From: José Fonseca Date: Wed, 30 Mar 2011 23:17:58 +0000 (+0100) Subject: Remove duplicate enums from glstate.py. X-Git-Url: https://git.cworth.org/git?a=commitdiff_plain;h=331ec4e073d5205e04a4ef6f1203fb625114231a;p=apitrace Remove duplicate enums from glstate.py. --- diff --git a/glstate.py b/glstate.py index 62069ed..3c64cd6 100644 --- a/glstate.py +++ b/glstate.py @@ -128,15 +128,11 @@ parameters = [ (I, 1, "GL_POINT_SMOOTH"), # 0x0B10 (F, 1, "GL_POINT_SIZE"), # 0x0B11 (F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12 - (F, 2, "GL_SMOOTH_POINT_SIZE_RANGE"), # 0x0B12 (F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13 - (F, 1, "GL_SMOOTH_POINT_SIZE_GRANULARITY"), # 0x0B13 (I, 1, "GL_LINE_SMOOTH"), # 0x0B20 (F, 1, "GL_LINE_WIDTH"), # 0x0B21 (F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22 - (F, 2, "GL_SMOOTH_LINE_WIDTH_RANGE"), # 0x0B22 (F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23 - (F, 1, "GL_SMOOTH_LINE_WIDTH_GRANULARITY"), # 0x0B23 (I, 1, "GL_LINE_STIPPLE"), # 0x0B24 (I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25 (I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26 @@ -200,7 +196,6 @@ parameters = [ (I, 1, "GL_BLEND_SRC"), # 0x0BE1 (B, 1, "GL_BLEND"), # 0x0BE2 (I, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0 - (I, 1, "GL_INDEX_LOGIC_OP"), # 0x0BF1 (I, 1, "GL_LOGIC_OP"), # 0x0BF1 (I, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2 (I, 1, "GL_AUX_BUFFERS"), # 0x0C00 @@ -277,7 +272,6 @@ parameters = [ (I, 1, "GL_MAX_EVAL_ORDER"), # 0x0D30 (I, 1, "GL_MAX_LIGHTS"), # 0x0D31 (I, 1, "GL_MAX_CLIP_PLANES"), # 0x0D32 - (X, 1, "GL_MAX_CLIP_DISTANCES"), # 0x0D32 (I, 1, "GL_MAX_TEXTURE_SIZE"), # 0x0D33 (I, 1, "GL_MAX_PIXEL_MAP_TABLE"), # 0x0D34 (I, 1, "GL_MAX_ATTRIB_STACK_DEPTH"), # 0x0D35 @@ -332,7 +326,6 @@ parameters = [ (I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4 (X, 1, "GL_TEXTURE_WIDTH"), # 0x1000 (X, 1, "GL_TEXTURE_HEIGHT"), # 0x1001 - (X, 1, "GL_TEXTURE_COMPONENTS"), # 0x1003 (X, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003 (X, 1, "GL_TEXTURE_BORDER_COLOR"), # 0x1004 (X, 1, "GL_TEXTURE_BORDER"), # 0x1005 @@ -362,10 +355,7 @@ parameters = [ (X, 1, "GL_3_BYTES"), # 0x1408 (X, 1, "GL_4_BYTES"), # 0x1409 (X, 1, "GL_DOUBLE"), # 0x140A - (X, 1, "GL_HALF_APPLE"), # 0x140B (X, 1, "GL_HALF_FLOAT"), # 0x140B - (X, 1, "GL_HALF_FLOAT_ARB"), # 0x140B - (X, 1, "GL_HALF_FLOAT_NV"), # 0x140B (X, 1, "GL_FIXED"), # 0x140C (X, 1, "GL_INT64_NV"), # 0x140E (X, 1, "GL_UNSIGNED_INT64_NV"), # 0x140F @@ -390,7 +380,6 @@ parameters = [ (X, 1, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602 (X, 1, "GL_COLOR_INDEXES"), # 0x1603 (X, 1, "GL_MODELVIEW"), # 0x1700 - (X, 1, "GL_MODELVIEW0_ARB"), # 0x1700 (X, 1, "GL_PROJECTION"), # 0x1701 (X, 1, "GL_TEXTURE"), # 0x1702 (X, 1, "GL_COLOR"), # 0x1800 @@ -527,87 +516,46 @@ parameters = [ (I, 1, "GL_PACK_CMYK_HINT_EXT"), # 0x800E (I, 1, "GL_UNPACK_CMYK_HINT_EXT"), # 0x800F (I, 1, "GL_CONVOLUTION_1D"), # 0x8010 - (I, 1, "GL_CONVOLUTION_1D_EXT"), # 0x8010 (I, 1, "GL_CONVOLUTION_2D"), # 0x8011 - (I, 1, "GL_CONVOLUTION_2D_EXT"), # 0x8011 (I, 1, "GL_SEPARABLE_2D"), # 0x8012 - (I, 1, "GL_SEPARABLE_2D_EXT"), # 0x8012 (X, 1, "GL_CONVOLUTION_BORDER_MODE"), # 0x8013 - (X, 1, "GL_CONVOLUTION_BORDER_MODE_EXT"), # 0x8013 (X, 1, "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014 - (X, 1, "GL_CONVOLUTION_FILTER_SCALE_EXT"), # 0x8014 (X, 1, "GL_CONVOLUTION_FILTER_BIAS"), # 0x8015 - (X, 1, "GL_CONVOLUTION_FILTER_BIAS_EXT"), # 0x8015 (X, 1, "GL_REDUCE"), # 0x8016 - (X, 1, "GL_REDUCE_EXT"), # 0x8016 (X, 1, "GL_CONVOLUTION_FORMAT"), # 0x8017 - (X, 1, "GL_CONVOLUTION_FORMAT_EXT"), # 0x8017 (X, 1, "GL_CONVOLUTION_WIDTH"), # 0x8018 - (X, 1, "GL_CONVOLUTION_WIDTH_EXT"), # 0x8018 (X, 1, "GL_CONVOLUTION_HEIGHT"), # 0x8019 - (X, 1, "GL_CONVOLUTION_HEIGHT_EXT"), # 0x8019 (X, 1, "GL_MAX_CONVOLUTION_WIDTH"), # 0x801A - (X, 1, "GL_MAX_CONVOLUTION_WIDTH_EXT"), # 0x801A (X, 1, "GL_MAX_CONVOLUTION_HEIGHT"), # 0x801B - (X, 1, "GL_MAX_CONVOLUTION_HEIGHT_EXT"), # 0x801B (F, 1, "GL_POST_CONVOLUTION_RED_SCALE"), # 0x801C - (F, 1, "GL_POST_CONVOLUTION_RED_SCALE_EXT"), # 0x801C (F, 1, "GL_POST_CONVOLUTION_GREEN_SCALE"), # 0x801D - (F, 1, "GL_POST_CONVOLUTION_GREEN_SCALE_EXT"), # 0x801D (F, 1, "GL_POST_CONVOLUTION_BLUE_SCALE"), # 0x801E - (F, 1, "GL_POST_CONVOLUTION_BLUE_SCALE_EXT"), # 0x801E (F, 1, "GL_POST_CONVOLUTION_ALPHA_SCALE"), # 0x801F - (F, 1, "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"), # 0x801F (F, 1, "GL_POST_CONVOLUTION_RED_BIAS"), # 0x8020 - (F, 1, "GL_POST_CONVOLUTION_RED_BIAS_EXT"), # 0x8020 (F, 1, "GL_POST_CONVOLUTION_GREEN_BIAS"), # 0x8021 - (F, 1, "GL_POST_CONVOLUTION_GREEN_BIAS_EXT"), # 0x8021 (F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS"), # 0x8022 - (F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS_EXT"), # 0x8022 (F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS"), # 0x8023 - (F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"), # 0x8023 (I, 1, "GL_HISTOGRAM"), # 0x8024 - (I, 1, "GL_HISTOGRAM_EXT"), # 0x8024 (X, 1, "GL_PROXY_HISTOGRAM"), # 0x8025 - (X, 1, "GL_PROXY_HISTOGRAM_EXT"), # 0x8025 (X, 1, "GL_HISTOGRAM_WIDTH"), # 0x8026 - (X, 1, "GL_HISTOGRAM_WIDTH_EXT"), # 0x8026 (X, 1, "GL_HISTOGRAM_FORMAT"), # 0x8027 - (X, 1, "GL_HISTOGRAM_FORMAT_EXT"), # 0x8027 (X, 1, "GL_HISTOGRAM_RED_SIZE"), # 0x8028 - (X, 1, "GL_HISTOGRAM_RED_SIZE_EXT"), # 0x8028 (X, 1, "GL_HISTOGRAM_GREEN_SIZE"), # 0x8029 - (X, 1, "GL_HISTOGRAM_GREEN_SIZE_EXT"), # 0x8029 (X, 1, "GL_HISTOGRAM_BLUE_SIZE"), # 0x802A - (X, 1, "GL_HISTOGRAM_BLUE_SIZE_EXT"), # 0x802A (X, 1, "GL_HISTOGRAM_ALPHA_SIZE"), # 0x802B - (X, 1, "GL_HISTOGRAM_ALPHA_SIZE_EXT"), # 0x802B (X, 1, "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C - (X, 1, "GL_HISTOGRAM_LUMINANCE_SIZE_EXT"), # 0x802C (X, 1, "GL_HISTOGRAM_SINK"), # 0x802D - (X, 1, "GL_HISTOGRAM_SINK_EXT"), # 0x802D (I, 1, "GL_MINMAX"), # 0x802E - (I, 1, "GL_MINMAX_EXT"), # 0x802E (X, 1, "GL_MINMAX_FORMAT"), # 0x802F - (X, 1, "GL_MINMAX_FORMAT_EXT"), # 0x802F (X, 1, "GL_MINMAX_SINK"), # 0x8030 - (X, 1, "GL_MINMAX_SINK_EXT"), # 0x8030 (X, 1, "GL_TABLE_TOO_LARGE"), # 0x8031 - (X, 1, "GL_TABLE_TOO_LARGE_EXT"), # 0x8031 (X, 1, "GL_UNSIGNED_BYTE_3_3_2"), # 0x8032 - (X, 1, "GL_UNSIGNED_BYTE_3_3_2_EXT"), # 0x8032 (X, 1, "GL_UNSIGNED_SHORT_4_4_4_4"), # 0x8033 - (X, 1, "GL_UNSIGNED_SHORT_4_4_4_4_EXT"), # 0x8033 (X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034 - (X, 1, "GL_UNSIGNED_SHORT_5_5_5_1_EXT"), # 0x8034 (X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035 - (X, 1, "GL_UNSIGNED_INT_8_8_8_8_EXT"), # 0x8035 (X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036 - (X, 1, "GL_UNSIGNED_INT_10_10_10_2_EXT"), # 0x8036 (I, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037 - (X, 1, "GL_POLYGON_OFFSET_EXT"), # 0x8037 (F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038 - (X, 1, "GL_POLYGON_OFFSET_FACTOR_EXT"), # 0x8038 (F, 1, "GL_POLYGON_OFFSET_BIAS_EXT"), # 0x8039 (I, 1, "GL_RESCALE_NORMAL"), # 0x803A (X, 1, "GL_ALPHA4"), # 0x803B @@ -752,41 +700,23 @@ parameters = [ (X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE (X, 1, "GL_422_REV_AVERAGE_EXT"), # 0x80CF (I, 1, "GL_COLOR_TABLE"), # 0x80D0 - (I, 1, "GL_COLOR_TABLE_SGI"), # 0x80D0 (I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D1 - (I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE_SGI"), # 0x80D1 (I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D2 - (I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"), # 0x80D2 (X, 1, "GL_PROXY_COLOR_TABLE"), # 0x80D3 - (X, 1, "GL_PROXY_COLOR_TABLE_SGI"), # 0x80D3 (X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D4 - (X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"), # 0x80D4 (X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D5 - (X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"), # 0x80D5 (X, 1, "GL_COLOR_TABLE_SCALE"), # 0x80D6 - (X, 1, "GL_COLOR_TABLE_SCALE_SGI"), # 0x80D6 (X, 1, "GL_COLOR_TABLE_BIAS"), # 0x80D7 - (X, 1, "GL_COLOR_TABLE_BIAS_SGI"), # 0x80D7 (X, 1, "GL_COLOR_TABLE_FORMAT"), # 0x80D8 - (X, 1, "GL_COLOR_TABLE_FORMAT_SGI"), # 0x80D8 (X, 1, "GL_COLOR_TABLE_WIDTH"), # 0x80D9 - (X, 1, "GL_COLOR_TABLE_WIDTH_SGI"), # 0x80D9 (X, 1, "GL_COLOR_TABLE_RED_SIZE"), # 0x80DA - (X, 1, "GL_COLOR_TABLE_RED_SIZE_SGI"), # 0x80DA (X, 1, "GL_COLOR_TABLE_GREEN_SIZE"), # 0x80DB - (X, 1, "GL_COLOR_TABLE_GREEN_SIZE_SGI"), # 0x80DB (X, 1, "GL_COLOR_TABLE_BLUE_SIZE"), # 0x80DC - (X, 1, "GL_COLOR_TABLE_BLUE_SIZE_SGI"), # 0x80DC (X, 1, "GL_COLOR_TABLE_ALPHA_SIZE"), # 0x80DD - (X, 1, "GL_COLOR_TABLE_ALPHA_SIZE_SGI"), # 0x80DD (X, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE"), # 0x80DE - (X, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"), # 0x80DE (X, 1, "GL_COLOR_TABLE_INTENSITY_SIZE"), # 0x80DF - (X, 