+])
+
+#D3DPS_VERSION = Enum("DWORD", [
+# "D3DPS_VERSION(0,0)",
+# "D3DPS_VERSION(1,0)",
+# "D3DPS_VERSION(1,1)",
+# "D3DPS_VERSION(1,2)",
+# "D3DPS_VERSION(1,3)",
+# "D3DPS_VERSION(1,4)",
+# "D3DPS_VERSION(2,0)",
+# "D3DPS_VERSION(3,0)",
+#])
+D3DPS_VERSION = DWORD
+
+#D3DVS_VERSION = Enum("DWORD", [
+# "D3DVS_VERSION(0,0)",
+# "D3DVS_VERSION(1,0)",
+# "D3DVS_VERSION(1,1)",
+# "D3DVS_VERSION(2,0)",
+# "D3DVS_VERSION(3,0)",
+#])
+D3DVS_VERSION = DWORD
+
+D3DCAPS9 = Struct("D3DCAPS9", [
+ (D3DDEVTYPE, "DeviceType"),
+ (UINT, "AdapterOrdinal"),
+ (D3DCAPS, "Caps"),
+ (D3DCAPS2, "Caps2"),
+ (D3DCAPS3, "Caps3"),
+ (D3DPRESENT_INTERVAL, "PresentationIntervals"),
+ (D3DCURSORCAPS, "CursorCaps"),
+ (D3DDEVCAPS, "DevCaps"),
+ (D3DPMISCCAPS, "PrimitiveMiscCaps"),
+ (D3DPRASTERCAPS, "RasterCaps"),
+ (D3DPCMPCAPS, "ZCmpCaps"),
+ (D3DPBLENDCAPS, "SrcBlendCaps"),
+ (D3DPBLENDCAPS, "DestBlendCaps"),
+ (D3DPCMPCAPS, "AlphaCmpCaps"),
+ (D3DPSHADECAPS, "ShadeCaps"),
+ (D3DPTEXTURECAPS, "TextureCaps"),
+ (D3DPTFILTERCAPS, "TextureFilterCaps"),
+ (D3DPTFILTERCAPS, "CubeTextureFilterCaps"),
+ (D3DPTFILTERCAPS, "VolumeTextureFilterCaps"),
+ (D3DPTADDRESSCAPS, "TextureAddressCaps"),
+ (D3DPTADDRESSCAPS, "VolumeTextureAddressCaps"),
+ (D3DLINECAPS, "LineCaps"),
+ (DWORD, "MaxTextureWidth"),
+ (DWORD, "MaxTextureHeight"),
+ (DWORD, "MaxVolumeExtent"),
+ (DWORD, "MaxTextureRepeat"),
+ (DWORD, "MaxTextureAspectRatio"),
+ (DWORD, "MaxAnisotropy"),
+ (Float, "MaxVertexW"),
+ (Float, "GuardBandLeft"),
+ (Float, "GuardBandTop"),
+ (Float, "GuardBandRight"),
+ (Float, "GuardBandBottom"),
+ (Float, "ExtentsAdjust"),
+ (D3DSTENCILCAPS, "StencilCaps"),
+ (D3DFVFCAPS, "FVFCaps"),
+ (D3DTEXOPCAPS, "TextureOpCaps"),
+ (DWORD, "MaxTextureBlendStages"),
+ (DWORD, "MaxSimultaneousTextures"),
+ (D3DVTXPCAPS, "VertexProcessingCaps"),
+ (DWORD, "MaxActiveLights"),
+ (DWORD, "MaxUserClipPlanes"),
+ (DWORD, "MaxVertexBlendMatrices"),
+ (DWORD, "MaxVertexBlendMatrixIndex"),
+ (Float, "MaxPointSize"),
+ (DWORD, "MaxPrimitiveCount"),
+ (DWORD, "MaxVertexIndex"),
+ (DWORD, "MaxStreams"),
+ (DWORD, "MaxStreamStride"),
+ (D3DVS_VERSION, "VertexShaderVersion"),
+ (DWORD, "MaxVertexShaderConst"),
+ (D3DPS_VERSION, "PixelShaderVersion"),
+ (Float, "PixelShader1xMaxValue"),
+ (D3DDEVCAPS2, "DevCaps2"),
+ (Float, "MaxNpatchTessellationLevel"),
+ (DWORD, "Reserved5"),
+ (UINT, "MasterAdapterOrdinal"),
+ (UINT, "AdapterOrdinalInGroup"),
+ (UINT, "NumberOfAdaptersInGroup"),
+ (D3DDTCAPS, "DeclTypes"),
+ (DWORD, "NumSimultaneousRTs"),
+ (D3DPTFILTERCAPS, "StretchRectFilterCaps"),
+ (D3DVSHADERCAPS2_0, "VS20Caps"),
+ (D3DPSHADERCAPS2_0, "PS20Caps"),
+ (D3DPTFILTERCAPS, "VertexTextureFilterCaps"),
+ (DWORD, "MaxVShaderInstructionsExecuted"),
+ (DWORD, "MaxPShaderInstructionsExecuted"),
+ (DWORD, "MaxVertexShader30InstructionSlots"),
+ (DWORD, "MaxPixelShader30InstructionSlots"),
+])
+
--- /dev/null
+##########################################################################
+#
+# Copyright 2008-2009 VMware, Inc.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+"""d3d9types.h"""
+
+from winapi import *
+
+D3DCOLOR = Alias("D3DCOLOR", DWORD)
+
+D3DVECTOR = Struct("D3DVECTOR", [
+ (Float, "x"),
+ (Float, "y"),
+ (Float, "z"),
+])
+
+D3DCOLORVALUE = Struct("D3DCOLORVALUE", [
+ (Float, "r"),
+ (Float, "g"),
+ (Float, "b"),
+ (Float, "a"),
+])
+
+D3DRECT = Struct("D3DRECT", [
+ (LONG, "x1"),
+ (LONG, "y1"),
+ (LONG, "x2"),
+ (LONG, "y2"),
+])
+
+D3DMATRIX = Struct("D3DMATRIX", [
+ (Array(Array(Float, "4"), "4"), "m"),
+])
+
+D3DVIEWPORT9 = Struct("D3DVIEWPORT9", [
+ (DWORD, "X"),
+ (DWORD, "Y"),
+ (DWORD, "Width"),
+ (DWORD, "Height"),
+ (Float, "MinZ"),
+ (Float, "MaxZ"),
+])
+
+D3DCLIP = Flags(DWORD, [
+ "D3DCLIPPLANE0",
+ "D3DCLIPPLANE1",
+ "D3DCLIPPLANE2",
+ "D3DCLIPPLANE3",
+ "D3DCLIPPLANE4",
+ "D3DCLIPPLANE5",
+])
+
+D3DCS = Flags(DWORD, [
+ "D3DCS_ALL",
+ "D3DCS_LEFT",
+ "D3DCS_RIGHT",
+ "D3DCS_TOP",
+ "D3DCS_BOTTOM",
+ "D3DCS_FRONT",
+ "D3DCS_BACK",
+ "D3DCS_PLANE0",
+ "D3DCS_PLANE1",
+ "D3DCS_PLANE2",
+ "D3DCS_PLANE3",
+ "D3DCS_PLANE4",
+ "D3DCS_PLANE5",
+])
+
+D3DCLIPSTATUS9 = Struct("D3DCLIPSTATUS9", [
+ (DWORD, "ClipUnion"),
+ (DWORD, "ClipIntersection"),
+])
+
+D3DMATERIAL9 = Struct("D3DMATERIAL9", [
+ (D3DCOLORVALUE, "Diffuse"),
+ (D3DCOLORVALUE, "Ambient"),
+ (D3DCOLORVALUE, "Specular"),
+ (D3DCOLORVALUE, "Emissive"),
+ (Float, "Power"),
+])
+
+D3DLIGHTTYPE = Enum("D3DLIGHTTYPE", [
+ "D3DLIGHT_POINT",
+ "D3DLIGHT_SPOT",
+ "D3DLIGHT_DIRECTIONAL",
+])
+
+D3DLIGHT9 = Struct("D3DLIGHT9", [
+ (D3DLIGHTTYPE, "Type"),
+ (D3DCOLORVALUE, "Diffuse"),
+ (D3DCOLORVALUE, "Specular"),
+ (D3DCOLORVALUE, "Ambient"),
+ (D3DVECTOR, "Position"),
+ (D3DVECTOR, "Direction"),
+ (Float, "Range"),
+ (Float, "Falloff"),
+ (Float, "Attenuation0"),
+ (Float, "Attenuation1"),
+ (Float, "Attenuation2"),
+ (Float, "Theta"),
+ (Float, "Phi"),
+])
+
+D3DCLEAR = Flags(DWORD, [
+ "D3DCLEAR_TARGET",
+ "D3DCLEAR_ZBUFFER",
+ "D3DCLEAR_STENCIL",
+])
+
+D3DSHADEMODE = Enum("D3DSHADEMODE", [
+ "D3DSHADE_FLAT",
+ "D3DSHADE_GOURAUD",
+ "D3DSHADE_PHONG",
+])
+
+D3DFILLMODE = Enum("D3DFILLMODE", [
+ "D3DFILL_POINT",
+ "D3DFILL_WIREFRAME",
+ "D3DFILL_SOLID",
+])
+
+D3DBLEND = Enum("D3DBLEND", [
+ "D3DBLEND_ZERO",
+ "D3DBLEND_ONE",
+ "D3DBLEND_SRCCOLOR",
+ "D3DBLEND_INVSRCCOLOR",
+ "D3DBLEND_SRCALPHA",
+ "D3DBLEND_INVSRCALPHA",
+ "D3DBLEND_DESTALPHA",
+ "D3DBLEND_INVDESTALPHA",
+ "D3DBLEND_DESTCOLOR",
+ "D3DBLEND_INVDESTCOLOR",
+ "D3DBLEND_SRCALPHASAT",
+ "D3DBLEND_BOTHSRCALPHA",
+ "D3DBLEND_BOTHINVSRCALPHA",
+ "D3DBLEND_BLENDFACTOR",
+ "D3DBLEND_INVBLENDFACTOR",
+ "D3DBLEND_SRCCOLOR2",
+ "D3DBLEND_INVSRCCOLOR2",
+])
+
+D3DBLENDOP = Enum("D3DBLENDOP", [
+ "D3DBLENDOP_ADD",
+ "D3DBLENDOP_SUBTRACT",
+ "D3DBLENDOP_REVSUBTRACT",
+ "D3DBLENDOP_MIN",
+ "D3DBLENDOP_MAX",
+])
+
+D3DTEXTUREADDRESS = Enum("D3DTEXTUREADDRESS", [
+ "D3DTADDRESS_WRAP",
+ "D3DTADDRESS_MIRROR",
+ "D3DTADDRESS_CLAMP",
+ "D3DTADDRESS_BORDER",
+ "D3DTADDRESS_MIRRORONCE",
+])
+
+D3DCULL = Enum("D3DCULL", [
+ "D3DCULL_NONE",
+ "D3DCULL_CW",
+ "D3DCULL_CCW",
+])
+
+D3DCMPFUNC = Enum("D3DCMPFUNC", [
+ "D3DCMP_NEVER",
+ "D3DCMP_LESS",
+ "D3DCMP_EQUAL",
+ "D3DCMP_LESSEQUAL",
+ "D3DCMP_GREATER",
+ "D3DCMP_NOTEQUAL",
+ "D3DCMP_GREATEREQUAL",
+ "D3DCMP_ALWAYS",
+])
+
+D3DSTENCILOP = Enum("D3DSTENCILOP", [
+ "D3DSTENCILOP_KEEP",
+ "D3DSTENCILOP_ZERO",
+ "D3DSTENCILOP_REPLACE",
+ "D3DSTENCILOP_INCRSAT",
+ "D3DSTENCILOP_DECRSAT",
+ "D3DSTENCILOP_INVERT",
+ "D3DSTENCILOP_INCR",
+ "D3DSTENCILOP_DECR",
+])
+
+D3DFOGMODE = Enum("D3DFOGMODE", [
+ "D3DFOG_NONE",
+ "D3DFOG_EXP",
+ "D3DFOG_EXP2",
+ "D3DFOG_LINEAR",
+])
+
+D3DZBUFFERTYPE = Enum("D3DZBUFFERTYPE", [
+ "D3DZB_FALSE",
+ "D3DZB_TRUE",
+ "D3DZB_USEW",
+])
+
+D3DPRIMITIVETYPE = Enum("D3DPRIMITIVETYPE", [
+ "D3DPT_POINTLIST",
+ "D3DPT_LINELIST",
+ "D3DPT_LINESTRIP",
+ "D3DPT_TRIANGLELIST",
+ "D3DPT_TRIANGLESTRIP",
+ "D3DPT_TRIANGLEFAN",
+])
+
+D3DTRANSFORMSTATETYPE = Enum("D3DTRANSFORMSTATETYPE", [
+ "D3DTS_VIEW",
+ "D3DTS_PROJECTION",
+ "D3DTS_TEXTURE0",
+ "D3DTS_TEXTURE1",
+ "D3DTS_TEXTURE2",
+ "D3DTS_TEXTURE3",
+ "D3DTS_TEXTURE4",
+ "D3DTS_TEXTURE5",
+ "D3DTS_TEXTURE6",
+ "D3DTS_TEXTURE7",
+])
+
+D3DTS = Flags(DWORD, [
+ "D3DTS_WORLD",
+ "D3DTS_WORLD1",
+ "D3DTS_WORLD2",
+ "D3DTS_WORLD3",
+])
+
+D3DRENDERSTATETYPE = Enum("D3DRENDERSTATETYPE", [
+ "D3DRS_ZENABLE",
+ "D3DRS_FILLMODE",
+ "D3DRS_SHADEMODE",
+ "D3DRS_ZWRITEENABLE",
+ "D3DRS_ALPHATESTENABLE",
+ "D3DRS_LASTPIXEL",
+ "D3DRS_SRCBLEND",
+ "D3DRS_DESTBLEND",
+ "D3DRS_CULLMODE",
+ "D3DRS_ZFUNC",
+ "D3DRS_ALPHAREF",
+ "D3DRS_ALPHAFUNC",
+ "D3DRS_DITHERENABLE",
+ "D3DRS_ALPHABLENDENABLE",
+ "D3DRS_FOGENABLE",
+ "D3DRS_SPECULARENABLE",
+ "D3DRS_FOGCOLOR",
+ "D3DRS_FOGTABLEMODE",
+ "D3DRS_FOGSTART",
+ "D3DRS_FOGEND",
+ "D3DRS_FOGDENSITY",
+ "D3DRS_RANGEFOGENABLE",
+ "D3DRS_STENCILENABLE",
+ "D3DRS_STENCILFAIL",
+ "D3DRS_STENCILZFAIL",
+ "D3DRS_STENCILPASS",
+ "D3DRS_STENCILFUNC",
+ "D3DRS_STENCILREF",
+ "D3DRS_STENCILMASK",
+ "D3DRS_STENCILWRITEMASK",
+ "D3DRS_TEXTUREFACTOR",
+ "D3DRS_WRAP0",
+ "D3DRS_WRAP1",
+ "D3DRS_WRAP2",
+ "D3DRS_WRAP3",
+ "D3DRS_WRAP4",
+ "D3DRS_WRAP5",
+ "D3DRS_WRAP6",
+ "D3DRS_WRAP7",
+ "D3DRS_CLIPPING",
+ "D3DRS_LIGHTING",
+ "D3DRS_AMBIENT",
+ "D3DRS_FOGVERTEXMODE",
+ "D3DRS_COLORVERTEX",
+ "D3DRS_LOCALVIEWER",
+ "D3DRS_NORMALIZENORMALS",
+ "D3DRS_DIFFUSEMATERIALSOURCE",
+ "D3DRS_SPECULARMATERIALSOURCE",
+ "D3DRS_AMBIENTMATERIALSOURCE",
+ "D3DRS_EMISSIVEMATERIALSOURCE",
+ "D3DRS_VERTEXBLEND",
+ "D3DRS_CLIPPLANEENABLE",
+ "D3DRS_POINTSIZE",
+ "D3DRS_POINTSIZE_MIN",
+ "D3DRS_POINTSPRITEENABLE",
+ "D3DRS_POINTSCALEENABLE",
+ "D3DRS_POINTSCALE_A",
+ "D3DRS_POINTSCALE_B",
+ "D3DRS_POINTSCALE_C",
+ "D3DRS_MULTISAMPLEANTIALIAS",
+ "D3DRS_MULTISAMPLEMASK",
+ "D3DRS_PATCHEDGESTYLE",
+ "D3DRS_DEBUGMONITORTOKEN",
+ "D3DRS_POINTSIZE_MAX",
+ "D3DRS_INDEXEDVERTEXBLENDENABLE",
+ "D3DRS_COLORWRITEENABLE",
+ "D3DRS_TWEENFACTOR",
+ "D3DRS_BLENDOP",
+ "D3DRS_POSITIONDEGREE",
+ "D3DRS_NORMALDEGREE",
+ "D3DRS_SCISSORTESTENABLE",
+ "D3DRS_SLOPESCALEDEPTHBIAS",
+ "D3DRS_ANTIALIASEDLINEENABLE",
+ "D3DRS_MINTESSELLATIONLEVEL",
+ "D3DRS_MAXTESSELLATIONLEVEL",
+ "D3DRS_ADAPTIVETESS_X",
+ "D3DRS_ADAPTIVETESS_Y",
+ "D3DRS_ADAPTIVETESS_Z",
+ "D3DRS_ADAPTIVETESS_W",
+ "D3DRS_ENABLEADAPTIVETESSELLATION",
+ "D3DRS_TWOSIDEDSTENCILMODE",
+ "D3DRS_CCW_STENCILFAIL",
+ "D3DRS_CCW_STENCILZFAIL",
+ "D3DRS_CCW_STENCILPASS",
+ "D3DRS_CCW_STENCILFUNC",
+ "D3DRS_COLORWRITEENABLE1",
+ "D3DRS_COLORWRITEENABLE2",
+ "D3DRS_COLORWRITEENABLE3",
+ "D3DRS_BLENDFACTOR",
+ "D3DRS_SRGBWRITEENABLE",
+ "D3DRS_DEPTHBIAS",
+ "D3DRS_WRAP8",
+ "D3DRS_WRAP9",
+ "D3DRS_WRAP10",
+ "D3DRS_WRAP11",
+ "D3DRS_WRAP12",
+ "D3DRS_WRAP13",
+ "D3DRS_WRAP14",
+ "D3DRS_WRAP15",
+ "D3DRS_SEPARATEALPHABLENDENABLE",
+ "D3DRS_SRCBLENDALPHA",
+ "D3DRS_DESTBLENDALPHA",
+ "D3DRS_BLENDOPALPHA",
+])
+
+D3DMATERIALCOLORSOURCE = Enum("D3DMATERIALCOLORSOURCE", [
+ "D3DMCS_MATERIAL",
+ "D3DMCS_COLOR1",
+ "D3DMCS_COLOR2",
+])
+
+D3DWRAP = Flags(DWORD, [
+ "D3DWRAP_U",
+ "D3DWRAP_V",
+ "D3DWRAP_W",
+])
+
+D3DWRAPCOORD = Flags(DWORD, [
+ "D3DWRAPCOORD_0",
+ "D3DWRAPCOORD_1",
+ "D3DWRAPCOORD_2",
+ "D3DWRAPCOORD_3",
+])
+
+D3DCOLORWRITEENABLE = Flags(DWORD, [
+ "D3DCOLORWRITEENABLE_RED",
+ "D3DCOLORWRITEENABLE_GREEN",
+ "D3DCOLORWRITEENABLE_BLUE",
+ "D3DCOLORWRITEENABLE_ALPHA",
+])
+
+D3DTEXTURESTAGESTATETYPE = Enum("D3DTEXTURESTAGESTATETYPE", [
+ "D3DTSS_COLOROP",
+ "D3DTSS_COLORARG1",
+ "D3DTSS_COLORARG2",
+ "D3DTSS_ALPHAOP",
+ "D3DTSS_ALPHAARG1",
+ "D3DTSS_ALPHAARG2",
+ "D3DTSS_BUMPENVMAT00",
+ "D3DTSS_BUMPENVMAT01",
+ "D3DTSS_BUMPENVMAT10",
+ "D3DTSS_BUMPENVMAT11",
+ "D3DTSS_TEXCOORDINDEX",
+ "D3DTSS_BUMPENVLSCALE",
+ "D3DTSS_BUMPENVLOFFSET",
+ "D3DTSS_TEXTURETRANSFORMFLAGS",
+ "D3DTSS_COLORARG0",
+ "D3DTSS_ALPHAARG0",
+ "D3DTSS_RESULTARG",
+ "D3DTSS_CONSTANT",
+])
+
+D3DSAMPLERSTATETYPE = Enum("D3DSAMPLERSTATETYPE", [
+
+ "D3DSAMP_ADDRESSU",
+ "D3DSAMP_ADDRESSV",
+ "D3DSAMP_ADDRESSW",
+ "D3DSAMP_BORDERCOLOR",
+ "D3DSAMP_MAGFILTER",
+ "D3DSAMP_MINFILTER",
+ "D3DSAMP_MIPFILTER",
+ "D3DSAMP_MIPMAPLODBIAS",
+ "D3DSAMP_MAXMIPLEVEL",
+ "D3DSAMP_MAXANISOTROPY",
+ "D3DSAMP_SRGBTEXTURE",
+ "D3DSAMP_ELEMENTINDEX",
+ "D3DSAMP_DMAPOFFSET",
+])
+
+D3DTSS = Flags(DWORD, [
+ "D3DTSS_TCI_PASSTHRU",
+ "D3DTSS_TCI_CAMERASPACENORMAL",
+ "D3DTSS_TCI_CAMERASPACEPOSITION",
+ "D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR",
+ "D3DTSS_TCI_SPHEREMAP",
+])
+
+D3DTEXTUREOP = Enum("D3DTEXTUREOP", [
+ "D3DTOP_DISABLE",
+ "D3DTOP_SELECTARG1",
+ "D3DTOP_SELECTARG2",
+ "D3DTOP_MODULATE",
+ "D3DTOP_MODULATE2X",
+ "D3DTOP_MODULATE4X",
+ "D3DTOP_ADD",
+ "D3DTOP_ADDSIGNED",
+ "D3DTOP_ADDSIGNED2X",
+ "D3DTOP_SUBTRACT",
+ "D3DTOP_ADDSMOOTH",
+ "D3DTOP_BLENDDIFFUSEALPHA",
+ "D3DTOP_BLENDTEXTUREALPHA",
+ "D3DTOP_BLENDFACTORALPHA",
+ "D3DTOP_BLENDTEXTUREALPHAPM",
+ "D3DTOP_BLENDCURRENTALPHA",
+ "D3DTOP_PREMODULATE",
+ "D3DTOP_MODULATEALPHA_ADDCOLOR",
+ "D3DTOP_MODULATECOLOR_ADDALPHA",
+ "D3DTOP_MODULATEINVALPHA_ADDCOLOR",
+ "D3DTOP_MODULATEINVCOLOR_ADDALPHA",
+ "D3DTOP_BUMPENVMAP",
+ "D3DTOP_BUMPENVMAPLUMINANCE",
+ "D3DTOP_DOTPRODUCT3",
+ "D3DTOP_MULTIPLYADD",
+ "D3DTOP_LERP",
+])
+
+D3DTA = Flags(DWORD, [
+ "D3DTA_SELECTMASK",
+ "D3DTA_DIFFUSE",
+ "D3DTA_CURRENT",
+ "D3DTA_TEXTURE",
+ "D3DTA_TFACTOR",
+ "D3DTA_SPECULAR",
+ "D3DTA_TEMP",
+ "D3DTA_CONSTANT",
+ "D3DTA_COMPLEMENT",
+ "D3DTA_ALPHAREPLICATE",
+])
+
+D3DTEXTUREFILTERTYPE = Enum("D3DTEXTUREFILTERTYPE", [
+ "D3DTEXF_NONE",
+ "D3DTEXF_POINT",
+ "D3DTEXF_LINEAR",
+ "D3DTEXF_ANISOTROPIC",
+ "D3DTEXF_PYRAMIDALQUAD",
+ "D3DTEXF_GAUSSIANQUAD",
+ "D3DTEXF_CONVOLUTIONMONO",
+])
+
+D3DPV = Flags(DWORD, [
+ "D3DPV_DONOTCOPYDATA",
+])
+
+D3DFVF = Flags(DWORD, [
+ "D3DFVF_RESERVED0",
+ "D3DFVF_POSITION_MASK",
+ "D3DFVF_XYZ",
+ "D3DFVF_XYZRHW",
+ "D3DFVF_XYZB1",
+ "D3DFVF_XYZB2",
+ "D3DFVF_XYZB3",
+ "D3DFVF_XYZB4",
+ "D3DFVF_XYZB5",
+ "D3DFVF_XYZW",
+ "D3DFVF_NORMAL",
+ "D3DFVF_PSIZE",
+ "D3DFVF_DIFFUSE",
+ "D3DFVF_SPECULAR",
+ #"D3DFVF_TEXCOUNT_MASK",
+ #"D3DFVF_TEXCOUNT_SHIFT",
+ #"D3DFVF_TEX0",
+ #"D3DFVF_TEX1",
+ #"D3DFVF_TEX2",
+ #"D3DFVF_TEX3",
+ #"D3DFVF_TEX4",
+ #"D3DFVF_TEX5",
+ #"D3DFVF_TEX6",
+ #"D3DFVF_TEX7",
+ #"D3DFVF_TEX8",
+ "D3DFVF_LASTBETA_UBYTE4",
+ "D3DFVF_LASTBETA_D3DCOLOR",
+ "D3DFVF_RESERVED2",
+ #"D3DFVF_TEXCOORDSIZE3(0)",
+ #"D3DFVF_TEXCOORDSIZE2(0)",
+ #"D3DFVF_TEXCOORDSIZE4(0)",
+ #"D3DFVF_TEXCOORDSIZE1(0)",
+ #"D3DFVF_TEXCOORDSIZE3(1)",
+ #"D3DFVF_TEXCOORDSIZE2(1)",
+ #"D3DFVF_TEXCOORDSIZE4(1)",
+ #"D3DFVF_TEXCOORDSIZE1(1)",
+ #"D3DFVF_TEXCOORDSIZE3(2)",
+ #"D3DFVF_TEXCOORDSIZE2(2)",
+ #"D3DFVF_TEXCOORDSIZE4(2)",
+ #"D3DFVF_TEXCOORDSIZE1(2)",
+ #"D3DFVF_TEXCOORDSIZE3(3)",
+ #"D3DFVF_TEXCOORDSIZE2(3)",
+ #"D3DFVF_TEXCOORDSIZE4(3)",
+ #"D3DFVF_TEXCOORDSIZE1(3)",
+])
+
+D3DDECLUSAGE = Enum("D3DDECLUSAGE", [
+ "D3DDECLUSAGE_POSITION",
+ "D3DDECLUSAGE_BLENDWEIGHT",
+ "D3DDECLUSAGE_BLENDINDICES",
+ "D3DDECLUSAGE_NORMAL",
+ "D3DDECLUSAGE_PSIZE",
+ "D3DDECLUSAGE_TEXCOORD",
+ "D3DDECLUSAGE_TANGENT",
+ "D3DDECLUSAGE_BINORMAL",
+ "D3DDECLUSAGE_TESSFACTOR",
+ "D3DDECLUSAGE_POSITIONT",
+ "D3DDECLUSAGE_COLOR",
+ "D3DDECLUSAGE_FOG",
+ "D3DDECLUSAGE_DEPTH",
+ "D3DDECLUSAGE_SAMPLE",
+])
+
+D3DDECLMETHOD = Enum("D3DDECLMETHOD", [
+ "D3DDECLMETHOD_DEFAULT",
+ "D3DDECLMETHOD_PARTIALU",
+ "D3DDECLMETHOD_PARTIALV",
+ "D3DDECLMETHOD_CROSSUV",
+ "D3DDECLMETHOD_UV",
+ "D3DDECLMETHOD_LOOKUP",
+ "D3DDECLMETHOD_LOOKUPPRESAMPLED",
+])
+
+D3DDECLTYPE = Enum("D3DDECLTYPE", [
+ "D3DDECLTYPE_FLOAT1",
+ "D3DDECLTYPE_FLOAT2",
+ "D3DDECLTYPE_FLOAT3",
+ "D3DDECLTYPE_FLOAT4",
+ "D3DDECLTYPE_D3DCOLOR",
+ "D3DDECLTYPE_UBYTE4",
+ "D3DDECLTYPE_SHORT2",
+ "D3DDECLTYPE_SHORT4",
+ "D3DDECLTYPE_UBYTE4N",
+ "D3DDECLTYPE_SHORT2N",
+ "D3DDECLTYPE_SHORT4N",
+ "D3DDECLTYPE_USHORT2N",
+ "D3DDECLTYPE_USHORT4N",
+ "D3DDECLTYPE_UDEC3",
+ "D3DDECLTYPE_DEC3N",
+ "D3DDECLTYPE_FLOAT16_2",
+ "D3DDECLTYPE_FLOAT16_4",
+ "D3DDECLTYPE_UNUSED",
+])
+
+D3DVERTEXELEMENT9 = Struct("D3DVERTEXELEMENT9", [
+ (WORD, "Stream"),
+ (WORD, "Offset"),
+ (BYTE, "Type"),
+ (BYTE, "Method"),
+ (BYTE, "Usage"),
+ (BYTE, "UsageIndex"),
+])
+
+D3DSHADER_INSTRUCTION_OPCODE_TYPE = Enum("D3DSHADER_INSTRUCTION_OPCODE_TYPE", [
+ "D3DSIO_NOP",
+ "D3DSIO_MOV",
+ "D3DSIO_ADD",
+ "D3DSIO_SUB",
+ "D3DSIO_MAD",
+ "D3DSIO_MUL",
+ "D3DSIO_RCP",
+ "D3DSIO_RSQ",
+ "D3DSIO_DP3",
+ "D3DSIO_DP4",
+ "D3DSIO_MIN",
+ "D3DSIO_MAX",
+ "D3DSIO_SLT",
+ "D3DSIO_SGE",
+ "D3DSIO_EXP",
+ "D3DSIO_LOG",
+ "D3DSIO_LIT",
+ "D3DSIO_DST",
+ "D3DSIO_LRP",
+ "D3DSIO_FRC",
+ "D3DSIO_M4x4",
+ "D3DSIO_M4x3",
+ "D3DSIO_M3x4",
+ "D3DSIO_M3x3",
+ "D3DSIO_M3x2",
+ "D3DSIO_CALL",
+ "D3DSIO_CALLNZ",
+ "D3DSIO_LOOP",
+ "D3DSIO_RET",
+ "D3DSIO_ENDLOOP",
+ "D3DSIO_LABEL",
+ "D3DSIO_DCL",
+ "D3DSIO_POW",
+ "D3DSIO_CRS",
+ "D3DSIO_SGN",
+ "D3DSIO_ABS",
+ "D3DSIO_NRM",
+ "D3DSIO_SINCOS",
+ "D3DSIO_REP",
+ "D3DSIO_ENDREP",
+ "D3DSIO_IF",
+ "D3DSIO_IFC",
+ "D3DSIO_ELSE",
+ "D3DSIO_ENDIF",
+ "D3DSIO_BREAK",
+ "D3DSIO_BREAKC",
+ "D3DSIO_MOVA",
+ "D3DSIO_DEFB",
+ "D3DSIO_DEFI",
+ "D3DSIO_TEXCOORD",
+ "D3DSIO_TEXKILL",
+ "D3DSIO_TEX",
+ "D3DSIO_TEXBEM",
+ "D3DSIO_TEXBEML",
+ "D3DSIO_TEXREG2AR",
+ "D3DSIO_TEXREG2GB",
+ "D3DSIO_TEXM3x2PAD",
+ "D3DSIO_TEXM3x2TEX",
+ "D3DSIO_TEXM3x3PAD",
+ "D3DSIO_TEXM3x3TEX",
+ "D3DSIO_RESERVED0",
+ "D3DSIO_TEXM3x3SPEC",
+ "D3DSIO_TEXM3x3VSPEC",
+ "D3DSIO_EXPP",
+ "D3DSIO_LOGP",
+ "D3DSIO_CND",
+ "D3DSIO_DEF",
+ "D3DSIO_TEXREG2RGB",
+ "D3DSIO_TEXDP3TEX",
+ "D3DSIO_TEXM3x2DEPTH",
+ "D3DSIO_TEXDP3",
+ "D3DSIO_TEXM3x3",
+ "D3DSIO_TEXDEPTH",
+ "D3DSIO_CMP",
+ "D3DSIO_BEM",
+ "D3DSIO_DP2ADD",
+ "D3DSIO_DSX",
+ "D3DSIO_DSY",
+ "D3DSIO_TEXLDD",
+ "D3DSIO_SETP",
+ "D3DSIO_TEXLDL",
+ "D3DSIO_BREAKP",
+ "D3DSIO_PHASE",
+ "D3DSIO_COMMENT",
+ "D3DSIO_END",
+])
+
+D3DSHADER_COMPARISON = Enum("D3DSHADER_COMPARISON", [
+ "D3DSPC_RESERVED0",
+ "D3DSPC_GT",
+ "D3DSPC_EQ",
+ "D3DSPC_GE",
+ "D3DSPC_LT",
+ "D3DSPC_NE",
+ "D3DSPC_LE",
+ "D3DSPC_RESERVED1",
+])
+
+D3DSAMPLER_TEXTURE_TYPE = Enum("D3DSAMPLER_TEXTURE_TYPE", [
+ "D3DSTT_UNKNOWN",
+ "D3DSTT_2D",
+ "D3DSTT_CUBE",
+ "D3DSTT_VOLUME",
+])
+
+D3DSP = Flags(DWORD, [
+ "D3DSP_WRITEMASK_0",
+ "D3DSP_WRITEMASK_1",
+ "D3DSP_WRITEMASK_2",
+ "D3DSP_WRITEMASK_3",
+ "D3DSP_WRITEMASK_ALL",
+])
+
+D3DSHADER_PARAM_DSTMOD_TYPE = Flags(DWORD, [
+ "D3DSPDM_NONE",
+ "D3DSPDM_SATURATE",
+ "D3DSPDM_PARTIALPRECISION",
+ "D3DSPDM_MSAMPCENTROID",
+])
+
+D3DSHADER_PARAM_REGISTER_TYPE = Enum("D3DSHADER_PARAM_REGISTER_TYPE", [
+ "D3DSPR_TEMP",
+ "D3DSPR_INPUT",
+ "D3DSPR_CONST",
+ "D3DSPR_ADDR|D3DSPR_TEXTURE",
+ "D3DSPR_RASTOUT",
+ "D3DSPR_ATTROUT",
+ "D3DSPR_TEXCRDOUT|D3DSPR_OUTPUT",
+ "D3DSPR_CONSTINT",
+ "D3DSPR_COLOROUT",
+ "D3DSPR_DEPTHOUT",
+ "D3DSPR_SAMPLER",
+ "D3DSPR_CONST2",
+ "D3DSPR_CONST3",
+ "D3DSPR_CONST4",
+ "D3DSPR_CONSTBOOL",
+ "D3DSPR_LOOP",
+ "D3DSPR_TEMPFLOAT16",
+ "D3DSPR_MISCTYPE",
+ "D3DSPR_LABEL",
+ "D3DSPR_PREDICATE",
+])
+
+D3DSHADER_MISCTYPE_OFFSETS = Enum("D3DSHADER_MISCTYPE_OFFSETS", [
+ "D3DSMO_POSITION",
+ "D3DSMO_FACE",
+])
+
+D3DVS_RASTOUT_OFFSETS = Enum("D3DVS_RASTOUT_OFFSETS", [
+ "D3DSRO_POSITION",
+ "D3DSRO_FOG",
+ "D3DSRO_POINT_SIZE",
+])
+
+D3DVS_ADDRESSMODE_TYPE = Enum("D3DVS_ADDRESSMODE_TYPE", [
+ "D3DVS_ADDRMODE_ABSOLUTE",
+ "D3DVS_ADDRMODE_RELATIVE",
+])
+
+D3DSHADER_ADDRESSMODE_TYPE = Enum("D3DSHADER_ADDRESSMODE_TYPE", [
+ "D3DSHADER_ADDRMODE_ABSOLUTE",
+ "D3DSHADER_ADDRMODE_RELATIVE",
+])
+
+D3DVS = Flags(DWORD, [
+ "D3DVS_X_X",
+ "D3DVS_X_Y",
+ "D3DVS_X_Z",
+ "D3DVS_X_W",
+ "D3DVS_Y_X",
+ "D3DVS_Y_Y",
+ "D3DVS_Y_Z",
+ "D3DVS_Y_W",
+ "D3DVS_Z_X",
+ "D3DVS_Z_Y",
+ "D3DVS_Z_Z",
+ "D3DVS_Z_W",
+ "D3DVS_W_X",
+ "D3DVS_W_Y",
+ "D3DVS_W_Z",
+ "D3DVS_W_W",
+ "D3DVS_NOSWIZZLE",
+])
+
+D3DSP = Flags(DWORD, [
+ "D3DSP_NOSWIZZLE",
+ "D3DSP_REPLICATERED",
+ "D3DSP_REPLICATEGREEN",
+ "D3DSP_REPLICATEBLUE",
+ "D3DSP_REPLICATEALPHA",
+])
+
+D3DSHADER_PARAM_SRCMOD_TYPE = Enum("D3DSHADER_PARAM_SRCMOD_TYPE", [
+ "D3DSPSM_NONE",
+ "D3DSPSM_NEG",
+ "D3DSPSM_BIAS",
+ "D3DSPSM_BIASNEG",
+ "D3DSPSM_SIGN",
+ "D3DSPSM_SIGNNEG",
+ "D3DSPSM_COMP",
+ "D3DSPSM_X2",
+ "D3DSPSM_X2NEG",
+ "D3DSPSM_DZ",
+ "D3DSPSM_DW",
+ "D3DSPSM_ABS",
+ "D3DSPSM_ABSNEG",
+ "D3DSPSM_NOT",
+])
+
+D3DBASISTYPE = Enum("D3DBASISTYPE", [
+ "D3DBASIS_BEZIER",
+ "D3DBASIS_BSPLINE",
+ "D3DBASIS_CATMULL_ROM",
+])
+
+D3DDEGREETYPE = Enum("D3DDEGREETYPE", [
+ "D3DDEGREE_LINEAR",
+ "D3DDEGREE_QUADRATIC",
+ "D3DDEGREE_CUBIC",
+ "D3DDEGREE_QUINTIC",
+])
+
+D3DPATCHEDGESTYLE = Enum("D3DPATCHEDGESTYLE", [
+ "D3DPATCHEDGE_DISCRETE",
+ "D3DPATCHEDGE_CONTINUOUS",
+])
+
+D3DSTATEBLOCKTYPE = Enum("D3DSTATEBLOCKTYPE", [
+ "D3DSBT_ALL",
+ "D3DSBT_PIXELSTATE",
+ "D3DSBT_VERTEXSTATE",
+])
+
+D3DVERTEXBLENDFLAGS = Enum("D3DVERTEXBLENDFLAGS", [
+ "D3DVBF_DISABLE",
+ "D3DVBF_1WEIGHTS",
+ "D3DVBF_2WEIGHTS",
+ "D3DVBF_3WEIGHTS",
+ "D3DVBF_TWEENING",
+ "D3DVBF_0WEIGHTS",
+])
+
+D3DTEXTURETRANSFORMFLAGS = Enum("D3DTEXTURETRANSFORMFLAGS", [
+ "D3DTTFF_DISABLE",
+ "D3DTTFF_COUNT1",
+ "D3DTTFF_COUNT2",
+ "D3DTTFF_COUNT3",
+ "D3DTTFF_COUNT4",
+ "D3DTTFF_PROJECTED",
+])
+
+D3DDEVTYPE = Enum("D3DDEVTYPE", [
+ "D3DDEVTYPE_HAL",
+ "D3DDEVTYPE_REF",
+ "D3DDEVTYPE_SW",
+ "D3DDEVTYPE_NULLREF",
+])
+
+D3DMULTISAMPLE_TYPE = Enum("D3DMULTISAMPLE_TYPE", [
+ "D3DMULTISAMPLE_NONE",
+ "D3DMULTISAMPLE_NONMASKABLE",
+ "D3DMULTISAMPLE_2_SAMPLES",
+ "D3DMULTISAMPLE_3_SAMPLES",
+ "D3DMULTISAMPLE_4_SAMPLES",
+ "D3DMULTISAMPLE_5_SAMPLES",
+ "D3DMULTISAMPLE_6_SAMPLES",
+ "D3DMULTISAMPLE_7_SAMPLES",
+ "D3DMULTISAMPLE_8_SAMPLES",
+ "D3DMULTISAMPLE_9_SAMPLES",
+ "D3DMULTISAMPLE_10_SAMPLES",
+ "D3DMULTISAMPLE_11_SAMPLES",
+ "D3DMULTISAMPLE_12_SAMPLES",
+ "D3DMULTISAMPLE_13_SAMPLES",
+ "D3DMULTISAMPLE_14_SAMPLES",
+ "D3DMULTISAMPLE_15_SAMPLES",
+ "D3DMULTISAMPLE_16_SAMPLES",
+])
+
+D3DFORMAT = Enum("D3DFORMAT", [
+ "D3DFMT_UNKNOWN",
+ "D3DFMT_R8G8B8",
+ "D3DFMT_A8R8G8B8",
+ "D3DFMT_X8R8G8B8",
+ "D3DFMT_R5G6B5",
+ "D3DFMT_X1R5G5B5",
+ "D3DFMT_A1R5G5B5",
+ "D3DFMT_A4R4G4B4",
+ "D3DFMT_R3G3B2",
+ "D3DFMT_A8",
+ "D3DFMT_A8R3G3B2",
+ "D3DFMT_X4R4G4B4",
+ "D3DFMT_A2B10G10R10",
+ "D3DFMT_A8B8G8R8",
+ "D3DFMT_X8B8G8R8",
+ "D3DFMT_G16R16",
+ "D3DFMT_A2R10G10B10",
+ "D3DFMT_A16B16G16R16",
+ "D3DFMT_A8P8",
+ "D3DFMT_P8",
+ "D3DFMT_L8",
+ "D3DFMT_A8L8",
+ "D3DFMT_A4L4",
+ "D3DFMT_V8U8",
+ "D3DFMT_L6V5U5",
+ "D3DFMT_X8L8V8U8",
+ "D3DFMT_Q8W8V8U8",
+ "D3DFMT_V16U16",
+ "D3DFMT_A2W10V10U10",
+ "D3DFMT_UYVY",
+ "D3DFMT_R8G8_B8G8",
+ "D3DFMT_YUY2",
+ "D3DFMT_G8R8_G8B8",
+ "D3DFMT_DXT1",
+ "D3DFMT_DXT2",
+ "D3DFMT_DXT3",
+ "D3DFMT_DXT4",
+ "D3DFMT_DXT5",
+ "D3DFMT_D16_LOCKABLE",
+ "D3DFMT_D32",
+ "D3DFMT_D15S1",
+ "D3DFMT_D24S8",
+ "D3DFMT_D24X8",
+ "D3DFMT_D24X4S4",
+ "D3DFMT_D16",
+ "D3DFMT_D32F_LOCKABLE",
+ "D3DFMT_D24FS8",
+ "D3DFMT_D32_LOCKABLE",
+ "D3DFMT_S8_LOCKABLE",
+ "D3DFMT_L16",
+ "D3DFMT_VERTEXDATA",
+ "D3DFMT_INDEX16",
+ "D3DFMT_INDEX32",
+ "D3DFMT_Q16W16V16U16",
+ "D3DFMT_MULTI2_ARGB8",
+ "D3DFMT_R16F",
+ "D3DFMT_G16R16F",
+ "D3DFMT_A16B16G16R16F",
+ "D3DFMT_R32F",
+ "D3DFMT_G32R32F",
+ "D3DFMT_A32B32G32R32F",
+ "D3DFMT_CxV8U8",
+ "D3DFMT_A1",
+ "D3DFMT_BINARYBUFFER",
+
+ # Unofficial formats
+ "D3DFMT_ATI1",
+ "D3DFMT_ATI2",
+ "D3DFMT_AYUV",
+ "D3DFMT_DF16",
+ "D3DFMT_DF24",
+ "D3DFMT_INTZ",
+ "D3DFMT_NULL",
+ "D3DFMT_NV12",
+ "D3DFMT_RAWZ",
+])
+
+D3DDISPLAYMODE = Struct("D3DDISPLAYMODE", [
+ (UINT, "Width"),
+ (UINT, "Height"),
+ (UINT, "RefreshRate"),
+ (D3DFORMAT, "Format"),
+])
+
+D3DDEVICE_CREATION_PARAMETERS = Struct("D3DDEVICE_CREATION_PARAMETERS", [
+ (UINT, "AdapterOrdinal"),
+ (D3DDEVTYPE, "DeviceType"),
+ (HWND, "hFocusWindow"),
+ (DWORD, "BehaviorFlags"),
+])
+
+D3DSWAPEFFECT = Enum("D3DSWAPEFFECT", [
+ "D3DSWAPEFFECT_DISCARD",
+ "D3DSWAPEFFECT_FLIP",
+ "D3DSWAPEFFECT_COPY",
+])
+
+D3DPOOL = Enum("D3DPOOL", [
+ "D3DPOOL_DEFAULT",
+ "D3DPOOL_MANAGED",
+ "D3DPOOL_SYSTEMMEM",
+ "D3DPOOL_SCRATCH",
+])
+
+D3DPRESENT = FakeEnum(DWORD, [
+ "D3DPRESENT_RATE_DEFAULT",
+])
+
+D3DPRESENT_PARAMETERS = Struct("D3DPRESENT_PARAMETERS", [
+ (UINT, "BackBufferWidth"),
+ (UINT, "BackBufferHeight"),
+ (D3DFORMAT, "BackBufferFormat"),
+ (UINT, "BackBufferCount"),
+ (D3DMULTISAMPLE_TYPE, "MultiSampleType"),
+ (DWORD, "MultiSampleQuality"),
+ (D3DSWAPEFFECT, "SwapEffect"),
+ (HWND, "hDeviceWindow"),
+ (BOOL, "Windowed"),
+ (BOOL, "EnableAutoDepthStencil"),
+ (D3DFORMAT, "AutoDepthStencilFormat"),
+ (DWORD, "Flags"),
+ (UINT, "FullScreen_RefreshRateInHz"),
+ (UINT, "PresentationInterval"),
+])
+
+D3DPRESENTFLAG = Flags(DWORD, [
+ "D3DPRESENTFLAG_LOCKABLE_BACKBUFFER",
+ "D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL",
+ "D3DPRESENTFLAG_DEVICECLIP",
+ "D3DPRESENTFLAG_VIDEO",
+ "D3DPRESENTFLAG_NOAUTOROTATE",
+ "D3DPRESENTFLAG_UNPRUNEDMODE",
+])
+
+D3DGAMMARAMP = Struct("D3DGAMMARAMP", [
+ (Array(WORD, "256"), "red"),
+ (Array(WORD, "256"), "green"),
+ (Array(WORD, "256"), "blue"),
+])
+
+D3DBACKBUFFER_TYPE = Enum("D3DBACKBUFFER_TYPE", [
+ "D3DBACKBUFFER_TYPE_MONO",
+ "D3DBACKBUFFER_TYPE_LEFT",
+ "D3DBACKBUFFER_TYPE_RIGHT",
+])
+
+D3DRESOURCETYPE = Enum("D3DRESOURCETYPE", [
+ "D3DRTYPE_SURFACE",
+ "D3DRTYPE_VOLUME",
+ "D3DRTYPE_TEXTURE",
+ "D3DRTYPE_VOLUMETEXTURE",
+ "D3DRTYPE_CUBETEXTURE",
+ "D3DRTYPE_VERTEXBUFFER",
+ "D3DRTYPE_INDEXBUFFER",
+])
+
+D3DUSAGE = Flags(DWORD, [
+ "D3DUSAGE_RENDERTARGET",
+ "D3DUSAGE_DEPTHSTENCIL",
+ "D3DUSAGE_DYNAMIC",
+ "D3DUSAGE_NONSECURE",
+ "D3DUSAGE_AUTOGENMIPMAP",
+ "D3DUSAGE_DMAP",
+ "D3DUSAGE_QUERY_LEGACYBUMPMAP",
+ "D3DUSAGE_QUERY_SRGBREAD",
+ "D3DUSAGE_QUERY_FILTER",
+ "D3DUSAGE_QUERY_SRGBWRITE",
+ "D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING",
+ "D3DUSAGE_QUERY_VERTEXTEXTURE",
+ "D3DUSAGE_QUERY_WRAPANDMIP",
+ "D3DUSAGE_WRITEONLY",
+ "D3DUSAGE_SOFTWAREPROCESSING",
+ "D3DUSAGE_DONOTCLIP",
+ "D3DUSAGE_POINTS",
+ "D3DUSAGE_RTPATCHES",
+ "D3DUSAGE_NPATCHES",
+ "D3DUSAGE_TEXTAPI",
+])
+
+D3DCUBEMAP_FACES = Enum("D3DCUBEMAP_FACES", [
+ "D3DCUBEMAP_FACE_POSITIVE_X",
+ "D3DCUBEMAP_FACE_NEGATIVE_X",
+ "D3DCUBEMAP_FACE_POSITIVE_Y",
+ "D3DCUBEMAP_FACE_NEGATIVE_Y",
+ "D3DCUBEMAP_FACE_POSITIVE_Z",
+ "D3DCUBEMAP_FACE_NEGATIVE_Z",
+])
+
+D3DLOCK = Flags(DWORD, [
+ "D3DLOCK_READONLY",
+ "D3DLOCK_DISCARD",
+ "D3DLOCK_NOOVERWRITE",
+ "D3DLOCK_NOSYSLOCK",
+ "D3DLOCK_DONOTWAIT",
+ "D3DLOCK_NO_DIRTY_UPDATE",
+])
+
+D3DVERTEXBUFFER_DESC = Struct("D3DVERTEXBUFFER_DESC", [
+ (D3DFORMAT, "Format"),
+ (D3DRESOURCETYPE, "Type"),
+ (DWORD, "Usage"),
+ (D3DPOOL, "Pool"),
+ (UINT, "Size"),
+ (DWORD, "FVF"),
+])
+
+D3DINDEXBUFFER_DESC = Struct("D3DINDEXBUFFER_DESC", [
+ (D3DFORMAT, "Format"),
+ (D3DRESOURCETYPE, "Type"),
+ (DWORD, "Usage"),
+ (D3DPOOL, "Pool"),
+ (UINT, "Size"),
+])
+
+D3DSURFACE_DESC = Struct("D3DSURFACE_DESC", [
+ (D3DFORMAT, "Format"),
+ (D3DRESOURCETYPE, "Type"),
+ (DWORD, "Usage"),
+ (D3DPOOL, "Pool"),
+ (D3DMULTISAMPLE_TYPE, "MultiSampleType"),
+ (DWORD, "MultiSampleQuality"),
+ (UINT, "Width"),
+ (UINT, "Height"),
+])
+
+D3DVOLUME_DESC = Struct("D3DVOLUME_DESC", [
+ (D3DFORMAT, "Format"),
+ (D3DRESOURCETYPE, "Type"),
+ (DWORD, "Usage"),
+ (D3DPOOL, "Pool"),
+ (UINT, "Width"),
+ (UINT, "Height"),
+ (UINT, "Depth"),
+])
+
+D3DLOCKED_RECT = Struct("D3DLOCKED_RECT", [
+ (INT, "Pitch"),
+ (OpaquePointer(Void), "pBits"),
+])
+
+D3DBOX = Struct("D3DBOX", [
+ (UINT, "Left"),
+ (UINT, "Top"),
+ (UINT, "Right"),
+ (UINT, "Bottom"),
+ (UINT, "Front"),
+ (UINT, "Back"),
+])
+
+D3DLOCKED_BOX = Struct("D3DLOCKED_BOX", [
+ (INT, "RowPitch"),
+ (INT, "SlicePitch"),
+ (OpaquePointer(Void), "pBits"),
+])
+
+D3DRANGE = Struct("D3DRANGE", [
+ (UINT, "Offset"),
+ (UINT, "Size"),
+])
+
+D3DRECTPATCH_INFO = Struct("D3DRECTPATCH_INFO", [
+ (UINT, "StartVertexOffsetWidth"),
+ (UINT, "StartVertexOffsetHeight"),
+ (UINT, "Width"),
+ (UINT, "Height"),
+ (UINT, "Stride"),
+ (D3DBASISTYPE, "Basis"),
+ (D3DDEGREETYPE, "Degree"),
+])
+
+D3DTRIPATCH_INFO = Struct("D3DTRIPATCH_INFO", [
+ (UINT, "StartVertexOffset"),
+ (UINT, "NumVertices"),
+ (D3DBASISTYPE, "Basis"),
+ (D3DDEGREETYPE, "Degree"),
+])
+
+D3DADAPTER_IDENTIFIER9 = Struct("D3DADAPTER_IDENTIFIER9", [
+ (CString, "Driver"),
+ (CString, "Description"),
+ (CString, "DeviceName"),
+ (LARGE_INTEGER, "DriverVersion"),
+ (DWORD, "VendorId"),
+ (DWORD, "DeviceId"),
+ (DWORD, "SubSysId"),
+ (DWORD, "Revision"),
+ (GUID, "DeviceIdentifier"),
+ (DWORD, "WHQLLevel"),
+])
+
+D3DRASTER_STATUS = Struct("D3DRASTER_STATUS", [
+ (BOOL, "InVBlank"),
+ (UINT, "ScanLine"),
+])
+
+D3DDEBUGMONITORTOKENS = Enum("D3DDEBUGMONITORTOKENS", [
+ "D3DDMT_ENABLE",
+ "D3DDMT_DISABLE",
+])
+
+D3DQUERYTYPE = Enum("D3DQUERYTYPE", [
+ "D3DQUERYTYPE_VCACHE",
+ "D3DQUERYTYPE_RESOURCEMANAGER",
+ "D3DQUERYTYPE_VERTEXSTATS",
+ "D3DQUERYTYPE_EVENT",
+ "D3DQUERYTYPE_OCCLUSION",
+ "D3DQUERYTYPE_TIMESTAMP",
+ "D3DQUERYTYPE_TIMESTAMPDISJOINT",
+ "D3DQUERYTYPE_TIMESTAMPFREQ",
+ "D3DQUERYTYPE_PIPELINETIMINGS",
+ "D3DQUERYTYPE_INTERFACETIMINGS",
+ "D3DQUERYTYPE_VERTEXTIMINGS",
+ "D3DQUERYTYPE_PIXELTIMINGS",
+ "D3DQUERYTYPE_BANDWIDTHTIMINGS",
+ "D3DQUERYTYPE_CACHEUTILIZATION",
+])
+
+D3DISSUE = Flags(DWORD, [
+ "D3DISSUE_END",
+ "D3DISSUE_BEGIN",
+])
+
+D3DGETDATA = Flags(DWORD, [
+ "D3DGETDATA_FLUSH",
+])
+
+D3DRESOURCESTATS = Struct("D3DRESOURCESTATS", [
+ (BOOL, "bThrashing"),
+ (DWORD, "ApproxBytesDownloaded"),
+ (DWORD, "NumEvicts"),
+ (DWORD, "NumVidCreates"),
+ (DWORD, "LastPri"),
+ (DWORD, "NumUsed"),
+ (DWORD, "NumUsedInVidMem"),
+ (DWORD, "WorkingSet"),
+ (DWORD, "WorkingSetBytes"),
+ (DWORD, "TotalManaged"),
+ (DWORD, "TotalBytes"),
+])
+
+D3DDEVINFO_RESOURCEMANAGER = Struct("D3DDEVINFO_RESOURCEMANAGER", [
+ (Array(D3DRESOURCESTATS, "D3DRTYPECOUNT"), "stats"),
+])
+
+D3DDEVINFO_D3DVERTEXSTATS = Struct("D3DDEVINFO_D3DVERTEXSTATS", [
+ (DWORD, "NumRenderedTriangles"),
+ (DWORD, "NumExtraClippingTriangles"),
+])
+
+D3DDEVINFO_VCACHE = Struct("D3DDEVINFO_VCACHE", [
+ (DWORD, "Pattern"),
+ (DWORD, "OptMethod"),
+ (DWORD, "CacheSize"),
+ (DWORD, "MagicNumber"),
+])
+
+D3DDEVINFO_D3D9PIPELINETIMINGS = Struct("D3DDEVINFO_D3D9PIPELINETIMINGS", [
+ (FLOAT, "VertexProcessingTimePercent"),
+ (FLOAT, "PixelProcessingTimePercent"),
+ (FLOAT, "OtherGPUProcessingTimePercent"),
+ (FLOAT, "GPUIdleTimePercent"),
+])
+
+D3DDEVINFO_D3D9INTERFACETIMINGS = Struct("D3DDEVINFO_D3D9INTERFACETIMINGS", [
+ (FLOAT, "WaitingForGPUToUseApplicationResourceTimePercent"),
+ (FLOAT, "WaitingForGPUToAcceptMoreCommandsTimePercent"),
+ (FLOAT, "WaitingForGPUToStayWithinLatencyTimePercent"),
+ (FLOAT, "WaitingForGPUExclusiveResourceTimePercent"),
+ (FLOAT, "WaitingForGPUOtherTimePercent"),
+])
+
+D3DDEVINFO_D3D9STAGETIMINGS = Struct("D3DDEVINFO_D3D9STAGETIMINGS", [
+ (FLOAT, "MemoryProcessingPercent"),
+ (FLOAT, "ComputationProcessingPercent"),
+])
+
+D3DDEVINFO_D3D9BANDWIDTHTIMINGS = Struct("D3DDEVINFO_D3D9BANDWIDTHTIMINGS", [
+ (FLOAT, "MaxBandwidthUtilized"),
+ (FLOAT, "FrontEndUploadMemoryUtilizedPercent"),
+ (FLOAT, "VertexRateUtilizedPercent"),
+ (FLOAT, "TriangleSetupRateUtilizedPercent"),
+ (FLOAT, "FillRateUtilizedPercent"),
+])
+
+D3DDEVINFO_D3D9CACHEUTILIZATION = Struct("D3DDEVINFO_D3D9CACHEUTILIZATION", [
+ (FLOAT, "TextureCacheHitRate"),
+ (FLOAT, "PostTransformVertexCacheHitRate"),
+])
+
+D3DCOMPOSERECTSOP = Enum("D3DCOMPOSERECTSOP", [
+ "D3DCOMPOSERECTS_COPY",
+ "D3DCOMPOSERECTS_OR",
+ "D3DCOMPOSERECTS_AND",
+ "D3DCOMPOSERECTS_NEG",
+])
+
+D3DCOMPOSERECTDESC = Struct("D3DCOMPOSERECTDESC", [
+ (USHORT, "X"),
+ (USHORT, "Y"),
+ (USHORT, "Width"),
+ (USHORT, "Height"),
+])
+
+D3DCOMPOSERECTDESTINATION = Struct("D3DCOMPOSERECTDESTINATION", [
+ (USHORT, "SrcRectIndex"),
+ (USHORT, "Reserved"),
+ (Short, "X"),
+ (Short, "Y"),
+])
+
+D3DPRESENTSTATS = Struct("D3DPRESENTSTATS", [
+ (UINT, "PresentCount"),
+ (UINT, "PresentRefreshCount"),
+ (UINT, "SyncRefreshCount"),
+ (LARGE_INTEGER, "SyncQPCTime"),
+ (LARGE_INTEGER, "SyncGPUTime"),
+])
+
+D3DSCANLINEORDERING = Enum("D3DSCANLINEORDERING", [
+ "D3DSCANLINEORDERING_UNKNOWN",
+ "D3DSCANLINEORDERING_PROGRESSIVE",
+ "D3DSCANLINEORDERING_INTERLACED",
+])
+
+D3DDISPLAYMODEEX = Struct("D3DDISPLAYMODEEX", [
+ (UINT, "Size"),
+ (UINT, "Width"),
+ (UINT, "Height"),
+ (UINT, "RefreshRate"),
+ (D3DFORMAT, "Format"),
+ (D3DSCANLINEORDERING, "ScanLineOrdering"),
+])
+
+D3DDISPLAYMODEFILTER = Struct("D3DDISPLAYMODEFILTER", [
+ (UINT, "Size"),
+ (D3DFORMAT, "Format"),
+ (D3DSCANLINEORDERING, "ScanLineOrdering"),
+])
+
+D3DDISPLAYROTATION = Enum("D3DDISPLAYROTATION", [
+ "D3DDISPLAYROTATION_IDENTITY",
+ "D3DDISPLAYROTATION_90",
+ "D3DDISPLAYROTATION_180",
+ "D3DDISPLAYROTATION_270",
+])
+
+D3D9_RESOURCE_PRIORITY = FakeEnum(DWORD, [
+ "D3D9_RESOURCE_PRIORITY_MINIMUM",
+ "D3D9_RESOURCE_PRIORITY_LOW",
+ "D3D9_RESOURCE_PRIORITY_NORMAL",
+ "D3D9_RESOURCE_PRIORITY_HIGH",
+ "D3D9_RESOURCE_PRIORITY_MAXIMUM",
+])
+
--- /dev/null
+##########################################################################
+#
+# Copyright 2008-2009 VMware, Inc.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+"""d3dcaps.h"""
+
+from winapi import *
+from d3dtypes import *
+
+D3DTRANSFORMCAPS = Flags(DWORD, [
+ "D3DTRANSFORMCAPS_CLIP",
+])
+
+D3DTRANSFORMCAPS = Struct("D3DTRANSFORMCAPS", [
+ (DWORD, "dwSize"),
+ (DWORD, "dwCaps"),
+])
+
+D3DLIGHTINGCAPS = Struct("D3DLIGHTINGCAPS", [
+ (DWORD, "dwSize"),
+ (DWORD, "dwCaps"),
+ (DWORD, "dwLightingModel"),
+ (DWORD, "dwNumLights"),
+])
+
+D3DLIGHTINGMODEL = Flags(DWORD, [
+ "D3DLIGHTINGMODEL_RGB",
+ "D3DLIGHTINGMODEL_MONO",
+])
+
+D3DLIGHTCAPS = Flags(DWORD, [
+ "D3DLIGHTCAPS_POINT",
+ "D3DLIGHTCAPS_SPOT",
+ "D3DLIGHTCAPS_DIRECTIONAL",
+ "D3DLIGHTCAPS_PARALLELPOINT",
+ "D3DLIGHTCAPS_GLSPOT",
+])
+
+D3DPRIMCAPS = Struct("D3DPRIMCAPS", [
+ (DWORD, "dwSize"),
+ (DWORD, "dwMiscCaps"),
+ (DWORD, "dwRasterCaps"),
+ (DWORD, "dwZCmpCaps"),
+ (DWORD, "dwSrcBlendCaps"),
+ (DWORD, "dwDestBlendCaps"),
+ (DWORD, "dwAlphaCmpCaps"),
+ (DWORD, "dwShadeCaps"),
+ (DWORD, "dwTextureCaps"),
+ (DWORD, "dwTextureFilterCaps"),
+ (DWORD, "dwTextureBlendCaps"),
+ (DWORD, "dwTextureAddressCaps"),
+ (DWORD, "dwStippleWidth"),
+ (DWORD, "dwStippleHeight"),
+])
+
+D3DPMISCCAPS = Flags(DWORD, [
+ "D3DPMISCCAPS_MASKPLANES",
+ "D3DPMISCCAPS_MASKZ",
+ "D3DPMISCCAPS_LINEPATTERNREP",
+ "D3DPMISCCAPS_CONFORMANT",
+ "D3DPMISCCAPS_CULLNONE",
+ "D3DPMISCCAPS_CULLCW",
+ "D3DPMISCCAPS_CULLCCW",
+])
+
+D3DXD3DPRASTERCAPSXX = Flags(DWORD, [
+ "D3DPRASTERCAPS_DITHER",
+ "D3DPRASTERCAPS_ROP2",
+ "D3DPRASTERCAPS_XOR",
+ "D3DPRASTERCAPS_PAT",
+ "D3DPRASTERCAPS_ZTEST",
+ "D3DPRASTERCAPS_SUBPIXEL",
+ "D3DPRASTERCAPS_SUBPIXELX",
+ "D3DPRASTERCAPS_FOGVERTEX",
+ "D3DPRASTERCAPS_FOGTABLE",
+ "D3DPRASTERCAPS_STIPPLE",
+ "D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT",
+ "D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT",
+ "D3DPRASTERCAPS_ANTIALIASEDGES",
+ "D3DPRASTERCAPS_MIPMAPLODBIAS",
+ "D3DPRASTERCAPS_ZBIAS",
+ "D3DPRASTERCAPS_ZBUFFERLESSHSR",
+ "D3DPRASTERCAPS_FOGRANGE",
+ "D3DPRASTERCAPS_ANISOTROPY",
+ "D3DPRASTERCAPS_WBUFFER",
+ "D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT",
+ "D3DPRASTERCAPS_WFOG",
+ "D3DPRASTERCAPS_ZFOG",
+])
+
+D3DPCMPCAPS = Flags(DWORD, [
+ "D3DPCMPCAPS_NEVER",
+ "D3DPCMPCAPS_LESS",
+ "D3DPCMPCAPS_EQUAL",
+ "D3DPCMPCAPS_LESSEQUAL",
+ "D3DPCMPCAPS_GREATER",
+ "D3DPCMPCAPS_NOTEQUAL",
+ "D3DPCMPCAPS_GREATEREQUAL",
+ "D3DPCMPCAPS_ALWAYS",
+])
+
+D3DPBLENDCAPS = Flags(DWORD, [
+ "D3DPBLENDCAPS_ZERO",
+ "D3DPBLENDCAPS_ONE",
+ "D3DPBLENDCAPS_SRCCOLOR",
+ "D3DPBLENDCAPS_INVSRCCOLOR",
+ "D3DPBLENDCAPS_SRCALPHA",
+ "D3DPBLENDCAPS_INVSRCALPHA",
+ "D3DPBLENDCAPS_DESTALPHA",
+ "D3DPBLENDCAPS_INVDESTALPHA",
+ "D3DPBLENDCAPS_DESTCOLOR",
+ "D3DPBLENDCAPS_INVDESTCOLOR",
+ "D3DPBLENDCAPS_SRCALPHASAT",
+ "D3DPBLENDCAPS_BOTHSRCALPHA",
+ "D3DPBLENDCAPS_BOTHINVSRCALPHA",
+])
+
+D3DPSHADECAPS = Flags(DWORD, [
+ "D3DPSHADECAPS_COLORFLATMONO",
+ "D3DPSHADECAPS_COLORFLATRGB",
+ "D3DPSHADECAPS_COLORGOURAUDMONO",
+ "D3DPSHADECAPS_COLORGOURAUDRGB",
+ "D3DPSHADECAPS_COLORPHONGMONO",
+ "D3DPSHADECAPS_COLORPHONGRGB",
+ "D3DPSHADECAPS_SPECULARFLATMONO",
+ "D3DPSHADECAPS_SPECULARFLATRGB",
+ "D3DPSHADECAPS_SPECULARGOURAUDMONO",
+ "D3DPSHADECAPS_SPECULARGOURAUDRGB",
+ "D3DPSHADECAPS_SPECULARPHONGMONO",
+ "D3DPSHADECAPS_SPECULARPHONGRGB",
+ "D3DPSHADECAPS_ALPHAFLATBLEND",
+ "D3DPSHADECAPS_ALPHAFLATSTIPPLED",
+ "D3DPSHADECAPS_ALPHAGOURAUDBLEND",
+ "D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED",
+ "D3DPSHADECAPS_ALPHAPHONGBLEND",
+ "D3DPSHADECAPS_ALPHAPHONGSTIPPLED",
+ "D3DPSHADECAPS_FOGFLAT",
+ "D3DPSHADECAPS_FOGGOURAUD",
+ "D3DPSHADECAPS_FOGPHONG",
+])
+
+D3DPTEXTURECAPS = Flags(DWORD, [
+ "D3DPTEXTURECAPS_PERSPECTIVE",
+ "D3DPTEXTURECAPS_POW2",
+ "D3DPTEXTURECAPS_ALPHA",
+ "D3DPTEXTURECAPS_TRANSPARENCY",
+ "D3DPTEXTURECAPS_BORDER",
+ "D3DPTEXTURECAPS_SQUAREONLY",
+ "D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE",
+ "D3DPTEXTURECAPS_ALPHAPALETTE",
+ "D3DPTEXTURECAPS_NONPOW2CONDITIONAL",
+ "D3DPTEXTURECAPS_PROJECTED",
+ "D3DPTEXTURECAPS_CUBEMAP",
+ "D3DPTEXTURECAPS_COLORKEYBLEND",
+])
+
+D3DPTFILTERCAPS = Flags(DWORD, [
+ "D3DPTFILTERCAPS_NEAREST",
+ "D3DPTFILTERCAPS_LINEAR",
+ "D3DPTFILTERCAPS_MIPNEAREST",
+ "D3DPTFILTERCAPS_MIPLINEAR",
+ "D3DPTFILTERCAPS_LINEARMIPNEAREST",
+ "D3DPTFILTERCAPS_LINEARMIPLINEAR",
+ "D3DPTFILTERCAPS_MINFPOINT",
+ "D3DPTFILTERCAPS_MINFLINEAR",
+ "D3DPTFILTERCAPS_MINFANISOTROPIC",
+ "D3DPTFILTERCAPS_MIPFPOINT",
+ "D3DPTFILTERCAPS_MIPFLINEAR",
+ "D3DPTFILTERCAPS_MAGFPOINT",
+ "D3DPTFILTERCAPS_MAGFLINEAR",
+ "D3DPTFILTERCAPS_MAGFANISOTROPIC",
+ "D3DPTFILTERCAPS_MAGFAFLATCUBIC",
+ "D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC",
+])
+
+D3DPTBLENDCAPS = Flags(DWORD, [
+ "D3DPTBLENDCAPS_DECAL",
+ "D3DPTBLENDCAPS_MODULATE",
+ "D3DPTBLENDCAPS_DECALALPHA",
+ "D3DPTBLENDCAPS_MODULATEALPHA",
+ "D3DPTBLENDCAPS_DECALMASK",
+ "D3DPTBLENDCAPS_MODULATEMASK",
+ "D3DPTBLENDCAPS_COPY",
+ "D3DPTBLENDCAPS_ADD",
+])
+
+D3DPTADDRESSCAPS = Flags(DWORD, [
+ "D3DPTADDRESSCAPS_WRAP",
+ "D3DPTADDRESSCAPS_MIRROR",
+ "D3DPTADDRESSCAPS_CLAMP",
+ "D3DPTADDRESSCAPS_BORDER",
+ "D3DPTADDRESSCAPS_INDEPENDENTUV",
+])
+
+D3DSTENCILCAPS = Flags(DWORD, [
+ "D3DSTENCILCAPS_KEEP",
+ "D3DSTENCILCAPS_ZERO",
+ "D3DSTENCILCAPS_REPLACE",
+ "D3DSTENCILCAPS_INCRSAT",
+ "D3DSTENCILCAPS_DECRSAT",
+ "D3DSTENCILCAPS_INVERT",
+ "D3DSTENCILCAPS_INCR",
+ "D3DSTENCILCAPS_DECR",
+])
+
+D3DTEXOPCAPS = Flags(DWORD, [
+ "D3DTEXOPCAPS_DISABLE",
+ "D3DTEXOPCAPS_SELECTARG1",
+ "D3DTEXOPCAPS_SELECTARG2",
+ "D3DTEXOPCAPS_MODULATE",
+ "D3DTEXOPCAPS_MODULATE2X",
+ "D3DTEXOPCAPS_MODULATE4X",
+ "D3DTEXOPCAPS_ADD",
+ "D3DTEXOPCAPS_ADDSIGNED",
+ "D3DTEXOPCAPS_ADDSIGNED2X",
+ "D3DTEXOPCAPS_SUBTRACT",
+ "D3DTEXOPCAPS_ADDSMOOTH",
+ "D3DTEXOPCAPS_BLENDDIFFUSEALPHA",
+ "D3DTEXOPCAPS_BLENDTEXTUREALPHA",
+ "D3DTEXOPCAPS_BLENDFACTORALPHA",
+ "D3DTEXOPCAPS_BLENDTEXTUREALPHAPM",
+ "D3DTEXOPCAPS_BLENDCURRENTALPHA",
+ "D3DTEXOPCAPS_PREMODULATE",
+ "D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR",
+ "D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA",
+ "D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR",
+ "D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA",
+ "D3DTEXOPCAPS_BUMPENVMAP",
+ "D3DTEXOPCAPS_BUMPENVMAPLUMINANCE",
+ "D3DTEXOPCAPS_DOTPRODUCT3",
+])
+
+D3DFVFCAPS = Flags(DWORD, [
+ "D3DFVFCAPS_TEXCOORDCOUNTMASK",
+ "D3DFVFCAPS_DONOTSTRIPELEMENTS",
+])
+
+D3DDD = Flags(DWORD, [
+ "D3DDD_COLORMODEL",
+ "D3DDD_DEVCAPS",
+ "D3DDD_TRANSFORMCAPS",
+ "D3DDD_LIGHTINGCAPS",
+ "D3DDD_BCLIPPING",
+ "D3DDD_LINECAPS",
+ "D3DDD_TRICAPS",
+ "D3DDD_DEVICERENDERBITDEPTH",
+ "D3DDD_DEVICEZBUFFERBITDEPTH",
+ "D3DDD_MAXBUFFERSIZE",
+ "D3DDD_MAXVERTEXCOUNT",
+])
+
+D3DDEVCAPS = Flags(DWORD, [
+ "D3DDEVCAPS_FLOATTLVERTEX",
+ "D3DDEVCAPS_SORTINCREASINGZ",
+ "D3DDEVCAPS_SORTDECREASINGZ",
+ "D3DDEVCAPS_SORTEXACT",
+ "D3DDEVCAPS_EXECUTESYSTEMMEMORY",
+ "D3DDEVCAPS_EXECUTEVIDEOMEMORY",
+ "D3DDEVCAPS_TLVERTEXSYSTEMMEMORY",
+ "D3DDEVCAPS_TLVERTEXVIDEOMEMORY",
+ "D3DDEVCAPS_TEXTURESYSTEMMEMORY",
+ "D3DDEVCAPS_TEXTUREVIDEOMEMORY",
+ "D3DDEVCAPS_DRAWPRIMTLVERTEX",
+ "D3DDEVCAPS_CANRENDERAFTERFLIP",
+ "D3DDEVCAPS_TEXTURENONLOCALVIDMEM",
+ "D3DDEVCAPS_DRAWPRIMITIVES2",
+ "D3DDEVCAPS_SEPARATETEXTUREMEMORIES",
+ "D3DDEVCAPS_DRAWPRIMITIVES2EX",
+ "D3DDEVCAPS_HWTRANSFORMANDLIGHT",
+ "D3DDEVCAPS_CANBLTSYSTONONLOCAL",
+ "D3DDEVCAPS_HWRASTERIZATION",
+])
+
+D3DVTXPCAPS = Flags(DWORD, [
+ "D3DVTXPCAPS_TEXGEN",
+ "D3DVTXPCAPS_MATERIALSOURCE7",
+ "D3DVTXPCAPS_VERTEXFOG",
+ "D3DVTXPCAPS_DIRECTIONALLIGHTS",
+ "D3DVTXPCAPS_POSITIONALLIGHTS",
+ "D3DVTXPCAPS_LOCALVIEWER",
+])
+
+D3DFDS = Flags(DWORD, [
+ "D3DFDS_COLORMODEL",
+ "D3DFDS_GUID",
+ "D3DFDS_HARDWARE",
+ "D3DFDS_TRIANGLES",
+ "D3DFDS_LINES",
+ "D3DFDS_MISCCAPS",
+ "D3DFDS_RASTERCAPS",
+ "D3DFDS_ZCMPCAPS",
+ "D3DFDS_ALPHACMPCAPS",
+ "D3DFDS_SRCBLENDCAPS",
+ "D3DFDS_DSTBLENDCAPS",
+ "D3DFDS_SHADECAPS",
+ "D3DFDS_TEXTURECAPS",
+ "D3DFDS_TEXTUREFILTERCAPS",
+ "D3DFDS_TEXTUREBLENDCAPS",
+ "D3DFDS_TEXTUREADDRESSCAPS",
+])
+
+D3DFINDDEVICESEARCH = Struct("D3DFINDDEVICESEARCH", [
+ (DWORD, "dwSize"),
+ (DWORD, "dwFlags"),
+ (BOOL, "bHardware"),
+ (D3DCOLORMODEL, "dcmColorModel"),
+ (GUID, "guid"),
+ (DWORD, "dwCaps"),
+ (D3DPRIMCAPS, "dpcPrimCaps"),
+])
+LPD3DFINDDEVICESEARCH = Pointer(D3DFINDDEVICESEARCH)
+
+D3DEXECUTEBUFFERDESC = Struct("D3DEXECUTEBUFFERDESC", [
+ (DWORD, "dwSize"),
+ (DWORD, "dwFlags"),
+ (DWORD, "dwCaps"),
+ (DWORD, "dwBufferSize"),
+ (LPVOID, "lpData"),
+])
+LPD3DEXECUTEBUFFERDESC = Pointer(D3DEXECUTEBUFFERDESC)
+
+D3DDEB = Flags(DWORD, [
+ "D3DDEB_BUFSIZE",
+ "D3DDEB_CAPS",
+ "D3DDEB_LPDATA",
+])
+
+D3DDEBCAPS = Flags(DWORD, [
+ "D3DDEBCAPS_SYSTEMMEMORY",
+ "D3DDEBCAPS_VIDEOMEMORY",
+ "D3DDEBCAPS_MEM",
+])
+
+D3DDEVINFO_TEXTUREMANAGER = Struct("D3DDEVINFO_TEXTUREMANAGER", [
+ (BOOL, "bThrashing"),
+ (DWORD, "dwApproxBytesDownloaded"),
+ (DWORD, "dwNumEvicts"),
+ (DWORD, "dwNumVidCreates"),
+ (DWORD, "dwNumTexturesUsed"),
+ (DWORD, "dwNumUsedTexInVid"),
+ (DWORD, "dwWorkingSet"),
+ (DWORD, "dwWorkingSetBytes"),
+ (DWORD, "dwTotalManaged"),
+ (DWORD, "dwTotalBytes"),
+ (DWORD, "dwLastPri"),
+])
+
+D3DDEVINFO_TEXTURING = Struct("D3DDEVINFO_TEXTURING", [
+ (DWORD, "dwNumLoads"),
+ (DWORD, "dwApproxBytesLoaded"),
+ (DWORD, "dwNumPreLoads"),
+ (DWORD, "dwNumSet"),
+ (DWORD, "dwNumCreates"),
+ (DWORD, "dwNumDestroys"),
+ (DWORD, "dwNumSetPriorities"),
+ (DWORD, "dwNumSetLODs"),
+ (DWORD, "dwNumLocks"),
+ (DWORD, "dwNumGetDCs"),
+])
+
+D3DDEVICEDESC = Struct("D3DDEVICEDESC", [
+ (DWORD, "dwSize"),
+ (DWORD, "dwFlags"),
+ (D3DCOLORMODEL, "dcmColorModel"),
+ (DWORD, "dwDevCaps"),
+ (D3DTRANSFORMCAPS, "dtcTransformCaps"),
+ (BOOL, "bClipping"),
+ (D3DLIGHTINGCAPS, "dlcLightingCaps"),
+ (D3DPRIMCAPS, "dpcLineCaps"),
+ (D3DPRIMCAPS, "dpcTriCaps"),
+ (DWORD, "dwDeviceRenderBitDepth"),
+ (DWORD, "dwDeviceZBufferBitDepth"),
+ (DWORD, "dwMaxBufferSize"),
+ (DWORD, "dwMaxVertexCount"),
+ (DWORD, "dwMinTextureWidth"),
+ (DWORD, "dwMinTextureHeight"),
+ (DWORD, "dwMaxTextureWidth"),
+ (DWORD, "dwMaxTextureHeight"),
+ (DWORD, "dwMinStippleWidth"),
+ (DWORD, "dwMaxStippleWidth"),
+ (DWORD, "dwMinStippleHeight"),
+ (DWORD, "dwMaxStippleHeight"),
+ (DWORD, "dwMaxTextureRepeat"),
+ (DWORD, "dwMaxTextureAspectRatio"),
+ (DWORD, "dwMaxAnisotropy"),
+ (D3DVALUE, "dvGuardBandLeft"),
+ (D3DVALUE, "dvGuardBandTop"),
+ (D3DVALUE, "dvGuardBandRight"),
+ (D3DVALUE, "dvGuardBandBottom"),
+ (D3DVALUE, "dvExtentsAdjust"),
+ (DWORD, "dwStencilCaps"),
+ (DWORD, "dwFVFCaps"),
+ (DWORD, "dwTextureOpCaps"),
+ (WORD, "wMaxTextureBlendStages"),
+ (WORD, "wMaxSimultaneousTextures"),
+])
+LPD3DDEVICEDESC = Pointer(D3DDEVICEDESC)
+
+D3DDEVICEDESC7 = Struct("D3DDEVICEDESC7", [
+ (DWORD, "dwDevCaps"),
+ (D3DPRIMCAPS, "dpcLineCaps"),
+ (D3DPRIMCAPS, "dpcTriCaps"),
+ (DWORD, "dwDeviceRenderBitDepth"),
+ (DWORD, "dwDeviceZBufferBitDepth"),
+ (DWORD, "dwMinTextureWidth"),
+ (DWORD, "dwMinTextureHeight"),
+ (DWORD, "dwMaxTextureWidth"),
+ (DWORD, "dwMaxTextureHeight"),
+ (DWORD, "dwMaxTextureRepeat"),
+ (DWORD, "dwMaxTextureAspectRatio"),
+ (DWORD, "dwMaxAnisotropy"),
+ (D3DVALUE, "dvGuardBandLeft"),
+ (D3DVALUE, "dvGuardBandTop"),
+ (D3DVALUE, "dvGuardBandRight"),
+ (D3DVALUE, "dvGuardBandBottom"),
+ (D3DVALUE, "dvExtentsAdjust"),
+ (DWORD, "dwStencilCaps"),
+ (DWORD, "dwFVFCaps"),
+ (DWORD, "dwTextureOpCaps"),
+ (WORD, "wMaxTextureBlendStages"),
+ (WORD, "wMaxSimultaneousTextures"),
+ (DWORD, "dwMaxActiveLights"),
+ (D3DVALUE, "dvMaxVertexW"),
+ (GUID, "deviceGUID"),
+ (WORD, "wMaxUserClipPlanes"),
+ (WORD, "wMaxVertexBlendMatrices"),
+ (DWORD, "dwVertexProcessingCaps"),
+ (DWORD, "dwReserved1"),
+ (DWORD, "dwReserved2"),
+ (DWORD, "dwReserved3"),
+ (DWORD, "dwReserved4"),
+])
+LPD3DDEVICEDESC7 = Pointer(D3DDEVICEDESC7)
+
+D3DFINDDEVICERESULT = Struct("D3DFINDDEVICERESULT", [
+ (DWORD, "dwSize"),
+ (GUID, "guid"),
+ (D3DDEVICEDESC, "ddHwDesc"),
+ (D3DDEVICEDESC, "ddSwDesc"),
+])
+LPD3DFINDDEVICERESULT = Pointer(D3DFINDDEVICERESULT)
+
+LPD3DENUMDEVICESCALLBACK = FunctionPointer(HRESULT, "LPD3DENUMDEVICESCALLBACK", [(Pointer(GUID), "lpGuid"), (LPSTR, "lpDeviceDescription"), (LPSTR, "lpDeviceName"), LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID])
+LPD3DENUMDEVICESCALLBACK7 = FunctionPointer(HRESULT, "LPD3DENUMDEVICESCALLBACK7", [(LPSTR, "lpDeviceDescription"), (LPSTR, "lpDeviceName"), LPD3DDEVICEDESC7, LPVOID])
+
--- /dev/null
+##########################################################################
+#
+# Copyright 2008-2009 VMware, Inc.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+"""d3dtypes.h"""
+
+from winapi import *
+
+D3DVALUE = Float
+LPD3DVALUE = Pointer(Float)
+D3DFIXED = LONG
+
+LPD3DVALIDATECALLBACK = Opaque("LPD3DVALIDATECALLBACK")
+LPD3DENUMTEXTUREFORMATSCALLBACK = Opaque("LPD3DENUMTEXTUREFORMATSCALLBACK")
+LPD3DENUMPIXELFORMATSCALLBACK = Opaque("LPD3DENUMPIXELFORMATSCALLBACK")
+
+D3DCOLOR = DWORD
+LPD3DCOLOR = Pointer(D3DCOLOR)
+
+D3DMATERIALHANDLE = DWORD
+LPD3DMATERIALHANDLE = Pointer(D3DMATERIALHANDLE)
+
+D3DTEXTUREHANDLE = DWORD
+LPD3DTEXTUREHANDLE = Pointer(D3DTEXTUREHANDLE)
+
+D3DMATRIXHANDLE = DWORD
+LPD3DMATRIXHANDLE = Pointer(D3DMATRIXHANDLE)
+
+D3DCOLORVALUE = Struct("D3DCOLORVALUE", [
+ (D3DVALUE, "r"),
+ (D3DVALUE, "g"),
+ (D3DVALUE, "b"),
+ (D3DVALUE, "a"),
+])
+LPD3DCOLORVALUE = Pointer(D3DCOLORVALUE)
+
+D3DRECT = Struct("D3DRECT", [
+ (LONG, "x1"),
+ (LONG, "y1"),
+ (LONG, "x2"),
+ (LONG, "y2"),
+])
+LPD3DRECT = Pointer(D3DRECT)
+
+D3DVECTOR = Struct("D3DVECTOR", [
+ (D3DVALUE, "x"),
+ (D3DVALUE, "y"),
+ (D3DVALUE, "z"),
+])
+LPD3DVECTOR = Pointer(D3DVECTOR)
+
+D3DHVERTEX = Struct("D3DHVERTEX", [
+ (DWORD, "dwFlags"),
+ (D3DVALUE, "hx"),
+ (D3DVALUE, "hy"),
+ (D3DVALUE, "hz"),
+])
+LPD3DHVERTEX = Pointer(D3DHVERTEX)
+
+D3DTLVERTEX = Struct("D3DTLVERTEX", [
+ (D3DVALUE, "sx"),
+ (D3DVALUE, "sy"),
+ (D3DVALUE, "sz"),
+ (D3DVALUE, "rhw"),
+ (D3DCOLOR, "color"),
+ (D3DCOLOR, "specular"),
+ (D3DVALUE, "tu"),
+ (D3DVALUE, "tv"),
+])
+LPD3DTLVERTEX = Pointer(D3DTLVERTEX)
+
+D3DLVERTEX = Struct("D3DLVERTEX", [
+ (D3DVALUE, "x"),
+ (D3DVALUE, "y"),
+ (D3DVALUE, "z"),
+ (DWORD, "dwReserved"),
+ (D3DCOLOR, "color"),
+ (D3DCOLOR, "specular"),
+ (D3DVALUE, "tu"),
+ (D3DVALUE, "tv"),
+])
+LPD3DLVERTEX = Pointer(D3DLVERTEX)
+
+D3DVERTEX = Struct("D3DVERTEX", [
+ (D3DVALUE, "x"),
+ (D3DVALUE, "y"),
+ (D3DVALUE, "z"),
+ (D3DVALUE, "nx"),
+ (D3DVALUE, "ny"),
+ (D3DVALUE, "nz"),
+ (D3DVALUE, "tu"),
+ (D3DVALUE, "tv"),
+])
+LPD3DVERTEX = Pointer(D3DVERTEX)
+
+D3DMATRIX = Struct("D3DMATRIX", [
+ (D3DVALUE, "_%u" % index) for index in [
+ 11, 12, 13, 14,
+ 21, 22, 23, 24,
+ 31, 32, 33, 34,
+ 41, 42, 43, 44
+ ]
+])
+LPD3DMATRIX = Alias("LPD3DMATRIX", Pointer(D3DMATRIX))
+
+D3DVIEWPORT = Struct("D3DVIEWPORT", [
+ (DWORD, "dwSize"),
+ (DWORD, "dwX"),
+ (DWORD, "dwY"),
+ (DWORD, "dwWidth"),
+ (DWORD, "dwHeight"),
+ (D3DVALUE, "dvScaleX"),
+ (D3DVALUE, "dvScaleY"),
+ (D3DVALUE, "dvMaxX"),
+ (D3DVALUE, "dvMaxY"),
+ (D3DVALUE, "dvMinZ"),
+ (D3DVALUE, "dvMaxZ"),
+])
+LPD3DVIEWPORT = Pointer(D3DVIEWPORT)
+
+D3DVIEWPORT2 = Struct("D3DVIEWPORT2", [
+ (DWORD, "dwSize"),
+ (DWORD, "dwX"),
+ (DWORD, "dwY"),
+ (DWORD, "dwWidth"),
+ (DWORD, "dwHeight"),
+ (D3DVALUE, "dvClipX"),
+ (D3DVALUE, "dvClipY"),
+ (D3DVALUE, "dvClipWidth"),
+ (D3DVALUE, "dvClipHeight"),
+ (D3DVALUE, "dvMinZ"),
+ (D3DVALUE, "dvMaxZ"),
+])
+LPD3DVIEWPORT2 = Pointer(D3DVIEWPORT2)
+
+D3DVIEWPORT7 = Struct("D3DVIEWPORT7", [
+ (DWORD, "dwX"),
+ (DWORD, "dwY"),
+ (DWORD, "dwWidth"),
+ (DWORD, "dwHeight"),
+ (D3DVALUE, "dvMinZ"),
+ (D3DVALUE, "dvMaxZ"),
+])
+LPD3DVIEWPORT7 = Pointer(D3DVIEWPORT7)
+
+D3DCLIP = Flags(DWORD, [
+ "D3DCLIP_LEFT",
+ "D3DCLIP_RIGHT",
+ "D3DCLIP_TOP",
+ "D3DCLIP_BOTTOM",
+ "D3DCLIP_FRONT",
+ "D3DCLIP_BACK",
+ "D3DCLIP_GEN0",
+ "D3DCLIP_GEN1",
+ "D3DCLIP_GEN2",
+ "D3DCLIP_GEN3",
+ "D3DCLIP_GEN4",
+ "D3DCLIP_GEN5",
+])
+
+D3DSTATUS = Flags(DWORD, [
+ "D3DSTATUS_DEFAULT",
+ "D3DSTATUS_CLIPUNIONALL",
+ "D3DSTATUS_CLIPUNIONLEFT",
+ "D3DSTATUS_CLIPUNIONRIGHT",
+ "D3DSTATUS_CLIPUNIONTOP",
+ "D3DSTATUS_CLIPUNIONBOTTOM",
+ "D3DSTATUS_CLIPUNIONFRONT",
+ "D3DSTATUS_CLIPUNIONBACK",
+ "D3DSTATUS_CLIPUNIONGEN0",
+ "D3DSTATUS_CLIPUNIONGEN1",
+ "D3DSTATUS_CLIPUNIONGEN2",
+ "D3DSTATUS_CLIPUNIONGEN3",
+ "D3DSTATUS_CLIPUNIONGEN4",
+ "D3DSTATUS_CLIPUNIONGEN5",
+ "D3DSTATUS_CLIPINTERSECTIONALL",
+ "D3DSTATUS_CLIPINTERSECTIONLEFT",
+ "D3DSTATUS_CLIPINTERSECTIONRIGHT",
+ "D3DSTATUS_CLIPINTERSECTIONTOP",
+ "D3DSTATUS_CLIPINTERSECTIONBOTTOM",
+ "D3DSTATUS_CLIPINTERSECTIONFRONT",
+ "D3DSTATUS_CLIPINTERSECTIONBACK",
+ "D3DSTATUS_CLIPINTERSECTIONGEN0",
+ "D3DSTATUS_CLIPINTERSECTIONGEN1",
+ "D3DSTATUS_CLIPINTERSECTIONGEN2",
+ "D3DSTATUS_CLIPINTERSECTIONGEN3",
+ "D3DSTATUS_CLIPINTERSECTIONGEN4",
+ "D3DSTATUS_CLIPINTERSECTIONGEN5",
+ "D3DSTATUS_ZNOTVISIBLE",
+])
+
+D3DTRANSFORM = Flags(DWORD, [
+ "D3DTRANSFORM_CLIPPED",
+ "D3DTRANSFORM_UNCLIPPED",
+])
+
+D3DTRANSFORMDATA = Struct("D3DTRANSFORMDATA", [
+ (DWORD, "dwSize"),
+ (LPVOID, "lpIn"),
+ (DWORD, "dwInSize"),
+ (LPVOID, "lpOut"),
+ (DWORD, "dwOutSize"),
+ (LPD3DHVERTEX, "lpHOut"),
+ (DWORD, "dwClip"),
+ (DWORD, "dwClipIntersection"),
+ (DWORD, "dwClipUnion"),
+ (D3DRECT, "drExtent"),
+])
+LPD3DTRANSFORMDATA = Pointer(D3DTRANSFORMDATA)
+
+D3DLIGHTINGELEMENT = Struct("D3DLIGHTINGELEMENT", [
+ (D3DVECTOR, "dvPosition"),
+ (D3DVECTOR, "dvNormal"),
+])
+LPD3DLIGHTINGELEMENT = Pointer(D3DLIGHTINGELEMENT)
+
+D3DMATERIAL = Struct("D3DMATERIAL", [
+ (DWORD, "dwSize"),
+ (D3DCOLORVALUE, "diffuse"),
+ (D3DCOLORVALUE, "ambient"),
+ (D3DCOLORVALUE, "specular"),
+ (D3DCOLORVALUE, "emissive"),
+ (D3DVALUE, "power"),
+ (D3DTEXTUREHANDLE, "hTexture"),
+ (DWORD, "dwRampSize"),
+])
+LPD3DMATERIAL = Pointer(D3DMATERIAL)
+
+D3DMATERIAL7 = Struct("D3DMATERIAL7", [
+ (D3DCOLORVALUE, "diffuse"),
+ (D3DCOLORVALUE, "ambient"),
+ (D3DCOLORVALUE, "specular"),
+ (D3DCOLORVALUE, "emissive"),
+ (D3DVALUE, "power"),
+])
+LPD3DMATERIAL7 = Pointer(D3DMATERIAL7)
+
+D3DLIGHTTYPE = Enum("D3DLIGHTTYPE", [
+ "D3DLIGHT_POINT",
+ "D3DLIGHT_SPOT",
+ "D3DLIGHT_DIRECTIONAL",
+ "D3DLIGHT_PARALLELPOINT",
+ "D3DLIGHT_GLSPOT",
+])
+
+D3DLIGHT = Struct("D3DLIGHT", [
+ (DWORD, "dwSize"),
+ (D3DLIGHTTYPE, "dltType"),
+ (D3DCOLORVALUE, "dcvColor"),
+ (D3DVECTOR, "dvPosition"),
+ (D3DVECTOR, "dvDirection"),
+ (D3DVALUE, "dvRange"),
+ (D3DVALUE, "dvFalloff"),
+ (D3DVALUE, "dvAttenuation0"),
+ (D3DVALUE, "dvAttenuation1"),
+ (D3DVALUE, "dvAttenuation2"),
+ (D3DVALUE, "dvTheta"),
+ (D3DVALUE, "dvPhi"),
+])
+LPD3DLIGHT = Pointer(D3DLIGHT)
+
+D3DLIGHT7 = Struct("D3DLIGHT7", [
+ (D3DLIGHTTYPE, "dltType"),
+ (D3DCOLORVALUE, "dcvDiffuse"),
+ (D3DCOLORVALUE, "dcvSpecular"),
+ (D3DCOLORVALUE, "dcvAmbient"),
+ (D3DVECTOR, "dvPosition"),
+ (D3DVECTOR, "dvDirection"),
+ (D3DVALUE, "dvRange"),
+ (D3DVALUE, "dvFalloff"),
+ (D3DVALUE, "dvAttenuation0"),
+ (D3DVALUE, "dvAttenuation1"),
+ (D3DVALUE, "dvAttenuation2"),
+ (D3DVALUE, "dvTheta"),
+ (D3DVALUE, "dvPhi"),
+])
+LPD3DLIGHT7 = Pointer(D3DLIGHT7)
+
+D3DLIGHTFLAGS = Flags(DWORD, [
+ "D3DLIGHT_ACTIVE",
+ "D3DLIGHT_NO_SPECULAR",
+ "D3DLIGHT_ALL",
+])
+
+D3DLIGHT2 = Struct("D3DLIGHT2", [
+ (DWORD, "dwSize"),
+ (D3DLIGHTTYPE, "dltType"),
+ (D3DCOLORVALUE, "dcvColor"),
+ (D3DVECTOR, "dvPosition"),
+ (D3DVECTOR, "dvDirection"),
+ (D3DVALUE, "dvRange"),
+ (D3DVALUE, "dvFalloff"),
+ (D3DVALUE, "dvAttenuation0"),
+ (D3DVALUE, "dvAttenuation1"),
+ (D3DVALUE, "dvAttenuation2"),
+ (D3DVALUE, "dvTheta"),
+ (D3DVALUE, "dvPhi"),
+ (DWORD, "dwFlags"),
+])
+LPD3DLIGHT2 = Pointer(D3DLIGHT2)
+
+D3DLIGHTDATA = Struct("D3DLIGHTDATA", [
+ (DWORD, "dwSize"),
+ (LPD3DLIGHTINGELEMENT, "lpIn"),
+ (DWORD, "dwInSize"),
+ (LPD3DTLVERTEX, "lpOut"),
+ (DWORD, "dwOutSize"),
+])
+LPD3DLIGHTDATA = Pointer(D3DLIGHTDATA)
+
+D3DCOLOR = Flags(DWORD, [
+ "D3DCOLOR_MONO",
+ "D3DCOLOR_RGB",
+])
+
+D3DCOLORMODEL = DWORD
+
+D3DCLEAR = Flags(DWORD, [
+ "D3DCLEAR_TARGET",
+ "D3DCLEAR_ZBUFFER",
+ "D3DCLEAR_STENCIL",
+])
+
+D3DOPCODE = Enum("D3DOPCODE", [
+ "D3DOP_POINT",
+ "D3DOP_LINE",
+ "D3DOP_TRIANGLE",
+ "D3DOP_MATRIXLOAD",
+ "D3DOP_MATRIXMULTIPLY",
+ "D3DOP_STATETRANSFORM",
+ "D3DOP_STATELIGHT",
+ "D3DOP_STATERENDER",
+ "D3DOP_PROCESSVERTICES",
+ "D3DOP_TEXTURELOAD",
+ "D3DOP_EXIT",
+ "D3DOP_BRANCHFORWARD",
+ "D3DOP_SPAN",
+ "D3DOP_SETSTATUS",
+])
+
+D3DINSTRUCTION = Struct("D3DINSTRUCTION", [
+ (BYTE, "bOpcode"),
+ (BYTE, "bSize"),
+ (WORD, "wCount"),
+])
+
+D3DTEXTURELOAD = Struct("D3DTEXTURELOAD", [
+ (D3DTEXTUREHANDLE, "hDestTexture"),
+ (D3DTEXTUREHANDLE, "hSrcTexture"),
+])
+
+D3DPICKRECORD = Struct("D3DPICKRECORD", [
+ (BYTE, "bOpcode"),
+ (BYTE, "bPad"),
+ (DWORD, "dwOffset"),
+ (D3DVALUE, "dvZ"),
+])
+LPD3DPICKRECORD = Pointer(D3DPICKRECORD)
+
+D3DSHADEMODE = Enum("D3DSHADEMODE", [
+ "D3DSHADE_FLAT",
+ "D3DSHADE_GOURAUD",
+ "D3DSHADE_PHONG",
+])
+
+D3DFILLMODE = Enum("D3DFILLMODE", [
+ "D3DFILL_POINT",
+ "D3DFILL_WIREFRAME",
+ "D3DFILL_SOLID",
+])
+
+D3DLINEPATTERN = Struct("D3DLINEPATTERN", [
+ (WORD, "wRepeatFactor"),
+ (WORD, "wLinePattern"),
+])
+
+D3DTEXTUREFILTER = Enum("D3DTEXTUREFILTER", [
+ "D3DFILTER_NEAREST",
+ "D3DFILTER_LINEAR",
+ "D3DFILTER_MIPNEAREST",
+ "D3DFILTER_MIPLINEAR",
+ "D3DFILTER_LINEARMIPNEAREST",
+ "D3DFILTER_LINEARMIPLINEAR",
+])
+
+D3DBLEND = Enum("D3DBLEND", [
+ "D3DBLEND_ZERO",
+ "D3DBLEND_ONE",
+ "D3DBLEND_SRCCOLOR",
+ "D3DBLEND_INVSRCCOLOR",
+ "D3DBLEND_SRCALPHA",
+ "D3DBLEND_INVSRCALPHA",
+ "D3DBLEND_DESTALPHA",
+ "D3DBLEND_INVDESTALPHA",
+ "D3DBLEND_DESTCOLOR",
+ "D3DBLEND_INVDESTCOLOR",
+ "D3DBLEND_SRCALPHASAT",
+ "D3DBLEND_BOTHSRCALPHA",
+ "D3DBLEND_BOTHINVSRCALPHA",
+])
+
+D3DTEXTUREBLEND = Enum("D3DTEXTUREBLEND", [
+ "D3DTBLEND_DECAL",
+ "D3DTBLEND_MODULATE",
+ "D3DTBLEND_DECALALPHA",
+ "D3DTBLEND_MODULATEALPHA",
+ "D3DTBLEND_DECALMASK",
+ "D3DTBLEND_MODULATEMASK",
+ "D3DTBLEND_COPY",
+ "D3DTBLEND_ADD",
+])
+
+D3DTEXTUREADDRESS = Enum("D3DTEXTUREADDRESS", [
+ "D3DTADDRESS_WRAP",
+ "D3DTADDRESS_MIRROR",
+ "D3DTADDRESS_CLAMP",
+ "D3DTADDRESS_BORDER",
+])
+
+D3DCULL = Enum("D3DCULL", [
+ "D3DCULL_NONE",
+ "D3DCULL_CW",
+ "D3DCULL_CCW",
+])
+
+D3DCMPFUNC = Enum("D3DCMPFUNC", [
+ "D3DCMP_NEVER",
+ "D3DCMP_LESS",
+ "D3DCMP_EQUAL",
+ "D3DCMP_LESSEQUAL",
+ "D3DCMP_GREATER",
+ "D3DCMP_NOTEQUAL",
+ "D3DCMP_GREATEREQUAL",
+ "D3DCMP_ALWAYS",
+])
+
+D3DSTENCILOP = Enum("D3DSTENCILOP", [
+ "D3DSTENCILOP_KEEP",
+ "D3DSTENCILOP_ZERO",
+ "D3DSTENCILOP_REPLACE",
+ "D3DSTENCILOP_INCRSAT",
+ "D3DSTENCILOP_DECRSAT",
+ "D3DSTENCILOP_INVERT",
+ "D3DSTENCILOP_INCR",
+ "D3DSTENCILOP_DECR",
+])
+
+D3DFOGMODE = Enum("D3DFOGMODE", [
+ "D3DFOG_NONE",
+ "D3DFOG_EXP",
+ "D3DFOG_EXP2",
+ "D3DFOG_LINEAR",
+])
+
+D3DZBUFFERTYPE = Enum("D3DZBUFFERTYPE", [
+ "D3DZB_FALSE",
+ "D3DZB_TRUE",
+ "D3DZB_USEW",
+])
+
+D3DANTIALIASMODE = Enum("D3DANTIALIASMODE", [
+ "D3DANTIALIAS_NONE",
+ "D3DANTIALIAS_SORTDEPENDENT",
+ "D3DANTIALIAS_SORTINDEPENDENT",
+])
+
+D3DVERTEXTYPE = Enum("D3DVERTEXTYPE", [
+ "D3DVT_VERTEX",
+ "D3DVT_LVERTEX",
+ "D3DVT_TLVERTEX",
+])
+
+D3DPRIMITIVETYPE = Enum("D3DPRIMITIVETYPE", [
+ "D3DPT_POINTLIST",
+ "D3DPT_LINELIST",
+ "D3DPT_LINESTRIP",
+ "D3DPT_TRIANGLELIST",
+ "D3DPT_TRIANGLESTRIP",
+ "D3DPT_TRIANGLEFAN",
+])
+
+D3DTRANSFORMSTATETYPE = Enum("D3DTRANSFORMSTATETYPE", [
+ "D3DTRANSFORMSTATE_WORLD",
+ "D3DTRANSFORMSTATE_VIEW",
+ "D3DTRANSFORMSTATE_PROJECTION",
+ "D3DTRANSFORMSTATE_WORLD1",
+ "D3DTRANSFORMSTATE_WORLD2",
+ "D3DTRANSFORMSTATE_WORLD3",
+ "D3DTRANSFORMSTATE_TEXTURE0",
+ "D3DTRANSFORMSTATE_TEXTURE1",
+ "D3DTRANSFORMSTATE_TEXTURE2",
+ "D3DTRANSFORMSTATE_TEXTURE3",
+ "D3DTRANSFORMSTATE_TEXTURE4",
+ "D3DTRANSFORMSTATE_TEXTURE5",
+ "D3DTRANSFORMSTATE_TEXTURE6",
+ "D3DTRANSFORMSTATE_TEXTURE7",
+])
+
+D3DLIGHTSTATETYPE = Enum("D3DLIGHTSTATETYPE", [
+ "D3DLIGHTSTATE_MATERIAL",
+ "D3DLIGHTSTATE_AMBIENT",
+ "D3DLIGHTSTATE_COLORMODEL",
+ "D3DLIGHTSTATE_FOGMODE",
+ "D3DLIGHTSTATE_FOGSTART",
+ "D3DLIGHTSTATE_FOGEND",
+ "D3DLIGHTSTATE_FOGDENSITY",
+ "D3DLIGHTSTATE_COLORVERTEX",
+])
+
+D3DRENDERSTATETYPE = Enum("D3DRENDERSTATETYPE", [
+ "D3DRENDERSTATE_ANTIALIAS",
+ "D3DRENDERSTATE_TEXTUREPERSPECTIVE",
+ "D3DRENDERSTATE_ZENABLE",
+ "D3DRENDERSTATE_FILLMODE",
+ "D3DRENDERSTATE_SHADEMODE",
+ "D3DRENDERSTATE_LINEPATTERN",
+ "D3DRENDERSTATE_ZWRITEENABLE",
+ "D3DRENDERSTATE_ALPHATESTENABLE",
+ "D3DRENDERSTATE_LASTPIXEL",
+ "D3DRENDERSTATE_SRCBLEND",
+ "D3DRENDERSTATE_DESTBLEND",
+ "D3DRENDERSTATE_CULLMODE",
+ "D3DRENDERSTATE_ZFUNC",
+ "D3DRENDERSTATE_ALPHAREF",
+ "D3DRENDERSTATE_ALPHAFUNC",
+ "D3DRENDERSTATE_DITHERENABLE",
+ "D3DRENDERSTATE_ALPHABLENDENABLE",
+ "D3DRENDERSTATE_FOGENABLE",
+ "D3DRENDERSTATE_SPECULARENABLE",
+ "D3DRENDERSTATE_ZVISIBLE",
+ "D3DRENDERSTATE_STIPPLEDALPHA",
+ "D3DRENDERSTATE_FOGCOLOR",
+ "D3DRENDERSTATE_FOGTABLEMODE",
+ "D3DRENDERSTATE_FOGSTART",
+ "D3DRENDERSTATE_FOGEND",
+ "D3DRENDERSTATE_FOGDENSITY",
+ "D3DRENDERSTATE_EDGEANTIALIAS",
+ "D3DRENDERSTATE_COLORKEYENABLE",
+ "D3DRENDERSTATE_ZBIAS",
+ "D3DRENDERSTATE_RANGEFOGENABLE",
+ "D3DRENDERSTATE_STENCILENABLE",
+ "D3DRENDERSTATE_STENCILFAIL",
+ "D3DRENDERSTATE_STENCILZFAIL",
+ "D3DRENDERSTATE_STENCILPASS",
+ "D3DRENDERSTATE_STENCILFUNC",
+ "D3DRENDERSTATE_STENCILREF",
+ "D3DRENDERSTATE_STENCILMASK",
+ "D3DRENDERSTATE_STENCILWRITEMASK",
+ "D3DRENDERSTATE_TEXTUREFACTOR",
+ "D3DRENDERSTATE_WRAP0",
+ "D3DRENDERSTATE_WRAP1",
+ "D3DRENDERSTATE_WRAP2",
+ "D3DRENDERSTATE_WRAP3",
+ "D3DRENDERSTATE_WRAP4",
+ "D3DRENDERSTATE_WRAP5",
+ "D3DRENDERSTATE_WRAP6",
+ "D3DRENDERSTATE_WRAP7",
+ "D3DRENDERSTATE_CLIPPING",
+ "D3DRENDERSTATE_LIGHTING",
+ "D3DRENDERSTATE_EXTENTS",
+ "D3DRENDERSTATE_AMBIENT",
+ "D3DRENDERSTATE_FOGVERTEXMODE",
+ "D3DRENDERSTATE_COLORVERTEX",
+ "D3DRENDERSTATE_LOCALVIEWER",
+ "D3DRENDERSTATE_NORMALIZENORMALS",
+ "D3DRENDERSTATE_COLORKEYBLENDENABLE",
+ "D3DRENDERSTATE_DIFFUSEMATERIALSOURCE",
+ "D3DRENDERSTATE_SPECULARMATERIALSOURCE",
+ "D3DRENDERSTATE_AMBIENTMATERIALSOURCE",
+ "D3DRENDERSTATE_EMISSIVEMATERIALSOURCE",
+ "D3DRENDERSTATE_VERTEXBLEND",
+ "D3DRENDERSTATE_CLIPPLANEENABLE",
+ "D3DRENDERSTATE_TEXTUREHANDLE",
+ "D3DRENDERSTATE_TEXTUREADDRESS",
+ "D3DRENDERSTATE_WRAPU",
+ "D3DRENDERSTATE_WRAPV",
+ "D3DRENDERSTATE_MONOENABLE",
+ "D3DRENDERSTATE_ROP2",
+ "D3DRENDERSTATE_PLANEMASK",
+ "D3DRENDERSTATE_TEXTUREMAG",
+ "D3DRENDERSTATE_TEXTUREMIN",
+ "D3DRENDERSTATE_TEXTUREMAPBLEND",
+ "D3DRENDERSTATE_SUBPIXEL",
+ "D3DRENDERSTATE_SUBPIXELX",
+ "D3DRENDERSTATE_STIPPLEENABLE",
+ "D3DRENDERSTATE_BORDERCOLOR",
+ "D3DRENDERSTATE_TEXTUREADDRESSU",
+ "D3DRENDERSTATE_TEXTUREADDRESSV",
+ "D3DRENDERSTATE_MIPMAPLODBIAS",
+ "D3DRENDERSTATE_ANISOTROPY",
+ "D3DRENDERSTATE_FLUSHBATCH",
+ "D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT",
+ "D3DRENDERSTATE_STIPPLEPATTERN00",
+ "D3DRENDERSTATE_STIPPLEPATTERN01",
+ "D3DRENDERSTATE_STIPPLEPATTERN02",
+ "D3DRENDERSTATE_STIPPLEPATTERN03",
+ "D3DRENDERSTATE_STIPPLEPATTERN04",
+ "D3DRENDERSTATE_STIPPLEPATTERN05",
+ "D3DRENDERSTATE_STIPPLEPATTERN06",
+ "D3DRENDERSTATE_STIPPLEPATTERN07",
+ "D3DRENDERSTATE_STIPPLEPATTERN08",
+ "D3DRENDERSTATE_STIPPLEPATTERN09",
+ "D3DRENDERSTATE_STIPPLEPATTERN10",
+ "D3DRENDERSTATE_STIPPLEPATTERN11",
+ "D3DRENDERSTATE_STIPPLEPATTERN12",
+ "D3DRENDERSTATE_STIPPLEPATTERN13",
+ "D3DRENDERSTATE_STIPPLEPATTERN14",
+ "D3DRENDERSTATE_STIPPLEPATTERN15",
+ "D3DRENDERSTATE_STIPPLEPATTERN16",
+ "D3DRENDERSTATE_STIPPLEPATTERN17",
+ "D3DRENDERSTATE_STIPPLEPATTERN18",
+ "D3DRENDERSTATE_STIPPLEPATTERN19",
+ "D3DRENDERSTATE_STIPPLEPATTERN20",
+ "D3DRENDERSTATE_STIPPLEPATTERN21",
+ "D3DRENDERSTATE_STIPPLEPATTERN22",
+ "D3DRENDERSTATE_STIPPLEPATTERN23",
+ "D3DRENDERSTATE_STIPPLEPATTERN24",
+ "D3DRENDERSTATE_STIPPLEPATTERN25",
+ "D3DRENDERSTATE_STIPPLEPATTERN26",
+ "D3DRENDERSTATE_STIPPLEPATTERN27",
+ "D3DRENDERSTATE_STIPPLEPATTERN28",
+ "D3DRENDERSTATE_STIPPLEPATTERN29",
+ "D3DRENDERSTATE_STIPPLEPATTERN30",
+ "D3DRENDERSTATE_STIPPLEPATTERN31",
+])
+
+D3DMATERIALCOLORSOURCE = Enum("D3DMATERIALCOLORSOURCE", [
+ "D3DMCS_MATERIAL",
+ "D3DMCS_COLOR1",
+ "D3DMCS_COLOR2",
+])
+
+D3DWRAP = Flags(DWORD, [
+ "D3DWRAP_U",
+ "D3DWRAP_V",
+ "D3DWRAPCOORD_0",
+ "D3DWRAPCOORD_1",
+ "D3DWRAPCOORD_2",
+ "D3DWRAPCOORD_3",
+])
+
+D3DSTATE = Struct("D3DSTATE", [
+ (D3DTRANSFORMSTATETYPE, "dtstTransformStateType"),
+ (D3DLIGHTSTATETYPE, "dlstLightStateType"),
+ (D3DRENDERSTATETYPE, "drstRenderStateType"),
+ (Array(DWORD, "1"), "dwArg"),
+ (Array(D3DVALUE, "1"), "dvArg"),
+])
+
+D3DMATRIXLOAD = Struct("D3DMATRIXLOAD", [
+ (D3DMATRIXHANDLE, "hDestMatrix"),
+ (D3DMATRIXHANDLE, "hSrcMatrix"),
+])
+
+D3DMATRIXMULTIPLY = Struct("D3DMATRIXMULTIPLY", [
+ (D3DMATRIXHANDLE, "hDestMatrix"),
+ (D3DMATRIXHANDLE, "hSrcMatrix1"),
+ (D3DMATRIXHANDLE, "hSrcMatrix2"),
+])
+
+D3DPROCESSVERTICES = Struct("D3DPROCESSVERTICES", [
+ (DWORD, "dwFlags"),
+ (WORD, "wStart"),
+ (WORD, "wDest"),
+ (DWORD, "dwCount"),
+ (DWORD, "dwReserved"),
+])
+
+D3DPROCESSVERTICES = Flags(DWORD, [
+ "D3DPROCESSVERTICES_TRANSFORMLIGHT",
+ "D3DPROCESSVERTICES_TRANSFORM",
+ "D3DPROCESSVERTICES_COPY",
+ "D3DPROCESSVERTICES_OPMASK",
+ "D3DPROCESSVERTICES_UPDATEEXTENTS",
+ "D3DPROCESSVERTICES_NOCOLOR",
+])
+
+D3DTEXTURESTAGESTATETYPE = Enum("D3DTEXTURESTAGESTATETYPE", [
+ "D3DTSS_COLOROP",
+ "D3DTSS_COLORARG1",
+ "D3DTSS_COLORARG2",
+ "D3DTSS_ALPHAOP",
+ "D3DTSS_ALPHAARG1",
+ "D3DTSS_ALPHAARG2",
+ "D3DTSS_BUMPENVMAT00",
+ "D3DTSS_BUMPENVMAT01",
+ "D3DTSS_BUMPENVMAT10",
+ "D3DTSS_BUMPENVMAT11",
+ "D3DTSS_TEXCOORDINDEX",
+ "D3DTSS_ADDRESS",
+ "D3DTSS_ADDRESSU",
+ "D3DTSS_ADDRESSV",
+ "D3DTSS_BORDERCOLOR",
+ "D3DTSS_MAGFILTER",
+ "D3DTSS_MINFILTER",
+ "D3DTSS_MIPFILTER",
+ "D3DTSS_MIPMAPLODBIAS",
+ "D3DTSS_MAXMIPLEVEL",
+ "D3DTSS_MAXANISOTROPY",
+ "D3DTSS_BUMPENVLSCALE",
+ "D3DTSS_BUMPENVLOFFSET",
+ "D3DTSS_TEXTURETRANSFORMFLAGS",
+])
+
+D3DTSS_TCI = Flags(DWORD, [
+ "D3DTSS_TCI_PASSTHRU",
+ "D3DTSS_TCI_CAMERASPACENORMAL",
+ "D3DTSS_TCI_CAMERASPACEPOSITION",
+ "D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR",
+])
+
+D3DTEXTUREOP = Enum("D3DTEXTUREOP", [
+ "D3DTOP_DISABLE",
+ "D3DTOP_SELECTARG1",
+ "D3DTOP_SELECTARG2",
+ "D3DTOP_MODULATE",
+ "D3DTOP_MODULATE2X",
+ "D3DTOP_MODULATE4X",
+ "D3DTOP_ADD",
+ "D3DTOP_ADDSIGNED",
+ "D3DTOP_ADDSIGNED2X",
+ "D3DTOP_SUBTRACT",
+ "D3DTOP_ADDSMOOTH",
+ "D3DTOP_BLENDDIFFUSEALPHA",
+ "D3DTOP_BLENDTEXTUREALPHA",
+ "D3DTOP_BLENDFACTORALPHA",
+ "D3DTOP_BLENDTEXTUREALPHAPM",
+ "D3DTOP_BLENDCURRENTALPHA",
+ "D3DTOP_PREMODULATE",
+ "D3DTOP_MODULATEALPHA_ADDCOLOR",
+ "D3DTOP_MODULATECOLOR_ADDALPHA",
+ "D3DTOP_MODULATEINVALPHA_ADDCOLOR",
+ "D3DTOP_MODULATEINVCOLOR_ADDALPHA",
+ "D3DTOP_BUMPENVMAP",
+ "D3DTOP_BUMPENVMAPLUMINANCE",
+ "D3DTOP_DOTPRODUCT3",
+])
+
+D3DTA = Flags(DWORD, [
+ "D3DTA_SELECTMASK",
+ "D3DTA_DIFFUSE",
+ "D3DTA_CURRENT",
+ "D3DTA_TEXTURE",
+ "D3DTA_TFACTOR",
+ "D3DTA_SPECULAR",
+ "D3DTA_COMPLEMENT",
+ "D3DTA_ALPHAREPLICATE",
+])
+
+D3DTEXTUREMAGFILTER = Enum("D3DTEXTUREMAGFILTER", [
+ "D3DTFG_POINT",
+ "D3DTFG_LINEAR",
+ "D3DTFG_FLATCUBIC",
+ "D3DTFG_GAUSSIANCUBIC",
+ "D3DTFG_ANISOTROPIC",
+])
+
+D3DTEXTUREMINFILTER = Enum("D3DTEXTUREMINFILTER", [
+ "D3DTFN_POINT",
+ "D3DTFN_LINEAR",
+ "D3DTFN_ANISOTROPIC",
+])
+
+D3DTEXTUREMIPFILTER = Enum("D3DTEXTUREMIPFILTER", [
+ "D3DTFP_NONE",
+ "D3DTFP_POINT",
+ "D3DTFP_LINEAR",
+])
+
+D3DTRIFLAG = Flags(DWORD, [
+ "D3DTRIFLAG_START",
+ "D3DTRIFLAG_STARTFLAT(len)",
+ "D3DTRIFLAG_ODD",
+ "D3DTRIFLAG_EVEN",
+ "D3DTRIFLAG_EDGEENABLETRIANGLE",
+ "D3DTRIFLAG_EDGEENABLE1",
+ "D3DTRIFLAG_EDGEENABLE2",
+ "D3DTRIFLAG_EDGEENABLE3",
+])
+
+D3DTRIANGLE = Struct("D3DTRIANGLE", [
+ (WORD, "v1"),
+ (WORD, "v2"),
+ (WORD, "v3"),
+ (WORD, "wFlags"),
+])
+
+D3DLINE = Struct("D3DLINE", [
+ (WORD, "v1"),
+ (WORD, "v2"),
+])
+
+D3DSPAN = Struct("D3DSPAN", [
+ (WORD, "wCount"),
+ (WORD, "wFirst"),
+])
+
+D3DPOINT = Struct("D3DPOINT", [
+ (WORD, "wCount"),
+ (WORD, "wFirst"),
+])
+
+D3DBRANCH = Struct("D3DBRANCH", [
+ (DWORD, "dwMask"),
+ (DWORD, "dwValue"),
+ (BOOL, "bNegate"),
+ (DWORD, "dwOffset"),
+])
+
+D3DSTATUS = Struct("D3DSTATUS", [
+ (DWORD, "dwFlags"),
+ (DWORD, "dwStatus"),
+ (D3DRECT, "drExtent"),
+])
+
+D3DSETSTATUS = Flags(DWORD, [
+ "D3DSETSTATUS_STATUS",
+ "D3DSETSTATUS_EXTENTS",
+ "D3DSETSTATUS_ALL",
+])
+
+D3DCLIPSTATUS = Struct("D3DCLIPSTATUS", [
+ (DWORD, "dwFlags"),
+ (DWORD, "dwStatus"),
+ (Float, "minx"),
+ (Float, "maxx"),
+ (Float, "miny"),
+ (Float, "maxy"),
+ (Float, "minz"),
+ (Float, "maxz"),
+])
+LPD3DCLIPSTATUS = Pointer(D3DCLIPSTATUS)
+
+D3DCLIPSTATUS = Flags(DWORD, [
+ "D3DCLIPSTATUS_STATUS",
+ "D3DCLIPSTATUS_EXTENTS2",
+ "D3DCLIPSTATUS_EXTENTS3",
+])
+
+D3DSTATS = Struct("D3DSTATS", [
+ (DWORD, "dwSize"),
+ (DWORD, "dwTrianglesDrawn"),
+ (DWORD, "dwLinesDrawn"),
+ (DWORD, "dwPointsDrawn"),
+ (DWORD, "dwSpansDrawn"),
+ (DWORD, "dwVerticesProcessed"),
+])
+LPD3DSTATS = Pointer(D3DSTATS)
+
+D3DEXECUTE = Flags(DWORD, [
+ "D3DEXECUTE_CLIPPED",
+ "D3DEXECUTE_UNCLIPPED",
+])
+
+D3DEXECUTEDATA = Struct("D3DEXECUTEDATA", [
+ (DWORD, "dwSize"),
+ (DWORD, "dwVertexOffset"),
+ (DWORD, "dwVertexCount"),
+ (DWORD, "dwInstructionOffset"),
+ (DWORD, "dwInstructionLength"),
+ (DWORD, "dwHVertexOffset"),
+ (D3DSTATUS, "dsStatus"),
+])
+LPD3DEXECUTEDATA = Pointer(D3DEXECUTEDATA)
+
+D3DPAL = Flags(DWORD, [
+ "D3DPAL_FREE",
+ "D3DPAL_READONLY",
+ "D3DPAL_RESERVED",
+])
+
+D3DVERTEXBUFFERDESC = Struct("D3DVERTEXBUFFERDESC", [
+ (DWORD, "dwSize"),
+ (DWORD, "dwCaps"),
+ (DWORD, "dwFVF"),
+ (DWORD, "dwNumVertices"),
+])
+LPD3DVERTEXBUFFERDESC = Pointer(D3DVERTEXBUFFERDESC)
+
+D3DVBCAPS = Flags(DWORD, [
+ "D3DVBCAPS_SYSTEMMEMORY",
+ "D3DVBCAPS_WRITEONLY",
+ "D3DVBCAPS_OPTIMIZED",
+ "D3DVBCAPS_DONOTCLIP",
+])
+
+D3DVOP = Flags(DWORD, [
+ "D3DVOP_LIGHT",
+ "D3DVOP_TRANSFORM",
+ "D3DVOP_CLIP",
+ "D3DVOP_EXTENTS",
+])
+
+D3DPV = Flags(DWORD, [
+ "D3DPV_DONOTCOPYDATA",
+])
+
+D3DFVF = Flags(DWORD, [
+ "D3DFVF_RESERVED0",
+ "D3DFVF_POSITION_MASK",
+ "D3DFVF_XYZ",
+ "D3DFVF_XYZRHW",
+ "D3DFVF_XYZB1",
+ "D3DFVF_XYZB2",
+ "D3DFVF_XYZB3",
+ "D3DFVF_XYZB4",
+ "D3DFVF_XYZB5",
+ "D3DFVF_NORMAL",
+ "D3DFVF_RESERVED1",
+ "D3DFVF_DIFFUSE",
+ "D3DFVF_SPECULAR",
+ "D3DFVF_TEXCOUNT_MASK",
+ "D3DFVF_TEXCOUNT_SHIFT",
+ "D3DFVF_TEX0",
+ "D3DFVF_TEX1",
+ "D3DFVF_TEX2",
+ "D3DFVF_TEX3",
+ "D3DFVF_TEX4",
+ "D3DFVF_TEX5",
+ "D3DFVF_TEX6",
+ "D3DFVF_TEX7",
+ "D3DFVF_TEX8",
+ "D3DFVF_RESERVED2",
+ "D3DFVF_RESERVED1",
+ "D3DFVF_VERTEX",
+ "D3DFVF_LVERTEX",
+ "D3DFVF_TLVERTEX",
+ "D3DFVF_TEXCOORDSIZE1(0)",
+ "D3DFVF_TEXCOORDSIZE1(1)",
+ "D3DFVF_TEXCOORDSIZE2(0)",
+ "D3DFVF_TEXCOORDSIZE2(1)",
+ "D3DFVF_TEXCOORDSIZE3(0)",
+ "D3DFVF_TEXCOORDSIZE3(1)",
+ "D3DFVF_TEXCOORDSIZE4(0)",
+ "D3DFVF_TEXCOORDSIZE4(1)",
+])
+
+D3DDP_PTRSTRIDE = Struct("D3DDP_PTRSTRIDE", [
+ (LPVOID, "lpvData"),
+ (DWORD, "dwStride"),
+])
+
+D3DDRAWPRIMITIVESTRIDEDDATA = Struct("D3DDRAWPRIMITIVESTRIDEDDATA", [
+ (D3DDP_PTRSTRIDE, "position"),
+ (D3DDP_PTRSTRIDE, "normal"),
+ (D3DDP_PTRSTRIDE, "diffuse"),
+ (D3DDP_PTRSTRIDE, "specular"),
+ (Array(D3DDP_PTRSTRIDE, "D3DDP_MAXTEXCOORD"), "textureCoords"),
+])
+LPD3DDRAWPRIMITIVESTRIDEDDATA = Pointer(D3DDRAWPRIMITIVESTRIDEDDATA)
+
+D3DVIS = Flags(DWORD, [
+ "D3DVIS_INSIDE_FRUSTUM",
+ "D3DVIS_INTERSECT_FRUSTUM",
+ "D3DVIS_OUTSIDE_FRUSTUM",
+ "D3DVIS_INSIDE_LEFT",
+ "D3DVIS_INTERSECT_LEFT",
+ "D3DVIS_OUTSIDE_LEFT",
+ "D3DVIS_INSIDE_RIGHT",
+ "D3DVIS_INTERSECT_RIGHT",
+ "D3DVIS_OUTSIDE_RIGHT",
+ "D3DVIS_INSIDE_TOP",
+ "D3DVIS_INTERSECT_TOP",
+ "D3DVIS_OUTSIDE_TOP",
+ "D3DVIS_INSIDE_BOTTOM",
+ "D3DVIS_INTERSECT_BOTTOM",
+ "D3DVIS_OUTSIDE_BOTTOM",
+ "D3DVIS_INSIDE_NEAR",
+ "D3DVIS_INTERSECT_NEAR",
+ "D3DVIS_OUTSIDE_NEAR",
+ "D3DVIS_INSIDE_FAR",
+ "D3DVIS_INTERSECT_FAR",
+ "D3DVIS_OUTSIDE_FAR",
+ "D3DVIS_MASK_FRUSTUM",
+ "D3DVIS_MASK_LEFT",
+ "D3DVIS_MASK_RIGHT",
+ "D3DVIS_MASK_TOP",
+ "D3DVIS_MASK_BOTTOM",
+ "D3DVIS_MASK_NEAR",
+ "D3DVIS_MASK_FAR",
+])
+
+D3DDEVINFOID = Flags(DWORD, [
+ "D3DDEVINFOID_TEXTUREMANAGER",
+ "D3DDEVINFOID_D3DTEXTUREMANAGER",
