From: José Fonseca Date: Fri, 7 Jun 2013 07:50:03 +0000 (+0100) Subject: glstate: Avoid inlining so much code. X-Git-Url: https://git.cworth.org/git?a=commitdiff_plain;h=3b99bf907fd1db1d18e98108469958e05c0870d3;p=apitrace glstate: Avoid inlining so much code. MacOSX compilation times in release mode with clang went from 10min to 1hr. Hopefully this will help bring them to sane figures. --- diff --git a/retrace/glstate_params.py b/retrace/glstate_params.py index 5758227..9e4fab0 100644 --- a/retrace/glstate_params.py +++ b/retrace/glstate_params.py @@ -322,6 +322,38 @@ class StateDumper: print '}' print + print 'static void' + print 'dumpTextureTargetParameters(JSONWriter &json, Context &context, GLenum target, GLenum binding_param)' + print '{' + print ' GLboolean enabled = GL_FALSE;' + print ' GLint binding = 0;' + print ' glGetBooleanv(target, &enabled);' + print ' json.beginMember(enumToString(target));' + print ' dumpBoolean(json, enabled);' + print ' json.endMember();' + print ' glGetIntegerv(binding_param, &binding);' + print ' json.writeIntMember(enumToString(binding_param), binding);' + print ' if (enabled || binding) {' + print ' json.beginMember(enumToString(target));' + print ' json.beginObject();' + self.dump_atoms(glGetTexParameter, 'target') + print ' if (!context.ES) {' + print ' GLenum levelTarget;' + print ' if (target == GL_TEXTURE_CUBE_MAP ||' + print ' target == GL_TEXTURE_CUBE_MAP_ARRAY) {' + print ' // Must pick a face' + print ' levelTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X;' + print ' } else {' + print ' levelTarget = target;' + print ' }' + self.dump_atoms(glGetTexLevelParameter, 'levelTarget', '0') + print ' }' + print ' json.endObject();' + print ' json.endMember(); // target' + print ' }' + print '}' + print + print 'static void' print 'dumpFramebufferAttachementParameters(JSONWriter &json, GLenum target, GLenum attachment)' print '{' @@ -442,36 +474,9 @@ class StateDumper: print ' json.beginMember(name);' print ' glActiveTexture(GL_TEXTURE0 + unit);' print ' json.beginObject();' - print ' GLboolean enabled;' - print ' GLint binding;' print for target, binding in texture_targets: - print ' // %s' % target - print ' enabled = GL_FALSE;' - print ' glGetBooleanv(%s, &enabled);' % target - print ' json.beginMember("%s");' % target - print ' dumpBoolean(json, enabled);' - print ' json.endMember();' - print ' binding = 0;' - print ' glGetIntegerv(%s, &binding);' % binding - print ' json.writeIntMember("%s", binding);' % binding - print ' if (enabled || binding) {' - print ' json.beginMember("%s");' % target - print ' json.beginObject();' - self.dump_atoms(glGetTexParameter, target) - print ' if (!context.ES) {' - if target.startswith('GL_TEXTURE_CUBE_MAP'): - # Must pick a face - levelTarget = 'GL_TEXTURE_CUBE_MAP_POSITIVE_X' - else: - levelTarget = target - # We only dump the first level parameters - self.dump_atoms(glGetTexLevelParameter, levelTarget, "0") - print ' }' - print ' json.endObject();' - print ' json.endMember(); // %s' % target - print ' }' - print + print ' dumpTextureTargetParameters(json, context, %s, %s);' % (target, binding) print ' if (unit < max_texture_coords) {' self.dump_texenv_params() print ' }'