COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.py > ${CMAKE_CURRENT_BINARY_DIR}/opengl32.cpp
DEPENDS opengl32.py gl.py windows.py base.py
)
- add_library (opengl32 SHARED opengl32.def opengl32.cpp log.cpp os_win32.cpp)
- set_target_properties (opengl32 PROPERTIES PREFIX "")
+ add_library (opengl SHARED opengl32.def opengl32.cpp log.cpp os_win32.cpp)
+ set_target_properties (opengl PROPERTIES PREFIX "")
+ set_target_properties (opengl PROPERTIES OUTPUT_NAME opengl32)
+ if (MINGW)
+ SET_TARGET_PROPERTIES(opengl PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
+ endif (MINGW)
else ()