From: José Fonseca <jose.r.fonseca@gmail.com>
Date: Sat, 30 Apr 2011 21:36:58 +0000 (+0100)
Subject: More state dump cleanup.
X-Git-Url: https://git.cworth.org/git?a=commitdiff_plain;h=639abec7441c7fcb50c806819ac40f2791f2e996;p=apitrace

More state dump cleanup.
---

diff --git a/glstate.py b/glstate.py
index c39274c..65f92cb 100644
--- a/glstate.py
+++ b/glstate.py
@@ -32,6 +32,7 @@ from glapi import *
 X = None # To be determined
 B = GLboolean
 I = GLint
+I64 = GLint64
 E = GLenum
 F = GLfloat
 D = GLdouble
@@ -40,84 +41,84 @@ S = CString
 
 # TODO: This table and the one on glenum.py should be unified
 parameters = [
-    # (function, type, count, name) # value
-    (None,	X,	1,	"GL_POINTS"),	# 0x0000
-    (None,	X,	1,	"GL_LINES"),	# 0x0001
-    (None,	X,	1,	"GL_LINE_LOOP"),	# 0x0002
-    (None,	X,	1,	"GL_LINE_STRIP"),	# 0x0003
-    (None,	X,	1,	"GL_TRIANGLES"),	# 0x0004
-    (None,	X,	1,	"GL_TRIANGLE_STRIP"),	# 0x0005
-    (None,	X,	1,	"GL_TRIANGLE_FAN"),	# 0x0006
-    (None,	X,	1,	"GL_QUADS"),	# 0x0007
-    (None,	X,	1,	"GL_QUAD_STRIP"),	# 0x0008
-    (None,	X,	1,	"GL_POLYGON"),	# 0x0009
-    (None,	X,	1,	"GL_LINES_ADJACENCY"),	# 0x000A
-    (None,	X,	1,	"GL_LINE_STRIP_ADJACENCY"),	# 0x000B
-    (None,	X,	1,	"GL_TRIANGLES_ADJACENCY"),	# 0x000C
-    (None,	X,	1,	"GL_TRIANGLE_STRIP_ADJACENCY"),	# 0x000D
-    (None,	X,	1,	"GL_PATCHES"),	# 0x000E
-    (None,	X,	1,	"GL_ACCUM"),	# 0x0100
-    (None,	X,	1,	"GL_LOAD"),	# 0x0101
-    (None,	X,	1,	"GL_RETURN"),	# 0x0102
-    (None,	X,	1,	"GL_MULT"),	# 0x0103
-    (None,	X,	1,	"GL_ADD"),	# 0x0104
-    (None,	X,	1,	"GL_NEVER"),	# 0x0200
-    (None,	X,	1,	"GL_LESS"),	# 0x0201
-    (None,	X,	1,	"GL_EQUAL"),	# 0x0202
-    (None,	X,	1,	"GL_LEQUAL"),	# 0x0203
-    (None,	X,	1,	"GL_GREATER"),	# 0x0204
-    (None,	X,	1,	"GL_NOTEQUAL"),	# 0x0205
-    (None,	X,	1,	"GL_GEQUAL"),	# 0x0206
-    (None,	X,	1,	"GL_ALWAYS"),	# 0x0207
-    (None,	X,	1,	"GL_SRC_COLOR"),	# 0x0300
-    (None,	X,	1,	"GL_ONE_MINUS_SRC_COLOR"),	# 0x0301
-    (None,	X,	1,	"GL_SRC_ALPHA"),	# 0x0302
-    (None,	X,	1,	"GL_ONE_MINUS_SRC_ALPHA"),	# 0x0303
-    (None,	X,	1,	"GL_DST_ALPHA"),	# 0x0304
-    (None,	X,	1,	"GL_ONE_MINUS_DST_ALPHA"),	# 0x0305
-    (None,	X,	1,	"GL_DST_COLOR"),	# 0x0306
-    (None,	X,	1,	"GL_ONE_MINUS_DST_COLOR"),	# 0x0307
-    (None,	X,	1,	"GL_SRC_ALPHA_SATURATE"),	# 0x0308
-    (None,	X,	1,	"GL_FRONT_LEFT"),	# 0x0400
-    (None,	X,	1,	"GL_FRONT_RIGHT"),	# 0x0401
-    (None,	X,	1,	"GL_BACK_LEFT"),	# 0x0402
-    (None,	X,	1,	"GL_BACK_RIGHT"),	# 0x0403
-    (None,	X,	1,	"GL_FRONT"),	# 0x0404
-    (None,	X,	1,	"GL_BACK"),	# 0x0405
-    (None,	X,	1,	"GL_LEFT"),	# 0x0406
-    (None,	X,	1,	"GL_RIGHT"),	# 0x0407
-    (None,	X,	1,	"GL_FRONT_AND_BACK"),	# 0x0408
-    (None,	X,	1,	"GL_AUX0"),	# 0x0409
-    (None,	X,	1,	"GL_AUX1"),	# 0x040A
-    (None,	X,	1,	"GL_AUX2"),	# 0x040B
-    (None,	X,	1,	"GL_AUX3"),	# 0x040C
-    (None,	X,	1,	"GL_INVALID_ENUM"),	# 0x0500
-    (None,	X,	1,	"GL_INVALID_VALUE"),	# 0x0501
-    (None,	X,	1,	"GL_INVALID_OPERATION"),	# 0x0502
-    (None,	X,	1,	"GL_STACK_OVERFLOW"),	# 0x0503
-    (None,	X,	1,	"GL_STACK_UNDERFLOW"),	# 0x0504
-    (None,	X,	1,	"GL_OUT_OF_MEMORY"),	# 0x0505
-    (None,	X,	1,	"GL_INVALID_FRAMEBUFFER_OPERATION"),	# 0x0506
-    (None,	X,	1,	"GL_2D"),	# 0x0600
-    (None,	X,	1,	"GL_3D"),	# 0x0601
-    (None,	X,	1,	"GL_3D_COLOR"),	# 0x0602
-    (None,	X,	1,	"GL_3D_COLOR_TEXTURE"),	# 0x0603
-    (None,	X,	1,	"GL_4D_COLOR_TEXTURE"),	# 0x0604
-    (None,	X,	1,	"GL_PASS_THROUGH_TOKEN"),	# 0x0700
-    (None,	X,	1,	"GL_POINT_TOKEN"),	# 0x0701
-    (None,	X,	1,	"GL_LINE_TOKEN"),	# 0x0702
-    (None,	X,	1,	"GL_POLYGON_TOKEN"),	# 0x0703
-    (None,	X,	1,	"GL_BITMAP_TOKEN"),	# 0x0704
-    (None,	X,	1,	"GL_DRAW_PIXEL_TOKEN"),	# 0x0705
-    (None,	X,	1,	"GL_COPY_PIXEL_TOKEN"),	# 0x0706
-    (None,	X,	1,	"GL_LINE_RESET_TOKEN"),	# 0x0707
-    (None,	X,	1,	"GL_EXP"),	# 0x0800
-    (None,	X,	1,	"GL_EXP2"),	# 0x0801
-    (None,	X,	1,	"GL_CW"),	# 0x0900
-    (None,	X,	1,	"GL_CCW"),	# 0x0901
-    (None,	X,	1,	"GL_COEFF"),	# 0x0A00
-    (None,	X,	1,	"GL_ORDER"),	# 0x0A01
-    (None,	X,	1,	"GL_DOMAIN"),	# 0x0A02
+    # (functions, type, count, name) # value
+    ("",	X,	1,	"GL_POINTS"),	# 0x0000
+    ("",	X,	1,	"GL_LINES"),	# 0x0001
+    ("",	X,	1,	"GL_LINE_LOOP"),	# 0x0002
+    ("",	X,	1,	"GL_LINE_STRIP"),	# 0x0003
+    ("",	X,	1,	"GL_TRIANGLES"),	# 0x0004
+    ("",	X,	1,	"GL_TRIANGLE_STRIP"),	# 0x0005
+    ("",	X,	1,	"GL_TRIANGLE_FAN"),	# 0x0006
+    ("",	X,	1,	"GL_QUADS"),	# 0x0007
+    ("",	X,	1,	"GL_QUAD_STRIP"),	# 0x0008
+    ("",	X,	1,	"GL_POLYGON"),	# 0x0009
+    ("",	X,	1,	"GL_LINES_ADJACENCY"),	# 0x000A
+    ("",	X,	1,	"GL_LINE_STRIP_ADJACENCY"),	# 0x000B
+    ("",	X,	1,	"GL_TRIANGLES_ADJACENCY"),	# 0x000C
+    ("",	X,	1,	"GL_TRIANGLE_STRIP_ADJACENCY"),	# 0x000D
+    ("",	X,	1,	"GL_PATCHES"),	# 0x000E
+    ("",	X,	1,	"GL_ACCUM"),	# 0x0100
+    ("",	X,	1,	"GL_LOAD"),	# 0x0101
+    ("",	X,	1,	"GL_RETURN"),	# 0x0102
+    ("",	X,	1,	"GL_MULT"),	# 0x0103
+    ("",	X,	1,	"GL_ADD"),	# 0x0104
+    ("",	X,	1,	"GL_NEVER"),	# 0x0200
+    ("",	X,	1,	"GL_LESS"),	# 0x0201
+    ("",	X,	1,	"GL_EQUAL"),	# 0x0202
+    ("",	X,	1,	"GL_LEQUAL"),	# 0x0203
+    ("",	X,	1,	"GL_GREATER"),	# 0x0204
+    ("",	X,	1,	"GL_NOTEQUAL"),	# 0x0205
+    ("",	X,	1,	"GL_GEQUAL"),	# 0x0206
+    ("",	X,	1,	"GL_ALWAYS"),	# 0x0207
+    ("",	X,	1,	"GL_SRC_COLOR"),	# 0x0300
+    ("",	X,	1,	"GL_ONE_MINUS_SRC_COLOR"),	# 0x0301
+    ("",	X,	1,	"GL_SRC_ALPHA"),	# 0x0302
+    ("",	X,	1,	"GL_ONE_MINUS_SRC_ALPHA"),	# 0x0303
+    ("",	X,	1,	"GL_DST_ALPHA"),	# 0x0304
+    ("",	X,	1,	"GL_ONE_MINUS_DST_ALPHA"),	# 0x0305
+    ("",	X,	1,	"GL_DST_COLOR"),	# 0x0306
+    ("",	X,	1,	"GL_ONE_MINUS_DST_COLOR"),	# 0x0307
+    ("",	X,	1,	"GL_SRC_ALPHA_SATURATE"),	# 0x0308
+    ("",	X,	1,	"GL_FRONT_LEFT"),	# 0x0400
+    ("",	X,	1,	"GL_FRONT_RIGHT"),	# 0x0401
+    ("",	X,	1,	"GL_BACK_LEFT"),	# 0x0402
+    ("",	X,	1,	"GL_BACK_RIGHT"),	# 0x0403
+    ("",	X,	1,	"GL_FRONT"),	# 0x0404
+    ("",	X,	1,	"GL_BACK"),	# 0x0405
+    ("",	X,	1,	"GL_LEFT"),	# 0x0406
+    ("",	X,	1,	"GL_RIGHT"),	# 0x0407
+    ("",	X,	1,	"GL_FRONT_AND_BACK"),	# 0x0408
+    ("",	X,	1,	"GL_AUX0"),	# 0x0409
+    ("",	X,	1,	"GL_AUX1"),	# 0x040A
+    ("",	X,	1,	"GL_AUX2"),	# 0x040B
+    ("",	X,	1,	"GL_AUX3"),	# 0x040C
+    ("",	X,	1,	"GL_INVALID_ENUM"),	# 0x0500
+    ("",	X,	1,	"GL_INVALID_VALUE"),	# 0x0501
+    ("",	X,	1,	"GL_INVALID_OPERATION"),	# 0x0502
+    ("",	X,	1,	"GL_STACK_OVERFLOW"),	# 0x0503
+    ("",	X,	1,	"GL_STACK_UNDERFLOW"),	# 0x0504
+    ("",	X,	1,	"GL_OUT_OF_MEMORY"),	# 0x0505
+    ("",	X,	1,	"GL_INVALID_FRAMEBUFFER_OPERATION"),	# 0x0506
+    ("",	X,	1,	"GL_2D"),	# 0x0600
+    ("",	X,	1,	"GL_3D"),	# 0x0601
+    ("",	X,	1,	"GL_3D_COLOR"),	# 0x0602
+    ("",	X,	1,	"GL_3D_COLOR_TEXTURE"),	# 0x0603
+    ("",	X,	1,	"GL_4D_COLOR_TEXTURE"),	# 0x0604
+    ("",	X,	1,	"GL_PASS_THROUGH_TOKEN"),	# 0x0700
+    ("",	X,	1,	"GL_POINT_TOKEN"),	# 0x0701
+    ("",	X,	1,	"GL_LINE_TOKEN"),	# 0x0702
+    ("",	X,	1,	"GL_POLYGON_TOKEN"),	# 0x0703
+    ("",	X,	1,	"GL_BITMAP_TOKEN"),	# 0x0704
+    ("",	X,	1,	"GL_DRAW_PIXEL_TOKEN"),	# 0x0705
+    ("",	X,	1,	"GL_COPY_PIXEL_TOKEN"),	# 0x0706
+    ("",	X,	1,	"GL_LINE_RESET_TOKEN"),	# 0x0707
+    ("",	X,	1,	"GL_EXP"),	# 0x0800
+    ("",	X,	1,	"GL_EXP2"),	# 0x0801
+    ("",	X,	1,	"GL_CW"),	# 0x0900
+    ("",	X,	1,	"GL_CCW"),	# 0x0901
+    ("",	X,	1,	"GL_COEFF"),	# 0x0A00
+    ("",	X,	1,	"GL_ORDER"),	# 0x0A01
+    ("",	X,	1,	"GL_DOMAIN"),	# 0x0A02
     ("glGet",	F,	4,	"GL_CURRENT_COLOR"),	# 0x0B00
     ("glGet",	F,	1,	"GL_CURRENT_INDEX"),	# 0x0B01
     ("glGet",	F,	3,	"GL_CURRENT_NORMAL"),	# 0x0B02
@@ -224,16 +225,16 @@ parameters = [
     ("glGet",	I,	1,	"GL_TEXTURE_GEN_T"),	# 0x0C61
     ("glGet",	I,	1,	"GL_TEXTURE_GEN_R"),	# 0x0C62
     ("glGet",	I,	1,	"GL_TEXTURE_GEN_Q"),	# 0x0C63
-    ("glGet",	X,	1,	"GL_PIXEL_MAP_I_TO_I"),	# 0x0C70
-    ("glGet",	X,	1,	"GL_PIXEL_MAP_S_TO_S"),	# 0x0C71
-    ("glGet",	X,	1,	"GL_PIXEL_MAP_I_TO_R"),	# 0x0C72
-    ("glGet",	X,	1,	"GL_PIXEL_MAP_I_TO_G"),	# 0x0C73
-    ("glGet",	X,	1,	"GL_PIXEL_MAP_I_TO_B"),	# 0x0C74
-    ("glGet",	X,	1,	"GL_PIXEL_MAP_I_TO_A"),	# 0x0C75
-    ("glGet",	X,	1,	"GL_PIXEL_MAP_R_TO_R"),	# 0x0C76
-    ("glGet",	X,	1,	"GL_PIXEL_MAP_G_TO_G"),	# 0x0C77
-    ("glGet",	X,	1,	"GL_PIXEL_MAP_B_TO_B"),	# 0x0C78
-    ("glGet",	X,	1,	"GL_PIXEL_MAP_A_TO_A"),	# 0x0C79
+    ("",	X,	1,	"GL_PIXEL_MAP_I_TO_I"),	# 0x0C70
+    ("",	X,	1,	"GL_PIXEL_MAP_S_TO_S"),	# 0x0C71
+    ("",	X,	1,	"GL_PIXEL_MAP_I_TO_R"),	# 0x0C72
+    ("",	X,	1,	"GL_PIXEL_MAP_I_TO_G"),	# 0x0C73
+    ("",	X,	1,	"GL_PIXEL_MAP_I_TO_B"),	# 0x0C74
+    ("",	X,	1,	"GL_PIXEL_MAP_I_TO_A"),	# 0x0C75
+    ("",	X,	1,	"GL_PIXEL_MAP_R_TO_R"),	# 0x0C76
+    ("",	X,	1,	"GL_PIXEL_MAP_G_TO_G"),	# 0x0C77
+    ("",	X,	1,	"GL_PIXEL_MAP_B_TO_B"),	# 0x0C78
+    ("",	X,	1,	"GL_PIXEL_MAP_A_TO_A"),	# 0x0C79
     ("glGet",	I,	1,	"GL_PIXEL_MAP_I_TO_I_SIZE"),	# 0x0CB0
     ("glGet",	I,	1,	"GL_PIXEL_MAP_S_TO_S_SIZE"),	# 0x0CB1
     ("glGet",	I,	1,	"GL_PIXEL_MAP_I_TO_R_SIZE"),	# 0x0CB2
@@ -332,9 +333,9 @@ parameters = [
     ("glGetTexLevelParameter",	E,	1,	"GL_TEXTURE_INTERNAL_FORMAT"),	# 0x1003
     ("glGetTexParameter",	F,	4,	"GL_TEXTURE_BORDER_COLOR"),	# 0x1004
     ("glGetTexLevelParameter",	I,	1,	"GL_TEXTURE_BORDER"),	# 0x1005
-    ("glGet",	X,	1,	"GL_DONT_CARE"),	# 0x1100
-    ("glGet",	X,	1,	"GL_FASTEST"),	# 0x1101
-    ("glGet",	X,	1,	"GL_NICEST"),	# 0x1102
+    ("",	X,	1,	"GL_DONT_CARE"),	# 0x1100
+    ("",	X,	1,	"GL_FASTEST"),	# 0x1101
+    ("",	X,	1,	"GL_NICEST"),	# 0x1102
     ("glGetLight,glGetMaterial",	F,	4,	"GL_AMBIENT"),	# 0x1200
     ("glGetLight,glGetMaterial",	F,	4,	"GL_DIFFUSE"),	# 0x1201
     ("glGetLight,glGetMaterial",	F,	4,	"GL_SPECULAR"),	# 0x1202
@@ -345,177 +346,177 @@ parameters = [
     ("glGetLight",	F,	1,	"GL_CONSTANT_ATTENUATION"),	# 0x1207
     ("glGetLight",	F,	1,	"GL_LINEAR_ATTENUATION"),	# 0x1208
     ("glGetLight",	F,	1,	"GL_QUADRATIC_ATTENUATION"),	# 0x1209
-    ("glGet",	X,	1,	"GL_COMPILE"),	# 0x1300
-    ("glGet",	X,	1,	"GL_COMPILE_AND_EXECUTE"),	# 0x1301
-    ("glGet",	X,	1,	"GL_BYTE"),	# 0x1400
-    ("glGet",	X,	1,	"GL_UNSIGNED_BYTE"),	# 0x1401
-    ("glGet",	X,	1,	"GL_SHORT"),	# 0x1402
-    ("glGet",	X,	1,	"GL_UNSIGNED_SHORT"),	# 0x1403
-    ("glGet",	X,	1,	"GL_INT"),	# 0x1404
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT"),	# 0x1405
-    ("glGet",	X,	1,	"GL_FLOAT"),	# 0x1406
-    ("glGet",	X,	1,	"GL_2_BYTES"),	# 0x1407
-    ("glGet",	X,	1,	"GL_3_BYTES"),	# 0x1408
-    ("glGet",	X,	1,	"GL_4_BYTES"),	# 0x1409
-    ("glGet",	X,	1,	"GL_DOUBLE"),	# 0x140A
-    ("glGet",	X,	1,	"GL_HALF_FLOAT"),	# 0x140B
-    ("glGet",	X,	1,	"GL_FIXED"),	# 0x140C
-    ("glGet",	X,	1,	"GL_INT64_NV"),	# 0x140E
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT64_NV"),	# 0x140F
-    ("glGet",	X,	1,	"GL_CLEAR"),	# 0x1500
-    ("glGet",	X,	1,	"GL_AND"),	# 0x1501
-    ("glGet",	X,	1,	"GL_AND_REVERSE"),	# 0x1502
-    ("glGet",	X,	1,	"GL_COPY"),	# 0x1503
-    ("glGet",	X,	1,	"GL_AND_INVERTED"),	# 0x1504
-    ("glGet",	X,	1,	"GL_NOOP"),	# 0x1505
-    ("glGet",	X,	1,	"GL_XOR"),	# 0x1506
-    ("glGet",	X,	1,	"GL_OR"),	# 0x1507
-    ("glGet",	X,	1,	"GL_NOR"),	# 0x1508
-    ("glGet",	X,	1,	"GL_EQUIV"),	# 0x1509
-    ("glGet",	X,	1,	"GL_INVERT"),	# 0x150A
-    ("glGet",	X,	1,	"GL_OR_REVERSE"),	# 0x150B
-    ("glGet",	X,	1,	"GL_COPY_INVERTED"),	# 0x150C
-    ("glGet",	X,	1,	"GL_OR_INVERTED"),	# 0x150D
-    ("glGet",	X,	1,	"GL_NAND"),	# 0x150E
-    ("glGet",	X,	1,	"GL_SET"),	# 0x150F
+    ("",	X,	1,	"GL_COMPILE"),	# 0x1300
+    ("",	X,	1,	"GL_COMPILE_AND_EXECUTE"),	# 0x1301
+    ("",	X,	1,	"GL_BYTE"),	# 0x1400
+    ("",	X,	1,	"GL_UNSIGNED_BYTE"),	# 0x1401
+    ("",	X,	1,	"GL_SHORT"),	# 0x1402
+    ("",	X,	1,	"GL_UNSIGNED_SHORT"),	# 0x1403
+    ("",	X,	1,	"GL_INT"),	# 0x1404
+    ("",	X,	1,	"GL_UNSIGNED_INT"),	# 0x1405
+    ("",	X,	1,	"GL_FLOAT"),	# 0x1406
+    ("",	X,	1,	"GL_2_BYTES"),	# 0x1407
+    ("",	X,	1,	"GL_3_BYTES"),	# 0x1408
+    ("",	X,	1,	"GL_4_BYTES"),	# 0x1409
+    ("",	X,	1,	"GL_DOUBLE"),	# 0x140A
+    ("",	X,	1,	"GL_HALF_FLOAT"),	# 0x140B
+    ("",	X,	1,	"GL_FIXED"),	# 0x140C
+    ("",	X,	1,	"GL_INT64_NV"),	# 0x140E
+    ("",	X,	1,	"GL_UNSIGNED_INT64_NV"),	# 0x140F
+    ("",	X,	1,	"GL_CLEAR"),	# 0x1500
+    ("",	X,	1,	"GL_AND"),	# 0x1501
+    ("",	X,	1,	"GL_AND_REVERSE"),	# 0x1502
+    ("",	X,	1,	"GL_COPY"),	# 0x1503
+    ("",	X,	1,	"GL_AND_INVERTED"),	# 0x1504
+    ("",	X,	1,	"GL_NOOP"),	# 0x1505
+    ("",	X,	1,	"GL_XOR"),	# 0x1506
+    ("",	X,	1,	"GL_OR"),	# 0x1507
+    ("",	X,	1,	"GL_NOR"),	# 0x1508
+    ("",	X,	1,	"GL_EQUIV"),	# 0x1509
+    ("",	X,	1,	"GL_INVERT"),	# 0x150A
+    ("",	X,	1,	"GL_OR_REVERSE"),	# 0x150B
+    ("",	X,	1,	"GL_COPY_INVERTED"),	# 0x150C
+    ("",	X,	1,	"GL_OR_INVERTED"),	# 0x150D
+    ("",	X,	1,	"GL_NAND"),	# 0x150E
+    ("",	X,	1,	"GL_SET"),	# 0x150F
     ("glGetMaterial",	F,	4,	"GL_EMISSION"),	# 0x1600
     ("glGetMaterial",	F,	1,	"GL_SHININESS"),	# 0x1601
-    (None,	F,	4,	"GL_AMBIENT_AND_DIFFUSE"),	# 0x1602
+    ("",	F,	4,	"GL_AMBIENT_AND_DIFFUSE"),	# 0x1602
     ("glGetMaterial",	F,	3,	"GL_COLOR_INDEXES"),	# 0x1603
-    ("glGet",	X,	1,	"GL_MODELVIEW"),	# 0x1700
-    ("glGet",	X,	1,	"GL_PROJECTION"),	# 0x1701
-    ("glGet",	X,	1,	"GL_TEXTURE"),	# 0x1702
-    ("glGet",	X,	1,	"GL_COLOR"),	# 0x1800
-    ("glGet",	X,	1,	"GL_DEPTH"),	# 0x1801
-    ("glGet",	X,	1,	"GL_STENCIL"),	# 0x1802
-    ("glGet",	X,	1,	"GL_COLOR_INDEX"),	# 0x1900
-    ("glGet",	X,	1,	"GL_STENCIL_INDEX"),	# 0x1901
-    ("glGet",	X,	1,	"GL_DEPTH_COMPONENT"),	# 0x1902
-    ("glGet",	X,	1,	"GL_RED"),	# 0x1903
-    ("glGet",	X,	1,	"GL_GREEN"),	# 0x1904
-    ("glGet",	X,	1,	"GL_BLUE"),	# 0x1905
-    ("glGet",	X,	1,	"GL_ALPHA"),	# 0x1906
-    ("glGet",	X,	1,	"GL_RGB"),	# 0x1907
-    ("glGet",	X,	1,	"GL_RGBA"),	# 0x1908
-    ("glGet",	X,	1,	"GL_LUMINANCE"),	# 0x1909
-    ("glGet",	X,	1,	"GL_LUMINANCE_ALPHA"),	# 0x190A
-    ("glGet",	X,	1,	"GL_RASTER_POSITION_UNCLIPPED_IBM"),	# 0x19262
-    ("glGet",	X,	1,	"GL_BITMAP"),	# 0x1A00
-    ("glGet",	X,	1,	"GL_PREFER_DOUBLEBUFFER_HINT_PGI"),	# 0x1A1F8
-    ("glGet",	X,	1,	"GL_CONSERVE_MEMORY_HINT_PGI"),	# 0x1A1FD
-    ("glGet",	X,	1,	"GL_RECLAIM_MEMORY_HINT_PGI"),	# 0x1A1FE
-    ("glGet",	X,	1,	"GL_NATIVE_GRAPHICS_HANDLE_PGI"),	# 0x1A202
-    ("glGet",	X,	1,	"GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"),	# 0x1A203
-    ("glGet",	X,	1,	"GL_NATIVE_GRAPHICS_END_HINT_PGI"),	# 0x1A204
-    ("glGet",	X,	1,	"GL_ALWAYS_FAST_HINT_PGI"),	# 0x1A20C
-    ("glGet",	X,	1,	"GL_ALWAYS_SOFT_HINT_PGI"),	# 0x1A20D
-    ("glGet",	X,	1,	"GL_ALLOW_DRAW_OBJ_HINT_PGI"),	# 0x1A20E
-    ("glGet",	X,	1,	"GL_ALLOW_DRAW_WIN_HINT_PGI"),	# 0x1A20F
-    ("glGet",	X,	1,	"GL_ALLOW_DRAW_FRG_HINT_PGI"),	# 0x1A210
-    ("glGet",	X,	1,	"GL_ALLOW_DRAW_MEM_HINT_PGI"),	# 0x1A211
-    ("glGet",	X,	1,	"GL_STRICT_DEPTHFUNC_HINT_PGI"),	# 0x1A216
-    ("glGet",	X,	1,	"GL_STRICT_LIGHTING_HINT_PGI"),	# 0x1A217
-    ("glGet",	X,	1,	"GL_STRICT_SCISSOR_HINT_PGI"),	# 0x1A218
-    ("glGet",	X,	1,	"GL_FULL_STIPPLE_HINT_PGI"),	# 0x1A219
-    ("glGet",	X,	1,	"GL_CLIP_NEAR_HINT_PGI"),	# 0x1A220
-    ("glGet",	X,	1,	"GL_CLIP_FAR_HINT_PGI"),	# 0x1A221
-    ("glGet",	X,	1,	"GL_WIDE_LINE_HINT_PGI"),	# 0x1A222
-    ("glGet",	X,	1,	"GL_BACK_NORMALS_HINT_PGI"),	# 0x1A223
-    ("glGet",	X,	1,	"GL_VERTEX_DATA_HINT_PGI"),	# 0x1A22A
-    ("glGet",	X,	1,	"GL_VERTEX_CONSISTENT_HINT_PGI"),	# 0x1A22B
-    ("glGet",	X,	1,	"GL_MATERIAL_SIDE_HINT_PGI"),	# 0x1A22C
-    ("glGet",	X,	1,	"GL_MAX_VERTEX_HINT_PGI"),	# 0x1A22D
-    ("glGet",	X,	1,	"GL_POINT"),	# 0x1B00
-    ("glGet",	X,	1,	"GL_LINE"),	# 0x1B01
-    ("glGet",	X,	1,	"GL_FILL"),	# 0x1B02
-    ("glGet",	X,	1,	"GL_RENDER"),	# 0x1C00
-    ("glGet",	X,	1,	"GL_FEEDBACK"),	# 0x1C01
-    ("glGet",	X,	1,	"GL_SELECT"),	# 0x1C02
-    ("glGet",	X,	1,	"GL_FLAT"),	# 0x1D00
-    ("glGet",	X,	1,	"GL_SMOOTH"),	# 0x1D01
-    ("glGet",	X,	1,	"GL_KEEP"),	# 0x1E00
-    ("glGet",	X,	1,	"GL_REPLACE"),	# 0x1E01
-    ("glGet",	X,	1,	"GL_INCR"),	# 0x1E02
-    ("glGet",	X,	1,	"GL_DECR"),	# 0x1E03
+    ("",	X,	1,	"GL_MODELVIEW"),	# 0x1700
+    ("",	X,	1,	"GL_PROJECTION"),	# 0x1701
+    ("",	X,	1,	"GL_TEXTURE"),	# 0x1702
+    ("",	X,	1,	"GL_COLOR"),	# 0x1800
+    ("",	X,	1,	"GL_DEPTH"),	# 0x1801
+    ("",	X,	1,	"GL_STENCIL"),	# 0x1802
+    ("",	X,	1,	"GL_COLOR_INDEX"),	# 0x1900
+    ("",	X,	1,	"GL_STENCIL_INDEX"),	# 0x1901
+    ("",	X,	1,	"GL_DEPTH_COMPONENT"),	# 0x1902
+    ("",	X,	1,	"GL_RED"),	# 0x1903
+    ("",	X,	1,	"GL_GREEN"),	# 0x1904
+    ("",	X,	1,	"GL_BLUE"),	# 0x1905
+    ("",	X,	1,	"GL_ALPHA"),	# 0x1906
+    ("",	X,	1,	"GL_RGB"),	# 0x1907
+    ("",	X,	1,	"GL_RGBA"),	# 0x1908
+    ("",	X,	1,	"GL_LUMINANCE"),	# 0x1909
+    ("",	X,	1,	"GL_LUMINANCE_ALPHA"),	# 0x190A
+    ("_glGet",	B,	1,	"GL_RASTER_POSITION_UNCLIPPED_IBM"),	# 0x19262
+    ("",	X,	1,	"GL_BITMAP"),	# 0x1A00
+    ("",	X,	1,	"GL_PREFER_DOUBLEBUFFER_HINT_PGI"),	# 0x1A1F8
+    ("",	X,	1,	"GL_CONSERVE_MEMORY_HINT_PGI"),	# 0x1A1FD
+    ("",	X,	1,	"GL_RECLAIM_MEMORY_HINT_PGI"),	# 0x1A1FE
+    ("",	X,	1,	"GL_NATIVE_GRAPHICS_HANDLE_PGI"),	# 0x1A202
+    ("",	X,	1,	"GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"),	# 0x1A203
+    ("",	X,	1,	"GL_NATIVE_GRAPHICS_END_HINT_PGI"),	# 0x1A204
+    ("",	X,	1,	"GL_ALWAYS_FAST_HINT_PGI"),	# 0x1A20C
+    ("",	X,	1,	"GL_ALWAYS_SOFT_HINT_PGI"),	# 0x1A20D
+    ("",	X,	1,	"GL_ALLOW_DRAW_OBJ_HINT_PGI"),	# 0x1A20E
+    ("",	X,	1,	"GL_ALLOW_DRAW_WIN_HINT_PGI"),	# 0x1A20F
+    ("",	X,	1,	"GL_ALLOW_DRAW_FRG_HINT_PGI"),	# 0x1A210
+    ("",	X,	1,	"GL_ALLOW_DRAW_MEM_HINT_PGI"),	# 0x1A211
+    ("",	X,	1,	"GL_STRICT_DEPTHFUNC_HINT_PGI"),	# 0x1A216
+    ("",	X,	1,	"GL_STRICT_LIGHTING_HINT_PGI"),	# 0x1A217
+    ("",	X,	1,	"GL_STRICT_SCISSOR_HINT_PGI"),	# 0x1A218
+    ("",	X,	1,	"GL_FULL_STIPPLE_HINT_PGI"),	# 0x1A219
+    ("",	X,	1,	"GL_CLIP_NEAR_HINT_PGI"),	# 0x1A220
+    ("",	X,	1,	"GL_CLIP_FAR_HINT_PGI"),	# 0x1A221
+    ("",	X,	1,	"GL_WIDE_LINE_HINT_PGI"),	# 0x1A222
+    ("",	X,	1,	"GL_BACK_NORMALS_HINT_PGI"),	# 0x1A223
+    ("",	X,	1,	"GL_VERTEX_DATA_HINT_PGI"),	# 0x1A22A
+    ("",	X,	1,	"GL_VERTEX_CONSISTENT_HINT_PGI"),	# 0x1A22B
+    ("",	X,	1,	"GL_MATERIAL_SIDE_HINT_PGI"),	# 0x1A22C
+    ("",	X,	1,	"GL_MAX_VERTEX_HINT_PGI"),	# 0x1A22D
+    ("",	X,	1,	"GL_POINT"),	# 0x1B00
+    ("",	X,	1,	"GL_LINE"),	# 0x1B01
+    ("",	X,	1,	"GL_FILL"),	# 0x1B02
+    ("",	X,	1,	"GL_RENDER"),	# 0x1C00
+    ("",	X,	1,	"GL_FEEDBACK"),	# 0x1C01
+    ("",	X,	1,	"GL_SELECT"),	# 0x1C02
+    ("",	X,	1,	"GL_FLAT"),	# 0x1D00
+    ("",	X,	1,	"GL_SMOOTH"),	# 0x1D01
+    ("",	X,	1,	"GL_KEEP"),	# 0x1E00
+    ("",	X,	1,	"GL_REPLACE"),	# 0x1E01
+    ("",	X,	1,	"GL_INCR"),	# 0x1E02
+    ("",	X,	1,	"GL_DECR"),	# 0x1E03
     ("glGet",	S,	1,	"GL_VENDOR"),	# 0x1F00
     ("glGet",	S,	1,	"GL_RENDERER"),	# 0x1F01
     ("glGet",	S,	1,	"GL_VERSION"),	# 0x1F02
     ("glGet",	S,	1,	"GL_EXTENSIONS"),	# 0x1F03
-    ("glGet",	X,	1,	"GL_S"),	# 0x2000
-    ("glGet",	X,	1,	"GL_T"),	# 0x2001
-    ("glGet",	X,	1,	"GL_R"),	# 0x2002
-    ("glGet",	X,	1,	"GL_Q"),	# 0x2003
-    ("glGet",	X,	1,	"GL_MODULATE"),	# 0x2100
-    ("glGet",	X,	1,	"GL_DECAL"),	# 0x2101
+    ("",	X,	1,	"GL_S"),	# 0x2000
+    ("",	X,	1,	"GL_T"),	# 0x2001
+    ("",	X,	1,	"GL_R"),	# 0x2002
+    ("",	X,	1,	"GL_Q"),	# 0x2003
+    ("",	X,	1,	"GL_MODULATE"),	# 0x2100
+    ("",	X,	1,	"GL_DECAL"),	# 0x2101
     ("glGetTexEnv",	E,	1,	"GL_TEXTURE_ENV_MODE"),	# 0x2200
     ("glGetTexEnv",	F,	4,	"GL_TEXTURE_ENV_COLOR"),	# 0x2201
-    (None,	X,	1,	"GL_TEXTURE_ENV"),	# 0x2300
-    ("glGet",	X,	1,	"GL_EYE_LINEAR"),	# 0x2400
-    ("glGet",	X,	1,	"GL_OBJECT_LINEAR"),	# 0x2401
-    ("glGet",	X,	1,	"GL_SPHERE_MAP"),	# 0x2402
+    ("_glGet",	X,	1,	"GL_TEXTURE_ENV"),	# 0x2300
+    ("",	X,	1,	"GL_EYE_LINEAR"),	# 0x2400
+    ("",	X,	1,	"GL_OBJECT_LINEAR"),	# 0x2401
+    ("",	X,	1,	"GL_SPHERE_MAP"),	# 0x2402
     ("glGetTexGen",	E,	1,	"GL_TEXTURE_GEN_MODE"),	# 0x2500
     ("glGetTexGen",	F,	4,	"GL_OBJECT_PLANE"),	# 0x2501
     ("glGetTexGen",	F,	4,	"GL_EYE_PLANE"),	# 0x2502
-    ("glGet",	X,	1,	"GL_NEAREST"),	# 0x2600
-    ("glGet",	X,	1,	"GL_LINEAR"),	# 0x2601
-    ("glGet",	X,	1,	"GL_NEAREST_MIPMAP_NEAREST"),	# 0x2700
-    ("glGet",	X,	1,	"GL_LINEAR_MIPMAP_NEAREST"),	# 0x2701
-    ("glGet",	X,	1,	"GL_NEAREST_MIPMAP_LINEAR"),	# 0x2702
-    ("glGet",	X,	1,	"GL_LINEAR_MIPMAP_LINEAR"),	# 0x2703
+    ("",	X,	1,	"GL_NEAREST"),	# 0x2600
+    ("",	X,	1,	"GL_LINEAR"),	# 0x2601
+    ("",	X,	1,	"GL_NEAREST_MIPMAP_NEAREST"),	# 0x2700
+    ("",	X,	1,	"GL_LINEAR_MIPMAP_NEAREST"),	# 0x2701
+    ("",	X,	1,	"GL_NEAREST_MIPMAP_LINEAR"),	# 0x2702
+    ("",	X,	1,	"GL_LINEAR_MIPMAP_LINEAR"),	# 0x2703
     ("glGetTexParameter",	E,	1,	"GL_TEXTURE_MAG_FILTER"),	# 0x2800
     ("glGetTexParameter",	E,	1,	"GL_TEXTURE_MIN_FILTER"),	# 0x2801
     ("glGetTexParameter",	E,	1,	"GL_TEXTURE_WRAP_S"),	# 0x2802
     ("glGetTexParameter",	E,	1,	"GL_TEXTURE_WRAP_T"),	# 0x2803
-    ("glGet",	X,	1,	"GL_CLAMP"),	# 0x2900
-    ("glGet",	X,	1,	"GL_REPEAT"),	# 0x2901
+    ("",	X,	1,	"GL_CLAMP"),	# 0x2900
+    ("",	X,	1,	"GL_REPEAT"),	# 0x2901
     ("glGet",	F,	1,	"GL_POLYGON_OFFSET_UNITS"),	# 0x2A00
     ("glGet",	I,	1,	"GL_POLYGON_OFFSET_POINT"),	# 0x2A01
     ("glGet",	I,	1,	"GL_POLYGON_OFFSET_LINE"),	# 0x2A02
-    ("glGet",	X,	1,	"GL_R3_G3_B2"),	# 0x2A10
-    ("glGet",	X,	1,	"GL_V2F"),	# 0x2A20
-    ("glGet",	X,	1,	"GL_V3F"),	# 0x2A21
-    ("glGet",	X,	1,	"GL_C4UB_V2F"),	# 0x2A22
-    ("glGet",	X,	1,	"GL_C4UB_V3F"),	# 0x2A23
-    ("glGet",	X,	1,	"GL_C3F_V3F"),	# 0x2A24
-    ("glGet",	X,	1,	"GL_N3F_V3F"),	# 0x2A25
-    ("glGet",	X,	1,	"GL_C4F_N3F_V3F"),	# 0x2A26
-    ("glGet",	X,	1,	"GL_T2F_V3F"),	# 0x2A27
-    ("glGet",	X,	1,	"GL_T4F_V4F"),	# 0x2A28
-    ("glGet",	X,	1,	"GL_T2F_C4UB_V3F"),	# 0x2A29
-    ("glGet",	X,	1,	"GL_T2F_C3F_V3F"),	# 0x2A2A
-    ("glGet",	X,	1,	"GL_T2F_N3F_V3F"),	# 0x2A2B
-    ("glGet",	X,	1,	"GL_T2F_C4F_N3F_V3F"),	# 0x2A2C
-    ("glGet",	X,	1,	"GL_T4F_C4F_N3F_V4F"),	# 0x2A2D
+    ("",	X,	1,	"GL_R3_G3_B2"),	# 0x2A10
+    ("",	X,	1,	"GL_V2F"),	# 0x2A20
+    ("",	X,	1,	"GL_V3F"),	# 0x2A21
+    ("",	X,	1,	"GL_C4UB_V2F"),	# 0x2A22
+    ("",	X,	1,	"GL_C4UB_V3F"),	# 0x2A23
+    ("",	X,	1,	"GL_C3F_V3F"),	# 0x2A24
+    ("",	X,	1,	"GL_N3F_V3F"),	# 0x2A25
+    ("",	X,	1,	"GL_C4F_N3F_V3F"),	# 0x2A26
+    ("",	X,	1,	"GL_T2F_V3F"),	# 0x2A27
+    ("",	X,	1,	"GL_T4F_V4F"),	# 0x2A28
+    ("",	X,	1,	"GL_T2F_C4UB_V3F"),	# 0x2A29
+    ("",	X,	1,	"GL_T2F_C3F_V3F"),	# 0x2A2A
+    ("",	X,	1,	"GL_T2F_N3F_V3F"),	# 0x2A2B
+    ("",	X,	1,	"GL_T2F_C4F_N3F_V3F"),	# 0x2A2C
+    ("",	X,	1,	"GL_T4F_C4F_N3F_V4F"),	# 0x2A2D
     ("glGet",	B,	1,	"GL_CLIP_PLANE0"),	# 0x3000
     ("glGet",	B,	1,	"GL_CLIP_PLANE1"),	# 0x3001
     ("glGet",	B,	1,	"GL_CLIP_PLANE2"),	# 0x3002
     ("glGet",	B,	1,	"GL_CLIP_PLANE3"),	# 0x3003
     ("glGet",	B,	1,	"GL_CLIP_PLANE4"),	# 0x3004
     ("glGet",	B,	1,	"GL_CLIP_PLANE5"),	# 0x3005
-    ("glGet",	X,	1,	"GL_CLIP_DISTANCE6"),	# 0x3006
-    ("glGet",	X,	1,	"GL_CLIP_DISTANCE7"),	# 0x3007
-    (None,	B,	1,	"GL_LIGHT0"),	# 0x4000
-    (None,	B,	1,	"GL_LIGHT1"),	# 0x4001
-    (None,	B,	1,	"GL_LIGHT2"),	# 0x4002
-    (None,	B,	1,	"GL_LIGHT3"),	# 0x4003
-    (None,	B,	1,	"GL_LIGHT4"),	# 0x4004
-    (None,	B,	1,	"GL_LIGHT5"),	# 0x4005
-    (None,	B,	1,	"GL_LIGHT6"),	# 0x4006
-    (None,	B,	1,	"GL_LIGHT7"),	# 0x4007
-    ("glGet",	X,	1,	"GL_ABGR_EXT"),	# 0x8000
-    ("glGet",	X,	1,	"GL_CONSTANT_COLOR"),	# 0x8001
-    ("glGet",	X,	1,	"GL_ONE_MINUS_CONSTANT_COLOR"),	# 0x8002
-    ("glGet",	X,	1,	"GL_CONSTANT_ALPHA"),	# 0x8003
-    ("glGet",	X,	1,	"GL_ONE_MINUS_CONSTANT_ALPHA"),	# 0x8004
+    ("",	X,	1,	"GL_CLIP_DISTANCE6"),	# 0x3006
+    ("",	X,	1,	"GL_CLIP_DISTANCE7"),	# 0x3007
+    ("_glGet",	B,	1,	"GL_LIGHT0"),	# 0x4000
+    ("_glGet",	B,	1,	"GL_LIGHT1"),	# 0x4001
+    ("_glGet",	B,	1,	"GL_LIGHT2"),	# 0x4002
+    ("_glGet",	B,	1,	"GL_LIGHT3"),	# 0x4003
+    ("_glGet",	B,	1,	"GL_LIGHT4"),	# 0x4004
+    ("_glGet",	B,	1,	"GL_LIGHT5"),	# 0x4005
+    ("_glGet",	B,	1,	"GL_LIGHT6"),	# 0x4006
+    ("_glGet",	B,	1,	"GL_LIGHT7"),	# 0x4007
+    ("",	X,	1,	"GL_ABGR_EXT"),	# 0x8000
+    ("",	X,	1,	"GL_CONSTANT_COLOR"),	# 0x8001
+    ("",	X,	1,	"GL_ONE_MINUS_CONSTANT_COLOR"),	# 0x8002
+    ("",	X,	1,	"GL_CONSTANT_ALPHA"),	# 0x8003
+    ("",	X,	1,	"GL_ONE_MINUS_CONSTANT_ALPHA"),	# 0x8004
     ("glGet",	F,	4,	"GL_BLEND_COLOR"),	# 0x8005
-    ("glGet",	X,	1,	"GL_FUNC_ADD"),	# 0x8006
-    ("glGet",	X,	1,	"GL_MIN"),	# 0x8007
-    ("glGet",	X,	1,	"GL_MAX"),	# 0x8008
+    ("",	X,	1,	"GL_FUNC_ADD"),	# 0x8006
+    ("",	X,	1,	"GL_MIN"),	# 0x8007
+    ("",	X,	1,	"GL_MAX"),	# 0x8008
     ("glGet",	E,	1,	"GL_BLEND_EQUATION"),	# 0x8009
-    ("glGet",	X,	1,	"GL_FUNC_SUBTRACT"),	# 0x800A
-    ("glGet",	X,	1,	"GL_FUNC_REVERSE_SUBTRACT"),	# 0x800B
-    ("glGet",	X,	1,	"GL_CMYK_EXT"),	# 0x800C
-    ("glGet",	X,	1,	"GL_CMYKA_EXT"),	# 0x800D
+    ("",	X,	1,	"GL_FUNC_SUBTRACT"),	# 0x800A
+    ("",	X,	1,	"GL_FUNC_REVERSE_SUBTRACT"),	# 0x800B
+    ("",	X,	1,	"GL_CMYK_EXT"),	# 0x800C
+    ("",	X,	1,	"GL_CMYKA_EXT"),	# 0x800D
     ("glGet",	I,	1,	"GL_PACK_CMYK_HINT_EXT"),	# 0x800E
     ("glGet",	I,	1,	"GL_UNPACK_CMYK_HINT_EXT"),	# 0x800F
     ("glGet",	B,	1,	"GL_CONVOLUTION_1D"),	# 0x8010
@@ -524,7 +525,7 @@ parameters = [
     ("glGetConvolutionParameter",	E,	1,	"GL_CONVOLUTION_BORDER_MODE"),	# 0x8013
     ("glGetConvolutionParameter",	F,	4,	"GL_CONVOLUTION_FILTER_SCALE"),	# 0x8014
     ("glGetConvolutionParameter",	F,	4,	"GL_CONVOLUTION_FILTER_BIAS"),	# 0x8015
-    ("glGet",	X,	1,	"GL_REDUCE"),	# 0x8016
+    ("",	X,	1,	"GL_REDUCE"),	# 0x8016
     ("glGetConvolutionParameter",	E,	1,	"GL_CONVOLUTION_FORMAT"),	# 0x8017
     ("glGetConvolutionParameter",	I,	1,	"GL_CONVOLUTION_WIDTH"),	# 0x8018
     ("glGetConvolutionParameter",	I,	1,	"GL_CONVOLUTION_HEIGHT"),	# 0x8019
@@ -539,7 +540,7 @@ parameters = [
     ("glGet",	F,	1,	"GL_POST_CONVOLUTION_BLUE_BIAS"),	# 0x8022
     ("glGet",	F,	1,	"GL_POST_CONVOLUTION_ALPHA_BIAS"),	# 0x8023
     ("glGet",	B,	1,	"GL_HISTOGRAM"),	# 0x8024
-    ("glGet",	X,	1,	"GL_PROXY_HISTOGRAM"),	# 0x8025
+    ("",	X,	1,	"GL_PROXY_HISTOGRAM"),	# 0x8025
     ("glGetHistogramParameter",	I,	1,	"GL_HISTOGRAM_WIDTH"),	# 0x8026
     ("glGetHistogramParameter",	E,	1,	"GL_HISTOGRAM_FORMAT"),	# 0x8027
     ("glGetHistogramParameter",	I,	1,	"GL_HISTOGRAM_RED_SIZE"),	# 0x8028
@@ -551,59 +552,59 @@ parameters = [
     ("glGet",	B,	1,	"GL_MINMAX"),	# 0x802E
     ("glGetMinMaxParameter",	E,	1,	"GL_MINMAX_FORMAT"),	# 0x802F
     ("glGetMinMaxParameter",	B,	1,	"GL_MINMAX_SINK"),	# 0x8030
-    ("glGet",	X,	1,	"GL_TABLE_TOO_LARGE"),	# 0x8031
-    ("glGet",	X,	1,	"GL_UNSIGNED_BYTE_3_3_2"),	# 0x8032
-    ("glGet",	X,	1,	"GL_UNSIGNED_SHORT_4_4_4_4"),	# 0x8033
-    ("glGet",	X,	1,	"GL_UNSIGNED_SHORT_5_5_5_1"),	# 0x8034
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_8_8_8_8"),	# 0x8035
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_10_10_10_2"),	# 0x8036
+    ("",	X,	1,	"GL_TABLE_TOO_LARGE"),	# 0x8031
+    ("",	X,	1,	"GL_UNSIGNED_BYTE_3_3_2"),	# 0x8032
+    ("",	X,	1,	"GL_UNSIGNED_SHORT_4_4_4_4"),	# 0x8033
+    ("",	X,	1,	"GL_UNSIGNED_SHORT_5_5_5_1"),	# 0x8034
+    ("",	X,	1,	"GL_UNSIGNED_INT_8_8_8_8"),	# 0x8035
+    ("",	X,	1,	"GL_UNSIGNED_INT_10_10_10_2"),	# 0x8036
     ("glGet",	I,	1,	"GL_POLYGON_OFFSET_FILL"),	# 0x8037
     ("glGet",	F,	1,	"GL_POLYGON_OFFSET_FACTOR"),	# 0x8038
     ("glGet",	F,	1,	"GL_POLYGON_OFFSET_BIAS_EXT"),	# 0x8039
     ("glGet",	I,	1,	"GL_RESCALE_NORMAL"),	# 0x803A
-    ("glGet",	X,	1,	"GL_ALPHA4"),	# 0x803B
-    ("glGet",	X,	1,	"GL_ALPHA8"),	# 0x803C
-    ("glGet",	X,	1,	"GL_ALPHA12"),	# 0x803D
-    ("glGet",	X,	1,	"GL_ALPHA16"),	# 0x803E
-    ("glGet",	X,	1,	"GL_LUMINANCE4"),	# 0x803F
-    ("glGet",	X,	1,	"GL_LUMINANCE8"),	# 0x8040
-    ("glGet",	X,	1,	"GL_LUMINANCE12"),	# 0x8041
-    ("glGet",	X,	1,	"GL_LUMINANCE16"),	# 0x8042
-    ("glGet",	X,	1,	"GL_LUMINANCE4_ALPHA4"),	# 0x8043
-    ("glGet",	X,	1,	"GL_LUMINANCE6_ALPHA2"),	# 0x8044
-    ("glGet",	X,	1,	"GL_LUMINANCE8_ALPHA8"),	# 0x8045
-    ("glGet",	X,	1,	"GL_LUMINANCE12_ALPHA4"),	# 0x8046
-    ("glGet",	X,	1,	"GL_LUMINANCE12_ALPHA12"),	# 0x8047
-    ("glGet",	X,	1,	"GL_LUMINANCE16_ALPHA16"),	# 0x8048
-    ("glGet",	X,	1,	"GL_INTENSITY"),	# 0x8049
-    ("glGet",	X,	1,	"GL_INTENSITY4"),	# 0x804A
-    ("glGet",	X,	1,	"GL_INTENSITY8"),	# 0x804B
-    ("glGet",	X,	1,	"GL_INTENSITY12"),	# 0x804C
-    ("glGet",	X,	1,	"GL_INTENSITY16"),	# 0x804D
-    ("glGet",	X,	1,	"GL_RGB2_EXT"),	# 0x804E
-    ("glGet",	X,	1,	"GL_RGB4"),	# 0x804F
-    ("glGet",	X,	1,	"GL_RGB5"),	# 0x8050
-    ("glGet",	X,	1,	"GL_RGB8"),	# 0x8051
-    ("glGet",	X,	1,	"GL_RGB10"),	# 0x8052
-    ("glGet",	X,	1,	"GL_RGB12"),	# 0x8053
-    ("glGet",	X,	1,	"GL_RGB16"),	# 0x8054
-    ("glGet",	X,	1,	"GL_RGBA2"),	# 0x8055
-    ("glGet",	X,	1,	"GL_RGBA4"),	# 0x8056
-    ("glGet",	X,	1,	"GL_RGB5_A1"),	# 0x8057
-    ("glGet",	X,	1,	"GL_RGBA8"),	# 0x8058
-    ("glGet",	X,	1,	"GL_RGB10_A2"),	# 0x8059
-    ("glGet",	X,	1,	"GL_RGBA12"),	# 0x805A
-    ("glGet",	X,	1,	"GL_RGBA16"),	# 0x805B
+    ("",	X,	1,	"GL_ALPHA4"),	# 0x803B
+    ("",	X,	1,	"GL_ALPHA8"),	# 0x803C
+    ("",	X,	1,	"GL_ALPHA12"),	# 0x803D
+    ("",	X,	1,	"GL_ALPHA16"),	# 0x803E
+    ("",	X,	1,	"GL_LUMINANCE4"),	# 0x803F
+    ("",	X,	1,	"GL_LUMINANCE8"),	# 0x8040
+    ("",	X,	1,	"GL_LUMINANCE12"),	# 0x8041
+    ("",	X,	1,	"GL_LUMINANCE16"),	# 0x8042
+    ("",	X,	1,	"GL_LUMINANCE4_ALPHA4"),	# 0x8043
+    ("",	X,	1,	"GL_LUMINANCE6_ALPHA2"),	# 0x8044
+    ("",	X,	1,	"GL_LUMINANCE8_ALPHA8"),	# 0x8045
+    ("",	X,	1,	"GL_LUMINANCE12_ALPHA4"),	# 0x8046
+    ("",	X,	1,	"GL_LUMINANCE12_ALPHA12"),	# 0x8047
+    ("",	X,	1,	"GL_LUMINANCE16_ALPHA16"),	# 0x8048
+    ("",	X,	1,	"GL_INTENSITY"),	# 0x8049
+    ("",	X,	1,	"GL_INTENSITY4"),	# 0x804A
+    ("",	X,	1,	"GL_INTENSITY8"),	# 0x804B
+    ("",	X,	1,	"GL_INTENSITY12"),	# 0x804C
+    ("",	X,	1,	"GL_INTENSITY16"),	# 0x804D
+    ("",	X,	1,	"GL_RGB2_EXT"),	# 0x804E
+    ("",	X,	1,	"GL_RGB4"),	# 0x804F
+    ("",	X,	1,	"GL_RGB5"),	# 0x8050
+    ("",	X,	1,	"GL_RGB8"),	# 0x8051
+    ("",	X,	1,	"GL_RGB10"),	# 0x8052
+    ("",	X,	1,	"GL_RGB12"),	# 0x8053
+    ("",	X,	1,	"GL_RGB16"),	# 0x8054
+    ("",	X,	1,	"GL_RGBA2"),	# 0x8055
+    ("",	X,	1,	"GL_RGBA4"),	# 0x8056
+    ("",	X,	1,	"GL_RGB5_A1"),	# 0x8057
+    ("",	X,	1,	"GL_RGBA8"),	# 0x8058
+    ("",	X,	1,	"GL_RGB10_A2"),	# 0x8059
+    ("",	X,	1,	"GL_RGBA12"),	# 0x805A
+    ("",	X,	1,	"GL_RGBA16"),	# 0x805B
     ("glGetTexLevelParameter",	I,	1,	"GL_TEXTURE_RED_SIZE"),	# 0x805C
     ("glGetTexLevelParameter",	I,	1,	"GL_TEXTURE_GREEN_SIZE"),	# 0x805D
     ("glGetTexLevelParameter",	I,	1,	"GL_TEXTURE_BLUE_SIZE"),	# 0x805E
     ("glGetTexLevelParameter",	I,	1,	"GL_TEXTURE_ALPHA_SIZE"),	# 0x805F