+ "D3DDEVINFOID_TEXTURING",
+])
+
+D3DSTATEBLOCKTYPE = Enum("D3DSTATEBLOCKTYPE", [
+ "D3DSBT_ALL",
+ "D3DSBT_PIXELSTATE",
+ "D3DSBT_VERTEXSTATE",
+])
+
+D3DVERTEXBLENDFLAGS = Enum("D3DVERTEXBLENDFLAGS", [
+ "D3DVBLEND_DISABLE",
+ "D3DVBLEND_1WEIGHT",
+ "D3DVBLEND_2WEIGHTS",
+ "D3DVBLEND_3WEIGHTS",
+])
+
+D3DTEXTURETRANSFORMFLAGS = Enum("D3DTEXTURETRANSFORMFLAGS", [
+ "D3DTTFF_DISABLE",
+ "D3DTTFF_COUNT1",
+ "D3DTTFF_COUNT2",
+ "D3DTTFF_COUNT3",
+ "D3DTTFF_COUNT4",
+ "D3DTTFF_PROJECTED",
+])
--- /dev/null
+##########################################################################
+#
+# Copyright 2008-2009 VMware, Inc.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+"""ddraw.h"""
+
+from winapi import *
+
+DirectDrawOptSurfaceDescFlags = Flags(DWORD, [
+ "DDOSD_GUID",
+ "DDOSD_COMPRESSION_RATIO",
+ "DDOSD_SCAPS",
+ "DDOSD_OSCAPS",
+ "DDOSD_ALL",
+])
+
+DirectDrawOptSurfaceDescCapsFlags = Flags(DWORD, [
+ "DDOSDCAPS_OPTCOMPRESSED",
+ "DDOSDCAPS_OPTREORDERED",
+ "DDOSDCAPS_MONOLITHICMIPMAP",
+])
+
+DirectDrawGetDeviceIdentifierFlags = Flags(DWORD, [
+ "DDGDI_GETHOSTIDENTIFIER",
+])
+
+IDirectDraw = Interface("IDirectDraw", IUnknown)
+IDirectDraw2 = Interface("IDirectDraw2", IUnknown)
+IDirectDraw4 = Interface("IDirectDraw4", IUnknown)
+IDirectDraw7 = Interface("IDirectDraw7", IUnknown)
+IDirectDrawPalette = Interface("IDirectDrawPalette", IUnknown)
+IDirectDrawClipper = Interface("IDirectDrawClipper", IUnknown)
+IDirectDrawSurface = Interface("IDirectDrawSurface", IUnknown)
+IDirectDrawSurface2 = Interface("IDirectDrawSurface2", IUnknown)
+IDirectDrawSurface3 = Interface("IDirectDrawSurface3", IUnknown)
+IDirectDrawSurface4 = Interface("IDirectDrawSurface4", IUnknown)
+IDirectDrawSurface7 = Interface("IDirectDrawSurface7", IUnknown)
+IDirectDrawColorControl = Interface("IDirectDrawColorControl", IUnknown)
+IDirectDrawGammaControl = Interface("IDirectDrawGammaControl", IUnknown)
+
+LPDIRECTDRAW = Pointer(IDirectDraw)
+LPDIRECTDRAW2 = Pointer(IDirectDraw2)
+LPDIRECTDRAW4 = Pointer(IDirectDraw4)
+LPDIRECTDRAW7 = Pointer(IDirectDraw7)
+LPDIRECTDRAWSURFACE = Pointer(IDirectDrawSurface)
+LPDIRECTDRAWSURFACE2 = Pointer(IDirectDrawSurface2)
+LPDIRECTDRAWSURFACE3 = Pointer(IDirectDrawSurface3)
+LPDIRECTDRAWSURFACE4 = Pointer(IDirectDrawSurface4)
+LPDIRECTDRAWSURFACE7 = Pointer(IDirectDrawSurface7)
+LPDIRECTDRAWPALETTE = Pointer(IDirectDrawPalette)
+LPDIRECTDRAWCLIPPER = Pointer(IDirectDrawClipper)
+LPDIRECTDRAWCOLORCONTROL = Pointer(IDirectDrawColorControl)
+LPDIRECTDRAWGAMMACONTROL = Pointer(IDirectDrawGammaControl)
+
+DDARGB = Struct("DDARGB", [
+ (BYTE, "blue"),
+ (BYTE, "green"),
+ (BYTE, "red"),
+ (BYTE, "alpha"),
+])
+
+LPDDARGB = Pointer(DDARGB)
+
+DDRGBA = Struct("DDRGBA", [
+ (BYTE, "red"),
+ (BYTE, "green"),
+ (BYTE, "blue"),
+ (BYTE, "alpha"),
+])
+LPDDRGBA = Pointer(DDRGBA)
+
+DDCOLORKEY = Struct("DDCOLORKEY", [
+ (DWORD, "dwColorSpaceLowValue"),
+ (DWORD, "dwColorSpaceHighValue"),
+])
+LPDDCOLORKEY = Pointer(DDCOLORKEY)
+
+DDBLTFX = Struct("DDBLTFX", [
+ (DWORD, "dwSize"),
+ (DWORD, "dwDDFX"),
+ (DWORD, "dwROP"),
+ (DWORD, "dwDDROP"),
+ (DWORD, "dwRotationAngle"),
+ (DWORD, "dwZBufferOpCode"),
+ (DWORD, "dwZBufferLow"),
+ (DWORD, "dwZBufferHigh"),
+ (DWORD, "dwZBufferBaseDest"),
+ (DWORD, "dwZDestConstBitDepth"),
+ (DWORD, "dwZDestConst"),
+ (LPDIRECTDRAWSURFACE, "lpDDSZBufferDest"),
+ (DWORD, "dwZSrcConstBitDepth"),
+ (DWORD, "dwZSrcConst"),
+ (LPDIRECTDRAWSURFACE, "lpDDSZBufferSrc"),
+ (DWORD, "dwAlphaEdgeBlendBitDepth"),
+ (DWORD, "dwAlphaEdgeBlend"),
+ (DWORD, "dwReserved"),
+ (DWORD, "dwAlphaDestConstBitDepth"),
+ (DWORD, "dwAlphaDestConst"),
+ (LPDIRECTDRAWSURFACE, "lpDDSAlphaDest"),
+ (DWORD, "dwAlphaSrcConstBitDepth"),
+ (DWORD, "dwAlphaSrcConst"),
+ (LPDIRECTDRAWSURFACE, "lpDDSAlphaSrc"),
+ (DWORD, "dwFillColor"),
+ (DWORD, "dwFillDepth"),
+ (DWORD, "dwFillPixel"),
+ (LPDIRECTDRAWSURFACE, "lpDDSPattern"),
+ (DDCOLORKEY, "ddckDestColorkey"),
+ (DDCOLORKEY, "ddckSrcColorkey"),
+])
+LPDDBLTFX = Pointer(DDBLTFX)
+
+DDSCAPS = Struct("DDSCAPS", [
+ (DWORD, "dwCaps"),
+])
+LPDDSCAPS = Pointer(DDSCAPS)
+
+DDOSCAPS = Struct("DDOSCAPS", [
+ (DWORD, "dwCaps"),
+])
+LPDDOSCAPS = Pointer(DDOSCAPS)
+
+DDSCAPSEX = Struct("DDSCAPSEX", [
+ (DWORD, "dwCaps2"),
+ (DWORD, "dwCaps3"),
+ (DWORD, "dwCaps4"),
+])
+
+DDSCAPS2 = Struct("DDSCAPS2", [
+ (DWORD, "dwCaps"),
+ (DWORD, "dwCaps2"),
+ (DWORD, "dwCaps3"),
+ (DWORD, "dwCaps4"),
+])
+LPDDSCAPS2 = Pointer(DDSCAPS2)
+
+DDCAPS_DX1 = Struct("DDCAPS_DX1", [
+ (DWORD, "dwSize"),
+ (DWORD, "dwCaps"),
+ (DWORD, "dwCaps2"),
+ (DWORD, "dwCKeyCaps"),
+ (DWORD, "dwFXCaps"),
+ (DWORD, "dwFXAlphaCaps"),
+ (DWORD, "dwPalCaps"),
+ (DWORD, "dwSVCaps"),
+ (DWORD, "dwAlphaBltConstBitDepths"),
+ (DWORD, "dwAlphaBltPixelBitDepths"),
+ (DWORD, "dwAlphaBltSurfaceBitDepths"),
+ (DWORD, "dwAlphaOverlayConstBitDepths"),
+ (DWORD, "dwAlphaOverlayPixelBitDepths"),
+ (DWORD, "dwAlphaOverlaySurfaceBitDepths"),
+ (DWORD, "dwZBufferBitDepths"),
+ (DWORD, "dwVidMemTotal"),
+ (DWORD, "dwVidMemFree"),
+ (DWORD, "dwMaxVisibleOverlays"),
+ (DWORD, "dwCurrVisibleOverlays"),
+ (DWORD, "dwNumFourCCCodes"),
+ (DWORD, "dwAlignBoundarySrc"),
+ (DWORD, "dwAlignSizeSrc"),
+ (DWORD, "dwAlignBoundaryDest"),
+ (DWORD, "dwAlignSizeDest"),
+ (DWORD, "dwAlignStrideAlign"),
+ (Array(DWORD, "DD_ROP_SPACE"), "dwRops"),
+ (DDSCAPS, "ddsCaps"),
+ (DWORD, "dwMinOverlayStretch"),
+ (DWORD, "dwMaxOverlayStretch"),
+ (DWORD, "dwMinLiveVideoStretch"),
+ (DWORD, "dwMaxLiveVideoStretch"),
+ (DWORD, "dwMinHwCodecStretch"),
+ (DWORD, "dwMaxHwCodecStretch"),
+ (DWORD, "dwReserved1"),
+ (DWORD, "dwReserved2"),
+ (DWORD, "dwReserved3"),
+])
+LPDDCAPS_DX1 = Pointer(DDCAPS_DX1)
+
+DDCAPS_DX3 = Struct("DDCAPS_DX3", [
+ (DWORD, "dwSize"),
+ (DWORD, "dwCaps"),
+ (DWORD, "dwCaps2"),
+ (DWORD, "dwCKeyCaps"),
+ (DWORD, "dwFXCaps"),
+ (DWORD, "dwFXAlphaCaps"),
+ (DWORD, "dwPalCaps"),
+ (DWORD, "dwSVCaps"),
+ (DWORD, "dwAlphaBltConstBitDepths"),
+ (DWORD, "dwAlphaBltPixelBitDepths"),
+ (DWORD, "dwAlphaBltSurfaceBitDepths"),
+ (DWORD, "dwAlphaOverlayConstBitDepths"),
+ (DWORD, "dwAlphaOverlayPixelBitDepths"),
+ (DWORD, "dwAlphaOverlaySurfaceBitDepths"),
+ (DWORD, "dwZBufferBitDepths"),
+ (DWORD, "dwVidMemTotal"),
+ (DWORD, "dwVidMemFree"),
+ (DWORD, "dwMaxVisibleOverlays"),
+ (DWORD, "dwCurrVisibleOverlays"),
+ (DWORD, "dwNumFourCCCodes"),
+ (DWORD, "dwAlignBoundarySrc"),
+ (DWORD, "dwAlignSizeSrc"),
+ (DWORD, "dwAlignBoundaryDest"),
+ (DWORD, "dwAlignSizeDest"),
+ (DWORD, "dwAlignStrideAlign"),
+ (Array(DWORD, "DD_ROP_SPACE"), "dwRops"),
+ (DDSCAPS, "ddsCaps"),
+ (DWORD, "dwMinOverlayStretch"),
+ (DWORD, "dwMaxOverlayStretch"),
+ (DWORD, "dwMinLiveVideoStretch"),
+ (DWORD, "dwMaxLiveVideoStretch"),
+ (DWORD, "dwMinHwCodecStretch"),
+ (DWORD, "dwMaxHwCodecStretch"),
+ (DWORD, "dwReserved1"),
+ (DWORD, "dwReserved2"),
+ (DWORD, "dwReserved3"),
+ (DWORD, "dwSVBCaps"),
+ (DWORD, "dwSVBCKeyCaps"),
+ (DWORD, "dwSVBFXCaps"),
+ (Array(DWORD, "DD_ROP_SPACE"), "dwSVBRops"),
+ (DWORD, "dwVSBCaps"),
+ (DWORD, "dwVSBCKeyCaps"),
+ (DWORD, "dwVSBFXCaps"),
+ (Array(DWORD, "DD_ROP_SPACE"), "dwVSBRops"),
+ (DWORD, "dwSSBCaps"),
+ (DWORD, "dwSSBCKeyCaps"),
+ (DWORD, "dwSSBFXCaps"),
+ (Array(DWORD, "DD_ROP_SPACE"), "dwSSBRops"),
+ (DWORD, "dwReserved4"),
+ (DWORD, "dwReserved5"),
+ (DWORD, "dwReserved6"),
+])
+LPDDCAPS_DX3 = Pointer(DDCAPS_DX3)
+
+DDCAPS_DX5 = Struct("DDCAPS_DX5", [
+ (DWORD, "dwSize"),
+ (DWORD, "dwCaps"),
+ (DWORD, "dwCaps2"),
+ (DWORD, "dwCKeyCaps"),
+ (DWORD, "dwFXCaps"),
+ (DWORD, "dwFXAlphaCaps"),
+ (DWORD, "dwPalCaps"),
+ (DWORD, "dwSVCaps"),
+ (DWORD, "dwAlphaBltConstBitDepths"),
+ (DWORD, "dwAlphaBltPixelBitDepths"),
+ (DWORD, "dwAlphaBltSurfaceBitDepths"),
+ (DWORD, "dwAlphaOverlayConstBitDepths"),
+ (DWORD, "dwAlphaOverlayPixelBitDepths"),
+ (DWORD, "dwAlphaOverlaySurfaceBitDepths"),
+ (DWORD, "dwZBufferBitDepths"),
+ (DWORD, "dwVidMemTotal"),
+ (DWORD, "dwVidMemFree"),
+ (DWORD, "dwMaxVisibleOverlays"),
+ (DWORD, "dwCurrVisibleOverlays"),
+ (DWORD, "dwNumFourCCCodes"),
+ (DWORD, "dwAlignBoundarySrc"),
+ (DWORD, "dwAlignSizeSrc"),
+ (DWORD, "dwAlignBoundaryDest"),
+ (DWORD, "dwAlignSizeDest"),
+ (DWORD, "dwAlignStrideAlign"),
+ (Array(DWORD, "DD_ROP_SPACE"), "dwRops"),
+ (DDSCAPS, "ddsCaps"),
+ (DWORD, "dwMinOverlayStretch"),
+ (DWORD, "dwMaxOverlayStretch"),
+ (DWORD, "dwMinLiveVideoStretch"),
+ (DWORD, "dwMaxLiveVideoStretch"),
+ (DWORD, "dwMinHwCodecStretch"),
+ (DWORD, "dwMaxHwCodecStretch"),
+ (DWORD, "dwReserved1"),
+ (DWORD, "dwReserved2"),
+ (DWORD, "dwReserved3"),
+ (DWORD, "dwSVBCaps"),
+ (DWORD, "dwSVBCKeyCaps"),
+ (DWORD, "dwSVBFXCaps"),
+ (Array(DWORD, "DD_ROP_SPACE"), "dwSVBRops"),
+ (DWORD, "dwVSBCaps"),
+ (DWORD, "dwVSBCKeyCaps"),
+ (DWORD, "dwVSBFXCaps"),
+ (Array(DWORD, "DD_ROP_SPACE"), "dwVSBRops"),
+ (DWORD, "dwSSBCaps"),
+ (DWORD, "dwSSBCKeyCaps"),
+ (DWORD, "dwSSBFXCaps"),
+ (Array(DWORD, "DD_ROP_SPACE"), "dwSSBRops"),
+ (DWORD, "dwMaxVideoPorts"),
+ (DWORD, "dwCurrVideoPorts"),
+ (DWORD, "dwSVBCaps2"),
+ (DWORD, "dwNLVBCaps"),
+ (DWORD, "dwNLVBCaps2"),
+ (DWORD, "dwNLVBCKeyCaps"),
+ (DWORD, "dwNLVBFXCaps"),
+ (Array(DWORD, "DD_ROP_SPACE"), "dwNLVBRops"),
+])
+LPDDCAPS_DX5 = Pointer(DDCAPS_DX5)
+
+DDCAPS_DX6 = Struct("DDCAPS_DX6", [
+ (DWORD, "dwSize"),
+ (DWORD, "dwCaps"),
+ (DWORD, "dwCaps2"),
+ (DWORD, "dwCKeyCaps"),
+ (DWORD, "dwFXCaps"),
+ (DWORD, "dwFXAlphaCaps"),
+ (DWORD, "dwPalCaps"),
+ (DWORD, "dwSVCaps"),
+ (DWORD, "dwAlphaBltConstBitDepths"),
+ (DWORD, "dwAlphaBltPixelBitDepths"),
+ (DWORD, "dwAlphaBltSurfaceBitDepths"),
+ (DWORD, "dwAlphaOverlayConstBitDepths"),
+ (DWORD, "dwAlphaOverlayPixelBitDepths"),
+ (DWORD, "dwAlphaOverlaySurfaceBitDepths"),
+ (DWORD, "dwZBufferBitDepths"),
+ (DWORD, "dwVidMemTotal"),
+ (DWORD, "dwVidMemFree"),
+ (DWORD, "dwMaxVisibleOverlays"),
+ (DWORD, "dwCurrVisibleOverlays"),
+ (DWORD, "dwNumFourCCCodes"),
+ (DWORD, "dwAlignBoundarySrc"),
+ (DWORD, "dwAlignSizeSrc"),
+ (DWORD, "dwAlignBoundaryDest"),
+ (DWORD, "dwAlignSizeDest"),
+ (DWORD, "dwAlignStrideAlign"),
+ (Array(DWORD, "DD_ROP_SPACE"), "dwRops"),
+ (DDSCAPS, "ddsOldCaps"),
+ (DWORD, "dwMinOverlayStretch"),
+ (DWORD, "dwMaxOverlayStretch"),
+ (DWORD, "dwMinLiveVideoStretch"),
+ (DWORD, "dwMaxLiveVideoStretch"),
+ (DWORD, "dwMinHwCodecStretch"),
+ (DWORD, "dwMaxHwCodecStretch"),
+ (DWORD, "dwReserved1"),
+ (DWORD, "dwReserved2"),
+ (DWORD, "dwReserved3"),
+ (DWORD, "dwSVBCaps"),
+ (DWORD, "dwSVBCKeyCaps"),
+ (DWORD, "dwSVBFXCaps"),
+ (Array(DWORD, "DD_ROP_SPACE"), "dwSVBRops"),
+ (DWORD, "dwVSBCaps"),
+ (DWORD, "dwVSBCKeyCaps"),
+ (DWORD, "dwVSBFXCaps"),
+ (Array(DWORD, "DD_ROP_SPACE"), "dwVSBRops"),
+ (DWORD, "dwSSBCaps"),
+ (DWORD, "dwSSBCKeyCaps"),
+ (DWORD, "dwSSBFXCaps"),
+ (Array(DWORD, "DD_ROP_SPACE"), "dwSSBRops"),
+ (DWORD, "dwMaxVideoPorts"),
+ (DWORD, "dwCurrVideoPorts"),
+ (DWORD, "dwSVBCaps2"),
+ (DWORD, "dwNLVBCaps"),
+ (DWORD, "dwNLVBCaps2"),
+ (DWORD, "dwNLVBCKeyCaps"),
+ (DWORD, "dwNLVBFXCaps"),
+ (Array(DWORD, "DD_ROP_SPACE"), "dwNLVBRops"),
+ (DDSCAPS2, "ddsCaps"),
+])
+LPDDCAPS_DX6 = Pointer(DDCAPS_DX6)
+
+DDCAPS_DX7 = Struct("DDCAPS_DX7", [
+ (DWORD, "dwSize"),
+ (DWORD, "dwCaps"),
+ (DWORD, "dwCaps2"),
+ (DWORD, "dwCKeyCaps"),
+ (DWORD, "dwFXCaps"),
+ (DWORD, "dwFXAlphaCaps"),
+ (DWORD, "dwPalCaps"),
+ (DWORD, "dwSVCaps"),
+ (DWORD, "dwAlphaBltConstBitDepths"),
+ (DWORD, "dwAlphaBltPixelBitDepths"),
+ (DWORD, "dwAlphaBltSurfaceBitDepths"),
+ (DWORD, "dwAlphaOverlayConstBitDepths"),
+ (DWORD, "dwAlphaOverlayPixelBitDepths"),
+ (DWORD, "dwAlphaOverlaySurfaceBitDepths"),
+ (DWORD, "dwZBufferBitDepths"),
+ (DWORD, "dwVidMemTotal"),
+ (DWORD, "dwVidMemFree"),
+ (DWORD, "dwMaxVisibleOverlays"),
+ (DWORD, "dwCurrVisibleOverlays"),
+ (DWORD, "dwNumFourCCCodes"),
+ (DWORD, "dwAlignBoundarySrc"),
+ (DWORD, "dwAlignSizeSrc"),
+ (DWORD, "dwAlignBoundaryDest"),
+ (DWORD, "dwAlignSizeDest"),
+ (DWORD, "dwAlignStrideAlign"),
+ (Array(DWORD, "DD_ROP_SPACE"), "dwRops"),
+ (DDSCAPS, "ddsOldCaps"),
+ (DWORD, "dwMinOverlayStretch"),
+ (DWORD, "dwMaxOverlayStretch"),
+ (DWORD, "dwMinLiveVideoStretch"),
+ (DWORD, "dwMaxLiveVideoStretch"),
+ (DWORD, "dwMinHwCodecStretch"),
+ (DWORD, "dwMaxHwCodecStretch"),
+ (DWORD, "dwReserved1"),
+ (DWORD, "dwReserved2"),
+ (DWORD, "dwReserved3"),
+ (DWORD, "dwSVBCaps"),
+ (DWORD, "dwSVBCKeyCaps"),
+ (DWORD, "dwSVBFXCaps"),
+ (Array(DWORD, "DD_ROP_SPACE"), "dwSVBRops"),
+ (DWORD, "dwVSBCaps"),
+ (DWORD, "dwVSBCKeyCaps"),
+ (DWORD, "dwVSBFXCaps"),
+ (Array(DWORD, "DD_ROP_SPACE"), "dwVSBRops"),
+ (DWORD, "dwSSBCaps"),
+ (DWORD, "dwSSBCKeyCaps"),
+ (DWORD, "dwSSBFXCaps"),
+ (Array(DWORD, "DD_ROP_SPACE"), "dwSSBRops"),
+ (DWORD, "dwMaxVideoPorts"),
+ (DWORD, "dwCurrVideoPorts"),
+ (DWORD, "dwSVBCaps2"),
+ (DWORD, "dwNLVBCaps"),
+ (DWORD, "dwNLVBCaps2"),
+ (DWORD, "dwNLVBCKeyCaps"),
+ (DWORD, "dwNLVBFXCaps"),
+ (Array(DWORD, "DD_ROP_SPACE"), "dwNLVBRops"),
+ (DDSCAPS2, "ddsCaps"),
+])
+LPDDCAPS_DX7 = Pointer(DDCAPS_DX7)
+DDCAPS = DDCAPS_DX7
+LPDDCAPS = Pointer(DDCAPS)
+
+DDPIXELFORMAT = Struct("DDPIXELFORMAT", [
+ (DWORD, "dwSize"),
+ (DWORD, "dwFlags"),
+ (DWORD, "dwFourCC"),
+ (DWORD, "dwRGBBitCount"),
+ (DWORD, "dwYUVBitCount"),
+ (DWORD, "dwZBufferBitDepth"),
+ (DWORD, "dwAlphaBitDepth"),
+ (DWORD, "dwLuminanceBitCount"),
+ (DWORD, "dwBumpBitCount"),
+ (DWORD, "dwPrivateFormatBitCount"),
+ (DWORD, "dwRBitMask"),
+ (DWORD, "dwYBitMask"),
+ (DWORD, "dwStencilBitDepth"),
+ (DWORD, "dwLuminanceBitMask"),
+ (DWORD, "dwBumpDuBitMask"),
+ (DWORD, "dwOperations"),
+ (DWORD, "dwGBitMask"),
+ (DWORD, "dwUBitMask"),
+ (DWORD, "dwZBitMask"),
+ (DWORD, "dwBumpDvBitMask"),
+ (WORD, "MultiSampleCaps.wFlipMSTypes"),
+ (WORD, "MultiSampleCaps.wBltMSTypes"),
+ (DWORD, "dwBBitMask"),
+ (DWORD, "dwVBitMask"),
+ (DWORD, "dwStencilBitMask"),
+ (DWORD, "dwBumpLuminanceBitMask"),
+ (DWORD, "dwRGBAlphaBitMask"),
+ (DWORD, "dwYUVAlphaBitMask"),
+ (DWORD, "dwLuminanceAlphaBitMask"),
+ (DWORD, "dwRGBZBitMask"),
+ (DWORD, "dwYUVZBitMask"),
+])
+LPDDPIXELFORMAT = Pointer(DDPIXELFORMAT)
+
+DDOVERLAYFX = Struct("DDOVERLAYFX", [
+ (DWORD, "dwSize"),
+ (DWORD, "dwAlphaEdgeBlendBitDepth"),
+ (DWORD, "dwAlphaEdgeBlend"),
+ (DWORD, "dwReserved"),
+ (DWORD, "dwAlphaDestConstBitDepth"),
+ (DWORD, "dwAlphaDestConst"),
+ (LPDIRECTDRAWSURFACE, "lpDDSAlphaDest"),
+ (DWORD, "dwAlphaSrcConstBitDepth"),
+ (DWORD, "dwAlphaSrcConst"),
+ (LPDIRECTDRAWSURFACE, "lpDDSAlphaSrc"),
+ (DDCOLORKEY, "dckDestColorkey"),
+ (DDCOLORKEY, "dckSrcColorkey"),
+ (DWORD, "dwDDFX"),
+ (DWORD, "dwFlags"),
+])
+LPDDOVERLAYFX = Pointer(DDOVERLAYFX)
+
+DDBLTBATCH = Struct("DDBLTBATCH", [
+ (LPRECT, "lprDest"),
+ (LPDIRECTDRAWSURFACE, "lpDDSSrc"),
+ (LPRECT, "lprSrc"),
+ (DWORD, "dwFlags"),
+ (LPDDBLTFX, "lpDDBltFx"),
+])
+LPDDBLTBATCH = Pointer(DDBLTBATCH)
+
+DDGAMMARAMP = Struct("DDGAMMARAMP", [
+ (Array(WORD, "256"), "red"),
+ (Array(WORD, "256"), "green"),
+ (Array(WORD, "256"), "blue"),
+])
+LPDDGAMMARAMP = Pointer(DDGAMMARAMP)
+
+DDDEVICEIDENTIFIER = Struct("DDDEVICEIDENTIFIER", [
+ (CString, "szDriver"),
+ (CString, "szDescription"),
+ (LARGE_INTEGER, "liDriverVersion"),
+ (DWORD, "dwVendorId"),
+ (DWORD, "dwDeviceId"),
+ (DWORD, "dwSubSysId"),
+ (DWORD, "dwRevision"),
+ (GUID, "guidDeviceIdentifier"),
+])
+LPDDDEVICEIDENTIFIER = Pointer(DDDEVICEIDENTIFIER)
+
+DDDEVICEIDENTIFIER2 = Struct("DDDEVICEIDENTIFIER2", [
+ (CString, "szDriver"),
+ (CString, "szDescription"),
+ (LARGE_INTEGER, "liDriverVersion"),
+ (DWORD, "dwVendorId"),
+ (DWORD, "dwDeviceId"),
+ (DWORD, "dwSubSysId"),
+ (DWORD, "dwRevision"),
+ (GUID, "guidDeviceIdentifier"),
+ (DWORD, "dwWHQLLevel"),
+])
+LPDDDEVICEIDENTIFIER2 = Pointer(DDDEVICEIDENTIFIER2)
+
+LPCLIPPERCALLBACK = FunctionPointer(DWORD, "LPCLIPPERCALLBACK", [(LPDIRECTDRAWCLIPPER, "lpDDClipper"), (HWND, "hWnd"), (DWORD, "code"), (LPVOID, "lpContext")])
+LPSURFACESTREAMINGCALLBACK = FunctionPointer(DWORD, "LPSURFACESTREAMINGCALLBACK", [DWORD])
+
+DDSURFACEDESC = Struct("DDSURFACEDESC", [
+ (DWORD, "dwSize"),
+ (DWORD, "dwFlags"),
+ (DWORD, "dwHeight"),
+ (DWORD, "dwWidth"),
+ (LONG, "lPitch"),
+ (DWORD, "dwLinearSize"),
+ (DWORD, "dwBackBufferCount"),
+ (DWORD, "dwMipMapCount"),
+ (DWORD, "dwZBufferBitDepth"),
+ (DWORD, "dwRefreshRate"),
+ (DWORD, "dwAlphaBitDepth"),
+ (DWORD, "dwReserved"),
+ (LPVOID, "lpSurface"),
+ (DDCOLORKEY, "ddckCKDestOverlay"),
+ (DDCOLORKEY, "ddckCKDestBlt"),
+ (DDCOLORKEY, "ddckCKSrcOverlay"),
+ (DDCOLORKEY, "ddckCKSrcBlt"),
+ (DDPIXELFORMAT, "ddpfPixelFormat"),
+ (DDSCAPS, "ddsCaps"),
+])
+LPDDSURFACEDESC = Pointer(DDSURFACEDESC)
+
+DDSURFACEDESC2 = Struct("DDSURFACEDESC2", [
+ (DWORD, "dwSize"),
+ (DWORD, "dwFlags"),
+ (DWORD, "dwHeight"),
+ (DWORD, "dwWidth"),
+ (LONG, "lPitch"),
+ (DWORD, "dwLinearSize"),
+ (DWORD, "dwBackBufferCount"),
+ (DWORD, "dwDepth"),
+ (DWORD, "dwMipMapCount"),
+ (DWORD, "dwRefreshRate"),
+ (DWORD, "dwSrcVBHandle"),
+ (DWORD, "dwAlphaBitDepth"),
+ (DWORD, "dwReserved"),
+ (LPVOID, "lpSurface"),
+ (DDCOLORKEY, "ddckCKDestOverlay"),
+ (DWORD, "dwEmptyFaceColor"),
+ (DDCOLORKEY, "ddckCKDestBlt"),
+ (DDCOLORKEY, "ddckCKSrcOverlay"),
+ (DDCOLORKEY, "ddckCKSrcBlt"),
+ (DDPIXELFORMAT, "ddpfPixelFormat"),
+ (DWORD, "dwFVF"),
+ (DDSCAPS2, "ddsCaps"),
+ (DWORD, "dwTextureStage"),
+])
+LPDDSURFACEDESC2 = Pointer(DDSURFACEDESC2)
+
+DirectDrawSurfaceDescFlags = Flags(DWORD, [
+ "DDSD_CAPS",
+ "DDSD_HEIGHT",
+ "DDSD_WIDTH",
+ "DDSD_PITCH",
+ "DDSD_BACKBUFFERCOUNT",
+ "DDSD_ZBUFFERBITDEPTH",
+ "DDSD_ALPHABITDEPTH",
+ "DDSD_LPSURFACE",
+ "DDSD_PIXELFORMAT",
+ "DDSD_CKDESTOVERLAY",
+ "DDSD_CKDESTBLT",
+ "DDSD_CKSRCOVERLAY",
+ "DDSD_CKSRCBLT",
+ "DDSD_MIPMAPCOUNT",
+ "DDSD_REFRESHRATE",
+ "DDSD_LINEARSIZE",
+ "DDSD_TEXTURESTAGE",
+ "DDSD_FVF",
+ "DDSD_SRCVBHANDLE",
+ "DDSD_DEPTH",
+ "DDSD_ALL",
+])
+
+DDOPTSURFACEDESC = Struct("DDOPTSURFACEDESC", [
+ (DWORD, "dwSize"),
+ (DWORD, "dwFlags"),
+ (DDSCAPS2, "ddSCaps"),
+ (DDOSCAPS, "ddOSCaps"),
+ (GUID, "guid"),
+ (DWORD, "dwCompressionRatio"),
+])
+
+DDSD = Flags(DWORD, [
+ "DDOSD_GUID",
+ "DDOSD_COMPRESSION_RATIO",
+ "DDOSD_SCAPS",
+ "DDOSD_OSCAPS",
+ "DDOSD_ALL",
+])
+
+DDOSDCAPS = Flags(DWORD, [
+ "DDOSDCAPS_OPTCOMPRESSED",
+ "DDOSDCAPS_OPTREORDERED",
+ "DDOSDCAPS_MONOLITHICMIPMAP",
+ "DDOSDCAPS_VALIDSCAPS",
+ "DDOSDCAPS_VALIDOSCAPS",
+])
+
+DDCOLORCONTROL = Struct("DDCOLORCONTROL", [
+ (DWORD, "dwSize"),
+ (DWORD, "dwFlags"),
+ (LONG, "lBrightness"),
+ (LONG, "lContrast"),
+ (LONG, "lHue"),
+ (LONG, "lSaturation"),
+ (LONG, "lSharpness"),
+ (LONG, "lGamma"),
+ (LONG, "lColorEnable"),
+ (DWORD, "dwReserved1"),
+])
+LPDDCOLORCONTROL = Pointer(DDCOLORCONTROL)
+
+DirectDrawEnumerateExFlags = Flags(DWORD, [
+ "DDENUM_ATTACHEDSECONDARYDEVICES",
+ "DDENUM_DETACHEDSECONDARYDEVICES",
+ "DDENUM_NONDISPLAYDEVICES",
+])
+
+DirectDrawCreateFlags = FakeEnum(DWORD, [
+ "DDCREATE_HARDWAREONLY",
+ "DDCREATE_EMULATIONONLY",
+])
+
+DirectDrawColorControlFlags = Flags(DWORD, [
+ "DDCOLOR_BRIGHTNESS",
+ "DDCOLOR_CONTRAST",
+ "DDCOLOR_HUE",
+ "DDCOLOR_SATURATION",
+ "DDCOLOR_SHARPNESS",
+ "DDCOLOR_GAMMA",
+ "DDCOLOR_COLORENABLE",
+])
+
+DirectDrawCapsFlags = Flags(DWORD, [
+ "DDSCAPS_RESERVED1",
+ "DDSCAPS_ALPHA",
+ "DDSCAPS_BACKBUFFER",
+ "DDSCAPS_COMPLEX",
+ "DDSCAPS_FLIP",
+ "DDSCAPS_FRONTBUFFER",
+ "DDSCAPS_OFFSCREENPLAIN",
+ "DDSCAPS_OVERLAY",
+ "DDSCAPS_PALETTE",
+ "DDSCAPS_PRIMARYSURFACE",
+ "DDSCAPS_RESERVED3",
+ "DDSCAPS_PRIMARYSURFACELEFT",
+ "DDSCAPS_SYSTEMMEMORY",
+ "DDSCAPS_TEXTURE",
+ "DDSCAPS_3DDEVICE",
+ "DDSCAPS_VIDEOMEMORY",
+ "DDSCAPS_VISIBLE",
+ "DDSCAPS_WRITEONLY",
+ "DDSCAPS_ZBUFFER",
+ "DDSCAPS_OWNDC",
+ "DDSCAPS_LIVEVIDEO",
+ "DDSCAPS_HWCODEC",
+ "DDSCAPS_MODEX",
+ "DDSCAPS_MIPMAP",
+ "DDSCAPS_RESERVED2",
+ "DDSCAPS_ALLOCONLOAD",
+ "DDSCAPS_VIDEOPORT",
+ "DDSCAPS_LOCALVIDMEM",
+ "DDSCAPS_NONLOCALVIDMEM",
+ "DDSCAPS_STANDARDVGAMODE",
+ "DDSCAPS_OPTIMIZED",
+])
+
+DirectDrawCapabilityFlags2 = Flags(DWORD, [
+ "DDSCAPS2_RESERVED4",
+ "DDSCAPS2_HARDWAREDEINTERLACE",
+ "DDSCAPS2_HINTDYNAMIC",
+ "DDSCAPS2_HINTSTATIC",
+ "DDSCAPS2_TEXTUREMANAGE",
+ "DDSCAPS2_RESERVED1",
+ "DDSCAPS2_RESERVED2",
+ "DDSCAPS2_OPAQUE",
+ "DDSCAPS2_HINTANTIALIASING",
+ "DDSCAPS2_CUBEMAP",
+ "DDSCAPS2_CUBEMAP_ALLFACES",
+ "DDSCAPS2_CUBEMAP_POSITIVEX",
+ "DDSCAPS2_CUBEMAP_NEGATIVEX",
+ "DDSCAPS2_CUBEMAP_POSITIVEY",
+ "DDSCAPS2_CUBEMAP_NEGATIVEY",
+ "DDSCAPS2_CUBEMAP_POSITIVEZ",
+ "DDSCAPS2_CUBEMAP_NEGATIVEZ",
+ "DDSCAPS2_MIPMAPSUBLEVEL",
+ "DDSCAPS2_D3DTEXTUREMANAGE",
+ "DDSCAPS2_DONOTPERSIST",
+ "DDSCAPS2_STEREOSURFACELEFT",
+ "DDSCAPS2_VOLUME",
+ "DDSCAPS2_NOTUSERLOCKABLE",
+ "DDSCAPS2_POINTS",
+ "DDSCAPS2_RTPATCHES",
+ "DDSCAPS2_NPATCHES",
+ "DDSCAPS2_RESERVED3",
+ "DDSCAPS2_DISCARDBACKBUFFER",
+ "DDSCAPS2_ENABLEALPHACHANNEL",
+ "DDSCAPS2_EXTENDEDFORMATPRIMARY",
+ "DDSCAPS2_ADDITIONALPRIMARY",
+])
+DDSCAPS3 = Flags(DWORD, [
+ "DDSCAPS3_MULTISAMPLE_MASK",
+ "DDSCAPS3_MULTISAMPLE_QUALITY_MASK",
+ "DDSCAPS3_MULTISAMPLE_QUALITY_SHIFT",
+ "DDSCAPS3_RESERVED1",
+ "DDSCAPS3_RESERVED2",
+ "DDSCAPS3_LIGHTWEIGHTMIPMAP",
+ "DDSCAPS3_AUTOGENMIPMAP",
+ "DDSCAPS3_DMAP",
+ "DDSCAPS3_CREATESHAREDRESOURCE",
+ "DDSCAPS3_READONLYRESOURCE",
+ "DDSCAPS3_OPENSHAREDRESOURCE",
+])
+
+DirectDrawDriverCapsFlags = Flags(DWORD, [
+ "DDCAPS_3D",
+ "DDCAPS_ALIGNBOUNDARYDEST",
+ "DDCAPS_ALIGNSIZEDEST",
+ "DDCAPS_ALIGNBOUNDARYSRC",
+ "DDCAPS_ALIGNSIZESRC",
+ "DDCAPS_ALIGNSTRIDE",
+ "DDCAPS_BLT",
+ "DDCAPS_BLTQUEUE",
+ "DDCAPS_BLTFOURCC",
+ "DDCAPS_BLTSTRETCH",
+ "DDCAPS_GDI",
+ "DDCAPS_OVERLAY",
+ "DDCAPS_OVERLAYCANTCLIP",
+ "DDCAPS_OVERLAYFOURCC",
+ "DDCAPS_OVERLAYSTRETCH",
+ "DDCAPS_PALETTE",
+ "DDCAPS_PALETTEVSYNC",
+ "DDCAPS_READSCANLINE",
+ "DDCAPS_RESERVED1",
+ "DDCAPS_VBI",
+ "DDCAPS_ZBLTS",
+ "DDCAPS_ZOVERLAYS",
+ "DDCAPS_COLORKEY",
+ "DDCAPS_ALPHA",
+ "DDCAPS_COLORKEYHWASSIST",
+ "DDCAPS_NOHARDWARE",
+ "DDCAPS_BLTCOLORFILL",
+ "DDCAPS_BANKSWITCHED",
+ "DDCAPS_BLTDEPTHFILL",
+ "DDCAPS_CANCLIP",
+ "DDCAPS_CANCLIPSTRETCHED",
+ "DDCAPS_CANBLTSYSMEM",
+])
+
+DirectDrawDriverCapsFlags2 = Flags(DWORD, [
+ "DDCAPS2_CERTIFIED",
+ "DDCAPS2_NO2DDURING3DSCENE",
+ "DDCAPS2_VIDEOPORT",
+ "DDCAPS2_AUTOFLIPOVERLAY",
+ "DDCAPS2_CANBOBINTERLEAVED",
+ "DDCAPS2_CANBOBNONINTERLEAVED",
+ "DDCAPS2_COLORCONTROLOVERLAY",
+ "DDCAPS2_COLORCONTROLPRIMARY",
+ "DDCAPS2_CANDROPZ16BIT",
+ "DDCAPS2_NONLOCALVIDMEM",
+ "DDCAPS2_NONLOCALVIDMEMCAPS",
+ "DDCAPS2_NOPAGELOCKREQUIRED",
+ "DDCAPS2_WIDESURFACES",
+ "DDCAPS2_CANFLIPODDEVEN",
+ "DDCAPS2_CANBOBHARDWARE",
+ "DDCAPS2_COPYFOURCC",
+ "DDCAPS2_PRIMARYGAMMA",
+ "DDCAPS2_CANRENDERWINDOWED",
+ "DDCAPS2_CANCALIBRATEGAMMA",
+ "DDCAPS2_FLIPINTERVAL",
+ "DDCAPS2_FLIPNOVSYNC",
+ "DDCAPS2_CANMANAGETEXTURE",
+ "DDCAPS2_TEXMANINNONLOCALVIDMEM",
+ "DDCAPS2_STEREO",
+ "DDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL",
+ "DDCAPS2_RESERVED1",
+ "DDCAPS2_CANMANAGERESOURCE",
+ "DDCAPS2_DYNAMICTEXTURES",
+ "DDCAPS2_CANAUTOGENMIPMAP",
+ "DDCAPS2_CANSHARERESOURCE",
+])
+
+DirectDrawFxAlphaCapsFlags = Flags(DWORD, [
+ "DDFXALPHACAPS_BLTALPHAEDGEBLEND",
+ "DDFXALPHACAPS_BLTALPHAPIXELS",
+ "DDFXALPHACAPS_BLTALPHAPIXELSNEG",
+ "DDFXALPHACAPS_BLTALPHASURFACES",
+ "DDFXALPHACAPS_BLTALPHASURFACESNEG",
+ "DDFXALPHACAPS_OVERLAYALPHAEDGEBLEND",
+ "DDFXALPHACAPS_OVERLAYALPHAPIXELS",
+ "DDFXALPHACAPS_OVERLAYALPHAPIXELSNEG",
+ "DDFXALPHACAPS_OVERLAYALPHASURFACES",
+ "DDFXALPHACAPS_OVERLAYALPHASURFACESNEG",
+])
+
+DirectDrawFxCapsFlags = Flags(DWORD, [
+ "DDFXCAPS_BLTARITHSTRETCHY",
+ "DDFXCAPS_BLTARITHSTRETCHYN",
+ "DDFXCAPS_BLTMIRRORLEFTRIGHT",
+ "DDFXCAPS_BLTMIRRORUPDOWN",
+ "DDFXCAPS_BLTROTATION",
+ "DDFXCAPS_BLTROTATION90",
+ "DDFXCAPS_BLTSHRINKX",
+ "DDFXCAPS_BLTSHRINKXN",
+ "DDFXCAPS_BLTSHRINKY",
+ "DDFXCAPS_BLTSHRINKYN",
+ "DDFXCAPS_BLTSTRETCHX",
+ "DDFXCAPS_BLTSTRETCHXN",
+ "DDFXCAPS_BLTSTRETCHY",
+ "DDFXCAPS_BLTSTRETCHYN",
+ "DDFXCAPS_OVERLAYARITHSTRETCHY",
+ "DDFXCAPS_OVERLAYARITHSTRETCHYN",
+ "DDFXCAPS_OVERLAYSHRINKX",
+ "DDFXCAPS_OVERLAYSHRINKXN",
+ "DDFXCAPS_OVERLAYSHRINKY",
+ "DDFXCAPS_OVERLAYSHRINKYN",
+ "DDFXCAPS_OVERLAYSTRETCHX",
+ "DDFXCAPS_OVERLAYSTRETCHXN",
+ "DDFXCAPS_OVERLAYSTRETCHY",
+ "DDFXCAPS_OVERLAYSTRETCHYN",
+ "DDFXCAPS_OVERLAYMIRRORLEFTRIGHT",
+ "DDFXCAPS_OVERLAYMIRRORUPDOWN",
+ "DDFXCAPS_OVERLAYDEINTERLACE",
+ "DDFXCAPS_BLTALPHA",
+ "DDFXCAPS_BLTFILTER",
+ "DDFXCAPS_OVERLAYALPHA",
+ "DDFXCAPS_OVERLAYFILTER",
+])
+
+DirectDrawStereoViewCapsFlags = Flags(DWORD, [
+ "DDSVCAPS_RESERVED1",
+ "DDSVCAPS_RESERVED2",
+ "DDSVCAPS_RESERVED3",
+ "DDSVCAPS_RESERVED4",
+ "DDSVCAPS_STEREOSEQUENTIAL",
+])
+
+DirectDrawPaletteCapsFlags = Flags(DWORD, [
+ "DDPCAPS_4BIT",
+ "DDPCAPS_8BITENTRIES",
+ "DDPCAPS_8BIT",
+ "DDPCAPS_INITIALIZE",
+ "DDPCAPS_PRIMARYSURFACE",
+ "DDPCAPS_PRIMARYSURFACELEFT",
+ "DDPCAPS_ALLOW256",
+ "DDPCAPS_VSYNC",
+ "DDPCAPS_1BIT",
+ "DDPCAPS_2BIT",
+ "DDPCAPS_ALPHA",
+])
+
+DirectDrawSurfaceSetPrivateDataConstants = FakeEnum(DWORD, [
+ "DDSPD_IUNKNOWNPOINTER",
+ "DDSPD_VOLATILE",
+])
+
+DirectDrawSurfaceSetPaletteConstants = FakeEnum(DWORD, [
+ "DDBD_1",
+ "DDBD_2",
+ "DDBD_4",
+ "DDBD_8",
+ "DDBD_16",
+ "DDBD_24",
+ "DDBD_32",
+])
+
+DirectDrawSurfaceSetGetColorKeyFlags = Flags(DWORD, [
+ "DDCKEY_COLORSPACE",
+ "DDCKEY_DESTBLT",
+ "DDCKEY_DESTOVERLAY",
+ "DDCKEY_SRCBLT",
+ "DDCKEY_SRCOVERLAY",
+])
+
+DirectDrawColorKeyCapsFlags = Flags(DWORD, [
+ "DDCKEYCAPS_DESTBLT",
+ "DDCKEYCAPS_DESTBLTCLRSPACE",
+ "DDCKEYCAPS_DESTBLTCLRSPACEYUV",
+ "DDCKEYCAPS_DESTBLTYUV",
+ "DDCKEYCAPS_DESTOVERLAY",
+ "DDCKEYCAPS_DESTOVERLAYCLRSPACE",
+ "DDCKEYCAPS_DESTOVERLAYCLRSPACEYUV",
+ "DDCKEYCAPS_DESTOVERLAYONEACTIVE",
+ "DDCKEYCAPS_DESTOVERLAYYUV",
+ "DDCKEYCAPS_SRCBLT",
+ "DDCKEYCAPS_SRCBLTCLRSPACE",
+ "DDCKEYCAPS_SRCBLTCLRSPACEYUV",
+ "DDCKEYCAPS_SRCBLTYUV",
+ "DDCKEYCAPS_SRCOVERLAY",
+ "DDCKEYCAPS_SRCOVERLAYCLRSPACE",
+ "DDCKEYCAPS_SRCOVERLAYCLRSPACEYUV",
+ "DDCKEYCAPS_SRCOVERLAYONEACTIVE",
+ "DDCKEYCAPS_SRCOVERLAYYUV",
+ "DDCKEYCAPS_NOCOSTOVERLAY",
+])
+
+DirectDrawPixelFormatFlags = Flags(DWORD, [
+ "DDPF_ALPHAPIXELS",
+ "DDPF_ALPHA",
+ "DDPF_FOURCC",
+ "DDPF_PALETTEINDEXED4",
+ "DDPF_PALETTEINDEXEDTO8",
+ "DDPF_PALETTEINDEXED8",
+ "DDPF_RGB",
+ "DDPF_COMPRESSED",
+ "DDPF_RGBTOYUV",
+ "DDPF_YUV",
+ "DDPF_ZBUFFER",
+ "DDPF_PALETTEINDEXED1",
+ "DDPF_PALETTEINDEXED2",
+ "DDPF_ZPIXELS",
+ "DDPF_STENCILBUFFER",
+ "DDPF_ALPHAPREMULT",
+ "DDPF_LUMINANCE",
+ "DDPF_BUMPLUMINANCE",
+ "DDPF_BUMPDUDV",
+])
+
+DirectDrawEnumSurfacesFlags = Flags(DWORD, [
+ "DDENUMSURFACES_ALL",
+ "DDENUMSURFACES_MATCH",
+ "DDENUMSURFACES_NOMATCH",
+ "DDENUMSURFACES_CANBECREATED",
+ "DDENUMSURFACES_DOESEXIST",
+])
+
+DirectDrawSetDisplayModeFlags = Flags(DWORD, [
+ "DDSDM_STANDARDVGAMODE",
+])
+
+DirectDrawEnumDisplayModesFlags = Flags(DWORD, [
+ "DDEDM_REFRESHRATES",
+ "DDEDM_STANDARDVGAMODES",
+])
+
+DirectDrawSetCooperativeLevelFlags = Flags(DWORD, [
+ "DDSCL_FULLSCREEN",
+ "DDSCL_ALLOWREBOOT",
+ "DDSCL_NOWINDOWCHANGES",
+ "DDSCL_NORMAL",
+ "DDSCL_EXCLUSIVE",
+ "DDSCL_ALLOWMODEX",
+ "DDSCL_SETFOCUSWINDOW",
+ "DDSCL_SETDEVICEWINDOW",
+ "DDSCL_CREATEDEVICEWINDOW",
+ "DDSCL_MULTITHREADED",
+ "DDSCL_FPUSETUP",
+ "DDSCL_FPUPRESERVE",
+])
+
+DirectDrawBltFlags = Flags(DWORD, [
+ "DDBLT_ALPHADEST",
+ "DDBLT_ALPHADESTCONSTOVERRIDE",
+ "DDBLT_ALPHADESTNEG",
+ "DDBLT_ALPHADESTSURFACEOVERRIDE",
+ "DDBLT_ALPHAEDGEBLEND",
+ "DDBLT_ALPHASRC",
+ "DDBLT_ALPHASRCCONSTOVERRIDE",
+ "DDBLT_ALPHASRCNEG",
+ "DDBLT_ALPHASRCSURFACEOVERRIDE",
+ "DDBLT_ASYNC",
+ "DDBLT_COLORFILL",
+ "DDBLT_DDFX",
+ "DDBLT_DDROPS",
+ "DDBLT_KEYDEST",
+ "DDBLT_KEYDESTOVERRIDE",
+ "DDBLT_KEYSRC",
+ "DDBLT_KEYSRCOVERRIDE",
+ "DDBLT_ROP",
+ "DDBLT_ROTATIONANGLE",
+ "DDBLT_ZBUFFER",
+ "DDBLT_ZBUFFERDESTCONSTOVERRIDE",
+ "DDBLT_ZBUFFERDESTOVERRIDE",
+ "DDBLT_ZBUFFERSRCCONSTOVERRIDE",
+ "DDBLT_ZBUFFERSRCOVERRIDE",
+ "DDBLT_WAIT",
+ "DDBLT_DEPTHFILL",
+ "DDBLT_DONOTWAIT",
+ "DDBLT_PRESENTATION",
+ "DDBLT_LAST_PRESENTATION",
+ "DDBLT_EXTENDED_FLAGS",
+ "DDBLT_EXTENDED_LINEAR_CONTENT",
+])
+
+DirectDrawBltFastFlags = Flags(DWORD, [
+ "DDBLTFAST_NOCOLORKEY",
+ "DDBLTFAST_SRCCOLORKEY",
+ "DDBLTFAST_DESTCOLORKEY",
+ "DDBLTFAST_WAIT",
+ "DDBLTFAST_DONOTWAIT",
+])
+
+DirectDrawFlipFlags = Flags(DWORD, [
+ "DDFLIP_WAIT",
+ "DDFLIP_EVEN",
+ "DDFLIP_ODD",
+ "DDFLIP_NOVSYNC",
+ "DDFLIP_INTERVAL2",
+ "DDFLIP_INTERVAL3",
+ "DDFLIP_INTERVAL4",
+ "DDFLIP_STEREO",
+ "DDFLIP_DONOTWAIT",
+])
+
+DirectDrawSurfaceOverlayFlags = Flags(DWORD, [
+ "DDOVER_ALPHADEST",
+ "DDOVER_ALPHADESTCONSTOVERRIDE",
+ "DDOVER_ALPHADESTNEG",
+ "DDOVER_ALPHADESTSURFACEOVERRIDE",
+ "DDOVER_ALPHAEDGEBLEND",
+ "DDOVER_ALPHASRC",
+ "DDOVER_ALPHASRCCONSTOVERRIDE",
+ "DDOVER_ALPHASRCNEG",
+ "DDOVER_ALPHASRCSURFACEOVERRIDE",
+ "DDOVER_HIDE",
+ "DDOVER_KEYDEST",
+ "DDOVER_KEYDESTOVERRIDE",
+ "DDOVER_KEYSRC",
+ "DDOVER_KEYSRCOVERRIDE",
+ "DDOVER_SHOW",
+ "DDOVER_ADDDIRTYRECT",
+ "DDOVER_REFRESHDIRTYRECTS",
+ "DDOVER_REFRESHALL",
+ "DDOVER_DDFX",
+ "DDOVER_AUTOFLIP",
+ "DDOVER_BOB",
+ "DDOVER_OVERRIDEBOBWEAVE",
+ "DDOVER_INTERLEAVED",
+ "DDOVER_BOBHARDWARE",
+ "DDOVER_ARGBSCALEFACTORS",
+ "DDOVER_DEGRADEARGBSCALING",
+])
+
+DDSETSURFACEDESC = Flags(DWORD, [
+ #"DDSETSURFACEDESC_RECREATEDC",
+ #"DDSETSURFACEDESC_PRESERVEDC",
+])
+
+DirectDrawSurfaceLockFlags = Flags(DWORD, [
+ "DDLOCK_SURFACEMEMORYPTR",
+ "DDLOCK_WAIT",
+ "DDLOCK_EVENT",
+ "DDLOCK_READONLY",
+ "DDLOCK_WRITEONLY",
+ "DDLOCK_NOSYSLOCK",
+ "DDLOCK_NOOVERWRITE",
+ "DDLOCK_DISCARDCONTENTS",
+ "DDLOCK_OKTOSWAP",
+ "DDLOCK_DONOTWAIT",
+ "DDLOCK_HASVOLUMETEXTUREBOXRECT",
+ "DDLOCK_NODIRTYUPDATE",
+])
+
+DirectDrawSurfaceBltFxFlags = Flags(DWORD, [
+ "DDBLTFX_ARITHSTRETCHY",
+ "DDBLTFX_MIRRORLEFTRIGHT",
+ "DDBLTFX_MIRRORUPDOWN",
+ "DDBLTFX_NOTEARING",
+ "DDBLTFX_ROTATE180",
+ "DDBLTFX_ROTATE270",
+ "DDBLTFX_ROTATE90",
+ "DDBLTFX_ZBUFFERRANGE",
+ "DDBLTFX_ZBUFFERBASEDEST",
+])
+
+DirectDrawOverlayFxFlags = Flags(DWORD, [
+ "DDOVERFX_ARITHSTRETCHY",
+ "DDOVERFX_MIRRORLEFTRIGHT",
+ "DDOVERFX_MIRRORUPDOWN",
+ "DDOVERFX_DEINTERLACE",
+])
+
+DirectDrawWaitForVerticalBlankFlags = Flags(DWORD, [
+ "DDWAITVB_BLOCKBEGIN",
+ "DDWAITVB_BLOCKBEGINEVENT",
+ "DDWAITVB_BLOCKEND",
+])
+
+DirectDrawGetFlipStatusFlags = Flags(DWORD, [
+ "DDGFS_CANFLIP",
+ "DDGFS_ISFLIPDONE",
+])
+
+DirectDrawGetBltStatusFlags = Flags(DWORD, [
+ "DDGBS_CANBLT",
+ "DDGBS_ISBLTDONE",
+])
+
+DirectDrawEnumOverlayZOrderFlags = Flags(DWORD, [
+ "DDENUMOVERLAYZ_BACKTOFRONT",
+ "DDENUMOVERLAYZ_FRONTTOBACK",
+])
+
+DirectDrawUpdateOverlayZOrderFlags = Flags(DWORD, [
+ "DDOVERZ_SENDTOFRONT",
+ "DDOVERZ_SENDTOBACK",
+ "DDOVERZ_MOVEFORWARD",
+ "DDOVERZ_MOVEBACKWARD",
+ "DDOVERZ_INSERTINFRONTOF",
+ "DDOVERZ_INSERTINBACKOF",
+])
+
+DirectDrawSetGammaRampFlags = Flags(DWORD, [
+ "DDSGR_CALIBRATE",
+])
+
+DirectDrawStartModeTestFlags = Flags(DWORD, [
+ "DDSMT_ISTESTREQUIRED",
+])
+
+DirectDrawEvaluateModeFlags = Flags(DWORD, [
+ "DDEM_MODEPASSED",
+ "DDEM_MODEFAILED",
+])
+
+DDRESULT = FakeEnum(HRESULT, [
+ "DD_OK",
+ "DD_FALSE",
+ "DDERR_ALREADYINITIALIZED",
+ "DDERR_CANNOTATTACHSURFACE",
+ "DDERR_CANNOTDETACHSURFACE",
+ "DDERR_CURRENTLYNOTAVAIL",
+ "DDERR_EXCEPTION",
+ "DDERR_GENERIC",
+ "DDERR_HEIGHTALIGN",
+ "DDERR_INCOMPATIBLEPRIMARY",
+ "DDERR_INVALIDCAPS",
+ "DDERR_INVALIDCLIPLIST",
+ "DDERR_INVALIDMODE",
+ "DDERR_INVALIDOBJECT",
+ "DDERR_INVALIDPARAMS",
+ "DDERR_INVALIDPIXELFORMAT",
+ "DDERR_INVALIDRECT",
+ "DDERR_LOCKEDSURFACES",
+ "DDERR_NO3D",
+ "DDERR_NOALPHAHW",
+ "DDERR_NOSTEREOHARDWARE",
+ "DDERR_NOSURFACELEFT",
+ "DDERR_NOCLIPLIST",
+ "DDERR_NOCOLORCONVHW",
+ "DDERR_NOCOOPERATIVELEVELSET",
+ "DDERR_NOCOLORKEY",
+ "DDERR_NOCOLORKEYHW",
+ "DDERR_NODIRECTDRAWSUPPORT",
+ "DDERR_NOEXCLUSIVEMODE",
+ "DDERR_NOFLIPHW",
+ "DDERR_NOGDI",
+ "DDERR_NOMIRRORHW",
+ "DDERR_NOTFOUND",
+ "DDERR_NOOVERLAYHW",
+ "DDERR_OVERLAPPINGRECTS",
+ "DDERR_NORASTEROPHW",
+ "DDERR_NOROTATIONHW",
+ "DDERR_NOSTRETCHHW",
+ "DDERR_NOT4BITCOLOR",
+ "DDERR_NOT4BITCOLORINDEX",
+ "DDERR_NOT8BITCOLOR",
+ "DDERR_NOTEXTUREHW",
+ "DDERR_NOVSYNCHW",
+ "DDERR_NOZBUFFERHW",
+ "DDERR_NOZOVERLAYHW",
+ "DDERR_OUTOFCAPS",
+ "DDERR_OUTOFMEMORY",
+ "DDERR_OUTOFVIDEOMEMORY",
+ "DDERR_OVERLAYCANTCLIP",
+ "DDERR_OVERLAYCOLORKEYONLYONEACTIVE",
+ "DDERR_PALETTEBUSY",
+ "DDERR_COLORKEYNOTSET",
+ "DDERR_SURFACEALREADYATTACHED",
+ "DDERR_SURFACEALREADYDEPENDENT",
+ "DDERR_SURFACEBUSY",
+ "DDERR_CANTLOCKSURFACE",
+ "DDERR_SURFACEISOBSCURED",
+ "DDERR_SURFACELOST",
+ "DDERR_SURFACENOTATTACHED",
+ "DDERR_TOOBIGHEIGHT",
+ "DDERR_TOOBIGSIZE",
+ "DDERR_TOOBIGWIDTH",
+ "DDERR_UNSUPPORTED",
+ "DDERR_UNSUPPORTEDFORMAT",
+ "DDERR_UNSUPPORTEDMASK",
+ "DDERR_INVALIDSTREAM",
+ "DDERR_VERTICALBLANKINPROGRESS",
+ "DDERR_WASSTILLDRAWING",
+ "DDERR_DDSCAPSCOMPLEXREQUIRED",
+ "DDERR_XALIGN",
+ "DDERR_INVALIDDIRECTDRAWGUID",
+ "DDERR_DIRECTDRAWALREADYCREATED",
+ "DDERR_NODIRECTDRAWHW",
+ "DDERR_PRIMARYSURFACEALREADYEXISTS",
+ "DDERR_NOEMULATION",
+ "DDERR_REGIONTOOSMALL",
+ "DDERR_CLIPPERISUSINGHWND",
+ "DDERR_NOCLIPPERATTACHED",
+ "DDERR_NOHWND",
+ "DDERR_HWNDSUBCLASSED",
+ "DDERR_HWNDALREADYSET",
+ "DDERR_NOPALETTEATTACHED",
+ "DDERR_NOPALETTEHW",
+ "DDERR_BLTFASTCANTCLIP",
+ "DDERR_NOBLTHW",
+ "DDERR_NODDROPSHW",
+ "DDERR_OVERLAYNOTVISIBLE",
+ "DDERR_NOOVERLAYDEST",
+ "DDERR_INVALIDPOSITION",
+ "DDERR_NOTAOVERLAYSURFACE",
+ "DDERR_EXCLUSIVEMODEALREADYSET",
+ "DDERR_NOTFLIPPABLE",
+ "DDERR_CANTDUPLICATE",
+ "DDERR_NOTLOCKED",
+ "DDERR_CANTCREATEDC",
+ "DDERR_NODC",
+ "DDERR_WRONGMODE",
+ "DDERR_IMPLICITLYCREATED",
+ "DDERR_NOTPALETTIZED",
+ "DDERR_UNSUPPORTEDMODE",
+ "DDERR_NOMIPMAPHW",
+ "DDERR_INVALIDSURFACETYPE",
+ "DDERR_NOOPTIMIZEHW",
+ "DDERR_NOTLOADED",
+ "DDERR_NOFOCUSWINDOW",
+ "DDERR_NOTONMIPMAPSUBLEVEL",
+ "DDERR_DCALREADYCREATED",
+ "DDERR_NONONLOCALVIDMEM",
+ "DDERR_CANTPAGELOCK",
+ "DDERR_CANTPAGEUNLOCK",
+ "DDERR_NOTPAGELOCKED",
+ "DDERR_MOREDATA",
+ "DDERR_EXPIRED",
+ "DDERR_TESTFINISHED",
+ "DDERR_NEWMODE",
+ "DDERR_D3DNOTINITIALIZED",
+ "DDERR_VIDEONOTACTIVE",
+ "DDERR_NOMONITORINFORMATION",
+ "DDERR_NODRIVERSUPPORT",
+ "DDERR_DEVICEDOESNTOWNSURFACE",
+ "DDERR_NOTINITIALIZED",
+])
+
+LPDDENUMMODESCALLBACK = FunctionPointer(HRESULT, "LPDDENUMMODESCALLBACK", [LPDDSURFACEDESC, LPVOID])
+LPDDENUMMODESCALLBACK2 = FunctionPointer(HRESULT, "LPDDENUMMODESCALLBACK2", [LPDDSURFACEDESC2, LPVOID])
+LPDDENUMSURFACESCALLBACK = FunctionPointer(HRESULT, "LPDDENUMSURFACESCALLBACK", [LPDIRECTDRAWSURFACE, LPDDSURFACEDESC, LPVOID])
+LPDDENUMSURFACESCALLBACK2 = FunctionPointer(HRESULT, "LPDDENUMSURFACESCALLBACK2", [LPDIRECTDRAWSURFACE4, LPDDSURFACEDESC2, LPVOID])
+LPDDENUMSURFACESCALLBACK7 = FunctionPointer(HRESULT, "LPDDENUMSURFACESCALLBACK7", [LPDIRECTDRAWSURFACE7, LPDDSURFACEDESC2, LPVOID])
+
+IDirectDraw.methods += [
+ Method(DDRESULT, "Compact", []),
+ Method(DDRESULT, "CreateClipper", [(DWORD, "dwFlags"), Out(Pointer(LPDIRECTDRAWCLIPPER), "lplpDDClipper"), (Pointer(IUnknown), "pUnkOuter")]),
+ Method(DDRESULT, "CreatePalette", [(DirectDrawPaletteCapsFlags, "dwFlags"), (LPPALETTEENTRY, "lpDDColorArray"), Out(Pointer(LPDIRECTDRAWPALETTE), "lplpDDPalette"), (Pointer(IUnknown), "pUnkOuter")]),
+ Method(DDRESULT, "CreateSurface", [(LPDDSURFACEDESC, "lpDDSurfaceDesc"), Out(Pointer(LPDIRECTDRAWSURFACE), "lplpDDSurface"), (Pointer(IUnknown), "pUnkOuter")]),
+ Method(DDRESULT, "DuplicateSurface", [(LPDIRECTDRAWSURFACE, "lpDDSurface"), Out(Pointer(LPDIRECTDRAWSURFACE), "lplpDupDDSurface")]),
+ Method(DDRESULT, "EnumDisplayModes", [(DirectDrawEnumDisplayModesFlags, "dwFlags"), (LPDDSURFACEDESC, "lpDDSurfaceDesc"), (LPVOID, "lpContext"), (LPDDENUMMODESCALLBACK, "lpEnumModesCallback")]),
+ Method(DDRESULT, "EnumSurfaces", [(DirectDrawEnumSurfacesFlags, "dwFlags"), (LPDDSURFACEDESC, "lpDDSurfaceDesc"), (LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK, "lpEnumSurfacesCallback")]),
+ Method(DDRESULT, "FlipToGDISurface", []),
+ Method(DDRESULT, "GetCaps", [Out(LPDDCAPS, "lpDDDriverCaps"), Out(LPDDCAPS, "lpDDHELCaps")]),
+ Method(DDRESULT, "GetDisplayMode", [Out(LPDDSURFACEDESC, "lpDDSurfaceDesc")]),
+ Method(DDRESULT, "GetFourCCCodes", [Out(LPDWORD, "lpNumCodes"), Out(LPDWORD, "lpCodes")]),
+ Method(DDRESULT, "GetGDISurface", [Out(Pointer(LPDIRECTDRAWSURFACE), "lplpGDIDDSSurface")]),
+ Method(DDRESULT, "GetMonitorFrequency", [Out(LPDWORD, "lpdwFrequency")]),
+ Method(DDRESULT, "GetScanLine", [Out(LPDWORD, "lpdwScanLine")]),
+ Method(DDRESULT, "GetVerticalBlankStatus", [Out(LPBOOL, "lpbIsInVB")]),
+ Method(DDRESULT, "Initialize", [(Pointer(GUID), "lpGUID")]),
+ Method(DDRESULT, "RestoreDisplayMode", []),
+ Method(DDRESULT, "SetCooperativeLevel", [(HWND, "hWnd"), (DirectDrawSetCooperativeLevelFlags, "dwFlags")]),
+ Method(DDRESULT, "SetDisplayMode", [(DWORD, "dwWidth"), (DWORD, "dwHeight"), (DWORD, "dwBPP")]),
+ Method(DDRESULT, "WaitForVerticalBlank", [(DirectDrawWaitForVerticalBlankFlags, "dwFlags"), (HANDLE, "hEvent")]),
+]
+
+IDirectDraw2.methods += [
+ Method(DDRESULT, "Compact", []),
+ Method(DDRESULT, "CreateClipper", [(DWORD, "dwFlags"), Out(Pointer(LPDIRECTDRAWCLIPPER), "lplpDDClipper"), (Pointer(IUnknown), "pUnkOuter")]),
+ Method(DDRESULT, "CreatePalette", [(DirectDrawPaletteCapsFlags, "dwFlags"), (LPPALETTEENTRY, "lpDDColorArray"), Out(Pointer(LPDIRECTDRAWPALETTE), "lplpDDPalette"), (Pointer(IUnknown), "pUnkOuter")]),
+ Method(DDRESULT, "CreateSurface", [(LPDDSURFACEDESC, "lpDDSurfaceDesc"), Out(Pointer(LPDIRECTDRAWSURFACE), "lplpDDSurface"), (Pointer(IUnknown), "pUnkOuter")]),
+ Method(DDRESULT, "DuplicateSurface", [(LPDIRECTDRAWSURFACE, "lpDDSurface"), Out(Pointer(LPDIRECTDRAWSURFACE), "lplpDupDDSurface")]),
+ Method(DDRESULT, "EnumDisplayModes", [(DirectDrawEnumDisplayModesFlags, "dwFlags"), (LPDDSURFACEDESC, "lpDDSurfaceDesc"), (LPVOID, "lpContext"), (LPDDENUMMODESCALLBACK, "lpEnumModesCallback")]),
+ Method(DDRESULT, "EnumSurfaces", [(DirectDrawEnumSurfacesFlags, "dwFlags"), (LPDDSURFACEDESC, "lpDDSurfaceDesc"), (LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK, "lpEnumSurfacesCallback")]),
+ Method(DDRESULT, "FlipToGDISurface", []),
+ Method(DDRESULT, "GetCaps", [Out(LPDDCAPS, "lpDDDriverCaps"), Out(LPDDCAPS, "lpDDHELCaps")]),
+ Method(DDRESULT, "GetDisplayMode", [Out(LPDDSURFACEDESC, "lpDDSurfaceDesc")]),
+ Method(DDRESULT, "GetFourCCCodes", [Out(LPDWORD, "lpNumCodes"), Out(LPDWORD, "lpCodes")]),
+ Method(DDRESULT, "GetGDISurface", [Out(Pointer(LPDIRECTDRAWSURFACE), "lplpGDIDDSSurface")]),
+ Method(DDRESULT, "GetMonitorFrequency", [Out(LPDWORD, "lpdwFrequency")]),
+ Method(DDRESULT, "GetScanLine", [Out(LPDWORD, "lpdwScanLine")]),
+ Method(DDRESULT, "GetVerticalBlankStatus", [Out(LPBOOL, "lpbIsInVB")]),
+ Method(DDRESULT, "Initialize", [(Pointer(GUID), "lpGUID")]),
+ Method(DDRESULT, "RestoreDisplayMode", []),
+ Method(DDRESULT, "SetCooperativeLevel", [(HWND, "hWnd"), (DirectDrawSetCooperativeLevelFlags, "dwFlags")]),
+ Method(DDRESULT, "SetDisplayMode", [(DWORD, "dwWidth"), (DWORD, "dwHeight"), (DWORD, "dwBPP"), (DWORD, "dwRefreshRate"), (DirectDrawSetDisplayModeFlags, "dwFlags")]),
+ Method(DDRESULT, "WaitForVerticalBlank", [(DirectDrawWaitForVerticalBlankFlags, "dwFlags"), (HANDLE, "hEvent")]),
+ Method(DDRESULT, "GetAvailableVidMem", [(LPDDSCAPS, "lpDDSCaps"), Out(LPDWORD, "lpdwTotal"), Out(LPDWORD, "lpdwFree")]),
+]
+
+IDirectDraw4.methods += [
+ Method(DDRESULT, "Compact", []),
+ Method(DDRESULT, "CreateClipper", [(DWORD, "dwFlags"), Out(Pointer(LPDIRECTDRAWCLIPPER), "lplpDDClipper"), (Pointer(IUnknown), "pUnkOuter")]),
+ Method(DDRESULT, "CreatePalette", [(DirectDrawPaletteCapsFlags, "dwFlags"), (LPPALETTEENTRY, "lpDDColorArray"), Out(Pointer(LPDIRECTDRAWPALETTE), "lplpDDPalette"), (Pointer(IUnknown), "pUnkOuter")]),
+ Method(DDRESULT, "CreateSurface", [(LPDDSURFACEDESC2, "lpDDSurfaceDesc"), Out(Pointer(LPDIRECTDRAWSURFACE4), "lplpDDSurface"), (Pointer(IUnknown), "pUnkOuter")]),
+ Method(DDRESULT, "DuplicateSurface", [(LPDIRECTDRAWSURFACE4, "lpDDSurface"), Out(Pointer(LPDIRECTDRAWSURFACE4), "lplpDupDDSurface")]),
+ Method(DDRESULT, "EnumDisplayModes", [(DirectDrawEnumDisplayModesFlags, "dwFlags"), (LPDDSURFACEDESC2, "lpDDSurfaceDesc"), (LPVOID, "lpContext"), (LPDDENUMMODESCALLBACK2, "lpEnumModesCallback")]),
+ Method(DDRESULT, "EnumSurfaces", [(DirectDrawEnumSurfacesFlags, "dwFlags"), (LPDDSURFACEDESC2, "lpDDSurfaceDesc"), (LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK2, "lpEnumSurfacesCallback")]),
+ Method(DDRESULT, "FlipToGDISurface", []),
+ Method(DDRESULT, "GetCaps", [Out(LPDDCAPS, "lpDDDriverCaps"), Out(LPDDCAPS, "lpDDHELCaps")]),
+ Method(DDRESULT, "GetDisplayMode", [Out(LPDDSURFACEDESC2, "lpDDSurfaceDesc")]),
+ Method(DDRESULT, "GetFourCCCodes", [Out(LPDWORD, "lpNumCodes"), Out(LPDWORD, "lpCodes")]),
+ Method(DDRESULT, "GetGDISurface", [Out(Pointer(LPDIRECTDRAWSURFACE4), "lplpGDIDDSSurface")]),
+ Method(DDRESULT, "GetMonitorFrequency", [Out(LPDWORD, "lpdwFrequency")]),
+ Method(DDRESULT, "GetScanLine", [Out(LPDWORD, "lpdwScanLine")]),
+ Method(DDRESULT, "GetVerticalBlankStatus", [Out(LPBOOL, "lpbIsInVB")]),
+ Method(DDRESULT, "Initialize", [(Pointer(GUID), "lpGUID")]),
+ Method(DDRESULT, "RestoreDisplayMode", []),
+ Method(DDRESULT, "SetCooperativeLevel", [(HWND, "hWnd"), (DirectDrawSetCooperativeLevelFlags, "dwFlags")]),
+ Method(DDRESULT, "SetDisplayMode", [(DWORD, "dwWidth"), (DWORD, "dwHeight"), (DWORD, "dwBPP"), (DWORD, "dwRefreshRate"), (DirectDrawSetDisplayModeFlags, "dwFlags")]),
+ Method(DDRESULT, "WaitForVerticalBlank", [(DirectDrawWaitForVerticalBlankFlags, "dwFlags"), (HANDLE, "hEvent")]),
+ Method(DDRESULT, "GetAvailableVidMem", [(LPDDSCAPS2, "lpDDSCaps"), Out(LPDWORD, "lpdwTotal"), Out(LPDWORD, "lpdwFree")]),
+ Method(DDRESULT, "GetSurfaceFromDC", [(HDC, "hdc"), Out(Pointer(LPDIRECTDRAWSURFACE4), "lpDDSurface")]),
+ Method(DDRESULT, "RestoreAllSurfaces", []),
+ Method(DDRESULT, "TestCooperativeLevel", []),
+ Method(DDRESULT, "GetDeviceIdentifier", [Out(LPDDDEVICEIDENTIFIER, "lpDDDI"), (DirectDrawGetDeviceIdentifierFlags, "dwFlags")]),
+]
+
+IDirectDraw7.methods += [
+ Method(DDRESULT, "Compact", []),
+ Method(DDRESULT, "CreateClipper", [(DWORD, "dwFlags"), Out(Pointer(LPDIRECTDRAWCLIPPER), "lplpDDClipper"), (Pointer(IUnknown), "pUnkOuter")]),
+ Method(DDRESULT, "CreatePalette", [(DirectDrawPaletteCapsFlags, "dwFlags"), (LPPALETTEENTRY, "lpDDColorArray"), Out(Pointer(LPDIRECTDRAWPALETTE), "lplpDDPalette"), (Pointer(IUnknown), "pUnkOuter")]),
+ Method(DDRESULT, "CreateSurface", [(LPDDSURFACEDESC2, "lpDDSurfaceDesc"), Out(Pointer(LPDIRECTDRAWSURFACE7), "lplpDDSurface"), (Pointer(IUnknown), "pUnkOuter")]),
+ Method(DDRESULT, "DuplicateSurface", [(LPDIRECTDRAWSURFACE7, "lpDDSurface"), Out(Pointer(LPDIRECTDRAWSURFACE7), "lplpDupDDSurface")]),
+ Method(DDRESULT, "EnumDisplayModes", [(DirectDrawEnumDisplayModesFlags, "dwFlags"), (LPDDSURFACEDESC2, "lpDDSurfaceDesc"), (LPVOID, "lpContext"), (LPDDENUMMODESCALLBACK2, "lpEnumModesCallback")]),
+ Method(DDRESULT, "EnumSurfaces", [(DirectDrawEnumSurfacesFlags, "dwFlags"), (LPDDSURFACEDESC2, "lpDDSurfaceDesc"), (LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK7, "lpEnumSurfacesCallback")]),
+ Method(DDRESULT, "FlipToGDISurface", []),
+ Method(DDRESULT, "GetCaps", [Out(LPDDCAPS, "lpDDDriverCaps"), Out(LPDDCAPS, "lpDDHELCaps")]),
+ Method(DDRESULT, "GetDisplayMode", [Out(LPDDSURFACEDESC2, "lpDDSurfaceDesc")]),
+ Method(DDRESULT, "GetFourCCCodes", [Out(LPDWORD, "lpNumCodes"), Out(LPDWORD, "lpCodes")]),
+ Method(DDRESULT, "GetGDISurface", [Out(Pointer(LPDIRECTDRAWSURFACE7), "lplpGDIDDSSurface")]),
+ Method(DDRESULT, "GetMonitorFrequency", [Out(LPDWORD, "lpdwFrequency")]),
+ Method(DDRESULT, "GetScanLine", [Out(LPDWORD, "lpdwScanLine")]),
+ Method(DDRESULT, "GetVerticalBlankStatus", [Out(LPBOOL, "lpbIsInVB")]),
+ Method(DDRESULT, "Initialize", [(Pointer(GUID), "lpGUID")]),
+ Method(DDRESULT, "RestoreDisplayMode", []),
+ Method(DDRESULT, "SetCooperativeLevel", [(HWND, "hWnd"), (DirectDrawSetCooperativeLevelFlags, "dwFlags")]),
+ Method(DDRESULT, "SetDisplayMode", [(DWORD, "dwWidth"), (DWORD, "dwHeight"), (DWORD, "dwBPP"), (DWORD, "dwRefreshRate"), (DirectDrawSetDisplayModeFlags, "dwFlags")]),
+ Method(DDRESULT, "WaitForVerticalBlank", [(DirectDrawWaitForVerticalBlankFlags, "dwFlags"), (HANDLE, "hEvent")]),
+ Method(DDRESULT, "GetAvailableVidMem", [(LPDDSCAPS2, "lpDDSCaps"), Out(LPDWORD, "lpdwTotal"), Out(LPDWORD, "lpdwFree")]),
+ Method(DDRESULT, "GetSurfaceFromDC", [(HDC, "hdc"), Out(Pointer(LPDIRECTDRAWSURFACE7), "lpDDSurface")]),
+ Method(DDRESULT, "RestoreAllSurfaces", []),
+ Method(DDRESULT, "TestCooperativeLevel", []),
+ Method(DDRESULT, "GetDeviceIdentifier", [Out(LPDDDEVICEIDENTIFIER2, "lpDDDI"), (DirectDrawGetDeviceIdentifierFlags, "dwFlags")]),
+ Method(DDRESULT, "StartModeTest", [(LPSIZE, "lpModesToTest"), (DWORD, "dwNumEntries"), (DirectDrawStartModeTestFlags, "dwFlags")]),
+ Method(DDRESULT, "EvaluateMode", [(DirectDrawEvaluateModeFlags, "dwFlags"), Out(Pointer(DWORD), "pSecondsUntilTimeout")]),
+]
+
+IDirectDrawPalette.methods += [
+ Method(DDRESULT, "GetCaps", [Out(Pointer(DirectDrawPaletteCapsFlags), "lpdwCaps")]),
+ Method(DDRESULT, "GetEntries", [(DWORD, "dwFlags"), (DWORD, "dwBase"), (DWORD, "dwNumEntries"), Out(LPPALETTEENTRY, "lpEntries")]),
+ Method(DDRESULT, "Initialize", [(LPDIRECTDRAW, "lpDD"), (DWORD, "dwFlags"), (LPPALETTEENTRY, "lpDDColorTable")]),
+ Method(DDRESULT, "SetEntries", [(DWORD, "dwFlags"), (DWORD, "dwStartingEntry"), (DWORD, "dwCount"), (LPPALETTEENTRY, "lpEntries")]),
+]
+
+IDirectDrawClipper.methods += [
+ Method(DDRESULT, "GetClipList", [(LPRECT, "lpRect"), (LPRGNDATA, "lpClipList"), Out(LPDWORD, "lpdwSize")]),
+ Method(DDRESULT, "GetHWnd", [Out(Pointer(HWND), "hWnd")]),
+ Method(DDRESULT, "Initialize", [(LPDIRECTDRAW, "lpDD"), (DWORD, "dwFlags")]),
+ Method(DDRESULT, "IsClipListChanged", [Out(Pointer(BOOL), "lpbChanged")]),
+ Method(DDRESULT, "SetClipList", [(LPRGNDATA, "lpClipList"), (DWORD, "dwFlags")]),
+ Method(DDRESULT, "SetHWnd", [(DWORD, "dwFlags"), (HWND, "hWnd")]),
+]
+
+
+IDirectDrawSurface.methods += [
+ Method(DDRESULT, "AddAttachedSurface", [(LPDIRECTDRAWSURFACE, "lpDDSAttachedSurface")]),
+ Method(DDRESULT, "AddOverlayDirtyRect", [(LPRECT, "lpRect")]),
+ Method(DDRESULT, "Blt", [(LPRECT, "lpDestRect"), (LPDIRECTDRAWSURFACE, "lpDDSrcSurface"), (LPRECT, "lpSrcRect"), (DirectDrawBltFlags, "dwFlags"), (LPDDBLTFX, "lpDDBltFx")]),
+ Method(DDRESULT, "BltBatch", [(LPDDBLTBATCH, "lpDDBltBatch"), (DWORD, "dwCount"), (DWORD, "dwFlags")]),
+ Method(DDRESULT, "BltFast", [(DWORD, "dwX"), (DWORD, "dwY"), (LPDIRECTDRAWSURFACE, "lpDDSrcSurface"), (LPRECT, "lpSrcRect"), (DWORD, "dwTrans")]),
+ Method(DDRESULT, "DeleteAttachedSurface", [(DWORD, "dwFlags"), (LPDIRECTDRAWSURFACE, "lpDDSurface")]),
+ Method(DDRESULT, "EnumAttachedSurfaces", [(LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK, "lpEnumSurfacesCallback")]),
+ Method(DDRESULT, "EnumOverlayZOrders", [(DirectDrawEnumOverlayZOrderFlags, "dwFlags"), (LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK, "lpfnCallback")]),
+ Method(DDRESULT, "Flip", [(LPDIRECTDRAWSURFACE, "lpDDSurfaceTargetOverride"), (DirectDrawFlipFlags, "dwFlags")]),
+ Method(DDRESULT, "GetAttachedSurface", [(LPDDSCAPS, "lpDDSCaps"), Out(Pointer(LPDIRECTDRAWSURFACE), "lplpDDAttachedSurface")]),
+ Method(DDRESULT, "GetBltStatus", [(DirectDrawGetBltStatusFlags, "dwFlags")]),
+ Method(DDRESULT, "GetCaps", [Out(LPDDSCAPS, "lpDDSCaps")]),
+ Method(DDRESULT, "GetClipper", [Out(Pointer(LPDIRECTDRAWCLIPPER), "lplpDDClipper")]),
+ Method(DDRESULT, "GetColorKey", [(DirectDrawSurfaceSetGetColorKeyFlags, "dwFlags"), Out(LPDDCOLORKEY, "lpDDColorKey")]),
+ Method(DDRESULT, "GetDC", [Out(Pointer(HDC), "phDC")]),
+ Method(DDRESULT, "GetFlipStatus", [(DWORD, "dwFlags")]),
+ Method(DDRESULT, "GetOverlayPosition", [Out(LPLONG, "lplX"), Out(LPLONG, "lplY")]),
+ Method(DDRESULT, "GetPalette", [Out(Pointer(LPDIRECTDRAWPALETTE), "lplpDDPalette")]),
+ Method(DDRESULT, "GetPixelFormat", [Out(LPDDPIXELFORMAT, "lpDDPixelFormat")]),
+ Method(DDRESULT, "GetSurfaceDesc", [Out(LPDDSURFACEDESC, "lpDDSurfaceDesc")]),
+ Method(DDRESULT, "Initialize", [(LPDIRECTDRAW, "lpDD"), (LPDDSURFACEDESC, "lpDDSurfaceDesc")]),
+ Method(DDRESULT, "IsLost", []),
+ Method(DDRESULT, "Lock", [(LPRECT, "lpDestRect"), (LPDDSURFACEDESC, "lpDDSurfaceDesc"), (DirectDrawSurfaceLockFlags, "dwFlags"), (HANDLE, "hEvent")]),
+ Method(DDRESULT, "ReleaseDC", [(HDC, "hDC")]),
+ Method(DDRESULT, "Restore", []),
+ Method(DDRESULT, "SetClipper", [(LPDIRECTDRAWCLIPPER, "lpDDClipper")]),
+ Method(DDRESULT, "SetColorKey", [(DirectDrawSurfaceSetGetColorKeyFlags, "dwFlags"), Out(LPDDCOLORKEY, "lpDDColorKey")]),
+ Method(DDRESULT, "SetOverlayPosition", [(LONG, "lX"), (LONG, "lY")]),
+ Method(DDRESULT, "SetPalette", [(LPDIRECTDRAWPALETTE, "lpDDPalette")]),
+ Method(DDRESULT, "Unlock", [(LPVOID, "lp")]),
+ Method(DDRESULT, "UpdateOverlay", [(LPRECT, "lpSrcRect"), (LPDIRECTDRAWSURFACE, "lpDDDestSurface"), (LPRECT, "lpDestRect"), (DirectDrawSurfaceOverlayFlags, "dwFlags"), (LPDDOVERLAYFX, "lpDDOverlayFx")]),
+ Method(DDRESULT, "UpdateOverlayDisplay", [(DWORD, "dwFlags")]),
+ Method(DDRESULT, "UpdateOverlayZOrder", [(DirectDrawUpdateOverlayZOrderFlags, "dwFlags"), (LPDIRECTDRAWSURFACE, "lpDDSReference")]),
+]
+
+IDirectDrawSurface2.methods += [
+ Method(DDRESULT, "AddAttachedSurface", [(LPDIRECTDRAWSURFACE2, "lpDDSAttachedSurface")]),
+ Method(DDRESULT, "AddOverlayDirtyRect", [(LPRECT, "lpRect")]),
+ Method(DDRESULT, "Blt", [(LPRECT, "lpDestRect"), (LPDIRECTDRAWSURFACE2, "lpDDSrcSurface"), (LPRECT, "lpSrcRect"), (DirectDrawBltFlags, "dwFlags"), (LPDDBLTFX, "lpDDBltFx")]),
+ Method(DDRESULT, "BltBatch", [(LPDDBLTBATCH, "lpDDBltBatch"), (DWORD, "dwCount"), (DWORD, "dwFlags")]),
+ Method(DDRESULT, "BltFast", [(DWORD, "dwX"), (DWORD, "dwY"), (LPDIRECTDRAWSURFACE2, "lpDDSrcSurface"), (LPRECT, "lpSrcRect"), (DWORD, "dwTrans")]),
+ Method(DDRESULT, "DeleteAttachedSurface", [(DWORD, "dwFlags"), (LPDIRECTDRAWSURFACE2, "lpDDSurface")]),
+ Method(DDRESULT, "EnumAttachedSurfaces", [(LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK, "lpEnumSurfacesCallback")]),
+ Method(DDRESULT, "EnumOverlayZOrders", [(DirectDrawEnumOverlayZOrderFlags, "dwFlags"), (LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK, "lpfnCallback")]),
+ Method(DDRESULT, "Flip", [(LPDIRECTDRAWSURFACE2, "lpDDSurfaceTargetOverride"), (DirectDrawFlipFlags, "dwFlags")]),
+ Method(DDRESULT, "GetAttachedSurface", [(LPDDSCAPS, "lpDDSCaps"), Out(Pointer(LPDIRECTDRAWSURFACE2), "lplpDDAttachedSurface")]),
+ Method(DDRESULT, "GetBltStatus", [(DirectDrawGetBltStatusFlags, "dwFlags")]),
+ Method(DDRESULT, "GetCaps", [Out(LPDDSCAPS, "lpDDSCaps")]),
+ Method(DDRESULT, "GetClipper", [Out(Pointer(LPDIRECTDRAWCLIPPER), "lplpDDClipper")]),
+ Method(DDRESULT, "GetColorKey", [(DirectDrawSurfaceSetGetColorKeyFlags, "dwFlags"), Out(LPDDCOLORKEY, "lpDDColorKey")]),
+ Method(DDRESULT, "GetDC", [Out(Pointer(HDC), "phDC")]),
+ Method(DDRESULT, "GetFlipStatus", [(DWORD, "dwFlags")]),
+ Method(DDRESULT, "GetOverlayPosition", [Out(LPLONG, "lplX"), Out(LPLONG, "lplY")]),
+ Method(DDRESULT, "GetPalette", [Out(Pointer(LPDIRECTDRAWPALETTE), "lplpDDPalette")]),
+ Method(DDRESULT, "GetPixelFormat", [Out(LPDDPIXELFORMAT, "lpDDPixelFormat")]),
+ Method(DDRESULT, "GetSurfaceDesc", [Out(LPDDSURFACEDESC, "lpDDSurfaceDesc")]),
+ Method(DDRESULT, "Initialize", [(LPDIRECTDRAW, "lpDD"), (LPDDSURFACEDESC, "lpDDSurfaceDesc")]),
+ Method(DDRESULT, "IsLost", []),
+ Method(DDRESULT, "Lock", [(LPRECT, "lpDestRect"), (LPDDSURFACEDESC, "lpDDSurfaceDesc"), (DirectDrawSurfaceLockFlags, "dwFlags"), (HANDLE, "hEvent")]),
+ Method(DDRESULT, "ReleaseDC", [(HDC, "hDC")]),
+ Method(DDRESULT, "Restore", []),
+ Method(DDRESULT, "SetClipper", [(LPDIRECTDRAWCLIPPER, "lpDDClipper")]),
+ Method(DDRESULT, "SetColorKey", [(DirectDrawSurfaceSetGetColorKeyFlags, "dwFlags"), Out(LPDDCOLORKEY, "lpDDColorKey")]),
+ Method(DDRESULT, "SetOverlayPosition", [(LONG, "lX"), (LONG, "lY")]),
+ Method(DDRESULT, "SetPalette", [(LPDIRECTDRAWPALETTE, "lpDDPalette")]),
+ Method(DDRESULT, "Unlock", [(LPVOID, "lp")]),
+ Method(DDRESULT, "UpdateOverlay", [(LPRECT, "lpSrcRect"), (LPDIRECTDRAWSURFACE2, "lpDDDestSurface"), (LPRECT, "lpDestRect"), (DirectDrawSurfaceOverlayFlags, "dwFlags"), (LPDDOVERLAYFX, "lpDDOverlayFx")]),
+ Method(DDRESULT, "UpdateOverlayDisplay", [(DWORD, "dwFlags")]),
+ Method(DDRESULT, "UpdateOverlayZOrder", [(DirectDrawUpdateOverlayZOrderFlags, "dwFlags"), (LPDIRECTDRAWSURFACE2, "lpDDSReference")]),
+ Method(DDRESULT, "GetDDInterface", [Out(Pointer(IUnknown), "lplpDD")]),
+ Method(DDRESULT, "PageLock", [(DWORD, "dwFlags")]),
+ Method(DDRESULT, "PageUnlock", [(DWORD, "dwFlags")]),
+]
+
+IDirectDrawSurface3.methods += [
+ Method(DDRESULT, "AddAttachedSurface", [(LPDIRECTDRAWSURFACE3, "lpDDSAttachedSurface")]),
+ Method(DDRESULT, "AddOverlayDirtyRect", [(LPRECT, "lpRect")]),
+ Method(DDRESULT, "Blt", [(LPRECT, "lpDestRect"), (LPDIRECTDRAWSURFACE3, "lpDDSrcSurface"), (LPRECT, "lpSrcRect"), (DirectDrawBltFlags, "dwFlags"), (LPDDBLTFX, "lpDDBltFx")]),
+ Method(DDRESULT, "BltBatch", [(LPDDBLTBATCH, "lpDDBltBatch"), (DWORD, "dwCount"), (DWORD, "dwFlags")]),
+ Method(DDRESULT, "BltFast", [(DWORD, "dwX"), (DWORD, "dwY"), (LPDIRECTDRAWSURFACE3, "lpDDSrcSurface"), (LPRECT, "lpSrcRect"), (DWORD, "dwTrans")]),
+ Method(DDRESULT, "DeleteAttachedSurface", [(DWORD, "dwFlags"), (LPDIRECTDRAWSURFACE3, "lpDDSurface")]),
+ Method(DDRESULT, "EnumAttachedSurfaces", [(LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK, "lpEnumSurfacesCallback")]),
+ Method(DDRESULT, "EnumOverlayZOrders", [(DirectDrawEnumOverlayZOrderFlags, "dwFlags"), (LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK, "lpfnCallback")]),
+ Method(DDRESULT, "Flip", [(LPDIRECTDRAWSURFACE3, "lpDDSurfaceTargetOverride"), (DirectDrawFlipFlags, "dwFlags")]),
+ Method(DDRESULT, "GetAttachedSurface", [(LPDDSCAPS, "lpDDSCaps"), Out(Pointer(LPDIRECTDRAWSURFACE3), "lplpDDAttachedSurface")]),
+ Method(DDRESULT, "GetBltStatus", [(DirectDrawGetBltStatusFlags, "dwFlags")]),
+ Method(DDRESULT, "GetCaps", [Out(LPDDSCAPS, "lpDDSCaps")]),
+ Method(DDRESULT, "GetClipper", [Out(Pointer(LPDIRECTDRAWCLIPPER), "lplpDDClipper")]),
+ Method(DDRESULT, "GetColorKey", [(DirectDrawSurfaceSetGetColorKeyFlags, "dwFlags"), Out(LPDDCOLORKEY, "lpDDColorKey")]),
+ Method(DDRESULT, "GetDC", [Out(Pointer(HDC), "phDC")]),
+ Method(DDRESULT, "GetFlipStatus", [(DWORD, "dwFlags")]),
+ Method(DDRESULT, "GetOverlayPosition", [Out(LPLONG, "lplX"), Out(LPLONG, "lplY")]),
+ Method(DDRESULT, "GetPalette", [Out(Pointer(LPDIRECTDRAWPALETTE), "lplpDDPalette")]),
+ Method(DDRESULT, "GetPixelFormat", [Out(LPDDPIXELFORMAT, "lpDDPixelFormat")]),
+ Method(DDRESULT, "GetSurfaceDesc", [Out(LPDDSURFACEDESC, "lpDDSurfaceDesc")]),
+ Method(DDRESULT, "Initialize", [(LPDIRECTDRAW, "lpDD"), (LPDDSURFACEDESC, "lpDDSurfaceDesc")]),
+ Method(DDRESULT, "IsLost", []),
+ Method(DDRESULT, "Lock", [(LPRECT, "lpDestRect"), (LPDDSURFACEDESC, "lpDDSurfaceDesc"), (DirectDrawSurfaceLockFlags, "dwFlags"), (HANDLE, "hEvent")]),
+ Method(DDRESULT, "ReleaseDC", [(HDC, "hDC")]),
+ Method(DDRESULT, "Restore", []),
+ Method(DDRESULT, "SetClipper", [(LPDIRECTDRAWCLIPPER, "lpDDClipper")]),
+ Method(DDRESULT, "SetColorKey", [(DirectDrawSurfaceSetGetColorKeyFlags, "dwFlags"), Out(LPDDCOLORKEY, "lpDDColorKey")]),
+ Method(DDRESULT, "SetOverlayPosition", [(LONG, "lX"), (LONG, "lY")]),
+ Method(DDRESULT, "SetPalette", [(LPDIRECTDRAWPALETTE, "lpDDPalette")]),
+ Method(DDRESULT, "Unlock", [(LPVOID, "lp")]),
+ Method(DDRESULT, "UpdateOverlay", [(LPRECT, "lpSrcRect"), (LPDIRECTDRAWSURFACE3, "lpDDDestSurface"), (LPRECT, "lpDestRect"), (DirectDrawSurfaceOverlayFlags, "dwFlags"), (LPDDOVERLAYFX, "lpDDOverlayFx")]),
+ Method(DDRESULT, "UpdateOverlayDisplay", [(DWORD, "dwFlags")]),
+ Method(DDRESULT, "UpdateOverlayZOrder", [(DirectDrawUpdateOverlayZOrderFlags, "dwFlags"), (LPDIRECTDRAWSURFACE3, "lpDDSReference")]),
+ Method(DDRESULT, "GetDDInterface", [Out(Pointer(IUnknown), "lplpDD")]),
+ Method(DDRESULT, "PageLock", [(DWORD, "dwFlags")]),
+ Method(DDRESULT, "PageUnlock", [(DWORD, "dwFlags")]),
+ Method(DDRESULT, "SetSurfaceDesc", [(LPDDSURFACEDESC, "lpDDSD"), (DWORD, "dwFlags")]),
+]
+
+IDirectDrawSurface4.methods += [
+ Method(DDRESULT, "AddAttachedSurface", [(LPDIRECTDRAWSURFACE4, "lpDDSAttachedSurface")]),
+ Method(DDRESULT, "AddOverlayDirtyRect", [(LPRECT, "lpRect")]),
+ Method(DDRESULT, "Blt", [(LPRECT, "lpDestRect"), (LPDIRECTDRAWSURFACE4, "lpDDSrcSurface"), (LPRECT, "lpSrcRect"), (DirectDrawBltFlags, "dwFlags"), (LPDDBLTFX, "lpDDBltFx")]),
+ Method(DDRESULT, "BltBatch", [(LPDDBLTBATCH, "lpDDBltBatch"), (DWORD, "dwCount"), (DWORD, "dwFlags")]),
+ Method(DDRESULT, "BltFast", [(DWORD, "dwX"), (DWORD, "dwY"), (LPDIRECTDRAWSURFACE4, "lpDDSrcSurface"), (LPRECT, "lpSrcRect"), (DWORD, "dwTrans")]),
+ Method(DDRESULT, "DeleteAttachedSurface", [(DWORD, "dwFlags"), (LPDIRECTDRAWSURFACE4, "lpDDSurface")]),
+ Method(DDRESULT, "EnumAttachedSurfaces", [(LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK2, "lpEnumSurfacesCallback")]),
+ Method(DDRESULT, "EnumOverlayZOrders", [(DirectDrawEnumOverlayZOrderFlags, "dwFlags"), (LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK2, "lpfnCallback")]),
+ Method(DDRESULT, "Flip", [(LPDIRECTDRAWSURFACE4, "lpDDSurfaceTargetOverride"), (DirectDrawFlipFlags, "dwFlags")]),
+ Method(DDRESULT, "GetAttachedSurface", [(LPDDSCAPS2, "lpDDSCaps"), Out(Pointer(LPDIRECTDRAWSURFACE4), "lplpDDAttachedSurface")]),
+ Method(DDRESULT, "GetBltStatus", [(DirectDrawGetBltStatusFlags, "dwFlags")]),
+ Method(DDRESULT, "GetCaps", [Out(LPDDSCAPS2, "lpDDSCaps")]),
+ Method(DDRESULT, "GetClipper", [Out(Pointer(LPDIRECTDRAWCLIPPER), "lplpDDClipper")]),
+ Method(DDRESULT, "GetColorKey", [(DirectDrawSurfaceSetGetColorKeyFlags, "dwFlags"), Out(LPDDCOLORKEY, "lpDDColorKey")]),
+ Method(DDRESULT, "GetDC", [Out(Pointer(HDC), "phDC")]),
+ Method(DDRESULT, "GetFlipStatus", [(DWORD, "dwFlags")]),
+ Method(DDRESULT, "GetOverlayPosition", [Out(LPLONG, "lplX"), Out(LPLONG, "lplY")]),
+ Method(DDRESULT, "GetPalette", [Out(Pointer(LPDIRECTDRAWPALETTE), "lplpDDPalette")]),
+ Method(DDRESULT, "GetPixelFormat", [Out(LPDDPIXELFORMAT, "lpDDPixelFormat")]),
+ Method(DDRESULT, "GetSurfaceDesc", [Out(LPDDSURFACEDESC2, "lpDDSurfaceDesc")]),
+ Method(DDRESULT, "Initialize", [(LPDIRECTDRAW, "lpDD"), (LPDDSURFACEDESC2, "lpDDSurfaceDesc")]),
+ Method(DDRESULT, "IsLost", []),
+ Method(DDRESULT, "Lock", [(LPRECT, "lpDestRect"), (LPDDSURFACEDESC2, "lpDDSurfaceDesc"), (DirectDrawSurfaceLockFlags, "dwFlags"), (HANDLE, "hEvent")]),
+ Method(DDRESULT, "ReleaseDC", [(HDC, "hDC")]),
+ Method(DDRESULT, "Restore", []),
+ Method(DDRESULT, "SetClipper", [(LPDIRECTDRAWCLIPPER, "lpDDClipper")]),
+ Method(DDRESULT, "SetColorKey", [(DirectDrawSurfaceSetGetColorKeyFlags, "dwFlags"), Out(LPDDCOLORKEY, "lpDDColorKey")]),
+ Method(DDRESULT, "SetOverlayPosition", [(LONG, "lX"), (LONG, "lY")]),
+ Method(DDRESULT, "SetPalette", [(LPDIRECTDRAWPALETTE, "lpDDPalette")]),
+ Method(DDRESULT, "Unlock", [(LPRECT, "lpRect")]),
+ Method(DDRESULT, "UpdateOverlay", [(LPRECT, "lpSrcRect"), (LPDIRECTDRAWSURFACE4, "lpDDDestSurface"), (LPRECT, "lpDestRect"), (DirectDrawSurfaceOverlayFlags, "dwFlags"), (LPDDOVERLAYFX, "lpDDOverlayFx")]),
+ Method(DDRESULT, "UpdateOverlayDisplay", [(DWORD, "dwFlags")]),
+ Method(DDRESULT, "UpdateOverlayZOrder", [(DirectDrawUpdateOverlayZOrderFlags, "dwFlags"), (LPDIRECTDRAWSURFACE4, "lpDDSReference")]),
+ Method(DDRESULT, "GetDDInterface", [Out(Pointer(LPVOID), "lplpDD")]),
+ Method(DDRESULT, "PageLock", [(DWORD, "dwFlags")]),
+ Method(DDRESULT, "PageUnlock", [(DWORD, "dwFlags")]),
+ Method(DDRESULT, "SetSurfaceDesc", [(LPDDSURFACEDESC2, "lpDDSD"), (DWORD, "dwFlags")]),
+ Method(DDRESULT, "SetPrivateData", [(REFGUID, "guidTag"), (LPVOID, "lpData"), (DWORD, "cbSize"), (DWORD, "dwFlags")]),
+ Method(DDRESULT, "GetPrivateData", [(REFGUID, "guidTag"), (LPVOID, "lpData"), Out(LPDWORD, "lpcbBufferSize")]),
+ Method(DDRESULT, "FreePrivateData", [(REFGUID, "guidTag")]),
+ Method(DDRESULT, "GetUniquenessValue", [Out(LPDWORD, "lpValue")]),
+ Method(DDRESULT, "ChangeUniquenessValue", []),
+]
+
+IDirectDrawSurface7.methods += [
+ Method(DDRESULT, "AddAttachedSurface", [(LPDIRECTDRAWSURFACE7, "lpDDSAttachedSurface")]),
+ Method(DDRESULT, "AddOverlayDirtyRect", [(LPRECT, "lpRect")]),
+ Method(DDRESULT, "Blt", [(LPRECT, "lpDestRect"), (LPDIRECTDRAWSURFACE7, "lpDDSrcSurface"), (LPRECT, "lpSrcRect"), (DirectDrawBltFlags, "dwFlags"), (LPDDBLTFX, "lpDDBltFx")]),
+ Method(DDRESULT, "BltBatch", [(LPDDBLTBATCH, "lpDDBltBatch"), (DWORD, "dwCount"), (DWORD, "dwFlags")]),
+ Method(DDRESULT, "BltFast", [(DWORD, "dwX"), (DWORD, "dwY"), (LPDIRECTDRAWSURFACE7, "lpDDSrcSurface"), (LPRECT, "lpSrcRect"), (DWORD, "dwTrans")]),
+ Method(DDRESULT, "DeleteAttachedSurface", [(DWORD, "dwFlags"), (LPDIRECTDRAWSURFACE7, "lpDDSurface")]),
+ Method(DDRESULT, "EnumAttachedSurfaces", [(LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK7, "lpEnumSurfacesCallback")]),
+ Method(DDRESULT, "EnumOverlayZOrders", [(DirectDrawEnumOverlayZOrderFlags, "dwFlags"), (LPVOID, "lpContext"), (LPDDENUMSURFACESCALLBACK7, "lpfnCallback")]),
+ Method(DDRESULT, "Flip", [(LPDIRECTDRAWSURFACE7, "lpDDSurfaceTargetOverride"), (DirectDrawFlipFlags, "dwFlags")]),
+ Method(DDRESULT, "GetAttachedSurface", [(LPDDSCAPS2, "lpDDSCaps"), Out(Pointer(LPDIRECTDRAWSURFACE7), "lplpDDAttachedSurface")]),
+ Method(DDRESULT, "GetBltStatus", [(DirectDrawGetBltStatusFlags, "dwFlags")]),
+ Method(DDRESULT, "GetCaps", [Out(LPDDSCAPS2, "lpDDSCaps")]),
+ Method(DDRESULT, "GetClipper", [Out(Pointer(LPDIRECTDRAWCLIPPER), "lplpDDClipper")]),
+ Method(DDRESULT, "GetColorKey", [(DirectDrawSurfaceSetGetColorKeyFlags, "dwFlags"), Out(LPDDCOLORKEY, "lpDDColorKey")]),
+ Method(DDRESULT, "GetDC", [Out(Pointer(HDC), "phDC")]),
+ Method(DDRESULT, "GetFlipStatus", [(DWORD, "dwFlags")]),
+ Method(DDRESULT, "GetOverlayPosition", [Out(LPLONG, "lplX"), Out(LPLONG, "lplY")]),
+ Method(DDRESULT, "GetPalette", [Out(Pointer(LPDIRECTDRAWPALETTE), "lplpDDPalette")]),
+ Method(DDRESULT, "GetPixelFormat", [Out(LPDDPIXELFORMAT, "lpDDPixelFormat")]),
+ Method(DDRESULT, "GetSurfaceDesc", [Out(LPDDSURFACEDESC2, "lpDDSurfaceDesc")]),
+ Method(DDRESULT, "Initialize", [(LPDIRECTDRAW, "lpDD"), (LPDDSURFACEDESC2, "lpDDSurfaceDesc")]),
+ Method(DDRESULT, "IsLost", []),
+ Method(DDRESULT, "Lock", [(LPRECT, "lpDestRect"), (LPDDSURFACEDESC2, "lpDDSurfaceDesc"), (DirectDrawSurfaceLockFlags, "dwFlags"), (HANDLE, "hEvent")]),
+ Method(DDRESULT, "ReleaseDC", [(HDC, "hDC")]),
+ Method(DDRESULT, "Restore", []),
+ Method(DDRESULT, "SetClipper", [(LPDIRECTDRAWCLIPPER, "lpDDClipper")]),
+ Method(DDRESULT, "SetColorKey", [(DirectDrawSurfaceSetGetColorKeyFlags, "dwFlags"), Out(LPDDCOLORKEY, "lpDDColorKey")]),
+ Method(DDRESULT, "SetOverlayPosition", [(LONG, "lX"), (LONG, "lY")]),
+ Method(DDRESULT, "SetPalette", [(LPDIRECTDRAWPALETTE, "lpDDPalette")]),
+ Method(DDRESULT, "Unlock", [(LPRECT, "lpRect")]),
+ Method(DDRESULT, "UpdateOverlay", [(LPRECT, "lpSrcRect"), (LPDIRECTDRAWSURFACE7, "lpDDDestSurface"), (LPRECT, "lpDestRect"), (DirectDrawSurfaceOverlayFlags, "dwFlags"), (LPDDOVERLAYFX, "lpDDOverlayFx")]),
+ Method(DDRESULT, "UpdateOverlayDisplay", [(DWORD, "dwFlags")]),
+ Method(DDRESULT, "UpdateOverlayZOrder", [(DirectDrawUpdateOverlayZOrderFlags, "dwFlags"), (LPDIRECTDRAWSURFACE7, "lpDDSReference")]),
+ Method(DDRESULT, "GetDDInterface", [Out(Pointer(LPVOID), "lplpDD")]),
+ Method(DDRESULT, "PageLock", [(DWORD, "dwFlags")]),
+ Method(DDRESULT, "PageUnlock", [(DWORD, "dwFlags")]),
+ Method(DDRESULT, "SetSurfaceDesc", [(LPDDSURFACEDESC2, "lpDDSD"), (DWORD, "dwFlags")]),
+ Method(DDRESULT, "SetPrivateData", [(REFGUID, "guidTag"), (LPVOID, "lpData"), (DWORD, "cbSize"), (DWORD, "dwFlags")]),
+ Method(DDRESULT, "GetPrivateData", [(REFGUID, "guidTag"), (LPVOID, "lpData"), Out(LPDWORD, "lpcbBufferSize")]),
+ Method(DDRESULT, "FreePrivateData", [(REFGUID, "guidTag")]),
+ Method(DDRESULT, "GetUniquenessValue", [Out(LPDWORD, "lpValue")]),
+ Method(DDRESULT, "ChangeUniquenessValue", []),
+ Method(DDRESULT, "SetPriority", [(DWORD, "dwPriority")]),
+ Method(DDRESULT, "GetPriority", [Out(LPDWORD, "lpdwPriority")]),
+ Method(DDRESULT, "SetLOD", [(DWORD, "dwMaxLOD")]),
+ Method(DDRESULT, "GetLOD", [Out(LPDWORD, "lpdwMaxLOD")]),
+]
+
+IDirectDrawColorControl.methods += [
+ Method(DDRESULT, "GetColorControls", [(LPDDCOLORCONTROL, "lpColorControl")]),
+ Method(DDRESULT, "SetColorControls", [(LPDDCOLORCONTROL, "lpColorControl")]),
+]
+
+IDirectDrawGammaControl.methods += [
+ Method(DDRESULT, "GetGammaRamp", [(DWORD, "dwFlags"), Out(LPDDGAMMARAMP, "lpRampData")]),
+ Method(DDRESULT, "SetGammaRamp", [(DirectDrawSetGammaRampFlags, "dwFlags"), (LPDDGAMMARAMP, "lpRampData")]),
+]
+
+LPDDENUMCALLBACKA = FunctionPointer(BOOL, "LPDDENUMCALLBACKA", [Pointer(GUID), LPSTR, LPSTR, LPVOID])
+LPDDENUMCALLBACKW = FunctionPointer(BOOL, "LPDDENUMCALLBACKW", [Pointer(GUID), LPWSTR, LPWSTR, LPVOID])
+LPDDENUMCALLBACKEXA = FunctionPointer(BOOL, "LPDDENUMCALLBACKEXA", [Pointer(GUID), LPSTR, LPSTR, LPVOID, HMONITOR])
+LPDDENUMCALLBACKEXW = FunctionPointer(BOOL, "LPDDENUMCALLBACKEXW", [Pointer(GUID), LPWSTR, LPWSTR, LPVOID, HMONITOR])
+
+DDENUM = Flags(DWORD, [
+ "DDENUM_ATTACHEDSECONDARYDEVICES",
+ "DDENUM_DETACHEDSECONDARYDEVICES",
+ "DDENUM_NONDISPLAYDEVICES",
+])
+
+DDCREATE = Flags(DWORD, [
+ "DDCREATE_HARDWAREONLY",
+ "DDCREATE_EMULATIONONLY",
+])
+
+ddraw = API("ddraw")
+ddraw.add_functions([
+ StdFunction(HRESULT, "DirectDrawEnumerateW", [(LPDDENUMCALLBACKW, "lpCallback"), (LPVOID, "lpContext")]),
+ StdFunction(HRESULT, "DirectDrawEnumerateA", [(LPDDENUMCALLBACKA, "lpCallback"), (LPVOID, "lpContext")]),
+ StdFunction(HRESULT, "DirectDrawEnumerateExW", [(LPDDENUMCALLBACKEXW, "lpCallback"), (LPVOID, "lpContext"), (DDENUM, "dwFlags")]),
+ StdFunction(HRESULT, "DirectDrawEnumerateExA", [(LPDDENUMCALLBACKEXA, "lpCallback"), (LPVOID, "lpContext"), (DDENUM, "dwFlags")]),
+ StdFunction(HRESULT, "DirectDrawCreate", [(Pointer(GUID), "lpGUID"), Out(Pointer(LPDIRECTDRAW), "lplpDD"), (Pointer(IUnknown), "pUnkOuter")]),
+ StdFunction(HRESULT, "DirectDrawCreateEx", [(Pointer(GUID), "lpGuid"), Out(Pointer(LPVOID), "lplpDD"), (REFIID, "iid"), (Pointer(IUnknown), "pUnkOuter")]),
+ StdFunction(HRESULT, "DirectDrawCreateClipper", [(DWORD, "dwFlags"), Out(Pointer(LPDIRECTDRAWCLIPPER), "lplpDDClipper"), (Pointer(IUnknown), "pUnkOuter")]),
+ StdFunction(Void, "AcquireDDThreadLock", []),
+ StdFunction(Void, "ReleaseDDThreadLock", []),
+ StdFunction(DWORD, "D3DParseUnknownCommand", [(LPVOID, "lpCmd"), Out(Pointer(LPVOID), "lpRetCmd")]),
+ StdFunction(HRESULT, "DllCanUnloadNow", []),
+ StdFunction(HRESULT, "DllGetClassObject", [(REFCLSID, "rclsid"), (REFIID, "riid"), Out(Pointer(OpaquePointer(Void)), "ppv")]),
+
+ # XXX
+ StdFunction(HRESULT, "CompleteCreateSysmemSurface", [Int, Int]),
+ StdFunction(HRESULT, "GetSurfaceFromDC", [Int, Int, Int]),
+ StdFunction(HRESULT, "DDInternalLock", [Int, Int]),
+ StdFunction(HRESULT, "DDInternalUnlock", [Int]),
+ StdFunction(HRESULT, "DSoundHelp", [HWND, Int, Int]),
+ StdFunction(HRESULT, "GetDDSurfaceLocal", [Int, Int, Int]),
+ StdFunction(HANDLE, "GetOLEThunkData", [Int]),
+ StdFunction(HRESULT, "RegisterSpecialCase", [Int, Int, Int, Int]),
+ StdFunction(HRESULT, "DDGetAttachedSurfaceLcl", [Int, Int, Int]),
+
+ # TODO: SetAppCompatData
+])
+
--- /dev/null
+##########################################################################
+#
+# Copyright 2008-2009 VMware, Inc.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+'''Debugging utilities.'''