1, "GL_COLOR_TABLE_INTENSITY_SIZE_SGI"), # 0x80DF (X, 1, "GL_BGR"), # 0x80E0 - (X, 1, "GL_BGR_EXT"), # 0x80E0 (X, 1, "GL_BGRA"), # 0x80E1 - (X, 1, "GL_BGRA_EXT"), # 0x80E1 (X, 1, "GL_COLOR_INDEX1_EXT"), # 0x80E2 (X, 1, "GL_COLOR_INDEX2_EXT"), # 0x80E3 (X, 1, "GL_COLOR_INDEX4_EXT"), # 0x80E4 @@ -794,9 +724,7 @@ parameters = [ (X, 1, "GL_COLOR_INDEX12_EXT"), # 0x80E6 (X, 1, "GL_COLOR_INDEX16_EXT"), # 0x80E7 (X, 1, "GL_MAX_ELEMENTS_VERTICES"), # 0x80E8 - (X, 1, "GL_MAX_ELEMENTS_VERTICES_EXT"), # 0x80E8 (X, 1, "GL_MAX_ELEMENTS_INDICES"), # 0x80E9 - (X, 1, "GL_MAX_ELEMENTS_INDICES_EXT"), # 0x80E9 (X, 1, "GL_PHONG_WIN"), # 0x80EA (X, 1, "GL_PHONG_HINT_WIN"), # 0x80EB (X, 1, "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC @@ -868,11 +796,8 @@ parameters = [ (I, 1, "GL_TEXTURE_4D_BINDING_SGIS"), # 0x814F (X, 1, "GL_IGNORE_BORDER_HP"), # 0x8150 (X, 1, "GL_CONSTANT_BORDER"), # 0x8151 - (X, 1, "GL_CONSTANT_BORDER_HP"), # 0x8151 (X, 1, "GL_REPLICATE_BORDER"), # 0x8153 - (X, 1, "GL_REPLICATE_BORDER_HP"), # 0x8153 (X, 1, "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154 - (X, 1, "GL_CONVOLUTION_BORDER_COLOR_HP"), # 0x8154 (X, 1, "GL_IMAGE_SCALE_X_HP"), # 0x8155 (X, 1, "GL_IMAGE_SCALE_Y_HP"), # 0x8156 (X, 1, "GL_IMAGE_TRANSLATE_X_HP"), # 0x8157 @@ -927,9 +852,7 @@ parameters = [ (X, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F (X, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190 (X, 1, "GL_GENERATE_MIPMAP"), # 0x8191 - (X, 1, "GL_GENERATE_MIPMAP_SGIS"), # 0x8191 (I, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192 - (I, 1, "GL_GENERATE_MIPMAP_HINT_SGIS"), # 0x8192 (X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194 (X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195 (I, 1, "GL_DEFORMATIONS_MASK_SGIX"), # 0x8196 @@ -941,14 +864,8 @@ parameters = [ (X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C (X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D (X, 1, "GL_DEPTH_COMPONENT16"), # 0x81A5 - (X, 1, "GL_DEPTH_COMPONENT16_ARB"), # 0x81A5 - (X, 1, "GL_DEPTH_COMPONENT16_SGIX"), # 0x81A5 (X, 1, "GL_DEPTH_COMPONENT24"), # 0x81A6 - (X, 1, "GL_DEPTH_COMPONENT24_ARB"), # 0x81A6 - (X, 1, "GL_DEPTH_COMPONENT24_SGIX"), # 0x81A6 (X, 1, "GL_DEPTH_COMPONENT32"), # 0x81A7 - (X, 1, "GL_DEPTH_COMPONENT32_ARB"), # 0x81A7 - (X, 1, "GL_DEPTH_COMPONENT32_SGIX"), # 0x81A7 (X, 1, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"), # 0x81A8 (X, 1, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"), # 0x81A9 (X, 1, "GL_CULL_VERTEX_EXT"), # 0x81AA @@ -987,11 +904,8 @@ parameters = [ (X, 1, "GL_EYE_LINE_SGIS"), # 0x81F6 (X, 1, "GL_OBJECT_LINE_SGIS"), # 0x81F7 (I, 1, "GL_LIGHT_MODEL_COLOR_CONTROL"), # 0x81F8 - (X, 1, "GL_LIGHT_MODEL_COLOR_CONTROL_EXT"), # 0x81F8 (X, 1, "GL_SINGLE_COLOR"), # 0x81F9 - (X, 1, "GL_SINGLE_COLOR_EXT"), # 0x81F9 (X, 1, "GL_SEPARATE_SPECULAR_COLOR"), # 0x81FA - (X, 1, "GL_SEPARATE_SPECULAR_COLOR_EXT"), # 0x81FA (X, 1, "GL_SHARED_TEXTURE_PALETTE_EXT"), # 0x81FB (X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC (X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD @@ -1124,8 +1038,6 @@ parameters = [ (X, 1, "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A (X, 1, "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B (X, 1, "GL_MIRRORED_REPEAT"), # 0x8370 - (X, 1, "GL_MIRRORED_REPEAT_ARB"), # 0x8370 - (X, 1, "GL_MIRRORED_REPEAT_IBM"), # 0x8370 (X, 1, "GL_RGB_S3TC"), # 0x83A0 (X, 1, "GL_RGB4_S3TC"), # 0x83A1 (X, 1, "GL_RGBA_S3TC"), # 0x83A2 @@ -1243,31 +1155,20 @@ parameters = [ (F, 16, "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5 (F, 16, "GL_TRANSPOSE_COLOR_MATRIX"), # 0x84E6 (X, 1, "GL_SUBTRACT"), # 0x84E7 - (X, 1, "GL_SUBTRACT_ARB"), # 0x84E7 (X, 1, "GL_MAX_RENDERBUFFER_SIZE"), # 0x84E8 - (X, 1, "GL_MAX_RENDERBUFFER_SIZE_EXT"), # 0x84E8 (X, 1, "GL_COMPRESSED_ALPHA"), # 0x84E9 - (X, 1, "GL_COMPRESSED_ALPHA_ARB"), # 0x84E9 (X, 1, "GL_COMPRESSED_LUMINANCE"), # 0x84EA - (X, 1, "GL_COMPRESSED_LUMINANCE_ARB"), # 0x84EA (X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA"), # 0x84EB - (X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_ARB"), # 0x84EB (X, 1, "GL_COMPRESSED_INTENSITY"), # 0x84EC - (X, 1, "GL_COMPRESSED_INTENSITY_ARB"), # 0x84EC (X, 1, "GL_COMPRESSED_RGB"), # 0x84ED - (X, 1, "GL_COMPRESSED_RGB_ARB"), # 0x84ED (X, 1, "GL_COMPRESSED_RGBA"), # 0x84EE - (X, 1, "GL_COMPRESSED_RGBA_ARB"), # 0x84EE (X, 1, "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF - (X, 1, "GL_TEXTURE_COMPRESSION_HINT_ARB"), # 0x84EF (X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x84F0 (X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x84F1 (X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2 (X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3 (X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4 (X, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5 - (X, 1, "GL_TEXTURE_RECTANGLE_ARB"), # 0x84F5 - (X, 1, "GL_TEXTURE_RECTANGLE_NV"), # 0x84F5 (X, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6 (X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7 (X, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8 @@ -1278,19 +1179,15 @@ parameters = [ (X, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF (X, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500 (X, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501 - (X, 1, "GL_TEXTURE_LOD_BIAS_EXT"), # 0x8501 (X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502 (X, 1, "GL_COMBINE4_NV"), # 0x8503 (X, 1, "GL_MAX_SHININESS_NV"), # 0x8504 (X, 1, "GL_MAX_SPOT_EXPONENT_NV"), # 0x8505 (X, 1, "GL_MODELVIEW1_MATRIX_EXT"), # 0x8506 (X, 1, "GL_INCR_WRAP"), # 0x8507 - (X, 1, "GL_INCR_WRAP_EXT"), # 0x8507 (X, 1, "GL_DECR_WRAP"), # 0x8508 - (X, 1, "GL_DECR_WRAP_EXT"), # 0x8508 (X, 1, "GL_VERTEX_WEIGHTING_EXT"), # 0x8509 (X, 1, "GL_MODELVIEW1_ARB"), # 0x850A - (X, 1, "GL_MODELVIEW1_EXT"), # 0x850A (X, 1, "GL_CURRENT_VERTEX_WEIGHT_EXT"), # 0x850B (X, 1, "GL_VERTEX_WEIGHT_ARRAY_EXT"), # 0x850C (X, 1, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"), # 0x850D @@ -1298,49 +1195,21 @@ parameters = [ (X, 1, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"), # 0x850F (X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510 (X, 1, "GL_NORMAL_MAP"), # 0x8511 - (X, 1, "GL_NORMAL_MAP_ARB"), # 0x8511 - (X, 1, "GL_NORMAL_MAP_EXT"), # 0x8511 - (X, 1, "GL_NORMAL_MAP_NV"), # 0x8511 (X, 1, "GL_REFLECTION_MAP"), # 0x8512 - (X, 1, "GL_REFLECTION_MAP_ARB"), # 0x8512 - (X, 1, "GL_REFLECTION_MAP_EXT"), # 0x8512 - (X, 1, "GL_REFLECTION_MAP_NV"), # 0x8512 (X, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513 - (X, 1, "GL_TEXTURE_CUBE_MAP_ARB"), # 0x8513 - (X, 1, "GL_TEXTURE_CUBE_MAP_EXT"), # 0x8513 (X, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514 (X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515 - (X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"), # 0x8515 - (X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"), # 0x8515 (X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516 - (X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"), # 0x8516 - (X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"), # 0x8516 (X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517 - (X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"), # 0x8517 - (X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"), # 0x8517 (X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"), # 0x8518 - (X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"), # 0x8518 - (X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"), # 0x8518 (X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"), # 0x8519 - (X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"), # 0x8519 - (X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"), # 0x8519 (X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"), # 0x851A - (X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"), # 0x851A - (X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"), # 0x851A (X, 1, "GL_PROXY_TEXTURE_CUBE_MAP"), # 0x851B - (X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARB"), # 0x851B - (X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_EXT"), # 0x851B (X, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"), # 0x851C - (X, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"), # 0x851C - (X, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"), # 0x851C - (X, 1, "GL_VERTEX_ARRAY_RANGE_APPLE"), # 0x851D (X, 1, "GL_VERTEX_ARRAY_RANGE_NV"), # 0x851D - (X, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"), # 0x851E (X, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"), # 0x851E (X, 1, "GL_VERTEX_ARRAY_RANGE_VALID_NV"), # 0x851F - (X, 1, "GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"), # 0x851F (X, 1, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"), # 0x8520 - (X, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"), # 0x8521 (X, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_NV"), # 0x8521 (X, 1, "GL_REGISTER_COMBINERS_NV"), # 0x8522 (X, 1, "GL_VARIABLE_A_NV"), # 0x8523 @@ -1414,87 +1283,33 @@ parameters = [ (X, 1, "GL_ALPHA_MAX_CLAMP_INGR"), # 0x8567 (X, 1, "GL_INTERLACE_READ_INGR"), # 0x8568 (X, 1, "GL_COMBINE"), # 0x8570 - (X, 1, "GL_COMBINE_ARB"), # 0x8570 - (X, 1, "GL_COMBINE_EXT"), # 0x8570 (X, 1, "GL_COMBINE_RGB"), # 0x8571 - (X, 1, "GL_COMBINE_RGB_ARB"), # 0x8571 - (X, 1, "GL_COMBINE_RGB_EXT"), # 0x8571 (X, 1, "GL_COMBINE_ALPHA"), # 0x8572 - (X, 1, "GL_COMBINE_ALPHA_ARB"), # 0x8572 - (X, 1, "GL_COMBINE_ALPHA_EXT"), # 0x8572 (X, 1, "GL_RGB_SCALE"), # 0x8573 - (X, 1, "GL_RGB_SCALE_ARB"), # 0x8573 - (X, 1, "GL_RGB_SCALE_EXT"), # 0x8573 (X, 1, "GL_ADD_SIGNED"), # 0x8574 - (X, 1, "GL_ADD_SIGNED_ARB"), # 0x8574 - (X, 1, "GL_ADD_SIGNED_EXT"), # 0x8574 (X, 1, "GL_INTERPOLATE"), # 0x8575 - (X, 1, "GL_INTERPOLATE_ARB"), # 0x8575 - (X, 1, "GL_INTERPOLATE_EXT"), # 0x8575 (X, 1, "GL_CONSTANT"), # 0x8576 - (X, 1, "GL_CONSTANT_ARB"), # 0x8576 - (X, 1, "GL_CONSTANT_EXT"), # 0x8576 (X, 1, "GL_PRIMARY_COLOR"), # 0x8577 - (X, 1, "GL_PRIMARY_COLOR_ARB"), # 0x8577 - (X, 1, "GL_PRIMARY_COLOR_EXT"), # 0x8577 (X, 1, "GL_PREVIOUS"), # 0x8578 - (X, 1, "GL_PREVIOUS_ARB"), # 0x8578 - (X, 1, "GL_PREVIOUS_EXT"), # 0x8578 - (X, 1, "GL_SOURCE0_RGB"), # 0x8580 - (X, 1, "GL_SOURCE0_RGB_ARB"), # 0x8580 - (X, 1, "GL_SOURCE0_RGB_EXT"), # 0x8580 (X, 1, "GL_SRC0_RGB"), # 0x8580 - (X, 1, "GL_SOURCE1_RGB"), # 0x8581 - (X, 1, "GL_SOURCE1_RGB_ARB"), # 0x8581 - (X, 1, "GL_SOURCE1_RGB_EXT"), # 0x8581 (X, 1, "GL_SRC1_RGB"), # 0x8581 - (X, 1, "GL_SOURCE2_RGB"), # 0x8582 - (X, 1, "GL_SOURCE2_RGB_ARB"), # 0x8582 - (X, 1, "GL_SOURCE2_RGB_EXT"), # 0x8582 (X, 1, "GL_SRC2_RGB"), # 0x8582 (X, 1, "GL_SOURCE3_RGB_NV"), # 0x8583 - (X, 1, "GL_SOURCE0_ALPHA"), # 0x8588 - (X, 1, "GL_SOURCE0_ALPHA_ARB"), # 0x8588 - (X, 1, "GL_SOURCE0_ALPHA_EXT"), # 0x8588 (X, 1, "GL_SRC0_ALPHA"), # 0x8588 - (X, 1, "GL_SOURCE1_ALPHA"), # 0x8589 - (X, 1, "GL_SOURCE1_ALPHA_ARB"), # 0x8589 - (X, 1, "GL_SOURCE1_ALPHA_EXT"), # 0x8589 (X, 1, "GL_SRC1_ALPHA"), # 0x8589 - (X, 1, "GL_SOURCE2_ALPHA"), # 0x858A - (X, 1, "GL_SOURCE2_ALPHA_ARB"), # 0x858A - (X, 1, "GL_SOURCE2_ALPHA_EXT"), # 0x858A (X, 1, "GL_SRC2_ALPHA"), # 0x858A (X, 1, "GL_SOURCE3_ALPHA_NV"), # 0x858B (X, 1, "GL_OPERAND0_RGB"), # 0x8590 - (X, 1, "GL_OPERAND0_RGB_ARB"), # 0x8590 - (X, 1, "GL_OPERAND0_RGB_EXT"), # 0x8590 (X, 1, "GL_OPERAND1_RGB"), # 0x8591 - (X, 1, "GL_OPERAND1_RGB_ARB"), # 0x8591 - (X, 1, "GL_OPERAND1_RGB_EXT"), # 0x8591 (X, 1, "GL_OPERAND2_RGB"), # 0x8592 - (X, 1, "GL_OPERAND2_RGB_ARB"), # 0x8592 - (X, 1, "GL_OPERAND2_RGB_EXT"), # 0x8592 - (X, 1, "GL_OPERAND3_RGB_NV"), # 0x8593 (X, 1, "GL_OPERAND0_ALPHA"), # 0x8598 - (X, 1, "GL_OPERAND0_ALPHA_ARB"), # 0x8598 - (X, 1, "GL_OPERAND0_ALPHA_EXT"), # 0x8598 (X, 1, "GL_OPERAND1_ALPHA"), # 0x8599 - (X, 1, "GL_OPERAND1_ALPHA_ARB"), # 0x8599 - (X, 1, "GL_OPERAND1_ALPHA_EXT"), # 0x8599 (X, 1, "GL_OPERAND2_ALPHA"), # 0x859A - (X, 1, "GL_OPERAND2_ALPHA_ARB"), # 0x859A - (X, 1, "GL_OPERAND2_ALPHA_EXT"), # 0x859A (X, 1, "GL_OPERAND3_ALPHA_NV"), # 0x859B (X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0 - (X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0 - (X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1 (X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1 (X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2 - (X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2 (X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3 - (X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3 - (X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4 (X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4 (X, 1, "GL_PERTURB_EXT"), # 0x85AE (X, 1, "GL_TEXTURE_NORMAL_EXT"), # 0x85AF @@ -1507,9 +1322,7 @@ parameters = [ (X, 1, "GL_TEXTURE_RANGE_LENGTH_APPLE"), # 0x85B7 (X, 1, "GL_TEXTURE_RANGE_POINTER_APPLE"), # 0x85B8 (X, 1, "GL_YCBCR_422_APPLE"), # 0x85B9 - (X, 1, "GL_UNSIGNED_SHORT_8_8_APPLE"), # 0x85BA (X, 1, "GL_UNSIGNED_SHORT_8_8_MESA"), # 0x85BA - (X, 1, "GL_UNSIGNED_SHORT_8_8_REV_APPLE"), # 0x85BB (X, 1, "GL_UNSIGNED_SHORT_8_8_REV_MESA"), # 0x85BB (X, 1, "GL_TEXTURE_STORAGE_HINT_APPLE"), # 0x85BC (X, 1, "GL_STORAGE_PRIVATE_APPLE"), # 0x85BD @@ -1531,35 +1344,21 @@ parameters = [ (X, 1, "GL_QUAD_MESH_SUN"), # 0x8614 (X, 1, "GL_TRIANGLE_MESH_SUN"), # 0x8615 (X, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620 - (X, 1, "GL_VERTEX_PROGRAM_NV"), # 0x8620 (X, 1, "GL_VERTEX_STATE_PROGRAM_NV"), # 0x8621 (X, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"), # 0x8622 - (X, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"), # 0x8622 - (X, 1, "GL_ATTRIB_ARRAY_SIZE_NV"), # 0x8623 (X, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623 - (X, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"), # 0x8623 - (X, 1, "GL_ATTRIB_ARRAY_STRIDE_NV"), # 0x8624 (X, 1, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"), # 0x8624 - (X, 1, "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"), # 0x8624 - (X, 1, "GL_ATTRIB_ARRAY_TYPE_NV"), # 0x8625 (X, 1, "GL_VERTEX_ATTRIB_ARRAY_TYPE"), # 0x8625 - (X, 1, "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"), # 0x8625 - (X, 1, "GL_CURRENT_ATTRIB_NV"), # 0x8626 (X, 1, "GL_CURRENT_VERTEX_ATTRIB"), # 0x8626 - (X, 1, "GL_CURRENT_VERTEX_ATTRIB_ARB"), # 0x8626 (X, 1, "GL_PROGRAM_LENGTH_ARB"), # 0x8627 - (X, 1, "GL_PROGRAM_LENGTH_NV"), # 0x8627 (X, 1, "GL_PROGRAM_STRING_ARB"), # 0x8628 - (X, 1, "GL_PROGRAM_STRING_NV"), # 0x8628 (X, 1, "GL_MODELVIEW_PROJECTION_NV"), # 0x8629 (X, 1, "GL_IDENTITY_NV"), # 0x862A (X, 1, "GL_INVERSE_NV"), # 0x862B (X, 1, "GL_TRANSPOSE_NV"), # 0x862C (X, 1, "GL_INVERSE_TRANSPOSE_NV"), # 0x862D (X, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E - (X, 1, "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"), # 0x862E (X, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F - (X, 1, "GL_MAX_TRACK_MATRICES_NV"), # 0x862F (X, 1, "GL_MATRIX0_NV"), # 0x8630 (X, 1, "GL_MATRIX1_NV"), # 0x8631 (X, 1, "GL_MATRIX2_NV"), # 0x8632 @@ -1569,34 +1368,21 @@ parameters = [ (X, 1, "GL_MATRIX6_NV"), # 0x8636 (X, 1, "GL_MATRIX7_NV"), # 0x8637 (X, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"), # 0x8640 - (X, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_NV"), # 0x8640 (X, 1, "GL_CURRENT_MATRIX_ARB"), # 0x8641 - (X, 1, "GL_CURRENT_MATRIX_NV"), # 0x8641 - (X, 1, "GL_PROGRAM_POINT_SIZE"), # 0x8642 - (X, 1, "GL_PROGRAM_POINT_SIZE_ARB"), # 0x8642 - (X, 1, "GL_PROGRAM_POINT_SIZE_EXT"), # 0x8642 (X, 1, "GL_VERTEX_PROGRAM_POINT_SIZE"), # 0x8642 - (X, 1, "GL_VERTEX_PROGRAM_POINT_SIZE_ARB"), # 0x8642 - (X, 1, "GL_VERTEX_PROGRAM_POINT_SIZE_NV"), # 0x8642 (X, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643 - (X, 1, "GL_VERTEX_PROGRAM_TWO_SIDE_ARB"), # 0x8643 - (X, 1, "GL_VERTEX_PROGRAM_TWO_SIDE_NV"), # 0x8643 (X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644 - (X, 1, "GL_ATTRIB_ARRAY_POINTER_NV"), # 0x8645 (X, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER"), # 0x8645 - (X, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"), # 0x8645 (X, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646 (X, 1, "GL_PROGRAM_RESIDENT_NV"), # 0x8647 (X, 1, "GL_TRACK_MATRIX_NV"), # 0x8648 (X, 1, "GL_TRACK_MATRIX_TRANSFORM_NV"), # 0x8649 (I, 1, "GL_VERTEX_PROGRAM_BINDING_NV"), # 0x864A (X, 1, "GL_PROGRAM_ERROR_POSITION_ARB"), # 0x864B - (X, 1, "GL_PROGRAM_ERROR_POSITION_NV"), # 0x864B (X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_NV"), # 0x864C (X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"), # 0x864D (X, 1, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E (X, 1, "GL_DEPTH_CLAMP"), # 0x864F - (X, 1, "GL_DEPTH_CLAMP_NV"), # 0x864F (X, 1, "GL_VERTEX_ATTRIB_ARRAY0_NV"), # 0x8650 (X, 1, "GL_VERTEX_ATTRIB_ARRAY1_NV"), # 0x8651 (X, 1, "GL_VERTEX_ATTRIB_ARRAY2_NV"), # 0x8652 @@ -1637,7 +1423,6 @@ parameters = [ (X, 1, "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675 (X, 1, "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676 (I, 1, "GL_PROGRAM_BINDING_ARB"), # 0x8677 - (X, 1, "GL_MAP2_VERTEX_ATTRIB7_4_NV"), # 0x8677 (X, 1, "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678 (X, 1, "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679 (X, 1, "GL_MAP2_VERTEX_ATTRIB10_4_NV"), # 0x867A @@ -1647,13 +1432,9 @@ parameters = [ (X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E (X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F (X, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0 - (X, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"), # 0x86A0 (X, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1 - (X, 1, "GL_TEXTURE_COMPRESSED_ARB"), # 0x86A1 (X, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2 - (X, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"), # 0x86A2 (X, 1, "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3 - (X, 1, "GL_COMPRESSED_TEXTURE_FORMATS_ARB"), # 0x86A3 (X, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4 (X, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5 (X, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6 @@ -1665,9 +1446,7 @@ parameters = [ (X, 1, "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC (X, 1, "GL_WEIGHT_ARRAY_ARB"), # 0x86AD (X, 1, "GL_DOT3_RGB"), # 0x86AE - (X, 1, "GL_DOT3_RGB_ARB"), # 0x86AE (X, 1, "GL_DOT3_RGBA"), # 0x86AF - (X, 1, "GL_DOT3_RGBA_ARB"), # 0x86AF (X, 1, "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0 (X, 1, "GL_COMPRESSED_RGBA_FXT1_3DFX"), # 0x86B1 (X, 1, "GL_MULTISAMPLE_3DFX"), # 0x86B2 @@ -1801,11 +1580,8 @@ parameters = [ (X, 1, "GL_MODELVIEW31_ARB"), # 0x873F (X, 1, "GL_DOT3_RGB_EXT"), # 0x8740 (X, 1, "GL_DOT3_RGBA_EXT"), # 0x8741 - (X, 1, "GL_PROGRAM_BINARY_LENGTH"), # 0x8741 (X, 1, "GL_MIRROR_CLAMP_ATI"), # 0x8742 - (X, 1, "GL_MIRROR_CLAMP_EXT"), # 0x8742 (X, 1, "GL_MIRROR_CLAMP_TO_EDGE_ATI"), # 0x8743 - (X, 1, "GL_MIRROR_CLAMP_TO_EDGE_EXT"), # 0x8743 (X, 1, "GL_MODULATE_ADD_ATI"), # 0x8744 (X, 1, "GL_MODULATE_SIGNED_ADD_ATI"), # 0x8745 (X, 1, "GL_MODULATE_SUBTRACT_ATI"), # 0x8746 @@ -1822,11 +1598,7 @@ parameters = [ (X, 1, "GL_PRESERVE_ATI"), # 0x8762 (X, 1, "GL_DISCARD_ATI"), # 0x8763 (X, 1, "GL_BUFFER_SIZE"), # 0x8764 - (X, 1, "GL_BUFFER_SIZE_ARB"), # 0x8764 - (X, 1, "GL_OBJECT_BUFFER_SIZE_ATI"), # 0x8764 (X, 1, "GL_BUFFER_USAGE"), # 0x8765 - (X, 1, "GL_BUFFER_USAGE_ARB"), # 0x8765 - (X, 1, "GL_OBJECT_BUFFER_USAGE_ATI"), # 0x8765 (X, 1, "GL_ARRAY_OBJECT_BUFFER_ATI"), # 0x8766 (X, 1, "GL_ARRAY_OBJECT_OFFSET_ATI"), # 0x8767 (X, 1, "GL_ELEMENT_ARRAY_ATI"), # 0x8768 @@ -1975,13 +1747,9 @@ parameters = [ (X, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE (X, 1, "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF (X, 1, "GL_STENCIL_BACK_FUNC"), # 0x8800 - (X, 1, "GL_STENCIL_BACK_FUNC_ATI"), # 0x8800 (X, 1, "GL_STENCIL_BACK_FAIL"), # 0x8801 - (X, 1, "GL_STENCIL_BACK_FAIL_ATI"), # 0x8801 (X, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"), # 0x8802 - (X, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"), # 0x8802 (X, 1, "GL_STENCIL_BACK_PASS_DEPTH_PASS"), # 0x8803 - (X, 1, "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"), # 0x8803 (X, 1, "GL_FRAGMENT_PROGRAM_ARB"), # 0x8804 (X, 1, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x8805 (X, 1, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x8806 @@ -1996,101 +1764,37 @@ parameters = [ (X, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x880F (X, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x8810 (X, 1, "GL_RGBA32F"), # 0x8814 - (X, 1, "GL_RGBA32F_ARB"), # 0x8814 - (X, 1, "GL_RGBA_FLOAT32_APPLE"), # 0x8814 - (X, 1, "GL_RGBA_FLOAT32_ATI"), # 0x8814 (X, 1, "GL_RGB32F"), # 0x8815 - (X, 1, "GL_RGB32F_ARB"), # 0x8815 - (X, 1, "GL_RGB_FLOAT32_APPLE"), # 0x8815 - (X, 1, "GL_RGB_FLOAT32_ATI"), # 0x8815 (X, 1, "GL_ALPHA32F_ARB"), # 0x8816 - (X, 1, "GL_ALPHA_FLOAT32_APPLE"), # 0x8816 - (X, 1, "GL_ALPHA_FLOAT32_ATI"), # 0x8816 (X, 1, "GL_INTENSITY32F_ARB"), # 0x8817 - (X, 1, "GL_INTENSITY_FLOAT32_APPLE"), # 0x8817 - (X, 1, "GL_INTENSITY_FLOAT32_ATI"), # 0x8817 (X, 1, "GL_LUMINANCE32F_ARB"), # 0x8818 - (X, 1, "GL_LUMINANCE_FLOAT32_APPLE"), # 0x8818 - (X, 1, "GL_LUMINANCE_FLOAT32_ATI"), # 0x8818 (X, 1, "GL_LUMINANCE_ALPHA32F_ARB"), # 0x8819 - (X, 1, "GL_LUMINANCE_ALPHA_FLOAT32_APPLE"), # 0x8819 - (X, 1, "GL_LUMINANCE_ALPHA_FLOAT32_ATI"), # 0x8819 (X, 1, "GL_RGBA16F"), # 0x881A - (X, 1, "GL_RGBA16F_ARB"), # 0x881A - (X, 1, "GL_RGBA_FLOAT16_APPLE"), # 0x881A - (X, 1, "GL_RGBA_FLOAT16_ATI"), # 0x881A (X, 1, "GL_RGB16F"), # 0x881B - (X, 1, "GL_RGB16F_ARB"), # 0x881B - (X, 1, "GL_RGB_FLOAT16_APPLE"), # 0x881B - (X, 1, "GL_RGB_FLOAT16_ATI"), # 0x881B (X, 1, "GL_ALPHA16F_ARB"), # 0x881C - (X, 1, "GL_ALPHA_FLOAT16_APPLE"), # 0x881C - (X, 1, "GL_ALPHA_FLOAT16_ATI"), # 0x881C (X, 1, "GL_INTENSITY16F_ARB"), # 0x881D - (X, 1, "GL_INTENSITY_FLOAT16_APPLE"), # 0x881D - (X, 1, "GL_INTENSITY_FLOAT16_ATI"), # 0x881D (X, 1, "GL_LUMINANCE16F_ARB"), # 0x881E - (X, 1, "GL_LUMINANCE_FLOAT16_APPLE"), # 0x881E - (X, 1, "GL_LUMINANCE_FLOAT16_ATI"), # 0x881E (X, 1, "GL_LUMINANCE_ALPHA16F_ARB"), # 0x881F - (X, 1, "GL_LUMINANCE_ALPHA_FLOAT16_APPLE"), # 0x881F - (X, 1, "GL_LUMINANCE_ALPHA_FLOAT16_ATI"), # 0x881F (X, 1, "GL_RGBA_FLOAT_MODE_ARB"), # 0x8820 - (X, 1, "GL_TYPE_RGBA_FLOAT_ATI"), # 0x8820 (X, 1, "GL_MAX_DRAW_BUFFERS"), # 0x8824 - (X, 1, "GL_MAX_DRAW_BUFFERS_ARB"), # 0x8824 - (X, 1, "GL_MAX_DRAW_BUFFERS_ATI"), # 0x8824 (X, 1, "GL_DRAW_BUFFER0"), # 0x8825 - (X, 1, "GL_DRAW_BUFFER0_ARB"), # 0x8825 - (X, 1, "GL_DRAW_BUFFER0_ATI"), # 0x8825 (X, 1, "GL_DRAW_BUFFER1"), # 0x8826 - (X, 1, "GL_DRAW_BUFFER1_ARB"), # 0x8826 - (X, 1, "GL_DRAW_BUFFER1_ATI"), # 0x8826 (X, 1, "GL_DRAW_BUFFER2"), # 0x8827 - (X, 1, "GL_DRAW_BUFFER2_ARB"), # 0x8827 - (X, 1, "GL_DRAW_BUFFER2_ATI"), # 0x8827 (X, 1, "GL_DRAW_BUFFER3"), # 0x8828 - (X, 1, "GL_DRAW_BUFFER3_ARB"), # 0x8828 - (X, 1, "GL_DRAW_BUFFER3_ATI"), # 0x8828 (X, 1, "GL_DRAW_BUFFER4"), # 0x8829 - (X, 1, "GL_DRAW_BUFFER4_ARB"), # 0x8829 - (X, 1, "GL_DRAW_BUFFER4_ATI"), # 0x8829 (X, 1, "GL_DRAW_BUFFER5"), # 0x882A - (X, 1, "GL_DRAW_BUFFER5_ARB"), # 0x882A - (X, 1, "GL_DRAW_BUFFER5_ATI"), # 0x882A (X, 1, "GL_DRAW_BUFFER6"), # 0x882B - (X, 1, "GL_DRAW_BUFFER6_ARB"), # 0x882B - (X, 1, "GL_DRAW_BUFFER6_ATI"), # 0x882B (X, 1, "GL_DRAW_BUFFER7"), # 0x882C - (X, 1, "GL_DRAW_BUFFER7_ARB"), # 0x882C - (X, 1, "GL_DRAW_BUFFER7_ATI"), # 0x882C (X, 1, "GL_DRAW_BUFFER8"), # 0x882D - (X, 1, "GL_DRAW_BUFFER8_ARB"), # 0x882D - (X, 1, "GL_DRAW_BUFFER8_ATI"), # 0x882D (X, 1, "GL_DRAW_BUFFER9"), # 0x882E - (X, 1, "GL_DRAW_BUFFER9_ARB"), # 0x882E - (X, 1, "GL_DRAW_BUFFER9_ATI"), # 0x882E (X, 1, "GL_DRAW_BUFFER10"), # 0x882F - (X, 1, "GL_DRAW_BUFFER10_ARB"), # 0x882F - (X, 1, "GL_DRAW_BUFFER10_ATI"), # 0x882F (X, 1, "GL_DRAW_BUFFER11"), # 0x8830 - (X, 1, "GL_DRAW_BUFFER11_ARB"), # 0x8830 - (X, 1, "GL_DRAW_BUFFER11_ATI"), # 0x8830 (X, 1, "GL_DRAW_BUFFER12"), # 0x8831 - (X, 1, "GL_DRAW_BUFFER12_ARB"), # 0x8831 - (X, 1, "GL_DRAW_BUFFER12_ATI"), # 0x8831 (X, 1, "GL_DRAW_BUFFER13"), # 0x8832 - (X, 1, "GL_DRAW_BUFFER13_ARB"), # 0x8832 - (X, 1, "GL_DRAW_BUFFER13_ATI"), # 0x8832 (X, 1, "GL_DRAW_BUFFER14"), # 0x8833 - (X, 1, "GL_DRAW_BUFFER14_ARB"), # 0x8833 - (X, 1, "GL_DRAW_BUFFER14_ATI"), # 0x8833 (X, 1, "GL_DRAW_BUFFER15"), # 0x8834 - (X, 1, "GL_DRAW_BUFFER15_ARB"), # 0x8834 - (X, 1, "GL_DRAW_BUFFER15_ATI"), # 0x8834 (X, 1, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"), # 0x8835 (X, 1, "GL_BLEND_EQUATION_ALPHA"), # 0x883D - (X, 1, "GL_BLEND_EQUATION_ALPHA_EXT"), # 0x883D (X, 1, "GL_MATRIX_PALETTE_ARB"), # 0x8840 (X, 1, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"), # 0x8841 (X, 1, "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842 @@ -2102,17 +1806,10 @@ parameters = [ (X, 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"), # 0x8848 (X, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849 (X, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A - (X, 1, "GL_TEXTURE_DEPTH_SIZE_ARB"), # 0x884A (X, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B - (X, 1, "GL_DEPTH_TEXTURE_MODE_ARB"), # 0x884B (X, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C - (X, 1, "GL_TEXTURE_COMPARE_MODE_ARB"), # 0x884C (X, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D - (X, 1, "GL_TEXTURE_COMPARE_FUNC_ARB"), # 0x884D - (X, 1, "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"), # 0x884E - (X, 1, "GL_COMPARE_REF_TO_TEXTURE"), # 0x884E (X, 1, "GL_COMPARE_R_TO_TEXTURE"), # 0x884E - (X, 1, "GL_COMPARE_R_TO_TEXTURE_ARB"), # 0x884E (X, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F (X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850 (X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"), # 0x8851 @@ -2132,43 +1829,24 @@ parameters = [ (X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F (X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860 (X, 1, "GL_POINT_SPRITE"), # 0x8861 - (X, 1, "GL_POINT_SPRITE_ARB"), # 0x8861 - (X, 1, "GL_POINT_SPRITE_NV"), # 0x8861 (X, 1, "GL_COORD_REPLACE"), # 0x8862 - (X, 1, "GL_COORD_REPLACE_ARB"), # 0x8862 - (X, 1, "GL_COORD_REPLACE_NV"), # 0x8862 (X, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863 - (X, 1, "GL_PIXEL_COUNTER_BITS_NV"), # 0x8864 (X, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864 - (X, 1, "GL_QUERY_COUNTER_BITS_ARB"), # 0x8864 - (X, 1, "GL_CURRENT_OCCLUSION_QUERY_ID_NV"), # 0x8865 (X, 1, "GL_CURRENT_QUERY"), # 0x8865 - (X, 1, "GL_CURRENT_QUERY_ARB"), # 0x8865 - (X, 1, "GL_PIXEL_COUNT_NV"), # 0x8866 (X, 1, "GL_QUERY_RESULT"), # 0x8866 - (X, 1, "GL_QUERY_RESULT_ARB"), # 0x8866 - (X, 1, "GL_PIXEL_COUNT_AVAILABLE_NV"), # 0x8867 (X, 1, "GL_QUERY_RESULT_AVAILABLE"), # 0x8867 - (X, 1, "GL_QUERY_RESULT_AVAILABLE_ARB"), # 0x8867 (X, 1, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868 (X, 1, "GL_MAX_VERTEX_ATTRIBS"), # 0x8869 - (X, 1, "GL_MAX_VERTEX_ATTRIBS_ARB"), # 0x8869 (X, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"), # 0x886A - (X, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"), # 0x886A (X, 1, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"), # 0x886C (X, 1, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"), # 0x886D (X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E (X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F (X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870 (X, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871 - (X, 1, "GL_MAX_TEXTURE_COORDS_ARB"), # 0x8871 - (X, 1, "GL_MAX_TEXTURE_COORDS_NV"), # 0x8871 (X, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872 - (X, 1, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB"), # 0x8872 - (X, 1, "GL_MAX_TEXTURE_IMAGE_UNITS_NV"), # 0x8872 (I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873 (X, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874 - (X, 1, "GL_PROGRAM_ERROR_STRING_NV"), # 0x8874 (X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875 (X, 1, "GL_PROGRAM_FORMAT_ARB"), # 0x8876 (X, 1, "GL_WRITE_PIXEL_DATA_RANGE_NV"), # 0x8878 @@ -2197,9 +1875,7 @@ parameters = [ (X, 1, "GL_DEPTH_BOUNDS_TEST_EXT"), # 0x8890 (X, 1, "GL_DEPTH_BOUNDS_EXT"), # 0x8891 (X, 1, "GL_ARRAY_BUFFER"), # 0x8892 - (X, 1, "GL_ARRAY_BUFFER_ARB"), # 0x8892 (X, 1, "GL_ELEMENT_ARRAY_BUFFER"), # 0x8893 - (X, 1, "GL_ELEMENT_ARRAY_BUFFER_ARB"), # 0x8893 (I, 1, "GL_ARRAY_BUFFER_BINDING"), # 0x8894 (I, 1, "GL_ELEMENT_ARRAY_BUFFER_BINDING"), # 0x8895 (I, 1, "GL_VERTEX_ARRAY_BUFFER_BINDING"), # 0x8896 @@ -2210,7 +1886,6 @@ parameters = [ (I, 1, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"), # 0x889B (I, 1, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"), # 0x889C (I, 1, "GL_FOG_COORD_ARRAY_BUFFER_BINDING"), # 0x889D - (I, 1, "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"), # 0x889D (I, 1, "GL_WEIGHT_ARRAY_BUFFER_BINDING"), # 0x889E (I, 1, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"), # 0x889F (X, 1, "GL_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A0 @@ -2238,20 +1913,13 @@ parameters = [ (X, 1, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"), # 0x88B6 (X, 1, "GL_TRANSPOSE_CURRENT_MATRIX_ARB"), # 0x88B7 (X, 1, "GL_READ_ONLY"), # 0x88B8 - (X, 1, "GL_READ_ONLY_ARB"), # 0x88B8 (X, 1, "GL_WRITE_ONLY"), # 0x88B9 - (X, 1, "GL_WRITE_ONLY_ARB"), # 0x88B9 (X, 1, "GL_READ_WRITE"), # 0x88BA - (X, 1, "GL_READ_WRITE_ARB"), # 0x88BA (X, 1, "GL_BUFFER_ACCESS"), # 0x88BB - (X, 1, "GL_BUFFER_ACCESS_ARB"), # 0x88BB (X, 1, "GL_BUFFER_MAPPED"), # 0x88BC - (X, 1, "GL_BUFFER_MAPPED_ARB"), # 0x88BC (X, 1, "GL_BUFFER_MAP_POINTER"), # 0x88BD - (X, 1, "GL_BUFFER_MAP_POINTER_ARB"), # 0x88BD (X, 1, "GL_WRITE_DISCARD_NV"), # 0x88BE (X, 1, "GL_TIME_ELAPSED"), # 0x88BF - (X, 1, "GL_TIME_ELAPSED_EXT"), # 0x88BF (X, 1, "GL_MATRIX0_ARB"), # 0x88C0 (X, 1, "GL_MATRIX1_ARB"), # 0x88C1 (X, 1, "GL_MATRIX2_ARB"), # 0x88C2 @@ -2285,35 +1953,20 @@ parameters = [ (X, 1, "GL_MATRIX30_ARB"), # 0x88DE (X, 1, "GL_MATRIX31_ARB"), # 0x88DF (X, 1, "GL_STREAM_DRAW"), # 0x88E0 - (X, 1, "GL_STREAM_DRAW_ARB"), # 0x88E0 (X, 1, "GL_STREAM_READ"), # 0x88E1 - (X, 1, "GL_STREAM_READ_ARB"), # 0x88E1 (X, 1, "GL_STREAM_COPY"), # 0x88E2 - (X, 1, "GL_STREAM_COPY_ARB"), # 0x88E2 (X, 1, "GL_STATIC_DRAW"), # 0x88E4 - (X, 1, "GL_STATIC_DRAW_ARB"), # 0x88E4 (X, 1, "GL_STATIC_READ"), # 0x88E5 - (X, 1, "GL_STATIC_READ_ARB"), # 0x88E5 (X, 1, "GL_STATIC_COPY"), # 0x88E6 - (X, 1, "GL_STATIC_COPY_ARB"), # 0x88E6 (X, 1, "GL_DYNAMIC_DRAW"), # 0x88E8 - (X, 1, "GL_DYNAMIC_DRAW_ARB"), # 0x88E8 (X, 1, "GL_DYNAMIC_READ"), # 0x88E9 - (X, 1, "GL_DYNAMIC_READ_ARB"), # 0x88E9 (X, 1, "GL_DYNAMIC_COPY"), # 0x88EA - (X, 1, "GL_DYNAMIC_COPY_ARB"), # 0x88EA (X, 1, "GL_PIXEL_PACK_BUFFER"), # 0x88EB - (X, 1, "GL_PIXEL_PACK_BUFFER_ARB"), # 0x88EB - (X, 1, "GL_PIXEL_PACK_BUFFER_EXT"), # 0x88EB (X, 1, "GL_PIXEL_UNPACK_BUFFER"), # 0x88EC - (X, 1, "GL_PIXEL_UNPACK_BUFFER_ARB"), # 0x88EC - (X, 1, "GL_PIXEL_UNPACK_BUFFER_EXT"), # 0x88EC (I, 1, "GL_PIXEL_PACK_BUFFER_BINDING"), # 0x88ED (I, 1, "GL_PIXEL_UNPACK_BUFFER_BINDING"), # 0x88EF (X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0 - (X, 1, "GL_DEPTH24_STENCIL8_EXT"), # 0x88F0 (X, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1 - (X, 1, "GL_TEXTURE_STENCIL_SIZE_EXT"), # 0x88F1 (X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2 (X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3 (X, 1, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4 @@ -2326,15 +1979,10 @@ parameters = [ (X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB (X, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC (X, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD - (X, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"), # 0x88FD (X, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE - (X, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"), # 0x88FE (X, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF - (X, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"), # 0x88FF (X, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904 - (X, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET_NV"), # 0x8904 (X, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905 - (X, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET_NV"), # 0x8905 (X, 1, "GL_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8906 (X, 1, "GL_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8907 (X, 1, "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908 @@ -2343,19 +1991,14 @@ parameters = [ (X, 1, "GL_ACTIVE_STENCIL_FACE_EXT"), # 0x8911 (X, 1, "GL_MIRROR_CLAMP_TO_BORDER_EXT"), # 0x8912 (X, 1, "GL_SAMPLES_PASSED"), # 0x8914 - (X, 1, "GL_SAMPLES_PASSED_ARB"), # 0x8914 (X, 1, "GL_GEOMETRY_VERTICES_OUT"), # 0x8916 (X, 1, "GL_GEOMETRY_INPUT_TYPE"), # 0x8917 (X, 1, "GL_GEOMETRY_OUTPUT_TYPE"), # 0x8918 (I, 1, "GL_SAMPLER_BINDING"), # 0x8919 (X, 1, "GL_CLAMP_VERTEX_COLOR"), # 0x891A - (X, 1, "GL_CLAMP_VERTEX_COLOR_ARB"), # 0x891A (X, 1, "GL_CLAMP_FRAGMENT_COLOR"), # 0x891B - (X, 1, "GL_CLAMP_FRAGMENT_COLOR_ARB"), # 0x891B (X, 1, "GL_CLAMP_READ_COLOR"), # 0x891C - (X, 1, "GL_CLAMP_READ_COLOR_ARB"), # 0x891C (X, 1, "GL_FIXED_ONLY"), # 0x891D - (X, 1, "GL_FIXED_ONLY_ARB"), # 0x891D (X, 1, "GL_TESS_CONTROL_PROGRAM_NV"), # 0x891E (X, 1, "GL_TESS_EVALUATION_PROGRAM_NV"), # 0x891F (X, 1, "GL_FRAGMENT_SHADER_ATI"), # 0x8920 @@ -2522,68 +2165,37 @@ parameters = [ (X, 1, "GL_DECODE_EXT"), # 0x8A49 (X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A (X, 1, "GL_FRAGMENT_SHADER"), # 0x8B30 - (X, 1, "GL_FRAGMENT_SHADER_ARB"), # 0x8B30 (X, 1, "GL_VERTEX_SHADER"), # 0x8B31 - (X, 1, "GL_VERTEX_SHADER_ARB"), # 0x8B31 (X, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40 (X, 1, "GL_SHADER_OBJECT_ARB"), # 0x8B48 (X, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8B49 - (X, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"), # 0x8B49 (X, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"), # 0x8B4A - (X, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"), # 0x8B4A (X, 1, "GL_MAX_VARYING_COMPONENTS"), # 0x8B4B - (X, 1, "GL_MAX_VARYING_COMPONENTS_EXT"), # 0x8B4B - (X, 1, "GL_MAX_VARYING_FLOATS"), # 0x8B4B - (X, 1, "GL_MAX_VARYING_FLOATS_ARB"), # 0x8B4B (X, 1, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"), # 0x8B4C - (X, 1, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"), # 0x8B4C (X, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D - (X, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"), # 0x8B4D (X, 1, "GL_OBJECT_TYPE_ARB"), # 0x8B4E - (X, 1, "GL_OBJECT_SUBTYPE_ARB"), # 0x8B4F (X, 1, "GL_SHADER_TYPE"), # 0x8B4F (X, 1, "GL_FLOAT_VEC2"), # 0x8B50 - (X, 1, "GL_FLOAT_VEC2_ARB"), # 0x8B50 (X, 1, "GL_FLOAT_VEC3"), # 0x8B51 - (X, 1, "GL_FLOAT_VEC3_ARB"), # 0x8B51 (X, 1, "GL_FLOAT_VEC4"), # 0x8B52 - (X, 1, "GL_FLOAT_VEC4_ARB"), # 0x8B52 (X, 1, "GL_INT_VEC2"), # 0x8B53 - (X, 1, "GL_INT_VEC2_ARB"), # 0x8B53 (X, 1, "GL_INT_VEC3"), # 0x8B54 - (X, 1, "GL_INT_VEC3_ARB"), # 0x8B54 (X, 1, "GL_INT_VEC4"), # 0x8B55 - (X, 1, "GL_INT_VEC4_ARB"), # 0x8B55 (X, 1, "GL_BOOL"), # 0x8B56 - (X, 1, "GL_BOOL_ARB"), # 0x8B56 (X, 1, "GL_BOOL_VEC2"), # 0x8B57 - (X, 1, "GL_BOOL_VEC2_ARB"), # 0x8B57 (X, 1, "GL_BOOL_VEC3"), # 0x8B58 - (X, 1, "GL_BOOL_VEC3_ARB"), # 0x8B58 (X, 1, "GL_BOOL_VEC4"), # 0x8B59 - (X, 1, "GL_BOOL_VEC4_ARB"), # 0x8B59 (X, 1, "GL_FLOAT_MAT2"), # 0x8B5A - (X, 1, "GL_FLOAT_MAT2_ARB"), # 0x8B5A (X, 1, "GL_FLOAT_MAT3"), # 0x8B5B - (X, 