     ("glGetTexLevelParameter",	I,	1,	"GL_TEXTURE_LUMINANCE_SIZE"),	# 0x8060
     ("glGetTexLevelParameter",	I,	1,	"GL_TEXTURE_INTENSITY_SIZE"),	# 0x8061
-    ("glGet",	X,	1,	"GL_REPLACE_EXT"),	# 0x8062
-    ("glGet",	X,	1,	"GL_PROXY_TEXTURE_1D"),	# 0x8063
-    ("glGet",	X,	1,	"GL_PROXY_TEXTURE_2D"),	# 0x8064
-    ("glGet",	X,	1,	"GL_TEXTURE_TOO_LARGE_EXT"),	# 0x8065
+    ("",	X,	1,	"GL_REPLACE_EXT"),	# 0x8062
+    ("",	X,	1,	"GL_PROXY_TEXTURE_1D"),	# 0x8063
+    ("",	X,	1,	"GL_PROXY_TEXTURE_2D"),	# 0x8064
+    ("",	X,	1,	"GL_TEXTURE_TOO_LARGE_EXT"),	# 0x8065
     ("glGetTexParameter",	F,	1,	"GL_TEXTURE_PRIORITY"),	# 0x8066
     ("glGetTexParameter",	B,	1,	"GL_TEXTURE_RESIDENT"),	# 0x8067
     ("glGet",	I,	1,	"GL_TEXTURE_BINDING_1D"),	# 0x8068
@@ -614,7 +615,7 @@ parameters = [
     ("glGet",	I,	1,	"GL_UNPACK_SKIP_IMAGES"),	# 0x806D
     ("glGet",	F,	1,	"GL_UNPACK_IMAGE_HEIGHT"),	# 0x806E
     ("glGet",	B,	1,	"GL_TEXTURE_3D"),	# 0x806F
-    ("glGet",	X,	1,	"GL_PROXY_TEXTURE_3D"),	# 0x8070
+    ("",	X,	1,	"GL_PROXY_TEXTURE_3D"),	# 0x8070
     ("glGetTexLevelParameter",	I,	1,	"GL_TEXTURE_DEPTH"),	# 0x8071
     ("glGetTexParameter",	E,	1,	"GL_TEXTURE_WRAP_R"),	# 0x8072
     ("glGet",	I,	1,	"GL_MAX_3D_TEXTURE_SIZE"),	# 0x8073
@@ -651,34 +652,34 @@ parameters = [
     ("glGet",	P,	1,	"GL_TEXTURE_COORD_ARRAY_POINTER"),	# 0x8092
     ("glGet",	P,	1,	"GL_EDGE_FLAG_ARRAY_POINTER"),	# 0x8093
     ("glGet",	I,	1,	"GL_INTERLACE_SGIX"),	# 0x8094
-    ("glGet",	X,	1,	"GL_DETAIL_TEXTURE_2D_SGIS"),	# 0x8095
+    ("",	X,	1,	"GL_DETAIL_TEXTURE_2D_SGIS"),	# 0x8095
     ("glGet",	I,	1,	"GL_DETAIL_TEXTURE_2D_BINDING_SGIS"),	# 0x8096
-    ("glGet",	X,	1,	"GL_LINEAR_DETAIL_SGIS"),	# 0x8097
-    ("glGet",	X,	1,	"GL_LINEAR_DETAIL_ALPHA_SGIS"),	# 0x8098
-    ("glGet",	X,	1,	"GL_LINEAR_DETAIL_COLOR_SGIS"),	# 0x8099
-    ("glGet",	X,	1,	"GL_DETAIL_TEXTURE_LEVEL_SGIS"),	# 0x809A
-    ("glGet",	X,	1,	"GL_DETAIL_TEXTURE_MODE_SGIS"),	# 0x809B
-    ("glGet",	X,	1,	"GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"),	# 0x809C
+    ("",	X,	1,	"GL_LINEAR_DETAIL_SGIS"),	# 0x8097
+    ("",	X,	1,	"GL_LINEAR_DETAIL_ALPHA_SGIS"),	# 0x8098
+    ("",	X,	1,	"GL_LINEAR_DETAIL_COLOR_SGIS"),	# 0x8099
+    ("",	X,	1,	"GL_DETAIL_TEXTURE_LEVEL_SGIS"),	# 0x809A
+    ("",	X,	1,	"GL_DETAIL_TEXTURE_MODE_SGIS"),	# 0x809B
+    ("",	X,	1,	"GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"),	# 0x809C
     ("glGet",	I,	1,	"GL_MULTISAMPLE"),	# 0x809D
     ("glGet",	I,	1,	"GL_SAMPLE_ALPHA_TO_COVERAGE"),	# 0x809E
     ("glGet",	I,	1,	"GL_SAMPLE_ALPHA_TO_ONE"),	# 0x809F
     ("glGet",	I,	1,	"GL_SAMPLE_COVERAGE"),	# 0x80A0
-    ("glGet",	X,	1,	"GL_1PASS_EXT"),	# 0x80A1
-    ("glGet",	X,	1,	"GL_2PASS_0_EXT"),	# 0x80A2
-    ("glGet",	X,	1,	"GL_2PASS_1_EXT"),	# 0x80A3
-    ("glGet",	X,	1,	"GL_4PASS_0_EXT"),	# 0x80A4
-    ("glGet",	X,	1,	"GL_4PASS_1_EXT"),	# 0x80A5
-    ("glGet",	X,	1,	"GL_4PASS_2_EXT"),	# 0x80A6
-    ("glGet",	X,	1,	"GL_4PASS_3_EXT"),	# 0x80A7
+    ("",	X,	1,	"GL_1PASS_EXT"),	# 0x80A1
+    ("",	X,	1,	"GL_2PASS_0_EXT"),	# 0x80A2
+    ("",	X,	1,	"GL_2PASS_1_EXT"),	# 0x80A3
+    ("",	X,	1,	"GL_4PASS_0_EXT"),	# 0x80A4
+    ("",	X,	1,	"GL_4PASS_1_EXT"),	# 0x80A5
+    ("",	X,	1,	"GL_4PASS_2_EXT"),	# 0x80A6
+    ("",	X,	1,	"GL_4PASS_3_EXT"),	# 0x80A7
     ("glGet",	I,	1,	"GL_SAMPLE_BUFFERS"),	# 0x80A8
     ("glGet",	I,	1,	"GL_SAMPLES"),	# 0x80A9
     ("glGet",	F,	1,	"GL_SAMPLE_COVERAGE_VALUE"),	# 0x80AA
     ("glGet",	I,	1,	"GL_SAMPLE_COVERAGE_INVERT"),	# 0x80AB
     ("glGet",	I,	1,	"GL_SAMPLE_PATTERN_EXT"),	# 0x80AC
-    ("glGet",	X,	1,	"GL_LINEAR_SHARPEN_SGIS"),	# 0x80AD
-    ("glGet",	X,	1,	"GL_LINEAR_SHARPEN_ALPHA_SGIS"),	# 0x80AE
-    ("glGet",	X,	1,	"GL_LINEAR_SHARPEN_COLOR_SGIS"),	# 0x80AF
-    ("glGet",	X,	1,	"GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"),	# 0x80B0
+    ("",	X,	1,	"GL_LINEAR_SHARPEN_SGIS"),	# 0x80AD
+    ("",	X,	1,	"GL_LINEAR_SHARPEN_ALPHA_SGIS"),	# 0x80AE
+    ("",	X,	1,	"GL_LINEAR_SHARPEN_COLOR_SGIS"),	# 0x80AF
+    ("",	X,	1,	"GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"),	# 0x80B0
     ("glGet",	F,	16,	"GL_COLOR_MATRIX"),	# 0x80B1
     ("glGet",	I,	1,	"GL_COLOR_MATRIX_STACK_DEPTH"),	# 0x80B2
     ("glGet",	I,	1,	"GL_MAX_COLOR_MATRIX_STACK_DEPTH"),	# 0x80B3
@@ -691,23 +692,23 @@ parameters = [
     ("glGet",	F,	1,	"GL_POST_COLOR_MATRIX_BLUE_BIAS"),	# 0x80BA
     ("glGet",	F,	1,	"GL_POST_COLOR_MATRIX_ALPHA_BIAS"),	# 0x80BB
     ("glGet",	I,	1,	"GL_TEXTURE_COLOR_TABLE_SGI"),	# 0x80BC
-    ("glGet",	X,	1,	"GL_PROXY_TEXTURE_COLOR_TABLE_SGI"),	# 0x80BD
-    ("glGet",	X,	1,	"GL_TEXTURE_ENV_BIAS_SGIX"),	# 0x80BE
+    ("",	X,	1,	"GL_PROXY_TEXTURE_COLOR_TABLE_SGI"),	# 0x80BD
+    ("",	X,	1,	"GL_TEXTURE_ENV_BIAS_SGIX"),	# 0x80BE
     ("glGetTexParameter",	F,	1,	"GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"),	# 0x80BF
-    ("glGet",	X,	1,	"GL_BLEND_DST_RGB"),	# 0x80C8
-    ("glGet",	X,	1,	"GL_BLEND_SRC_RGB"),	# 0x80C9
-    ("glGet",	X,	1,	"GL_BLEND_DST_ALPHA"),	# 0x80CA
-    ("glGet",	X,	1,	"GL_BLEND_SRC_ALPHA"),	# 0x80CB
-    ("glGet",	X,	1,	"GL_422_EXT"),	# 0x80CC
-    ("glGet",	X,	1,	"GL_422_REV_EXT"),	# 0x80CD
-    ("glGet",	X,	1,	"GL_422_AVERAGE_EXT"),	# 0x80CE
-    ("glGet",	X,	1,	"GL_422_REV_AVERAGE_EXT"),	# 0x80CF
+    ("glGet",	F,	1,	"GL_BLEND_DST_RGB"),	# 0x80C8
+    ("glGet",	F,	1,	"GL_BLEND_SRC_RGB"),	# 0x80C9
+    ("glGet",	F,	1,	"GL_BLEND_DST_ALPHA"),	# 0x80CA
+    ("glGet",	F,	1,	"GL_BLEND_SRC_ALPHA"),	# 0x80CB
+    ("",	X,	1,	"GL_422_EXT"),	# 0x80CC
+    ("",	X,	1,	"GL_422_REV_EXT"),	# 0x80CD
+    ("",	X,	1,	"GL_422_AVERAGE_EXT"),	# 0x80CE
+    ("",	X,	1,	"GL_422_REV_AVERAGE_EXT"),	# 0x80CF
     ("glGet",	B,	1,	"GL_COLOR_TABLE"),	# 0x80D0
     ("glGet",	I,	1,	"GL_POST_CONVOLUTION_COLOR_TABLE"),	# 0x80D1
     ("glGet",	I,	1,	"GL_POST_COLOR_MATRIX_COLOR_TABLE"),	# 0x80D2
-    ("glGet",	X,	1,	"GL_PROXY_COLOR_TABLE"),	# 0x80D3
-    ("glGet",	X,	1,	"GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"),	# 0x80D4
-    ("glGet",	X,	1,	"GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"),	# 0x80D5
+    ("",	X,	1,	"GL_PROXY_COLOR_TABLE"),	# 0x80D3
+    ("",	X,	1,	"GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"),	# 0x80D4
+    ("",	X,	1,	"GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"),	# 0x80D5
     ("glGetColorTableParameter",	F,	4,	"GL_COLOR_TABLE_SCALE"),	# 0x80D6
     ("glGetColorTableParameter",	F,	4,	"GL_COLOR_TABLE_BIAS"),	# 0x80D7
     ("glGetColorTableParameter",	E,	1,	"GL_COLOR_TABLE_FORMAT"),	# 0x80D8
@@ -718,61 +719,61 @@ parameters = [
     ("glGetColorTableParameter",	I,	1,	"GL_COLOR_TABLE_ALPHA_SIZE"),	# 0x80DD
     ("glGetColorTableParameter",	I,	1,	"GL_COLOR_TABLE_LUMINANCE_SIZE"),	# 0x80DE
     ("glGetColorTableParameter",	I,	1,	"GL_COLOR_TABLE_INTENSITY_SIZE"),	# 0x80DF
-    ("glGet",	X,	1,	"GL_BGR"),	# 0x80E0
-    ("glGet",	X,	1,	"GL_BGRA"),	# 0x80E1
-    ("glGet",	X,	1,	"GL_COLOR_INDEX1_EXT"),	# 0x80E2
-    ("glGet",	X,	1,	"GL_COLOR_INDEX2_EXT"),	# 0x80E3
-    ("glGet",	X,	1,	"GL_COLOR_INDEX4_EXT"),	# 0x80E4
-    ("glGet",	X,	1,	"GL_COLOR_INDEX8_EXT"),	# 0x80E5
-    ("glGet",	X,	1,	"GL_COLOR_INDEX12_EXT"),	# 0x80E6
-    ("glGet",	X,	1,	"GL_COLOR_INDEX16_EXT"),	# 0x80E7
+    ("",	X,	1,	"GL_BGR"),	# 0x80E0
+    ("",	X,	1,	"GL_BGRA"),	# 0x80E1
+    ("",	X,	1,	"GL_COLOR_INDEX1_EXT"),	# 0x80E2
+    ("",	X,	1,	"GL_COLOR_INDEX2_EXT"),	# 0x80E3
+    ("",	X,	1,	"GL_COLOR_INDEX4_EXT"),	# 0x80E4
+    ("",	X,	1,	"GL_COLOR_INDEX8_EXT"),	# 0x80E5
+    ("",	X,	1,	"GL_COLOR_INDEX12_EXT"),	# 0x80E6
+    ("",	X,	1,	"GL_COLOR_INDEX16_EXT"),	# 0x80E7
     ("glGet",	I,	1,	"GL_MAX_ELEMENTS_VERTICES"),	# 0x80E8
     ("glGet",	I,	1,	"GL_MAX_ELEMENTS_INDICES"),	# 0x80E9
-    ("glGet",	X,	1,	"GL_PHONG_WIN"),	# 0x80EA
-    ("glGet",	X,	1,	"GL_PHONG_HINT_WIN"),	# 0x80EB
-    ("glGet",	X,	1,	"GL_FOG_SPECULAR_TEXTURE_WIN"),	# 0x80EC
-    ("glGet",	X,	1,	"GL_TEXTURE_INDEX_SIZE_EXT"),	# 0x80ED
-    ("glGet",	X,	1,	"GL_CLIP_VOLUME_CLIPPING_HINT_EXT"),	# 0x80F0
-    ("glGet",	X,	1,	"GL_DUAL_ALPHA4_SGIS"),	# 0x8110
-    ("glGet",	X,	1,	"GL_DUAL_ALPHA8_SGIS"),	# 0x8111
-    ("glGet",	X,	1,	"GL_DUAL_ALPHA12_SGIS"),	# 0x8112
-    ("glGet",	X,	1,	"GL_DUAL_ALPHA16_SGIS"),	# 0x8113
-    ("glGet",	X,	1,	"GL_DUAL_LUMINANCE4_SGIS"),	# 0x8114
-    ("glGet",	X,	1,	"GL_DUAL_LUMINANCE8_SGIS"),	# 0x8115
-    ("glGet",	X,	1,	"GL_DUAL_LUMINANCE12_SGIS"),	# 0x8116
-    ("glGet",	X,	1,	"GL_DUAL_LUMINANCE16_SGIS"),	# 0x8117
-    ("glGet",	X,	1,	"GL_DUAL_INTENSITY4_SGIS"),	# 0x8118
-    ("glGet",	X,	1,	"GL_DUAL_INTENSITY8_SGIS"),	# 0x8119
-    ("glGet",	X,	1,	"GL_DUAL_INTENSITY12_SGIS"),	# 0x811A
-    ("glGet",	X,	1,	"GL_DUAL_INTENSITY16_SGIS"),	# 0x811B
-    ("glGet",	X,	1,	"GL_DUAL_LUMINANCE_ALPHA4_SGIS"),	# 0x811C
-    ("glGet",	X,	1,	"GL_DUAL_LUMINANCE_ALPHA8_SGIS"),	# 0x811D
-    ("glGet",	X,	1,	"GL_QUAD_ALPHA4_SGIS"),	# 0x811E
-    ("glGet",	X,	1,	"GL_QUAD_ALPHA8_SGIS"),	# 0x811F
-    ("glGet",	X,	1,	"GL_QUAD_LUMINANCE4_SGIS"),	# 0x8120
-    ("glGet",	X,	1,	"GL_QUAD_LUMINANCE8_SGIS"),	# 0x8121
-    ("glGet",	X,	1,	"GL_QUAD_INTENSITY4_SGIS"),	# 0x8122
-    ("glGet",	X,	1,	"GL_QUAD_INTENSITY8_SGIS"),	# 0x8123
-    ("glGet",	X,	1,	"GL_DUAL_TEXTURE_SELECT_SGIS"),	# 0x8124
-    ("glGet",	X,	1,	"GL_QUAD_TEXTURE_SELECT_SGIS"),	# 0x8125
+    ("",	X,	1,	"GL_PHONG_WIN"),	# 0x80EA
+    ("",	X,	1,	"GL_PHONG_HINT_WIN"),	# 0x80EB
+    ("",	X,	1,	"GL_FOG_SPECULAR_TEXTURE_WIN"),	# 0x80EC
+    ("",	X,	1,	"GL_TEXTURE_INDEX_SIZE_EXT"),	# 0x80ED
+    ("glGet",	E,	1,	"GL_CLIP_VOLUME_CLIPPING_HINT_EXT"),	# 0x80F0
+    ("",	X,	1,	"GL_DUAL_ALPHA4_SGIS"),	# 0x8110
+    ("",	X,	1,	"GL_DUAL_ALPHA8_SGIS"),	# 0x8111
+    ("",	X,	1,	"GL_DUAL_ALPHA12_SGIS"),	# 0x8112
+    ("",	X,	1,	"GL_DUAL_ALPHA16_SGIS"),	# 0x8113
+    ("",	X,	1,	"GL_DUAL_LUMINANCE4_SGIS"),	# 0x8114
+    ("",	X,	1,	"GL_DUAL_LUMINANCE8_SGIS"),	# 0x8115
+    ("",	X,	1,	"GL_DUAL_LUMINANCE12_SGIS"),	# 0x8116
+    ("",	X,	1,	"GL_DUAL_LUMINANCE16_SGIS"),	# 0x8117
+    ("",	X,	1,	"GL_DUAL_INTENSITY4_SGIS"),	# 0x8118
+    ("",	X,	1,	"GL_DUAL_INTENSITY8_SGIS"),	# 0x8119
+    ("",	X,	1,	"GL_DUAL_INTENSITY12_SGIS"),	# 0x811A
+    ("",	X,	1,	"GL_DUAL_INTENSITY16_SGIS"),	# 0x811B
+    ("",	X,	1,	"GL_DUAL_LUMINANCE_ALPHA4_SGIS"),	# 0x811C
+    ("",	X,	1,	"GL_DUAL_LUMINANCE_ALPHA8_SGIS"),	# 0x811D
+    ("",	X,	1,	"GL_QUAD_ALPHA4_SGIS"),	# 0x811E
+    ("",	X,	1,	"GL_QUAD_ALPHA8_SGIS"),	# 0x811F
+    ("",	X,	1,	"GL_QUAD_LUMINANCE4_SGIS"),	# 0x8120
+    ("",	X,	1,	"GL_QUAD_LUMINANCE8_SGIS"),	# 0x8121
+    ("",	X,	1,	"GL_QUAD_INTENSITY4_SGIS"),	# 0x8122
+    ("",	X,	1,	"GL_QUAD_INTENSITY8_SGIS"),	# 0x8123
+    ("",	X,	1,	"GL_DUAL_TEXTURE_SELECT_SGIS"),	# 0x8124
+    ("",	X,	1,	"GL_QUAD_TEXTURE_SELECT_SGIS"),	# 0x8125
     ("glGet",	F,	1,	"GL_POINT_SIZE_MIN"),	# 0x8126
     ("glGet",	F,	1,	"GL_POINT_SIZE_MAX"),	# 0x8127
     ("glGet",	F,	1,	"GL_POINT_FADE_THRESHOLD_SIZE"),	# 0x8128
     ("glGet",	F,	3,	"GL_POINT_DISTANCE_ATTENUATION"),	# 0x8129
-    ("glGet",	X,	1,	"GL_FOG_FUNC_SGIS"),	# 0x812A
+    ("",	X,	1,	"GL_FOG_FUNC_SGIS"),	# 0x812A
     ("glGet",	I,	1,	"GL_FOG_FUNC_POINTS_SGIS"),	# 0x812B
     ("glGet",	I,	1,	"GL_MAX_FOG_FUNC_POINTS_SGIS"),	# 0x812C
-    ("glGet",	X,	1,	"GL_CLAMP_TO_BORDER"),	# 0x812D
-    ("glGet",	X,	1,	"GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"),	# 0x812E
-    ("glGet",	X,	1,	"GL_CLAMP_TO_EDGE"),	# 0x812F
+    ("",	X,	1,	"GL_CLAMP_TO_BORDER"),	# 0x812D
+    ("",	X,	1,	"GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"),	# 0x812E
+    ("",	X,	1,	"GL_CLAMP_TO_EDGE"),	# 0x812F
     ("glGet",	I,	1,	"GL_PACK_SKIP_VOLUMES_SGIS"),	# 0x8130
     ("glGet",	I,	1,	"GL_PACK_IMAGE_DEPTH_SGIS"),	# 0x8131
     ("glGet",	I,	1,	"GL_UNPACK_SKIP_VOLUMES_SGIS"),	# 0x8132
     ("glGet",	I,	1,	"GL_UNPACK_IMAGE_DEPTH_SGIS"),	# 0x8133
     ("glGet",	I,	1,	"GL_TEXTURE_4D_SGIS"),	# 0x8134
-    ("glGet",	X,	1,	"GL_PROXY_TEXTURE_4D_SGIS"),	# 0x8135
-    ("glGet",	X,	1,	"GL_TEXTURE_4DSIZE_SGIS"),	# 0x8136
-    ("glGet",	X,	1,	"GL_TEXTURE_WRAP_Q_SGIS"),	# 0x8137
+    ("",	X,	1,	"GL_PROXY_TEXTURE_4D_SGIS"),	# 0x8135
+    ("",	X,	1,	"GL_TEXTURE_4DSIZE_SGIS"),	# 0x8136
+    ("",	X,	1,	"GL_TEXTURE_WRAP_Q_SGIS"),	# 0x8137
     ("glGet",	I,	1,	"GL_MAX_4D_TEXTURE_SIZE_SGIS"),	# 0x8138
     ("glGet",	I,	1,	"GL_PIXEL_TEX_GEN_SGIX"),	# 0x8139
     ("glGetTexParameter",	F,	1,	"GL_TEXTURE_MIN_LOD"),	# 0x813A
@@ -787,47 +788,47 @@ parameters = [
     ("glGet",	I,	1,	"GL_PIXEL_TILE_GRID_HEIGHT_SGIX"),	# 0x8143
     ("glGet",	I,	1,	"GL_PIXEL_TILE_GRID_DEPTH_SGIX"),	# 0x8144
     ("glGet",	I,	1,	"GL_PIXEL_TILE_CACHE_SIZE_SGIX"),	# 0x8145
-    ("glGet",	X,	1,	"GL_FILTER4_SGIS"),	# 0x8146
-    ("glGet",	X,	1,	"GL_TEXTURE_FILTER4_SIZE_SGIS"),	# 0x8147
+    ("",	X,	1,	"GL_FILTER4_SGIS"),	# 0x8146
+    ("",	X,	1,	"GL_TEXTURE_FILTER4_SIZE_SGIS"),	# 0x8147
     ("glGet",	I,	1,	"GL_SPRITE_SGIX"),	# 0x8148
     ("glGet",	I,	1,	"GL_SPRITE_MODE_SGIX"),	# 0x8149
     ("glGet",	F,	3,	"GL_SPRITE_AXIS_SGIX"),	# 0x814A
     ("glGet",	F,	3,	"GL_SPRITE_TRANSLATION_SGIX"),	# 0x814B
-    ("glGet",	X,	1,	"GL_SPRITE_AXIAL_SGIX"),	# 0x814C
-    ("glGet",	X,	1,	"GL_SPRITE_OBJECT_ALIGNED_SGIX"),	# 0x814D
-    ("glGet",	X,	1,	"GL_SPRITE_EYE_ALIGNED_SGIX"),	# 0x814E
+    ("",	X,	1,	"GL_SPRITE_AXIAL_SGIX"),	# 0x814C
+    ("",	X,	1,	"GL_SPRITE_OBJECT_ALIGNED_SGIX"),	# 0x814D
+    ("",	X,	1,	"GL_SPRITE_EYE_ALIGNED_SGIX"),	# 0x814E
     ("glGet",	I,	1,	"GL_TEXTURE_4D_BINDING_SGIS"),	# 0x814F
-    ("glGet",	X,	1,	"GL_IGNORE_BORDER_HP"),	# 0x8150
-    ("glGet",	X,	1,	"GL_CONSTANT_BORDER"),	# 0x8151
-    ("glGet",	X,	1,	"GL_REPLICATE_BORDER"),	# 0x8153
+    ("",	X,	1,	"GL_IGNORE_BORDER_HP"),	# 0x8150
+    ("",	X,	1,	"GL_CONSTANT_BORDER"),	# 0x8151
+    ("",	X,	1,	"GL_REPLICATE_BORDER"),	# 0x8153
     ("glGetConvolutionParameter",	F,	4,	"GL_CONVOLUTION_BORDER_COLOR"),	# 0x8154
-    ("glGet",	X,	1,	"GL_IMAGE_SCALE_X_HP"),	# 0x8155
-    ("glGet",	X,	1,	"GL_IMAGE_SCALE_Y_HP"),	# 0x8156
-    ("glGet",	X,	1,	"GL_IMAGE_TRANSLATE_X_HP"),	# 0x8157
-    ("glGet",	X,	1,	"GL_IMAGE_TRANSLATE_Y_HP"),	# 0x8158
-    ("glGet",	X,	1,	"GL_IMAGE_ROTATE_ANGLE_HP"),	# 0x8159
-    ("glGet",	X,	1,	"GL_IMAGE_ROTATE_ORIGIN_X_HP"),	# 0x815A
-    ("glGet",	X,	1,	"GL_IMAGE_ROTATE_ORIGIN_Y_HP"),	# 0x815B
-    ("glGet",	X,	1,	"GL_IMAGE_MAG_FILTER_HP"),	# 0x815C
-    ("glGet",	X,	1,	"GL_IMAGE_MIN_FILTER_HP"),	# 0x815D
-    ("glGet",	X,	1,	"GL_IMAGE_CUBIC_WEIGHT_HP"),	# 0x815E
-    ("glGet",	X,	1,	"GL_CUBIC_HP"),	# 0x815F
-    ("glGet",	X,	1,	"GL_AVERAGE_HP"),	# 0x8160
-    ("glGet",	X,	1,	"GL_IMAGE_TRANSFORM_2D_HP"),	# 0x8161
-    ("glGet",	X,	1,	"GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"),	# 0x8162
-    ("glGet",	X,	1,	"GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"),	# 0x8163
-    ("glGet",	X,	1,	"GL_OCCLUSION_TEST_HP"),	# 0x8165
-    ("glGet",	X,	1,	"GL_OCCLUSION_TEST_RESULT_HP"),	# 0x8166
-    ("glGet",	X,	1,	"GL_TEXTURE_LIGHTING_MODE_HP"),	# 0x8167
-    ("glGet",	X,	1,	"GL_TEXTURE_POST_SPECULAR_HP"),	# 0x8168
-    ("glGet",	X,	1,	"GL_TEXTURE_PRE_SPECULAR_HP"),	# 0x8169
-    ("glGet",	X,	1,	"GL_LINEAR_CLIPMAP_LINEAR_SGIX"),	# 0x8170
+    ("",	X,	1,	"GL_IMAGE_SCALE_X_HP"),	# 0x8155
+    ("",	X,	1,	"GL_IMAGE_SCALE_Y_HP"),	# 0x8156
+    ("",	X,	1,	"GL_IMAGE_TRANSLATE_X_HP"),	# 0x8157
+    ("",	X,	1,	"GL_IMAGE_TRANSLATE_Y_HP"),	# 0x8158
+    ("",	X,	1,	"GL_IMAGE_ROTATE_ANGLE_HP"),	# 0x8159
+    ("",	X,	1,	"GL_IMAGE_ROTATE_ORIGIN_X_HP"),	# 0x815A
+    ("",	X,	1,	"GL_IMAGE_ROTATE_ORIGIN_Y_HP"),	# 0x815B
+    ("",	X,	1,	"GL_IMAGE_MAG_FILTER_HP"),	# 0x815C
+    ("",	X,	1,	"GL_IMAGE_MIN_FILTER_HP"),	# 0x815D
+    ("",	X,	1,	"GL_IMAGE_CUBIC_WEIGHT_HP"),	# 0x815E
+    ("",	X,	1,	"GL_CUBIC_HP"),	# 0x815F
+    ("",	X,	1,	"GL_AVERAGE_HP"),	# 0x8160
+    ("",	X,	1,	"GL_IMAGE_TRANSFORM_2D_HP"),	# 0x8161
+    ("",	X,	1,	"GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"),	# 0x8162
+    ("",	X,	1,	"GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"),	# 0x8163
+    ("_glGet",	B,	1,	"GL_OCCLUSION_TEST_HP"),	# 0x8165
+    ("_glGet",	B,	1,	"GL_OCCLUSION_TEST_RESULT_HP"),	# 0x8166
+    ("",	X,	1,	"GL_TEXTURE_LIGHTING_MODE_HP"),	# 0x8167
+    ("",	X,	1,	"GL_TEXTURE_POST_SPECULAR_HP"),	# 0x8168
+    ("",	X,	1,	"GL_TEXTURE_PRE_SPECULAR_HP"),	# 0x8169
+    ("",	X,	1,	"GL_LINEAR_CLIPMAP_LINEAR_SGIX"),	# 0x8170
     ("glGetTexParameter",	I,	2,	"GL_TEXTURE_CLIPMAP_CENTER_SGIX"),	# 0x8171
     ("glGetTexParameter",	F,	1,	"GL_TEXTURE_CLIPMAP_FRAME_SGIX"),	# 0x8172
     ("glGetTexParameter",	I,	2,	"GL_TEXTURE_CLIPMAP_OFFSET_SGIX"),	# 0x8173
     ("glGetTexParameter",	I,	3,	"GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"),	# 0x8174
-    ("glGet",	X,	1,	"GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"),	# 0x8175
-    ("glGet",	X,	1,	"GL_TEXTURE_CLIPMAP_DEPTH_SGIX"),	# 0x8176
+    ("",	X,	1,	"GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"),	# 0x8175
+    ("",	X,	1,	"GL_TEXTURE_CLIPMAP_DEPTH_SGIX"),	# 0x8176
     ("glGet",	I,	1,	"GL_MAX_CLIPMAP_DEPTH_SGIX"),	# 0x8177
     ("glGet",	I,	1,	"GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"),	# 0x8178
     ("glGetTexParameter",	F,	1,	"GL_POST_TEXTURE_FILTER_BIAS_SGIX"),	# 0x8179
@@ -837,17 +838,17 @@ parameters = [
     ("glGet",	I,	1,	"GL_REFERENCE_PLANE_SGIX"),	# 0x817D
     ("glGet",	F,	4,	"GL_REFERENCE_PLANE_EQUATION_SGIX"),	# 0x817E
     ("glGet",	I,	1,	"GL_IR_INSTRUMENT1_SGIX"),	# 0x817F
-    ("glGet",	X,	1,	"GL_INSTRUMENT_BUFFER_POINTER_SGIX"),	# 0x8180
+    ("",	X,	1,	"GL_INSTRUMENT_BUFFER_POINTER_SGIX"),	# 0x8180
     ("glGet",	I,	1,	"GL_INSTRUMENT_MEASUREMENTS_SGIX"),	# 0x8181
-    ("glGet",	X,	1,	"GL_LIST_PRIORITY_SGIX"),	# 0x8182
+    ("",	X,	1,	"GL_LIST_PRIORITY_SGIX"),	# 0x8182
     ("glGet",	I,	1,	"GL_CALLIGRAPHIC_FRAGMENT_SGIX"),	# 0x8183
-    ("glGet",	X,	1,	"GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"),	# 0x8184
-    ("glGet",	X,	1,	"GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"),	# 0x8185
-    ("glGet",	X,	1,	"GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"),	# 0x8186
-    ("glGet",	X,	1,	"GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"),	# 0x8187
-    ("glGet",	X,	1,	"GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"),	# 0x8188
-    ("glGet",	X,	1,	"GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"),	# 0x8189
-    ("glGet",	X,	1,	"GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"),	# 0x818A
+    ("",	X,	1,	"GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"),	# 0x8184
+    ("",	X,	1,	"GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"),	# 0x8185
+    ("",	X,	1,	"GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"),	# 0x8186
+    ("",	X,	1,	"GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"),	# 0x8187
+    ("",	X,	1,	"GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"),	# 0x8188
+    ("",	X,	1,	"GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"),	# 0x8189
+    ("",	X,	1,	"GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"),	# 0x818A
     ("glGet",	I,	1,	"GL_FRAMEZOOM_SGIX"),	# 0x818B
     ("glGet",	I,	1,	"GL_FRAMEZOOM_FACTOR_SGIX"),	# 0x818C
     ("glGet",	I,	1,	"GL_MAX_FRAMEZOOM_FACTOR_SGIX"),	# 0x818D
@@ -856,166 +857,166 @@ parameters = [
     ("glGetTexParameter",	F,	1,	"GL_TEXTURE_LOD_BIAS_R_SGIX"),	# 0x8190
     ("glGetTexParameter",	B,	1,	"GL_GENERATE_MIPMAP"),	# 0x8191
     ("glGet",	E,	1,	"GL_GENERATE_MIPMAP_HINT"),	# 0x8192
-    ("glGet",	X,	1,	"GL_GEOMETRY_DEFORMATION_SGIX"),	# 0x8194
-    ("glGet",	X,	1,	"GL_TEXTURE_DEFORMATION_SGIX"),	# 0x8195
+    ("",	X,	1,	"GL_GEOMETRY_DEFORMATION_SGIX"),	# 0x8194
+    ("",	X,	1,	"GL_TEXTURE_DEFORMATION_SGIX"),	# 0x8195
     ("glGet",	I,	1,	"GL_DEFORMATIONS_MASK_SGIX"),	# 0x8196
-    ("glGet",	X,	1,	"GL_MAX_DEFORMATION_ORDER_SGIX"),	# 0x8197
+    ("",	X,	1,	"GL_MAX_DEFORMATION_ORDER_SGIX"),	# 0x8197
     ("glGet",	I,	1,	"GL_FOG_OFFSET_SGIX"),	# 0x8198
     ("glGet",	F,	4,	"GL_FOG_OFFSET_VALUE_SGIX"),	# 0x8199
     ("glGetTexParameter",	B,	1,	"GL_TEXTURE_COMPARE_SGIX"),	# 0x819A
     ("glGetTexParameter",	E,	1,	"GL_TEXTURE_COMPARE_OPERATOR_SGIX"),	# 0x819B
-    (None,	X,	1,	"GL_TEXTURE_LEQUAL_R_SGIX"),	# 0x819C
-    (None,	X,	1,	"GL_TEXTURE_GEQUAL_R_SGIX"),	# 0x819D
-    ("glGet",	X,	1,	"GL_DEPTH_COMPONENT16"),	# 0x81A5
-    ("glGet",	X,	1,	"GL_DEPTH_COMPONENT24"),	# 0x81A6
-    ("glGet",	X,	1,	"GL_DEPTH_COMPONENT32"),	# 0x81A7
-    ("glGet",	X,	1,	"GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"),	# 0x81A8
-    ("glGet",	X,	1,	"GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"),	# 0x81A9
-    ("glGet",	X,	1,	"GL_CULL_VERTEX_EXT"),	# 0x81AA
-    ("glGet",	X,	1,	"GL_CULL_VERTEX_EYE_POSITION_EXT"),	# 0x81AB
-    ("glGet",	X,	1,	"GL_CULL_VERTEX_OBJECT_POSITION_EXT"),	# 0x81AC
-    ("glGet",	X,	1,	"GL_IUI_V2F_EXT"),	# 0x81AD
-    ("glGet",	X,	1,	"GL_IUI_V3F_EXT"),	# 0x81AE
-    ("glGet",	X,	1,	"GL_IUI_N3F_V2F_EXT"),	# 0x81AF
-    ("glGet",	X,	1,	"GL_IUI_N3F_V3F_EXT"),	# 0x81B0
-    ("glGet",	X,	1,	"GL_T2F_IUI_V2F_EXT"),	# 0x81B1
-    ("glGet",	X,	1,	"GL_T2F_IUI_V3F_EXT"),	# 0x81B2
-    ("glGet",	X,	1,	"GL_T2F_IUI_N3F_V2F_EXT"),	# 0x81B3
-    ("glGet",	X,	1,	"GL_T2F_IUI_N3F_V3F_EXT"),	# 0x81B4
-    ("glGet",	X,	1,	"GL_INDEX_TEST_EXT"),	# 0x81B5
-    ("glGet",	X,	1,	"GL_INDEX_TEST_FUNC_EXT"),	# 0x81B6
-    ("glGet",	X,	1,	"GL_INDEX_TEST_REF_EXT"),	# 0x81B7
-    ("glGet",	X,	1,	"GL_INDEX_MATERIAL_EXT"),	# 0x81B8
-    ("glGet",	X,	1,	"GL_INDEX_MATERIAL_PARAMETER_EXT"),	# 0x81B9
-    ("glGet",	X,	1,	"GL_INDEX_MATERIAL_FACE_EXT"),	# 0x81BA
-    ("glGet",	X,	1,	"GL_YCRCB_422_SGIX"),	# 0x81BB
-    ("glGet",	X,	1,	"GL_YCRCB_444_SGIX"),	# 0x81BC
-    ("glGet",	X,	1,	"GL_WRAP_BORDER_SUN"),	# 0x81D4
-    ("glGet",	X,	1,	"GL_UNPACK_CONSTANT_DATA_SUNX"),	# 0x81D5
-    ("glGet",	X,	1,	"GL_TEXTURE_CONSTANT_DATA_SUNX"),	# 0x81D6
-    ("glGet",	X,	1,	"GL_TRIANGLE_LIST_SUN"),	# 0x81D7
-    ("glGet",	X,	1,	"GL_REPLACEMENT_CODE_SUN"),	# 0x81D8
-    ("glGet",	X,	1,	"GL_GLOBAL_ALPHA_SUN"),	# 0x81D9
-    ("glGet",	X,	1,	"GL_GLOBAL_ALPHA_FACTOR_SUN"),	# 0x81DA
-    ("glGet",	X,	1,	"GL_TEXTURE_COLOR_WRITEMASK_SGIS"),	# 0x81EF
-    ("glGet",	X,	1,	"GL_EYE_DISTANCE_TO_POINT_SGIS"),	# 0x81F0
-    ("glGet",	X,	1,	"GL_OBJECT_DISTANCE_TO_POINT_SGIS"),	# 0x81F1
-    ("glGet",	X,	1,	"GL_EYE_DISTANCE_TO_LINE_SGIS"),	# 0x81F2
-    ("glGet",	X,	1,	"GL_OBJECT_DISTANCE_TO_LINE_SGIS"),	# 0x81F3
-    ("glGet",	X,	1,	"GL_EYE_POINT_SGIS"),	# 0x81F4
-    ("glGet",	X,	1,	"GL_OBJECT_POINT_SGIS"),	# 0x81F5
-    ("glGet",	X,	1,	"GL_EYE_LINE_SGIS"),	# 0x81F6
-    ("glGet",	X,	1,	"GL_OBJECT_LINE_SGIS"),	# 0x81F7
+    ("",	X,	1,	"GL_TEXTURE_LEQUAL_R_SGIX"),	# 0x819C
+    ("",	X,	1,	"GL_TEXTURE_GEQUAL_R_SGIX"),	# 0x819D
+    ("",	X,	1,	"GL_DEPTH_COMPONENT16"),	# 0x81A5
+    ("",	X,	1,	"GL_DEPTH_COMPONENT24"),	# 0x81A6
+    ("",	X,	1,	"GL_DEPTH_COMPONENT32"),	# 0x81A7
+    ("",	X,	1,	"GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"),	# 0x81A8
+    ("",	X,	1,	"GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"),	# 0x81A9
+    ("",	X,	1,	"GL_CULL_VERTEX_EXT"),	# 0x81AA
+    ("",	X,	1,	"GL_CULL_VERTEX_EYE_POSITION_EXT"),	# 0x81AB
+    ("",	X,	1,	"GL_CULL_VERTEX_OBJECT_POSITION_EXT"),	# 0x81AC
+    ("",	X,	1,	"GL_IUI_V2F_EXT"),	# 0x81AD
+    ("",	X,	1,	"GL_IUI_V3F_EXT"),	# 0x81AE
+    ("",	X,	1,	"GL_IUI_N3F_V2F_EXT"),	# 0x81AF
+    ("",	X,	1,	"GL_IUI_N3F_V3F_EXT"),	# 0x81B0
+    ("",	X,	1,	"GL_T2F_IUI_V2F_EXT"),	# 0x81B1
+    ("",	X,	1,	"GL_T2F_IUI_V3F_EXT"),	# 0x81B2
+    ("",	X,	1,	"GL_T2F_IUI_N3F_V2F_EXT"),	# 0x81B3
+    ("",	X,	1,	"GL_T2F_IUI_N3F_V3F_EXT"),	# 0x81B4
+    ("",	X,	1,	"GL_INDEX_TEST_EXT"),	# 0x81B5
+    ("",	X,	1,	"GL_INDEX_TEST_FUNC_EXT"),	# 0x81B6
+    ("",	X,	1,	"GL_INDEX_TEST_REF_EXT"),	# 0x81B7
+    ("",	X,	1,	"GL_INDEX_MATERIAL_EXT"),	# 0x81B8
+    ("",	X,	1,	"GL_INDEX_MATERIAL_PARAMETER_EXT"),	# 0x81B9
+    ("",	X,	1,	"GL_INDEX_MATERIAL_FACE_EXT"),	# 0x81BA
+    ("",	X,	1,	"GL_YCRCB_422_SGIX"),	# 0x81BB
+    ("",	X,	1,	"GL_YCRCB_444_SGIX"),	# 0x81BC
+    ("",	X,	1,	"GL_WRAP_BORDER_SUN"),	# 0x81D4
+    ("",	X,	1,	"GL_UNPACK_CONSTANT_DATA_SUNX"),	# 0x81D5
+    ("",	X,	1,	"GL_TEXTURE_CONSTANT_DATA_SUNX"),	# 0x81D6
+    ("",	X,	1,	"GL_TRIANGLE_LIST_SUN"),	# 0x81D7
+    ("",	X,	1,	"GL_REPLACEMENT_CODE_SUN"),	# 0x81D8
+    ("",	X,	1,	"GL_GLOBAL_ALPHA_SUN"),	# 0x81D9
+    ("",	X,	1,	"GL_GLOBAL_ALPHA_FACTOR_SUN"),	# 0x81DA
+    ("",	X,	1,	"GL_TEXTURE_COLOR_WRITEMASK_SGIS"),	# 0x81EF
+    ("",	X,	1,	"GL_EYE_DISTANCE_TO_POINT_SGIS"),	# 0x81F0
+    ("",	X,	1,	"GL_OBJECT_DISTANCE_TO_POINT_SGIS"),	# 0x81F1
+    ("",	X,	1,	"GL_EYE_DISTANCE_TO_LINE_SGIS"),	# 0x81F2
+    ("",	X,	1,	"GL_OBJECT_DISTANCE_TO_LINE_SGIS"),	# 0x81F3
+    ("",	X,	1,	"GL_EYE_POINT_SGIS"),	# 0x81F4
+    ("",	X,	1,	"GL_OBJECT_POINT_SGIS"),	# 0x81F5
+    ("",	X,	1,	"GL_EYE_LINE_SGIS"),	# 0x81F6
+    ("",	X,	1,	"GL_OBJECT_LINE_SGIS"),	# 0x81F7
     ("glGet",	E,	1,	"GL_LIGHT_MODEL_COLOR_CONTROL"),	# 0x81F8
-    ("glGet",	X,	1,	"GL_SINGLE_COLOR"),	# 0x81F9
-    ("glGet",	X,	1,	"GL_SEPARATE_SPECULAR_COLOR"),	# 0x81FA
-    ("glGet",	X,	1,	"GL_SHARED_TEXTURE_PALETTE_EXT"),	# 0x81FB
-    ("glGet",	X,	1,	"GL_FOG_SCALE_SGIX"),	# 0x81FC
-    ("glGet",	X,	1,	"GL_FOG_SCALE_VALUE_SGIX"),	# 0x81FD
-    ("glGet",	X,	1,	"GL_TEXT_FRAGMENT_SHADER_ATI"),	# 0x8200
-    ("glGet",	X,	1,	"GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"),	# 0x8210
-    ("glGet",	X,	1,	"GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"),	# 0x8211
-    ("glGet",	X,	1,	"GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"),	# 0x8212
-    ("glGet",	X,	1,	"GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"),	# 0x8213
-    ("glGet",	X,	1,	"GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"),	# 0x8214
-    ("glGet",	X,	1,	"GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"),	# 0x8215
-    ("glGet",	X,	1,	"GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"),	# 0x8216
-    ("glGet",	X,	1,	"GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"),	# 0x8217
-    ("glGet",	X,	1,	"GL_FRAMEBUFFER_DEFAULT"),	# 0x8218
-    ("glGet",	X,	1,	"GL_FRAMEBUFFER_UNDEFINED"),	# 0x8219
-    ("glGet",	X,	1,	"GL_DEPTH_STENCIL_ATTACHMENT"),	# 0x821A
-    ("glGet",	X,	1,	"GL_MAJOR_VERSION"),	# 0x821B
-    ("glGet",	X,	1,	"GL_MINOR_VERSION"),	# 0x821C
-    ("glGet",	X,	1,	"GL_NUM_EXTENSIONS"),	# 0x821D
-    ("glGet",	X,	1,	"GL_CONTEXT_FLAGS"),	# 0x821E
-    ("glGet",	X,	1,	"GL_INDEX"),	# 0x8222
-    ("glGet",	X,	1,	"GL_DEPTH_BUFFER"),	# 0x8223
-    ("glGet",	X,	1,	"GL_STENCIL_BUFFER"),	# 0x8224
-    ("glGet",	X,	1,	"GL_COMPRESSED_RED"),	# 0x8225
-    ("glGet",	X,	1,	"GL_COMPRESSED_RG"),	# 0x8226
-    ("glGet",	X,	1,	"GL_RG"),	# 0x8227
-    ("glGet",	X,	1,	"GL_RG_INTEGER"),	# 0x8228
-    ("glGet",	X,	1,	"GL_R8"),	# 0x8229
-    ("glGet",	X,	1,	"GL_R16"),	# 0x822A
-    ("glGet",	X,	1,	"GL_RG8"),	# 0x822B
-    ("glGet",	X,	1,	"GL_RG16"),	# 0x822C
-    ("glGet",	X,	1,	"GL_R16F"),	# 0x822D
-    ("glGet",	X,	1,	"GL_R32F"),	# 0x822E
-    ("glGet",	X,	1,	"GL_RG16F"),	# 0x822F
-    ("glGet",	X,	1,	"GL_RG32F"),	# 0x8230
-    ("glGet",	X,	1,	"GL_R8I"),	# 0x8231
-    ("glGet",	X,	1,	"GL_R8UI"),	# 0x8232
-    ("glGet",	X,	1,	"GL_R16I"),	# 0x8233
-    ("glGet",	X,	1,	"GL_R16UI"),	# 0x8234
-    ("glGet",	X,	1,	"GL_R32I"),	# 0x8235
-    ("glGet",	X,	1,	"GL_R32UI"),	# 0x8236
-    ("glGet",	X,	1,	"GL_RG8I"),	# 0x8237
-    ("glGet",	X,	1,	"GL_RG8UI"),	# 0x8238
-    ("glGet",	X,	1,	"GL_RG16I"),	# 0x8239
-    ("glGet",	X,	1,	"GL_RG16UI"),	# 0x823A
-    ("glGet",	X,	1,	"GL_RG32I"),	# 0x823B
-    ("glGet",	X,	1,	"GL_RG32UI"),	# 0x823C
-    ("glGet",	X,	1,	"GL_SYNC_CL_EVENT_ARB"),	# 0x8240
-    ("glGet",	X,	1,	"GL_SYNC_CL_EVENT_COMPLETE_ARB"),	# 0x8241
-    ("glGet",	X,	1,	"GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"),	# 0x8242
-    ("glGet",	X,	1,	"GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"),	# 0x8243
-    ("glGet",	X,	1,	"GL_DEBUG_CALLBACK_FUNCTION_ARB"),	# 0x8244
-    ("glGet",	X,	1,	"GL_DEBUG_CALLBACK_USER_PARAM_ARB"),	# 0x8245
-    ("glGet",	X,	1,	"GL_DEBUG_SOURCE_API_ARB"),	# 0x8246
-    ("glGet",	X,	1,	"GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"),	# 0x8247
-    ("glGet",	X,	1,	"GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"),	# 0x8248
-    ("glGet",	X,	1,	"GL_DEBUG_SOURCE_THIRD_PARTY_ARB"),	# 0x8249
-    ("glGet",	X,	1,	"GL_DEBUG_SOURCE_APPLICATION_ARB"),	# 0x824A
-    ("glGet",	X,	1,	"GL_DEBUG_SOURCE_OTHER_ARB"),	# 0x824B
-    ("glGet",	X,	1,	"GL_DEBUG_TYPE_ERROR_ARB"),	# 0x824C
-    ("glGet",	X,	1,	"GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"),	# 0x824D
-    ("glGet",	X,	1,	"GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"),	# 0x824E
-    ("glGet",	X,	1,	"GL_DEBUG_TYPE_PORTABILITY_ARB"),	# 0x824F
-    ("glGet",	X,	1,	"GL_DEBUG_TYPE_PERFORMANCE_ARB"),	# 0x8250
-    ("glGet",	X,	1,	"GL_DEBUG_TYPE_OTHER_ARB"),	# 0x8251
-    ("glGet",	X,	1,	"GL_LOSE_CONTEXT_ON_RESET_ARB"),	# 0x8252
-    ("glGet",	X,	1,	"GL_GUILTY_CONTEXT_RESET_ARB"),	# 0x8253
-    ("glGet",	X,	1,	"GL_INNOCENT_CONTEXT_RESET_ARB"),	# 0x8254
-    ("glGet",	X,	1,	"GL_UNKNOWN_CONTEXT_RESET_ARB"),	# 0x8255
-    ("glGet",	X,	1,	"GL_RESET_NOTIFICATION_STRATEGY_ARB"),	# 0x8256
-    ("glGet",	X,	1,	"GL_PROGRAM_BINARY_RETRIEVABLE_HINT"),	# 0x8257
-    ("glGet",	X,	1,	"GL_PROGRAM_SEPARABLE"),	# 0x8258
+    ("",	X,	1,	"GL_SINGLE_COLOR"),	# 0x81F9
+    ("",	X,	1,	"GL_SEPARATE_SPECULAR_COLOR"),	# 0x81FA
+    ("",	X,	1,	"GL_SHARED_TEXTURE_PALETTE_EXT"),	# 0x81FB
+    ("",	X,	1,	"GL_FOG_SCALE_SGIX"),	# 0x81FC
+    ("",	X,	1,	"GL_FOG_SCALE_VALUE_SGIX"),	# 0x81FD
+    ("",	X,	1,	"GL_TEXT_FRAGMENT_SHADER_ATI"),	# 0x8200
+    ("",	X,	1,	"GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"),	# 0x8210
+    ("",	X,	1,	"GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"),	# 0x8211
+    ("",	X,	1,	"GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"),	# 0x8212
+    ("",	X,	1,	"GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"),	# 0x8213
+    ("",	X,	1,	"GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"),	# 0x8214
+    ("",	X,	1,	"GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"),	# 0x8215
+    ("",	X,	1,	"GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"),	# 0x8216
+    ("",	X,	1,	"GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"),	# 0x8217
+    ("",	X,	1,	"GL_FRAMEBUFFER_DEFAULT"),	# 0x8218
+    ("",	X,	1,	"GL_FRAMEBUFFER_UNDEFINED"),	# 0x8219
+    ("",	X,	1,	"GL_DEPTH_STENCIL_ATTACHMENT"),	# 0x821A
+    ("",	X,	1,	"GL_MAJOR_VERSION"),	# 0x821B
+    ("",	X,	1,	"GL_MINOR_VERSION"),	# 0x821C
+    ("",	X,	1,	"GL_NUM_EXTENSIONS"),	# 0x821D
+    ("",	X,	1,	"GL_CONTEXT_FLAGS"),	# 0x821E
+    ("",	X,	1,	"GL_INDEX"),	# 0x8222
+    ("",	X,	1,	"GL_DEPTH_BUFFER"),	# 0x8223
+    ("",	X,	1,	"GL_STENCIL_BUFFER"),	# 0x8224
