From: Carl Worth Date: Thu, 22 Oct 2009 06:01:17 +0000 (-0700) Subject: Fix lifetime-maintenance bug with std::string and c_str() X-Git-Tag: 0.1~776^2 X-Git-Url: https://git.cworth.org/git?a=commitdiff_plain;h=2ce552b5f783b6c761f473990df9ce93ef03dcf0;hp=2ce552b5f783b6c761f473990df9ce93ef03dcf0;p=notmuch Fix lifetime-maintenance bug with std::string and c_str() Here's more evidence that C++ is a nightmare to program---or that I'm smart enough to realize that C++ is more clever than I will ever be. Most of my issues with C++ have to do with it hiding things from me that I'd really like to and expect to be aware of as a C programmer. For example, the specific problem here is that there's a short-lived std::string, from which I just want to copy the C string. I try to do that on the next line, but before I can, C++ has already called the destructor on the std::string. Now, C++ isn't alone in doing garbage collecting like this. But in a *real* garbage-collecting system, everything would work that way. For example, here, I'm still holding a pointer to the C string contents, so if the garbage collector were aware of that reference, then it might clean up the std::string container and leave the data I'm still using. But that's not what we get with C++. Instead, some things are reference counted and collected, (like the std::string), and some things just aren't (like the C string it contains). The end result is that it's very fragile. It forces me to be aware of the timing of hidden functions. In a "real" system I wouldn't have to be aware of that timing, and in C the function just wouldn't be hidden. ---