+
+
+import sys
+import traceback
+import inspect
+
+
+def excepthook(type, value, tb):
+ """
+ Automatically start the debugger on an exception.
+
+ See also:
+ - http://aspn.activestate.com/ASPN/Cookbook/Python/Recipe/65287
+ """
+
+ if hasattr(sys, 'ps1') \
+ or not (sys.stdin.isatty() and sys.stdout.isatty() and sys.stderr.isatty()) \
+ or type == SyntaxError or type == KeyboardInterrupt:
+ # we are in interactive mode or we don't have a tty-like
+ # device, so we call the default hook
+ oldexcepthook(type, value, tb)
+ else:
+ import traceback, pdb
+ # we are NOT in interactive mode, print the exception...
+ traceback.print_exception(type, value, tb)
+ print
+ # ...then start the debugger in post-mortem mode.
+ pdb.pm()
+
+oldexcepthook, sys.excepthook = sys.excepthook, excepthook
+
+
+def dump(var):
+ sys.stderr.write(repr(var) + '\n')
+
--- /dev/null
+##########################################################################
+#
+# Copyright 2011 Jose Fonseca
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+from dxgitype import *
+
+HMONITOR = Alias("HMONITOR", HANDLE)
+_LUID = Struct("_LUID", [
+ (DWORD, "LowPart"),
+ (LONG, "HighPart"),
+])
+
+DXGI_USAGE = Alias("DXGI_USAGE", UINT)
+DXGI_SWAP_EFFECT = Enum("DXGI_SWAP_EFFECT", [
+ "DXGI_SWAP_EFFECT_DISCARD",
+ "DXGI_SWAP_EFFECT_SEQUENTIAL",
+])
+
+DXGI_RESIDENCY = Enum("DXGI_RESIDENCY", [
+ "DXGI_RESIDENCY_FULLY_RESIDENT",
+ "DXGI_RESIDENCY_RESIDENT_IN_SHARED_MEMORY",
+ "DXGI_RESIDENCY_EVICTED_TO_DISK",
+])
+
+DXGI_SURFACE_DESC = Struct("DXGI_SURFACE_DESC", [
+ (UINT, "Width"),
+ (UINT, "Height"),
+ (DXGI_FORMAT, "Format"),
+ (DXGI_SAMPLE_DESC, "SampleDesc"),
+])
+
+DXGI_MAPPED_RECT = Struct("DXGI_MAPPED_RECT", [
+ (INT, "Pitch"),
+ (OpaquePointer(BYTE), "pBits"),
+])
+
+DXGI_OUTPUT_DESC = Struct("DXGI_OUTPUT_DESC", [
+ (Array(WCHAR, "32"), "DeviceName"),
+ (RECT, "DesktopCoordinates"),
+ (BOOL, "AttachedToDesktop"),
+ (DXGI_MODE_ROTATION, "Rotation"),
+ (HMONITOR, "Monitor"),
+])
+
+DXGI_FRAME_STATISTICS = Struct("DXGI_FRAME_STATISTICS", [
+ (UINT, "PresentCount"),
+ (UINT, "PresentRefreshCount"),
+ (UINT, "SyncRefreshCount"),
+ (LARGE_INTEGER, "SyncQPCTime"),
+ (LARGE_INTEGER, "SyncGPUTime"),
+])
+
+DXGI_ADAPTER_DESC = Struct("DXGI_ADAPTER_DESC", [
+ (Array(WCHAR, "128"), "Description"),
+ (UINT, "VendorId"),
+ (UINT, "DeviceId"),
+ (UINT, "SubSysId"),
+ (UINT, "Revision"),
+ (SIZE_T, "DedicatedVideoMemory"),
+ (SIZE_T, "DedicatedSystemMemory"),
+ (SIZE_T, "SharedSystemMemory"),
+ (LUID, "AdapterLuid"),
+])
+
+DXGI_SWAP_CHAIN_FLAG = Enum("DXGI_SWAP_CHAIN_FLAG", [
+ "DXGI_SWAP_CHAIN_FLAG_NONPREROTATED",
+ "DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH",
+ "DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE",
+])
+
+DXGI_SWAP_CHAIN_DESC = Struct("DXGI_SWAP_CHAIN_DESC", [
+ (DXGI_MODE_DESC, "BufferDesc"),
+ (DXGI_SAMPLE_DESC, "SampleDesc"),
+ (DXGI_USAGE, "BufferUsage"),
+ (UINT, "BufferCount"),
+ (HWND, "OutputWindow"),
+ (BOOL, "Windowed"),
+ (DXGI_SWAP_EFFECT, "SwapEffect"),
+ (UINT, "Flags"),
+])
+
+DXGI_SHARED_RESOURCE = Struct("DXGI_SHARED_RESOURCE", [
+ (HANDLE, "Handle"),
+])
+
+IDXGIObject = Interface("IDXGIObject", IUnknown)
+IDXGIObject.methods += [
+ Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "data_size"), (OpaquePointer(Const(Void)), "data")]),
+ Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "object")]),
+ Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(OpaquePointer(UINT), "data_size"), Out(OpaquePointer(Void), "data")]),
+ Method(HRESULT, "GetParent", [(REFIID, "riid"), Out(OpaquePointer(OpaquePointer(Void)), "parent")]),
+]
+
+IDXGIDeviceSubObject = Interface("IDXGIDeviceSubObject", IDXGIObject)
+IDXGIDeviceSubObject.methods += [
+ Method(HRESULT, "GetDevice", [(REFIID, "riid"), Out(OpaquePointer(OpaquePointer(Void)), "device")]),
+]
+
+IDXGISurface = Interface("IDXGISurface", IDXGIDeviceSubObject)
+IDXGISurface.methods += [
+ Method(HRESULT, "GetDesc", [Out(OpaquePointer(DXGI_SURFACE_DESC), "desc")]),
+ Method(HRESULT, "Map", [Out(OpaquePointer(DXGI_MAPPED_RECT), "mapped_rect"), (UINT, "flags")]),
+ Method(HRESULT, "Unmap", []),
+]
+
+IDXGIOutput = Interface("IDXGIOutput", IDXGIObject)
+IDXGIOutput.methods += [
+ Method(HRESULT, "GetDesc", [Out(OpaquePointer(DXGI_OUTPUT_DESC), "desc")]),
+ Method(HRESULT, "GetDisplayModeList", [(DXGI_FORMAT, "format"), (UINT, "flags"), Out(OpaquePointer(UINT), "mode_count"), Out(OpaquePointer(DXGI_MODE_DESC), "desc")]),
+ Method(HRESULT, "FindClosestMatchingMode", [(Const(OpaquePointer(DXGI_MODE_DESC)), "mode"), Out(OpaquePointer(DXGI_MODE_DESC), "closest_match"), (OpaquePointer(IUnknown), "device")]),
+ Method(HRESULT, "WaitForVBlank", []),
+ Method(HRESULT, "TakeOwnership", [(OpaquePointer(IUnknown), "device"), (BOOL, "exclusive")]),
+ Method(Void, "ReleaseOwnership", []),
+ Method(HRESULT, "GetGammaControlCapabilities", [Out(OpaquePointer(DXGI_GAMMA_CONTROL_CAPABILITIES), "gamma_caps")]),
+ Method(HRESULT, "SetGammaControl", [(Const(OpaquePointer(DXGI_GAMMA_CONTROL)), "gamma_control")]),
+ Method(HRESULT, "GetGammaControl", [Out(OpaquePointer(DXGI_GAMMA_CONTROL), "gamma_control")]),
+ Method(HRESULT, "SetDisplaySurface", [(OpaquePointer(IDXGISurface), "surface")]),
+ Method(HRESULT, "GetDisplaySurfaceData", [(OpaquePointer(IDXGISurface), "surface")]),
+ Method(HRESULT, "GetFrameStatistics", [Out(OpaquePointer(DXGI_FRAME_STATISTICS), "stats")]),
+]
+
+IDXGIAdapter = Interface("IDXGIAdapter", IDXGIObject)
+IDXGIAdapter.methods += [
+ Method(HRESULT, "EnumOutputs", [(UINT, "output_idx"), Out(OpaquePointer(OpaquePointer(IDXGIOutput)), "output")]),
+ Method(HRESULT, "GetDesc", [Out(OpaquePointer(DXGI_ADAPTER_DESC), "desc")]),
+ Method(HRESULT, "CheckInterfaceSupport", [(REFGUID, "guid"), Out(OpaquePointer(LARGE_INTEGER), "umd_version")]),
+]
+
+IDXGISwapChain = Interface("IDXGISwapChain", IDXGIDeviceSubObject)
+IDXGISwapChain.methods += [
+ Method(HRESULT, "Present", [(UINT, "sync_interval"), (UINT, "flags")]),
+ Method(HRESULT, "GetBuffer", [(UINT, "buffer_idx"), (REFIID, "riid"), Out(OpaquePointer(OpaquePointer(Void)), "surface")]),
+ Method(HRESULT, "SetFullscreenState", [(BOOL, "fullscreen"), (OpaquePointer(IDXGIOutput), "target")]),
+ Method(HRESULT, "GetFullscreenState", [Out(OpaquePointer(BOOL), "fullscreen"), Out(OpaquePointer(OpaquePointer(IDXGIOutput)), "target")]),
+ Method(HRESULT, "GetDesc", [Out(OpaquePointer(DXGI_SWAP_CHAIN_DESC), "desc")]),
+ Method(HRESULT, "ResizeBuffers", [(UINT, "buffer_count"), (UINT, "width"), (UINT, "height"), (DXGI_FORMAT, "format"), (UINT, "flags")]),
+ Method(HRESULT, "ResizeTarget", [(OpaquePointer(Const(DXGI_MODE_DESC)), "target_mode_desc")]),
+ Method(HRESULT, "GetContainingOutput", [Out(OpaquePointer(OpaquePointer(IDXGIOutput)), "output")]),
+ Method(HRESULT, "GetFrameStatistics", [Out(OpaquePointer(DXGI_FRAME_STATISTICS), "stats")]),
+ Method(HRESULT, "GetLastPresentCount", [Out(OpaquePointer(UINT), "last_present_count")]),
+]
+
+IDXGIFactory = Interface("IDXGIFactory", IDXGIObject)
+IDXGIFactory.methods += [
+ Method(HRESULT, "EnumAdapters", [(UINT, "adapter_idx"), Out(OpaquePointer(OpaquePointer(IDXGIAdapter)), "adapter")]),
+ Method(HRESULT, "MakeWindowAssociation", [(HWND, "window"), (UINT, "flags")]),
+ Method(HRESULT, "GetWindowAssociation", [(OpaquePointer(HWND), "window")]),
+ Method(HRESULT, "CreateSwapChain", [(OpaquePointer(IUnknown), "device"), (OpaquePointer(DXGI_SWAP_CHAIN_DESC), "desc"), Out(OpaquePointer(OpaquePointer(IDXGISwapChain)), "swapchain")]),
+ Method(HRESULT, "CreateSoftwareAdapter", [(HMODULE, "swrast"), Out(OpaquePointer(OpaquePointer(IDXGIAdapter)), "adapter")]),
+]
+
+#StdFunction(HRESULT, "CreateDXGIFactory", [(REFIID, "riid"), (OpaquePointer(OpaquePointer(Void)), "factory")]),
+
+IDXGIDevice = Interface("IDXGIDevice", IDXGIObject)
+IDXGIDevice.methods += [
+ Method(HRESULT, "GetAdapter", [Out(OpaquePointer(OpaquePointer(IDXGIAdapter)), "adapter")]),
+ Method(HRESULT, "CreateSurface", [(Const(OpaquePointer(DXGI_SURFACE_DESC)), "desc"), (UINT, "surface_count"), (DXGI_USAGE, "usage"), (Const(OpaquePointer(DXGI_SHARED_RESOURCE)), "shared_resource"), Out(OpaquePointer(OpaquePointer(IDXGISurface)), "surface")]),
+ Method(HRESULT, "QueryResourceResidency", [(OpaquePointer(Const(OpaquePointer(IUnknown))), "resources"), Out(OpaquePointer(DXGI_RESIDENCY), "residency"), (UINT, "resource_count")]),
+ Method(HRESULT, "SetGPUThreadPriority", [(INT, "priority")]),
+ Method(HRESULT, "GetGPUThreadPriority", [Out(OpaquePointer(INT), "priority")]),
+]
+
--- /dev/null
+
+from winapi import *
+
+DXGI_FORMAT = Enum("DXGI_FORMAT", [
+ "DXGI_FORMAT_UNKNOWN",
+ "DXGI_FORMAT_R32G32B32A32_TYPELESS",
+ "DXGI_FORMAT_R32G32B32A32_FLOAT",
+ "DXGI_FORMAT_R32G32B32A32_UINT",
+ "DXGI_FORMAT_R32G32B32A32_SINT",
+ "DXGI_FORMAT_R32G32B32_TYPELESS",
+ "DXGI_FORMAT_R32G32B32_FLOAT",
+ "DXGI_FORMAT_R32G32B32_UINT",
+ "DXGI_FORMAT_R32G32B32_SINT",
+ "DXGI_FORMAT_R16G16B16A16_TYPELESS",
+ "DXGI_FORMAT_R16G16B16A16_FLOAT",
+ "DXGI_FORMAT_R16G16B16A16_UNORM",
+ "DXGI_FORMAT_R16G16B16A16_UINT",
+ "DXGI_FORMAT_R16G16B16A16_SNORM",
+ "DXGI_FORMAT_R16G16B16A16_SINT",
+ "DXGI_FORMAT_R32G32_TYPELESS",
+ "DXGI_FORMAT_R32G32_FLOAT",
+ "DXGI_FORMAT_R32G32_UINT",
+ "DXGI_FORMAT_R32G32_SINT",
+ "DXGI_FORMAT_R32G8X24_TYPELESS",
+ "DXGI_FORMAT_D32_FLOAT_S8X24_UINT",
+ "DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS",
+ "DXGI_FORMAT_X32_TYPELESS_G8X24_UINT",
+ "DXGI_FORMAT_R10G10B10A2_TYPELESS",
+ "DXGI_FORMAT_R10G10B10A2_UNORM",
+ "DXGI_FORMAT_R10G10B10A2_UINT",
+ "DXGI_FORMAT_R11G11B10_FLOAT",
+ "DXGI_FORMAT_R8G8B8A8_TYPELESS",
+ "DXGI_FORMAT_R8G8B8A8_UNORM",
+ "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB",
+ "DXGI_FORMAT_R8G8B8A8_UINT",
+ "DXGI_FORMAT_R8G8B8A8_SNORM",
+ "DXGI_FORMAT_R8G8B8A8_SINT",
+ "DXGI_FORMAT_R16G16_TYPELESS",
+ "DXGI_FORMAT_R16G16_FLOAT",
+ "DXGI_FORMAT_R16G16_UNORM",
+ "DXGI_FORMAT_R16G16_UINT",
+ "DXGI_FORMAT_R16G16_SNORM",
+ "DXGI_FORMAT_R16G16_SINT",
+ "DXGI_FORMAT_R32_TYPELESS",
+ "DXGI_FORMAT_D32_FLOAT",
+ "DXGI_FORMAT_R32_FLOAT",
+ "DXGI_FORMAT_R32_UINT",
+ "DXGI_FORMAT_R32_SINT",
+ "DXGI_FORMAT_R24G8_TYPELESS",
+ "DXGI_FORMAT_D24_UNORM_S8_UINT",
+ "DXGI_FORMAT_R24_UNORM_X8_TYPELESS",
+ "DXGI_FORMAT_X24_TYPELESS_G8_UINT",
+ "DXGI_FORMAT_R8G8_TYPELESS",
+ "DXGI_FORMAT_R8G8_UNORM",
+ "DXGI_FORMAT_R8G8_UINT",
+ "DXGI_FORMAT_R8G8_SNORM",
+ "DXGI_FORMAT_R8G8_SINT",
+ "DXGI_FORMAT_R16_TYPELESS",
+ "DXGI_FORMAT_R16_FLOAT",
+ "DXGI_FORMAT_D16_UNORM",
+ "DXGI_FORMAT_R16_UNORM",
+ "DXGI_FORMAT_R16_UINT",
+ "DXGI_FORMAT_R16_SNORM",
+ "DXGI_FORMAT_R16_SINT",
+ "DXGI_FORMAT_R8_TYPELESS",
+ "DXGI_FORMAT_R8_UNORM",
+ "DXGI_FORMAT_R8_UINT",
+ "DXGI_FORMAT_R8_SNORM",
+ "DXGI_FORMAT_R8_SINT",
+ "DXGI_FORMAT_A8_UNORM",
+ "DXGI_FORMAT_R1_UNORM",
+ "DXGI_FORMAT_R9G9B9E5_SHAREDEXP",
+ "DXGI_FORMAT_R8G8_B8G8_UNORM",
+ "DXGI_FORMAT_G8R8_G8B8_UNORM",
+ "DXGI_FORMAT_BC1_TYPELESS",
+ "DXGI_FORMAT_BC1_UNORM",
+ "DXGI_FORMAT_BC1_UNORM_SRGB",
+ "DXGI_FORMAT_BC2_TYPELESS",
+ "DXGI_FORMAT_BC2_UNORM",
+ "DXGI_FORMAT_BC2_UNORM_SRGB",
+ "DXGI_FORMAT_BC3_TYPELESS",
+ "DXGI_FORMAT_BC3_UNORM",
+ "DXGI_FORMAT_BC3_UNORM_SRGB",
+ "DXGI_FORMAT_BC4_TYPELESS",
+ "DXGI_FORMAT_BC4_UNORM",
+ "DXGI_FORMAT_BC4_SNORM",
+ "DXGI_FORMAT_BC5_TYPELESS",
+ "DXGI_FORMAT_BC5_UNORM",
+ "DXGI_FORMAT_BC5_SNORM",
+ "DXGI_FORMAT_B5G6R5_UNORM",
+ "DXGI_FORMAT_B5G5R5A1_UNORM",
+ "DXGI_FORMAT_B8G8R8A8_UNORM",
+ "DXGI_FORMAT_B8G8R8X8_UNORM",
+ "DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM",
+ "DXGI_FORMAT_B8G8R8A8_TYPELESS",
+ "DXGI_FORMAT_B8G8R8A8_UNORM_SRGB",
+ "DXGI_FORMAT_B8G8R8X8_TYPELESS",
+ "DXGI_FORMAT_B8G8R8X8_UNORM_SRGB",
+ "DXGI_FORMAT_BC6H_TYPELESS",
+ "DXGI_FORMAT_BC6H_UF16",
+ "DXGI_FORMAT_BC6H_SF16",
+ "DXGI_FORMAT_BC7_TYPELESS",
+ "DXGI_FORMAT_BC7_UNORM",
+ "DXGI_FORMAT_BC7_UNORM_SRGB",
+ "DXGI_FORMAT_FORCE_UINT",
+])
+
--- /dev/null
+##########################################################################
+#
+# Copyright 2011 Jose Fonseca
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+from dxgiformat import *
+
+DXGI_RGB = Struct("DXGI_RGB", [
+ (Float, "Red"),
+ (Float, "Green"),
+ (Float, "Blue"),
+])
+
+DXGI_GAMMA_CONTROL = Struct("DXGI_GAMMA_CONTROL", [
+ (DXGI_RGB, "Scale"),
+ (DXGI_RGB, "Offset"),
+ (Array(DXGI_RGB, "1025"), "GammaCurve"),
+])
+
+DXGI_GAMMA_CONTROL_CAPABILITIES = Struct("DXGI_GAMMA_CONTROL_CAPABILITIES", [
+ (BOOL, "ScaleAndOffsetSupported"),
+ (Float, "MaxConvertedValue"),
+ (Float, "MinConvertedValue"),
+ (UINT, "NumGammaControlPoints"),
+ (Array(Float, "1025"), "ControlPointPositions"),
+])
+
+DXGI_RATIONAL = Struct("DXGI_RATIONAL", [
+ (UINT, "Numerator"),
+ (UINT, "Denominator"),
+])
+
+DXGI_MODE_SCANLINE_ORDER = Enum("DXGI_MODE_SCANLINE_ORDER", [
+ "DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED",
+ "DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE",
+ "DXGI_MODE_SCANLINE_ORDER_UPPER_FIELD_FIRST",
+ "DXGI_MODE_SCANLINE_ORDER_LOWER_FIELD_FIRST",
+])
+
+DXGI_MODE_SCALING = Enum("DXGI_MODE_SCALING", [
+ "DXGI_MODE_SCALING_UNSPECIFIED",
+ "DXGI_MODE_SCALING_CENTERED",
+ "DXGI_MODE_SCALING_STRETCHED",
+])
+
+DXGI_MODE_ROTATION = Enum("DXGI_MODE_ROTATION", [
+ "DXGI_MODE_ROTATION_UNSPECIFIED",
+ "DXGI_MODE_ROTATION_IDENTITY",
+ "DXGI_MODE_ROTATION_ROTATE90",
+ "DXGI_MODE_ROTATION_ROTATE180",
+ "DXGI_MODE_ROTATION_ROTATE270",
+])
+
+DXGI_MODE_DESC = Struct("DXGI_MODE_DESC", [
+ (UINT, "Width"),
+ (UINT, "Height"),
+ (DXGI_RATIONAL, "RefreshRate"),
+ (DXGI_FORMAT, "Format"),
+ (DXGI_MODE_SCANLINE_ORDER, "ScanlineOrdering"),
+ (DXGI_MODE_SCALING, "Scaling"),
+])
+
+DXGI_SAMPLE_DESC = Struct("DXGI_SAMPLE_DESC", [
+ (UINT, "Count"),
+ (UINT, "Quality"),
+])
+
--- /dev/null
+##########################################################################
+#
+# Copyright 2011 Jose Fonseca
+# Copyright 2008-2010 VMware, Inc.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+
+"""GL API description.
+
+Most of these were automatically generated with the apigen/glspec.py script
+from Khronos OpenGL spec files, and then manually edited to cover the corner
+cases correctly.
+
+"""
+
+
+from stdapi import *
+from gltypes import *
+import glparams
+
+
+def GlFunction(*args, **kwargs):
+ kwargs.setdefault('call', 'APIENTRY')
+ return Function(*args, **kwargs)
+
+
+glapi = API('GL')
+
+
+glapi.add_functions([
+ # GL_VERSION_1_0
+ GlFunction(Void, "glCullFace", [(GLenum, "mode")]),
+ GlFunction(Void, "glFrontFace", [(GLenum, "mode")]),
+ GlFunction(Void, "glHint", [(GLenum, "target"), (GLenum, "mode")]),
+ GlFunction(Void, "glLineWidth", [(GLfloat, "width")]),
+ GlFunction(Void, "glPointSize", [(GLfloat, "size")]),
+ GlFunction(Void, "glPolygonMode", [(GLenum, "face"), (GLenum, "mode")]),
+ GlFunction(Void, "glScissor", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glTexParameterf", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glTexParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLfloat), "__glTexParameterfv_size(pname)"), "params")]),
+ GlFunction(Void, "glTexParameteri", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glTexParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__glTexParameteriv_size(pname)"), "params")]),
+ GlFunction(Void, "glTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLenum_int, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexImage1D_size(format, type, width)"), "pixels")]),
+ GlFunction(Void, "glTexImage2D", [(GLenum, "target"), (GLint, "level"), (GLenum_int, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexImage2D_size(format, type, width, height)"), "pixels")]),
+ GlFunction(Void, "glDrawBuffer", [(GLenum, "mode")]),
+ GlFunction(Void, "glClear", [(GLbitfield_attrib, "mask")]),
+ GlFunction(Void, "glClearColor", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]),
+ GlFunction(Void, "glClearStencil", [(GLint, "s")]),
+ GlFunction(Void, "glClearDepth", [(GLclampd, "depth")]),
+ GlFunction(Void, "glStencilMask", [(GLuint, "mask")]),
+ GlFunction(Void, "glColorMask", [(GLboolean, "red"), (GLboolean, "green"), (GLboolean, "blue"), (GLboolean, "alpha")]),
+ GlFunction(Void, "glDepthMask", [(GLboolean, "flag")]),
+ GlFunction(Void, "glDisable", [(GLenum, "cap")]),
+ GlFunction(Void, "glEnable", [(GLenum, "cap")]),
+ GlFunction(Void, "glFinish", []),
+ GlFunction(Void, "glFlush", []),
+ GlFunction(Void, "glBlendFunc", [(GLenum, "sfactor"), (GLenum, "dfactor")]),
+ GlFunction(Void, "glLogicOp", [(GLenum, "opcode")]),
+ GlFunction(Void, "glStencilFunc", [(GLenum, "func"), (GLint, "ref"), (GLuint, "mask")]),
+ GlFunction(Void, "glStencilOp", [(GLenum, "fail"), (GLenum, "zfail"), (GLenum, "zpass")]),
+ GlFunction(Void, "glDepthFunc", [(GLenum, "func")]),
+ GlFunction(Void, "glPixelStoref", [(GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glPixelStorei", [(GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glReadBuffer", [(GLenum, "mode")]),
+ GlFunction(Void, "glReadPixels", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), Out(OpaquePointer(GLvoid), "pixels")]),
+ GlFunction(Void, "glGetBooleanv", [(GLenum, "pname"), Out(Array(GLboolean, "__glGetBooleanv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetDoublev", [(GLenum, "pname"), Out(Array(GLdouble, "__glGetDoublev_size(pname)"), "params")], sideeffects=False),
+ GlFunction(GLenum_error, "glGetError", [], sideeffects=False),
+ GlFunction(Void, "glGetFloatv", [(GLenum, "pname"), Out(Array(GLfloat, "__glGetFloatv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetIntegerv", [(GLenum, "pname"), Out(Array(GLint, "__glGetIntegerv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(String("const GLubyte *"), "glGetString", [(GLenum, "name")], sideeffects=False),
+ GlFunction(Void, "glGetTexImage", [(GLenum, "target"), (GLint, "level"), (GLenum, "format"), (GLenum, "type"), Out(OpaquePointer(GLvoid), "pixels")]),
+ GlFunction(Void, "glGetTexParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetTexParameterfv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetTexParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetTexParameteriv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetTexLevelParameterfv", [(GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetTexLevelParameterfv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetTexLevelParameteriv", [(GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Array(GLint, "__glGetTexLevelParameteriv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(GLboolean, "glIsEnabled", [(GLenum, "cap")], sideeffects=False),
+ GlFunction(Void, "glDepthRange", [(GLclampd, "zNear"), (GLclampd, "zFar")]),
+ GlFunction(Void, "glViewport", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+
+ # GL_VERSION_1_0_DEPRECATED
+ GlFunction(Void, "glNewList", [(GLlist, "list"), (GLenum, "mode")]),
+ GlFunction(Void, "glEndList", []),
+ GlFunction(Void, "glCallList", [(GLlist, "list")]),
+ GlFunction(Void, "glCallLists", [(GLsizei, "n"), (GLenum, "type"), (Blob(Const(GLvoid), "__glCallLists_size(n, type)"), "lists")]),
+ GlFunction(Void, "glDeleteLists", [(GLlist, "list"), (GLsizei, "range")]),
+ GlFunction(Handle("list", GLuint, "range"), "glGenLists", [(GLsizei, "range")]),
+ GlFunction(Void, "glListBase", [(GLuint, "base")]),
+ GlFunction(Void, "glBegin", [(GLenum_mode, "mode")]),
+ GlFunction(Void, "glBitmap", [(GLsizei, "width"), (GLsizei, "height"), (GLfloat, "xorig"), (GLfloat, "yorig"), (GLfloat, "xmove"), (GLfloat, "ymove"), (Blob(Const(GLubyte), "__glBitmap_size(width, height)"), "bitmap")]),
+ GlFunction(Void, "glColor3b", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue")]),
+ GlFunction(Void, "glColor3bv", [(Array(Const(GLbyte), "3"), "v")]),
+ GlFunction(Void, "glColor3d", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue")]),
+ GlFunction(Void, "glColor3dv", [(Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glColor3f", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue")]),
+ GlFunction(Void, "glColor3fv", [(Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glColor3i", [(GLint, "red"), (GLint, "green"), (GLint, "blue")]),
+ GlFunction(Void, "glColor3iv", [(Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glColor3s", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue")]),
+ GlFunction(Void, "glColor3sv", [(Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glColor3ub", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue")]),
+ GlFunction(Void, "glColor3ubv", [(Array(Const(GLubyte), "3"), "v")]),
+ GlFunction(Void, "glColor3ui", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue")]),
+ GlFunction(Void, "glColor3uiv", [(Array(Const(GLuint), "3"), "v")]),
+ GlFunction(Void, "glColor3us", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue")]),
+ GlFunction(Void, "glColor3usv", [(Array(Const(GLushort), "3"), "v")]),
+ GlFunction(Void, "glColor4b", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue"), (GLbyte, "alpha")]),
+ GlFunction(Void, "glColor4bv", [(Array(Const(GLbyte), "4"), "v")]),
+ GlFunction(Void, "glColor4d", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue"), (GLdouble, "alpha")]),
+ GlFunction(Void, "glColor4dv", [(Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glColor4f", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue"), (GLfloat, "alpha")]),
+ GlFunction(Void, "glColor4fv", [(Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glColor4i", [(GLint, "red"), (GLint, "green"), (GLint, "blue"), (GLint, "alpha")]),
+ GlFunction(Void, "glColor4iv", [(Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glColor4s", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue"), (GLshort, "alpha")]),
+ GlFunction(Void, "glColor4sv", [(Array(Const(GLshort), "4"), "v")]),
+ GlFunction(Void, "glColor4ub", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue"), (GLubyte, "alpha")]),
+ GlFunction(Void, "glColor4ubv", [(Array(Const(GLubyte), "4"), "v")]),
+ GlFunction(Void, "glColor4ui", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue"), (GLuint, "alpha")]),
+ GlFunction(Void, "glColor4uiv", [(Array(Const(GLuint), "4"), "v")]),
+ GlFunction(Void, "glColor4us", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue"), (GLushort, "alpha")]),
+ GlFunction(Void, "glColor4usv", [(Array(Const(GLushort), "4"), "v")]),
+ GlFunction(Void, "glEdgeFlag", [(GLboolean, "flag")]),
+ GlFunction(Void, "glEdgeFlagv", [(Pointer(Const(GLboolean)), "flag")]),
+ GlFunction(Void, "glEnd", []),
+ GlFunction(Void, "glIndexd", [(GLdouble, "c")]),
+ GlFunction(Void, "glIndexdv", [(Pointer(Const(GLdouble)), "c")]),
+ GlFunction(Void, "glIndexf", [(GLfloat, "c")]),
+ GlFunction(Void, "glIndexfv", [(Pointer(Const(GLfloat)), "c")]),
+ GlFunction(Void, "glIndexi", [(GLint, "c")]),
+ GlFunction(Void, "glIndexiv", [(Pointer(Const(GLint)), "c")]),
+ GlFunction(Void, "glIndexs", [(GLshort, "c")]),
+ GlFunction(Void, "glIndexsv", [(Pointer(Const(GLshort)), "c")]),
+ GlFunction(Void, "glNormal3b", [(GLbyte, "nx"), (GLbyte, "ny"), (GLbyte, "nz")]),
+ GlFunction(Void, "glNormal3bv", [(Array(Const(GLbyte), "3"), "v")]),
+ GlFunction(Void, "glNormal3d", [(GLdouble, "nx"), (GLdouble, "ny"), (GLdouble, "nz")]),
+ GlFunction(Void, "glNormal3dv", [(Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glNormal3f", [(GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz")]),
+ GlFunction(Void, "glNormal3fv", [(Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glNormal3i", [(GLint, "nx"), (GLint, "ny"), (GLint, "nz")]),
+ GlFunction(Void, "glNormal3iv", [(Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glNormal3s", [(GLshort, "nx"), (GLshort, "ny"), (GLshort, "nz")]),
+ GlFunction(Void, "glNormal3sv", [(Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glRasterPos2d", [(GLdouble, "x"), (GLdouble, "y")]),
+ GlFunction(Void, "glRasterPos2dv", [(Array(Const(GLdouble), "2"), "v")]),
+ GlFunction(Void, "glRasterPos2f", [(GLfloat, "x"), (GLfloat, "y")]),
+ GlFunction(Void, "glRasterPos2fv", [(Array(Const(GLfloat), "2"), "v")]),
+ GlFunction(Void, "glRasterPos2i", [(GLint, "x"), (GLint, "y")]),
+ GlFunction(Void, "glRasterPos2iv", [(Array(Const(GLint), "2"), "v")]),
+ GlFunction(Void, "glRasterPos2s", [(GLshort, "x"), (GLshort, "y")]),
+ GlFunction(Void, "glRasterPos2sv", [(Array(Const(GLshort), "2"), "v")]),
+ GlFunction(Void, "glRasterPos3d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glRasterPos3dv", [(Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glRasterPos3f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glRasterPos3fv", [(Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glRasterPos3i", [(GLint, "x"), (GLint, "y"), (GLint, "z")]),
+ GlFunction(Void, "glRasterPos3iv", [(Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glRasterPos3s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
+ GlFunction(Void, "glRasterPos3sv", [(Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glRasterPos4d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glRasterPos4dv", [(Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glRasterPos4f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glRasterPos4fv", [(Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glRasterPos4i", [(GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
+ GlFunction(Void, "glRasterPos4iv", [(Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glRasterPos4s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]),
+ GlFunction(Void, "glRasterPos4sv", [(Array(Const(GLshort), "4"), "v")]),
+ GlFunction(Void, "glRectd", [(GLdouble, "x1"), (GLdouble, "y1"), (GLdouble, "x2"), (GLdouble, "y2")]),
+ GlFunction(Void, "glRectdv", [(Array(Const(GLdouble), "2"), "v1"), (Array(Const(GLdouble), "2"), "v2")]),
+ GlFunction(Void, "glRectf", [(GLfloat, "x1"), (GLfloat, "y1"), (GLfloat, "x2"), (GLfloat, "y2")]),
+ GlFunction(Void, "glRectfv", [(Array(Const(GLfloat), "2"), "v1"), (Array(Const(GLfloat), "2"), "v2")]),
+ GlFunction(Void, "glRecti", [(GLint, "x1"), (GLint, "y1"), (GLint, "x2"), (GLint, "y2")]),
+ GlFunction(Void, "glRectiv", [(Array(Const(GLint), "2"), "v1"), (Array(Const(GLint), "2"), "v2")]),
+ GlFunction(Void, "glRects", [(GLshort, "x1"), (GLshort, "y1"), (GLshort, "x2"), (GLshort, "y2")]),
+ GlFunction(Void, "glRectsv", [(Array(Const(GLshort), "2"), "v1"), (Array(Const(GLshort), "2"), "v2")]),
+ GlFunction(Void, "glTexCoord1d", [(GLdouble, "s")]),
+ GlFunction(Void, "glTexCoord1dv", [(Pointer(Const(GLdouble)), "v")]),
+ GlFunction(Void, "glTexCoord1f", [(GLfloat, "s")]),
+ GlFunction(Void, "glTexCoord1fv", [(Pointer(Const(GLfloat)), "v")]),
+ GlFunction(Void, "glTexCoord1i", [(GLint, "s")]),
+ GlFunction(Void, "glTexCoord1iv", [(Pointer(Const(GLint)), "v")]),
+ GlFunction(Void, "glTexCoord1s", [(GLshort, "s")]),
+ GlFunction(Void, "glTexCoord1sv", [(Pointer(Const(GLshort)), "v")]),
+ GlFunction(Void, "glTexCoord2d", [(GLdouble, "s"), (GLdouble, "t")]),
+ GlFunction(Void, "glTexCoord2dv", [(Array(Const(GLdouble), "2"), "v")]),
+ GlFunction(Void, "glTexCoord2f", [(GLfloat, "s"), (GLfloat, "t")]),
+ GlFunction(Void, "glTexCoord2fv", [(Array(Const(GLfloat), "2"), "v")]),
+ GlFunction(Void, "glTexCoord2i", [(GLint, "s"), (GLint, "t")]),
+ GlFunction(Void, "glTexCoord2iv", [(Array(Const(GLint), "2"), "v")]),
+ GlFunction(Void, "glTexCoord2s", [(GLshort, "s"), (GLshort, "t")]),
+ GlFunction(Void, "glTexCoord2sv", [(Array(Const(GLshort), "2"), "v")]),
+ GlFunction(Void, "glTexCoord3d", [(GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r")]),
+ GlFunction(Void, "glTexCoord3dv", [(Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glTexCoord3f", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r")]),
+ GlFunction(Void, "glTexCoord3fv", [(Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glTexCoord3i", [(GLint, "s"), (GLint, "t"), (GLint, "r")]),
+ GlFunction(Void, "glTexCoord3iv", [(Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glTexCoord3s", [(GLshort, "s"), (GLshort, "t"), (GLshort, "r")]),
+ GlFunction(Void, "glTexCoord3sv", [(Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glTexCoord4d", [(GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r"), (GLdouble, "q")]),
+ GlFunction(Void, "glTexCoord4dv", [(Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glTexCoord4f", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "q")]),
+ GlFunction(Void, "glTexCoord4fv", [(Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glTexCoord4i", [(GLint, "s"), (GLint, "t"), (GLint, "r"), (GLint, "q")]),
+ GlFunction(Void, "glTexCoord4iv", [(Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glTexCoord4s", [(GLshort, "s"), (GLshort, "t"), (GLshort, "r"), (GLshort, "q")]),
+ GlFunction(Void, "glTexCoord4sv", [(Array(Const(GLshort), "4"), "v")]),
+ GlFunction(Void, "glVertex2d", [(GLdouble, "x"), (GLdouble, "y")]),
+ GlFunction(Void, "glVertex2dv", [(Array(Const(GLdouble), "2"), "v")]),
+ GlFunction(Void, "glVertex2f", [(GLfloat, "x"), (GLfloat, "y")]),
+ GlFunction(Void, "glVertex2fv", [(Array(Const(GLfloat), "2"), "v")]),
+ GlFunction(Void, "glVertex2i", [(GLint, "x"), (GLint, "y")]),
+ GlFunction(Void, "glVertex2iv", [(Array(Const(GLint), "2"), "v")]),
+ GlFunction(Void, "glVertex2s", [(GLshort, "x"), (GLshort, "y")]),
+ GlFunction(Void, "glVertex2sv", [(Array(Const(GLshort), "2"), "v")]),
+ GlFunction(Void, "glVertex3d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glVertex3dv", [(Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glVertex3f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glVertex3fv", [(Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glVertex3i", [(GLint, "x"), (GLint, "y"), (GLint, "z")]),
+ GlFunction(Void, "glVertex3iv", [(Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glVertex3s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
+ GlFunction(Void, "glVertex3sv", [(Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glVertex4d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glVertex4dv", [(Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glVertex4f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glVertex4fv", [(Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glVertex4i", [(GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
+ GlFunction(Void, "glVertex4iv", [(Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glVertex4s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]),
+ GlFunction(Void, "glVertex4sv", [(Array(Const(GLshort), "4"), "v")]),
+ GlFunction(Void, "glClipPlane", [(GLenum, "plane"), (Array(Const(GLdouble), "4"), "equation")]),
+ GlFunction(Void, "glColorMaterial", [(GLenum, "face"), (GLenum, "mode")]),
+ GlFunction(Void, "glFogf", [(GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glFogfv", [(GLenum, "pname"), (Array(Const(GLfloat), "__glFogfv_size(pname)"), "params")]),
+ GlFunction(Void, "glFogi", [(GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glFogiv", [(GLenum, "pname"), (Array(Const(GLint), "__glFogiv_size(pname)"), "params")]),
+ GlFunction(Void, "glLightf", [(GLenum, "light"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glLightfv", [(GLenum, "light"), (GLenum, "pname"), (Array(Const(GLfloat), "__glLightfv_size(pname)"), "params")]),
+ GlFunction(Void, "glLighti", [(GLenum, "light"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glLightiv", [(GLenum, "light"), (GLenum, "pname"), (Array(Const(GLint), "__glLightiv_size(pname)"), "params")]),
+ GlFunction(Void, "glLightModelf", [(GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glLightModelfv", [(GLenum, "pname"), (Array(Const(GLfloat), "__glLightModelfv_size(pname)"), "params")]),
+ GlFunction(Void, "glLightModeli", [(GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glLightModeliv", [(GLenum, "pname"), (Array(Const(GLint), "__glLightModeliv_size(pname)"), "params")]),
+ GlFunction(Void, "glLineStipple", [(GLint, "factor"), (GLushort, "pattern")]),
+ GlFunction(Void, "glMaterialf", [(GLenum, "face"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glMaterialfv", [(GLenum, "face"), (GLenum, "pname"), (Array(Const(GLfloat), "__glMaterialfv_size(pname)"), "params")]),
+ GlFunction(Void, "glMateriali", [(GLenum, "face"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glMaterialiv", [(GLenum, "face"), (GLenum, "pname"), (Array(Const(GLint), "__glMaterialiv_size(pname)"), "params")]),
+ GlFunction(Void, "glPolygonStipple", [(Array(Const(GLubyte), "__glPolygonStipple_size()"), "mask")]),
+ GlFunction(Void, "glShadeModel", [(GLenum, "mode")]),
+ GlFunction(Void, "glTexEnvf", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glTexEnvfv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLfloat), "__glTexEnvfv_size(pname)"), "params")]),
+ GlFunction(Void, "glTexEnvi", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glTexEnviv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__glTexEnviv_size(pname)"), "params")]),
+ GlFunction(Void, "glTexGend", [(GLenum, "coord"), (GLenum, "pname"), (GLdouble, "param")]),
+ GlFunction(Void, "glTexGendv", [(GLenum, "coord"), (GLenum, "pname"), (Array(Const(GLdouble), "__glTexGendv_size(pname)"), "params")]),
+ GlFunction(Void, "glTexGenf", [(GLenum, "coord"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glTexGenfv", [(GLenum, "coord"), (GLenum, "pname"), (Array(Const(GLfloat), "__glTexGenfv_size(pname)"), "params")]),
+ GlFunction(Void, "glTexGeni", [(GLenum, "coord"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glTexGeniv", [(GLenum, "coord"), (GLenum, "pname"), (Array(Const(GLint), "__glTexGeniv_size(pname)"), "params")]),
+ GlFunction(Void, "glFeedbackBuffer", [(GLsizei, "size"), (GLenum, "type"), Out(Array(GLfloat, "size"), "buffer")]),
+ GlFunction(Void, "glSelectBuffer", [(GLsizei, "size"), Out(Array(GLuint, "size"), "buffer")]),
+ GlFunction(Alias("GLint", GLenum), "glRenderMode", [(GLenum, "mode")]),
+ GlFunction(Void, "glInitNames", []),
+ GlFunction(Void, "glLoadName", [(GLuint, "name")]),
+ GlFunction(Void, "glPassThrough", [(GLfloat, "token")]),
+ GlFunction(Void, "glPopName", []),
+ GlFunction(Void, "glPushName", [(GLuint, "name")]),
+ GlFunction(Void, "glClearAccum", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue"), (GLfloat, "alpha")]),
+ GlFunction(Void, "glClearIndex", [(GLfloat, "c")]),
+ GlFunction(Void, "glIndexMask", [(GLuint, "mask")]),
+ GlFunction(Void, "glAccum", [(GLenum, "op"), (GLfloat, "value")]),
+ GlFunction(Void, "glPopAttrib", []),
+ GlFunction(Void, "glPushAttrib", [(GLbitfield_attrib, "mask")]),
+ GlFunction(Void, "glMap1d", [(GLenum, "target"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "stride"), (GLint, "order"), (Array(Const(GLdouble), "__glMap1d_size(target, stride, order)"), "points")]),
+ GlFunction(Void, "glMap1f", [(GLenum, "target"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "stride"), (GLint, "order"), (Array(Const(GLfloat), "__glMap1f_size(target, stride, order)"), "points")]),
+ GlFunction(Void, "glMap2d", [(GLenum, "target"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLdouble, "v1"), (GLdouble, "v2"), (GLint, "vstride"), (GLint, "vorder"), (Array(Const(GLdouble), "__glMap2d_size(target, ustride, uorder, vstride, vorder)"), "points")]),
+ GlFunction(Void, "glMap2f", [(GLenum, "target"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLfloat, "v1"), (GLfloat, "v2"), (GLint, "vstride"), (GLint, "vorder"), (Array(Const(GLfloat), "__glMap2f_size(target, ustride, uorder, vstride, vorder)"), "points")]),
+ GlFunction(Void, "glMapGrid1d", [(GLint, "un"), (GLdouble, "u1"), (GLdouble, "u2")]),
+ GlFunction(Void, "glMapGrid1f", [(GLint, "un"), (GLfloat, "u1"), (GLfloat, "u2")]),
+ GlFunction(Void, "glMapGrid2d", [(GLint, "un"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "vn"), (GLdouble, "v1"), (GLdouble, "v2")]),
+ GlFunction(Void, "glMapGrid2f", [(GLint, "un"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "vn"), (GLfloat, "v1"), (GLfloat, "v2")]),
+ GlFunction(Void, "glEvalCoord1d", [(GLdouble, "u")]),
+ GlFunction(Void, "glEvalCoord1dv", [(Pointer(Const(GLdouble)), "u")]),
+ GlFunction(Void, "glEvalCoord1f", [(GLfloat, "u")]),
+ GlFunction(Void, "glEvalCoord1fv", [(Pointer(Const(GLfloat)), "u")]),
+ GlFunction(Void, "glEvalCoord2d", [(GLdouble, "u"), (GLdouble, "v")]),
+ GlFunction(Void, "glEvalCoord2dv", [(Array(Const(GLdouble), "2"), "u")]),
+ GlFunction(Void, "glEvalCoord2f", [(GLfloat, "u"), (GLfloat, "v")]),
+ GlFunction(Void, "glEvalCoord2fv", [(Array(Const(GLfloat), "2"), "u")]),
+ GlFunction(Void, "glEvalMesh1", [(GLenum, "mode"), (GLint, "i1"), (GLint, "i2")]),
+ GlFunction(Void, "glEvalPoint1", [(GLint, "i")]),
+ GlFunction(Void, "glEvalMesh2", [(GLenum, "mode"), (GLint, "i1"), (GLint, "i2"), (GLint, "j1"), (GLint, "j2")]),
+ GlFunction(Void, "glEvalPoint2", [(GLint, "i"), (GLint, "j")]),
+ GlFunction(Void, "glAlphaFunc", [(GLenum, "func"), (GLclampf, "ref")]),
+ GlFunction(Void, "glPixelZoom", [(GLfloat, "xfactor"), (GLfloat, "yfactor")]),
+ GlFunction(Void, "glPixelTransferf", [(GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glPixelTransferi", [(GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glPixelMapfv", [(GLenum, "map"), (GLsizei, "mapsize"), (Array(Const(GLfloat), "mapsize"), "values")]),
+ GlFunction(Void, "glPixelMapuiv", [(GLenum, "map"), (GLsizei, "mapsize"), (Array(Const(GLuint), "mapsize"), "values")]),
+ GlFunction(Void, "glPixelMapusv", [(GLenum, "map"), (GLsizei, "mapsize"), (Array(Const(GLushort), "mapsize"), "values")]),
+ GlFunction(Void, "glCopyPixels", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "type")]),
+ GlFunction(Void, "glDrawPixels", [(GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glDrawPixels_size(format, type, width, height)"), "pixels")]),
+ GlFunction(Void, "glGetClipPlane", [(GLenum, "plane"), Out(Array(GLdouble, "4"), "equation")], sideeffects=False),
+ GlFunction(Void, "glGetLightfv", [(GLenum, "light"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetLightfv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetLightiv", [(GLenum, "light"), (GLenum, "pname"), Out(Array(GLint, "__glGetLightiv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMapdv", [(GLenum, "target"), (GLenum, "query"), Out(Pointer(GLdouble), "v")], sideeffects=False),
+ GlFunction(Void, "glGetMapfv", [(GLenum, "target"), (GLenum, "query"), Out(Pointer(GLfloat), "v")], sideeffects=False),
+ GlFunction(Void, "glGetMapiv", [(GLenum, "target"), (GLenum, "query"), Out(Pointer(GLint), "v")], sideeffects=False),
+ GlFunction(Void, "glGetMaterialfv", [(GLenum, "face"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetMaterialfv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMaterialiv", [(GLenum, "face"), (GLenum, "pname"), Out(Array(GLint, "__glGetMaterialiv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetPixelMapfv", [(GLenum, "map"), Out(Pointer(GLfloat), "values")]),
+ GlFunction(Void, "glGetPixelMapuiv", [(GLenum, "map"), Out(Pointer(GLuint), "values")]),
+ GlFunction(Void, "glGetPixelMapusv", [(GLenum, "map"), Out(Pointer(GLushort), "values")]),
+ GlFunction(Void, "glGetPolygonStipple", [Out(OpaquePointer(GLubyte), "mask")]),
+ GlFunction(Void, "glGetTexEnvfv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetTexEnvfv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetTexEnviv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetTexEnviv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetTexGendv", [(GLenum, "coord"), (GLenum, "pname"), Out(Array(GLdouble, "__glGetTexGendv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetTexGenfv", [(GLenum, "coord"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetTexGenfv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetTexGeniv", [(GLenum, "coord"), (GLenum, "pname"), Out(Array(GLint, "__glGetTexGeniv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(GLboolean, "glIsList", [(GLuint, "list")], sideeffects=False),
+ GlFunction(Void, "glFrustum", [(GLdouble, "left"), (GLdouble, "right"), (GLdouble, "bottom"), (GLdouble, "top"), (GLdouble, "zNear"), (GLdouble, "zFar")]),
+ GlFunction(Void, "glLoadIdentity", []),
+ GlFunction(Void, "glLoadMatrixf", [(Array(Const(GLfloat), "16"), "m")]),
+ GlFunction(Void, "glLoadMatrixd", [(Array(Const(GLdouble), "16"), "m")]),
+ GlFunction(Void, "glMatrixMode", [(GLenum, "mode")]),
+ GlFunction(Void, "glMultMatrixf", [(Array(Const(GLfloat), "16"), "m")]),
+ GlFunction(Void, "glMultMatrixd", [(Array(Const(GLdouble), "16"), "m")]),
+ GlFunction(Void, "glOrtho", [(GLdouble, "left"), (GLdouble, "right"), (GLdouble, "bottom"), (GLdouble, "top"), (GLdouble, "zNear"), (GLdouble, "zFar")]),
+ GlFunction(Void, "glPopMatrix", []),
+ GlFunction(Void, "glPushMatrix", []),
+ GlFunction(Void, "glRotated", [(GLdouble, "angle"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glRotatef", [(GLfloat, "angle"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glScaled", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glScalef", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glTranslated", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glTranslatef", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+
+ # GL_VERSION_1_1
+ GlFunction(Void, "glDrawArrays", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count")]),
+ GlFunction(Void, "glDrawElements", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices")]),
+ GlFunction(Void, "glGetPointerv", [(GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "params")], sideeffects=False),
+ GlFunction(Void, "glPolygonOffset", [(GLfloat, "factor"), (GLfloat, "units")]),
+ GlFunction(Void, "glCopyTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLint, "border")]),
+ GlFunction(Void, "glCopyTexImage2D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border")]),
+ GlFunction(Void, "glCopyTexSubImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
+ GlFunction(Void, "glCopyTexSubImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glTexSubImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexSubImage1D_size(format, type, width)"), "pixels")]),
+ GlFunction(Void, "glTexSubImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexSubImage2D_size(format, type, width, height)"), "pixels")]),
+ GlFunction(Void, "glBindTexture", [(GLenum, "target"), (GLtexture, "texture")]),
+ GlFunction(Void, "glDeleteTextures", [(GLsizei, "n"), (Array(Const(GLtexture), "n"), "textures")]),
+ GlFunction(Void, "glGenTextures", [(GLsizei, "n"), Out(Array(GLtexture, "n"), "textures")]),
+ GlFunction(GLboolean, "glIsTexture", [(GLtexture, "texture")], sideeffects=False),
+
+ # GL_VERSION_1_1_DEPRECATED
+ GlFunction(Void, "glArrayElement", [(GLint, "i")]),
+ GlFunction(Void, "glColorPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glDisableClientState", [(GLenum, "array")]),
+ GlFunction(Void, "glEdgeFlagPointer", [(GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glEnableClientState", [(GLenum, "array")]),
+ GlFunction(Void, "glIndexPointer", [(GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glInterleavedArrays", [(GLenum, "format"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glNormalPointer", [(GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glTexCoordPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glVertexPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(GLboolean, "glAreTexturesResident", [(GLsizei, "n"), (Array(Const(GLtexture), "n"), "textures"), Out(Array(GLboolean, "n"), "residences")], sideeffects=False),
+ GlFunction(Void, "glPrioritizeTextures", [(GLsizei, "n"), (Array(Const(GLtexture), "n"), "textures"), (Array(Const(GLclampf), "n"), "priorities")]),
+ GlFunction(Void, "glIndexub", [(GLubyte, "c")]),
+ GlFunction(Void, "glIndexubv", [(Pointer(Const(GLubyte)), "c")]),
+ GlFunction(Void, "glPopClientAttrib", []),
+ GlFunction(Void, "glPushClientAttrib", [(GLbitfield_client_attrib, "mask")]),
+
+ # GL_VERSION_1_2
+ GlFunction(Void, "glBlendColor", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]),
+ GlFunction(Void, "glBlendEquation", [(GLenum, "mode")]),
+ GlFunction(Void, "glDrawRangeElements", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices")]),
+ GlFunction(Void, "glTexImage3D", [(GLenum, "target"), (GLint, "level"), (GLenum_int, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexImage3D_size(format, type, width, height, depth)"), "pixels")]),
+ GlFunction(Void, "glTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexSubImage3D_size(format, type, width, height, depth)"), "pixels")]),
+ GlFunction(Void, "glCopyTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+
+ # GL_VERSION_1_2_DEPRECATED
+ GlFunction(Void, "glColorTable", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glColorTable_size(format, type, width)"), "table")]),
+ GlFunction(Void, "glColorTableParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLfloat), "__glColorTableParameterfv_size(pname)"), "params")]),
+ GlFunction(Void, "glColorTableParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__glColorTableParameteriv_size(pname)"), "params")]),
+ GlFunction(Void, "glCopyColorTable", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
+ GlFunction(Void, "glGetColorTable", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetColorTable_size(target, format, type)"), "table")], sideeffects=False),
+ GlFunction(Void, "glGetColorTableParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetColorTableParameterfv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetColorTableParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetColorTableParameteriv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glColorSubTable", [(GLenum, "target"), (GLsizei, "start"), (GLsizei, "count"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glColorSubTable_size(format, type, count)"), "data")]),
+ GlFunction(Void, "glCopyColorSubTable", [(GLenum, "target"), (GLsizei, "start"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
+ GlFunction(Void, "glConvolutionFilter1D", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glConvolutionFilter1D_size(format, type, width)"), "image")]),
+ GlFunction(Void, "glConvolutionFilter2D", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glConvolutionFilter2D_size(format, type, width, height)"), "image")]),
+ GlFunction(Void, "glConvolutionParameterf", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "params")]),
+ GlFunction(Void, "glConvolutionParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLfloat), "__glConvolutionParameterfv_size(pname)"), "params")]),
+ GlFunction(Void, "glConvolutionParameteri", [(GLenum, "target"), (GLenum, "pname"), (GLint, "params")]),
+ GlFunction(Void, "glConvolutionParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__glConvolutionParameteriv_size(pname)"), "params")]),
+ GlFunction(Void, "glCopyConvolutionFilter1D", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
+ GlFunction(Void, "glCopyConvolutionFilter2D", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glGetConvolutionFilter", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetConvolutionFilter_size(target, format, type)"), "image")]),
+ GlFunction(Void, "glGetConvolutionParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetConvolutionParameterfv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetConvolutionParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetConvolutionParameteriv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetSeparableFilter", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetSeparableFilter_size(target, format, type)"), "row"), Out(OpaqueBlob(GLvoid, "__glGetSeparableFilter_size(target, format, type)"), "column"), Out(OpaqueBlob(GLvoid, "__glGetSeparableFilter_size(target, format, type)"), "span")]),
+ GlFunction(Void, "glSeparableFilter2D", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glConvolutionFilter1D_size(format, type, width)"), "row"), (Blob(Const(GLvoid), "__glConvolutionFilter1D_size(format, type, height)"), "column")]),
+ GlFunction(Void, "glGetHistogram", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetHistogram_size(target, format, type)"), "values")]),
+ GlFunction(Void, "glGetHistogramParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetHistogramParameterfv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetHistogramParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetHistogramParameteriv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMinmax", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetMinmax_size(target, format, type)"), "values")]),
+ GlFunction(Void, "glGetMinmaxParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__glGetMinmaxParameterfv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMinmaxParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetMinmaxParameteriv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glHistogram", [(GLenum, "target"), (GLsizei, "width"), (GLenum, "internalformat"), (GLboolean, "sink")]),
+ GlFunction(Void, "glMinmax", [(GLenum, "target"), (GLenum, "internalformat"), (GLboolean, "sink")]),
+ GlFunction(Void, "glResetHistogram", [(GLenum, "target")]),
+ GlFunction(Void, "glResetMinmax", [(GLenum, "target")]),
+
+ # GL_VERSION_1_3
+ GlFunction(Void, "glActiveTexture", [(GLenum, "texture")]),
+ GlFunction(Void, "glSampleCoverage", [(GLclampf, "value"), (GLboolean, "invert")]),
+ GlFunction(Void, "glCompressedTexImage3D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
+ GlFunction(Void, "glCompressedTexImage2D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
+ GlFunction(Void, "glCompressedTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
+ GlFunction(Void, "glCompressedTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
+ GlFunction(Void, "glCompressedTexSubImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
+ GlFunction(Void, "glCompressedTexSubImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
+ GlFunction(Void, "glGetCompressedTexImage", [(GLenum, "target"), (GLint, "level"), Out(OpaqueBlob(GLvoid, "__glGetCompressedTexImage_size(target, level)"), "img")]),
+
+ # GL_VERSION_1_3_DEPRECATED
+ GlFunction(Void, "glClientActiveTexture", [(GLenum, "texture")]),
+ GlFunction(Void, "glMultiTexCoord1d", [(GLenum, "target"), (GLdouble, "s")]),
+ GlFunction(Void, "glMultiTexCoord1dv", [(GLenum, "target"), (Pointer(Const(GLdouble)), "v")]),
+ GlFunction(Void, "glMultiTexCoord1f", [(GLenum, "target"), (GLfloat, "s")]),
+ GlFunction(Void, "glMultiTexCoord1fv", [(GLenum, "target"), (Pointer(Const(GLfloat)), "v")]),
+ GlFunction(Void, "glMultiTexCoord1i", [(GLenum, "target"), (GLint, "s")]),
+ GlFunction(Void, "glMultiTexCoord1iv", [(GLenum, "target"), (Pointer(Const(GLint)), "v")]),
+ GlFunction(Void, "glMultiTexCoord1s", [(GLenum, "target"), (GLshort, "s")]),
+ GlFunction(Void, "glMultiTexCoord1sv", [(GLenum, "target"), (Pointer(Const(GLshort)), "v")]),
+ GlFunction(Void, "glMultiTexCoord2d", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t")]),
+ GlFunction(Void, "glMultiTexCoord2dv", [(GLenum, "target"), (Array(Const(GLdouble), "2"), "v")]),
+ GlFunction(Void, "glMultiTexCoord2f", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t")]),
+ GlFunction(Void, "glMultiTexCoord2fv", [(GLenum, "target"), (Array(Const(GLfloat), "2"), "v")]),
+ GlFunction(Void, "glMultiTexCoord2i", [(GLenum, "target"), (GLint, "s"), (GLint, "t")]),
+ GlFunction(Void, "glMultiTexCoord2iv", [(GLenum, "target"), (Array(Const(GLint), "2"), "v")]),
+ GlFunction(Void, "glMultiTexCoord2s", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t")]),
+ GlFunction(Void, "glMultiTexCoord2sv", [(GLenum, "target"), (Array(Const(GLshort), "2"), "v")]),
+ GlFunction(Void, "glMultiTexCoord3d", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r")]),
+ GlFunction(Void, "glMultiTexCoord3dv", [(GLenum, "target"), (Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glMultiTexCoord3f", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r")]),
+ GlFunction(Void, "glMultiTexCoord3fv", [(GLenum, "target"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glMultiTexCoord3i", [(GLenum, "target"), (GLint, "s"), (GLint, "t"), (GLint, "r")]),
+ GlFunction(Void, "glMultiTexCoord3iv", [(GLenum, "target"), (Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glMultiTexCoord3s", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t"), (GLshort, "r")]),
+ GlFunction(Void, "glMultiTexCoord3sv", [(GLenum, "target"), (Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glMultiTexCoord4d", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r"), (GLdouble, "q")]),
+ GlFunction(Void, "glMultiTexCoord4dv", [(GLenum, "target"), (Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glMultiTexCoord4f", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "q")]),
+ GlFunction(Void, "glMultiTexCoord4fv", [(GLenum, "target"), (Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glMultiTexCoord4i", [(GLenum, "target"), (GLint, "s"), (GLint, "t"), (GLint, "r"), (GLint, "q")]),
+ GlFunction(Void, "glMultiTexCoord4iv", [(GLenum, "target"), (Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glMultiTexCoord4s", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t"), (GLshort, "r"), (GLshort, "q")]),
+ GlFunction(Void, "glMultiTexCoord4sv", [(GLenum, "target"), (Array(Const(GLshort), "4"), "v")]),
+ GlFunction(Void, "glLoadTransposeMatrixf", [(Array(Const(GLfloat), "16"), "m")]),
+ GlFunction(Void, "glLoadTransposeMatrixd", [(Array(Const(GLdouble), "16"), "m")]),
+ GlFunction(Void, "glMultTransposeMatrixf", [(Array(Const(GLfloat), "16"), "m")]),
+ GlFunction(Void, "glMultTransposeMatrixd", [(Array(Const(GLdouble), "16"), "m")]),
+
+ # GL_VERSION_1_4
+ GlFunction(Void, "glBlendFuncSeparate", [(GLenum, "sfactorRGB"), (GLenum, "dfactorRGB"), (GLenum, "sfactorAlpha"), (GLenum, "dfactorAlpha")]),
+ GlFunction(Void, "glMultiDrawArrays", [(GLenum_mode, "mode"), (Array(Const(GLint), "primcount"), "first"), (Array(Const(GLsizei), "primcount"), "count"), (GLsizei, "primcount")]),
+ GlFunction(Void, "glMultiDrawElements", [(GLenum_mode, "mode"), (Array(Const(GLsizei), "primcount"), "count"), (GLenum, "type"), (Array(Opaque("const GLvoid *"), "primcount"), "indices"), (GLsizei, "primcount")]),
+ GlFunction(Void, "glPointParameterf", [(GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glPointParameterfv", [(GLenum, "pname"), (Array(Const(GLfloat), "__glPointParameterfv_size(pname)"), "params")]),
+ GlFunction(Void, "glPointParameteri", [(GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glPointParameteriv", [(GLenum, "pname"), (Array(Const(GLint), "__glPointParameteriv_size(pname)"), "params")]),
+
+ # GL_VERSION_1_4_DEPRECATED
+ GlFunction(Void, "glFogCoordf", [(GLfloat, "coord")]),
+ GlFunction(Void, "glFogCoordfv", [(Pointer(Const(GLfloat)), "coord")]),
+ GlFunction(Void, "glFogCoordd", [(GLdouble, "coord")]),
+ GlFunction(Void, "glFogCoorddv", [(Pointer(Const(GLdouble)), "coord")]),
+ GlFunction(Void, "glFogCoordPointer", [(GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glSecondaryColor3b", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue")]),
+ GlFunction(Void, "glSecondaryColor3bv", [(Array(Const(GLbyte), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3d", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue")]),
+ GlFunction(Void, "glSecondaryColor3dv", [(Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3f", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue")]),
+ GlFunction(Void, "glSecondaryColor3fv", [(Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3i", [(GLint, "red"), (GLint, "green"), (GLint, "blue")]),
+ GlFunction(Void, "glSecondaryColor3iv", [(Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3s", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue")]),
+ GlFunction(Void, "glSecondaryColor3sv", [(Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3ub", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue")]),
+ GlFunction(Void, "glSecondaryColor3ubv", [(Array(Const(GLubyte), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3ui", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue")]),
+ GlFunction(Void, "glSecondaryColor3uiv", [(Array(Const(GLuint), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3us", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue")]),
+ GlFunction(Void, "glSecondaryColor3usv", [(Array(Const(GLushort), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColorPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glWindowPos2d", [(GLdouble, "x"), (GLdouble, "y")]),
+ GlFunction(Void, "glWindowPos2dv", [(Array(Const(GLdouble), "2"), "v")]),
+ GlFunction(Void, "glWindowPos2f", [(GLfloat, "x"), (GLfloat, "y")]),
+ GlFunction(Void, "glWindowPos2fv", [(Array(Const(GLfloat), "2"), "v")]),
+ GlFunction(Void, "glWindowPos2i", [(GLint, "x"), (GLint, "y")]),
+ GlFunction(Void, "glWindowPos2iv", [(Array(Const(GLint), "2"), "v")]),
+ GlFunction(Void, "glWindowPos2s", [(GLshort, "x"), (GLshort, "y")]),
+ GlFunction(Void, "glWindowPos2sv", [(Array(Const(GLshort), "2"), "v")]),
+ GlFunction(Void, "glWindowPos3d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glWindowPos3dv", [(Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glWindowPos3f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glWindowPos3fv", [(Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glWindowPos3i", [(GLint, "x"), (GLint, "y"), (GLint, "z")]),
+ GlFunction(Void, "glWindowPos3iv", [(Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glWindowPos3s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
+ GlFunction(Void, "glWindowPos3sv", [(Array(Const(GLshort), "3"), "v")]),
+
+ # GL_VERSION_1_5
+ GlFunction(Void, "glGenQueries", [(GLsizei, "n"), Out(Array(GLquery, "n"), "ids")]),
+ GlFunction(Void, "glDeleteQueries", [(GLsizei, "n"), (Array(Const(GLquery), "n"), "ids")]),
+ GlFunction(GLboolean, "glIsQuery", [(GLquery, "id")], sideeffects=False),
+ GlFunction(Void, "glBeginQuery", [(GLenum, "target"), (GLquery, "id")]),
+ GlFunction(Void, "glEndQuery", [(GLenum, "target")]),
+ GlFunction(Void, "glGetQueryiv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetQueryivARB_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetQueryObjectiv", [(GLquery, "id"), (GLenum, "pname"), Out(Array(GLint, "__glGetQueryObjectivARB_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetQueryObjectuiv", [(GLquery, "id"), (GLenum, "pname"), Out(Array(GLuint, "__glGetQueryObjectuivARB_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glBindBuffer", [(GLenum, "target"), (GLbuffer, "buffer")]),
+ GlFunction(Void, "glDeleteBuffers", [(GLsizei, "n"), (Array(Const(GLbuffer), "n"), "buffer")]),
+ GlFunction(Void, "glGenBuffers", [(GLsizei, "n"), Out(Array(GLbuffer, "n"), "buffer")]),
+ GlFunction(GLboolean, "glIsBuffer", [(GLbuffer, "buffer")], sideeffects=False),
+ GlFunction(Void, "glBufferData", [(GLenum, "target"), (GLsizeiptr, "size"), (Blob(Const(GLvoid), "size"), "data"), (GLenum, "usage")]),
+ GlFunction(Void, "glBufferSubData", [(GLenum, "target"), (GLintptr, "offset"), (GLsizeiptr, "size"), (Blob(Const(GLvoid), "size"), "data")]),
+ GlFunction(Void, "glGetBufferSubData", [(GLenum, "target"), (GLintptr, "offset"), (GLsizeiptr, "size"), Out(Blob(GLvoid, "size"), "data")], sideeffects=False),
+ GlFunction(GLmap, "glMapBuffer", [(GLenum, "target"), (GLenum, "access")]),
+ GlFunction(GLboolean, "glUnmapBuffer", [(GLenum, "target")]),
+ GlFunction(Void, "glGetBufferParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetBufferPointerv", [(GLenum, "target"), (GLenum, "pname"), (Pointer(OpaquePointer(GLvoid)), "params")], sideeffects=False),
+
+ # GL_VERSION_2_0
+ GlFunction(Void, "glBlendEquationSeparate", [(GLenum, "modeRGB"), (GLenum, "modeAlpha")]),
+ GlFunction(Void, "glDrawBuffers", [(GLsizei, "n"), (Array(Const(GLenum), "n"), "bufs")]),
+ GlFunction(Void, "glStencilOpSeparate", [(GLenum, "face"), (GLenum, "sfail"), (GLenum, "dpfail"), (GLenum, "dppass")]),
+ GlFunction(Void, "glStencilFuncSeparate", [(GLenum, "face"), (GLenum, "func"), (GLint, "ref"), (GLuint, "mask")]),
+ GlFunction(Void, "glStencilMaskSeparate", [(GLenum, "face"), (GLuint, "mask")]),
+ GlFunction(Void, "glAttachShader", [(GLprogram, "program"), (GLshader, "shader")]),
+ GlFunction(Void, "glBindAttribLocation", [(GLprogram, "program"), (GLuint, "index"), (Const(GLstring), "name")]),
+ GlFunction(Void, "glCompileShader", [(GLshader, "shader")]),
+ GlFunction(GLprogram, "glCreateProgram", []),
+ GlFunction(GLshader, "glCreateShader", [(GLenum, "type")]),
+ GlFunction(Void, "glDeleteProgram", [(GLprogram, "program")]),
+ GlFunction(Void, "glDeleteShader", [(GLshader, "shader")]),
+ GlFunction(Void, "glDetachShader", [(GLprogram, "program"), (GLshader, "shader")]),
+ GlFunction(Void, "glDisableVertexAttribArray", [(GLuint, "index")]),
+ GlFunction(Void, "glEnableVertexAttribArray", [(GLuint, "index")]),
+ GlFunction(Void, "glGetActiveAttrib", [(GLprogram, "program"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLint), "size"), Out(Pointer(GLenum), "type"), Out(GLstring, "name")], sideeffects=False),
+ GlFunction(Void, "glGetActiveUniform", [(GLprogram, "program"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLint), "size"), Out(Pointer(GLenum), "type"), Out(GLstring, "name")], sideeffects=False),
+ GlFunction(Void, "glGetAttachedShaders", [(GLprogram, "program"), (GLsizei, "maxCount"), Out(Pointer(GLsizei), "count"), Out(Array(GLuint, "(count ? *count : maxCount)"), "obj")], sideeffects=False),
+ GlFunction(GLint, "glGetAttribLocation", [(GLprogram, "program"), (Const(GLstring), "name")]),
+ GlFunction(Void, "glGetProgramiv", [(GLprogram, "program"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramInfoLog", [(GLprogram, "program"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(GLstring, "infoLog")], sideeffects=False),
+ GlFunction(Void, "glGetShaderiv", [(GLshader, "shader"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetShaderInfoLog", [(GLshader, "shader"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(GLstring, "infoLog")], sideeffects=False),
+ GlFunction(Void, "glGetShaderSource", [(GLshader, "shader"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(String("GLchar *", "*length"), "source")], sideeffects=False),
+ GlFunction(GLlocation, "glGetUniformLocation", [(GLprogram, "program"), (Const(GLstring), "name")]),
+ GlFunction(Void, "glGetUniformfv", [(GLprogram, "program"), (GLlocation, "location"), Out(OpaquePointer(GLfloat), "params")], sideeffects=False),
+ GlFunction(Void, "glGetUniformiv", [(GLprogram, "program"), (GLlocation, "location"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribdv", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLdouble, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribfv", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribiv", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribPointerv", [(GLuint, "index"), (GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "pointer")], sideeffects=False),
+ GlFunction(GLboolean, "glIsProgram", [(GLprogram, "program")], sideeffects=False),
+ GlFunction(GLboolean, "glIsShader", [(GLshader, "shader")], sideeffects=False),
+ GlFunction(Void, "glLinkProgram", [(GLprogram, "program")]),
+ GlFunction(Void, "glShaderSource", [(GLshader, "shader"), (GLsizei, "count"), (Const(Array(Const(GLstringARB), "count")), "string"), (Array(Const(GLint), "count"), "length")]),
+ GlFunction(Void, "glUseProgram", [(GLprogram, "program")]),
+ GlFunction(Void, "glUniform1f", [(GLlocation, "location"), (GLfloat, "v0")]),
+ GlFunction(Void, "glUniform2f", [(GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1")]),
+ GlFunction(Void, "glUniform3f", [(GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2")]),
+ GlFunction(Void, "glUniform4f", [(GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2"), (GLfloat, "v3")]),
+ GlFunction(Void, "glUniform1i", [(GLlocation, "location"), (GLint, "v0")]),
+ GlFunction(Void, "glUniform2i", [(GLlocation, "location"), (GLint, "v0"), (GLint, "v1")]),
+ GlFunction(Void, "glUniform3i", [(GLlocation, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2")]),
+ GlFunction(Void, "glUniform4i", [(GLlocation, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2"), (GLint, "v3")]),
+ GlFunction(Void, "glUniform1fv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count"), "value")]),
+ GlFunction(Void, "glUniform2fv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*2"), "value")]),
+ GlFunction(Void, "glUniform3fv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*3"), "value")]),
+ GlFunction(Void, "glUniform4fv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "value")]),
+ GlFunction(Void, "glUniform1iv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count"), "value")]),
+ GlFunction(Void, "glUniform2iv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*2"), "value")]),
+ GlFunction(Void, "glUniform3iv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*3"), "value")]),
+ GlFunction(Void, "glUniform4iv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*4"), "value")]),
+ GlFunction(Void, "glUniformMatrix2fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*2"), "value")]),
+ GlFunction(Void, "glUniformMatrix3fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*3"), "value")]),
+ GlFunction(Void, "glUniformMatrix4fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*4"), "value")]),
+ GlFunction(Void, "glValidateProgram", [(GLprogram, "program")]),
+ GlFunction(Void, "glVertexAttrib1d", [(GLuint, "index"), (GLdouble, "x")]),
+ GlFunction(Void, "glVertexAttrib1dv", [(GLuint, "index"), (Pointer(Const(GLdouble)), "v")]),
+ GlFunction(Void, "glVertexAttrib1f", [(GLuint, "index"), (GLfloat, "x")]),
+ GlFunction(Void, "glVertexAttrib1fv", [(GLuint, "index"), (Pointer(Const(GLfloat)), "v")]),
+ GlFunction(Void, "glVertexAttrib1s", [(GLuint, "index"), (GLshort, "x")]),
+ GlFunction(Void, "glVertexAttrib1sv", [(GLuint, "index"), (Pointer(Const(GLshort)), "v")]),
+ GlFunction(Void, "glVertexAttrib2d", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y")]),
+ GlFunction(Void, "glVertexAttrib2dv", [(GLuint, "index"), (Array(Const(GLdouble), "2"), "v")]),
+ GlFunction(Void, "glVertexAttrib2f", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y")]),
+ GlFunction(Void, "glVertexAttrib2fv", [(GLuint, "index"), (Array(Const(GLfloat), "2"), "v")]),
+ GlFunction(Void, "glVertexAttrib2s", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y")]),
+ GlFunction(Void, "glVertexAttrib2sv", [(GLuint, "index"), (Array(Const(GLshort), "2"), "v")]),
+ GlFunction(Void, "glVertexAttrib3d", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glVertexAttrib3dv", [(GLuint, "index"), (Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glVertexAttrib3f", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glVertexAttrib3fv", [(GLuint, "index"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glVertexAttrib3s", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
+ GlFunction(Void, "glVertexAttrib3sv", [(GLuint, "index"), (Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glVertexAttrib4Nbv", [(GLuint, "index"), (Array(Const(GLbyte), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4Niv", [(GLuint, "index"), (Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4Nsv", [(GLuint, "index"), (Array(Const(GLshort), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4Nub", [(GLuint, "index"), (GLubyte, "x"), (GLubyte, "y"), (GLubyte, "z"), (GLubyte, "w")]),
+ GlFunction(Void, "glVertexAttrib4Nubv", [(GLuint, "index"), (Array(Const(GLubyte), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4Nuiv", [(GLuint, "index"), (Array(Const(GLuint), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4Nusv", [(GLuint, "index"), (Array(Const(GLushort), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4bv", [(GLuint, "index"), (Array(Const(GLbyte), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4d", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glVertexAttrib4dv", [(GLuint, "index"), (Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4f", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glVertexAttrib4fv", [(GLuint, "index"), (Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4iv", [(GLuint, "index"), (Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4s", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]),
+ GlFunction(Void, "glVertexAttrib4sv", [(GLuint, "index"), (Array(Const(GLshort), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4ubv", [(GLuint, "index"), (Array(Const(GLubyte), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4uiv", [(GLuint, "index"), (Array(Const(GLuint), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4usv", [(GLuint, "index"), (Array(Const(GLushort), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribPointer", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+
+ # GL_VERSION_2_1
+ GlFunction(Void, "glUniformMatrix2x3fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*3"), "value")]),
+ GlFunction(Void, "glUniformMatrix3x2fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*2"), "value")]),
+ GlFunction(Void, "glUniformMatrix2x4fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*4"), "value")]),
+ GlFunction(Void, "glUniformMatrix4x2fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*2"), "value")]),
+ GlFunction(Void, "glUniformMatrix3x4fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*4"), "value")]),
+ GlFunction(Void, "glUniformMatrix4x3fv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*3"), "value")]),
+
+ # GL_VERSION_3_0
+ GlFunction(Void, "glColorMaski", [(GLuint, "index"), (GLboolean, "r"), (GLboolean, "g"), (GLboolean, "b"), (GLboolean, "a")]),
+ GlFunction(Void, "glGetBooleani_v", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLboolean, "__glGetBooleani_v_size(target)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetIntegeri_v", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLint, "__glGetIntegeri_v_size(target)"), "data")], sideeffects=False),
+ GlFunction(Void, "glEnablei", [(GLenum, "target"), (GLuint, "index")]),
+ GlFunction(Void, "glDisablei", [(GLenum, "target"), (GLuint, "index")]),
+ GlFunction(GLboolean, "glIsEnabledi", [(GLenum, "target"), (GLuint, "index")], sideeffects=False),
+ GlFunction(Void, "glBeginTransformFeedback", [(GLenum_mode, "primitiveMode")]),
+ GlFunction(Void, "glEndTransformFeedback", []),
+ GlFunction(Void, "glBindBufferRange", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "size")]),
+ GlFunction(Void, "glBindBufferBase", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer")]),
+ GlFunction(Void, "glTransformFeedbackVaryings", [(GLprogram, "program"), (GLsizei, "count"), (Const(Array(Const(GLstring), "count")), "varyings"), (GLenum, "bufferMode")]),
+ GlFunction(Void, "glGetTransformFeedbackVarying", [(GLprogram, "program"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLsizei), "size"), Out(Pointer(GLenum), "type"), Out(GLstring, "name")], sideeffects=False),
+ GlFunction(Void, "glClampColor", [(GLenum, "target"), (GLenum, "clamp")]),
+ GlFunction(Void, "glBeginConditionalRender", [(GLuint, "id"), (GLenum, "mode")]),
+ GlFunction(Void, "glEndConditionalRender", []),
+ GlFunction(Void, "glVertexAttribIPointer", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glGetVertexAttribIiv", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribIuiv", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLuint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glVertexAttribI1i", [(GLuint, "index"), (GLint, "x")]),
+ GlFunction(Void, "glVertexAttribI2i", [(GLuint, "index"), (GLint, "x"), (GLint, "y")]),
+ GlFunction(Void, "glVertexAttribI3i", [(GLuint, "index"), (GLint, "x"), (GLint, "y"), (GLint, "z")]),
+ GlFunction(Void, "glVertexAttribI4i", [(GLuint, "index"), (GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
+ GlFunction(Void, "glVertexAttribI1ui", [(GLuint, "index"), (GLuint, "x")]),
+ GlFunction(Void, "glVertexAttribI2ui", [(GLuint, "index"), (GLuint, "x"), (GLuint, "y")]),
+ GlFunction(Void, "glVertexAttribI3ui", [(GLuint, "index"), (GLuint, "x"), (GLuint, "y"), (GLuint, "z")]),
+ GlFunction(Void, "glVertexAttribI4ui", [(GLuint, "index"), (GLuint, "x"), (GLuint, "y"), (GLuint, "z"), (GLuint, "w")]),
+ GlFunction(Void, "glVertexAttribI1iv", [(GLuint, "index"), (Pointer(Const(GLint)), "v")]),
+ GlFunction(Void, "glVertexAttribI2iv", [(GLuint, "index"), (Array(Const(GLint), "2"), "v")]),
+ GlFunction(Void, "glVertexAttribI3iv", [(GLuint, "index"), (Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glVertexAttribI4iv", [(GLuint, "index"), (Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribI1uiv", [(GLuint, "index"), (Pointer(Const(GLuint)), "v")]),
+ GlFunction(Void, "glVertexAttribI2uiv", [(GLuint, "index"), (Array(Const(GLuint), "2"), "v")]),
+ GlFunction(Void, "glVertexAttribI3uiv", [(GLuint, "index"), (Array(Const(GLuint), "3"), "v")]),
+ GlFunction(Void, "glVertexAttribI4uiv", [(GLuint, "index"), (Array(Const(GLuint), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribI4bv", [(GLuint, "index"), (Array(Const(GLbyte), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribI4sv", [(GLuint, "index"), (Array(Const(GLshort), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribI4ubv", [(GLuint, "index"), (Array(Const(GLubyte), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribI4usv", [(GLuint, "index"), (Array(Const(GLushort), "4"), "v")]),
+ GlFunction(Void, "glGetUniformuiv", [(GLprogram, "program"), (GLlocation, "location"), Out(OpaqueArray(GLuint, "__glGetUniformuiv_size(program, location)"), "params")], sideeffects=False),
+ GlFunction(Void, "glBindFragDataLocation", [(GLprogram, "program"), (GLuint, "color"), (Const(GLstring), "name")]),
+ GlFunction(GLlocation, "glGetFragDataLocation", [(GLprogram, "program"), (Const(GLstring), "name")]),
+ GlFunction(Void, "glUniform1ui", [(GLlocation, "location"), (GLuint, "v0")]),
+ GlFunction(Void, "glUniform2ui", [(GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1")]),
+ GlFunction(Void, "glUniform3ui", [(GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1"), (GLuint, "v2")]),
+ GlFunction(Void, "glUniform4ui", [(GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1"), (GLuint, "v2"), (GLuint, "v3")]),
+ GlFunction(Void, "glUniform1uiv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "value")]),
+ GlFunction(Void, "glUniform2uiv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*2"), "value")]),
+ GlFunction(Void, "glUniform3uiv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*3"), "value")]),
+ GlFunction(Void, "glUniform4uiv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*4"), "value")]),
+ GlFunction(Void, "glTexParameterIiv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__glTexParameterIiv_size(pname)"), "params")]),
+ GlFunction(Void, "glTexParameterIuiv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLuint), "__glTexParameterIuiv_size(pname)"), "params")]),
+ GlFunction(Void, "glGetTexParameterIiv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetTexParameterIiv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetTexParameterIuiv", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLuint, "__glGetTexParameterIuiv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glClearBufferiv", [(GLenum, "buffer"), (GLint, "drawbuffer"), (Array(Const(GLint), "__glClearBuffer_size(buffer)"), "value")]),
+ GlFunction(Void, "glClearBufferuiv", [(GLenum, "buffer"), (GLint, "drawbuffer"), (Array(Const(GLuint), "__glClearBuffer_size(buffer)"), "value")]),
+ GlFunction(Void, "glClearBufferfv", [(GLenum, "buffer"), (GLint, "drawbuffer"), (Array(Const(GLfloat), "__glClearBuffer_size(buffer)"), "value")]),
+ GlFunction(Void, "glClearBufferfi", [(GLenum, "buffer"), (GLint, "drawbuffer"), (GLfloat, "depth"), (GLint, "stencil")]),
+ GlFunction(String("const GLubyte *"), "glGetStringi", [(GLenum, "name"), (GLuint, "index")], sideeffects=False),
+
+ # GL_VERSION_3_1
+ GlFunction(Void, "glDrawArraysInstanced", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count"), (GLsizei, "primcount")]),
+ GlFunction(Void, "glDrawElementsInstanced", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLsizei, "primcount")]),
+ GlFunction(Void, "glTexBuffer", [(GLenum, "target"), (GLenum, "internalformat"), (GLbuffer, "buffer")]),
+ GlFunction(Void, "glPrimitiveRestartIndex", [(GLuint, "index")]),
+
+ # GL_VERSION_3_2
+ GlFunction(Void, "glGetInteger64i_v", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLint64, "__glGetInteger64i_v_size(target)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetBufferParameteri64v", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLint64, "__glGetBufferParameteri64v_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glFramebufferTexture", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level")]),
+
+ # GL_VERSION_3_3
+ GlFunction(Void, "glVertexAttribDivisor", [(GLuint, "index"), (GLuint, "divisor")]),
+
+ # GL_VERSION_4_0
+ GlFunction(Void, "glMinSampleShading", [(GLclampf, "value")]),
+ GlFunction(Void, "glBlendEquationi", [(GLuint, "buf"), (GLenum, "mode")]),
+ GlFunction(Void, "glBlendEquationSeparatei", [(GLuint, "buf"), (GLenum, "modeRGB"), (GLenum, "modeAlpha")]),
+ GlFunction(Void, "glBlendFunci", [(GLuint, "buf"), (GLenum, "src"), (GLenum, "dst")]),
+ GlFunction(Void, "glBlendFuncSeparatei", [(GLuint, "buf"), (GLenum, "srcRGB"), (GLenum, "dstRGB"), (GLenum, "srcAlpha"), (GLenum, "dstAlpha")]),
+
+ # GL_ARB_multitexture
+ GlFunction(Void, "glActiveTextureARB", [(GLenum, "texture")]),
+ GlFunction(Void, "glClientActiveTextureARB", [(GLenum, "texture")]),
+ GlFunction(Void, "glMultiTexCoord1dARB", [(GLenum, "target"), (GLdouble, "s")]),
+ GlFunction(Void, "glMultiTexCoord1dvARB", [(GLenum, "target"), (Pointer(Const(GLdouble)), "v")]),
+ GlFunction(Void, "glMultiTexCoord1fARB", [(GLenum, "target"), (GLfloat, "s")]),
+ GlFunction(Void, "glMultiTexCoord1fvARB", [(GLenum, "target"), (Pointer(Const(GLfloat)), "v")]),
+ GlFunction(Void, "glMultiTexCoord1iARB", [(GLenum, "target"), (GLint, "s")]),
+ GlFunction(Void, "glMultiTexCoord1ivARB", [(GLenum, "target"), (Pointer(Const(GLint)), "v")]),
+ GlFunction(Void, "glMultiTexCoord1sARB", [(GLenum, "target"), (GLshort, "s")]),
+ GlFunction(Void, "glMultiTexCoord1svARB", [(GLenum, "target"), (Pointer(Const(GLshort)), "v")]),
+ GlFunction(Void, "glMultiTexCoord2dARB", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t")]),
+ GlFunction(Void, "glMultiTexCoord2dvARB", [(GLenum, "target"), (Array(Const(GLdouble), "2"), "v")]),
+ GlFunction(Void, "glMultiTexCoord2fARB", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t")]),
+ GlFunction(Void, "glMultiTexCoord2fvARB", [(GLenum, "target"), (Array(Const(GLfloat), "2"), "v")]),
+ GlFunction(Void, "glMultiTexCoord2iARB", [(GLenum, "target"), (GLint, "s"), (GLint, "t")]),
+ GlFunction(Void, "glMultiTexCoord2ivARB", [(GLenum, "target"), (Array(Const(GLint), "2"), "v")]),
+ GlFunction(Void, "glMultiTexCoord2sARB", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t")]),
+ GlFunction(Void, "glMultiTexCoord2svARB", [(GLenum, "target"), (Array(Const(GLshort), "2"), "v")]),
+ GlFunction(Void, "glMultiTexCoord3dARB", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r")]),
+ GlFunction(Void, "glMultiTexCoord3dvARB", [(GLenum, "target"), (Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glMultiTexCoord3fARB", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r")]),
+ GlFunction(Void, "glMultiTexCoord3fvARB", [(GLenum, "target"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glMultiTexCoord3iARB", [(GLenum, "target"), (GLint, "s"), (GLint, "t"), (GLint, "r")]),
+ GlFunction(Void, "glMultiTexCoord3ivARB", [(GLenum, "target"), (Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glMultiTexCoord3sARB", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t"), (GLshort, "r")]),
+ GlFunction(Void, "glMultiTexCoord3svARB", [(GLenum, "target"), (Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glMultiTexCoord4dARB", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r"), (GLdouble, "q")]),
+ GlFunction(Void, "glMultiTexCoord4dvARB", [(GLenum, "target"), (Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glMultiTexCoord4fARB", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "q")]),
+ GlFunction(Void, "glMultiTexCoord4fvARB", [(GLenum, "target"), (Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glMultiTexCoord4iARB", [(GLenum, "target"), (GLint, "s"), (GLint, "t"), (GLint, "r"), (GLint, "q")]),
+ GlFunction(Void, "glMultiTexCoord4ivARB", [(GLenum, "target"), (Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glMultiTexCoord4sARB", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t"), (GLshort, "r"), (GLshort, "q")]),
+ GlFunction(Void, "glMultiTexCoord4svARB", [(GLenum, "target"), (Array(Const(GLshort), "4"), "v")]),
+
+ # GL_ARB_transpose_matrix
+ GlFunction(Void, "glLoadTransposeMatrixfARB", [(Array(Const(GLfloat), "16"), "m")]),
+ GlFunction(Void, "glLoadTransposeMatrixdARB", [(Array(Const(GLdouble), "16"), "m")]),
+ GlFunction(Void, "glMultTransposeMatrixfARB", [(Array(Const(GLfloat), "16"), "m")]),
+ GlFunction(Void, "glMultTransposeMatrixdARB", [(Array(Const(GLdouble), "16"), "m")]),
+
+ # GL_ARB_multisample
+ GlFunction(Void, "glSampleCoverageARB", [(GLclampf, "value"), (GLboolean, "invert")]),
+
+ # GL_ARB_texture_compression
+ GlFunction(Void, "glCompressedTexImage3DARB", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
+ GlFunction(Void, "glCompressedTexImage2DARB", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
+ GlFunction(Void, "glCompressedTexImage1DARB", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
+ GlFunction(Void, "glCompressedTexSubImage3DARB", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
+ GlFunction(Void, "glCompressedTexSubImage2DARB", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
+ GlFunction(Void, "glCompressedTexSubImage1DARB", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "data")]),
+ GlFunction(Void, "glGetCompressedTexImageARB", [(GLenum, "target"), (GLint, "level"), Out(OpaquePointer(GLvoid), "img")], sideeffects=False),
+
+ # GL_ARB_point_parameters
+ GlFunction(Void, "glPointParameterfARB", [(GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glPointParameterfvARB", [(GLenum, "pname"), (Array(Const(GLfloat), "__glPointParameterfvARB_size(pname)"), "params")]),
+
+ # GL_ARB_vertex_blend
+ GlFunction(Void, "glWeightbvARB", [(GLint, "size"), (Array(Const(GLbyte), "size"), "weights")]),
+ GlFunction(Void, "glWeightsvARB", [(GLint, "size"), (Array(Const(GLshort), "size"), "weights")]),
+ GlFunction(Void, "glWeightivARB", [(GLint, "size"), (Array(Const(GLint), "size"), "weights")]),
+ GlFunction(Void, "glWeightfvARB", [(GLint, "size"), (Array(Const(GLfloat), "size"), "weights")]),
+ GlFunction(Void, "glWeightdvARB", [(GLint, "size"), (Array(Const(GLdouble), "size"), "weights")]),
+ GlFunction(Void, "glWeightubvARB", [(GLint, "size"), (Array(Const(GLubyte), "size"), "weights")]),
+ GlFunction(Void, "glWeightusvARB", [(GLint, "size"), (Array(Const(GLushort), "size"), "weights")]),
+ GlFunction(Void, "glWeightuivARB", [(GLint, "size"), (Array(Const(GLuint), "size"), "weights")]),
+ GlFunction(Void, "glWeightPointerARB", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glVertexBlendARB", [(GLint, "count")]),
+
+ # GL_ARB_matrix_palette
+ GlFunction(Void, "glCurrentPaletteMatrixARB", [(GLint, "index")]),
+ GlFunction(Void, "glMatrixIndexubvARB", [(GLint, "size"), (Array(Const(GLubyte), "size"), "indices")]),
+ GlFunction(Void, "glMatrixIndexusvARB", [(GLint, "size"), (Array(Const(GLushort), "size"), "indices")]),
+ GlFunction(Void, "glMatrixIndexuivARB", [(GLint, "size"), (Array(Const(GLuint), "size"), "indices")]),
+ GlFunction(Void, "glMatrixIndexPointerARB", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+
+ # GL_ARB_window_pos
+ GlFunction(Void, "glWindowPos2dARB", [(GLdouble, "x"), (GLdouble, "y")]),
+ GlFunction(Void, "glWindowPos2dvARB", [(Array(Const(GLdouble), "2"), "v")]),
+ GlFunction(Void, "glWindowPos2fARB", [(GLfloat, "x"), (GLfloat, "y")]),
+ GlFunction(Void, "glWindowPos2fvARB", [(Array(Const(GLfloat), "2"), "v")]),
+ GlFunction(Void, "glWindowPos2iARB", [(GLint, "x"), (GLint, "y")]),
+ GlFunction(Void, "glWindowPos2ivARB", [(Array(Const(GLint), "2"), "v")]),
+ GlFunction(Void, "glWindowPos2sARB", [(GLshort, "x"), (GLshort, "y")]),
+ GlFunction(Void, "glWindowPos2svARB", [(Array(Const(GLshort), "2"), "v")]),
+ GlFunction(Void, "glWindowPos3dARB", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glWindowPos3dvARB", [(Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glWindowPos3fARB", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glWindowPos3fvARB", [(Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glWindowPos3iARB", [(GLint, "x"), (GLint, "y"), (GLint, "z")]),
+ GlFunction(Void, "glWindowPos3ivARB", [(Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glWindowPos3sARB", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
+ GlFunction(Void, "glWindowPos3svARB", [(Array(Const(GLshort), "3"), "v")]),
+
+ # GL_ARB_vertex_program
+ GlFunction(Void, "glVertexAttrib1dARB", [(GLuint, "index"), (GLdouble, "x")]),
+ GlFunction(Void, "glVertexAttrib1dvARB", [(GLuint, "index"), (Pointer(Const(GLdouble)), "v")]),
+ GlFunction(Void, "glVertexAttrib1fARB", [(GLuint, "index"), (GLfloat, "x")]),
+ GlFunction(Void, "glVertexAttrib1fvARB", [(GLuint, "index"), (Pointer(Const(GLfloat)), "v")]),
+ GlFunction(Void, "glVertexAttrib1sARB", [(GLuint, "index"), (GLshort, "x")]),
+ GlFunction(Void, "glVertexAttrib1svARB", [(GLuint, "index"), (Pointer(Const(GLshort)), "v")]),
+ GlFunction(Void, "glVertexAttrib2dARB", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y")]),
+ GlFunction(Void, "glVertexAttrib2dvARB", [(GLuint, "index"), (Array(Const(GLdouble), "2"), "v")]),
+ GlFunction(Void, "glVertexAttrib2fARB", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y")]),
+ GlFunction(Void, "glVertexAttrib2fvARB", [(GLuint, "index"), (Array(Const(GLfloat), "2"), "v")]),
+ GlFunction(Void, "glVertexAttrib2sARB", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y")]),
+ GlFunction(Void, "glVertexAttrib2svARB", [(GLuint, "index"), (Array(Const(GLshort), "2"), "v")]),
+ GlFunction(Void, "glVertexAttrib3dARB", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glVertexAttrib3dvARB", [(GLuint, "index"), (Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glVertexAttrib3fARB", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glVertexAttrib3fvARB", [(GLuint, "index"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glVertexAttrib3sARB", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
+ GlFunction(Void, "glVertexAttrib3svARB", [(GLuint, "index"), (Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glVertexAttrib4NbvARB", [(GLuint, "index"), (Array(Const(GLbyte), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4NivARB", [(GLuint, "index"), (Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4NsvARB", [(GLuint, "index"), (Array(Const(GLshort), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4NubARB", [(GLuint, "index"), (GLubyte, "x"), (GLubyte, "y"), (GLubyte, "z"), (GLubyte, "w")]),
+ GlFunction(Void, "glVertexAttrib4NubvARB", [(GLuint, "index"), (Array(Const(GLubyte), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4NuivARB", [(GLuint, "index"), (Array(Const(GLuint), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4NusvARB", [(GLuint, "index"), (Array(Const(GLushort), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4bvARB", [(GLuint, "index"), (Array(Const(GLbyte), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4dARB", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glVertexAttrib4dvARB", [(GLuint, "index"), (Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4fARB", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glVertexAttrib4fvARB", [(GLuint, "index"), (Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4ivARB", [(GLuint, "index"), (Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4sARB", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]),
+ GlFunction(Void, "glVertexAttrib4svARB", [(GLuint, "index"), (Array(Const(GLshort), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4ubvARB", [(GLuint, "index"), (Array(Const(GLubyte), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4uivARB", [(GLuint, "index"), (Array(Const(GLuint), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4usvARB", [(GLuint, "index"), (Array(Const(GLushort), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribPointerARB", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glEnableVertexAttribArrayARB", [(GLuint, "index")]),
+ GlFunction(Void, "glDisableVertexAttribArrayARB", [(GLuint, "index")]),
+ GlFunction(Void, "glProgramStringARB", [(GLenum, "target"), (GLenum, "format"), (GLsizei, "len"), (String("const void *", "len"), "string")]),
+ GlFunction(Void, "glBindProgramARB", [(GLenum, "target"), (GLprogramARB, "program")]),
+ GlFunction(Void, "glDeleteProgramsARB", [(GLsizei, "n"), (Array(Const(GLprogramARB), "n"), "programs")]),
+ GlFunction(Void, "glGenProgramsARB", [(GLsizei, "n"), Out(Array(GLprogramARB, "n"), "programs")]),
+ GlFunction(Void, "glProgramEnvParameter4dARB", [(GLenum, "target"), (GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glProgramEnvParameter4dvARB", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLdouble), "4"), "params")]),
+ GlFunction(Void, "glProgramEnvParameter4fARB", [(GLenum, "target"), (GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glProgramEnvParameter4fvARB", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLfloat), "4"), "params")]),
+ GlFunction(Void, "glProgramLocalParameter4dARB", [(GLenum, "target"), (GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glProgramLocalParameter4dvARB", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLdouble), "4"), "params")]),
+ GlFunction(Void, "glProgramLocalParameter4fARB", [(GLenum, "target"), (GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glProgramLocalParameter4fvARB", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLfloat), "4"), "params")]),
+ GlFunction(Void, "glGetProgramEnvParameterdvARB", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLdouble, "4"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramEnvParameterfvARB", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLfloat, "4"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramLocalParameterdvARB", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLdouble, "4"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramLocalParameterfvARB", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLfloat, "4"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramivARB", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramStringARB", [(GLenum, "target"), (GLenum, "pname"), Out(OpaquePointer(GLvoid), "string")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribdvARB", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLdouble, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribfvARB", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribivARB", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribPointervARB", [(GLuint, "index"), (GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "pointer")], sideeffects=False),
+ GlFunction(GLboolean, "glIsProgramARB", [(GLprogramARB, "program")], sideeffects=False),
+
+ # GL_ARB_vertex_buffer_object
+ GlFunction(Void, "glBindBufferARB", [(GLenum, "target"), (GLbuffer, "buffer")]),
+ GlFunction(Void, "glDeleteBuffersARB", [(GLsizei, "n"), (Array(Const(GLbuffer), "n"), "buffers")]),
+ GlFunction(Void, "glGenBuffersARB", [(GLsizei, "n"), Out(Array(GLbuffer, "n"), "buffers")]),
+ GlFunction(GLboolean, "glIsBufferARB", [(GLbuffer, "buffer")], sideeffects=False),
+ GlFunction(Void, "glBufferDataARB", [(GLenum, "target"), (GLsizeiptrARB, "size"), (Blob(Const(GLvoid), "size"), "data"), (GLenum, "usage")]),
+ GlFunction(Void, "glBufferSubDataARB", [(GLenum, "target"), (GLintptrARB, "offset"), (GLsizeiptrARB, "size"), (Blob(Const(GLvoid), "size"), "data")]),
+ GlFunction(Void, "glGetBufferSubDataARB", [(GLenum, "target"), (GLintptrARB, "offset"), (GLsizeiptrARB, "size"), Out(Blob(GLvoid, "size"), "data")], sideeffects=False),
+ GlFunction(GLmap, "glMapBufferARB", [(GLenum, "target"), (GLenum, "access")]),
+ GlFunction(GLboolean, "glUnmapBufferARB", [(GLenum, "target")]),
+ GlFunction(Void, "glGetBufferParameterivARB", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetBufferPointervARB", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "params")], sideeffects=False),
+
+ # GL_ARB_occlusion_query
+ GlFunction(Void, "glGenQueriesARB", [(GLsizei, "n"), Out(Array(GLquery, "n"), "ids")]),
+ GlFunction(Void, "glDeleteQueriesARB", [(GLsizei, "n"), (Array(Const(GLquery), "n"), "ids")]),
+ GlFunction(GLboolean, "glIsQueryARB", [(GLquery, "id")], sideeffects=False),
+ GlFunction(Void, "glBeginQueryARB", [(GLenum, "target"), (GLquery, "id")]),
+ GlFunction(Void, "glEndQueryARB", [(GLenum, "target")]),
+ GlFunction(Void, "glGetQueryivARB", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__glGetQueryivARB_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetQueryObjectivARB", [(GLquery, "id"), (GLenum, "pname"), Out(Array(GLint, "__glGetQueryObjectivARB_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetQueryObjectuivARB", [(GLquery, "id"), (GLenum, "pname"), Out(Array(GLuint, "__glGetQueryObjectuivARB_size(pname)"), "params")], sideeffects=False),
+