+    ("",	X,	1,	"GL_COMPRESSED_RED"),	# 0x8225
+    ("",	X,	1,	"GL_COMPRESSED_RG"),	# 0x8226
+    ("",	X,	1,	"GL_RG"),	# 0x8227
+    ("",	X,	1,	"GL_RG_INTEGER"),	# 0x8228
+    ("",	X,	1,	"GL_R8"),	# 0x8229
+    ("",	X,	1,	"GL_R16"),	# 0x822A
+    ("",	X,	1,	"GL_RG8"),	# 0x822B
+    ("",	X,	1,	"GL_RG16"),	# 0x822C
+    ("",	X,	1,	"GL_R16F"),	# 0x822D
+    ("",	X,	1,	"GL_R32F"),	# 0x822E
+    ("",	X,	1,	"GL_RG16F"),	# 0x822F
+    ("",	X,	1,	"GL_RG32F"),	# 0x8230
+    ("",	X,	1,	"GL_R8I"),	# 0x8231
+    ("",	X,	1,	"GL_R8UI"),	# 0x8232
+    ("",	X,	1,	"GL_R16I"),	# 0x8233
+    ("",	X,	1,	"GL_R16UI"),	# 0x8234
+    ("",	X,	1,	"GL_R32I"),	# 0x8235
+    ("",	X,	1,	"GL_R32UI"),	# 0x8236
+    ("",	X,	1,	"GL_RG8I"),	# 0x8237
+    ("",	X,	1,	"GL_RG8UI"),	# 0x8238
+    ("",	X,	1,	"GL_RG16I"),	# 0x8239
+    ("",	X,	1,	"GL_RG16UI"),	# 0x823A
+    ("",	X,	1,	"GL_RG32I"),	# 0x823B
+    ("",	X,	1,	"GL_RG32UI"),	# 0x823C
+    ("",	X,	1,	"GL_SYNC_CL_EVENT_ARB"),	# 0x8240
+    ("",	X,	1,	"GL_SYNC_CL_EVENT_COMPLETE_ARB"),	# 0x8241
+    ("",	X,	1,	"GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"),	# 0x8242
+    ("",	X,	1,	"GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"),	# 0x8243
+    ("",	X,	1,	"GL_DEBUG_CALLBACK_FUNCTION_ARB"),	# 0x8244
+    ("",	X,	1,	"GL_DEBUG_CALLBACK_USER_PARAM_ARB"),	# 0x8245
+    ("",	X,	1,	"GL_DEBUG_SOURCE_API_ARB"),	# 0x8246
+    ("",	X,	1,	"GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"),	# 0x8247
+    ("",	X,	1,	"GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"),	# 0x8248
+    ("",	X,	1,	"GL_DEBUG_SOURCE_THIRD_PARTY_ARB"),	# 0x8249
+    ("",	X,	1,	"GL_DEBUG_SOURCE_APPLICATION_ARB"),	# 0x824A
+    ("",	X,	1,	"GL_DEBUG_SOURCE_OTHER_ARB"),	# 0x824B
+    ("",	X,	1,	"GL_DEBUG_TYPE_ERROR_ARB"),	# 0x824C
+    ("",	X,	1,	"GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"),	# 0x824D
+    ("",	X,	1,	"GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"),	# 0x824E
+    ("",	X,	1,	"GL_DEBUG_TYPE_PORTABILITY_ARB"),	# 0x824F
+    ("",	X,	1,	"GL_DEBUG_TYPE_PERFORMANCE_ARB"),	# 0x8250
+    ("",	X,	1,	"GL_DEBUG_TYPE_OTHER_ARB"),	# 0x8251
+    ("",	X,	1,	"GL_LOSE_CONTEXT_ON_RESET_ARB"),	# 0x8252
+    ("",	X,	1,	"GL_GUILTY_CONTEXT_RESET_ARB"),	# 0x8253
+    ("",	X,	1,	"GL_INNOCENT_CONTEXT_RESET_ARB"),	# 0x8254
+    ("",	X,	1,	"GL_UNKNOWN_CONTEXT_RESET_ARB"),	# 0x8255
+    ("",	X,	1,	"GL_RESET_NOTIFICATION_STRATEGY_ARB"),	# 0x8256
+    ("",	X,	1,	"GL_PROGRAM_BINARY_RETRIEVABLE_HINT"),	# 0x8257
+    ("",	X,	1,	"GL_PROGRAM_SEPARABLE"),	# 0x8258
     ("glGet",	I,	1,	"GL_ACTIVE_PROGRAM"),	# 0x8259
     ("glGet",	I,	1,	"GL_PROGRAM_PIPELINE_BINDING"),	# 0x825A
-    ("glGet",	X,	1,	"GL_MAX_VIEWPORTS"),	# 0x825B
-    ("glGet",	X,	1,	"GL_VIEWPORT_SUBPIXEL_BITS"),	# 0x825C
-    ("glGet",	X,	1,	"GL_VIEWPORT_BOUNDS_RANGE"),	# 0x825D
-    ("glGet",	X,	1,	"GL_LAYER_PROVOKING_VERTEX"),	# 0x825E
-    ("glGet",	X,	1,	"GL_VIEWPORT_INDEX_PROVOKING_VERTEX"),	# 0x825F
-    ("glGet",	X,	1,	"GL_UNDEFINED_VERTEX"),	# 0x8260
-    ("glGet",	X,	1,	"GL_NO_RESET_NOTIFICATION_ARB"),	# 0x8261
-    ("glGet",	X,	1,	"GL_DEPTH_PASS_INSTRUMENT_SGIX"),	# 0x8310
-    ("glGet",	X,	1,	"GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"),	# 0x8311
-    ("glGet",	X,	1,	"GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"),	# 0x8312
+    ("",	X,	1,	"GL_MAX_VIEWPORTS"),	# 0x825B
+    ("",	X,	1,	"GL_VIEWPORT_SUBPIXEL_BITS"),	# 0x825C
+    ("",	X,	1,	"GL_VIEWPORT_BOUNDS_RANGE"),	# 0x825D
+    ("",	X,	1,	"GL_LAYER_PROVOKING_VERTEX"),	# 0x825E
+    ("",	X,	1,	"GL_VIEWPORT_INDEX_PROVOKING_VERTEX"),	# 0x825F
+    ("",	X,	1,	"GL_UNDEFINED_VERTEX"),	# 0x8260
+    ("",	X,	1,	"GL_NO_RESET_NOTIFICATION_ARB"),	# 0x8261
+    ("",	X,	1,	"GL_DEPTH_PASS_INSTRUMENT_SGIX"),	# 0x8310
+    ("",	X,	1,	"GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"),	# 0x8311
+    ("",	X,	1,	"GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"),	# 0x8312
     ("glGet",	I,	1,	"GL_CONVOLUTION_HINT_SGIX"),	# 0x8316
-    ("glGet",	X,	1,	"GL_YCRCB_SGIX"),	# 0x8318
-    ("glGet",	X,	1,	"GL_YCRCBA_SGIX"),	# 0x8319
-    ("glGet",	X,	1,	"GL_ALPHA_MIN_SGIX"),	# 0x8320
-    ("glGet",	X,	1,	"GL_ALPHA_MAX_SGIX"),	# 0x8321
-    ("glGet",	X,	1,	"GL_SCALEBIAS_HINT_SGIX"),	# 0x8322
-    ("glGet",	X,	1,	"GL_ASYNC_MARKER_SGIX"),	# 0x8329
+    ("",	X,	1,	"GL_YCRCB_SGIX"),	# 0x8318
+    ("",	X,	1,	"GL_YCRCBA_SGIX"),	# 0x8319
+    ("",	X,	1,	"GL_ALPHA_MIN_SGIX"),	# 0x8320
+    ("",	X,	1,	"GL_ALPHA_MAX_SGIX"),	# 0x8321
+    ("",	X,	1,	"GL_SCALEBIAS_HINT_SGIX"),	# 0x8322
+    ("",	X,	1,	"GL_ASYNC_MARKER_SGIX"),	# 0x8329
     ("glGet",	I,	1,	"GL_PIXEL_TEX_GEN_MODE_SGIX"),	# 0x832B
-    ("glGet",	X,	1,	"GL_ASYNC_HISTOGRAM_SGIX"),	# 0x832C
-    ("glGet",	X,	1,	"GL_MAX_ASYNC_HISTOGRAM_SGIX"),	# 0x832D
-    ("glGet",	X,	1,	"GL_PIXEL_TRANSFORM_2D_EXT"),	# 0x8330
-    ("glGet",	X,	1,	"GL_PIXEL_MAG_FILTER_EXT"),	# 0x8331
-    ("glGet",	X,	1,	"GL_PIXEL_MIN_FILTER_EXT"),	# 0x8332
-    ("glGet",	X,	1,	"GL_PIXEL_CUBIC_WEIGHT_EXT"),	# 0x8333
-    ("glGet",	X,	1,	"GL_CUBIC_EXT"),	# 0x8334
-    ("glGet",	X,	1,	"GL_AVERAGE_EXT"),	# 0x8335
-    ("glGet",	X,	1,	"GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"),	# 0x8336
-    ("glGet",	X,	1,	"GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"),	# 0x8337
-    ("glGet",	X,	1,	"GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"),	# 0x8338
-    ("glGet",	X,	1,	"GL_FRAGMENT_MATERIAL_EXT"),	# 0x8349
-    ("glGet",	X,	1,	"GL_FRAGMENT_NORMAL_EXT"),	# 0x834A
-    ("glGet",	X,	1,	"GL_FRAGMENT_COLOR_EXT"),	# 0x834C
-    ("glGet",	X,	1,	"GL_ATTENUATION_EXT"),	# 0x834D
-    ("glGet",	X,	1,	"GL_SHADOW_ATTENUATION_EXT"),	# 0x834E
+    ("",	X,	1,	"GL_ASYNC_HISTOGRAM_SGIX"),	# 0x832C
+    ("",	X,	1,	"GL_MAX_ASYNC_HISTOGRAM_SGIX"),	# 0x832D
+    ("",	X,	1,	"GL_PIXEL_TRANSFORM_2D_EXT"),	# 0x8330
+    ("",	X,	1,	"GL_PIXEL_MAG_FILTER_EXT"),	# 0x8331
+    ("",	X,	1,	"GL_PIXEL_MIN_FILTER_EXT"),	# 0x8332
+    ("",	X,	1,	"GL_PIXEL_CUBIC_WEIGHT_EXT"),	# 0x8333
+    ("",	X,	1,	"GL_CUBIC_EXT"),	# 0x8334
+    ("",	X,	1,	"GL_AVERAGE_EXT"),	# 0x8335
+    ("",	X,	1,	"GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"),	# 0x8336
+    ("",	X,	1,	"GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"),	# 0x8337
+    ("",	X,	1,	"GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"),	# 0x8338
+    ("",	X,	1,	"GL_FRAGMENT_MATERIAL_EXT"),	# 0x8349
+    ("",	X,	1,	"GL_FRAGMENT_NORMAL_EXT"),	# 0x834A
+    ("",	X,	1,	"GL_FRAGMENT_COLOR_EXT"),	# 0x834C
+    ("",	X,	1,	"GL_ATTENUATION_EXT"),	# 0x834D
+    ("",	X,	1,	"GL_SHADOW_ATTENUATION_EXT"),	# 0x834E
     ("glGet",	I,	1,	"GL_TEXTURE_APPLICATION_MODE_EXT"),	# 0x834F
     ("glGet",	I,	1,	"GL_TEXTURE_LIGHT_EXT"),	# 0x8350
     ("glGet",	I,	1,	"GL_TEXTURE_MATERIAL_FACE_EXT"),	# 0x8351
@@ -1024,38 +1025,38 @@ parameters = [
     ("glGet",	I,	1,	"GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"),	# 0x8354
     ("glGet",	I,	1,	"GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"),	# 0x8355
     ("glGet",	I,	1,	"GL_PIXEL_GROUP_COLOR_SGIS"),	# 0x8356
-    ("glGet",	X,	1,	"GL_ASYNC_TEX_IMAGE_SGIX"),	# 0x835C
-    ("glGet",	X,	1,	"GL_ASYNC_DRAW_PIXELS_SGIX"),	# 0x835D
-    ("glGet",	X,	1,	"GL_ASYNC_READ_PIXELS_SGIX"),	# 0x835E
-    ("glGet",	X,	1,	"GL_MAX_ASYNC_TEX_IMAGE_SGIX"),	# 0x835F
-    ("glGet",	X,	1,	"GL_MAX_ASYNC_DRAW_PIXELS_SGIX"),	# 0x8360
-    ("glGet",	X,	1,	"GL_MAX_ASYNC_READ_PIXELS_SGIX"),	# 0x8361
-    ("glGet",	X,	1,	"GL_UNSIGNED_BYTE_2_3_3_REV"),	# 0x8362
-    ("glGet",	X,	1,	"GL_UNSIGNED_SHORT_5_6_5"),	# 0x8363
-    ("glGet",	X,	1,	"GL_UNSIGNED_SHORT_5_6_5_REV"),	# 0x8364
-    ("glGet",	X,	1,	"GL_UNSIGNED_SHORT_4_4_4_4_REV"),	# 0x8365
-    ("glGet",	X,	1,	"GL_UNSIGNED_SHORT_1_5_5_5_REV"),	# 0x8366
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_8_8_8_8_REV"),	# 0x8367
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_2_10_10_10_REV"),	# 0x8368
+    ("",	X,	1,	"GL_ASYNC_TEX_IMAGE_SGIX"),	# 0x835C
+    ("",	X,	1,	"GL_ASYNC_DRAW_PIXELS_SGIX"),	# 0x835D
+    ("",	X,	1,	"GL_ASYNC_READ_PIXELS_SGIX"),	# 0x835E
+    ("",	X,	1,	"GL_MAX_ASYNC_TEX_IMAGE_SGIX"),	# 0x835F
+    ("",	X,	1,	"GL_MAX_ASYNC_DRAW_PIXELS_SGIX"),	# 0x8360
+    ("",	X,	1,	"GL_MAX_ASYNC_READ_PIXELS_SGIX"),	# 0x8361
+    ("",	X,	1,	"GL_UNSIGNED_BYTE_2_3_3_REV"),	# 0x8362
+    ("",	X,	1,	"GL_UNSIGNED_SHORT_5_6_5"),	# 0x8363
+    ("",	X,	1,	"GL_UNSIGNED_SHORT_5_6_5_REV"),	# 0x8364
+    ("",	X,	1,	"GL_UNSIGNED_SHORT_4_4_4_4_REV"),	# 0x8365
+    ("",	X,	1,	"GL_UNSIGNED_SHORT_1_5_5_5_REV"),	# 0x8366
+    ("",	X,	1,	"GL_UNSIGNED_INT_8_8_8_8_REV"),	# 0x8367
+    ("",	X,	1,	"GL_UNSIGNED_INT_2_10_10_10_REV"),	# 0x8368
     ("glGetTexParameter",	F,	1,	"GL_TEXTURE_MAX_CLAMP_S_SGIX"),	# 0x8369
     ("glGetTexParameter",	F,	1,	"GL_TEXTURE_MAX_CLAMP_T_SGIX"),	# 0x836A
     ("glGetTexParameter",	F,	1,	"GL_TEXTURE_MAX_CLAMP_R_SGIX"),	# 0x836B
-    ("glGet",	X,	1,	"GL_MIRRORED_REPEAT"),	# 0x8370
-    ("glGet",	X,	1,	"GL_RGB_S3TC"),	# 0x83A0
-    ("glGet",	X,	1,	"GL_RGB4_S3TC"),	# 0x83A1
-    ("glGet",	X,	1,	"GL_RGBA_S3TC"),	# 0x83A2
-    ("glGet",	X,	1,	"GL_RGBA4_S3TC"),	# 0x83A3
-    ("glGet",	X,	1,	"GL_VERTEX_PRECLIP_SGIX"),	# 0x83EE
-    ("glGet",	X,	1,	"GL_VERTEX_PRECLIP_HINT_SGIX"),	# 0x83EF
-    ("glGet",	X,	1,	"GL_COMPRESSED_RGB_S3TC_DXT1_EXT"),	# 0x83F0
-    ("glGet",	X,	1,	"GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"),	# 0x83F1
-    ("glGet",	X,	1,	"GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"),	# 0x83F2
-    ("glGet",	X,	1,	"GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"),	# 0x83F3
-    ("glGet",	X,	1,	"GL_PARALLEL_ARRAYS_INTEL"),	# 0x83F4
-    ("glGet",	X,	1,	"GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"),	# 0x83F5
-    ("glGet",	X,	1,	"GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"),	# 0x83F6
-    ("glGet",	X,	1,	"GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"),	# 0x83F7
-    ("glGet",	X,	1,	"GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"),	# 0x83F8
+    ("",	X,	1,	"GL_MIRRORED_REPEAT"),	# 0x8370
+    ("",	X,	1,	"GL_RGB_S3TC"),	# 0x83A0
+    ("",	X,	1,	"GL_RGB4_S3TC"),	# 0x83A1
+    ("",	X,	1,	"GL_RGBA_S3TC"),	# 0x83A2
+    ("",	X,	1,	"GL_RGBA4_S3TC"),	# 0x83A3
+    ("",	X,	1,	"GL_VERTEX_PRECLIP_SGIX"),	# 0x83EE
+    ("",	X,	1,	"GL_VERTEX_PRECLIP_HINT_SGIX"),	# 0x83EF
+    ("",	X,	1,	"GL_COMPRESSED_RGB_S3TC_DXT1_EXT"),	# 0x83F0
+    ("",	X,	1,	"GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"),	# 0x83F1
+    ("",	X,	1,	"GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"),	# 0x83F2
+    ("",	X,	1,	"GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"),	# 0x83F3
+    ("",	X,	1,	"GL_PARALLEL_ARRAYS_INTEL"),	# 0x83F4
+    ("",	X,	1,	"GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"),	# 0x83F5
+    ("",	X,	1,	"GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"),	# 0x83F6
+    ("",	X,	1,	"GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"),	# 0x83F7
+    ("",	X,	1,	"GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"),	# 0x83F8
     ("glGet",	I,	1,	"GL_FRAGMENT_LIGHTING_SGIX"),	# 0x8400
     ("glGet",	I,	1,	"GL_FRAGMENT_COLOR_MATERIAL_SGIX"),	# 0x8401
     ("glGet",	I,	1,	"GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"),	# 0x8402
@@ -1069,87 +1070,87 @@ parameters = [
     ("glGet",	F,	4,	"GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"),	# 0x840A
     ("glGet",	I,	1,	"GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"),	# 0x840B
     ("glGet",	I,	1,	"GL_FRAGMENT_LIGHT0_SGIX"),	# 0x840C
-    ("glGet",	X,	1,	"GL_FRAGMENT_LIGHT1_SGIX"),	# 0x840D
-    ("glGet",	X,	1,	"GL_FRAGMENT_LIGHT2_SGIX"),	# 0x840E
-    ("glGet",	X,	1,	"GL_FRAGMENT_LIGHT3_SGIX"),	# 0x840F
-    ("glGet",	X,	1,	"GL_FRAGMENT_LIGHT4_SGIX"),	# 0x8410
-    ("glGet",	X,	1,	"GL_FRAGMENT_LIGHT5_SGIX"),	# 0x8411
-    ("glGet",	X,	1,	"GL_FRAGMENT_LIGHT6_SGIX"),	# 0x8412
-    ("glGet",	X,	1,	"GL_FRAGMENT_LIGHT7_SGIX"),	# 0x8413
-    ("glGet",	X,	1,	"GL_PACK_RESAMPLE_SGIX"),	# 0x842C
-    ("glGet",	X,	1,	"GL_UNPACK_RESAMPLE_SGIX"),	# 0x842D
-    ("glGet",	X,	1,	"GL_RESAMPLE_REPLICATE_SGIX"),	# 0x842E
-    ("glGet",	X,	1,	"GL_RESAMPLE_ZERO_FILL_SGIX"),	# 0x842F
-    ("glGet",	X,	1,	"GL_RESAMPLE_DECIMATE_SGIX"),	# 0x8430
-    ("glGet",	X,	1,	"GL_TANGENT_ARRAY_EXT"),	# 0x8439
-    ("glGet",	X,	1,	"GL_BINORMAL_ARRAY_EXT"),	# 0x843A
-    ("glGet",	X,	1,	"GL_CURRENT_TANGENT_EXT"),	# 0x843B
-    ("glGet",	X,	1,	"GL_CURRENT_BINORMAL_EXT"),	# 0x843C
+    ("",	X,	1,	"GL_FRAGMENT_LIGHT1_SGIX"),	# 0x840D
+    ("",	X,	1,	"GL_FRAGMENT_LIGHT2_SGIX"),	# 0x840E
+    ("",	X,	1,	"GL_FRAGMENT_LIGHT3_SGIX"),	# 0x840F
+    ("",	X,	1,	"GL_FRAGMENT_LIGHT4_SGIX"),	# 0x8410
+    ("",	X,	1,	"GL_FRAGMENT_LIGHT5_SGIX"),	# 0x8411
+    ("",	X,	1,	"GL_FRAGMENT_LIGHT6_SGIX"),	# 0x8412
+    ("",	X,	1,	"GL_FRAGMENT_LIGHT7_SGIX"),	# 0x8413
+    ("",	X,	1,	"GL_PACK_RESAMPLE_SGIX"),	# 0x842C
+    ("",	X,	1,	"GL_UNPACK_RESAMPLE_SGIX"),	# 0x842D
+    ("",	X,	1,	"GL_RESAMPLE_REPLICATE_SGIX"),	# 0x842E
+    ("",	X,	1,	"GL_RESAMPLE_ZERO_FILL_SGIX"),	# 0x842F
+    ("",	X,	1,	"GL_RESAMPLE_DECIMATE_SGIX"),	# 0x8430
+    ("",	X,	1,	"GL_TANGENT_ARRAY_EXT"),	# 0x8439
+    ("",	X,	1,	"GL_BINORMAL_ARRAY_EXT"),	# 0x843A
+    ("",	X,	1,	"GL_CURRENT_TANGENT_EXT"),	# 0x843B
+    ("",	X,	1,	"GL_CURRENT_BINORMAL_EXT"),	# 0x843C
     ("glGet",	E,	1,	"GL_TANGENT_ARRAY_TYPE_EXT"),	# 0x843E
-    ("glGet",	X,	1,	"GL_TANGENT_ARRAY_STRIDE_EXT"),	# 0x843F
+    ("",	X,	1,	"GL_TANGENT_ARRAY_STRIDE_EXT"),	# 0x843F
     ("glGet",	E,	1,	"GL_BINORMAL_ARRAY_TYPE_EXT"),	# 0x8440
-    ("glGet",	X,	1,	"GL_BINORMAL_ARRAY_STRIDE_EXT"),	# 0x8441
+    ("",	X,	1,	"GL_BINORMAL_ARRAY_STRIDE_EXT"),	# 0x8441
     ("glGet",	P,	1,	"GL_TANGENT_ARRAY_POINTER_EXT"),	# 0x8442
     ("glGet",	P,	1,	"GL_BINORMAL_ARRAY_POINTER_EXT"),	# 0x8443
-    ("glGet",	X,	1,	"GL_MAP1_TANGENT_EXT"),	# 0x8444
-    ("glGet",	X,	1,	"GL_MAP2_TANGENT_EXT"),	# 0x8445
-    ("glGet",	X,	1,	"GL_MAP1_BINORMAL_EXT"),	# 0x8446
-    ("glGet",	X,	1,	"GL_MAP2_BINORMAL_EXT"),	# 0x8447
-    ("glGet",	X,	1,	"GL_NEAREST_CLIPMAP_NEAREST_SGIX"),	# 0x844D
-    ("glGet",	X,	1,	"GL_NEAREST_CLIPMAP_LINEAR_SGIX"),	# 0x844E
-    ("glGet",	X,	1,	"GL_LINEAR_CLIPMAP_NEAREST_SGIX"),	# 0x844F
+    ("",	X,	1,	"GL_MAP1_TANGENT_EXT"),	# 0x8444
+    ("",	X,	1,	"GL_MAP2_TANGENT_EXT"),	# 0x8445
+    ("",	X,	1,	"GL_MAP1_BINORMAL_EXT"),	# 0x8446
+    ("",	X,	1,	"GL_MAP2_BINORMAL_EXT"),	# 0x8447
+    ("",	X,	1,	"GL_NEAREST_CLIPMAP_NEAREST_SGIX"),	# 0x844D
+    ("",	X,	1,	"GL_NEAREST_CLIPMAP_LINEAR_SGIX"),	# 0x844E
+    ("",	X,	1,	"GL_LINEAR_CLIPMAP_NEAREST_SGIX"),	# 0x844F
     ("glGet",	E,	1,	"GL_FOG_COORD_SRC"),	# 0x8450
-    ("glGet",	X,	1,	"GL_FOG_COORD"),	# 0x8451
-    ("glGet",	X,	1,	"GL_FRAGMENT_DEPTH"),	# 0x8452
+    ("",	X,	1,	"GL_FOG_COORD"),	# 0x8451
+    ("",	X,	1,	"GL_FRAGMENT_DEPTH"),	# 0x8452
     ("glGet",	F,	1,	"GL_CURRENT_FOG_COORD"),	# 0x8453
     ("glGet",	E,	1,	"GL_FOG_COORD_ARRAY_TYPE"),	# 0x8454
     ("glGet",	I,	1,	"GL_FOG_COORD_ARRAY_STRIDE"),	# 0x8455
-    ("glGet",	X,	1,	"GL_FOG_COORD_ARRAY_POINTER"),	# 0x8456
+    ("",	X,	1,	"GL_FOG_COORD_ARRAY_POINTER"),	# 0x8456
     ("glGet",	B,	1,	"GL_FOG_COORD_ARRAY"),	# 0x8457
-    ("glGet",	I,	1,	"GL_COLOR_SUM"),	# 0x8458
+    ("glGet",	B,	1,	"GL_COLOR_SUM"),	# 0x8458
     ("glGet",	F,	3,	"GL_CURRENT_SECONDARY_COLOR"),	# 0x8459
     ("glGet",	I,	1,	"GL_SECONDARY_COLOR_ARRAY_SIZE"),	# 0x845A
     ("glGet",	E,	1,	"GL_SECONDARY_COLOR_ARRAY_TYPE"),	# 0x845B
     ("glGet",	I,	1,	"GL_SECONDARY_COLOR_ARRAY_STRIDE"),	# 0x845C
-    ("glGet",	X,	1,	"GL_SECONDARY_COLOR_ARRAY_POINTER"),	# 0x845D
+    ("",	X,	1,	"GL_SECONDARY_COLOR_ARRAY_POINTER"),	# 0x845D
     ("glGet",	B,	1,	"GL_SECONDARY_COLOR_ARRAY"),	# 0x845E
-    ("glGet",	X,	1,	"GL_CURRENT_RASTER_SECONDARY_COLOR"),	# 0x845F
+    ("",	X,	1,	"GL_CURRENT_RASTER_SECONDARY_COLOR"),	# 0x845F
     ("glGet",	F,	2,	"GL_ALIASED_POINT_SIZE_RANGE"),	# 0x846D
     ("glGet",	F,	2,	"GL_ALIASED_LINE_WIDTH_RANGE"),	# 0x846E
-    ("glGet",	X,	1,	"GL_SCREEN_COORDINATES_REND"),	# 0x8490
-    ("glGet",	X,	1,	"GL_INVERTED_SCREEN_W_REND"),	# 0x8491
-    ("glGet",	X,	1,	"GL_TEXTURE0"),	# 0x84C0
-    ("glGet",	X,	1,	"GL_TEXTURE1"),	# 0x84C1
-    ("glGet",	X,	1,	"GL_TEXTURE2"),	# 0x84C2
-    ("glGet",	X,	1,	"GL_TEXTURE3"),	# 0x84C3
-    ("glGet",	X,	1,	"GL_TEXTURE4"),	# 0x84C4
-    ("glGet",	X,	1,	"GL_TEXTURE5"),	# 0x84C5
-    ("glGet",	X,	1,	"GL_TEXTURE6"),	# 0x84C6
-    ("glGet",	X,	1,	"GL_TEXTURE7"),	# 0x84C7
-    ("glGet",	X,	1,	"GL_TEXTURE8"),	# 0x84C8
-    ("glGet",	X,	1,	"GL_TEXTURE9"),	# 0x84C9
-    ("glGet",	X,	1,	"GL_TEXTURE10"),	# 0x84CA
-    ("glGet",	X,	1,	"GL_TEXTURE11"),	# 0x84CB
-    ("glGet",	X,	1,	"GL_TEXTURE12"),	# 0x84CC
-    ("glGet",	X,	1,	"GL_TEXTURE13"),	# 0x84CD
-    ("glGet",	X,	1,	"GL_TEXTURE14"),	# 0x84CE
-    ("glGet",	X,	1,	"GL_TEXTURE15"),	# 0x84CF
-    ("glGet",	X,	1,	"GL_TEXTURE16"),	# 0x84D0
-    ("glGet",	X,	1,	"GL_TEXTURE17"),	# 0x84D1
-    ("glGet",	X,	1,	"GL_TEXTURE18"),	# 0x84D2
-    ("glGet",	X,	1,	"GL_TEXTURE19"),	# 0x84D3
-    ("glGet",	X,	1,	"GL_TEXTURE20"),	# 0x84D4
-    ("glGet",	X,	1,	"GL_TEXTURE21"),	# 0x84D5
-    ("glGet",	X,	1,	"GL_TEXTURE22"),	# 0x84D6
-    ("glGet",	X,	1,	"GL_TEXTURE23"),	# 0x84D7
-    ("glGet",	X,	1,	"GL_TEXTURE24"),	# 0x84D8
-    ("glGet",	X,	1,	"GL_TEXTURE25"),	# 0x84D9
-    ("glGet",	X,	1,	"GL_TEXTURE26"),	# 0x84DA
-    ("glGet",	X,	1,	"GL_TEXTURE27"),	# 0x84DB
-    ("glGet",	X,	1,	"GL_TEXTURE28"),	# 0x84DC
-    ("glGet",	X,	1,	"GL_TEXTURE29"),	# 0x84DD
-    ("glGet",	X,	1,	"GL_TEXTURE30"),	# 0x84DE
-    ("glGet",	X,	1,	"GL_TEXTURE31"),	# 0x84DF
+    ("",	X,	1,	"GL_SCREEN_COORDINATES_REND"),	# 0x8490
+    ("",	X,	1,	"GL_INVERTED_SCREEN_W_REND"),	# 0x8491
+    ("",	X,	1,	"GL_TEXTURE0"),	# 0x84C0
+    ("",	X,	1,	"GL_TEXTURE1"),	# 0x84C1
+    ("",	X,	1,	"GL_TEXTURE2"),	# 0x84C2
+    ("",	X,	1,	"GL_TEXTURE3"),	# 0x84C3
+    ("",	X,	1,	"GL_TEXTURE4"),	# 0x84C4
+    ("",	X,	1,	"GL_TEXTURE5"),	# 0x84C5
+    ("",	X,	1,	"GL_TEXTURE6"),	# 0x84C6
+    ("",	X,	1,	"GL_TEXTURE7"),	# 0x84C7
+    ("",	X,	1,	"GL_TEXTURE8"),	# 0x84C8
+    ("",	X,	1,	"GL_TEXTURE9"),	# 0x84C9
+    ("",	X,	1,	"GL_TEXTURE10"),	# 0x84CA
+    ("",	X,	1,	"GL_TEXTURE11"),	# 0x84CB
+    ("",	X,	1,	"GL_TEXTURE12"),	# 0x84CC
+    ("",	X,	1,	"GL_TEXTURE13"),	# 0x84CD
+    ("",	X,	1,	"GL_TEXTURE14"),	# 0x84CE
+    ("",	X,	1,	"GL_TEXTURE15"),	# 0x84CF
+    ("",	X,	1,	"GL_TEXTURE16"),	# 0x84D0
+    ("",	X,	1,	"GL_TEXTURE17"),	# 0x84D1
+    ("",	X,	1,	"GL_TEXTURE18"),	# 0x84D2
+    ("",	X,	1,	"GL_TEXTURE19"),	# 0x84D3
+    ("",	X,	1,	"GL_TEXTURE20"),	# 0x84D4
+    ("",	X,	1,	"GL_TEXTURE21"),	# 0x84D5
+    ("",	X,	1,	"GL_TEXTURE22"),	# 0x84D6
+    ("",	X,	1,	"GL_TEXTURE23"),	# 0x84D7
+    ("",	X,	1,	"GL_TEXTURE24"),	# 0x84D8
+    ("",	X,	1,	"GL_TEXTURE25"),	# 0x84D9
+    ("",	X,	1,	"GL_TEXTURE26"),	# 0x84DA
+    ("",	X,	1,	"GL_TEXTURE27"),	# 0x84DB
+    ("",	X,	1,	"GL_TEXTURE28"),	# 0x84DC
+    ("",	X,	1,	"GL_TEXTURE29"),	# 0x84DD
+    ("",	X,	1,	"GL_TEXTURE30"),	# 0x84DE
+    ("",	X,	1,	"GL_TEXTURE31"),	# 0x84DF
     ("glGet",	E,	1,	"GL_ACTIVE_TEXTURE"),	# 0x84E0
     ("glGet",	E,	1,	"GL_CLIENT_ACTIVE_TEXTURE"),	# 0x84E1
     ("glGet",	I,	1,	"GL_MAX_TEXTURE_UNITS"),	# 0x84E2
@@ -1157,143 +1158,143 @@ parameters = [
     ("glGet",	F,	16,	"GL_TRANSPOSE_PROJECTION_MATRIX"),	# 0x84E4
     ("glGet",	F,	16,	"GL_TRANSPOSE_TEXTURE_MATRIX"),	# 0x84E5
     ("glGet",	F,	16,	"GL_TRANSPOSE_COLOR_MATRIX"),	# 0x84E6
-    ("glGet",	X,	1,	"GL_SUBTRACT"),	# 0x84E7
-    ("glGet",	X,	1,	"GL_MAX_RENDERBUFFER_SIZE"),	# 0x84E8
-    ("glGet",	X,	1,	"GL_COMPRESSED_ALPHA"),	# 0x84E9
-    ("glGet",	X,	1,	"GL_COMPRESSED_LUMINANCE"),	# 0x84EA
-    ("glGet",	X,	1,	"GL_COMPRESSED_LUMINANCE_ALPHA"),	# 0x84EB
-    ("glGet",	X,	1,	"GL_COMPRESSED_INTENSITY"),	# 0x84EC
-    ("glGet",	X,	1,	"GL_COMPRESSED_RGB"),	# 0x84ED
-    ("glGet",	X,	1,	"GL_COMPRESSED_RGBA"),	# 0x84EE
-    ("glGet",	X,	1,	"GL_TEXTURE_COMPRESSION_HINT"),	# 0x84EF
-    ("glGet",	X,	1,	"GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"),	# 0x84F0
-    ("glGet",	X,	1,	"GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"),	# 0x84F1
-    ("glGet",	X,	1,	"GL_ALL_COMPLETED_NV"),	# 0x84F2
-    ("glGet",	X,	1,	"GL_FENCE_STATUS_NV"),	# 0x84F3
-    ("glGet",	X,	1,	"GL_FENCE_CONDITION_NV"),	# 0x84F4
-    ("glGet",	X,	1,	"GL_TEXTURE_RECTANGLE"),	# 0x84F5
-    ("glGet",	X,	1,	"GL_TEXTURE_BINDING_RECTANGLE"),	# 0x84F6
-    ("glGet",	X,	1,	"GL_PROXY_TEXTURE_RECTANGLE"),	# 0x84F7
-    ("glGet",	X,	1,	"GL_MAX_RECTANGLE_TEXTURE_SIZE"),	# 0x84F8
-    ("glGet",	X,	1,	"GL_DEPTH_STENCIL"),	# 0x84F9
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_24_8"),	# 0x84FA
+    ("",	X,	1,	"GL_SUBTRACT"),	# 0x84E7
+    ("glGet",	I,	1,	"GL_MAX_RENDERBUFFER_SIZE"),	# 0x84E8
+    ("",	X,	1,	"GL_COMPRESSED_ALPHA"),	# 0x84E9
+    ("",	X,	1,	"GL_COMPRESSED_LUMINANCE"),	# 0x84EA
+    ("",	X,	1,	"GL_COMPRESSED_LUMINANCE_ALPHA"),	# 0x84EB
+    ("",	X,	1,	"GL_COMPRESSED_INTENSITY"),	# 0x84EC
+    ("",	X,	1,	"GL_COMPRESSED_RGB"),	# 0x84ED
+    ("",	X,	1,	"GL_COMPRESSED_RGBA"),	# 0x84EE
+    ("glGet",	E,	1,	"GL_TEXTURE_COMPRESSION_HINT"),	# 0x84EF
+    ("",	X,	1,	"GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"),	# 0x84F0
+    ("",	X,	1,	"GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"),	# 0x84F1
+    ("",	X,	1,	"GL_ALL_COMPLETED_NV"),	# 0x84F2
+    ("",	X,	1,	"GL_FENCE_STATUS_NV"),	# 0x84F3
+    ("",	X,	1,	"GL_FENCE_CONDITION_NV"),	# 0x84F4
+    ("glGet",	B,	1,	"GL_TEXTURE_RECTANGLE"),	# 0x84F5
+    ("glGet",	I,	1,	"GL_TEXTURE_BINDING_RECTANGLE"),	# 0x84F6
+    ("",	X,	1,	"GL_PROXY_TEXTURE_RECTANGLE"),	# 0x84F7
+    ("glGet",	I,	1,	"GL_MAX_RECTANGLE_TEXTURE_SIZE"),	# 0x84F8
+    ("",	X,	1,	"GL_DEPTH_STENCIL"),	# 0x84F9
+    ("",	X,	1,	"GL_UNSIGNED_INT_24_8"),	# 0x84FA
     ("glGet",	F,	1,	"GL_MAX_TEXTURE_LOD_BIAS"),	# 0x84FD
     ("glGetTexParameter",	F,	1,	"GL_TEXTURE_MAX_ANISOTROPY_EXT"),	# 0x84FE
     ("glGet",	F,	1,	"GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"),	# 0x84FF
     ("glGetTexEnv",	E,	1,	"GL_TEXTURE_FILTER_CONTROL"),	# 0x8500
     ("glGetTexParameter,glGetTexEnv",	F,	1,	"GL_TEXTURE_LOD_BIAS"),	# 0x8501
-    ("glGet",	X,	1,	"GL_MODELVIEW1_STACK_DEPTH_EXT"),	# 0x8502
-    ("glGet",	X,	1,	"GL_COMBINE4_NV"),	# 0x8503
-    ("glGet",	X,	1,	"GL_MAX_SHININESS_NV"),	# 0x8504
-    ("glGet",	X,	1,	"GL_MAX_SPOT_EXPONENT_NV"),	# 0x8505
-    ("glGet",	X,	1,	"GL_MODELVIEW1_MATRIX_EXT"),	# 0x8506
-    ("glGet",	X,	1,	"GL_INCR_WRAP"),	# 0x8507
-    ("glGet",	X,	1,	"GL_DECR_WRAP"),	# 0x8508
-    ("glGet",	X,	1,	"GL_VERTEX_WEIGHTING_EXT"),	# 0x8509
-    ("glGet",	X,	1,	"GL_MODELVIEW1_ARB"),	# 0x850A
-    ("glGet",	X,	1,	"GL_CURRENT_VERTEX_WEIGHT_EXT"),	# 0x850B
-    ("glGet",	X,	1,	"GL_VERTEX_WEIGHT_ARRAY_EXT"),	# 0x850C
-    ("glGet",	X,	1,	"GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"),	# 0x850D
+    ("",	X,	1,	"GL_MODELVIEW1_STACK_DEPTH_EXT"),	# 0x8502
+    ("",	X,	1,	"GL_COMBINE4_NV"),	# 0x8503
+    ("glGet",	F,	1,	"GL_MAX_SHININESS_NV"),	# 0x8504
+    ("glGet",	F,	1,	"GL_MAX_SPOT_EXPONENT_NV"),	# 0x8505
+    ("",	X,	1,	"GL_MODELVIEW1_MATRIX_EXT"),	# 0x8506
+    ("",	X,	1,	"GL_INCR_WRAP"),	# 0x8507
+    ("",	X,	1,	"GL_DECR_WRAP"),	# 0x8508
+    ("",	X,	1,	"GL_VERTEX_WEIGHTING_EXT"),	# 0x8509
+    ("",	X,	1,	"GL_MODELVIEW1_ARB"),	# 0x850A
+    ("",	X,	1,	"GL_CURRENT_VERTEX_WEIGHT_EXT"),	# 0x850B
+    ("",	X,	1,	"GL_VERTEX_WEIGHT_ARRAY_EXT"),	# 0x850C
+    ("",	X,	1,	"GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"),	# 0x850D
     ("glGet",	E,	1,	"GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"),	# 0x850E
-    ("glGet",	X,	1,	"GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"),	# 0x850F
-    ("glGet",	X,	1,	"GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"),	# 0x8510
-    ("glGet",	X,	1,	"GL_NORMAL_MAP"),	# 0x8511
-    ("glGet",	X,	1,	"GL_REFLECTION_MAP"),	# 0x8512
+    ("",	X,	1,	"GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"),	# 0x850F
+    ("",	X,	1,	"GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"),	# 0x8510
+    ("",	X,	1,	"GL_NORMAL_MAP"),	# 0x8511
+    ("",	X,	1,	"GL_REFLECTION_MAP"),	# 0x8512
     ("glGet",	B,	1,	"GL_TEXTURE_CUBE_MAP"),	# 0x8513
-    ("glGet",	X,	1,	"GL_TEXTURE_BINDING_CUBE_MAP"),	# 0x8514
-    ("glGet",	X,	1,	"GL_TEXTURE_CUBE_MAP_POSITIVE_X"),	# 0x8515
-    ("glGet",	X,	1,	"GL_TEXTURE_CUBE_MAP_NEGATIVE_X"),	# 0x8516
-    ("glGet",	X,	1,	"GL_TEXTURE_CUBE_MAP_POSITIVE_Y"),	# 0x8517
-    ("glGet",	X,	1,	"GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"),	# 0x8518
-    ("glGet",	X,	1,	"GL_TEXTURE_CUBE_MAP_POSITIVE_Z"),	# 0x8519
-    ("glGet",	X,	1,	"GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"),	# 0x851A
-    ("glGet",	X,	1,	"GL_PROXY_TEXTURE_CUBE_MAP"),	# 0x851B
-    ("glGet",	X,	1,	"GL_MAX_CUBE_MAP_TEXTURE_SIZE"),	# 0x851C
-    ("glGet",	X,	1,	"GL_VERTEX_ARRAY_RANGE_NV"),	# 0x851D
-    ("glGet",	X,	1,	"GL_VERTEX_ARRAY_RANGE_LENGTH_NV"),	# 0x851E
-    ("glGet",	X,	1,	"GL_VERTEX_ARRAY_RANGE_VALID_NV"),	# 0x851F
-    ("glGet",	X,	1,	"GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"),	# 0x8520
-    ("glGet",	X,	1,	"GL_VERTEX_ARRAY_RANGE_POINTER_NV"),	# 0x8521
-    ("glGet",	X,	1,	"GL_REGISTER_COMBINERS_NV"),	# 0x8522
-    ("glGet",	X,	1,	"GL_VARIABLE_A_NV"),	# 0x8523
-    ("glGet",	X,	1,	"GL_VARIABLE_B_NV"),	# 0x8524
-    ("glGet",	X,	1,	"GL_VARIABLE_C_NV"),	# 0x8525
-    ("glGet",	X,	1,	"GL_VARIABLE_D_NV"),	# 0x8526
-    ("glGet",	X,	1,	"GL_VARIABLE_E_NV"),	# 0x8527
-    ("glGet",	X,	1,	"GL_VARIABLE_F_NV"),	# 0x8528
-    ("glGet",	X,	1,	"GL_VARIABLE_G_NV"),	# 0x8529
-    ("glGet",	X,	1,	"GL_CONSTANT_COLOR0_NV"),	# 0x852A
-    ("glGet",	X,	1,	"GL_CONSTANT_COLOR1_NV"),	# 0x852B
-    ("glGet",	X,	1,	"GL_PRIMARY_COLOR_NV"),	# 0x852C
-    ("glGet",	X,	1,	"GL_SECONDARY_COLOR_NV"),	# 0x852D
-    ("glGet",	X,	1,	"GL_SPARE0_NV"),	# 0x852E
-    ("glGet",	X,	1,	"GL_SPARE1_NV"),	# 0x852F
-    ("glGet",	X,	1,	"GL_DISCARD_NV"),	# 0x8530
-    ("glGet",	X,	1,	"GL_E_TIMES_F_NV"),	# 0x8531
-    ("glGet",	X,	1,	"GL_SPARE0_PLUS_SECONDARY_COLOR_NV"),	# 0x8532
-    ("glGet",	X,	1,	"GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"),	# 0x8533
-    ("glGet",	X,	1,	"GL_MULTISAMPLE_FILTER_HINT_NV"),	# 0x8534
-    ("glGet",	X,	1,	"GL_PER_STAGE_CONSTANTS_NV"),	# 0x8535
-    ("glGet",	X,	1,	"GL_UNSIGNED_IDENTITY_NV"),	# 0x8536
-    ("glGet",	X,	1,	"GL_UNSIGNED_INVERT_NV"),	# 0x8537
-    ("glGet",	X,	1,	"GL_EXPAND_NORMAL_NV"),	# 0x8538
-    ("glGet",	X,	1,	"GL_EXPAND_NEGATE_NV"),	# 0x8539
-    ("glGet",	X,	1,	"GL_HALF_BIAS_NORMAL_NV"),	# 0x853A
-    ("glGet",	X,	1,	"GL_HALF_BIAS_NEGATE_NV"),	# 0x853B
-    ("glGet",	X,	1,	"GL_SIGNED_IDENTITY_NV"),	# 0x853C
-    ("glGet",	X,	1,	"GL_SIGNED_NEGATE_NV"),	# 0x853D
-    ("glGet",	X,	1,	"GL_SCALE_BY_TWO_NV"),	# 0x853E
-    ("glGet",	X,	1,	"GL_SCALE_BY_FOUR_NV"),	# 0x853F
-    ("glGet",	X,	1,	"GL_SCALE_BY_ONE_HALF_NV"),	# 0x8540
-    ("glGet",	X,	1,	"GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"),	# 0x8541
-    ("glGet",	X,	1,	"GL_COMBINER_INPUT_NV"),	# 0x8542
-    ("glGet",	X,	1,	"GL_COMBINER_MAPPING_NV"),	# 0x8543
-    ("glGet",	X,	1,	"GL_COMBINER_COMPONENT_USAGE_NV"),	# 0x8544
-    ("glGet",	X,	1,	"GL_COMBINER_AB_DOT_PRODUCT_NV"),	# 0x8545
-    ("glGet",	X,	1,	"GL_COMBINER_CD_DOT_PRODUCT_NV"),	# 0x8546
-    ("glGet",	X,	1,	"GL_COMBINER_MUX_SUM_NV"),	# 0x8547
-    ("glGet",	X,	1,	"GL_COMBINER_SCALE_NV"),	# 0x8548
-    ("glGet",	X,	1,	"GL_COMBINER_BIAS_NV"),	# 0x8549
-    ("glGet",	X,	1,	"GL_COMBINER_AB_OUTPUT_NV"),	# 0x854A
-    ("glGet",	X,	1,	"GL_COMBINER_CD_OUTPUT_NV"),	# 0x854B
-    ("glGet",	X,	1,	"GL_COMBINER_SUM_OUTPUT_NV"),	# 0x854C
-    ("glGet",	X,	1,	"GL_MAX_GENERAL_COMBINERS_NV"),	# 0x854D
-    ("glGet",	X,	1,	"GL_NUM_GENERAL_COMBINERS_NV"),	# 0x854E
-    ("glGet",	X,	1,	"GL_COLOR_SUM_CLAMP_NV"),	# 0x854F
-    ("glGet",	X,	1,	"GL_COMBINER0_NV"),	# 0x8550
-    ("glGet",	X,	1,	"GL_COMBINER1_NV"),	# 0x8551
-    ("glGet",	X,	1,	"GL_COMBINER2_NV"),	# 0x8552
-    ("glGet",	X,	1,	"GL_COMBINER3_NV"),	# 0x8553
-    ("glGet",	X,	1,	"GL_COMBINER4_NV"),	# 0x8554
-    ("glGet",	X,	1,	"GL_COMBINER5_NV"),	# 0x8555
-    ("glGet",	X,	1,	"GL_COMBINER6_NV"),	# 0x8556
-    ("glGet",	X,	1,	"GL_COMBINER7_NV"),	# 0x8557
-    ("glGet",	X,	1,	"GL_PRIMITIVE_RESTART_NV"),	# 0x8558
-    ("glGet",	X,	1,	"GL_PRIMITIVE_RESTART_INDEX_NV"),	# 0x8559
+    ("glGet",	I,	1,	"GL_TEXTURE_BINDING_CUBE_MAP"),	# 0x8514
+    ("",	X,	1,	"GL_TEXTURE_CUBE_MAP_POSITIVE_X"),	# 0x8515
+    ("",	X,	1,	"GL_TEXTURE_CUBE_MAP_NEGATIVE_X"),	# 0x8516
+    ("",	X,	1,	"GL_TEXTURE_CUBE_MAP_POSITIVE_Y"),	# 0x8517
+    ("",	X,	1,	"GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"),	# 0x8518
+    ("",	X,	1,	"GL_TEXTURE_CUBE_MAP_POSITIVE_Z"),	# 0x8519
+    ("",	X,	1,	"GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"),	# 0x851A
+    ("",	X,	1,	"GL_PROXY_TEXTURE_CUBE_MAP"),	# 0x851B
+    ("glGet",	I,	1,	"GL_MAX_CUBE_MAP_TEXTURE_SIZE"),	# 0x851C
+    ("_glGet",	B,	1,	"GL_VERTEX_ARRAY_RANGE_NV"),	# 0x851D
+    ("_glGet",	I,	1,	"GL_VERTEX_ARRAY_RANGE_LENGTH_NV"),	# 0x851E
+    ("_glGet",	B,	1,	"GL_VERTEX_ARRAY_RANGE_VALID_NV"),	# 0x851F
+    ("_glGet",	I,	1,	"GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"),	# 0x8520
+    ("_glGet",	P,	1,	"GL_VERTEX_ARRAY_RANGE_POINTER_NV"),	# 0x8521
+    ("",	X,	1,	"GL_REGISTER_COMBINERS_NV"),	# 0x8522
+    ("",	X,	1,	"GL_VARIABLE_A_NV"),	# 0x8523
+    ("",	X,	1,	"GL_VARIABLE_B_NV"),	# 0x8524
+    ("",	X,	1,	"GL_VARIABLE_C_NV"),	# 0x8525
+    ("",	X,	1,	"GL_VARIABLE_D_NV"),	# 0x8526
+    ("",	X,	1,	"GL_VARIABLE_E_NV"),	# 0x8527
+    ("",	X,	1,	"GL_VARIABLE_F_NV"),	# 0x8528
+    ("",	X,	1,	"GL_VARIABLE_G_NV"),	# 0x8529
+    ("",	X,	1,	"GL_CONSTANT_COLOR0_NV"),	# 0x852A
+    ("",	X,	1,	"GL_CONSTANT_COLOR1_NV"),	# 0x852B
+    ("",	X,	1,	"GL_PRIMARY_COLOR_NV"),	# 0x852C
+    ("",	X,	1,	"GL_SECONDARY_COLOR_NV"),	# 0x852D
+    ("",	X,	1,	"GL_SPARE0_NV"),	# 0x852E
+    ("",	X,	1,	"GL_SPARE1_NV"),	# 0x852F
+    ("",	X,	1,	"GL_DISCARD_NV"),	# 0x8530
+    ("",	X,	1,	"GL_E_TIMES_F_NV"),	# 0x8531
+    ("",	X,	1,	"GL_SPARE0_PLUS_SECONDARY_COLOR_NV"),	# 0x8532
+    ("",	X,	1,	"GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"),	# 0x8533
+    ("glGet",	E,	1,	"GL_MULTISAMPLE_FILTER_HINT_NV"),	# 0x8534
+    ("",	X,	1,	"GL_PER_STAGE_CONSTANTS_NV"),	# 0x8535
+    ("",	X,	1,	"GL_UNSIGNED_IDENTITY_NV"),	# 0x8536
+    ("",	X,	1,	"GL_UNSIGNED_INVERT_NV"),	# 0x8537
+    ("",	X,	1,	"GL_EXPAND_NORMAL_NV"),	# 0x8538
+    ("",	X,	1,	"GL_EXPAND_NEGATE_NV"),	# 0x8539
+    ("",	X,	1,	"GL_HALF_BIAS_NORMAL_NV"),	# 0x853A
+    ("",	X,	1,	"GL_HALF_BIAS_NEGATE_NV"),	# 0x853B
+    ("",	X,	1,	"GL_SIGNED_IDENTITY_NV"),	# 0x853C
+    ("",	X,	1,	"GL_SIGNED_NEGATE_NV"),	# 0x853D
