GlFunction(Void, "glPointParameterfARB", [(GLenum, "pname"), (GLfloat, "param")]),
GlFunction(Void, "glPointParameterfvARB", [(GLenum, "pname"), (Const(Array(GLfloat, "__glPointParameterfvARB_size(pname)")), "params")]),
+ # GL_ARB_vertex_blend
+ GlFunction(Void, "glWeightbvARB", [(GLint, "size"), (Const(Array(GLbyte, "size")), "weights")]),
+ GlFunction(Void, "glWeightsvARB", [(GLint, "size"), (Const(Array(GLshort, "size")), "weights")]),
+ GlFunction(Void, "glWeightivARB", [(GLint, "size"), (Const(Array(GLint, "size")), "weights")]),
+ GlFunction(Void, "glWeightfvARB", [(GLint, "size"), (Const(Array(GLfloat, "size")), "weights")]),
+ GlFunction(Void, "glWeightdvARB", [(GLint, "size"), (Const(Array(GLdouble, "size")), "weights")]),
+ GlFunction(Void, "glWeightubvARB", [(GLint, "size"), (Const(Array(GLubyte, "size")), "weights")]),
+ GlFunction(Void, "glWeightusvARB", [(GLint, "size"), (Const(Array(GLushort, "size")), "weights")]),
+ GlFunction(Void, "glWeightuivARB", [(GLint, "size"), (Const(Array(GLuint, "size")), "weights")]),
+ GlFunction(Void, "glWeightPointerARB", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]),
+ GlFunction(Void, "glVertexBlendARB", [(GLint, "count")]),
+
# GL_ARB_matrix_palette
GlFunction(Void, "glCurrentPaletteMatrixARB", [(GLint, "index")]),
GlFunction(Void, "glMatrixIndexubvARB", [(GLint, "size"), (Const(Array(GLubyte, "size")), "indices")]),
GlFunction(Void, "glPolygonOffsetEXT", [(GLfloat, "factor"), (GLfloat, "bias")]),
# GL_EXT_texture3D
- GlFunction(Void, "glTexImage3DEXT", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Const(Blob(GLvoid, "__glTexImage3DEXT_size(format, type, width, height, depth, border)")), "pixels")]),
- GlFunction(Void, "glTexSubImage3DEXT", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLenum, "type"), (Const(Blob(GLvoid, "__glTexSubImage3DEXT_size(format, type, width, height, depth)")), "pixels")]),
+ GlFunction(Void, "glTexImage3DEXT", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Const(OpaqueBlob(GLvoid, "__glTexImage3DEXT_size(format, type, width, height, depth)")), "pixels")]),
+ GlFunction(Void, "glTexSubImage3DEXT", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLenum, "type"), (Const(OpaqueBlob(GLvoid, "__glTexSubImage3DEXT_size(format, type, width, height, depth)")), "pixels")]),
+
+ # GL_SGIS_texture_filter4
+ GlFunction(Void, "glGetTexFilterFuncSGIS", [(GLenum, "target"), (GLenum, "filter"), Out(OpaqueArray(GLfloat, "__glGetTexFilterFuncSGIS_size(target, filter)"), "weights")], sideeffects=False),
+ GlFunction(Void, "glTexFilterFuncSGIS", [(GLenum, "target"), (GLenum, "filter"), (GLsizei, "n"), (Const(Array(GLfloat, "n")), "weights")]),
+
+ # GL_EXT_subtexture
+ GlFunction(Void, "glTexSubImage1DEXT", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Const(Blob(GLvoid, "__glTexSubImage1DEXT_size(format, type, width)")), "pixels")]),
+ GlFunction(Void, "glTexSubImage2DEXT", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Const(Blob(GLvoid, "__glTexSubImage2DEXT_size(format, type, width, height)")), "pixels")]),
+
+ # GL_EXT_copy_texture
+ GlFunction(Void, "glCopyTexImage1DEXT", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLint, "border")]),
+ GlFunction(Void, "glCopyTexImage2DEXT", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border")]),
+ GlFunction(Void, "glCopyTexSubImage1DEXT", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
+ GlFunction(Void, "glCopyTexSubImage2DEXT", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
+ GlFunction(Void, "glCopyTexSubImage3DEXT", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