+ # GL_ARB_shader_objects
+ GlFunction(Void, "glDeleteObjectARB", [(GLhandleARB, "obj")]),
+ GlFunction(GLhandleARB, "glGetHandleARB", [(GLenum, "pname")], sideeffects=False),
+ GlFunction(Void, "glDetachObjectARB", [(GLhandleARB, "containerObj"), (GLhandleARB, "attachedObj")]),
+ GlFunction(GLhandleARB, "glCreateShaderObjectARB", [(GLenum, "shaderType")]),
+ GlFunction(Void, "glShaderSourceARB", [(GLhandleARB, "shaderObj"), (GLsizei, "count"), (Const(Array(Const(GLstringARB), "count")), "string"), (Array(Const(GLint), "count"), "length")]),
+ GlFunction(Void, "glCompileShaderARB", [(GLhandleARB, "shaderObj")]),
+ GlFunction(GLhandleARB, "glCreateProgramObjectARB", []),
+ GlFunction(Void, "glAttachObjectARB", [(GLhandleARB, "containerObj"), (GLhandleARB, "obj")]),
+ GlFunction(Void, "glLinkProgramARB", [(GLhandleARB, "programObj")]),
+ GlFunction(Void, "glUseProgramObjectARB", [(GLhandleARB, "programObj")]),
+ GlFunction(Void, "glValidateProgramARB", [(GLhandleARB, "programObj")]),
+ GlFunction(Void, "glUniform1fARB", [(GLlocationARB, "location"), (GLfloat, "v0")]),
+ GlFunction(Void, "glUniform2fARB", [(GLlocationARB, "location"), (GLfloat, "v0"), (GLfloat, "v1")]),
+ GlFunction(Void, "glUniform3fARB", [(GLlocationARB, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2")]),
+ GlFunction(Void, "glUniform4fARB", [(GLlocationARB, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2"), (GLfloat, "v3")]),
+ GlFunction(Void, "glUniform1iARB", [(GLlocationARB, "location"), (GLint, "v0")]),
+ GlFunction(Void, "glUniform2iARB", [(GLlocationARB, "location"), (GLint, "v0"), (GLint, "v1")]),
+ GlFunction(Void, "glUniform3iARB", [(GLlocationARB, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2")]),
+ GlFunction(Void, "glUniform4iARB", [(GLlocationARB, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2"), (GLint, "v3")]),
+ GlFunction(Void, "glUniform1fvARB", [(GLlocationARB, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count"), "value")]),
+ GlFunction(Void, "glUniform2fvARB", [(GLlocationARB, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*2"), "value")]),
+ GlFunction(Void, "glUniform3fvARB", [(GLlocationARB, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*3"), "value")]),
+ GlFunction(Void, "glUniform4fvARB", [(GLlocationARB, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "value")]),
+ GlFunction(Void, "glUniform1ivARB", [(GLlocationARB, "location"), (GLsizei, "count"), (Array(Const(GLint), "count"), "value")]),
+ GlFunction(Void, "glUniform2ivARB", [(GLlocationARB, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*2"), "value")]),
+ GlFunction(Void, "glUniform3ivARB", [(GLlocationARB, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*3"), "value")]),
+ GlFunction(Void, "glUniform4ivARB", [(GLlocationARB, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*4"), "value")]),
+ GlFunction(Void, "glUniformMatrix2fvARB", [(GLlocationARB, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*2"), "value")]),
+ GlFunction(Void, "glUniformMatrix3fvARB", [(GLlocationARB, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*3"), "value")]),
+ GlFunction(Void, "glUniformMatrix4fvARB", [(GLlocationARB, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*4"), "value")]),
+ GlFunction(Void, "glGetObjectParameterfvARB", [(GLhandleARB, "obj"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetObjectParameterivARB", [(GLhandleARB, "obj"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetInfoLogARB", [(GLhandleARB, "obj"), (GLsizei, "maxLength"), Out(Pointer(GLsizei), "length"), Out(GLstringARB, "infoLog")], sideeffects=False),
+ GlFunction(Void, "glGetAttachedObjectsARB", [(GLhandleARB, "containerObj"), (GLsizei, "maxCount"), Out(Pointer(GLsizei), "count"), Out(Array(GLhandleARB, "(count ? *count : maxCount)"), "obj")], sideeffects=False),
+ GlFunction(GLlocationARB, "glGetUniformLocationARB", [(GLhandleARB, "programObj"), (Const(GLstringARB), "name")]),
+ GlFunction(Void, "glGetActiveUniformARB", [(GLhandleARB, "programObj"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLint), "size"), Out(Pointer(GLenum), "type"), Out(GLstringARB, "name")], sideeffects=False),
+ GlFunction(Void, "glGetUniformfvARB", [(GLhandleARB, "programObj"), (GLlocationARB, "location"), (OpaquePointer(GLfloat), "params")], sideeffects=False),
+ GlFunction(Void, "glGetUniformivARB", [(GLhandleARB, "programObj"), (GLlocationARB, "location"), (OpaquePointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glGetShaderSourceARB", [(GLhandleARB, "obj"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(GLstringARB, "source")], sideeffects=False),
+
+ # GL_ARB_vertex_shader
+ GlFunction(Void, "glBindAttribLocationARB", [(GLhandleARB, "programObj"), (GLuint, "index"), (Const(GLstringARB), "name")]),
+ GlFunction(Void, "glGetActiveAttribARB", [(GLhandleARB, "programObj"), (GLuint, "index"), (GLsizei, "maxLength"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLint), "size"), Out(Pointer(GLenum), "type"), Out(GLstringARB, "name")], sideeffects=False),
+ GlFunction(GLint, "glGetAttribLocationARB", [(GLhandleARB, "programObj"), (Const(GLstringARB), "name")]),
+
+ # GL_ARB_draw_buffers
+ GlFunction(Void, "glDrawBuffersARB", [(GLsizei, "n"), (Array(Const(GLenum), "n"), "bufs")]),
+
+ # GL_ARB_color_buffer_float
+ GlFunction(Void, "glClampColorARB", [(GLenum, "target"), (GLenum, "clamp")]),
+
+ # GL_ARB_draw_instanced
+ GlFunction(Void, "glDrawArraysInstancedARB", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count"), (GLsizei, "primcount")]),
+ GlFunction(Void, "glDrawElementsInstancedARB", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLsizei, "primcount")]),
+
+ # GL_ARB_framebuffer_object
+ GlFunction(GLboolean, "glIsRenderbuffer", [(GLrenderbuffer, "renderbuffer")], sideeffects=False),
+ GlFunction(Void, "glBindRenderbuffer", [(GLenum, "target"), (GLrenderbuffer, "renderbuffer")]),
+ GlFunction(Void, "glDeleteRenderbuffers", [(GLsizei, "n"), (Array(Const(GLrenderbuffer), "n"), "renderbuffers")]),
+ GlFunction(Void, "glGenRenderbuffers", [(GLsizei, "n"), Out(Array(GLrenderbuffer, "n"), "renderbuffers")]),
+ GlFunction(Void, "glRenderbufferStorage", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glGetRenderbufferParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(GLboolean, "glIsFramebuffer", [(GLframebuffer, "framebuffer")], sideeffects=False),
+ GlFunction(Void, "glBindFramebuffer", [(GLenum, "target"), (GLframebuffer, "framebuffer")]),
+ GlFunction(Void, "glDeleteFramebuffers", [(GLsizei, "n"), (Array(Const(GLframebuffer), "n"), "framebuffers")]),
+ GlFunction(Void, "glGenFramebuffers", [(GLsizei, "n"), Out(Array(GLframebuffer, "n"), "framebuffers")]),
+ GlFunction(GLenum, "glCheckFramebufferStatus", [(GLenum, "target")]),
+ GlFunction(Void, "glFramebufferTexture1D", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level")]),
+ GlFunction(Void, "glFramebufferTexture2D", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level")]),
+ GlFunction(Void, "glFramebufferTexture3D", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level"), (GLint, "zoffset")]),
+ GlFunction(Void, "glFramebufferRenderbuffer", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "renderbuffertarget"), (GLuint, "renderbuffer")]),
+ GlFunction(Void, "glGetFramebufferAttachmentParameteriv", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "pname"), Out(Array(GLint, "__glGetFramebufferAttachmentParameteriv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGenerateMipmap", [(GLenum, "target")]),
+ GlFunction(Void, "glBlitFramebuffer", [(GLint, "srcX0"), (GLint, "srcY0"), (GLint, "srcX1"), (GLint, "srcY1"), (GLint, "dstX0"), (GLint, "dstY0"), (GLint, "dstX1"), (GLint, "dstY1"), (GLbitfield_attrib, "mask"), (GLenum, "filter")]),
+ GlFunction(Void, "glRenderbufferStorageMultisample", [(GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glFramebufferTextureLayer", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLint, "layer")]),
+
+ # GL_ARB_geometry_shader4
+ GlFunction(Void, "glProgramParameteriARB", [(GLprogram, "program"), (GLenum, "pname"), (GLint, "value")]),
+ GlFunction(Void, "glFramebufferTextureARB", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level")]),
+ GlFunction(Void, "glFramebufferTextureLayerARB", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLint, "layer")]),
+ GlFunction(Void, "glFramebufferTextureFaceARB", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLenum, "face")]),
+
+ # GL_ARB_instanced_arrays
+ GlFunction(Void, "glVertexAttribDivisorARB", [(GLuint, "index"), (GLuint, "divisor")]),
+
+ # GL_ARB_map_buffer_range
+ GlFunction(GLmap, "glMapBufferRange", [(GLenum, "target"), (GLintptr, "offset"), (GLsizeiptr, "length"), (GLbitfield_access, "access")]),
+ GlFunction(Void, "glFlushMappedBufferRange", [(GLenum, "target"), (GLintptr, "offset"), (GLsizeiptr, "length")]),
+
+ # GL_ARB_texture_buffer_object
+ GlFunction(Void, "glTexBufferARB", [(GLenum, "target"), (GLenum, "internalformat"), (GLbuffer, "buffer")]),
+
+ # GL_ARB_vertex_array_object
+ GlFunction(Void, "glBindVertexArray", [(GLarray, "array")]),
+ GlFunction(Void, "glDeleteVertexArrays", [(GLsizei, "n"), (Array(Const(GLarray), "n"), "arrays")]),
+ GlFunction(Void, "glGenVertexArrays", [(GLsizei, "n"), Out(Array(GLarray, "n"), "arrays")]),
+ GlFunction(GLboolean, "glIsVertexArray", [(GLarray, "array")], sideeffects=False),
+
+ # GL_ARB_uniform_buffer_object
+ GlFunction(Void, "glGetUniformIndices", [(GLprogram, "program"), (GLsizei, "uniformCount"), (Array(Const(GLstring), "uniformCount"), "uniformNames"), Out(Array(GLuint, "uniformCount"), "uniformIndices")], sideeffects=False),
+ GlFunction(Void, "glGetActiveUniformsiv", [(GLprogram, "program"), (GLsizei, "uniformCount"), (Array(Const(GLuint), "uniformCount"), "uniformIndices"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetActiveUniformsiv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetActiveUniformName", [(GLprogram, "program"), (GLuint, "uniformIndex"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufSize"), "uniformName")], sideeffects=False),
+ GlFunction(GLuint, "glGetUniformBlockIndex", [(GLprogram, "program"), (Const(GLstring), "uniformBlockName")]),
+ GlFunction(Void, "glGetActiveUniformBlockiv", [(GLprogram, "program"), (GLuint, "uniformBlockIndex"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetActiveUniformBlockiv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetActiveUniformBlockName", [(GLprogram, "program"), (GLuint, "uniformBlockIndex"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufSize"), "uniformBlockName")], sideeffects=False),
+ GlFunction(Void, "glUniformBlockBinding", [(GLprogram, "program"), (GLuint, "uniformBlockIndex"), (GLuint, "uniformBlockBinding")]),
+
+ # GL_ARB_copy_buffer
+ GlFunction(Void, "glCopyBufferSubData", [(GLenum, "readTarget"), (GLenum, "writeTarget"), (GLintptr, "readOffset"), (GLintptr, "writeOffset"), (GLsizeiptr, "size")]),
+
+ # GL_ARB_draw_elements_base_vertex
+ GlFunction(Void, "glDrawElementsBaseVertex", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLint, "basevertex")]),
+ GlFunction(Void, "glDrawRangeElementsBaseVertex", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLint, "basevertex")]),
+ GlFunction(Void, "glDrawElementsInstancedBaseVertex", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLsizei, "primcount"), (GLint, "basevertex")]),
+ GlFunction(Void, "glMultiDrawElementsBaseVertex", [(GLenum_mode, "mode"), (Array(Const(GLsizei), "primcount"), "count"), (GLenum, "type"), (Array(Opaque("const GLvoid *"), "primcount"), "indices"), (GLsizei, "primcount"), (Array(Const(GLint), "primcount"), "basevertex")]),
+
+ # GL_ARB_provoking_vertex
+ GlFunction(Void, "glProvokingVertex", [(GLenum, "mode")]),
+
+ # GL_ARB_sync
+ GlFunction(GLsync, "glFenceSync", [(GLenum, "condition"), (GLbitfield, "flags")]),
+ GlFunction(GLboolean, "glIsSync", [(GLsync, "sync")], sideeffects=False),
+ GlFunction(Void, "glDeleteSync", [(GLsync, "sync")]),
+ GlFunction(GLenum, "glClientWaitSync", [(GLsync, "sync"), (GLbitfield_sync_flush, "flags"), (GLuint64, "timeout")]),
+ GlFunction(Void, "glWaitSync", [(GLsync, "sync"), (GLbitfield, "flags"), (GLuint64, "timeout")]),
+ GlFunction(Void, "glGetInteger64v", [(GLenum, "pname"), Out(OpaqueArray(GLint64, "__glGetInteger64v_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetSynciv", [(GLsync, "sync"), (GLenum, "pname"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLint, "(length ? *length : bufSize)"), "values")], sideeffects=False),
+
+ # GL_ARB_texture_multisample
+ GlFunction(Void, "glTexImage2DMultisample", [(GLenum, "target"), (GLsizei, "samples"), (GLint, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedsamplelocations")]),
+ GlFunction(Void, "glTexImage3DMultisample", [(GLenum, "target"), (GLsizei, "samples"), (GLint, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedsamplelocations")]),
+ GlFunction(Void, "glGetMultisamplefv", [(GLenum, "pname"), (GLuint, "index"), Out(OpaqueArray(GLfloat, "__glGetMultisamplefv_size(pname)"), "val")], sideeffects=False),
+ GlFunction(Void, "glSampleMaski", [(GLuint, "index"), (GLbitfield, "mask")]),
+
+ # GL_ARB_draw_buffers_blend
+ GlFunction(Void, "glBlendEquationiARB", [(GLuint, "buf"), (GLenum, "mode")]),
+ GlFunction(Void, "glBlendEquationSeparateiARB", [(GLuint, "buf"), (GLenum, "modeRGB"), (GLenum, "modeAlpha")]),
+ GlFunction(Void, "glBlendFunciARB", [(GLuint, "buf"), (GLenum, "src"), (GLenum, "dst")]),
+ GlFunction(Void, "glBlendFuncSeparateiARB", [(GLuint, "buf"), (GLenum, "srcRGB"), (GLenum, "dstRGB"), (GLenum, "srcAlpha"), (GLenum, "dstAlpha")]),
+
+ # GL_ARB_sample_shading
+ GlFunction(Void, "glMinSampleShadingARB", [(GLclampf, "value")]),
+
+ # GL_ARB_shading_language_include
+ GlFunction(Void, "glNamedStringARB", [(GLenum, "type"), (GLint, "namelen"), (Const(String('GLchar *', "namelen")), "name"), (GLint, "stringlen"), (Const(String('GLchar *', "stringlen")), "string")]),
+ GlFunction(Void, "glDeleteNamedStringARB", [(GLint, "namelen"), (Const(String('GLchar *', "namelen")), "name")]),
+ GlFunction(Void, "glCompileShaderIncludeARB", [(GLshader, "shader"), (GLsizei, "count"), (Array(String("const GLchar *"), "count"), "path"), (Array(Const(GLint), "count"), "length")]),
+ GlFunction(GLboolean, "glIsNamedStringARB", [(GLint, "namelen"), (Const(String('GLchar *', "namelen")), "name")], sideeffects=False),
+ GlFunction(Void, "glGetNamedStringARB", [(GLint, "namelen"), (Const(String('GLchar *', "namelen")), "name"), (GLsizei, "bufSize"), Out(Pointer(GLint), "stringlen"), Out(Array(GLchar, "bufSize"), "string")], sideeffects=False),
+ GlFunction(Void, "glGetNamedStringivARB", [(GLint, "namelen"), (Const(String('GLchar *', "namelen")), "name"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetNamedStringivARB_size(pname)"), "params")], sideeffects=False),
+
+ # GL_ARB_blend_func_extended
+ GlFunction(Void, "glBindFragDataLocationIndexed", [(GLprogram, "program"), (GLuint, "colorNumber"), (GLuint, "index"), (Const(GLstring), "name")]),
+ GlFunction(GLint, "glGetFragDataIndex", [(GLprogram, "program"), (Const(GLstring), "name")], sideeffects=False),
+
+ # GL_ARB_sampler_objects
+ GlFunction(Void, "glGenSamplers", [(GLsizei, "count"), Out(Array(GLsampler, "count"), "samplers")]),
+ GlFunction(Void, "glDeleteSamplers", [(GLsizei, "count"), (Array(Const(GLsampler), "count"), "samplers")]),
+ GlFunction(GLboolean, "glIsSampler", [(GLsampler, "sampler")], sideeffects=False),
+ GlFunction(Void, "glBindSampler", [(GLuint, "unit"), (GLsampler, "sampler")]),
+ GlFunction(Void, "glSamplerParameteri", [(GLsampler, "sampler"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glSamplerParameteriv", [(GLsampler, "sampler"), (GLenum, "pname"), (Array(Const(GLint), "__gl_param_size(pname)"), "param")]),
+ GlFunction(Void, "glSamplerParameterf", [(GLsampler, "sampler"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glSamplerParameterfv", [(GLsampler, "sampler"), (GLenum, "pname"), (Array(Const(GLfloat), "__gl_param_size(pname)"), "param")]),
+ GlFunction(Void, "glSamplerParameterIiv", [(GLsampler, "sampler"), (GLenum, "pname"), (Array(Const(GLint), "__gl_param_size(pname)"), "param")]),
+ GlFunction(Void, "glSamplerParameterIuiv", [(GLsampler, "sampler"), (GLenum, "pname"), (Array(Const(GLuint), "__gl_param_size(pname)"), "param")]),
+ GlFunction(Void, "glGetSamplerParameteriv", [(GLsampler, "sampler"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetSamplerParameterIiv", [(GLsampler, "sampler"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetSamplerParameterfv", [(GLsampler, "sampler"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetSamplerParameterIuiv", [(GLsampler, "sampler"), (GLenum, "pname"), Out(Array(GLuint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+
+ # GL_ARB_timer_query
+ GlFunction(Void, "glQueryCounter", [(GLuint, "id"), (GLenum, "target")]),
+ GlFunction(Void, "glGetQueryObjecti64v", [(GLuint, "id"), (GLenum, "pname"), Out(OpaqueArray(GLint64, "__glGetQueryObjectivARB_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetQueryObjectui64v", [(GLuint, "id"), (GLenum, "pname"), Out(OpaqueArray(GLuint64, "__glGetQueryObjectuivARB_size(pname)"), "params")], sideeffects=False),
+
+ # GL_ARB_vertex_type_2_10_10_10_rev
+ GlFunction(Void, "glVertexP2ui", [(GLenum, "type"), (GLuint, "value")]),
+ GlFunction(Void, "glVertexP2uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "value")]),
+ GlFunction(Void, "glVertexP3ui", [(GLenum, "type"), (GLuint, "value")]),
+ GlFunction(Void, "glVertexP3uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "value")]),
+ GlFunction(Void, "glVertexP4ui", [(GLenum, "type"), (GLuint, "value")]),
+ GlFunction(Void, "glVertexP4uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "value")]),
+ GlFunction(Void, "glTexCoordP1ui", [(GLenum, "type"), (GLuint, "coords")]),
+ GlFunction(Void, "glTexCoordP1uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "coords")]),
+ GlFunction(Void, "glTexCoordP2ui", [(GLenum, "type"), (GLuint, "coords")]),
+ GlFunction(Void, "glTexCoordP2uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "coords")]),
+ GlFunction(Void, "glTexCoordP3ui", [(GLenum, "type"), (GLuint, "coords")]),
+ GlFunction(Void, "glTexCoordP3uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "coords")]),
+ GlFunction(Void, "glTexCoordP4ui", [(GLenum, "type"), (GLuint, "coords")]),
+ GlFunction(Void, "glTexCoordP4uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "coords")]),
+ GlFunction(Void, "glMultiTexCoordP1ui", [(GLenum, "texture"), (GLenum, "type"), (GLuint, "coords")]),
+ GlFunction(Void, "glMultiTexCoordP1uiv", [(GLenum, "texture"), (GLenum, "type"), (Pointer(Const(GLuint)), "coords")]),
+ GlFunction(Void, "glMultiTexCoordP2ui", [(GLenum, "texture"), (GLenum, "type"), (GLuint, "coords")]),
+ GlFunction(Void, "glMultiTexCoordP2uiv", [(GLenum, "texture"), (GLenum, "type"), (Pointer(Const(GLuint)), "coords")]),
+ GlFunction(Void, "glMultiTexCoordP3ui", [(GLenum, "texture"), (GLenum, "type"), (GLuint, "coords")]),
+ GlFunction(Void, "glMultiTexCoordP3uiv", [(GLenum, "texture"), (GLenum, "type"), (Pointer(Const(GLuint)), "coords")]),
+ GlFunction(Void, "glMultiTexCoordP4ui", [(GLenum, "texture"), (GLenum, "type"), (GLuint, "coords")]),
+ GlFunction(Void, "glMultiTexCoordP4uiv", [(GLenum, "texture"), (GLenum, "type"), (Pointer(Const(GLuint)), "coords")]),
+ GlFunction(Void, "glNormalP3ui", [(GLenum, "type"), (GLuint, "coords")]),
+ GlFunction(Void, "glNormalP3uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "coords")]),
+ GlFunction(Void, "glColorP3ui", [(GLenum, "type"), (GLuint, "color")]),
+ GlFunction(Void, "glColorP3uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "color")]),
+ GlFunction(Void, "glColorP4ui", [(GLenum, "type"), (GLuint, "color")]),
+ GlFunction(Void, "glColorP4uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "color")]),
+ GlFunction(Void, "glSecondaryColorP3ui", [(GLenum, "type"), (GLuint, "color")]),
+ GlFunction(Void, "glSecondaryColorP3uiv", [(GLenum, "type"), (Pointer(Const(GLuint)), "color")]),
+ GlFunction(Void, "glVertexAttribP1ui", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "value")]),
+ GlFunction(Void, "glVertexAttribP1uiv", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (Pointer(Const(GLuint)), "value")]),
+ GlFunction(Void, "glVertexAttribP2ui", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "value")]),
+ GlFunction(Void, "glVertexAttribP2uiv", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (Pointer(Const(GLuint)), "value")]),
+ GlFunction(Void, "glVertexAttribP3ui", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "value")]),
+ GlFunction(Void, "glVertexAttribP3uiv", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (Pointer(Const(GLuint)), "value")]),
+ GlFunction(Void, "glVertexAttribP4ui", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (GLuint, "value")]),
+ GlFunction(Void, "glVertexAttribP4uiv", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (Pointer(Const(GLuint)), "value")]),
+
+ # GL_ARB_draw_indirect
+ GlFunction(Void, "glDrawArraysIndirect", [(GLenum_mode, "mode"), (OpaquePointer(Const(GLvoid)), "indirect")]),
+ GlFunction(Void, "glDrawElementsIndirect", [(GLenum_mode, "mode"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indirect")]),
+
+ # GL_ARB_gpu_shader_fp64
+ GlFunction(Void, "glUniform1d", [(GLlocation, "location"), (GLdouble, "x")]),
+ GlFunction(Void, "glUniform2d", [(GLlocation, "location"), (GLdouble, "x"), (GLdouble, "y")]),
+ GlFunction(Void, "glUniform3d", [(GLlocation, "location"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glUniform4d", [(GLlocation, "location"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glUniform1dv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count"), "value")]),
+ GlFunction(Void, "glUniform2dv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count*2"), "value")]),
+ GlFunction(Void, "glUniform3dv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count*3"), "value")]),
+ GlFunction(Void, "glUniform4dv", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count*4"), "value")]),
+ GlFunction(Void, "glUniformMatrix2dv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*2*2"), "value")]),
+ GlFunction(Void, "glUniformMatrix3dv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*3*3"), "value")]),
+ GlFunction(Void, "glUniformMatrix4dv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*4*4"), "value")]),
+ GlFunction(Void, "glUniformMatrix2x3dv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*2*3"), "value")]),
+ GlFunction(Void, "glUniformMatrix2x4dv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*2*4"), "value")]),
+ GlFunction(Void, "glUniformMatrix3x2dv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*3*2"), "value")]),
+ GlFunction(Void, "glUniformMatrix3x4dv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*3*4"), "value")]),
+ GlFunction(Void, "glUniformMatrix4x2dv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*4*2"), "value")]),
+ GlFunction(Void, "glUniformMatrix4x3dv", [(GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*4*3"), "value")]),
+ GlFunction(Void, "glGetUniformdv", [(GLprogram, "program"), (GLlocation, "location"), Out(OpaqueArray(GLdouble, "__glGetUniformdv_size(location)"), "params")], sideeffects=False),
+
+ # GL_ARB_shader_subroutine
+ GlFunction(GLlocation, "glGetSubroutineUniformLocation", [(GLprogram, "program"), (GLenum, "shadertype"), (Const(GLstring), "name")]),
+ GlFunction(GLuint, "glGetSubroutineIndex", [(GLprogram, "program"), (GLenum, "shadertype"), (Const(GLstring), "name")]),
+ GlFunction(Void, "glGetActiveSubroutineUniformiv", [(GLprogram, "program"), (GLenum, "shadertype"), (GLuint, "index"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetActiveSubroutineUniformiv_size(pname)"), "values")], sideeffects=False),
+ GlFunction(Void, "glGetActiveSubroutineUniformName", [(GLprogram, "program"), (GLenum, "shadertype"), (GLuint, "index"), (GLsizei, "bufsize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufsize"), "name")], sideeffects=False),
+ GlFunction(Void, "glGetActiveSubroutineName", [(GLprogram, "program"), (GLenum, "shadertype"), (GLuint, "index"), (GLsizei, "bufsize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufsize"), "name")], sideeffects=False),
+ GlFunction(Void, "glUniformSubroutinesuiv", [(GLenum, "shadertype"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "indices")]),
+ GlFunction(Void, "glGetUniformSubroutineuiv", [(GLenum, "shadertype"), (GLlocation, "location"), Out(Pointer(GLuint), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramStageiv", [(GLprogram, "program"), (GLenum, "shadertype"), (GLenum, "pname"), Out(Pointer(GLint), "values")], sideeffects=False),
+
+ # GL_ARB_tessellation_shader
+ GlFunction(Void, "glPatchParameteri", [(GLenum, "pname"), (GLint, "value")]),
+ GlFunction(Void, "glPatchParameterfv", [(GLenum, "pname"), (Array(Const(GLfloat), "__gl_param_size(pname)"), "values")]),
+
+ # GL_ARB_transform_feedback2
+ GlFunction(Void, "glBindTransformFeedback", [(GLenum, "target"), (GLfeedback, "id")]),
+ GlFunction(Void, "glDeleteTransformFeedbacks", [(GLsizei, "n"), (Array(Const(GLfeedback), "n"), "ids")]),
+ GlFunction(Void, "glGenTransformFeedbacks", [(GLsizei, "n"), Out(Array(GLfeedback, "n"), "ids")]),
+ GlFunction(GLboolean, "glIsTransformFeedback", [(GLfeedback, "id")], sideeffects=False),
+ GlFunction(Void, "glPauseTransformFeedback", []),
+ GlFunction(Void, "glResumeTransformFeedback", []),
+ GlFunction(Void, "glDrawTransformFeedback", [(GLenum_mode, "mode"), (GLfeedback, "id")]),
+
+ # GL_ARB_transform_feedback3
+ GlFunction(Void, "glDrawTransformFeedbackStream", [(GLenum_mode, "mode"), (GLfeedback, "id"), (GLuint, "stream")]),
+ GlFunction(Void, "glBeginQueryIndexed", [(GLenum, "target"), (GLuint, "index"), (GLfeedback, "id")]),
+ GlFunction(Void, "glEndQueryIndexed", [(GLenum, "target"), (GLuint, "index")]),
+ GlFunction(Void, "glGetQueryIndexediv", [(GLenum, "target"), (GLuint, "index"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetQueryIndexediv_size(pname)"), "params")], sideeffects=False),
+
+ # GL_ARB_ES2_compatibility
+ GlFunction(Void, "glReleaseShaderCompiler", []),
+ GlFunction(Void, "glShaderBinary", [(GLsizei, "count"), (Array(Const(GLuint), "count"), "shaders"), (GLenum, "binaryformat"), (Blob(Const(GLvoid), "length"), "binary"), (GLsizei, "length")]),
+ GlFunction(Void, "glGetShaderPrecisionFormat", [(GLenum, "shadertype"), (GLenum, "precisiontype"), Out(Array(GLint, "2"), "range"), Out(Array(GLint, "2"), "precision")], sideeffects=False),
+ GlFunction(Void, "glDepthRangef", [(GLclampf, "n"), (GLclampf, "f")]),
+ GlFunction(Void, "glClearDepthf", [(GLclampf, "d")]),
+
+ # GL_ARB_get_program_binary
+ GlFunction(Void, "glGetProgramBinary", [(GLprogram, "program"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLenum), "binaryFormat"), Out(OpaqueArray(GLvoid, "__glGetProgramBinary_size(length)"), "binary")], sideeffects=False),
+ GlFunction(Void, "glProgramBinary", [(GLprogram, "program"), (GLenum, "binaryFormat"), (Blob(Const(GLvoid), "length"), "binary"), (GLsizei, "length")]),
+ GlFunction(Void, "glProgramParameteri", [(GLprogram, "program"), (GLenum, "pname"), (GLint, "value")]),
+
+ # GL_ARB_separate_shader_objects
+ GlFunction(Void, "glUseProgramStages", [(GLpipeline, "pipeline"), (GLbitfield_shader, "stages"), (GLprogram, "program")]),
+ GlFunction(Void, "glActiveShaderProgram", [(GLpipeline, "pipeline"), (GLprogram, "program")]),
+ GlFunction(GLprogram, "glCreateShaderProgramv", [(GLenum, "type"), (GLsizei, "count"), (Const(Array(Const(GLstring), "count")), "strings")]),
+ GlFunction(Void, "glBindProgramPipeline", [(GLpipeline, "pipeline")]),
+ GlFunction(Void, "glDeleteProgramPipelines", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "pipelines")]),
+ GlFunction(Void, "glGenProgramPipelines", [(GLsizei, "n"), Out(Array(GLpipeline, "n"), "pipelines")]),
+ GlFunction(GLboolean, "glIsProgramPipeline", [(GLpipeline, "pipeline")], sideeffects=False),
+ GlFunction(Void, "glGetProgramPipelineiv", [(GLpipeline, "pipeline"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetProgramPipelineiv_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glProgramUniform1i", [(GLprogram, "program"), (GLlocation, "location"), (GLint, "v0")]),
+ GlFunction(Void, "glProgramUniform1iv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count"), "value")]),
+ GlFunction(Void, "glProgramUniform1f", [(GLprogram, "program"), (GLlocation, "location"), (GLfloat, "v0")]),
+ GlFunction(Void, "glProgramUniform1fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count"), "value")]),
+ GlFunction(Void, "glProgramUniform1d", [(GLprogram, "program"), (GLlocation, "location"), (GLdouble, "v0")]),
+ GlFunction(Void, "glProgramUniform1dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count"), "value")]),
+ GlFunction(Void, "glProgramUniform1ui", [(GLprogram, "program"), (GLlocation, "location"), (GLuint, "v0")]),
+ GlFunction(Void, "glProgramUniform1uiv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "value")]),
+ GlFunction(Void, "glProgramUniform2i", [(GLprogram, "program"), (GLlocation, "location"), (GLint, "v0"), (GLint, "v1")]),
+ GlFunction(Void, "glProgramUniform2iv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*2"), "value")]),
+ GlFunction(Void, "glProgramUniform2f", [(GLprogram, "program"), (GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1")]),
+ GlFunction(Void, "glProgramUniform2fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*2"), "value")]),
+ GlFunction(Void, "glProgramUniform2d", [(GLprogram, "program"), (GLlocation, "location"), (GLdouble, "v0"), (GLdouble, "v1")]),
+ GlFunction(Void, "glProgramUniform2dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count*2"), "value")]),
+ GlFunction(Void, "glProgramUniform2ui", [(GLprogram, "program"), (GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1")]),
+ GlFunction(Void, "glProgramUniform2uiv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*2"), "value")]),
+ GlFunction(Void, "glProgramUniform3i", [(GLprogram, "program"), (GLlocation, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2")]),
+ GlFunction(Void, "glProgramUniform3iv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*3"), "value")]),
+ GlFunction(Void, "glProgramUniform3f", [(GLprogram, "program"), (GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2")]),
+ GlFunction(Void, "glProgramUniform3fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*3"), "value")]),
+ GlFunction(Void, "glProgramUniform3d", [(GLprogram, "program"), (GLlocation, "location"), (GLdouble, "v0"), (GLdouble, "v1"), (GLdouble, "v2")]),
+ GlFunction(Void, "glProgramUniform3dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count*3"), "value")]),
+ GlFunction(Void, "glProgramUniform3ui", [(GLprogram, "program"), (GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1"), (GLuint, "v2")]),
+ GlFunction(Void, "glProgramUniform3uiv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*3"), "value")]),
+ GlFunction(Void, "glProgramUniform4i", [(GLprogram, "program"), (GLlocation, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2"), (GLint, "v3")]),
+ GlFunction(Void, "glProgramUniform4iv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*4"), "value")]),
+ GlFunction(Void, "glProgramUniform4f", [(GLprogram, "program"), (GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2"), (GLfloat, "v3")]),
+ GlFunction(Void, "glProgramUniform4fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "value")]),
+ GlFunction(Void, "glProgramUniform4d", [(GLprogram, "program"), (GLlocation, "location"), (GLdouble, "v0"), (GLdouble, "v1"), (GLdouble, "v2"), (GLdouble, "v3")]),
+ GlFunction(Void, "glProgramUniform4dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count*4"), "value")]),
+ GlFunction(Void, "glProgramUniform4ui", [(GLprogram, "program"), (GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1"), (GLuint, "v2"), (GLuint, "v3")]),
+ GlFunction(Void, "glProgramUniform4uiv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix2fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*2"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix3fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*3"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix4fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix2dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*2*2"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix3dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*3*3"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix4dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*4*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix2x3fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*3"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix3x2fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*2"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix2x4fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix4x2fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*2"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix3x4fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix4x3fv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*3"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix2x3dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*2*3"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix3x2dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*3*2"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix2x4dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*2*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix4x2dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*4*2"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix3x4dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*3*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix4x3dv", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*4*3"), "value")]),
+ GlFunction(Void, "glValidateProgramPipeline", [(GLpipeline, "pipeline")]),
+ GlFunction(Void, "glGetProgramPipelineInfoLog", [(GLpipeline, "pipeline"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(GLstring, "infoLog")], sideeffects=False),
+
+ # GL_ARB_vertex_attrib_64bit
+ GlFunction(Void, "glVertexAttribL1d", [(GLuint, "index"), (GLdouble, "x")]),
+ GlFunction(Void, "glVertexAttribL2d", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y")]),
+ GlFunction(Void, "glVertexAttribL3d", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glVertexAttribL4d", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glVertexAttribL1dv", [(GLuint, "index"), (Pointer(Const(GLdouble)), "v")]),
+ GlFunction(Void, "glVertexAttribL2dv", [(GLuint, "index"), (Array(Const(GLdouble), "2"), "v")]),
+ GlFunction(Void, "glVertexAttribL3dv", [(GLuint, "index"), (Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glVertexAttribL4dv", [(GLuint, "index"), (Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribLPointer", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glGetVertexAttribLdv", [(GLuint, "index"), (GLenum, "pname"), Out(OpaqueArray(GLdouble, "__glGetVertexAttribLdv_size(pname)"), "params")], sideeffects=False),
+
+ # GL_ARB_viewport_array
+ GlFunction(Void, "glViewportArrayv", [(GLuint, "first"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "v")]),
+ GlFunction(Void, "glViewportIndexedf", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "w"), (GLfloat, "h")]),
+ GlFunction(Void, "glViewportIndexedfv", [(GLuint, "index"), (Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glScissorArrayv", [(GLuint, "first"), (GLsizei, "count"), (Array(Const(GLint), "count*4"), "v")]),
+ GlFunction(Void, "glScissorIndexed", [(GLuint, "index"), (GLint, "left"), (GLint, "bottom"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glScissorIndexedv", [(GLuint, "index"), (Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glDepthRangeArrayv", [(GLuint, "first"), (GLsizei, "count"), (Array(Const(GLclampd), "count*2"), "v")]),
+ GlFunction(Void, "glDepthRangeIndexed", [(GLuint, "index"), (GLclampd, "n"), (GLclampd, "f")]),
+ GlFunction(Void, "glGetFloati_v", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLfloat, "__gl_param_size(target)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetDoublei_v", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLdouble, "__gl_param_size(target)"), "data")], sideeffects=False),
+
+ # GL_ARB_debug_output
+ GlFunction(Void, "glDebugMessageControlARB", [(GLenum, "source"), (GLenum, "type"), (GLenum, "severity"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "ids"), (GLboolean, "enabled")], sideeffects=False),
+ GlFunction(Void, "glDebugMessageInsertARB", [(GLenum, "source"), (GLenum, "type"), (GLuint, "id"), (GLenum, "severity"), (GLsizei, "length"), (Const(String("GLchar *", "length")), "buf")], sideeffects=False),
+ GlFunction(Void, "glDebugMessageCallbackARB", [(GLDEBUGPROCARB, "callback"), (Opaque("const GLvoid *"), "userParam")], sideeffects=False),
+ GlFunction(GLuint, "glGetDebugMessageLogARB", [(GLuint, "count"), (GLsizei, "bufsize"), Out(Array(GLenum, "count"), "sources"), Out(Array(GLenum, "count"), "types"), Out(Array(GLuint, "count"), "ids"), Out(Array(GLenum, "count"), "severities"), Out(Array(GLsizei, "count"), "lengths"), Out(GLstring, "messageLog")], sideeffects=False),
+
+ # GL_ARB_robustness
+ GlFunction(GLenum, "glGetGraphicsResetStatusARB", [], sideeffects=False),
+ GlFunction(Void, "glGetnMapdvARB", [(GLenum, "target"), (GLenum, "query"), (GLsizei, "bufSize"), Out(Array(GLdouble, "bufSize"), "v")], sideeffects=False),
+ GlFunction(Void, "glGetnMapfvARB", [(GLenum, "target"), (GLenum, "query"), (GLsizei, "bufSize"), Out(Array(GLfloat, "bufSize"), "v")], sideeffects=False),
+ GlFunction(Void, "glGetnMapivARB", [(GLenum, "target"), (GLenum, "query"), (GLsizei, "bufSize"), Out(Array(GLint, "bufSize"), "v")], sideeffects=False),
+ GlFunction(Void, "glGetnPixelMapfvARB", [(GLenum, "map"), (GLsizei, "bufSize"), Out(Array(GLfloat, "bufSize"), "values")]),
+ GlFunction(Void, "glGetnPixelMapuivARB", [(GLenum, "map"), (GLsizei, "bufSize"), Out(Array(GLuint, "bufSize"), "values")]),
+ GlFunction(Void, "glGetnPixelMapusvARB", [(GLenum, "map"), (GLsizei, "bufSize"), Out(Array(GLushort, "bufSize"), "values")]),
+ GlFunction(Void, "glGetnPolygonStippleARB", [(GLsizei, "bufSize"), Out(Blob(GLubyte, "bufSize"), "pattern")]),
+ GlFunction(Void, "glGetnColorTableARB", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "table")], sideeffects=False),
+ GlFunction(Void, "glGetnConvolutionFilterARB", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "image")]),
+ GlFunction(Void, "glGetnSeparableFilterARB", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "rowBufSize"), Out(Blob(GLvoid, "rowBufSize"), "row"), (GLsizei, "columnBufSize"), Out(Blob(GLvoid, "columnBufSize"), "column"), Out(OpaquePointer(GLvoid), "span")]),
+ GlFunction(Void, "glGetnHistogramARB", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "values")]),
+ GlFunction(Void, "glGetnMinmaxARB", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "values")]),
+ GlFunction(Void, "glGetnTexImageARB", [(GLenum, "target"), (GLint, "level"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "img")]),
+ GlFunction(Void, "glReadnPixelsARB", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "data")]),
+ GlFunction(Void, "glGetnCompressedTexImageARB", [(GLenum, "target"), (GLint, "lod"), (GLsizei, "bufSize"), Out(Blob(GLvoid, "bufSize"), "img")], sideeffects=False),
+ GlFunction(Void, "glGetnUniformfvARB", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "bufSize"), Out(Array(GLfloat, "bufSize"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetnUniformivARB", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "bufSize"), Out(Array(GLint, "bufSize"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetnUniformuivARB", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "bufSize"), Out(Array(GLuint, "bufSize"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetnUniformdvARB", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "bufSize"), Out(Array(GLdouble, "bufSize"), "params")], sideeffects=False),
+
+ # GL_ARB_base_instance
+ GlFunction(Void, "glDrawArraysInstancedBaseInstance", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count"), (GLsizei, "primcount"), (GLuint, "baseinstance")]),
+ GlFunction(Void, "glDrawElementsInstancedBaseInstance", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLsizei, "primcount"), (GLuint, "baseinstance")]),
+ GlFunction(Void, "glDrawElementsInstancedBaseVertexBaseInstance", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLsizei, "primcount"), (GLint, "basevertex"), (GLuint, "baseinstance")]),
+
+ # GL_ARB_transform_feedback_instanced
+ GlFunction(Void, "glDrawTransformFeedbackInstanced", [(GLenum_mode, "mode"), (GLfeedback, "id"), (GLsizei, "primcount")]),
+ GlFunction(Void, "glDrawTransformFeedbackStreamInstanced", [(GLenum_mode, "mode"), (GLfeedback, "id"), (GLuint, "stream"), (GLsizei, "primcount")]),
+
+ # GL_ARB_internalformat_query
+ GlFunction(Void, "glGetInternalformativ", [(GLenum, "target"), (GLenum, "internalformat"), (GLenum, "pname"), (GLsizei, "bufSize"), Out(Array(GLint, "bufSize"), "params")], sideeffects=False),
+
+ # GL_ARB_shader_atomic_counters
+ GlFunction(Void, "glGetActiveAtomicCounterBufferiv", [(GLprogram, "program"), (GLuint, "bufferIndex"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetActiveAtomicCounterBufferiv_size(pname)"), "params")], sideeffects=False),
+
+ # GL_ARB_shader_image_load_store
+ GlFunction(Void, "glBindImageTexture", [(GLuint, "unit"), (GLtexture, "texture"), (GLint, "level"), (GLboolean, "layered"), (GLint, "layer"), (GLenum, "access"), (GLenum, "format")]),
+ GlFunction(Void, "glMemoryBarrier", [(GLbitfield_barrier, "barriers")]),
+
+ # GL_ARB_texture_storage
+ GlFunction(Void, "glTexStorage1D", [(GLenum, "target"), (GLsizei, "levels"), (GLenum, "internalformat"), (GLsizei, "width")]),
+ GlFunction(Void, "glTexStorage2D", [(GLenum, "target"), (GLsizei, "levels"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glTexStorage3D", [(GLenum, "target"), (GLsizei, "levels"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth")]),
+ GlFunction(Void, "glTextureStorage1DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLsizei, "levels"), (GLenum, "internalformat"), (GLsizei, "width")]),
+ GlFunction(Void, "glTextureStorage2DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLsizei, "levels"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glTextureStorage3DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLsizei, "levels"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth")]),
+
+ # GL_EXT_blend_color
+ GlFunction(Void, "glBlendColorEXT", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]),
+
+ # GL_EXT_polygon_offset
+ GlFunction(Void, "glPolygonOffsetEXT", [(GLfloat, "factor"), (GLfloat, "bias")]),
+
+ # GL_EXT_texture3D
+ GlFunction(Void, "glTexImage3DEXT", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexImage3D_size(format, type, width, height, depth)"), "pixels")]),
+ GlFunction(Void, "glTexSubImage3DEXT", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexSubImage3D_size(format, type, width, height, depth)"), "pixels")]),
+
+ # GL_SGIS_texture_filter4
+ GlFunction(Void, "glGetTexFilterFuncSGIS", [(GLenum, "target"), (GLenum, "filter"), Out(OpaqueArray(GLfloat, "__glGetTexFilterFuncSGIS_size(target, filter)"), "weights")], sideeffects=False),
+ GlFunction(Void, "glTexFilterFuncSGIS", [(GLenum, "target"), (GLenum, "filter"), (GLsizei, "n"), (Array(Const(GLfloat), "n"), "weights")]),
+
+ # GL_EXT_subtexture
+ GlFunction(Void, "glTexSubImage1DEXT", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexSubImage1D_size(format, type, width)"), "pixels")]),
+ GlFunction(Void, "glTexSubImage2DEXT", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexSubImage2D_size(format, type, width, height)"), "pixels")]),
+
+ # GL_EXT_copy_texture
+ GlFunction(Void, "glCopyTexImage1DEXT", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLint, "border")]),
+ GlFunction(Void, "glCopyTexImage2DEXT", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border")]),
+ GlFunction(Void, "glCopyTexSubImage1DEXT", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
+ GlFunction(Void, "glCopyTexSubImage2DEXT", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glCopyTexSubImage3DEXT", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+
+ # GL_EXT_histogram
+ GlFunction(Void, "glGetHistogramEXT", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetHistogramEXT_size(target, format, type)"), "values")], sideeffects=False),
+ GlFunction(Void, "glGetHistogramParameterfvEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetHistogramParameterfvEXT_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetHistogramParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetHistogramParameterivEXT_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMinmaxEXT", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetMinmaxEXT_size(target, format, type)"), "values")], sideeffects=False),
+ GlFunction(Void, "glGetMinmaxParameterfvEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetMinmaxParameterfvEXT_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMinmaxParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetMinmaxParameterivEXT_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glHistogramEXT", [(GLenum, "target"), (GLsizei, "width"), (GLenum, "internalformat"), (GLboolean, "sink")]),
+ GlFunction(Void, "glMinmaxEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLboolean, "sink")]),
+ GlFunction(Void, "glResetHistogramEXT", [(GLenum, "target")]),
+ GlFunction(Void, "glResetMinmaxEXT", [(GLenum, "target")]),
+
+ # GL_EXT_convolution
+ GlFunction(Void, "glConvolutionFilter1DEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glConvolutionFilter1DEXT_size(format, type, width)"), "image")]),
+ GlFunction(Void, "glConvolutionFilter2DEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glConvolutionFilter2DEXT_size(format, type, width, height)"), "image")]),
+ GlFunction(Void, "glConvolutionParameterfEXT", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "params")]),
+ GlFunction(Void, "glConvolutionParameterfvEXT", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glConvolutionParameterfvEXT_size(pname)"), "params")]),
+ GlFunction(Void, "glConvolutionParameteriEXT", [(GLenum, "target"), (GLenum, "pname"), (GLint, "params")]),
+ GlFunction(Void, "glConvolutionParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLint), "__glConvolutionParameterivEXT_size(pname)"), "params")]),
+ GlFunction(Void, "glCopyConvolutionFilter1DEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
+ GlFunction(Void, "glCopyConvolutionFilter2DEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glGetConvolutionFilterEXT", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetConvolutionFilterEXT_size(target, format, type)"), "image")], sideeffects=False),
+ GlFunction(Void, "glGetConvolutionParameterfvEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetConvolutionParameterfvEXT_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetConvolutionParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetConvolutionParameterivEXT_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetSeparableFilterEXT", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetSeparableFilterEXT_size(target, format, type)"), "row"), Out(OpaqueBlob(GLvoid, "__glGetSeparableFilterEXT_size(target, format, type)"), "column"), Out(OpaqueBlob(GLvoid, "__glGetSeparableFilterEXT_size(target, format, type)"), "span")], sideeffects=False),
+ GlFunction(Void, "glSeparableFilter2DEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glSeparableFilter2DEXT_size(target, format, type, width)"), "row"), (OpaqueBlob(Const(GLvoid), "__glSeparableFilter2DEXT_size(target, format, type, height)"), "column")]),
+
+ # GL_SGI_color_table
+ GlFunction(Void, "glColorTableSGI", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glColorTableSGI_size(format, type, width)"), "table")]),
+ GlFunction(Void, "glColorTableParameterfvSGI", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glColorTableParameterfvSGI_size(pname)"), "params")]),
+ GlFunction(Void, "glColorTableParameterivSGI", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLint), "__glColorTableParameterivSGI_size(pname)"), "params")]),
+ GlFunction(Void, "glCopyColorTableSGI", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
+ GlFunction(Void, "glGetColorTableSGI", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetColorTableSGI_size(target, format, type)"), "table")], sideeffects=False),
+ GlFunction(Void, "glGetColorTableParameterfvSGI", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetColorTableParameterfvSGI_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetColorTableParameterivSGI", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetColorTableParameterivSGI_size(pname)"), "params")], sideeffects=False),
+
+ # GL_SGIX_pixel_texture
+ GlFunction(Void, "glPixelTexGenSGIX", [(GLenum, "mode")]),
+
+ # GL_SGIS_pixel_texture
+ GlFunction(Void, "glPixelTexGenParameteriSGIS", [(GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glPixelTexGenParameterivSGIS", [(GLenum, "pname"), (OpaqueArray(Const(GLint), "__glPixelTexGenParameterivSGIS_size(pname)"), "params")]),
+ GlFunction(Void, "glPixelTexGenParameterfSGIS", [(GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glPixelTexGenParameterfvSGIS", [(GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glPixelTexGenParameterfvSGIS_size(pname)"), "params")]),
+ GlFunction(Void, "glGetPixelTexGenParameterivSGIS", [(GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetPixelTexGenParameterivSGIS_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetPixelTexGenParameterfvSGIS", [(GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetPixelTexGenParameterfvSGIS_size(pname)"), "params")], sideeffects=False),
+
+ # GL_SGIS_texture4D
+ GlFunction(Void, "glTexImage4DSGIS", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLsizei, "size4d"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glTexImage4DSGIS_size(format, type, width, height, depth, size4d)"), "pixels")]),
+ GlFunction(Void, "glTexSubImage4DSGIS", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLint, "woffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLsizei, "size4d"), (GLenum, "format"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glTexSubImage4DSGIS_size(format, type, width, height, depth, size4d)"), "pixels")]),
+
+ # GL_EXT_texture_object
+ GlFunction(GLboolean, "glAreTexturesResidentEXT", [(GLsizei, "n"), (Array(Const(GLtexture), "n"), "textures"), Out(Array(GLboolean, "n"), "residences")]),
+ GlFunction(Void, "glBindTextureEXT", [(GLenum, "target"), (GLtexture, "texture")]),
+ GlFunction(Void, "glDeleteTexturesEXT", [(GLsizei, "n"), (Array(Const(GLtexture), "n"), "textures")]),
+ GlFunction(Void, "glGenTexturesEXT", [(GLsizei, "n"), Out(Array(GLtexture, "n"), "textures")]),
+ GlFunction(GLboolean, "glIsTextureEXT", [(GLtexture, "texture")], sideeffects=False),
+ GlFunction(Void, "glPrioritizeTexturesEXT", [(GLsizei, "n"), (Array(Const(GLtexture), "n"), "textures"), (Array(Const(GLclampf), "n"), "priorities")]),
+
+ # GL_SGIS_detail_texture
+ GlFunction(Void, "glDetailTexFuncSGIS", [(GLenum, "target"), (GLsizei, "n"), (Array(Const(GLfloat), "n*2"), "points")]),
+ GlFunction(Void, "glGetDetailTexFuncSGIS", [(GLenum, "target"), Out(OpaqueArray(GLfloat, "__glGetDetailTexFuncSGIS_size(target)"), "points")], sideeffects=False),
+
+ # GL_SGIS_sharpen_texture
+ GlFunction(Void, "glSharpenTexFuncSGIS", [(GLenum, "target"), (GLsizei, "n"), (Array(Const(GLfloat), "n*2"), "points")]),
+ GlFunction(Void, "glGetSharpenTexFuncSGIS", [(GLenum, "target"), Out(OpaqueArray(GLfloat, "__glGetSharpenTexFuncSGIS_size(target)"), "points")], sideeffects=False),
+
+ # GL_SGIS_multisample
+ GlFunction(Void, "glSampleMaskSGIS", [(GLclampf, "value"), (GLboolean, "invert")]),
+ GlFunction(Void, "glSamplePatternSGIS", [(GLenum, "pattern")]),
+
+ # GL_EXT_vertex_array
+ GlFunction(Void, "glArrayElementEXT", [(GLint, "i")]),
+ GlFunction(Void, "glColorPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glDrawArraysEXT", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count")]),
+ GlFunction(Void, "glEdgeFlagPointerEXT", [(GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLboolean)), "pointer")]),
+ GlFunction(Void, "glGetPointervEXT", [(GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "params")], sideeffects=False),
+ GlFunction(Void, "glIndexPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glNormalPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glTexCoordPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glVertexPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+
+ # GL_EXT_blend_minmax
+ GlFunction(Void, "glBlendEquationEXT", [(GLenum, "mode")]),
+
+ # GL_SGIX_sprite
+ GlFunction(Void, "glSpriteParameterfSGIX", [(GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glSpriteParameterfvSGIX", [(GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glSpriteParameterfvSGIX_size(pname)"), "params")]),
+ GlFunction(Void, "glSpriteParameteriSGIX", [(GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glSpriteParameterivSGIX", [(GLenum, "pname"), (OpaqueArray(Const(GLint), "__glSpriteParameterivSGIX_size(pname)"), "params")]),
+
+ # GL_EXT_point_parameters
+ GlFunction(Void, "glPointParameterfEXT", [(GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glPointParameterfvEXT", [(GLenum, "pname"), (Array(Const(GLfloat), "__glPointParameterfv_size(pname)"), "params")]),
+
+ # GL_SGIS_point_parameters
+ GlFunction(Void, "glPointParameterfSGIS", [(GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glPointParameterfvSGIS", [(GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glPointParameterfvSGIS_size(pname)"), "params")]),
+
+ # GL_SGIX_instruments
+ GlFunction(GLint, "glGetInstrumentsSGIX", [], sideeffects=False),
+ GlFunction(Void, "glInstrumentsBufferSGIX", [(GLsizei, "size"), Out(OpaquePointer(GLint), "buffer")]),
+ GlFunction(GLint, "glPollInstrumentsSGIX", [Out(Pointer(GLint), "marker_p")]),
+ GlFunction(Void, "glReadInstrumentsSGIX", [(GLint, "marker")]),
+ GlFunction(Void, "glStartInstrumentsSGIX", []),
+ GlFunction(Void, "glStopInstrumentsSGIX", [(GLint, "marker")]),
+
+ # GL_SGIX_framezoom
+ GlFunction(Void, "glFrameZoomSGIX", [(GLint, "factor")]),
+
+ # GL_SGIX_tag_sample_buffer
+ GlFunction(Void, "glTagSampleBufferSGIX", []),
+
+ # GL_SGIX_polynomial_ffd
+ GlFunction(Void, "glDeformationMap3dSGIX", [(GLenum, "target"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLdouble, "v1"), (GLdouble, "v2"), (GLint, "vstride"), (GLint, "vorder"), (GLdouble, "w1"), (GLdouble, "w2"), (GLint, "wstride"), (GLint, "worder"), (OpaqueArray(Const(GLdouble), "__glDeformationMap3dSGIX_size(target, ustride, uorder, vstride, vorder, wstride, worder)"), "points")]),
+ GlFunction(Void, "glDeformationMap3fSGIX", [(GLenum, "target"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLfloat, "v1"), (GLfloat, "v2"), (GLint, "vstride"), (GLint, "vorder"), (GLfloat, "w1"), (GLfloat, "w2"), (GLint, "wstride"), (GLint, "worder"), (OpaqueArray(Const(GLfloat), "__glDeformationMap3fSGIX_size(target, ustride, uorder, vstride, vorder, wstride, worder)"), "points")]),
+ GlFunction(Void, "glDeformSGIX", [(GLbitfield, "mask")]),
+ GlFunction(Void, "glLoadIdentityDeformationMapSGIX", [(GLbitfield, "mask")]),
+
+ # GL_SGIX_reference_plane
+ GlFunction(Void, "glReferencePlaneSGIX", [(Array(Const(GLdouble), "4"), "equation")]),
+
+ # GL_SGIX_flush_raster
+ GlFunction(Void, "glFlushRasterSGIX", []),
+
+ # GL_SGIS_fog_function
+ GlFunction(Void, "glFogFuncSGIS", [(GLsizei, "n"), (Array(Const(GLfloat), "n*2"), "points")]),
+ GlFunction(Void, "glGetFogFuncSGIS", [Out(OpaqueArray(GLfloat, "__glGetFogFuncSGIS_size()"), "points")], sideeffects=False),
+
+ # GL_HP_image_transform
+ GlFunction(Void, "glImageTransformParameteriHP", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glImageTransformParameterfHP", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glImageTransformParameterivHP", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLint), "__glImageTransformParameterivHP_size(pname)"), "params")]),
+ GlFunction(Void, "glImageTransformParameterfvHP", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glImageTransformParameterfvHP_size(pname)"), "params")]),
+ GlFunction(Void, "glGetImageTransformParameterivHP", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetImageTransformParameterivHP_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetImageTransformParameterfvHP", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetImageTransformParameterfvHP_size(pname)"), "params")], sideeffects=False),
+
+ # GL_EXT_color_subtable
+ GlFunction(Void, "glColorSubTableEXT", [(GLenum, "target"), (GLsizei, "start"), (GLsizei, "count"), (GLenum, "format"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glColorSubTable_size(format, type, count)"), "data")]),
+ GlFunction(Void, "glCopyColorSubTableEXT", [(GLenum, "target"), (GLsizei, "start"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
+
+ # GL_PGI_misc_hints
+ GlFunction(Void, "glHintPGI", [(GLenum, "target"), (GLint, "mode")]),
+
+ # GL_EXT_paletted_texture
+ GlFunction(Void, "glColorTableEXT", [(GLenum, "target"), (GLenum, "internalFormat"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glColorTableEXT_size(format, type, width)"), "table")]),
+ GlFunction(Void, "glGetColorTableEXT", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetColorTableEXT_size(target, format, type)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetColorTableParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetColorTableParameterivEXT_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetColorTableParameterfvEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetColorTableParameterfvEXT_size(pname)"), "params")], sideeffects=False),
+
+ # GL_SGIX_list_priority
+ GlFunction(Void, "glGetListParameterfvSGIX", [(GLuint, "list"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetListParameterfvSGIX_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetListParameterivSGIX", [(GLuint, "list"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetListParameterivSGIX_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glListParameterfSGIX", [(GLuint, "list"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glListParameterfvSGIX", [(GLuint, "list"), (GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glListParameterfvSGIX_size(pname)"), "params")]),
+ GlFunction(Void, "glListParameteriSGIX", [(GLuint, "list"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glListParameterivSGIX", [(GLuint, "list"), (GLenum, "pname"), (OpaqueArray(Const(GLint), "__glListParameterivSGIX_size(pname)"), "params")]),
+
+ # GL_EXT_index_material
+ GlFunction(Void, "glIndexMaterialEXT", [(GLenum, "face"), (GLenum, "mode")]),
+
+ # GL_EXT_index_func
+ GlFunction(Void, "glIndexFuncEXT", [(GLenum, "func"), (GLclampf, "ref")]),
+
+ # GL_EXT_compiled_vertex_array
+ GlFunction(Void, "glLockArraysEXT", [(GLint, "first"), (GLsizei, "count")]),
+ GlFunction(Void, "glUnlockArraysEXT", []),
+
+ # GL_EXT_cull_vertex
+ GlFunction(Void, "glCullParameterdvEXT", [(GLenum, "pname"), Out(Array(GLdouble, "4"), "params")]),
+ GlFunction(Void, "glCullParameterfvEXT", [(GLenum, "pname"), Out(Array(GLfloat, "4"), "params")]),
+
+ # GL_SGIX_fragment_lighting
+ GlFunction(Void, "glFragmentColorMaterialSGIX", [(GLenum, "face"), (GLenum, "mode")]),
+ GlFunction(Void, "glFragmentLightfSGIX", [(GLenum, "light"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glFragmentLightfvSGIX", [(GLenum, "light"), (GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glFragmentLightfvSGIX_size(pname)"), "params")]),
+ GlFunction(Void, "glFragmentLightiSGIX", [(GLenum, "light"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glFragmentLightivSGIX", [(GLenum, "light"), (GLenum, "pname"), (OpaqueArray(Const(GLint), "__glFragmentLightivSGIX_size(pname)"), "params")]),
+ GlFunction(Void, "glFragmentLightModelfSGIX", [(GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glFragmentLightModelfvSGIX", [(GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glFragmentLightModelfvSGIX_size(pname)"), "params")]),
+ GlFunction(Void, "glFragmentLightModeliSGIX", [(GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glFragmentLightModelivSGIX", [(GLenum, "pname"), (OpaqueArray(Const(GLint), "__glFragmentLightModelivSGIX_size(pname)"), "params")]),
+ GlFunction(Void, "glFragmentMaterialfSGIX", [(GLenum, "face"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glFragmentMaterialfvSGIX", [(GLenum, "face"), (GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glFragmentMaterialfvSGIX_size(pname)"), "params")]),
+ GlFunction(Void, "glFragmentMaterialiSGIX", [(GLenum, "face"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glFragmentMaterialivSGIX", [(GLenum, "face"), (GLenum, "pname"), (OpaqueArray(Const(GLint), "__glFragmentMaterialivSGIX_size(pname)"), "params")]),
+ GlFunction(Void, "glGetFragmentLightfvSGIX", [(GLenum, "light"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetFragmentLightfvSGIX_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetFragmentLightivSGIX", [(GLenum, "light"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetFragmentLightivSGIX_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetFragmentMaterialfvSGIX", [(GLenum, "face"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetFragmentMaterialfvSGIX_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetFragmentMaterialivSGIX", [(GLenum, "face"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetFragmentMaterialivSGIX_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glLightEnviSGIX", [(GLenum, "pname"), (GLint, "param")]),
+
+ # GL_EXT_draw_range_elements
+ GlFunction(Void, "glDrawRangeElementsEXT", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices")]),
+
+ # GL_EXT_light_texture
+ GlFunction(Void, "glApplyTextureEXT", [(GLenum, "mode")]),
+ GlFunction(Void, "glTextureLightEXT", [(GLenum, "pname")]),
+ GlFunction(Void, "glTextureMaterialEXT", [(GLenum, "face"), (GLenum, "mode")]),
+
+ # GL_SGIX_async
+ GlFunction(Void, "glAsyncMarkerSGIX", [(GLuint, "marker")]),
+ GlFunction(GLint, "glFinishAsyncSGIX", [Out(Pointer(GLuint), "markerp")]),
+ GlFunction(GLint, "glPollAsyncSGIX", [Out(Pointer(GLuint), "markerp")]),
+ GlFunction(GLuint, "glGenAsyncMarkersSGIX", [(GLsizei, "range")]),
+ GlFunction(Void, "glDeleteAsyncMarkersSGIX", [(GLuint, "marker"), (GLsizei, "range")]),
+ GlFunction(GLboolean, "glIsAsyncMarkerSGIX", [(GLuint, "marker")], sideeffects=False),
+
+ # GL_INTEL_parallel_arrays
+ GlFunction(Void, "glVertexPointervINTEL", [(GLint, "size"), (GLenum, "type"), (OpaqueArray(Opaque("const GLvoid *"), "size"), "pointer")]),
+ GlFunction(Void, "glNormalPointervINTEL", [(GLenum, "type"), (OpaqueArray(Opaque("const GLvoid *"), "size"), "pointer")]),
+ GlFunction(Void, "glColorPointervINTEL", [(GLint, "size"), (GLenum, "type"), (OpaqueArray(Opaque("const GLvoid *"), "size"), "pointer")]),
+ GlFunction(Void, "glTexCoordPointervINTEL", [(GLint, "size"), (GLenum, "type"), (OpaqueArray(Opaque("const GLvoid *"), "size"), "pointer")]),
+
+ # GL_EXT_pixel_transform
+ GlFunction(Void, "glPixelTransformParameteriEXT", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glPixelTransformParameterfEXT", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glPixelTransformParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), (Pointer(Const(GLint)), "params")]),
+ GlFunction(Void, "glPixelTransformParameterfvEXT", [(GLenum, "target"), (GLenum, "pname"), (Pointer(Const(GLfloat)), "params")]),
+
+ # GL_EXT_secondary_color
+ GlFunction(Void, "glSecondaryColor3bEXT", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue")]),
+ GlFunction(Void, "glSecondaryColor3bvEXT", [(Array(Const(GLbyte), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3dEXT", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue")]),
+ GlFunction(Void, "glSecondaryColor3dvEXT", [(Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3fEXT", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue")]),
+ GlFunction(Void, "glSecondaryColor3fvEXT", [(Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3iEXT", [(GLint, "red"), (GLint, "green"), (GLint, "blue")]),
+ GlFunction(Void, "glSecondaryColor3ivEXT", [(Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3sEXT", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue")]),
+ GlFunction(Void, "glSecondaryColor3svEXT", [(Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3ubEXT", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue")]),
+ GlFunction(Void, "glSecondaryColor3ubvEXT", [(Array(Const(GLubyte), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3uiEXT", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue")]),
+ GlFunction(Void, "glSecondaryColor3uivEXT", [(Array(Const(GLuint), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColor3usEXT", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue")]),
+ GlFunction(Void, "glSecondaryColor3usvEXT", [(Array(Const(GLushort), "3"), "v")]),
+ GlFunction(Void, "glSecondaryColorPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+
+ # GL_EXT_texture_perturb_normal
+ GlFunction(Void, "glTextureNormalEXT", [(GLenum, "mode")]),
+
+ # GL_EXT_multi_draw_arrays
+ GlFunction(Void, "glMultiDrawArraysEXT", [(GLenum_mode, "mode"), (Array(Const(GLint), "primcount"), "first"), (Array(Const(GLsizei), "primcount"), "count"), (GLsizei, "primcount")]),
+ GlFunction(Void, "glMultiDrawElementsEXT", [(GLenum_mode, "mode"), (Array(Const(GLsizei), "primcount"), "count"), (GLenum, "type"), (Array(Opaque("const GLvoid *"), "primcount"), "indices"), (GLsizei, "primcount")]),
+
+ # GL_EXT_fog_coord
+ GlFunction(Void, "glFogCoordfEXT", [(GLfloat, "coord")]),
+ GlFunction(Void, "glFogCoordfvEXT", [(Pointer(Const(GLfloat)), "coord")]),
+ GlFunction(Void, "glFogCoorddEXT", [(GLdouble, "coord")]),
+ GlFunction(Void, "glFogCoorddvEXT", [(Pointer(Const(GLdouble)), "coord")]),
+ GlFunction(Void, "glFogCoordPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+
+ # GL_EXT_coordinate_frame
+ GlFunction(Void, "glTangent3bEXT", [(GLbyte, "tx"), (GLbyte, "ty"), (GLbyte, "tz")]),
+ GlFunction(Void, "glTangent3bvEXT", [(Array(Const(GLbyte), "3"), "v")]),
+ GlFunction(Void, "glTangent3dEXT", [(GLdouble, "tx"), (GLdouble, "ty"), (GLdouble, "tz")]),
+ GlFunction(Void, "glTangent3dvEXT", [(Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glTangent3fEXT", [(GLfloat, "tx"), (GLfloat, "ty"), (GLfloat, "tz")]),
+ GlFunction(Void, "glTangent3fvEXT", [(Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glTangent3iEXT", [(GLint, "tx"), (GLint, "ty"), (GLint, "tz")]),
+ GlFunction(Void, "glTangent3ivEXT", [(Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glTangent3sEXT", [(GLshort, "tx"), (GLshort, "ty"), (GLshort, "tz")]),
+ GlFunction(Void, "glTangent3svEXT", [(Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glBinormal3bEXT", [(GLbyte, "bx"), (GLbyte, "by"), (GLbyte, "bz")]),
+ GlFunction(Void, "glBinormal3bvEXT", [(Array(Const(GLbyte), "3"), "v")]),
+ GlFunction(Void, "glBinormal3dEXT", [(GLdouble, "bx"), (GLdouble, "by"), (GLdouble, "bz")]),
+ GlFunction(Void, "glBinormal3dvEXT", [(Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glBinormal3fEXT", [(GLfloat, "bx"), (GLfloat, "by"), (GLfloat, "bz")]),
+ GlFunction(Void, "glBinormal3fvEXT", [(Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glBinormal3iEXT", [(GLint, "bx"), (GLint, "by"), (GLint, "bz")]),
+ GlFunction(Void, "glBinormal3ivEXT", [(Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glBinormal3sEXT", [(GLshort, "bx"), (GLshort, "by"), (GLshort, "bz")]),
+ GlFunction(Void, "glBinormal3svEXT", [(Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glTangentPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glBinormalPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+
+ # GL_SUNX_constant_data
+ GlFunction(Void, "glFinishTextureSUNX", []),
+
+ # GL_SUN_global_alpha
+ GlFunction(Void, "glGlobalAlphaFactorbSUN", [(GLbyte, "factor")]),
+ GlFunction(Void, "glGlobalAlphaFactorsSUN", [(GLshort, "factor")]),
+ GlFunction(Void, "glGlobalAlphaFactoriSUN", [(GLint, "factor")]),
+ GlFunction(Void, "glGlobalAlphaFactorfSUN", [(GLfloat, "factor")]),
+ GlFunction(Void, "glGlobalAlphaFactordSUN", [(GLdouble, "factor")]),
+ GlFunction(Void, "glGlobalAlphaFactorubSUN", [(GLubyte, "factor")]),
+ GlFunction(Void, "glGlobalAlphaFactorusSUN", [(GLushort, "factor")]),
+ GlFunction(Void, "glGlobalAlphaFactoruiSUN", [(GLuint, "factor")]),
+
+ # GL_SUN_triangle_list
+ GlFunction(Void, "glReplacementCodeuiSUN", [(GLuint, "code")]),
+ GlFunction(Void, "glReplacementCodeusSUN", [(GLushort, "code")]),
+ GlFunction(Void, "glReplacementCodeubSUN", [(GLubyte, "code")]),
+ GlFunction(Void, "glReplacementCodeuivSUN", [(OpaqueArray(Const(GLuint), "__glReplacementCodeuivSUN_size()"), "code")]),
+ GlFunction(Void, "glReplacementCodeusvSUN", [(OpaqueArray(Const(GLushort), "__glReplacementCodeusvSUN_size()"), "code")]),
+ GlFunction(Void, "glReplacementCodeubvSUN", [(OpaqueArray(Const(GLubyte), "__glReplacementCodeubvSUN_size()"), "code")]),
+ GlFunction(Void, "glReplacementCodePointerSUN", [(GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Opaque("const GLvoid *")), "pointer")]),
+
+ # GL_SUN_vertex
+ GlFunction(Void, "glColor4ubVertex2fSUN", [(GLubyte, "r"), (GLubyte, "g"), (GLubyte, "b"), (GLubyte, "a"), (GLfloat, "x"), (GLfloat, "y")]),
+ GlFunction(Void, "glColor4ubVertex2fvSUN", [(Array(Const(GLubyte), "4"), "c"), (Array(Const(GLfloat), "2"), "v")]),
+ GlFunction(Void, "glColor4ubVertex3fSUN", [(GLubyte, "r"), (GLubyte, "g"), (GLubyte, "b"), (GLubyte, "a"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glColor4ubVertex3fvSUN", [(Array(Const(GLubyte), "4"), "c"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glColor3fVertex3fSUN", [(GLfloat, "r"), (GLfloat, "g"), (GLfloat, "b"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glColor3fVertex3fvSUN", [(Array(Const(GLfloat), "3"), "c"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glNormal3fVertex3fSUN", [(GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glNormal3fVertex3fvSUN", [(Array(Const(GLfloat), "3"), "n"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glColor4fNormal3fVertex3fSUN", [(GLfloat, "r"), (GLfloat, "g"), (GLfloat, "b"), (GLfloat, "a"), (GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glColor4fNormal3fVertex3fvSUN", [(Array(Const(GLfloat), "4"), "c"), (Array(Const(GLfloat), "3"), "n"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glTexCoord2fVertex3fSUN", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glTexCoord2fVertex3fvSUN", [(Array(Const(GLfloat), "2"), "tc"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glTexCoord4fVertex4fSUN", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "p"), (GLfloat, "q"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glTexCoord4fVertex4fvSUN", [(Array(Const(GLfloat), "4"), "tc"), (Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glTexCoord2fColor4ubVertex3fSUN", [(GLfloat, "s"), (GLfloat, "t"), (GLubyte, "r"), (GLubyte, "g"), (GLubyte, "b"), (GLubyte, "a"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glTexCoord2fColor4ubVertex3fvSUN", [(Array(Const(GLfloat), "2"), "tc"), (Array(Const(GLubyte), "4"), "c"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glTexCoord2fColor3fVertex3fSUN", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "g"), (GLfloat, "b"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glTexCoord2fColor3fVertex3fvSUN", [(Array(Const(GLfloat), "2"), "tc"), (Array(Const(GLfloat), "3"), "c"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glTexCoord2fNormal3fVertex3fSUN", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glTexCoord2fNormal3fVertex3fvSUN", [(Array(Const(GLfloat), "2"), "tc"), (Array(Const(GLfloat), "3"), "n"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glTexCoord2fColor4fNormal3fVertex3fSUN", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "g"), (GLfloat, "b"), (GLfloat, "a"), (GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glTexCoord2fColor4fNormal3fVertex3fvSUN", [(Array(Const(GLfloat), "2"), "tc"), (Array(Const(GLfloat), "4"), "c"), (Array(Const(GLfloat), "3"), "n"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glTexCoord4fColor4fNormal3fVertex4fSUN", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "p"), (GLfloat, "q"), (GLfloat, "r"), (GLfloat, "g"), (GLfloat, "b"), (GLfloat, "a"), (GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glTexCoord4fColor4fNormal3fVertex4fvSUN", [(Array(Const(GLfloat), "4"), "tc"), (Array(Const(GLfloat), "4"), "c"), (Array(Const(GLfloat), "3"), "n"), (Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glReplacementCodeuiVertex3fSUN", [(GLuint, "rc"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glReplacementCodeuiVertex3fvSUN", [(Pointer(Const(GLuint)), "rc"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glReplacementCodeuiColor4ubVertex3fSUN", [(GLuint, "rc"), (GLubyte, "r"), (GLubyte, "g"), (GLubyte, "b"), (GLubyte, "a"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glReplacementCodeuiColor4ubVertex3fvSUN", [(Pointer(Const(GLuint)), "rc"), (Array(Const(GLubyte), "4"), "c"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glReplacementCodeuiColor3fVertex3fSUN", [(GLuint, "rc"), (GLfloat, "r"), (GLfloat, "g"), (GLfloat, "b"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glReplacementCodeuiColor3fVertex3fvSUN", [(Pointer(Const(GLuint)), "rc"), (Array(Const(GLfloat), "3"), "c"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glReplacementCodeuiNormal3fVertex3fSUN", [(GLuint, "rc"), (GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glReplacementCodeuiNormal3fVertex3fvSUN", [(Pointer(Const(GLuint)), "rc"), (Array(Const(GLfloat), "3"), "n"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glReplacementCodeuiColor4fNormal3fVertex3fSUN", [(GLuint, "rc"), (GLfloat, "r"), (GLfloat, "g"), (GLfloat, "b"), (GLfloat, "a"), (GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glReplacementCodeuiColor4fNormal3fVertex3fvSUN", [(Pointer(Const(GLuint)), "rc"), (Array(Const(GLfloat), "4"), "c"), (Array(Const(GLfloat), "3"), "n"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glReplacementCodeuiTexCoord2fVertex3fSUN", [(GLuint, "rc"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glReplacementCodeuiTexCoord2fVertex3fvSUN", [(Pointer(Const(GLuint)), "rc"), (Array(Const(GLfloat), "2"), "tc"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", [(GLuint, "rc"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", [(Pointer(Const(GLuint)), "rc"), (Array(Const(GLfloat), "2"), "tc"), (Array(Const(GLfloat), "3"), "n"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", [(GLuint, "rc"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "g"), (GLfloat, "b"), (GLfloat, "a"), (GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", [(Pointer(Const(GLuint)), "rc"), (Array(Const(GLfloat), "2"), "tc"), (Array(Const(GLfloat), "4"), "c"), (Array(Const(GLfloat), "3"), "n"), (Array(Const(GLfloat), "3"), "v")]),
+
+ # GL_EXT_blend_func_separate
+ GlFunction(Void, "glBlendFuncSeparateEXT", [(GLenum, "sfactorRGB"), (GLenum, "dfactorRGB"), (GLenum, "sfactorAlpha"), (GLenum, "dfactorAlpha")]),
+
+ # GL_INGR_blend_func_separate
+ GlFunction(Void, "glBlendFuncSeparateINGR", [(GLenum, "sfactorRGB"), (GLenum, "dfactorRGB"), (GLenum, "sfactorAlpha"), (GLenum, "dfactorAlpha")]),
+
+ # GL_EXT_vertex_weighting
+ GlFunction(Void, "glVertexWeightfEXT", [(GLfloat, "weight")]),
+ GlFunction(Void, "glVertexWeightfvEXT", [(Pointer(Const(GLfloat)), "weight")]),
+ GlFunction(Void, "glVertexWeightPointerEXT", [(GLsizei, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+
+ # GL_NV_vertex_array_range
+ GlFunction(Void, "glFlushVertexArrayRangeNV", []),
+ GlFunction(Void, "glVertexArrayRangeNV", [(GLsizei, "length"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+
+ # GL_NV_register_combiners
+ GlFunction(Void, "glCombinerParameterfvNV", [(GLenum, "pname"), (OpaquePointer(Const(GLfloat)), "params")]),
+ GlFunction(Void, "glCombinerParameterfNV", [(GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glCombinerParameterivNV", [(GLenum, "pname"), (OpaquePointer(Const(GLint)), "params")]),
+ GlFunction(Void, "glCombinerParameteriNV", [(GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glCombinerInputNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "variable"), (GLenum, "input"), (GLenum, "mapping"), (GLenum, "componentUsage")]),
+ GlFunction(Void, "glCombinerOutputNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "abOutput"), (GLenum, "cdOutput"), (GLenum, "sumOutput"), (GLenum, "scale"), (GLenum, "bias"), (GLboolean, "abDotProduct"), (GLboolean, "cdDotProduct"), (GLboolean, "muxSum")]),
+ GlFunction(Void, "glFinalCombinerInputNV", [(GLenum, "variable"), (GLenum, "input"), (GLenum, "mapping"), (GLenum, "componentUsage")]),
+ GlFunction(Void, "glGetCombinerInputParameterfvNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "variable"), (GLenum, "pname"), Out(OpaquePointer(GLfloat), "params")], sideeffects=False),
+ GlFunction(Void, "glGetCombinerInputParameterivNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "variable"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glGetCombinerOutputParameterfvNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "pname"), Out(OpaquePointer(GLfloat), "params")], sideeffects=False),
+ GlFunction(Void, "glGetCombinerOutputParameterivNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glGetFinalCombinerInputParameterfvNV", [(GLenum, "variable"), (GLenum, "pname"), Out(OpaquePointer(GLfloat), "params")], sideeffects=False),
+ GlFunction(Void, "glGetFinalCombinerInputParameterivNV", [(GLenum, "variable"), (GLenum, "pname"), Out(OpaquePointer(GLint), "params")], sideeffects=False),
+
+ # GL_MESA_resize_buffers
+ GlFunction(Void, "glResizeBuffersMESA", []),
+
+ # GL_MESA_window_pos
+ GlFunction(Void, "glWindowPos2dMESA", [(GLdouble, "x"), (GLdouble, "y")]),
+ GlFunction(Void, "glWindowPos2dvMESA", [(Array(Const(GLdouble), "2"), "v")]),
+ GlFunction(Void, "glWindowPos2fMESA", [(GLfloat, "x"), (GLfloat, "y")]),
+ GlFunction(Void, "glWindowPos2fvMESA", [(Array(Const(GLfloat), "2"), "v")]),
+ GlFunction(Void, "glWindowPos2iMESA", [(GLint, "x"), (GLint, "y")]),
+ GlFunction(Void, "glWindowPos2ivMESA", [(Array(Const(GLint), "2"), "v")]),
+ GlFunction(Void, "glWindowPos2sMESA", [(GLshort, "x"), (GLshort, "y")]),
+ GlFunction(Void, "glWindowPos2svMESA", [(Array(Const(GLshort), "2"), "v")]),
+ GlFunction(Void, "glWindowPos3dMESA", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glWindowPos3dvMESA", [(Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glWindowPos3fMESA", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glWindowPos3fvMESA", [(Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glWindowPos3iMESA", [(GLint, "x"), (GLint, "y"), (GLint, "z")]),
+ GlFunction(Void, "glWindowPos3ivMESA", [(Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glWindowPos3sMESA", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
+ GlFunction(Void, "glWindowPos3svMESA", [(Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glWindowPos4dMESA", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glWindowPos4dvMESA", [(Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glWindowPos4fMESA", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glWindowPos4fvMESA", [(Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glWindowPos4iMESA", [(GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
+ GlFunction(Void, "glWindowPos4ivMESA", [(Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glWindowPos4sMESA", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]),
+ GlFunction(Void, "glWindowPos4svMESA", [(Array(Const(GLshort), "4"), "v")]),
+
+ # GL_IBM_multimode_draw_arrays
+ GlFunction(Void, "glMultiModeDrawArraysIBM", [(Array(Const(GLenum), "primcount"), "mode"), (Array(Const(GLint), "primcount"), "first"), (Array(Const(GLsizei), "primcount"), "count"), (GLsizei, "primcount"), (GLint, "modestride")]),
+ GlFunction(Void, "glMultiModeDrawElementsIBM", [(Array(Const(GLenum), "primcount"), "mode"), (Array(Const(GLsizei), "primcount"), "count"), (GLenum, "type"), (Array(Const(Opaque("const GLvoid *")), "primcount"), "indices"), (GLsizei, "primcount"), (GLint, "modestride")]),
+
+ # GL_IBM_vertex_array_lists
+ GlFunction(Void, "glColorPointerListIBM", [(GLint, "size"), (GLenum, "type"), (GLint, "stride"), (OpaquePointer(Opaque("const GLvoid *")), "pointer"), (GLint, "ptrstride")]),
+ GlFunction(Void, "glSecondaryColorPointerListIBM", [(GLint, "size"), (GLenum, "type"), (GLint, "stride"), (OpaquePointer(Opaque("const GLvoid *")), "pointer"), (GLint, "ptrstride")]),
+ GlFunction(Void, "glEdgeFlagPointerListIBM", [(GLint, "stride"), (OpaquePointer(Opaque("const GLboolean *")), "pointer"), (GLint, "ptrstride")]),
+ GlFunction(Void, "glFogCoordPointerListIBM", [(GLenum, "type"), (GLint, "stride"), (OpaquePointer(Opaque("const GLvoid *")), "pointer"), (GLint, "ptrstride")]),
+ GlFunction(Void, "glIndexPointerListIBM", [(GLenum, "type"), (GLint, "stride"), (OpaquePointer(Opaque("const GLvoid *")), "pointer"), (GLint, "ptrstride")]),
+ GlFunction(Void, "glNormalPointerListIBM", [(GLenum, "type"), (GLint, "stride"), (OpaquePointer(Opaque("const GLvoid *")), "pointer"), (GLint, "ptrstride")]),
+ GlFunction(Void, "glTexCoordPointerListIBM", [(GLint, "size"), (GLenum, "type"), (GLint, "stride"), (OpaquePointer(Opaque("const GLvoid *")), "pointer"), (GLint, "ptrstride")]),
+ GlFunction(Void, "glVertexPointerListIBM", [(GLint, "size"), (GLenum, "type"), (GLint, "stride"), (OpaquePointer(Opaque("const GLvoid *")), "pointer"), (GLint, "ptrstride")]),
+
+ # GL_3DFX_tbuffer
+ GlFunction(Void, "glTbufferMask3DFX", [(GLuint, "mask")]),
+
+ # GL_EXT_multisample
+ GlFunction(Void, "glSampleMaskEXT", [(GLclampf, "value"), (GLboolean, "invert")]),
+ GlFunction(Void, "glSamplePatternEXT", [(GLenum, "pattern")]),
+
+ # GL_SGIS_texture_color_mask
+ GlFunction(Void, "glTextureColorMaskSGIS", [(GLboolean, "red"), (GLboolean, "green"), (GLboolean, "blue"), (GLboolean, "alpha")]),
+
+ # GL_SGIX_igloo_interface
+ GlFunction(Void, "glIglooInterfaceSGIX", [(GLenum, "pname"), (OpaqueBlob(Const(GLvoid), "__glIglooInterfaceSGIX_size(pname)"), "params")]),
+
+ # GL_NV_fence
+ GlFunction(Void, "glDeleteFencesNV", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "fences")]),
+ GlFunction(Void, "glGenFencesNV", [(GLsizei, "n"), Out(Array(GLuint, "n"), "fences")]),
+ GlFunction(GLboolean, "glIsFenceNV", [(GLuint, "fence")], sideeffects=False),
+ GlFunction(GLboolean, "glTestFenceNV", [(GLuint, "fence")]),
+ GlFunction(Void, "glGetFenceivNV", [(GLuint, "fence"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetFenceivNV_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glFinishFenceNV", [(GLuint, "fence")]),
+ GlFunction(Void, "glSetFenceNV", [(GLuint, "fence"), (GLenum, "condition")]),
+
+ # GL_NV_evaluators
+ GlFunction(Void, "glMapControlPointsNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "type"), (GLsizei, "ustride"), (GLsizei, "vstride"), (GLint, "uorder"), (GLint, "vorder"), (GLboolean, "packed"), (OpaqueBlob(Const(GLvoid), "__glMapControlPointsNV_size(target, uorder, vorder)"), "points")]),
+ GlFunction(Void, "glMapParameterivNV", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLint), "__glMapParameterivNV_size(target, pname)"), "params")]),
+ GlFunction(Void, "glMapParameterfvNV", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glMapParameterfvNV_size(target, pname)"), "params")]),
+ GlFunction(Void, "glGetMapControlPointsNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "type"), (GLsizei, "ustride"), (GLsizei, "vstride"), (GLboolean, "packed"), Out(OpaqueBlob(GLvoid, "__glGetMapControlPointsNV_size(target)"), "points")], sideeffects=False),
+ GlFunction(Void, "glGetMapParameterivNV", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetMapParameterivNV_size(target, pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMapParameterfvNV", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetMapParameterfvNV_size(target, pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMapAttribParameterivNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetMapAttribParameterivNV_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMapAttribParameterfvNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetMapAttribParameterfvNV_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glEvalMapsNV", [(GLenum, "target"), (GLenum, "mode")]),
+
+ # GL_NV_register_combiners2
+ GlFunction(Void, "glCombinerStageParameterfvNV", [(GLenum, "stage"), (GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glCombinerStageParameterfvNV_size(pname)"), "params")]),
+ GlFunction(Void, "glGetCombinerStageParameterfvNV", [(GLenum, "stage"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetCombinerStageParameterfvNV_size(pname)"), "params")], sideeffects=False),
+
+ # GL_NV_vertex_program
+ GlFunction(GLboolean, "glAreProgramsResidentNV", [(GLsizei, "n"), (Array(Const(GLprogramARB), "n"), "ids"), Out(Array(GLboolean, "n"), "residences")]),
+ GlFunction(Void, "glBindProgramNV", [(GLenum, "target"), (GLprogramARB, "program")]),
+ GlFunction(Void, "glDeleteProgramsNV", [(GLsizei, "n"), (Array(Const(GLprogramARB), "n"), "programs")]),
+ GlFunction(Void, "glExecuteProgramNV", [(GLenum, "target"), (GLprogramARB, "id"), (Array(Const(GLfloat), "4"), "params")]),
+ GlFunction(Void, "glGenProgramsNV", [(GLsizei, "n"), Out(Array(GLprogramARB, "n"), "programs")]),
+ GlFunction(Void, "glGetProgramParameterdvNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLdouble), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramParameterfvNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramivNV", [(GLprogramARB, "id"), (GLenum, "pname"), (Pointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramStringNV", [(GLprogramARB, "id"), (GLenum, "pname"), (OpaquePointer(GLubyte), "program")], sideeffects=False),
+ GlFunction(Void, "glGetTrackMatrixivNV", [(GLenum, "target"), (GLuint, "address"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribdvNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLdouble), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribfvNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribivNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribPointervNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(OpaquePointer(GLvoid)), "pointer")], sideeffects=False),
+ GlFunction(GLboolean, "glIsProgramNV", [(GLprogramARB, "program")], sideeffects=False),
+ GlFunction(Void, "glLoadProgramNV", [(GLenum, "target"), (GLprogramARB, "id"), (GLsizei, "len"), (String("const GLubyte *", "len"), "program")]),
+ GlFunction(Void, "glProgramParameter4dNV", [(GLenum, "target"), (GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glProgramParameter4dvNV", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glProgramParameter4fNV", [(GLenum, "target"), (GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glProgramParameter4fvNV", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glProgramParameters4dvNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLdouble), "count*4"), "v")]),
+ GlFunction(Void, "glProgramParameters4fvNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "v")]),
+ GlFunction(Void, "glRequestResidentProgramsNV", [(GLsizei, "n"), (Array(Const(GLprogramARB), "n"), "programs")]),
+ GlFunction(Void, "glTrackMatrixNV", [(GLenum, "target"), (GLuint, "address"), (GLenum, "matrix"), (GLenum, "transform")]),
+ GlFunction(Void, "glVertexAttribPointerNV", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glVertexAttrib1dNV", [(GLuint, "index"), (GLdouble, "x")]),
+ GlFunction(Void, "glVertexAttrib1dvNV", [(GLuint, "index"), (Pointer(Const(GLdouble)), "v")]),
+ GlFunction(Void, "glVertexAttrib1fNV", [(GLuint, "index"), (GLfloat, "x")]),
+ GlFunction(Void, "glVertexAttrib1fvNV", [(GLuint, "index"), (Pointer(Const(GLfloat)), "v")]),
+ GlFunction(Void, "glVertexAttrib1sNV", [(GLuint, "index"), (GLshort, "x")]),
+ GlFunction(Void, "glVertexAttrib1svNV", [(GLuint, "index"), (Pointer(Const(GLshort)), "v")]),
+ GlFunction(Void, "glVertexAttrib2dNV", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y")]),
+ GlFunction(Void, "glVertexAttrib2dvNV", [(GLuint, "index"), (Array(Const(GLdouble), "2"), "v")]),
+ GlFunction(Void, "glVertexAttrib2fNV", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y")]),
+ GlFunction(Void, "glVertexAttrib2fvNV", [(GLuint, "index"), (Array(Const(GLfloat), "2"), "v")]),
+ GlFunction(Void, "glVertexAttrib2sNV", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y")]),
+ GlFunction(Void, "glVertexAttrib2svNV", [(GLuint, "index"), (Array(Const(GLshort), "2"), "v")]),
+ GlFunction(Void, "glVertexAttrib3dNV", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glVertexAttrib3dvNV", [(GLuint, "index"), (Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glVertexAttrib3fNV", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glVertexAttrib3fvNV", [(GLuint, "index"), (Array(Const(GLfloat), "3"), "v")]),
+ GlFunction(Void, "glVertexAttrib3sNV", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
+ GlFunction(Void, "glVertexAttrib3svNV", [(GLuint, "index"), (Array(Const(GLshort), "3"), "v")]),
+ GlFunction(Void, "glVertexAttrib4dNV", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glVertexAttrib4dvNV", [(GLuint, "index"), (Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4fNV", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glVertexAttrib4fvNV", [(GLuint, "index"), (Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4sNV", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]),
+ GlFunction(Void, "glVertexAttrib4svNV", [(GLuint, "index"), (Array(Const(GLshort), "4"), "v")]),
+ GlFunction(Void, "glVertexAttrib4ubNV", [(GLuint, "index"), (GLubyte, "x"), (GLubyte, "y"), (GLubyte, "z"), (GLubyte, "w")]),
+ GlFunction(Void, "glVertexAttrib4ubvNV", [(GLuint, "index"), (Array(Const(GLubyte), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribs1dvNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLdouble), "count"), "v")]),
+ GlFunction(Void, "glVertexAttribs1fvNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count"), "v")]),
+ GlFunction(Void, "glVertexAttribs1svNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLshort), "count"), "v")]),
+ GlFunction(Void, "glVertexAttribs2dvNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLdouble), "count*2"), "v")]),
+ GlFunction(Void, "glVertexAttribs2fvNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count*2"), "v")]),
+ GlFunction(Void, "glVertexAttribs2svNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLshort), "count*2"), "v")]),
+ GlFunction(Void, "glVertexAttribs3dvNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLdouble), "count*3"), "v")]),
+ GlFunction(Void, "glVertexAttribs3fvNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count*3"), "v")]),
+ GlFunction(Void, "glVertexAttribs3svNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLshort), "count*3"), "v")]),
+ GlFunction(Void, "glVertexAttribs4dvNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLdouble), "count*4"), "v")]),
+ GlFunction(Void, "glVertexAttribs4fvNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "v")]),
+ GlFunction(Void, "glVertexAttribs4svNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLshort), "count*4"), "v")]),
+ GlFunction(Void, "glVertexAttribs4ubvNV", [(GLuint, "index"), (GLsizei, "count"), (Array(Const(GLubyte), "count*4"), "v")]),
+
+ # GL_ATI_envmap_bumpmap
+ GlFunction(Void, "glTexBumpParameterivATI", [(GLenum, "pname"), (OpaquePointer(Const(GLint)), "param")]),
+ GlFunction(Void, "glTexBumpParameterfvATI", [(GLenum, "pname"), (OpaquePointer(Const(GLfloat)), "param")]),
+ GlFunction(Void, "glGetTexBumpParameterivATI", [(GLenum, "pname"), Out(OpaquePointer(GLint), "param")], sideeffects=False),
+ GlFunction(Void, "glGetTexBumpParameterfvATI", [(GLenum, "pname"), Out(OpaquePointer(GLfloat), "param")], sideeffects=False),
+
+ # GL_ATI_fragment_shader
+ GlFunction(Handle("fragmentShaderATI", GLuint, "range"), "glGenFragmentShadersATI", [(GLuint, "range")]),
+ GlFunction(Void, "glBindFragmentShaderATI", [(GLfragmentShaderATI, "id")]),
+ GlFunction(Void, "glDeleteFragmentShaderATI", [(GLfragmentShaderATI, "id")]),
+ GlFunction(Void, "glBeginFragmentShaderATI", []),
+ GlFunction(Void, "glEndFragmentShaderATI", []),
+ GlFunction(Void, "glPassTexCoordATI", [(GLuint, "dst"), (GLuint, "coord"), (GLenum, "swizzle")]),
+ GlFunction(Void, "glSampleMapATI", [(GLuint, "dst"), (GLuint, "interp"), (GLenum, "swizzle")]),
+ GlFunction(Void, "glColorFragmentOp1ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMask"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod")]),
+ GlFunction(Void, "glColorFragmentOp2ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMask"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod")]),