+    ("",	X,	1,	"GL_SCALE_BY_TWO_NV"),	# 0x853E
+    ("",	X,	1,	"GL_SCALE_BY_FOUR_NV"),	# 0x853F
+    ("",	X,	1,	"GL_SCALE_BY_ONE_HALF_NV"),	# 0x8540
+    ("",	X,	1,	"GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"),	# 0x8541
+    ("",	X,	1,	"GL_COMBINER_INPUT_NV"),	# 0x8542
+    ("",	X,	1,	"GL_COMBINER_MAPPING_NV"),	# 0x8543
+    ("",	X,	1,	"GL_COMBINER_COMPONENT_USAGE_NV"),	# 0x8544
+    ("",	X,	1,	"GL_COMBINER_AB_DOT_PRODUCT_NV"),	# 0x8545
+    ("",	X,	1,	"GL_COMBINER_CD_DOT_PRODUCT_NV"),	# 0x8546
+    ("",	X,	1,	"GL_COMBINER_MUX_SUM_NV"),	# 0x8547
+    ("",	X,	1,	"GL_COMBINER_SCALE_NV"),	# 0x8548
+    ("",	X,	1,	"GL_COMBINER_BIAS_NV"),	# 0x8549
+    ("",	X,	1,	"GL_COMBINER_AB_OUTPUT_NV"),	# 0x854A
+    ("",	X,	1,	"GL_COMBINER_CD_OUTPUT_NV"),	# 0x854B
+    ("",	X,	1,	"GL_COMBINER_SUM_OUTPUT_NV"),	# 0x854C
+    ("",	X,	1,	"GL_MAX_GENERAL_COMBINERS_NV"),	# 0x854D
+    ("",	X,	1,	"GL_NUM_GENERAL_COMBINERS_NV"),	# 0x854E
+    ("",	X,	1,	"GL_COLOR_SUM_CLAMP_NV"),	# 0x854F
+    ("",	X,	1,	"GL_COMBINER0_NV"),	# 0x8550
+    ("",	X,	1,	"GL_COMBINER1_NV"),	# 0x8551
+    ("",	X,	1,	"GL_COMBINER2_NV"),	# 0x8552
+    ("",	X,	1,	"GL_COMBINER3_NV"),	# 0x8553
+    ("",	X,	1,	"GL_COMBINER4_NV"),	# 0x8554
+    ("",	X,	1,	"GL_COMBINER5_NV"),	# 0x8555
+    ("",	X,	1,	"GL_COMBINER6_NV"),	# 0x8556
+    ("",	X,	1,	"GL_COMBINER7_NV"),	# 0x8557
+    ("",	X,	1,	"GL_PRIMITIVE_RESTART_NV"),	# 0x8558
+    ("",	X,	1,	"GL_PRIMITIVE_RESTART_INDEX_NV"),	# 0x8559
     ("glGet",	E,	1,	"GL_FOG_DISTANCE_MODE_NV"),	# 0x855A
-    (None,	X,	1,	"GL_EYE_RADIAL_NV"),	# 0x855B
-    (None,	X,	1,	"GL_EYE_PLANE_ABSOLUTE_NV"),	# 0x855C
-    ("glGet",	X,	1,	"GL_EMBOSS_LIGHT_NV"),	# 0x855D
-    ("glGet",	X,	1,	"GL_EMBOSS_CONSTANT_NV"),	# 0x855E
-    ("glGet",	X,	1,	"GL_EMBOSS_MAP_NV"),	# 0x855F
-    ("glGet",	X,	1,	"GL_RED_MIN_CLAMP_INGR"),	# 0x8560
-    ("glGet",	X,	1,	"GL_GREEN_MIN_CLAMP_INGR"),	# 0x8561
-    ("glGet",	X,	1,	"GL_BLUE_MIN_CLAMP_INGR"),	# 0x8562
-    ("glGet",	X,	1,	"GL_ALPHA_MIN_CLAMP_INGR"),	# 0x8563
-    ("glGet",	X,	1,	"GL_RED_MAX_CLAMP_INGR"),	# 0x8564
-    ("glGet",	X,	1,	"GL_GREEN_MAX_CLAMP_INGR"),	# 0x8565
-    ("glGet",	X,	1,	"GL_BLUE_MAX_CLAMP_INGR"),	# 0x8566
-    ("glGet",	X,	1,	"GL_ALPHA_MAX_CLAMP_INGR"),	# 0x8567
-    ("glGet",	X,	1,	"GL_INTERLACE_READ_INGR"),	# 0x8568
-    ("glGet",	X,	1,	"GL_COMBINE"),	# 0x8570
+    ("",	X,	1,	"GL_EYE_RADIAL_NV"),	# 0x855B
+    ("",	X,	1,	"GL_EYE_PLANE_ABSOLUTE_NV"),	# 0x855C
+    ("",	X,	1,	"GL_EMBOSS_LIGHT_NV"),	# 0x855D
+    ("",	X,	1,	"GL_EMBOSS_CONSTANT_NV"),	# 0x855E
+    ("",	X,	1,	"GL_EMBOSS_MAP_NV"),	# 0x855F
+    ("",	X,	1,	"GL_RED_MIN_CLAMP_INGR"),	# 0x8560
+    ("",	X,	1,	"GL_GREEN_MIN_CLAMP_INGR"),	# 0x8561
+    ("",	X,	1,	"GL_BLUE_MIN_CLAMP_INGR"),	# 0x8562
+    ("",	X,	1,	"GL_ALPHA_MIN_CLAMP_INGR"),	# 0x8563
+    ("",	X,	1,	"GL_RED_MAX_CLAMP_INGR"),	# 0x8564
+    ("",	X,	1,	"GL_GREEN_MAX_CLAMP_INGR"),	# 0x8565
+    ("",	X,	1,	"GL_BLUE_MAX_CLAMP_INGR"),	# 0x8566
+    ("",	X,	1,	"GL_ALPHA_MAX_CLAMP_INGR"),	# 0x8567
+    ("",	X,	1,	"GL_INTERLACE_READ_INGR"),	# 0x8568
+    ("",	X,	1,	"GL_COMBINE"),	# 0x8570
     ("glGetTexEnv",	E,	1,	"GL_COMBINE_RGB"),	# 0x8571
     ("glGetTexEnv",	E,	1,	"GL_COMBINE_ALPHA"),	# 0x8572
     ("glGetTexEnv",	F,	1,	"GL_RGB_SCALE"),	# 0x8573
-    ("glGet",	X,	1,	"GL_ADD_SIGNED"),	# 0x8574
-    ("glGet",	X,	1,	"GL_INTERPOLATE"),	# 0x8575
-    ("glGet",	X,	1,	"GL_CONSTANT"),	# 0x8576
-    ("glGet",	X,	1,	"GL_PRIMARY_COLOR"),	# 0x8577
-    ("glGet",	X,	1,	"GL_PREVIOUS"),	# 0x8578
+    ("",	X,	1,	"GL_ADD_SIGNED"),	# 0x8574
+    ("",	X,	1,	"GL_INTERPOLATE"),	# 0x8575
+    ("",	X,	1,	"GL_CONSTANT"),	# 0x8576
+    ("",	X,	1,	"GL_PRIMARY_COLOR"),	# 0x8577
+    ("",	X,	1,	"GL_PREVIOUS"),	# 0x8578
     ("glGetTexEnv",	E,	1,	"GL_SRC0_RGB"),	# 0x8580
     ("glGetTexEnv",	E,	1,	"GL_SRC1_RGB"),	# 0x8581
     ("glGetTexEnv",	E,	1,	"GL_SRC2_RGB"),	# 0x8582
@@ -1309,45 +1310,45 @@ parameters = [
     ("glGetTexEnv",	E,	1,	"GL_OPERAND1_ALPHA"),	# 0x8599
     ("glGetTexEnv",	E,	1,	"GL_OPERAND2_ALPHA"),	# 0x859A
     ("glGetTexEnv",	E,	1,	"GL_OPERAND3_ALPHA_NV"),	# 0x859B
-    ("glGet",	X,	1,	"GL_PACK_SUBSAMPLE_RATE_SGIX"),	# 0x85A0
-    ("glGet",	X,	1,	"GL_UNPACK_SUBSAMPLE_RATE_SGIX"),	# 0x85A1
-    ("glGet",	X,	1,	"GL_PIXEL_SUBSAMPLE_4444_SGIX"),	# 0x85A2
-    ("glGet",	X,	1,	"GL_PIXEL_SUBSAMPLE_2424_SGIX"),	# 0x85A3
-    ("glGet",	X,	1,	"GL_PIXEL_SUBSAMPLE_4242_SGIX"),	# 0x85A4
-    ("glGet",	X,	1,	"GL_PERTURB_EXT"),	# 0x85AE
-    ("glGet",	X,	1,	"GL_TEXTURE_NORMAL_EXT"),	# 0x85AF
-    ("glGet",	X,	1,	"GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"),	# 0x85B0
-    ("glGet",	X,	1,	"GL_TRANSFORM_HINT_APPLE"),	# 0x85B1
-    ("glGet",	X,	1,	"GL_UNPACK_CLIENT_STORAGE_APPLE"),	# 0x85B2
-    ("glGet",	X,	1,	"GL_BUFFER_OBJECT_APPLE"),	# 0x85B3
-    ("glGet",	X,	1,	"GL_STORAGE_CLIENT_APPLE"),	# 0x85B4
+    ("",	X,	1,	"GL_PACK_SUBSAMPLE_RATE_SGIX"),	# 0x85A0
+    ("",	X,	1,	"GL_UNPACK_SUBSAMPLE_RATE_SGIX"),	# 0x85A1
+    ("",	X,	1,	"GL_PIXEL_SUBSAMPLE_4444_SGIX"),	# 0x85A2
+    ("",	X,	1,	"GL_PIXEL_SUBSAMPLE_2424_SGIX"),	# 0x85A3
+    ("",	X,	1,	"GL_PIXEL_SUBSAMPLE_4242_SGIX"),	# 0x85A4
+    ("",	X,	1,	"GL_PERTURB_EXT"),	# 0x85AE
+    ("",	X,	1,	"GL_TEXTURE_NORMAL_EXT"),	# 0x85AF
+    ("",	X,	1,	"GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"),	# 0x85B0
+    ("",	X,	1,	"GL_TRANSFORM_HINT_APPLE"),	# 0x85B1
+    ("",	X,	1,	"GL_UNPACK_CLIENT_STORAGE_APPLE"),	# 0x85B2
+    ("",	X,	1,	"GL_BUFFER_OBJECT_APPLE"),	# 0x85B3
+    ("",	X,	1,	"GL_STORAGE_CLIENT_APPLE"),	# 0x85B4
     ("glGet",	I,	1,	"GL_VERTEX_ARRAY_BINDING"),	# 0x85B5
     ("glGetTexParameter",	X,	1,	"GL_TEXTURE_RANGE_LENGTH_APPLE"),	# 0x85B7
-    (None,	P,	1,	"GL_TEXTURE_RANGE_POINTER_APPLE"),	# 0x85B8
-    ("glGet",	X,	1,	"GL_YCBCR_422_APPLE"),	# 0x85B9
-    ("glGet",	X,	1,	"GL_UNSIGNED_SHORT_8_8_MESA"),	# 0x85BA
-    ("glGet",	X,	1,	"GL_UNSIGNED_SHORT_8_8_REV_MESA"),	# 0x85BB
+    ("",	P,	1,	"GL_TEXTURE_RANGE_POINTER_APPLE"),	# 0x85B8
+    ("",	X,	1,	"GL_YCBCR_422_APPLE"),	# 0x85B9
+    ("",	X,	1,	"GL_UNSIGNED_SHORT_8_8_MESA"),	# 0x85BA
+    ("",	X,	1,	"GL_UNSIGNED_SHORT_8_8_REV_MESA"),	# 0x85BB
     ("glGetTexParameter",	E,	1,	"GL_TEXTURE_STORAGE_HINT_APPLE"),	# 0x85BC
-    (None,	X,	1,	"GL_STORAGE_PRIVATE_APPLE"),	# 0x85BD
-    (None,	X,	1,	"GL_STORAGE_CACHED_APPLE"),	# 0x85BE
-    (None,	X,	1,	"GL_STORAGE_SHARED_APPLE"),	# 0x85BF
-    ("glGet",	X,	1,	"GL_REPLACEMENT_CODE_ARRAY_SUN"),	# 0x85C0
+    ("",	X,	1,	"GL_STORAGE_PRIVATE_APPLE"),	# 0x85BD
+    ("",	X,	1,	"GL_STORAGE_CACHED_APPLE"),	# 0x85BE
+    ("",	X,	1,	"GL_STORAGE_SHARED_APPLE"),	# 0x85BF
+    ("",	X,	1,	"GL_REPLACEMENT_CODE_ARRAY_SUN"),	# 0x85C0
     ("glGet",	E,	1,	"GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"),	# 0x85C1
-    ("glGet",	X,	1,	"GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"),	# 0x85C2
-    ("glGet",	X,	1,	"GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"),	# 0x85C3
-    ("glGet",	X,	1,	"GL_R1UI_V3F_SUN"),	# 0x85C4
-    ("glGet",	X,	1,	"GL_R1UI_C4UB_V3F_SUN"),	# 0x85C5
-    ("glGet",	X,	1,	"GL_R1UI_C3F_V3F_SUN"),	# 0x85C6
-    ("glGet",	X,	1,	"GL_R1UI_N3F_V3F_SUN"),	# 0x85C7
-    ("glGet",	X,	1,	"GL_R1UI_C4F_N3F_V3F_SUN"),	# 0x85C8
-    ("glGet",	X,	1,	"GL_R1UI_T2F_V3F_SUN"),	# 0x85C9
-    ("glGet",	X,	1,	"GL_R1UI_T2F_N3F_V3F_SUN"),	# 0x85CA
-    ("glGet",	X,	1,	"GL_R1UI_T2F_C4F_N3F_V3F_SUN"),	# 0x85CB
-    ("glGet",	X,	1,	"GL_SLICE_ACCUM_SUN"),	# 0x85CC
-    ("glGet",	X,	1,	"GL_QUAD_MESH_SUN"),	# 0x8614
-    ("glGet",	X,	1,	"GL_TRIANGLE_MESH_SUN"),	# 0x8615
+    ("",	X,	1,	"GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"),	# 0x85C2
+    ("",	X,	1,	"GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"),	# 0x85C3
+    ("",	X,	1,	"GL_R1UI_V3F_SUN"),	# 0x85C4
+    ("",	X,	1,	"GL_R1UI_C4UB_V3F_SUN"),	# 0x85C5
+    ("",	X,	1,	"GL_R1UI_C3F_V3F_SUN"),	# 0x85C6
+    ("",	X,	1,	"GL_R1UI_N3F_V3F_SUN"),	# 0x85C7
+    ("",	X,	1,	"GL_R1UI_C4F_N3F_V3F_SUN"),	# 0x85C8
+    ("",	X,	1,	"GL_R1UI_T2F_V3F_SUN"),	# 0x85C9
+    ("",	X,	1,	"GL_R1UI_T2F_N3F_V3F_SUN"),	# 0x85CA
+    ("",	X,	1,	"GL_R1UI_T2F_C4F_N3F_V3F_SUN"),	# 0x85CB
+    ("",	X,	1,	"GL_SLICE_ACCUM_SUN"),	# 0x85CC
+    ("",	X,	1,	"GL_QUAD_MESH_SUN"),	# 0x8614
+    ("",	X,	1,	"GL_TRIANGLE_MESH_SUN"),	# 0x8615
     ("_glGet",	B,	1,	"GL_VERTEX_PROGRAM_ARB"),	# 0x8620
-    ("glGet",	X,	1,	"GL_VERTEX_STATE_PROGRAM_NV"),	# 0x8621
+    ("",	X,	1,	"GL_VERTEX_STATE_PROGRAM_NV"),	# 0x8621
     ("glGetVertexAttrib",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY_ENABLED"),	# 0x8622
     ("glGetVertexAttrib",	I,	1,	"GL_VERTEX_ATTRIB_ARRAY_SIZE"),	# 0x8623
     ("glGetVertexAttrib",	I,	1,	"GL_VERTEX_ATTRIB_ARRAY_STRIDE"),	# 0x8624
@@ -1355,138 +1356,138 @@ parameters = [
     ("glGetVertexAttrib",	D,	4,	"GL_CURRENT_VERTEX_ATTRIB"),	# 0x8626
     ("glGetProgramARB",	I,	1,	"GL_PROGRAM_LENGTH_ARB"),	# 0x8627
     ("",	S,	1,	"GL_PROGRAM_STRING_ARB"),	# 0x8628
-    ("glGet",	X,	1,	"GL_MODELVIEW_PROJECTION_NV"),	# 0x8629
-    ("glGet",	X,	1,	"GL_IDENTITY_NV"),	# 0x862A
-    ("glGet",	X,	1,	"GL_INVERSE_NV"),	# 0x862B
-    ("glGet",	X,	1,	"GL_TRANSPOSE_NV"),	# 0x862C
-    ("glGet",	X,	1,	"GL_INVERSE_TRANSPOSE_NV"),	# 0x862D
+    ("",	X,	1,	"GL_MODELVIEW_PROJECTION_NV"),	# 0x8629
+    ("",	X,	1,	"GL_IDENTITY_NV"),	# 0x862A
+    ("",	X,	1,	"GL_INVERSE_NV"),	# 0x862B
+    ("",	X,	1,	"GL_TRANSPOSE_NV"),	# 0x862C
+    ("",	X,	1,	"GL_INVERSE_TRANSPOSE_NV"),	# 0x862D
     ("glGet",	I,	1,	"GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"),	# 0x862E
     ("glGet",	I,	1,	"GL_MAX_PROGRAM_MATRICES_ARB"),	# 0x862F
-    ("glGet",	X,	1,	"GL_MATRIX0_NV"),	# 0x8630
-    ("glGet",	X,	1,	"GL_MATRIX1_NV"),	# 0x8631
-    ("glGet",	X,	1,	"GL_MATRIX2_NV"),	# 0x8632
-    ("glGet",	X,	1,	"GL_MATRIX3_NV"),	# 0x8633
-    ("glGet",	X,	1,	"GL_MATRIX4_NV"),	# 0x8634
-    ("glGet",	X,	1,	"GL_MATRIX5_NV"),	# 0x8635
-    ("glGet",	X,	1,	"GL_MATRIX6_NV"),	# 0x8636
-    ("glGet",	X,	1,	"GL_MATRIX7_NV"),	# 0x8637
+    ("",	X,	1,	"GL_MATRIX0_NV"),	# 0x8630
+    ("",	X,	1,	"GL_MATRIX1_NV"),	# 0x8631
+    ("",	X,	1,	"GL_MATRIX2_NV"),	# 0x8632
+    ("",	X,	1,	"GL_MATRIX3_NV"),	# 0x8633
+    ("",	X,	1,	"GL_MATRIX4_NV"),	# 0x8634
+    ("",	X,	1,	"GL_MATRIX5_NV"),	# 0x8635
+    ("",	X,	1,	"GL_MATRIX6_NV"),	# 0x8636
+    ("",	X,	1,	"GL_MATRIX7_NV"),	# 0x8637
     ("glGet",	I,	1,	"GL_CURRENT_MATRIX_STACK_DEPTH_ARB"),	# 0x8640
     ("glGet",	F,	16,	"GL_CURRENT_MATRIX_ARB"),	# 0x8641
     ("glGet",	B,	1,	"GL_VERTEX_PROGRAM_POINT_SIZE"),	# 0x8642
     ("glGet",	B,	1,	"GL_VERTEX_PROGRAM_TWO_SIDE"),	# 0x8643
-    ("glGet",	X,	1,	"GL_PROGRAM_PARAMETER_NV"),	# 0x8644
+    ("",	X,	1,	"GL_PROGRAM_PARAMETER_NV"),	# 0x8644
     ("glGetVertexAttrib",	P,	1,	"GL_VERTEX_ATTRIB_ARRAY_POINTER"),	# 0x8645
     ("glGetProgramNV",	I,	1,	"GL_PROGRAM_TARGET_NV"),	# 0x8646
     ("glGetProgramNV",	B,	1,	"GL_PROGRAM_RESIDENT_NV"),	# 0x8647
-    ("glGet",	X,	1,	"GL_TRACK_MATRIX_NV"),	# 0x8648
-    ("glGet",	X,	1,	"GL_TRACK_MATRIX_TRANSFORM_NV"),	# 0x8649
+    ("",	X,	1,	"GL_TRACK_MATRIX_NV"),	# 0x8648
+    ("",	X,	1,	"GL_TRACK_MATRIX_TRANSFORM_NV"),	# 0x8649
     ("glGet",	I,	1,	"GL_VERTEX_PROGRAM_BINDING_NV"),	# 0x864A
     ("glGet",	I,	1,	"GL_PROGRAM_ERROR_POSITION_ARB"),	# 0x864B
-    ("glGet",	X,	1,	"GL_OFFSET_TEXTURE_RECTANGLE_NV"),	# 0x864C
-    ("glGet",	X,	1,	"GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"),	# 0x864D
-    ("glGet",	X,	1,	"GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"),	# 0x864E
-    ("glGet",	X,	1,	"GL_DEPTH_CLAMP"),	# 0x864F
-    ("glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY0_NV"),	# 0x8650
-    ("glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY1_NV"),	# 0x8651
-    ("glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY2_NV"),	# 0x8652
-    ("glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY3_NV"),	# 0x8653
-    ("glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY4_NV"),	# 0x8654
-    ("glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY5_NV"),	# 0x8655
-    ("glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY6_NV"),	# 0x8656
-    ("glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY7_NV"),	# 0x8657
-    ("glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY8_NV"),	# 0x8658
-    ("glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY9_NV"),	# 0x8659
-    ("glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY10_NV"),	# 0x865A
-    ("glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY11_NV"),	# 0x865B
-    ("glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY12_NV"),	# 0x865C
-    ("glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY13_NV"),	# 0x865D
-    ("glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY14_NV"),	# 0x865E
-    ("glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY15_NV"),	# 0x865F
-    ("glGet",	X,	1,	"GL_MAP1_VERTEX_ATTRIB0_4_NV"),	# 0x8660
-    ("glGet",	X,	1,	"GL_MAP1_VERTEX_ATTRIB1_4_NV"),	# 0x8661
-    ("glGet",	X,	1,	"GL_MAP1_VERTEX_ATTRIB2_4_NV"),	# 0x8662
-    ("glGet",	X,	1,	"GL_MAP1_VERTEX_ATTRIB3_4_NV"),	# 0x8663
-    ("glGet",	X,	1,	"GL_MAP1_VERTEX_ATTRIB4_4_NV"),	# 0x8664
-    ("glGet",	X,	1,	"GL_MAP1_VERTEX_ATTRIB5_4_NV"),	# 0x8665
-    ("glGet",	X,	1,	"GL_MAP1_VERTEX_ATTRIB6_4_NV"),	# 0x8666
-    ("glGet",	X,	1,	"GL_MAP1_VERTEX_ATTRIB7_4_NV"),	# 0x8667
-    ("glGet",	X,	1,	"GL_MAP1_VERTEX_ATTRIB8_4_NV"),	# 0x8668
-    ("glGet",	X,	1,	"GL_MAP1_VERTEX_ATTRIB9_4_NV"),	# 0x8669
-    ("glGet",	X,	1,	"GL_MAP1_VERTEX_ATTRIB10_4_NV"),	# 0x866A
-    ("glGet",	X,	1,	"GL_MAP1_VERTEX_ATTRIB11_4_NV"),	# 0x866B
-    ("glGet",	X,	1,	"GL_MAP1_VERTEX_ATTRIB12_4_NV"),	# 0x866C
-    ("glGet",	X,	1,	"GL_MAP1_VERTEX_ATTRIB13_4_NV"),	# 0x866D
-    ("glGet",	X,	1,	"GL_MAP1_VERTEX_ATTRIB14_4_NV"),	# 0x866E
-    ("glGet",	X,	1,	"GL_MAP1_VERTEX_ATTRIB15_4_NV"),	# 0x866F
-    ("glGet",	X,	1,	"GL_MAP2_VERTEX_ATTRIB0_4_NV"),	# 0x8670
-    ("glGet",	X,	1,	"GL_MAP2_VERTEX_ATTRIB1_4_NV"),	# 0x8671
-    ("glGet",	X,	1,	"GL_MAP2_VERTEX_ATTRIB2_4_NV"),	# 0x8672
-    ("glGet",	X,	1,	"GL_MAP2_VERTEX_ATTRIB3_4_NV"),	# 0x8673
-    ("glGet",	X,	1,	"GL_MAP2_VERTEX_ATTRIB4_4_NV"),	# 0x8674
-    ("glGet",	X,	1,	"GL_MAP2_VERTEX_ATTRIB5_4_NV"),	# 0x8675
-    ("glGet",	X,	1,	"GL_MAP2_VERTEX_ATTRIB6_4_NV"),	# 0x8676
+    ("",	X,	1,	"GL_OFFSET_TEXTURE_RECTANGLE_NV"),	# 0x864C
+    ("",	X,	1,	"GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"),	# 0x864D
+    ("",	X,	1,	"GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"),	# 0x864E
+    ("glGet",	B,	1,	"GL_DEPTH_CLAMP"),	# 0x864F
+    ("_glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY0_NV"),	# 0x8650
+    ("_glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY1_NV"),	# 0x8651
+    ("_glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY2_NV"),	# 0x8652
+    ("_glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY3_NV"),	# 0x8653
+    ("_glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY4_NV"),	# 0x8654
+    ("_glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY5_NV"),	# 0x8655
+    ("_glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY6_NV"),	# 0x8656
+    ("_glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY7_NV"),	# 0x8657
+    ("_glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY8_NV"),	# 0x8658
+    ("_glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY9_NV"),	# 0x8659
+    ("_glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY10_NV"),	# 0x865A
+    ("_glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY11_NV"),	# 0x865B
+    ("_glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY12_NV"),	# 0x865C
+    ("_glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY13_NV"),	# 0x865D
+    ("_glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY14_NV"),	# 0x865E
+    ("_glGet",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY15_NV"),	# 0x865F
+    ("",	X,	1,	"GL_MAP1_VERTEX_ATTRIB0_4_NV"),	# 0x8660
+    ("",	X,	1,	"GL_MAP1_VERTEX_ATTRIB1_4_NV"),	# 0x8661
+    ("",	X,	1,	"GL_MAP1_VERTEX_ATTRIB2_4_NV"),	# 0x8662
+    ("",	X,	1,	"GL_MAP1_VERTEX_ATTRIB3_4_NV"),	# 0x8663
+    ("",	X,	1,	"GL_MAP1_VERTEX_ATTRIB4_4_NV"),	# 0x8664
+    ("",	X,	1,	"GL_MAP1_VERTEX_ATTRIB5_4_NV"),	# 0x8665
+    ("",	X,	1,	"GL_MAP1_VERTEX_ATTRIB6_4_NV"),	# 0x8666
+    ("",	X,	1,	"GL_MAP1_VERTEX_ATTRIB7_4_NV"),	# 0x8667
+    ("",	X,	1,	"GL_MAP1_VERTEX_ATTRIB8_4_NV"),	# 0x8668
+    ("",	X,	1,	"GL_MAP1_VERTEX_ATTRIB9_4_NV"),	# 0x8669
+    ("",	X,	1,	"GL_MAP1_VERTEX_ATTRIB10_4_NV"),	# 0x866A
+    ("",	X,	1,	"GL_MAP1_VERTEX_ATTRIB11_4_NV"),	# 0x866B
+    ("",	X,	1,	"GL_MAP1_VERTEX_ATTRIB12_4_NV"),	# 0x866C
+    ("",	X,	1,	"GL_MAP1_VERTEX_ATTRIB13_4_NV"),	# 0x866D
+    ("",	X,	1,	"GL_MAP1_VERTEX_ATTRIB14_4_NV"),	# 0x866E
+    ("",	X,	1,	"GL_MAP1_VERTEX_ATTRIB15_4_NV"),	# 0x866F
+    ("",	X,	1,	"GL_MAP2_VERTEX_ATTRIB0_4_NV"),	# 0x8670
+    ("",	X,	1,	"GL_MAP2_VERTEX_ATTRIB1_4_NV"),	# 0x8671
+    ("",	X,	1,	"GL_MAP2_VERTEX_ATTRIB2_4_NV"),	# 0x8672
+    ("",	X,	1,	"GL_MAP2_VERTEX_ATTRIB3_4_NV"),	# 0x8673
+    ("",	X,	1,	"GL_MAP2_VERTEX_ATTRIB4_4_NV"),	# 0x8674
+    ("",	X,	1,	"GL_MAP2_VERTEX_ATTRIB5_4_NV"),	# 0x8675
+    ("",	X,	1,	"GL_MAP2_VERTEX_ATTRIB6_4_NV"),	# 0x8676
     ("glGetProgramARB",	I,	1,	"GL_PROGRAM_BINDING_ARB"),	# 0x8677
-    ("glGet",	X,	1,	"GL_MAP2_VERTEX_ATTRIB8_4_NV"),	# 0x8678
-    ("glGet",	X,	1,	"GL_MAP2_VERTEX_ATTRIB9_4_NV"),	# 0x8679
-    ("glGet",	X,	1,	"GL_MAP2_VERTEX_ATTRIB10_4_NV"),	# 0x867A
-    ("glGet",	X,	1,	"GL_MAP2_VERTEX_ATTRIB11_4_NV"),	# 0x867B
-    ("glGet",	X,	1,	"GL_MAP2_VERTEX_ATTRIB12_4_NV"),	# 0x867C
-    ("glGet",	X,	1,	"GL_MAP2_VERTEX_ATTRIB13_4_NV"),	# 0x867D
-    ("glGet",	X,	1,	"GL_MAP2_VERTEX_ATTRIB14_4_NV"),	# 0x867E
-    ("glGet",	X,	1,	"GL_MAP2_VERTEX_ATTRIB15_4_NV"),	# 0x867F
-    ("glGet",	X,	1,	"GL_TEXTURE_COMPRESSED_IMAGE_SIZE"),	# 0x86A0
+    ("",	X,	1,	"GL_MAP2_VERTEX_ATTRIB8_4_NV"),	# 0x8678
+    ("",	X,	1,	"GL_MAP2_VERTEX_ATTRIB9_4_NV"),	# 0x8679
+    ("",	X,	1,	"GL_MAP2_VERTEX_ATTRIB10_4_NV"),	# 0x867A
+    ("",	X,	1,	"GL_MAP2_VERTEX_ATTRIB11_4_NV"),	# 0x867B
+    ("",	X,	1,	"GL_MAP2_VERTEX_ATTRIB12_4_NV"),	# 0x867C
+    ("",	X,	1,	"GL_MAP2_VERTEX_ATTRIB13_4_NV"),	# 0x867D
+    ("",	X,	1,	"GL_MAP2_VERTEX_ATTRIB14_4_NV"),	# 0x867E
+    ("",	X,	1,	"GL_MAP2_VERTEX_ATTRIB15_4_NV"),	# 0x867F
+    ("",	X,	1,	"GL_TEXTURE_COMPRESSED_IMAGE_SIZE"),	# 0x86A0
     ("glGetTexLevelParameter",	B,	1,	"GL_TEXTURE_COMPRESSED"),	# 0x86A1
-    ("glGet",	X,	1,	"GL_NUM_COMPRESSED_TEXTURE_FORMATS"),	# 0x86A2
+    ("",	X,	1,	"GL_NUM_COMPRESSED_TEXTURE_FORMATS"),	# 0x86A2
     #XXX: the list is GL_NUM_COMPRESSED_TEXTURES
     #("glGet",	E,	1,	"GL_COMPRESSED_TEXTURE_FORMATS"),	# 0x86A3
-    ("glGet",	X,	1,	"GL_MAX_VERTEX_UNITS_ARB"),	# 0x86A4
-    ("glGet",	X,	1,	"GL_ACTIVE_VERTEX_UNITS_ARB"),	# 0x86A5
-    ("glGet",	X,	1,	"GL_WEIGHT_SUM_UNITY_ARB"),	# 0x86A6
-    ("glGet",	X,	1,	"GL_VERTEX_BLEND_ARB"),	# 0x86A7
-    ("glGet",	X,	1,	"GL_CURRENT_WEIGHT_ARB"),	# 0x86A8
+    ("glGet",	I,	1,	"GL_MAX_VERTEX_UNITS_ARB"),	# 0x86A4
+    ("glGet",	I,	1,	"GL_ACTIVE_VERTEX_UNITS_ARB"),	# 0x86A5
+    ("glGet",	B,	1,	"GL_WEIGHT_SUM_UNITY_ARB"),	# 0x86A6
+    ("glGet",	B,	1,	"GL_VERTEX_BLEND_ARB"),	# 0x86A7
+    ("glGet",	F,	1,	"GL_CURRENT_WEIGHT_ARB"),	# 0x86A8
     ("glGet",	E,	1,	"GL_WEIGHT_ARRAY_TYPE_ARB"),	# 0x86A9
-    ("glGet",	X,	1,	"GL_WEIGHT_ARRAY_STRIDE_ARB"),	# 0x86AA
-    ("glGet",	X,	1,	"GL_WEIGHT_ARRAY_SIZE_ARB"),	# 0x86AB
-    ("glGet",	X,	1,	"GL_WEIGHT_ARRAY_POINTER_ARB"),	# 0x86AC
-    ("glGet",	X,	1,	"GL_WEIGHT_ARRAY_ARB"),	# 0x86AD
-    ("glGet",	X,	1,	"GL_DOT3_RGB"),	# 0x86AE
-    ("glGet",	X,	1,	"GL_DOT3_RGBA"),	# 0x86AF
-    ("glGet",	X,	1,	"GL_COMPRESSED_RGB_FXT1_3DFX"),	# 0x86B0
-    ("glGet",	X,	1,	"GL_COMPRESSED_RGBA_FXT1_3DFX"),	# 0x86B1
-    ("glGet",	X,	1,	"GL_MULTISAMPLE_3DFX"),	# 0x86B2
-    ("glGet",	X,	1,	"GL_SAMPLE_BUFFERS_3DFX"),	# 0x86B3
-    ("glGet",	X,	1,	"GL_SAMPLES_3DFX"),	# 0x86B4
-    ("glGet",	X,	1,	"GL_EVAL_2D_NV"),	# 0x86C0
-    ("glGet",	X,	1,	"GL_EVAL_TRIANGULAR_2D_NV"),	# 0x86C1
-    ("glGet",	X,	1,	"GL_MAP_TESSELLATION_NV"),	# 0x86C2
-    ("glGet",	X,	1,	"GL_MAP_ATTRIB_U_ORDER_NV"),	# 0x86C3
-    ("glGet",	X,	1,	"GL_MAP_ATTRIB_V_ORDER_NV"),	# 0x86C4
-    ("glGet",	X,	1,	"GL_EVAL_FRACTIONAL_TESSELLATION_NV"),	# 0x86C5
-    ("glGet",	X,	1,	"GL_EVAL_VERTEX_ATTRIB0_NV"),	# 0x86C6
-    ("glGet",	X,	1,	"GL_EVAL_VERTEX_ATTRIB1_NV"),	# 0x86C7
-    ("glGet",	X,	1,	"GL_EVAL_VERTEX_ATTRIB2_NV"),	# 0x86C8
-    ("glGet",	X,	1,	"GL_EVAL_VERTEX_ATTRIB3_NV"),	# 0x86C9
-    ("glGet",	X,	1,	"GL_EVAL_VERTEX_ATTRIB4_NV"),	# 0x86CA
-    ("glGet",	X,	1,	"GL_EVAL_VERTEX_ATTRIB5_NV"),	# 0x86CB
-    ("glGet",	X,	1,	"GL_EVAL_VERTEX_ATTRIB6_NV"),	# 0x86CC
-    ("glGet",	X,	1,	"GL_EVAL_VERTEX_ATTRIB7_NV"),	# 0x86CD
-    ("glGet",	X,	1,	"GL_EVAL_VERTEX_ATTRIB8_NV"),	# 0x86CE
-    ("glGet",	X,	1,	"GL_EVAL_VERTEX_ATTRIB9_NV"),	# 0x86CF
-    ("glGet",	X,	1,	"GL_EVAL_VERTEX_ATTRIB10_NV"),	# 0x86D0
-    ("glGet",	X,	1,	"GL_EVAL_VERTEX_ATTRIB11_NV"),	# 0x86D1
-    ("glGet",	X,	1,	"GL_EVAL_VERTEX_ATTRIB12_NV"),	# 0x86D2
-    ("glGet",	X,	1,	"GL_EVAL_VERTEX_ATTRIB13_NV"),	# 0x86D3
-    ("glGet",	X,	1,	"GL_EVAL_VERTEX_ATTRIB14_NV"),	# 0x86D4
-    ("glGet",	X,	1,	"GL_EVAL_VERTEX_ATTRIB15_NV"),	# 0x86D5
-    ("glGet",	X,	1,	"GL_MAX_MAP_TESSELLATION_NV"),	# 0x86D6
-    ("glGet",	X,	1,	"GL_MAX_RATIONAL_EVAL_ORDER_NV"),	# 0x86D7
-    ("glGet",	X,	1,	"GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"),	# 0x86D8
+    ("glGet",	I,	1,	"GL_WEIGHT_ARRAY_STRIDE_ARB"),	# 0x86AA
+    ("glGet",	I,	1,	"GL_WEIGHT_ARRAY_SIZE_ARB"),	# 0x86AB
+    ("glGet",	P,	1,	"GL_WEIGHT_ARRAY_POINTER_ARB"),	# 0x86AC
+    ("glGet",	B,	1,	"GL_WEIGHT_ARRAY_ARB"),	# 0x86AD
+    ("",	X,	1,	"GL_DOT3_RGB"),	# 0x86AE
+    ("",	X,	1,	"GL_DOT3_RGBA"),	# 0x86AF
+    ("",	X,	1,	"GL_COMPRESSED_RGB_FXT1_3DFX"),	# 0x86B0
+    ("",	X,	1,	"GL_COMPRESSED_RGBA_FXT1_3DFX"),	# 0x86B1
+    ("",	X,	1,	"GL_MULTISAMPLE_3DFX"),	# 0x86B2
+    ("",	X,	1,	"GL_SAMPLE_BUFFERS_3DFX"),	# 0x86B3
+    ("",	X,	1,	"GL_SAMPLES_3DFX"),	# 0x86B4
+    ("",	X,	1,	"GL_EVAL_2D_NV"),	# 0x86C0
+    ("",	X,	1,	"GL_EVAL_TRIANGULAR_2D_NV"),	# 0x86C1
+    ("",	X,	1,	"GL_MAP_TESSELLATION_NV"),	# 0x86C2
+    ("",	X,	1,	"GL_MAP_ATTRIB_U_ORDER_NV"),	# 0x86C3
+    ("",	X,	1,	"GL_MAP_ATTRIB_V_ORDER_NV"),	# 0x86C4
+    ("",	X,	1,	"GL_EVAL_FRACTIONAL_TESSELLATION_NV"),	# 0x86C5
+    ("",	X,	1,	"GL_EVAL_VERTEX_ATTRIB0_NV"),	# 0x86C6
+    ("",	X,	1,	"GL_EVAL_VERTEX_ATTRIB1_NV"),	# 0x86C7
+    ("",	X,	1,	"GL_EVAL_VERTEX_ATTRIB2_NV"),	# 0x86C8
+    ("",	X,	1,	"GL_EVAL_VERTEX_ATTRIB3_NV"),	# 0x86C9
+    ("",	X,	1,	"GL_EVAL_VERTEX_ATTRIB4_NV"),	# 0x86CA
+    ("",	X,	1,	"GL_EVAL_VERTEX_ATTRIB5_NV"),	# 0x86CB
+    ("",	X,	1,	"GL_EVAL_VERTEX_ATTRIB6_NV"),	# 0x86CC
+    ("",	X,	1,	"GL_EVAL_VERTEX_ATTRIB7_NV"),	# 0x86CD
+    ("",	X,	1,	"GL_EVAL_VERTEX_ATTRIB8_NV"),	# 0x86CE
+    ("",	X,	1,	"GL_EVAL_VERTEX_ATTRIB9_NV"),	# 0x86CF
+    ("",	X,	1,	"GL_EVAL_VERTEX_ATTRIB10_NV"),	# 0x86D0
+    ("",	X,	1,	"GL_EVAL_VERTEX_ATTRIB11_NV"),	# 0x86D1
+    ("",	X,	1,	"GL_EVAL_VERTEX_ATTRIB12_NV"),	# 0x86D2
+    ("",	X,	1,	"GL_EVAL_VERTEX_ATTRIB13_NV"),	# 0x86D3
+    ("",	X,	1,	"GL_EVAL_VERTEX_ATTRIB14_NV"),	# 0x86D4
+    ("",	X,	1,	"GL_EVAL_VERTEX_ATTRIB15_NV"),	# 0x86D5
+    ("",	X,	1,	"GL_MAX_MAP_TESSELLATION_NV"),	# 0x86D6
+    ("",	X,	1,	"GL_MAX_RATIONAL_EVAL_ORDER_NV"),	# 0x86D7
+    ("",	X,	1,	"GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"),	# 0x86D8
     ("glGetTexEnv",	E,	1,	"GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"),	# 0x86D9
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_S8_S8_8_8_NV"),	# 0x86DA
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"),	# 0x86DB
-    ("glGet",	X,	1,	"GL_DSDT_MAG_INTENSITY_NV"),	# 0x86DC
-    ("glGet",	X,	1,	"GL_SHADER_CONSISTENT_NV"),	# 0x86DD
-    ("glGet",	X,	1,	"GL_TEXTURE_SHADER_NV"),	# 0x86DE
+    ("",	X,	1,	"GL_UNSIGNED_INT_S8_S8_8_8_NV"),	# 0x86DA
+    ("",	X,	1,	"GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"),	# 0x86DB
+    ("",	X,	1,	"GL_DSDT_MAG_INTENSITY_NV"),	# 0x86DC
+    ("",	X,	1,	"GL_SHADER_CONSISTENT_NV"),	# 0x86DD
+    ("",	X,	1,	"GL_TEXTURE_SHADER_NV"),	# 0x86DE
     ("glGetTexEnv",	E,	1,	"GL_SHADER_OPERATION_NV"),	# 0x86DF
     ("glGetTexEnv",	E,	4,	"GL_CULL_MODES_NV"),	# 0x86E0
     ("glGetTexEnv",	F,	4,	"GL_OFFSET_TEXTURE_MATRIX_NV"),	# 0x86E1
@@ -1494,262 +1495,262 @@ parameters = [
     ("glGetTexEnv",	F,	1,	"GL_OFFSET_TEXTURE_BIAS_NV"),	# 0x86E3
     ("glGetTexEnv",	E,	1,	"GL_PREVIOUS_TEXTURE_INPUT_NV"),	# 0x86E4
     ("glGetTexEnv",	F,	3,	"GL_CONST_EYE_NV"),	# 0x86E5
-    ("glGet",	X,	1,	"GL_PASS_THROUGH_NV"),	# 0x86E6
-    ("glGet",	X,	1,	"GL_CULL_FRAGMENT_NV"),	# 0x86E7
-    ("glGet",	X,	1,	"GL_OFFSET_TEXTURE_2D_NV"),	# 0x86E8
-    ("glGet",	X,	1,	"GL_DEPENDENT_AR_TEXTURE_2D_NV"),	# 0x86E9
-    ("glGet",	X,	1,	"GL_DEPENDENT_GB_TEXTURE_2D_NV"),	# 0x86EA
-    ("glGet",	X,	1,	"GL_SURFACE_STATE_NV"),	# 0x86EB
-    ("glGet",	X,	1,	"GL_DOT_PRODUCT_NV"),	# 0x86EC
-    ("glGet",	X,	1,	"GL_DOT_PRODUCT_DEPTH_REPLACE_NV"),	# 0x86ED
-    ("glGet",	X,	1,	"GL_DOT_PRODUCT_TEXTURE_2D_NV"),	# 0x86EE
-    ("glGet",	X,	1,	"GL_DOT_PRODUCT_TEXTURE_3D_NV"),	# 0x86EF
-    ("glGet",	X,	1,	"GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"),	# 0x86F0
-    ("glGet",	X,	1,	"GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"),	# 0x86F1
-    ("glGet",	X,	1,	"GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"),	# 0x86F2
-    ("glGet",	X,	1,	"GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"),	# 0x86F3
-    ("glGet",	X,	1,	"GL_HILO_NV"),	# 0x86F4
-    ("glGet",	X,	1,	"GL_DSDT_NV"),	# 0x86F5
-    ("glGet",	X,	1,	"GL_DSDT_MAG_NV"),	# 0x86F6
-    ("glGet",	X,	1,	"GL_DSDT_MAG_VIB_NV"),	# 0x86F7
-    ("glGet",	X,	1,	"GL_HILO16_NV"),	# 0x86F8
-    ("glGet",	X,	1,	"GL_SIGNED_HILO_NV"),	# 0x86F9
-    ("glGet",	X,	1,	"GL_SIGNED_HILO16_NV"),	# 0x86FA
-    ("glGet",	X,	1,	"GL_SIGNED_RGBA_NV"),	# 0x86FB
-    ("glGet",	X,	1,	"GL_SIGNED_RGBA8_NV"),	# 0x86FC
-    ("glGet",	X,	1,	"GL_SURFACE_REGISTERED_NV"),	# 0x86FD
-    ("glGet",	X,	1,	"GL_SIGNED_RGB_NV"),	# 0x86FE
-    ("glGet",	X,	1,	"GL_SIGNED_RGB8_NV"),	# 0x86FF
-    ("glGet",	X,	1,	"GL_SURFACE_MAPPED_NV"),	# 0x8700
-    ("glGet",	X,	1,	"GL_SIGNED_LUMINANCE_NV"),	# 0x8701
-    ("glGet",	X,	1,	"GL_SIGNED_LUMINANCE8_NV"),	# 0x8702
-    ("glGet",	X,	1,	"GL_SIGNED_LUMINANCE_ALPHA_NV"),	# 0x8703
-    ("glGet",	X,	1,	"GL_SIGNED_LUMINANCE8_ALPHA8_NV"),	# 0x8704
-    ("glGet",	X,	1,	"GL_SIGNED_ALPHA_NV"),	# 0x8705
-    ("glGet",	X,	1,	"GL_SIGNED_ALPHA8_NV"),	# 0x8706
-    ("glGet",	X,	1,	"GL_SIGNED_INTENSITY_NV"),	# 0x8707
-    ("glGet",	X,	1,	"GL_SIGNED_INTENSITY8_NV"),	# 0x8708
-    ("glGet",	X,	1,	"GL_DSDT8_NV"),	# 0x8709
-    ("glGet",	X,	1,	"GL_DSDT8_MAG8_NV"),	# 0x870A
-    ("glGet",	X,	1,	"GL_DSDT8_MAG8_INTENSITY8_NV"),	# 0x870B
-    ("glGet",	X,	1,	"GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"),	# 0x870C
-    ("glGet",	X,	1,	"GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"),	# 0x870D
-    ("glGet",	X,	1,	"GL_HI_SCALE_NV"),	# 0x870E
-    ("glGet",	X,	1,	"GL_LO_SCALE_NV"),	# 0x870F
-    ("glGet",	X,	1,	"GL_DS_SCALE_NV"),	# 0x8710
-    ("glGet",	X,	1,	"GL_DT_SCALE_NV"),	# 0x8711
-    ("glGet",	X,	1,	"GL_MAGNITUDE_SCALE_NV"),	# 0x8712
-    ("glGet",	X,	1,	"GL_VIBRANCE_SCALE_NV"),	# 0x8713
-    ("glGet",	X,	1,	"GL_HI_BIAS_NV"),	# 0x8714
-    ("glGet",	X,	1,	"GL_LO_BIAS_NV"),	# 0x8715
-    ("glGet",	X,	1,	"GL_DS_BIAS_NV"),	# 0x8716
-    ("glGet",	X,	1,	"GL_DT_BIAS_NV"),	# 0x8717
-    ("glGet",	X,	1,	"GL_MAGNITUDE_BIAS_NV"),	# 0x8718
-    ("glGet",	X,	1,	"GL_VIBRANCE_BIAS_NV"),	# 0x8719
-    ("glGet",	X,	1,	"GL_TEXTURE_BORDER_VALUES_NV"),	# 0x871A
-    ("glGet",	X,	1,	"GL_TEXTURE_HI_SIZE_NV"),	# 0x871B
-    ("glGet",	X,	1,	"GL_TEXTURE_LO_SIZE_NV"),	# 0x871C
-    ("glGet",	X,	1,	"GL_TEXTURE_DS_SIZE_NV"),	# 0x871D
-    ("glGet",	X,	1,	"GL_TEXTURE_DT_SIZE_NV"),	# 0x871E
-    ("glGet",	X,	1,	"GL_TEXTURE_MAG_SIZE_NV"),	# 0x871F
-    ("glGet",	X,	1,	"GL_MODELVIEW2_ARB"),	# 0x8722
-    ("glGet",	X,	1,	"GL_MODELVIEW3_ARB"),	# 0x8723
-    ("glGet",	X,	1,	"GL_MODELVIEW4_ARB"),	# 0x8724
-    ("glGet",	X,	1,	"GL_MODELVIEW5_ARB"),	# 0x8725
-    ("glGet",	X,	1,	"GL_MODELVIEW6_ARB"),	# 0x8726
-    ("glGet",	X,	1,	"GL_MODELVIEW7_ARB"),	# 0x8727
-    ("glGet",	X,	1,	"GL_MODELVIEW8_ARB"),	# 0x8728
-    ("glGet",	X,	1,	"GL_MODELVIEW9_ARB"),	# 0x8729
-    ("glGet",	X,	1,	"GL_MODELVIEW10_ARB"),	# 0x872A
-    ("glGet",	X,	1,	"GL_MODELVIEW11_ARB"),	# 0x872B
-    ("glGet",	X,	1,	"GL_MODELVIEW12_ARB"),	# 0x872C
-    ("glGet",	X,	1,	"GL_MODELVIEW13_ARB"),	# 0x872D
-    ("glGet",	X,	1,	"GL_MODELVIEW14_ARB"),	# 0x872E
-    ("glGet",	X,	1,	"GL_MODELVIEW15_ARB"),	# 0x872F
-    ("glGet",	X,	1,	"GL_MODELVIEW16_ARB"),	# 0x8730
-    ("glGet",	X,	1,	"GL_MODELVIEW17_ARB"),	# 0x8731
-    ("glGet",	X,	1,	"GL_MODELVIEW18_ARB"),	# 0x8732
-    ("glGet",	X,	1,	"GL_MODELVIEW19_ARB"),	# 0x8733
-    ("glGet",	X,	1,	"GL_MODELVIEW20_ARB"),	# 0x8734
-    ("glGet",	X,	1,	"GL_MODELVIEW21_ARB"),	# 0x8735
-    ("glGet",	X,	1,	"GL_MODELVIEW22_ARB"),	# 0x8736
-    ("glGet",	X,	1,	"GL_MODELVIEW23_ARB"),	# 0x8737
-    ("glGet",	X,	1,	"GL_MODELVIEW24_ARB"),	# 0x8738
-    ("glGet",	X,	1,	"GL_MODELVIEW25_ARB"),	# 0x8739
-    ("glGet",	X,	1,	"GL_MODELVIEW26_ARB"),	# 0x873A
-    ("glGet",	X,	1,	"GL_MODELVIEW27_ARB"),	# 0x873B
-    ("glGet",	X,	1,	"GL_MODELVIEW28_ARB"),	# 0x873C
-    ("glGet",	X,	1,	"GL_MODELVIEW29_ARB"),	# 0x873D
-    ("glGet",	X,	1,	"GL_MODELVIEW30_ARB"),	# 0x873E
-    ("glGet",	X,	1,	"GL_MODELVIEW31_ARB"),	# 0x873F
-    ("glGet",	X,	1,	"GL_DOT3_RGB_EXT"),	# 0x8740
-    ("glGet",	X,	1,	"GL_DOT3_RGBA_EXT"),	# 0x8741
-    ("glGet",	X,	1,	"GL_MIRROR_CLAMP_ATI"),	# 0x8742
-    ("glGet",	X,	1,	"GL_MIRROR_CLAMP_TO_EDGE_ATI"),	# 0x8743
-    ("glGet",	X,	1,	"GL_MODULATE_ADD_ATI"),	# 0x8744
-    ("glGet",	X,	1,	"GL_MODULATE_SIGNED_ADD_ATI"),	# 0x8745
-    ("glGet",	X,	1,	"GL_MODULATE_SUBTRACT_ATI"),	# 0x8746
-    ("glGet",	X,	1,	"GL_YCBCR_MESA"),	# 0x8757
-    ("glGet",	X,	1,	"GL_PACK_INVERT_MESA"),	# 0x8758
-    ("glGet",	X,	1,	"GL_TEXTURE_1D_STACK_MESAX"),	# 0x8759
-    ("glGet",	X,	1,	"GL_TEXTURE_2D_STACK_MESAX"),	# 0x875A
-    ("glGet",	X,	1,	"GL_PROXY_TEXTURE_1D_STACK_MESAX"),	# 0x875B
-    ("glGet",	X,	1,	"GL_PROXY_TEXTURE_2D_STACK_MESAX"),	# 0x875C
-    ("glGet",	X,	1,	"GL_TEXTURE_1D_STACK_BINDING_MESAX"),	# 0x875D
-    ("glGet",	X,	1,	"GL_TEXTURE_2D_STACK_BINDING_MESAX"),	# 0x875E
-    ("glGet",	X,	1,	"GL_STATIC_ATI"),	# 0x8760
-    ("glGet",	X,	1,	"GL_DYNAMIC_ATI"),	# 0x8761
-    ("glGet",	X,	1,	"GL_PRESERVE_ATI"),	# 0x8762
-    ("glGet",	X,	1,	"GL_DISCARD_ATI"),	# 0x8763
-    ("glGet",	X,	1,	"GL_BUFFER_SIZE"),	# 0x8764
