From: Carl Worth Date: Tue, 17 Apr 2007 21:26:20 +0000 (-0700) Subject: Make the program terminate when no items are left to be learned X-Git-Url: https://git.cworth.org/git?a=commitdiff_plain;ds=sidebyside;h=aee78f0789100f5b61ff47b3350918b6e7762da3;hp=aee78f0789100f5b61ff47b3350918b6e7762da3;p=mnemon Make the program terminate when no items are left to be learned An item is considered learned once its score goes positive. The program now runs until no items have a negative score. If there are fewer than 10 items with a negative score when it starts, it will introduce some new items from the pool of items with a score of 0, (otherwise these items will not be presented). But items that do have positive scores are always available to be presented for reinforcement, (and will also go into the pool of words to be learned before the program terminates if they are missed). ---