+ GlFunction(Void, "glColorFragmentOp3ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMask"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod"), (GLuint, "arg3"), (GLuint, "arg3Rep"), (GLuint, "arg3Mod")]),
+ GlFunction(Void, "glAlphaFragmentOp1ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod")]),
+ GlFunction(Void, "glAlphaFragmentOp2ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod")]),
+ GlFunction(Void, "glAlphaFragmentOp3ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod"), (GLuint, "arg3"), (GLuint, "arg3Rep"), (GLuint, "arg3Mod")]),
+ GlFunction(Void, "glSetFragmentShaderConstantATI", [(GLuint, "dst"), (Array(Const(GLfloat), "4"), "value")]),
+
+ # GL_ATI_pn_triangles
+ GlFunction(Void, "glPNTrianglesiATI", [(GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glPNTrianglesfATI", [(GLenum, "pname"), (GLfloat, "param")]),
+
+ # GL_ATI_vertex_array_object
+ GlFunction(GLuint, "glNewObjectBufferATI", [(GLsizei, "size"), (Blob(Const(GLvoid), "size"), "pointer"), (GLenum, "usage")]),
+ GlFunction(GLboolean, "glIsObjectBufferATI", [(GLuint, "buffer")], sideeffects=False),
+ GlFunction(Void, "glUpdateObjectBufferATI", [(GLuint, "buffer"), (GLuint, "offset"), (GLsizei, "size"), (Blob(Const(GLvoid), "size"), "pointer"), (GLenum, "preserve")]),
+ GlFunction(Void, "glGetObjectBufferfvATI", [(GLuint, "buffer"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False),
+ GlFunction(Void, "glGetObjectBufferivATI", [(GLuint, "buffer"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glFreeObjectBufferATI", [(GLuint, "buffer")]),
+ GlFunction(Void, "glArrayObjectATI", [(GLenum, "array"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLuint, "buffer"), (GLuint, "offset")]),
+ GlFunction(Void, "glGetArrayObjectfvATI", [(GLenum, "array"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False),
+ GlFunction(Void, "glGetArrayObjectivATI", [(GLenum, "array"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glVariantArrayObjectATI", [(GLuint, "id"), (GLenum, "type"), (GLsizei, "stride"), (GLuint, "buffer"), (GLuint, "offset")]),
+ GlFunction(Void, "glGetVariantArrayObjectfvATI", [(GLuint, "id"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVariantArrayObjectivATI", [(GLuint, "id"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False),
+
+ # GL_EXT_vertex_shader
+ GlFunction(Void, "glBeginVertexShaderEXT", []),
+ GlFunction(Void, "glEndVertexShaderEXT", []),
+ GlFunction(Void, "glBindVertexShaderEXT", [(GLuint, "id")]),
+ GlFunction(GLuint, "glGenVertexShadersEXT", [(GLuint, "range")]),
+ GlFunction(Void, "glDeleteVertexShaderEXT", [(GLuint, "id")]),
+ GlFunction(Void, "glShaderOp1EXT", [(GLenum, "op"), (GLuint, "res"), (GLuint, "arg1")]),
+ GlFunction(Void, "glShaderOp2EXT", [(GLenum, "op"), (GLuint, "res"), (GLuint, "arg1"), (GLuint, "arg2")]),
+ GlFunction(Void, "glShaderOp3EXT", [(GLenum, "op"), (GLuint, "res"), (GLuint, "arg1"), (GLuint, "arg2"), (GLuint, "arg3")]),
+ GlFunction(Void, "glSwizzleEXT", [(GLuint, "res"), (GLuint, "in"), (GLenum, "outX"), (GLenum, "outY"), (GLenum, "outZ"), (GLenum, "outW")]),
+ GlFunction(Void, "glWriteMaskEXT", [(GLuint, "res"), (GLuint, "in"), (GLenum, "outX"), (GLenum, "outY"), (GLenum, "outZ"), (GLenum, "outW")]),
+ GlFunction(Void, "glInsertComponentEXT", [(GLuint, "res"), (GLuint, "src"), (GLuint, "num")]),
+ GlFunction(Void, "glExtractComponentEXT", [(GLuint, "res"), (GLuint, "src"), (GLuint, "num")]),
+ GlFunction(GLuint, "glGenSymbolsEXT", [(GLenum, "datatype"), (GLenum, "storagetype"), (GLenum, "range"), (GLuint, "components")]),
+ GlFunction(Void, "glSetInvariantEXT", [(GLuint, "id"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glSetInvariantEXT_size(id, type)"), "addr")]),
+ GlFunction(Void, "glSetLocalConstantEXT", [(GLuint, "id"), (GLenum, "type"), (OpaqueBlob(Const(GLvoid), "__glSetLocalConstantEXT_size(id, type)"), "addr")]),
+ GlFunction(Void, "glVariantbvEXT", [(GLuint, "id"), (OpaqueArray(Const(GLbyte), "__glVariantbvEXT_size(id)"), "addr")]),
+ GlFunction(Void, "glVariantsvEXT", [(GLuint, "id"), (OpaqueArray(Const(GLshort), "__glVariantsvEXT_size(id)"), "addr")]),
+ GlFunction(Void, "glVariantivEXT", [(GLuint, "id"), (OpaqueArray(Const(GLint), "__glVariantivEXT_size(id)"), "addr")]),
+ GlFunction(Void, "glVariantfvEXT", [(GLuint, "id"), (OpaqueArray(Const(GLfloat), "__glVariantfvEXT_size(id)"), "addr")]),
+ GlFunction(Void, "glVariantdvEXT", [(GLuint, "id"), (OpaqueArray(Const(GLdouble), "__glVariantdvEXT_size(id)"), "addr")]),
+ GlFunction(Void, "glVariantubvEXT", [(GLuint, "id"), (OpaqueArray(Const(GLubyte), "__glVariantubvEXT_size(id)"), "addr")]),
+ GlFunction(Void, "glVariantusvEXT", [(GLuint, "id"), (OpaqueArray(Const(GLushort), "__glVariantusvEXT_size(id)"), "addr")]),
+ GlFunction(Void, "glVariantuivEXT", [(GLuint, "id"), (OpaqueArray(Const(GLuint), "__glVariantuivEXT_size(id)"), "addr")]),
+ GlFunction(Void, "glVariantPointerEXT", [(GLuint, "id"), (GLenum, "type"), (GLuint, "stride"), (OpaqueBlob(Const(GLvoid), "__glVariantPointerEXT_size(id, type, stride)"), "addr")]),
+ GlFunction(Void, "glEnableVariantClientStateEXT", [(GLuint, "id")]),
+ GlFunction(Void, "glDisableVariantClientStateEXT", [(GLuint, "id")]),
+ GlFunction(GLuint, "glBindLightParameterEXT", [(GLenum, "light"), (GLenum, "value")]),
+ GlFunction(GLuint, "glBindMaterialParameterEXT", [(GLenum, "face"), (GLenum, "value")]),
+ GlFunction(GLuint, "glBindTexGenParameterEXT", [(GLenum, "unit"), (GLenum, "coord"), (GLenum, "value")]),
+ GlFunction(GLuint, "glBindTextureUnitParameterEXT", [(GLenum, "unit"), (GLenum, "value")]),
+ GlFunction(GLuint, "glBindParameterEXT", [(GLenum, "value")]),
+ GlFunction(GLboolean, "glIsVariantEnabledEXT", [(GLuint, "id"), (GLenum, "cap")], sideeffects=False),
+ GlFunction(Void, "glGetVariantBooleanvEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(GLboolean, "__glGetVariantBooleanvEXT_size(id)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetVariantIntegervEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(GLint, "__glGetVariantIntegervEXT_size(id)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetVariantFloatvEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(GLfloat, "__glGetVariantFloatvEXT_size(id)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetVariantPointervEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(OpaquePointer(GLvoid), "__glGetVariantPointervEXT_size(id)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetInvariantBooleanvEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(GLboolean, "__glGetInvariantBooleanvEXT_size(id)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetInvariantIntegervEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(GLint, "__glGetInvariantIntegervEXT_size(id)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetInvariantFloatvEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(GLfloat, "__glGetInvariantFloatvEXT_size(id)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetLocalConstantBooleanvEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(GLboolean, "__glGetLocalConstantBooleanvEXT_size(id)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetLocalConstantIntegervEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(GLint, "__glGetLocalConstantIntegervEXT_size(id)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetLocalConstantFloatvEXT", [(GLuint, "id"), (GLenum, "value"), Out(OpaqueArray(GLfloat, "__glGetLocalConstantFloatvEXT_size(id)"), "data")], sideeffects=False),
+
+ # GL_ATI_vertex_streams
+ GlFunction(Void, "glVertexStream1sATI", [(GLenum, "stream"), (GLshort, "x")]),
+ GlFunction(Void, "glVertexStream1svATI", [(GLenum, "stream"), (Pointer(Const(GLshort)), "coords")]),
+ GlFunction(Void, "glVertexStream1iATI", [(GLenum, "stream"), (GLint, "x")]),
+ GlFunction(Void, "glVertexStream1ivATI", [(GLenum, "stream"), (Pointer(Const(GLint)), "coords")]),
+ GlFunction(Void, "glVertexStream1fATI", [(GLenum, "stream"), (GLfloat, "x")]),
+ GlFunction(Void, "glVertexStream1fvATI", [(GLenum, "stream"), (Pointer(Const(GLfloat)), "coords")]),
+ GlFunction(Void, "glVertexStream1dATI", [(GLenum, "stream"), (GLdouble, "x")]),
+ GlFunction(Void, "glVertexStream1dvATI", [(GLenum, "stream"), (Pointer(Const(GLdouble)), "coords")]),
+ GlFunction(Void, "glVertexStream2sATI", [(GLenum, "stream"), (GLshort, "x"), (GLshort, "y")]),
+ GlFunction(Void, "glVertexStream2svATI", [(GLenum, "stream"), (Array(Const(GLshort), "2"), "coords")]),
+ GlFunction(Void, "glVertexStream2iATI", [(GLenum, "stream"), (GLint, "x"), (GLint, "y")]),
+ GlFunction(Void, "glVertexStream2ivATI", [(GLenum, "stream"), (Array(Const(GLint), "2"), "coords")]),
+ GlFunction(Void, "glVertexStream2fATI", [(GLenum, "stream"), (GLfloat, "x"), (GLfloat, "y")]),
+ GlFunction(Void, "glVertexStream2fvATI", [(GLenum, "stream"), (Array(Const(GLfloat), "2"), "coords")]),
+ GlFunction(Void, "glVertexStream2dATI", [(GLenum, "stream"), (GLdouble, "x"), (GLdouble, "y")]),
+ GlFunction(Void, "glVertexStream2dvATI", [(GLenum, "stream"), (Array(Const(GLdouble), "2"), "coords")]),
+ GlFunction(Void, "glVertexStream3sATI", [(GLenum, "stream"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z")]),
+ GlFunction(Void, "glVertexStream3svATI", [(GLenum, "stream"), (Array(Const(GLshort), "3"), "coords")]),
+ GlFunction(Void, "glVertexStream3iATI", [(GLenum, "stream"), (GLint, "x"), (GLint, "y"), (GLint, "z")]),
+ GlFunction(Void, "glVertexStream3ivATI", [(GLenum, "stream"), (Array(Const(GLint), "3"), "coords")]),
+ GlFunction(Void, "glVertexStream3fATI", [(GLenum, "stream"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glVertexStream3fvATI", [(GLenum, "stream"), (Array(Const(GLfloat), "3"), "coords")]),
+ GlFunction(Void, "glVertexStream3dATI", [(GLenum, "stream"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glVertexStream3dvATI", [(GLenum, "stream"), (Array(Const(GLdouble), "3"), "coords")]),
+ GlFunction(Void, "glVertexStream4sATI", [(GLenum, "stream"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]),
+ GlFunction(Void, "glVertexStream4svATI", [(GLenum, "stream"), (Array(Const(GLshort), "4"), "coords")]),
+ GlFunction(Void, "glVertexStream4iATI", [(GLenum, "stream"), (GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
+ GlFunction(Void, "glVertexStream4ivATI", [(GLenum, "stream"), (Array(Const(GLint), "4"), "coords")]),
+ GlFunction(Void, "glVertexStream4fATI", [(GLenum, "stream"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glVertexStream4fvATI", [(GLenum, "stream"), (Array(Const(GLfloat), "4"), "coords")]),
+ GlFunction(Void, "glVertexStream4dATI", [(GLenum, "stream"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glVertexStream4dvATI", [(GLenum, "stream"), (Array(Const(GLdouble), "4"), "coords")]),
+ GlFunction(Void, "glNormalStream3bATI", [(GLenum, "stream"), (GLbyte, "nx"), (GLbyte, "ny"), (GLbyte, "nz")]),
+ GlFunction(Void, "glNormalStream3bvATI", [(GLenum, "stream"), (Array(Const(GLbyte), "3"), "coords")]),
+ GlFunction(Void, "glNormalStream3sATI", [(GLenum, "stream"), (GLshort, "nx"), (GLshort, "ny"), (GLshort, "nz")]),
+ GlFunction(Void, "glNormalStream3svATI", [(GLenum, "stream"), (Array(Const(GLshort), "3"), "coords")]),
+ GlFunction(Void, "glNormalStream3iATI", [(GLenum, "stream"), (GLint, "nx"), (GLint, "ny"), (GLint, "nz")]),
+ GlFunction(Void, "glNormalStream3ivATI", [(GLenum, "stream"), (Array(Const(GLint), "3"), "coords")]),
+ GlFunction(Void, "glNormalStream3fATI", [(GLenum, "stream"), (GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz")]),
+ GlFunction(Void, "glNormalStream3fvATI", [(GLenum, "stream"), (Array(Const(GLfloat), "3"), "coords")]),
+ GlFunction(Void, "glNormalStream3dATI", [(GLenum, "stream"), (GLdouble, "nx"), (GLdouble, "ny"), (GLdouble, "nz")]),
+ GlFunction(Void, "glNormalStream3dvATI", [(GLenum, "stream"), (Array(Const(GLdouble), "3"), "coords")]),
+ GlFunction(Void, "glClientActiveVertexStreamATI", [(GLenum, "stream")]),
+ GlFunction(Void, "glVertexBlendEnviATI", [(GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glVertexBlendEnvfATI", [(GLenum, "pname"), (GLfloat, "param")]),
+
+ # GL_ATI_element_array
+ GlFunction(Void, "glElementPointerATI", [(GLenum, "type"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glDrawElementArrayATI", [(GLenum_mode, "mode"), (GLsizei, "count")]),
+ GlFunction(Void, "glDrawRangeElementArrayATI", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count")]),
+
+ # GL_SUN_mesh_array
+ GlFunction(Void, "glDrawMeshArraysSUN", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count"), (GLsizei, "width")]),
+
+ # GL_NV_occlusion_query
+ GlFunction(Void, "glGenOcclusionQueriesNV", [(GLsizei, "n"), Out(Array(GLquery, "n"), "ids")]),
+ GlFunction(Void, "glDeleteOcclusionQueriesNV", [(GLsizei, "n"), (Array(Const(GLquery), "n"), "ids")]),
+ GlFunction(GLboolean, "glIsOcclusionQueryNV", [(GLquery, "id")], sideeffects=False),
+ GlFunction(Void, "glBeginOcclusionQueryNV", [(GLquery, "id")]),
+ GlFunction(Void, "glEndOcclusionQueryNV", []),
+ GlFunction(Void, "glGetOcclusionQueryivNV", [(GLquery, "id"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetOcclusionQueryivNV_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetOcclusionQueryuivNV", [(GLquery, "id"), (GLenum, "pname"), Out(OpaqueArray(GLuint, "__glGetOcclusionQueryuivNV_size(pname)"), "params")], sideeffects=False),
+
+ # GL_NV_point_sprite
+ GlFunction(Void, "glPointParameteriNV", [(GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glPointParameterivNV", [(GLenum, "pname"), (OpaquePointer(Const(GLint)), "params")]),
+
+ # GL_EXT_stencil_two_side
+ GlFunction(Void, "glActiveStencilFaceEXT", [(GLenum, "face")]),
+
+ # GL_APPLE_element_array
+ GlFunction(Void, "glElementPointerAPPLE", [(GLenum, "type"), (Blob(Const(GLvoid), "type"), "pointer")]),
+ GlFunction(Void, "glDrawElementArrayAPPLE", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count")]),
+ GlFunction(Void, "glDrawRangeElementArrayAPPLE", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLint, "first"), (GLsizei, "count")]),
+ GlFunction(Void, "glMultiDrawElementArrayAPPLE", [(GLenum_mode, "mode"), (Array(Const(GLint), "primcount"), "first"), (Array(Const(GLsizei), "primcount"), "count"), (GLsizei, "primcount")]),
+ GlFunction(Void, "glMultiDrawRangeElementArrayAPPLE", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (Array(Const(GLint), "primcount"), "first"), (Array(Const(GLsizei), "primcount"), "count"), (GLsizei, "primcount")]),
+
+ # GL_APPLE_fence
+ GlFunction(Void, "glGenFencesAPPLE", [(GLsizei, "n"), Out(Array(GLuint, "n"), "fences")]),
+ GlFunction(Void, "glDeleteFencesAPPLE", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "fences")]),
+ GlFunction(Void, "glSetFenceAPPLE", [(GLuint, "fence")]),
+ GlFunction(GLboolean, "glIsFenceAPPLE", [(GLuint, "fence")], sideeffects=False),
+ GlFunction(GLboolean, "glTestFenceAPPLE", [(GLuint, "fence")]),
+ GlFunction(Void, "glFinishFenceAPPLE", [(GLuint, "fence")]),
+ GlFunction(GLboolean, "glTestObjectAPPLE", [(GLenum, "object"), (GLuint, "name")]),
+ GlFunction(Void, "glFinishObjectAPPLE", [(GLenum, "object"), (GLint, "name")]),
+
+ # GL_APPLE_vertex_array_object
+ GlFunction(Void, "glBindVertexArrayAPPLE", [(GLuint, "array")]),
+ GlFunction(Void, "glDeleteVertexArraysAPPLE", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "arrays")]),
+ GlFunction(Void, "glGenVertexArraysAPPLE", [(GLsizei, "n"), Out(Array(GLuint, "n"), "arrays")]),
+ GlFunction(GLboolean, "glIsVertexArrayAPPLE", [(GLuint, "array")], sideeffects=False),
+
+ # GL_APPLE_vertex_array_range
+ GlFunction(Void, "glVertexArrayRangeAPPLE", [(GLsizei, "length"), Out(Blob(GLvoid, "length"), "pointer")]),
+ GlFunction(Void, "glFlushVertexArrayRangeAPPLE", [(GLsizei, "length"), Out(Blob(GLvoid, "length"), "pointer")]),
+ GlFunction(Void, "glVertexArrayParameteriAPPLE", [(GLenum, "pname"), (GLint, "param")]),
+
+ # GL_APPLE_flush_render
+ GlFunction(Void, "glFlushRenderAPPLE", []),
+ GlFunction(Void, "glFinishRenderAPPLE", []),
+ GlFunction(Void, "glSwapAPPLE", []),
+
+ # GL_ATI_draw_buffers
+ GlFunction(Void, "glDrawBuffersATI", [(GLsizei, "n"), (Array(Const(GLenum), "n"), "bufs")]),
+
+ # GL_NV_fragment_program
+ GlFunction(Void, "glProgramNamedParameter4fNV", [(GLprogramARB, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glProgramNamedParameter4dNV", [(GLprogramARB, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glProgramNamedParameter4fvNV", [(GLprogramARB, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (Array(Const(GLfloat), "4"), "v")]),
+ GlFunction(Void, "glProgramNamedParameter4dvNV", [(GLprogramARB, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glGetProgramNamedParameterdvNV", [(GLprogramARB, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (OpaquePointer(GLdouble), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramNamedParameterfvNV", [(GLprogramARB, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (OpaquePointer(GLfloat), "params")], sideeffects=False),
+
+ # GL_NV_half_float
+ GlFunction(Void, "glVertex2hNV", [(GLhalfNV, "x"), (GLhalfNV, "y")]),
+ GlFunction(Void, "glVertex2hvNV", [(Array(Const(GLhalfNV), "2"), "v")]),
+ GlFunction(Void, "glVertex3hNV", [(GLhalfNV, "x"), (GLhalfNV, "y"), (GLhalfNV, "z")]),
+ GlFunction(Void, "glVertex3hvNV", [(Array(Const(GLhalfNV), "3"), "v")]),
+ GlFunction(Void, "glVertex4hNV", [(GLhalfNV, "x"), (GLhalfNV, "y"), (GLhalfNV, "z"), (GLhalfNV, "w")]),
+ GlFunction(Void, "glVertex4hvNV", [(Array(Const(GLhalfNV), "4"), "v")]),
+ GlFunction(Void, "glNormal3hNV", [(GLhalfNV, "nx"), (GLhalfNV, "ny"), (GLhalfNV, "nz")]),
+ GlFunction(Void, "glNormal3hvNV", [(Array(Const(GLhalfNV), "3"), "v")]),
+ GlFunction(Void, "glColor3hNV", [(GLhalfNV, "red"), (GLhalfNV, "green"), (GLhalfNV, "blue")]),
+ GlFunction(Void, "glColor3hvNV", [(Array(Const(GLhalfNV), "3"), "v")]),
+ GlFunction(Void, "glColor4hNV", [(GLhalfNV, "red"), (GLhalfNV, "green"), (GLhalfNV, "blue"), (GLhalfNV, "alpha")]),
+ GlFunction(Void, "glColor4hvNV", [(Array(Const(GLhalfNV), "4"), "v")]),
+ GlFunction(Void, "glTexCoord1hNV", [(GLhalfNV, "s")]),
+ GlFunction(Void, "glTexCoord1hvNV", [(Pointer(Const(GLhalfNV)), "v")]),
+ GlFunction(Void, "glTexCoord2hNV", [(GLhalfNV, "s"), (GLhalfNV, "t")]),
+ GlFunction(Void, "glTexCoord2hvNV", [(Array(Const(GLhalfNV), "2"), "v")]),
+ GlFunction(Void, "glTexCoord3hNV", [(GLhalfNV, "s"), (GLhalfNV, "t"), (GLhalfNV, "r")]),
+ GlFunction(Void, "glTexCoord3hvNV", [(Array(Const(GLhalfNV), "3"), "v")]),
+ GlFunction(Void, "glTexCoord4hNV", [(GLhalfNV, "s"), (GLhalfNV, "t"), (GLhalfNV, "r"), (GLhalfNV, "q")]),
+ GlFunction(Void, "glTexCoord4hvNV", [(Array(Const(GLhalfNV), "4"), "v")]),
+ GlFunction(Void, "glMultiTexCoord1hNV", [(GLenum, "target"), (GLhalfNV, "s")]),
+ GlFunction(Void, "glMultiTexCoord1hvNV", [(GLenum, "target"), (Pointer(Const(GLhalfNV)), "v")]),
+ GlFunction(Void, "glMultiTexCoord2hNV", [(GLenum, "target"), (GLhalfNV, "s"), (GLhalfNV, "t")]),
+ GlFunction(Void, "glMultiTexCoord2hvNV", [(GLenum, "target"), (Array(Const(GLhalfNV), "2"), "v")]),
+ GlFunction(Void, "glMultiTexCoord3hNV", [(GLenum, "target"), (GLhalfNV, "s"), (GLhalfNV, "t"), (GLhalfNV, "r")]),
+ GlFunction(Void, "glMultiTexCoord3hvNV", [(GLenum, "target"), (Array(Const(GLhalfNV), "3"), "v")]),
+ GlFunction(Void, "glMultiTexCoord4hNV", [(GLenum, "target"), (GLhalfNV, "s"), (GLhalfNV, "t"), (GLhalfNV, "r"), (GLhalfNV, "q")]),
+ GlFunction(Void, "glMultiTexCoord4hvNV", [(GLenum, "target"), (Array(Const(GLhalfNV), "4"), "v")]),
+ GlFunction(Void, "glFogCoordhNV", [(GLhalfNV, "fog")]),
+ GlFunction(Void, "glFogCoordhvNV", [(Pointer(Const(GLhalfNV)), "fog")]),
+ GlFunction(Void, "glSecondaryColor3hNV", [(GLhalfNV, "red"), (GLhalfNV, "green"), (GLhalfNV, "blue")]),
+ GlFunction(Void, "glSecondaryColor3hvNV", [(Array(Const(GLhalfNV), "3"), "v")]),
+ GlFunction(Void, "glVertexWeighthNV", [(GLhalfNV, "weight")]),
+ GlFunction(Void, "glVertexWeighthvNV", [(Pointer(Const(GLhalfNV)), "weight")]),
+ GlFunction(Void, "glVertexAttrib1hNV", [(GLuint, "index"), (GLhalfNV, "x")]),
+ GlFunction(Void, "glVertexAttrib1hvNV", [(GLuint, "index"), (Pointer(Const(GLhalfNV)), "v")]),
+ GlFunction(Void, "glVertexAttrib2hNV", [(GLuint, "index"), (GLhalfNV, "x"), (GLhalfNV, "y")]),
+ GlFunction(Void, "glVertexAttrib2hvNV", [(GLuint, "index"), (Array(Const(GLhalfNV), "2"), "v")]),
+ GlFunction(Void, "glVertexAttrib3hNV", [(GLuint, "index"), (GLhalfNV, "x"), (GLhalfNV, "y"), (GLhalfNV, "z")]),
+ GlFunction(Void, "glVertexAttrib3hvNV", [(GLuint, "index"), (Array(Const(GLhalfNV), "3"), "v")]),
+ GlFunction(Void, "glVertexAttrib4hNV", [(GLuint, "index"), (GLhalfNV, "x"), (GLhalfNV, "y"), (GLhalfNV, "z"), (GLhalfNV, "w")]),
+ GlFunction(Void, "glVertexAttrib4hvNV", [(GLuint, "index"), (Array(Const(GLhalfNV), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribs1hvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLhalfNV), "n"), "v")]),
+ GlFunction(Void, "glVertexAttribs2hvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLhalfNV), "n"), "v")]),
+ GlFunction(Void, "glVertexAttribs3hvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLhalfNV), "n"), "v")]),
+ GlFunction(Void, "glVertexAttribs4hvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLhalfNV), "n"), "v")]),
+
+ # GL_NV_pixel_data_range
+ GlFunction(Void, "glPixelDataRangeNV", [(GLenum, "target"), (GLsizei, "length"), Out(Blob(GLvoid, "length"), "pointer")]),
+ GlFunction(Void, "glFlushPixelDataRangeNV", [(GLenum, "target")]),
+
+ # GL_NV_primitive_restart
+ GlFunction(Void, "glPrimitiveRestartNV", []),
+ GlFunction(Void, "glPrimitiveRestartIndexNV", [(GLuint, "index")]),
+
+ # GL_ATI_map_object_buffer
+ GlFunction(GLmap, "glMapObjectBufferATI", [(GLbuffer, "buffer")]),
+ GlFunction(Void, "glUnmapObjectBufferATI", [(GLbuffer, "buffer")]),
+
+ # GL_ATI_separate_stencil
+ GlFunction(Void, "glStencilOpSeparateATI", [(GLenum, "face"), (GLenum, "sfail"), (GLenum, "dpfail"), (GLenum, "dppass")]),
+ GlFunction(Void, "glStencilFuncSeparateATI", [(GLenum, "frontfunc"), (GLenum, "backfunc"), (GLint, "ref"), (GLuint, "mask")]),
+
+ # GL_ATI_vertex_attrib_array_object
+ GlFunction(Void, "glVertexAttribArrayObjectATI", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride"), (GLuint, "buffer"), (GLuint, "offset")]),
+ GlFunction(Void, "glGetVertexAttribArrayObjectfvATI", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLfloat, "pname"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribArrayObjectivATI", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLint, "pname"), "params")], sideeffects=False),
+
+ # GL_EXT_depth_bounds_test
+ GlFunction(Void, "glDepthBoundsEXT", [(GLclampd, "zmin"), (GLclampd, "zmax")]),
+
+ # GL_EXT_blend_equation_separate
+ GlFunction(Void, "glBlendEquationSeparateEXT", [(GLenum, "modeRGB"), (GLenum, "modeAlpha")]),
+
+ # GL_EXT_framebuffer_object
+ GlFunction(GLboolean, "glIsRenderbufferEXT", [(GLrenderbuffer, "renderbuffer")], sideeffects=False),
+ GlFunction(Void, "glBindRenderbufferEXT", [(GLenum, "target"), (GLrenderbuffer, "renderbuffer")]),
+ GlFunction(Void, "glDeleteRenderbuffersEXT", [(GLsizei, "n"), (Array(Const(GLrenderbuffer), "n"), "renderbuffers")]),
+ GlFunction(Void, "glGenRenderbuffersEXT", [(GLsizei, "n"), Out(Array(GLrenderbuffer, "n"), "renderbuffers")]),
+ GlFunction(Void, "glRenderbufferStorageEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glGetRenderbufferParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
+ GlFunction(GLboolean, "glIsFramebufferEXT", [(GLframebuffer, "framebuffer")], sideeffects=False),
+ GlFunction(Void, "glBindFramebufferEXT", [(GLenum, "target"), (GLframebuffer, "framebuffer")]),
+ GlFunction(Void, "glDeleteFramebuffersEXT", [(GLsizei, "n"), (Array(Const(GLframebuffer), "n"), "framebuffers")]),
+ GlFunction(Void, "glGenFramebuffersEXT", [(GLsizei, "n"), Out(Array(GLframebuffer, "n"), "framebuffers")]),
+ GlFunction(GLenum, "glCheckFramebufferStatusEXT", [(GLenum, "target")]),
+ GlFunction(Void, "glFramebufferTexture1DEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level")]),
+ GlFunction(Void, "glFramebufferTexture2DEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level")]),
+ GlFunction(Void, "glFramebufferTexture3DEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level"), (GLint, "zoffset")]),
+ GlFunction(Void, "glFramebufferRenderbufferEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "renderbuffertarget"), (GLuint, "renderbuffer")]),
+ GlFunction(Void, "glGetFramebufferAttachmentParameterivEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glGenerateMipmapEXT", [(GLenum, "target")]),
+
+ # GL_GREMEDY_string_marker
+ GlFunction(Void, "glStringMarkerGREMEDY", [(GLsizei, "len"), (Const(String("GLvoid *", "len ? len : strlen((const char *)string)")), "string")], sideeffects=False),
+
+ # GL_EXT_stencil_clear_tag
+ GlFunction(Void, "glStencilClearTagEXT", [(GLsizei, "stencilTagBits"), (GLuint, "stencilClearTag")]),
+
+ # GL_EXT_framebuffer_blit
+ GlFunction(Void, "glBlitFramebufferEXT", [(GLint, "srcX0"), (GLint, "srcY0"), (GLint, "srcX1"), (GLint, "srcY1"), (GLint, "dstX0"), (GLint, "dstY0"), (GLint, "dstX1"), (GLint, "dstY1"), (GLbitfield_attrib, "mask"), (GLenum, "filter")]),
+
+ # GL_EXT_framebuffer_multisample
+ GlFunction(Void, "glRenderbufferStorageMultisampleEXT", [(GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
+
+ # GL_EXT_timer_query
+ GlFunction(Void, "glGetQueryObjecti64vEXT", [(GLquery, "id"), (GLenum, "pname"), (OpaquePointer(GLint64EXT), "params")], sideeffects=False),
+ GlFunction(Void, "glGetQueryObjectui64vEXT", [(GLquery, "id"), (GLenum, "pname"), (OpaquePointer(GLuint64EXT), "params")], sideeffects=False),
+
+ # GL_EXT_gpu_program_parameters
+ GlFunction(Void, "glProgramEnvParameters4fvEXT", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "params")]),
+ GlFunction(Void, "glProgramLocalParameters4fvEXT", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "params")]),
+
+ # GL_APPLE_flush_buffer_range
+ GlFunction(Void, "glBufferParameteriAPPLE", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glFlushMappedBufferRangeAPPLE", [(GLenum, "target"), (GLintptr, "offset"), (GLsizeiptr, "size")]),
+
+ # GL_NV_gpu_program4
+ GlFunction(Void, "glProgramLocalParameterI4iNV", [(GLenum, "target"), (GLuint, "index"), (GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
+ GlFunction(Void, "glProgramLocalParameterI4ivNV", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLint), "4"), "params")]),
+ GlFunction(Void, "glProgramLocalParametersI4ivNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLint), "count*4"), "params")]),
+ GlFunction(Void, "glProgramLocalParameterI4uiNV", [(GLenum, "target"), (GLuint, "index"), (GLuint, "x"), (GLuint, "y"), (GLuint, "z"), (GLuint, "w")]),
+ GlFunction(Void, "glProgramLocalParameterI4uivNV", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLuint), "4"), "params")]),
+ GlFunction(Void, "glProgramLocalParametersI4uivNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLuint), "count*4"), "params")]),
+ GlFunction(Void, "glProgramEnvParameterI4iNV", [(GLenum, "target"), (GLuint, "index"), (GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
+ GlFunction(Void, "glProgramEnvParameterI4ivNV", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLint), "4"), "params")]),
+ GlFunction(Void, "glProgramEnvParametersI4ivNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLint), "count*4"), "params")]),
+ GlFunction(Void, "glProgramEnvParameterI4uiNV", [(GLenum, "target"), (GLuint, "index"), (GLuint, "x"), (GLuint, "y"), (GLuint, "z"), (GLuint, "w")]),
+ GlFunction(Void, "glProgramEnvParameterI4uivNV", [(GLenum, "target"), (GLuint, "index"), (Array(Const(GLuint), "4"), "params")]),
+ GlFunction(Void, "glProgramEnvParametersI4uivNV", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLuint), "count*4"), "params")]),
+ GlFunction(Void, "glGetProgramLocalParameterIivNV", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLint, "4"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramLocalParameterIuivNV", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLuint, "4"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramEnvParameterIivNV", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLint, "4"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetProgramEnvParameterIuivNV", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLuint, "4"), "params")], sideeffects=False),
+
+ # GL_NV_geometry_program4
+ GlFunction(Void, "glProgramVertexLimitNV", [(GLenum, "target"), (GLint, "limit")]),
+ GlFunction(Void, "glFramebufferTextureEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level")]),
+ GlFunction(Void, "glFramebufferTextureLayerEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLint, "layer")]),
+ GlFunction(Void, "glFramebufferTextureFaceEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLenum, "face")]),
+
+ # GL_EXT_geometry_shader4
+ GlFunction(Void, "glProgramParameteriEXT", [(GLprogram, "program"), (GLenum, "pname"), (GLint, "value")]),
+
+ # GL_NV_vertex_program4
+ GlFunction(Void, "glVertexAttribI1iEXT", [(GLuint, "index"), (GLint, "x")]),
+ GlFunction(Void, "glVertexAttribI2iEXT", [(GLuint, "index"), (GLint, "x"), (GLint, "y")]),
+ GlFunction(Void, "glVertexAttribI3iEXT", [(GLuint, "index"), (GLint, "x"), (GLint, "y"), (GLint, "z")]),
+ GlFunction(Void, "glVertexAttribI4iEXT", [(GLuint, "index"), (GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
+ GlFunction(Void, "glVertexAttribI1uiEXT", [(GLuint, "index"), (GLuint, "x")]),
+ GlFunction(Void, "glVertexAttribI2uiEXT", [(GLuint, "index"), (GLuint, "x"), (GLuint, "y")]),
+ GlFunction(Void, "glVertexAttribI3uiEXT", [(GLuint, "index"), (GLuint, "x"), (GLuint, "y"), (GLuint, "z")]),
+ GlFunction(Void, "glVertexAttribI4uiEXT", [(GLuint, "index"), (GLuint, "x"), (GLuint, "y"), (GLuint, "z"), (GLuint, "w")]),
+ GlFunction(Void, "glVertexAttribI1ivEXT", [(GLuint, "index"), (Pointer(Const(GLint)), "v")]),
+ GlFunction(Void, "glVertexAttribI2ivEXT", [(GLuint, "index"), (Array(Const(GLint), "2"), "v")]),
+ GlFunction(Void, "glVertexAttribI3ivEXT", [(GLuint, "index"), (Array(Const(GLint), "3"), "v")]),
+ GlFunction(Void, "glVertexAttribI4ivEXT", [(GLuint, "index"), (Array(Const(GLint), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribI1uivEXT", [(GLuint, "index"), (Pointer(Const(GLuint)), "v")]),
+ GlFunction(Void, "glVertexAttribI2uivEXT", [(GLuint, "index"), (Array(Const(GLuint), "2"), "v")]),
+ GlFunction(Void, "glVertexAttribI3uivEXT", [(GLuint, "index"), (Array(Const(GLuint), "3"), "v")]),
+ GlFunction(Void, "glVertexAttribI4uivEXT", [(GLuint, "index"), (Array(Const(GLuint), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribI4bvEXT", [(GLuint, "index"), (Array(Const(GLbyte), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribI4svEXT", [(GLuint, "index"), (Array(Const(GLshort), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribI4ubvEXT", [(GLuint, "index"), (Array(Const(GLubyte), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribI4usvEXT", [(GLuint, "index"), (Array(Const(GLushort), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribIPointerEXT", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glGetVertexAttribIivEXT", [(GLuint, "index"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribIuivEXT", [(GLuint, "index"), (GLenum, "pname"), Out(Pointer(GLuint), "params")], sideeffects=False),
+
+ # GL_EXT_gpu_shader4
+ GlFunction(Void, "glGetUniformuivEXT", [(GLprogram, "program"), (GLlocation, "location"), Out(OpaqueArray(GLuint, "__glGetUniformuivEXT_size(program, location)"), "params")], sideeffects=False),
+ GlFunction(Void, "glBindFragDataLocationEXT", [(GLprogram, "program"), (GLuint, "color"), (Const(GLstring), "name")]),
+ GlFunction(GLlocation, "glGetFragDataLocationEXT", [(GLprogram, "program"), (Const(GLstring), "name")]),
+ GlFunction(Void, "glUniform1uiEXT", [(GLlocation, "location"), (GLuint, "v0")]),
+ GlFunction(Void, "glUniform2uiEXT", [(GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1")]),
+ GlFunction(Void, "glUniform3uiEXT", [(GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1"), (GLuint, "v2")]),
+ GlFunction(Void, "glUniform4uiEXT", [(GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1"), (GLuint, "v2"), (GLuint, "v3")]),
+ GlFunction(Void, "glUniform1uivEXT", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "value")]),
+ GlFunction(Void, "glUniform2uivEXT", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*2"), "value")]),
+ GlFunction(Void, "glUniform3uivEXT", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*3"), "value")]),
+ GlFunction(Void, "glUniform4uivEXT", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*4"), "value")]),
+
+ # GL_EXT_draw_instanced
+ GlFunction(Void, "glDrawArraysInstancedEXT", [(GLenum_mode, "mode"), (GLint, "start"), (GLsizei, "count"), (GLsizei, "primcount")]),
+ GlFunction(Void, "glDrawElementsInstancedEXT", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLsizei, "primcount")]),
+
+ # GL_EXT_texture_buffer_object
+ GlFunction(Void, "glTexBufferEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLbuffer, "buffer")]),
+
+ # GL_NV_depth_buffer_float
+ GlFunction(Void, "glDepthRangedNV", [(GLdouble, "zNear"), (GLdouble, "zFar")]),
+ GlFunction(Void, "glClearDepthdNV", [(GLdouble, "depth")]),
+ GlFunction(Void, "glDepthBoundsdNV", [(GLdouble, "zmin"), (GLdouble, "zmax")]),
+
+ # GL_NV_framebuffer_multisample_coverage
+ GlFunction(Void, "glRenderbufferStorageMultisampleCoverageNV", [(GLenum, "target"), (GLsizei, "coverageSamples"), (GLsizei, "colorSamples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
+
+ # GL_NV_parameter_buffer_object
+ GlFunction(Void, "glProgramBufferParametersfvNV", [(GLenum, "target"), (GLbuffer, "buffer"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count"), "params")]),
+ GlFunction(Void, "glProgramBufferParametersIivNV", [(GLenum, "target"), (GLbuffer, "buffer"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLint), "count"), "params")]),
+ GlFunction(Void, "glProgramBufferParametersIuivNV", [(GLenum, "target"), (GLbuffer, "buffer"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "params")]),
+
+ # GL_EXT_draw_buffers2
+ GlFunction(Void, "glColorMaskIndexedEXT", [(GLuint, "index"), (GLboolean, "r"), (GLboolean, "g"), (GLboolean, "b"), (GLboolean, "a")]),
+ GlFunction(Void, "glGetBooleanIndexedvEXT", [(GLenum, "target"), (GLuint, "index"), Out(OpaqueArray(GLboolean, "__glGetBooleanIndexedvEXT_size(target)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetIntegerIndexedvEXT", [(GLenum, "target"), (GLuint, "index"), Out(OpaqueArray(GLint, "__glGetIntegerIndexedvEXT_size(target)"), "data")], sideeffects=False),
+ GlFunction(Void, "glEnableIndexedEXT", [(GLenum, "target"), (GLuint, "index")]),
+ GlFunction(Void, "glDisableIndexedEXT", [(GLenum, "target"), (GLuint, "index")]),
+ GlFunction(GLboolean, "glIsEnabledIndexedEXT", [(GLenum, "target"), (GLuint, "index")], sideeffects=False),
+
+ # GL_NV_transform_feedback
+ GlFunction(Void, "glBeginTransformFeedbackNV", [(GLenum_mode, "primitiveMode")]),
+ GlFunction(Void, "glEndTransformFeedbackNV", []),
+ GlFunction(Void, "glTransformFeedbackAttribsNV", [(GLuint, "count"), (OpaqueArray(Const(GLint), "__glTransformFeedbackAttribsNV_size(count)"), "attribs"), (GLenum, "bufferMode")]),
+ GlFunction(Void, "glBindBufferRangeNV", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "size")]),
+ GlFunction(Void, "glBindBufferOffsetNV", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer"), (GLintptr, "offset")]),
+ GlFunction(Void, "glBindBufferBaseNV", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer")]),
+ GlFunction(Void, "glTransformFeedbackVaryingsNV", [(GLprogram, "program"), (GLsizei, "count"), (Array(Const(GLint), "count"), "locations"), (GLenum, "bufferMode")]),
+ GlFunction(Void, "glActiveVaryingNV", [(GLprogram, "program"), (Const(GLstring), "name")]),
+ GlFunction(GLlocation, "glGetVaryingLocationNV", [(GLprogram, "program"), (Const(GLstring), "name")]),
+ GlFunction(Void, "glGetActiveVaryingNV", [(GLprogram, "program"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLsizei), "size"), Out(Pointer(GLenum), "type"), Out(GLstring, "name")], sideeffects=False),
+ GlFunction(Void, "glGetTransformFeedbackVaryingNV", [(GLprogram, "program"), (GLuint, "index"), Out(Pointer(GLlocation), "location")], sideeffects=False),
+ GlFunction(Void, "glTransformFeedbackStreamAttribsNV", [(GLsizei, "count"), (Array(Const(GLint), "count"), "attribs"), (GLsizei, "nbuffers"), (Array(Const(GLint), "nbuffers"), "bufstreams"), (GLenum, "bufferMode")]),
+
+ # GL_EXT_bindable_uniform
+ GlFunction(Void, "glUniformBufferEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLbuffer, "buffer")]),
+ GlFunction(GLint, "glGetUniformBufferSizeEXT", [(GLprogram, "program"), (GLlocation, "location")]),
+ GlFunction(GLintptr, "glGetUniformOffsetEXT", [(GLprogram, "program"), (GLlocation, "location")]),
+
+ # GL_EXT_texture_integer
+ GlFunction(Void, "glTexParameterIivEXT", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLint), "__glTexParameterIivEXT_size(pname)"), "params")]),
+ GlFunction(Void, "glTexParameterIuivEXT", [(GLenum, "target"), (GLenum, "pname"), (OpaqueArray(Const(GLuint), "__glTexParameterIuivEXT_size(pname)"), "params")]),
+ GlFunction(Void, "glGetTexParameterIivEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetTexParameterIivEXT_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetTexParameterIuivEXT", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLuint, "__glGetTexParameterIuivEXT_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glClearColorIiEXT", [(GLint, "red"), (GLint, "green"), (GLint, "blue"), (GLint, "alpha")]),
+ GlFunction(Void, "glClearColorIuiEXT", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue"), (GLuint, "alpha")]),
+
+ # GL_GREMEDY_frame_terminator
+ GlFunction(Void, "glFrameTerminatorGREMEDY", []),
+
+ # GL_NV_conditional_render
+ GlFunction(Void, "glBeginConditionalRenderNV", [(GLuint, "id"), (GLenum, "mode")]),
+ GlFunction(Void, "glEndConditionalRenderNV", []),
+
+ # GL_NV_present_video
+ GlFunction(Void, "glPresentFrameKeyedNV", [(GLuint, "video_slot"), (GLuint64EXT, "minPresentTime"), (GLuint, "beginPresentTimeId"), (GLuint, "presentDurationId"), (GLenum, "type"), (GLenum, "target0"), (GLuint, "fill0"), (GLuint, "key0"), (GLenum, "target1"), (GLuint, "fill1"), (GLuint, "key1")]),
+ GlFunction(Void, "glPresentFrameDualFillNV", [(GLuint, "video_slot"), (GLuint64EXT, "minPresentTime"), (GLuint, "beginPresentTimeId"), (GLuint, "presentDurationId"), (GLenum, "type"), (GLenum, "target0"), (GLuint, "fill0"), (GLenum, "target1"), (GLuint, "fill1"), (GLenum, "target2"), (GLuint, "fill2"), (GLenum, "target3"), (GLuint, "fill3")]),
+ GlFunction(Void, "glGetVideoivNV", [(GLuint, "video_slot"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetVideoivNV_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVideouivNV", [(GLuint, "video_slot"), (GLenum, "pname"), Out(OpaqueArray(GLuint, "__glGetVideouivNV_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVideoi64vNV", [(GLuint, "video_slot"), (GLenum, "pname"), Out(OpaqueArray(GLint64EXT, "__glGetVideoi64vNV_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVideoui64vNV", [(GLuint, "video_slot"), (GLenum, "pname"), Out(OpaqueArray(GLuint64EXT, "__glGetVideoui64vNV_size(pname)"), "params")], sideeffects=False),
+
+ # GL_EXT_transform_feedback
+ GlFunction(Void, "glBeginTransformFeedbackEXT", [(GLenum_mode, "primitiveMode")]),
+ GlFunction(Void, "glEndTransformFeedbackEXT", []),
+ GlFunction(Void, "glBindBufferRangeEXT", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "size")]),
+ GlFunction(Void, "glBindBufferOffsetEXT", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer"), (GLintptr, "offset")]),
+ GlFunction(Void, "glBindBufferBaseEXT", [(GLenum, "target"), (GLuint, "index"), (GLbuffer, "buffer")]),
+ GlFunction(Void, "glTransformFeedbackVaryingsEXT", [(GLprogram, "program"), (GLsizei, "count"), (Const(Array(Const(GLstring), "count")), "varyings"), (GLenum, "bufferMode")]),
+ GlFunction(Void, "glGetTransformFeedbackVaryingEXT", [(GLprogram, "program"), (GLuint, "index"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Pointer(GLsizei), "size"), Out(Pointer(GLenum), "type"), Out(GLstring, "name")], sideeffects=False),
+
+ # GL_EXT_direct_state_access
+ GlFunction(Void, "glClientAttribDefaultEXT", [(GLbitfield_client_attrib, "mask")]),
+ GlFunction(Void, "glPushClientAttribDefaultEXT", [(GLbitfield_client_attrib, "mask")]),
+ GlFunction(Void, "glMatrixLoadfEXT", [(GLenum, "mode"), (Array(Const(GLfloat), "16"), "m")]),
+ GlFunction(Void, "glMatrixLoaddEXT", [(GLenum, "mode"), (Array(Const(GLdouble), "16"), "m")]),
+ GlFunction(Void, "glMatrixMultfEXT", [(GLenum, "mode"), (Array(Const(GLfloat), "16"), "m")]),
+ GlFunction(Void, "glMatrixMultdEXT", [(GLenum, "mode"), (Array(Const(GLdouble), "16"), "m")]),
+ GlFunction(Void, "glMatrixLoadIdentityEXT", [(GLenum, "mode")]),
+ GlFunction(Void, "glMatrixRotatefEXT", [(GLenum, "mode"), (GLfloat, "angle"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glMatrixRotatedEXT", [(GLenum, "mode"), (GLdouble, "angle"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glMatrixScalefEXT", [(GLenum, "mode"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glMatrixScaledEXT", [(GLenum, "mode"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glMatrixTranslatefEXT", [(GLenum, "mode"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]),
+ GlFunction(Void, "glMatrixTranslatedEXT", [(GLenum, "mode"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glMatrixFrustumEXT", [(GLenum, "mode"), (GLdouble, "left"), (GLdouble, "right"), (GLdouble, "bottom"), (GLdouble, "top"), (GLdouble, "zNear"), (GLdouble, "zFar")]),
+ GlFunction(Void, "glMatrixOrthoEXT", [(GLenum, "mode"), (GLdouble, "left"), (GLdouble, "right"), (GLdouble, "bottom"), (GLdouble, "top"), (GLdouble, "zNear"), (GLdouble, "zFar")]),
+ GlFunction(Void, "glMatrixPopEXT", [(GLenum, "mode")]),
+ GlFunction(Void, "glMatrixPushEXT", [(GLenum, "mode")]),
+ GlFunction(Void, "glMatrixLoadTransposefEXT", [(GLenum, "mode"), (Array(Const(GLfloat), "16"), "m")]),
+ GlFunction(Void, "glMatrixLoadTransposedEXT", [(GLenum, "mode"), (Array(Const(GLdouble), "16"), "m")]),
+ GlFunction(Void, "glMatrixMultTransposefEXT", [(GLenum, "mode"), (Array(Const(GLfloat), "16"), "m")]),
+ GlFunction(Void, "glMatrixMultTransposedEXT", [(GLenum, "mode"), (Array(Const(GLdouble), "16"), "m")]),
+ GlFunction(Void, "glTextureParameterfEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glTextureParameterfvEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLfloat), "__gl_param_size(pname)"), "params")]),
+ GlFunction(Void, "glTextureParameteriEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glTextureParameterivEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__gl_param_size(pname)"), "params")]),
+ GlFunction(Void, "glTextureImage1DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTextureImage1DEXT_size(format, type, width)"), "pixels")]),
+ GlFunction(Void, "glTextureImage2DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTextureImage2DEXT_size(format, type, width, height)"), "pixels")]),
+ GlFunction(Void, "glTextureSubImage1DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTextureSubImage1DEXT_size(format, type, width)"), "pixels")]),
+ GlFunction(Void, "glTextureSubImage2DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTextureSubImage2DEXT_size(format, type, width, height)"), "pixels")]),
+ GlFunction(Void, "glCopyTextureImage1DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLint, "border")]),
+ GlFunction(Void, "glCopyTextureImage2DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border")]),
+ GlFunction(Void, "glCopyTextureSubImage1DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
+ GlFunction(Void, "glCopyTextureSubImage2DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glGetTextureImageEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetTextureImageEXT_size(target, level, format, type)"), "pixels")], sideeffects=False),
+ GlFunction(Void, "glGetTextureParameterfvEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetTextureParameterivEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetTextureLevelParameterfvEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetTextureLevelParameterivEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glTextureImage3DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTextureImage3DEXT_size(format, type, width, height, depth)"), "pixels")]),
+ GlFunction(Void, "glTextureSubImage3DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTextureSubImage3DEXT_size(format, type, width, height, depth)"), "pixels")]),
+ GlFunction(Void, "glCopyTextureSubImage3DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glMultiTexParameterfEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glMultiTexParameterfvEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLfloat), "__gl_param_size(pname)"), "params")]),
+ GlFunction(Void, "glMultiTexParameteriEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glMultiTexParameterivEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__gl_param_size(pname)"), "params")]),
+ GlFunction(Void, "glMultiTexImage1DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glMultiTexImage1DEXT_size(format, type, width)"), "pixels")]),
+ GlFunction(Void, "glMultiTexImage2DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glMultiTexImage2DEXT_size(format, type, width, height)"), "pixels")]),
+ GlFunction(Void, "glMultiTexSubImage1DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glMultiTexSubImage1DEXT_size(format, type, width)"), "pixels")]),
+ GlFunction(Void, "glMultiTexSubImage2DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glMultiTexSubImage2DEXT_size(format, type, width, height)"), "pixels")]),
+ GlFunction(Void, "glCopyMultiTexImage1DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLint, "border")]),
+ GlFunction(Void, "glCopyMultiTexImage2DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border")]),
+ GlFunction(Void, "glCopyMultiTexSubImage1DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
+ GlFunction(Void, "glCopyMultiTexSubImage2DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glGetMultiTexImageEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "format"), (GLenum, "type"), Out(OpaqueBlob(GLvoid, "__glGetMultiTexImageEXT_size(target, level, format, type)"), "pixels")], sideeffects=False),
+ GlFunction(Void, "glGetMultiTexParameterfvEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMultiTexParameterivEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMultiTexLevelParameterfvEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMultiTexLevelParameterivEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glMultiTexImage3DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glMultiTexImage3DEXT_size(format, type, width, height, depth)"), "pixels")]),
+ GlFunction(Void, "glMultiTexSubImage3DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glMultiTexSubImage3DEXT_size(format, type, width, height, depth)"), "pixels")]),
+ GlFunction(Void, "glCopyMultiTexSubImage3DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glBindMultiTextureEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLtexture, "texture")]),
+ GlFunction(Void, "glEnableClientStateIndexedEXT", [(GLenum, "array"), (GLuint, "index")]),
+ GlFunction(Void, "glDisableClientStateIndexedEXT", [(GLenum, "array"), (GLuint, "index")]),
+ GlFunction(Void, "glMultiTexCoordPointerEXT", [(GLenum, "texunit"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]),
+ GlFunction(Void, "glMultiTexEnvfEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glMultiTexEnvfvEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLfloat), "__gl_param_size(pname)"), "params")]),
+ GlFunction(Void, "glMultiTexEnviEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glMultiTexEnvivEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__gl_param_size(pname)"), "params")]),
+ GlFunction(Void, "glMultiTexGendEXT", [(GLenum, "texunit"), (GLenum, "coord"), (GLenum, "pname"), (GLdouble, "param")]),
+ GlFunction(Void, "glMultiTexGendvEXT", [(GLenum, "texunit"), (GLenum, "coord"), (GLenum, "pname"), (Array(Const(GLdouble), "__gl_param_size(pname)"), "params")]),
+ GlFunction(Void, "glMultiTexGenfEXT", [(GLenum, "texunit"), (GLenum, "coord"), (GLenum, "pname"), (GLfloat, "param")]),
+ GlFunction(Void, "glMultiTexGenfvEXT", [(GLenum, "texunit"), (GLenum, "coord"), (GLenum, "pname"), (Array(Const(GLfloat), "__gl_param_size(pname)"), "params")]),
+ GlFunction(Void, "glMultiTexGeniEXT", [(GLenum, "texunit"), (GLenum, "coord"), (GLenum, "pname"), (GLint, "param")]),
+ GlFunction(Void, "glMultiTexGenivEXT", [(GLenum, "texunit"), (GLenum, "coord"), (GLenum, "pname"), (Array(Const(GLint), "__gl_param_size(pname)"), "params")]),
+ GlFunction(Void, "glGetMultiTexEnvfvEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMultiTexEnvivEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMultiTexGendvEXT", [(GLenum, "texunit"), (GLenum, "coord"), (GLenum, "pname"), Out(Array(GLdouble, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMultiTexGenfvEXT", [(GLenum, "texunit"), (GLenum, "coord"), (GLenum, "pname"), Out(Array(GLfloat, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMultiTexGenivEXT", [(GLenum, "texunit"), (GLenum, "coord"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetFloatIndexedvEXT", [(GLenum, "target"), (GLuint, "index"), Out(OpaqueArray(GLfloat, "__glGetFloatIndexedvEXT_size(target)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetDoubleIndexedvEXT", [(GLenum, "target"), (GLuint, "index"), Out(OpaqueArray(GLdouble, "__glGetDoubleIndexedvEXT_size(target)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGetPointerIndexedvEXT", [(GLenum, "target"), (GLuint, "index"), Out(OpaqueArray(OpaquePointer(GLvoid), "__glGetPointerIndexedvEXT_size(target)"), "data")], sideeffects=False),
+ GlFunction(Void, "glCompressedTextureImage3DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
+ GlFunction(Void, "glCompressedTextureImage2DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
+ GlFunction(Void, "glCompressedTextureImage1DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
+ GlFunction(Void, "glCompressedTextureSubImage3DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
+ GlFunction(Void, "glCompressedTextureSubImage2DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
+ GlFunction(Void, "glCompressedTextureSubImage1DEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
+ GlFunction(Void, "glGetCompressedTextureImageEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLint, "lod"), Out(OpaqueBlob(GLvoid, "__glGetCompressedTextureImageEXT_size(target, lod)"), "img")], sideeffects=False),
+ GlFunction(Void, "glCompressedMultiTexImage3DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
+ GlFunction(Void, "glCompressedMultiTexImage2DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
+ GlFunction(Void, "glCompressedMultiTexImage1DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
+ GlFunction(Void, "glCompressedMultiTexSubImage3DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
+ GlFunction(Void, "glCompressedMultiTexSubImage2DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
+ GlFunction(Void, "glCompressedMultiTexSubImage1DEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLsizei, "imageSize"), (Blob(Const(GLvoid), "imageSize"), "bits")]),
+ GlFunction(Void, "glGetCompressedMultiTexImageEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLint, "lod"), Out(OpaqueBlob(GLvoid, "__glGetCompressedMultiTexImageEXT_size(target, lod)"), "img")], sideeffects=False),
+ GlFunction(Void, "glNamedProgramStringEXT", [(GLprogram, "program"), (GLenum, "target"), (GLenum, "format"), (GLsizei, "len"), (Const(String("GLvoid *", "len")), "string")]),
+ GlFunction(Void, "glNamedProgramLocalParameter4dEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glNamedProgramLocalParameter4dvEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (Array(Const(GLdouble), "4"), "params")]),
+ GlFunction(Void, "glNamedProgramLocalParameter4fEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]),
+ GlFunction(Void, "glNamedProgramLocalParameter4fvEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (Array(Const(GLfloat), "4"), "params")]),
+ GlFunction(Void, "glGetNamedProgramLocalParameterdvEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), Out(Array(GLdouble, "4"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetNamedProgramLocalParameterfvEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), Out(Array(GLfloat, "4"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetNamedProgramivEXT", [(GLprogram, "program"), (GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False),
+ GlFunction(Void, "glGetNamedProgramStringEXT", [(GLprogram, "program"), (GLenum, "target"), (GLenum, "pname"), Out(OpaqueBlob(GLvoid, "__glGetNamedProgramStringEXT_size(program,pname)"), "string")], sideeffects=False),
+ GlFunction(Void, "glNamedProgramLocalParameters4fvEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "params")]),
+ GlFunction(Void, "glNamedProgramLocalParameterI4iEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
+ GlFunction(Void, "glNamedProgramLocalParameterI4ivEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (Array(Const(GLint), "4"), "params")]),
+ GlFunction(Void, "glNamedProgramLocalParametersI4ivEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLint), "count*4"), "params")]),
+ GlFunction(Void, "glNamedProgramLocalParameterI4uiEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (GLuint, "x"), (GLuint, "y"), (GLuint, "z"), (GLuint, "w")]),
+ GlFunction(Void, "glNamedProgramLocalParameterI4uivEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (Array(Const(GLuint), "4"), "params")]),
+ GlFunction(Void, "glNamedProgramLocalParametersI4uivEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Array(Const(GLuint), "count*4"), "params")]),
+ GlFunction(Void, "glGetNamedProgramLocalParameterIivEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), Out(Array(GLint, "4"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetNamedProgramLocalParameterIuivEXT", [(GLprogram, "program"), (GLenum, "target"), (GLuint, "index"), Out(Array(GLuint, "4"), "params")], sideeffects=False),
+ GlFunction(Void, "glTextureParameterIivEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__gl_param_size(pname)"), "params")]),
+ GlFunction(Void, "glTextureParameterIuivEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLuint), "__gl_param_size(pname)"), "params")]),
+ GlFunction(Void, "glGetTextureParameterIivEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetTextureParameterIuivEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLuint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glMultiTexParameterIivEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "__gl_param_size(pname)"), "params")]),
+ GlFunction(Void, "glMultiTexParameterIuivEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), (Array(Const(GLuint), "__gl_param_size(pname)"), "params")]),
+ GlFunction(Void, "glGetMultiTexParameterIivEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetMultiTexParameterIuivEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "pname"), Out(Array(GLuint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glProgramUniform1fEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLfloat, "v0")]),
+ GlFunction(Void, "glProgramUniform2fEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1")]),
+ GlFunction(Void, "glProgramUniform3fEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2")]),
+ GlFunction(Void, "glProgramUniform4fEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2"), (GLfloat, "v3")]),
+ GlFunction(Void, "glProgramUniform1iEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLint, "v0")]),
+ GlFunction(Void, "glProgramUniform2iEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLint, "v0"), (GLint, "v1")]),
+ GlFunction(Void, "glProgramUniform3iEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2")]),
+ GlFunction(Void, "glProgramUniform4iEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2"), (GLint, "v3")]),
+ GlFunction(Void, "glProgramUniform1fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count"), "value")]),
+ GlFunction(Void, "glProgramUniform2fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*2"), "value")]),
+ GlFunction(Void, "glProgramUniform3fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*3"), "value")]),
+ GlFunction(Void, "glProgramUniform4fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLfloat), "count*4"), "value")]),
+ GlFunction(Void, "glProgramUniform1ivEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count"), "value")]),
+ GlFunction(Void, "glProgramUniform2ivEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*2"), "value")]),
+ GlFunction(Void, "glProgramUniform3ivEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*3"), "value")]),
+ GlFunction(Void, "glProgramUniform4ivEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLint), "count*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix2fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*2"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix3fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*3"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix4fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix2x3fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*3"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix3x2fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*2"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix2x4fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*2*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix4x2fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*2"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix3x4fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*3*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix4x3fvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "count*4*3"), "value")]),
+ GlFunction(Void, "glProgramUniform1uiEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLuint, "v0")]),
+ GlFunction(Void, "glProgramUniform2uiEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1")]),
+ GlFunction(Void, "glProgramUniform3uiEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1"), (GLuint, "v2")]),
+ GlFunction(Void, "glProgramUniform4uiEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLuint, "v0"), (GLuint, "v1"), (GLuint, "v2"), (GLuint, "v3")]),
+ GlFunction(Void, "glProgramUniform1uivEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "value")]),
+ GlFunction(Void, "glProgramUniform2uivEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*2"), "value")]),
+ GlFunction(Void, "glProgramUniform3uivEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*3"), "value")]),
+ GlFunction(Void, "glProgramUniform4uivEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint), "count*4"), "value")]),
+ GlFunction(Void, "glNamedBufferDataEXT", [(GLbuffer, "buffer"), (GLsizeiptr, "size"), (Blob(Const(GLvoid), "size"), "data"), (GLenum, "usage")]),
+ GlFunction(Void, "glNamedBufferSubDataEXT", [(GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "size"), (Blob(Const(GLvoid), "size"), "data")]),
+ GlFunction(GLmap, "glMapNamedBufferEXT", [(GLbuffer, "buffer"), (GLenum, "access")]),
+ GlFunction(GLboolean, "glUnmapNamedBufferEXT", [(GLbuffer, "buffer")]),
+ GlFunction(GLmap, "glMapNamedBufferRangeEXT", [(GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "length"), (GLbitfield_access, "access")]),
+ GlFunction(Void, "glFlushMappedNamedBufferRangeEXT", [(GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "length")]),
+ GlFunction(Void, "glNamedCopyBufferSubDataEXT", [(GLbuffer, "readBuffer"), (GLbuffer, "writeBuffer"), (GLintptr, "readOffset"), (GLintptr, "writeOffset"), (GLsizeiptr, "size")]),
+ GlFunction(Void, "glGetNamedBufferParameterivEXT", [(GLbuffer, "buffer"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetNamedBufferPointervEXT", [(GLbuffer, "buffer"), (GLenum, "pname"), Out(Array(OpaquePointer(GLvoid), "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetNamedBufferSubDataEXT", [(GLbuffer, "buffer"), (GLintptr, "offset"), (GLsizeiptr, "size"), Out(OpaqueBlob(GLvoid, "__glGetNamedBufferSubDataEXT_size(size)"), "data")], sideeffects=False),
+ GlFunction(Void, "glTextureBufferEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "internalformat"), (GLbuffer, "buffer")]),
+ GlFunction(Void, "glMultiTexBufferEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLenum, "internalformat"), (GLbuffer, "buffer")]),
+ GlFunction(Void, "glNamedRenderbufferStorageEXT", [(GLrenderbuffer, "renderbuffer"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glGetNamedRenderbufferParameterivEXT", [(GLrenderbuffer, "renderbuffer"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(GLenum, "glCheckNamedFramebufferStatusEXT", [(GLframebuffer, "framebuffer"), (GLenum, "target")]),
+ GlFunction(Void, "glNamedFramebufferTexture1DEXT", [(GLframebuffer, "framebuffer"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level")]),
+ GlFunction(Void, "glNamedFramebufferTexture2DEXT", [(GLframebuffer, "framebuffer"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level")]),
+ GlFunction(Void, "glNamedFramebufferTexture3DEXT", [(GLframebuffer, "framebuffer"), (GLenum, "attachment"), (GLenum, "textarget"), (GLtexture, "texture"), (GLint, "level"), (GLint, "zoffset")]),
+ GlFunction(Void, "glNamedFramebufferRenderbufferEXT", [(GLframebuffer, "framebuffer"), (GLenum, "attachment"), (GLenum, "renderbuffertarget"), (GLuint, "renderbuffer")]),
+ GlFunction(Void, "glGetNamedFramebufferAttachmentParameterivEXT", [(GLframebuffer, "framebuffer"), (GLenum, "attachment"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGenerateTextureMipmapEXT", [(GLtexture, "texture"), (GLenum, "target")]),
+ GlFunction(Void, "glGenerateMultiTexMipmapEXT", [(GLenum, "texunit"), (GLenum, "target")]),
+ GlFunction(Void, "glFramebufferDrawBufferEXT", [(GLframebuffer, "framebuffer"), (GLenum, "mode")]),
+ GlFunction(Void, "glFramebufferDrawBuffersEXT", [(GLframebuffer, "framebuffer"), (GLsizei, "n"), (Array(Const(GLenum), "n"), "bufs")]),
+ GlFunction(Void, "glFramebufferReadBufferEXT", [(GLframebuffer, "framebuffer"), (GLenum, "mode")]),
+ GlFunction(Void, "glGetFramebufferParameterivEXT", [(GLframebuffer, "framebuffer"), (GLenum, "pname"), Out(Array(GLint, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glNamedRenderbufferStorageMultisampleEXT", [(GLrenderbuffer, "renderbuffer"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glNamedRenderbufferStorageMultisampleCoverageEXT", [(GLrenderbuffer, "renderbuffer"), (GLsizei, "coverageSamples"), (GLsizei, "colorSamples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glNamedFramebufferTextureEXT", [(GLframebuffer, "framebuffer"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level")]),
+ GlFunction(Void, "glNamedFramebufferTextureLayerEXT", [(GLframebuffer, "framebuffer"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLint, "layer")]),
+ GlFunction(Void, "glNamedFramebufferTextureFaceEXT", [(GLframebuffer, "framebuffer"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLenum, "face")]),
+ GlFunction(Void, "glTextureRenderbufferEXT", [(GLtexture, "texture"), (GLenum, "target"), (GLuint, "renderbuffer")]),
+ GlFunction(Void, "glMultiTexRenderbufferEXT", [(GLenum, "texunit"), (GLenum, "target"), (GLuint, "renderbuffer")]),
+ GlFunction(Void, "glProgramUniform1dEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLdouble, "x")]),
+ GlFunction(Void, "glProgramUniform2dEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLdouble, "x"), (GLdouble, "y")]),
+ GlFunction(Void, "glProgramUniform3dEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glProgramUniform4dEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glProgramUniform1dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count"), "value")]),
+ GlFunction(Void, "glProgramUniform2dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count*2"), "value")]),
+ GlFunction(Void, "glProgramUniform3dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count*3"), "value")]),
+ GlFunction(Void, "glProgramUniform4dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLdouble), "count*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix2dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*2*2"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix3dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*3*3"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix4dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*4*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix2x3dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*2*3"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix2x4dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*2*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix3x2dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*3*2"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix3x4dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*3*4"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix4x2dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*4*2"), "value")]),
+ GlFunction(Void, "glProgramUniformMatrix4x3dvEXT", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLdouble), "count*4*3"), "value")]),
+ GlFunction(Void, "glVertexArrayVertexOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
+ GlFunction(Void, "glVertexArrayColorOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
+ GlFunction(Void, "glVertexArrayEdgeFlagOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLsizei, "stride"), (GLintptr, "offset")]),
+ GlFunction(Void, "glVertexArrayIndexOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
+ GlFunction(Void, "glVertexArrayNormalOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
+ GlFunction(Void, "glVertexArrayTexCoordOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
+ GlFunction(Void, "glVertexArrayMultiTexCoordOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLenum, "texunit"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
+ GlFunction(Void, "glVertexArrayFogCoordOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
+ GlFunction(Void, "glVertexArraySecondaryColorOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
+ GlFunction(Void, "glVertexArrayVertexAttribOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride"), (GLintptr, "offset")]),
+ GlFunction(Void, "glVertexArrayVertexAttribIOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
+ GlFunction(Void, "glEnableVertexArrayEXT", [(GLarray, "vaobj"), (GLenum, "array")]),
+ GlFunction(Void, "glDisableVertexArrayEXT", [(GLarray, "vaobj"), (GLenum, "array")]),
+ GlFunction(Void, "glEnableVertexArrayAttribEXT", [(GLarray, "vaobj"), (GLuint, "index")]),
+ GlFunction(Void, "glDisableVertexArrayAttribEXT", [(GLarray, "vaobj"), (GLuint, "index")]),
+ GlFunction(Void, "glGetVertexArrayIntegervEXT", [(GLarray, "vaobj"), (GLenum, "pname"), Out(Pointer(GLint), "param")]),
+ GlFunction(Void, "glGetVertexArrayPointervEXT", [(GLarray, "vaobj"), (GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "param")]),
+ GlFunction(Void, "glGetVertexArrayIntegeri_vEXT", [(GLarray, "vaobj"), (GLuint, "index"), (GLenum, "pname"), Out(Pointer(GLint), "param")]),
+ GlFunction(Void, "glGetVertexArrayPointeri_vEXT", [(GLarray, "vaobj"), (GLuint, "index"), (GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "param")]),
+
+ # GL_NV_explicit_multisample
+ GlFunction(Void, "glGetMultisamplefvNV", [(GLenum, "pname"), (GLuint, "index"), Out(Array(GLfloat, "2"), "val")], sideeffects=False),
+ GlFunction(Void, "glSampleMaskIndexedNV", [(GLuint, "index"), (GLbitfield, "mask")]),
+ GlFunction(Void, "glTexRenderbufferNV", [(GLenum, "target"), (GLuint, "renderbuffer")]),
+
+ # GL_NV_transform_feedback2
+ GlFunction(Void, "glBindTransformFeedbackNV", [(GLenum, "target"), (GLfeedback, "id")]),
+ GlFunction(Void, "glDeleteTransformFeedbacksNV", [(GLsizei, "n"), (Array(Const(GLfeedback), "n"), "ids")]),
+ GlFunction(Void, "glGenTransformFeedbacksNV", [(GLsizei, "n"), Out(Array(GLfeedback, "n"), "ids")]),
+ GlFunction(GLboolean, "glIsTransformFeedbackNV", [(GLfeedback, "id")], sideeffects=False),
+ GlFunction(Void, "glPauseTransformFeedbackNV", []),
+ GlFunction(Void, "glResumeTransformFeedbackNV", []),
+ GlFunction(Void, "glDrawTransformFeedbackNV", [(GLenum_mode, "mode"), (GLfeedback, "id")]),
+
+ # GL_AMD_performance_monitor
+ GlFunction(Void, "glGetPerfMonitorGroupsAMD", [Out(Pointer(GLint), "numGroups"), (GLsizei, "groupsSize"), Out(Array(GLuint, "groupsSize"), "groups")], sideeffects=False),
+ GlFunction(Void, "glGetPerfMonitorCountersAMD", [(GLuint, "group"), Out(Pointer(GLint), "numCounters"), Out(Pointer(GLint), "maxActiveCounters"), (GLsizei, "counterSize"), Out(Array(GLuint, "counterSize"), "counters")], sideeffects=False),
+ GlFunction(Void, "glGetPerfMonitorGroupStringAMD", [(GLuint, "group"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufSize"), "groupString")], sideeffects=False),
+ GlFunction(Void, "glGetPerfMonitorCounterStringAMD", [(GLuint, "group"), (GLuint, "counter"), (GLsizei, "bufSize"), Out(Pointer(GLsizei), "length"), Out(Array(GLchar, "bufSize"), "counterString")], sideeffects=False),
+ GlFunction(Void, "glGetPerfMonitorCounterInfoAMD", [(GLuint, "group"), (GLuint, "counter"), (GLenum, "pname"), Out(OpaqueBlob(GLvoid, "__glGetPerfMonitorCounterInfoAMD_size(pname)"), "data")], sideeffects=False),
+ GlFunction(Void, "glGenPerfMonitorsAMD", [(GLsizei, "n"), Out(Array(GLuint, "n"), "monitors")]),
+ GlFunction(Void, "glDeletePerfMonitorsAMD", [(GLsizei, "n"), Out(Array(GLuint, "n"), "monitors")]),
+ GlFunction(Void, "glSelectPerfMonitorCountersAMD", [(GLuint, "monitor"), (GLboolean, "enable"), (GLuint, "group"), (GLint, "numCounters"), Out(Array(GLuint, "numCounters"), "counterList")]),
+ GlFunction(Void, "glBeginPerfMonitorAMD", [(GLuint, "monitor")]),
+ GlFunction(Void, "glEndPerfMonitorAMD", [(GLuint, "monitor")]),
+ GlFunction(Void, "glGetPerfMonitorCounterDataAMD", [(GLuint, "monitor"), (GLenum, "pname"), (GLsizei, "dataSize"), Out(Array(GLuint, "dataSize"), "data"), Out(Pointer(GLint), "bytesWritten")], sideeffects=False),
+
+ # GL_AMD_vertex_shader_tesselator
+ GlFunction(Void, "glTessellationFactorAMD", [(GLfloat, "factor")]),
+ GlFunction(Void, "glTessellationModeAMD", [(GLenum, "mode")]),
+
+ # GL_EXT_provoking_vertex
+ GlFunction(Void, "glProvokingVertexEXT", [(GLenum, "mode")]),
+
+ # GL_AMD_draw_buffers_blend
+ GlFunction(Void, "glBlendFuncIndexedAMD", [(GLuint, "buf"), (GLenum, "src"), (GLenum, "dst")]),
+ GlFunction(Void, "glBlendFuncSeparateIndexedAMD", [(GLuint, "buf"), (GLenum, "srcRGB"), (GLenum, "dstRGB"), (GLenum, "srcAlpha"), (GLenum, "dstAlpha")]),
+ GlFunction(Void, "glBlendEquationIndexedAMD", [(GLuint, "buf"), (GLenum, "mode")]),
+ GlFunction(Void, "glBlendEquationSeparateIndexedAMD", [(GLuint, "buf"), (GLenum, "modeRGB"), (GLenum, "modeAlpha")]),
+
+ # GL_APPLE_texture_range
+ GlFunction(Void, "glTextureRangeAPPLE", [(GLenum, "target"), (GLsizei, "length"), (Blob(Const(GLvoid), "length"), "pointer")]),
+ GlFunction(Void, "glGetTexParameterPointervAPPLE", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "params")], sideeffects=False),
+
+ # GL_APPLE_vertex_program_evaluators
+ GlFunction(Void, "glEnableVertexAttribAPPLE", [(GLuint, "index"), (GLenum, "pname")]),
+ GlFunction(Void, "glDisableVertexAttribAPPLE", [(GLuint, "index"), (GLenum, "pname")]),
+ GlFunction(GLboolean, "glIsVertexAttribEnabledAPPLE", [(GLuint, "index"), (GLenum, "pname")], sideeffects=False),
+ GlFunction(Void, "glMapVertexAttrib1dAPPLE", [(GLuint, "index"), (GLuint, "size"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "stride"), (GLint, "order"), (OpaqueArray(Const(GLdouble), "__glMapVertexAttrib1dAPPLE_size(size, stride, order)"), "points")]),
+ GlFunction(Void, "glMapVertexAttrib1fAPPLE", [(GLuint, "index"), (GLuint, "size"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "stride"), (GLint, "order"), (OpaqueArray(Const(GLfloat), "__glMapVertexAttrib1fAPPLE_size(size, stride, order)"), "points")]),
+ GlFunction(Void, "glMapVertexAttrib2dAPPLE", [(GLuint, "index"), (GLuint, "size"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLdouble, "v1"), (GLdouble, "v2"), (GLint, "vstride"), (GLint, "vorder"), (OpaqueArray(Const(GLdouble), "__glMapVertexAttrib2dAPPLE_size(size, ustride, uorder, vstride, vorder)"), "points")]),
+ GlFunction(Void, "glMapVertexAttrib2fAPPLE", [(GLuint, "index"), (GLuint, "size"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLfloat, "v1"), (GLfloat, "v2"), (GLint, "vstride"), (GLint, "vorder"), (OpaqueArray(Const(GLfloat), "__glMapVertexAttrib2fAPPLE_size(size, ustride, uorder, vstride, vorder)"), "points")]),
+
+ # GL_APPLE_object_purgeable
+ GlFunction(GLenum, "glObjectPurgeableAPPLE", [(GLenum, "objectType"), (GLuint, "name"), (GLenum, "option")]),
+ GlFunction(GLenum, "glObjectUnpurgeableAPPLE", [(GLenum, "objectType"), (GLuint, "name"), (GLenum, "option")]),
+ GlFunction(Void, "glGetObjectParameterivAPPLE", [(GLenum, "objectType"), (GLuint, "name"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetObjectParameterivAPPLE_size(pname)"), "params")], sideeffects=False),
+
+ # GL_NV_video_capture
+ GlFunction(Void, "glBeginVideoCaptureNV", [(GLuint, "video_capture_slot")]),
+ GlFunction(Void, "glBindVideoCaptureStreamBufferNV", [(GLuint, "video_capture_slot"), (GLuint, "stream"), (GLenum, "frame_region"), (GLintptrARB, "offset")]),
+ GlFunction(Void, "glBindVideoCaptureStreamTextureNV", [(GLuint, "video_capture_slot"), (GLuint, "stream"), (GLenum, "frame_region"), (GLenum, "target"), (GLuint, "texture")]),
+ GlFunction(Void, "glEndVideoCaptureNV", [(GLuint, "video_capture_slot")]),
+ GlFunction(Void, "glGetVideoCaptureivNV", [(GLuint, "video_capture_slot"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetVideoCaptureivNV_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVideoCaptureStreamivNV", [(GLuint, "video_capture_slot"), (GLuint, "stream"), (GLenum, "pname"), Out(OpaqueArray(GLint, "__glGetVideoCaptureStreamivNV_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVideoCaptureStreamfvNV", [(GLuint, "video_capture_slot"), (GLuint, "stream"), (GLenum, "pname"), Out(OpaqueArray(GLfloat, "__glGetVideoCaptureStreamfvNV_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVideoCaptureStreamdvNV", [(GLuint, "video_capture_slot"), (GLuint, "stream"), (GLenum, "pname"), Out(OpaqueArray(GLdouble, "__glGetVideoCaptureStreamdvNV_size(pname)"), "params")], sideeffects=False),
+ GlFunction(GLenum, "glVideoCaptureNV", [(GLuint, "video_capture_slot"), Out(Pointer(GLuint), "sequence_num"), Out(Pointer(GLuint64EXT), "capture_time")]),
+ GlFunction(Void, "glVideoCaptureStreamParameterivNV", [(GLuint, "video_capture_slot"), (GLuint, "stream"), (GLenum, "pname"), (OpaqueArray(Const(GLint), "__glVideoCaptureStreamParameterivNV_size(pname)"), "params")]),
+ GlFunction(Void, "glVideoCaptureStreamParameterfvNV", [(GLuint, "video_capture_slot"), (GLuint, "stream"), (GLenum, "pname"), (OpaqueArray(Const(GLfloat), "__glVideoCaptureStreamParameterfvNV_size(pname)"), "params")]),
+ GlFunction(Void, "glVideoCaptureStreamParameterdvNV", [(GLuint, "video_capture_slot"), (GLuint, "stream"), (GLenum, "pname"), (OpaqueArray(Const(GLdouble), "__glVideoCaptureStreamParameterdvNV_size(pname)"), "params")]),
+
+ # GL_NV_copy_image
+ GlFunction(Void, "glCopyImageSubDataNV", [(GLuint, "srcName"), (GLenum, "srcTarget"), (GLint, "srcLevel"), (GLint, "srcX"), (GLint, "srcY"), (GLint, "srcZ"), (GLuint, "dstName"), (GLenum, "dstTarget"), (GLint, "dstLevel"), (GLint, "dstX"), (GLint, "dstY"), (GLint, "dstZ"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth")]),
+
+ # GL_EXT_separate_shader_objects
+ GlFunction(Void, "glUseShaderProgramEXT", [(GLenum, "type"), (GLprogram, "program")]),
+ GlFunction(Void, "glActiveProgramEXT", [(GLprogram, "program")]),
+ GlFunction(GLprogram, "glCreateShaderProgramEXT", [(GLenum, "type"), (Const(GLstring), "string")]),
+
+ # GL_NV_shader_buffer_load
+ GlFunction(Void, "glMakeBufferResidentNV", [(GLenum, "target"), (GLenum, "access")]),
+ GlFunction(Void, "glMakeBufferNonResidentNV", [(GLenum, "target")]),
+ GlFunction(GLboolean, "glIsBufferResidentNV", [(GLenum, "target")], sideeffects=False),
+ GlFunction(Void, "glMakeNamedBufferResidentNV", [(GLuint, "buffer"), (GLenum, "access")]),
+ GlFunction(Void, "glMakeNamedBufferNonResidentNV", [(GLuint, "buffer")]),
+ GlFunction(GLboolean, "glIsNamedBufferResidentNV", [(GLuint, "buffer")], sideeffects=False),
+ GlFunction(Void, "glGetBufferParameterui64vNV", [(GLenum, "target"), (GLenum, "pname"), Out(OpaqueArray(GLuint64EXT, "__glGetBufferParameterui64vNV_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetNamedBufferParameterui64vNV", [(GLuint, "buffer"), (GLenum, "pname"), Out(OpaqueArray(GLuint64EXT, "__glGetNamedBufferParameterui64vNV_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetIntegerui64vNV", [(GLenum, "value"), Out(OpaqueArray(GLuint64EXT, "__glGetIntegerui64vNV_size(value)"), "result")], sideeffects=False),
+ GlFunction(Void, "glUniformui64NV", [(GLint, "location"), (GLuint64EXT, "value")]),
+ GlFunction(Void, "glUniformui64vNV", [(GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count"), "value")]),
+ GlFunction(Void, "glGetUniformui64vNV", [(GLuint, "program"), (GLint, "location"), Out(OpaqueArray(GLuint64EXT, "__glGetUniformui64vNV_size(program, location)"), "params")], sideeffects=False),
+ GlFunction(Void, "glProgramUniformui64NV", [(GLuint, "program"), (GLint, "location"), (GLuint64EXT, "value")]),
+ GlFunction(Void, "glProgramUniformui64vNV", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count"), "value")]),
+
+ # GL_NV_vertex_buffer_unified_memory
+ GlFunction(Void, "glBufferAddressRangeNV", [(GLenum, "pname"), (GLuint, "index"), (GLuint64EXT, "address"), (GLsizeiptr, "length")]),
+ GlFunction(Void, "glVertexFormatNV", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride")]),
+ GlFunction(Void, "glNormalFormatNV", [(GLenum, "type"), (GLsizei, "stride")]),
+ GlFunction(Void, "glColorFormatNV", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride")]),
+ GlFunction(Void, "glIndexFormatNV", [(GLenum, "type"), (GLsizei, "stride")]),
+ GlFunction(Void, "glTexCoordFormatNV", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride")]),
+ GlFunction(Void, "glEdgeFlagFormatNV", [(GLsizei, "stride")]),
+ GlFunction(Void, "glSecondaryColorFormatNV", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride")]),
+ GlFunction(Void, "glFogCoordFormatNV", [(GLenum, "type"), (GLsizei, "stride")]),
+ GlFunction(Void, "glVertexAttribFormatNV", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride")]),
+ GlFunction(Void, "glVertexAttribIFormatNV", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride")]),
+ GlFunction(Void, "glGetIntegerui64i_vNV", [(GLenum, "value"), (GLuint, "index"), Out(OpaqueArray(GLuint64EXT, "__glGetIntegerui64i_vNV_size(value)"), "result")], sideeffects=False),
+
+ # GL_NV_texture_barrier
+ GlFunction(Void, "glTextureBarrierNV", []),
+
+ # GL_EXT_shader_image_load_store
+ GlFunction(Void, "glBindImageTextureEXT", [(GLuint, "index"), (GLtexture, "texture"), (GLint, "level"), (GLboolean, "layered"), (GLint, "layer"), (GLenum, "access"), (GLint, "format")]),
+ GlFunction(Void, "glMemoryBarrierEXT", [(GLbitfield_barrier, "barriers")]),
+
+ # GL_EXT_vertex_attrib_64bit
+ GlFunction(Void, "glVertexAttribL1dEXT", [(GLuint, "index"), (GLdouble, "x")]),
+ GlFunction(Void, "glVertexAttribL2dEXT", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y")]),
+ GlFunction(Void, "glVertexAttribL3dEXT", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]),
+ GlFunction(Void, "glVertexAttribL4dEXT", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]),
+ GlFunction(Void, "glVertexAttribL1dvEXT", [(GLuint, "index"), (Pointer(Const(GLdouble)), "v")]),
+ GlFunction(Void, "glVertexAttribL2dvEXT", [(GLuint, "index"), (Array(Const(GLdouble), "2"), "v")]),
+ GlFunction(Void, "glVertexAttribL3dvEXT", [(GLuint, "index"), (Array(Const(GLdouble), "3"), "v")]),
+ GlFunction(Void, "glVertexAttribL4dvEXT", [(GLuint, "index"), (Array(Const(GLdouble), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribLPointerEXT", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (Blob(Const(GLvoid), "size"), "pointer")]),
+ GlFunction(Void, "glGetVertexAttribLdvEXT", [(GLuint, "index"), (GLenum, "pname"), Out(OpaqueArray(GLdouble, "__glGetVertexAttribLdvEXT_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glVertexArrayVertexAttribLOffsetEXT", [(GLarray, "vaobj"), (GLuint, "buffer"), (GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLintptr, "offset")]),
+
+ # GL_NV_gpu_program5
+ GlFunction(Void, "glProgramSubroutineParametersuivNV", [(GLenum, "target"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "params")]),
+ GlFunction(Void, "glGetProgramSubroutineParameteruivNV", [(GLenum, "target"), (GLuint, "index"), Out(OpaqueArray(GLuint, "__glGetProgramSubroutineParameteruivNV_size(target)"), "param")], sideeffects=False),
+
+ # GL_NV_gpu_shader5
+ GlFunction(Void, "glUniform1i64NV", [(GLint, "location"), (GLint64EXT, "x")]),
+ GlFunction(Void, "glUniform2i64NV", [(GLint, "location"), (GLint64EXT, "x"), (GLint64EXT, "y")]),
+ GlFunction(Void, "glUniform3i64NV", [(GLint, "location"), (GLint64EXT, "x"), (GLint64EXT, "y"), (GLint64EXT, "z")]),
+ GlFunction(Void, "glUniform4i64NV", [(GLint, "location"), (GLint64EXT, "x"), (GLint64EXT, "y"), (GLint64EXT, "z"), (GLint64EXT, "w")]),
+ GlFunction(Void, "glUniform1i64vNV", [(GLint, "location"), (GLsizei, "count"), (Array(Const(GLint64EXT), "count"), "value")]),
+ GlFunction(Void, "glUniform2i64vNV", [(GLint, "location"), (GLsizei, "count"), (Array(Const(GLint64EXT), "count*2"), "value")]),
+ GlFunction(Void, "glUniform3i64vNV", [(GLint, "location"), (GLsizei, "count"), (Array(Const(GLint64EXT), "count*3"), "value")]),
+ GlFunction(Void, "glUniform4i64vNV", [(GLint, "location"), (GLsizei, "count"), (Array(Const(GLint64EXT), "count*4"), "value")]),
+ GlFunction(Void, "glUniform1ui64NV", [(GLint, "location"), (GLuint64EXT, "x")]),
+ GlFunction(Void, "glUniform2ui64NV", [(GLint, "location"), (GLuint64EXT, "x"), (GLuint64EXT, "y")]),
+ GlFunction(Void, "glUniform3ui64NV", [(GLint, "location"), (GLuint64EXT, "x"), (GLuint64EXT, "y"), (GLuint64EXT, "z")]),
+ GlFunction(Void, "glUniform4ui64NV", [(GLint, "location"), (GLuint64EXT, "x"), (GLuint64EXT, "y"), (GLuint64EXT, "z"), (GLuint64EXT, "w")]),
+ GlFunction(Void, "glUniform1ui64vNV", [(GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count"), "value")]),
+ GlFunction(Void, "glUniform2ui64vNV", [(GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count*2"), "value")]),
+ GlFunction(Void, "glUniform3ui64vNV", [(GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count*3"), "value")]),
+ GlFunction(Void, "glUniform4ui64vNV", [(GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count*4"), "value")]),
+ GlFunction(Void, "glGetUniformi64vNV", [(GLuint, "program"), (GLint, "location"), Out(OpaqueArray(GLint64EXT, "__glGetUniformi64vNV_size(location)"), "params")], sideeffects=False),
+ GlFunction(Void, "glProgramUniform1i64NV", [(GLuint, "program"), (GLint, "location"), (GLint64EXT, "x")]),
+ GlFunction(Void, "glProgramUniform2i64NV", [(GLuint, "program"), (GLint, "location"), (GLint64EXT, "x"), (GLint64EXT, "y")]),
+ GlFunction(Void, "glProgramUniform3i64NV", [(GLuint, "program"), (GLint, "location"), (GLint64EXT, "x"), (GLint64EXT, "y"), (GLint64EXT, "z")]),
+ GlFunction(Void, "glProgramUniform4i64NV", [(GLuint, "program"), (GLint, "location"), (GLint64EXT, "x"), (GLint64EXT, "y"), (GLint64EXT, "z"), (GLint64EXT, "w")]),
+ GlFunction(Void, "glProgramUniform1i64vNV", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Array(Const(GLint64EXT), "count"), "value")]),
+ GlFunction(Void, "glProgramUniform2i64vNV", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Array(Const(GLint64EXT), "count*2"), "value")]),
+ GlFunction(Void, "glProgramUniform3i64vNV", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Array(Const(GLint64EXT), "count*3"), "value")]),
+ GlFunction(Void, "glProgramUniform4i64vNV", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Array(Const(GLint64EXT), "count*4"), "value")]),
+ GlFunction(Void, "glProgramUniform1ui64NV", [(GLuint, "program"), (GLint, "location"), (GLuint64EXT, "x")]),
+ GlFunction(Void, "glProgramUniform2ui64NV", [(GLuint, "program"), (GLint, "location"), (GLuint64EXT, "x"), (GLuint64EXT, "y")]),
+ GlFunction(Void, "glProgramUniform3ui64NV", [(GLuint, "program"), (GLint, "location"), (GLuint64EXT, "x"), (GLuint64EXT, "y"), (GLuint64EXT, "z")]),
+ GlFunction(Void, "glProgramUniform4ui64NV", [(GLuint, "program"), (GLint, "location"), (GLuint64EXT, "x"), (GLuint64EXT, "y"), (GLuint64EXT, "z"), (GLuint64EXT, "w")]),
+ GlFunction(Void, "glProgramUniform1ui64vNV", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count"), "value")]),
+ GlFunction(Void, "glProgramUniform2ui64vNV", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count*2"), "value")]),
+ GlFunction(Void, "glProgramUniform3ui64vNV", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count*3"), "value")]),
+ GlFunction(Void, "glProgramUniform4ui64vNV", [(GLuint, "program"), (GLint, "location"), (GLsizei, "count"), (Array(Const(GLuint64EXT), "count*4"), "value")]),
+
+ # GL_NV_vertex_attrib_integer_64bit
+ GlFunction(Void, "glVertexAttribL1i64NV", [(GLuint, "index"), (GLint64EXT, "x")]),
+ GlFunction(Void, "glVertexAttribL2i64NV", [(GLuint, "index"), (GLint64EXT, "x"), (GLint64EXT, "y")]),
+ GlFunction(Void, "glVertexAttribL3i64NV", [(GLuint, "index"), (GLint64EXT, "x"), (GLint64EXT, "y"), (GLint64EXT, "z")]),
+ GlFunction(Void, "glVertexAttribL4i64NV", [(GLuint, "index"), (GLint64EXT, "x"), (GLint64EXT, "y"), (GLint64EXT, "z"), (GLint64EXT, "w")]),
+ GlFunction(Void, "glVertexAttribL1i64vNV", [(GLuint, "index"), (Pointer(Const(GLint64EXT)), "v")]),
+ GlFunction(Void, "glVertexAttribL2i64vNV", [(GLuint, "index"), (Array(Const(GLint64EXT), "2"), "v")]),
+ GlFunction(Void, "glVertexAttribL3i64vNV", [(GLuint, "index"), (Array(Const(GLint64EXT), "3"), "v")]),
+ GlFunction(Void, "glVertexAttribL4i64vNV", [(GLuint, "index"), (Array(Const(GLint64EXT), "4"), "v")]),
+ GlFunction(Void, "glVertexAttribL1ui64NV", [(GLuint, "index"), (GLuint64EXT, "x")]),
+ GlFunction(Void, "glVertexAttribL2ui64NV", [(GLuint, "index"), (GLuint64EXT, "x"), (GLuint64EXT, "y")]),
+ GlFunction(Void, "glVertexAttribL3ui64NV", [(GLuint, "index"), (GLuint64EXT, "x"), (GLuint64EXT, "y"), (GLuint64EXT, "z")]),
+ GlFunction(Void, "glVertexAttribL4ui64NV", [(GLuint, "index"), (GLuint64EXT, "x"), (GLuint64EXT, "y"), (GLuint64EXT, "z"), (GLuint64EXT, "w")]),
+ GlFunction(Void, "glVertexAttribL1ui64vNV", [(GLuint, "index"), (Pointer(Const(GLuint64EXT)), "v")]),
+ GlFunction(Void, "glVertexAttribL2ui64vNV", [(GLuint, "index"), (Array(Const(GLuint64EXT), "2"), "v")]),
+ GlFunction(Void, "glVertexAttribL3ui64vNV", [(GLuint, "index"), (Array(Const(GLuint64EXT), "3"), "v")]),
+ GlFunction(Void, "glVertexAttribL4ui64vNV", [(GLuint, "index"), (Array(Const(GLuint64EXT), "4"), "v")]),
+ GlFunction(Void, "glGetVertexAttribLi64vNV", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLint64EXT, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glGetVertexAttribLui64vNV", [(GLuint, "index"), (GLenum, "pname"), Out(Array(GLuint64EXT, "__gl_param_size(pname)"), "params")], sideeffects=False),
+ GlFunction(Void, "glVertexAttribLFormatNV", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride")]),
+
+ # GL_AMD_name_gen_delete
+ GlFunction(Void, "glGenNamesAMD", [(GLenum, "identifier"), (GLuint, "num"), Out(Array(GLuint, "num"), "names")]),
+ GlFunction(Void, "glDeleteNamesAMD", [(GLenum, "identifier"), (GLuint, "num"), (Array(Const(GLuint), "num"), "names")]),
+ GlFunction(GLboolean, "glIsNameAMD", [(GLenum, "identifier"), (GLuint, "name")], sideeffects=False),
+
+ # GL_AMD_debug_output
+ GlFunction(Void, "glDebugMessageEnableAMD", [(GLenum, "category"), (GLenum, "severity"), (GLsizei, "count"), (Array(Const(GLuint), "count"), "ids"), (GLboolean, "enabled")], sideeffects=False),
+ GlFunction(Void, "glDebugMessageInsertAMD", [(GLenum, "category"), (GLenum, "severity"), (GLuint, "id"), (GLsizei, "length"), (Array(Const(GLchar), "length"), "buf")], sideeffects=False),
+ GlFunction(Void, "glDebugMessageCallbackAMD", [(GLDEBUGPROCAMD, "callback"), (Opaque("GLvoid *"), "userParam")], sideeffects=False),
+ GlFunction(GLuint, "glGetDebugMessageLogAMD", [(GLuint, "count"), (GLsizei, "bufsize"), Out(Array(GLenum, "count"), "categories"), Out(Array(GLuint, "count"), "severities"), Out(Array(GLuint, "count"), "ids"), Out(Array(GLsizei, "count"), "lengths"), Out(Array(GLchar, "bufsize"), "message")], sideeffects=False),
+
+ # GL_NV_texture_multisample
+ GlFunction(Void, "glTexImage2DMultisampleCoverageNV", [(GLenum, "target"), (GLsizei, "coverageSamples"), (GLsizei, "colorSamples"), (GLint, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedSampleLocations")]),
+ GlFunction(Void, "glTexImage3DMultisampleCoverageNV", [(GLenum, "target"), (GLsizei, "coverageSamples"), (GLsizei, "colorSamples"), (GLint, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedSampleLocations")]),
+ GlFunction(Void, "glTextureImage2DMultisampleNV", [(GLuint, "texture"), (GLenum, "target"), (GLsizei, "samples"), (GLint, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedSampleLocations")]),
+ GlFunction(Void, "glTextureImage3DMultisampleNV", [(GLuint, "texture"), (GLenum, "target"), (GLsizei, "samples"), (GLint, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedSampleLocations")]),
+ GlFunction(Void, "glTextureImage2DMultisampleCoverageNV", [(GLuint, "texture"), (GLenum, "target"), (GLsizei, "coverageSamples"), (GLsizei, "colorSamples"), (GLint, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLboolean, "fixedSampleLocations")]),
+ GlFunction(Void, "glTextureImage3DMultisampleCoverageNV", [(GLuint, "texture"), (GLenum, "target"), (GLsizei, "coverageSamples"), (GLsizei, "colorSamples"), (GLint, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLboolean, "fixedSampleLocations")]),
+
+ # GL_AMD_sample_positions
+ GlFunction(Void, "glSetMultisamplefvAMD", [(GLenum, "pname"), (GLuint, "index"), (Array(Const(GLfloat), "2"), "val")]),
+
+ # GL_EXT_x11_sync_object
+ GlFunction(GLsync, "glImportSyncEXT", [(GLenum, "external_sync_type"), (GLintptr, "external_sync"), (GLbitfield, "flags")]),
+
+ # GL_AMD_multi_draw_indirect
+ GlFunction(Void, "glMultiDrawArraysIndirectAMD", [(GLenum_mode, "mode"), (OpaquePointer(Const(GLvoid)), "indirect"), (GLsizei, "primcount"), (GLsizei, "stride")]),
+ GlFunction(Void, "glMultiDrawElementsIndirectAMD", [(GLenum_mode, "mode"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indirect"), (GLsizei, "primcount"), (GLsizei, "stride")]),
+
+ # GL_KTX_buffer_region
+ # XXX: http://www.west.net/~brittain/3dsmax2.htm does not mention EXT suffix
+ GlFunction(GLregion, "glNewBufferRegion", [(GLenum, "type")]),
+ GlFunction(Void, "glDeleteBufferRegion", [(GLregion, "region")]),
+ GlFunction(Void, "glReadBufferRegion", [(GLregion, "region"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glDrawBufferRegion", [(GLregion, "region"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "xDest"), (GLint, "yDest")]),
+ GlFunction(GLuint, "glBufferRegionEnabled", [], sideeffects=False),
+ # XXX: but GLEW uses EXT suffix
+ GlFunction(GLregion, "glNewBufferRegionEXT", [(GLenum, "type")]),
+ GlFunction(Void, "glDeleteBufferRegionEXT", [(GLregion, "region")]),
+ GlFunction(Void, "glReadBufferRegionEXT", [(GLregion, "region"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glDrawBufferRegionEXT", [(GLregion, "region"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "xDest"), (GLint, "yDest")]),
+ GlFunction(GLuint, "glBufferRegionEnabledEXT", [], sideeffects=False),
+
+ # GL_WIN_swap_hint
+ GlFunction(Void, "glAddSwapHintRectWIN", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+])
+
+
+# memcpy's prototype. We don't really want to trace all memcpy calls -- just
+# emit a few fake memcpy calls --, which is why the prototype is not together
+# with the rest.
+memcpy = Function(Void, "memcpy", [(GLmap, "dest"), (Blob(Const(Void), "n"), "src"), (SizeT, "n")])
--- /dev/null
+##########################################################################
+#
+# Copyright 2011 Jose Fonseca
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+
+'''Describe GL parameters.'''
+
+
+from stdapi import *
+
+from gltypes import *
+
+
+# Shorthands for the types
+X = None # To be determined, merely an enum
+B = GLboolean
+I = GLint
+I64 = GLint64
+E = GLenum
+F = GLfloat
+D = GLdouble
+P = OpaquePointer(Void)
+S = CString
+H = GLhandleARB
+
+# A underscore prefix (e.g., _glGet) is used to skip automatic code generation
+# for parameters that are obtained through other ways.