-    ("glGet",	X,	1,	"GL_BUFFER_USAGE"),	# 0x8765
-    ("glGet",	X,	1,	"GL_ARRAY_OBJECT_BUFFER_ATI"),	# 0x8766
-    ("glGet",	X,	1,	"GL_ARRAY_OBJECT_OFFSET_ATI"),	# 0x8767
-    ("glGet",	X,	1,	"GL_ELEMENT_ARRAY_ATI"),	# 0x8768
+    ("",	X,	1,	"GL_PASS_THROUGH_NV"),	# 0x86E6
+    ("",	X,	1,	"GL_CULL_FRAGMENT_NV"),	# 0x86E7
+    ("",	X,	1,	"GL_OFFSET_TEXTURE_2D_NV"),	# 0x86E8
+    ("",	X,	1,	"GL_DEPENDENT_AR_TEXTURE_2D_NV"),	# 0x86E9
+    ("",	X,	1,	"GL_DEPENDENT_GB_TEXTURE_2D_NV"),	# 0x86EA
+    ("",	X,	1,	"GL_SURFACE_STATE_NV"),	# 0x86EB
+    ("",	X,	1,	"GL_DOT_PRODUCT_NV"),	# 0x86EC
+    ("",	X,	1,	"GL_DOT_PRODUCT_DEPTH_REPLACE_NV"),	# 0x86ED
+    ("",	X,	1,	"GL_DOT_PRODUCT_TEXTURE_2D_NV"),	# 0x86EE
+    ("",	X,	1,	"GL_DOT_PRODUCT_TEXTURE_3D_NV"),	# 0x86EF
+    ("",	X,	1,	"GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"),	# 0x86F0
+    ("",	X,	1,	"GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"),	# 0x86F1
+    ("",	X,	1,	"GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"),	# 0x86F2
+    ("",	X,	1,	"GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"),	# 0x86F3
+    ("",	X,	1,	"GL_HILO_NV"),	# 0x86F4
+    ("",	X,	1,	"GL_DSDT_NV"),	# 0x86F5
+    ("",	X,	1,	"GL_DSDT_MAG_NV"),	# 0x86F6
+    ("",	X,	1,	"GL_DSDT_MAG_VIB_NV"),	# 0x86F7
+    ("",	X,	1,	"GL_HILO16_NV"),	# 0x86F8
+    ("",	X,	1,	"GL_SIGNED_HILO_NV"),	# 0x86F9
+    ("",	X,	1,	"GL_SIGNED_HILO16_NV"),	# 0x86FA
+    ("",	X,	1,	"GL_SIGNED_RGBA_NV"),	# 0x86FB
+    ("",	X,	1,	"GL_SIGNED_RGBA8_NV"),	# 0x86FC
+    ("",	X,	1,	"GL_SURFACE_REGISTERED_NV"),	# 0x86FD
+    ("",	X,	1,	"GL_SIGNED_RGB_NV"),	# 0x86FE
+    ("",	X,	1,	"GL_SIGNED_RGB8_NV"),	# 0x86FF
+    ("",	X,	1,	"GL_SURFACE_MAPPED_NV"),	# 0x8700
+    ("",	X,	1,	"GL_SIGNED_LUMINANCE_NV"),	# 0x8701
+    ("",	X,	1,	"GL_SIGNED_LUMINANCE8_NV"),	# 0x8702
+    ("",	X,	1,	"GL_SIGNED_LUMINANCE_ALPHA_NV"),	# 0x8703
+    ("",	X,	1,	"GL_SIGNED_LUMINANCE8_ALPHA8_NV"),	# 0x8704
+    ("",	X,	1,	"GL_SIGNED_ALPHA_NV"),	# 0x8705
+    ("",	X,	1,	"GL_SIGNED_ALPHA8_NV"),	# 0x8706
+    ("",	X,	1,	"GL_SIGNED_INTENSITY_NV"),	# 0x8707
+    ("",	X,	1,	"GL_SIGNED_INTENSITY8_NV"),	# 0x8708
+    ("",	X,	1,	"GL_DSDT8_NV"),	# 0x8709
+    ("",	X,	1,	"GL_DSDT8_MAG8_NV"),	# 0x870A
+    ("",	X,	1,	"GL_DSDT8_MAG8_INTENSITY8_NV"),	# 0x870B
+    ("",	X,	1,	"GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"),	# 0x870C
+    ("",	X,	1,	"GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"),	# 0x870D
+    ("",	X,	1,	"GL_HI_SCALE_NV"),	# 0x870E
+    ("",	X,	1,	"GL_LO_SCALE_NV"),	# 0x870F
+    ("",	X,	1,	"GL_DS_SCALE_NV"),	# 0x8710
+    ("",	X,	1,	"GL_DT_SCALE_NV"),	# 0x8711
+    ("",	X,	1,	"GL_MAGNITUDE_SCALE_NV"),	# 0x8712
+    ("",	X,	1,	"GL_VIBRANCE_SCALE_NV"),	# 0x8713
+    ("",	X,	1,	"GL_HI_BIAS_NV"),	# 0x8714
+    ("",	X,	1,	"GL_LO_BIAS_NV"),	# 0x8715
+    ("",	X,	1,	"GL_DS_BIAS_NV"),	# 0x8716
+    ("",	X,	1,	"GL_DT_BIAS_NV"),	# 0x8717
+    ("",	X,	1,	"GL_MAGNITUDE_BIAS_NV"),	# 0x8718
+    ("",	X,	1,	"GL_VIBRANCE_BIAS_NV"),	# 0x8719
+    ("",	X,	1,	"GL_TEXTURE_BORDER_VALUES_NV"),	# 0x871A
+    ("",	X,	1,	"GL_TEXTURE_HI_SIZE_NV"),	# 0x871B
+    ("",	X,	1,	"GL_TEXTURE_LO_SIZE_NV"),	# 0x871C
+    ("",	X,	1,	"GL_TEXTURE_DS_SIZE_NV"),	# 0x871D
+    ("",	X,	1,	"GL_TEXTURE_DT_SIZE_NV"),	# 0x871E
+    ("",	X,	1,	"GL_TEXTURE_MAG_SIZE_NV"),	# 0x871F
+    ("_glGet",	F,	16,	"GL_MODELVIEW2_ARB"),	# 0x8722
+    ("_glGet",	F,	16,	"GL_MODELVIEW3_ARB"),	# 0x8723
+    ("_glGet",	F,	16,	"GL_MODELVIEW4_ARB"),	# 0x8724
+    ("_glGet",	F,	16,	"GL_MODELVIEW5_ARB"),	# 0x8725
+    ("_glGet",	F,	16,	"GL_MODELVIEW6_ARB"),	# 0x8726
+    ("_glGet",	F,	16,	"GL_MODELVIEW7_ARB"),	# 0x8727
+    ("_glGet",	F,	16,	"GL_MODELVIEW8_ARB"),	# 0x8728
+    ("_glGet",	F,	16,	"GL_MODELVIEW9_ARB"),	# 0x8729
+    ("_glGet",	F,	16,	"GL_MODELVIEW10_ARB"),	# 0x872A
+    ("_glGet",	F,	16,	"GL_MODELVIEW11_ARB"),	# 0x872B
+    ("_glGet",	F,	16,	"GL_MODELVIEW12_ARB"),	# 0x872C
+    ("_glGet",	F,	16,	"GL_MODELVIEW13_ARB"),	# 0x872D
+    ("_glGet",	F,	16,	"GL_MODELVIEW14_ARB"),	# 0x872E
+    ("_glGet",	F,	16,	"GL_MODELVIEW15_ARB"),	# 0x872F
+    ("_glGet",	F,	16,	"GL_MODELVIEW16_ARB"),	# 0x8730
+    ("_glGet",	F,	16,	"GL_MODELVIEW17_ARB"),	# 0x8731
+    ("_glGet",	F,	16,	"GL_MODELVIEW18_ARB"),	# 0x8732
+    ("_glGet",	F,	16,	"GL_MODELVIEW19_ARB"),	# 0x8733
+    ("_glGet",	F,	16,	"GL_MODELVIEW20_ARB"),	# 0x8734
+    ("_glGet",	F,	16,	"GL_MODELVIEW21_ARB"),	# 0x8735
+    ("_glGet",	F,	16,	"GL_MODELVIEW22_ARB"),	# 0x8736
+    ("_glGet",	F,	16,	"GL_MODELVIEW23_ARB"),	# 0x8737
+    ("_glGet",	F,	16,	"GL_MODELVIEW24_ARB"),	# 0x8738
+    ("_glGet",	F,	16,	"GL_MODELVIEW25_ARB"),	# 0x8739
+    ("_glGet",	F,	16,	"GL_MODELVIEW26_ARB"),	# 0x873A
+    ("_glGet",	F,	16,	"GL_MODELVIEW27_ARB"),	# 0x873B
+    ("_glGet",	F,	16,	"GL_MODELVIEW28_ARB"),	# 0x873C
+    ("_glGet",	F,	16,	"GL_MODELVIEW29_ARB"),	# 0x873D
+    ("_glGet",	F,	16,	"GL_MODELVIEW30_ARB"),	# 0x873E
+    ("_glGet",	F,	16,	"GL_MODELVIEW31_ARB"),	# 0x873F
+    ("",	X,	1,	"GL_DOT3_RGB_EXT"),	# 0x8740
+    ("",	X,	1,	"GL_DOT3_RGBA_EXT"),	# 0x8741
+    ("",	X,	1,	"GL_MIRROR_CLAMP_ATI"),	# 0x8742
+    ("",	X,	1,	"GL_MIRROR_CLAMP_TO_EDGE_ATI"),	# 0x8743
+    ("",	X,	1,	"GL_MODULATE_ADD_ATI"),	# 0x8744
+    ("",	X,	1,	"GL_MODULATE_SIGNED_ADD_ATI"),	# 0x8745
+    ("",	X,	1,	"GL_MODULATE_SUBTRACT_ATI"),	# 0x8746
+    ("",	X,	1,	"GL_YCBCR_MESA"),	# 0x8757
+    ("glGet",	B,	1,	"GL_PACK_INVERT_MESA"),	# 0x8758
+    ("",	X,	1,	"GL_TEXTURE_1D_STACK_MESAX"),	# 0x8759
+    ("",	X,	1,	"GL_TEXTURE_2D_STACK_MESAX"),	# 0x875A
+    ("",	X,	1,	"GL_PROXY_TEXTURE_1D_STACK_MESAX"),	# 0x875B
+    ("",	X,	1,	"GL_PROXY_TEXTURE_2D_STACK_MESAX"),	# 0x875C
+    ("",	X,	1,	"GL_TEXTURE_1D_STACK_BINDING_MESAX"),	# 0x875D
+    ("",	X,	1,	"GL_TEXTURE_2D_STACK_BINDING_MESAX"),	# 0x875E
+    ("",	X,	1,	"GL_STATIC_ATI"),	# 0x8760
+    ("",	X,	1,	"GL_DYNAMIC_ATI"),	# 0x8761
+    ("",	X,	1,	"GL_PRESERVE_ATI"),	# 0x8762
+    ("",	X,	1,	"GL_DISCARD_ATI"),	# 0x8763
+    ("",	X,	1,	"GL_BUFFER_SIZE"),	# 0x8764
+    ("",	X,	1,	"GL_BUFFER_USAGE"),	# 0x8765
+    ("",	X,	1,	"GL_ARRAY_OBJECT_BUFFER_ATI"),	# 0x8766
+    ("",	X,	1,	"GL_ARRAY_OBJECT_OFFSET_ATI"),	# 0x8767
+    ("",	X,	1,	"GL_ELEMENT_ARRAY_ATI"),	# 0x8768
     ("glGet",	E,	1,	"GL_ELEMENT_ARRAY_TYPE_ATI"),	# 0x8769
-    ("glGet",	X,	1,	"GL_ELEMENT_ARRAY_POINTER_ATI"),	# 0x876A
-    ("glGet",	X,	1,	"GL_MAX_VERTEX_STREAMS_ATI"),	# 0x876B
-    ("glGet",	X,	1,	"GL_VERTEX_STREAM0_ATI"),	# 0x876C
-    ("glGet",	X,	1,	"GL_VERTEX_STREAM1_ATI"),	# 0x876D
-    ("glGet",	X,	1,	"GL_VERTEX_STREAM2_ATI"),	# 0x876E
-    ("glGet",	X,	1,	"GL_VERTEX_STREAM3_ATI"),	# 0x876F
-    ("glGet",	X,	1,	"GL_VERTEX_STREAM4_ATI"),	# 0x8770
-    ("glGet",	X,	1,	"GL_VERTEX_STREAM5_ATI"),	# 0x8771
-    ("glGet",	X,	1,	"GL_VERTEX_STREAM6_ATI"),	# 0x8772
-    ("glGet",	X,	1,	"GL_VERTEX_STREAM7_ATI"),	# 0x8773
-    ("glGet",	X,	1,	"GL_VERTEX_SOURCE_ATI"),	# 0x8774
-    ("glGet",	X,	1,	"GL_BUMP_ROT_MATRIX_ATI"),	# 0x8775
-    ("glGet",	X,	1,	"GL_BUMP_ROT_MATRIX_SIZE_ATI"),	# 0x8776
-    ("glGet",	X,	1,	"GL_BUMP_NUM_TEX_UNITS_ATI"),	# 0x8777
-    ("glGet",	X,	1,	"GL_BUMP_TEX_UNITS_ATI"),	# 0x8778
-    ("glGet",	X,	1,	"GL_DUDV_ATI"),	# 0x8779
-    ("glGet",	X,	1,	"GL_DU8DV8_ATI"),	# 0x877A
-    ("glGet",	X,	1,	"GL_BUMP_ENVMAP_ATI"),	# 0x877B
+    ("",	X,	1,	"GL_ELEMENT_ARRAY_POINTER_ATI"),	# 0x876A
+    ("",	X,	1,	"GL_MAX_VERTEX_STREAMS_ATI"),	# 0x876B
+    ("",	X,	1,	"GL_VERTEX_STREAM0_ATI"),	# 0x876C
+    ("",	X,	1,	"GL_VERTEX_STREAM1_ATI"),	# 0x876D
+    ("",	X,	1,	"GL_VERTEX_STREAM2_ATI"),	# 0x876E
+    ("",	X,	1,	"GL_VERTEX_STREAM3_ATI"),	# 0x876F
+    ("",	X,	1,	"GL_VERTEX_STREAM4_ATI"),	# 0x8770
+    ("",	X,	1,	"GL_VERTEX_STREAM5_ATI"),	# 0x8771
+    ("",	X,	1,	"GL_VERTEX_STREAM6_ATI"),	# 0x8772
+    ("",	X,	1,	"GL_VERTEX_STREAM7_ATI"),	# 0x8773
+    ("",	X,	1,	"GL_VERTEX_SOURCE_ATI"),	# 0x8774
+    ("",	X,	1,	"GL_BUMP_ROT_MATRIX_ATI"),	# 0x8775
+    ("",	X,	1,	"GL_BUMP_ROT_MATRIX_SIZE_ATI"),	# 0x8776
+    ("",	X,	1,	"GL_BUMP_NUM_TEX_UNITS_ATI"),	# 0x8777
+    ("",	X,	1,	"GL_BUMP_TEX_UNITS_ATI"),	# 0x8778
+    ("",	X,	1,	"GL_DUDV_ATI"),	# 0x8779
+    ("",	X,	1,	"GL_DU8DV8_ATI"),	# 0x877A
+    ("",	X,	1,	"GL_BUMP_ENVMAP_ATI"),	# 0x877B
     ("glGetTexEnv",	E,	1,	"GL_BUMP_TARGET_ATI"),	# 0x877C
-    ("glGet",	X,	1,	"GL_VERTEX_SHADER_EXT"),	# 0x8780
+    ("",	X,	1,	"GL_VERTEX_SHADER_EXT"),	# 0x8780
     ("glGet",	I,	1,	"GL_VERTEX_SHADER_BINDING_EXT"),	# 0x8781
-    ("glGet",	X,	1,	"GL_OP_INDEX_EXT"),	# 0x8782
-    ("glGet",	X,	1,	"GL_OP_NEGATE_EXT"),	# 0x8783
-    ("glGet",	X,	1,	"GL_OP_DOT3_EXT"),	# 0x8784
-    ("glGet",	X,	1,	"GL_OP_DOT4_EXT"),	# 0x8785
-    ("glGet",	X,	1,	"GL_OP_MUL_EXT"),	# 0x8786
-    ("glGet",	X,	1,	"GL_OP_ADD_EXT"),	# 0x8787
-    ("glGet",	X,	1,	"GL_OP_MADD_EXT"),	# 0x8788
-    ("glGet",	X,	1,	"GL_OP_FRAC_EXT"),	# 0x8789
-    ("glGet",	X,	1,	"GL_OP_MAX_EXT"),	# 0x878A
-    ("glGet",	X,	1,	"GL_OP_MIN_EXT"),	# 0x878B
-    ("glGet",	X,	1,	"GL_OP_SET_GE_EXT"),	# 0x878C
-    ("glGet",	X,	1,	"GL_OP_SET_LT_EXT"),	# 0x878D
-    ("glGet",	X,	1,	"GL_OP_CLAMP_EXT"),	# 0x878E
-    ("glGet",	X,	1,	"GL_OP_FLOOR_EXT"),	# 0x878F
-    ("glGet",	X,	1,	"GL_OP_ROUND_EXT"),	# 0x8790
-    ("glGet",	X,	1,	"GL_OP_EXP_BASE_2_EXT"),	# 0x8791
-    ("glGet",	X,	1,	"GL_OP_LOG_BASE_2_EXT"),	# 0x8792
-    ("glGet",	X,	1,	"GL_OP_POWER_EXT"),	# 0x8793
-    ("glGet",	X,	1,	"GL_OP_RECIP_EXT"),	# 0x8794
-    ("glGet",	X,	1,	"GL_OP_RECIP_SQRT_EXT"),	# 0x8795
-    ("glGet",	X,	1,	"GL_OP_SUB_EXT"),	# 0x8796
-    ("glGet",	X,	1,	"GL_OP_CROSS_PRODUCT_EXT"),	# 0x8797
-    ("glGet",	X,	1,	"GL_OP_MULTIPLY_MATRIX_EXT"),	# 0x8798
-    ("glGet",	X,	1,	"GL_OP_MOV_EXT"),	# 0x8799
-    ("glGet",	X,	1,	"GL_OUTPUT_VERTEX_EXT"),	# 0x879A
-    ("glGet",	X,	1,	"GL_OUTPUT_COLOR0_EXT"),	# 0x879B
-    ("glGet",	X,	1,	"GL_OUTPUT_COLOR1_EXT"),	# 0x879C
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD0_EXT"),	# 0x879D
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD1_EXT"),	# 0x879E
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD2_EXT"),	# 0x879F
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD3_EXT"),	# 0x87A0
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD4_EXT"),	# 0x87A1
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD5_EXT"),	# 0x87A2
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD6_EXT"),	# 0x87A3
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD7_EXT"),	# 0x87A4
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD8_EXT"),	# 0x87A5
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD9_EXT"),	# 0x87A6
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD10_EXT"),	# 0x87A7
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD11_EXT"),	# 0x87A8
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD12_EXT"),	# 0x87A9
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD13_EXT"),	# 0x87AA
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD14_EXT"),	# 0x87AB
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD15_EXT"),	# 0x87AC
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD16_EXT"),	# 0x87AD
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD17_EXT"),	# 0x87AE
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD18_EXT"),	# 0x87AF
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD19_EXT"),	# 0x87B0
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD20_EXT"),	# 0x87B1
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD21_EXT"),	# 0x87B2
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD22_EXT"),	# 0x87B3
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD23_EXT"),	# 0x87B4
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD24_EXT"),	# 0x87B5
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD25_EXT"),	# 0x87B6
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD26_EXT"),	# 0x87B7
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD27_EXT"),	# 0x87B8
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD28_EXT"),	# 0x87B9
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD29_EXT"),	# 0x87BA
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD30_EXT"),	# 0x87BB
-    ("glGet",	X,	1,	"GL_OUTPUT_TEXTURE_COORD31_EXT"),	# 0x87BC
-    ("glGet",	X,	1,	"GL_OUTPUT_FOG_EXT"),	# 0x87BD
-    ("glGet",	X,	1,	"GL_SCALAR_EXT"),	# 0x87BE
-    ("glGet",	X,	1,	"GL_VECTOR_EXT"),	# 0x87BF
-    ("glGet",	X,	1,	"GL_MATRIX_EXT"),	# 0x87C0
-    ("glGet",	X,	1,	"GL_VARIANT_EXT"),	# 0x87C1
-    ("glGet",	X,	1,	"GL_INVARIANT_EXT"),	# 0x87C2
-    ("glGet",	X,	1,	"GL_LOCAL_CONSTANT_EXT"),	# 0x87C3
-    ("glGet",	X,	1,	"GL_LOCAL_EXT"),	# 0x87C4
-    ("glGet",	X,	1,	"GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"),	# 0x87C5
-    ("glGet",	X,	1,	"GL_MAX_VERTEX_SHADER_VARIANTS_EXT"),	# 0x87C6
-    ("glGet",	X,	1,	"GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"),	# 0x87C7
-    ("glGet",	X,	1,	"GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"),	# 0x87C8
-    ("glGet",	X,	1,	"GL_MAX_VERTEX_SHADER_LOCALS_EXT"),	# 0x87C9
-    ("glGet",	X,	1,	"GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"),	# 0x87CA
-    ("glGet",	X,	1,	"GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"),	# 0x87CB
-    ("glGet",	X,	1,	"GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"),	# 0x87CC
-    ("glGet",	X,	1,	"GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"),	# 0x87CD
-    ("glGet",	X,	1,	"GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"),	# 0x87CE
-    ("glGet",	X,	1,	"GL_VERTEX_SHADER_INSTRUCTIONS_EXT"),	# 0x87CF
-    ("glGet",	X,	1,	"GL_VERTEX_SHADER_VARIANTS_EXT"),	# 0x87D0
-    ("glGet",	X,	1,	"GL_VERTEX_SHADER_INVARIANTS_EXT"),	# 0x87D1
-    ("glGet",	X,	1,	"GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"),	# 0x87D2
-    ("glGet",	X,	1,	"GL_VERTEX_SHADER_LOCALS_EXT"),	# 0x87D3
-    ("glGet",	X,	1,	"GL_VERTEX_SHADER_OPTIMIZED_EXT"),	# 0x87D4
-    ("glGet",	X,	1,	"GL_X_EXT"),	# 0x87D5
-    ("glGet",	X,	1,	"GL_Y_EXT"),	# 0x87D6
-    ("glGet",	X,	1,	"GL_Z_EXT"),	# 0x87D7
-    ("glGet",	X,	1,	"GL_W_EXT"),	# 0x87D8
-    ("glGet",	X,	1,	"GL_NEGATIVE_X_EXT"),	# 0x87D9
-    ("glGet",	X,	1,	"GL_NEGATIVE_Y_EXT"),	# 0x87DA
-    ("glGet",	X,	1,	"GL_NEGATIVE_Z_EXT"),	# 0x87DB
-    ("glGet",	X,	1,	"GL_NEGATIVE_W_EXT"),	# 0x87DC
-    ("glGet",	X,	1,	"GL_ZERO_EXT"),	# 0x87DD
-    ("glGet",	X,	1,	"GL_ONE_EXT"),	# 0x87DE
-    ("glGet",	X,	1,	"GL_NEGATIVE_ONE_EXT"),	# 0x87DF
-    ("glGet",	X,	1,	"GL_NORMALIZED_RANGE_EXT"),	# 0x87E0
-    ("glGet",	X,	1,	"GL_FULL_RANGE_EXT"),	# 0x87E1
-    ("glGet",	X,	1,	"GL_CURRENT_VERTEX_EXT"),	# 0x87E2
-    ("glGet",	X,	1,	"GL_MVP_MATRIX_EXT"),	# 0x87E3
-    ("glGet",	X,	1,	"GL_VARIANT_VALUE_EXT"),	# 0x87E4
-    ("glGet",	X,	1,	"GL_VARIANT_DATATYPE_EXT"),	# 0x87E5
-    ("glGet",	X,	1,	"GL_VARIANT_ARRAY_STRIDE_EXT"),	# 0x87E6
+    ("",	X,	1,	"GL_OP_INDEX_EXT"),	# 0x8782
+    ("",	X,	1,	"GL_OP_NEGATE_EXT"),	# 0x8783
+    ("",	X,	1,	"GL_OP_DOT3_EXT"),	# 0x8784
+    ("",	X,	1,	"GL_OP_DOT4_EXT"),	# 0x8785
+    ("",	X,	1,	"GL_OP_MUL_EXT"),	# 0x8786
+    ("",	X,	1,	"GL_OP_ADD_EXT"),	# 0x8787
+    ("",	X,	1,	"GL_OP_MADD_EXT"),	# 0x8788
+    ("",	X,	1,	"GL_OP_FRAC_EXT"),	# 0x8789
+    ("",	X,	1,	"GL_OP_MAX_EXT"),	# 0x878A
+    ("",	X,	1,	"GL_OP_MIN_EXT"),	# 0x878B
+    ("",	X,	1,	"GL_OP_SET_GE_EXT"),	# 0x878C
+    ("",	X,	1,	"GL_OP_SET_LT_EXT"),	# 0x878D
+    ("",	X,	1,	"GL_OP_CLAMP_EXT"),	# 0x878E
+    ("",	X,	1,	"GL_OP_FLOOR_EXT"),	# 0x878F
+    ("",	X,	1,	"GL_OP_ROUND_EXT"),	# 0x8790
+    ("",	X,	1,	"GL_OP_EXP_BASE_2_EXT"),	# 0x8791
+    ("",	X,	1,	"GL_OP_LOG_BASE_2_EXT"),	# 0x8792
+    ("",	X,	1,	"GL_OP_POWER_EXT"),	# 0x8793
+    ("",	X,	1,	"GL_OP_RECIP_EXT"),	# 0x8794
+    ("",	X,	1,	"GL_OP_RECIP_SQRT_EXT"),	# 0x8795
+    ("",	X,	1,	"GL_OP_SUB_EXT"),	# 0x8796
+    ("",	X,	1,	"GL_OP_CROSS_PRODUCT_EXT"),	# 0x8797
+    ("",	X,	1,	"GL_OP_MULTIPLY_MATRIX_EXT"),	# 0x8798
+    ("",	X,	1,	"GL_OP_MOV_EXT"),	# 0x8799
+    ("",	X,	1,	"GL_OUTPUT_VERTEX_EXT"),	# 0x879A
+    ("",	X,	1,	"GL_OUTPUT_COLOR0_EXT"),	# 0x879B
+    ("",	X,	1,	"GL_OUTPUT_COLOR1_EXT"),	# 0x879C
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD0_EXT"),	# 0x879D
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD1_EXT"),	# 0x879E
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD2_EXT"),	# 0x879F
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD3_EXT"),	# 0x87A0
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD4_EXT"),	# 0x87A1
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD5_EXT"),	# 0x87A2
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD6_EXT"),	# 0x87A3
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD7_EXT"),	# 0x87A4
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD8_EXT"),	# 0x87A5
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD9_EXT"),	# 0x87A6
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD10_EXT"),	# 0x87A7
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD11_EXT"),	# 0x87A8
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD12_EXT"),	# 0x87A9
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD13_EXT"),	# 0x87AA
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD14_EXT"),	# 0x87AB
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD15_EXT"),	# 0x87AC
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD16_EXT"),	# 0x87AD
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD17_EXT"),	# 0x87AE
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD18_EXT"),	# 0x87AF
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD19_EXT"),	# 0x87B0
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD20_EXT"),	# 0x87B1
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD21_EXT"),	# 0x87B2
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD22_EXT"),	# 0x87B3
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD23_EXT"),	# 0x87B4
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD24_EXT"),	# 0x87B5
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD25_EXT"),	# 0x87B6
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD26_EXT"),	# 0x87B7
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD27_EXT"),	# 0x87B8
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD28_EXT"),	# 0x87B9
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD29_EXT"),	# 0x87BA
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD30_EXT"),	# 0x87BB
+    ("",	X,	1,	"GL_OUTPUT_TEXTURE_COORD31_EXT"),	# 0x87BC
+    ("",	X,	1,	"GL_OUTPUT_FOG_EXT"),	# 0x87BD
+    ("",	X,	1,	"GL_SCALAR_EXT"),	# 0x87BE
+    ("",	X,	1,	"GL_VECTOR_EXT"),	# 0x87BF
+    ("",	X,	1,	"GL_MATRIX_EXT"),	# 0x87C0
+    ("",	X,	1,	"GL_VARIANT_EXT"),	# 0x87C1
+    ("",	X,	1,	"GL_INVARIANT_EXT"),	# 0x87C2
+    ("",	X,	1,	"GL_LOCAL_CONSTANT_EXT"),	# 0x87C3
+    ("",	X,	1,	"GL_LOCAL_EXT"),	# 0x87C4
+    ("",	X,	1,	"GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"),	# 0x87C5
+    ("",	X,	1,	"GL_MAX_VERTEX_SHADER_VARIANTS_EXT"),	# 0x87C6
+    ("",	X,	1,	"GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"),	# 0x87C7
+    ("",	X,	1,	"GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"),	# 0x87C8
+    ("",	X,	1,	"GL_MAX_VERTEX_SHADER_LOCALS_EXT"),	# 0x87C9
+    ("",	X,	1,	"GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"),	# 0x87CA
+    ("",	X,	1,	"GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"),	# 0x87CB
+    ("",	X,	1,	"GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"),	# 0x87CC
+    ("",	X,	1,	"GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"),	# 0x87CD
+    ("",	X,	1,	"GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"),	# 0x87CE
+    ("",	X,	1,	"GL_VERTEX_SHADER_INSTRUCTIONS_EXT"),	# 0x87CF
+    ("",	X,	1,	"GL_VERTEX_SHADER_VARIANTS_EXT"),	# 0x87D0
+    ("",	X,	1,	"GL_VERTEX_SHADER_INVARIANTS_EXT"),	# 0x87D1
+    ("",	X,	1,	"GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"),	# 0x87D2
+    ("",	X,	1,	"GL_VERTEX_SHADER_LOCALS_EXT"),	# 0x87D3
+    ("",	X,	1,	"GL_VERTEX_SHADER_OPTIMIZED_EXT"),	# 0x87D4
+    ("",	X,	1,	"GL_X_EXT"),	# 0x87D5
+    ("",	X,	1,	"GL_Y_EXT"),	# 0x87D6
+    ("",	X,	1,	"GL_Z_EXT"),	# 0x87D7
+    ("",	X,	1,	"GL_W_EXT"),	# 0x87D8
+    ("",	X,	1,	"GL_NEGATIVE_X_EXT"),	# 0x87D9
+    ("",	X,	1,	"GL_NEGATIVE_Y_EXT"),	# 0x87DA
+    ("",	X,	1,	"GL_NEGATIVE_Z_EXT"),	# 0x87DB
+    ("",	X,	1,	"GL_NEGATIVE_W_EXT"),	# 0x87DC
+    ("",	X,	1,	"GL_ZERO_EXT"),	# 0x87DD
+    ("",	X,	1,	"GL_ONE_EXT"),	# 0x87DE
+    ("",	X,	1,	"GL_NEGATIVE_ONE_EXT"),	# 0x87DF
+    ("",	X,	1,	"GL_NORMALIZED_RANGE_EXT"),	# 0x87E0
+    ("",	X,	1,	"GL_FULL_RANGE_EXT"),	# 0x87E1
+    ("",	X,	1,	"GL_CURRENT_VERTEX_EXT"),	# 0x87E2
+    ("",	X,	1,	"GL_MVP_MATRIX_EXT"),	# 0x87E3
+    ("",	X,	1,	"GL_VARIANT_VALUE_EXT"),	# 0x87E4
+    ("",	X,	1,	"GL_VARIANT_DATATYPE_EXT"),	# 0x87E5
+    ("",	X,	1,	"GL_VARIANT_ARRAY_STRIDE_EXT"),	# 0x87E6
     ("glGet",	E,	1,	"GL_VARIANT_ARRAY_TYPE_EXT"),	# 0x87E7
-    ("glGet",	X,	1,	"GL_VARIANT_ARRAY_EXT"),	# 0x87E8
-    ("glGet",	X,	1,	"GL_VARIANT_ARRAY_POINTER_EXT"),	# 0x87E9
-    ("glGet",	X,	1,	"GL_INVARIANT_VALUE_EXT"),	# 0x87EA
-    ("glGet",	X,	1,	"GL_INVARIANT_DATATYPE_EXT"),	# 0x87EB
-    ("glGet",	X,	1,	"GL_LOCAL_CONSTANT_VALUE_EXT"),	# 0x87EC
-    ("glGet",	X,	1,	"GL_LOCAL_CONSTANT_DATATYPE_EXT"),	# 0x87ED
-    ("glGet",	X,	1,	"GL_PN_TRIANGLES_ATI"),	# 0x87F0
-    ("glGet",	X,	1,	"GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"),	# 0x87F1
-    ("glGet",	X,	1,	"GL_PN_TRIANGLES_POINT_MODE_ATI"),	# 0x87F2
-    ("glGet",	X,	1,	"GL_PN_TRIANGLES_NORMAL_MODE_ATI"),	# 0x87F3
-    ("glGet",	X,	1,	"GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"),	# 0x87F4
-    ("glGet",	X,	1,	"GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"),	# 0x87F5
-    ("glGet",	X,	1,	"GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"),	# 0x87F6
-    ("glGet",	X,	1,	"GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"),	# 0x87F7
-    ("glGet",	X,	1,	"GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"),	# 0x87F8
-    ("glGet",	X,	1,	"GL_VBO_FREE_MEMORY_ATI"),	# 0x87FB
-    ("glGet",	X,	1,	"GL_TEXTURE_FREE_MEMORY_ATI"),	# 0x87FC
-    ("glGet",	X,	1,	"GL_RENDERBUFFER_FREE_MEMORY_ATI"),	# 0x87FD
-    ("glGet",	X,	1,	"GL_NUM_PROGRAM_BINARY_FORMATS"),	# 0x87FE
-    ("glGet",	X,	1,	"GL_PROGRAM_BINARY_FORMATS"),	# 0x87FF
+    ("",	X,	1,	"GL_VARIANT_ARRAY_EXT"),	# 0x87E8
+    ("",	X,	1,	"GL_VARIANT_ARRAY_POINTER_EXT"),	# 0x87E9
+    ("",	X,	1,	"GL_INVARIANT_VALUE_EXT"),	# 0x87EA
+    ("",	X,	1,	"GL_INVARIANT_DATATYPE_EXT"),	# 0x87EB
+    ("",	X,	1,	"GL_LOCAL_CONSTANT_VALUE_EXT"),	# 0x87EC
+    ("",	X,	1,	"GL_LOCAL_CONSTANT_DATATYPE_EXT"),	# 0x87ED
+    ("",	X,	1,	"GL_PN_TRIANGLES_ATI"),	# 0x87F0
+    ("",	X,	1,	"GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"),	# 0x87F1
+    ("",	X,	1,	"GL_PN_TRIANGLES_POINT_MODE_ATI"),	# 0x87F2
+    ("",	X,	1,	"GL_PN_TRIANGLES_NORMAL_MODE_ATI"),	# 0x87F3
+    ("",	X,	1,	"GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"),	# 0x87F4
+    ("",	X,	1,	"GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"),	# 0x87F5
+    ("",	X,	1,	"GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"),	# 0x87F6
+    ("",	X,	1,	"GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"),	# 0x87F7
+    ("",	X,	1,	"GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"),	# 0x87F8
+    ("",	X,	1,	"GL_VBO_FREE_MEMORY_ATI"),	# 0x87FB
+    ("",	X,	1,	"GL_TEXTURE_FREE_MEMORY_ATI"),	# 0x87FC
+    ("",	X,	1,	"GL_RENDERBUFFER_FREE_MEMORY_ATI"),	# 0x87FD
+    ("",	X,	1,	"GL_NUM_PROGRAM_BINARY_FORMATS"),	# 0x87FE
+    ("",	X,	1,	"GL_PROGRAM_BINARY_FORMATS"),	# 0x87FF
     ("glGet",	E,	1,	"GL_STENCIL_BACK_FUNC"),	# 0x8800
     ("glGet",	E,	1,	"GL_STENCIL_BACK_FAIL"),	# 0x8801
     ("glGet",	E,	1,	"GL_STENCIL_BACK_PASS_DEPTH_FAIL"),	# 0x8802
@@ -1767,19 +1768,19 @@ parameters = [
     ("glGetProgramARB",	I,	1,	"GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"),	# 0x880E
     ("glGetProgramARB",	I,	1,	"GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"),	# 0x880F
     ("glGetProgramARB",	I,	1,	"GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"),	# 0x8810
-    ("glGet",	X,	1,	"GL_RGBA32F"),	# 0x8814
-    ("glGet",	X,	1,	"GL_RGB32F"),	# 0x8815
-    ("glGet",	X,	1,	"GL_ALPHA32F_ARB"),	# 0x8816
-    ("glGet",	X,	1,	"GL_INTENSITY32F_ARB"),	# 0x8817
-    ("glGet",	X,	1,	"GL_LUMINANCE32F_ARB"),	# 0x8818
-    ("glGet",	X,	1,	"GL_LUMINANCE_ALPHA32F_ARB"),	# 0x8819
-    ("glGet",	X,	1,	"GL_RGBA16F"),	# 0x881A
-    ("glGet",	X,	1,	"GL_RGB16F"),	# 0x881B
-    ("glGet",	X,	1,	"GL_ALPHA16F_ARB"),	# 0x881C
-    ("glGet",	X,	1,	"GL_INTENSITY16F_ARB"),	# 0x881D
-    ("glGet",	X,	1,	"GL_LUMINANCE16F_ARB"),	# 0x881E
-    ("glGet",	X,	1,	"GL_LUMINANCE_ALPHA16F_ARB"),	# 0x881F
-    ("glGet",	X,	1,	"GL_RGBA_FLOAT_MODE_ARB"),	# 0x8820
+    ("",	X,	1,	"GL_RGBA32F"),	# 0x8814
+    ("",	X,	1,	"GL_RGB32F"),	# 0x8815
+    ("",	X,	1,	"GL_ALPHA32F_ARB"),	# 0x8816
+    ("",	X,	1,	"GL_INTENSITY32F_ARB"),	# 0x8817
+    ("",	X,	1,	"GL_LUMINANCE32F_ARB"),	# 0x8818
+    ("",	X,	1,	"GL_LUMINANCE_ALPHA32F_ARB"),	# 0x8819
+    ("",	X,	1,	"GL_RGBA16F"),	# 0x881A
+    ("",	X,	1,	"GL_RGB16F"),	# 0x881B
+    ("",	X,	1,	"GL_ALPHA16F_ARB"),	# 0x881C
+    ("",	X,	1,	"GL_INTENSITY16F_ARB"),	# 0x881D
+    ("",	X,	1,	"GL_LUMINANCE16F_ARB"),	# 0x881E
+    ("",	X,	1,	"GL_LUMINANCE_ALPHA16F_ARB"),	# 0x881F
+    ("",	X,	1,	"GL_RGBA_FLOAT_MODE_ARB"),	# 0x8820
     ("glGet",	I,	1,	"GL_MAX_DRAW_BUFFERS"),	# 0x8824
     ("glGet",	E,	1,	"GL_DRAW_BUFFER0"),	# 0x8825
     ("glGet",	E,	1,	"GL_DRAW_BUFFER1"),	# 0x8826
@@ -1797,89 +1798,89 @@ parameters = [
     ("glGet",	E,	1,	"GL_DRAW_BUFFER13"),	# 0x8832
     ("glGet",	E,	1,	"GL_DRAW_BUFFER14"),	# 0x8833
     ("glGet",	E,	1,	"GL_DRAW_BUFFER15"),	# 0x8834
-    ("glGet",	X,	1,	"GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"),	# 0x8835
-    ("glGet",	X,	1,	"GL_BLEND_EQUATION_ALPHA"),	# 0x883D
-    ("glGet",	X,	1,	"GL_MATRIX_PALETTE_ARB"),	# 0x8840
-    ("glGet",	X,	1,	"GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"),	# 0x8841
-    ("glGet",	X,	1,	"GL_MAX_PALETTE_MATRICES_ARB"),	# 0x8842
-    ("glGet",	X,	1,	"GL_CURRENT_PALETTE_MATRIX_ARB"),	# 0x8843
-    ("glGet",	X,	1,	"GL_MATRIX_INDEX_ARRAY_ARB"),	# 0x8844
-    ("glGet",	X,	1,	"GL_CURRENT_MATRIX_INDEX_ARB"),	# 0x8845
-    ("glGet",	X,	1,	"GL_MATRIX_INDEX_ARRAY_SIZE_ARB"),	# 0x8846
+    ("",	X,	1,	"GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"),	# 0x8835
+    ("glGet",	E,	1,	"GL_BLEND_EQUATION_ALPHA"),	# 0x883D
+    ("glGet",	B,	1,	"GL_MATRIX_PALETTE_ARB"),	# 0x8840
+    ("glGet",	I,	1,	"GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"),	# 0x8841
+    ("glGet",	I,	1,	"GL_MAX_PALETTE_MATRICES_ARB"),	# 0x8842
+    ("glGet",	I,	1,	"GL_CURRENT_PALETTE_MATRIX_ARB"),	# 0x8843
+    ("glGet",	B,	1,	"GL_MATRIX_INDEX_ARRAY_ARB"),	# 0x8844
+    ("glGet",	I,	1,	"GL_CURRENT_MATRIX_INDEX_ARB"),	# 0x8845
+    ("glGet",	I,	1,	"GL_MATRIX_INDEX_ARRAY_SIZE_ARB"),	# 0x8846
     ("glGet",	E,	1,	"GL_MATRIX_INDEX_ARRAY_TYPE_ARB"),	# 0x8847
-    ("glGet",	X,	1,	"GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"),	# 0x8848
-    ("glGet",	X,	1,	"GL_MATRIX_INDEX_ARRAY_POINTER_ARB"),	# 0x8849
+    ("glGet",	I,	1,	"GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"),	# 0x8848
+    ("glGet",	P,	1,	"GL_MATRIX_INDEX_ARRAY_POINTER_ARB"),	# 0x8849
     ("glGetTexLevelParameter",	I,	1,	"GL_TEXTURE_DEPTH_SIZE"),	# 0x884A
     ("glGetTexParameter",	E,	1,	"GL_DEPTH_TEXTURE_MODE"),	# 0x884B
     ("glGetTexParameter",	E,	1,	"GL_TEXTURE_COMPARE_MODE"),	# 0x884C
     ("glGetTexParameter",	E,	1,	"GL_TEXTURE_COMPARE_FUNC"),	# 0x884D
-    (None,	X,	1,	"GL_COMPARE_R_TO_TEXTURE"),	# 0x884E
-    ("glGet",	X,	1,	"GL_TEXTURE_CUBE_MAP_SEAMLESS"),	# 0x884F
-    ("glGet",	X,	1,	"GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"),	# 0x8850
-    ("glGet",	X,	1,	"GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"),	# 0x8851
-    ("glGet",	X,	1,	"GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"),	# 0x8852
-    ("glGet",	X,	1,	"GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"),	# 0x8853
-    ("glGet",	X,	1,	"GL_OFFSET_HILO_TEXTURE_2D_NV"),	# 0x8854
-    ("glGet",	X,	1,	"GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"),	# 0x8855
-    ("glGet",	X,	1,	"GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"),	# 0x8856
-    ("glGet",	X,	1,	"GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"),	# 0x8857
-    ("glGet",	X,	1,	"GL_DEPENDENT_HILO_TEXTURE_2D_NV"),	# 0x8858
-    ("glGet",	X,	1,	"GL_DEPENDENT_RGB_TEXTURE_3D_NV"),	# 0x8859
-    ("glGet",	X,	1,	"GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"),	# 0x885A
-    ("glGet",	X,	1,	"GL_DOT_PRODUCT_PASS_THROUGH_NV"),	# 0x885B
-    ("glGet",	X,	1,	"GL_DOT_PRODUCT_TEXTURE_1D_NV"),	# 0x885C
-    ("glGet",	X,	1,	"GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"),	# 0x885D
-    ("glGet",	X,	1,	"GL_HILO8_NV"),	# 0x885E
-    ("glGet",	X,	1,	"GL_SIGNED_HILO8_NV"),	# 0x885F
-    ("glGet",	X,	1,	"GL_FORCE_BLUE_TO_ONE_NV"),	# 0x8860
-    ("glGet",	X,	1,	"GL_POINT_SPRITE"),	# 0x8861
+    ("",	X,	1,	"GL_COMPARE_R_TO_TEXTURE"),	# 0x884E
+    ("glGet",	B,	1,	"GL_TEXTURE_CUBE_MAP_SEAMLESS"),	# 0x884F
+    ("",	X,	1,	"GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"),	# 0x8850
+    ("",	X,	1,	"GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"),	# 0x8851
+    ("",	X,	1,	"GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"),	# 0x8852
+    ("",	X,	1,	"GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"),	# 0x8853
+    ("",	X,	1,	"GL_OFFSET_HILO_TEXTURE_2D_NV"),	# 0x8854
+    ("",	X,	1,	"GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"),	# 0x8855
+    ("",	X,	1,	"GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"),	# 0x8856
+    ("",	X,	1,	"GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"),	# 0x8857
+    ("",	X,	1,	"GL_DEPENDENT_HILO_TEXTURE_2D_NV"),	# 0x8858
+    ("",	X,	1,	"GL_DEPENDENT_RGB_TEXTURE_3D_NV"),	# 0x8859
+    ("",	X,	1,	"GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"),	# 0x885A
+    ("",	X,	1,	"GL_DOT_PRODUCT_PASS_THROUGH_NV"),	# 0x885B
+    ("",	X,	1,	"GL_DOT_PRODUCT_TEXTURE_1D_NV"),	# 0x885C
+    ("",	X,	1,	"GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"),	# 0x885D
+    ("",	X,	1,	"GL_HILO8_NV"),	# 0x885E
+    ("",	X,	1,	"GL_SIGNED_HILO8_NV"),	# 0x885F
+    ("",	X,	1,	"GL_FORCE_BLUE_TO_ONE_NV"),	# 0x8860
+    ("_glGet",	B,	1,	"GL_POINT_SPRITE"),	# 0x8861
     ("glGetTexEnv",	B,	1,	"GL_COORD_REPLACE"),	# 0x8862
     ("glGet",	E,	1,	"GL_POINT_SPRITE_R_MODE_NV"),	# 0x8863
     ("glGetQuery",	I,	1,	"GL_QUERY_COUNTER_BITS"),	# 0x8864
     ("glGetQuery",	I,	1,	"GL_CURRENT_QUERY"),	# 0x8865
     ("glGetQueryObject",	I,	1,	"GL_QUERY_RESULT"),	# 0x8866
     ("glGetQueryObject",	B,	1,	"GL_QUERY_RESULT_AVAILABLE"),	# 0x8867
-    ("glGet",	X,	1,	"GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"),	# 0x8868
