("", X, 1, "GL_FLOAT_MAT3x4"), # 0x8B68
("", X, 1, "GL_FLOAT_MAT4x2"), # 0x8B69
("", X, 1, "GL_FLOAT_MAT4x3"), # 0x8B6A
- ("", X, 1, "GL_DELETE_STATUS"), # 0x8B80
- ("", X, 1, "GL_COMPILE_STATUS"), # 0x8B81
- ("", X, 1, "GL_LINK_STATUS"), # 0x8B82
- ("", X, 1, "GL_VALIDATE_STATUS"), # 0x8B83
- ("", X, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84
- ("", X, 1, "GL_ATTACHED_SHADERS"), # 0x8B85
- ("", X, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86
- ("", X, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87
+ ("glGetProgram", B, 1, "GL_DELETE_STATUS"), # 0x8B80
+ ("glGetProgram", B, 1, "GL_COMPILE_STATUS"), # 0x8B81
+ ("glGetProgram", B, 1, "GL_LINK_STATUS"), # 0x8B82
+ ("glGetProgram", B, 1, "GL_VALIDATE_STATUS"), # 0x8B83
+ ("glGetProgram", I, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84
+ ("glGetProgram", I, 1, "GL_ATTACHED_SHADERS"), # 0x8B85
+ ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86
+ ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87
("glGetShader", I, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88
- ("", X, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89
- ("", X, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A
+ ("glGetProgram", I, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89
+ ("glGetProgram", I, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A
("", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B
("", X, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
("glGet", I, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D