+
+parameters = [
+ # (functions, type, count, name) # value
+ ("", X, 1, "GL_ZERO"), # 0x0000
+ ("", X, 1, "GL_ONE"), # 0x0001
+
+ # These are enumerated separately in GLenum_mode
+ #("", X, 1, "GL_POINTS"), # 0x0000
+ #("", X, 1, "GL_LINES"), # 0x0001
+ #("", X, 1, "GL_LINE_LOOP"), # 0x0002
+ #("", X, 1, "GL_LINE_STRIP"), # 0x0003
+ #("", X, 1, "GL_TRIANGLES"), # 0x0004
+ #("", X, 1, "GL_TRIANGLE_STRIP"), # 0x0005
+ #("", X, 1, "GL_TRIANGLE_FAN"), # 0x0006
+ #("", X, 1, "GL_QUADS"), # 0x0007
+ #("", X, 1, "GL_QUAD_STRIP"), # 0x0008
+ #("", X, 1, "GL_POLYGON"), # 0x0009
+ #("", X, 1, "GL_LINES_ADJACENCY"), # 0x000A
+ #("", X, 1, "GL_LINE_STRIP_ADJACENCY"), # 0x000B
+ #("", X, 1, "GL_TRIANGLES_ADJACENCY"), # 0x000C
+ #("", X, 1, "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D
+ #("", X, 1, "GL_PATCHES"), # 0x000E
+
+ ("", X, 1, "GL_ACCUM"), # 0x0100
+ ("", X, 1, "GL_LOAD"), # 0x0101
+ ("", X, 1, "GL_RETURN"), # 0x0102
+ ("", X, 1, "GL_MULT"), # 0x0103
+ ("", X, 1, "GL_ADD"), # 0x0104
+ ("", X, 1, "GL_NEVER"), # 0x0200
+ ("", X, 1, "GL_LESS"), # 0x0201
+ ("", X, 1, "GL_EQUAL"), # 0x0202
+ ("", X, 1, "GL_LEQUAL"), # 0x0203
+ ("", X, 1, "GL_GREATER"), # 0x0204
+ ("", X, 1, "GL_NOTEQUAL"), # 0x0205
+ ("", X, 1, "GL_GEQUAL"), # 0x0206
+ ("", X, 1, "GL_ALWAYS"), # 0x0207
+ ("", X, 1, "GL_SRC_COLOR"), # 0x0300
+ ("", X, 1, "GL_ONE_MINUS_SRC_COLOR"), # 0x0301
+ ("", X, 1, "GL_SRC_ALPHA"), # 0x0302
+ ("", X, 1, "GL_ONE_MINUS_SRC_ALPHA"), # 0x0303
+ ("", X, 1, "GL_DST_ALPHA"), # 0x0304
+ ("", X, 1, "GL_ONE_MINUS_DST_ALPHA"), # 0x0305
+ ("", X, 1, "GL_DST_COLOR"), # 0x0306
+ ("", X, 1, "GL_ONE_MINUS_DST_COLOR"), # 0x0307
+ ("", X, 1, "GL_SRC_ALPHA_SATURATE"), # 0x0308
+ ("", X, 1, "GL_FRONT_LEFT"), # 0x0400
+ ("", X, 1, "GL_FRONT_RIGHT"), # 0x0401
+ ("", X, 1, "GL_BACK_LEFT"), # 0x0402
+ ("", X, 1, "GL_BACK_RIGHT"), # 0x0403
+ ("", X, 1, "GL_FRONT"), # 0x0404
+ ("", X, 1, "GL_BACK"), # 0x0405
+ ("", X, 1, "GL_LEFT"), # 0x0406
+ ("", X, 1, "GL_RIGHT"), # 0x0407
+ ("", X, 1, "GL_FRONT_AND_BACK"), # 0x0408
+ ("", X, 1, "GL_AUX0"), # 0x0409
+ ("", X, 1, "GL_AUX1"), # 0x040A
+ ("", X, 1, "GL_AUX2"), # 0x040B
+ ("", X, 1, "GL_AUX3"), # 0x040C
+ ("", X, 1, "GL_INVALID_ENUM"), # 0x0500
+ ("", X, 1, "GL_INVALID_VALUE"), # 0x0501
+ ("", X, 1, "GL_INVALID_OPERATION"), # 0x0502
+ ("", X, 1, "GL_STACK_OVERFLOW"), # 0x0503
+ ("", X, 1, "GL_STACK_UNDERFLOW"), # 0x0504
+ ("", X, 1, "GL_OUT_OF_MEMORY"), # 0x0505
+ ("", X, 1, "GL_INVALID_FRAMEBUFFER_OPERATION"), # 0x0506
+ ("", X, 1, "GL_2D"), # 0x0600
+ ("", X, 1, "GL_3D"), # 0x0601
+ ("", X, 1, "GL_3D_COLOR"), # 0x0602
+ ("", X, 1, "GL_3D_COLOR_TEXTURE"), # 0x0603
+ ("", X, 1, "GL_4D_COLOR_TEXTURE"), # 0x0604
+ ("", X, 1, "GL_PASS_THROUGH_TOKEN"), # 0x0700
+ ("", X, 1, "GL_POINT_TOKEN"), # 0x0701
+ ("", X, 1, "GL_LINE_TOKEN"), # 0x0702
+ ("", X, 1, "GL_POLYGON_TOKEN"), # 0x0703
+ ("", X, 1, "GL_BITMAP_TOKEN"), # 0x0704
+ ("", X, 1, "GL_DRAW_PIXEL_TOKEN"), # 0x0705
+ ("", X, 1, "GL_COPY_PIXEL_TOKEN"), # 0x0706
+ ("", X, 1, "GL_LINE_RESET_TOKEN"), # 0x0707
+ ("", X, 1, "GL_EXP"), # 0x0800
+ ("", X, 1, "GL_EXP2"), # 0x0801
+ ("", X, 1, "GL_CW"), # 0x0900
+ ("", X, 1, "GL_CCW"), # 0x0901
+ ("", X, 1, "GL_COEFF"), # 0x0A00
+ ("", X, 1, "GL_ORDER"), # 0x0A01
+ ("", X, 1, "GL_DOMAIN"), # 0x0A02
+ ("glGet", F, 4, "GL_CURRENT_COLOR"), # 0x0B00
+ ("glGet", F, 1, "GL_CURRENT_INDEX"), # 0x0B01
+ ("glGet", F, 3, "GL_CURRENT_NORMAL"), # 0x0B02
+ ("glGet", F, 4, "GL_CURRENT_TEXTURE_COORDS"), # 0x0B03
+ ("glGet", F, 4, "GL_CURRENT_RASTER_COLOR"), # 0x0B04
+ ("glGet", F, 1, "GL_CURRENT_RASTER_INDEX"), # 0x0B05
+ ("glGet", F, 4, "GL_CURRENT_RASTER_TEXTURE_COORDS"), # 0x0B06
+ ("glGet", F, 4, "GL_CURRENT_RASTER_POSITION"), # 0x0B07
+ ("glGet", I, 1, "GL_CURRENT_RASTER_POSITION_VALID"), # 0x0B08
+ ("glGet", F, 1, "GL_CURRENT_RASTER_DISTANCE"), # 0x0B09
+ ("glGet", B, 1, "GL_POINT_SMOOTH"), # 0x0B10
+ ("glGet", F, 1, "GL_POINT_SIZE"), # 0x0B11
+ ("glGet", F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12
+ ("glGet", F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13
+ ("glGet", B, 1, "GL_LINE_SMOOTH"), # 0x0B20
+ ("glGet", F, 1, "GL_LINE_WIDTH"), # 0x0B21
+ ("glGet", F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22
+ ("glGet", F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23
+ ("glGet", B, 1, "GL_LINE_STIPPLE"), # 0x0B24
+ ("glGet", I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25
+ ("glGet", I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26
+ ("glGet", E, 1, "GL_LIST_MODE"), # 0x0B30
+ ("glGet", I, 1, "GL_MAX_LIST_NESTING"), # 0x0B31
+ ("glGet", I, 1, "GL_LIST_BASE"), # 0x0B32
+ ("glGet", I, 1, "GL_LIST_INDEX"), # 0x0B33
+ ("glGet", E, 2, "GL_POLYGON_MODE"), # 0x0B40
+ ("glGet", B, 1, "GL_POLYGON_SMOOTH"), # 0x0B41
+ ("glGet", B, 1, "GL_POLYGON_STIPPLE"), # 0x0B42
+ ("glGet", B, 1, "GL_EDGE_FLAG"), # 0x0B43
+ ("glGet", B, 1, "GL_CULL_FACE"), # 0x0B44
+ ("glGet", E, 1, "GL_CULL_FACE_MODE"), # 0x0B45
+ ("glGet", E, 1, "GL_FRONT_FACE"), # 0x0B46
+ ("glGet", B, 1, "GL_LIGHTING"), # 0x0B50
+ ("glGet", B, 1, "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51
+ ("glGet", B, 1, "GL_LIGHT_MODEL_TWO_SIDE"), # 0x0B52
+ ("glGet", F, 4, "GL_LIGHT_MODEL_AMBIENT"), # 0x0B53
+ ("glGet", E, 1, "GL_SHADE_MODEL"), # 0x0B54
+ ("glGet", E, 1, "GL_COLOR_MATERIAL_FACE"), # 0x0B55
+ ("glGet", E, 1, "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56
+ ("glGet", B, 1, "GL_COLOR_MATERIAL"), # 0x0B57
+ ("glGet", B, 1, "GL_FOG"), # 0x0B60
+ ("glGet", I, 1, "GL_FOG_INDEX"), # 0x0B61
+ ("glGet", F, 1, "GL_FOG_DENSITY"), # 0x0B62
+ ("glGet", F, 1, "GL_FOG_START"), # 0x0B63
+ ("glGet", F, 1, "GL_FOG_END"), # 0x0B64
+ ("glGet", E, 1, "GL_FOG_MODE"), # 0x0B65
+ ("glGet", F, 4, "GL_FOG_COLOR"), # 0x0B66
+ ("glGet", F, 2, "GL_DEPTH_RANGE"), # 0x0B70
+ ("glGet", B, 1, "GL_DEPTH_TEST"), # 0x0B71
+ ("glGet", B, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72
+ ("glGet", F, 1, "GL_DEPTH_CLEAR_VALUE"), # 0x0B73
+ ("glGet", E, 1, "GL_DEPTH_FUNC"), # 0x0B74
+ ("glGet", F, 4, "GL_ACCUM_CLEAR_VALUE"), # 0x0B80
+ ("glGet", B, 1, "GL_STENCIL_TEST"), # 0x0B90
+ ("glGet", I, 1, "GL_STENCIL_CLEAR_VALUE"), # 0x0B91
+ ("glGet", E, 1, "GL_STENCIL_FUNC"), # 0x0B92
+ ("glGet", I, 1, "GL_STENCIL_VALUE_MASK"), # 0x0B93
+ ("glGet", E, 1, "GL_STENCIL_FAIL"), # 0x0B94
+ ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_FAIL"), # 0x0B95
+ ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_PASS"), # 0x0B96
+ ("glGet", I, 1, "GL_STENCIL_REF"), # 0x0B97
+ ("glGet", I, 1, "GL_STENCIL_WRITEMASK"), # 0x0B98
+ ("glGet", E, 1, "GL_MATRIX_MODE"), # 0x0BA0
+ ("glGet", B, 1, "GL_NORMALIZE"), # 0x0BA1
+ ("glGet", I, 4, "GL_VIEWPORT"), # 0x0BA2
+ ("glGet", I, 1, "GL_MODELVIEW_STACK_DEPTH"), # 0x0BA3
+ ("glGet", I, 1, "GL_PROJECTION_STACK_DEPTH"), # 0x0BA4
+ ("glGet", I, 1, "GL_TEXTURE_STACK_DEPTH"), # 0x0BA5
+ ("glGet", F, 16, "GL_MODELVIEW_MATRIX"), # 0x0BA6
+ ("glGet", F, 16, "GL_PROJECTION_MATRIX"), # 0x0BA7
+ ("glGet", F, 16, "GL_TEXTURE_MATRIX"), # 0x0BA8
+ ("glGet", I, 1, "GL_ATTRIB_STACK_DEPTH"), # 0x0BB0
+ ("glGet", I, 1, "GL_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0BB1
+ ("glGet", B, 1, "GL_ALPHA_TEST"), # 0x0BC0
+ ("glGet", E, 1, "GL_ALPHA_TEST_FUNC"), # 0x0BC1
+ ("glGet", F, 1, "GL_ALPHA_TEST_REF"), # 0x0BC2
+ ("glGet", B, 1, "GL_DITHER"), # 0x0BD0
+ ("glGet", E, 1, "GL_BLEND_DST"), # 0x0BE0
+ ("glGet", E, 1, "GL_BLEND_SRC"), # 0x0BE1
+ ("glGet", B, 1, "GL_BLEND"), # 0x0BE2
+ ("glGet", E, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0
+ ("glGet", B, 1, "GL_INDEX_LOGIC_OP"), # 0x0BF1
+ ("glGet", B, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2
+ ("glGet", I, 1, "GL_AUX_BUFFERS"), # 0x0C00
+ ("glGet", E, 1, "GL_DRAW_BUFFER"), # 0x0C01
+ ("glGet", E, 1, "GL_READ_BUFFER"), # 0x0C02
+ ("glGet", I, 4, "GL_SCISSOR_BOX"), # 0x0C10
+ ("glGet", B, 1, "GL_SCISSOR_TEST"), # 0x0C11
+ ("glGet", I, 1, "GL_INDEX_CLEAR_VALUE"), # 0x0C20
+ ("glGet", I, 1, "GL_INDEX_WRITEMASK"), # 0x0C21
+ ("glGet", F, 4, "GL_COLOR_CLEAR_VALUE"), # 0x0C22
+ ("glGet", B, 4, "GL_COLOR_WRITEMASK"), # 0x0C23
+ ("glGet", B, 1, "GL_INDEX_MODE"), # 0x0C30
+ ("glGet", B, 1, "GL_RGBA_MODE"), # 0x0C31
+ ("glGet", B, 1, "GL_DOUBLEBUFFER"), # 0x0C32
+ ("glGet", B, 1, "GL_STEREO"), # 0x0C33
+ ("glGet", E, 1, "GL_RENDER_MODE"), # 0x0C40
+ ("glGet", E, 1, "GL_PERSPECTIVE_CORRECTION_HINT"), # 0x0C50
+ ("glGet", E, 1, "GL_POINT_SMOOTH_HINT"), # 0x0C51
+ ("glGet", E, 1, "GL_LINE_SMOOTH_HINT"), # 0x0C52
+ ("glGet", E, 1, "GL_POLYGON_SMOOTH_HINT"), # 0x0C53
+ ("glGet", E, 1, "GL_FOG_HINT"), # 0x0C54
+ ("glGet", B, 1, "GL_TEXTURE_GEN_S"), # 0x0C60
+ ("glGet", B, 1, "GL_TEXTURE_GEN_T"), # 0x0C61
+ ("glGet", B, 1, "GL_TEXTURE_GEN_R"), # 0x0C62
+ ("glGet", B, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63
+ ("", X, 1, "GL_PIXEL_MAP_I_TO_I"), # 0x0C70
+ ("", X, 1, "GL_PIXEL_MAP_S_TO_S"), # 0x0C71
+ ("", X, 1, "GL_PIXEL_MAP_I_TO_R"), # 0x0C72
+ ("", X, 1, "GL_PIXEL_MAP_I_TO_G"), # 0x0C73
+ ("", X, 1, "GL_PIXEL_MAP_I_TO_B"), # 0x0C74
+ ("", X, 1, "GL_PIXEL_MAP_I_TO_A"), # 0x0C75
+ ("", X, 1, "GL_PIXEL_MAP_R_TO_R"), # 0x0C76
+ ("", X, 1, "GL_PIXEL_MAP_G_TO_G"), # 0x0C77
+ ("", X, 1, "GL_PIXEL_MAP_B_TO_B"), # 0x0C78
+ ("", X, 1, "GL_PIXEL_MAP_A_TO_A"), # 0x0C79
+ ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_I_SIZE"), # 0x0CB0
+ ("glGet", I, 1, "GL_PIXEL_MAP_S_TO_S_SIZE"), # 0x0CB1
+ ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_R_SIZE"), # 0x0CB2
+ ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_G_SIZE"), # 0x0CB3
+ ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_B_SIZE"), # 0x0CB4
+ ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_A_SIZE"), # 0x0CB5
+ ("glGet", I, 1, "GL_PIXEL_MAP_R_TO_R_SIZE"), # 0x0CB6
+ ("glGet", I, 1, "GL_PIXEL_MAP_G_TO_G_SIZE"), # 0x0CB7
+ ("glGet", I, 1, "GL_PIXEL_MAP_B_TO_B_SIZE"), # 0x0CB8
+ ("glGet", I, 1, "GL_PIXEL_MAP_A_TO_A_SIZE"), # 0x0CB9
+ ("glGet", B, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0
+ ("glGet", B, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1
+ ("glGet", I, 1, "GL_UNPACK_ROW_LENGTH"), # 0x0CF2
+ ("glGet", I, 1, "GL_UNPACK_SKIP_ROWS"), # 0x0CF3
+ ("glGet", I, 1, "GL_UNPACK_SKIP_PIXELS"), # 0x0CF4
+ ("glGet", I, 1, "GL_UNPACK_ALIGNMENT"), # 0x0CF5
+ ("glGet", B, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00
+ ("glGet", B, 1, "GL_PACK_LSB_FIRST"), # 0x0D01
+ ("glGet", I, 1, "GL_PACK_ROW_LENGTH"), # 0x0D02
+ ("glGet", I, 1, "GL_PACK_SKIP_ROWS"), # 0x0D03
+ ("glGet", I, 1, "GL_PACK_SKIP_PIXELS"), # 0x0D04
+ ("glGet", I, 1, "GL_PACK_ALIGNMENT"), # 0x0D05
+ ("glGet", B, 1, "GL_MAP_COLOR"), # 0x0D10
+ ("glGet", B, 1, "GL_MAP_STENCIL"), # 0x0D11
+ ("glGet", I, 1, "GL_INDEX_SHIFT"), # 0x0D12
+ ("glGet", I, 1, "GL_INDEX_OFFSET"), # 0x0D13
+ ("glGet", F, 1, "GL_RED_SCALE"), # 0x0D14
+ ("glGet", F, 1, "GL_RED_BIAS"), # 0x0D15
+ ("glGet", F, 1, "GL_ZOOM_X"), # 0x0D16
+ ("glGet", F, 1, "GL_ZOOM_Y"), # 0x0D17
+ ("glGet", F, 1, "GL_GREEN_SCALE"), # 0x0D18
+ ("glGet", F, 1, "GL_GREEN_BIAS"), # 0x0D19
+ ("glGet", F, 1, "GL_BLUE_SCALE"), # 0x0D1A
+ ("glGet", F, 1, "GL_BLUE_BIAS"), # 0x0D1B
+ ("glGet,glGetTexEnv", F, 1, "GL_ALPHA_SCALE"), # 0x0D1C
+ ("glGet", F, 1, "GL_ALPHA_BIAS"), # 0x0D1D
+ ("glGet", F, 1, "GL_DEPTH_SCALE"), # 0x0D1E
+ ("glGet", F, 1, "GL_DEPTH_BIAS"), # 0x0D1F
+ ("glGet", I, 1, "GL_MAX_EVAL_ORDER"), # 0x0D30
+ ("glGet", I, 1, "GL_MAX_LIGHTS"), # 0x0D31
+ ("glGet", I, 1, "GL_MAX_CLIP_DISTANCES"), # 0x0D32
+ ("glGet", I, 1, "GL_MAX_TEXTURE_SIZE"), # 0x0D33
+ ("glGet", I, 1, "GL_MAX_PIXEL_MAP_TABLE"), # 0x0D34
+ ("glGet", I, 1, "GL_MAX_ATTRIB_STACK_DEPTH"), # 0x0D35
+ ("glGet", I, 1, "GL_MAX_MODELVIEW_STACK_DEPTH"), # 0x0D36
+ ("glGet", I, 1, "GL_MAX_NAME_STACK_DEPTH"), # 0x0D37
+ ("glGet", I, 1, "GL_MAX_PROJECTION_STACK_DEPTH"), # 0x0D38
+ ("glGet", I, 1, "GL_MAX_TEXTURE_STACK_DEPTH"), # 0x0D39
+ ("glGet", F, 2, "GL_MAX_VIEWPORT_DIMS"), # 0x0D3A
+ ("glGet", I, 1, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0D3B
+ ("glGet", I, 1, "GL_SUBPIXEL_BITS"), # 0x0D50
+ ("glGet", I, 1, "GL_INDEX_BITS"), # 0x0D51
+ ("glGet", I, 1, "GL_RED_BITS"), # 0x0D52
+ ("glGet", I, 1, "GL_GREEN_BITS"), # 0x0D53
+ ("glGet", I, 1, "GL_BLUE_BITS"), # 0x0D54
+ ("glGet", I, 1, "GL_ALPHA_BITS"), # 0x0D55
+ ("glGet", I, 1, "GL_DEPTH_BITS"), # 0x0D56
+ ("glGet", I, 1, "GL_STENCIL_BITS"), # 0x0D57
+ ("glGet", I, 1, "GL_ACCUM_RED_BITS"), # 0x0D58
+ ("glGet", I, 1, "GL_ACCUM_GREEN_BITS"), # 0x0D59
+ ("glGet", I, 1, "GL_ACCUM_BLUE_BITS"), # 0x0D5A
+ ("glGet", I, 1, "GL_ACCUM_ALPHA_BITS"), # 0x0D5B
+ ("glGet", I, 1, "GL_NAME_STACK_DEPTH"), # 0x0D70
+ ("glGet", B, 1, "GL_AUTO_NORMAL"), # 0x0D80
+ ("glGet", B, 1, "GL_MAP1_COLOR_4"), # 0x0D90
+ ("glGet", B, 1, "GL_MAP1_INDEX"), # 0x0D91
+ ("glGet", B, 1, "GL_MAP1_NORMAL"), # 0x0D92
+ ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_1"), # 0x0D93
+ ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_2"), # 0x0D94
+ ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_3"), # 0x0D95
+ ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_4"), # 0x0D96
+ ("glGet", B, 1, "GL_MAP1_VERTEX_3"), # 0x0D97
+ ("glGet", B, 1, "GL_MAP1_VERTEX_4"), # 0x0D98
+ ("glGet", B, 1, "GL_MAP2_COLOR_4"), # 0x0DB0
+ ("glGet", B, 1, "GL_MAP2_INDEX"), # 0x0DB1
+ ("glGet", B, 1, "GL_MAP2_NORMAL"), # 0x0DB2
+ ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_1"), # 0x0DB3
+ ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_2"), # 0x0DB4
+ ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_3"), # 0x0DB5
+ ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_4"), # 0x0DB6
+ ("glGet", B, 1, "GL_MAP2_VERTEX_3"), # 0x0DB7
+ ("glGet", B, 1, "GL_MAP2_VERTEX_4"), # 0x0DB8
+ ("glGet", F, 2, "GL_MAP1_GRID_DOMAIN"), # 0x0DD0
+ ("glGet", I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1
+ ("glGet", F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2
+ ("glGet", I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3
+ ("_glGet", B, 1, "GL_TEXTURE_1D"), # 0x0DE0
+ ("_glGet", B, 1, "GL_TEXTURE_2D"), # 0x0DE1
+ ("glGet", P, 1, "GL_FEEDBACK_BUFFER_POINTER"), # 0x0DF0
+ ("glGet", I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1
+ ("glGet", E, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2
+ ("glGet", P, 1, "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3
+ ("glGet", I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_WIDTH"), # 0x1000
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_HEIGHT"), # 0x1001
+ ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003
+ ("glGetTexParameter", F, 4, "GL_TEXTURE_BORDER_COLOR"), # 0x1004
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BORDER"), # 0x1005
+ ("", X, 1, "GL_DONT_CARE"), # 0x1100
+ ("", X, 1, "GL_FASTEST"), # 0x1101
+ ("", X, 1, "GL_NICEST"), # 0x1102
+ ("glGetLight,glGetMaterial", F, 4, "GL_AMBIENT"), # 0x1200
+ ("glGetLight,glGetMaterial", F, 4, "GL_DIFFUSE"), # 0x1201
+ ("glGetLight,glGetMaterial", F, 4, "GL_SPECULAR"), # 0x1202
+ ("glGetLight", F, 4, "GL_POSITION"), # 0x1203
+ ("glGetLight", F, 3, "GL_SPOT_DIRECTION"), # 0x1204
+ ("glGetLight", F, 1, "GL_SPOT_EXPONENT"), # 0x1205
+ ("glGetLight", F, 1, "GL_SPOT_CUTOFF"), # 0x1206
+ ("glGetLight", F, 1, "GL_CONSTANT_ATTENUATION"), # 0x1207
+ ("glGetLight", F, 1, "GL_LINEAR_ATTENUATION"), # 0x1208
+ ("glGetLight", F, 1, "GL_QUADRATIC_ATTENUATION"), # 0x1209
+ ("", X, 1, "GL_COMPILE"), # 0x1300
+ ("", X, 1, "GL_COMPILE_AND_EXECUTE"), # 0x1301
+ ("", X, 1, "GL_BYTE"), # 0x1400
+ ("", X, 1, "GL_UNSIGNED_BYTE"), # 0x1401
+ ("", X, 1, "GL_SHORT"), # 0x1402
+ ("", X, 1, "GL_UNSIGNED_SHORT"), # 0x1403
+ ("", X, 1, "GL_INT"), # 0x1404
+ ("", X, 1, "GL_UNSIGNED_INT"), # 0x1405
+ ("", X, 1, "GL_FLOAT"), # 0x1406
+ ("", X, 1, "GL_2_BYTES"), # 0x1407
+ ("", X, 1, "GL_3_BYTES"), # 0x1408
+ ("", X, 1, "GL_4_BYTES"), # 0x1409
+ ("", X, 1, "GL_DOUBLE"), # 0x140A
+ ("", X, 1, "GL_HALF_FLOAT"), # 0x140B
+ ("", X, 1, "GL_FIXED"), # 0x140C
+ ("", X, 1, "GL_INT64_NV"), # 0x140E
+ ("", X, 1, "GL_UNSIGNED_INT64_NV"), # 0x140F
+ ("", X, 1, "GL_CLEAR"), # 0x1500
+ ("", X, 1, "GL_AND"), # 0x1501
+ ("", X, 1, "GL_AND_REVERSE"), # 0x1502
+ ("", X, 1, "GL_COPY"), # 0x1503
+ ("", X, 1, "GL_AND_INVERTED"), # 0x1504
+ ("", X, 1, "GL_NOOP"), # 0x1505
+ ("", X, 1, "GL_XOR"), # 0x1506
+ ("", X, 1, "GL_OR"), # 0x1507
+ ("", X, 1, "GL_NOR"), # 0x1508
+ ("", X, 1, "GL_EQUIV"), # 0x1509
+ ("", X, 1, "GL_INVERT"), # 0x150A
+ ("", X, 1, "GL_OR_REVERSE"), # 0x150B
+ ("", X, 1, "GL_COPY_INVERTED"), # 0x150C
+ ("", X, 1, "GL_OR_INVERTED"), # 0x150D
+ ("", X, 1, "GL_NAND"), # 0x150E
+ ("", X, 1, "GL_SET"), # 0x150F
+ ("glGetMaterial", F, 4, "GL_EMISSION"), # 0x1600
+ ("glGetMaterial", F, 1, "GL_SHININESS"), # 0x1601
+ ("", F, 4, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602
+ ("glGetMaterial", F, 3, "GL_COLOR_INDEXES"), # 0x1603
+ ("", X, 1, "GL_MODELVIEW"), # 0x1700
+ ("", X, 1, "GL_PROJECTION"), # 0x1701
+ ("", X, 1, "GL_TEXTURE"), # 0x1702
+ ("", X, 1, "GL_COLOR"), # 0x1800
+ ("", X, 1, "GL_DEPTH"), # 0x1801
+ ("", X, 1, "GL_STENCIL"), # 0x1802
+ ("", X, 1, "GL_COLOR_INDEX"), # 0x1900
+ ("", X, 1, "GL_STENCIL_INDEX"), # 0x1901
+ ("", X, 1, "GL_DEPTH_COMPONENT"), # 0x1902
+ ("", X, 1, "GL_RED"), # 0x1903
+ ("", X, 1, "GL_GREEN"), # 0x1904
+ ("", X, 1, "GL_BLUE"), # 0x1905
+ ("", X, 1, "GL_ALPHA"), # 0x1906
+ ("", X, 1, "GL_RGB"), # 0x1907
+ ("", X, 1, "GL_RGBA"), # 0x1908
+ ("", X, 1, "GL_LUMINANCE"), # 0x1909
+ ("", X, 1, "GL_LUMINANCE_ALPHA"), # 0x190A
+ ("_glGet", B, 1, "GL_RASTER_POSITION_UNCLIPPED_IBM"), # 0x19262
+ ("", X, 1, "GL_BITMAP"), # 0x1A00
+ ("", X, 1, "GL_PREFER_DOUBLEBUFFER_HINT_PGI"), # 0x1A1F8
+ ("", X, 1, "GL_CONSERVE_MEMORY_HINT_PGI"), # 0x1A1FD
+ ("", X, 1, "GL_RECLAIM_MEMORY_HINT_PGI"), # 0x1A1FE
+ ("", X, 1, "GL_NATIVE_GRAPHICS_HANDLE_PGI"), # 0x1A202
+ ("", X, 1, "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"), # 0x1A203
+ ("", X, 1, "GL_NATIVE_GRAPHICS_END_HINT_PGI"), # 0x1A204
+ ("", X, 1, "GL_ALWAYS_FAST_HINT_PGI"), # 0x1A20C
+ ("", X, 1, "GL_ALWAYS_SOFT_HINT_PGI"), # 0x1A20D
+ ("", X, 1, "GL_ALLOW_DRAW_OBJ_HINT_PGI"), # 0x1A20E
+ ("", X, 1, "GL_ALLOW_DRAW_WIN_HINT_PGI"), # 0x1A20F
+ ("", X, 1, "GL_ALLOW_DRAW_FRG_HINT_PGI"), # 0x1A210
+ ("", X, 1, "GL_ALLOW_DRAW_MEM_HINT_PGI"), # 0x1A211
+ ("", X, 1, "GL_STRICT_DEPTHFUNC_HINT_PGI"), # 0x1A216
+ ("", X, 1, "GL_STRICT_LIGHTING_HINT_PGI"), # 0x1A217
+ ("", X, 1, "GL_STRICT_SCISSOR_HINT_PGI"), # 0x1A218
+ ("", X, 1, "GL_FULL_STIPPLE_HINT_PGI"), # 0x1A219
+ ("", X, 1, "GL_CLIP_NEAR_HINT_PGI"), # 0x1A220
+ ("", X, 1, "GL_CLIP_FAR_HINT_PGI"), # 0x1A221
+ ("", X, 1, "GL_WIDE_LINE_HINT_PGI"), # 0x1A222
+ ("", X, 1, "GL_BACK_NORMALS_HINT_PGI"), # 0x1A223
+ ("", X, 1, "GL_VERTEX_DATA_HINT_PGI"), # 0x1A22A
+ ("", X, 1, "GL_VERTEX_CONSISTENT_HINT_PGI"), # 0x1A22B
+ ("", X, 1, "GL_MATERIAL_SIDE_HINT_PGI"), # 0x1A22C
+ ("", X, 1, "GL_MAX_VERTEX_HINT_PGI"), # 0x1A22D
+ ("", X, 1, "GL_POINT"), # 0x1B00
+ ("", X, 1, "GL_LINE"), # 0x1B01
+ ("", X, 1, "GL_FILL"), # 0x1B02
+ ("", X, 1, "GL_RENDER"), # 0x1C00
+ ("", X, 1, "GL_FEEDBACK"), # 0x1C01
+ ("", X, 1, "GL_SELECT"), # 0x1C02
+ ("", X, 1, "GL_FLAT"), # 0x1D00
+ ("", X, 1, "GL_SMOOTH"), # 0x1D01
+ ("", X, 1, "GL_KEEP"), # 0x1E00
+ ("", X, 1, "GL_REPLACE"), # 0x1E01
+ ("", X, 1, "GL_INCR"), # 0x1E02
+ ("", X, 1, "GL_DECR"), # 0x1E03
+ ("glGet", S, 1, "GL_VENDOR"), # 0x1F00
+ ("glGet", S, 1, "GL_RENDERER"), # 0x1F01
+ ("glGet", S, 1, "GL_VERSION"), # 0x1F02
+ ("glGet", S, 1, "GL_EXTENSIONS"), # 0x1F03
+ ("", X, 1, "GL_S"), # 0x2000
+ ("", X, 1, "GL_T"), # 0x2001
+ ("", X, 1, "GL_R"), # 0x2002
+ ("", X, 1, "GL_Q"), # 0x2003
+ ("", X, 1, "GL_MODULATE"), # 0x2100
+ ("", X, 1, "GL_DECAL"), # 0x2101
+ ("glGetTexEnv", E, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200
+ ("glGetTexEnv", F, 4, "GL_TEXTURE_ENV_COLOR"), # 0x2201
+ ("_glGet", X, 1, "GL_TEXTURE_ENV"), # 0x2300
+ ("", X, 1, "GL_EYE_LINEAR"), # 0x2400
+ ("", X, 1, "GL_OBJECT_LINEAR"), # 0x2401
+ ("", X, 1, "GL_SPHERE_MAP"), # 0x2402
+ ("glGetTexGen", E, 1, "GL_TEXTURE_GEN_MODE"), # 0x2500
+ ("glGetTexGen", F, 4, "GL_OBJECT_PLANE"), # 0x2501
+ ("glGetTexGen", F, 4, "GL_EYE_PLANE"), # 0x2502
+ ("", X, 1, "GL_NEAREST"), # 0x2600
+ ("", X, 1, "GL_LINEAR"), # 0x2601
+ ("", X, 1, "GL_NEAREST_MIPMAP_NEAREST"), # 0x2700
+ ("", X, 1, "GL_LINEAR_MIPMAP_NEAREST"), # 0x2701
+ ("", X, 1, "GL_NEAREST_MIPMAP_LINEAR"), # 0x2702
+ ("", X, 1, "GL_LINEAR_MIPMAP_LINEAR"), # 0x2703
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_S"), # 0x2802
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_T"), # 0x2803
+ ("", X, 1, "GL_CLAMP"), # 0x2900
+ ("", X, 1, "GL_REPEAT"), # 0x2901
+ ("glGet", F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00
+ ("glGet", B, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01
+ ("glGet", B, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02
+ ("", X, 1, "GL_R3_G3_B2"), # 0x2A10
+ ("", X, 1, "GL_V2F"), # 0x2A20
+ ("", X, 1, "GL_V3F"), # 0x2A21
+ ("", X, 1, "GL_C4UB_V2F"), # 0x2A22
+ ("", X, 1, "GL_C4UB_V3F"), # 0x2A23
+ ("", X, 1, "GL_C3F_V3F"), # 0x2A24
+ ("", X, 1, "GL_N3F_V3F"), # 0x2A25
+ ("", X, 1, "GL_C4F_N3F_V3F"), # 0x2A26
+ ("", X, 1, "GL_T2F_V3F"), # 0x2A27
+ ("", X, 1, "GL_T4F_V4F"), # 0x2A28
+ ("", X, 1, "GL_T2F_C4UB_V3F"), # 0x2A29
+ ("", X, 1, "GL_T2F_C3F_V3F"), # 0x2A2A
+ ("", X, 1, "GL_T2F_N3F_V3F"), # 0x2A2B
+ ("", X, 1, "GL_T2F_C4F_N3F_V3F"), # 0x2A2C
+ ("", X, 1, "GL_T4F_C4F_N3F_V4F"), # 0x2A2D
+ ("glGet", B, 1, "GL_CLIP_DISTANCE0"), # 0x3000
+ ("glGet", B, 1, "GL_CLIP_DISTANCE1"), # 0x3001
+ ("glGet", B, 1, "GL_CLIP_DISTANCE2"), # 0x3002
+ ("glGet", B, 1, "GL_CLIP_DISTANCE3"), # 0x3003
+ ("glGet", B, 1, "GL_CLIP_DISTANCE4"), # 0x3004
+ ("glGet", B, 1, "GL_CLIP_DISTANCE5"), # 0x3005
+ ("glGet", B, 1, "GL_CLIP_DISTANCE6"), # 0x3006
+ ("glGet", B, 1, "GL_CLIP_DISTANCE7"), # 0x3007
+ ("_glGet", B, 1, "GL_LIGHT0"), # 0x4000
+ ("_glGet", B, 1, "GL_LIGHT1"), # 0x4001
+ ("_glGet", B, 1, "GL_LIGHT2"), # 0x4002
+ ("_glGet", B, 1, "GL_LIGHT3"), # 0x4003
+ ("_glGet", B, 1, "GL_LIGHT4"), # 0x4004
+ ("_glGet", B, 1, "GL_LIGHT5"), # 0x4005
+ ("_glGet", B, 1, "GL_LIGHT6"), # 0x4006
+ ("_glGet", B, 1, "GL_LIGHT7"), # 0x4007
+ ("", X, 1, "GL_ABGR_EXT"), # 0x8000
+ ("", X, 1, "GL_CONSTANT_COLOR"), # 0x8001
+ ("", X, 1, "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002
+ ("", X, 1, "GL_CONSTANT_ALPHA"), # 0x8003
+ ("", X, 1, "GL_ONE_MINUS_CONSTANT_ALPHA"), # 0x8004
+ ("glGet", F, 4, "GL_BLEND_COLOR"), # 0x8005
+ ("", X, 1, "GL_FUNC_ADD"), # 0x8006
+ ("", X, 1, "GL_MIN"), # 0x8007
+ ("", X, 1, "GL_MAX"), # 0x8008
+ ("glGet", E, 1, "GL_BLEND_EQUATION"), # 0x8009
+ ("", X, 1, "GL_FUNC_SUBTRACT"), # 0x800A
+ ("", X, 1, "GL_FUNC_REVERSE_SUBTRACT"), # 0x800B
+ ("", X, 1, "GL_CMYK_EXT"), # 0x800C
+ ("", X, 1, "GL_CMYKA_EXT"), # 0x800D
+ ("glGet", I, 1, "GL_PACK_CMYK_HINT_EXT"), # 0x800E
+ ("glGet", I, 1, "GL_UNPACK_CMYK_HINT_EXT"), # 0x800F
+ ("glGet", B, 1, "GL_CONVOLUTION_1D"), # 0x8010
+ ("glGet", B, 1, "GL_CONVOLUTION_2D"), # 0x8011
+ ("glGet", B, 1, "GL_SEPARABLE_2D"), # 0x8012
+ ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_BORDER_MODE"), # 0x8013
+ ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014
+ ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_BIAS"), # 0x8015
+ ("", X, 1, "GL_REDUCE"), # 0x8016
+ ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_FORMAT"), # 0x8017
+ ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_WIDTH"), # 0x8018
+ ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_HEIGHT"), # 0x8019
+ ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_WIDTH"), # 0x801A
+ ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_HEIGHT"), # 0x801B
+ ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_SCALE"), # 0x801C
+ ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_SCALE"), # 0x801D
+ ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_SCALE"), # 0x801E
+ ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_SCALE"), # 0x801F
+ ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_BIAS"), # 0x8020
+ ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_BIAS"), # 0x8021
+ ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS"), # 0x8022
+ ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS"), # 0x8023
+ ("glGet", B, 1, "GL_HISTOGRAM"), # 0x8024
+ ("", X, 1, "GL_PROXY_HISTOGRAM"), # 0x8025
+ ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_WIDTH"), # 0x8026
+ ("glGetHistogramParameter", E, 1, "GL_HISTOGRAM_FORMAT"), # 0x8027
+ ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_RED_SIZE"), # 0x8028
+ ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_GREEN_SIZE"), # 0x8029
+ ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_BLUE_SIZE"), # 0x802A
+ ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_ALPHA_SIZE"), # 0x802B
+ ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C
+ ("glGetHistogramParameter", B, 1, "GL_HISTOGRAM_SINK"), # 0x802D
+ ("glGet", B, 1, "GL_MINMAX"), # 0x802E
+ ("glGetMinMaxParameter", E, 1, "GL_MINMAX_FORMAT"), # 0x802F
+ ("glGetMinMaxParameter", B, 1, "GL_MINMAX_SINK"), # 0x8030
+ ("", X, 1, "GL_TABLE_TOO_LARGE"), # 0x8031
+ ("", X, 1, "GL_UNSIGNED_BYTE_3_3_2"), # 0x8032
+ ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4"), # 0x8033
+ ("", X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034
+ ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035
+ ("", X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036
+ ("glGet", B, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037
+ ("glGet", F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038
+ ("glGet", F, 1, "GL_POLYGON_OFFSET_BIAS_EXT"), # 0x8039
+ ("glGet", B, 1, "GL_RESCALE_NORMAL"), # 0x803A
+ ("", X, 1, "GL_ALPHA4"), # 0x803B
+ ("", X, 1, "GL_ALPHA8"), # 0x803C
+ ("", X, 1, "GL_ALPHA12"), # 0x803D
+ ("", X, 1, "GL_ALPHA16"), # 0x803E
+ ("", X, 1, "GL_LUMINANCE4"), # 0x803F
+ ("", X, 1, "GL_LUMINANCE8"), # 0x8040
+ ("", X, 1, "GL_LUMINANCE12"), # 0x8041
+ ("", X, 1, "GL_LUMINANCE16"), # 0x8042
+ ("", X, 1, "GL_LUMINANCE4_ALPHA4"), # 0x8043
+ ("", X, 1, "GL_LUMINANCE6_ALPHA2"), # 0x8044
+ ("", X, 1, "GL_LUMINANCE8_ALPHA8"), # 0x8045
+ ("", X, 1, "GL_LUMINANCE12_ALPHA4"), # 0x8046
+ ("", X, 1, "GL_LUMINANCE12_ALPHA12"), # 0x8047
+ ("", X, 1, "GL_LUMINANCE16_ALPHA16"), # 0x8048
+ ("", X, 1, "GL_INTENSITY"), # 0x8049
+ ("", X, 1, "GL_INTENSITY4"), # 0x804A
+ ("", X, 1, "GL_INTENSITY8"), # 0x804B
+ ("", X, 1, "GL_INTENSITY12"), # 0x804C
+ ("", X, 1, "GL_INTENSITY16"), # 0x804D
+ ("", X, 1, "GL_RGB2_EXT"), # 0x804E
+ ("", X, 1, "GL_RGB4"), # 0x804F
+ ("", X, 1, "GL_RGB5"), # 0x8050
+ ("", X, 1, "GL_RGB8"), # 0x8051
+ ("", X, 1, "GL_RGB10"), # 0x8052
+ ("", X, 1, "GL_RGB12"), # 0x8053
+ ("", X, 1, "GL_RGB16"), # 0x8054
+ ("", X, 1, "GL_RGBA2"), # 0x8055
+ ("", X, 1, "GL_RGBA4"), # 0x8056
+ ("", X, 1, "GL_RGB5_A1"), # 0x8057
+ ("", X, 1, "GL_RGBA8"), # 0x8058
+ ("", X, 1, "GL_RGB10_A2"), # 0x8059
+ ("", X, 1, "GL_RGBA12"), # 0x805A
+ ("", X, 1, "GL_RGBA16"), # 0x805B
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_RED_SIZE"), # 0x805C
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_GREEN_SIZE"), # 0x805D
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BLUE_SIZE"), # 0x805E
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_ALPHA_SIZE"), # 0x805F
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_LUMINANCE_SIZE"), # 0x8060
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_INTENSITY_SIZE"), # 0x8061
+ ("", X, 1, "GL_REPLACE_EXT"), # 0x8062
+ ("", X, 1, "GL_PROXY_TEXTURE_1D"), # 0x8063
+ ("", X, 1, "GL_PROXY_TEXTURE_2D"), # 0x8064
+ ("", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_PRIORITY"), # 0x8066
+ ("glGetTexParameter", B, 1, "GL_TEXTURE_RESIDENT"), # 0x8067
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A
+ ("glGet", I, 1, "GL_PACK_SKIP_IMAGES"), # 0x806B
+ ("glGet", F, 1, "GL_PACK_IMAGE_HEIGHT"), # 0x806C
+ ("glGet", I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D
+ ("glGet", F, 1, "GL_UNPACK_IMAGE_HEIGHT"), # 0x806E
+ ("glGet", B, 1, "GL_TEXTURE_3D"), # 0x806F
+ ("", X, 1, "GL_PROXY_TEXTURE_3D"), # 0x8070
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH"), # 0x8071
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_R"), # 0x8072
+ ("glGet", I, 1, "GL_MAX_3D_TEXTURE_SIZE"), # 0x8073
+ ("glGet", B, 1, "GL_VERTEX_ARRAY"), # 0x8074
+ ("glGet", B, 1, "GL_NORMAL_ARRAY"), # 0x8075
+ ("glGet", B, 1, "GL_COLOR_ARRAY"), # 0x8076
+ ("glGet", B, 1, "GL_INDEX_ARRAY"), # 0x8077
+ ("glGet", B, 1, "GL_TEXTURE_COORD_ARRAY"), # 0x8078
+ ("glGet", B, 1, "GL_EDGE_FLAG_ARRAY"), # 0x8079
+ ("glGet", I, 1, "GL_VERTEX_ARRAY_SIZE"), # 0x807A
+ ("glGet", E, 1, "GL_VERTEX_ARRAY_TYPE"), # 0x807B
+ ("glGet", I, 1, "GL_VERTEX_ARRAY_STRIDE"), # 0x807C
+ ("glGet", I, 1, "GL_VERTEX_ARRAY_COUNT_EXT"), # 0x807D
+ ("glGet", E, 1, "GL_NORMAL_ARRAY_TYPE"), # 0x807E
+ ("glGet", I, 1, "GL_NORMAL_ARRAY_STRIDE"), # 0x807F
+ ("glGet", I, 1, "GL_NORMAL_ARRAY_COUNT_EXT"), # 0x8080
+ ("glGet", I, 1, "GL_COLOR_ARRAY_SIZE"), # 0x8081
+ ("glGet", E, 1, "GL_COLOR_ARRAY_TYPE"), # 0x8082
+ ("glGet", I, 1, "GL_COLOR_ARRAY_STRIDE"), # 0x8083
+ ("glGet", I, 1, "GL_COLOR_ARRAY_COUNT_EXT"), # 0x8084
+ ("glGet", E, 1, "GL_INDEX_ARRAY_TYPE"), # 0x8085
+ ("glGet", I, 1, "GL_INDEX_ARRAY_STRIDE"), # 0x8086
+ ("glGet", I, 1, "GL_INDEX_ARRAY_COUNT_EXT"), # 0x8087
+ ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_SIZE"), # 0x8088
+ ("glGet", E, 1, "GL_TEXTURE_COORD_ARRAY_TYPE"), # 0x8089
+ ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_STRIDE"), # 0x808A
+ ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT"), # 0x808B
+ ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_STRIDE"), # 0x808C
+ ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_COUNT_EXT"), # 0x808D
+ ("glGet", P, 1, "GL_VERTEX_ARRAY_POINTER"), # 0x808E
+ ("glGet", P, 1, "GL_NORMAL_ARRAY_POINTER"), # 0x808F
+ ("glGet", P, 1, "GL_COLOR_ARRAY_POINTER"), # 0x8090
+ ("glGet", P, 1, "GL_INDEX_ARRAY_POINTER"), # 0x8091
+ ("glGet", P, 1, "GL_TEXTURE_COORD_ARRAY_POINTER"), # 0x8092
+ ("glGet", P, 1, "GL_EDGE_FLAG_ARRAY_POINTER"), # 0x8093
+ ("glGet", I, 1, "GL_INTERLACE_SGIX"), # 0x8094
+ ("", X, 1, "GL_DETAIL_TEXTURE_2D_SGIS"), # 0x8095
+ ("glGet", I, 1, "GL_DETAIL_TEXTURE_2D_BINDING_SGIS"), # 0x8096
+ ("", X, 1, "GL_LINEAR_DETAIL_SGIS"), # 0x8097
+ ("", X, 1, "GL_LINEAR_DETAIL_ALPHA_SGIS"), # 0x8098
+ ("", X, 1, "GL_LINEAR_DETAIL_COLOR_SGIS"), # 0x8099
+ ("", X, 1, "GL_DETAIL_TEXTURE_LEVEL_SGIS"), # 0x809A
+ ("", X, 1, "GL_DETAIL_TEXTURE_MODE_SGIS"), # 0x809B
+ ("", X, 1, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"), # 0x809C
+ ("glGet", I, 1, "GL_MULTISAMPLE"), # 0x809D
+ ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_COVERAGE"), # 0x809E
+ ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_ONE"), # 0x809F
+ ("glGet", I, 1, "GL_SAMPLE_COVERAGE"), # 0x80A0
+ ("", X, 1, "GL_1PASS_EXT"), # 0x80A1
+ ("", X, 1, "GL_2PASS_0_EXT"), # 0x80A2
+ ("", X, 1, "GL_2PASS_1_EXT"), # 0x80A3
+ ("", X, 1, "GL_4PASS_0_EXT"), # 0x80A4
+ ("", X, 1, "GL_4PASS_1_EXT"), # 0x80A5
+ ("", X, 1, "GL_4PASS_2_EXT"), # 0x80A6
+ ("", X, 1, "GL_4PASS_3_EXT"), # 0x80A7
+ ("glGet", I, 1, "GL_SAMPLE_BUFFERS"), # 0x80A8
+ ("glGet", I, 1, "GL_SAMPLES"), # 0x80A9
+ ("glGet", F, 1, "GL_SAMPLE_COVERAGE_VALUE"), # 0x80AA
+ ("glGet", I, 1, "GL_SAMPLE_COVERAGE_INVERT"), # 0x80AB
+ ("glGet", I, 1, "GL_SAMPLE_PATTERN_EXT"), # 0x80AC
+ ("", X, 1, "GL_LINEAR_SHARPEN_SGIS"), # 0x80AD
+ ("", X, 1, "GL_LINEAR_SHARPEN_ALPHA_SGIS"), # 0x80AE
+ ("", X, 1, "GL_LINEAR_SHARPEN_COLOR_SGIS"), # 0x80AF
+ ("", X, 1, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"), # 0x80B0
+ ("glGet", F, 16, "GL_COLOR_MATRIX"), # 0x80B1
+ ("glGet", I, 1, "GL_COLOR_MATRIX_STACK_DEPTH"), # 0x80B2
+ ("glGet", I, 1, "GL_MAX_COLOR_MATRIX_STACK_DEPTH"), # 0x80B3
+ ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_SCALE"), # 0x80B4
+ ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_SCALE"), # 0x80B5
+ ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_SCALE"), # 0x80B6
+ ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_SCALE"), # 0x80B7
+ ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_BIAS"), # 0x80B8
+ ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_BIAS"), # 0x80B9
+ ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_BIAS"), # 0x80BA
+ ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_BIAS"), # 0x80BB
+ ("glGet", I, 1, "GL_TEXTURE_COLOR_TABLE_SGI"), # 0x80BC
+ ("", X, 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"), # 0x80BD
+ ("", X, 1, "GL_TEXTURE_ENV_BIAS_SGIX"), # 0x80BE
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"), # 0x80BF
+ ("glGet", E, 1, "GL_BLEND_DST_RGB"), # 0x80C8
+ ("glGet", E, 1, "GL_BLEND_SRC_RGB"), # 0x80C9
+ ("glGet", E, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA
+ ("glGet", E, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB
+ ("", X, 1, "GL_422_EXT"), # 0x80CC
+ ("", X, 1, "GL_422_REV_EXT"), # 0x80CD
+ ("", X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE
+ ("", X, 1, "GL_422_REV_AVERAGE_EXT"), # 0x80CF
+ ("glGet", B, 1, "GL_COLOR_TABLE"), # 0x80D0
+ ("glGet", I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D1
+ ("glGet", I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D2
+ ("", X, 1, "GL_PROXY_COLOR_TABLE"), # 0x80D3
+ ("", X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D4
+ ("", X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D5
+ ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_SCALE"), # 0x80D6
+ ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_BIAS"), # 0x80D7
+ ("glGetColorTableParameter", E, 1, "GL_COLOR_TABLE_FORMAT"), # 0x80D8
+ ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_WIDTH"), # 0x80D9
+ ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_RED_SIZE"), # 0x80DA
+ ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_GREEN_SIZE"), # 0x80DB
+ ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_BLUE_SIZE"), # 0x80DC
+ ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_ALPHA_SIZE"), # 0x80DD
+ ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE"), # 0x80DE
+ ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_INTENSITY_SIZE"), # 0x80DF
+ ("", X, 1, "GL_BGR"), # 0x80E0
+ ("", X, 1, "GL_BGRA"), # 0x80E1
+ ("", X, 1, "GL_COLOR_INDEX1_EXT"), # 0x80E2
+ ("", X, 1, "GL_COLOR_INDEX2_EXT"), # 0x80E3
+ ("", X, 1, "GL_COLOR_INDEX4_EXT"), # 0x80E4
+ ("", X, 1, "GL_COLOR_INDEX8_EXT"), # 0x80E5
+ ("", X, 1, "GL_COLOR_INDEX12_EXT"), # 0x80E6
+ ("", X, 1, "GL_COLOR_INDEX16_EXT"), # 0x80E7
+ ("glGet", I, 1, "GL_MAX_ELEMENTS_VERTICES"), # 0x80E8
+ ("glGet", I, 1, "GL_MAX_ELEMENTS_INDICES"), # 0x80E9
+ ("", X, 1, "GL_PHONG_WIN"), # 0x80EA
+ ("", X, 1, "GL_PHONG_HINT_WIN"), # 0x80EB
+ ("", X, 1, "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC
+ ("", X, 1, "GL_TEXTURE_INDEX_SIZE_EXT"), # 0x80ED
+ ("glGet", E, 1, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"), # 0x80F0
+ ("", X, 1, "GL_DUAL_ALPHA4_SGIS"), # 0x8110
+ ("", X, 1, "GL_DUAL_ALPHA8_SGIS"), # 0x8111
+ ("", X, 1, "GL_DUAL_ALPHA12_SGIS"), # 0x8112
+ ("", X, 1, "GL_DUAL_ALPHA16_SGIS"), # 0x8113
+ ("", X, 1, "GL_DUAL_LUMINANCE4_SGIS"), # 0x8114
+ ("", X, 1, "GL_DUAL_LUMINANCE8_SGIS"), # 0x8115
+ ("", X, 1, "GL_DUAL_LUMINANCE12_SGIS"), # 0x8116
+ ("", X, 1, "GL_DUAL_LUMINANCE16_SGIS"), # 0x8117
+ ("", X, 1, "GL_DUAL_INTENSITY4_SGIS"), # 0x8118
+ ("", X, 1, "GL_DUAL_INTENSITY8_SGIS"), # 0x8119
+ ("", X, 1, "GL_DUAL_INTENSITY12_SGIS"), # 0x811A
+ ("", X, 1, "GL_DUAL_INTENSITY16_SGIS"), # 0x811B
+ ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA4_SGIS"), # 0x811C
+ ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA8_SGIS"), # 0x811D
+ ("", X, 1, "GL_QUAD_ALPHA4_SGIS"), # 0x811E
+ ("", X, 1, "GL_QUAD_ALPHA8_SGIS"), # 0x811F
+ ("", X, 1, "GL_QUAD_LUMINANCE4_SGIS"), # 0x8120
+ ("", X, 1, "GL_QUAD_LUMINANCE8_SGIS"), # 0x8121
+ ("", X, 1, "GL_QUAD_INTENSITY4_SGIS"), # 0x8122
+ ("", X, 1, "GL_QUAD_INTENSITY8_SGIS"), # 0x8123
+ ("", X, 1, "GL_DUAL_TEXTURE_SELECT_SGIS"), # 0x8124
+ ("", X, 1, "GL_QUAD_TEXTURE_SELECT_SGIS"), # 0x8125
+ ("glGet", F, 1, "GL_POINT_SIZE_MIN"), # 0x8126
+ ("glGet", F, 1, "GL_POINT_SIZE_MAX"), # 0x8127
+ ("glGet", F, 1, "GL_POINT_FADE_THRESHOLD_SIZE"), # 0x8128
+ ("glGet", F, 3, "GL_POINT_DISTANCE_ATTENUATION"), # 0x8129
+ ("", X, 1, "GL_FOG_FUNC_SGIS"), # 0x812A
+ ("glGet", I, 1, "GL_FOG_FUNC_POINTS_SGIS"), # 0x812B
+ ("glGet", I, 1, "GL_MAX_FOG_FUNC_POINTS_SGIS"), # 0x812C
+ ("", X, 1, "GL_CLAMP_TO_BORDER"), # 0x812D
+ ("", X, 1, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"), # 0x812E
+ ("", X, 1, "GL_CLAMP_TO_EDGE"), # 0x812F
+ ("glGet", I, 1, "GL_PACK_SKIP_VOLUMES_SGIS"), # 0x8130
+ ("glGet", I, 1, "GL_PACK_IMAGE_DEPTH_SGIS"), # 0x8131
+ ("glGet", I, 1, "GL_UNPACK_SKIP_VOLUMES_SGIS"), # 0x8132
+ ("glGet", I, 1, "GL_UNPACK_IMAGE_DEPTH_SGIS"), # 0x8133
+ ("glGet", I, 1, "GL_TEXTURE_4D_SGIS"), # 0x8134
+ ("", X, 1, "GL_PROXY_TEXTURE_4D_SGIS"), # 0x8135
+ ("", X, 1, "GL_TEXTURE_4DSIZE_SGIS"), # 0x8136
+ ("", X, 1, "GL_TEXTURE_WRAP_Q_SGIS"), # 0x8137
+ ("glGet", I, 1, "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138
+ ("glGet", I, 1, "GL_PIXEL_TEX_GEN_SGIX"), # 0x8139
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_BASE_LEVEL"), # 0x813C
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LEVEL"), # 0x813D
+ ("glGet", I, 1, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"), # 0x813E
+ ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"), # 0x813F
+ ("glGet", I, 1, "GL_PIXEL_TILE_WIDTH_SGIX"), # 0x8140
+ ("glGet", I, 1, "GL_PIXEL_TILE_HEIGHT_SGIX"), # 0x8141
+ ("glGet", I, 1, "GL_PIXEL_TILE_GRID_WIDTH_SGIX"), # 0x8142
+ ("glGet", I, 1, "GL_PIXEL_TILE_GRID_HEIGHT_SGIX"), # 0x8143
+ ("glGet", I, 1, "GL_PIXEL_TILE_GRID_DEPTH_SGIX"), # 0x8144
+ ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_SIZE_SGIX"), # 0x8145
+ ("", X, 1, "GL_FILTER4_SGIS"), # 0x8146
+ ("", X, 1, "GL_TEXTURE_FILTER4_SIZE_SGIS"), # 0x8147
+ ("glGet", I, 1, "GL_SPRITE_SGIX"), # 0x8148
+ ("glGet", I, 1, "GL_SPRITE_MODE_SGIX"), # 0x8149
+ ("glGet", F, 3, "GL_SPRITE_AXIS_SGIX"), # 0x814A
+ ("glGet", F, 3, "GL_SPRITE_TRANSLATION_SGIX"), # 0x814B
+ ("", X, 1, "GL_SPRITE_AXIAL_SGIX"), # 0x814C
+ ("", X, 1, "GL_SPRITE_OBJECT_ALIGNED_SGIX"), # 0x814D
+ ("", X, 1, "GL_SPRITE_EYE_ALIGNED_SGIX"), # 0x814E
+ ("glGet", I, 1, "GL_TEXTURE_4D_BINDING_SGIS"), # 0x814F
+ ("", X, 1, "GL_IGNORE_BORDER_HP"), # 0x8150
+ ("", X, 1, "GL_CONSTANT_BORDER"), # 0x8151
+ ("", X, 1, "GL_REPLICATE_BORDER"), # 0x8153
+ ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154
+ ("", X, 1, "GL_IMAGE_SCALE_X_HP"), # 0x8155
+ ("", X, 1, "GL_IMAGE_SCALE_Y_HP"), # 0x8156
+ ("", X, 1, "GL_IMAGE_TRANSLATE_X_HP"), # 0x8157
+ ("", X, 1, "GL_IMAGE_TRANSLATE_Y_HP"), # 0x8158
+ ("", X, 1, "GL_IMAGE_ROTATE_ANGLE_HP"), # 0x8159
+ ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_X_HP"), # 0x815A
+ ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_Y_HP"), # 0x815B
+ ("", X, 1, "GL_IMAGE_MAG_FILTER_HP"), # 0x815C
+ ("", X, 1, "GL_IMAGE_MIN_FILTER_HP"), # 0x815D
+ ("", X, 1, "GL_IMAGE_CUBIC_WEIGHT_HP"), # 0x815E
+ ("", X, 1, "GL_CUBIC_HP"), # 0x815F
+ ("", X, 1, "GL_AVERAGE_HP"), # 0x8160
+ ("", X, 1, "GL_IMAGE_TRANSFORM_2D_HP"), # 0x8161
+ ("", X, 1, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8162
+ ("", X, 1, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8163
+ ("_glGet", B, 1, "GL_OCCLUSION_TEST_HP"), # 0x8165
+ ("_glGet", B, 1, "GL_OCCLUSION_TEST_RESULT_HP"), # 0x8166
+ ("", X, 1, "GL_TEXTURE_LIGHTING_MODE_HP"), # 0x8167
+ ("", X, 1, "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168
+ ("", X, 1, "GL_TEXTURE_PRE_SPECULAR_HP"), # 0x8169
+ ("", X, 1, "GL_LINEAR_CLIPMAP_LINEAR_SGIX"), # 0x8170
+ ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_CENTER_SGIX"), # 0x8171
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_CLIPMAP_FRAME_SGIX"), # 0x8172
+ ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"), # 0x8173
+ ("glGetTexParameter", I, 3, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8174
+ ("", X, 1, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"), # 0x8175
+ ("", X, 1, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"), # 0x8176
+ ("glGet", I, 1, "GL_MAX_CLIPMAP_DEPTH_SGIX"), # 0x8177
+ ("glGet", I, 1, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8178
+ ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_BIAS_SGIX"), # 0x8179
+ ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_SCALE_SGIX"), # 0x817A
+ ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"), # 0x817B
+ ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"), # 0x817C
+ ("glGet", I, 1, "GL_REFERENCE_PLANE_SGIX"), # 0x817D
+ ("glGet", F, 4, "GL_REFERENCE_PLANE_EQUATION_SGIX"), # 0x817E
+ ("glGet", I, 1, "GL_IR_INSTRUMENT1_SGIX"), # 0x817F
+ ("", X, 1, "GL_INSTRUMENT_BUFFER_POINTER_SGIX"), # 0x8180
+ ("glGet", I, 1, "GL_INSTRUMENT_MEASUREMENTS_SGIX"), # 0x8181
+ ("", X, 1, "GL_LIST_PRIORITY_SGIX"), # 0x8182
+ ("glGet", I, 1, "GL_CALLIGRAPHIC_FRAGMENT_SGIX"), # 0x8183
+ ("", X, 1, "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"), # 0x8184
+ ("", X, 1, "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"), # 0x8185
+ ("", X, 1, "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"), # 0x8186
+ ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"), # 0x8187
+ ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"), # 0x8188
+ ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"), # 0x8189
+ ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"), # 0x818A
+ ("glGet", I, 1, "GL_FRAMEZOOM_SGIX"), # 0x818B
+ ("glGet", I, 1, "GL_FRAMEZOOM_FACTOR_SGIX"), # 0x818C
+ ("glGet", I, 1, "GL_MAX_FRAMEZOOM_FACTOR_SGIX"), # 0x818D
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_S_SGIX"), # 0x818E
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190
+ ("glGetTexParameter", B, 1, "GL_GENERATE_MIPMAP"), # 0x8191
+ ("glGet", E, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192
+ ("", X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194
+ ("", X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195
+ ("glGet", I, 1, "GL_DEFORMATIONS_MASK_SGIX"), # 0x8196
+ ("", X, 1, "GL_MAX_DEFORMATION_ORDER_SGIX"), # 0x8197
+ ("glGet", I, 1, "GL_FOG_OFFSET_SGIX"), # 0x8198
+ ("glGet", F, 4, "GL_FOG_OFFSET_VALUE_SGIX"), # 0x8199
+ ("glGetTexParameter", B, 1, "GL_TEXTURE_COMPARE_SGIX"), # 0x819A
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_OPERATOR_SGIX"), # 0x819B
+ ("", X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C
+ ("", X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D
+ ("", X, 1, "GL_DEPTH_COMPONENT16"), # 0x81A5
+ ("", X, 1, "GL_DEPTH_COMPONENT24"), # 0x81A6
+ ("", X, 1, "GL_DEPTH_COMPONENT32"), # 0x81A7
+ ("", X, 1, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"), # 0x81A8
+ ("", X, 1, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"), # 0x81A9
+ ("", X, 1, "GL_CULL_VERTEX_EXT"), # 0x81AA
+ ("", X, 1, "GL_CULL_VERTEX_EYE_POSITION_EXT"), # 0x81AB
+ ("", X, 1, "GL_CULL_VERTEX_OBJECT_POSITION_EXT"), # 0x81AC
+ ("", X, 1, "GL_IUI_V2F_EXT"), # 0x81AD
+ ("", X, 1, "GL_IUI_V3F_EXT"), # 0x81AE
+ ("", X, 1, "GL_IUI_N3F_V2F_EXT"), # 0x81AF
+ ("", X, 1, "GL_IUI_N3F_V3F_EXT"), # 0x81B0
+ ("", X, 1, "GL_T2F_IUI_V2F_EXT"), # 0x81B1
+ ("", X, 1, "GL_T2F_IUI_V3F_EXT"), # 0x81B2
+ ("", X, 1, "GL_T2F_IUI_N3F_V2F_EXT"), # 0x81B3
+ ("", X, 1, "GL_T2F_IUI_N3F_V3F_EXT"), # 0x81B4
+ ("", X, 1, "GL_INDEX_TEST_EXT"), # 0x81B5
+ ("", X, 1, "GL_INDEX_TEST_FUNC_EXT"), # 0x81B6
+ ("", X, 1, "GL_INDEX_TEST_REF_EXT"), # 0x81B7
+ ("", X, 1, "GL_INDEX_MATERIAL_EXT"), # 0x81B8
+ ("", X, 1, "GL_INDEX_MATERIAL_PARAMETER_EXT"), # 0x81B9
+ ("", X, 1, "GL_INDEX_MATERIAL_FACE_EXT"), # 0x81BA
+ ("", X, 1, "GL_YCRCB_422_SGIX"), # 0x81BB
+ ("", X, 1, "GL_YCRCB_444_SGIX"), # 0x81BC
+ ("", X, 1, "GL_WRAP_BORDER_SUN"), # 0x81D4
+ ("", X, 1, "GL_UNPACK_CONSTANT_DATA_SUNX"), # 0x81D5
+ ("", X, 1, "GL_TEXTURE_CONSTANT_DATA_SUNX"), # 0x81D6
+ ("", X, 1, "GL_TRIANGLE_LIST_SUN"), # 0x81D7
+ ("", X, 1, "GL_REPLACEMENT_CODE_SUN"), # 0x81D8
+ ("", X, 1, "GL_GLOBAL_ALPHA_SUN"), # 0x81D9
+ ("", X, 1, "GL_GLOBAL_ALPHA_FACTOR_SUN"), # 0x81DA
+ ("", X, 1, "GL_TEXTURE_COLOR_WRITEMASK_SGIS"), # 0x81EF
+ ("", X, 1, "GL_EYE_DISTANCE_TO_POINT_SGIS"), # 0x81F0
+ ("", X, 1, "GL_OBJECT_DISTANCE_TO_POINT_SGIS"), # 0x81F1
+ ("", X, 1, "GL_EYE_DISTANCE_TO_LINE_SGIS"), # 0x81F2
+ ("", X, 1, "GL_OBJECT_DISTANCE_TO_LINE_SGIS"), # 0x81F3
+ ("", X, 1, "GL_EYE_POINT_SGIS"), # 0x81F4
+ ("", X, 1, "GL_OBJECT_POINT_SGIS"), # 0x81F5
+ ("", X, 1, "GL_EYE_LINE_SGIS"), # 0x81F6
+ ("", X, 1, "GL_OBJECT_LINE_SGIS"), # 0x81F7
+ ("glGet", E, 1, "GL_LIGHT_MODEL_COLOR_CONTROL"), # 0x81F8
+ ("", X, 1, "GL_SINGLE_COLOR"), # 0x81F9
+ ("", X, 1, "GL_SEPARATE_SPECULAR_COLOR"), # 0x81FA
+ ("", X, 1, "GL_SHARED_TEXTURE_PALETTE_EXT"), # 0x81FB
+ ("", X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC
+ ("", X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD
+ ("", X, 1, "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200
+ ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210
+ ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211
+ ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212
+ ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213
+ ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214
+ ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215
+ ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216
+ ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217
+ ("", X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218
+ ("", X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219
+ ("", X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A
+ ("glGet", I, 1, "GL_MAJOR_VERSION"), # 0x821B
+ ("glGet", I, 1, "GL_MINOR_VERSION"), # 0x821C
+ ("glGet", I, 1, "GL_NUM_EXTENSIONS"), # 0x821D
+ ("glGet", I, 1, "GL_CONTEXT_FLAGS"), # 0x821E
+ ("", X, 1, "GL_INDEX"), # 0x8222
+ ("", X, 1, "GL_DEPTH_BUFFER"), # 0x8223
+ ("", X, 1, "GL_STENCIL_BUFFER"), # 0x8224
+ ("", X, 1, "GL_COMPRESSED_RED"), # 0x8225
+ ("", X, 1, "GL_COMPRESSED_RG"), # 0x8226
+ ("", X, 1, "GL_RG"), # 0x8227
+ ("", X, 1, "GL_RG_INTEGER"), # 0x8228
+ ("", X, 1, "GL_R8"), # 0x8229
+ ("", X, 1, "GL_R16"), # 0x822A
+ ("", X, 1, "GL_RG8"), # 0x822B
+ ("", X, 1, "GL_RG16"), # 0x822C
+ ("", X, 1, "GL_R16F"), # 0x822D
+ ("", X, 1, "GL_R32F"), # 0x822E
+ ("", X, 1, "GL_RG16F"), # 0x822F
+ ("", X, 1, "GL_RG32F"), # 0x8230
+ ("", X, 1, "GL_R8I"), # 0x8231
+ ("", X, 1, "GL_R8UI"), # 0x8232
+ ("", X, 1, "GL_R16I"), # 0x8233
+ ("", X, 1, "GL_R16UI"), # 0x8234
+ ("", X, 1, "GL_R32I"), # 0x8235
+ ("", X, 1, "GL_R32UI"), # 0x8236
+ ("", X, 1, "GL_RG8I"), # 0x8237
+ ("", X, 1, "GL_RG8UI"), # 0x8238
+ ("", X, 1, "GL_RG16I"), # 0x8239
+ ("", X, 1, "GL_RG16UI"), # 0x823A
+ ("", X, 1, "GL_RG32I"), # 0x823B
+ ("", X, 1, "GL_RG32UI"), # 0x823C
+ ("", X, 1, "GL_SYNC_CL_EVENT_ARB"), # 0x8240
+ ("", X, 1, "GL_SYNC_CL_EVENT_COMPLETE_ARB"), # 0x8241
+ ("", X, 1, "GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"), # 0x8242
+ ("", X, 1, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"), # 0x8243
+ ("", X, 1, "GL_DEBUG_CALLBACK_FUNCTION_ARB"), # 0x8244
+ ("", X, 1, "GL_DEBUG_CALLBACK_USER_PARAM_ARB"), # 0x8245
+ ("", X, 1, "GL_DEBUG_SOURCE_API_ARB"), # 0x8246
+ ("", X, 1, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"), # 0x8247
+ ("", X, 1, "GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"), # 0x8248
+ ("", X, 1, "GL_DEBUG_SOURCE_THIRD_PARTY_ARB"), # 0x8249
+ ("", X, 1, "GL_DEBUG_SOURCE_APPLICATION_ARB"), # 0x824A
+ ("", X, 1, "GL_DEBUG_SOURCE_OTHER_ARB"), # 0x824B
+ ("", X, 1, "GL_DEBUG_TYPE_ERROR_ARB"), # 0x824C
+ ("", X, 1, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"), # 0x824D
+ ("", X, 1, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"), # 0x824E
+ ("", X, 1, "GL_DEBUG_TYPE_PORTABILITY_ARB"), # 0x824F
+ ("", X, 1, "GL_DEBUG_TYPE_PERFORMANCE_ARB"), # 0x8250
+ ("", X, 1, "GL_DEBUG_TYPE_OTHER_ARB"), # 0x8251
+ ("", X, 1, "GL_LOSE_CONTEXT_ON_RESET_ARB"), # 0x8252
+ ("", X, 1, "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253
+ ("", X, 1, "GL_INNOCENT_CONTEXT_RESET_ARB"), # 0x8254
+ ("", X, 1, "GL_UNKNOWN_CONTEXT_RESET_ARB"), # 0x8255
+ ("glGet", E, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256
+ ("", X, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257
+ ("", X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258
+ ("glGet", I, 1, "GL_ACTIVE_PROGRAM"), # 0x8259
+ ("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A
+ ("glGet", I, 1, "GL_MAX_VIEWPORTS"), # 0x825B
+ ("glGet", I, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C
+ ("glGet", F, 2, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D
+ ("glGet", E, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E
+ ("glGet", E, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F
+ ("", X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260
+ ("", X, 1, "GL_NO_RESET_NOTIFICATION_ARB"), # 0x8261
+ ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310
+ ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"), # 0x8311
+ ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"), # 0x8312
+ ("glGet", I, 1, "GL_CONVOLUTION_HINT_SGIX"), # 0x8316
+ ("", X, 1, "GL_YCRCB_SGIX"), # 0x8318
+ ("", X, 1, "GL_YCRCBA_SGIX"), # 0x8319
+ ("", X, 1, "GL_ALPHA_MIN_SGIX"), # 0x8320
+ ("", X, 1, "GL_ALPHA_MAX_SGIX"), # 0x8321
+ ("", X, 1, "GL_SCALEBIAS_HINT_SGIX"), # 0x8322
+ ("", X, 1, "GL_ASYNC_MARKER_SGIX"), # 0x8329
+ ("glGet", I, 1, "GL_PIXEL_TEX_GEN_MODE_SGIX"), # 0x832B
+ ("", X, 1, "GL_ASYNC_HISTOGRAM_SGIX"), # 0x832C
+ ("", X, 1, "GL_MAX_ASYNC_HISTOGRAM_SGIX"), # 0x832D
+ ("", X, 1, "GL_PIXEL_TRANSFORM_2D_EXT"), # 0x8330
+ ("", X, 1, "GL_PIXEL_MAG_FILTER_EXT"), # 0x8331
+ ("", X, 1, "GL_PIXEL_MIN_FILTER_EXT"), # 0x8332
+ ("", X, 1, "GL_PIXEL_CUBIC_WEIGHT_EXT"), # 0x8333
+ ("", X, 1, "GL_CUBIC_EXT"), # 0x8334
+ ("", X, 1, "GL_AVERAGE_EXT"), # 0x8335
+ ("", X, 1, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8336
+ ("", X, 1, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8337
+ ("", X, 1, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"), # 0x8338
+ ("", X, 1, "GL_FRAGMENT_MATERIAL_EXT"), # 0x8349
+ ("", X, 1, "GL_FRAGMENT_NORMAL_EXT"), # 0x834A
+ ("", X, 1, "GL_FRAGMENT_COLOR_EXT"), # 0x834C
+ ("", X, 1, "GL_ATTENUATION_EXT"), # 0x834D
+ ("", X, 1, "GL_SHADOW_ATTENUATION_EXT"), # 0x834E
+ ("glGet", I, 1, "GL_TEXTURE_APPLICATION_MODE_EXT"), # 0x834F
+ ("glGet", I, 1, "GL_TEXTURE_LIGHT_EXT"), # 0x8350
+ ("glGet", I, 1, "GL_TEXTURE_MATERIAL_FACE_EXT"), # 0x8351
+ ("glGet", I, 1, "GL_TEXTURE_MATERIAL_PARAMETER_EXT"), # 0x8352
+ ("glGet", I, 1, "GL_PIXEL_TEXTURE_SGIS"), # 0x8353
+ ("glGet", I, 1, "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"), # 0x8354
+ ("glGet", I, 1, "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"), # 0x8355
+ ("glGet", I, 1, "GL_PIXEL_GROUP_COLOR_SGIS"), # 0x8356
+ ("", X, 1, "GL_ASYNC_TEX_IMAGE_SGIX"), # 0x835C
+ ("", X, 1, "GL_ASYNC_DRAW_PIXELS_SGIX"), # 0x835D
+ ("", X, 1, "GL_ASYNC_READ_PIXELS_SGIX"), # 0x835E
+ ("", X, 1, "GL_MAX_ASYNC_TEX_IMAGE_SGIX"), # 0x835F
+ ("", X, 1, "GL_MAX_ASYNC_DRAW_PIXELS_SGIX"), # 0x8360
+ ("", X, 1, "GL_MAX_ASYNC_READ_PIXELS_SGIX"), # 0x8361
+ ("", X, 1, "GL_UNSIGNED_BYTE_2_3_3_REV"), # 0x8362
+ ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5"), # 0x8363
+ ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5_REV"), # 0x8364
+ ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4_REV"), # 0x8365
+ ("", X, 1, "GL_UNSIGNED_SHORT_1_5_5_5_REV"), # 0x8366
+ ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8_REV"), # 0x8367
+ ("", X, 1, "GL_UNSIGNED_INT_2_10_10_10_REV"), # 0x8368
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_S_SGIX"), # 0x8369
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B
+ ("", X, 1, "GL_MIRRORED_REPEAT"), # 0x8370
+ ("", X, 1, "GL_RGB_S3TC"), # 0x83A0
+ ("", X, 1, "GL_RGB4_S3TC"), # 0x83A1
+ ("", X, 1, "GL_RGBA_S3TC"), # 0x83A2
+ ("", X, 1, "GL_RGBA4_S3TC"), # 0x83A3
+ ("", X, 1, "GL_VERTEX_PRECLIP_SGIX"), # 0x83EE
+ ("", X, 1, "GL_VERTEX_PRECLIP_HINT_SGIX"), # 0x83EF
+ ("", X, 1, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"), # 0x83F0
+ ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"), # 0x83F1
+ ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"), # 0x83F2
+ ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"), # 0x83F3
+ ("", X, 1, "GL_PARALLEL_ARRAYS_INTEL"), # 0x83F4
+ ("", X, 1, "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F5
+ ("", X, 1, "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F6
+ ("", X, 1, "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F7
+ ("", X, 1, "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F8
+ ("glGet", I, 1, "GL_FRAGMENT_LIGHTING_SGIX"), # 0x8400
+ ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_SGIX"), # 0x8401
+ ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"), # 0x8402
+ ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"), # 0x8403
+ ("glGet", I, 1, "GL_MAX_FRAGMENT_LIGHTS_SGIX"), # 0x8404
+ ("glGet", I, 1, "GL_MAX_ACTIVE_LIGHTS_SGIX"), # 0x8405
+ ("glGet", I, 1, "GL_CURRENT_RASTER_NORMAL_SGIX"), # 0x8406
+ ("glGet", I, 1, "GL_LIGHT_ENV_MODE_SGIX"), # 0x8407
+ ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"), # 0x8408
+ ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"), # 0x8409
+ ("glGet", F, 4, "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"), # 0x840A
+ ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"), # 0x840B
+ ("glGet", I, 1, "GL_FRAGMENT_LIGHT0_SGIX"), # 0x840C
+ ("", X, 1, "GL_FRAGMENT_LIGHT1_SGIX"), # 0x840D
+ ("", X, 1, "GL_FRAGMENT_LIGHT2_SGIX"), # 0x840E
+ ("", X, 1, "GL_FRAGMENT_LIGHT3_SGIX"), # 0x840F
+ ("", X, 1, "GL_FRAGMENT_LIGHT4_SGIX"), # 0x8410
+ ("", X, 1, "GL_FRAGMENT_LIGHT5_SGIX"), # 0x8411
+ ("", X, 1, "GL_FRAGMENT_LIGHT6_SGIX"), # 0x8412
+ ("", X, 1, "GL_FRAGMENT_LIGHT7_SGIX"), # 0x8413
+ ("", X, 1, "GL_PACK_RESAMPLE_SGIX"), # 0x842C
+ ("", X, 1, "GL_UNPACK_RESAMPLE_SGIX"), # 0x842D
+ ("", X, 1, "GL_RESAMPLE_REPLICATE_SGIX"), # 0x842E
+ ("", X, 1, "GL_RESAMPLE_ZERO_FILL_SGIX"), # 0x842F
+ ("", X, 1, "GL_RESAMPLE_DECIMATE_SGIX"), # 0x8430
+ ("", X, 1, "GL_TANGENT_ARRAY_EXT"), # 0x8439
+ ("", X, 1, "GL_BINORMAL_ARRAY_EXT"), # 0x843A
+ ("", X, 1, "GL_CURRENT_TANGENT_EXT"), # 0x843B
+ ("", X, 1, "GL_CURRENT_BINORMAL_EXT"), # 0x843C
+ ("glGet", E, 1, "GL_TANGENT_ARRAY_TYPE_EXT"), # 0x843E
+ ("", X, 1, "GL_TANGENT_ARRAY_STRIDE_EXT"), # 0x843F
+ ("glGet", E, 1, "GL_BINORMAL_ARRAY_TYPE_EXT"), # 0x8440
+ ("", X, 1, "GL_BINORMAL_ARRAY_STRIDE_EXT"), # 0x8441
+ ("glGet", P, 1, "GL_TANGENT_ARRAY_POINTER_EXT"), # 0x8442
+ ("glGet", P, 1, "GL_BINORMAL_ARRAY_POINTER_EXT"), # 0x8443
+ ("", X, 1, "GL_MAP1_TANGENT_EXT"), # 0x8444
+ ("", X, 1, "GL_MAP2_TANGENT_EXT"), # 0x8445
+ ("", X, 1, "GL_MAP1_BINORMAL_EXT"), # 0x8446
+ ("", X, 1, "GL_MAP2_BINORMAL_EXT"), # 0x8447
+ ("", X, 1, "GL_NEAREST_CLIPMAP_NEAREST_SGIX"), # 0x844D
+ ("", X, 1, "GL_NEAREST_CLIPMAP_LINEAR_SGIX"), # 0x844E
+ ("", X, 1, "GL_LINEAR_CLIPMAP_NEAREST_SGIX"), # 0x844F
+ ("glGet", E, 1, "GL_FOG_COORD_SRC"), # 0x8450
+ ("", X, 1, "GL_FOG_COORD"), # 0x8451
+ ("", X, 1, "GL_FRAGMENT_DEPTH"), # 0x8452
+ ("glGet", F, 1, "GL_CURRENT_FOG_COORD"), # 0x8453
+ ("glGet", E, 1, "GL_FOG_COORD_ARRAY_TYPE"), # 0x8454
+ ("glGet", I, 1, "GL_FOG_COORD_ARRAY_STRIDE"), # 0x8455
+ ("", X, 1, "GL_FOG_COORD_ARRAY_POINTER"), # 0x8456
+ ("glGet", B, 1, "GL_FOG_COORD_ARRAY"), # 0x8457
+ ("glGet", B, 1, "GL_COLOR_SUM"), # 0x8458
+ ("glGet", F, 3, "GL_CURRENT_SECONDARY_COLOR"), # 0x8459
+ ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_SIZE"), # 0x845A
+ ("glGet", E, 1, "GL_SECONDARY_COLOR_ARRAY_TYPE"), # 0x845B
+ ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_STRIDE"), # 0x845C
+ ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_POINTER"), # 0x845D
+ ("glGet", B, 1, "GL_SECONDARY_COLOR_ARRAY"), # 0x845E
+ ("", X, 1, "GL_CURRENT_RASTER_SECONDARY_COLOR"), # 0x845F
+ ("glGet", F, 2, "GL_ALIASED_POINT_SIZE_RANGE"), # 0x846D
+ ("glGet", F, 2, "GL_ALIASED_LINE_WIDTH_RANGE"), # 0x846E
+ ("", X, 1, "GL_SCREEN_COORDINATES_REND"), # 0x8490
+ ("", X, 1, "GL_INVERTED_SCREEN_W_REND"), # 0x8491
+ ("", X, 1, "GL_TEXTURE0"), # 0x84C0
+ ("", X, 1, "GL_TEXTURE1"), # 0x84C1
+ ("", X, 1, "GL_TEXTURE2"), # 0x84C2
+ ("", X, 1, "GL_TEXTURE3"), # 0x84C3
+ ("", X, 1, "GL_TEXTURE4"), # 0x84C4
+ ("", X, 1, "GL_TEXTURE5"), # 0x84C5
+ ("", X, 1, "GL_TEXTURE6"), # 0x84C6
+ ("", X, 1, "GL_TEXTURE7"), # 0x84C7
+ ("", X, 1, "GL_TEXTURE8"), # 0x84C8
+ ("", X, 1, "GL_TEXTURE9"), # 0x84C9
+ ("", X, 1, "GL_TEXTURE10"), # 0x84CA
+ ("", X, 1, "GL_TEXTURE11"), # 0x84CB
+ ("", X, 1, "GL_TEXTURE12"), # 0x84CC
+ ("", X, 1, "GL_TEXTURE13"), # 0x84CD
+ ("", X, 1, "GL_TEXTURE14"), # 0x84CE
+ ("", X, 1, "GL_TEXTURE15"), # 0x84CF
+ ("", X, 1, "GL_TEXTURE16"), # 0x84D0
+ ("", X, 1, "GL_TEXTURE17"), # 0x84D1
+ ("", X, 1, "GL_TEXTURE18"), # 0x84D2
+ ("", X, 1, "GL_TEXTURE19"), # 0x84D3
+ ("", X, 1, "GL_TEXTURE20"), # 0x84D4
+ ("", X, 1, "GL_TEXTURE21"), # 0x84D5
+ ("", X, 1, "GL_TEXTURE22"), # 0x84D6
+ ("", X, 1, "GL_TEXTURE23"), # 0x84D7
+ ("", X, 1, "GL_TEXTURE24"), # 0x84D8
+ ("", X, 1, "GL_TEXTURE25"), # 0x84D9
+ ("", X, 1, "GL_TEXTURE26"), # 0x84DA
+ ("", X, 1, "GL_TEXTURE27"), # 0x84DB
+ ("", X, 1, "GL_TEXTURE28"), # 0x84DC
+ ("", X, 1, "GL_TEXTURE29"), # 0x84DD
+ ("", X, 1, "GL_TEXTURE30"), # 0x84DE
+ ("", X, 1, "GL_TEXTURE31"), # 0x84DF
+ ("glGet", E, 1, "GL_ACTIVE_TEXTURE"), # 0x84E0
+ ("glGet", E, 1, "GL_CLIENT_ACTIVE_TEXTURE"), # 0x84E1
+ ("glGet", I, 1, "GL_MAX_TEXTURE_UNITS"), # 0x84E2
+ ("glGet", F, 16, "GL_TRANSPOSE_MODELVIEW_MATRIX"), # 0x84E3
+ ("glGet", F, 16, "GL_TRANSPOSE_PROJECTION_MATRIX"), # 0x84E4
+ ("glGet", F, 16, "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5
+ ("glGet", F, 16, "GL_TRANSPOSE_COLOR_MATRIX"), # 0x84E6
+ ("", X, 1, "GL_SUBTRACT"), # 0x84E7
+ ("glGet", I, 1, "GL_MAX_RENDERBUFFER_SIZE"), # 0x84E8
+ ("", X, 1, "GL_COMPRESSED_ALPHA"), # 0x84E9
+ ("", X, 1, "GL_COMPRESSED_LUMINANCE"), # 0x84EA
+ ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA"), # 0x84EB
+ ("", X, 1, "GL_COMPRESSED_INTENSITY"), # 0x84EC
+ ("", X, 1, "GL_COMPRESSED_RGB"), # 0x84ED
+ ("", X, 1, "GL_COMPRESSED_RGBA"), # 0x84EE
+ ("glGet", E, 1, "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF
+ ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x84F0
+ ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x84F1
+ ("", X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2
+ ("", X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3
+ ("", X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4
+ ("_glGet", B, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6
+ ("", X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7
+ ("glGet", I, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8
+ ("", X, 1, "GL_DEPTH_STENCIL"), # 0x84F9
+ ("", X, 1, "GL_UNSIGNED_INT_24_8"), # 0x84FA
+ ("glGet", F, 1, "GL_MAX_TEXTURE_LOD_BIAS"), # 0x84FD
+ ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FE
+ ("glGet", F, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF
+ ("glGetTexEnv", E, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500
+ ("glGetTexParameter,glGetTexEnv", F, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501
+ ("", X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502
+ ("", X, 1, "GL_COMBINE4_NV"), # 0x8503
+ ("glGet", F, 1, "GL_MAX_SHININESS_NV"), # 0x8504
+ ("glGet", F, 1, "GL_MAX_SPOT_EXPONENT_NV"), # 0x8505
+ ("", X, 1, "GL_MODELVIEW1_MATRIX_EXT"), # 0x8506
+ ("", X, 1, "GL_INCR_WRAP"), # 0x8507
+ ("", X, 1, "GL_DECR_WRAP"), # 0x8508
+ ("", X, 1, "GL_VERTEX_WEIGHTING_EXT"), # 0x8509
+ ("", X, 1, "GL_MODELVIEW1_ARB"), # 0x850A
+ ("", X, 1, "GL_CURRENT_VERTEX_WEIGHT_EXT"), # 0x850B
+ ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_EXT"), # 0x850C
+ ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"), # 0x850D
+ ("glGet", E, 1, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"), # 0x850E
+ ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"), # 0x850F
+ ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510
+ ("", X, 1, "GL_NORMAL_MAP"), # 0x8511
+ ("", X, 1, "GL_REFLECTION_MAP"), # 0x8512
+ ("_glGet", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
+ ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515
+ ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516
+ ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517
+ ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"), # 0x8518
+ ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"), # 0x8519
+ ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"), # 0x851A
+ ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP"), # 0x851B
+ ("glGet", I, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"), # 0x851C
+ ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_NV"), # 0x851D
+ ("_glGet", I, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"), # 0x851E
+ ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_VALID_NV"), # 0x851F
+ ("_glGet", I, 1, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"), # 0x8520
+ ("_glGet", P, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_NV"), # 0x8521
+ ("", X, 1, "GL_REGISTER_COMBINERS_NV"), # 0x8522
+ ("", X, 1, "GL_VARIABLE_A_NV"), # 0x8523
+ ("", X, 1, "GL_VARIABLE_B_NV"), # 0x8524
+ ("", X, 1, "GL_VARIABLE_C_NV"), # 0x8525
+ ("", X, 1, "GL_VARIABLE_D_NV"), # 0x8526
+ ("", X, 1, "GL_VARIABLE_E_NV"), # 0x8527
+ ("", X, 1, "GL_VARIABLE_F_NV"), # 0x8528
+ ("", X, 1, "GL_VARIABLE_G_NV"), # 0x8529
+ ("glGet", F, 4, "GL_CONSTANT_COLOR0_NV"), # 0x852A
+ ("glGet", F, 4, "GL_CONSTANT_COLOR1_NV"), # 0x852B
+ ("", X, 1, "GL_PRIMARY_COLOR_NV"), # 0x852C
+ ("", X, 1, "GL_SECONDARY_COLOR_NV"), # 0x852D
+ ("", X, 1, "GL_SPARE0_NV"), # 0x852E
+ ("", X, 1, "GL_SPARE1_NV"), # 0x852F
+ ("", X, 1, "GL_DISCARD_NV"), # 0x8530
+ ("", X, 1, "GL_E_TIMES_F_NV"), # 0x8531
+ ("", X, 1, "GL_SPARE0_PLUS_SECONDARY_COLOR_NV"), # 0x8532
+ ("", X, 1, "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"), # 0x8533
+ ("glGet", E, 1, "GL_MULTISAMPLE_FILTER_HINT_NV"), # 0x8534
+ ("", X, 1, "GL_PER_STAGE_CONSTANTS_NV"), # 0x8535
+ ("", X, 1, "GL_UNSIGNED_IDENTITY_NV"), # 0x8536
+ ("", X, 1, "GL_UNSIGNED_INVERT_NV"), # 0x8537
+ ("", X, 1, "GL_EXPAND_NORMAL_NV"), # 0x8538
+ ("", X, 1, "GL_EXPAND_NEGATE_NV"), # 0x8539
+ ("", X, 1, "GL_HALF_BIAS_NORMAL_NV"), # 0x853A
+ ("", X, 1, "GL_HALF_BIAS_NEGATE_NV"), # 0x853B
+ ("", X, 1, "GL_SIGNED_IDENTITY_NV"), # 0x853C
+ ("", X, 1, "GL_SIGNED_NEGATE_NV"), # 0x853D
+ ("", X, 1, "GL_SCALE_BY_TWO_NV"), # 0x853E
+ ("", X, 1, "GL_SCALE_BY_FOUR_NV"), # 0x853F
+ ("", X, 1, "GL_SCALE_BY_ONE_HALF_NV"), # 0x8540
+ ("", X, 1, "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"), # 0x8541
+ ("", X, 1, "GL_COMBINER_INPUT_NV"), # 0x8542
+ ("", X, 1, "GL_COMBINER_MAPPING_NV"), # 0x8543
+ ("", X, 1, "GL_COMBINER_COMPONENT_USAGE_NV"), # 0x8544
+ ("", X, 1, "GL_COMBINER_AB_DOT_PRODUCT_NV"), # 0x8545
+ ("", X, 1, "GL_COMBINER_CD_DOT_PRODUCT_NV"), # 0x8546
+ ("", X, 1, "GL_COMBINER_MUX_SUM_NV"), # 0x8547
+ ("", X, 1, "GL_COMBINER_SCALE_NV"), # 0x8548
+ ("", X, 1, "GL_COMBINER_BIAS_NV"), # 0x8549
+ ("", X, 1, "GL_COMBINER_AB_OUTPUT_NV"), # 0x854A
+ ("", X, 1, "GL_COMBINER_CD_OUTPUT_NV"), # 0x854B
+ ("", X, 1, "GL_COMBINER_SUM_OUTPUT_NV"), # 0x854C
+ ("glGet", I, 1, "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D
+ ("glGet", I, 1, "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E
+ ("glGet", B, 1, "GL_COLOR_SUM_CLAMP_NV"), # 0x854F
+ ("", X, 1, "GL_COMBINER0_NV"), # 0x8550
+ ("", X, 1, "GL_COMBINER1_NV"), # 0x8551
+ ("", X, 1, "GL_COMBINER2_NV"), # 0x8552
+ ("", X, 1, "GL_COMBINER3_NV"), # 0x8553
+ ("", X, 1, "GL_COMBINER4_NV"), # 0x8554
+ ("", X, 1, "GL_COMBINER5_NV"), # 0x8555
+ ("", X, 1, "GL_COMBINER6_NV"), # 0x8556
+ ("", X, 1, "GL_COMBINER7_NV"), # 0x8557
+ ("", X, 1, "GL_PRIMITIVE_RESTART_NV"), # 0x8558
+ ("", X, 1, "GL_PRIMITIVE_RESTART_INDEX_NV"), # 0x8559
+ ("glGet", E, 1, "GL_FOG_DISTANCE_MODE_NV"), # 0x855A
+ ("", X, 1, "GL_EYE_RADIAL_NV"), # 0x855B
+ ("", X, 1, "GL_EYE_PLANE_ABSOLUTE_NV"), # 0x855C
+ ("", X, 1, "GL_EMBOSS_LIGHT_NV"), # 0x855D
+ ("", X, 1, "GL_EMBOSS_CONSTANT_NV"), # 0x855E
+ ("", X, 1, "GL_EMBOSS_MAP_NV"), # 0x855F
+ ("", X, 1, "GL_RED_MIN_CLAMP_INGR"), # 0x8560
+ ("", X, 1, "GL_GREEN_MIN_CLAMP_INGR"), # 0x8561
+ ("", X, 1, "GL_BLUE_MIN_CLAMP_INGR"), # 0x8562
+ ("", X, 1, "GL_ALPHA_MIN_CLAMP_INGR"), # 0x8563
+ ("", X, 1, "GL_RED_MAX_CLAMP_INGR"), # 0x8564
+ ("", X, 1, "GL_GREEN_MAX_CLAMP_INGR"), # 0x8565
+ ("", X, 1, "GL_BLUE_MAX_CLAMP_INGR"), # 0x8566
+ ("", X, 1, "GL_ALPHA_MAX_CLAMP_INGR"), # 0x8567
+ ("", X, 1, "GL_INTERLACE_READ_INGR"), # 0x8568
+ ("", X, 1, "GL_COMBINE"), # 0x8570
+ ("glGetTexEnv", E, 1, "GL_COMBINE_RGB"), # 0x8571
+ ("glGetTexEnv", E, 1, "GL_COMBINE_ALPHA"), # 0x8572
+ ("glGetTexEnv", F, 1, "GL_RGB_SCALE"), # 0x8573
+ ("", X, 1, "GL_ADD_SIGNED"), # 0x8574
+ ("", X, 1, "GL_INTERPOLATE"), # 0x8575
+ ("", X, 1, "GL_CONSTANT"), # 0x8576
+ ("", X, 1, "GL_PRIMARY_COLOR"), # 0x8577
+ ("", X, 1, "GL_PREVIOUS"), # 0x8578
+ ("glGetTexEnv", E, 1, "GL_SRC0_RGB"), # 0x8580
+ ("glGetTexEnv", E, 1, "GL_SRC1_RGB"), # 0x8581
+ ("glGetTexEnv", E, 1, "GL_SRC2_RGB"), # 0x8582
+ ("glGetTexEnv", E, 1, "GL_SOURCE3_RGB_NV"), # 0x8583
+ ("glGetTexEnv", E, 1, "GL_SRC0_ALPHA"), # 0x8588
+ ("glGetTexEnv", E, 1, "GL_SRC1_ALPHA"), # 0x8589
+ ("glGetTexEnv", E, 1, "GL_SRC2_ALPHA"), # 0x858A
+ ("glGetTexEnv", E, 1, "GL_SOURCE3_ALPHA_NV"), # 0x858B
+ ("glGetTexEnv", E, 1, "GL_OPERAND0_RGB"), # 0x8590
+ ("glGetTexEnv", E, 1, "GL_OPERAND1_RGB"), # 0x8591
+ ("glGetTexEnv", E, 1, "GL_OPERAND2_RGB"), # 0x8592
+ ("glGetTexEnv", E, 1, "GL_OPERAND3_RGB_NV"), # 0x8593
+ ("glGetTexEnv", E, 1, "GL_OPERAND0_ALPHA"), # 0x8598
+ ("glGetTexEnv", E, 1, "GL_OPERAND1_ALPHA"), # 0x8599
+ ("glGetTexEnv", E, 1, "GL_OPERAND2_ALPHA"), # 0x859A
+ ("glGetTexEnv", E, 1, "GL_OPERAND3_ALPHA_NV"), # 0x859B
+ ("", X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0
+ ("", X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1
+ ("", X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2
+ ("", X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3
+ ("", X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4
+ ("", X, 1, "GL_PERTURB_EXT"), # 0x85AE
+ ("", X, 1, "GL_TEXTURE_NORMAL_EXT"), # 0x85AF
+ ("", X, 1, "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"), # 0x85B0
+ ("", X, 1, "GL_TRANSFORM_HINT_APPLE"), # 0x85B1
+ ("", X, 1, "GL_UNPACK_CLIENT_STORAGE_APPLE"), # 0x85B2
+ ("", X, 1, "GL_BUFFER_OBJECT_APPLE"), # 0x85B3
+ ("", X, 1, "GL_STORAGE_CLIENT_APPLE"), # 0x85B4
+ ("glGet", I, 1, "GL_VERTEX_ARRAY_BINDING"), # 0x85B5
+ ("glGetTexParameter", X, 1, "GL_TEXTURE_RANGE_LENGTH_APPLE"), # 0x85B7
+ ("", P, 1, "GL_TEXTURE_RANGE_POINTER_APPLE"), # 0x85B8
+ ("", X, 1, "GL_YCBCR_422_APPLE"), # 0x85B9
+ ("", X, 1, "GL_UNSIGNED_SHORT_8_8_MESA"), # 0x85BA
+ ("", X, 1, "GL_UNSIGNED_SHORT_8_8_REV_MESA"), # 0x85BB
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_STORAGE_HINT_APPLE"), # 0x85BC
+ ("", X, 1, "GL_STORAGE_PRIVATE_APPLE"), # 0x85BD
+ ("", X, 1, "GL_STORAGE_CACHED_APPLE"), # 0x85BE
+ ("", X, 1, "GL_STORAGE_SHARED_APPLE"), # 0x85BF
+ ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_SUN"), # 0x85C0
+ ("glGet", E, 1, "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"), # 0x85C1
+ ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"), # 0x85C2
+ ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"), # 0x85C3
+ ("", X, 1, "GL_R1UI_V3F_SUN"), # 0x85C4
+ ("", X, 1, "GL_R1UI_C4UB_V3F_SUN"), # 0x85C5
+ ("", X, 1, "GL_R1UI_C3F_V3F_SUN"), # 0x85C6
+ ("", X, 1, "GL_R1UI_N3F_V3F_SUN"), # 0x85C7
+ ("", X, 1, "GL_R1UI_C4F_N3F_V3F_SUN"), # 0x85C8
+ ("", X, 1, "GL_R1UI_T2F_V3F_SUN"), # 0x85C9
+ ("", X, 1, "GL_R1UI_T2F_N3F_V3F_SUN"), # 0x85CA
+ ("", X, 1, "GL_R1UI_T2F_C4F_N3F_V3F_SUN"), # 0x85CB
+ ("", X, 1, "GL_SLICE_ACCUM_SUN"), # 0x85CC
+ ("", X, 1, "GL_QUAD_MESH_SUN"), # 0x8614
+ ("", X, 1, "GL_TRIANGLE_MESH_SUN"), # 0x8615
+ ("_glGet", B, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620
+ ("", X, 1, "GL_VERTEX_STATE_PROGRAM_NV"), # 0x8621
+ ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"), # 0x8622
+ ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623
+ ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"), # 0x8624
+ ("glGetVertexAttrib", E, 1, "GL_VERTEX_ATTRIB_ARRAY_TYPE"), # 0x8625
+ ("glGetVertexAttrib", D, 4, "GL_CURRENT_VERTEX_ATTRIB"), # 0x8626
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_LENGTH_ARB"), # 0x8627
+ ("", S, 1, "GL_PROGRAM_STRING_ARB"), # 0x8628
+ ("", X, 1, "GL_MODELVIEW_PROJECTION_NV"), # 0x8629
+ ("", X, 1, "GL_IDENTITY_NV"), # 0x862A
+ ("", X, 1, "GL_INVERSE_NV"), # 0x862B
+ ("", X, 1, "GL_TRANSPOSE_NV"), # 0x862C
+ ("", X, 1, "GL_INVERSE_TRANSPOSE_NV"), # 0x862D
+ ("glGet", I, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E
+ ("glGet", I, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
+ ("", X, 1, "GL_MATRIX0_NV"), # 0x8630
+ ("", X, 1, "GL_MATRIX1_NV"), # 0x8631
+ ("", X, 1, "GL_MATRIX2_NV"), # 0x8632
+ ("", X, 1, "GL_MATRIX3_NV"), # 0x8633
+ ("", X, 1, "GL_MATRIX4_NV"), # 0x8634
+ ("", X, 1, "GL_MATRIX5_NV"), # 0x8635
+ ("", X, 1, "GL_MATRIX6_NV"), # 0x8636
+ ("", X, 1, "GL_MATRIX7_NV"), # 0x8637
+ ("glGet", I, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"), # 0x8640
+ ("glGet", F, 16, "GL_CURRENT_MATRIX_ARB"), # 0x8641
+ ("glGet", B, 1, "GL_PROGRAM_POINT_SIZE"), # 0x8642
+ ("glGet", B, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643
+ ("", X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644
+ ("glGetVertexAttrib", P, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER"), # 0x8645
+ ("glGetProgramNV", I, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646
+ ("glGetProgramNV", B, 1, "GL_PROGRAM_RESIDENT_NV"), # 0x8647
+ ("", X, 1, "GL_TRACK_MATRIX_NV"), # 0x8648
+ ("", X, 1, "GL_TRACK_MATRIX_TRANSFORM_NV"), # 0x8649
+ ("glGet", I, 1, "GL_VERTEX_PROGRAM_BINDING_NV"), # 0x864A
+ ("glGet", I, 1, "GL_PROGRAM_ERROR_POSITION_ARB"), # 0x864B
+ ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_NV"), # 0x864C
+ ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"), # 0x864D
+ ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E
+ ("glGet", B, 1, "GL_DEPTH_CLAMP"), # 0x864F
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY0_NV"), # 0x8650
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY1_NV"), # 0x8651
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY2_NV"), # 0x8652
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY3_NV"), # 0x8653
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY4_NV"), # 0x8654
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY5_NV"), # 0x8655
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY6_NV"), # 0x8656
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY7_NV"), # 0x8657
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY8_NV"), # 0x8658
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY9_NV"), # 0x8659
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY10_NV"), # 0x865A
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY11_NV"), # 0x865B
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY12_NV"), # 0x865C
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY13_NV"), # 0x865D
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY14_NV"), # 0x865E
+ ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY15_NV"), # 0x865F
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB0_4_NV"), # 0x8660
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB1_4_NV"), # 0x8661
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB2_4_NV"), # 0x8662
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB3_4_NV"), # 0x8663
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB4_4_NV"), # 0x8664
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB5_4_NV"), # 0x8665
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB6_4_NV"), # 0x8666
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB7_4_NV"), # 0x8667
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB8_4_NV"), # 0x8668
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB9_4_NV"), # 0x8669
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB10_4_NV"), # 0x866A
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB11_4_NV"), # 0x866B
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB12_4_NV"), # 0x866C
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB13_4_NV"), # 0x866D
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB14_4_NV"), # 0x866E
+ ("", X, 1, "GL_MAP1_VERTEX_ATTRIB15_4_NV"), # 0x866F
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB0_4_NV"), # 0x8670
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB1_4_NV"), # 0x8671
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB2_4_NV"), # 0x8672
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB3_4_NV"), # 0x8673
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB4_4_NV"), # 0x8674
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_BINDING_ARB"), # 0x8677
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB10_4_NV"), # 0x867A
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB11_4_NV"), # 0x867B
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB12_4_NV"), # 0x867C
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB13_4_NV"), # 0x867D
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E
+ ("", X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F
+ ("", X, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0
+ ("glGetTexLevelParameter", B, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1
+ ("", X, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2
+ #XXX: the list is GL_NUM_COMPRESSED_TEXTURES
+ #("glGet", E, 1, "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3
+ ("glGet", I, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4
+ ("glGet", I, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5
+ ("glGet", B, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6
+ ("glGet", B, 1, "GL_VERTEX_BLEND_ARB"), # 0x86A7
+ ("glGet", F, 1, "GL_CURRENT_WEIGHT_ARB"), # 0x86A8
+ ("glGet", E, 1, "GL_WEIGHT_ARRAY_TYPE_ARB"), # 0x86A9
+ ("glGet", I, 1, "GL_WEIGHT_ARRAY_STRIDE_ARB"), # 0x86AA
+ ("glGet", I, 1, "GL_WEIGHT_ARRAY_SIZE_ARB"), # 0x86AB
+ ("glGet", P, 1, "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC
+ ("glGet", B, 1, "GL_WEIGHT_ARRAY_ARB"), # 0x86AD
+ ("", X, 1, "GL_DOT3_RGB"), # 0x86AE
+ ("", X, 1, "GL_DOT3_RGBA"), # 0x86AF
+ ("", X, 1, "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0
+ ("", X, 1, "GL_COMPRESSED_RGBA_FXT1_3DFX"), # 0x86B1
+ ("", X, 1, "GL_MULTISAMPLE_3DFX"), # 0x86B2
+ ("", X, 1, "GL_SAMPLE_BUFFERS_3DFX"), # 0x86B3
+ ("", X, 1, "GL_SAMPLES_3DFX"), # 0x86B4
+ ("", X, 1, "GL_EVAL_2D_NV"), # 0x86C0
+ ("", X, 1, "GL_EVAL_TRIANGULAR_2D_NV"), # 0x86C1
+ ("", X, 1, "GL_MAP_TESSELLATION_NV"), # 0x86C2
+ ("", X, 1, "GL_MAP_ATTRIB_U_ORDER_NV"), # 0x86C3
+ ("", X, 1, "GL_MAP_ATTRIB_V_ORDER_NV"), # 0x86C4
+ ("", X, 1, "GL_EVAL_FRACTIONAL_TESSELLATION_NV"), # 0x86C5
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB0_NV"), # 0x86C6
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB1_NV"), # 0x86C7
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB2_NV"), # 0x86C8
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB3_NV"), # 0x86C9
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB4_NV"), # 0x86CA
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB5_NV"), # 0x86CB
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB6_NV"), # 0x86CC
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB7_NV"), # 0x86CD
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB8_NV"), # 0x86CE
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB9_NV"), # 0x86CF
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB10_NV"), # 0x86D0
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB11_NV"), # 0x86D1
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB12_NV"), # 0x86D2
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB13_NV"), # 0x86D3
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB14_NV"), # 0x86D4
+ ("", X, 1, "GL_EVAL_VERTEX_ATTRIB15_NV"), # 0x86D5
+ ("", X, 1, "GL_MAX_MAP_TESSELLATION_NV"), # 0x86D6
+ ("", X, 1, "GL_MAX_RATIONAL_EVAL_ORDER_NV"), # 0x86D7
+ ("", X, 1, "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"), # 0x86D8
+ ("glGetTexEnv", E, 1, "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"), # 0x86D9
+ ("", X, 1, "GL_UNSIGNED_INT_S8_S8_8_8_NV"), # 0x86DA
+ ("", X, 1, "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"), # 0x86DB
+ ("", X, 1, "GL_DSDT_MAG_INTENSITY_NV"), # 0x86DC
+ ("", X, 1, "GL_SHADER_CONSISTENT_NV"), # 0x86DD
+ ("", X, 1, "GL_TEXTURE_SHADER_NV"), # 0x86DE
+ ("glGetTexEnv", E, 1, "GL_SHADER_OPERATION_NV"), # 0x86DF
+ ("glGetTexEnv", E, 4, "GL_CULL_MODES_NV"), # 0x86E0
+ ("glGetTexEnv", F, 4, "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1
+ ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_SCALE_NV"), # 0x86E2
+ ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_BIAS_NV"), # 0x86E3
+ ("glGetTexEnv", E, 1, "GL_PREVIOUS_TEXTURE_INPUT_NV"), # 0x86E4
+ ("glGetTexEnv", F, 3, "GL_CONST_EYE_NV"), # 0x86E5
+ ("", X, 1, "GL_PASS_THROUGH_NV"), # 0x86E6
+ ("", X, 1, "GL_CULL_FRAGMENT_NV"), # 0x86E7
+ ("", X, 1, "GL_OFFSET_TEXTURE_2D_NV"), # 0x86E8
+ ("", X, 1, "GL_DEPENDENT_AR_TEXTURE_2D_NV"), # 0x86E9
+ ("", X, 1, "GL_DEPENDENT_GB_TEXTURE_2D_NV"), # 0x86EA
+ ("", X, 1, "GL_SURFACE_STATE_NV"), # 0x86EB
+ ("", X, 1, "GL_DOT_PRODUCT_NV"), # 0x86EC
+ ("", X, 1, "GL_DOT_PRODUCT_DEPTH_REPLACE_NV"), # 0x86ED
+ ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_2D_NV"), # 0x86EE
+ ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_3D_NV"), # 0x86EF
+ ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"), # 0x86F0
+ ("", X, 1, "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"), # 0x86F1
+ ("", X, 1, "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"), # 0x86F2
+ ("", X, 1, "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"), # 0x86F3
+ ("", X, 1, "GL_HILO_NV"), # 0x86F4
+ ("", X, 1, "GL_DSDT_NV"), # 0x86F5
+ ("", X, 1, "GL_DSDT_MAG_NV"), # 0x86F6
+ ("", X, 1, "GL_DSDT_MAG_VIB_NV"), # 0x86F7
+ ("", X, 1, "GL_HILO16_NV"), # 0x86F8
+ ("", X, 1, "GL_SIGNED_HILO_NV"), # 0x86F9
+ ("", X, 1, "GL_SIGNED_HILO16_NV"), # 0x86FA
+ ("", X, 1, "GL_SIGNED_RGBA_NV"), # 0x86FB
+ ("", X, 1, "GL_SIGNED_RGBA8_NV"), # 0x86FC
+ ("", X, 1, "GL_SURFACE_REGISTERED_NV"), # 0x86FD
+ ("", X, 1, "GL_SIGNED_RGB_NV"), # 0x86FE
+ ("", X, 1, "GL_SIGNED_RGB8_NV"), # 0x86FF
+ ("", X, 1, "GL_SURFACE_MAPPED_NV"), # 0x8700
+ ("", X, 1, "GL_SIGNED_LUMINANCE_NV"), # 0x8701
+ ("", X, 1, "GL_SIGNED_LUMINANCE8_NV"), # 0x8702
+ ("", X, 1, "GL_SIGNED_LUMINANCE_ALPHA_NV"), # 0x8703
+ ("", X, 1, "GL_SIGNED_LUMINANCE8_ALPHA8_NV"), # 0x8704
+ ("", X, 1, "GL_SIGNED_ALPHA_NV"), # 0x8705
+ ("", X, 1, "GL_SIGNED_ALPHA8_NV"), # 0x8706
+ ("", X, 1, "GL_SIGNED_INTENSITY_NV"), # 0x8707
+ ("", X, 1, "GL_SIGNED_INTENSITY8_NV"), # 0x8708
+ ("", X, 1, "GL_DSDT8_NV"), # 0x8709
+ ("", X, 1, "GL_DSDT8_MAG8_NV"), # 0x870A
+ ("", X, 1, "GL_DSDT8_MAG8_INTENSITY8_NV"), # 0x870B
+ ("", X, 1, "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"), # 0x870C
+ ("", X, 1, "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"), # 0x870D
+ ("", X, 1, "GL_HI_SCALE_NV"), # 0x870E
+ ("", X, 1, "GL_LO_SCALE_NV"), # 0x870F
+ ("", X, 1, "GL_DS_SCALE_NV"), # 0x8710
+ ("", X, 1, "GL_DT_SCALE_NV"), # 0x8711
+ ("", X, 1, "GL_MAGNITUDE_SCALE_NV"), # 0x8712
+ ("", X, 1, "GL_VIBRANCE_SCALE_NV"), # 0x8713
+ ("", X, 1, "GL_HI_BIAS_NV"), # 0x8714
+ ("", X, 1, "GL_LO_BIAS_NV"), # 0x8715
+ ("", X, 1, "GL_DS_BIAS_NV"), # 0x8716
+ ("", X, 1, "GL_DT_BIAS_NV"), # 0x8717
+ ("", X, 1, "GL_MAGNITUDE_BIAS_NV"), # 0x8718
+ ("", X, 1, "GL_VIBRANCE_BIAS_NV"), # 0x8719
+ ("", X, 1, "GL_TEXTURE_BORDER_VALUES_NV"), # 0x871A
+ ("", X, 1, "GL_TEXTURE_HI_SIZE_NV"), # 0x871B
+ ("", X, 1, "GL_TEXTURE_LO_SIZE_NV"), # 0x871C
+ ("", X, 1, "GL_TEXTURE_DS_SIZE_NV"), # 0x871D
+ ("", X, 1, "GL_TEXTURE_DT_SIZE_NV"), # 0x871E
+ ("", X, 1, "GL_TEXTURE_MAG_SIZE_NV"), # 0x871F
+ ("_glGet", F, 16, "GL_MODELVIEW2_ARB"), # 0x8722
+ ("_glGet", F, 16, "GL_MODELVIEW3_ARB"), # 0x8723
+ ("_glGet", F, 16, "GL_MODELVIEW4_ARB"), # 0x8724
+ ("_glGet", F, 16, "GL_MODELVIEW5_ARB"), # 0x8725
+ ("_glGet", F, 16, "GL_MODELVIEW6_ARB"), # 0x8726
+ ("_glGet", F, 16, "GL_MODELVIEW7_ARB"), # 0x8727
+ ("_glGet", F, 16, "GL_MODELVIEW8_ARB"), # 0x8728
+ ("_glGet", F, 16, "GL_MODELVIEW9_ARB"), # 0x8729
+ ("_glGet", F, 16, "GL_MODELVIEW10_ARB"), # 0x872A
+ ("_glGet", F, 16, "GL_MODELVIEW11_ARB"), # 0x872B
+ ("_glGet", F, 16, "GL_MODELVIEW12_ARB"), # 0x872C
+ ("_glGet", F, 16, "GL_MODELVIEW13_ARB"), # 0x872D
+ ("_glGet", F, 16, "GL_MODELVIEW14_ARB"), # 0x872E
+ ("_glGet", F, 16, "GL_MODELVIEW15_ARB"), # 0x872F
+ ("_glGet", F, 16, "GL_MODELVIEW16_ARB"), # 0x8730
+ ("_glGet", F, 16, "GL_MODELVIEW17_ARB"), # 0x8731
+ ("_glGet", F, 16, "GL_MODELVIEW18_ARB"), # 0x8732
+ ("_glGet", F, 16, "GL_MODELVIEW19_ARB"), # 0x8733
+ ("_glGet", F, 16, "GL_MODELVIEW20_ARB"), # 0x8734
+ ("_glGet", F, 16, "GL_MODELVIEW21_ARB"), # 0x8735
+ ("_glGet", F, 16, "GL_MODELVIEW22_ARB"), # 0x8736
+ ("_glGet", F, 16, "GL_MODELVIEW23_ARB"), # 0x8737
+ ("_glGet", F, 16, "GL_MODELVIEW24_ARB"), # 0x8738
+ ("_glGet", F, 16, "GL_MODELVIEW25_ARB"), # 0x8739
+ ("_glGet", F, 16, "GL_MODELVIEW26_ARB"), # 0x873A
+ ("_glGet", F, 16, "GL_MODELVIEW27_ARB"), # 0x873B
+ ("_glGet", F, 16, "GL_MODELVIEW28_ARB"), # 0x873C
+ ("_glGet", F, 16, "GL_MODELVIEW29_ARB"), # 0x873D
+ ("_glGet", F, 16, "GL_MODELVIEW30_ARB"), # 0x873E
+ ("_glGet", F, 16, "GL_MODELVIEW31_ARB"), # 0x873F
+ ("", X, 1, "GL_DOT3_RGB_EXT"), # 0x8740
+ ("", X, 1, "GL_DOT3_RGBA_EXT"), # 0x8741
+ ("", X, 1, "GL_MIRROR_CLAMP_ATI"), # 0x8742
+ ("", X, 1, "GL_MIRROR_CLAMP_TO_EDGE_ATI"), # 0x8743
+ ("", X, 1, "GL_MODULATE_ADD_ATI"), # 0x8744
+ ("", X, 1, "GL_MODULATE_SIGNED_ADD_ATI"), # 0x8745
+ ("", X, 1, "GL_MODULATE_SUBTRACT_ATI"), # 0x8746
+ ("", X, 1, "GL_YCBCR_MESA"), # 0x8757
+ ("glGet", B, 1, "GL_PACK_INVERT_MESA"), # 0x8758
+ ("", X, 1, "GL_TEXTURE_1D_STACK_MESAX"), # 0x8759
+ ("", X, 1, "GL_TEXTURE_2D_STACK_MESAX"), # 0x875A
+ ("", X, 1, "GL_PROXY_TEXTURE_1D_STACK_MESAX"), # 0x875B
+ ("", X, 1, "GL_PROXY_TEXTURE_2D_STACK_MESAX"), # 0x875C
+ ("", X, 1, "GL_TEXTURE_1D_STACK_BINDING_MESAX"), # 0x875D
+ ("", X, 1, "GL_TEXTURE_2D_STACK_BINDING_MESAX"), # 0x875E
+ ("", X, 1, "GL_STATIC_ATI"), # 0x8760
+ ("", X, 1, "GL_DYNAMIC_ATI"), # 0x8761
+ ("", X, 1, "GL_PRESERVE_ATI"), # 0x8762
+ ("", X, 1, "GL_DISCARD_ATI"), # 0x8763
+ ("glGetBufferParameter", I, 1, "GL_BUFFER_SIZE"), # 0x8764
+ ("glGetBufferParameter", E, 1, "GL_BUFFER_USAGE"), # 0x8765
+ ("", X, 1, "GL_ARRAY_OBJECT_BUFFER_ATI"), # 0x8766
+ ("", X, 1, "GL_ARRAY_OBJECT_OFFSET_ATI"), # 0x8767
+ ("", X, 1, "GL_ELEMENT_ARRAY_ATI"), # 0x8768
+ ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_ATI"), # 0x8769
+ ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_ATI"), # 0x876A
+ ("", X, 1, "GL_MAX_VERTEX_STREAMS_ATI"), # 0x876B
+ ("", X, 1, "GL_VERTEX_STREAM0_ATI"), # 0x876C
+ ("", X, 1, "GL_VERTEX_STREAM1_ATI"), # 0x876D
+ ("", X, 1, "GL_VERTEX_STREAM2_ATI"), # 0x876E
+ ("", X, 1, "GL_VERTEX_STREAM3_ATI"), # 0x876F
+ ("", X, 1, "GL_VERTEX_STREAM4_ATI"), # 0x8770
+ ("", X, 1, "GL_VERTEX_STREAM5_ATI"), # 0x8771
+ ("", X, 1, "GL_VERTEX_STREAM6_ATI"), # 0x8772
+ ("", X, 1, "GL_VERTEX_STREAM7_ATI"), # 0x8773
+ ("", X, 1, "GL_VERTEX_SOURCE_ATI"), # 0x8774
+ ("", X, 1, "GL_BUMP_ROT_MATRIX_ATI"), # 0x8775
+ ("", X, 1, "GL_BUMP_ROT_MATRIX_SIZE_ATI"), # 0x8776
+ ("", X, 1, "GL_BUMP_NUM_TEX_UNITS_ATI"), # 0x8777
+ ("", X, 1, "GL_BUMP_TEX_UNITS_ATI"), # 0x8778
+ ("", X, 1, "GL_DUDV_ATI"), # 0x8779
+ ("", X, 1, "GL_DU8DV8_ATI"), # 0x877A
+ ("", X, 1, "GL_BUMP_ENVMAP_ATI"), # 0x877B
+ ("glGetTexEnv", E, 1, "GL_BUMP_TARGET_ATI"), # 0x877C
+ ("", X, 1, "GL_VERTEX_SHADER_EXT"), # 0x8780
+ ("glGet", I, 1, "GL_VERTEX_SHADER_BINDING_EXT"), # 0x8781
+ ("", X, 1, "GL_OP_INDEX_EXT"), # 0x8782
+ ("", X, 1, "GL_OP_NEGATE_EXT"), # 0x8783
+ ("", X, 1, "GL_OP_DOT3_EXT"), # 0x8784
+ ("", X, 1, "GL_OP_DOT4_EXT"), # 0x8785
+ ("", X, 1, "GL_OP_MUL_EXT"), # 0x8786
+ ("", X, 1, "GL_OP_ADD_EXT"), # 0x8787
+ ("", X, 1, "GL_OP_MADD_EXT"), # 0x8788
+ ("", X, 1, "GL_OP_FRAC_EXT"), # 0x8789
+ ("", X, 1, "GL_OP_MAX_EXT"), # 0x878A
+ ("", X, 1, "GL_OP_MIN_EXT"), # 0x878B
+ ("", X, 1, "GL_OP_SET_GE_EXT"), # 0x878C
+ ("", X, 1, "GL_OP_SET_LT_EXT"), # 0x878D
+ ("", X, 1, "GL_OP_CLAMP_EXT"), # 0x878E
+ ("", X, 1, "GL_OP_FLOOR_EXT"), # 0x878F
+ ("", X, 1, "GL_OP_ROUND_EXT"), # 0x8790
+ ("", X, 1, "GL_OP_EXP_BASE_2_EXT"), # 0x8791
+ ("", X, 1, "GL_OP_LOG_BASE_2_EXT"), # 0x8792
+ ("", X, 1, "GL_OP_POWER_EXT"), # 0x8793
+ ("", X, 1, "GL_OP_RECIP_EXT"), # 0x8794
+ ("", X, 1, "GL_OP_RECIP_SQRT_EXT"), # 0x8795
+ ("", X, 1, "GL_OP_SUB_EXT"), # 0x8796
+ ("", X, 1, "GL_OP_CROSS_PRODUCT_EXT"), # 0x8797
+ ("", X, 1, "GL_OP_MULTIPLY_MATRIX_EXT"), # 0x8798
+ ("", X, 1, "GL_OP_MOV_EXT"), # 0x8799
+ ("", X, 1, "GL_OUTPUT_VERTEX_EXT"), # 0x879A
+ ("", X, 1, "GL_OUTPUT_COLOR0_EXT"), # 0x879B
+ ("", X, 1, "GL_OUTPUT_COLOR1_EXT"), # 0x879C
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD0_EXT"), # 0x879D
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD1_EXT"), # 0x879E
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD2_EXT"), # 0x879F
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD3_EXT"), # 0x87A0
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD4_EXT"), # 0x87A1
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD5_EXT"), # 0x87A2
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD6_EXT"), # 0x87A3
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD7_EXT"), # 0x87A4
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD8_EXT"), # 0x87A5
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD9_EXT"), # 0x87A6
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD10_EXT"), # 0x87A7
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD11_EXT"), # 0x87A8
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD12_EXT"), # 0x87A9
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD13_EXT"), # 0x87AA
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD14_EXT"), # 0x87AB
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD15_EXT"), # 0x87AC
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD16_EXT"), # 0x87AD
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD17_EXT"), # 0x87AE
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD18_EXT"), # 0x87AF
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD19_EXT"), # 0x87B0
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD20_EXT"), # 0x87B1
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD21_EXT"), # 0x87B2
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD22_EXT"), # 0x87B3
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD23_EXT"), # 0x87B4
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD24_EXT"), # 0x87B5
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD25_EXT"), # 0x87B6
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD26_EXT"), # 0x87B7
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD27_EXT"), # 0x87B8
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD28_EXT"), # 0x87B9
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD29_EXT"), # 0x87BA
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD30_EXT"), # 0x87BB
+ ("", X, 1, "GL_OUTPUT_TEXTURE_COORD31_EXT"), # 0x87BC
+ ("", X, 1, "GL_OUTPUT_FOG_EXT"), # 0x87BD
+ ("", X, 1, "GL_SCALAR_EXT"), # 0x87BE
+ ("", X, 1, "GL_VECTOR_EXT"), # 0x87BF
+ ("", X, 1, "GL_MATRIX_EXT"), # 0x87C0
+ ("", X, 1, "GL_VARIANT_EXT"), # 0x87C1
+ ("", X, 1, "GL_INVARIANT_EXT"), # 0x87C2
+ ("", X, 1, "GL_LOCAL_CONSTANT_EXT"), # 0x87C3
+ ("", X, 1, "GL_LOCAL_EXT"), # 0x87C4
+ ("", X, 1, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87C5
+ ("", X, 1, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT"), # 0x87C6
+ ("", X, 1, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87C7
+ ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87C8
+ ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCALS_EXT"), # 0x87C9
+ ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CA
+ ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"), # 0x87CB
+ ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87CC
+ ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87CD
+ ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"), # 0x87CE
+ ("", X, 1, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CF
+ ("", X, 1, "GL_VERTEX_SHADER_VARIANTS_EXT"), # 0x87D0
+ ("", X, 1, "GL_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87D1
+ ("", X, 1, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87D2
+ ("", X, 1, "GL_VERTEX_SHADER_LOCALS_EXT"), # 0x87D3
+ ("", X, 1, "GL_VERTEX_SHADER_OPTIMIZED_EXT"), # 0x87D4
+ ("", X, 1, "GL_X_EXT"), # 0x87D5
+ ("", X, 1, "GL_Y_EXT"), # 0x87D6
+ ("", X, 1, "GL_Z_EXT"), # 0x87D7
+ ("", X, 1, "GL_W_EXT"), # 0x87D8
+ ("", X, 1, "GL_NEGATIVE_X_EXT"), # 0x87D9
+ ("", X, 1, "GL_NEGATIVE_Y_EXT"), # 0x87DA
+ ("", X, 1, "GL_NEGATIVE_Z_EXT"), # 0x87DB
+ ("", X, 1, "GL_NEGATIVE_W_EXT"), # 0x87DC
+ ("", X, 1, "GL_ZERO_EXT"), # 0x87DD
+ ("", X, 1, "GL_ONE_EXT"), # 0x87DE
+ ("", X, 1, "GL_NEGATIVE_ONE_EXT"), # 0x87DF
+ ("", X, 1, "GL_NORMALIZED_RANGE_EXT"), # 0x87E0
+ ("", X, 1, "GL_FULL_RANGE_EXT"), # 0x87E1
+ ("", X, 1, "GL_CURRENT_VERTEX_EXT"), # 0x87E2
+ ("", X, 1, "GL_MVP_MATRIX_EXT"), # 0x87E3
+ ("", X, 1, "GL_VARIANT_VALUE_EXT"), # 0x87E4
+ ("", X, 1, "GL_VARIANT_DATATYPE_EXT"), # 0x87E5
+ ("", X, 1, "GL_VARIANT_ARRAY_STRIDE_EXT"), # 0x87E6
+ ("glGet", E, 1, "GL_VARIANT_ARRAY_TYPE_EXT"), # 0x87E7
+ ("", X, 1, "GL_VARIANT_ARRAY_EXT"), # 0x87E8
+ ("", X, 1, "GL_VARIANT_ARRAY_POINTER_EXT"), # 0x87E9
+ ("", X, 1, "GL_INVARIANT_VALUE_EXT"), # 0x87EA
+ ("", X, 1, "GL_INVARIANT_DATATYPE_EXT"), # 0x87EB
+ ("", X, 1, "GL_LOCAL_CONSTANT_VALUE_EXT"), # 0x87EC
+ ("", X, 1, "GL_LOCAL_CONSTANT_DATATYPE_EXT"), # 0x87ED
+ ("", X, 1, "GL_PN_TRIANGLES_ATI"), # 0x87F0
+ ("", X, 1, "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F1
+ ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_ATI"), # 0x87F2
+ ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_ATI"), # 0x87F3
+ ("", X, 1, "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F4
+ ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"), # 0x87F5
+ ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"), # 0x87F6
+ ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"), # 0x87F7
+ ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"), # 0x87F8
+ ("", X, 1, "GL_VBO_FREE_MEMORY_ATI"), # 0x87FB
+ ("", X, 1, "GL_TEXTURE_FREE_MEMORY_ATI"), # 0x87FC
+ ("", X, 1, "GL_RENDERBUFFER_FREE_MEMORY_ATI"), # 0x87FD
+ ("", X, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE
+ ("", X, 1, "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF
+ ("glGet", E, 1, "GL_STENCIL_BACK_FUNC"), # 0x8800
+ ("glGet", E, 1, "GL_STENCIL_BACK_FAIL"), # 0x8801
+ ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"), # 0x8802
+ ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_PASS"), # 0x8803
+ ("_glGet", B, 1, "GL_FRAGMENT_PROGRAM_ARB"), # 0x8804
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x8805
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x8806
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x8807
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x8808
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x8809
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x880A
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x880B
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x880C
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x880D
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x880E
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x880F
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x8810
+ ("", X, 1, "GL_RGBA32F"), # 0x8814
+ ("", X, 1, "GL_RGB32F"), # 0x8815
+ ("", X, 1, "GL_ALPHA32F_ARB"), # 0x8816
+ ("", X, 1, "GL_INTENSITY32F_ARB"), # 0x8817
+ ("", X, 1, "GL_LUMINANCE32F_ARB"), # 0x8818
+ ("", X, 1, "GL_LUMINANCE_ALPHA32F_ARB"), # 0x8819
+ ("", X, 1, "GL_RGBA16F"), # 0x881A
+ ("", X, 1, "GL_RGB16F"), # 0x881B
+ ("", X, 1, "GL_ALPHA16F_ARB"), # 0x881C
+ ("", X, 1, "GL_INTENSITY16F_ARB"), # 0x881D
+ ("", X, 1, "GL_LUMINANCE16F_ARB"), # 0x881E
+ ("", X, 1, "GL_LUMINANCE_ALPHA16F_ARB"), # 0x881F
+ ("", X, 1, "GL_RGBA_FLOAT_MODE_ARB"), # 0x8820
+ ("glGet", I, 1, "GL_MAX_DRAW_BUFFERS"), # 0x8824
+ ("glGet", E, 1, "GL_DRAW_BUFFER0"), # 0x8825
+ ("glGet", E, 1, "GL_DRAW_BUFFER1"), # 0x8826
+ ("glGet", E, 1, "GL_DRAW_BUFFER2"), # 0x8827
+ ("glGet", E, 1, "GL_DRAW_BUFFER3"), # 0x8828
+ ("glGet", E, 1, "GL_DRAW_BUFFER4"), # 0x8829
+ ("glGet", E, 1, "GL_DRAW_BUFFER5"), # 0x882A
+ ("glGet", E, 1, "GL_DRAW_BUFFER6"), # 0x882B
+ ("glGet", E, 1, "GL_DRAW_BUFFER7"), # 0x882C
+ ("glGet", E, 1, "GL_DRAW_BUFFER8"), # 0x882D
+ ("glGet", E, 1, "GL_DRAW_BUFFER9"), # 0x882E
+ ("glGet", E, 1, "GL_DRAW_BUFFER10"), # 0x882F