# GL_SGIX_pixel_texture
GlFunction(Void, "glPixelTexGenSGIX", [(GLenum, "mode")]),
GlFunction(Void, "glPointParameterfEXT", [(GLenum, "pname"), (GLfloat, "param")]),
GlFunction(Void, "glPointParameterfvEXT", [(GLenum, "pname"), (Const(Array(GLfloat, "__glPointParameterfvEXT_size(pname)")), "params")]),
+ # GL_EXT_color_subtable
+ GlFunction(Void, "glColorSubTableEXT", [(GLenum, "target"), (GLsizei, "start"), (GLsizei, "count"), (GLenum, "format"), (GLenum, "type"), (Const(OpaqueBlob(GLvoid, "__glColorSubTableEXT_size(format, type, count)")), "data")]),
+ GlFunction(Void, "glCopyColorSubTableEXT", [(GLenum, "target"), (GLsizei, "start"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]),
+
# GL_EXT_compiled_vertex_array
GlFunction(Void, "glLockArraysEXT", [(GLint, "first"), (GLsizei, "count")]),
GlFunction(Void, "glUnlockArraysEXT", []),
GlFunction(Void, "glCullParameterdvEXT", [(GLenum, "pname"), (Array(GLdouble, "4"), "params")]),
GlFunction(Void, "glCullParameterfvEXT", [(GLenum, "pname"), (Array(GLfloat, "4"), "params")]),
+ # GL_EXT_draw_range_elements
+ GlFunction(Void, "glDrawRangeElementsEXT", [(GLenum, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (Const(OpaqueBlob(GLvoid, "__glDrawRangeElementsEXT_size(count, type)")), "indices")]),
+
+ # GL_EXT_light_texture
+ GlFunction(Void, "glApplyTextureEXT", [(GLenum, "mode")]),
+ GlFunction(Void, "glTextureLightEXT", [(GLenum, "pname")]),
+ GlFunction(Void, "glTextureMaterialEXT", [(GLenum, "face"), (GLenum, "mode")]),
+
+
# GL_EXT_secondary_color
GlFunction(Void, "glSecondaryColor3bEXT", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue")]),
GlFunction(Void, "glSecondaryColor3bvEXT", [(Const(Array(GLbyte, "3")), "v")]),
GlFunction(Void, "glSecondaryColor3usvEXT", [(Const(Array(GLushort, "3")), "v")]),
GlFunction(Void, "glSecondaryColorPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]),
+ # GL_EXT_texture_perturb_normal
+ GlFunction(Void, "glTextureNormalEXT", [(GLenum, "mode")]),
+
# GL_EXT_multi_draw_arrays
GlFunction(Void, "glMultiDrawArraysEXT", [(GLenum_mode, "mode"), (OpaquePointer(GLint), "first"), (OpaquePointer(GLsizei), "count"), (GLsizei, "primcount")]),
GlFunction(Void, "glMultiDrawElementsEXT", [(GLenum_mode, "mode"), (Const(Array(GLsizei, "primcount")), "count"), (GLenum, "type"), (Array(Const(Const(OpaquePointer(GLvoid))), "primcount"), "indices"), (GLsizei, "primcount")]),
# GL_EXT_blend_func_separate
GlFunction(Void, "glBlendFuncSeparateEXT", [(GLenum, "sfactorRGB"), (GLenum, "dfactorRGB"), (GLenum, "sfactorAlpha"), (GLenum, "dfactorAlpha")]),
+ # GL_EXT_vertex_weighting
+ GlFunction(Void, "glVertexWeightfEXT", [(GLfloat, "weight")]),
+ GlFunction(Void, "glVertexWeightfvEXT", [(Const(Pointer(GLfloat)), "weight")]),
+ GlFunction(Void, "glVertexWeightPointerEXT", [(GLsizei, "size"), (GLenum, "type"), (GLsizei, "stride"), (Const(OpaquePointer(GLvoid)), "pointer")]),
+
# GL_NV_vertex_array_range
GlFunction(Void, "glFlushVertexArrayRangeNV", []),
GlFunction(Void, "glVertexArrayRangeNV", [(GLsizei, "length"), (Const(OpaquePointer(GLvoid)), "pointer")]),
GlFunction(Void, "glMultiModeDrawArraysIBM", [(Const(Array(GLenum_mode, "primcount")), "mode"), (Const(Array(GLint, "primcount")), "first"), (Const(Array(GLsizei, "primcount")), "count"), (GLsizei, "primcount"), (GLint, "modestride")]),
GlFunction(Void, "glMultiModeDrawElementsIBM", [(Const(Array(GLenum_mode, "primcount")), "mode"), (Const(Array(GLsizei, "primcount")), "count"), (GLenum, "type"), (Array(Const(Const(OpaquePointer(GLvoid))), "primcount"), "indices"), (GLsizei, "primcount"), (GLint, "modestride")]),