1, "GL_FLOAT_MAT3_ARB"), # 0x8B5B (X, 1, "GL_FLOAT_MAT4"), # 0x8B5C - (X, 1, "GL_FLOAT_MAT4_ARB"), # 0x8B5C (X, 1, "GL_SAMPLER_1D"), # 0x8B5D - (X, 1, "GL_SAMPLER_1D_ARB"), # 0x8B5D (X, 1, "GL_SAMPLER_2D"), # 0x8B5E - (X, 1, "GL_SAMPLER_2D_ARB"), # 0x8B5E (X, 1, "GL_SAMPLER_3D"), # 0x8B5F - (X, 1, "GL_SAMPLER_3D_ARB"), # 0x8B5F (X, 1, "GL_SAMPLER_CUBE"), # 0x8B60 - (X, 1, "GL_SAMPLER_CUBE_ARB"), # 0x8B60 (X, 1, "GL_SAMPLER_1D_SHADOW"), # 0x8B61 - (X, 1, "GL_SAMPLER_1D_SHADOW_ARB"), # 0x8B61 (X, 1, "GL_SAMPLER_2D_SHADOW"), # 0x8B62 - (X, 1, "GL_SAMPLER_2D_SHADOW_ARB"), # 0x8B62 (X, 1, "GL_SAMPLER_2D_RECT"), # 0x8B63 - (X, 1, "GL_SAMPLER_2D_RECT_ARB"), # 0x8B63 (X, 1, "GL_SAMPLER_2D_RECT_SHADOW"), # 0x8B64 - (X, 1, "GL_SAMPLER_2D_RECT_SHADOW_ARB"), # 0x8B64 (X, 1, "GL_FLOAT_MAT2x3"), # 0x8B65 (X, 1, "GL_FLOAT_MAT2x4"), # 0x8B66 (X, 1, "GL_FLOAT_MAT3x2"), # 0x8B67 @@ -2591,37 +2203,21 @@ parameters = [ (X, 1, "GL_FLOAT_MAT4x2"), # 0x8B69 (X, 1, "GL_FLOAT_MAT4x3"), # 0x8B6A (X, 1, "GL_DELETE_STATUS"), # 0x8B80 - (X, 1, "GL_OBJECT_DELETE_STATUS_ARB"), # 0x8B80 (X, 1, "GL_COMPILE_STATUS"), # 0x8B81 - (X, 1, "GL_OBJECT_COMPILE_STATUS_ARB"), # 0x8B81 (X, 1, "GL_LINK_STATUS"), # 0x8B82 - (X, 1, "GL_OBJECT_LINK_STATUS_ARB"), # 0x8B82 - (X, 1, "GL_OBJECT_VALIDATE_STATUS_ARB"), # 0x8B83 (X, 1, "GL_VALIDATE_STATUS"), # 0x8B83 (X, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84 - (X, 1, "GL_OBJECT_INFO_LOG_LENGTH_ARB"), # 0x8B84 (X, 1, "GL_ATTACHED_SHADERS"), # 0x8B85 - (X, 1, "GL_OBJECT_ATTACHED_OBJECTS_ARB"), # 0x8B85 (X, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86 - (X, 1, "GL_OBJECT_ACTIVE_UNIFORMS_ARB"), # 0x8B86 (X, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87 - (X, 1, "GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"), # 0x8B87 - (X, 1, "GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"), # 0x8B88 (X, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88 (X, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89 - (X, 1, "GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"), # 0x8B89 (X, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A - (X, 1, "GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"), # 0x8B8A (X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B - (X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"), # 0x8B8B (X, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C - (X, 1, "GL_SHADING_LANGUAGE_VERSION_ARB"), # 0x8B8C - (X, 1, "GL_ACTIVE_PROGRAM_EXT"), # 0x8B8D (X, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D (X, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A - (X, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"), # 0x8B9A (X, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B - (X, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"), # 0x8B9B (X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0 (X, 1, "GL_COUNTER_RANGE_AMD"), # 0x8BC1 (X, 1, "GL_UNSIGNED_INT64_AMD"), # 0x8BC2 @@ -2630,43 +2226,25 @@ parameters = [ (X, 1, "GL_PERFMON_RESULT_SIZE_AMD"), # 0x8BC5 (X, 1, "GL_PERFMON_RESULT_AMD"), # 0x8BC6 (X, 1, "GL_TEXTURE_RED_TYPE"), # 0x8C10 - (X, 1, "GL_TEXTURE_RED_TYPE_ARB"), # 0x8C10 (X, 1, "GL_TEXTURE_GREEN_TYPE"), # 0x8C11 - (X, 1, "GL_TEXTURE_GREEN_TYPE_ARB"), # 0x8C11 (X, 1, "GL_TEXTURE_BLUE_TYPE"), # 0x8C12 - (X, 1, "GL_TEXTURE_BLUE_TYPE_ARB"), # 0x8C12 (X, 1, "GL_TEXTURE_ALPHA_TYPE"), # 0x8C13 - (X, 1, "GL_TEXTURE_ALPHA_TYPE_ARB"), # 0x8C13 (X, 1, "GL_TEXTURE_LUMINANCE_TYPE"), # 0x8C14 - (X, 1, "GL_TEXTURE_LUMINANCE_TYPE_ARB"), # 0x8C14 (X, 1, "GL_TEXTURE_INTENSITY_TYPE"), # 0x8C15 - (X, 1, "GL_TEXTURE_INTENSITY_TYPE_ARB"), # 0x8C15 (X, 1, "GL_TEXTURE_DEPTH_TYPE"), # 0x8C16 - (X, 1, "GL_TEXTURE_DEPTH_TYPE_ARB"), # 0x8C16 (X, 1, "GL_UNSIGNED_NORMALIZED"), # 0x8C17 - (X, 1, "GL_UNSIGNED_NORMALIZED_ARB"), # 0x8C17 (X, 1, "GL_TEXTURE_1D_ARRAY"), # 0x8C18 - (X, 1, "GL_TEXTURE_1D_ARRAY_EXT"), # 0x8C18 (X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19 - (X, 1, "GL_PROXY_TEXTURE_1D_ARRAY_EXT"), # 0x8C19 (X, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A - (X, 1, "GL_TEXTURE_2D_ARRAY_EXT"), # 0x8C1A (X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B - (X, 1, "GL_PROXY_TEXTURE_2D_ARRAY_EXT"), # 0x8C1B (X, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C (X, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D (X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26 (X, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27 (X, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28 (X, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29 - (X, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"), # 0x8C29 - (X, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"), # 0x8C29 (X, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A - (X, 1, "GL_TEXTURE_BUFFER_ARB"), # 0x8C2A - (X, 1, "GL_TEXTURE_BUFFER_EXT"), # 0x8C2A (X, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B - (X, 1, "GL_MAX_TEXTURE_BUFFER_SIZE_ARB"), # 0x8C2B - (X, 1, "GL_MAX_TEXTURE_BUFFER_SIZE_EXT"), # 0x8C2B (X, 1, "GL_TEXTURE_BINDING_BUFFER"), # 0x8C2C (I, 1, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"), # 0x8C2D (X, 1, "GL_TEXTURE_BUFFER_FORMAT"), # 0x8C2E @@ -2677,35 +2255,20 @@ parameters = [ (X, 1, "GL_UNSIGNED_INT_10F_11F_11F_REV"), # 0x8C3B (X, 1, "GL_RGBA_SIGNED_COMPONENTS_EXT"), # 0x8C3C (X, 1, "GL_RGB9_E5"), # 0x8C3D - (X, 1, "GL_RGB9_E5_EXT"), # 0x8C3D (X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E - (X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV_EXT"), # 0x8C3E (X, 1, "GL_TEXTURE_SHARED_SIZE"), # 0x8C3F - (X, 1, "GL_TEXTURE_SHARED_SIZE_EXT"), # 0x8C3F (X, 1, "GL_SRGB"), # 0x8C40 - (X, 1, "GL_SRGB_EXT"), # 0x8C40 (X, 1, "GL_SRGB8"), # 0x8C41 - (X, 1, "GL_SRGB8_EXT"), # 0x8C41 (X, 1, "GL_SRGB_ALPHA"), # 0x8C42 - (X, 1, "GL_SRGB_ALPHA_EXT"), # 0x8C42 (X, 1, "GL_SRGB8_ALPHA8"), # 0x8C43 - (X, 1, "GL_SRGB8_ALPHA8_EXT"), # 0x8C43 (X, 1, "GL_SLUMINANCE_ALPHA"), # 0x8C44 - (X, 1, "GL_SLUMINANCE_ALPHA_EXT"), # 0x8C44 (X, 1, "GL_SLUMINANCE8_ALPHA8"), # 0x8C45 - (X, 1, "GL_SLUMINANCE8_ALPHA8_EXT"), # 0x8C45 (X, 1, "GL_SLUMINANCE"), # 0x8C46 - (X, 1, "GL_SLUMINANCE_EXT"), # 0x8C46 (X, 1, "GL_SLUMINANCE8"), # 0x8C47 - (X, 1, "GL_SLUMINANCE8_EXT"), # 0x8C47 (X, 1, "GL_COMPRESSED_SRGB"), # 0x8C48 - (X, 1, "GL_COMPRESSED_SRGB_EXT"), # 0x8C48 (X, 1, "GL_COMPRESSED_SRGB_ALPHA"), # 0x8C49 - (X, 1, "GL_COMPRESSED_SRGB_ALPHA_EXT"), # 0x8C49 (X, 1, "GL_COMPRESSED_SLUMINANCE"), # 0x8C4A - (X, 1, "GL_COMPRESSED_SLUMINANCE_EXT"), # 0x8C4A (X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA"), # 0x8C4B - (X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"), # 0x8C4B (X, 1, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"), # 0x8C4C (X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"), # 0x8C4D (X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"), # 0x8C4E @@ -2717,7 +2280,6 @@ parameters = [ (X, 1, "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74 (X, 1, "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C75 (X, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"), # 0x8C76 - (X, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"), # 0x8C76 (X, 1, "GL_BACK_PRIMARY_COLOR_NV"), # 0x8C77 (X, 1, "GL_BACK_SECONDARY_COLOR_NV"), # 0x8C78 (X, 1, "GL_TEXTURE_COORD_NV"), # 0x8C79 @@ -2725,52 +2287,23 @@ parameters = [ (X, 1, "GL_VERTEX_ID_NV"), # 0x8C7B (X, 1, "GL_PRIMITIVE_ID_NV"), # 0x8C7C (X, 1, "GL_GENERIC_ATTRIB_NV"), # 0x8C7D - (X, 1, "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"), # 0x8C7E (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"), # 0x8C7F - (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"), # 0x8C7F - (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"), # 0x8C7F (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"), # 0x8C80 - (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"), # 0x8C80 - (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"), # 0x8C80 (X, 1, "GL_ACTIVE_VARYINGS_NV"), # 0x8C81 (X, 1, "GL_ACTIVE_VARYING_MAX_LENGTH_NV"), # 0x8C82 (X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS"), # 0x8C83 - (X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"), # 0x8C83 - (X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS_NV"), # 0x8C83 (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START"), # 0x8C84 - (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"), # 0x8C84 - (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"), # 0x8C84 (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"), # 0x8C85 - (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"), # 0x8C85 - (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"), # 0x8C85 (X, 1, "GL_TRANSFORM_FEEDBACK_RECORD_NV"), # 0x8C86 (X, 1, "GL_PRIMITIVES_GENERATED"), # 0x8C87 - (X, 1, "GL_PRIMITIVES_GENERATED_EXT"), # 0x8C87 - (X, 