+ ("glGet", E, 1, "GL_DRAW_BUFFER11"), # 0x8830
+ ("glGet", E, 1, "GL_DRAW_BUFFER12"), # 0x8831
+ ("glGet", E, 1, "GL_DRAW_BUFFER13"), # 0x8832
+ ("glGet", E, 1, "GL_DRAW_BUFFER14"), # 0x8833
+ ("glGet", E, 1, "GL_DRAW_BUFFER15"), # 0x8834
+ ("", X, 1, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"), # 0x8835
+ ("glGet", E, 1, "GL_BLEND_EQUATION_ALPHA"), # 0x883D
+ ("glGet", B, 1, "GL_MATRIX_PALETTE_ARB"), # 0x8840
+ ("glGet", I, 1, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"), # 0x8841
+ ("glGet", I, 1, "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842
+ ("glGet", I, 1, "GL_CURRENT_PALETTE_MATRIX_ARB"), # 0x8843
+ ("glGet", B, 1, "GL_MATRIX_INDEX_ARRAY_ARB"), # 0x8844
+ ("glGet", I, 1, "GL_CURRENT_MATRIX_INDEX_ARB"), # 0x8845
+ ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB"), # 0x8846
+ ("glGet", E, 1, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"), # 0x8847
+ ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"), # 0x8848
+ ("glGet", P, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A
+ ("glGetTexParameter", E, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D
+ ("", X, 1, "GL_COMPARE_REF_TO_TEXTURE"), # 0x884E
+ ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F
+ ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850
+ ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"), # 0x8851
+ ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8852
+ ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"), # 0x8853
+ ("", X, 1, "GL_OFFSET_HILO_TEXTURE_2D_NV"), # 0x8854
+ ("", X, 1, "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"), # 0x8855
+ ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"), # 0x8856
+ ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8857
+ ("", X, 1, "GL_DEPENDENT_HILO_TEXTURE_2D_NV"), # 0x8858
+ ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_3D_NV"), # 0x8859
+ ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"), # 0x885A
+ ("", X, 1, "GL_DOT_PRODUCT_PASS_THROUGH_NV"), # 0x885B
+ ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_1D_NV"), # 0x885C
+ ("", X, 1, "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"), # 0x885D
+ ("", X, 1, "GL_HILO8_NV"), # 0x885E
+ ("", X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F
+ ("", X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860
+ ("_glGet", B, 1, "GL_POINT_SPRITE"), # 0x8861
+ ("glGetTexEnv", B, 1, "GL_COORD_REPLACE"), # 0x8862
+ ("glGet", E, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863
+ ("glGetQuery", I, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864
+ ("glGetQuery", I, 1, "GL_CURRENT_QUERY"), # 0x8865
+ ("glGetQueryObject", I, 1, "GL_QUERY_RESULT"), # 0x8866
+ ("glGetQueryObject", B, 1, "GL_QUERY_RESULT_AVAILABLE"), # 0x8867
+ ("", X, 1, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868
+ ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIBS"), # 0x8869
+ ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"), # 0x886A
+ ("", X, 1, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"), # 0x886C
+ ("", X, 1, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"), # 0x886D
+ ("", X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E
+ ("", X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F
+ ("", X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870
+ ("glGet", I, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871
+ ("glGet", I, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872
+ ("glGet", I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873
+ ("glGet", S, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
+ ("", X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875
+ ("glGetProgramARB", E, 1, "GL_PROGRAM_FORMAT_ARB"), # 0x8876
+ ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_NV"), # 0x8878
+ ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_NV"), # 0x8879
+ ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887A
+ ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887B
+ ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887C
+ ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887D
+ ("", X, 1, "GL_GEOMETRY_SHADER_INVOCATIONS"), # 0x887F
+ ("", X, 1, "GL_FLOAT_R_NV"), # 0x8880
+ ("", X, 1, "GL_FLOAT_RG_NV"), # 0x8881
+ ("", X, 1, "GL_FLOAT_RGB_NV"), # 0x8882
+ ("", X, 1, "GL_FLOAT_RGBA_NV"), # 0x8883
+ ("", X, 1, "GL_FLOAT_R16_NV"), # 0x8884
+ ("", X, 1, "GL_FLOAT_R32_NV"), # 0x8885
+ ("", X, 1, "GL_FLOAT_RG16_NV"), # 0x8886
+ ("", X, 1, "GL_FLOAT_RG32_NV"), # 0x8887
+ ("", X, 1, "GL_FLOAT_RGB16_NV"), # 0x8888
+ ("", X, 1, "GL_FLOAT_RGB32_NV"), # 0x8889
+ ("", X, 1, "GL_FLOAT_RGBA16_NV"), # 0x888A
+ ("", X, 1, "GL_FLOAT_RGBA32_NV"), # 0x888B
+ ("", X, 1, "GL_TEXTURE_FLOAT_COMPONENTS_NV"), # 0x888C
+ ("", X, 1, "GL_FLOAT_CLEAR_COLOR_VALUE_NV"), # 0x888D
+ ("", X, 1, "GL_FLOAT_RGBA_MODE_NV"), # 0x888E
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"), # 0x888F
+ ("glGet", B, 1, "GL_DEPTH_BOUNDS_TEST_EXT"), # 0x8890
+ ("glGet", F, 2, "GL_DEPTH_BOUNDS_EXT"), # 0x8891
+ ("", X, 1, "GL_ARRAY_BUFFER"), # 0x8892
+ ("", X, 1, "GL_ELEMENT_ARRAY_BUFFER"), # 0x8893
+ ("glGet", I, 1, "GL_ARRAY_BUFFER_BINDING"), # 0x8894
+ ("glGet", I, 1, "GL_ELEMENT_ARRAY_BUFFER_BINDING"), # 0x8895
+ ("glGet", I, 1, "GL_VERTEX_ARRAY_BUFFER_BINDING"), # 0x8896
+ ("glGet", I, 1, "GL_NORMAL_ARRAY_BUFFER_BINDING"), # 0x8897
+ ("glGet", I, 1, "GL_COLOR_ARRAY_BUFFER_BINDING"), # 0x8898
+ ("glGet", I, 1, "GL_INDEX_ARRAY_BUFFER_BINDING"), # 0x8899
+ ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"), # 0x889A
+ ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"), # 0x889B
+ ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"), # 0x889C
+ ("glGet", I, 1, "GL_FOG_COORD_ARRAY_BUFFER_BINDING"), # 0x889D
+ ("glGet", I, 1, "GL_WEIGHT_ARRAY_BUFFER_BINDING"), # 0x889E
+ ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"), # 0x889F
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A0
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A1
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A2
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A3
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_TEMPORARIES_ARB"), # 0x88A4
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEMPORARIES_ARB"), # 0x88A5
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A6
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A7
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_PARAMETERS_ARB"), # 0x88A8
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_PARAMETERS_ARB"), # 0x88A9
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AA
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AB
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_ATTRIBS_ARB"), # 0x88AC
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ATTRIBS_ARB"), # 0x88AD
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AE
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AF
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B0
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B1
+ ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B2
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B3
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"), # 0x88B4
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"), # 0x88B5
+ ("glGetProgramARB", B, 1, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"), # 0x88B6
+ ("glGet", E, 1, "GL_TRANSPOSE_CURRENT_MATRIX_ARB"), # 0x88B7
+ ("", X, 1, "GL_READ_ONLY"), # 0x88B8
+ ("", X, 1, "GL_WRITE_ONLY"), # 0x88B9
+ ("", X, 1, "GL_READ_WRITE"), # 0x88BA
+ ("glGetBufferParameter", E, 1, "GL_BUFFER_ACCESS"), # 0x88BB
+ ("glGetBufferParameter", B, 1, "GL_BUFFER_MAPPED"), # 0x88BC
+ ("glGetBufferParameter", P, 1, "GL_BUFFER_MAP_POINTER"), # 0x88BD
+ ("", X, 1, "GL_WRITE_DISCARD_NV"), # 0x88BE
+ ("", X, 1, "GL_TIME_ELAPSED"), # 0x88BF
+ ("", X, 1, "GL_MATRIX0_ARB"), # 0x88C0
+ ("", X, 1, "GL_MATRIX1_ARB"), # 0x88C1
+ ("", X, 1, "GL_MATRIX2_ARB"), # 0x88C2
+ ("", X, 1, "GL_MATRIX3_ARB"), # 0x88C3
+ ("", X, 1, "GL_MATRIX4_ARB"), # 0x88C4
+ ("", X, 1, "GL_MATRIX5_ARB"), # 0x88C5
+ ("", X, 1, "GL_MATRIX6_ARB"), # 0x88C6
+ ("", X, 1, "GL_MATRIX7_ARB"), # 0x88C7
+ ("", X, 1, "GL_MATRIX8_ARB"), # 0x88C8
+ ("", X, 1, "GL_MATRIX9_ARB"), # 0x88C9
+ ("", X, 1, "GL_MATRIX10_ARB"), # 0x88CA
+ ("", X, 1, "GL_MATRIX11_ARB"), # 0x88CB
+ ("", X, 1, "GL_MATRIX12_ARB"), # 0x88CC
+ ("", X, 1, "GL_MATRIX13_ARB"), # 0x88CD
+ ("", X, 1, "GL_MATRIX14_ARB"), # 0x88CE
+ ("", X, 1, "GL_MATRIX15_ARB"), # 0x88CF
+ ("", X, 1, "GL_MATRIX16_ARB"), # 0x88D0
+ ("", X, 1, "GL_MATRIX17_ARB"), # 0x88D1
+ ("", X, 1, "GL_MATRIX18_ARB"), # 0x88D2
+ ("", X, 1, "GL_MATRIX19_ARB"), # 0x88D3
+ ("", X, 1, "GL_MATRIX20_ARB"), # 0x88D4
+ ("", X, 1, "GL_MATRIX21_ARB"), # 0x88D5
+ ("", X, 1, "GL_MATRIX22_ARB"), # 0x88D6
+ ("", X, 1, "GL_MATRIX23_ARB"), # 0x88D7
+ ("", X, 1, "GL_MATRIX24_ARB"), # 0x88D8
+ ("", X, 1, "GL_MATRIX25_ARB"), # 0x88D9
+ ("", X, 1, "GL_MATRIX26_ARB"), # 0x88DA
+ ("", X, 1, "GL_MATRIX27_ARB"), # 0x88DB
+ ("", X, 1, "GL_MATRIX28_ARB"), # 0x88DC
+ ("", X, 1, "GL_MATRIX29_ARB"), # 0x88DD
+ ("", X, 1, "GL_MATRIX30_ARB"), # 0x88DE
+ ("", X, 1, "GL_MATRIX31_ARB"), # 0x88DF
+ ("", X, 1, "GL_STREAM_DRAW"), # 0x88E0
+ ("", X, 1, "GL_STREAM_READ"), # 0x88E1
+ ("", X, 1, "GL_STREAM_COPY"), # 0x88E2
+ ("", X, 1, "GL_STATIC_DRAW"), # 0x88E4
+ ("", X, 1, "GL_STATIC_READ"), # 0x88E5
+ ("", X, 1, "GL_STATIC_COPY"), # 0x88E6
+ ("", X, 1, "GL_DYNAMIC_DRAW"), # 0x88E8
+ ("", X, 1, "GL_DYNAMIC_READ"), # 0x88E9
+ ("", X, 1, "GL_DYNAMIC_COPY"), # 0x88EA
+ ("", X, 1, "GL_PIXEL_PACK_BUFFER"), # 0x88EB
+ ("", X, 1, "GL_PIXEL_UNPACK_BUFFER"), # 0x88EC
+ ("glGet", I, 1, "GL_PIXEL_PACK_BUFFER_BINDING"), # 0x88ED
+ ("glGet", I, 1, "GL_PIXEL_UNPACK_BUFFER_BINDING"), # 0x88EF
+ ("", X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0
+ ("", X, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1
+ ("", X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2
+ ("", X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_CALL_DEPTH_NV"), # 0x88F5
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_IF_DEPTH_NV"), # 0x88F6
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_DEPTH_NV"), # 0x88F7
+ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_COUNT_NV"), # 0x88F8
+ ("", X, 1, "GL_SRC1_COLOR"), # 0x88F9
+ ("", X, 1, "GL_ONE_MINUS_SRC1_COLOR"), # 0x88FA
+ ("", X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB
+ ("", X, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC
+ ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD
+ ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE
+ ("glGet", I, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF
+ ("glGet", F, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904
+ ("glGet", F, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905
+ ("", X, 1, "GL_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8906
+ ("", X, 1, "GL_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8907
+ ("", X, 1, "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908
+ ("", X, 1, "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8909
+ ("glGet", B, 1, "GL_STENCIL_TEST_TWO_SIDE_EXT"), # 0x8910
+ ("glGet", E, 1, "GL_ACTIVE_STENCIL_FACE_EXT"), # 0x8911
+ ("", X, 1, "GL_MIRROR_CLAMP_TO_BORDER_EXT"), # 0x8912
+ ("", X, 1, "GL_SAMPLES_PASSED"), # 0x8914
+ ("", X, 1, "GL_GEOMETRY_VERTICES_OUT"), # 0x8916
+ ("", X, 1, "GL_GEOMETRY_INPUT_TYPE"), # 0x8917
+ ("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE"), # 0x8918
+ ("glGet", I, 1, "GL_SAMPLER_BINDING"), # 0x8919
+ ("", X, 1, "GL_CLAMP_VERTEX_COLOR"), # 0x891A
+ ("", X, 1, "GL_CLAMP_FRAGMENT_COLOR"), # 0x891B
+ ("", X, 1, "GL_CLAMP_READ_COLOR"), # 0x891C
+ ("", X, 1, "GL_FIXED_ONLY"), # 0x891D
+ ("", X, 1, "GL_TESS_CONTROL_PROGRAM_NV"), # 0x891E
+ ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_NV"), # 0x891F
+ ("", X, 1, "GL_FRAGMENT_SHADER_ATI"), # 0x8920
+ ("", X, 1, "GL_REG_0_ATI"), # 0x8921
+ ("", X, 1, "GL_REG_1_ATI"), # 0x8922
+ ("", X, 1, "GL_REG_2_ATI"), # 0x8923
+ ("", X, 1, "GL_REG_3_ATI"), # 0x8924
+ ("", X, 1, "GL_REG_4_ATI"), # 0x8925
+ ("", X, 1, "GL_REG_5_ATI"), # 0x8926
+ ("", X, 1, "GL_REG_6_ATI"), # 0x8927
+ ("", X, 1, "GL_REG_7_ATI"), # 0x8928
+ ("", X, 1, "GL_REG_8_ATI"), # 0x8929
+ ("", X, 1, "GL_REG_9_ATI"), # 0x892A
+ ("", X, 1, "GL_REG_10_ATI"), # 0x892B
+ ("", X, 1, "GL_REG_11_ATI"), # 0x892C
+ ("", X, 1, "GL_REG_12_ATI"), # 0x892D
+ ("", X, 1, "GL_REG_13_ATI"), # 0x892E
+ ("", X, 1, "GL_REG_14_ATI"), # 0x892F
+ ("", X, 1, "GL_REG_15_ATI"), # 0x8930
+ ("", X, 1, "GL_REG_16_ATI"), # 0x8931
+ ("", X, 1, "GL_REG_17_ATI"), # 0x8932
+ ("", X, 1, "GL_REG_18_ATI"), # 0x8933
+ ("", X, 1, "GL_REG_19_ATI"), # 0x8934
+ ("", X, 1, "GL_REG_20_ATI"), # 0x8935
+ ("", X, 1, "GL_REG_21_ATI"), # 0x8936
+ ("", X, 1, "GL_REG_22_ATI"), # 0x8937
+ ("", X, 1, "GL_REG_23_ATI"), # 0x8938
+ ("", X, 1, "GL_REG_24_ATI"), # 0x8939
+ ("", X, 1, "GL_REG_25_ATI"), # 0x893A
+ ("", X, 1, "GL_REG_26_ATI"), # 0x893B
+ ("", X, 1, "GL_REG_27_ATI"), # 0x893C
+ ("", X, 1, "GL_REG_28_ATI"), # 0x893D
+ ("", X, 1, "GL_REG_29_ATI"), # 0x893E
+ ("", X, 1, "GL_REG_30_ATI"), # 0x893F
+ ("", X, 1, "GL_REG_31_ATI"), # 0x8940
+ ("", X, 1, "GL_CON_0_ATI"), # 0x8941
+ ("", X, 1, "GL_CON_1_ATI"), # 0x8942
+ ("", X, 1, "GL_CON_2_ATI"), # 0x8943
+ ("", X, 1, "GL_CON_3_ATI"), # 0x8944
+ ("", X, 1, "GL_CON_4_ATI"), # 0x8945
+ ("", X, 1, "GL_CON_5_ATI"), # 0x8946
+ ("", X, 1, "GL_CON_6_ATI"), # 0x8947
+ ("", X, 1, "GL_CON_7_ATI"), # 0x8948
+ ("", X, 1, "GL_CON_8_ATI"), # 0x8949
+ ("", X, 1, "GL_CON_9_ATI"), # 0x894A
+ ("", X, 1, "GL_CON_10_ATI"), # 0x894B
+ ("", X, 1, "GL_CON_11_ATI"), # 0x894C
+ ("", X, 1, "GL_CON_12_ATI"), # 0x894D
+ ("", X, 1, "GL_CON_13_ATI"), # 0x894E
+ ("", X, 1, "GL_CON_14_ATI"), # 0x894F
+ ("", X, 1, "GL_CON_15_ATI"), # 0x8950
+ ("", X, 1, "GL_CON_16_ATI"), # 0x8951
+ ("", X, 1, "GL_CON_17_ATI"), # 0x8952
+ ("", X, 1, "GL_CON_18_ATI"), # 0x8953
+ ("", X, 1, "GL_CON_19_ATI"), # 0x8954
+ ("", X, 1, "GL_CON_20_ATI"), # 0x8955
+ ("", X, 1, "GL_CON_21_ATI"), # 0x8956
+ ("", X, 1, "GL_CON_22_ATI"), # 0x8957
+ ("", X, 1, "GL_CON_23_ATI"), # 0x8958
+ ("", X, 1, "GL_CON_24_ATI"), # 0x8959
+ ("", X, 1, "GL_CON_25_ATI"), # 0x895A
+ ("", X, 1, "GL_CON_26_ATI"), # 0x895B
+ ("", X, 1, "GL_CON_27_ATI"), # 0x895C
+ ("", X, 1, "GL_CON_28_ATI"), # 0x895D
+ ("", X, 1, "GL_CON_29_ATI"), # 0x895E
+ ("", X, 1, "GL_CON_30_ATI"), # 0x895F
+ ("", X, 1, "GL_CON_31_ATI"), # 0x8960
+ ("", X, 1, "GL_MOV_ATI"), # 0x8961
+ ("", X, 1, "GL_ADD_ATI"), # 0x8963
+ ("", X, 1, "GL_MUL_ATI"), # 0x8964
+ ("", X, 1, "GL_SUB_ATI"), # 0x8965
+ ("", X, 1, "GL_DOT3_ATI"), # 0x8966
+ ("", X, 1, "GL_DOT4_ATI"), # 0x8967
+ ("", X, 1, "GL_MAD_ATI"), # 0x8968
+ ("", X, 1, "GL_LERP_ATI"), # 0x8969
+ ("", X, 1, "GL_CND_ATI"), # 0x896A
+ ("", X, 1, "GL_CND0_ATI"), # 0x896B
+ ("", X, 1, "GL_DOT2_ADD_ATI"), # 0x896C
+ ("", X, 1, "GL_SECONDARY_INTERPOLATOR_ATI"), # 0x896D
+ ("", X, 1, "GL_NUM_FRAGMENT_REGISTERS_ATI"), # 0x896E
+ ("", X, 1, "GL_NUM_FRAGMENT_CONSTANTS_ATI"), # 0x896F
+ ("", X, 1, "GL_NUM_PASSES_ATI"), # 0x8970
+ ("", X, 1, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI"), # 0x8971
+ ("", X, 1, "GL_NUM_INSTRUCTIONS_TOTAL_ATI"), # 0x8972
+ ("", X, 1, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"), # 0x8973
+ ("", X, 1, "GL_NUM_LOOPBACK_COMPONENTS_ATI"), # 0x8974
+ ("", X, 1, "GL_COLOR_ALPHA_PAIRING_ATI"), # 0x8975
+ ("", X, 1, "GL_SWIZZLE_STR_ATI"), # 0x8976
+ ("", X, 1, "GL_SWIZZLE_STQ_ATI"), # 0x8977
+ ("", X, 1, "GL_SWIZZLE_STR_DR_ATI"), # 0x8978
+ ("", X, 1, "GL_SWIZZLE_STQ_DQ_ATI"), # 0x8979
+ ("", X, 1, "GL_SWIZZLE_STRQ_ATI"), # 0x897A
+ ("", X, 1, "GL_SWIZZLE_STRQ_DQ_ATI"), # 0x897B
+ ("", X, 1, "GL_INTERLACE_OML"), # 0x8980
+ ("", X, 1, "GL_INTERLACE_READ_OML"), # 0x8981
+ ("", X, 1, "GL_FORMAT_SUBSAMPLE_24_24_OML"), # 0x8982
+ ("", X, 1, "GL_FORMAT_SUBSAMPLE_244_244_OML"), # 0x8983
+ ("", X, 1, "GL_PACK_RESAMPLE_OML"), # 0x8984
+ ("", X, 1, "GL_UNPACK_RESAMPLE_OML"), # 0x8985
+ ("", X, 1, "GL_RESAMPLE_REPLICATE_OML"), # 0x8986
+ ("", X, 1, "GL_RESAMPLE_ZERO_FILL_OML"), # 0x8987
+ ("", X, 1, "GL_RESAMPLE_AVERAGE_OML"), # 0x8988
+ ("", X, 1, "GL_RESAMPLE_DECIMATE_OML"), # 0x8989
+ #("", X, 1, "GL_POINT_SIZE_ARRAY_TYPE_OES"), # 0x898A
+ #("", X, 1, "GL_POINT_SIZE_ARRAY_STRIDE_OES"), # 0x898B
+ #("", X, 1, "GL_POINT_SIZE_ARRAY_POINTER_OES"), # 0x898C
+ #("", X, 1, "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898D
+ #("", X, 1, "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898E
+ #("", X, 1, "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"), # 0x898F
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"), # 0x8A02
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"), # 0x8A03
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"), # 0x8A04
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"), # 0x8A05
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"), # 0x8A06
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"), # 0x8A07
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"), # 0x8A08
+ ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"), # 0x8A09
+ ("", X, 1, "GL_DRAW_PIXELS_APPLE"), # 0x8A0A
+ ("", X, 1, "GL_FENCE_APPLE"), # 0x8A0B
+ ("", X, 1, "GL_ELEMENT_ARRAY_APPLE"), # 0x8A0C
+ ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_APPLE"), # 0x8A0D
+ ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_APPLE"), # 0x8A0E
+ ("", X, 1, "GL_COLOR_FLOAT_APPLE"), # 0x8A0F
+ ("", X, 1, "GL_UNIFORM_BUFFER"), # 0x8A11
+ ("", X, 1, "GL_BUFFER_SERIALIZED_MODIFY_APPLE"), # 0x8A12
+ ("", X, 1, "GL_BUFFER_FLUSHING_UNMAP_APPLE"), # 0x8A13
+ ("", X, 1, "GL_AUX_DEPTH_STENCIL_APPLE"), # 0x8A14
+ ("", X, 1, "GL_PACK_ROW_BYTES_APPLE"), # 0x8A15
+ ("", X, 1, "GL_UNPACK_ROW_BYTES_APPLE"), # 0x8A16
+ ("", X, 1, "GL_RELEASED_APPLE"), # 0x8A19
+ ("", X, 1, "GL_VOLATILE_APPLE"), # 0x8A1A
+ ("", X, 1, "GL_RETAINED_APPLE"), # 0x8A1B
+ ("", X, 1, "GL_UNDEFINED_APPLE"), # 0x8A1C
+ ("", X, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D
+ ("", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F
+ ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28
+ ("glGet", I, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29
+ ("glGet", I, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A
+ ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B
+ ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C
+ ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D
+ ("glGet", I, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E
+ ("glGet", I, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F
+ ("glGet", I, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30
+ ("glGet", I, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31
+ ("glGet", I, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32
+ ("glGet", I, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33
+ ("glGet", I, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34
+ ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35
+ ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36
+ ("glGetActiveUniforms", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_SIZE"), # 0x8A38
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C
+ ("glGetActiveUniforms", I, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D
+ ("glGetActiveUniforms", B, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E
+ ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F
+ ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40
+ ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41
+ ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42
+ ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43
+ ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44
+ ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45
+ ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48
+ ("", X, 1, "GL_DECODE_EXT"), # 0x8A49
+ ("", X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A
+ ("", X, 1, "GL_FRAGMENT_SHADER"), # 0x8B30
+ ("", X, 1, "GL_VERTEX_SHADER"), # 0x8B31
+ ("", H, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40
+ ("", X, 1, "GL_SHADER_OBJECT_ARB"), # 0x8B48
+ ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8B49
+ ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"), # 0x8B4A
+ ("glGet", I, 1, "GL_MAX_VARYING_COMPONENTS"), # 0x8B4B
+ ("glGet", I, 1, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"), # 0x8B4C
+ ("glGet", I, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D
+ ("glGet", E, 1, "GL_OBJECT_TYPE_ARB"), # 0x8B4E
+ ("glGetShader", E, 1, "GL_SHADER_TYPE"), # 0x8B4F
+ ("", X, 1, "GL_FLOAT_VEC2"), # 0x8B50
+ ("", X, 1, "GL_FLOAT_VEC3"), # 0x8B51
+ ("", X, 1, "GL_FLOAT_VEC4"), # 0x8B52
+ ("", X, 1, "GL_INT_VEC2"), # 0x8B53
+ ("", X, 1, "GL_INT_VEC3"), # 0x8B54
+ ("", X, 1, "GL_INT_VEC4"), # 0x8B55
+ ("", X, 1, "GL_BOOL"), # 0x8B56
+ ("", X, 1, "GL_BOOL_VEC2"), # 0x8B57
+ ("", X, 1, "GL_BOOL_VEC3"), # 0x8B58
+ ("", X, 1, "GL_BOOL_VEC4"), # 0x8B59
+ ("", X, 1, "GL_FLOAT_MAT2"), # 0x8B5A
+ ("", X, 1, "GL_FLOAT_MAT3"), # 0x8B5B
+ ("", X, 1, "GL_FLOAT_MAT4"), # 0x8B5C
+ ("", X, 1, "GL_SAMPLER_1D"), # 0x8B5D
+ ("", X, 1, "GL_SAMPLER_2D"), # 0x8B5E
+ ("", X, 1, "GL_SAMPLER_3D"), # 0x8B5F
+ ("", X, 1, "GL_SAMPLER_CUBE"), # 0x8B60
+ ("", X, 1, "GL_SAMPLER_1D_SHADOW"), # 0x8B61
+ ("", X, 1, "GL_SAMPLER_2D_SHADOW"), # 0x8B62
+ ("", X, 1, "GL_SAMPLER_2D_RECT"), # 0x8B63
+ ("", X, 1, "GL_SAMPLER_2D_RECT_SHADOW"), # 0x8B64
+ ("", X, 1, "GL_FLOAT_MAT2x3"), # 0x8B65
+ ("", X, 1, "GL_FLOAT_MAT2x4"), # 0x8B66
+ ("", X, 1, "GL_FLOAT_MAT3x2"), # 0x8B67
+ ("", X, 1, "GL_FLOAT_MAT3x4"), # 0x8B68
+ ("", X, 1, "GL_FLOAT_MAT4x2"), # 0x8B69
+ ("", X, 1, "GL_FLOAT_MAT4x3"), # 0x8B6A
+ ("glGetShader,glGetProgram", B, 1, "GL_DELETE_STATUS"), # 0x8B80
+ ("glGetShader,glGetProgram", B, 1, "GL_COMPILE_STATUS"), # 0x8B81
+ ("glGetShader,glGetProgram", B, 1, "GL_LINK_STATUS"), # 0x8B82
+ ("glGetShader,glGetProgram", B, 1, "GL_VALIDATE_STATUS"), # 0x8B83
+ ("glGetShader,glGetProgram", I, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84
+ ("glGetProgram", I, 1, "GL_ATTACHED_SHADERS"), # 0x8B85
+ ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86
+ ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87
+ ("glGetShader", I, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88
+ ("glGetProgram", I, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89
+ ("glGetProgram", I, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A
+ ("", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B
+ ("", X, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
+ ("glGet", I, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D
+ #("", X, 1, "GL_PALETTE4_RGB8_OES"), # 0x8B90
+ #("", X, 1, "GL_PALETTE4_RGBA8_OES"), # 0x8B91
+ #("", X, 1, "GL_PALETTE4_R5_G6_B5_OES"), # 0x8B92
+ #("", X, 1, "GL_PALETTE4_RGBA4_OES"), # 0x8B93
+ #("", X, 1, "GL_PALETTE4_RGB5_A1_OES"), # 0x8B94
+ #("", X, 1, "GL_PALETTE8_RGB8_OES"), # 0x8B95
+ #("", X, 1, "GL_PALETTE8_RGBA8_OES"), # 0x8B96
+ #("", X, 1, "GL_PALETTE8_R5_G6_B5_OES"), # 0x8B97
+ #("", X, 1, "GL_PALETTE8_RGBA4_OES"), # 0x8B98
+ #("", X, 1, "GL_PALETTE8_RGB5_A1_OES"), # 0x8B99
+ ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A
+ ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
+ #("", X, 1, "GL_POINT_SIZE_ARRAY_OES"), # 0x8B9C
+ #("", X, 1, "GL_TEXTURE_CROP_RECT_OES"), # 0x8B9D
+ #("", X, 1, "GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"), # 0x8B9E
+ #("", X, 1, "GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"), # 0x8B9F
+ #("", X, 1, "GL_FRAGMENT_PROGRAM_POSITION_MESA"), # 0x8BB0
+ #("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_MESA"), # 0x8BB1
+ #("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA"), # 0x8BB2
+ #("", X, 1, "GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA"), # 0x8BB3
+ #("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_MESA"), # 0x8BB4
+ #("", X, 1, "GL_VERTEX_PROGRAM_POSITION_MESA"), # 0x8BB4
+ #("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA"), # 0x8BB6
+ #("", X, 1, "GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"), # 0x8BB7
+ ("", X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0
+ ("", X, 1, "GL_COUNTER_RANGE_AMD"), # 0x8BC1
+ ("", X, 1, "GL_UNSIGNED_INT64_AMD"), # 0x8BC2
+ ("", X, 1, "GL_PERCENTAGE_AMD"), # 0x8BC3
+ ("", X, 1, "GL_PERFMON_RESULT_AVAILABLE_AMD"), # 0x8BC4
+ ("", X, 1, "GL_PERFMON_RESULT_SIZE_AMD"), # 0x8BC5
+ ("", X, 1, "GL_PERFMON_RESULT_AMD"), # 0x8BC6
+ #("", X, 1, "GL_TEXTURE_WIDTH_QCOM"), # 0x8BD2
+ #("", X, 1, "GL_TEXTURE_HEIGHT_QCOM"), # 0x8BD3
+ #("", X, 1, "GL_TEXTURE_DEPTH_QCOM"), # 0x8BD4
+ #("", X, 1, "GL_TEXTURE_INTERNAL_FORMAT_QCOM"), # 0x8BD5
+ #("", X, 1, "GL_TEXTURE_FORMAT_QCOM"), # 0x8BD6
+ #("", X, 1, "GL_TEXTURE_TYPE_QCOM"), # 0x8BD7
+ #("", X, 1, "GL_TEXTURE_IMAGE_VALID_QCOM"), # 0x8BD8
+ #("", X, 1, "GL_TEXTURE_NUM_LEVELS_QCOM"), # 0x8BD9
+ #("", X, 1, "GL_TEXTURE_TARGET_QCOM"), # 0x8BDA
+ #("", X, 1, "GL_TEXTURE_OBJECT_VALID_QCOM"), # 0x8BDB
+ #("", X, 1, "GL_STATE_RESTORE"), # 0x8BDC
+ #("", X, 1, "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"), # 0x8C00
+ #("", X, 1, "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"), # 0x8C01
+ #("", X, 1, "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"), # 0x8C02
+ #("", X, 1, "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"), # 0x8C03
+ #("", X, 1, "GL_MODULATE_COLOR_IMG"), # 0x8C04
+ #("", X, 1, "GL_RECIP_ADD_SIGNED_ALPHA_IMG"), # 0x8C05
+ #("", X, 1, "GL_TEXTURE_ALPHA_MODULATE_IMG"), # 0x8C06
+ #("", X, 1, "GL_FACTOR_ALPHA_MODULATE_IMG"), # 0x8C07
+ #("", X, 1, "GL_FRAGMENT_ALPHA_MODULATE_IMG"), # 0x8C08
+ #("", X, 1, "GL_ADD_BLEND_IMG"), # 0x8C09
+ #("", X, 1, "GL_SGX_BINARY_IMG"), # 0x8C0A
+ ("", X, 1, "GL_TEXTURE_RED_TYPE"), # 0x8C10
+ ("", X, 1, "GL_TEXTURE_GREEN_TYPE"), # 0x8C11
+ ("", X, 1, "GL_TEXTURE_BLUE_TYPE"), # 0x8C12
+ ("", X, 1, "GL_TEXTURE_ALPHA_TYPE"), # 0x8C13
+ ("", X, 1, "GL_TEXTURE_LUMINANCE_TYPE"), # 0x8C14
+ ("", X, 1, "GL_TEXTURE_INTENSITY_TYPE"), # 0x8C15
+ ("", X, 1, "GL_TEXTURE_DEPTH_TYPE"), # 0x8C16
+ ("", X, 1, "GL_UNSIGNED_NORMALIZED"), # 0x8C17
+ ("", X, 1, "GL_TEXTURE_1D_ARRAY"), # 0x8C18
+ ("", X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19
+ ("", X, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A
+ ("", X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
+ ("", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26
+ ("", X, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27
+ ("", X, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28
+ ("glGet", I, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29
+ ("", X, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A
+ ("", X, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B
+ ("", X, 1, "GL_TEXTURE_BINDING_BUFFER"), # 0x8C2C
+ ("glGet", I, 1, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"), # 0x8C2D
+ ("", X, 1, "GL_TEXTURE_BUFFER_FORMAT"), # 0x8C2E
+ ("", X, 1, "GL_ANY_SAMPLES_PASSED"), # 0x8C2F
+ ("", X, 1, "GL_SAMPLE_SHADING"), # 0x8C36
+ ("", X, 1, "GL_MIN_SAMPLE_SHADING_VALUE"), # 0x8C37
+ ("", X, 1, "GL_R11F_G11F_B10F"), # 0x8C3A
+ ("", X, 1, "GL_UNSIGNED_INT_10F_11F_11F_REV"), # 0x8C3B
+ ("", X, 1, "GL_RGBA_SIGNED_COMPONENTS_EXT"), # 0x8C3C
+ ("", X, 1, "GL_RGB9_E5"), # 0x8C3D
+ ("", X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E
+ ("", X, 1, "GL_TEXTURE_SHARED_SIZE"), # 0x8C3F
+ ("", X, 1, "GL_SRGB"), # 0x8C40
+ ("", X, 1, "GL_SRGB8"), # 0x8C41
+ ("", X, 1, "GL_SRGB_ALPHA"), # 0x8C42
+ ("", X, 1, "GL_SRGB8_ALPHA8"), # 0x8C43
+ ("", X, 1, "GL_SLUMINANCE_ALPHA"), # 0x8C44
+ ("", X, 1, "GL_SLUMINANCE8_ALPHA8"), # 0x8C45
+ ("", X, 1, "GL_SLUMINANCE"), # 0x8C46
+ ("", X, 1, "GL_SLUMINANCE8"), # 0x8C47
+ ("", X, 1, "GL_COMPRESSED_SRGB"), # 0x8C48
+ ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA"), # 0x8C49
+ ("", X, 1, "GL_COMPRESSED_SLUMINANCE"), # 0x8C4A
+ ("", X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA"), # 0x8C4B
+ ("", X, 1, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"), # 0x8C4C
+ ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"), # 0x8C4D
+ ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"), # 0x8C4E
+ ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"), # 0x8C4F
+ ("", X, 1, "GL_COMPRESSED_LUMINANCE_LATC1_EXT"), # 0x8C70
+ ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"), # 0x8C71
+ ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C72
+ ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C73
+ ("", X, 1, "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74
+ ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C75
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"), # 0x8C76
+ ("", X, 1, "GL_BACK_PRIMARY_COLOR_NV"), # 0x8C77
+ ("", X, 1, "GL_BACK_SECONDARY_COLOR_NV"), # 0x8C78
+ ("", X, 1, "GL_TEXTURE_COORD_NV"), # 0x8C79
+ ("", X, 1, "GL_CLIP_DISTANCE_NV"), # 0x8C7A
+ ("", X, 1, "GL_VERTEX_ID_NV"), # 0x8C7B
+ ("", X, 1, "GL_PRIMITIVE_ID_NV"), # 0x8C7C
+ ("", X, 1, "GL_GENERIC_ATTRIB_NV"), # 0x8C7D
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"), # 0x8C7F
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"), # 0x8C7F
+ ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"), # 0x8C80
+ ("", X, 1, "GL_ACTIVE_VARYINGS_NV"), # 0x8C81
+ ("", X, 1, "GL_ACTIVE_VARYING_MAX_LENGTH_NV"), # 0x8C82
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS"), # 0x8C83
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START"), # 0x8C84
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"), # 0x8C85
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_RECORD_NV"), # 0x8C86
+ ("", X, 1, "GL_PRIMITIVES_GENERATED"), # 0x8C87
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"), # 0x8C88
+ ("", X, 1, "GL_RASTERIZER_DISCARD"), # 0x8C89
+ ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"), # 0x8C8A
+ ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"), # 0x8C8B
+ ("", X, 1, "GL_INTERLEAVED_ATTRIBS"), # 0x8C8C
+ ("", X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E
+ ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"), # 0x8C8F
+ #("", X, 1, "GL_ATC_RGB_AMD"), # 0x8C92
+ #("", X, 1, "GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"), # 0x8C93
+ ("glGet", E, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0
+ ("", X, 1, "GL_LOWER_LEFT"), # 0x8CA1
+ ("", X, 1, "GL_UPPER_LEFT"), # 0x8CA2
+ ("", X, 1, "GL_STENCIL_BACK_REF"), # 0x8CA3
+ ("", X, 1, "GL_STENCIL_BACK_VALUE_MASK"), # 0x8CA4
+ ("", X, 1, "GL_STENCIL_BACK_WRITEMASK"), # 0x8CA5
+ ("glGet", I, 1, "GL_DRAW_FRAMEBUFFER_BINDING"), # 0x8CA6
+ ("glGet", I, 1, "GL_RENDERBUFFER_BINDING"), # 0x8CA7
+ ("", I, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8
+ ("", I, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9
+ ("glGet", I, 1, "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA
+ ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB
+ ("", X, 1, "GL_DEPTH_COMPONENT32F"), # 0x8CAC
+ ("", X, 1, "GL_DEPTH32F_STENCIL8"), # 0x8CAD
+ ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"), # 0x8CD0
+ ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"), # 0x8CD1
+ ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"), # 0x8CD2
+ ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"), # 0x8CD3
+ ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"), # 0x8CD4
+ ("", X, 1, "GL_FRAMEBUFFER_COMPLETE"), # 0x8CD5
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"), # 0x8CD6
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"), # 0x8CD7
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"), # 0x8CD9
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"), # 0x8CDA
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"), # 0x8CDB
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"), # 0x8CDC
+ ("", X, 1, "GL_FRAMEBUFFER_UNSUPPORTED"), # 0x8CDD
+ ("glGet", I, 1, "GL_MAX_COLOR_ATTACHMENTS"), # 0x8CDF
+ ("", X, 1, "GL_COLOR_ATTACHMENT0"), # 0x8CE0
+ ("", X, 1, "GL_COLOR_ATTACHMENT1"), # 0x8CE1
+ ("", X, 1, "GL_COLOR_ATTACHMENT2"), # 0x8CE2
+ ("", X, 1, "GL_COLOR_ATTACHMENT3"), # 0x8CE3
+ ("", X, 1, "GL_COLOR_ATTACHMENT4"), # 0x8CE4
+ ("", X, 1, "GL_COLOR_ATTACHMENT5"), # 0x8CE5
+ ("", X, 1, "GL_COLOR_ATTACHMENT6"), # 0x8CE6
+ ("", X, 1, "GL_COLOR_ATTACHMENT7"), # 0x8CE7
+ ("", X, 1, "GL_COLOR_ATTACHMENT8"), # 0x8CE8
+ ("", X, 1, "GL_COLOR_ATTACHMENT9"), # 0x8CE9
+ ("", X, 1, "GL_COLOR_ATTACHMENT10"), # 0x8CEA
+ ("", X, 1, "GL_COLOR_ATTACHMENT11"), # 0x8CEB
+ ("", X, 1, "GL_COLOR_ATTACHMENT12"), # 0x8CEC
+ ("", X, 1, "GL_COLOR_ATTACHMENT13"), # 0x8CED
+ ("", X, 1, "GL_COLOR_ATTACHMENT14"), # 0x8CEE
+ ("", X, 1, "GL_COLOR_ATTACHMENT15"), # 0x8CEF
+ ("", X, 1, "GL_DEPTH_ATTACHMENT"), # 0x8D00
+ ("", X, 1, "GL_STENCIL_ATTACHMENT"), # 0x8D20
+ ("", X, 1, "GL_FRAMEBUFFER"), # 0x8D40
+ ("", X, 1, "GL_RENDERBUFFER"), # 0x8D41
+ ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_WIDTH"), # 0x8D42
+ ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_HEIGHT"), # 0x8D43
+ ("glGetRenderbufferParameter", E, 1, "GL_RENDERBUFFER_INTERNAL_FORMAT"), # 0x8D44
+ ("", X, 1, "GL_STENCIL_INDEX1"), # 0x8D46
+ ("", X, 1, "GL_STENCIL_INDEX4"), # 0x8D47
+ ("", X, 1, "GL_STENCIL_INDEX8"), # 0x8D48
+ ("", X, 1, "GL_STENCIL_INDEX16"), # 0x8D49
+ ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_RED_SIZE"), # 0x8D50
+ ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_GREEN_SIZE"), # 0x8D51
+ ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_BLUE_SIZE"), # 0x8D52
+ ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_ALPHA_SIZE"), # 0x8D53
+ ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_DEPTH_SIZE"), # 0x8D54
+ ("glGetRenderbufferParameter", I, 1, "GL_RENDERBUFFER_STENCIL_SIZE"), # 0x8D55
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"), # 0x8D56
+ ("glGet", I, 1, "GL_MAX_SAMPLES"), # 0x8D57
+ #("", X, 1, "GL_TEXTURE_GEN_STR_OES"), # 0x8D60
+ #("", X, 1, "GL_HALF_FLOAT_OES"), # 0x8D61
+ #("", X, 1, "GL_RGB565_OES"), # 0x8D62
+ #("", X, 1, "GL_ETC1_RGB8_OES"), # 0x8D64
+ #("", X, 1, "GL_TEXTURE_EXTERNAL_OES"), # 0x8D65
+ #("", X, 1, "GL_SAMPLER_EXTERNAL_OES"), # 0x8D66
+ #("", X, 1, "GL_TEXTURE_BINDING_EXTERNAL_OES"), # 0x8D67
+ #("", X, 1, "GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"), # 0x8D68
+ ("", X, 1, "GL_RGBA32UI"), # 0x8D70
+ ("", X, 1, "GL_RGB32UI"), # 0x8D71
+ ("", X, 1, "GL_ALPHA32UI_EXT"), # 0x8D72
+ ("", X, 1, "GL_INTENSITY32UI_EXT"), # 0x8D73
+ ("", X, 1, "GL_LUMINANCE32UI_EXT"), # 0x8D74
+ ("", X, 1, "GL_LUMINANCE_ALPHA32UI_EXT"), # 0x8D75
+ ("", X, 1, "GL_RGBA16UI"), # 0x8D76
+ ("", X, 1, "GL_RGB16UI"), # 0x8D77
+ ("", X, 1, "GL_ALPHA16UI_EXT"), # 0x8D78
+ ("", X, 1, "GL_INTENSITY16UI_EXT"), # 0x8D79
+ ("", X, 1, "GL_LUMINANCE16UI_EXT"), # 0x8D7A
+ ("", X, 1, "GL_LUMINANCE_ALPHA16UI_EXT"), # 0x8D7B
+ ("", X, 1, "GL_RGBA8UI"), # 0x8D7C
+ ("", X, 1, "GL_RGB8UI"), # 0x8D7D
+ ("", X, 1, "GL_ALPHA8UI_EXT"), # 0x8D7E
+ ("", X, 1, "GL_INTENSITY8UI_EXT"), # 0x8D7F
+ ("", X, 1, "GL_LUMINANCE8UI_EXT"), # 0x8D80
+ ("", X, 1, "GL_LUMINANCE_ALPHA8UI_EXT"), # 0x8D81
+ ("", X, 1, "GL_RGBA32I"), # 0x8D82
+ ("", X, 1, "GL_RGB32I"), # 0x8D83
+ ("", X, 1, "GL_ALPHA32I_EXT"), # 0x8D84
+ ("", X, 1, "GL_INTENSITY32I_EXT"), # 0x8D85
+ ("", X, 1, "GL_LUMINANCE32I_EXT"), # 0x8D86
+ ("", X, 1, "GL_LUMINANCE_ALPHA32I_EXT"), # 0x8D87
+ ("", X, 1, "GL_RGBA16I"), # 0x8D88
+ ("", X, 1, "GL_RGB16I"), # 0x8D89
+ ("", X, 1, "GL_ALPHA16I_EXT"), # 0x8D8A
+ ("", X, 1, "GL_INTENSITY16I_EXT"), # 0x8D8B
+ ("", X, 1, "GL_LUMINANCE16I_EXT"), # 0x8D8C
+ ("", X, 1, "GL_LUMINANCE_ALPHA16I_EXT"), # 0x8D8D
+ ("", X, 1, "GL_RGBA8I"), # 0x8D8E
+ ("", X, 1, "GL_RGB8I"), # 0x8D8F
+ ("", X, 1, "GL_ALPHA8I_EXT"), # 0x8D90
+ ("", X, 1, "GL_INTENSITY8I_EXT"), # 0x8D91
+ ("", X, 1, "GL_LUMINANCE8I_EXT"), # 0x8D92
+ ("", X, 1, "GL_LUMINANCE_ALPHA8I_EXT"), # 0x8D93
+ ("", X, 1, "GL_RED_INTEGER"), # 0x8D94
+ ("", X, 1, "GL_GREEN_INTEGER"), # 0x8D95
+ ("", X, 1, "GL_BLUE_INTEGER"), # 0x8D96
+ ("", X, 1, "GL_ALPHA_INTEGER"), # 0x8D97
+ ("", X, 1, "GL_RGB_INTEGER"), # 0x8D98
+ ("", X, 1, "GL_RGBA_INTEGER"), # 0x8D99
+ ("", X, 1, "GL_BGR_INTEGER"), # 0x8D9A
+ ("", X, 1, "GL_BGRA_INTEGER"), # 0x8D9B
+ ("", X, 1, "GL_LUMINANCE_INTEGER_EXT"), # 0x8D9C
+ ("", X, 1, "GL_LUMINANCE_ALPHA_INTEGER_EXT"), # 0x8D9D
+ ("glGet", B, 1, "GL_RGBA_INTEGER_MODE_EXT"), # 0x8D9E
+ ("", X, 1, "GL_INT_2_10_10_10_REV"), # 0x8D9F
+ ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"), # 0x8DA0
+ ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"), # 0x8DA1
+ ("", X, 1, "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA2
+ ("", X, 1, "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA3
+ ("", X, 1, "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA4
+ ("", X, 1, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"), # 0x8DA5
+ ("", X, 1, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"), # 0x8DA6
+ ("glGetFramebufferAttachmentParameter", B, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"), # 0x8DA7
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"), # 0x8DA8
+ ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"), # 0x8DA9
+ ("", X, 1, "GL_LAYER_NV"), # 0x8DAA
+ ("", X, 1, "GL_DEPTH_COMPONENT32F_NV"), # 0x8DAB
+ ("", X, 1, "GL_DEPTH32F_STENCIL8_NV"), # 0x8DAC
+ ("", X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD
+ ("", X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE
+ ("", X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF
+ ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9
+ ("glGet", B, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA
+ ("", X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB
+ ("", X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC
+ ("", X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD
+ ("", X, 1, "GL_COMPRESSED_SIGNED_RG_RGTC2"), # 0x8DBE
+ ("", X, 1, "GL_SAMPLER_1D_ARRAY"), # 0x8DC0
+ ("", X, 1, "GL_SAMPLER_2D_ARRAY"), # 0x8DC1
+ ("", X, 1, "GL_SAMPLER_BUFFER"), # 0x8DC2
+ ("", X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW"), # 0x8DC3
+ ("", X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW"), # 0x8DC4
+ ("", X, 1, "GL_SAMPLER_CUBE_SHADOW"), # 0x8DC5
+ ("", X, 1, "GL_UNSIGNED_INT_VEC2"), # 0x8DC6
+ ("", X, 1, "GL_UNSIGNED_INT_VEC3"), # 0x8DC7
+ ("", X, 1, "GL_UNSIGNED_INT_VEC4"), # 0x8DC8
+ ("", X, 1, "GL_INT_SAMPLER_1D"), # 0x8DC9
+ ("", X, 1, "GL_INT_SAMPLER_2D"), # 0x8DCA
+ ("", X, 1, "GL_INT_SAMPLER_3D"), # 0x8DCB
+ ("", X, 1, "GL_INT_SAMPLER_CUBE"), # 0x8DCC
+ ("", X, 1, "GL_INT_SAMPLER_2D_RECT"), # 0x8DCD
+ ("", X, 1, "GL_INT_SAMPLER_1D_ARRAY"), # 0x8DCE
+ ("", X, 1, "GL_INT_SAMPLER_2D_ARRAY"), # 0x8DCF
+ ("", X, 1, "GL_INT_SAMPLER_BUFFER"), # 0x8DD0
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D"), # 0x8DD1
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D"), # 0x8DD2
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_3D"), # 0x8DD3
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE"), # 0x8DD4
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT"), # 0x8DD5
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"), # 0x8DD6
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"), # 0x8DD7
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER"), # 0x8DD8
+ ("", X, 1, "GL_GEOMETRY_SHADER"), # 0x8DD9
+ ("", X, 1, "GL_GEOMETRY_VERTICES_OUT_ARB"), # 0x8DDA
+ ("", X, 1, "GL_GEOMETRY_INPUT_TYPE_ARB"), # 0x8DDB
+ ("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC
+ ("glGet", I, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"), # 0x8DDD
+ ("glGet", I, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"), # 0x8DDE
+ ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8DDF
+ ("glGet", I, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES"), # 0x8DE0
+ ("glGet", I, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"), # 0x8DE1
+ ("", X, 1, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2
+ ("", X, 1, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"), # 0x8DE3
+ ("", X, 1, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"), # 0x8DE4
+ ("", X, 1, "GL_ACTIVE_SUBROUTINES"), # 0x8DE5
+ ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORMS"), # 0x8DE6
+ ("", X, 1, "GL_MAX_SUBROUTINES"), # 0x8DE7
+ ("", X, 1, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8DE8
+ ("", X, 1, "GL_NAMED_STRING_LENGTH_ARB"), # 0x8DE9
+ ("", X, 1, "GL_NAMED_STRING_TYPE_ARB"), # 0x8DEA
+ ("", X, 1, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"), # 0x8DED
+ ("", X, 1, "GL_UNIFORM_BUFFER_EXT"), # 0x8DEE
+ ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING_EXT"), # 0x8DEF
+ ("", X, 1, "GL_LOW_FLOAT"), # 0x8DF0
+ ("", X, 1, "GL_MEDIUM_FLOAT"), # 0x8DF1
+ ("", X, 1, "GL_HIGH_FLOAT"), # 0x8DF2
+ ("", X, 1, "GL_LOW_INT"), # 0x8DF3
+ ("", X, 1, "GL_MEDIUM_INT"), # 0x8DF4
+ ("", X, 1, "GL_HIGH_INT"), # 0x8DF5
+ ("", X, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9
+ ("", X, 1, "GL_SHADER_COMPILER"), # 0x8DFA
+ ("", X, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB
+ ("", X, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC
+ ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD
+ ("", X, 1, "GL_RENDERBUFFER_COLOR_SAMPLES_NV"), # 0x8E10
+ ("", X, 1, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E11
+ ("", X, 1, "GL_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E12
+ ("", X, 1, "GL_QUERY_WAIT"), # 0x8E13
+ ("", X, 1, "GL_QUERY_NO_WAIT"), # 0x8E14
+ ("", X, 1, "GL_QUERY_BY_REGION_WAIT"), # 0x8E15
+ ("", X, 1, "GL_QUERY_BY_REGION_NO_WAIT"), # 0x8E16
+ ("", X, 1, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E1E
+ ("", X, 1, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E1F
+ ("", X, 1, "GL_COLOR_SAMPLES_NV"), # 0x8E20
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK"), # 0x8E22
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24
+ ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BINDING"), # 0x8E25
+ ("", X, 1, "GL_FRAME_NV"), # 0x8E26
+ ("", X, 1, "GL_FIELDS_NV"), # 0x8E27
+ ("", X, 1, "GL_TIMESTAMP"), # 0x8E28
+ ("", X, 1, "GL_NUM_FILL_STREAMS_NV"), # 0x8E29
+ ("", X, 1, "GL_PRESENT_TIME_NV"), # 0x8E2A
+ ("", X, 1, "GL_PRESENT_DURATION_NV"), # 0x8E2B
+ ("", X, 1, "GL_PROGRAM_MATRIX_EXT"), # 0x8E2D
+ ("", X, 1, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"), # 0x8E2E
+ ("", X, 1, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"), # 0x8E2F
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_R"), # 0x8E42
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_G"), # 0x8E43
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_B"), # 0x8E44
+ ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_A"), # 0x8E45
+ ("glGetTexParameter", E, 4, "GL_TEXTURE_SWIZZLE_RGBA"), # 0x8E46
+ ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47
+ ("", X, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48
+ ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49
+ ("", X, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A
+ ("", X, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B
+ ("glGet", B, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C
+ ("", X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D
+ ("", X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E
+ ("glGet", E, 1, "GL_PROVOKING_VERTEX"), # 0x8E4F
+ ("", X, 1, "GL_SAMPLE_POSITION"), # 0x8E50
+ ("", X, 1, "GL_SAMPLE_MASK"), # 0x8E51
+ ("", X, 1, "GL_SAMPLE_MASK_VALUE"), # 0x8E52
+ ("", X, 1, "GL_TEXTURE_BINDING_RENDERBUFFER_NV"), # 0x8E53
+ ("glGet", I, 1, "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"), # 0x8E54
+ ("", X, 1, "GL_TEXTURE_RENDERBUFFER_NV"), # 0x8E55
+ ("", X, 1, "GL_SAMPLER_RENDERBUFFER_NV"), # 0x8E56
+ ("", X, 1, "GL_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E57
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E58
+ ("", X, 1, "GL_MAX_SAMPLE_MASK_WORDS"), # 0x8E59
+ ("", X, 1, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"), # 0x8E5A
+ ("", X, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5B
+ ("", X, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5C
+ ("", X, 1, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"), # 0x8E5D
+ ("", X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5E
+ ("", X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5F
+ ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70
+ ("", X, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71
+ ("", X, 1, "GL_PATCH_VERTICES"), # 0x8E72
+ ("", F, 2, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73
+ ("glGetPatchParameter", F, 4, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74
+ ("glGetPatchParameter", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75
+ ("", X, 1, "GL_TESS_GEN_MODE"), # 0x8E76
+ ("", X, 1, "GL_TESS_GEN_SPACING"), # 0x8E77
+ ("", X, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78
+ ("", X, 1, "GL_TESS_GEN_POINT_MODE"), # 0x8E79
+ ("", X, 1, "GL_ISOLINES"), # 0x8E7A
+ ("", X, 1, "GL_FRACTIONAL_ODD"), # 0x8E7B
+ ("", X, 1, "GL_FRACTIONAL_EVEN"), # 0x8E7C
+ ("", X, 1, "GL_MAX_PATCH_VERTICES"), # 0x8E7D
+ ("", X, 1, "GL_MAX_TESS_GEN_LEVEL"), # 0x8E7E
+ ("", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E7F
+ ("", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E80
+ ("", X, 1, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"), # 0x8E81
+ ("", X, 1, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"), # 0x8E82
+ ("", X, 1, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"), # 0x8E83
+ ("", X, 1, "GL_MAX_TESS_PATCH_COMPONENTS"), # 0x8E84
+ ("", X, 1, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85
+ ("", X, 1, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"), # 0x8E86
+ ("", X, 1, "GL_TESS_EVALUATION_SHADER"), # 0x8E87
+ ("", X, 1, "GL_TESS_CONTROL_SHADER"), # 0x8E88
+ ("", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"), # 0x8E89
+ ("", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"), # 0x8E8A
+ ("", X, 1, "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"), # 0x8E8C
+ ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"), # 0x8E8D
+ ("", X, 1, "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"), # 0x8E8E
+ ("", X, 1, "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"), # 0x8E8F
+ #("", X, 1, "GL_COVERAGE_COMPONENT_NV"), # 0x8ED0
+ #("", X, 1, "GL_COVERAGE_COMPONENT4_NV"), # 0x8ED1
+ #("", X, 1, "GL_COVERAGE_ATTACHMENT_NV"), # 0x8ED2
+ #("", X, 1, "GL_COVERAGE_BUFFERS_NV"), # 0x8ED3
+ #("", X, 1, "GL_COVERAGE_SAMPLES_NV"), # 0x8ED4
+ #("", X, 1, "GL_COVERAGE_ALL_FRAGMENTS_NV"), # 0x8ED5
+ #("", X, 1, "GL_COVERAGE_EDGE_FRAGMENTS_NV"), # 0x8ED6
+ #("", X, 1, "GL_COVERAGE_AUTOMATIC_NV"), # 0x8ED7
+ ("", X, 1, "GL_BUFFER_GPU_ADDRESS_NV"), # 0x8F1D
+ ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"), # 0x8F1E
+ ("", X, 1, "GL_ELEMENT_ARRAY_UNIFIED_NV"), # 0x8F1F
+ ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"), # 0x8F20
+ ("", X, 1, "GL_VERTEX_ARRAY_ADDRESS_NV"), # 0x8F21
+ ("", X, 1, "GL_NORMAL_ARRAY_ADDRESS_NV"), # 0x8F22
+ ("", X, 1, "GL_COLOR_ARRAY_ADDRESS_NV"), # 0x8F23
+ ("", X, 1, "GL_INDEX_ARRAY_ADDRESS_NV"), # 0x8F24
+ ("", X, 1, "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"), # 0x8F25
+ ("", X, 1, "GL_EDGE_FLAG_ARRAY_ADDRESS_NV"), # 0x8F26
+ ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"), # 0x8F27
+ ("", X, 1, "GL_FOG_COORD_ARRAY_ADDRESS_NV"), # 0x8F28
+ ("", X, 1, "GL_ELEMENT_ARRAY_ADDRESS_NV"), # 0x8F29
+ ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"), # 0x8F2A
+ ("", X, 1, "GL_VERTEX_ARRAY_LENGTH_NV"), # 0x8F2B
+ ("", X, 1, "GL_NORMAL_ARRAY_LENGTH_NV"), # 0x8F2C
+ ("", X, 1, "GL_COLOR_ARRAY_LENGTH_NV"), # 0x8F2D
+ ("", X, 1, "GL_INDEX_ARRAY_LENGTH_NV"), # 0x8F2E
+ ("", X, 1, "GL_TEXTURE_COORD_ARRAY_LENGTH_NV"), # 0x8F2F
+ ("", X, 1, "GL_EDGE_FLAG_ARRAY_LENGTH_NV"), # 0x8F30
+ ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"), # 0x8F31
+ ("", X, 1, "GL_FOG_COORD_ARRAY_LENGTH_NV"), # 0x8F32
+ ("", X, 1, "GL_ELEMENT_ARRAY_LENGTH_NV"), # 0x8F33
+ ("", X, 1, "GL_GPU_ADDRESS_NV"), # 0x8F34
+ ("", X, 1, "GL_MAX_SHADER_BUFFER_ADDRESS_NV"), # 0x8F35
+ ("", X, 1, "GL_COPY_READ_BUFFER"), # 0x8F36
+ ("", X, 1, "GL_COPY_WRITE_BUFFER"), # 0x8F37
+ ("", X, 1, "GL_MAX_IMAGE_UNITS"), # 0x8F38
+ ("", X, 1, "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"), # 0x8F39
+ ("", X, 1, "GL_IMAGE_BINDING_NAME"), # 0x8F3A
+ ("", X, 1, "GL_IMAGE_BINDING_LEVEL"), # 0x8F3B
+ ("", X, 1, "GL_IMAGE_BINDING_LAYERED"), # 0x8F3C
+ ("", X, 1, "GL_IMAGE_BINDING_LAYER"), # 0x8F3D
+ ("", X, 1, "GL_IMAGE_BINDING_ACCESS"), # 0x8F3E
+ ("", X, 1, "GL_DRAW_INDIRECT_BUFFER"), # 0x8F3F
+ ("", X, 1, "GL_DRAW_INDIRECT_UNIFIED_NV"), # 0x8F40
+ ("", X, 1, "GL_DRAW_INDIRECT_ADDRESS_NV"), # 0x8F41
+ ("", X, 1, "GL_DRAW_INDIRECT_LENGTH_NV"), # 0x8F42
+ ("glGet", I, 1, "GL_DRAW_INDIRECT_BUFFER_BINDING"), # 0x8F43
+ ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"), # 0x8F44
+ ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"), # 0x8F45
+ ("", X, 1, "GL_DOUBLE_MAT2"), # 0x8F46
+ ("", X, 1, "GL_DOUBLE_MAT3"), # 0x8F47
+ ("", X, 1, "GL_DOUBLE_MAT4"), # 0x8F48
+ ("", X, 1, "GL_DOUBLE_MAT2x3"), # 0x8F49
+ ("", X, 1, "GL_DOUBLE_MAT2x4"), # 0x8F4A
+ ("", X, 1, "GL_DOUBLE_MAT3x2"), # 0x8F4B
+ ("", X, 1, "GL_DOUBLE_MAT3x4"), # 0x8F4C
+ ("", X, 1, "GL_DOUBLE_MAT4x2"), # 0x8F4D
+ ("", X, 1, "GL_DOUBLE_MAT4x3"), # 0x8F4E
+ #("", X, 1, "GL_MALI_SHADER_BINARY_ARM"), # 0x8F60
+ ("", X, 1, "GL_RED_SNORM"), # 0x8F90
+ ("", X, 1, "GL_RG_SNORM"), # 0x8F91
+ ("", X, 1, "GL_RGB_SNORM"), # 0x8F92
+ ("", X, 1, "GL_RGBA_SNORM"), # 0x8F93
+ ("", X, 1, "GL_R8_SNORM"), # 0x8F94
+ ("", X, 1, "GL_RG8_SNORM"), # 0x8F95
+ ("", X, 1, "GL_RGB8_SNORM"), # 0x8F96
+ ("", X, 1, "GL_RGBA8_SNORM"), # 0x8F97
+ ("", X, 1, "GL_R16_SNORM"), # 0x8F98
+ ("", X, 1, "GL_RG16_SNORM"), # 0x8F99
+ ("", X, 1, "GL_RGB16_SNORM"), # 0x8F9A
+ ("", X, 1, "GL_RGBA16_SNORM"), # 0x8F9B
+ ("", X, 1, "GL_SIGNED_NORMALIZED"), # 0x8F9C
+ ("glGet", B, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D
+ ("glGet", I, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E
+ #("", X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS"), # 0x8F9F
+ #("", X, 1, "GL_PERFMON_GLOBAL_MODE_QCOM"), # 0x8FA0
+ #("", X, 1, "GL_SHADER_BINARY_VIV"), # 0x8FC4
+ ("", X, 1, "GL_INT8_NV"), # 0x8FE0
+ ("", X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1
+ ("", X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2
+ ("", X, 1, "GL_INT8_VEC4_NV"), # 0x8FE3
+ ("", X, 1, "GL_INT16_NV"), # 0x8FE4
+ ("", X, 1, "GL_INT16_VEC2_NV"), # 0x8FE5
+ ("", X, 1, "GL_INT16_VEC3_NV"), # 0x8FE6
+ ("", X, 1, "GL_INT16_VEC4_NV"), # 0x8FE7
+ ("", X, 1, "GL_INT64_VEC2_NV"), # 0x8FE9
+ ("", X, 1, "GL_INT64_VEC3_NV"), # 0x8FEA
+ ("", X, 1, "GL_INT64_VEC4_NV"), # 0x8FEB
+ ("", X, 1, "GL_UNSIGNED_INT8_NV"), # 0x8FEC
+ ("", X, 1, "GL_UNSIGNED_INT8_VEC2_NV"), # 0x8FED
+ ("", X, 1, "GL_UNSIGNED_INT8_VEC3_NV"), # 0x8FEE
+ ("", X, 1, "GL_UNSIGNED_INT8_VEC4_NV"), # 0x8FEF
+ ("", X, 1, "GL_UNSIGNED_INT16_NV"), # 0x8FF0
+ ("", X, 1, "GL_UNSIGNED_INT16_VEC2_NV"), # 0x8FF1
+ ("", X, 1, "GL_UNSIGNED_INT16_VEC3_NV"), # 0x8FF2
+ ("", X, 1, "GL_UNSIGNED_INT16_VEC4_NV"), # 0x8FF3
+ ("", X, 1, "GL_UNSIGNED_INT64_VEC2_NV"), # 0x8FF5
+ ("", X, 1, "GL_UNSIGNED_INT64_VEC3_NV"), # 0x8FF6
+ ("", X, 1, "GL_UNSIGNED_INT64_VEC4_NV"), # 0x8FF7
+ ("", X, 1, "GL_FLOAT16_NV"), # 0x8FF8
+ ("", X, 1, "GL_FLOAT16_VEC2_NV"), # 0x8FF9
+ ("", X, 1, "GL_FLOAT16_VEC3_NV"), # 0x8FFA
+ ("", X, 1, "GL_FLOAT16_VEC4_NV"), # 0x8FFB
+ ("", X, 1, "GL_DOUBLE_VEC2"), # 0x8FFC
+ ("", X, 1, "GL_DOUBLE_VEC3"), # 0x8FFD
+ ("", X, 1, "GL_DOUBLE_VEC4"), # 0x8FFE
+ ("", X, 1, "GL_SAMPLER_BUFFER_AMD"), # 0x9001
+ ("", X, 1, "GL_INT_SAMPLER_BUFFER_AMD"), # 0x9002
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"), # 0x9003
+ ("", X, 1, "GL_TESSELLATION_MODE_AMD"), # 0x9004
+ ("", X, 1, "GL_TESSELLATION_FACTOR_AMD"), # 0x9005
+ ("", X, 1, "GL_DISCRETE_AMD"), # 0x9006
+ ("", X, 1, "GL_CONTINUOUS_AMD"), # 0x9007
+ ("", X, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009
+ ("_glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A
+ ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B
+ ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C
+ ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D
+ ("", X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900E
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900F
+ ("", X, 1, "GL_ALPHA_SNORM"), # 0x9010
+ ("", X, 1, "GL_LUMINANCE_SNORM"), # 0x9011
+ ("", X, 1, "GL_LUMINANCE_ALPHA_SNORM"), # 0x9012
+ ("", X, 1, "GL_INTENSITY_SNORM"), # 0x9013
+ ("", X, 1, "GL_ALPHA8_SNORM"), # 0x9014
+ ("", X, 1, "GL_LUMINANCE8_SNORM"), # 0x9015
+ ("", X, 1, "GL_LUMINANCE8_ALPHA8_SNORM"), # 0x9016
+ ("", X, 1, "GL_INTENSITY8_SNORM"), # 0x9017
+ ("", X, 1, "GL_ALPHA16_SNORM"), # 0x9018
+ ("", X, 1, "GL_LUMINANCE16_SNORM"), # 0x9019
+ ("", X, 1, "GL_LUMINANCE16_ALPHA16_SNORM"), # 0x901A
+ ("", X, 1, "GL_INTENSITY16_SNORM"), # 0x901B
+ ("", X, 1, "GL_FACTOR_MIN_AMD"), # 0x901C
+ ("", X, 1, "GL_FACTOR_MAX_AMD"), # 0x901D
+ ("", B, 1, "GL_DEPTH_CLAMP_NEAR_AMD"), # 0x901E
+ ("", B, 1, "GL_DEPTH_CLAMP_FAR_AMD"), # 0x901F
+ ("", X, 1, "GL_VIDEO_BUFFER_NV"), # 0x9020
+ ("glGet", I, 1, "GL_VIDEO_BUFFER_BINDING_NV"), # 0x9021
+ ("", X, 1, "GL_FIELD_UPPER_NV"), # 0x9022
+ ("", X, 1, "GL_FIELD_LOWER_NV"), # 0x9023
+ ("", X, 1, "GL_NUM_VIDEO_CAPTURE_STREAMS_NV"), # 0x9024
+ ("", X, 1, "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"), # 0x9025
+ ("", X, 1, "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"), # 0x9026
+ ("", X, 1, "GL_LAST_VIDEO_CAPTURE_STATUS_NV"), # 0x9027
+ ("", X, 1, "GL_VIDEO_BUFFER_PITCH_NV"), # 0x9028
+ ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"), # 0x9029
+ ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MAX_NV"), # 0x902A
+ ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MIN_NV"), # 0x902B
+ ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"), # 0x902C
+ ("", X, 1, "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"), # 0x902D
+ ("", X, 1, "GL_PARTIAL_SUCCESS_NV"), # 0x902E
+ ("", X, 1, "GL_SUCCESS_NV"), # 0x902F
+ ("", X, 1, "GL_FAILURE_NV"), # 0x9030
+ ("", X, 1, "GL_YCBYCR8_422_NV"), # 0x9031
+ ("", X, 1, "GL_YCBAYCR8A_4224_NV"), # 0x9032
+ ("", X, 1, "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"), # 0x9033
+ ("", X, 1, "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"), # 0x9034
+ ("", X, 1, "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"), # 0x9035
+ ("", X, 1, "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"), # 0x9036
+ ("", X, 1, "GL_Z4Y12Z4CB12Z4CR12_444_NV"), # 0x9037
+ ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"), # 0x9038
+ ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"), # 0x9039
+ ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"), # 0x903A
+ ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"), # 0x903B
+ ("", X, 1, "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"), # 0x903C
+ ("", X, 1, "GL_TEXTURE_COVERAGE_SAMPLES_NV"), # 0x9045
+ ("", X, 1, "GL_TEXTURE_COLOR_SAMPLES_NV"), # 0x9046
+ ("", X, 1, "GL_IMAGE_1D"), # 0x904C
+ ("", X, 1, "GL_IMAGE_2D"), # 0x904D
+ ("", X, 1, "GL_IMAGE_3D"), # 0x904E
+ ("", X, 1, "GL_IMAGE_2D_RECT"), # 0x904F
+ ("", X, 1, "GL_IMAGE_CUBE"), # 0x9050
+ ("", X, 1, "GL_IMAGE_BUFFER"), # 0x9051
+ ("", X, 1, "GL_IMAGE_1D_ARRAY"), # 0x9052
+ ("", X, 1, "GL_IMAGE_2D_ARRAY"), # 0x9053
+ ("", X, 1, "GL_IMAGE_CUBE_MAP_ARRAY"), # 0x9054
+ ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE"), # 0x9055
+ ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x9056
+ ("", X, 1, "GL_INT_IMAGE_1D"), # 0x9057
+ ("", X, 1, "GL_INT_IMAGE_2D"), # 0x9058
+ ("", X, 1, "GL_INT_IMAGE_3D"), # 0x9059
+ ("", X, 1, "GL_INT_IMAGE_2D_RECT"), # 0x905A
+ ("", X, 1, "GL_INT_IMAGE_CUBE"), # 0x905B
+ ("", X, 1, "GL_INT_IMAGE_BUFFER"), # 0x905C
+ ("", X, 1, "GL_INT_IMAGE_1D_ARRAY"), # 0x905D
+ ("", X, 1, "GL_INT_IMAGE_2D_ARRAY"), # 0x905E
+ ("", X, 1, "GL_INT_IMAGE_CUBE_MAP_ARRAY"), # 0x905F
+ ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE"), # 0x9060
+ ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x9061
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D"), # 0x9062
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D"), # 0x9063
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_3D"), # 0x9064
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_RECT"), # 0x9065
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE"), # 0x9066
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_BUFFER"), # 0x9067
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_ARRAY"), # 0x9068
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_ARRAY"), # 0x9069
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"), # 0x906A
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"), # 0x906B
+ ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"), # 0x906C
+ ("", X, 1, "GL_MAX_IMAGE_SAMPLES"), # 0x906D
+ ("", X, 1, "GL_IMAGE_BINDING_FORMAT"), # 0x906E
+ ("", X, 1, "GL_RGB10_A2UI"), # 0x906F
+ ("", X, 1, "GL_SCALED_RESOLVE_FASTEST_EXT"), # 0x90BA
+ ("", X, 1, "GL_SCALED_RESOLVE_NICEST_EXT"), # 0x90BB
+ ("", X, 1, "GL_MIN_MAP_BUFFER_ALIGNMENT"), # 0x90BC
+ ("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"), # 0x90C7
+ ("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"), # 0x90C8
+ ("", X, 1, "GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"), # 0x90C9
+ ("", X, 1, "GL_MAX_VERTEX_IMAGE_UNIFORMS"), # 0x90CA
+ ("", X, 1, "GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"), # 0x90CB
+ ("", X, 1, "GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"), # 0x90CC
+ ("", X, 1, "GL_MAX_GEOMETRY_IMAGE_UNIFORMS"), # 0x90CD
+ ("", X, 1, "GL_MAX_FRAGMENT_IMAGE_UNIFORMS"), # 0x90CE
+ ("", X, 1, "GL_MAX_COMBINED_IMAGE_UNIFORMS"), # 0x90CF
+ ("", X, 1, "GL_SYNC_X11_FENCE_EXT"), # 0x90E1
+ ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE"), # 0x9100
+ ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE"), # 0x9101
+ ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9102
+ ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9103
+ ("", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE"), # 0x9104
+ ("", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"), # 0x9105
+ ("", X, 1, "GL_TEXTURE_SAMPLES"), # 0x9106
+ ("", X, 1, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"), # 0x9107
+ ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE"), # 0x9108
+ ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE"), # 0x9109
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"), # 0x910A
+ ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910B
+ ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910C
+ ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910D
+ ("", X, 1, "GL_MAX_COLOR_TEXTURE_SAMPLES"), # 0x910E
+ ("", X, 1, "GL_MAX_DEPTH_TEXTURE_SAMPLES"), # 0x910F
+ ("", X, 1, "GL_MAX_INTEGER_SAMPLES"), # 0x9110
+ ("_glGet", I64, 1, "GL_MAX_SERVER_WAIT_TIMEOUT"), # 0x9111
+ ("", X, 1, "GL_OBJECT_TYPE"), # 0x9112
+ ("", X, 1, "GL_SYNC_CONDITION"), # 0x9113
+ ("", X, 1, "GL_SYNC_STATUS"), # 0x9114
+ ("", X, 1, "GL_SYNC_FLAGS"), # 0x9115
+ ("", X, 1, "GL_SYNC_FENCE"), # 0x9116
+ ("", X, 1, "GL_SYNC_GPU_COMMANDS_COMPLETE"), # 0x9117
+ ("", X, 1, "GL_UNSIGNALED"), # 0x9118
+ ("", X, 1, "GL_SIGNALED"), # 0x9119
+ ("", X, 1, "GL_ALREADY_SIGNALED"), # 0x911A
+ ("", X, 1, "GL_TIMEOUT_EXPIRED"), # 0x911B
+ ("", X, 1, "GL_CONDITION_SATISFIED"), # 0x911C
+ ("", X, 1, "GL_WAIT_FAILED"), # 0x911D
+ ("glGetBufferParameter", I, 1, "GL_BUFFER_ACCESS_FLAGS"), # 0x911F
+ ("glGetBufferParameter", I, 1, "GL_BUFFER_MAP_LENGTH"), # 0x9120
+ ("glGetBufferParameter", I, 1, "GL_BUFFER_MAP_OFFSET"), # 0x9121
+ ("", X, 1, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"), # 0x9122
+ ("", X, 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS"), # 0x9123
+ ("", X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124
+ ("", X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125
+ ("glGet", I, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126
+ ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_WIDTH"), # 0x9127
+ ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"), # 0x9128
+ ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_DEPTH"), # 0x9129
+ ("", X, 1, "GL_UNPACK_COMPRESSED_BLOCK_SIZE"), # 0x912A
+ ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_WIDTH"), # 0x912B
+ ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_HEIGHT"), # 0x912C
+ ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_DEPTH"), # 0x912D
+ ("", X, 1, "GL_PACK_COMPRESSED_BLOCK_SIZE"), # 0x912E
+ ("", X, 1, "GL_TEXTURE_IMMUTABLE_FORMAT"), # 0x912F
+ #("", X, 1, "GL_SGX_PROGRAM_BINARY_IMG"), # 0x9130
+ #("", X, 1, "GL_RENDERBUFFER_SAMPLES_IMG"), # 0x9133
+ #("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"), # 0x9134
+ #("", X, 1, "GL_MAX_SAMPLES_IMG"), # 0x9135
+ #("", X, 1, "GL_TEXTURE_SAMPLES_IMG"), # 0x9136
+ ("", X, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"), # 0x9143
+ ("", X, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9144
+ ("", X, 1, "GL_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9145
+ ("", X, 1, "GL_DEBUG_SEVERITY_HIGH_ARB"), # 0x9146
+ ("", X, 1, "GL_DEBUG_SEVERITY_MEDIUM_ARB"), # 0x9147
+ ("", X, 1, "GL_DEBUG_SEVERITY_LOW_ARB"), # 0x9148
+ ("", X, 1, "GL_DEBUG_CATEGORY_API_ERROR_AMD"), # 0x9149
+ ("", X, 1, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A
+ ("", X, 1, "GL_DEBUG_CATEGORY_DEPRECATION_AMD"), # 0x914B
+ ("", X, 1, "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"), # 0x914C
+ ("", X, 1, "GL_DEBUG_CATEGORY_PERFORMANCE_AMD"), # 0x914D
+ ("", X, 1, "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"), # 0x914E
+ ("", X, 1, "GL_DEBUG_CATEGORY_APPLICATION_AMD"), # 0x914F
+ ("", X, 1, "GL_DEBUG_CATEGORY_OTHER_AMD"), # 0x9150
+ ("", X, 1, "GL_DATA_BUFFER_AMD"), # 0x9151
+ ("", X, 1, "GL_PERFORMANCE_MONITOR_AMD"), # 0x9152
+ ("", X, 1, "GL_QUERY_OBJECT_AMD"), # 0x9153
+ ("", X, 1, "GL_VERTEX_ARRAY_OBJECT_AMD"), # 0x9154
+ ("", X, 1, "GL_SAMPLER_OBJECT_AMD"), # 0x9155
+ #("", X, 1, "GL_SHADER_BINARY_DMP"), # 0x9250
+ ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER"), # 0x92C0
+ ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_BINDING"), # 0x92C1
+ ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_START"), # 0x92C2
+ ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_SIZE"), # 0x92C3
+ ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"), # 0x92C4
+ ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"), # 0x92C5
+ ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"), # 0x92C6
+ ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"), # 0x92C7
+ ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x92C8
+ ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x92C9
+ ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"), # 0x92CA
+ ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"), # 0x92CB
+ ("", X, 1, "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"), # 0x92CC
+ ("", X, 1, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"), # 0x92CD
+ ("", X, 1, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"), # 0x92CE
+ ("", X, 1, "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"), # 0x92CF
+ ("", X, 1, "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"), # 0x92D0
+ ("", X, 1, "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"), # 0x92D1
+ ("", X, 1, "GL_MAX_VERTEX_ATOMIC_COUNTERS"), # 0x92D2
+ ("", X, 1, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"), # 0x92D3
+ ("", X, 1, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"), # 0x92D4
+ ("", X, 1, "GL_MAX_GEOMETRY_ATOMIC_COUNTERS"), # 0x92D5
+ ("", X, 1, "GL_MAX_FRAGMENT_ATOMIC_COUNTERS"), # 0x92D6
+ ("", X, 1, "GL_MAX_COMBINED_ATOMIC_COUNTERS"), # 0x92D7
+ ("", X, 1, "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"), # 0x92D8
+ ("", X, 1, "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"), # 0x92D9
+ ("", X, 1, "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"), # 0x92DA
+ ("", X, 1, "GL_UNSIGNED_INT_ATOMIC_COUNTER"), # 0x92DB
+ ("", X, 1, "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"), # 0x92DC
+ ("", X, 1, "GL_NUM_SAMPLE_COUNTS"), # 0x9380
+ ("", X, 1, "GL_INVALID_INDEX"), # 0xFFFFFFFFu
+]
+
+
+# Add all enums to GLenum type descriptor
+for _function, _type, _count, _name in parameters:
+ GLenum.values.append(_name)
+
--- /dev/null
+##########################################################################
+#
+# Copyright 2011 Jose Fonseca
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+
+'''Describe GL types.'''
+
+
+import platform
+
+from stdapi import *
+
+
+GLboolean = Alias("GLboolean", Bool)
+GLvoid = Alias("GLvoid", Void)
+GLbyte = Alias("GLbyte", SChar)
+GLshort = Alias("GLshort", Short)
+GLint = Alias("GLint", Int)
+GLint64 = Alias("GLint64", Int64)
+GLubyte = Alias("GLubyte", UChar)
+GLushort = Alias("GLushort", UShort)
+GLuint = Alias("GLuint", UInt)
+GLuint64 = Alias("GLuint64", UInt64)
+GLsizei = Alias("GLsizei", Int)
+GLintptr = Alias("GLintptr", Int)
+GLsizeiptr = Alias("GLsizeiptr", Int)
+GLfloat = Alias("GLfloat", Float)
+GLclampf = Alias("GLclampf", Float)
+GLdouble = Alias("GLdouble", Double)
+GLclampd = Alias("GLclampd", Double)
+GLchar = Alias("GLchar", SChar)
+GLstring = String("GLchar *")
+
+GLcharARB = Alias("GLcharARB", SChar)
+GLstringARB = String("GLcharARB *")
+GLintptrARB = Alias("GLintptrARB", Int)
+GLsizeiptrARB = Alias("GLsizeiptrARB", Int)
+GLhandleARB = Handle("handleARB", Alias("GLhandleARB", UInt))
+GLhalfARB = Alias("GLhalfARB", UShort)
+GLhalfNV = Alias("GLhalfNV", UShort)
+GLint64EXT = Alias("GLint64EXT", Int64)
+GLuint64EXT = Alias("GLuint64EXT", UInt64)
+GLDEBUGPROCARB = Opaque("GLDEBUGPROCARB")
+GLDEBUGPROCAMD = Opaque("GLDEBUGPROCAMD")
+
+GLlist = Handle("list", GLuint)
+GLtexture = Handle("texture", GLuint)
+GLbuffer = Handle("buffer", GLuint)
+GLquery = Handle("query", GLuint)
+GLfenceNV = Handle("fenceNV", GLuint)
+GLprogram = Handle("program", GLuint)
+GLshader = Handle("shader", GLuint)
+GLlocation = Handle("location", GLint, key=('program', GLuint))
+GLlocationARB = Handle("locationARB", GLint, key=('programObj', GLhandleARB))
+GLprogramARB = Handle("programARB", GLuint)
+GLframebuffer = Handle("framebuffer", GLuint)
+GLrenderbuffer = Handle("renderbuffer", GLuint)
+GLfragmentShaderATI = Handle("fragmentShaderATI", GLuint)
+GLarray = Handle("array", GLuint)
+GLregion = Handle("region", GLuint)
+GLmap = Handle("map", OpaquePointer(GLvoid))
+GLpipeline = Handle("pipeline", GLuint)
+GLsampler = Handle("sampler", GLuint)
+GLfeedback = Handle("feedback", GLuint)
+
+GLsync_ = Opaque("GLsync")
+GLsync = Handle("sync", GLsync_)
+
+GLenum = Enum("GLenum", [
+ # Parameters are added later from glparams.py's parameter table
+])
+
+# Some functions take GLenum disguised as GLint. Apple noticed and fixed it in
+# the gl.h header. Regardless, C++ typechecking rules force the wrappers to
+# match the prototype precisely.
+if platform.system() == 'Darwin':
+ GLenum_int = GLenum
+else:
+ GLenum_int = Alias("GLint", GLenum)
+
+GLenum_mode = FakeEnum(GLenum, [
+ "GL_POINTS", # 0x0000
+ "GL_LINES", # 0x0001
+ "GL_LINE_LOOP", # 0x0002
+ "GL_LINE_STRIP", # 0x0003
+ "GL_TRIANGLES", # 0x0004
+ "GL_TRIANGLE_STRIP", # 0x0005
+ "GL_TRIANGLE_FAN", # 0x0006
+ "GL_QUADS", # 0x0007
+ "GL_QUAD_STRIP", # 0x0008
+ "GL_POLYGON", # 0x0009
+ "GL_LINES_ADJACENCY", # 0x000A
+ "GL_LINE_STRIP_ADJACENCY", # 0x000B
+ "GL_TRIANGLES_ADJACENCY", # 0x000C
+ "GL_TRIANGLE_STRIP_ADJACENCY", # 0x000D
+ "GL_PATCHES", # 0x000E
+])
+
+GLenum_error = FakeEnum(GLenum, [
+ "GL_NO_ERROR", # 0x0
+ "GL_INVALID_ENUM", # 0x0500
+ "GL_INVALID_VALUE", # 0x0501
+ "GL_INVALID_OPERATION", # 0x0502
+ "GL_STACK_OVERFLOW", # 0x0503
+ "GL_STACK_UNDERFLOW", # 0x0504
+ "GL_OUT_OF_MEMORY", # 0x0505
+ "GL_INVALID_FRAMEBUFFER_OPERATION", # 0x0506
+ "GL_TABLE_TOO_LARGE", # 0x8031
+])
+
+GLbitfield = Alias("GLbitfield", UInt)
+
+GLbitfield_attrib = Flags(GLbitfield, [
+ "GL_ALL_ATTRIB_BITS", # 0x000FFFFF
+ "GL_CURRENT_BIT", # 0x00000001
+ "GL_POINT_BIT", # 0x00000002
+ "GL_LINE_BIT", # 0x00000004
+ "GL_POLYGON_BIT", # 0x00000008
+ "GL_POLYGON_STIPPLE_BIT", # 0x00000010
+ "GL_PIXEL_MODE_BIT", # 0x00000020
+ "GL_LIGHTING_BIT", # 0x00000040
+ "GL_FOG_BIT", # 0x00000080
+ "GL_DEPTH_BUFFER_BIT", # 0x00000100
+ "GL_ACCUM_BUFFER_BIT", # 0x00000200
+ "GL_STENCIL_BUFFER_BIT", # 0x00000400
+ "GL_VIEWPORT_BIT", # 0x00000800
+ "GL_TRANSFORM_BIT", # 0x00001000
+ "GL_ENABLE_BIT", # 0x00002000
+ "GL_COLOR_BUFFER_BIT", # 0x00004000
+ "GL_HINT_BIT", # 0x00008000
+ "GL_EVAL_BIT", # 0x00010000
+ "GL_LIST_BIT", # 0x00020000
+ "GL_TEXTURE_BIT", # 0x00040000
+ "GL_SCISSOR_BIT", # 0x00080000
+ "GL_MULTISAMPLE_BIT", # 0x20000000
+])
+
+GLbitfield_client_attrib = Flags(GLbitfield, [
+ "GL_CLIENT_ALL_ATTRIB_BITS", # 0xFFFFFFFF
+ "GL_CLIENT_PIXEL_STORE_BIT", # 0x00000001
+ "GL_CLIENT_VERTEX_ARRAY_BIT", # 0x00000002
+])
+
+GLbitfield_shader = Flags(GLbitfield, [
+ "GL_ALL_SHADER_BITS", # 0xFFFFFFFF
+ "GL_VERTEX_SHADER_BIT", # 0x00000001
+ "GL_FRAGMENT_SHADER_BIT", # 0x00000002
+ "GL_GEOMETRY_SHADER_BIT", # 0x00000004
+ "GL_TESS_CONTROL_SHADER_BIT", # 0x00000008
+ "GL_TESS_EVALUATION_SHADER_BIT", # 0x00000010
+])
+
+GLbitfield_access = Flags(GLbitfield, [
+ "GL_MAP_READ_BIT", # 0x0001
+ "GL_MAP_WRITE_BIT", # 0x0002
+ "GL_MAP_INVALIDATE_RANGE_BIT", # 0x0004
+ "GL_MAP_INVALIDATE_BUFFER_BIT", # 0x0008
+ "GL_MAP_FLUSH_EXPLICIT_BIT", # 0x0010
+ "GL_MAP_UNSYNCHRONIZED_BIT", # 0x0020
+])
+
+GLbitfield_sync_flush = Flags(GLbitfield, [
+ "GL_SYNC_FLUSH_COMMANDS_BIT", # 0x00000001
+])
+
+GLbitfield_barrier = Flags(GLbitfield, [
+ "GL_ALL_BARRIER_BITS", # 0xFFFFFFFF
+ "GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT", # 0x00000001
+ "GL_ELEMENT_ARRAY_BARRIER_BIT", # 0x00000002
+ "GL_UNIFORM_BARRIER_BIT", # 0x00000004
+ "GL_TEXTURE_FETCH_BARRIER_BIT", # 0x00000008
+ "GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV", # 0x00000010
+ "GL_SHADER_IMAGE_ACCESS_BARRIER_BIT", # 0x00000020
+ "GL_COMMAND_BARRIER_BIT", # 0x00000040
+ "GL_PIXEL_BUFFER_BARRIER_BIT", # 0x00000080
+ "GL_TEXTURE_UPDATE_BARRIER_BIT", # 0x00000100
+ "GL_BUFFER_UPDATE_BARRIER_BIT", # 0x00000200
+ "GL_FRAMEBUFFER_BARRIER_BIT", # 0x00000400
+ "GL_TRANSFORM_FEEDBACK_BARRIER_BIT", # 0x00000800
+ "GL_ATOMIC_COUNTER_BARRIER_BIT", # 0x00001000
+])
+
--- /dev/null
+##########################################################################
+#
+# Copyright 2008-2009 VMware, Inc.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+"""GLX API description."""
+
+
+from stdapi import *
+from glapi import *
+
+VisualID = Alias("VisualID", UInt32)
+Display = Opaque("Display *")
+Visual = Opaque("Visual *")
+Font = Alias("Font", UInt32)
+Pixmap = Alias("Pixmap", UInt32)
+Window = Alias("Window", UInt32)
+
+GLXContext = Opaque("GLXContext")
+GLXPixmap = Alias("GLXPixmap", UInt32)
+GLXDrawable = Alias("GLXDrawable", UInt32)
+GLXFBConfig = Opaque("GLXFBConfig")
+GLXFBConfigSGIX = Opaque("GLXFBConfigSGIX")
+GLXFBConfigID = Alias("GLXFBConfigID", UInt32)
+GLXContextID = Alias("GLXContextID", UInt32)
+GLXWindow = Alias("GLXWindow", UInt32)
+GLXPbuffer = Alias("GLXPbuffer", UInt32)
+GLXPbufferSGIX = Alias("GLXPbufferSGIX", UInt32)
+GLXVideoSourceSGIX = Alias("GLXVideoSourceSGIX", UInt32)
+
+XVisualInfo = Struct("XVisualInfo", [
+ (Visual, "visual"),
+ (VisualID, "visualid"),
+ (Int, "screen"),
+ (Int, "depth"),
+ (Int, "c_class"),
+ (ULong, "red_mask"),
+ (ULong, "green_mask"),
+ (ULong, "blue_mask"),
+ (Int, "colormap_size"),
+ (Int, "bits_per_rgb"),
+])
+
+Bool = FakeEnum(Int, [
+ "False",
+ "True",
+])
+
+GLXAttrib = FakeEnum(Int, [
+ "GLX_USE_GL",
+ "GLX_BUFFER_SIZE",
+ "GLX_LEVEL",
+ "GLX_RGBA",
+ "GLX_DOUBLEBUFFER",
+ "GLX_STEREO",
+ "GLX_AUX_BUFFERS",
+ "GLX_RED_SIZE",
+ "GLX_GREEN_SIZE",
+ "GLX_BLUE_SIZE",
+ "GLX_ALPHA_SIZE",
+ "GLX_DEPTH_SIZE",
+ "GLX_STENCIL_SIZE",
+ "GLX_ACCUM_RED_SIZE",
+ "GLX_ACCUM_GREEN_SIZE",
+ "GLX_ACCUM_BLUE_SIZE",
+ "GLX_ACCUM_ALPHA_SIZE",
+
+ "GLX_CONFIG_CAVEAT", # 0x20
+ "GLX_X_VISUAL_TYPE", # 0x22
+ "GLX_TRANSPARENT_TYPE", # 0x23
+ "GLX_TRANSPARENT_INDEX_VALUE", # 0x24
+ "GLX_TRANSPARENT_RED_VALUE", # 0x25
+ "GLX_TRANSPARENT_GREEN_VALUE", # 0x26
+ "GLX_TRANSPARENT_BLUE_VALUE", # 0x27
+ "GLX_TRANSPARENT_ALPHA_VALUE", # 0x28
+
+ "GLX_BIND_TO_TEXTURE_RGB_EXT", # 0x20D0
+ "GLX_BIND_TO_TEXTURE_RGBA_EXT", # 0x20D1
+ "GLX_BIND_TO_MIPMAP_TEXTURE_EXT", # 0x20D2
+ "GLX_BIND_TO_TEXTURE_TARGETS_EXT", # 0x20D3
+ "GLX_Y_INVERTED_EXT", # 0x20D4
+ "GLX_TEXTURE_FORMAT_EXT", # 0x20D5
+ "GLX_TEXTURE_TARGET_EXT", # 0x20D6
+ "GLX_MIPMAP_TEXTURE_EXT", # 0x20D7
+ "GLX_TEXTURE_FORMAT_NONE_EXT", # 0x20D8
+ "GLX_TEXTURE_FORMAT_RGB_EXT", # 0x20D9
+ "GLX_TEXTURE_FORMAT_RGBA_EXT", # 0x20DA
+ "GLX_TEXTURE_1D_EXT", # 0x20DB
+ "GLX_TEXTURE_2D_EXT", # 0x20DC
+ "GLX_TEXTURE_RECTANGLE_EXT", # 0x20DD
+ "GLX_FRONT_LEFT_EXT", # 0x20DE
+ "GLX_FRONT_RIGHT_EXT", # 0x20DF
+ "GLX_BACK_LEFT_EXT", # 0x20E0
+ "GLX_BACK_RIGHT_EXT", # 0x20E1
+ "GLX_AUX0_EXT", # 0x20E2
+ "GLX_AUX1_EXT", # 0x20E3
+ "GLX_AUX2_EXT", # 0x20E4
+ "GLX_AUX3_EXT", # 0x20E5
+ "GLX_AUX4_EXT", # 0x20E6
+ "GLX_AUX5_EXT", # 0x20E7
+ "GLX_AUX6_EXT", # 0x20E8
+ "GLX_AUX7_EXT", # 0x20E9
+ "GLX_AUX8_EXT", # 0x20EA
+ "GLX_AUX9_EXT", # 0x20EB
+
+ "GLX_NONE", # 0x8000
+ "GLX_SLOW_CONFIG", # 0x8001
+ "GLX_TRUE_COLOR", # 0x8002
+ "GLX_DIRECT_COLOR", # 0x8003
+ "GLX_PSEUDO_COLOR", # 0x8004
+ "GLX_STATIC_COLOR", # 0x8005
+ "GLX_GRAY_SCALE", # 0x8006
+ "GLX_STATIC_GRAY", # 0x8007
+ "GLX_TRANSPARENT_RGB", # 0x8008
+ "GLX_TRANSPARENT_INDEX", # 0x8009
+ "GLX_VISUAL_ID", # 0x800B
+ "GLX_SCREEN", # 0x800C
+ "GLX_NON_CONFORMANT_CONFIG", # 0x800D
+ "GLX_DRAWABLE_TYPE", # 0x8010
+ "GLX_RENDER_TYPE", # 0x8011
+ "GLX_X_RENDERABLE", # 0x8012
+ "GLX_FBCONFIG_ID", # 0x8013
+ "GLX_RGBA_TYPE", # 0x8014
+ "GLX_COLOR_INDEX_TYPE", # 0x8015
+ "GLX_MAX_PBUFFER_WIDTH", # 0x8016
+ "GLX_MAX_PBUFFER_HEIGHT", # 0x8017
+ "GLX_MAX_PBUFFER_PIXELS", # 0x8018
+ "GLX_PRESERVED_CONTENTS", # 0x801B
+ "GLX_LARGEST_PBUFFER", # 0x801C
+ "GLX_WIDTH", # 0x801D
+ "GLX_HEIGHT", # 0x801E
+ "GLX_EVENT_MASK", # 0x801F
+ "GLX_DAMAGED", # 0x8020
+ "GLX_SAVED", # 0x8021
+ "GLX_WINDOW", # 0x8022
+ "GLX_PBUFFER", # 0x8023
+ "GLX_PBUFFER_HEIGHT", # 0x8040
+ "GLX_PBUFFER_WIDTH", # 0x8041
+
+ "GLX_SAMPLE_BUFFERS", # 100000
+ "GLX_SAMPLES", # 100001
+
+ "GLX_DONT_CARE", # 0xFFFFFFFF
+])
+
+GLXError = FakeEnum(Int, [
+ "GLX_BAD_SCREEN",
+ "GLX_BAD_ATTRIBUTE",
+ "GLX_NO_EXTENSION",
+ "GLX_BAD_VISUAL",
+ "GLX_BAD_CONTEXT",
+ "GLX_BAD_VALUE",
+ "GLX_BAD_ENUM",
+])
+
+GLXname = FakeEnum(Int, [
+ "GLX_VENDOR",
+ "GLX_VERSION",
+ "GLX_EXTENSIONS",
+])
+
+GLXbuffer = Flags(Int, [
+ "GLX_WINDOW_BIT",
+ "GLX_PIXMAP_BIT",
+ "GLX_PBUFFER_BIT",
+ "GLX_AUX_BUFFERS_BIT",
+ "GLX_FRONT_LEFT_BUFFER_BIT",
+ "GLX_FRONT_RIGHT_BUFFER_BIT",
+ "GLX_BACK_LEFT_BUFFER_BIT",
+ "GLX_BACK_RIGHT_BUFFER_BIT",
+ "GLX_DEPTH_BUFFER_BIT",
+ "GLX_STENCIL_BUFFER_BIT",
+ "GLX_ACCUM_BUFFER_BIT",
+])
+
+GLXEnum = FakeEnum(Int, [
+ "GLX_NONE",
+ "GLX_SLOW_CONFIG",
+ "GLX_TRUE_COLOR",
+ "GLX_DIRECT_COLOR",
+ "GLX_PSEUDO_COLOR",
+ "GLX_STATIC_COLOR",
+ "GLX_GRAY_SCALE",
+ "GLX_STATIC_GRAY",
+ "GLX_TRANSPARENT_RGB",
+ "GLX_TRANSPARENT_INDEX",
+ "GLX_VISUAL_ID",
+ "GLX_SCREEN",
+ "GLX_NON_CONFORMANT_CONFIG",
+ "GLX_DRAWABLE_TYPE",
+ "GLX_RENDER_TYPE",
+ "GLX_X_RENDERABLE",
+ "GLX_FBCONFIG_ID",
+ "GLX_RGBA_TYPE",
+ "GLX_COLOR_INDEX_TYPE",
+ "GLX_MAX_PBUFFER_WIDTH",
+ "GLX_MAX_PBUFFER_HEIGHT",
+ "GLX_MAX_PBUFFER_PIXELS",
+ "GLX_PRESERVED_CONTENTS",
+ "GLX_LARGEST_PBUFFER",
+ "GLX_WIDTH",
+ "GLX_HEIGHT",
+ "GLX_EVENT_MASK",
+ "GLX_DAMAGED",
+ "GLX_SAVED",
+ "GLX_WINDOW",
+ "GLX_PBUFFER",
+ "GLX_PBUFFER_HEIGHT",
+ "GLX_PBUFFER_WIDTH",
+])
+
+GLXbuffer = Flags(Int, [
+ "GLX_RGBA_BIT",
+ "GLX_COLOR_INDEX_BIT",
+ "GLX_PBUFFER_CLOBBER_MASK",
+])
+
+glxapi = API("GLX")
+
+PROC = Opaque("__GLXextFuncPtr")
+
+glxapi.add_functions([
+ # GLX
+ Function(Pointer(XVisualInfo), "glXChooseVisual", [(Display, "dpy"), (Int, "screen"), (Array(GLXAttrib, "__AttribList_size(attribList)"), "attribList")]),
+ Function(GLXContext, "glXCreateContext", [(Display, "dpy"), (Pointer(XVisualInfo), "vis"), (GLXContext, "shareList"), (Bool, "direct")]),
+ Function(Void, "glXDestroyContext", [(Display, "dpy"), (GLXContext, "ctx")]),
+ Function(Bool, "glXMakeCurrent", [(Display, "dpy"), (GLXDrawable, "drawable"), (GLXContext, "ctx")]),
+ Function(Void, "glXCopyContext", [(Display, "dpy"), (GLXContext, "src"), (GLXContext, "dst"),
+ (ULong, "mask")]),
+ Function(Void, "glXSwapBuffers", [(Display, "dpy"), (GLXDrawable, "drawable")]),
+ Function(GLXPixmap, "glXCreateGLXPixmap", [(Display, "dpy"), (Pointer(XVisualInfo), "visual"),
+ (Pixmap, "pixmap")]),
+ Function(Void, "glXDestroyGLXPixmap", [(Display, "dpy"), (GLXPixmap, "pixmap")]),
+ Function(Bool, "glXQueryExtension", [(Display, "dpy"), Out(Pointer(Int), "errorb"), Out(Pointer(Int), "event")]),
+ Function(Bool, "glXQueryVersion", [(Display, "dpy"), Out(Pointer(Int), "maj"), Out(Pointer(Int), "min")]),
+ Function(Bool, "glXIsDirect", [(Display, "dpy"), (GLXContext, "ctx")]),
+ Function(GLXError, "glXGetConfig", [(Display, "dpy"), (Pointer(XVisualInfo), "visual"),
+ (GLXAttrib, "attrib"), Out(Pointer(Int), "value")]),
+ Function(GLXContext, "glXGetCurrentContext", [], sideeffects=False),
+ Function(GLXDrawable, "glXGetCurrentDrawable", [], sideeffects=False),
+ Function(Void, "glXWaitGL", []),
+ Function(Void, "glXWaitX", []),
+ Function(Void, "glXUseXFont", [(Font, "font"), (Int, "first"), (Int, "count"), (Int, "list")]),
+
+ # GLX 1.1 and later
+ Function((Const(String("char *"))), "glXQueryExtensionsString", [(Display, "dpy"), (Int, "screen")]),
+ Function((Const(String("char *"))), "glXQueryServerString", [(Display, "dpy"), (Int, "screen"), (GLXname, "name")]),
+ Function((Const(String("char *"))), "glXGetClientString", [(Display, "dpy"), (GLXname, "name")]),
+
+ # GLX 1.2 and later
+ Function(Display, "glXGetCurrentDisplay", [], sideeffects=False),
+
+ # GLX 1.3 and later
+ Function(Array(GLXFBConfig, "*nitems"), "glXChooseFBConfig", [(Display, "dpy"), (Int, "screen"), (Array(Const(GLXAttrib), "__AttribList_size(attribList)"), "attribList"), Out(Pointer(Int), "nitems")]),
+ Function(Int, "glXGetFBConfigAttrib", [(Display, "dpy"), (GLXFBConfig, "config"), (GLXAttrib, "attribute"), Out(Pointer(Int), "value")]),
+ Function(Array(GLXFBConfig, "*nelements"), "glXGetFBConfigs", [(Display, "dpy"), (Int, "screen"),
+ Out(Pointer(Int), "nelements")]),
+ Function(Pointer(XVisualInfo), "glXGetVisualFromFBConfig", [(Display, "dpy"),
+ (GLXFBConfig, "config")]),
+ Function(GLXWindow, "glXCreateWindow", [(Display, "dpy"), (GLXFBConfig, "config"),
+ (Window, "win"), (Array(Const(Int), "__AttribList_size(attribList)"), "attribList")]),
+ Function(Void, "glXDestroyWindow", [(Display, "dpy"), (GLXWindow, "window")]),
+ Function(GLXPixmap, "glXCreatePixmap", [(Display, "dpy"), (GLXFBConfig, "config"),
+ (Pixmap, "pixmap"), (Array(Const(Int), "__AttribList_size(attribList)"), "attribList")]),
+ Function(Void, "glXDestroyPixmap", [(Display, "dpy"), (GLXPixmap, "pixmap")]),
+ Function(GLXPbuffer, "glXCreatePbuffer", [(Display, "dpy"), (GLXFBConfig, "config"),
+ (Array(Const(GLXEnum), "__AttribList_size(attribList)"), "attribList")]),
+ Function(Void, "glXDestroyPbuffer", [(Display, "dpy"), (GLXPbuffer, "pbuf")]),
+ Function(Void, "glXQueryDrawable", [(Display, "dpy"), (GLXDrawable, "draw"), (GLXEnum, "attribute"),
+ Out(Pointer(UInt), "value")]),
+ Function(GLXContext, "glXCreateNewContext", [(Display, "dpy"), (GLXFBConfig, "config"),
+ (GLXEnum, "renderType"), (GLXContext, "shareList"),
+ (Bool, "direct")]),
+ Function(Bool, "glXMakeContextCurrent", [(Display, "dpy"), (GLXDrawable, "draw"),
+ (GLXDrawable, "read"), (GLXContext, "ctx")]),
+ Function(GLXDrawable, "glXGetCurrentReadDrawable", []),
+ Function(Int, "glXQueryContext", [(Display, "dpy"), (GLXContext, "ctx"), (GLXEnum, "attribute"),
+ Out(Pointer(Int), "value")]),
+ Function(Void, "glXSelectEvent", [(Display, "dpy"), (GLXDrawable, "drawable"),
+ (ULong, "mask")]),
+ Function(Void, "glXGetSelectedEvent", [(Display, "dpy"), (GLXDrawable, "drawable"),
+ Out(Pointer(ULong), "mask")]),
+
+ # GLX_ARB_create_context
+ Function(GLXContext, "glXCreateContextAttribsARB", [(Display, "dpy"), (GLXFBConfig, "config"), (GLXContext, "share_context"), (Bool, "direct"), (OpaquePointer(Const(Int)), "attrib_list")]),
+
+ # GLX_SGI_swap_control
+ Function(Int, "glXSwapIntervalSGI", [(Int, "interval")]),
+
+ # GLX_SGI_video_sync
+ Function(Int, "glXGetVideoSyncSGI", [(OpaquePointer(UInt), "count")]),
+ Function(Int, "glXWaitVideoSyncSGI", [(Int, "divisor"), (Int, "remainder"), (OpaquePointer(UInt), "count")]),
+
+ # GLX_SGI_make_current_read
+ Function(Bool, "glXMakeCurrentReadSGI", [(Display, "dpy"), (GLXDrawable, "draw"), (GLXDrawable, "read"), (GLXContext, "ctx")]),
+ Function(GLXDrawable, "glXGetCurrentReadDrawableSGI", []),
+
+ # GLX_SGIX_video_source
+ #Function(GLXVideoSourceSGIX, "glXCreateGLXVideoSourceSGIX", [(Display, "display"), (Int, "screen"), (VLServer, "server"), (VLPath, "path"), (Int, "nodeClass"), (VLNode, "drainNode")]),
+ #Function(Void, "glXDestroyGLXVideoSourceSGIX", [(Display, "dpy"), (GLXVideoSourceSGIX, "glxvideosource")]),
+
+ # GLX_EXT_import_context
+ Function(Display, "glXGetCurrentDisplayEXT", []),
+ Function(Int, "glXQueryContextInfoEXT", [(Display, "dpy"), (GLXContext, "context"), (Int, "attribute"), (OpaquePointer(Int), "value")]),
+ Function(GLXContextID, "glXGetContextIDEXT", [(Const(GLXContext), "context")]),
+ Function(GLXContext, "glXImportContextEXT", [(Display, "dpy"), (GLXContextID, "contextID")]),
+ Function(Void, "glXFreeContextEXT", [(Display, "dpy"), (GLXContext, "context")]),
+
+ # GLX_SGIX_fbconfig
+ Function(Int, "glXGetFBConfigAttribSGIX", [(Display, "dpy"), (GLXFBConfigSGIX, "config"), (Int, "attribute"), (OpaquePointer(Int), "value")]),
+ Function(OpaquePointer(GLXFBConfigSGIX), "glXChooseFBConfigSGIX", [(Display, "dpy"), (Int, "screen"), (OpaquePointer(Int), "attrib_list"), (OpaquePointer(Int), "nelements")]),
+ Function(GLXPixmap, "glXCreateGLXPixmapWithConfigSGIX", [(Display, "dpy"), (GLXFBConfigSGIX, "config"), (Pixmap, "pixmap")]),
+ Function(GLXContext, "glXCreateContextWithConfigSGIX", [(Display, "dpy"), (GLXFBConfigSGIX, "config"), (Int, "render_type"), (GLXContext, "share_list"), (Bool, "direct")]),
+ Function(OpaquePointer(XVisualInfo), "glXGetVisualFromFBConfigSGIX", [(Display, "dpy"), (GLXFBConfigSGIX, "config")]),
+ Function(GLXFBConfigSGIX, "glXGetFBConfigFromVisualSGIX", [(Display, "dpy"), (OpaquePointer(XVisualInfo), "vis")]),
+
+ # GLX_SGIX_pbuffer
+ Function(GLXPbufferSGIX, "glXCreateGLXPbufferSGIX", [(Display, "dpy"), (GLXFBConfigSGIX, "config"), (UInt, "width"), (UInt, "height"), (OpaquePointer(Int), "attrib_list")]),
+ Function(Void, "glXDestroyGLXPbufferSGIX", [(Display, "dpy"), (GLXPbufferSGIX, "pbuf")]),
+ Function(Int, "glXQueryGLXPbufferSGIX", [(Display, "dpy"), (GLXPbufferSGIX, "pbuf"), (Int, "attribute"), (OpaquePointer(UInt), "value")]),
+ Function(Void, "glXSelectEventSGIX", [(Display, "dpy"), (GLXDrawable, "drawable"), (ULong, "mask")]),
+ Function(Void, "glXGetSelectedEventSGIX", [(Display, "dpy"), (GLXDrawable, "drawable"), (OpaquePointer(ULong), "mask")]),
+
+ # GLX_SGI_cushion
+ Function(Void, "glXCushionSGI", [(Display, "dpy"), (Window, "window"), (Float, "cushion")]),
+
+ # GLX_SGIX_video_resize
+ Function(Int, "glXBindChannelToWindowSGIX", [(Display, "display"), (Int, "screen"), (Int, "channel"), (Window, "window")]),
+ Function(Int, "glXChannelRectSGIX", [(Display, "display"), (Int, "screen"), (Int, "channel"), (Int, "x"), (Int, "y"), (Int, "w"), (Int, "h")]),
+ Function(Int, "glXQueryChannelRectSGIX", [(Display, "display"), (Int, "screen"), (Int, "channel"), (OpaquePointer(Int), "dx"), (OpaquePointer(Int), "dy"), (OpaquePointer(Int), "dw"), (OpaquePointer(Int), "dh")]),
+ Function(Int, "glXQueryChannelDeltasSGIX", [(Display, "display"), (Int, "screen"), (Int, "channel"), (OpaquePointer(Int), "x"), (OpaquePointer(Int), "y"), (OpaquePointer(Int), "w"), (OpaquePointer(Int), "h")]),
+ Function(Int, "glXChannelRectSyncSGIX", [(Display, "display"), (Int, "screen"), (Int, "channel"), (GLenum, "synctype")]),
+
+ # GLX_SGIX_dmbuffer
+ #Function(Bool, "glXAssociateDMPbufferSGIX", [(Display, "dpy"), (GLXPbufferSGIX, "pbuffer"), (OpaquePointer(DMparams), "params"), (DMbuffer, "dmbuffer")]),
+
+ # GLX_SGIX_swap_group
+ Function(Void, "glXJoinSwapGroupSGIX", [(Display, "dpy"), (GLXDrawable, "drawable"), (GLXDrawable, "member")]),
+
+ # GLX_SGIX_swap_barrier
+ Function(Void, "glXBindSwapBarrierSGIX", [(Display, "dpy"), (GLXDrawable, "drawable"), (Int, "barrier")]),
+ Function(Bool, "glXQueryMaxSwapBarriersSGIX", [(Display, "dpy"), (Int, "screen"), (OpaquePointer(Int), "max")]),
+
+ # GLX_SUN_get_transparent_index
+ #Function(Status, "glXGetTransparentIndexSUN", [(Display, "dpy"), (Window, "overlay"), (Window, "underlay"), (OpaquePointer(Long), "pTransparentIndex")]),
+
+ # GLX_MESA_copy_sub_buffer
+ Function(Void, "glXCopySubBufferMESA", [(Display, "dpy"), (GLXDrawable, "drawable"), (Int, "x"), (Int, "y"), (Int, "width"), (Int, "height")]),
+
+ # GLX_MESA_pixmap_colormap
+ #Function(GLXPixmap, "glXCreateGLXPixmapMESA", [(Display, "dpy"), (OpaquePointer(XVisualInfo), "visual"), (Pixmap, "pixmap"), (Colormap, "cmap")]),
+
+ # GLX_MESA_release_buffers
+ Function(Bool, "glXReleaseBuffersMESA", [(Display, "dpy"), (GLXDrawable, "drawable")]),
+
+ # GLX_MESA_set_3dfx_mode
+ Function(Bool, "glXSet3DfxModeMESA", [(Int, "mode")]),
+
+ # GLX_OML_sync_control
+ Function(Bool, "glXGetSyncValuesOML", [(Display, "dpy"), (GLXDrawable, "drawable"), (OpaquePointer(Int64), "ust"), (OpaquePointer(Int64), "msc"), (OpaquePointer(Int64), "sbc")]),
+ Function(Bool, "glXGetMscRateOML", [(Display, "dpy"), (GLXDrawable, "drawable"), (OpaquePointer(Int32), "numerator"), (OpaquePointer(Int32), "denominator")]),
+ Function(Int64, "glXSwapBuffersMscOML", [(Display, "dpy"), (GLXDrawable, "drawable"), (Int64, "target_msc"), (Int64, "divisor"), (Int64, "remainder")]),
+ Function(Bool, "glXWaitForMscOML", [(Display, "dpy"), (GLXDrawable, "drawable"), (Int64, "target_msc"), (Int64, "divisor"), (Int64, "remainder"), (OpaquePointer(Int64), "ust"), (OpaquePointer(Int64), "msc"), (OpaquePointer(Int64), "sbc")]),
+ Function(Bool, "glXWaitForSbcOML", [(Display, "dpy"), (GLXDrawable, "drawable"), (Int64, "target_sbc"), (OpaquePointer(Int64), "ust"), (OpaquePointer(Int64), "msc"), (OpaquePointer(Int64), "sbc")]),
+
+ # GLX_SGIX_hyperpipe
+ #Function(OpaquePointer(GLXHyperpipeNetworkSGIX), "glXQueryHyperpipeNetworkSGIX", [(Display, "dpy"), (OpaquePointer(Int), "npipes")]),
+ #Function(Int, "glXHyperpipeConfigSGIX", [(Display, "dpy"), (Int, "networkId"), (Int, "npipes"), (OpaquePointer(GLXHyperpipeConfigSGIX), "cfg"), (OpaquePointer(Int), "hpId")]),
+ #Function(OpaquePointer(GLXHyperpipeConfigSGIX), "glXQueryHyperpipeConfigSGIX", [(Display, "dpy"), (Int, "hpId"), (OpaquePointer(Int), "npipes")]),
+ #Function(Int, "glXDestroyHyperpipeConfigSGIX", [(Display, "dpy"), (Int, "hpId")]),
+ #Function(Int, "glXBindHyperpipeSGIX", [(Display, "dpy"), (Int, "hpId")]),
+ #Function(Int, "glXQueryHyperpipeBestAttribSGIX", [(Display, "dpy"), (Int, "timeSlice"), (Int, "attrib"), (Int, "size"), (OpaquePointer(Void), "attribList"), (OpaquePointer(Void), "returnAttribList")]),
+ #Function(Int, "glXHyperpipeAttribSGIX", [(Display, "dpy"), (Int, "timeSlice"), (Int, "attrib"), (Int, "size"), (OpaquePointer(Void), "attribList")]),
+ #Function(Int, "glXQueryHyperpipeAttribSGIX", [(Display, "dpy"), (Int, "timeSlice"), (Int, "attrib"), (Int, "size"), (OpaquePointer(Void), "returnAttribList")]),
+
+ # GLX_MESA_agp_offset
+ Function(UInt, "glXGetAGPOffsetMESA", [(OpaquePointer(Const(Void)), "pointer")]),
+
+ # EXT_texture_from_pixmap
+ Function(Void, "glXBindTexImageEXT", [(Display, "display"), (GLXDrawable, "drawable"), (Int, "buffer"), (Array(Const(Int), "__AttribList_size(attrib_list)"), "attrib_list")]),
+ Function(Void, "glXReleaseTexImageEXT", [(Display, "display"), (GLXDrawable, "drawable"), (Int, "buffer")]),
+
+ # GLX_NV_present_video
+ #Function(OpaquePointer(UInt), "glXEnumerateVideoDevicesNV", [(Display, "dpy"), (Int, "screen"), (OpaquePointer(Int), "nelements")]),
+ #Function(Int, "glXBindVideoDeviceNV", [(Display, "dpy"), (UInt, "video_slot"), (UInt, "video_device"), (OpaquePointer(Const(Int)), "attrib_list")]),
+
+ # GLX_NV_video_output
+ #Function(Int, "glXGetVideoDeviceNV", [(Display, "dpy"), (Int, "screen"), (Int, "numVideoDevices"), (OpaquePointer(GLXVideoDeviceNV), "pVideoDevice")]),
+ #Function(Int, "glXReleaseVideoDeviceNV", [(Display, "dpy"), (Int, "screen"), (GLXVideoDeviceNV, "VideoDevice")]),
+ #Function(Int, "glXBindVideoImageNV", [(Display, "dpy"), (GLXVideoDeviceNV, "VideoDevice"), (GLXPbuffer, "pbuf"), (Int, "iVideoBuffer")]),
+ #Function(Int, "glXReleaseVideoImageNV", [(Display, "dpy"), (GLXPbuffer, "pbuf")]),
+ #Function(Int, "glXSendPbufferToVideoNV", [(Display, "dpy"), (GLXPbuffer, "pbuf"), (Int, "iBufferType"), (OpaquePointer(ULong), "pulCounterPbuffer"), (GLboolean, "bBlock")]),
+ #Function(Int, "glXGetVideoInfoNV", [(Display, "dpy"), (Int, "screen"), (GLXVideoDeviceNV, "VideoDevice"), (OpaquePointer(ULong), "pulCounterOutputPbuffer"), (OpaquePointer(ULong), "pulCounterOutputVideo")]),
+
+ # GLX_NV_swap_group
+ Function(Bool, "glXJoinSwapGroupNV", [(Display, "dpy"), (GLXDrawable, "drawable"), (GLuint, "group")]),
+ Function(Bool, "glXBindSwapBarrierNV", [(Display, "dpy"), (GLuint, "group"), (GLuint, "barrier")]),
+ Function(Bool, "glXQuerySwapGroupNV", [(Display, "dpy"), (GLXDrawable, "drawable"), (OpaquePointer(GLuint), "group"), (OpaquePointer(GLuint), "barrier")]),
+ Function(Bool, "glXQueryMaxSwapGroupsNV", [(Display, "dpy"), (Int, "screen"), (OpaquePointer(GLuint), "maxGroups"), (OpaquePointer(GLuint), "maxBarriers")]),
+ Function(Bool, "glXQueryFrameCountNV", [(Display, "dpy"), (Int, "screen"), (OpaquePointer(GLuint), "count")]),
+ Function(Bool, "glXResetFrameCountNV", [(Display, "dpy"), (Int, "screen")]),
+
+ # GLX_NV_video_capture
+ #Function(Int, "glXBindVideoCaptureDeviceNV", [(Display, "dpy"), (UInt, "video_capture_slot"), (GLXVideoCaptureDeviceNV, "device")]),
+ #Function(OpaquePointer(GLXVideoCaptureDeviceNV), "glXEnumerateVideoCaptureDevicesNV", [(Display, "dpy"), (Int, "screen"), (OpaquePointer(Int), "nelements")]),
+ #Function(Void, "glXLockVideoCaptureDeviceNV", [(Display, "dpy"), (GLXVideoCaptureDeviceNV, "device")]),
+ #Function(Int, "glXQueryVideoCaptureDeviceNV", [(Display, "dpy"), (GLXVideoCaptureDeviceNV, "device"), (Int, "attribute"), (OpaquePointer(Int), "value")]),
+ #Function(Void, "glXReleaseVideoCaptureDeviceNV", [(Display, "dpy"), (GLXVideoCaptureDeviceNV, "device")]),
+
+ # GLX_EXT_swap_control
+ Function(Int, "glXSwapIntervalEXT", [(Display, "dpy"), (GLXDrawable, "drawable"), (Int, "interval")]),
+
+ # GLX_NV_copy_image
+ Function(Void, "glXCopyImageSubDataNV", [(Display, "dpy"), (GLXContext, "srcCtx"), (GLuint, "srcName"), (GLenum, "srcTarget"), (GLint, "srcLevel"), (GLint, "srcX"), (GLint, "srcY"), (GLint, "srcZ"), (GLXContext, "dstCtx"), (GLuint, "dstName"), (GLenum, "dstTarget"), (GLint, "dstLevel"), (GLint, "dstX"), (GLint, "dstY"), (GLint, "dstZ"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth")]),
+
+ # GLX_NV_vertex_array_range
+ Function(OpaquePointer(Void), "glXAllocateMemoryNV", [(GLsizei, "size"), (GLfloat, "readfreq"), (GLfloat, "writefreq"), (GLfloat, "priority")]),
+ Function(Void, "glXFreeMemoryNV", [(OpaquePointer(Void), "pointer")]),
+
+ # Must be last
+ Function(PROC, "glXGetProcAddressARB", [(Alias("const GLubyte *", CString), "procName")]),
+ Function(PROC, "glXGetProcAddress", [(Alias("const GLubyte *", CString), "procName")]),
+])
+
+
--- /dev/null
+*.spec
+*.tm
+*.txt
+*api.py
+glparams.py
+wglenum.py
+!Makefile
--- /dev/null
+
+all: \
+ download \
+ glapi.py glxapi.py wglapi.py \
+ glparams.py wglenum.py
+
+download: \
+ enum.spec \
+ enumext.spec \
+ gl.spec \
+ gl.tm \
+ glxenum.spec \
+ glxenumext.spec \
+ glx.spec \
+ glxext.spec \
+ glx.tm \
+ wglenum.spec \
+ wglenumext.spec \
+ wgl.spec \
+ wglext.spec \
+ wgl.tm
+
+%.spec:
+ wget -N http://www.opengl.org/registry/api/$@
+
+%.tm:
+ wget -N http://www.opengl.org/registry/api/$@
+
+glapi.py: glspec.py gl.tm gl.spec
+ python glspec.py gl gl.tm gl.spec > $@
+
+glxapi.py: glspec.py glx.tm glx.spec glxext.spec
+ python glspec.py glX glx.tm glx.spec glxext.spec > $@
+
+wglapi.py: glspec.py wgl.tm wgl.spec wglext.spec
+ python glspec.py wgl wgl.tm wgl.spec wglext.spec > $@
+
+glparams.py: glparams.sed enum.spec sort.sh
+ sed -n -f glparams.sed enum.spec | ./sort.sh > $@
+
+wglenum.py: wglenum.sh wglenumext.spec
+ ./wglenum.sh wglenumext.spec > $@
+
+clean:
+ rm -f \
+ glapi.py glxapi.py wglapi.py \
+ glparams.py wglenum.py
+
+.PRECIOUS: %.spec %.tm
+
+.PHONY: download clean
--- /dev/null
+This directory contains several helper scripts that facilitate the generation
+of the API descriptions from specs and/or header files.