-    ("glGet",	X,	1,	"GL_MAX_VERTEX_ATTRIBS"),	# 0x8869
+    ("",	X,	1,	"GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"),	# 0x8868
+    ("glGet",	I,	1,	"GL_MAX_VERTEX_ATTRIBS"),	# 0x8869
     ("glGetVertexAttrib",	B,	1,	"GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"),	# 0x886A
-    ("glGet",	X,	1,	"GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"),	# 0x886C
-    ("glGet",	X,	1,	"GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"),	# 0x886D
-    ("glGet",	X,	1,	"GL_DEPTH_STENCIL_TO_RGBA_NV"),	# 0x886E
-    ("glGet",	X,	1,	"GL_DEPTH_STENCIL_TO_BGRA_NV"),	# 0x886F
-    ("glGet",	X,	1,	"GL_FRAGMENT_PROGRAM_NV"),	# 0x8870
+    ("",	X,	1,	"GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"),	# 0x886C
+    ("",	X,	1,	"GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"),	# 0x886D
+    ("",	X,	1,	"GL_DEPTH_STENCIL_TO_RGBA_NV"),	# 0x886E
+    ("",	X,	1,	"GL_DEPTH_STENCIL_TO_BGRA_NV"),	# 0x886F
+    ("",	X,	1,	"GL_FRAGMENT_PROGRAM_NV"),	# 0x8870
     ("glGet",	I,	1,	"GL_MAX_TEXTURE_COORDS"),	# 0x8871
     ("glGet",	I,	1,	"GL_MAX_TEXTURE_IMAGE_UNITS"),	# 0x8872
     ("glGet",	I,	1,	"GL_FRAGMENT_PROGRAM_BINDING_NV"),	# 0x8873
     ("glGet",	S,	1,	"GL_PROGRAM_ERROR_STRING_ARB"),	# 0x8874
-    ("glGet",	X,	1,	"GL_PROGRAM_FORMAT_ASCII_ARB"),	# 0x8875
+    ("",	X,	1,	"GL_PROGRAM_FORMAT_ASCII_ARB"),	# 0x8875
     ("glGetProgramARB",	E,	1,	"GL_PROGRAM_FORMAT_ARB"),	# 0x8876
-    ("glGet",	X,	1,	"GL_WRITE_PIXEL_DATA_RANGE_NV"),	# 0x8878
-    ("glGet",	X,	1,	"GL_READ_PIXEL_DATA_RANGE_NV"),	# 0x8879
-    ("glGet",	X,	1,	"GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"),	# 0x887A
-    ("glGet",	X,	1,	"GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"),	# 0x887B
-    ("glGet",	X,	1,	"GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"),	# 0x887C
-    ("glGet",	X,	1,	"GL_READ_PIXEL_DATA_RANGE_POINTER_NV"),	# 0x887D
-    ("glGet",	X,	1,	"GL_GEOMETRY_SHADER_INVOCATIONS"),	# 0x887F
-    ("glGet",	X,	1,	"GL_FLOAT_R_NV"),	# 0x8880
-    ("glGet",	X,	1,	"GL_FLOAT_RG_NV"),	# 0x8881
-    ("glGet",	X,	1,	"GL_FLOAT_RGB_NV"),	# 0x8882
-    ("glGet",	X,	1,	"GL_FLOAT_RGBA_NV"),	# 0x8883
-    ("glGet",	X,	1,	"GL_FLOAT_R16_NV"),	# 0x8884
-    ("glGet",	X,	1,	"GL_FLOAT_R32_NV"),	# 0x8885
-    ("glGet",	X,	1,	"GL_FLOAT_RG16_NV"),	# 0x8886
-    ("glGet",	X,	1,	"GL_FLOAT_RG32_NV"),	# 0x8887
-    ("glGet",	X,	1,	"GL_FLOAT_RGB16_NV"),	# 0x8888
-    ("glGet",	X,	1,	"GL_FLOAT_RGB32_NV"),	# 0x8889
-    ("glGet",	X,	1,	"GL_FLOAT_RGBA16_NV"),	# 0x888A
-    ("glGet",	X,	1,	"GL_FLOAT_RGBA32_NV"),	# 0x888B
-    ("glGet",	X,	1,	"GL_TEXTURE_FLOAT_COMPONENTS_NV"),	# 0x888C
-    ("glGet",	X,	1,	"GL_FLOAT_CLEAR_COLOR_VALUE_NV"),	# 0x888D
-    ("glGet",	X,	1,	"GL_FLOAT_RGBA_MODE_NV"),	# 0x888E
+    ("",	X,	1,	"GL_WRITE_PIXEL_DATA_RANGE_NV"),	# 0x8878
+    ("",	X,	1,	"GL_READ_PIXEL_DATA_RANGE_NV"),	# 0x8879
+    ("",	X,	1,	"GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"),	# 0x887A
+    ("",	X,	1,	"GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"),	# 0x887B
+    ("",	X,	1,	"GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"),	# 0x887C
+    ("",	X,	1,	"GL_READ_PIXEL_DATA_RANGE_POINTER_NV"),	# 0x887D
+    ("",	X,	1,	"GL_GEOMETRY_SHADER_INVOCATIONS"),	# 0x887F
+    ("",	X,	1,	"GL_FLOAT_R_NV"),	# 0x8880
+    ("",	X,	1,	"GL_FLOAT_RG_NV"),	# 0x8881
+    ("",	X,	1,	"GL_FLOAT_RGB_NV"),	# 0x8882
+    ("",	X,	1,	"GL_FLOAT_RGBA_NV"),	# 0x8883
+    ("",	X,	1,	"GL_FLOAT_R16_NV"),	# 0x8884
+    ("",	X,	1,	"GL_FLOAT_R32_NV"),	# 0x8885
+    ("",	X,	1,	"GL_FLOAT_RG16_NV"),	# 0x8886
+    ("",	X,	1,	"GL_FLOAT_RG32_NV"),	# 0x8887
+    ("",	X,	1,	"GL_FLOAT_RGB16_NV"),	# 0x8888
+    ("",	X,	1,	"GL_FLOAT_RGB32_NV"),	# 0x8889
+    ("",	X,	1,	"GL_FLOAT_RGBA16_NV"),	# 0x888A
+    ("",	X,	1,	"GL_FLOAT_RGBA32_NV"),	# 0x888B
+    ("",	X,	1,	"GL_TEXTURE_FLOAT_COMPONENTS_NV"),	# 0x888C
+    ("",	X,	1,	"GL_FLOAT_CLEAR_COLOR_VALUE_NV"),	# 0x888D
+    ("",	X,	1,	"GL_FLOAT_RGBA_MODE_NV"),	# 0x888E
     ("glGetTexParameter",	E,	1,	"GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"),	# 0x888F
-    ("glGet",	X,	1,	"GL_DEPTH_BOUNDS_TEST_EXT"),	# 0x8890
-    ("glGet",	X,	1,	"GL_DEPTH_BOUNDS_EXT"),	# 0x8891
-    ("glGet",	X,	1,	"GL_ARRAY_BUFFER"),	# 0x8892
-    ("glGet",	X,	1,	"GL_ELEMENT_ARRAY_BUFFER"),	# 0x8893
+    ("glGet",	B,	1,	"GL_DEPTH_BOUNDS_TEST_EXT"),	# 0x8890
+    ("glGet",	F,	2,	"GL_DEPTH_BOUNDS_EXT"),	# 0x8891
+    ("",	X,	1,	"GL_ARRAY_BUFFER"),	# 0x8892
+    ("",	X,	1,	"GL_ELEMENT_ARRAY_BUFFER"),	# 0x8893
     ("glGet",	I,	1,	"GL_ARRAY_BUFFER_BINDING"),	# 0x8894
     ("glGet",	I,	1,	"GL_ELEMENT_ARRAY_BUFFER_BINDING"),	# 0x8895
     ("glGet",	I,	1,	"GL_VERTEX_ARRAY_BUFFER_BINDING"),	# 0x8896
@@ -1916,262 +1917,262 @@ parameters = [
     ("glGetProgramARB",	I,	1,	"GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"),	# 0x88B5
     ("glGetProgramARB",	B,	1,	"GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"),	# 0x88B6
     ("glGet",	E,	1,	"GL_TRANSPOSE_CURRENT_MATRIX_ARB"),	# 0x88B7
-    ("glGet",	X,	1,	"GL_READ_ONLY"),	# 0x88B8
-    ("glGet",	X,	1,	"GL_WRITE_ONLY"),	# 0x88B9
-    ("glGet",	X,	1,	"GL_READ_WRITE"),	# 0x88BA
-    ("glGet",	X,	1,	"GL_BUFFER_ACCESS"),	# 0x88BB
-    ("glGet",	X,	1,	"GL_BUFFER_MAPPED"),	# 0x88BC
-    ("glGet",	X,	1,	"GL_BUFFER_MAP_POINTER"),	# 0x88BD
-    ("glGet",	X,	1,	"GL_WRITE_DISCARD_NV"),	# 0x88BE
-    ("glGet",	X,	1,	"GL_TIME_ELAPSED"),	# 0x88BF
-    ("glGet",	X,	1,	"GL_MATRIX0_ARB"),	# 0x88C0
-    ("glGet",	X,	1,	"GL_MATRIX1_ARB"),	# 0x88C1
-    ("glGet",	X,	1,	"GL_MATRIX2_ARB"),	# 0x88C2
-    ("glGet",	X,	1,	"GL_MATRIX3_ARB"),	# 0x88C3
-    ("glGet",	X,	1,	"GL_MATRIX4_ARB"),	# 0x88C4
-    ("glGet",	X,	1,	"GL_MATRIX5_ARB"),	# 0x88C5
-    ("glGet",	X,	1,	"GL_MATRIX6_ARB"),	# 0x88C6
-    ("glGet",	X,	1,	"GL_MATRIX7_ARB"),	# 0x88C7
-    ("glGet",	X,	1,	"GL_MATRIX8_ARB"),	# 0x88C8
-    ("glGet",	X,	1,	"GL_MATRIX9_ARB"),	# 0x88C9
-    ("glGet",	X,	1,	"GL_MATRIX10_ARB"),	# 0x88CA
-    ("glGet",	X,	1,	"GL_MATRIX11_ARB"),	# 0x88CB
-    ("glGet",	X,	1,	"GL_MATRIX12_ARB"),	# 0x88CC
-    ("glGet",	X,	1,	"GL_MATRIX13_ARB"),	# 0x88CD
-    ("glGet",	X,	1,	"GL_MATRIX14_ARB"),	# 0x88CE
-    ("glGet",	X,	1,	"GL_MATRIX15_ARB"),	# 0x88CF
-    ("glGet",	X,	1,	"GL_MATRIX16_ARB"),	# 0x88D0
-    ("glGet",	X,	1,	"GL_MATRIX17_ARB"),	# 0x88D1
-    ("glGet",	X,	1,	"GL_MATRIX18_ARB"),	# 0x88D2
-    ("glGet",	X,	1,	"GL_MATRIX19_ARB"),	# 0x88D3
-    ("glGet",	X,	1,	"GL_MATRIX20_ARB"),	# 0x88D4
-    ("glGet",	X,	1,	"GL_MATRIX21_ARB"),	# 0x88D5
-    ("glGet",	X,	1,	"GL_MATRIX22_ARB"),	# 0x88D6
-    ("glGet",	X,	1,	"GL_MATRIX23_ARB"),	# 0x88D7
-    ("glGet",	X,	1,	"GL_MATRIX24_ARB"),	# 0x88D8
-    ("glGet",	X,	1,	"GL_MATRIX25_ARB"),	# 0x88D9
-    ("glGet",	X,	1,	"GL_MATRIX26_ARB"),	# 0x88DA
-    ("glGet",	X,	1,	"GL_MATRIX27_ARB"),	# 0x88DB
-    ("glGet",	X,	1,	"GL_MATRIX28_ARB"),	# 0x88DC
-    ("glGet",	X,	1,	"GL_MATRIX29_ARB"),	# 0x88DD
-    ("glGet",	X,	1,	"GL_MATRIX30_ARB"),	# 0x88DE
-    ("glGet",	X,	1,	"GL_MATRIX31_ARB"),	# 0x88DF
-    ("glGet",	X,	1,	"GL_STREAM_DRAW"),	# 0x88E0
-    ("glGet",	X,	1,	"GL_STREAM_READ"),	# 0x88E1
-    ("glGet",	X,	1,	"GL_STREAM_COPY"),	# 0x88E2
-    ("glGet",	X,	1,	"GL_STATIC_DRAW"),	# 0x88E4
-    ("glGet",	X,	1,	"GL_STATIC_READ"),	# 0x88E5
-    ("glGet",	X,	1,	"GL_STATIC_COPY"),	# 0x88E6
-    ("glGet",	X,	1,	"GL_DYNAMIC_DRAW"),	# 0x88E8
-    ("glGet",	X,	1,	"GL_DYNAMIC_READ"),	# 0x88E9
-    ("glGet",	X,	1,	"GL_DYNAMIC_COPY"),	# 0x88EA
-    ("glGet",	X,	1,	"GL_PIXEL_PACK_BUFFER"),	# 0x88EB
-    ("glGet",	X,	1,	"GL_PIXEL_UNPACK_BUFFER"),	# 0x88EC
+    ("",	X,	1,	"GL_READ_ONLY"),	# 0x88B8
+    ("",	X,	1,	"GL_WRITE_ONLY"),	# 0x88B9
+    ("",	X,	1,	"GL_READ_WRITE"),	# 0x88BA
+    ("",	X,	1,	"GL_BUFFER_ACCESS"),	# 0x88BB
+    ("",	X,	1,	"GL_BUFFER_MAPPED"),	# 0x88BC
+    ("",	X,	1,	"GL_BUFFER_MAP_POINTER"),	# 0x88BD
+    ("",	X,	1,	"GL_WRITE_DISCARD_NV"),	# 0x88BE
+    ("",	X,	1,	"GL_TIME_ELAPSED"),	# 0x88BF
+    ("",	X,	1,	"GL_MATRIX0_ARB"),	# 0x88C0
+    ("",	X,	1,	"GL_MATRIX1_ARB"),	# 0x88C1
+    ("",	X,	1,	"GL_MATRIX2_ARB"),	# 0x88C2
+    ("",	X,	1,	"GL_MATRIX3_ARB"),	# 0x88C3
+    ("",	X,	1,	"GL_MATRIX4_ARB"),	# 0x88C4
+    ("",	X,	1,	"GL_MATRIX5_ARB"),	# 0x88C5
+    ("",	X,	1,	"GL_MATRIX6_ARB"),	# 0x88C6
+    ("",	X,	1,	"GL_MATRIX7_ARB"),	# 0x88C7
+    ("",	X,	1,	"GL_MATRIX8_ARB"),	# 0x88C8
+    ("",	X,	1,	"GL_MATRIX9_ARB"),	# 0x88C9
+    ("",	X,	1,	"GL_MATRIX10_ARB"),	# 0x88CA
+    ("",	X,	1,	"GL_MATRIX11_ARB"),	# 0x88CB
+    ("",	X,	1,	"GL_MATRIX12_ARB"),	# 0x88CC
+    ("",	X,	1,	"GL_MATRIX13_ARB"),	# 0x88CD
+    ("",	X,	1,	"GL_MATRIX14_ARB"),	# 0x88CE
+    ("",	X,	1,	"GL_MATRIX15_ARB"),	# 0x88CF
+    ("",	X,	1,	"GL_MATRIX16_ARB"),	# 0x88D0
+    ("",	X,	1,	"GL_MATRIX17_ARB"),	# 0x88D1
+    ("",	X,	1,	"GL_MATRIX18_ARB"),	# 0x88D2
+    ("",	X,	1,	"GL_MATRIX19_ARB"),	# 0x88D3
+    ("",	X,	1,	"GL_MATRIX20_ARB"),	# 0x88D4
+    ("",	X,	1,	"GL_MATRIX21_ARB"),	# 0x88D5
+    ("",	X,	1,	"GL_MATRIX22_ARB"),	# 0x88D6
+    ("",	X,	1,	"GL_MATRIX23_ARB"),	# 0x88D7
+    ("",	X,	1,	"GL_MATRIX24_ARB"),	# 0x88D8
+    ("",	X,	1,	"GL_MATRIX25_ARB"),	# 0x88D9
+    ("",	X,	1,	"GL_MATRIX26_ARB"),	# 0x88DA
+    ("",	X,	1,	"GL_MATRIX27_ARB"),	# 0x88DB
+    ("",	X,	1,	"GL_MATRIX28_ARB"),	# 0x88DC
+    ("",	X,	1,	"GL_MATRIX29_ARB"),	# 0x88DD
+    ("",	X,	1,	"GL_MATRIX30_ARB"),	# 0x88DE
+    ("",	X,	1,	"GL_MATRIX31_ARB"),	# 0x88DF
+    ("",	X,	1,	"GL_STREAM_DRAW"),	# 0x88E0
+    ("",	X,	1,	"GL_STREAM_READ"),	# 0x88E1
+    ("",	X,	1,	"GL_STREAM_COPY"),	# 0x88E2
+    ("",	X,	1,	"GL_STATIC_DRAW"),	# 0x88E4
+    ("",	X,	1,	"GL_STATIC_READ"),	# 0x88E5
+    ("",	X,	1,	"GL_STATIC_COPY"),	# 0x88E6
+    ("",	X,	1,	"GL_DYNAMIC_DRAW"),	# 0x88E8
+    ("",	X,	1,	"GL_DYNAMIC_READ"),	# 0x88E9
+    ("",	X,	1,	"GL_DYNAMIC_COPY"),	# 0x88EA
+    ("",	X,	1,	"GL_PIXEL_PACK_BUFFER"),	# 0x88EB
+    ("",	X,	1,	"GL_PIXEL_UNPACK_BUFFER"),	# 0x88EC
     ("glGet",	I,	1,	"GL_PIXEL_PACK_BUFFER_BINDING"),	# 0x88ED
     ("glGet",	I,	1,	"GL_PIXEL_UNPACK_BUFFER_BINDING"),	# 0x88EF
-    ("glGet",	X,	1,	"GL_DEPTH24_STENCIL8"),	# 0x88F0
-    ("glGet",	X,	1,	"GL_TEXTURE_STENCIL_SIZE"),	# 0x88F1
-    ("glGet",	X,	1,	"GL_STENCIL_TAG_BITS_EXT"),	# 0x88F2
-    ("glGet",	X,	1,	"GL_STENCIL_CLEAR_TAG_VALUE_EXT"),	# 0x88F3
+    ("",	X,	1,	"GL_DEPTH24_STENCIL8"),	# 0x88F0
+    ("",	X,	1,	"GL_TEXTURE_STENCIL_SIZE"),	# 0x88F1
+    ("",	X,	1,	"GL_STENCIL_TAG_BITS_EXT"),	# 0x88F2
+    ("",	X,	1,	"GL_STENCIL_CLEAR_TAG_VALUE_EXT"),	# 0x88F3
     ("glGetProgramARB",	I,	1,	"GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"),	# 0x88F4
     ("glGetProgramARB",	I,	1,	"GL_MAX_PROGRAM_CALL_DEPTH_NV"),	# 0x88F5
     ("glGetProgramARB",	I,	1,	"GL_MAX_PROGRAM_IF_DEPTH_NV"),	# 0x88F6
     ("glGetProgramARB",	I,	1,	"GL_MAX_PROGRAM_LOOP_DEPTH_NV"),	# 0x88F7
     ("glGetProgramARB",	I,	1,	"GL_MAX_PROGRAM_LOOP_COUNT_NV"),	# 0x88F8
-    ("glGet",	X,	1,	"GL_SRC1_COLOR"),	# 0x88F9
-    ("glGet",	X,	1,	"GL_ONE_MINUS_SRC1_COLOR"),	# 0x88FA
-    ("glGet",	X,	1,	"GL_ONE_MINUS_SRC1_ALPHA"),	# 0x88FB
-    ("glGet",	X,	1,	"GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"),	# 0x88FC
+    ("",	X,	1,	"GL_SRC1_COLOR"),	# 0x88F9
+    ("",	X,	1,	"GL_ONE_MINUS_SRC1_COLOR"),	# 0x88FA
+    ("",	X,	1,	"GL_ONE_MINUS_SRC1_ALPHA"),	# 0x88FB
+    ("",	X,	1,	"GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"),	# 0x88FC
     ("glGetVertexAttrib",	I,	1,	"GL_VERTEX_ATTRIB_ARRAY_INTEGER"),	# 0x88FD
     ("glGetVertexAttrib",	I,	1,	"GL_VERTEX_ATTRIB_ARRAY_DIVISOR"),	# 0x88FE
-    ("glGet",	X,	1,	"GL_MAX_ARRAY_TEXTURE_LAYERS"),	# 0x88FF
-    ("glGet",	X,	1,	"GL_MIN_PROGRAM_TEXEL_OFFSET"),	# 0x8904
-    ("glGet",	X,	1,	"GL_MAX_PROGRAM_TEXEL_OFFSET"),	# 0x8905
-    ("glGet",	X,	1,	"GL_PROGRAM_ATTRIB_COMPONENTS_NV"),	# 0x8906
-    ("glGet",	X,	1,	"GL_PROGRAM_RESULT_COMPONENTS_NV"),	# 0x8907
-    ("glGet",	X,	1,	"GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"),	# 0x8908
-    ("glGet",	X,	1,	"GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"),	# 0x8909
-    ("glGet",	X,	1,	"GL_STENCIL_TEST_TWO_SIDE_EXT"),	# 0x8910
-    ("glGet",	X,	1,	"GL_ACTIVE_STENCIL_FACE_EXT"),	# 0x8911
-    ("glGet",	X,	1,	"GL_MIRROR_CLAMP_TO_BORDER_EXT"),	# 0x8912
-    ("glGet",	X,	1,	"GL_SAMPLES_PASSED"),	# 0x8914
-    ("glGet",	X,	1,	"GL_GEOMETRY_VERTICES_OUT"),	# 0x8916
-    ("glGet",	X,	1,	"GL_GEOMETRY_INPUT_TYPE"),	# 0x8917
-    ("glGet",	X,	1,	"GL_GEOMETRY_OUTPUT_TYPE"),	# 0x8918
+    ("glGet",	I,	1,	"GL_MAX_ARRAY_TEXTURE_LAYERS"),	# 0x88FF
+    ("glGet",	F,	1,	"GL_MIN_PROGRAM_TEXEL_OFFSET"),	# 0x8904
+    ("glGet",	F,	1,	"GL_MAX_PROGRAM_TEXEL_OFFSET"),	# 0x8905
+    ("",	X,	1,	"GL_PROGRAM_ATTRIB_COMPONENTS_NV"),	# 0x8906
+    ("",	X,	1,	"GL_PROGRAM_RESULT_COMPONENTS_NV"),	# 0x8907
+    ("",	X,	1,	"GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"),	# 0x8908
+    ("",	X,	1,	"GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"),	# 0x8909
+    ("glGet",	B,	1,	"GL_STENCIL_TEST_TWO_SIDE_EXT"),	# 0x8910
+    ("glGet",	E,	1,	"GL_ACTIVE_STENCIL_FACE_EXT"),	# 0x8911
+    ("",	X,	1,	"GL_MIRROR_CLAMP_TO_BORDER_EXT"),	# 0x8912
+    ("",	X,	1,	"GL_SAMPLES_PASSED"),	# 0x8914
+    ("",	X,	1,	"GL_GEOMETRY_VERTICES_OUT"),	# 0x8916
+    ("",	X,	1,	"GL_GEOMETRY_INPUT_TYPE"),	# 0x8917
+    ("",	X,	1,	"GL_GEOMETRY_OUTPUT_TYPE"),	# 0x8918
     ("glGet",	I,	1,	"GL_SAMPLER_BINDING"),	# 0x8919
-    ("glGet",	X,	1,	"GL_CLAMP_VERTEX_COLOR"),	# 0x891A
-    ("glGet",	X,	1,	"GL_CLAMP_FRAGMENT_COLOR"),	# 0x891B
-    ("glGet",	X,	1,	"GL_CLAMP_READ_COLOR"),	# 0x891C
-    ("glGet",	X,	1,	"GL_FIXED_ONLY"),	# 0x891D
-    ("glGet",	X,	1,	"GL_TESS_CONTROL_PROGRAM_NV"),	# 0x891E
-    ("glGet",	X,	1,	"GL_TESS_EVALUATION_PROGRAM_NV"),	# 0x891F
-    ("glGet",	X,	1,	"GL_FRAGMENT_SHADER_ATI"),	# 0x8920
-    ("glGet",	X,	1,	"GL_REG_0_ATI"),	# 0x8921
-    ("glGet",	X,	1,	"GL_REG_1_ATI"),	# 0x8922
-    ("glGet",	X,	1,	"GL_REG_2_ATI"),	# 0x8923
-    ("glGet",	X,	1,	"GL_REG_3_ATI"),	# 0x8924
-    ("glGet",	X,	1,	"GL_REG_4_ATI"),	# 0x8925
-    ("glGet",	X,	1,	"GL_REG_5_ATI"),	# 0x8926
-    ("glGet",	X,	1,	"GL_REG_6_ATI"),	# 0x8927
-    ("glGet",	X,	1,	"GL_REG_7_ATI"),	# 0x8928
-    ("glGet",	X,	1,	"GL_REG_8_ATI"),	# 0x8929
-    ("glGet",	X,	1,	"GL_REG_9_ATI"),	# 0x892A
-    ("glGet",	X,	1,	"GL_REG_10_ATI"),	# 0x892B
-    ("glGet",	X,	1,	"GL_REG_11_ATI"),	# 0x892C
-    ("glGet",	X,	1,	"GL_REG_12_ATI"),	# 0x892D
-    ("glGet",	X,	1,	"GL_REG_13_ATI"),	# 0x892E
-    ("glGet",	X,	1,	"GL_REG_14_ATI"),	# 0x892F
-    ("glGet",	X,	1,	"GL_REG_15_ATI"),	# 0x8930
-    ("glGet",	X,	1,	"GL_REG_16_ATI"),	# 0x8931
-    ("glGet",	X,	1,	"GL_REG_17_ATI"),	# 0x8932
-    ("glGet",	X,	1,	"GL_REG_18_ATI"),	# 0x8933
-    ("glGet",	X,	1,	"GL_REG_19_ATI"),	# 0x8934
-    ("glGet",	X,	1,	"GL_REG_20_ATI"),	# 0x8935
-    ("glGet",	X,	1,	"GL_REG_21_ATI"),	# 0x8936
-    ("glGet",	X,	1,	"GL_REG_22_ATI"),	# 0x8937
-    ("glGet",	X,	1,	"GL_REG_23_ATI"),	# 0x8938
-    ("glGet",	X,	1,	"GL_REG_24_ATI"),	# 0x8939
-    ("glGet",	X,	1,	"GL_REG_25_ATI"),	# 0x893A
-    ("glGet",	X,	1,	"GL_REG_26_ATI"),	# 0x893B
-    ("glGet",	X,	1,	"GL_REG_27_ATI"),	# 0x893C
-    ("glGet",	X,	1,	"GL_REG_28_ATI"),	# 0x893D
-    ("glGet",	X,	1,	"GL_REG_29_ATI"),	# 0x893E
-    ("glGet",	X,	1,	"GL_REG_30_ATI"),	# 0x893F
-    ("glGet",	X,	1,	"GL_REG_31_ATI"),	# 0x8940
-    ("glGet",	X,	1,	"GL_CON_0_ATI"),	# 0x8941
-    ("glGet",	X,	1,	"GL_CON_1_ATI"),	# 0x8942
-    ("glGet",	X,	1,	"GL_CON_2_ATI"),	# 0x8943
-    ("glGet",	X,	1,	"GL_CON_3_ATI"),	# 0x8944
-    ("glGet",	X,	1,	"GL_CON_4_ATI"),	# 0x8945
-    ("glGet",	X,	1,	"GL_CON_5_ATI"),	# 0x8946
-    ("glGet",	X,	1,	"GL_CON_6_ATI"),	# 0x8947
-    ("glGet",	X,	1,	"GL_CON_7_ATI"),	# 0x8948
-    ("glGet",	X,	1,	"GL_CON_8_ATI"),	# 0x8949
-    ("glGet",	X,	1,	"GL_CON_9_ATI"),	# 0x894A
-    ("glGet",	X,	1,	"GL_CON_10_ATI"),	# 0x894B
-    ("glGet",	X,	1,	"GL_CON_11_ATI"),	# 0x894C
-    ("glGet",	X,	1,	"GL_CON_12_ATI"),	# 0x894D
-    ("glGet",	X,	1,	"GL_CON_13_ATI"),	# 0x894E
-    ("glGet",	X,	1,	"GL_CON_14_ATI"),	# 0x894F
-    ("glGet",	X,	1,	"GL_CON_15_ATI"),	# 0x8950
-    ("glGet",	X,	1,	"GL_CON_16_ATI"),	# 0x8951
-    ("glGet",	X,	1,	"GL_CON_17_ATI"),	# 0x8952
-    ("glGet",	X,	1,	"GL_CON_18_ATI"),	# 0x8953
-    ("glGet",	X,	1,	"GL_CON_19_ATI"),	# 0x8954
-    ("glGet",	X,	1,	"GL_CON_20_ATI"),	# 0x8955
-    ("glGet",	X,	1,	"GL_CON_21_ATI"),	# 0x8956
-    ("glGet",	X,	1,	"GL_CON_22_ATI"),	# 0x8957
-    ("glGet",	X,	1,	"GL_CON_23_ATI"),	# 0x8958
-    ("glGet",	X,	1,	"GL_CON_24_ATI"),	# 0x8959
-    ("glGet",	X,	1,	"GL_CON_25_ATI"),	# 0x895A
-    ("glGet",	X,	1,	"GL_CON_26_ATI"),	# 0x895B
-    ("glGet",	X,	1,	"GL_CON_27_ATI"),	# 0x895C
-    ("glGet",	X,	1,	"GL_CON_28_ATI"),	# 0x895D
-    ("glGet",	X,	1,	"GL_CON_29_ATI"),	# 0x895E
-    ("glGet",	X,	1,	"GL_CON_30_ATI"),	# 0x895F
-    ("glGet",	X,	1,	"GL_CON_31_ATI"),	# 0x8960
-    ("glGet",	X,	1,	"GL_MOV_ATI"),	# 0x8961
-    ("glGet",	X,	1,	"GL_ADD_ATI"),	# 0x8963
-    ("glGet",	X,	1,	"GL_MUL_ATI"),	# 0x8964
-    ("glGet",	X,	1,	"GL_SUB_ATI"),	# 0x8965
-    ("glGet",	X,	1,	"GL_DOT3_ATI"),	# 0x8966
-    ("glGet",	X,	1,	"GL_DOT4_ATI"),	# 0x8967
-    ("glGet",	X,	1,	"GL_MAD_ATI"),	# 0x8968
-    ("glGet",	X,	1,	"GL_LERP_ATI"),	# 0x8969
-    ("glGet",	X,	1,	"GL_CND_ATI"),	# 0x896A
-    ("glGet",	X,	1,	"GL_CND0_ATI"),	# 0x896B
-    ("glGet",	X,	1,	"GL_DOT2_ADD_ATI"),	# 0x896C
-    ("glGet",	X,	1,	"GL_SECONDARY_INTERPOLATOR_ATI"),	# 0x896D
-    ("glGet",	X,	1,	"GL_NUM_FRAGMENT_REGISTERS_ATI"),	# 0x896E
-    ("glGet",	X,	1,	"GL_NUM_FRAGMENT_CONSTANTS_ATI"),	# 0x896F
-    ("glGet",	X,	1,	"GL_NUM_PASSES_ATI"),	# 0x8970
-    ("glGet",	X,	1,	"GL_NUM_INSTRUCTIONS_PER_PASS_ATI"),	# 0x8971
-    ("glGet",	X,	1,	"GL_NUM_INSTRUCTIONS_TOTAL_ATI"),	# 0x8972
-    ("glGet",	X,	1,	"GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"),	# 0x8973
-    ("glGet",	X,	1,	"GL_NUM_LOOPBACK_COMPONENTS_ATI"),	# 0x8974
-    ("glGet",	X,	1,	"GL_COLOR_ALPHA_PAIRING_ATI"),	# 0x8975
-    ("glGet",	X,	1,	"GL_SWIZZLE_STR_ATI"),	# 0x8976
-    ("glGet",	X,	1,	"GL_SWIZZLE_STQ_ATI"),	# 0x8977
-    ("glGet",	X,	1,	"GL_SWIZZLE_STR_DR_ATI"),	# 0x8978
-    ("glGet",	X,	1,	"GL_SWIZZLE_STQ_DQ_ATI"),	# 0x8979
-    ("glGet",	X,	1,	"GL_SWIZZLE_STRQ_ATI"),	# 0x897A
-    ("glGet",	X,	1,	"GL_SWIZZLE_STRQ_DQ_ATI"),	# 0x897B
-    ("glGet",	X,	1,	"GL_INTERLACE_OML"),	# 0x8980
-    ("glGet",	X,	1,	"GL_INTERLACE_READ_OML"),	# 0x8981
-    ("glGet",	X,	1,	"GL_FORMAT_SUBSAMPLE_24_24_OML"),	# 0x8982
-    ("glGet",	X,	1,	"GL_FORMAT_SUBSAMPLE_244_244_OML"),	# 0x8983
-    ("glGet",	X,	1,	"GL_PACK_RESAMPLE_OML"),	# 0x8984
-    ("glGet",	X,	1,	"GL_UNPACK_RESAMPLE_OML"),	# 0x8985
-    ("glGet",	X,	1,	"GL_RESAMPLE_REPLICATE_OML"),	# 0x8986
-    ("glGet",	X,	1,	"GL_RESAMPLE_ZERO_FILL_OML"),	# 0x8987
-    ("glGet",	X,	1,	"GL_RESAMPLE_AVERAGE_OML"),	# 0x8988
-    ("glGet",	X,	1,	"GL_RESAMPLE_DECIMATE_OML"),	# 0x8989
-    ("glGet",	X,	1,	"GL_VERTEX_ATTRIB_MAP1_APPLE"),	# 0x8A00
-    ("glGet",	X,	1,	"GL_VERTEX_ATTRIB_MAP2_APPLE"),	# 0x8A01
-    ("glGet",	X,	1,	"GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"),	# 0x8A02
-    ("glGet",	X,	1,	"GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"),	# 0x8A03
-    ("glGet",	X,	1,	"GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"),	# 0x8A04
-    ("glGet",	X,	1,	"GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"),	# 0x8A05
-    ("glGet",	X,	1,	"GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"),	# 0x8A06
-    ("glGet",	X,	1,	"GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"),	# 0x8A07
-    ("glGet",	X,	1,	"GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"),	# 0x8A08
-    ("glGet",	X,	1,	"GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"),	# 0x8A09
-    ("glGet",	X,	1,	"GL_DRAW_PIXELS_APPLE"),	# 0x8A0A
-    ("glGet",	X,	1,	"GL_FENCE_APPLE"),	# 0x8A0B
-    ("glGet",	X,	1,	"GL_ELEMENT_ARRAY_APPLE"),	# 0x8A0C
+    ("",	X,	1,	"GL_CLAMP_VERTEX_COLOR"),	# 0x891A
+    ("",	X,	1,	"GL_CLAMP_FRAGMENT_COLOR"),	# 0x891B
+    ("",	X,	1,	"GL_CLAMP_READ_COLOR"),	# 0x891C
+    ("",	X,	1,	"GL_FIXED_ONLY"),	# 0x891D
+    ("",	X,	1,	"GL_TESS_CONTROL_PROGRAM_NV"),	# 0x891E
+    ("",	X,	1,	"GL_TESS_EVALUATION_PROGRAM_NV"),	# 0x891F
+    ("",	X,	1,	"GL_FRAGMENT_SHADER_ATI"),	# 0x8920
+    ("",	X,	1,	"GL_REG_0_ATI"),	# 0x8921
+    ("",	X,	1,	"GL_REG_1_ATI"),	# 0x8922
+    ("",	X,	1,	"GL_REG_2_ATI"),	# 0x8923
+    ("",	X,	1,	"GL_REG_3_ATI"),	# 0x8924
+    ("",	X,	1,	"GL_REG_4_ATI"),	# 0x8925
+    ("",	X,	1,	"GL_REG_5_ATI"),	# 0x8926
+    ("",	X,	1,	"GL_REG_6_ATI"),	# 0x8927
+    ("",	X,	1,	"GL_REG_7_ATI"),	# 0x8928
+    ("",	X,	1,	"GL_REG_8_ATI"),	# 0x8929
+    ("",	X,	1,	"GL_REG_9_ATI"),	# 0x892A
+    ("",	X,	1,	"GL_REG_10_ATI"),	# 0x892B
+    ("",	X,	1,	"GL_REG_11_ATI"),	# 0x892C
+    ("",	X,	1,	"GL_REG_12_ATI"),	# 0x892D
+    ("",	X,	1,	"GL_REG_13_ATI"),	# 0x892E
+    ("",	X,	1,	"GL_REG_14_ATI"),	# 0x892F
+    ("",	X,	1,	"GL_REG_15_ATI"),	# 0x8930
+    ("",	X,	1,	"GL_REG_16_ATI"),	# 0x8931
+    ("",	X,	1,	"GL_REG_17_ATI"),	# 0x8932
+    ("",	X,	1,	"GL_REG_18_ATI"),	# 0x8933
+    ("",	X,	1,	"GL_REG_19_ATI"),	# 0x8934
+    ("",	X,	1,	"GL_REG_20_ATI"),	# 0x8935
+    ("",	X,	1,	"GL_REG_21_ATI"),	# 0x8936
+    ("",	X,	1,	"GL_REG_22_ATI"),	# 0x8937
+    ("",	X,	1,	"GL_REG_23_ATI"),	# 0x8938
+    ("",	X,	1,	"GL_REG_24_ATI"),	# 0x8939
+    ("",	X,	1,	"GL_REG_25_ATI"),	# 0x893A
+    ("",	X,	1,	"GL_REG_26_ATI"),	# 0x893B
+    ("",	X,	1,	"GL_REG_27_ATI"),	# 0x893C
+    ("",	X,	1,	"GL_REG_28_ATI"),	# 0x893D
+    ("",	X,	1,	"GL_REG_29_ATI"),	# 0x893E
+    ("",	X,	1,	"GL_REG_30_ATI"),	# 0x893F
+    ("",	X,	1,	"GL_REG_31_ATI"),	# 0x8940
+    ("",	X,	1,	"GL_CON_0_ATI"),	# 0x8941
+    ("",	X,	1,	"GL_CON_1_ATI"),	# 0x8942
+    ("",	X,	1,	"GL_CON_2_ATI"),	# 0x8943
+    ("",	X,	1,	"GL_CON_3_ATI"),	# 0x8944
+    ("",	X,	1,	"GL_CON_4_ATI"),	# 0x8945
+    ("",	X,	1,	"GL_CON_5_ATI"),	# 0x8946
+    ("",	X,	1,	"GL_CON_6_ATI"),	# 0x8947
+    ("",	X,	1,	"GL_CON_7_ATI"),	# 0x8948
+    ("",	X,	1,	"GL_CON_8_ATI"),	# 0x8949
+    ("",	X,	1,	"GL_CON_9_ATI"),	# 0x894A
+    ("",	X,	1,	"GL_CON_10_ATI"),	# 0x894B
+    ("",	X,	1,	"GL_CON_11_ATI"),	# 0x894C
+    ("",	X,	1,	"GL_CON_12_ATI"),	# 0x894D
+    ("",	X,	1,	"GL_CON_13_ATI"),	# 0x894E
+    ("",	X,	1,	"GL_CON_14_ATI"),	# 0x894F
+    ("",	X,	1,	"GL_CON_15_ATI"),	# 0x8950
+    ("",	X,	1,	"GL_CON_16_ATI"),	# 0x8951
+    ("",	X,	1,	"GL_CON_17_ATI"),	# 0x8952
+    ("",	X,	1,	"GL_CON_18_ATI"),	# 0x8953
+    ("",	X,	1,	"GL_CON_19_ATI"),	# 0x8954
+    ("",	X,	1,	"GL_CON_20_ATI"),	# 0x8955
+    ("",	X,	1,	"GL_CON_21_ATI"),	# 0x8956
+    ("",	X,	1,	"GL_CON_22_ATI"),	# 0x8957
+    ("",	X,	1,	"GL_CON_23_ATI"),	# 0x8958
+    ("",	X,	1,	"GL_CON_24_ATI"),	# 0x8959
+    ("",	X,	1,	"GL_CON_25_ATI"),	# 0x895A
+    ("",	X,	1,	"GL_CON_26_ATI"),	# 0x895B
+    ("",	X,	1,	"GL_CON_27_ATI"),	# 0x895C
+    ("",	X,	1,	"GL_CON_28_ATI"),	# 0x895D
+    ("",	X,	1,	"GL_CON_29_ATI"),	# 0x895E
+    ("",	X,	1,	"GL_CON_30_ATI"),	# 0x895F
+    ("",	X,	1,	"GL_CON_31_ATI"),	# 0x8960
+    ("",	X,	1,	"GL_MOV_ATI"),	# 0x8961
+    ("",	X,	1,	"GL_ADD_ATI"),	# 0x8963
+    ("",	X,	1,	"GL_MUL_ATI"),	# 0x8964
+    ("",	X,	1,	"GL_SUB_ATI"),	# 0x8965
+    ("",	X,	1,	"GL_DOT3_ATI"),	# 0x8966
+    ("",	X,	1,	"GL_DOT4_ATI"),	# 0x8967
+    ("",	X,	1,	"GL_MAD_ATI"),	# 0x8968
+    ("",	X,	1,	"GL_LERP_ATI"),	# 0x8969
+    ("",	X,	1,	"GL_CND_ATI"),	# 0x896A
+    ("",	X,	1,	"GL_CND0_ATI"),	# 0x896B
+    ("",	X,	1,	"GL_DOT2_ADD_ATI"),	# 0x896C
+    ("",	X,	1,	"GL_SECONDARY_INTERPOLATOR_ATI"),	# 0x896D
+    ("",	X,	1,	"GL_NUM_FRAGMENT_REGISTERS_ATI"),	# 0x896E
+    ("",	X,	1,	"GL_NUM_FRAGMENT_CONSTANTS_ATI"),	# 0x896F
+    ("",	X,	1,	"GL_NUM_PASSES_ATI"),	# 0x8970
+    ("",	X,	1,	"GL_NUM_INSTRUCTIONS_PER_PASS_ATI"),	# 0x8971
+    ("",	X,	1,	"GL_NUM_INSTRUCTIONS_TOTAL_ATI"),	# 0x8972
+    ("",	X,	1,	"GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"),	# 0x8973
+    ("",	X,	1,	"GL_NUM_LOOPBACK_COMPONENTS_ATI"),	# 0x8974
+    ("",	X,	1,	"GL_COLOR_ALPHA_PAIRING_ATI"),	# 0x8975
+    ("",	X,	1,	"GL_SWIZZLE_STR_ATI"),	# 0x8976
+    ("",	X,	1,	"GL_SWIZZLE_STQ_ATI"),	# 0x8977
+    ("",	X,	1,	"GL_SWIZZLE_STR_DR_ATI"),	# 0x8978
+    ("",	X,	1,	"GL_SWIZZLE_STQ_DQ_ATI"),	# 0x8979
+    ("",	X,	1,	"GL_SWIZZLE_STRQ_ATI"),	# 0x897A
+    ("",	X,	1,	"GL_SWIZZLE_STRQ_DQ_ATI"),	# 0x897B
+    ("",	X,	1,	"GL_INTERLACE_OML"),	# 0x8980
+    ("",	X,	1,	"GL_INTERLACE_READ_OML"),	# 0x8981
+    ("",	X,	1,	"GL_FORMAT_SUBSAMPLE_24_24_OML"),	# 0x8982
+    ("",	X,	1,	"GL_FORMAT_SUBSAMPLE_244_244_OML"),	# 0x8983
+    ("",	X,	1,	"GL_PACK_RESAMPLE_OML"),	# 0x8984
+    ("",	X,	1,	"GL_UNPACK_RESAMPLE_OML"),	# 0x8985
+    ("",	X,	1,	"GL_RESAMPLE_REPLICATE_OML"),	# 0x8986
+    ("",	X,	1,	"GL_RESAMPLE_ZERO_FILL_OML"),	# 0x8987
+    ("",	X,	1,	"GL_RESAMPLE_AVERAGE_OML"),	# 0x8988
+    ("",	X,	1,	"GL_RESAMPLE_DECIMATE_OML"),	# 0x8989
+    ("",	X,	1,	"GL_VERTEX_ATTRIB_MAP1_APPLE"),	# 0x8A00
+    ("",	X,	1,	"GL_VERTEX_ATTRIB_MAP2_APPLE"),	# 0x8A01
+    ("",	X,	1,	"GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"),	# 0x8A02
+    ("",	X,	1,	"GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"),	# 0x8A03
+    ("",	X,	1,	"GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"),	# 0x8A04
+    ("",	X,	1,	"GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"),	# 0x8A05
+    ("",	X,	1,	"GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"),	# 0x8A06
+    ("",	X,	1,	"GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"),	# 0x8A07
+    ("",	X,	1,	"GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"),	# 0x8A08
+    ("",	X,	1,	"GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"),	# 0x8A09
+    ("",	X,	1,	"GL_DRAW_PIXELS_APPLE"),	# 0x8A0A
+    ("",	X,	1,	"GL_FENCE_APPLE"),	# 0x8A0B
+    ("",	X,	1,	"GL_ELEMENT_ARRAY_APPLE"),	# 0x8A0C
     ("glGet",	E,	1,	"GL_ELEMENT_ARRAY_TYPE_APPLE"),	# 0x8A0D
-    ("glGet",	X,	1,	"GL_ELEMENT_ARRAY_POINTER_APPLE"),	# 0x8A0E
-    ("glGet",	X,	1,	"GL_COLOR_FLOAT_APPLE"),	# 0x8A0F
-    ("glGet",	X,	1,	"GL_UNIFORM_BUFFER"),	# 0x8A11
-    ("glGet",	X,	1,	"GL_BUFFER_SERIALIZED_MODIFY_APPLE"),	# 0x8A12
-    ("glGet",	X,	1,	"GL_BUFFER_FLUSHING_UNMAP_APPLE"),	# 0x8A13
-    ("glGet",	X,	1,	"GL_AUX_DEPTH_STENCIL_APPLE"),	# 0x8A14
-    ("glGet",	X,	1,	"GL_PACK_ROW_BYTES_APPLE"),	# 0x8A15
-    ("glGet",	X,	1,	"GL_UNPACK_ROW_BYTES_APPLE"),	# 0x8A16
-    ("glGet",	X,	1,	"GL_RELEASED_APPLE"),	# 0x8A19
-    ("glGet",	X,	1,	"GL_VOLATILE_APPLE"),	# 0x8A1A
-    ("glGet",	X,	1,	"GL_RETAINED_APPLE"),	# 0x8A1B
-    ("glGet",	X,	1,	"GL_UNDEFINED_APPLE"),	# 0x8A1C
-    ("glGet",	X,	1,	"GL_PURGEABLE_APPLE"),	# 0x8A1D
-    ("glGet",	X,	1,	"GL_RGB_422_APPLE"),	# 0x8A1F
+    ("",	X,	1,	"GL_ELEMENT_ARRAY_POINTER_APPLE"),	# 0x8A0E
+    ("",	X,	1,	"GL_COLOR_FLOAT_APPLE"),	# 0x8A0F
+    ("",	X,	1,	"GL_UNIFORM_BUFFER"),	# 0x8A11
+    ("",	X,	1,	"GL_BUFFER_SERIALIZED_MODIFY_APPLE"),	# 0x8A12
+    ("",	X,	1,	"GL_BUFFER_FLUSHING_UNMAP_APPLE"),	# 0x8A13
+    ("",	X,	1,	"GL_AUX_DEPTH_STENCIL_APPLE"),	# 0x8A14
+    ("",	X,	1,	"GL_PACK_ROW_BYTES_APPLE"),	# 0x8A15
+    ("",	X,	1,	"GL_UNPACK_ROW_BYTES_APPLE"),	# 0x8A16
+    ("",	X,	1,	"GL_RELEASED_APPLE"),	# 0x8A19
+    ("",	X,	1,	"GL_VOLATILE_APPLE"),	# 0x8A1A
+    ("",	X,	1,	"GL_RETAINED_APPLE"),	# 0x8A1B
+    ("",	X,	1,	"GL_UNDEFINED_APPLE"),	# 0x8A1C
+    ("",	X,	1,	"GL_PURGEABLE_APPLE"),	# 0x8A1D
+    ("",	X,	1,	"GL_RGB_422_APPLE"),	# 0x8A1F
     ("glGet",	I,	1,	"GL_UNIFORM_BUFFER_BINDING"),	# 0x8A28
-    ("glGet",	X,	1,	"GL_UNIFORM_BUFFER_START"),	# 0x8A29
-    ("glGet",	X,	1,	"GL_UNIFORM_BUFFER_SIZE"),	# 0x8A2A
-    ("glGet",	X,	1,	"GL_MAX_VERTEX_UNIFORM_BLOCKS"),	# 0x8A2B
-    ("glGet",	X,	1,	"GL_MAX_GEOMETRY_UNIFORM_BLOCKS"),	# 0x8A2C
-    ("glGet",	X,	1,	"GL_MAX_FRAGMENT_UNIFORM_BLOCKS"),	# 0x8A2D
-    ("glGet",	X,	1,	"GL_MAX_COMBINED_UNIFORM_BLOCKS"),	# 0x8A2E
-    ("glGet",	X,	1,	"GL_MAX_UNIFORM_BUFFER_BINDINGS"),	# 0x8A2F
-    ("glGet",	X,	1,	"GL_MAX_UNIFORM_BLOCK_SIZE"),	# 0x8A30
-    ("glGet",	X,	1,	"GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"),	# 0x8A31
-    ("glGet",	X,	1,	"GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"),	# 0x8A32
-    ("glGet",	X,	1,	"GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"),	# 0x8A33
-    ("glGet",	X,	1,	"GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"),	# 0x8A34
-    ("glGet",	X,	1,	"GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"),	# 0x8A35
-    ("glGet",	X,	1,	"GL_ACTIVE_UNIFORM_BLOCKS"),	# 0x8A36
+    ("",	X,	1,	"GL_UNIFORM_BUFFER_START"),	# 0x8A29
+    ("",	X,	1,	"GL_UNIFORM_BUFFER_SIZE"),	# 0x8A2A
+    ("",	X,	1,	"GL_MAX_VERTEX_UNIFORM_BLOCKS"),	# 0x8A2B
+    ("",	X,	1,	"GL_MAX_GEOMETRY_UNIFORM_BLOCKS"),	# 0x8A2C
+    ("",	X,	1,	"GL_MAX_FRAGMENT_UNIFORM_BLOCKS"),	# 0x8A2D
+    ("",	X,	1,	"GL_MAX_COMBINED_UNIFORM_BLOCKS"),	# 0x8A2E
+    ("",	X,	1,	"GL_MAX_UNIFORM_BUFFER_BINDINGS"),	# 0x8A2F
+    ("",	X,	1,	"GL_MAX_UNIFORM_BLOCK_SIZE"),	# 0x8A30
+    ("",	X,	1,	"GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"),	# 0x8A31
+    ("",	X,	1,	"GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"),	# 0x8A32
+    ("",	X,	1,	"GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"),	# 0x8A33
+    ("",	X,	1,	"GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"),	# 0x8A34
+    ("",	X,	1,	"GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"),	# 0x8A35
+    ("",	X,	1,	"GL_ACTIVE_UNIFORM_BLOCKS"),	# 0x8A36
     ("glGet",	E,	1,	"GL_UNIFORM_TYPE"),	# 0x8A37
-    ("glGet",	X,	1,	"GL_UNIFORM_SIZE"),	# 0x8A38
-    ("glGet",	X,	1,	"GL_UNIFORM_NAME_LENGTH"),	# 0x8A39
-    ("glGet",	X,	1,	"GL_UNIFORM_BLOCK_INDEX"),	# 0x8A3A
-    ("glGet",	X,	1,	"GL_UNIFORM_OFFSET"),	# 0x8A3B
-    ("glGet",	X,	1,	"GL_UNIFORM_ARRAY_STRIDE"),	# 0x8A3C
-    ("glGet",	X,	1,	"GL_UNIFORM_MATRIX_STRIDE"),	# 0x8A3D
-    ("glGet",	X,	1,	"GL_UNIFORM_IS_ROW_MAJOR"),	# 0x8A3E
+    ("",	X,	1,	"GL_UNIFORM_SIZE"),	# 0x8A38
+    ("",	X,	1,	"GL_UNIFORM_NAME_LENGTH"),	# 0x8A39
+    ("",	X,	1,	"GL_UNIFORM_BLOCK_INDEX"),	# 0x8A3A
+    ("",	X,	1,	"GL_UNIFORM_OFFSET"),	# 0x8A3B
+    ("",	X,	1,	"GL_UNIFORM_ARRAY_STRIDE"),	# 0x8A3C
+    ("",	X,	1,	"GL_UNIFORM_MATRIX_STRIDE"),	# 0x8A3D
+    ("",	X,	1,	"GL_UNIFORM_IS_ROW_MAJOR"),	# 0x8A3E
     ("glGet",	I,	1,	"GL_UNIFORM_BLOCK_BINDING"),	# 0x8A3F
-    ("glGet",	X,	1,	"GL_UNIFORM_BLOCK_DATA_SIZE"),	# 0x8A40
-    ("glGet",	X,	1,	"GL_UNIFORM_BLOCK_NAME_LENGTH"),	# 0x8A41
-    ("glGet",	X,	1,	"GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"),	# 0x8A42
-    ("glGet",	X,	1,	"GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"),	# 0x8A43
-    ("glGet",	X,	1,	"GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"),	# 0x8A44
-    ("glGet",	X,	1,	"GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"),	# 0x8A45
-    ("glGet",	X,	1,	"GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"),	# 0x8A46