+ # GL_EXT_multisample
+ GlFunction(Void, "glSampleMaskEXT", [(GLclampf, "value"), (GLboolean, "invert")]),
+ GlFunction(Void, "glSamplePatternEXT", [(GLenum, "pattern")]),
+
+
# GL_NV_fence
GlFunction(Void, "glDeleteFencesNV", [(GLsizei, "n"), (Const(Array(GLfenceNV, "n")), "fences")]),
GlFunction(Void, "glGenFencesNV", [(GLsizei, "n"), Out(Array(GLfenceNV, "n"), "fences")]),
GlFunction(Void, "glGetFramebufferAttachmentParameterivEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False),
GlFunction(Void, "glGenerateMipmapEXT", [(GLenum, "target")]),
+ # GL_GREMEDY_string_marker
+ GlFunction(Void, "glStringMarkerGREMEDY", [(GLsizei, "len"), (Const(String("GLvoid *", "len")), "string")]),
+
+ # GL_EXT_stencil_clear_tag
+ GlFunction(Void, "glStencilClearTagEXT", [(GLsizei, "stencilTagBits"), (GLuint, "stencilClearTag")]),
+
# GL_EXT_framebuffer_blit
GlFunction(Void, "glBlitFramebufferEXT", [(GLint, "srcX0"), (GLint, "srcY0"), (GLint, "srcX1"), (GLint, "srcY1"), (GLint, "dstX0"), (GLint, "dstY0"), (GLint, "dstX1"), (GLint, "dstY1"), (GLbitfield_attrib, "mask"), (GLenum, "filter")]),
GlFunction(Void, "glProgramEnvParameters4fvEXT", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Const(OpaquePointer(GLfloat)), "params")]),
GlFunction(Void, "glProgramLocalParameters4fvEXT", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (Const(OpaquePointer(GLfloat)), "params")]),
- # GL_NV_geometry_program4
- GlFunction(Void, "glFramebufferTextureLayerEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLint, "layer")]),
-
- # GL_NV_depth_buffer_float
- GlFunction(Void, "glDepthRangedNV", [(GLdouble, "zNear"), (GLdouble, "zFar")]),
- GlFunction(Void, "glClearDepthdNV", [(GLdouble, "depth")]),
- GlFunction(Void, "glDepthBoundsdNV", [(GLdouble, "zmin"), (GLdouble, "zmax")]),
-
# GL_NV_gpu_program4
GlFunction(Void, "glProgramLocalParameterI4iNV", [(GLenum, "target"), (GLuint, "index"), (GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]),
GlFunction(Void, "glProgramLocalParameterI4ivNV", [(GLenum, "target"), (GLuint, "index"), (Const(Array(GLint, "4")), "params")]),
GlFunction(Void, "glGetProgramEnvParameterIivNV", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLint, "4"), "params")], sideeffects=False),
GlFunction(Void, "glGetProgramEnvParameterIuivNV", [(GLenum, "target"), (GLuint, "index"), Out(Array(GLuint, "4"), "params")], sideeffects=False),
+ # GL_NV_geometry_program4
+ GlFunction(Void, "glProgramVertexLimitNV", [(GLenum, "target"), (GLint, "limit")]),
+ GlFunction(Void, "glFramebufferTextureEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level")]),
+ GlFunction(Void, "glFramebufferTextureLayerEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLint, "layer")]),
+ GlFunction(Void, "glFramebufferTextureFaceEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLtexture, "texture"), (GLint, "level"), (GLenum, "face")]),
+
+ # GL_EXT_geometry_shader4
+ GlFunction(Void, "glProgramParameteriEXT", [(GLprogram, "program"), (GLenum, "pname"), (GLint, "value")]),
+
+ # GL_NV_depth_buffer_float
+ GlFunction(Void, "glDepthRangedNV", [(GLdouble, "zNear"), (GLdouble, "zFar")]),
+ GlFunction(Void, "glClearDepthdNV", [(GLdouble, "depth")]),
+ GlFunction(Void, "glDepthBoundsdNV", [(GLdouble, "zmin"), (GLdouble, "zmax")]),
+
+ # GL_GREMEDY_frame_terminator
+ GlFunction(Void, "glFrameTerminatorGREMEDY", []),
+
+ # GL_EXT_provoking_vertex
+ GlFunction(Void, "glProvokingVertexEXT", [(GLenum, "mode")]),
+
# GL_KTX_buffer_region
GlFunction(GLregion, "glNewBufferRegion", [(GLenum, "type")]),
GlFunction(Void, "glDeleteBufferRegion", [(GLregion, "region")]),