+
+The specs/headers are not expressive enough, which is why we can't just code
+generate everything from them.
+
+For GL the typical procedure is to run
+
+ make -B
+
+and then manually crossport new functions / enums to the files in the top dir
+via a side-by-side diff tool, such as gvimdiff.
--- /dev/null
+#!/usr/bin/env python
+##########################################################################
+#
+# Copyright 2011 Jose Fonseca
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+
+'''Script to parse C declarations and spew API definitions.
+'''
+
+
+import sys
+import re
+import optparse
+
+
+class Parser:
+
+ token_re = re.compile(r'(\w+|\s+|.)')
+
+ multi_comment_re = re.compile(r'/\*.*?\*/', flags = re.DOTALL)
+ single_comment_re = re.compile(r'//.*',)
+
+ def __init__(self):
+ self.tokens = []
+
+ def has_side_effects(self, name):
+ return True
+
+
+ def tokenize(self, s):
+ s = self.multi_comment_re.sub('', s)
+ s = self.single_comment_re.sub('', s)
+ self.tokens = self.token_re.split(s)
+ self.tokens = [token for token in self.tokens if self.filter_token(token)]
+
+ def filter_token(self, token):
+ if not token or token.isspace():
+ return False
+ if token.startswith('AVAILABLE_') or token.startswith('DEPRECATED_'):
+ return False
+ if token in ['FAR']:
+ return False
+ return True
+
+ def lookahead(self, index = 0):
+ try:
+ return self.tokens[index]
+ except KeyError:
+ return None
+
+ def match(self, *ref_tokens):
+ return self.lookahead() in ref_tokens
+
+ def consume(self, *ref_tokens):
+ if not self.tokens:
+ raise Exception('unexpected EOF')
+ token = self.tokens.pop(0)
+ if ref_tokens and token not in ref_tokens:
+ raise Exception('token mismatch', token, ref_tokens)
+ return token
+
+ def eof(self):
+ return not self.tokens
+
+
+ def parse(self, s):
+ self.tokenize(s)
+
+ while not self.eof():
+ #print self.tokens[0:10]
+ self.parse_declaration()
+
+ def parse_declaration(self):
+ self.parse_tags()
+ if self.match('enum'):
+ self.parse_enum()
+ elif self.match('interface'):
+ self.parse_interface()
+ elif self.match('mask'):
+ self.parse_value('mask', 'Flags')
+ elif self.match('struct'):
+ self.parse_struct()
+ elif self.match('value'):
+ self.parse_value('value', 'FakeEnum')
+ elif self.match('typedef'):
+ self.parse_typedef()
+ else:
+ self.parse_prototype()
+ if not self.eof() and self.match(';'):
+ self.consume(';')
+
+ def parse_typedef(self):
+ self.consume('typedef')
+ if self.lookahead(2) in (';', ','):
+ base_type = self.consume()
+ while True:
+ type = base_type
+ if self.match('*'):
+ self.consume()
+ type = 'Pointer(%s)' % type
+ name = self.consume()
+ print '%s = Alias("%s", %s)' % (name, name, type)
+ if self.match(','):
+ self.consume()
+ else:
+ break
+ else:
+ self.parse_declaration()
+ self.consume()
+
+ def parse_enum(self):
+ self.consume('enum')
+ name = self.consume()
+ self.consume('{')
+
+ print '%s = Enum("%s", [' % (name, name)
+
+ #value = 0
+ while self.lookahead() != '}':
+ name = self.consume()
+ if self.match('='):
+ self.consume('=')
+ value = self.consume()
+ if self.match(','):
+ self.consume(',')
+ tags = self.parse_tags()
+ #print ' "%s",\t# %s' % (name, value)
+ print ' "%s",' % (name,)
+ #value += 1
+ self.consume('}')
+
+ print '])'
+ print
+
+ def parse_value(self, ref_token, constructor):
+ self.consume(ref_token)
+ type = self.consume()
+ name = self.consume()
+ self.consume('{')
+
+ print '%s = %s(%s, [' % (name, constructor, type)
+
+ while self.lookahead() != '}':
+ self.consume('#')
+ self.consume('define')
+ name = self.consume()
+ value = self.consume()
+ #print ' "%s",\t# %s' % (name, value)
+ print ' "%s",' % (name,)
+ self.consume('}')
+
+ print '])'
+ print
+
+ def parse_struct(self):
+ self.consume('struct')
+ name = self.consume()
+ self.consume('{')
+
+ print '%s = Struct("%s", [' % (name, name)
+
+ value = 0
+ while self.lookahead() != '}':
+ type, name = self.parse_named_type()
+ if self.match(','):
+ self.consume(',')
+ self.consume(';')
+ print ' (%s, "%s"),' % (type, name)
+ value += 1
+ self.consume('}')
+
+ print '])'
+ print
+
+ def parse_interface(self):
+ self.consume('interface')
+ name = self.consume()
+ if self.match(';'):
+ return
+ self.consume(':')
+ base = self.consume()
+ self.consume('{')
+
+ print '%s = Interface("%s", %s)' % (name, name, base)
+ print '%s.methods += [' % (name,)
+
+ while self.lookahead() != '}':
+ self.parse_prototype('Method')
+ self.consume(';')
+ self.consume('}')
+
+ print ']'
+ print
+
+ def parse_prototype(self, creator = 'Function'):
+ if self.match('extern'):
+ self.consume()
+
+ ret = self.parse_type()
+
+ if self.match('__stdcall'):
+ self.consume()
+ creator = 'StdFunction'
+
+ name = self.consume()
+ extra = ''
+ if not self.has_side_effects(name):
+ extra += ', sideeffects=False'
+ name = name
+
+ self.consume('(')
+ args = []
+ if self.match('void') and self.tokens[1] == ')':
+ self.consume()
+ while self.lookahead() != ')':
+ arg = self.parse_arg()
+ args.append(arg)
+ if self.match(','):
+ self.consume()
+ self.consume() == ')'
+
+ print ' %s(%s, "%s", [%s]%s),' % (creator, ret, name, ', '.join(args), extra)
+
+ def parse_arg(self):
+ tags = self.parse_tags()
+
+ type, name = self.parse_named_type()
+
+ arg = '(%s, "%s")' % (type, name)
+ if 'out' in tags:
+ arg = 'Out' + arg
+ return arg
+
+ def parse_tags(self):
+ tags = []
+ if self.match('['):
+ self.consume()
+ while not self.match(']'):
+ tag = self.consume()
+ tags.append(tag)
+ self.consume(']')
+ return tags
+
+ def parse_named_type(self):
+ type = self.parse_type()
+ name = self.consume()
+ if self.match('['):
+ self.consume()
+ length = self.consume()
+ self.consume(']')
+ type = 'Array(%s, "%s")' % (type, length)
+ return type, name
+
+ int_tokens = ('unsigned', 'signed', 'int', 'long', 'short', 'char')
+
+ type_table = {
+ 'float': 'Float',
+ 'double': 'Double',
+ 'int8_t': 'Int8',
+ 'uint8_t': 'UInt8',
+ 'int16_t': 'Int16',
+ 'uint16_t': 'UInt16',
+ 'int32_t': 'Int32',
+ 'uint32_t': 'UInt32',
+ 'int64_t' : 'Int64',
+ 'uint64_t': 'UInt64',
+ }
+
+ def parse_type(self):
+ const = False
+ token = self.consume()
+ if token == 'const':
+ token = self.consume()
+ const = True
+ if token == 'void':
+ type = 'Void'
+ elif token in self.int_tokens:
+ unsigned = False
+ signed = False
+ long = 0
+ short = 0
+ char = False
+ while token in self.int_tokens:
+ if token == 'unsigned':
+ unsigned = True
+ if token == 'signed':
+ signed = True
+ if token == 'long':
+ long += 1
+ if token == 'short':
+ short += 1
+ if token == 'char':
+ char = False
+ if self.lookahead() in self.int_tokens:
+ token = self.consume()
+ else:
+ token = None
+ if char:
+ type = 'Char'
+ if signed:
+ type = 'S' + type
+ elif short:
+ type = 'Short'
+ elif long:
+ type = 'Long' * long
+ else:
+ type = 'Int'
+ if unsigned:
+ type = 'U' + type
+ else:
+ type = self.type_table.get(token, token)
+ if const:
+ type = 'Const(%s)' % type
+ while True:
+ if self.match('*'):
+ self.consume('*')
+ type = 'OpaquePointer(%s)' % type
+ elif self.match('const'):
+ self.consume('const')
+ type = 'Const(%s)' % type
+ else:
+ break
+ return type
+
+
+
+
+
+
+def main():
+ parser = Parser()
+ for arg in sys.argv[1:]:
+ parser.parse(open(arg, 'rt').read())
+
+
+if __name__ == '__main__':
+ main()
--- /dev/null
+s/^\s\+\(\w\+\)\s*=\s*\(0x\w\+\)\s\+#\s\+\([0-9]\+\)\s\+\([IF]\)\s*\(#.*\)\?$/ ("glGet",\t\4,\t\3,\t"GL_\1"),\t# \2/p
+s/^\s\+\(\w\+\)\s*=\s*\(0x\w\+\)\s*\(#.*\)\?$/ ("",\tX,\t1,\t"GL_\1"),\t# \2/p
--- /dev/null
+#!/usr/bin/env python
+##########################################################################
+#
+# Copyright 2010 VMware, Inc.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+
+import sys
+import re
+import optparse
+
+
+def stderr(x):
+ sys.stderr.write(str(x) + '\n')
+
+
+class Parser:
+
+ def __init__(self, stream):
+ pass
+
+
+class LineParser:
+ """Base class for parsers that read line-based formats."""
+
+ def __init__(self, stream):
+ self._stream = stream
+ self._line = None
+ self._eof = False
+ # read lookahead
+ self.readline()
+
+ def parse(self):
+ raise NotImplementedError
+
+ def readline(self):
+ line = self._stream.readline()
+ if not line:
+ self._line = ''
+ self._eof = True
+ self._line = line.rstrip('\r\n')
+
+ def lookahead(self):
+ assert self._line is not None
+ return self._line
+
+ def consume(self):
+ assert self._line is not None
+ line = self._line
+ self.readline()
+ return line
+
+ def eof(self):
+ assert self._line is not None
+ return self._eof
+
+ def skip_whitespace(self):
+ while not self.eof() and self.match_whitespace() or self.match_comment():
+ self.consume()
+
+ def match_whitespace(self):
+ line = self.lookahead()
+ return not line.strip()
+
+ def match_comment(self):
+ return False
+
+
+class TypemapParser(LineParser):
+
+ def parse(self):
+ typemap = {}
+ self.skip_whitespace()
+ while not self.eof():
+ line = self.consume()
+ fields = [field.strip() for field in line.split(',')]
+ src = fields[0]
+ dst = fields[3]
+ if dst != '*':
+ typemap[src] = dst
+ self.skip_whitespace()
+ return typemap
+
+ def match_comment(self):
+ line = self.lookahead()
+ return line.startswith('#')
+
+
+class SpecParser(LineParser):
+
+ property_re = re.compile(r'^\w+:')
+ prototype_re = re.compile(r'^(\w+)\((.*)\)$')
+
+ def __init__(self, stream, prefix='', typemap = None):
+ LineParser.__init__(self, stream)
+ if typemap is None:
+ self.typemap = {}
+ else:
+ self.typemap = typemap
+ self.prefix = prefix
+ self.category = None
+
+ def parse(self):
+ self.skip_whitespace()
+ while not self.eof():
+ line = self.lookahead()
+ if self.property_re.match(line):
+ self.parse_property()
+ elif self.prototype_re.match(line):
+ self.parse_prototype()
+ else:
+ self.consume()
+ self.skip_whitespace()
+
+ def parse_property(self):
+ line = self.consume()
+ name, value = line.split(':', 1)
+ if name == 'category':
+ values = value.split()
+ #self.prefix = values[0]
+
+ get_function_re = re.compile(r'^(Get|Is|Are)[A-Z]\w+')
+
+ def parse_prototype(self):
+ line = self.consume()
+ mo = self.prototype_re.match(line)
+ function_name, arg_names = mo.groups()
+ arg_names = [arg_name.strip() for arg_name in arg_names.split(',') if arg_name.strip()]
+
+ extra = ''
+ if self.get_function_re.match(function_name):
+ extra += ', sideeffects=False'
+ function_name = self.prefix + function_name
+
+ ret_type = 'Void'
+ arg_types = {}
+ category = None
+ line = self.lookahead()
+ while line.startswith('\t'):
+ fields = line.split(None, 2)
+ if fields[0] == 'return':
+ ret_type = self.parse_type(fields[1])
+ elif fields[0] == 'param':
+ arg_name, arg_type = fields[1:3]
+ arg_types[fields[1]] = self.parse_arg(function_name, arg_name, arg_type)
+ elif fields[0] == 'category':
+ category = fields[1]
+ else:
+ pass
+ self.consume()
+ line = self.lookahead()
+ self.consume()
+ args = [arg_types[arg_name] for arg_name in arg_names]
+
+ if category is not None:
+ if category == self.prefix:
+ category = self.prefix.upper()
+ else:
+ category = self.prefix.upper() + '_' + category
+ if category != self.category:
+ if self.category is not None:
+ print
+ print ' # %s' % category
+ self.category = category
+
+ if self.prefix == 'wgl':
+ constructor = 'StdFunction'
+ else:
+ constructor = 'GlFunction'
+
+ print ' %s(%s, "%s", [%s]%s),' % (constructor, ret_type, function_name, ', '.join(args), extra)
+
+ array_re = re.compile(r'^array\s+\[(.*)\]$')
+
+ string_typemap = {
+ 'GLchar': 'GLstring',
+ 'GLcharARB': 'GLstringARB',
+ }
+
+ def parse_arg(self, function_name, arg_name, arg_type):
+ orig_type, inout, kind = arg_type.split(' ', 2)
+
+ base_type = self.parse_type(orig_type)
+
+ if kind == 'value':
+ arg_type = base_type
+ elif kind == 'reference':
+ if inout == 'in':
+ base_type = 'Const(%s)' % base_type
+ arg_type = 'Pointer(%s)' % base_type
+ elif kind.startswith("array"):
+ if inout == 'in':
+ base_type = 'Const(%s)' % base_type
+
+ arg_type = 'OpaquePointer(%s)' % base_type
+
+ if base_type in ('Void', 'void', 'GLvoid'):
+ constructor = 'Blob'
+ else:
+ constructor = 'Array'
+
+ mo = self.array_re.match(kind)
+ if mo:
+ length = mo.group(1).strip()
+ if length == '':
+ try:
+ arg_type = self.string_typemap[base_type]
+ except KeyError:
+ pass
+ elif length == '1':
+ arg_type = 'Pointer(%s)' % base_type
+ elif length.find("COMPSIZE") == -1:
+ arg_type = '%s(%s, "%s")' % (constructor, base_type, length)
+ else:
+ length = length.replace("COMPSIZE", "__%s_size" % function_name)
+ length = length.replace("/", ", ")
+ arg_type = 'Opaque%s(%s, "%s")' % (constructor, base_type, length)
+ else:
+ assert False
+
+ arg = '(%s, "%s")' % (arg_type, arg_name)
+ if inout == 'out':
+ arg = 'Out' + arg
+ return arg
+
+ semantic_typemap = {
+ 'String': 'CString',
+ 'Texture': 'GLtexture',
+ }
+
+ post_typemap = {
+ 'void': 'Void',
+ 'int': 'Int',
+ 'float': 'Float',
+ }
+
+ def parse_type(self, type):
+ try:
+ return self.semantic_typemap[type]
+ except KeyError:
+ pass
+ type = self.typemap.get(type, type)
+ type = self.post_typemap.get(type, type)
+ return type
+
+ def match_comment(self):
+ line = self.lookahead()
+ return line.startswith('#')
+
+
+def main():
+ prefix = sys.argv[1]
+
+ parser = TypemapParser(open(sys.argv[2], 'rt'))
+ typemap = parser.parse()
+
+ for arg in sys.argv[3:]:
+ parser = SpecParser(open(arg, 'rt'), prefix=prefix, typemap=typemap)
+ parser.parse()
+
+
+if __name__ == '__main__':
+ main()
--- /dev/null
+#!/usr/bin/env python
+##########################################################################
+#
+# Copyright 2010 VMware, Inc.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+
+import sys
+import re
+import optparse
+
+
+def stderr(x):
+ sys.stderr.write(str(x) + '\n')
+
+
+class Parser:
+
+ def __init__(self, stream):
+ pass
+
+
+class LineParser:
+ """Base class for parsers that read line-based formats."""
+
+ def __init__(self, stream):
+ self._stream = stream
+ self._line = None
+ self._eof = False
+ # read lookahead
+ self.readline()
+
+ def parse(self):
+ raise NotImplementedError
+
+ def readline(self):
+ line = self._stream.readline()
+ if not line:
+ self._line = ''
+ self._eof = True
+ self._line = line.rstrip('\r\n')
+
+ def lookahead(self):
+ assert self._line is not None
+ return self._line
+
+ def consume(self):
+ assert self._line is not None
+ line = self._line
+ self.readline()
+ return line
+
+ def eof(self):
+ assert self._line is not None
+ return self._eof
+
+ def skip_whitespace(self):
+ while not self.eof() and self.match_whitespace() or self.match_comment():
+ self.consume()
+
+ def match_whitespace(self):
+ line = self.lookahead()
+ return not line.strip()
+
+ def match_comment(self):
+ return False
+
+
+class TxtParser(LineParser):
+
+ property_re = re.compile(r'^\w+:')
+ prototype_re = re.compile(r'^(\w+)\((.*)\)$')
+
+ def __init__(self, stream, prefix=''):
+ LineParser.__init__(self, stream)
+ self.prefix = prefix
+
+ def parse(self):
+ line = self.consume()
+ while not line.startswith("New Procedures and Functions"):
+ line = self.consume()
+ self.parse_procs()
+
+ def parse_procs(self):
+ lines = []
+ while True:
+ line = self.consume()
+ if not line.strip():
+ continue
+ if not line.startswith(' '):
+ break
+ lines.append(line.strip())
+ if line.endswith(';'):
+ self.parse_proc(' '.join(lines))
+ lines = []
+
+ token_re = re.compile(r'(\w+|\s+|.)')
+ get_function_re = re.compile(r'^Get[A-Z]\w+')
+
+ def parse_proc(self, prototype):
+ #print prototype
+ tokens = self.token_re.split(prototype)
+ self.tokens = [token for token in tokens if token.strip()]
+ #print self.tokens
+
+ ret = self.parse_type()
+
+ name = self.tokens.pop(0)
+ extra = ''
+ if self.get_function_re.match(name):
+ extra += ', sideeffects=False'
+ name = self.prefix + name
+
+ assert self.tokens.pop(0) == '('
+ args = []
+ while self.tokens[0] != ')':
+ arg = self.parse_arg()
+ args.append(arg)
+ if self.tokens[0] == ',':
+ self.tokens.pop(0)
+ print ' GlFunction(%s, "%s", [%s]%s),' % (ret, name, ', '.join(args), extra)
+
+ def parse_arg(self):
+ type = self.parse_type()
+ name = self.tokens.pop(0)
+ return '(%s, "%s")' % (type, name)
+
+ def parse_type(self):
+ token = self.tokens.pop(0)
+ if token == 'const':
+ return 'Const(%s)' % self.parse_type()
+ if token == 'void':
+ type = 'Void'
+ else:
+ type = 'GL' + token
+ while self.tokens[0] == '*':
+ type = 'OpaquePointer(%s)' % type
+ self.tokens.pop(0)
+ return type
+
+
+def main():
+ for arg in sys.argv[1:]:
+ parser = TxtParser(open(arg, 'rt'), prefix='gl')
+ parser.parse()
+
+
+if __name__ == '__main__':
+ main()
--- /dev/null
+#!/bin/sh
+# Script to extract reference URLs for functions documented in OpenGL ARB specs
+
+extract_urls () {
+ for URL
+ do
+ lynx -dump "$URL" | sed -n -e '/^References$/,$s/^ *[0-9]\+\. \+//p' | sed -e 's/ /%20/g'
+ done
+}
+
+extract_functions () {
+ sed -n -e '/^New Procedures and Functions$/,/^\w/ s/.* \(\w\+\)(.*$/\1/p' "$@" \
+ | sed -e '/^[A-Z]/s/^/gl/'
+}
+
+extract_urls http://www.opengl.org/registry/ \
+| grep '^http://www\.opengl\.org/registry/specs/ARB/.*\.txt$' \
+| sort -u \
+| while read URL
+do
+ wget --quiet -O - $URL \
+ | extract_functions \
+ | while read FUNCTION
+ do
+ echo "$FUNCTION $URL"
+ done
+done
+
+
+
--- /dev/null
+#!/bin/sh
+# Script to extract reference URLS for functions documented in OpenGL man pages
+
+wget -N -r -np http://www.opengl.org/sdk/docs/{man,man2,man3,man4}/
+
+find www.opengl.org -type f -name '*.xml' \
+| xargs grep -o '<b class="fsfunc">[^<]*</b>' \
+| sed -e 's/<[^>]*>//g' -e 's@^\(.*\):\(.*\)$@\2\thttp://\1@'
--- /dev/null
+#!/bin/sh
+sed -e 's/\(^.*#\) \(0x\w\+\)$/\2 \1/' "$@" | sort | sed -e 's/\(0x\w\+\) \(.*#\)$/\2 \1/'
--- /dev/null
+#!/bin/sh
+
+sed -n -e 's/^\s\+\(WGL_\S\+\)\s*=\s*\(0x2\w\w\w\)\s*$/\2 \1/p' "$@" \
+| sort -u \
+| sed -e 's/\(\S\+\)\s\+\(\S\+\)/ "\2",\t\t# \1/'
--- /dev/null
+##########################################################################
+#
+# Copyright 2008-2010 VMware, Inc.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+"""C basic types"""
+
+
+import debug
+
+
+class Type:
+
+ __all = {}
+ __seq = 0
+
+ def __init__(self, expr, id = ''):
+ self.expr = expr
+
+ for char in id:
+ assert char.isalnum() or char in '_ '
+
+ id = id.replace(' ', '_')
+
+ if id in Type.__all:
+ Type.__seq += 1
+ id += str(Type.__seq)
+
+ assert id not in Type.__all
+ Type.__all[id] = self
+
+ self.id = id
+
+ def __str__(self):
+ return self.expr
+
+ def visit(self, visitor, *args, **kwargs):
+ raise NotImplementedError
+
+
+
+class _Void(Type):
+
+ def __init__(self):
+ Type.__init__(self, "void")
+
+ def visit(self, visitor, *args, **kwargs):
+ return visitor.visit_void(self, *args, **kwargs)
+
+Void = _Void()
+
+
+class Literal(Type):
+
+ def __init__(self, expr, format, base=10):
+ Type.__init__(self, expr)
+ self.format = format
+
+ def visit(self, visitor, *args, **kwargs):
+ return visitor.visit_literal(self, *args, **kwargs)
+
+
+class Const(Type):
+
+ def __init__(self, type):
+ # While "const foo" and "foo const" are synonymous, "const foo *" and
+ # "foo * const" are not quite the same, and some compilers do enforce
+ # strict const correctness.
+ if isinstance(type, String) or type is WString:
+ # For strings we never intend to say a const pointer to chars, but
+ # rather a point to const chars.
+ expr = "const " + type.expr
+ elif type.expr.startswith("const ") or '*' in type.expr:
+ expr = type.expr + " const"
+ else:
+ # The most legible
+ expr = "const " + type.expr
+
+ Type.__init__(self, expr, 'C' + type.id)
+
+ self.type = type
+
+ def visit(self, visitor, *args, **kwargs):
+ return visitor.visit_const(self, *args, **kwargs)
+
+
+class Pointer(Type):
+
+ def __init__(self, type):
+ Type.__init__(self, type.expr + " *", 'P' + type.id)
+ self.type = type
+
+ def visit(self, visitor, *args, **kwargs):
+ return visitor.visit_pointer(self, *args, **kwargs)
+
+
+class Handle(Type):
+
+ def __init__(self, name, type, range=None, key=None):
+ Type.__init__(self, type.expr, 'P' + type.id)
+ self.name = name
+ self.type = type
+ self.range = range
+ self.key = key
+
+ def visit(self, visitor, *args, **kwargs):
+ return visitor.visit_handle(self, *args, **kwargs)
+
+
+def ConstPointer(type):
+ return Pointer(Const(type))
+
+
+class Enum(Type):
+
+ def __init__(self, name, values):
+ Type.__init__(self, name)
+ self.values = list(values)
+
+ def visit(self, visitor, *args, **kwargs):
+ return visitor.visit_enum(self, *args, **kwargs)
+
+
+def FakeEnum(type, values):
+ return Enum(type.expr, values)
+
+
+class Bitmask(Type):
+
+ def __init__(self, type, values):
+ Type.__init__(self, type.expr)
+ self.type = type
+ self.values = values
+
+ def visit(self, visitor, *args, **kwargs):
+ return visitor.visit_bitmask(self, *args, **kwargs)
+
+Flags = Bitmask
+
+
+class Array(Type):
+
+ def __init__(self, type, length):
+ Type.__init__(self, type.expr + " *")
+ self.type = type
+ self.length = length
+
+ def visit(self, visitor, *args, **kwargs):
+ return visitor.visit_array(self, *args, **kwargs)
+
+
+class Blob(Type):
+
+ def __init__(self, type, size):
+ Type.__init__(self, type.expr + ' *')
+ self.type = type
+ self.size = size
+
+ def visit(self, visitor, *args, **kwargs):
+ return visitor.visit_blob(self, *args, **kwargs)
+
+
+class Struct(Type):
+
+ def __init__(self, name, members):
+ Type.__init__(self, name)
+ self.name = name
+ self.members = members
+
+ def visit(self, visitor, *args, **kwargs):
+ return visitor.visit_struct(self, *args, **kwargs)
+
+
+class Alias(Type):
+
+ def __init__(self, expr, type):
+ Type.__init__(self, expr)
+ self.type = type
+
+ def visit(self, visitor, *args, **kwargs):
+ return visitor.visit_alias(self, *args, **kwargs)
+
+
+def Out(type, name):
+ arg = Arg(type, name, output=True)
+ return arg
+
+
+class Arg:
+
+ def __init__(self, type, name, output=False):
+ self.type = type
+ self.name = name
+ self.output = output
+ self.index = None
+
+ def __str__(self):
+ return '%s %s' % (self.type, self.name)
+
+
+class Function:
+
+ __id = 0
+
+ def __init__(self, type, name, args, call = '', fail = None, sideeffects=True):
+ self.id = Function.__id
+ Function.__id += 1
+
+ self.type = type
+ self.name = name
+
+ self.args = []
+ index = 0
+ for arg in args:
+ if not isinstance(arg, Arg):
+ if isinstance(arg, tuple):
+ arg_type, arg_name = arg
+ else:
+ arg_type = arg
+ arg_name = "arg%u" % index
+ arg = Arg(arg_type, arg_name)
+ arg.index = index
+ index += 1
+ self.args.append(arg)
+
+ self.call = call
+ self.fail = fail
+ self.sideeffects = sideeffects
+
+ def prototype(self, name=None):
+ if name is not None:
+ name = name.strip()
+ else:
+ name = self.name
+ s = name
+ if self.call:
+ s = self.call + ' ' + s
+ if name.startswith('*'):
+ s = '(' + s + ')'
+ s = self.type.expr + ' ' + s
+ s += "("
+ if self.args:
+ s += ", ".join(["%s %s" % (arg.type, arg.name) for arg in self.args])
+ else:
+ s += "void"
+ s += ")"
+ return s
+
+
+def StdFunction(*args, **kwargs):
+ kwargs.setdefault('call', '__stdcall')
+ return Function(*args, **kwargs)
+
+
+def FunctionPointer(type, name, args, **kwargs):
+ # XXX: We should probably treat function pointers (callbacks or not) in a generic fashion
+ return Opaque(name)
+
+
+class Interface(Type):
+
+ def __init__(self, name, base=None):
+ Type.__init__(self, name)
+ self.name = name
+ self.base = base
+ self.methods = []
+
+ def visit(self, visitor, *args, **kwargs):
+ return visitor.visit_interface(self, *args, **kwargs)
+
+ def itermethods(self):
+ if self.base is not None:
+ for method in self.base.itermethods():
+ yield method
+ for method in self.methods:
+ yield method
+ raise StopIteration
+
+
+class Method(Function):
+
+ def __init__(self, type, name, args):
+ Function.__init__(self, type, name, args, call = '__stdcall')
+ for index in range(len(self.args)):
+ self.args[index].index = index + 1
+
+
+def WrapPointer(type):
+ return Pointer(type)
+
+
+class String(Type):
+
+ def __init__(self, expr = "char *", length = None):
+ Type.__init__(self, expr)
+ self.length = length
+
+ def visit(self, visitor, *args, **kwargs):
+ return visitor.visit_string(self, *args, **kwargs)
+
+# C string (i.e., zero terminated)
+CString = String()
+
+
+class Opaque(Type):
+ '''Opaque pointer.'''
+
+ def __init__(self, expr):
+ Type.__init__(self, expr)
+
+ def visit(self, visitor, *args, **kwargs):
+ return visitor.visit_opaque(self, *args, **kwargs)
+
+
+def OpaquePointer(type, *args):
+ return Opaque(type.expr + ' *')
+
+def OpaqueArray(type, size):
+ return Opaque(type.expr + ' *')
+
+def OpaqueBlob(type, size):
+ return Opaque(type.expr + ' *')
+
+
+class Visitor:
+
+ def visit(self, type, *args, **kwargs):
+ return type.visit(self, *args, **kwargs)
+
+ def visit_void(self, void, *args, **kwargs):
+ raise NotImplementedError
+
+ def visit_literal(self, literal, *args, **kwargs):
+ raise NotImplementedError
+
+ def visit_string(self, string, *args, **kwargs):
+ raise NotImplementedError
+
+ def visit_const(self, const, *args, **kwargs):
+ raise NotImplementedError
+
+ def visit_struct(self, struct, *args, **kwargs):
+ raise NotImplementedError
+
+ def visit_array(self, array, *args, **kwargs):
+ raise NotImplementedError
+
+ def visit_blob(self, blob, *args, **kwargs):
+ raise NotImplementedError
+
+ def visit_enum(self, enum, *args, **kwargs):
+ raise NotImplementedError
+
+ def visit_bitmask(self, bitmask, *args, **kwargs):
+ raise NotImplementedError
+
+ def visit_pointer(self, pointer, *args, **kwargs):
+ raise NotImplementedError
+
+ def visit_handle(self, handle, *args, **kwargs):
+ raise NotImplementedError
+
+ def visit_alias(self, alias, *args, **kwargs):
+ raise NotImplementedError
+
+ def visit_opaque(self, opaque, *args, **kwargs):
+ raise NotImplementedError
+
+ def visit_interface(self, interface, *args, **kwargs):
+ raise NotImplementedError
+
+
+class OnceVisitor(Visitor):
+
+ def __init__(self):
+ self.__visited = set()
+
+ def visit(self, type, *args, **kwargs):
+ if type not in self.__visited:
+ self.__visited.add(type)
+ return type.visit(self, *args, **kwargs)
+ return None
+
+
+class Rebuilder(Visitor):
+
+ def visit_void(self, void):
+ return void
+
+ def visit_literal(self, literal):
+ return literal
+
+ def visit_string(self, string):
+ return string
+
+ def visit_const(self, const):
+ return Const(const.type)
+
+ def visit_struct(self, struct):
+ members = [(self.visit(type), name) for type, name in struct.members]
+ return Struct(struct.name, members)
+
+ def visit_array(self, array):
+ type = self.visit(array.type)
+ return Array(type, array.length)
+
+ def visit_blob(self, blob):
+ type = self.visit(blob.type)
+ return Blob(type, blob.size)
+
+ def visit_enum(self, enum):
+ return enum
+
+ def visit_bitmask(self, bitmask):
+ type = self.visit(bitmask.type)
+ return Bitmask(type, bitmask.values)
+
+ def visit_pointer(self, pointer):
+ type = self.visit(pointer.type)
+ return Pointer(type)
+
+ def visit_handle(self, handle):
+ type = self.visit(handle.type)
+ return Handle(handle.name, type, range=handle.range, key=handle.key)
+
+ def visit_alias(self, alias):
+ type = self.visit(alias.type)
+ return Alias(alias.expr, type)
+
+ def visit_opaque(self, opaque):
+ return opaque
+
+
+class Collector(Visitor):
+ '''Collect.'''
+
+ def __init__(self):
+ self.__visited = set()
+ self.types = []
+
+ def visit(self, type):
+ if type in self.__visited:
+ return
+ self.__visited.add(type)
+ Visitor.visit(self, type)
+ self.types.append(type)
+
+ def visit_void(self, literal):
+ pass
+
+ def visit_literal(self, literal):
+ pass
+
+ def visit_string(self, string):
+ pass
+
+ def visit_const(self, const):
+ self.visit(const.type)
+
+ def visit_struct(self, struct):
+ for type, name in struct.members:
+ self.visit(type)
+
+ def visit_array(self, array):
+ self.visit(array.type)
+
+ def visit_blob(self, array):
+ pass
+
+ def visit_enum(self, enum):
+ pass
+
+ def visit_bitmask(self, bitmask):
+ self.visit(bitmask.type)
+
+ def visit_pointer(self, pointer):
+ self.visit(pointer.type)
+
+ def visit_handle(self, handle):
+ self.visit(handle.type)
+
+ def visit_alias(self, alias):
+ self.visit(alias.type)
+
+ def visit_opaque(self, opaque):
+ pass
+
+ def visit_interface(self, interface):
+ if interface.base is not None:
+ self.visit(interface.base)
+ for method in interface.itermethods():
+ for arg in method.args:
+ self.visit(arg.type)
+ self.visit(method.type)
+
+
+class API:
+
+ def __init__(self, name = None):
+ self.name = name
+ self.headers = []
+ self.functions = []
+ self.interfaces = []
+
+ def all_types(self):
+ collector = Collector()
+ for function in self.functions:
+ for arg in function.args:
+ collector.visit(arg.type)
+ collector.visit(function.type)
+ for interface in self.interfaces:
+ collector.visit(interface)
+ for method in interface.itermethods():
+ for arg in method.args:
+ collector.visit(arg.type)
+ collector.visit(method.type)
+ return collector.types
+
+ def add_function(self, function):
+ self.functions.append(function)
+
+ def add_functions(self, functions):
+ for function in functions:
+ self.add_function(function)
+
+ def add_interface(self, interface):
+ self.interfaces.append(interface)
+
+ def add_interfaces(self, interfaces):
+ self.interfaces.extend(interfaces)
+
+ def add_api(self, api):
+ self.headers.extend(api.headers)
+ self.add_functions(api.functions)
+ self.add_interfaces(api.interfaces)
+
+ def get_function_by_name(self, name):
+ for function in self.functions:
+ if function.name == name:
+ return function
+ return None
+
+
+Bool = Literal("bool", "Bool")
+SChar = Literal("signed char", "SInt")
+UChar = Literal("unsigned char", "UInt")
+Short = Literal("short", "SInt")
+Int = Literal("int", "SInt")
+Long = Literal("long", "SInt")
+LongLong = Literal("long long", "SInt")
+UShort = Literal("unsigned short", "UInt")
+UInt = Literal("unsigned int", "UInt")
+ULong = Literal("unsigned long", "UInt")
+ULongLong = Literal("unsigned long long", "UInt")
+Float = Literal("float", "Float")
+Double = Literal("double", "Double")
+SizeT = Literal("size_t", "UInt")
+WString = Literal("wchar_t *", "WString")
+
+Int8 = Literal("int8_t", "SInt")
+UInt8 = Literal("uint8_t", "UInt")
+Int16 = Literal("int16_t", "SInt")
+UInt16 = Literal("uint16_t", "UInt")
+Int32 = Literal("int32_t", "SInt")
+UInt32 = Literal("uint32_t", "UInt")
+Int64 = Literal("int64_t", "SInt")
+UInt64 = Literal("uint64_t", "UInt")
--- /dev/null
+##########################################################################
+#
+# Copyright 2008-2010 VMware, Inc.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+
+"""WGL API description"""
+
+
+from glapi import *
+from winapi import *
+from wglenum import *
+
+
+wglapi = API("WGL")
+
+
+HGLRC = Alias("HGLRC", HANDLE)
+PROC = Opaque("PROC")
+
+PFD = Flags(DWORD, [
+ "PFD_DOUBLEBUFFER",
+ "PFD_STEREO",
+ "PFD_DRAW_TO_WINDOW",
+ "PFD_DRAW_TO_BITMAP",
+ "PFD_SUPPORT_GDI",
+ "PFD_SUPPORT_OPENGL",
+ "PFD_GENERIC_FORMAT",
+ "PFD_NEED_PALETTE",
+ "PFD_NEED_SYSTEM_PALETTE",
+ "PFD_SWAP_EXCHANGE",
+ "PFD_SWAP_COPY",
+ "PFD_SWAP_LAYER_BUFFERS",
+ "PFD_GENERIC_ACCELERATED",
+ "PFD_SUPPORT_DIRECTDRAW",
+ "PFD_SUPPORT_COMPOSITION",
+ "PFD_DEPTH_DONTCARE",
+ "PFD_DOUBLEBUFFER_DONTCARE",
+ "PFD_STEREO_DONTCARE",
+])
+
+PIXELFORMATDESCRIPTOR = Struct("PIXELFORMATDESCRIPTOR", [
+ (WORD, "nSize"),
+ (WORD, "nVersion"),
+ (PFD, "dwFlags"),
+ (BYTE, "iPixelType"),
+ (BYTE, "cColorBits"),
+ (BYTE, "cRedBits"),
+ (BYTE, "cRedShift"),
+ (BYTE, "cGreenBits"),
+ (BYTE, "cGreenShift"),
+ (BYTE, "cBlueBits"),
+ (BYTE, "cBlueShift"),
+ (BYTE, "cAlphaBits"),
+ (BYTE, "cAlphaShift"),
+ (BYTE, "cAccumBits"),
+ (BYTE, "cAccumRedBits"),
+ (BYTE, "cAccumGreenBits"),
+ (BYTE, "cAccumBlueBits"),
+ (BYTE, "cAccumAlphaBits"),
+ (BYTE, "cDepthBits"),
+ (BYTE, "cStencilBits"),
+ (BYTE, "cAuxBuffers"),
+ (BYTE, "iLayerType"),
+ (BYTE, "bReserved"),
+ (DWORD, "dwLayerMask"),
+ (DWORD, "dwVisibleMask"),
+ (DWORD, "dwDamageMask"),
+])
+
+POINTFLOAT = Struct("POINTFLOAT", [
+ (FLOAT, "x"),
+ (FLOAT, "y"),
+])
+
+GLYPHMETRICSFLOAT = Struct("GLYPHMETRICSFLOAT", [
+ (FLOAT, "gmfBlackBoxX"),
+ (FLOAT, "gmfBlackBoxY"),
+ (POINTFLOAT, "gmfptGlyphOrigin"),
+ (FLOAT, "gmfCellIncX"),
+ (FLOAT, "gmfCellIncY"),
+])
+LPGLYPHMETRICSFLOAT = Pointer(GLYPHMETRICSFLOAT)
+
+COLORREF = Alias("COLORREF", DWORD)
+
+
+LAYERPLANEDESCRIPTOR = Struct("LAYERPLANEDESCRIPTOR", [
+ (WORD, "nSize"),
+ (WORD, "nVersion"),
+ (DWORD, "dwFlags"),
+ (BYTE, "iPixelType"),
+ (BYTE, "cColorBits"),
+ (BYTE, "cRedBits"),
+ (BYTE, "cRedShift"),
+ (BYTE, "cGreenBits"),
+ (BYTE, "cGreenShift"),
+ (BYTE, "cBlueBits"),
+ (BYTE, "cBlueShift"),
+ (BYTE, "cAlphaBits"),
+ (BYTE, "cAlphaShift"),
+ (BYTE, "cAccumBits"),
+ (BYTE, "cAccumRedBits"),
+ (BYTE, "cAccumGreenBits"),
+ (BYTE, "cAccumBlueBits"),
+ (BYTE, "cAccumAlphaBits"),
+ (BYTE, "cDepthBits"),
+ (BYTE, "cStencilBits"),
+ (BYTE, "cAuxBuffers"),
+ (BYTE, "iLayerPlane"),
+ (BYTE, "bReserved"),
+ (COLORREF, "crTransparent"),
+])
+LPLAYERPLANEDESCRIPTOR = Pointer(LAYERPLANEDESCRIPTOR)
+
+WGLSWAP = Struct("WGLSWAP", [
+ (HDC, "hdc"),
+ (UINT, "uiFlags"),
+])
+
+HPBUFFERARB = Alias("HPBUFFERARB", HANDLE)
+
+
+wglapi.add_functions([
+ # WGL
+ StdFunction(HGLRC, "wglCreateContext", [(HDC, "hdc")]),
+ StdFunction(BOOL, "wglDeleteContext", [(HGLRC, "hglrc")]),
+ StdFunction(HGLRC, "wglGetCurrentContext", [], sideeffects=False),
+ StdFunction(BOOL, "wglMakeCurrent", [(HDC, "hdc"), (HGLRC, "hglrc")]),
+ StdFunction(BOOL, "wglCopyContext", [(HGLRC, "hglrcSrc"), (HGLRC, "hglrcDst"), (UINT, "mask")]),
+ StdFunction(Int, "wglChoosePixelFormat", [(HDC, "hdc"), (Pointer(Const(PIXELFORMATDESCRIPTOR)), "ppfd")]),
+ StdFunction(Int, "wglDescribePixelFormat", [(HDC, "hdc"), (Int, "iPixelFormat"), (UINT, "nBytes"), Out(Pointer(PIXELFORMATDESCRIPTOR), "ppfd")]),
+ StdFunction(HDC, "wglGetCurrentDC", [], sideeffects=False),
+ StdFunction(PROC, "wglGetDefaultProcAddress", [(LPCSTR, "lpszProc")], sideeffects=False),
+ StdFunction(Int, "wglGetPixelFormat", [(HDC, "hdc")], sideeffects=False),
+ StdFunction(BOOL, "wglSetPixelFormat", [(HDC, "hdc"), (Int, "iPixelFormat"), (Pointer(Const(PIXELFORMATDESCRIPTOR)), "ppfd")]),
+ StdFunction(BOOL, "wglSwapBuffers", [(HDC, "hdc")]),
+ StdFunction(BOOL, "wglShareLists", [(HGLRC, "hglrc1"), (HGLRC, "hglrc2")]),
+ StdFunction(HGLRC, "wglCreateLayerContext", [(HDC, "hdc"), (Int, "iLayerPlane")]),
+ StdFunction(BOOL, "wglDescribeLayerPlane", [(HDC, "hdc"), (Int, "iPixelFormat"), (Int, "iLayerPlane"), (UINT, "nBytes"), Out(Pointer(LAYERPLANEDESCRIPTOR), "plpd")]),
+ StdFunction(Int, "wglSetLayerPaletteEntries", [(HDC, "hdc"), (Int, "iLayerPlane"), (Int, "iStart"), (Int, "cEntries"), (Array(Const(COLORREF), "cEntries"), "pcr")]),
+ StdFunction(Int, "wglGetLayerPaletteEntries", [(HDC, "hdc"), (Int, "iLayerPlane"), (Int, "iStart"), (Int, "cEntries"), Out(Array(COLORREF, "cEntries"), "pcr")], sideeffects=False),
+ StdFunction(BOOL, "wglRealizeLayerPalette", [(HDC, "hdc"), (Int, "iLayerPlane"), (BOOL, "bRealize")]),
+ StdFunction(BOOL, "wglSwapLayerBuffers", [(HDC, "hdc"), (UINT, "fuPlanes")]),
+ StdFunction(BOOL, "wglUseFontBitmapsA", [(HDC, "hdc"), (DWORD, "first"), (DWORD, "count"), (DWORD, "listBase")]),
+ StdFunction(BOOL, "wglUseFontBitmapsW", [(HDC, "hdc"), (DWORD, "first"), (DWORD, "count"), (DWORD, "listBase")]),
+ StdFunction(DWORD, "wglSwapMultipleBuffers", [(UINT, "n"), (Array(Const(WGLSWAP), "n"), "ps")]),
+ StdFunction(BOOL, "wglUseFontOutlinesA", [(HDC, "hdc"), (DWORD, "first"), (DWORD, "count"), (DWORD, "listBase"), (FLOAT, "deviation"), (FLOAT, "extrusion"), (Int, "format"), (LPGLYPHMETRICSFLOAT, "lpgmf")]),
+ StdFunction(BOOL, "wglUseFontOutlinesW", [(HDC, "hdc"), (DWORD, "first"), (DWORD, "count"), (DWORD, "listBase"), (FLOAT, "deviation"), (FLOAT, "extrusion"), (Int, "format"), (LPGLYPHMETRICSFLOAT, "lpgmf")]),
+
+ # WGL_ARB_buffer_region
+ StdFunction(HANDLE, "wglCreateBufferRegionARB", [(HDC, "hDC"), (Int, "iLayerPlane"), (UINT, "uType")]),
+ StdFunction(VOID, "wglDeleteBufferRegionARB", [(HANDLE, "hRegion")]),
+ StdFunction(BOOL, "wglSaveBufferRegionARB", [(HANDLE, "hRegion"), (Int, "x"), (Int, "y"), (Int, "width"), (Int, "height")]),
+ StdFunction(BOOL, "wglRestoreBufferRegionARB", [(HANDLE, "hRegion"), (Int, "x"), (Int, "y"), (Int, "width"), (Int, "height"), (Int, "xSrc"), (Int, "ySrc")]),
+
+ # WGL_ARB_extensions_string
+ StdFunction(Const(CString), "wglGetExtensionsStringARB", [(HDC, "hdc")], sideeffects=False),
+
+ # WGL_ARB_pixel_format
+ StdFunction(BOOL, "wglGetPixelFormatAttribivARB", [(HDC, "hdc"), (Int, "iPixelFormat"), (Int, "iLayerPlane"), (UINT, "nAttributes"), (Array(WGLenum, "nAttributes"), "piAttributes"), Out(Array(Int, "nAttributes"), "piValues")], sideeffects=False),
+ StdFunction(BOOL, "wglGetPixelFormatAttribfvARB", [(HDC, "hdc"), (Int, "iPixelFormat"), (Int, "iLayerPlane"), (UINT, "nAttributes"), (Array(WGLenum, "nAttributes"), "piAttributes"), Out(Array(FLOAT, "nAttributes"), "pfValues")], sideeffects=False),
+ StdFunction(BOOL, "wglChoosePixelFormatARB", [(HDC, "hdc"), (Array(Const(WGLenum), "__AttribList_size(piAttribIList)"), "piAttribIList"), (Array(Const(FLOAT), "__AttribList_size(pfAttribFList)"), "pfAttribFList"), (UINT, "nMaxFormats"), Out(Array(Int, "(*nNumFormats)"), "piFormats"), Out(Pointer(UINT), "nNumFormats")]),
+
+ # WGL_ARB_make_current_read
+ StdFunction(BOOL, "wglMakeContextCurrentARB", [(HDC, "hDrawDC"), (HDC, "hReadDC"), (HGLRC, "hglrc")]),
+ StdFunction(HDC, "wglGetCurrentReadDCARB", [], sideeffects=False),
+
+ # WGL_ARB_pbuffer
+ StdFunction(HPBUFFERARB, "wglCreatePbufferARB", [(HDC, "hDC"), (Int, "iPixelFormat"), (Int, "iWidth"), (Int, "iHeight"), (Array(Const(WGLenum), "__AttribList_size(piAttribList)"), "piAttribList")]),
+ StdFunction(HDC, "wglGetPbufferDCARB", [(HPBUFFERARB, "hPbuffer")]),
+ StdFunction(Int, "wglReleasePbufferDCARB", [(HPBUFFERARB, "hPbuffer"), (HDC, "hDC")]),
+ StdFunction(BOOL, "wglDestroyPbufferARB", [(HPBUFFERARB, "hPbuffer")]),
+ StdFunction(BOOL, "wglQueryPbufferARB", [(HPBUFFERARB, "hPbuffer"), (WGLenum, "iAttribute"), Out(Pointer(Int), "piValue")], sideeffects=False),
+
+ # WGL_ARB_render_texture
+ StdFunction(BOOL, "wglBindTexImageARB", [(HPBUFFERARB, "hPbuffer"), (Int, "iBuffer")]),
+ StdFunction(BOOL, "wglReleaseTexImageARB", [(HPBUFFERARB, "hPbuffer"), (Int, "iBuffer")]),
+ StdFunction(BOOL, "wglSetPbufferAttribARB", [(HPBUFFERARB, "hPbuffer"), (Array(Const(WGLenum), "__AttribList_size(piAttribList)"), "piAttribList")]),
+
+ # WGL_ARB_create_context
+ StdFunction(HGLRC, "wglCreateContextAttribsARB", [(HDC, "hDC"), (HGLRC, "hShareContext"), (Array(Const(WGLenum), "__AttribList_size(attribList)"), "attribList")]),
+
+ # WGL_EXT_extensions_string
+ StdFunction(Const(CString), "wglGetExtensionsStringEXT", [], sideeffects=False),
+
+ # WGL_EXT_make_current_read
+ StdFunction(BOOL, "wglMakeContextCurrentEXT", [(HDC, "hDrawDC"), (HDC, "hReadDC"), (HGLRC, "hglrc")]),
+ StdFunction(HDC, "wglGetCurrentReadDCEXT", [], sideeffects=False),
+
+ # WGL_EXT_pixel_format
+ StdFunction(BOOL, "wglGetPixelFormatAttribivEXT", [(HDC, "hdc"), (Int, "iPixelFormat"), (Int, "iLayerPlane"), (UINT, "nAttributes"), (Array(WGLenum, "nAttributes"), "piAttributes"), Out(Array(Int, "nAttributes"), "piValues")], sideeffects=False),
+ StdFunction(BOOL, "wglGetPixelFormatAttribfvEXT", [(HDC, "hdc"), (Int, "iPixelFormat"), (Int, "iLayerPlane"), (UINT, "nAttributes"), (Array(WGLenum, "nAttributes"), "piAttributes"), Out(Array(FLOAT, "nAttributes"), "pfValues")], sideeffects=False),
+ StdFunction(BOOL, "wglChoosePixelFormatEXT", [(HDC, "hdc"), (Pointer(Const(WGLenum)), "piAttribIList"), (Pointer(Const(FLOAT)), "pfAttribFList"), (UINT, "nMaxFormats"), Out(Array(Int, "nMaxFormats"), "piFormats"), Out(Pointer(UINT), "nNumFormats")]),
+
+ # WGL_EXT_swap_control
+ StdFunction(BOOL, "wglSwapIntervalEXT", [(Int, "interval")]),
+ StdFunction(Int, "wglGetSwapIntervalEXT", [], sideeffects=False),
+
+ # WGL_NV_vertex_array_range
+ StdFunction(OpaquePointer(Void), "wglAllocateMemoryNV", [(GLsizei, "size"), (GLfloat, "readfreq"), (GLfloat, "writefreq"), (GLfloat, "priority")]),
+ StdFunction(Void, "wglFreeMemoryNV", [(OpaquePointer(Void), "pointer")]),
+
+ # must be last
+ StdFunction(PROC, "wglGetProcAddress", [(LPCSTR, "lpszProc")]),
+])
--- /dev/null
+##########################################################################
+#
+# Copyright 2008-2011 VMware, Inc.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+
+"""WGL enum description"""
+
+
+from stdapi import *
+
+WGLenum = FakeEnum(Int, [
+ "WGL_NUMBER_PIXEL_FORMATS_ARB", # 0x2000
+ "WGL_DRAW_TO_WINDOW_ARB", # 0x2001
+ "WGL_DRAW_TO_BITMAP_ARB", # 0x2002
+ "WGL_ACCELERATION_ARB", # 0x2003
+ "WGL_NEED_PALETTE_ARB", # 0x2004
+ "WGL_NEED_SYSTEM_PALETTE_ARB", # 0x2005
+ "WGL_SWAP_LAYER_BUFFERS_ARB", # 0x2006
+ "WGL_SWAP_METHOD_ARB", # 0x2007
+ "WGL_NUMBER_OVERLAYS_ARB", # 0x2008
+ "WGL_NUMBER_UNDERLAYS_ARB", # 0x2009
+ "WGL_TRANSPARENT_ARB", # 0x200A
+ "WGL_TRANSPARENT_VALUE_EXT", # 0x200B
+ "WGL_SHARE_DEPTH_ARB", # 0x200C
+ "WGL_SHARE_STENCIL_ARB", # 0x200D
+ "WGL_SHARE_ACCUM_ARB", # 0x200E
+ "WGL_SUPPORT_GDI_ARB", # 0x200F
+ "WGL_SUPPORT_OPENGL_ARB", # 0x2010
+ "WGL_DOUBLE_BUFFER_ARB", # 0x2011
+ "WGL_STEREO_ARB", # 0x2012
+ "WGL_PIXEL_TYPE_ARB", # 0x2013
+ "WGL_COLOR_BITS_ARB", # 0x2014
+ "WGL_RED_BITS_ARB", # 0x2015
+ "WGL_RED_SHIFT_ARB", # 0x2016
+ "WGL_GREEN_BITS_ARB", # 0x2017
+ "WGL_GREEN_SHIFT_ARB", # 0x2018
+ "WGL_BLUE_BITS_ARB", # 0x2019
+ "WGL_BLUE_SHIFT_ARB", # 0x201A
+ "WGL_ALPHA_BITS_ARB", # 0x201B
+ "WGL_ALPHA_SHIFT_ARB", # 0x201C
+ "WGL_ACCUM_BITS_ARB", # 0x201D
+ "WGL_ACCUM_RED_BITS_ARB", # 0x201E
+ "WGL_ACCUM_GREEN_BITS_ARB", # 0x201F
+ "WGL_ACCUM_BLUE_BITS_ARB", # 0x2020
+ "WGL_ACCUM_ALPHA_BITS_ARB", # 0x2021
+ "WGL_DEPTH_BITS_ARB", # 0x2022
+ "WGL_STENCIL_BITS_ARB", # 0x2023
+ "WGL_AUX_BUFFERS_ARB", # 0x2024
+ "WGL_NO_ACCELERATION_ARB", # 0x2025
+ "WGL_GENERIC_ACCELERATION_ARB", # 0x2026
+ "WGL_FULL_ACCELERATION_ARB", # 0x2027
+ "WGL_SWAP_EXCHANGE_ARB", # 0x2028
+ "WGL_SWAP_COPY_ARB", # 0x2029
+ "WGL_SWAP_UNDEFINED_ARB", # 0x202A
+ "WGL_TYPE_RGBA_ARB", # 0x202B
+ "WGL_TYPE_COLORINDEX_ARB", # 0x202C
+ "WGL_DRAW_TO_PBUFFER_ARB", # 0x202D
+ "WGL_MAX_PBUFFER_PIXELS_ARB", # 0x202E
+ "WGL_MAX_PBUFFER_WIDTH_ARB", # 0x202F
+ "WGL_MAX_PBUFFER_HEIGHT_ARB", # 0x2030
+ "WGL_OPTIMAL_PBUFFER_WIDTH_EXT", # 0x2031
+ "WGL_OPTIMAL_PBUFFER_HEIGHT_EXT", # 0x2032
+ "WGL_PBUFFER_LARGEST_ARB", # 0x2033
+ "WGL_PBUFFER_WIDTH_ARB", # 0x2034
+ "WGL_PBUFFER_HEIGHT_ARB", # 0x2035
+ "WGL_PBUFFER_LOST_ARB", # 0x2036
+ "WGL_TRANSPARENT_RED_VALUE_ARB", # 0x2037
+ "WGL_TRANSPARENT_GREEN_VALUE_ARB", # 0x2038
+ "WGL_TRANSPARENT_BLUE_VALUE_ARB", # 0x2039
+ "WGL_TRANSPARENT_ALPHA_VALUE_ARB", # 0x203A
+ "WGL_TRANSPARENT_INDEX_VALUE_ARB", # 0x203B
+ "WGL_DEPTH_FLOAT_EXT", # 0x2040
+ "WGL_SAMPLE_BUFFERS_ARB", # 0x2041
+ "WGL_SAMPLES_ARB", # 0x2042
+ "WGL_GENLOCK_SOURCE_MULTIVIEW_I3D", # 0x2044
+ "WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D", # 0x2045
+ "WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D", # 0x2046
+ "WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D", # 0x2047
+ "WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D", # 0x2048
+ "WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D", # 0x2049
+ "WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D", # 0x204A
+ "WGL_GENLOCK_SOURCE_EDGE_RISING_I3D", # 0x204B
+ "WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D", # 0x204C
+ "WGL_GAMMA_TABLE_SIZE_I3D", # 0x204E
+ "WGL_GAMMA_EXCLUDE_DESKTOP_I3D", # 0x204F
+ "WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D", # 0x2050
+ "WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D", # 0x2051
+ "WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D", # 0x2052
+ "WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D", # 0x2053
+ "WGL_STEREO_EMITTER_ENABLE_3DL", # 0x2055
+ "WGL_STEREO_EMITTER_DISABLE_3DL", # 0x2056
+ "WGL_STEREO_POLARITY_NORMAL_3DL", # 0x2057
+ "WGL_STEREO_POLARITY_INVERT_3DL", # 0x2058
+ "WGL_SAMPLE_BUFFERS_3DFX", # 0x2060
+ "WGL_SAMPLES_3DFX", # 0x2061
+ "WGL_BIND_TO_TEXTURE_RGB_ARB", # 0x2070
+ "WGL_BIND_TO_TEXTURE_RGBA_ARB", # 0x2071
+ "WGL_TEXTURE_FORMAT_ARB", # 0x2072
+ "WGL_TEXTURE_TARGET_ARB", # 0x2073
+ "WGL_MIPMAP_TEXTURE_ARB", # 0x2074
+ "WGL_TEXTURE_RGB_ARB", # 0x2075
+ "WGL_TEXTURE_RGBA_ARB", # 0x2076
+ "WGL_NO_TEXTURE_ARB", # 0x2077
+ "WGL_TEXTURE_CUBE_MAP_ARB", # 0x2078
+ "WGL_TEXTURE_1D_ARB", # 0x2079
+ "WGL_TEXTURE_2D_ARB", # 0x207A
+ "WGL_MIPMAP_LEVEL_ARB", # 0x207B
+ "WGL_CUBE_MAP_FACE_ARB", # 0x207C
+ "WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB", # 0x207D
+ "WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB", # 0x207E
+ "WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB", # 0x207F
+ "WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB", # 0x2080
+ "WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB", # 0x2081
+ "WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB", # 0x2082
+ "WGL_FRONT_LEFT_ARB", # 0x2083
+ "WGL_FRONT_RIGHT_ARB", # 0x2084
+ "WGL_BACK_LEFT_ARB", # 0x2085
+ "WGL_BACK_RIGHT_ARB", # 0x2086
+ "WGL_AUX0_ARB", # 0x2087
+ "WGL_AUX1_ARB", # 0x2088
+ "WGL_AUX2_ARB", # 0x2089
+ "WGL_AUX3_ARB", # 0x208A
+ "WGL_AUX4_ARB", # 0x208B
+ "WGL_AUX5_ARB", # 0x208C
+ "WGL_AUX6_ARB", # 0x208D
+ "WGL_AUX7_ARB", # 0x208E
+ "WGL_AUX8_ARB", # 0x208F
+ "WGL_AUX9_ARB", # 0x2090
+ "WGL_CONTEXT_MAJOR_VERSION_ARB", # 0x2091
+ "WGL_CONTEXT_MINOR_VERSION_ARB", # 0x2092
+ "WGL_CONTEXT_LAYER_PLANE_ARB", # 0x2093
+ "WGL_CONTEXT_FLAGS_ARB", # 0x2094
+ "WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV", # 0x20A0
+ "WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV", # 0x20A1
+ "WGL_TEXTURE_RECTANGLE_NV", # 0x20A2
+ "WGL_BIND_TO_TEXTURE_DEPTH_NV", # 0x20A3
+ "WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV", # 0x20A4
+ "WGL_DEPTH_TEXTURE_FORMAT_NV", # 0x20A5
+ "WGL_TEXTURE_DEPTH_COMPONENT_NV", # 0x20A6
+ "WGL_DEPTH_COMPONENT_NV", # 0x20A7
+ "WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT", # 0x20A8
+ "WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB", # 0x20A9
+ "WGL_FLOAT_COMPONENTS_NV", # 0x20B0
+ "WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV", # 0x20B1
+ "WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV", # 0x20B2
+ "WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV", # 0x20B3
+ "WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV", # 0x20B4
+ "WGL_TEXTURE_FLOAT_R_NV", # 0x20B5
+ "WGL_TEXTURE_FLOAT_RG_NV", # 0x20B6
+ "WGL_TEXTURE_FLOAT_RGB_NV", # 0x20B7
+ "WGL_TEXTURE_FLOAT_RGBA_NV", # 0x20B8
+ "WGL_COLOR_SAMPLES_NV", # 0x20B9
+ "WGL_BIND_TO_VIDEO_RGB_NV", # 0x20C0
+ "WGL_BIND_TO_VIDEO_RGBA_NV", # 0x20C1
+ "WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV", # 0x20C2
+ "WGL_VIDEO_OUT_COLOR_NV", # 0x20C3
+ "WGL_VIDEO_OUT_ALPHA_NV", # 0x20C4
+ "WGL_VIDEO_OUT_DEPTH_NV", # 0x20C5
+ "WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV", # 0x20C6
+ "WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV", # 0x20C7
+ "WGL_VIDEO_OUT_FRAME", # 0x20C8
+ "WGL_VIDEO_OUT_FIELD_1", # 0x20C9
+ "WGL_VIDEO_OUT_FIELD_2", # 0x20CA
+ "WGL_VIDEO_OUT_STACKED_FIELDS_1_2", # 0x20CB
+ "WGL_VIDEO_OUT_STACKED_FIELDS_2_1", # 0x20CC
+ "WGL_UNIQUE_ID_NV", # 0x20CE
+ "WGL_NUM_VIDEO_CAPTURE_SLOTS_NV", # 0x20CF
+ "WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV", # 0x20D0
+ "WGL_ERROR_MISSING_AFFINITY_MASK_NV", # 0x20D1
+ "WGL_NUM_VIDEO_SLOTS_NV", # 0x20F0
+ "WGL_TYPE_RGBA_FLOAT_ARB", # 0x21A0
+ "WGL_GPU_FASTEST_TARGET_GPUS_AMD", # 0x21A2
+ "WGL_GPU_RAM_AMD", # 0x21A3
+ "WGL_GPU_CLOCK_AMD", # 0x21A4
+ "WGL_GPU_NUM_PIPES_AMD", # 0x21A5
+ "WGL_GPU_NUM_SIMD_AMD", # 0x21A6
+ "WGL_GPU_NUM_RB_AMD", # 0x21A7
+ "WGL_GPU_NUM_SPI_AMD", # 0x21A8
+])
--- /dev/null
+##########################################################################
+#
+# Copyright 2008-2009 VMware, Inc.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+"""Win32 API type description."""
+
+from stdapi import *
+
+SHORT = Alias("SHORT", Short)
+USHORT = Alias("USHORT", UShort)
+INT = Alias("INT", Int)
+UINT = Alias("UINT", UInt)
+LONG = Alias("LONG", Long)
+ULONG = Alias("ULONG", ULong)
+LONGLONG = Alias("LONGLONG", LongLong)
+FLOAT = Alias("FLOAT", Float)
+
+INT8 = Alias("INT8", Int8)
+UINT8 = Alias("UINT8", UInt8)
+INT16 = Alias("INT16", Int16)
+UINT16 = Alias("UINT16", UInt16)
+INT32 = Alias("INT32", Int32)
+UINT32 = Alias("UINT32", UInt32)
+INT64 = Alias("INT64", Int64)
+UINT64 = Alias("UINT64", UInt64)
+
+BYTE = Literal("BYTE", "UInt", base=16)
+WORD = Literal("WORD", "UInt", base=16)
+DWORD = Literal("DWORD", "UInt", base=16)
+
+WCHAR = Literal("WCHAR", "SInt")
+
+BOOL = Alias("BOOL", Bool)
+
+LPLONG = Pointer(LONG)
+LPWORD = Pointer(WORD)
+LPDWORD = Pointer(DWORD)
+LPBOOL = Pointer(BOOL)
+
+LPSTR = CString
+LPCSTR = Const(CString)
+LPWSTR = WString
+LPCWSTR = Const(WString)
+
+LARGE_INTEGER = Struct("LARGE_INTEGER", [
+ (LONGLONG, 'QuadPart'),
+])
+
+SIZE_T = Alias("SIZE_T", SizeT)
+
+HRESULT = Alias("HRESULT", Int)
+
+VOID = Void
+PVOID = Opaque("PVOID")
+LPVOID = PVOID
+HANDLE = Opaque("HANDLE")
+HWND = Opaque("HWND")
+HDC = Opaque("HDC")
+HMONITOR = Opaque("HMONITOR")
+
+GUID = Struct("GUID", [
+ (DWORD, "Data1"),
+ (WORD, "Data2"),
+ (WORD, "Data3"),
+ (Array(BYTE, "8"), "Data4"),
+])
+LPGUID = Pointer(GUID)
+
+#REFGUID = Alias("REFGUID", Pointer(GUID))
+REFGUID = Alias("REFGUID", GUID)
+
+IID = Alias("IID", GUID)
+#REFIID = Alias("REFIID", Pointer(IID))
+REFIID = Alias("REFIID", IID)
+
+CLSID = Alias("CLSID", GUID)
+#REFCLSID = Alias("REFCLSID", Pointer(CLSID))
+REFCLSID = Alias("REFCLSID", CLSID)
+
+LUID = Struct("LUID", [
+ (DWORD, "LowPart"),
+ (LONG, "HighPart"),
+])
+
+POINT = Struct("POINT", (
+ (LONG, "x"),
+ (LONG, "y"),
+))
+LPPOINT = Pointer(POINT)
+
+SIZE = Struct("SIZE", (
+ (LONG, "cx"),
+ (LONG, "cy"),
+))
+LPSIZE = Pointer(SIZE)
+
+RECT = Struct("RECT", (
+ (LONG, "left"),
+ (LONG, "top"),
+ (LONG, "right"),
+ (LONG, "bottom"),
+))
+LPRECT = Pointer(RECT)
+
+PALETTEENTRY = Struct("PALETTEENTRY", (
+ (BYTE, "peRed"),
+ (BYTE, "peGreen"),
+ (BYTE, "peBlue"),
+ (BYTE, "peFlags"),
+))
+LPPALETTEENTRY = Pointer(PALETTEENTRY)
+
+
+RGNDATAHEADER = Struct("RGNDATAHEADER", [
+ (DWORD, "dwSize"),
+ (DWORD, "iType"),
+ (DWORD, "nCount"),
+ (DWORD, "nRgnSize"),
+ (RECT, "rcBound"),
+])
+
+RGNDATA = Struct("RGNDATA", [
+ (RGNDATAHEADER, "rdh"),
+ #(Char, "Buffer[1]"),
+])
+LPRGNDATA = Pointer(RGNDATA)
+
+HMODULE = Opaque("HMODULE")
+
+IUnknown = Interface("IUnknown")
+
+HRESULT_com = FakeEnum(HRESULT, [
+ "S_OK",
+ "E_NOINTERFACE",
+ "E_POINTER",
+])
+
+IUnknown.methods = (
+ Method(HRESULT_com, "QueryInterface", ((REFIID, "riid"), Out(Pointer(OpaquePointer(Void)), "ppvObj"))),
+ Method(ULONG, "AddRef", ()),
+ Method(ULONG, "Release", ()),
+)
+
+
+++ /dev/null
-##########################################################################
-#
-# Copyright 2008-2010 VMware, Inc.
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-"""C basic types"""
-
-
-import debug
-
-
-class Type:
-
- __all = {}
- __seq = 0
-
- def __init__(self, expr, id = ''):
- self.expr = expr
-
- for char in id:
- assert char.isalnum() or char in '_ '
-
- id = id.replace(' ', '_')
-
- if id in Type.__all:
- Type.__seq += 1
- id += str(Type.__seq)
-
- assert id not in Type.__all
- Type.__all[id] = self
-
- self.id = id
-
- def __str__(self):
- return self.expr
-
- def visit(self, visitor, *args, **kwargs):
- raise NotImplementedError
-
-
-
-class _Void(Type):
-
- def __init__(self):
- Type.__init__(self, "void")
-
- def visit(self, visitor, *args, **kwargs):
- return visitor.visit_void(self, *args, **kwargs)
-
-Void = _Void()
-
-
-class Literal(Type):
-
- def __init__(self, expr, format, base=10):
- Type.__init__(self, expr)
- self.format = format
-
- def visit(self, visitor, *args, **kwargs):
- return visitor.visit_literal(self, *args, **kwargs)
-
-
-class Const(Type):
-
- def __init__(self, type):
- # While "const foo" and "foo const" are synonymous, "const foo *" and
- # "foo * const" are not quite the same, and some compilers do enforce
- # strict const correctness.
- if isinstance(type, String) or type is WString:
- # For strings we never intend to say a const pointer to chars, but
- # rather a point to const chars.
- expr = "const " + type.expr
- elif type.expr.startswith("const ") or '*' in type.expr:
- expr = type.expr + " const"
- else:
- # The most legible
- expr = "const " + type.expr
-
- Type.__init__(self, expr, 'C' + type.id)
-
- self.type = type
-
- def visit(self, visitor, *args, **kwargs):
- return visitor.visit_const(self, *args, **kwargs)
-
-
-class Pointer(Type):
-
- def __init__(self, type):
- Type.__init__(self, type.expr + " *", 'P' + type.id)
- self.type = type
-
- def visit(self, visitor, *args, **kwargs):
- return visitor.visit_pointer(self, *args, **kwargs)
-
-
-class Handle(Type):
-
- def __init__(self, name, type, range=None, key=None):
- Type.__init__(self, type.expr, 'P' + type.id)
- self.name = name
- self.type = type
- self.range = range
- self.key = key
-
- def visit(self, visitor, *args, **kwargs):
- return visitor.visit_handle(self, *args, **kwargs)
-
-
-def ConstPointer(type):
- return Pointer(Const(type))
-
-
-class Enum(Type):
-
- def __init__(self, name, values):
- Type.__init__(self, name)
- self.values = list(values)
-
- def visit(self, visitor, *args, **kwargs):
- return visitor.visit_enum(self, *args, **kwargs)
-
-
-def FakeEnum(type, values):
- return Enum(type.expr, values)
-
-
-class Bitmask(Type):
-
- def __init__(self, type, values):
- Type.__init__(self, type.expr)
- self.type = type
- self.values = values
-
- def visit(self, visitor, *args, **kwargs):
- return visitor.visit_bitmask(self, *args, **kwargs)
-
-Flags = Bitmask
-
-
-class Array(Type):
-
- def __init__(self, type, length):
- Type.__init__(self, type.expr + " *")
- self.type = type
- self.length = length
-
- def visit(self, visitor, *args, **kwargs):
- return visitor.visit_array(self, *args, **kwargs)
-
-
-class Blob(Type):
-
- def __init__(self, type, size):
- Type.__init__(self, type.expr + ' *')
- self.type = type
- self.size = size
-
- def visit(self, visitor, *args, **kwargs):
- return visitor.visit_blob(self, *args, **kwargs)
-
-
-class Struct(Type):
-
- def __init__(self, name, members):
- Type.__init__(self, name)
- self.name = name
- self.members = members
-
- def visit(self, visitor, *args, **kwargs):
- return visitor.visit_struct(self, *args, **kwargs)
-
-
-class Alias(Type):
-
- def __init__(self, expr, type):
- Type.__init__(self, expr)
- self.type = type
-
- def visit(self, visitor, *args, **kwargs):
- return visitor.visit_alias(self, *args, **kwargs)
-
-
-def Out(type, name):
- arg = Arg(type, name, output=True)
- return arg
-
-
-class Arg:
-
- def __init__(self, type, name, output=False):
- self.type = type
- self.name = name
- self.output = output
- self.index = None
-
- def __str__(self):
- return '%s %s' % (self.type, self.name)
-
-
-class Function:
-
- __id = 0
-
- def __init__(self, type, name, args, call = '', fail = None, sideeffects=True):
- self.id = Function.__id
- Function.__id += 1
-
- self.type = type
- self.name = name
-
- self.args = []
- index = 0
- for arg in args:
- if not isinstance(arg, Arg):
- if isinstance(arg, tuple):
- arg_type, arg_name = arg
- else:
- arg_type = arg
- arg_name = "arg%u" % index
- arg = Arg(arg_type, arg_name)
- arg.index = index
- index += 1
- self.args.append(arg)
-
- self.call = call
- self.fail = fail
- self.sideeffects = sideeffects
-
- def prototype(self, name=None):
- if name is not None:
- name = name.strip()
- else:
- name = self.name
- s = name
- if self.call:
- s = self.call + ' ' + s
- if name.startswith('*'):
- s = '(' + s + ')'
- s = self.type.expr + ' ' + s
- s += "("
- if self.args:
- s += ", ".join(["%s %s" % (arg.type, arg.name) for arg in self.args])
- else:
- s += "void"
- s += ")"
- return s
-
-
-def StdFunction(*args, **kwargs):
- kwargs.setdefault('call', '__stdcall')
- return Function(*args, **kwargs)
-
-
-def FunctionPointer(type, name, args, **kwargs):
- # XXX: We should probably treat function pointers (callbacks or not) in a generic fashion
- return Opaque(name)
-
-
-class Interface(Type):
-
- def __init__(self, name, base=None):
- Type.__init__(self, name)
- self.name = name
- self.base = base
- self.methods = []
-
- def visit(self, visitor, *args, **kwargs):
- return visitor.visit_interface(self, *args, **kwargs)
-
- def itermethods(self):
- if self.base is not None:
- for method in self.base.itermethods():
- yield method
- for method in self.methods:
- yield method
- raise StopIteration
-
-
-class Method(Function):
-
- def __init__(self, type, name, args):
- Function.__init__(self, type, name, args, call = '__stdcall')
- for index in range(len(self.args)):
- self.args[index].index = index + 1
-
-
-def WrapPointer(type):
- return Pointer(type)
-
-
-class String(Type):
-
- def __init__(self, expr = "char *", length = None):
- Type.__init__(self, expr)
- self.length = length
-
- def visit(self, visitor, *args, **kwargs):
- return visitor.visit_string(self, *args, **kwargs)
-
-# C string (i.e., zero terminated)
-CString = String()
-
-
-class Opaque(Type):
- '''Opaque pointer.'''
-
- def __init__(self, expr):
- Type.__init__(self, expr)
-
- def visit(self, visitor, *args, **kwargs):
- return visitor.visit_opaque(self, *args, **kwargs)
-
-
-def OpaquePointer(type, *args):
- return Opaque(type.expr + ' *')
-
-def OpaqueArray(type, size):
- return Opaque(type.expr + ' *')
-
-def OpaqueBlob(type, size):
- return Opaque(type.expr + ' *')
-
-
-class Visitor:
-
- def visit(self, type, *args, **kwargs):
- return type.visit(self, *args, **kwargs)
-
- def visit_void(self, void, *args, **kwargs):
- raise NotImplementedError
-
- def visit_literal(self, literal, *args, **kwargs):
- raise NotImplementedError
-
- def visit_string(self, string, *args, **kwargs):
- raise NotImplementedError
-
- def visit_const(self, const, *args, **kwargs):
- raise NotImplementedError
-
- def visit_struct(self, struct, *args, **kwargs):
- raise NotImplementedError
-
- def visit_array(self, array, *args, **kwargs):
- raise NotImplementedError
-
- def visit_blob(self, blob, *args, **kwargs):
- raise NotImplementedError
-
- def visit_enum(self, enum, *args, **kwargs):
- raise NotImplementedError
-
- def visit_bitmask(self, bitmask, *args, **kwargs):
- raise NotImplementedError
-
- def visit_pointer(self, pointer, *args, **kwargs):
- raise NotImplementedError
-
- def visit_handle(self, handle, *args, **kwargs):
- raise NotImplementedError
-
- def visit_alias(self, alias, *args, **kwargs):
- raise NotImplementedError
-
- def visit_opaque(self, opaque, *args, **kwargs):
- raise NotImplementedError
-
- def visit_interface(self, interface, *args, **kwargs):
- raise NotImplementedError
-
-
-class OnceVisitor(Visitor):
-
- def __init__(self):
- self.__visited = set()
-
- def visit(self, type, *args, **kwargs):
- if type not in self.__visited:
- self.__visited.add(type)
- return type.visit(self, *args, **kwargs)
- return None
-
-
-class Rebuilder(Visitor):
-
- def visit_void(self, void):
- return void
-
- def visit_literal(self, literal):
- return literal
-
- def visit_string(self, string):
- return string
-
- def visit_const(self, const):
- return Const(const.type)
-
- def visit_struct(self, struct):
- members = [(self.visit(type), name) for type, name in struct.members]
- return Struct(struct.name, members)
-
- def visit_array(self, array):
- type = self.visit(array.type)
- return Array(type, array.length)
-
- def visit_blob(self, blob):
- type = self.visit(blob.type)
- return Blob(type, blob.size)
-
- def visit_enum(self, enum):
- return enum
-
- def visit_bitmask(self, bitmask):
- type = self.visit(bitmask.type)
- return Bitmask(type, bitmask.values)
-
- def visit_pointer(self, pointer):
- type = self.visit(pointer.type)
- return Pointer(type)
-
- def visit_handle(self, handle):
- type = self.visit(handle.type)
- return Handle(handle.name, type, range=handle.range, key=handle.key)
-
- def visit_alias(self, alias):
- type = self.visit(alias.type)
- return Alias(alias.expr, type)
-
- def visit_opaque(self, opaque):
- return opaque
-
-
-class Collector(Visitor):
- '''Collect.'''
-
- def __init__(self):
- self.__visited = set()
- self.types = []
-
- def visit(self, type):
- if type in self.__visited:
- return
- self.__visited.add(type)
- Visitor.visit(self, type)
- self.types.append(type)
-
- def visit_void(self, literal):
- pass
-
- def visit_literal(self, literal):
- pass
-
- def visit_string(self, string):
- pass
-
- def visit_const(self, const):
- self.visit(const.type)
-
- def visit_struct(self, struct):
- for type, name in struct.members:
- self.visit(type)
-
- def visit_array(self, array):
- self.visit(array.type)
-
- def visit_blob(self, array):
- pass
-
- def visit_enum(self, enum):
- pass
-
- def visit_bitmask(self, bitmask):
- self.visit(bitmask.type)
-
- def visit_pointer(self, pointer):
- self.visit(pointer.type)
-
- def visit_handle(self, handle):
- self.visit(handle.type)
-
- def visit_alias(self, alias):
- self.visit(alias.type)
-
- def visit_opaque(self, opaque):
- pass
-
- def visit_interface(self, interface):
- if interface.base is not None:
- self.visit(interface.base)
- for method in interface.itermethods():
- for arg in method.args:
- self.visit(arg.type)
- self.visit(method.type)
-
-
-class API:
-
- def __init__(self, name = None):
- self.name = name
- self.headers = []
- self.functions = []
- self.interfaces = []
-
- def all_types(self):
- collector = Collector()
- for function in self.functions:
- for arg in function.args:
- collector.visit(arg.type)
- collector.visit(function.type)
- for interface in self.interfaces:
- collector.visit(interface)
- for method in interface.itermethods():
- for arg in method.args:
- collector.visit(arg.type)
- collector.visit(method.type)
- return collector.types
-
- def add_function(self, function):
- self.functions.append(function)
-
- def add_functions(self, functions):
- for function in functions:
- self.add_function(function)
-
- def add_interface(self, interface):
- self.interfaces.append(interface)
-
- def add_interfaces(self, interfaces):
- self.interfaces.extend(interfaces)
-
- def add_api(self, api):
- self.headers.extend(api.headers)
- self.add_functions(api.functions)
- self.add_interfaces(api.interfaces)
-
- def get_function_by_name(self, name):
- for function in self.functions:
- if function.name == name:
- return function
- return None
-
-
-Bool = Literal("bool", "Bool")
-SChar = Literal("signed char", "SInt")
-UChar = Literal("unsigned char", "UInt")
-Short = Literal("short", "SInt")
-Int = Literal("int", "SInt")
-Long = Literal("long", "SInt")
-LongLong = Literal("long long", "SInt")
-UShort = Literal("unsigned short", "UInt")
-UInt = Literal("unsigned int", "UInt")
-ULong = Literal("unsigned long", "UInt")
-ULongLong = Literal("unsigned long long", "UInt")
-Float = Literal("float", "Float")
-Double = Literal("double", "Double")
-SizeT = Literal("size_t", "UInt")
-WString = Literal("wchar_t *", "WString")
-
-Int8 = Literal("int8_t", "SInt")
-UInt8 = Literal("uint8_t", "UInt")
-Int16 = Literal("int16_t", "SInt")
-UInt16 = Literal("uint16_t", "UInt")
-Int32 = Literal("int32_t", "SInt")
-UInt32 = Literal("uint32_t", "UInt")
-Int64 = Literal("int64_t", "SInt")
-UInt64 = Literal("uint64_t", "UInt")
"""Common trace code generation."""
-import stdapi
+import specs.stdapi as stdapi
from dispatch import Dispatcher
+++ /dev/null
-##########################################################################
-#
-# Copyright 2008-2010 VMware, Inc.
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-
-"""WGL API description"""
-
-
-from glapi import *
-from winapi import *
-from wglenum import *
-
-
-wglapi = API("WGL")
-
-
-HGLRC = Alias("HGLRC", HANDLE)
-PROC = Opaque("PROC")
-
-PFD = Flags(DWORD, [
- "PFD_DOUBLEBUFFER",
- "PFD_STEREO",
- "PFD_DRAW_TO_WINDOW",
- "PFD_DRAW_TO_BITMAP",
- "PFD_SUPPORT_GDI",
- "PFD_SUPPORT_OPENGL",
- "PFD_GENERIC_FORMAT",
- "PFD_NEED_PALETTE",
- "PFD_NEED_SYSTEM_PALETTE",
- "PFD_SWAP_EXCHANGE",
- "PFD_SWAP_COPY",
- "PFD_SWAP_LAYER_BUFFERS",
- "PFD_GENERIC_ACCELERATED",
- "PFD_SUPPORT_DIRECTDRAW",
- "PFD_SUPPORT_COMPOSITION",
- "PFD_DEPTH_DONTCARE",
- "PFD_DOUBLEBUFFER_DONTCARE",
- "PFD_STEREO_DONTCARE",
-])
-
-PIXELFORMATDESCRIPTOR = Struct("PIXELFORMATDESCRIPTOR", [
- (WORD, "nSize"),
- (WORD, "nVersion"),
- (PFD, "dwFlags"),
- (BYTE, "iPixelType"),
- (BYTE, "cColorBits"),
- (BYTE, "cRedBits"),
- (BYTE, "cRedShift"),
- (BYTE, "cGreenBits"),
- (BYTE, "cGreenShift"),
- (BYTE, "cBlueBits"),
- (BYTE, "cBlueShift"),
- (BYTE, "cAlphaBits"),
- (BYTE, "cAlphaShift"),
- (BYTE, "cAccumBits"),
- (BYTE, "cAccumRedBits"),
- (BYTE, "cAccumGreenBits"),
- (BYTE, "cAccumBlueBits"),
- (BYTE, "cAccumAlphaBits"),
- (BYTE, "cDepthBits"),
- (BYTE, "cStencilBits"),
- (BYTE, "cAuxBuffers"),
- (BYTE, "iLayerType"),
- (BYTE, "bReserved"),
- (DWORD, "dwLayerMask"),
- (DWORD, "dwVisibleMask"),
- (DWORD, "dwDamageMask"),
-])
-
-POINTFLOAT = Struct("POINTFLOAT", [
- (FLOAT, "x"),
- (FLOAT, "y"),
-])
-
-GLYPHMETRICSFLOAT = Struct("GLYPHMETRICSFLOAT", [
- (FLOAT, "gmfBlackBoxX"),
- (FLOAT, "gmfBlackBoxY"),
- (POINTFLOAT, "gmfptGlyphOrigin"),
- (FLOAT, "gmfCellIncX"),
- (FLOAT, "gmfCellIncY"),
-])
-LPGLYPHMETRICSFLOAT = Pointer(GLYPHMETRICSFLOAT)
-
-COLORREF = Alias("COLORREF", DWORD)
-
-
-LAYERPLANEDESCRIPTOR = Struct("LAYERPLANEDESCRIPTOR", [
- (WORD, "nSize"),
- (WORD, "nVersion"),
- (DWORD, "dwFlags"),
- (BYTE, "iPixelType"),
- (BYTE, "cColorBits"),
- (BYTE, "cRedBits"),
- (BYTE, "cRedShift"),
- (BYTE, "cGreenBits"),
- (BYTE, "cGreenShift"),
- (BYTE, "cBlueBits"),
- (BYTE, "cBlueShift"),
- (BYTE, "cAlphaBits"),
- (BYTE, "cAlphaShift"),
- (BYTE, "cAccumBits"),
- (BYTE, "cAccumRedBits"),
- (BYTE, "cAccumGreenBits"),
- (BYTE, "cAccumBlueBits"),
- (BYTE, "cAccumAlphaBits"),
- (BYTE, "cDepthBits"),
- (BYTE, "cStencilBits"),
- (BYTE, "cAuxBuffers"),
- (BYTE, "iLayerPlane"),
- (BYTE, "bReserved"),
- (COLORREF, "crTransparent"),
-])
-LPLAYERPLANEDESCRIPTOR = Pointer(LAYERPLANEDESCRIPTOR)
-
-WGLSWAP = Struct("WGLSWAP", [
- (HDC, "hdc"),
- (UINT, "uiFlags"),
-])
-
-HPBUFFERARB = Alias("HPBUFFERARB", HANDLE)
-
-
-wglapi.add_functions([
- # WGL
- StdFunction(HGLRC, "wglCreateContext", [(HDC, "hdc")]),
- StdFunction(BOOL, "wglDeleteContext", [(HGLRC, "hglrc")]),
- StdFunction(HGLRC, "wglGetCurrentContext", [], sideeffects=False),
- StdFunction(BOOL, "wglMakeCurrent", [(HDC, "hdc"), (HGLRC, "hglrc")]),
- StdFunction(BOOL, "wglCopyContext", [(HGLRC, "hglrcSrc"), (HGLRC, "hglrcDst"), (UINT, "mask")]),
- StdFunction(Int, "wglChoosePixelFormat", [(HDC, "hdc"), (Pointer(Const(PIXELFORMATDESCRIPTOR)), "ppfd")]),
- StdFunction(Int, "wglDescribePixelFormat", [(HDC, "hdc"), (Int, "iPixelFormat"), (UINT, "nBytes"), Out(Pointer(PIXELFORMATDESCRIPTOR), "ppfd")]),
- StdFunction(HDC, "wglGetCurrentDC", [], sideeffects=False),
- StdFunction(PROC, "wglGetDefaultProcAddress", [(LPCSTR, "lpszProc")], sideeffects=False),
- StdFunction(Int, "wglGetPixelFormat", [(HDC, "hdc")], sideeffects=False),
- StdFunction(BOOL, "wglSetPixelFormat", [(HDC, "hdc"), (Int, "iPixelFormat"), (Pointer(Const(PIXELFORMATDESCRIPTOR)), "ppfd")]),
- StdFunction(BOOL, "wglSwapBuffers", [(HDC, "hdc")]),
- StdFunction(BOOL, "wglShareLists", [(HGLRC, "hglrc1"), (HGLRC, "hglrc2")]),
- StdFunction(HGLRC, "wglCreateLayerContext", [(HDC, "hdc"), (Int, "iLayerPlane")]),
- StdFunction(BOOL, "wglDescribeLayerPlane", [(HDC, "hdc"), (Int, "iPixelFormat"), (Int, "iLayerPlane"), (UINT, "nBytes"), Out(Pointer(LAYERPLANEDESCRIPTOR), "plpd")]),
- StdFunction(Int, "wglSetLayerPaletteEntries", [(HDC, "hdc"), (Int, "iLayerPlane"), (Int, "iStart"), (Int, "cEntries"), (Array(Const(COLORREF), "cEntries"), "pcr")]),
- StdFunction(Int, "wglGetLayerPaletteEntries", [(HDC, "hdc"), (Int, "iLayerPlane"), (Int, "iStart"), (Int, "cEntries"), Out(Array(COLORREF, "cEntries"), "pcr")], sideeffects=False),
- StdFunction(BOOL, "wglRealizeLayerPalette", [(HDC, "hdc"), (Int, "iLayerPlane"), (BOOL, "bRealize")]),
- StdFunction(BOOL, "wglSwapLayerBuffers", [(HDC, "hdc"), (UINT, "fuPlanes")]),
- StdFunction(BOOL, "wglUseFontBitmapsA", [(HDC, "hdc"), (DWORD, "first"), (DWORD, "count"), (DWORD, "listBase")]),
- StdFunction(BOOL, "wglUseFontBitmapsW", [(HDC, "hdc"), (DWORD, "first"), (DWORD, "count"), (DWORD, "listBase")]),
- StdFunction(DWORD, "wglSwapMultipleBuffers", [(UINT, "n"), (Array(Const(WGLSWAP), "n"), "ps")]),
- StdFunction(BOOL, "wglUseFontOutlinesA", [(HDC, "hdc"), (DWORD, "first"), (DWORD, "count"), (DWORD, "listBase"), (FLOAT, "deviation"), (FLOAT, "extrusion"), (Int, "format"), (LPGLYPHMETRICSFLOAT, "lpgmf")]),
- StdFunction(BOOL, "wglUseFontOutlinesW", [(HDC, "hdc"), (DWORD, "first"), (DWORD, "count"), (DWORD, "listBase"), (FLOAT, "deviation"), (FLOAT, "extrusion"), (Int, "format"), (LPGLYPHMETRICSFLOAT, "lpgmf")]),
-
- # WGL_ARB_buffer_region
- StdFunction(HANDLE, "wglCreateBufferRegionARB", [(HDC, "hDC"), (Int, "iLayerPlane"), (UINT, "uType")]),
- StdFunction(VOID, "wglDeleteBufferRegionARB", [(HANDLE, "hRegion")]),
- StdFunction(BOOL, "wglSaveBufferRegionARB", [(HANDLE, "hRegion"), (Int, "x"), (Int, "y"), (Int, "width"), (Int, "height")]),
- StdFunction(BOOL, "wglRestoreBufferRegionARB", [(HANDLE, "hRegion"), (Int, "x"), (Int, "y"), (Int, "width"), (Int, "height"), (Int, "xSrc"), (Int, "ySrc")]),
-
- # WGL_ARB_extensions_string
- StdFunction(Const(CString), "wglGetExtensionsStringARB", [(HDC, "hdc")], sideeffects=False),
-
- # WGL_ARB_pixel_format
- StdFunction(BOOL, "wglGetPixelFormatAttribivARB", [(HDC, "hdc"), (Int, "iPixelFormat"), (Int, "iLayerPlane"), (UINT, "nAttributes"), (Array(WGLenum, "nAttributes"), "piAttributes"), Out(Array(Int, "nAttributes"), "piValues")], sideeffects=False),
- StdFunction(BOOL, "wglGetPixelFormatAttribfvARB", [(HDC, "hdc"), (Int, "iPixelFormat"), (Int, "iLayerPlane"), (UINT, "nAttributes"), (Array(WGLenum, "nAttributes"), "piAttributes"), Out(Array(FLOAT, "nAttributes"), "pfValues")], sideeffects=False),
- StdFunction(BOOL, "wglChoosePixelFormatARB", [(HDC, "hdc"), (Array(Const(WGLenum), "__AttribList_size(piAttribIList)"), "piAttribIList"), (Array(Const(FLOAT), "__AttribList_size(pfAttribFList)"), "pfAttribFList"), (UINT, "nMaxFormats"), Out(Array(Int, "(*nNumFormats)"), "piFormats"), Out(Pointer(UINT), "nNumFormats")]),
-
- # WGL_ARB_make_current_read
- StdFunction(BOOL, "wglMakeContextCurrentARB", [(HDC, "hDrawDC"), (HDC, "hReadDC"), (HGLRC, "hglrc")]),
- StdFunction(HDC, "wglGetCurrentReadDCARB", [], sideeffects=False),
-
- # WGL_ARB_pbuffer
- StdFunction(HPBUFFERARB, "wglCreatePbufferARB", [(HDC, "hDC"), (Int, "iPixelFormat"), (Int, "iWidth"), (Int, "iHeight"), (Array(Const(WGLenum), "__AttribList_size(piAttribList)"), "piAttribList")]),
- StdFunction(HDC, "wglGetPbufferDCARB", [(HPBUFFERARB, "hPbuffer")]),
- StdFunction(Int, "wglReleasePbufferDCARB", [(HPBUFFERARB, "hPbuffer"), (HDC, "hDC")]),
- StdFunction(BOOL, "wglDestroyPbufferARB", [(HPBUFFERARB, "hPbuffer")]),
- StdFunction(BOOL, "wglQueryPbufferARB", [(HPBUFFERARB, "hPbuffer"), (WGLenum, "iAttribute"), Out(Pointer(Int), "piValue")], sideeffects=False),
-
- # WGL_ARB_render_texture
- StdFunction(BOOL, "wglBindTexImageARB", [(HPBUFFERARB, "hPbuffer"), (Int, "iBuffer")]),
- StdFunction(BOOL, "wglReleaseTexImageARB", [(HPBUFFERARB, "hPbuffer"), (Int, "iBuffer")]),
- StdFunction(BOOL, "wglSetPbufferAttribARB", [(HPBUFFERARB, "hPbuffer"), (Array(Const(WGLenum), "__AttribList_size(piAttribList)"), "piAttribList")]),
-
- # WGL_ARB_create_context
- StdFunction(HGLRC, "wglCreateContextAttribsARB", [(HDC, "hDC"), (HGLRC, "hShareContext"), (Array(Const(WGLenum), "__AttribList_size(attribList)"), "attribList")]),
-
- # WGL_EXT_extensions_string
- StdFunction(Const(CString), "wglGetExtensionsStringEXT", [], sideeffects=False),
-
- # WGL_EXT_make_current_read
- StdFunction(BOOL, "wglMakeContextCurrentEXT", [(HDC, "hDrawDC"), (HDC, "hReadDC"), (HGLRC, "hglrc")]),
- StdFunction(HDC, "wglGetCurrentReadDCEXT", [], sideeffects=False),
-
- # WGL_EXT_pixel_format
- StdFunction(BOOL, "wglGetPixelFormatAttribivEXT", [(HDC, "hdc"), (Int, "iPixelFormat"), (Int, "iLayerPlane"), (UINT, "nAttributes"), (Array(WGLenum, "nAttributes"), "piAttributes"), Out(Array(Int, "nAttributes"), "piValues")], sideeffects=False),
- StdFunction(BOOL, "wglGetPixelFormatAttribfvEXT", [(HDC, "hdc"), (Int, "iPixelFormat"), (Int, "iLayerPlane"), (UINT, "nAttributes"), (Array(WGLenum, "nAttributes"), "piAttributes"), Out(Array(FLOAT, "nAttributes"), "pfValues")], sideeffects=False),
- StdFunction(BOOL, "wglChoosePixelFormatEXT", [(HDC, "hdc"), (Pointer(Const(WGLenum)), "piAttribIList"), (Pointer(Const(FLOAT)), "pfAttribFList"), (UINT, "nMaxFormats"), Out(Array(Int, "nMaxFormats"), "piFormats"), Out(Pointer(UINT), "nNumFormats")]),
-
- # WGL_EXT_swap_control
- StdFunction(BOOL, "wglSwapIntervalEXT", [(Int, "interval")]),
- StdFunction(Int, "wglGetSwapIntervalEXT", [], sideeffects=False),
-
- # WGL_NV_vertex_array_range
- StdFunction(OpaquePointer(Void), "wglAllocateMemoryNV", [(GLsizei, "size"), (GLfloat, "readfreq"), (GLfloat, "writefreq"), (GLfloat, "priority")]),
- StdFunction(Void, "wglFreeMemoryNV", [(OpaquePointer(Void), "pointer")]),
-
- # must be last
- StdFunction(PROC, "wglGetProcAddress", [(LPCSTR, "lpszProc")]),
-])
+++ /dev/null
-##########################################################################
-#
-# Copyright 2008-2011 VMware, Inc.
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-
-"""WGL enum description"""
-
-
-from stdapi import *
-
-WGLenum = FakeEnum(Int, [
- "WGL_NUMBER_PIXEL_FORMATS_ARB", # 0x2000
- "WGL_DRAW_TO_WINDOW_ARB", # 0x2001
- "WGL_DRAW_TO_BITMAP_ARB", # 0x2002
- "WGL_ACCELERATION_ARB", # 0x2003
- "WGL_NEED_PALETTE_ARB", # 0x2004
- "WGL_NEED_SYSTEM_PALETTE_ARB", # 0x2005
- "WGL_SWAP_LAYER_BUFFERS_ARB", # 0x2006
- "WGL_SWAP_METHOD_ARB", # 0x2007
- "WGL_NUMBER_OVERLAYS_ARB", # 0x2008
- "WGL_NUMBER_UNDERLAYS_ARB", # 0x2009
- "WGL_TRANSPARENT_ARB", # 0x200A
- "WGL_TRANSPARENT_VALUE_EXT", # 0x200B
- "WGL_SHARE_DEPTH_ARB", # 0x200C
- "WGL_SHARE_STENCIL_ARB", # 0x200D
- "WGL_SHARE_ACCUM_ARB", # 0x200E
- "WGL_SUPPORT_GDI_ARB", # 0x200F
- "WGL_SUPPORT_OPENGL_ARB", # 0x2010
- "WGL_DOUBLE_BUFFER_ARB", # 0x2011
- "WGL_STEREO_ARB", # 0x2012
- "WGL_PIXEL_TYPE_ARB", # 0x2013
- "WGL_COLOR_BITS_ARB", # 0x2014
- "WGL_RED_BITS_ARB", # 0x2015
- "WGL_RED_SHIFT_ARB", # 0x2016
- "WGL_GREEN_BITS_ARB", # 0x2017
- "WGL_GREEN_SHIFT_ARB", # 0x2018
- "WGL_BLUE_BITS_ARB", # 0x2019
- "WGL_BLUE_SHIFT_ARB", # 0x201A
- "WGL_ALPHA_BITS_ARB", # 0x201B
- "WGL_ALPHA_SHIFT_ARB", # 0x201C
- "WGL_ACCUM_BITS_ARB", # 0x201D
- "WGL_ACCUM_RED_BITS_ARB", # 0x201E
- "WGL_ACCUM_GREEN_BITS_ARB", # 0x201F
- "WGL_ACCUM_BLUE_BITS_ARB", # 0x2020
- "WGL_ACCUM_ALPHA_BITS_ARB", # 0x2021
- "WGL_DEPTH_BITS_ARB", # 0x2022
- "WGL_STENCIL_BITS_ARB", # 0x2023
- "WGL_AUX_BUFFERS_ARB", # 0x2024
- "WGL_NO_ACCELERATION_ARB", # 0x2025
- "WGL_GENERIC_ACCELERATION_ARB", # 0x2026
- "WGL_FULL_ACCELERATION_ARB", # 0x2027
- "WGL_SWAP_EXCHANGE_ARB", # 0x2028
- "WGL_SWAP_COPY_ARB", # 0x2029
- "WGL_SWAP_UNDEFINED_ARB", # 0x202A
- "WGL_TYPE_RGBA_ARB", # 0x202B
- "WGL_TYPE_COLORINDEX_ARB", # 0x202C
- "WGL_DRAW_TO_PBUFFER_ARB", # 0x202D
- "WGL_MAX_PBUFFER_PIXELS_ARB", # 0x202E
- "WGL_MAX_PBUFFER_WIDTH_ARB", # 0x202F
- "WGL_MAX_PBUFFER_HEIGHT_ARB", # 0x2030
- "WGL_OPTIMAL_PBUFFER_WIDTH_EXT", # 0x2031
- "WGL_OPTIMAL_PBUFFER_HEIGHT_EXT", # 0x2032
- "WGL_PBUFFER_LARGEST_ARB", # 0x2033
- "WGL_PBUFFER_WIDTH_ARB", # 0x2034
- "WGL_PBUFFER_HEIGHT_ARB", # 0x2035
- "WGL_PBUFFER_LOST_ARB", # 0x2036
- "WGL_TRANSPARENT_RED_VALUE_ARB", # 0x2037
- "WGL_TRANSPARENT_GREEN_VALUE_ARB", # 0x2038
- "WGL_TRANSPARENT_BLUE_VALUE_ARB", # 0x2039
- "WGL_TRANSPARENT_ALPHA_VALUE_ARB", # 0x203A
- "WGL_TRANSPARENT_INDEX_VALUE_ARB", # 0x203B
- "WGL_DEPTH_FLOAT_EXT", # 0x2040
- "WGL_SAMPLE_BUFFERS_ARB", # 0x2041
- "WGL_SAMPLES_ARB", # 0x2042
- "WGL_GENLOCK_SOURCE_MULTIVIEW_I3D", # 0x2044
- "WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D", # 0x2045
- "WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D", # 0x2046
- "WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D", # 0x2047
- "WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D", # 0x2048
- "WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D", # 0x2049
- "WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D", # 0x204A
- "WGL_GENLOCK_SOURCE_EDGE_RISING_I3D", # 0x204B
- "WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D", # 0x204C
- "WGL_GAMMA_TABLE_SIZE_I3D", # 0x204E
- "WGL_GAMMA_EXCLUDE_DESKTOP_I3D", # 0x204F
- "WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D", # 0x2050
- "WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D", # 0x2051
- "WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D", # 0x2052
- "WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D", # 0x2053
- "WGL_STEREO_EMITTER_ENABLE_3DL", # 0x2055
- "WGL_STEREO_EMITTER_DISABLE_3DL", # 0x2056
- "WGL_STEREO_POLARITY_NORMAL_3DL", # 0x2057
- "WGL_STEREO_POLARITY_INVERT_3DL", # 0x2058
- "WGL_SAMPLE_BUFFERS_3DFX", # 0x2060
- "WGL_SAMPLES_3DFX", # 0x2061
- "WGL_BIND_TO_TEXTURE_RGB_ARB", # 0x2070
- "WGL_BIND_TO_TEXTURE_RGBA_ARB", # 0x2071
- "WGL_TEXTURE_FORMAT_ARB", # 0x2072
- "WGL_TEXTURE_TARGET_ARB", # 0x2073
- "WGL_MIPMAP_TEXTURE_ARB", # 0x2074
- "WGL_TEXTURE_RGB_ARB", # 0x2075
- "WGL_TEXTURE_RGBA_ARB", # 0x2076
- "WGL_NO_TEXTURE_ARB", # 0x2077
- "WGL_TEXTURE_CUBE_MAP_ARB", # 0x2078
- "WGL_TEXTURE_1D_ARB", # 0x2079
- "WGL_TEXTURE_2D_ARB", # 0x207A
- "WGL_MIPMAP_LEVEL_ARB", # 0x207B
- "WGL_CUBE_MAP_FACE_ARB", # 0x207C
- "WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB", # 0x207D
- "WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB", # 0x207E
- "WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB", # 0x207F
- "WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB", # 0x2080
- "WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB", # 0x2081
- "WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB", # 0x2082
- "WGL_FRONT_LEFT_ARB", # 0x2083
- "WGL_FRONT_RIGHT_ARB", # 0x2084
- "WGL_BACK_LEFT_ARB", # 0x2085
- "WGL_BACK_RIGHT_ARB", # 0x2086
- "WGL_AUX0_ARB", # 0x2087
- "WGL_AUX1_ARB", # 0x2088
- "WGL_AUX2_ARB", # 0x2089
- "WGL_AUX3_ARB", # 0x208A
- "WGL_AUX4_ARB", # 0x208B
- "WGL_AUX5_ARB", # 0x208C
- "WGL_AUX6_ARB", # 0x208D
- "WGL_AUX7_ARB", # 0x208E
- "WGL_AUX8_ARB", # 0x208F
- "WGL_AUX9_ARB", # 0x2090
- "WGL_CONTEXT_MAJOR_VERSION_ARB", # 0x2091
- "WGL_CONTEXT_MINOR_VERSION_ARB", # 0x2092
- "WGL_CONTEXT_LAYER_PLANE_ARB", # 0x2093
- "WGL_CONTEXT_FLAGS_ARB", # 0x2094
- "WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV", # 0x20A0
- "WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV", # 0x20A1
- "WGL_TEXTURE_RECTANGLE_NV", # 0x20A2
- "WGL_BIND_TO_TEXTURE_DEPTH_NV", # 0x20A3
- "WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV", # 0x20A4
- "WGL_DEPTH_TEXTURE_FORMAT_NV", # 0x20A5
- "WGL_TEXTURE_DEPTH_COMPONENT_NV", # 0x20A6
- "WGL_DEPTH_COMPONENT_NV", # 0x20A7
- "WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT", # 0x20A8
- "WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB", # 0x20A9
- "WGL_FLOAT_COMPONENTS_NV", # 0x20B0
- "WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV", # 0x20B1
- "WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV", # 0x20B2
- "WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV", # 0x20B3
- "WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV", # 0x20B4
- "WGL_TEXTURE_FLOAT_R_NV", # 0x20B5
- "WGL_TEXTURE_FLOAT_RG_NV", # 0x20B6
- "WGL_TEXTURE_FLOAT_RGB_NV", # 0x20B7
- "WGL_TEXTURE_FLOAT_RGBA_NV", # 0x20B8
- "WGL_COLOR_SAMPLES_NV", # 0x20B9
- "WGL_BIND_TO_VIDEO_RGB_NV", # 0x20C0
- "WGL_BIND_TO_VIDEO_RGBA_NV", # 0x20C1
- "WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV", # 0x20C2
- "WGL_VIDEO_OUT_COLOR_NV", # 0x20C3
- "WGL_VIDEO_OUT_ALPHA_NV", # 0x20C4
- "WGL_VIDEO_OUT_DEPTH_NV", # 0x20C5
- "WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV", # 0x20C6
- "WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV", # 0x20C7
- "WGL_VIDEO_OUT_FRAME", # 0x20C8
- "WGL_VIDEO_OUT_FIELD_1", # 0x20C9
- "WGL_VIDEO_OUT_FIELD_2", # 0x20CA
- "WGL_VIDEO_OUT_STACKED_FIELDS_1_2", # 0x20CB
- "WGL_VIDEO_OUT_STACKED_FIELDS_2_1", # 0x20CC
- "WGL_UNIQUE_ID_NV", # 0x20CE
- "WGL_NUM_VIDEO_CAPTURE_SLOTS_NV", # 0x20CF
- "WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV", # 0x20D0
- "WGL_ERROR_MISSING_AFFINITY_MASK_NV", # 0x20D1
- "WGL_NUM_VIDEO_SLOTS_NV", # 0x20F0
- "WGL_TYPE_RGBA_FLOAT_ARB", # 0x21A0
- "WGL_GPU_FASTEST_TARGET_GPUS_AMD", # 0x21A2
- "WGL_GPU_RAM_AMD", # 0x21A3
- "WGL_GPU_CLOCK_AMD", # 0x21A4
- "WGL_GPU_NUM_PIPES_AMD", # 0x21A5
- "WGL_GPU_NUM_SIMD_AMD", # 0x21A6
- "WGL_GPU_NUM_RB_AMD", # 0x21A7
- "WGL_GPU_NUM_SPI_AMD", # 0x21A8
-])
"""WGL tracing code generator."""
-from stdapi import API
-from glapi import glapi
-from wglapi import wglapi
+from specs.stdapi import API
+from specs.glapi import glapi
+from specs.wglapi import wglapi
from dispatch import function_pointer_type, function_pointer_value
from gltrace import GlTracer
from codegen import *
+++ /dev/null
-##########################################################################
-#
-# Copyright 2008-2009 VMware, Inc.
-# All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a copy
-# of this software and associated documentation files (the "Software"), to deal
-# in the Software without restriction, including without limitation the rights
-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-# copies of the Software, and to permit persons to whom the Software is
-# furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included in
-# all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-# THE SOFTWARE.
-#
-##########################################################################/
-
-"""Win32 API type description."""
-
-from stdapi import *
-
-SHORT = Alias("SHORT", Short)
-USHORT = Alias("USHORT", UShort)
-INT = Alias("INT", Int)
-UINT = Alias("UINT", UInt)
-LONG = Alias("LONG", Long)
-ULONG = Alias("ULONG", ULong)
-LONGLONG = Alias("LONGLONG", LongLong)
-FLOAT = Alias("FLOAT", Float)
-
-INT8 = Alias("INT8", Int8)
-UINT8 = Alias("UINT8", UInt8)
-INT16 = Alias("INT16", Int16)
-UINT16 = Alias("UINT16", UInt16)
-INT32 = Alias("INT32", Int32)
-UINT32 = Alias("UINT32", UInt32)
-INT64 = Alias("INT64", Int64)
-UINT64 = Alias("UINT64", UInt64)
-
-BYTE = Literal("BYTE", "UInt", base=16)
-WORD = Literal("WORD", "UInt", base=16)
-DWORD = Literal("DWORD", "UInt", base=16)
-
-WCHAR = Literal("WCHAR", "SInt")
-
-BOOL = Alias("BOOL", Bool)
-
-LPLONG = Pointer(LONG)
-LPWORD = Pointer(WORD)
-LPDWORD = Pointer(DWORD)
-LPBOOL = Pointer(BOOL)
-
-LPSTR = CString
-LPCSTR = Const(CString)
-LPWSTR = WString
-LPCWSTR = Const(WString)
-
-LARGE_INTEGER = Struct("LARGE_INTEGER", [
- (LONGLONG, 'QuadPart'),
-])
-
-SIZE_T = Alias("SIZE_T", SizeT)
-
-HRESULT = Alias("HRESULT", Int)
-
-VOID = Void
-PVOID = Opaque("PVOID")
-LPVOID = PVOID
-HANDLE = Opaque("HANDLE")
-HWND = Opaque("HWND")
-HDC = Opaque("HDC")
-HMONITOR = Opaque("HMONITOR")
-
-GUID = Struct("GUID", [
- (DWORD, "Data1"),
- (WORD, "Data2"),
- (WORD, "Data3"),
- (Array(BYTE, "8"), "Data4"),
-])
-LPGUID = Pointer(GUID)
-
-#REFGUID = Alias("REFGUID", Pointer(GUID))
-REFGUID = Alias("REFGUID", GUID)
-
-IID = Alias("IID", GUID)
-#REFIID = Alias("REFIID", Pointer(IID))
-REFIID = Alias("REFIID", IID)
-
-CLSID = Alias("CLSID", GUID)
-#REFCLSID = Alias("REFCLSID", Pointer(CLSID))
-REFCLSID = Alias("REFCLSID", CLSID)
-
-LUID = Struct("LUID", [
- (DWORD, "LowPart"),
- (LONG, "HighPart"),
-])
-
-POINT = Struct("POINT", (
- (LONG, "x"),
- (LONG, "y"),
-))
-LPPOINT = Pointer(POINT)
-
-SIZE = Struct("SIZE", (
- (LONG, "cx"),
- (LONG, "cy"),
-))
-LPSIZE = Pointer(SIZE)
-
-RECT = Struct("RECT", (
- (LONG, "left"),
- (LONG, "top"),
- (LONG, "right"),
- (LONG, "bottom"),
-))
-LPRECT = Pointer(RECT)
-
-PALETTEENTRY = Struct("PALETTEENTRY", (
- (BYTE, "peRed"),
- (BYTE, "peGreen"),
- (BYTE, "peBlue"),
- (BYTE, "peFlags"),
-))
-LPPALETTEENTRY = Pointer(PALETTEENTRY)
-
-
-RGNDATAHEADER = Struct("RGNDATAHEADER", [
- (DWORD, "dwSize"),
- (DWORD, "iType"),
- (DWORD, "nCount"),
- (DWORD, "nRgnSize"),
- (RECT, "rcBound"),
-])
-
-RGNDATA = Struct("RGNDATA", [
- (RGNDATAHEADER, "rdh"),
- #(Char, "Buffer[1]"),
-])
-LPRGNDATA = Pointer(RGNDATA)
-
-HMODULE = Opaque("HMODULE")
-
-IUnknown = Interface("IUnknown")
-
-HRESULT_com = FakeEnum(HRESULT, [
- "S_OK",
- "E_NOINTERFACE",
- "E_POINTER",
-])
-
-IUnknown.methods = (
- Method(HRESULT_com, "QueryInterface", ((REFIID, "riid"), Out(Pointer(OpaquePointer(Void)), "ppvObj"))),
- Method(ULONG, "AddRef", ()),
- Method(ULONG, "Release", ()),
-)
-
-