(in no particular order)
-* Determine blob sizes passed to glXxxPointer functions.
-
- Potentially using tricks such as:
- * http://fixunix.com/linux/337646-isbadreadptr-linux.html
- * http://www.gamedev.net/community/forums/topic.asp?topic_id=132787
- * http://msdn.microsoft.com/en-us/library/aa366781(v=VS.85).aspx
- * http://msdn.microsoft.com/en-us/library/aa366902(v=VS.85).aspx
- * http://stackoverflow.com/questions/1281686/determine-size-of-dynamically-allocated-memory-in-c
+* Handle glInterleavedArrays correctly.
* Allow clamping to a GL version or a number of extensions.