COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp
DEPENDS
d3d10trace.py
+ d3dcommontrace.py
dlltrace.py
trace.py
${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10_1trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10_1trace.cpp
DEPENDS
d3d10_1trace.py
+ d3dcommontrace.py
dlltrace.py
trace.py
${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
${CMAKE_SOURCE_DIR}/specs/winapi.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
- add_library (d3d10_1trace MODULE d3d10_1.def d3d10_1trace.cpp)
+ add_library (d3d10_1trace MODULE d3d10_1.def d3d10_1trace.cpp d3d10shader.cpp)
target_link_libraries (d3d10_1trace
common_trace
common
##########################################################################/
-from dlltrace import DllTracer
+from d3dcommontrace import D3DCommonTracer
from specs.d3d10_1 import d3d10_1
print '#include "os.hpp"'
print
print '#include "d3d10_1imports.hpp"'
+ print '#include "d3d10shader.hpp"'
print
- tracer = DllTracer('d3d10_1.dll')
+ tracer = D3DCommonTracer('d3d10_1.dll')
tracer.traceApi(d3d10_1)
##########################################################################/
-from dlltrace import DllTracer
-from specs import stdapi
+from d3dcommontrace import D3DCommonTracer
from specs.d3d10misc import d3d10
-class D3D10Tracer(DllTracer):
-
- def serializeArgValue(self, function, arg):
- # Dump shaders as strings
- if isinstance(arg.type, stdapi.Blob) and arg.name.startswith('pShaderBytecode'):
- print ' DumpShader(trace::localWriter, %s, %s);' % (arg.name, arg.type.size)
- return
-
- DllTracer.serializeArgValue(self, function, arg)
-
if __name__ == '__main__':
print '#define INITGUID'
print
print '#include "d3d10imports.hpp"'
print '#include "d3d10shader.hpp"'
print
- tracer = D3D10Tracer('d3d10.dll')
+ tracer = D3DCommonTracer('d3d10.dll')
tracer.traceApi(d3d10)
--- /dev/null
+##########################################################################
+#
+# Copyright 2008-2009 VMware, Inc.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+
+from dlltrace import DllTracer
+from specs import stdapi
+
+
+class D3DCommonTracer(DllTracer):
+
+ def serializeArgValue(self, function, arg):
+ # Dump shaders as strings
+ if isinstance(arg.type, stdapi.Blob) and arg.name.startswith('pShaderBytecode'):
+ print ' DumpShader(trace::localWriter, %s, %s);' % (arg.name, arg.type.size)
+ return
+
+ DllTracer.serializeArgValue(self, function, arg)