+    ("",	X,	1,	"GL_UNIFORM_BLOCK_DATA_SIZE"),	# 0x8A40
+    ("",	X,	1,	"GL_UNIFORM_BLOCK_NAME_LENGTH"),	# 0x8A41
+    ("",	X,	1,	"GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"),	# 0x8A42
+    ("",	X,	1,	"GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"),	# 0x8A43
+    ("",	X,	1,	"GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"),	# 0x8A44
+    ("",	X,	1,	"GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"),	# 0x8A45
+    ("",	X,	1,	"GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"),	# 0x8A46
     #"glGet",	(X,	1,	"GL_TEXTURE_SRGB_DECODE_EXT"),	# 0x8A48
     #"glGet",	(X,	1,	"GL_DECODE_EXT"),	# 0x8A49
     #"glGet",	(X,	1,	"GL_SKIP_DECODE_EXT"),	# 0x8A4A
-    ("glGet",	X,	1,	"GL_FRAGMENT_SHADER"),	# 0x8B30
-    ("glGet",	X,	1,	"GL_VERTEX_SHADER"),	# 0x8B31
-    ("glGet",	X,	1,	"GL_PROGRAM_OBJECT_ARB"),	# 0x8B40
-    ("glGet",	X,	1,	"GL_SHADER_OBJECT_ARB"),	# 0x8B48
+    ("",	X,	1,	"GL_FRAGMENT_SHADER"),	# 0x8B30
+    ("",	X,	1,	"GL_VERTEX_SHADER"),	# 0x8B31
+    ("",	X,	1,	"GL_PROGRAM_OBJECT_ARB"),	# 0x8B40
+    ("",	X,	1,	"GL_SHADER_OBJECT_ARB"),	# 0x8B48
     ("glGet",	I,	1,	"GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"),	# 0x8B49
     ("glGet",	I,	1,	"GL_MAX_VERTEX_UNIFORM_COMPONENTS"),	# 0x8B4A
     ("glGet",	I,	1,	"GL_MAX_VARYING_COMPONENTS"),	# 0x8B4B
@@ -2179,654 +2180,654 @@ parameters = [
     ("glGet",	I,	1,	"GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"),	# 0x8B4D
     ("glGet",	E,	1,	"GL_OBJECT_TYPE_ARB"),	# 0x8B4E
     ("glGetShader",	E,	1,	"GL_SHADER_TYPE"),	# 0x8B4F
-    ("glGet",	X,	1,	"GL_FLOAT_VEC2"),	# 0x8B50
-    ("glGet",	X,	1,	"GL_FLOAT_VEC3"),	# 0x8B51
-    ("glGet",	X,	1,	"GL_FLOAT_VEC4"),	# 0x8B52
-    ("glGet",	X,	1,	"GL_INT_VEC2"),	# 0x8B53
-    ("glGet",	X,	1,	"GL_INT_VEC3"),	# 0x8B54
-    ("glGet",	X,	1,	"GL_INT_VEC4"),	# 0x8B55
-    ("glGet",	X,	1,	"GL_BOOL"),	# 0x8B56
-    ("glGet",	X,	1,	"GL_BOOL_VEC2"),	# 0x8B57
-    ("glGet",	X,	1,	"GL_BOOL_VEC3"),	# 0x8B58
-    ("glGet",	X,	1,	"GL_BOOL_VEC4"),	# 0x8B59
-    ("glGet",	X,	1,	"GL_FLOAT_MAT2"),	# 0x8B5A
-    ("glGet",	X,	1,	"GL_FLOAT_MAT3"),	# 0x8B5B
-    ("glGet",	X,	1,	"GL_FLOAT_MAT4"),	# 0x8B5C
-    ("glGet",	X,	1,	"GL_SAMPLER_1D"),	# 0x8B5D
-    ("glGet",	X,	1,	"GL_SAMPLER_2D"),	# 0x8B5E
-    ("glGet",	X,	1,	"GL_SAMPLER_3D"),	# 0x8B5F
-    ("glGet",	X,	1,	"GL_SAMPLER_CUBE"),	# 0x8B60
-    ("glGet",	X,	1,	"GL_SAMPLER_1D_SHADOW"),	# 0x8B61
-    ("glGet",	X,	1,	"GL_SAMPLER_2D_SHADOW"),	# 0x8B62
-    ("glGet",	X,	1,	"GL_SAMPLER_2D_RECT"),	# 0x8B63
-    ("glGet",	X,	1,	"GL_SAMPLER_2D_RECT_SHADOW"),	# 0x8B64
-    ("glGet",	X,	1,	"GL_FLOAT_MAT2x3"),	# 0x8B65
-    ("glGet",	X,	1,	"GL_FLOAT_MAT2x4"),	# 0x8B66
-    ("glGet",	X,	1,	"GL_FLOAT_MAT3x2"),	# 0x8B67
-    ("glGet",	X,	1,	"GL_FLOAT_MAT3x4"),	# 0x8B68
-    ("glGet",	X,	1,	"GL_FLOAT_MAT4x2"),	# 0x8B69
-    ("glGet",	X,	1,	"GL_FLOAT_MAT4x3"),	# 0x8B6A
-    ("glGet",	X,	1,	"GL_DELETE_STATUS"),	# 0x8B80
-    ("glGet",	X,	1,	"GL_COMPILE_STATUS"),	# 0x8B81
-    ("glGet",	X,	1,	"GL_LINK_STATUS"),	# 0x8B82
-    ("glGet",	X,	1,	"GL_VALIDATE_STATUS"),	# 0x8B83
-    ("glGet",	X,	1,	"GL_INFO_LOG_LENGTH"),	# 0x8B84
-    ("glGet",	X,	1,	"GL_ATTACHED_SHADERS"),	# 0x8B85
-    ("glGet",	X,	1,	"GL_ACTIVE_UNIFORMS"),	# 0x8B86
-    ("glGet",	X,	1,	"GL_ACTIVE_UNIFORM_MAX_LENGTH"),	# 0x8B87
+    ("",	X,	1,	"GL_FLOAT_VEC2"),	# 0x8B50
+    ("",	X,	1,	"GL_FLOAT_VEC3"),	# 0x8B51
+    ("",	X,	1,	"GL_FLOAT_VEC4"),	# 0x8B52
+    ("",	X,	1,	"GL_INT_VEC2"),	# 0x8B53
+    ("",	X,	1,	"GL_INT_VEC3"),	# 0x8B54
+    ("",	X,	1,	"GL_INT_VEC4"),	# 0x8B55
+    ("",	X,	1,	"GL_BOOL"),	# 0x8B56
+    ("",	X,	1,	"GL_BOOL_VEC2"),	# 0x8B57
+    ("",	X,	1,	"GL_BOOL_VEC3"),	# 0x8B58
+    ("",	X,	1,	"GL_BOOL_VEC4"),	# 0x8B59
+    ("",	X,	1,	"GL_FLOAT_MAT2"),	# 0x8B5A
+    ("",	X,	1,	"GL_FLOAT_MAT3"),	# 0x8B5B
+    ("",	X,	1,	"GL_FLOAT_MAT4"),	# 0x8B5C
+    ("",	X,	1,	"GL_SAMPLER_1D"),	# 0x8B5D
+    ("",	X,	1,	"GL_SAMPLER_2D"),	# 0x8B5E
+    ("",	X,	1,	"GL_SAMPLER_3D"),	# 0x8B5F
+    ("",	X,	1,	"GL_SAMPLER_CUBE"),	# 0x8B60
+    ("",	X,	1,	"GL_SAMPLER_1D_SHADOW"),	# 0x8B61
+    ("",	X,	1,	"GL_SAMPLER_2D_SHADOW"),	# 0x8B62
+    ("",	X,	1,	"GL_SAMPLER_2D_RECT"),	# 0x8B63
+    ("",	X,	1,	"GL_SAMPLER_2D_RECT_SHADOW"),	# 0x8B64
+    ("",	X,	1,	"GL_FLOAT_MAT2x3"),	# 0x8B65
+    ("",	X,	1,	"GL_FLOAT_MAT2x4"),	# 0x8B66
+    ("",	X,	1,	"GL_FLOAT_MAT3x2"),	# 0x8B67
+    ("",	X,	1,	"GL_FLOAT_MAT3x4"),	# 0x8B68
+    ("",	X,	1,	"GL_FLOAT_MAT4x2"),	# 0x8B69
+    ("",	X,	1,	"GL_FLOAT_MAT4x3"),	# 0x8B6A
+    ("",	X,	1,	"GL_DELETE_STATUS"),	# 0x8B80
+    ("",	X,	1,	"GL_COMPILE_STATUS"),	# 0x8B81
+    ("",	X,	1,	"GL_LINK_STATUS"),	# 0x8B82
+    ("",	X,	1,	"GL_VALIDATE_STATUS"),	# 0x8B83
+    ("",	X,	1,	"GL_INFO_LOG_LENGTH"),	# 0x8B84
+    ("",	X,	1,	"GL_ATTACHED_SHADERS"),	# 0x8B85
+    ("",	X,	1,	"GL_ACTIVE_UNIFORMS"),	# 0x8B86
+    ("",	X,	1,	"GL_ACTIVE_UNIFORM_MAX_LENGTH"),	# 0x8B87
     ("glGetShader",	I,	1,	"GL_SHADER_SOURCE_LENGTH"),	# 0x8B88
-    ("glGet",	X,	1,	"GL_ACTIVE_ATTRIBUTES"),	# 0x8B89
-    ("glGet",	X,	1,	"GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"),	# 0x8B8A
-    ("glGet",	X,	1,	"GL_FRAGMENT_SHADER_DERIVATIVE_HINT"),	# 0x8B8B
-    ("glGet",	X,	1,	"GL_SHADING_LANGUAGE_VERSION"),	# 0x8B8C
+    ("",	X,	1,	"GL_ACTIVE_ATTRIBUTES"),	# 0x8B89
+    ("",	X,	1,	"GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"),	# 0x8B8A
+    ("",	X,	1,	"GL_FRAGMENT_SHADER_DERIVATIVE_HINT"),	# 0x8B8B
+    ("",	X,	1,	"GL_SHADING_LANGUAGE_VERSION"),	# 0x8B8C
     ("glGet",	I,	1,	"GL_CURRENT_PROGRAM"),	# 0x8B8D
-    ("glGet",	X,	1,	"GL_IMPLEMENTATION_COLOR_READ_TYPE"),	# 0x8B9A
-    ("glGet",	X,	1,	"GL_IMPLEMENTATION_COLOR_READ_FORMAT"),	# 0x8B9B
-    ("glGet",	X,	1,	"GL_COUNTER_TYPE_AMD"),	# 0x8BC0
-    ("glGet",	X,	1,	"GL_COUNTER_RANGE_AMD"),	# 0x8BC1
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT64_AMD"),	# 0x8BC2
-    ("glGet",	X,	1,	"GL_PERCENTAGE_AMD"),	# 0x8BC3
-    ("glGet",	X,	1,	"GL_PERFMON_RESULT_AVAILABLE_AMD"),	# 0x8BC4
-    ("glGet",	X,	1,	"GL_PERFMON_RESULT_SIZE_AMD"),	# 0x8BC5
-    ("glGet",	X,	1,	"GL_PERFMON_RESULT_AMD"),	# 0x8BC6
-    ("glGet",	X,	1,	"GL_TEXTURE_RED_TYPE"),	# 0x8C10
-    ("glGet",	X,	1,	"GL_TEXTURE_GREEN_TYPE"),	# 0x8C11
-    ("glGet",	X,	1,	"GL_TEXTURE_BLUE_TYPE"),	# 0x8C12
-    ("glGet",	X,	1,	"GL_TEXTURE_ALPHA_TYPE"),	# 0x8C13
-    ("glGet",	X,	1,	"GL_TEXTURE_LUMINANCE_TYPE"),	# 0x8C14
-    ("glGet",	X,	1,	"GL_TEXTURE_INTENSITY_TYPE"),	# 0x8C15
-    ("glGet",	X,	1,	"GL_TEXTURE_DEPTH_TYPE"),	# 0x8C16
-    ("glGet",	X,	1,	"GL_UNSIGNED_NORMALIZED"),	# 0x8C17
-    ("glGet",	X,	1,	"GL_TEXTURE_1D_ARRAY"),	# 0x8C18
-    ("glGet",	X,	1,	"GL_PROXY_TEXTURE_1D_ARRAY"),	# 0x8C19
-    ("glGet",	X,	1,	"GL_TEXTURE_2D_ARRAY"),	# 0x8C1A
-    ("glGet",	X,	1,	"GL_PROXY_TEXTURE_2D_ARRAY"),	# 0x8C1B
-    ("glGet",	X,	1,	"GL_TEXTURE_BINDING_1D_ARRAY"),	# 0x8C1C
-    ("glGet",	X,	1,	"GL_TEXTURE_BINDING_2D_ARRAY"),	# 0x8C1D
-    ("glGet",	X,	1,	"GL_GEOMETRY_PROGRAM_NV"),	# 0x8C26
-    ("glGet",	X,	1,	"GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"),	# 0x8C27
-    ("glGet",	X,	1,	"GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"),	# 0x8C28
-    ("glGet",	X,	1,	"GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"),	# 0x8C29
-    ("glGet",	X,	1,	"GL_TEXTURE_BUFFER"),	# 0x8C2A
-    ("glGet",	X,	1,	"GL_MAX_TEXTURE_BUFFER_SIZE"),	# 0x8C2B
-    ("glGet",	X,	1,	"GL_TEXTURE_BINDING_BUFFER"),	# 0x8C2C
+    ("",	X,	1,	"GL_IMPLEMENTATION_COLOR_READ_TYPE"),	# 0x8B9A
+    ("",	X,	1,	"GL_IMPLEMENTATION_COLOR_READ_FORMAT"),	# 0x8B9B
+    ("",	X,	1,	"GL_COUNTER_TYPE_AMD"),	# 0x8BC0
+    ("",	X,	1,	"GL_COUNTER_RANGE_AMD"),	# 0x8BC1
+    ("",	X,	1,	"GL_UNSIGNED_INT64_AMD"),	# 0x8BC2
+    ("",	X,	1,	"GL_PERCENTAGE_AMD"),	# 0x8BC3
+    ("",	X,	1,	"GL_PERFMON_RESULT_AVAILABLE_AMD"),	# 0x8BC4
+    ("",	X,	1,	"GL_PERFMON_RESULT_SIZE_AMD"),	# 0x8BC5
+    ("",	X,	1,	"GL_PERFMON_RESULT_AMD"),	# 0x8BC6
+    ("",	X,	1,	"GL_TEXTURE_RED_TYPE"),	# 0x8C10
+    ("",	X,	1,	"GL_TEXTURE_GREEN_TYPE"),	# 0x8C11
+    ("",	X,	1,	"GL_TEXTURE_BLUE_TYPE"),	# 0x8C12
+    ("",	X,	1,	"GL_TEXTURE_ALPHA_TYPE"),	# 0x8C13
+    ("",	X,	1,	"GL_TEXTURE_LUMINANCE_TYPE"),	# 0x8C14
+    ("",	X,	1,	"GL_TEXTURE_INTENSITY_TYPE"),	# 0x8C15
+    ("",	X,	1,	"GL_TEXTURE_DEPTH_TYPE"),	# 0x8C16
+    ("",	X,	1,	"GL_UNSIGNED_NORMALIZED"),	# 0x8C17
+    ("",	X,	1,	"GL_TEXTURE_1D_ARRAY"),	# 0x8C18
+    ("",	X,	1,	"GL_PROXY_TEXTURE_1D_ARRAY"),	# 0x8C19
+    ("",	X,	1,	"GL_TEXTURE_2D_ARRAY"),	# 0x8C1A
+    ("",	X,	1,	"GL_PROXY_TEXTURE_2D_ARRAY"),	# 0x8C1B
+    ("glGet",	I,	1,	"GL_TEXTURE_BINDING_1D_ARRAY"),	# 0x8C1C
+    ("glGet",	I,	1,	"GL_TEXTURE_BINDING_2D_ARRAY"),	# 0x8C1D
+    ("",	X,	1,	"GL_GEOMETRY_PROGRAM_NV"),	# 0x8C26
+    ("",	X,	1,	"GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"),	# 0x8C27
+    ("",	X,	1,	"GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"),	# 0x8C28
+    ("glGet",	I,	1,	"GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"),	# 0x8C29
+    ("",	X,	1,	"GL_TEXTURE_BUFFER"),	# 0x8C2A
+    ("",	X,	1,	"GL_MAX_TEXTURE_BUFFER_SIZE"),	# 0x8C2B
+    ("",	X,	1,	"GL_TEXTURE_BINDING_BUFFER"),	# 0x8C2C
     ("glGet",	I,	1,	"GL_TEXTURE_BUFFER_DATA_STORE_BINDING"),	# 0x8C2D
-    ("glGet",	X,	1,	"GL_TEXTURE_BUFFER_FORMAT"),	# 0x8C2E
-    ("glGet",	X,	1,	"GL_ANY_SAMPLES_PASSED"),	# 0x8C2F
-    ("glGet",	X,	1,	"GL_SAMPLE_SHADING"),	# 0x8C36
-    ("glGet",	X,	1,	"GL_MIN_SAMPLE_SHADING_VALUE"),	# 0x8C37
-    ("glGet",	X,	1,	"GL_R11F_G11F_B10F"),	# 0x8C3A
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_10F_11F_11F_REV"),	# 0x8C3B
-    ("glGet",	X,	1,	"GL_RGBA_SIGNED_COMPONENTS_EXT"),	# 0x8C3C
-    ("glGet",	X,	1,	"GL_RGB9_E5"),	# 0x8C3D
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_5_9_9_9_REV"),	# 0x8C3E
-    ("glGet",	X,	1,	"GL_TEXTURE_SHARED_SIZE"),	# 0x8C3F
-    ("glGet",	X,	1,	"GL_SRGB"),	# 0x8C40
-    ("glGet",	X,	1,	"GL_SRGB8"),	# 0x8C41
-    ("glGet",	X,	1,	"GL_SRGB_ALPHA"),	# 0x8C42
-    ("glGet",	X,	1,	"GL_SRGB8_ALPHA8"),	# 0x8C43
-    ("glGet",	X,	1,	"GL_SLUMINANCE_ALPHA"),	# 0x8C44
-    ("glGet",	X,	1,	"GL_SLUMINANCE8_ALPHA8"),	# 0x8C45
-    ("glGet",	X,	1,	"GL_SLUMINANCE"),	# 0x8C46
-    ("glGet",	X,	1,	"GL_SLUMINANCE8"),	# 0x8C47
-    ("glGet",	X,	1,	"GL_COMPRESSED_SRGB"),	# 0x8C48
-    ("glGet",	X,	1,	"GL_COMPRESSED_SRGB_ALPHA"),	# 0x8C49
-    ("glGet",	X,	1,	"GL_COMPRESSED_SLUMINANCE"),	# 0x8C4A
-    ("glGet",	X,	1,	"GL_COMPRESSED_SLUMINANCE_ALPHA"),	# 0x8C4B
-    ("glGet",	X,	1,	"GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"),	# 0x8C4C
-    ("glGet",	X,	1,	"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"),	# 0x8C4D
-    ("glGet",	X,	1,	"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"),	# 0x8C4E
-    ("glGet",	X,	1,	"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"),	# 0x8C4F
-    ("glGet",	X,	1,	"GL_COMPRESSED_LUMINANCE_LATC1_EXT"),	# 0x8C70
-    ("glGet",	X,	1,	"GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"),	# 0x8C71
-    ("glGet",	X,	1,	"GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"),	# 0x8C72
-    ("glGet",	X,	1,	"GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"),	# 0x8C73
-    ("glGet",	X,	1,	"GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"),	# 0x8C74
-    ("glGet",	X,	1,	"GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"),	# 0x8C75
-    ("glGet",	X,	1,	"GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"),	# 0x8C76
-    ("glGet",	X,	1,	"GL_BACK_PRIMARY_COLOR_NV"),	# 0x8C77
-    ("glGet",	X,	1,	"GL_BACK_SECONDARY_COLOR_NV"),	# 0x8C78
-    ("glGet",	X,	1,	"GL_TEXTURE_COORD_NV"),	# 0x8C79
-    ("glGet",	X,	1,	"GL_CLIP_DISTANCE_NV"),	# 0x8C7A
-    ("glGet",	X,	1,	"GL_VERTEX_ID_NV"),	# 0x8C7B
-    ("glGet",	X,	1,	"GL_PRIMITIVE_ID_NV"),	# 0x8C7C
-    ("glGet",	X,	1,	"GL_GENERIC_ATTRIB_NV"),	# 0x8C7D
-    ("glGet",	X,	1,	"GL_TRANSFORM_FEEDBACK_BUFFER_MODE"),	# 0x8C7F
-    ("glGet",	X,	1,	"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"),	# 0x8C80
-    ("glGet",	X,	1,	"GL_ACTIVE_VARYINGS_NV"),	# 0x8C81
-    ("glGet",	X,	1,	"GL_ACTIVE_VARYING_MAX_LENGTH_NV"),	# 0x8C82
-    ("glGet",	X,	1,	"GL_TRANSFORM_FEEDBACK_VARYINGS"),	# 0x8C83
-    ("glGet",	X,	1,	"GL_TRANSFORM_FEEDBACK_BUFFER_START"),	# 0x8C84
-    ("glGet",	X,	1,	"GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"),	# 0x8C85
-    ("glGet",	X,	1,	"GL_TRANSFORM_FEEDBACK_RECORD_NV"),	# 0x8C86
-    ("glGet",	X,	1,	"GL_PRIMITIVES_GENERATED"),	# 0x8C87
-    ("glGet",	X,	1,	"GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"),	# 0x8C88
-    ("glGet",	X,	1,	"GL_RASTERIZER_DISCARD"),	# 0x8C89
-    ("glGet",	X,	1,	"GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"),	# 0x8C8A
-    ("glGet",	X,	1,	"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"),	# 0x8C8B
-    ("glGet",	X,	1,	"GL_INTERLEAVED_ATTRIBS"),	# 0x8C8C
-    ("glGet",	X,	1,	"GL_SEPARATE_ATTRIBS"),	# 0x8C8D
-    ("glGet",	X,	1,	"GL_TRANSFORM_FEEDBACK_BUFFER"),	# 0x8C8E
+    ("",	X,	1,	"GL_TEXTURE_BUFFER_FORMAT"),	# 0x8C2E
+    ("",	X,	1,	"GL_ANY_SAMPLES_PASSED"),	# 0x8C2F
+    ("",	X,	1,	"GL_SAMPLE_SHADING"),	# 0x8C36
+    ("",	X,	1,	"GL_MIN_SAMPLE_SHADING_VALUE"),	# 0x8C37
+    ("",	X,	1,	"GL_R11F_G11F_B10F"),	# 0x8C3A
+    ("",	X,	1,	"GL_UNSIGNED_INT_10F_11F_11F_REV"),	# 0x8C3B
+    ("",	X,	1,	"GL_RGBA_SIGNED_COMPONENTS_EXT"),	# 0x8C3C
+    ("",	X,	1,	"GL_RGB9_E5"),	# 0x8C3D
+    ("",	X,	1,	"GL_UNSIGNED_INT_5_9_9_9_REV"),	# 0x8C3E
+    ("",	X,	1,	"GL_TEXTURE_SHARED_SIZE"),	# 0x8C3F
+    ("",	X,	1,	"GL_SRGB"),	# 0x8C40
+    ("",	X,	1,	"GL_SRGB8"),	# 0x8C41
+    ("",	X,	1,	"GL_SRGB_ALPHA"),	# 0x8C42
+    ("",	X,	1,	"GL_SRGB8_ALPHA8"),	# 0x8C43
+    ("",	X,	1,	"GL_SLUMINANCE_ALPHA"),	# 0x8C44
+    ("",	X,	1,	"GL_SLUMINANCE8_ALPHA8"),	# 0x8C45
+    ("",	X,	1,	"GL_SLUMINANCE"),	# 0x8C46
+    ("",	X,	1,	"GL_SLUMINANCE8"),	# 0x8C47
+    ("",	X,	1,	"GL_COMPRESSED_SRGB"),	# 0x8C48
+    ("",	X,	1,	"GL_COMPRESSED_SRGB_ALPHA"),	# 0x8C49
+    ("",	X,	1,	"GL_COMPRESSED_SLUMINANCE"),	# 0x8C4A
+    ("",	X,	1,	"GL_COMPRESSED_SLUMINANCE_ALPHA"),	# 0x8C4B
+    ("",	X,	1,	"GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"),	# 0x8C4C
+    ("",	X,	1,	"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"),	# 0x8C4D
+    ("",	X,	1,	"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"),	# 0x8C4E
+    ("",	X,	1,	"GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"),	# 0x8C4F
+    ("",	X,	1,	"GL_COMPRESSED_LUMINANCE_LATC1_EXT"),	# 0x8C70
+    ("",	X,	1,	"GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"),	# 0x8C71
+    ("",	X,	1,	"GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"),	# 0x8C72
+    ("",	X,	1,	"GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"),	# 0x8C73
+    ("",	X,	1,	"GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"),	# 0x8C74
+    ("",	X,	1,	"GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"),	# 0x8C75
+    ("",	X,	1,	"GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"),	# 0x8C76
+    ("",	X,	1,	"GL_BACK_PRIMARY_COLOR_NV"),	# 0x8C77
+    ("",	X,	1,	"GL_BACK_SECONDARY_COLOR_NV"),	# 0x8C78
+    ("",	X,	1,	"GL_TEXTURE_COORD_NV"),	# 0x8C79
+    ("",	X,	1,	"GL_CLIP_DISTANCE_NV"),	# 0x8C7A
+    ("",	X,	1,	"GL_VERTEX_ID_NV"),	# 0x8C7B
+    ("",	X,	1,	"GL_PRIMITIVE_ID_NV"),	# 0x8C7C
+    ("",	X,	1,	"GL_GENERIC_ATTRIB_NV"),	# 0x8C7D
+    ("",	X,	1,	"GL_TRANSFORM_FEEDBACK_BUFFER_MODE"),	# 0x8C7F
+    ("",	X,	1,	"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"),	# 0x8C80
+    ("",	X,	1,	"GL_ACTIVE_VARYINGS_NV"),	# 0x8C81
+    ("",	X,	1,	"GL_ACTIVE_VARYING_MAX_LENGTH_NV"),	# 0x8C82
+    ("",	X,	1,	"GL_TRANSFORM_FEEDBACK_VARYINGS"),	# 0x8C83
+    ("",	X,	1,	"GL_TRANSFORM_FEEDBACK_BUFFER_START"),	# 0x8C84
+    ("",	X,	1,	"GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"),	# 0x8C85
+    ("",	X,	1,	"GL_TRANSFORM_FEEDBACK_RECORD_NV"),	# 0x8C86
+    ("",	X,	1,	"GL_PRIMITIVES_GENERATED"),	# 0x8C87
+    ("",	X,	1,	"GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"),	# 0x8C88
+    ("",	X,	1,	"GL_RASTERIZER_DISCARD"),	# 0x8C89
+    ("",	X,	1,	"GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"),	# 0x8C8A
+    ("",	X,	1,	"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"),	# 0x8C8B
+    ("",	X,	1,	"GL_INTERLEAVED_ATTRIBS"),	# 0x8C8C
+    ("",	X,	1,	"GL_SEPARATE_ATTRIBS"),	# 0x8C8D
+    ("",	X,	1,	"GL_TRANSFORM_FEEDBACK_BUFFER"),	# 0x8C8E
     ("glGet",	I,	1,	"GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"),	# 0x8C8F
     ("glGet",	E,	1,	"GL_POINT_SPRITE_COORD_ORIGIN"),	# 0x8CA0
-    ("glGet",	X,	1,	"GL_LOWER_LEFT"),	# 0x8CA1
-    ("glGet",	X,	1,	"GL_UPPER_LEFT"),	# 0x8CA2
-    ("glGet",	X,	1,	"GL_STENCIL_BACK_REF"),	# 0x8CA3
-    ("glGet",	X,	1,	"GL_STENCIL_BACK_VALUE_MASK"),	# 0x8CA4
-    ("glGet",	X,	1,	"GL_STENCIL_BACK_WRITEMASK"),	# 0x8CA5
+    ("",	X,	1,	"GL_LOWER_LEFT"),	# 0x8CA1
+    ("",	X,	1,	"GL_UPPER_LEFT"),	# 0x8CA2
+    ("",	X,	1,	"GL_STENCIL_BACK_REF"),	# 0x8CA3
+    ("",	X,	1,	"GL_STENCIL_BACK_VALUE_MASK"),	# 0x8CA4
+    ("",	X,	1,	"GL_STENCIL_BACK_WRITEMASK"),	# 0x8CA5
     ("glGet",	I,	1,	"GL_FRAMEBUFFER_BINDING"),	# 0x8CA6
     ("glGet",	I,	1,	"GL_RENDERBUFFER_BINDING"),	# 0x8CA7
-    ("glGet",	X,	1,	"GL_READ_FRAMEBUFFER"),	# 0x8CA8
-    ("glGet",	X,	1,	"GL_DRAW_FRAMEBUFFER"),	# 0x8CA9
+    ("",	X,	1,	"GL_READ_FRAMEBUFFER"),	# 0x8CA8
+    ("",	X,	1,	"GL_DRAW_FRAMEBUFFER"),	# 0x8CA9
     ("glGet",	I,	1,	"GL_READ_FRAMEBUFFER_BINDING"),	# 0x8CAA
-    ("glGet",	X,	1,	"GL_RENDERBUFFER_SAMPLES"),	# 0x8CAB
-    ("glGet",	X,	1,	"GL_DEPTH_COMPONENT32F"),	# 0x8CAC
-    ("glGet",	X,	1,	"GL_DEPTH32F_STENCIL8"),	# 0x8CAD
+    ("",	X,	1,	"GL_RENDERBUFFER_SAMPLES"),	# 0x8CAB
+    ("",	X,	1,	"GL_DEPTH_COMPONENT32F"),	# 0x8CAC
+    ("",	X,	1,	"GL_DEPTH32F_STENCIL8"),	# 0x8CAD
     ("glGetFramebufferAttachmentParameter",	E,	1,	"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"),	# 0x8CD0
     ("glGetFramebufferAttachmentParameter",	I,	1,	"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"),	# 0x8CD1
     ("glGetFramebufferAttachmentParameter",	I,	1,	"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"),	# 0x8CD2
     ("glGetFramebufferAttachmentParameter",	E,	1,	"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"),	# 0x8CD3
     ("glGetFramebufferAttachmentParameter",	I,	1,	"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"),	# 0x8CD4
-    ("glGet",	X,	1,	"GL_FRAMEBUFFER_COMPLETE"),	# 0x8CD5
-    ("glGet",	X,	1,	"GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"),	# 0x8CD6
-    ("glGet",	X,	1,	"GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"),	# 0x8CD7
-    ("glGet",	X,	1,	"GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"),	# 0x8CD9
-    ("glGet",	X,	1,	"GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"),	# 0x8CDA
-    ("glGet",	X,	1,	"GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"),	# 0x8CDB
-    ("glGet",	X,	1,	"GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"),	# 0x8CDC
-    ("glGet",	X,	1,	"GL_FRAMEBUFFER_UNSUPPORTED"),	# 0x8CDD
-    ("glGet",	X,	1,	"GL_MAX_COLOR_ATTACHMENTS"),	# 0x8CDF
-    ("glGet",	X,	1,	"GL_COLOR_ATTACHMENT0"),	# 0x8CE0
-    ("glGet",	X,	1,	"GL_COLOR_ATTACHMENT1"),	# 0x8CE1
-    ("glGet",	X,	1,	"GL_COLOR_ATTACHMENT2"),	# 0x8CE2
-    ("glGet",	X,	1,	"GL_COLOR_ATTACHMENT3"),	# 0x8CE3
-    ("glGet",	X,	1,	"GL_COLOR_ATTACHMENT4"),	# 0x8CE4
-    ("glGet",	X,	1,	"GL_COLOR_ATTACHMENT5"),	# 0x8CE5
-    ("glGet",	X,	1,	"GL_COLOR_ATTACHMENT6"),	# 0x8CE6
-    ("glGet",	X,	1,	"GL_COLOR_ATTACHMENT7"),	# 0x8CE7
-    ("glGet",	X,	1,	"GL_COLOR_ATTACHMENT8"),	# 0x8CE8
-    ("glGet",	X,	1,	"GL_COLOR_ATTACHMENT9"),	# 0x8CE9
-    ("glGet",	X,	1,	"GL_COLOR_ATTACHMENT10"),	# 0x8CEA
-    ("glGet",	X,	1,	"GL_COLOR_ATTACHMENT11"),	# 0x8CEB
-    ("glGet",	X,	1,	"GL_COLOR_ATTACHMENT12"),	# 0x8CEC
-    ("glGet",	X,	1,	"GL_COLOR_ATTACHMENT13"),	# 0x8CED
-    ("glGet",	X,	1,	"GL_COLOR_ATTACHMENT14"),	# 0x8CEE
-    ("glGet",	X,	1,	"GL_COLOR_ATTACHMENT15"),	# 0x8CEF
-    ("glGet",	X,	1,	"GL_DEPTH_ATTACHMENT"),	# 0x8D00
-    ("glGet",	X,	1,	"GL_STENCIL_ATTACHMENT"),	# 0x8D20
-    ("glGet",	X,	1,	"GL_FRAMEBUFFER"),	# 0x8D40
-    ("glGet",	X,	1,	"GL_RENDERBUFFER"),	# 0x8D41
-    ("glGet",	X,	1,	"GL_RENDERBUFFER_WIDTH"),	# 0x8D42
-    ("glGet",	X,	1,	"GL_RENDERBUFFER_HEIGHT"),	# 0x8D43
-    ("glGet",	X,	1,	"GL_RENDERBUFFER_INTERNAL_FORMAT"),	# 0x8D44
-    ("glGet",	X,	1,	"GL_STENCIL_INDEX1"),	# 0x8D46
-    ("glGet",	X,	1,	"GL_STENCIL_INDEX4"),	# 0x8D47
-    ("glGet",	X,	1,	"GL_STENCIL_INDEX8"),	# 0x8D48
-    ("glGet",	X,	1,	"GL_STENCIL_INDEX16"),	# 0x8D49
-    ("glGet",	X,	1,	"GL_RENDERBUFFER_RED_SIZE"),	# 0x8D50
-    ("glGet",	X,	1,	"GL_RENDERBUFFER_GREEN_SIZE"),	# 0x8D51
-    ("glGet",	X,	1,	"GL_RENDERBUFFER_BLUE_SIZE"),	# 0x8D52
-    ("glGet",	X,	1,	"GL_RENDERBUFFER_ALPHA_SIZE"),	# 0x8D53
-    ("glGet",	X,	1,	"GL_RENDERBUFFER_DEPTH_SIZE"),	# 0x8D54
-    ("glGet",	X,	1,	"GL_RENDERBUFFER_STENCIL_SIZE"),	# 0x8D55
-    ("glGet",	X,	1,	"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"),	# 0x8D56
-    ("glGet",	X,	1,	"GL_MAX_SAMPLES"),	# 0x8D57
-    ("glGet",	X,	1,	"GL_RGBA32UI"),	# 0x8D70
-    ("glGet",	X,	1,	"GL_RGB32UI"),	# 0x8D71
-    ("glGet",	X,	1,	"GL_ALPHA32UI_EXT"),	# 0x8D72
-    ("glGet",	X,	1,	"GL_INTENSITY32UI_EXT"),	# 0x8D73
-    ("glGet",	X,	1,	"GL_LUMINANCE32UI_EXT"),	# 0x8D74
-    ("glGet",	X,	1,	"GL_LUMINANCE_ALPHA32UI_EXT"),	# 0x8D75
-    ("glGet",	X,	1,	"GL_RGBA16UI"),	# 0x8D76
-    ("glGet",	X,	1,	"GL_RGB16UI"),	# 0x8D77
-    ("glGet",	X,	1,	"GL_ALPHA16UI_EXT"),	# 0x8D78
-    ("glGet",	X,	1,	"GL_INTENSITY16UI_EXT"),	# 0x8D79
-    ("glGet",	X,	1,	"GL_LUMINANCE16UI_EXT"),	# 0x8D7A
-    ("glGet",	X,	1,	"GL_LUMINANCE_ALPHA16UI_EXT"),	# 0x8D7B
-    ("glGet",	X,	1,	"GL_RGBA8UI"),	# 0x8D7C
-    ("glGet",	X,	1,	"GL_RGB8UI"),	# 0x8D7D
-    ("glGet",	X,	1,	"GL_ALPHA8UI_EXT"),	# 0x8D7E
-    ("glGet",	X,	1,	"GL_INTENSITY8UI_EXT"),	# 0x8D7F
-    ("glGet",	X,	1,	"GL_LUMINANCE8UI_EXT"),	# 0x8D80
-    ("glGet",	X,	1,	"GL_LUMINANCE_ALPHA8UI_EXT"),	# 0x8D81
-    ("glGet",	X,	1,	"GL_RGBA32I"),	# 0x8D82
-    ("glGet",	X,	1,	"GL_RGB32I"),	# 0x8D83
-    ("glGet",	X,	1,	"GL_ALPHA32I_EXT"),	# 0x8D84
-    ("glGet",	X,	1,	"GL_INTENSITY32I_EXT"),	# 0x8D85
-    ("glGet",	X,	1,	"GL_LUMINANCE32I_EXT"),	# 0x8D86
-    ("glGet",	X,	1,	"GL_LUMINANCE_ALPHA32I_EXT"),	# 0x8D87
-    ("glGet",	X,	1,	"GL_RGBA16I"),	# 0x8D88
-    ("glGet",	X,	1,	"GL_RGB16I"),	# 0x8D89
-    ("glGet",	X,	1,	"GL_ALPHA16I_EXT"),	# 0x8D8A
-    ("glGet",	X,	1,	"GL_INTENSITY16I_EXT"),	# 0x8D8B
-    ("glGet",	X,	1,	"GL_LUMINANCE16I_EXT"),	# 0x8D8C
-    ("glGet",	X,	1,	"GL_LUMINANCE_ALPHA16I_EXT"),	# 0x8D8D
-    ("glGet",	X,	1,	"GL_RGBA8I"),	# 0x8D8E
-    ("glGet",	X,	1,	"GL_RGB8I"),	# 0x8D8F
-    ("glGet",	X,	1,	"GL_ALPHA8I_EXT"),	# 0x8D90
-    ("glGet",	X,	1,	"GL_INTENSITY8I_EXT"),	# 0x8D91
-    ("glGet",	X,	1,	"GL_LUMINANCE8I_EXT"),	# 0x8D92
-    ("glGet",	X,	1,	"GL_LUMINANCE_ALPHA8I_EXT"),	# 0x8D93
-    ("glGet",	X,	1,	"GL_RED_INTEGER"),	# 0x8D94
-    ("glGet",	X,	1,	"GL_GREEN_INTEGER"),	# 0x8D95
-    ("glGet",	X,	1,	"GL_BLUE_INTEGER"),	# 0x8D96
-    ("glGet",	X,	1,	"GL_ALPHA_INTEGER"),	# 0x8D97
-    ("glGet",	X,	1,	"GL_RGB_INTEGER"),	# 0x8D98
-    ("glGet",	X,	1,	"GL_RGBA_INTEGER"),	# 0x8D99
-    ("glGet",	X,	1,	"GL_BGR_INTEGER"),	# 0x8D9A
-    ("glGet",	X,	1,	"GL_BGRA_INTEGER"),	# 0x8D9B
-    ("glGet",	X,	1,	"GL_LUMINANCE_INTEGER_EXT"),	# 0x8D9C
-    ("glGet",	X,	1,	"GL_LUMINANCE_ALPHA_INTEGER_EXT"),	# 0x8D9D
-    ("glGet",	X,	1,	"GL_RGBA_INTEGER_MODE_EXT"),	# 0x8D9E
-    ("glGet",	X,	1,	"GL_INT_2_10_10_10_REV"),	# 0x8D9F
-    ("glGet",	X,	1,	"GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"),	# 0x8DA0
-    ("glGet",	X,	1,	"GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"),	# 0x8DA1
-    ("glGet",	X,	1,	"GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"),	# 0x8DA2
-    ("glGet",	X,	1,	"GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"),	# 0x8DA3
-    ("glGet",	X,	1,	"GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"),	# 0x8DA4
-    ("glGet",	X,	1,	"GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"),	# 0x8DA5
-    ("glGet",	X,	1,	"GL_MAX_PROGRAM_GENERIC_RESULTS_NV"),	# 0x8DA6
+    ("",	X,	1,	"GL_FRAMEBUFFER_COMPLETE"),	# 0x8CD5
+    ("",	X,	1,	"GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"),	# 0x8CD6
+    ("",	X,	1,	"GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"),	# 0x8CD7
+    ("",	X,	1,	"GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"),	# 0x8CD9
+    ("",	X,	1,	"GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"),	# 0x8CDA
+    ("",	X,	1,	"GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"),	# 0x8CDB
+    ("",	X,	1,	"GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"),	# 0x8CDC
+    ("",	X,	1,	"GL_FRAMEBUFFER_UNSUPPORTED"),	# 0x8CDD
+    ("glGet",	I,	1,	"GL_MAX_COLOR_ATTACHMENTS"),	# 0x8CDF
+    ("",	X,	1,	"GL_COLOR_ATTACHMENT0"),	# 0x8CE0
+    ("",	X,	1,	"GL_COLOR_ATTACHMENT1"),	# 0x8CE1
+    ("",	X,	1,	"GL_COLOR_ATTACHMENT2"),	# 0x8CE2
+    ("",	X,	1,	"GL_COLOR_ATTACHMENT3"),	# 0x8CE3
+    ("",	X,	1,	"GL_COLOR_ATTACHMENT4"),	# 0x8CE4
+    ("",	X,	1,	"GL_COLOR_ATTACHMENT5"),	# 0x8CE5
+    ("",	X,	1,	"GL_COLOR_ATTACHMENT6"),	# 0x8CE6
+    ("",	X,	1,	"GL_COLOR_ATTACHMENT7"),	# 0x8CE7
+    ("",	X,	1,	"GL_COLOR_ATTACHMENT8"),	# 0x8CE8
+    ("",	X,	1,	"GL_COLOR_ATTACHMENT9"),	# 0x8CE9
+    ("",	X,	1,	"GL_COLOR_ATTACHMENT10"),	# 0x8CEA
+    ("",	X,	1,	"GL_COLOR_ATTACHMENT11"),	# 0x8CEB
+    ("",	X,	1,	"GL_COLOR_ATTACHMENT12"),	# 0x8CEC
+    ("",	X,	1,	"GL_COLOR_ATTACHMENT13"),	# 0x8CED
+    ("",	X,	1,	"GL_COLOR_ATTACHMENT14"),	# 0x8CEE
+    ("",	X,	1,	"GL_COLOR_ATTACHMENT15"),	# 0x8CEF
+    ("",	X,	1,	"GL_DEPTH_ATTACHMENT"),	# 0x8D00
+    ("",	X,	1,	"GL_STENCIL_ATTACHMENT"),	# 0x8D20
+    ("",	X,	1,	"GL_FRAMEBUFFER"),	# 0x8D40
+    ("",	X,	1,	"GL_RENDERBUFFER"),	# 0x8D41
+    ("",	X,	1,	"GL_RENDERBUFFER_WIDTH"),	# 0x8D42
+    ("",	X,	1,	"GL_RENDERBUFFER_HEIGHT"),	# 0x8D43
+    ("",	X,	1,	"GL_RENDERBUFFER_INTERNAL_FORMAT"),	# 0x8D44
+    ("",	X,	1,	"GL_STENCIL_INDEX1"),	# 0x8D46
+    ("",	X,	1,	"GL_STENCIL_INDEX4"),	# 0x8D47
+    ("",	X,	1,	"GL_STENCIL_INDEX8"),	# 0x8D48
+    ("",	X,	1,	"GL_STENCIL_INDEX16"),	# 0x8D49
+    ("",	X,	1,	"GL_RENDERBUFFER_RED_SIZE"),	# 0x8D50
+    ("",	X,	1,	"GL_RENDERBUFFER_GREEN_SIZE"),	# 0x8D51
+    ("",	X,	1,	"GL_RENDERBUFFER_BLUE_SIZE"),	# 0x8D52
+    ("",	X,	1,	"GL_RENDERBUFFER_ALPHA_SIZE"),	# 0x8D53
+    ("",	X,	1,	"GL_RENDERBUFFER_DEPTH_SIZE"),	# 0x8D54
+    ("",	X,	1,	"GL_RENDERBUFFER_STENCIL_SIZE"),	# 0x8D55
+    ("",	X,	1,	"GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"),	# 0x8D56
+    ("glGet",	I,	1,	"GL_MAX_SAMPLES"),	# 0x8D57
+    ("",	X,	1,	"GL_RGBA32UI"),	# 0x8D70
+    ("",	X,	1,	"GL_RGB32UI"),	# 0x8D71
+    ("",	X,	1,	"GL_ALPHA32UI_EXT"),	# 0x8D72
+    ("",	X,	1,	"GL_INTENSITY32UI_EXT"),	# 0x8D73
+    ("",	X,	1,	"GL_LUMINANCE32UI_EXT"),	# 0x8D74
+    ("",	X,	1,	"GL_LUMINANCE_ALPHA32UI_EXT"),	# 0x8D75
+    ("",	X,	1,	"GL_RGBA16UI"),	# 0x8D76
+    ("",	X,	1,	"GL_RGB16UI"),	# 0x8D77
+    ("",	X,	1,	"GL_ALPHA16UI_EXT"),	# 0x8D78
+    ("",	X,	1,	"GL_INTENSITY16UI_EXT"),	# 0x8D79
+    ("",	X,	1,	"GL_LUMINANCE16UI_EXT"),	# 0x8D7A
+    ("",	X,	1,	"GL_LUMINANCE_ALPHA16UI_EXT"),	# 0x8D7B
+    ("",	X,	1,	"GL_RGBA8UI"),	# 0x8D7C
+    ("",	X,	1,	"GL_RGB8UI"),	# 0x8D7D
+    ("",	X,	1,	"GL_ALPHA8UI_EXT"),	# 0x8D7E
+    ("",	X,	1,	"GL_INTENSITY8UI_EXT"),	# 0x8D7F
+    ("",	X,	1,	"GL_LUMINANCE8UI_EXT"),	# 0x8D80
+    ("",	X,	1,	"GL_LUMINANCE_ALPHA8UI_EXT"),	# 0x8D81
+    ("",	X,	1,	"GL_RGBA32I"),	# 0x8D82
+    ("",	X,	1,	"GL_RGB32I"),	# 0x8D83
+    ("",	X,	1,	"GL_ALPHA32I_EXT"),	# 0x8D84
+    ("",	X,	1,	"GL_INTENSITY32I_EXT"),	# 0x8D85
+    ("",	X,	1,	"GL_LUMINANCE32I_EXT"),	# 0x8D86
+    ("",	X,	1,	"GL_LUMINANCE_ALPHA32I_EXT"),	# 0x8D87
+    ("",	X,	1,	"GL_RGBA16I"),	# 0x8D88
+    ("",	X,	1,	"GL_RGB16I"),	# 0x8D89
+    ("",	X,	1,	"GL_ALPHA16I_EXT"),	# 0x8D8A
+    ("",	X,	1,	"GL_INTENSITY16I_EXT"),	# 0x8D8B
+    ("",	X,	1,	"GL_LUMINANCE16I_EXT"),	# 0x8D8C
+    ("",	X,	1,	"GL_LUMINANCE_ALPHA16I_EXT"),	# 0x8D8D
+    ("",	X,	1,	"GL_RGBA8I"),	# 0x8D8E
+    ("",	X,	1,	"GL_RGB8I"),	# 0x8D8F
+    ("",	X,	1,	"GL_ALPHA8I_EXT"),	# 0x8D90
+    ("",	X,	1,	"GL_INTENSITY8I_EXT"),	# 0x8D91
+    ("",	X,	1,	"GL_LUMINANCE8I_EXT"),	# 0x8D92
+    ("",	X,	1,	"GL_LUMINANCE_ALPHA8I_EXT"),	# 0x8D93
+    ("",	X,	1,	"GL_RED_INTEGER"),	# 0x8D94
+    ("",	X,	1,	"GL_GREEN_INTEGER"),	# 0x8D95
+    ("",	X,	1,	"GL_BLUE_INTEGER"),	# 0x8D96
+    ("",	X,	1,	"GL_ALPHA_INTEGER"),	# 0x8D97
+    ("",	X,	1,	"GL_RGB_INTEGER"),	# 0x8D98
+    ("",	X,	1,	"GL_RGBA_INTEGER"),	# 0x8D99
+    ("",	X,	1,	"GL_BGR_INTEGER"),	# 0x8D9A
+    ("",	X,	1,	"GL_BGRA_INTEGER"),	# 0x8D9B
+    ("",	X,	1,	"GL_LUMINANCE_INTEGER_EXT"),	# 0x8D9C
+    ("",	X,	1,	"GL_LUMINANCE_ALPHA_INTEGER_EXT"),	# 0x8D9D
+    ("glGet",	B,	1,	"GL_RGBA_INTEGER_MODE_EXT"),	# 0x8D9E
+    ("",	X,	1,	"GL_INT_2_10_10_10_REV"),	# 0x8D9F
+    ("",	X,	1,	"GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"),	# 0x8DA0
+    ("",	X,	1,	"GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"),	# 0x8DA1
+    ("",	X,	1,	"GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"),	# 0x8DA2
+    ("",	X,	1,	"GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"),	# 0x8DA3
+    ("",	X,	1,	"GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"),	# 0x8DA4
+    ("",	X,	1,	"GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"),	# 0x8DA5
+    ("",	X,	1,	"GL_MAX_PROGRAM_GENERIC_RESULTS_NV"),	# 0x8DA6
     ("glGetFramebufferAttachmentParameter",	B,	1,	"GL_FRAMEBUFFER_ATTACHMENT_LAYERED"),	# 0x8DA7
-    ("glGet",	X,	1,	"GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"),	# 0x8DA8
-    ("glGet",	X,	1,	"GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"),	# 0x8DA9
-    ("glGet",	X,	1,	"GL_LAYER_NV"),	# 0x8DAA
-    ("glGet",	X,	1,	"GL_DEPTH_COMPONENT32F_NV"),	# 0x8DAB
-    ("glGet",	X,	1,	"GL_DEPTH32F_STENCIL8_NV"),	# 0x8DAC
-    ("glGet",	X,	1,	"GL_FLOAT_32_UNSIGNED_INT_24_8_REV"),	# 0x8DAD
-    ("glGet",	X,	1,	"GL_SHADER_INCLUDE_ARB"),	# 0x8DAE
-    ("glGet",	X,	1,	"GL_DEPTH_BUFFER_FLOAT_MODE_NV"),	# 0x8DAF
-    ("glGet",	X,	1,	"GL_FRAMEBUFFER_SRGB"),	# 0x8DB9
-    ("glGet",	X,	1,	"GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"),	# 0x8DBA
-    ("glGet",	X,	1,	"GL_COMPRESSED_RED_RGTC1"),	# 0x8DBB
-    ("glGet",	X,	1,	"GL_COMPRESSED_SIGNED_RED_RGTC1"),	# 0x8DBC
-    ("glGet",	X,	1,	"GL_COMPRESSED_RG_RGTC2"),	# 0x8DBD
-    ("glGet",	X,	1,	"GL_COMPRESSED_SIGNED_RG_RGTC2"),	# 0x8DBE
-    ("glGet",	X,	1,	"GL_SAMPLER_1D_ARRAY"),	# 0x8DC0
-    ("glGet",	X,	1,	"GL_SAMPLER_2D_ARRAY"),	# 0x8DC1
-    ("glGet",	X,	1,	"GL_SAMPLER_BUFFER"),	# 0x8DC2
-    ("glGet",	X,	1,	"GL_SAMPLER_1D_ARRAY_SHADOW"),	# 0x8DC3