1, "GL_PRIMITIVES_GENERATED_NV"), # 0x8C87 (X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"), # 0x8C88 - (X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"), # 0x8C88 - (X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"), # 0x8C88 (X, 1, "GL_RASTERIZER_DISCARD"), # 0x8C89 - (X, 1, "GL_RASTERIZER_DISCARD_EXT"), # 0x8C89 - (X, 1, "GL_RASTERIZER_DISCARD_NV"), # 0x8C89 - (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV"), # 0x8C8A (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"), # 0x8C8A - (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"), # 0x8C8A (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"), # 0x8C8B - (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"), # 0x8C8B - (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"), # 0x8C8B (X, 1, "GL_INTERLEAVED_ATTRIBS"), # 0x8C8C - (X, 1, "GL_INTERLEAVED_ATTRIBS_EXT"), # 0x8C8C - (X, 1, "GL_INTERLEAVED_ATTRIBS_NV"), # 0x8C8C (X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D - (X, 1, "GL_SEPARATE_ATTRIBS_EXT"), # 0x8C8D - (X, 1, "GL_SEPARATE_ATTRIBS_NV"), # 0x8C8D (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E - (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_EXT"), # 0x8C8E - (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_NV"), # 0x8C8E (I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"), # 0x8C8F - (I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"), # 0x8C8F - (I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"), # 0x8C8F (X, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0 (X, 1, "GL_LOWER_LEFT"), # 0x8CA1 (X, 1, "GL_UPPER_LEFT"), # 0x8CA2 @@ -2847,53 +2380,37 @@ parameters = [ (X, 1, "GL_LUMINANCE16UI_EXT"), # 0x8D7A (X, 1, "GL_LUMINANCE_ALPHA16UI_EXT"), # 0x8D7B (X, 1, "GL_RGBA8UI"), # 0x8D7C - (X, 1, "GL_RGBA8UI_EXT"), # 0x8D7C (X, 1, "GL_RGB8UI"), # 0x8D7D - (X, 1, "GL_RGB8UI_EXT"), # 0x8D7D (X, 1, "GL_ALPHA8UI_EXT"), # 0x8D7E (X, 1, "GL_INTENSITY8UI_EXT"), # 0x8D7F (X, 1, "GL_LUMINANCE8UI_EXT"), # 0x8D80 (X, 1, "GL_LUMINANCE_ALPHA8UI_EXT"), # 0x8D81 (X, 1, "GL_RGBA32I"), # 0x8D82 - (X, 1, "GL_RGBA32I_EXT"), # 0x8D82 (X, 1, "GL_RGB32I"), # 0x8D83 - (X, 1, "GL_RGB32I_EXT"), # 0x8D83 (X, 1, "GL_ALPHA32I_EXT"), # 0x8D84 (X, 1, "GL_INTENSITY32I_EXT"), # 0x8D85 (X, 1, "GL_LUMINANCE32I_EXT"), # 0x8D86 (X, 1, "GL_LUMINANCE_ALPHA32I_EXT"), # 0x8D87 (X, 1, "GL_RGBA16I"), # 0x8D88 - (X, 1, "GL_RGBA16I_EXT"), # 0x8D88 (X, 1, "GL_RGB16I"), # 0x8D89 - (X, 1, "GL_RGB16I_EXT"), # 0x8D89 (X, 1, "GL_ALPHA16I_EXT"), # 0x8D8A (X, 1, "GL_INTENSITY16I_EXT"), # 0x8D8B (X, 1, "GL_LUMINANCE16I_EXT"), # 0x8D8C (X, 1, "GL_LUMINANCE_ALPHA16I_EXT"), # 0x8D8D (X, 1, "GL_RGBA8I"), # 0x8D8E - (X, 1, "GL_RGBA8I_EXT"), # 0x8D8E (X, 1, "GL_RGB8I"), # 0x8D8F - (X, 1, "GL_RGB8I_EXT"), # 0x8D8F (X, 1, "GL_ALPHA8I_EXT"), # 0x8D90 (X, 1, "GL_INTENSITY8I_EXT"), # 0x8D91 (X, 1, "GL_LUMINANCE8I_EXT"), # 0x8D92 (X, 1, "GL_LUMINANCE_ALPHA8I_EXT"), # 0x8D93 (X, 1, "GL_RED_INTEGER"), # 0x8D94 - (X, 1, "GL_RED_INTEGER_EXT"), # 0x8D94 (X, 1, "GL_GREEN_INTEGER"), # 0x8D95 - (X, 1, "GL_GREEN_INTEGER_EXT"), # 0x8D95 (X, 1, "GL_BLUE_INTEGER"), # 0x8D96 - (X, 1, "GL_BLUE_INTEGER_EXT"), # 0x8D96 (X, 1, "GL_ALPHA_INTEGER"), # 0x8D97 - (X, 1, "GL_ALPHA_INTEGER_EXT"), # 0x8D97 (X, 1, "GL_RGB_INTEGER"), # 0x8D98 - (X, 1, "GL_RGB_INTEGER_EXT"), # 0x8D98 (X, 1, "GL_RGBA_INTEGER"), # 0x8D99 - (X, 1, "GL_RGBA_INTEGER_EXT"), # 0x8D99 (X, 1, "GL_BGR_INTEGER"), # 0x8D9A - (X, 1, "GL_BGR_INTEGER_EXT"), # 0x8D9A (X, 1, "GL_BGRA_INTEGER"), # 0x8D9B - (X, 1, "GL_BGRA_INTEGER_EXT"), # 0x8D9B (X, 1, "GL_LUMINANCE_INTEGER_EXT"), # 0x8D9C (X, 1, "GL_LUMINANCE_ALPHA_INTEGER_EXT"), # 0x8D9D (X, 1, "GL_RGBA_INTEGER_MODE_EXT"), # 0x8D9E @@ -2906,103 +2423,54 @@ parameters = [ (X, 1, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"), # 0x8DA5 (X, 1, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"), # 0x8DA6 (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"), # 0x8DA7 - (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"), # 0x8DA7 - (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"), # 0x8DA7 (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"), # 0x8DA8 - (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"), # 0x8DA8 - (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"), # 0x8DA8 (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"), # 0x8DA9 - (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"), # 0x8DA9 (X, 1, "GL_LAYER_NV"), # 0x8DAA (X, 1, "GL_DEPTH_COMPONENT32F_NV"), # 0x8DAB (X, 1, "GL_DEPTH32F_STENCIL8_NV"), # 0x8DAC (X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD - (X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"), # 0x8DAD (X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE (X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF (X, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9 - (X, 1, "GL_FRAMEBUFFER_SRGB_EXT"), # 0x8DB9 (X, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA (X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB - (X, 1, "GL_COMPRESSED_RED_RGTC1_EXT"), # 0x8DBB (X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC - (X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"), # 0x8DBC - (X, 1, "GL_COMPRESSED_RED_GREEN_RGTC2_EXT"), # 0x8DBD (X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD - (X, 1, "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"), # 0x8DBE (X, 1, "GL_COMPRESSED_SIGNED_RG_RGTC2"), # 0x8DBE (X, 1, "GL_SAMPLER_1D_ARRAY"), # 0x8DC0 - (X, 1, "GL_SAMPLER_1D_ARRAY_EXT"), # 0x8DC0 (X, 1, "GL_SAMPLER_2D_ARRAY"), # 0x8DC1 - (X, 1, "GL_SAMPLER_2D_ARRAY_EXT"), # 0x8DC1 (X, 1, "GL_SAMPLER_BUFFER"), # 0x8DC2 - (X, 1, "GL_SAMPLER_BUFFER_EXT"), # 0x8DC2 (X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW"), # 0x8DC3 - (X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW_EXT"), # 0x8DC3 (X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW"), # 0x8DC4 - (X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW_EXT"), # 0x8DC4 (X, 1, "GL_SAMPLER_CUBE_SHADOW"), # 0x8DC5 - (X, 1, "GL_SAMPLER_CUBE_SHADOW_EXT"), # 0x8DC5 (X, 1, "GL_UNSIGNED_INT_VEC2"), # 0x8DC6 - (X, 1, "GL_UNSIGNED_INT_VEC2_EXT"), # 0x8DC6 (X, 1, "GL_UNSIGNED_INT_VEC3"), # 0x8DC7 - (X, 1, "GL_UNSIGNED_INT_VEC3_EXT"), # 0x8DC7 (X, 1, "GL_UNSIGNED_INT_VEC4"), # 0x8DC8 - (X, 1, "GL_UNSIGNED_INT_VEC4_EXT"), # 0x8DC8 (X, 1, "GL_INT_SAMPLER_1D"), # 0x8DC9 - (X, 1, "GL_INT_SAMPLER_1D_EXT"), # 0x8DC9 (X, 1, "GL_INT_SAMPLER_2D"), # 0x8DCA - (X, 1, "GL_INT_SAMPLER_2D_EXT"), # 0x8DCA (X, 1, "GL_INT_SAMPLER_3D"), # 0x8DCB - (X, 1, "GL_INT_SAMPLER_3D_EXT"), # 0x8DCB (X, 1, "GL_INT_SAMPLER_CUBE"), # 0x8DCC - (X, 1, "GL_INT_SAMPLER_CUBE_EXT"), # 0x8DCC (X, 1, "GL_INT_SAMPLER_2D_RECT"), # 0x8DCD - (X, 1, "GL_INT_SAMPLER_2D_RECT_EXT"), # 0x8DCD (X, 1, "GL_INT_SAMPLER_1D_ARRAY"), # 0x8DCE - (X, 1, "GL_INT_SAMPLER_1D_ARRAY_EXT"), # 0x8DCE (X, 1, "GL_INT_SAMPLER_2D_ARRAY"), # 0x8DCF - (X, 1, "GL_INT_SAMPLER_2D_ARRAY_EXT"), # 0x8DCF (X, 1, "GL_INT_SAMPLER_BUFFER"), # 0x8DD0 - (X, 1, "GL_INT_SAMPLER_BUFFER_EXT"), # 0x8DD0 (X, 1, "GL_UNSIGNED_INT_SAMPLER_1D"), # 0x8DD1 - (X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_EXT"), # 0x8DD1 (X, 1, "GL_UNSIGNED_INT_SAMPLER_2D"), # 0x8DD2 - (X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_EXT"), # 0x8DD2 (X, 1, "GL_UNSIGNED_INT_SAMPLER_3D"), # 0x8DD3 - (X, 1, "GL_UNSIGNED_INT_SAMPLER_3D_EXT"), # 0x8DD3 (X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE"), # 0x8DD4 - (X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"), # 0x8DD4 (X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT"), # 0x8DD5 - (X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"), # 0x8DD5 (X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"), # 0x8DD6 - (X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"), # 0x8DD6 (X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"), # 0x8DD7 - (X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"), # 0x8DD7 (X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER"), # 0x8DD8 - (X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"), # 0x8DD8 (X, 1, "GL_GEOMETRY_SHADER"), # 0x8DD9 - (X, 1, "GL_GEOMETRY_SHADER_ARB"), # 0x8DD9 - (X, 1, "GL_GEOMETRY_SHADER_EXT"), # 0x8DD9 (X, 1, "GL_GEOMETRY_VERTICES_OUT_ARB"), # 0x8DDA - (X, 1, "GL_GEOMETRY_VERTICES_OUT_EXT"), # 0x8DDA (X, 1, "GL_GEOMETRY_INPUT_TYPE_ARB"), # 0x8DDB - (X, 1, "GL_GEOMETRY_INPUT_TYPE_EXT"), # 0x8DDB (X, 1, "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC - (X, 1, "GL_GEOMETRY_OUTPUT_TYPE_EXT"), # 0x8DDC (X, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"), # 0x8DDD - (X, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"), # 0x8DDD (X, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"), # 0x8DDE - (X, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"), # 0x8DDE (X, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8DDF - (X, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"), # 0x8DDF - (X, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"), # 0x8DDF (X, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES"), # 0x8DE0 - (X, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"), # 0x8DE0 - (X, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"), # 0x8DE0 (X, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"), # 0x8DE1 - (X, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"), # 0x8DE1 - (X, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"), # 0x8DE1 (X, 1, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2 (X, 1, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"), # 0x8DE3 (X, 1, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"), # 0x8DE4 @@ -3030,27 +2498,18 @@ parameters = [ (X, 1, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E11 (X, 1, "GL_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E12 (X, 1, "GL_QUERY_WAIT"), # 0x8E13 - (X, 1, "GL_QUERY_WAIT_NV"), # 0x8E13 (X, 1, "GL_QUERY_NO_WAIT"), # 0x8E14 - (X, 1, "GL_QUERY_NO_WAIT_NV"), # 0x8E14 (X, 1, "GL_QUERY_BY_REGION_WAIT"), # 0x8E15 - (X, 1, "GL_QUERY_BY_REGION_WAIT_NV"), # 0x8E15 (X, 1, "GL_QUERY_BY_REGION_NO_WAIT"), # 0x8E16 - (X, 1, "GL_QUERY_BY_REGION_NO_WAIT_NV"), # 0x8E16 (X, 1, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E1E (X, 1, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E1F (X, 1, "GL_COLOR_SAMPLES_NV"), # 0x8E20 (X, 1, "GL_TRANSFORM_FEEDBACK"), # 0x8E22 - (X, 1, "GL_TRANSFORM_FEEDBACK_NV"), # 0x8E22 (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23 - (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"), # 0x8E23 (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24 - (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"), # 0x8E24 (I, 1, "GL_TRANSFORM_FEEDBACK_BINDING"), # 0x8E25 - (I, 1, "GL_TRANSFORM_FEEDBACK_BINDING_NV"), # 0x8E25 (X, 1, "GL_FRAME_NV"), # 0x8E26 (X, 1, "GL_FIELDS_NV"), # 0x8E27 - (X, 1, "GL_CURRENT_TIME_NV"), # 0x8E28 (X, 1, "GL_TIMESTAMP"), # 0x8E28 (X, 1, "GL_NUM_FILL_STREAMS_NV"), # 0x8E29 (X, 1, "GL_PRESENT_TIME_NV"), # 0x8E2A @@ -3059,34 +2518,22 @@ parameters = [ (X, 1, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"), # 0x8E2E (X, 1, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"), # 0x8E2F (X, 1, "GL_TEXTURE_SWIZZLE_R"), # 0x8E42 - (X, 1, "GL_TEXTURE_SWIZZLE_R_EXT"), # 0x8E42 (X, 1, "GL_TEXTURE_SWIZZLE_G"), # 0x8E43 - (X, 1, "GL_TEXTURE_SWIZZLE_G_EXT"), # 0x8E43 (X, 1, "GL_TEXTURE_SWIZZLE_B"), # 0x8E44 - (X, 1, "GL_TEXTURE_SWIZZLE_B_EXT"), # 0x8E44 (X, 1, "GL_TEXTURE_SWIZZLE_A"), # 0x8E45 - (X, 1, "GL_TEXTURE_SWIZZLE_A_EXT"), # 0x8E45 (X, 1, "GL_TEXTURE_SWIZZLE_RGBA"), # 0x8E46 - (X, 1, "GL_TEXTURE_SWIZZLE_RGBA_EXT"), # 0x8E46 (X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47 (X, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48 (X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49 (X, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A (X, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B (X, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C - (X, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"), # 0x8E4C (X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D - (X, 1, "GL_FIRST_VERTEX_CONVENTION_EXT"), # 0x8E4D (X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E - (X, 1, "GL_LAST_VERTEX_CONVENTION_EXT"), # 0x8E4E (X, 1, "GL_PROVOKING_VERTEX"), # 0x8E4F - (X, 1, "GL_PROVOKING_VERTEX_EXT"), # 0x8E4F (X, 1, "GL_SAMPLE_POSITION"), # 0x8E50 - (X, 1, "GL_SAMPLE_POSITION_NV"), # 0x8E50 (X, 1, "GL_SAMPLE_MASK"), # 0x8E51 - (X, 1, "GL_SAMPLE_MASK_NV"), # 0x8E51 (X, 1, "GL_SAMPLE_MASK_VALUE"), # 0x8E52 - (X, 1, "GL_SAMPLE_MASK_VALUE_NV"), # 0x8E52 (X, 1, "GL_TEXTURE_BINDING_RENDERBUFFER_NV"), # 0x8E53 (I, 1, "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"), # 0x8E54 (X, 1, "GL_TEXTURE_RENDERBUFFER_NV"), # 0x8E55 @@ -3094,21 +2541,12 @@ parameters = [ (X, 1, "GL_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E57 (X, 1, "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E58 (X, 1, "GL_MAX_SAMPLE_MASK_WORDS"), # 0x8E59 - (X, 1, "GL_MAX_SAMPLE_MASK_WORDS_NV"), # 0x8E59 - (X, 1, "GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"), # 0x8E5A (X, 1, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"), # 0x8E5A (X, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5B - (X, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"), # 0x8E5B (X, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5C - (X, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"), # 0x8E5C (X, 1, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"), # 0x8E5D - (X, 1, "GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"), # 0x8E5D (X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5E - (X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"), # 0x8E5E - (X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"), # 0x8E5E (X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5F - (X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"), # 0x8E5F - (X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"), # 0x8E5F (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70 (X, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71 (X, 1, "GL_PATCH_VERTICES"), # 0x8E72 @@ -3182,23 +2620,14 @@ parameters = [ (X, 1, "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"), # 0x8F44 (X, 1, "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"), # 0x8F45 (X, 1, "GL_DOUBLE_MAT2"), # 0x8F46 - (X, 1, "GL_DOUBLE_MAT2_EXT"), # 0x8F46 (X, 1, "GL_DOUBLE_MAT3"), # 0x8F47 - (X, 1, "GL_DOUBLE_MAT3_EXT"), # 0x8F47 (X, 1, "GL_DOUBLE_MAT4"), # 0x8F48 - (X, 1, "GL_DOUBLE_MAT4_EXT"), # 0x8F48 (X, 1, "GL_DOUBLE_MAT2x3"), # 0x8F49 - (X, 1, "GL_DOUBLE_MAT2x3_EXT"), # 0x8F49 (X, 1, "GL_DOUBLE_MAT2x4"), # 0x8F4A - (X, 1, "GL_DOUBLE_MAT2x4_EXT"), # 0x8F4A (X, 1, "GL_DOUBLE_MAT3x2"), # 0x8F4B - (X, 1, "GL_DOUBLE_MAT3x2_EXT"), # 0x8F4B (X, 1, "GL_DOUBLE_MAT3x4"), # 0x8F4C - (X, 1, "GL_DOUBLE_MAT3x4_EXT"), # 0x8F4C (X, 1, "GL_DOUBLE_MAT4x2"), # 0x8F4D - (X, 1, "GL_DOUBLE_MAT4x2_EXT"), # 0x8F4D (X, 1, "GL_DOUBLE_MAT4x3"), # 0x8F4E - (X, 1, "GL_DOUBLE_MAT4x3_EXT"), # 0x8F4E (X, 1, "GL_RED_SNORM"), # 0x8F90 (X, 1, "GL_RG_SNORM"), # 0x8F91 (X, 1, "GL_RGB_SNORM"), # 0x8F92 @@ -3241,11 +2670,8 @@ parameters = [ (X, 1, "GL_FLOAT16_VEC3_NV"), # 0x8FFA (X, 1, "GL_FLOAT16_VEC4_NV"), # 0x8FFB (X, 1, "GL_DOUBLE_VEC2"), # 0x8FFC - (X, 1, "GL_DOUBLE_VEC2_EXT"), # 0x8FFC (X, 1, "GL_DOUBLE_VEC3"), # 0x8FFD - (X, 1, "GL_DOUBLE_VEC3_EXT"), # 0x8FFD (X, 1, "GL_DOUBLE_VEC4"), # 0x8FFE - (X, 1, "GL_DOUBLE_VEC4_EXT"), # 0x8FFE (X, 1, "GL_SAMPLER_BUFFER_AMD"), # 0x9001 (X, 1, "GL_INT_SAMPLER_BUFFER_AMD"), # 0x9002 (X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"), # 0x9003 @@ -3254,19 +2680,12 @@ parameters = [ (X, 1, "GL_DISCRETE_AMD"), # 0x9006 (X, 1, "GL_CONTINUOUS_AMD"), # 0x9007 (X, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009 - (X, 1, "GL_TEXTURE_CUBE_MAP_ARRAY_ARB"), # 0x9009 (X, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A - (X, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"), # 0x900A (X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B - (X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"), # 0x900B (X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C - (X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_ARB"), # 0x900C (X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D - (X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"), # 0x900D (X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900E - (X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"), # 0x900E (X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900F - (X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"), # 0x900F (X, 1, "GL_ALPHA_SNORM"), # 0x9010 (X, 1, "GL_LUMINANCE_SNORM"), # 0x9011 (X, 1, "GL_LUMINANCE_ALPHA_SNORM"), # 0x9012 @@ -3385,15 +2804,10 @@ parameters = [ (X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125 (X, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126 (X, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"), # 0x9143 - (X, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"), # 0x9144 (X, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9144 - (X, 1, "GL_DEBUG_LOGGED_MESSAGES_AMD"), # 0x9145 (X, 1, "GL_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9145 - (X, 1, "GL_DEBUG_SEVERITY_HIGH_AMD"), # 0x9146 (X, 1, "GL_DEBUG_SEVERITY_HIGH_ARB"), # 0x9146 - (X, 1, "GL_DEBUG_SEVERITY_MEDIUM_AMD"), # 0x9147 (X, 1, "GL_DEBUG_SEVERITY_MEDIUM_ARB"), # 0x9147 - (X, 1, "GL_DEBUG_SEVERITY_LOW_AMD"), # 0x9148 (X, 1, "GL_DEBUG_SEVERITY_LOW_ARB"), # 0x9148 (X, 1, "GL_DEBUG_CATEGORY_API_ERROR_AMD"), # 0x9149 (X, 1, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A