-    ("glGet",	X,	1,	"GL_SAMPLER_2D_ARRAY_SHADOW"),	# 0x8DC4
-    ("glGet",	X,	1,	"GL_SAMPLER_CUBE_SHADOW"),	# 0x8DC5
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_VEC2"),	# 0x8DC6
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_VEC3"),	# 0x8DC7
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_VEC4"),	# 0x8DC8
-    ("glGet",	X,	1,	"GL_INT_SAMPLER_1D"),	# 0x8DC9
-    ("glGet",	X,	1,	"GL_INT_SAMPLER_2D"),	# 0x8DCA
-    ("glGet",	X,	1,	"GL_INT_SAMPLER_3D"),	# 0x8DCB
-    ("glGet",	X,	1,	"GL_INT_SAMPLER_CUBE"),	# 0x8DCC
-    ("glGet",	X,	1,	"GL_INT_SAMPLER_2D_RECT"),	# 0x8DCD
-    ("glGet",	X,	1,	"GL_INT_SAMPLER_1D_ARRAY"),	# 0x8DCE
-    ("glGet",	X,	1,	"GL_INT_SAMPLER_2D_ARRAY"),	# 0x8DCF
-    ("glGet",	X,	1,	"GL_INT_SAMPLER_BUFFER"),	# 0x8DD0
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_SAMPLER_1D"),	# 0x8DD1
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_SAMPLER_2D"),	# 0x8DD2
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_SAMPLER_3D"),	# 0x8DD3
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_SAMPLER_CUBE"),	# 0x8DD4
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_SAMPLER_2D_RECT"),	# 0x8DD5
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"),	# 0x8DD6
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"),	# 0x8DD7
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_SAMPLER_BUFFER"),	# 0x8DD8
-    ("glGet",	X,	1,	"GL_GEOMETRY_SHADER"),	# 0x8DD9
-    ("glGet",	X,	1,	"GL_GEOMETRY_VERTICES_OUT_ARB"),	# 0x8DDA
-    ("glGet",	X,	1,	"GL_GEOMETRY_INPUT_TYPE_ARB"),	# 0x8DDB
-    ("glGet",	X,	1,	"GL_GEOMETRY_OUTPUT_TYPE_ARB"),	# 0x8DDC
-    ("glGet",	X,	1,	"GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"),	# 0x8DDD
-    ("glGet",	X,	1,	"GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"),	# 0x8DDE
-    ("glGet",	X,	1,	"GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"),	# 0x8DDF
-    ("glGet",	X,	1,	"GL_MAX_GEOMETRY_OUTPUT_VERTICES"),	# 0x8DE0
-    ("glGet",	X,	1,	"GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"),	# 0x8DE1
-    ("glGet",	X,	1,	"GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"),	# 0x8DE2
-    ("glGet",	X,	1,	"GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"),	# 0x8DE3
-    ("glGet",	X,	1,	"GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"),	# 0x8DE4
-    ("glGet",	X,	1,	"GL_ACTIVE_SUBROUTINES"),	# 0x8DE5
-    ("glGet",	X,	1,	"GL_ACTIVE_SUBROUTINE_UNIFORMS"),	# 0x8DE6
-    ("glGet",	X,	1,	"GL_MAX_SUBROUTINES"),	# 0x8DE7
-    ("glGet",	X,	1,	"GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"),	# 0x8DE8
-    ("glGet",	X,	1,	"GL_NAMED_STRING_LENGTH_ARB"),	# 0x8DE9
-    ("glGet",	X,	1,	"GL_NAMED_STRING_TYPE_ARB"),	# 0x8DEA
-    ("glGet",	X,	1,	"GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"),	# 0x8DED
-    ("glGet",	X,	1,	"GL_UNIFORM_BUFFER_EXT"),	# 0x8DEE
+    ("",	X,	1,	"GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"),	# 0x8DA8
+    ("",	X,	1,	"GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"),	# 0x8DA9
+    ("",	X,	1,	"GL_LAYER_NV"),	# 0x8DAA
+    ("",	X,	1,	"GL_DEPTH_COMPONENT32F_NV"),	# 0x8DAB
+    ("",	X,	1,	"GL_DEPTH32F_STENCIL8_NV"),	# 0x8DAC
+    ("",	X,	1,	"GL_FLOAT_32_UNSIGNED_INT_24_8_REV"),	# 0x8DAD
+    ("",	X,	1,	"GL_SHADER_INCLUDE_ARB"),	# 0x8DAE
+    ("",	X,	1,	"GL_DEPTH_BUFFER_FLOAT_MODE_NV"),	# 0x8DAF
+    ("",	X,	1,	"GL_FRAMEBUFFER_SRGB"),	# 0x8DB9
+    ("",	X,	1,	"GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"),	# 0x8DBA
+    ("",	X,	1,	"GL_COMPRESSED_RED_RGTC1"),	# 0x8DBB
+    ("",	X,	1,	"GL_COMPRESSED_SIGNED_RED_RGTC1"),	# 0x8DBC
+    ("",	X,	1,	"GL_COMPRESSED_RG_RGTC2"),	# 0x8DBD
+    ("",	X,	1,	"GL_COMPRESSED_SIGNED_RG_RGTC2"),	# 0x8DBE
+    ("",	X,	1,	"GL_SAMPLER_1D_ARRAY"),	# 0x8DC0
+    ("",	X,	1,	"GL_SAMPLER_2D_ARRAY"),	# 0x8DC1
+    ("",	X,	1,	"GL_SAMPLER_BUFFER"),	# 0x8DC2
+    ("",	X,	1,	"GL_SAMPLER_1D_ARRAY_SHADOW"),	# 0x8DC3
+    ("",	X,	1,	"GL_SAMPLER_2D_ARRAY_SHADOW"),	# 0x8DC4
+    ("",	X,	1,	"GL_SAMPLER_CUBE_SHADOW"),	# 0x8DC5
+    ("",	X,	1,	"GL_UNSIGNED_INT_VEC2"),	# 0x8DC6
+    ("",	X,	1,	"GL_UNSIGNED_INT_VEC3"),	# 0x8DC7
+    ("",	X,	1,	"GL_UNSIGNED_INT_VEC4"),	# 0x8DC8
+    ("",	X,	1,	"GL_INT_SAMPLER_1D"),	# 0x8DC9
+    ("",	X,	1,	"GL_INT_SAMPLER_2D"),	# 0x8DCA
+    ("",	X,	1,	"GL_INT_SAMPLER_3D"),	# 0x8DCB
+    ("",	X,	1,	"GL_INT_SAMPLER_CUBE"),	# 0x8DCC
+    ("",	X,	1,	"GL_INT_SAMPLER_2D_RECT"),	# 0x8DCD
+    ("",	X,	1,	"GL_INT_SAMPLER_1D_ARRAY"),	# 0x8DCE
+    ("",	X,	1,	"GL_INT_SAMPLER_2D_ARRAY"),	# 0x8DCF
+    ("",	X,	1,	"GL_INT_SAMPLER_BUFFER"),	# 0x8DD0
+    ("",	X,	1,	"GL_UNSIGNED_INT_SAMPLER_1D"),	# 0x8DD1
+    ("",	X,	1,	"GL_UNSIGNED_INT_SAMPLER_2D"),	# 0x8DD2
+    ("",	X,	1,	"GL_UNSIGNED_INT_SAMPLER_3D"),	# 0x8DD3
+    ("",	X,	1,	"GL_UNSIGNED_INT_SAMPLER_CUBE"),	# 0x8DD4
+    ("",	X,	1,	"GL_UNSIGNED_INT_SAMPLER_2D_RECT"),	# 0x8DD5
+    ("",	X,	1,	"GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"),	# 0x8DD6
+    ("",	X,	1,	"GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"),	# 0x8DD7
+    ("",	X,	1,	"GL_UNSIGNED_INT_SAMPLER_BUFFER"),	# 0x8DD8
+    ("",	X,	1,	"GL_GEOMETRY_SHADER"),	# 0x8DD9
+    ("",	X,	1,	"GL_GEOMETRY_VERTICES_OUT_ARB"),	# 0x8DDA
+    ("",	X,	1,	"GL_GEOMETRY_INPUT_TYPE_ARB"),	# 0x8DDB
+    ("",	X,	1,	"GL_GEOMETRY_OUTPUT_TYPE_ARB"),	# 0x8DDC
+    ("glGet",	I,	1,	"GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"),	# 0x8DDD
+    ("glGet",	I,	1,	"GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"),	# 0x8DDE
+    ("glGet",	I,	1,	"GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"),	# 0x8DDF
+    ("glGet",	I,	1,	"GL_MAX_GEOMETRY_OUTPUT_VERTICES"),	# 0x8DE0
+    ("glGet",	I,	1,	"GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"),	# 0x8DE1
+    ("",	X,	1,	"GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"),	# 0x8DE2
+    ("",	X,	1,	"GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"),	# 0x8DE3
+    ("",	X,	1,	"GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"),	# 0x8DE4
+    ("",	X,	1,	"GL_ACTIVE_SUBROUTINES"),	# 0x8DE5
+    ("",	X,	1,	"GL_ACTIVE_SUBROUTINE_UNIFORMS"),	# 0x8DE6
+    ("",	X,	1,	"GL_MAX_SUBROUTINES"),	# 0x8DE7
+    ("",	X,	1,	"GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"),	# 0x8DE8
+    ("",	X,	1,	"GL_NAMED_STRING_LENGTH_ARB"),	# 0x8DE9
+    ("",	X,	1,	"GL_NAMED_STRING_TYPE_ARB"),	# 0x8DEA
+    ("",	X,	1,	"GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"),	# 0x8DED
+    ("",	X,	1,	"GL_UNIFORM_BUFFER_EXT"),	# 0x8DEE
     ("glGet",	I,	1,	"GL_UNIFORM_BUFFER_BINDING_EXT"),	# 0x8DEF
-    ("glGet",	X,	1,	"GL_LOW_FLOAT"),	# 0x8DF0
-    ("glGet",	X,	1,	"GL_MEDIUM_FLOAT"),	# 0x8DF1
-    ("glGet",	X,	1,	"GL_HIGH_FLOAT"),	# 0x8DF2
-    ("glGet",	X,	1,	"GL_LOW_INT"),	# 0x8DF3
-    ("glGet",	X,	1,	"GL_MEDIUM_INT"),	# 0x8DF4
-    ("glGet",	X,	1,	"GL_HIGH_INT"),	# 0x8DF5
-    ("glGet",	X,	1,	"GL_NUM_SHADER_BINARY_FORMATS"),	# 0x8DF9
-    ("glGet",	X,	1,	"GL_SHADER_COMPILER"),	# 0x8DFA
-    ("glGet",	X,	1,	"GL_MAX_VERTEX_UNIFORM_VECTORS"),	# 0x8DFB
-    ("glGet",	X,	1,	"GL_MAX_VARYING_VECTORS"),	# 0x8DFC
-    ("glGet",	X,	1,	"GL_MAX_FRAGMENT_UNIFORM_VECTORS"),	# 0x8DFD
-    ("glGet",	X,	1,	"GL_RENDERBUFFER_COLOR_SAMPLES_NV"),	# 0x8E10
-    ("glGet",	X,	1,	"GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"),	# 0x8E11
-    ("glGet",	X,	1,	"GL_MULTISAMPLE_COVERAGE_MODES_NV"),	# 0x8E12
-    ("glGet",	X,	1,	"GL_QUERY_WAIT"),	# 0x8E13
-    ("glGet",	X,	1,	"GL_QUERY_NO_WAIT"),	# 0x8E14
-    ("glGet",	X,	1,	"GL_QUERY_BY_REGION_WAIT"),	# 0x8E15
-    ("glGet",	X,	1,	"GL_QUERY_BY_REGION_NO_WAIT"),	# 0x8E16
-    ("glGet",	X,	1,	"GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"),	# 0x8E1E
-    ("glGet",	X,	1,	"GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"),	# 0x8E1F
-    ("glGet",	X,	1,	"GL_COLOR_SAMPLES_NV"),	# 0x8E20
-    ("glGet",	X,	1,	"GL_TRANSFORM_FEEDBACK"),	# 0x8E22
-    ("glGet",	X,	1,	"GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"),	# 0x8E23
-    ("glGet",	X,	1,	"GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"),	# 0x8E24
+    ("",	X,	1,	"GL_LOW_FLOAT"),	# 0x8DF0
+    ("",	X,	1,	"GL_MEDIUM_FLOAT"),	# 0x8DF1
+    ("",	X,	1,	"GL_HIGH_FLOAT"),	# 0x8DF2
+    ("",	X,	1,	"GL_LOW_INT"),	# 0x8DF3
+    ("",	X,	1,	"GL_MEDIUM_INT"),	# 0x8DF4
+    ("",	X,	1,	"GL_HIGH_INT"),	# 0x8DF5
+    ("",	X,	1,	"GL_NUM_SHADER_BINARY_FORMATS"),	# 0x8DF9
+    ("",	X,	1,	"GL_SHADER_COMPILER"),	# 0x8DFA
+    ("",	X,	1,	"GL_MAX_VERTEX_UNIFORM_VECTORS"),	# 0x8DFB
+    ("",	X,	1,	"GL_MAX_VARYING_VECTORS"),	# 0x8DFC
+    ("",	X,	1,	"GL_MAX_FRAGMENT_UNIFORM_VECTORS"),	# 0x8DFD
+    ("",	X,	1,	"GL_RENDERBUFFER_COLOR_SAMPLES_NV"),	# 0x8E10
+    ("",	X,	1,	"GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"),	# 0x8E11
+    ("",	X,	1,	"GL_MULTISAMPLE_COVERAGE_MODES_NV"),	# 0x8E12
+    ("",	X,	1,	"GL_QUERY_WAIT"),	# 0x8E13
+    ("",	X,	1,	"GL_QUERY_NO_WAIT"),	# 0x8E14
+    ("",	X,	1,	"GL_QUERY_BY_REGION_WAIT"),	# 0x8E15
+    ("",	X,	1,	"GL_QUERY_BY_REGION_NO_WAIT"),	# 0x8E16
+    ("",	X,	1,	"GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"),	# 0x8E1E
+    ("",	X,	1,	"GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"),	# 0x8E1F
+    ("",	X,	1,	"GL_COLOR_SAMPLES_NV"),	# 0x8E20
+    ("",	X,	1,	"GL_TRANSFORM_FEEDBACK"),	# 0x8E22
+    ("",	X,	1,	"GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"),	# 0x8E23
+    ("",	X,	1,	"GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"),	# 0x8E24
     ("glGet",	I,	1,	"GL_TRANSFORM_FEEDBACK_BINDING"),	# 0x8E25
-    ("glGet",	X,	1,	"GL_FRAME_NV"),	# 0x8E26
-    ("glGet",	X,	1,	"GL_FIELDS_NV"),	# 0x8E27
-    ("glGet",	X,	1,	"GL_TIMESTAMP"),	# 0x8E28
-    ("glGet",	X,	1,	"GL_NUM_FILL_STREAMS_NV"),	# 0x8E29
-    ("glGet",	X,	1,	"GL_PRESENT_TIME_NV"),	# 0x8E2A
-    ("glGet",	X,	1,	"GL_PRESENT_DURATION_NV"),	# 0x8E2B
-    ("glGet",	X,	1,	"GL_PROGRAM_MATRIX_EXT"),	# 0x8E2D
-    ("glGet",	X,	1,	"GL_TRANSPOSE_PROGRAM_MATRIX_EXT"),	# 0x8E2E
-    ("glGet",	X,	1,	"GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"),	# 0x8E2F
+    ("",	X,	1,	"GL_FRAME_NV"),	# 0x8E26
+    ("",	X,	1,	"GL_FIELDS_NV"),	# 0x8E27
+    ("",	X,	1,	"GL_TIMESTAMP"),	# 0x8E28
+    ("",	X,	1,	"GL_NUM_FILL_STREAMS_NV"),	# 0x8E29
+    ("",	X,	1,	"GL_PRESENT_TIME_NV"),	# 0x8E2A
+    ("",	X,	1,	"GL_PRESENT_DURATION_NV"),	# 0x8E2B
+    ("",	X,	1,	"GL_PROGRAM_MATRIX_EXT"),	# 0x8E2D
+    ("",	X,	1,	"GL_TRANSPOSE_PROGRAM_MATRIX_EXT"),	# 0x8E2E
+    ("",	X,	1,	"GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"),	# 0x8E2F
     ("glGetTexParameter",	E,	1,	"GL_TEXTURE_SWIZZLE_R"),	# 0x8E42
     ("glGetTexParameter",	E,	1,	"GL_TEXTURE_SWIZZLE_G"),	# 0x8E43
     ("glGetTexParameter",	E,	1,	"GL_TEXTURE_SWIZZLE_B"),	# 0x8E44
     ("glGetTexParameter",	E,	1,	"GL_TEXTURE_SWIZZLE_A"),	# 0x8E45
     ("glGetTexParameter",	E,	4,	"GL_TEXTURE_SWIZZLE_RGBA"),	# 0x8E46
-    ("glGet",	X,	1,	"GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"),	# 0x8E47
-    ("glGet",	X,	1,	"GL_ACTIVE_SUBROUTINE_MAX_LENGTH"),	# 0x8E48
-    ("glGet",	X,	1,	"GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"),	# 0x8E49
-    ("glGet",	X,	1,	"GL_NUM_COMPATIBLE_SUBROUTINES"),	# 0x8E4A
-    ("glGet",	X,	1,	"GL_COMPATIBLE_SUBROUTINES"),	# 0x8E4B
-    ("glGet",	X,	1,	"GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"),	# 0x8E4C
-    ("glGet",	X,	1,	"GL_FIRST_VERTEX_CONVENTION"),	# 0x8E4D
-    ("glGet",	X,	1,	"GL_LAST_VERTEX_CONVENTION"),	# 0x8E4E
-    ("glGet",	X,	1,	"GL_PROVOKING_VERTEX"),	# 0x8E4F
-    ("glGet",	X,	1,	"GL_SAMPLE_POSITION"),	# 0x8E50
-    ("glGet",	X,	1,	"GL_SAMPLE_MASK"),	# 0x8E51
-    ("glGet",	X,	1,	"GL_SAMPLE_MASK_VALUE"),	# 0x8E52
-    ("glGet",	X,	1,	"GL_TEXTURE_BINDING_RENDERBUFFER_NV"),	# 0x8E53
+    ("",	X,	1,	"GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"),	# 0x8E47
+    ("",	X,	1,	"GL_ACTIVE_SUBROUTINE_MAX_LENGTH"),	# 0x8E48
+    ("",	X,	1,	"GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"),	# 0x8E49
+    ("",	X,	1,	"GL_NUM_COMPATIBLE_SUBROUTINES"),	# 0x8E4A
+    ("",	X,	1,	"GL_COMPATIBLE_SUBROUTINES"),	# 0x8E4B
+    ("glGet",	B,	1,	"GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"),	# 0x8E4C
+    ("",	X,	1,	"GL_FIRST_VERTEX_CONVENTION"),	# 0x8E4D
+    ("",	X,	1,	"GL_LAST_VERTEX_CONVENTION"),	# 0x8E4E
+    ("glGet",	E,	1,	"GL_PROVOKING_VERTEX"),	# 0x8E4F
+    ("",	X,	1,	"GL_SAMPLE_POSITION"),	# 0x8E50
+    ("",	X,	1,	"GL_SAMPLE_MASK"),	# 0x8E51
+    ("",	X,	1,	"GL_SAMPLE_MASK_VALUE"),	# 0x8E52
+    ("",	X,	1,	"GL_TEXTURE_BINDING_RENDERBUFFER_NV"),	# 0x8E53
     ("glGet",	I,	1,	"GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"),	# 0x8E54
-    ("glGet",	X,	1,	"GL_TEXTURE_RENDERBUFFER_NV"),	# 0x8E55
-    ("glGet",	X,	1,	"GL_SAMPLER_RENDERBUFFER_NV"),	# 0x8E56
-    ("glGet",	X,	1,	"GL_INT_SAMPLER_RENDERBUFFER_NV"),	# 0x8E57
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"),	# 0x8E58
-    ("glGet",	X,	1,	"GL_MAX_SAMPLE_MASK_WORDS"),	# 0x8E59
-    ("glGet",	X,	1,	"GL_MAX_GEOMETRY_SHADER_INVOCATIONS"),	# 0x8E5A
-    ("glGet",	X,	1,	"GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"),	# 0x8E5B
-    ("glGet",	X,	1,	"GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"),	# 0x8E5C
-    ("glGet",	X,	1,	"GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"),	# 0x8E5D
-    ("glGet",	X,	1,	"GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"),	# 0x8E5E
-    ("glGet",	X,	1,	"GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"),	# 0x8E5F
-    ("glGet",	X,	1,	"GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"),	# 0x8E70
-    ("glGet",	X,	1,	"GL_MAX_VERTEX_STREAMS"),	# 0x8E71
-    ("glGet",	X,	1,	"GL_PATCH_VERTICES"),	# 0x8E72
-    ("glGet",	X,	1,	"GL_PATCH_DEFAULT_INNER_LEVEL"),	# 0x8E73
-    ("glGet",	X,	1,	"GL_PATCH_DEFAULT_OUTER_LEVEL"),	# 0x8E74
-    ("glGet",	X,	1,	"GL_TESS_CONTROL_OUTPUT_VERTICES"),	# 0x8E75
-    ("glGet",	X,	1,	"GL_TESS_GEN_MODE"),	# 0x8E76
-    ("glGet",	X,	1,	"GL_TESS_GEN_SPACING"),	# 0x8E77
-    ("glGet",	X,	1,	"GL_TESS_GEN_VERTEX_ORDER"),	# 0x8E78
-    ("glGet",	X,	1,	"GL_TESS_GEN_POINT_MODE"),	# 0x8E79
-    ("glGet",	X,	1,	"GL_ISOLINES"),	# 0x8E7A
-    ("glGet",	X,	1,	"GL_FRACTIONAL_ODD"),	# 0x8E7B
-    ("glGet",	X,	1,	"GL_FRACTIONAL_EVEN"),	# 0x8E7C
-    ("glGet",	X,	1,	"GL_MAX_PATCH_VERTICES"),	# 0x8E7D
-    ("glGet",	X,	1,	"GL_MAX_TESS_GEN_LEVEL"),	# 0x8E7E
-    ("glGet",	X,	1,	"GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"),	# 0x8E7F
-    ("glGet",	X,	1,	"GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"),	# 0x8E80
-    ("glGet",	X,	1,	"GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"),	# 0x8E81
-    ("glGet",	X,	1,	"GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"),	# 0x8E82
-    ("glGet",	X,	1,	"GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"),	# 0x8E83
-    ("glGet",	X,	1,	"GL_MAX_TESS_PATCH_COMPONENTS"),	# 0x8E84
-    ("glGet",	X,	1,	"GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"),	# 0x8E85
-    ("glGet",	X,	1,	"GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"),	# 0x8E86
-    ("glGet",	X,	1,	"GL_TESS_EVALUATION_SHADER"),	# 0x8E87
-    ("glGet",	X,	1,	"GL_TESS_CONTROL_SHADER"),	# 0x8E88
-    ("glGet",	X,	1,	"GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"),	# 0x8E89
-    ("glGet",	X,	1,	"GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"),	# 0x8E8A
-    ("glGet",	X,	1,	"GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"),	# 0x8E8C
-    ("glGet",	X,	1,	"GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"),	# 0x8E8D
-    ("glGet",	X,	1,	"GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"),	# 0x8E8E
-    ("glGet",	X,	1,	"GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"),	# 0x8E8F
-    ("glGet",	X,	1,	"GL_BUFFER_GPU_ADDRESS_NV"),	# 0x8F1D
-    ("glGet",	X,	1,	"GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"),	# 0x8F1E
-    ("glGet",	X,	1,	"GL_ELEMENT_ARRAY_UNIFIED_NV"),	# 0x8F1F
-    ("glGet",	X,	1,	"GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"),	# 0x8F20
-    ("glGet",	X,	1,	"GL_VERTEX_ARRAY_ADDRESS_NV"),	# 0x8F21
-    ("glGet",	X,	1,	"GL_NORMAL_ARRAY_ADDRESS_NV"),	# 0x8F22
-    ("glGet",	X,	1,	"GL_COLOR_ARRAY_ADDRESS_NV"),	# 0x8F23
-    ("glGet",	X,	1,	"GL_INDEX_ARRAY_ADDRESS_NV"),	# 0x8F24
-    ("glGet",	X,	1,	"GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"),	# 0x8F25
-    ("glGet",	X,	1,	"GL_EDGE_FLAG_ARRAY_ADDRESS_NV"),	# 0x8F26
-    ("glGet",	X,	1,	"GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"),	# 0x8F27
-    ("glGet",	X,	1,	"GL_FOG_COORD_ARRAY_ADDRESS_NV"),	# 0x8F28
-    ("glGet",	X,	1,	"GL_ELEMENT_ARRAY_ADDRESS_NV"),	# 0x8F29
-    ("glGet",	X,	1,	"GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"),	# 0x8F2A
-    ("glGet",	X,	1,	"GL_VERTEX_ARRAY_LENGTH_NV"),	# 0x8F2B
-    ("glGet",	X,	1,	"GL_NORMAL_ARRAY_LENGTH_NV"),	# 0x8F2C
-    ("glGet",	X,	1,	"GL_COLOR_ARRAY_LENGTH_NV"),	# 0x8F2D
-    ("glGet",	X,	1,	"GL_INDEX_ARRAY_LENGTH_NV"),	# 0x8F2E
-    ("glGet",	X,	1,	"GL_TEXTURE_COORD_ARRAY_LENGTH_NV"),	# 0x8F2F
-    ("glGet",	X,	1,	"GL_EDGE_FLAG_ARRAY_LENGTH_NV"),	# 0x8F30
-    ("glGet",	X,	1,	"GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"),	# 0x8F31
-    ("glGet",	X,	1,	"GL_FOG_COORD_ARRAY_LENGTH_NV"),	# 0x8F32
-    ("glGet",	X,	1,	"GL_ELEMENT_ARRAY_LENGTH_NV"),	# 0x8F33
-    ("glGet",	X,	1,	"GL_GPU_ADDRESS_NV"),	# 0x8F34
-    ("glGet",	X,	1,	"GL_MAX_SHADER_BUFFER_ADDRESS_NV"),	# 0x8F35
-    ("glGet",	X,	1,	"GL_COPY_READ_BUFFER"),	# 0x8F36
-    ("glGet",	X,	1,	"GL_COPY_WRITE_BUFFER"),	# 0x8F37
-    ("glGet",	X,	1,	"GL_MAX_IMAGE_UNITS_EXT"),	# 0x8F38
-    ("glGet",	X,	1,	"GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"),	# 0x8F39
-    ("glGet",	X,	1,	"GL_IMAGE_BINDING_NAME_EXT"),	# 0x8F3A
-    ("glGet",	X,	1,	"GL_IMAGE_BINDING_LEVEL_EXT"),	# 0x8F3B
-    ("glGet",	X,	1,	"GL_IMAGE_BINDING_LAYERED_EXT"),	# 0x8F3C
-    ("glGet",	X,	1,	"GL_IMAGE_BINDING_LAYER_EXT"),	# 0x8F3D
-    ("glGet",	X,	1,	"GL_IMAGE_BINDING_ACCESS_EXT"),	# 0x8F3E
-    ("glGet",	X,	1,	"GL_DRAW_INDIRECT_BUFFER"),	# 0x8F3F
-    ("glGet",	X,	1,	"GL_DRAW_INDIRECT_UNIFIED_NV"),	# 0x8F40
-    ("glGet",	X,	1,	"GL_DRAW_INDIRECT_ADDRESS_NV"),	# 0x8F41
-    ("glGet",	X,	1,	"GL_DRAW_INDIRECT_LENGTH_NV"),	# 0x8F42
+    ("",	X,	1,	"GL_TEXTURE_RENDERBUFFER_NV"),	# 0x8E55
+    ("",	X,	1,	"GL_SAMPLER_RENDERBUFFER_NV"),	# 0x8E56
+    ("",	X,	1,	"GL_INT_SAMPLER_RENDERBUFFER_NV"),	# 0x8E57
+    ("",	X,	1,	"GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"),	# 0x8E58
+    ("",	X,	1,	"GL_MAX_SAMPLE_MASK_WORDS"),	# 0x8E59
+    ("",	X,	1,	"GL_MAX_GEOMETRY_SHADER_INVOCATIONS"),	# 0x8E5A
+    ("",	X,	1,	"GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"),	# 0x8E5B
+    ("",	X,	1,	"GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"),	# 0x8E5C
+    ("",	X,	1,	"GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"),	# 0x8E5D
+    ("",	X,	1,	"GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"),	# 0x8E5E
+    ("",	X,	1,	"GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"),	# 0x8E5F
+    ("",	X,	1,	"GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"),	# 0x8E70
+    ("",	X,	1,	"GL_MAX_VERTEX_STREAMS"),	# 0x8E71
+    ("",	X,	1,	"GL_PATCH_VERTICES"),	# 0x8E72
+    ("",	X,	1,	"GL_PATCH_DEFAULT_INNER_LEVEL"),	# 0x8E73
+    ("",	X,	1,	"GL_PATCH_DEFAULT_OUTER_LEVEL"),	# 0x8E74
+    ("",	X,	1,	"GL_TESS_CONTROL_OUTPUT_VERTICES"),	# 0x8E75
+    ("",	X,	1,	"GL_TESS_GEN_MODE"),	# 0x8E76
+    ("",	X,	1,	"GL_TESS_GEN_SPACING"),	# 0x8E77
+    ("",	X,	1,	"GL_TESS_GEN_VERTEX_ORDER"),	# 0x8E78
+    ("",	X,	1,	"GL_TESS_GEN_POINT_MODE"),	# 0x8E79
+    ("",	X,	1,	"GL_ISOLINES"),	# 0x8E7A
+    ("",	X,	1,	"GL_FRACTIONAL_ODD"),	# 0x8E7B
+    ("",	X,	1,	"GL_FRACTIONAL_EVEN"),	# 0x8E7C
+    ("",	X,	1,	"GL_MAX_PATCH_VERTICES"),	# 0x8E7D
+    ("",	X,	1,	"GL_MAX_TESS_GEN_LEVEL"),	# 0x8E7E
+    ("",	X,	1,	"GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"),	# 0x8E7F
+    ("",	X,	1,	"GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"),	# 0x8E80
+    ("",	X,	1,	"GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"),	# 0x8E81
+    ("",	X,	1,	"GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"),	# 0x8E82
+    ("",	X,	1,	"GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"),	# 0x8E83
+    ("",	X,	1,	"GL_MAX_TESS_PATCH_COMPONENTS"),	# 0x8E84
+    ("",	X,	1,	"GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"),	# 0x8E85
+    ("",	X,	1,	"GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"),	# 0x8E86
+    ("",	X,	1,	"GL_TESS_EVALUATION_SHADER"),	# 0x8E87
+    ("",	X,	1,	"GL_TESS_CONTROL_SHADER"),	# 0x8E88
+    ("",	X,	1,	"GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"),	# 0x8E89
+    ("",	X,	1,	"GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"),	# 0x8E8A
+    ("",	X,	1,	"GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"),	# 0x8E8C
+    ("",	X,	1,	"GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"),	# 0x8E8D
+    ("",	X,	1,	"GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"),	# 0x8E8E
+    ("",	X,	1,	"GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"),	# 0x8E8F
+    ("",	X,	1,	"GL_BUFFER_GPU_ADDRESS_NV"),	# 0x8F1D
+    ("",	X,	1,	"GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"),	# 0x8F1E
+    ("",	X,	1,	"GL_ELEMENT_ARRAY_UNIFIED_NV"),	# 0x8F1F
+    ("",	X,	1,	"GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"),	# 0x8F20
+    ("",	X,	1,	"GL_VERTEX_ARRAY_ADDRESS_NV"),	# 0x8F21
+    ("",	X,	1,	"GL_NORMAL_ARRAY_ADDRESS_NV"),	# 0x8F22
+    ("",	X,	1,	"GL_COLOR_ARRAY_ADDRESS_NV"),	# 0x8F23
+    ("",	X,	1,	"GL_INDEX_ARRAY_ADDRESS_NV"),	# 0x8F24
+    ("",	X,	1,	"GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"),	# 0x8F25
+    ("",	X,	1,	"GL_EDGE_FLAG_ARRAY_ADDRESS_NV"),	# 0x8F26
+    ("",	X,	1,	"GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"),	# 0x8F27
+    ("",	X,	1,	"GL_FOG_COORD_ARRAY_ADDRESS_NV"),	# 0x8F28
+    ("",	X,	1,	"GL_ELEMENT_ARRAY_ADDRESS_NV"),	# 0x8F29
+    ("",	X,	1,	"GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"),	# 0x8F2A
+    ("",	X,	1,	"GL_VERTEX_ARRAY_LENGTH_NV"),	# 0x8F2B
+    ("",	X,	1,	"GL_NORMAL_ARRAY_LENGTH_NV"),	# 0x8F2C
+    ("",	X,	1,	"GL_COLOR_ARRAY_LENGTH_NV"),	# 0x8F2D
+    ("",	X,	1,	"GL_INDEX_ARRAY_LENGTH_NV"),	# 0x8F2E
+    ("",	X,	1,	"GL_TEXTURE_COORD_ARRAY_LENGTH_NV"),	# 0x8F2F
+    ("",	X,	1,	"GL_EDGE_FLAG_ARRAY_LENGTH_NV"),	# 0x8F30
+    ("",	X,	1,	"GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"),	# 0x8F31
+    ("",	X,	1,	"GL_FOG_COORD_ARRAY_LENGTH_NV"),	# 0x8F32
+    ("",	X,	1,	"GL_ELEMENT_ARRAY_LENGTH_NV"),	# 0x8F33
+    ("",	X,	1,	"GL_GPU_ADDRESS_NV"),	# 0x8F34
+    ("",	X,	1,	"GL_MAX_SHADER_BUFFER_ADDRESS_NV"),	# 0x8F35
+    ("",	X,	1,	"GL_COPY_READ_BUFFER"),	# 0x8F36
+    ("",	X,	1,	"GL_COPY_WRITE_BUFFER"),	# 0x8F37
+    ("",	X,	1,	"GL_MAX_IMAGE_UNITS_EXT"),	# 0x8F38
+    ("",	X,	1,	"GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"),	# 0x8F39
+    ("",	X,	1,	"GL_IMAGE_BINDING_NAME_EXT"),	# 0x8F3A
+    ("",	X,	1,	"GL_IMAGE_BINDING_LEVEL_EXT"),	# 0x8F3B
+    ("",	X,	1,	"GL_IMAGE_BINDING_LAYERED_EXT"),	# 0x8F3C
+    ("",	X,	1,	"GL_IMAGE_BINDING_LAYER_EXT"),	# 0x8F3D
+    ("",	X,	1,	"GL_IMAGE_BINDING_ACCESS_EXT"),	# 0x8F3E
+    ("",	X,	1,	"GL_DRAW_INDIRECT_BUFFER"),	# 0x8F3F
+    ("",	X,	1,	"GL_DRAW_INDIRECT_UNIFIED_NV"),	# 0x8F40
+    ("",	X,	1,	"GL_DRAW_INDIRECT_ADDRESS_NV"),	# 0x8F41
+    ("",	X,	1,	"GL_DRAW_INDIRECT_LENGTH_NV"),	# 0x8F42
     ("glGet",	I,	1,	"GL_DRAW_INDIRECT_BUFFER_BINDING"),	# 0x8F43
-    ("glGet",	X,	1,	"GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"),	# 0x8F44
-    ("glGet",	X,	1,	"GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"),	# 0x8F45
-    ("glGet",	X,	1,	"GL_DOUBLE_MAT2"),	# 0x8F46
-    ("glGet",	X,	1,	"GL_DOUBLE_MAT3"),	# 0x8F47
-    ("glGet",	X,	1,	"GL_DOUBLE_MAT4"),	# 0x8F48
-    ("glGet",	X,	1,	"GL_DOUBLE_MAT2x3"),	# 0x8F49
-    ("glGet",	X,	1,	"GL_DOUBLE_MAT2x4"),	# 0x8F4A
-    ("glGet",	X,	1,	"GL_DOUBLE_MAT3x2"),	# 0x8F4B
-    ("glGet",	X,	1,	"GL_DOUBLE_MAT3x4"),	# 0x8F4C
-    ("glGet",	X,	1,	"GL_DOUBLE_MAT4x2"),	# 0x8F4D
-    ("glGet",	X,	1,	"GL_DOUBLE_MAT4x3"),	# 0x8F4E
-    ("glGet",	X,	1,	"GL_RED_SNORM"),	# 0x8F90
-    ("glGet",	X,	1,	"GL_RG_SNORM"),	# 0x8F91
-    ("glGet",	X,	1,	"GL_RGB_SNORM"),	# 0x8F92
-    ("glGet",	X,	1,	"GL_RGBA_SNORM"),	# 0x8F93
-    ("glGet",	X,	1,	"GL_R8_SNORM"),	# 0x8F94
-    ("glGet",	X,	1,	"GL_RG8_SNORM"),	# 0x8F95
-    ("glGet",	X,	1,	"GL_RGB8_SNORM"),	# 0x8F96
-    ("glGet",	X,	1,	"GL_RGBA8_SNORM"),	# 0x8F97
-    ("glGet",	X,	1,	"GL_R16_SNORM"),	# 0x8F98
-    ("glGet",	X,	1,	"GL_RG16_SNORM"),	# 0x8F99
-    ("glGet",	X,	1,	"GL_RGB16_SNORM"),	# 0x8F9A
-    ("glGet",	X,	1,	"GL_RGBA16_SNORM"),	# 0x8F9B
-    ("glGet",	X,	1,	"GL_SIGNED_NORMALIZED"),	# 0x8F9C
-    ("glGet",	X,	1,	"GL_PRIMITIVE_RESTART"),	# 0x8F9D
-    ("glGet",	X,	1,	"GL_PRIMITIVE_RESTART_INDEX"),	# 0x8F9E
-    ("glGet",	X,	1,	"GL_INT8_NV"),	# 0x8FE0
-    ("glGet",	X,	1,	"GL_INT8_VEC2_NV"),	# 0x8FE1
-    ("glGet",	X,	1,	"GL_INT8_VEC3_NV"),	# 0x8FE2
-    ("glGet",	X,	1,	"GL_INT8_VEC4_NV"),	# 0x8FE3
-    ("glGet",	X,	1,	"GL_INT16_NV"),	# 0x8FE4
-    ("glGet",	X,	1,	"GL_INT16_VEC2_NV"),	# 0x8FE5
-    ("glGet",	X,	1,	"GL_INT16_VEC3_NV"),	# 0x8FE6
-    ("glGet",	X,	1,	"GL_INT16_VEC4_NV"),	# 0x8FE7
-    ("glGet",	X,	1,	"GL_INT64_VEC2_NV"),	# 0x8FE9
-    ("glGet",	X,	1,	"GL_INT64_VEC3_NV"),	# 0x8FEA
-    ("glGet",	X,	1,	"GL_INT64_VEC4_NV"),	# 0x8FEB
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT8_NV"),	# 0x8FEC
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT8_VEC2_NV"),	# 0x8FED
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT8_VEC3_NV"),	# 0x8FEE
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT8_VEC4_NV"),	# 0x8FEF
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT16_NV"),	# 0x8FF0
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT16_VEC2_NV"),	# 0x8FF1
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT16_VEC3_NV"),	# 0x8FF2
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT16_VEC4_NV"),	# 0x8FF3
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT64_VEC2_NV"),	# 0x8FF5
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT64_VEC3_NV"),	# 0x8FF6
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT64_VEC4_NV"),	# 0x8FF7
-    ("glGet",	X,	1,	"GL_FLOAT16_NV"),	# 0x8FF8
-    ("glGet",	X,	1,	"GL_FLOAT16_VEC2_NV"),	# 0x8FF9
-    ("glGet",	X,	1,	"GL_FLOAT16_VEC3_NV"),	# 0x8FFA
-    ("glGet",	X,	1,	"GL_FLOAT16_VEC4_NV"),	# 0x8FFB
-    ("glGet",	X,	1,	"GL_DOUBLE_VEC2"),	# 0x8FFC
-    ("glGet",	X,	1,	"GL_DOUBLE_VEC3"),	# 0x8FFD
-    ("glGet",	X,	1,	"GL_DOUBLE_VEC4"),	# 0x8FFE
-    ("glGet",	X,	1,	"GL_SAMPLER_BUFFER_AMD"),	# 0x9001
-    ("glGet",	X,	1,	"GL_INT_SAMPLER_BUFFER_AMD"),	# 0x9002
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"),	# 0x9003
-    ("glGet",	X,	1,	"GL_TESSELLATION_MODE_AMD"),	# 0x9004
-    ("glGet",	X,	1,	"GL_TESSELLATION_FACTOR_AMD"),	# 0x9005
-    ("glGet",	X,	1,	"GL_DISCRETE_AMD"),	# 0x9006
-    ("glGet",	X,	1,	"GL_CONTINUOUS_AMD"),	# 0x9007
-    ("glGet",	X,	1,	"GL_TEXTURE_CUBE_MAP_ARRAY"),	# 0x9009
-    ("glGet",	X,	1,	"GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"),	# 0x900A
-    ("glGet",	X,	1,	"GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"),	# 0x900B
-    ("glGet",	X,	1,	"GL_SAMPLER_CUBE_MAP_ARRAY"),	# 0x900C
-    ("glGet",	X,	1,	"GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"),	# 0x900D
-    ("glGet",	X,	1,	"GL_INT_SAMPLER_CUBE_MAP_ARRAY"),	# 0x900E
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"),	# 0x900F
-    ("glGet",	X,	1,	"GL_ALPHA_SNORM"),	# 0x9010
-    ("glGet",	X,	1,	"GL_LUMINANCE_SNORM"),	# 0x9011
-    ("glGet",	X,	1,	"GL_LUMINANCE_ALPHA_SNORM"),	# 0x9012
-    ("glGet",	X,	1,	"GL_INTENSITY_SNORM"),	# 0x9013
-    ("glGet",	X,	1,	"GL_ALPHA8_SNORM"),	# 0x9014
-    ("glGet",	X,	1,	"GL_LUMINANCE8_SNORM"),	# 0x9015
-    ("glGet",	X,	1,	"GL_LUMINANCE8_ALPHA8_SNORM"),	# 0x9016
-    ("glGet",	X,	1,	"GL_INTENSITY8_SNORM"),	# 0x9017
-    ("glGet",	X,	1,	"GL_ALPHA16_SNORM"),	# 0x9018
-    ("glGet",	X,	1,	"GL_LUMINANCE16_SNORM"),	# 0x9019
-    ("glGet",	X,	1,	"GL_LUMINANCE16_ALPHA16_SNORM"),	# 0x901A
-    ("glGet",	X,	1,	"GL_INTENSITY16_SNORM"),	# 0x901B
-    ("glGet",	X,	1,	"GL_DEPTH_CLAMP_NEAR_AMD"),	# 0x901E
-    ("glGet",	X,	1,	"GL_DEPTH_CLAMP_FAR_AMD"),	# 0x901F
-    ("glGet",	X,	1,	"GL_VIDEO_BUFFER_NV"),	# 0x9020
+    ("",	X,	1,	"GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"),	# 0x8F44
+    ("",	X,	1,	"GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"),	# 0x8F45
+    ("",	X,	1,	"GL_DOUBLE_MAT2"),	# 0x8F46
+    ("",	X,	1,	"GL_DOUBLE_MAT3"),	# 0x8F47
+    ("",	X,	1,	"GL_DOUBLE_MAT4"),	# 0x8F48
+    ("",	X,	1,	"GL_DOUBLE_MAT2x3"),	# 0x8F49
+    ("",	X,	1,	"GL_DOUBLE_MAT2x4"),	# 0x8F4A
+    ("",	X,	1,	"GL_DOUBLE_MAT3x2"),	# 0x8F4B
+    ("",	X,	1,	"GL_DOUBLE_MAT3x4"),	# 0x8F4C
+    ("",	X,	1,	"GL_DOUBLE_MAT4x2"),	# 0x8F4D
+    ("",	X,	1,	"GL_DOUBLE_MAT4x3"),	# 0x8F4E
+    ("",	X,	1,	"GL_RED_SNORM"),	# 0x8F90
+    ("",	X,	1,	"GL_RG_SNORM"),	# 0x8F91
+    ("",	X,	1,	"GL_RGB_SNORM"),	# 0x8F92
+    ("",	X,	1,	"GL_RGBA_SNORM"),	# 0x8F93
+    ("",	X,	1,	"GL_R8_SNORM"),	# 0x8F94
+    ("",	X,	1,	"GL_RG8_SNORM"),	# 0x8F95
+    ("",	X,	1,	"GL_RGB8_SNORM"),	# 0x8F96
+    ("",	X,	1,	"GL_RGBA8_SNORM"),	# 0x8F97
+    ("",	X,	1,	"GL_R16_SNORM"),	# 0x8F98
+    ("",	X,	1,	"GL_RG16_SNORM"),	# 0x8F99
+    ("",	X,	1,	"GL_RGB16_SNORM"),	# 0x8F9A
+    ("",	X,	1,	"GL_RGBA16_SNORM"),	# 0x8F9B
+    ("",	X,	1,	"GL_SIGNED_NORMALIZED"),	# 0x8F9C
+    ("",	X,	1,	"GL_PRIMITIVE_RESTART"),	# 0x8F9D
+    ("",	X,	1,	"GL_PRIMITIVE_RESTART_INDEX"),	# 0x8F9E
+    ("",	X,	1,	"GL_INT8_NV"),	# 0x8FE0
+    ("",	X,	1,	"GL_INT8_VEC2_NV"),	# 0x8FE1
+    ("",	X,	1,	"GL_INT8_VEC3_NV"),	# 0x8FE2
+    ("",	X,	1,	"GL_INT8_VEC4_NV"),	# 0x8FE3
+    ("",	X,	1,	"GL_INT16_NV"),	# 0x8FE4
+    ("",	X,	1,	"GL_INT16_VEC2_NV"),	# 0x8FE5
+    ("",	X,	1,	"GL_INT16_VEC3_NV"),	# 0x8FE6
+    ("",	X,	1,	"GL_INT16_VEC4_NV"),	# 0x8FE7
+    ("",	X,	1,	"GL_INT64_VEC2_NV"),	# 0x8FE9
+    ("",	X,	1,	"GL_INT64_VEC3_NV"),	# 0x8FEA
+    ("",	X,	1,	"GL_INT64_VEC4_NV"),	# 0x8FEB
+    ("",	X,	1,	"GL_UNSIGNED_INT8_NV"),	# 0x8FEC
+    ("",	X,	1,	"GL_UNSIGNED_INT8_VEC2_NV"),	# 0x8FED
+    ("",	X,	1,	"GL_UNSIGNED_INT8_VEC3_NV"),	# 0x8FEE
+    ("",	X,	1,	"GL_UNSIGNED_INT8_VEC4_NV"),	# 0x8FEF
+    ("",	X,	1,	"GL_UNSIGNED_INT16_NV"),	# 0x8FF0
+    ("",	X,	1,	"GL_UNSIGNED_INT16_VEC2_NV"),	# 0x8FF1
+    ("",	X,	1,	"GL_UNSIGNED_INT16_VEC3_NV"),	# 0x8FF2
+    ("",	X,	1,	"GL_UNSIGNED_INT16_VEC4_NV"),	# 0x8FF3
+    ("",	X,	1,	"GL_UNSIGNED_INT64_VEC2_NV"),	# 0x8FF5
+    ("",	X,	1,	"GL_UNSIGNED_INT64_VEC3_NV"),	# 0x8FF6
+    ("",	X,	1,	"GL_UNSIGNED_INT64_VEC4_NV"),	# 0x8FF7
+    ("",	X,	1,	"GL_FLOAT16_NV"),	# 0x8FF8
+    ("",	X,	1,	"GL_FLOAT16_VEC2_NV"),	# 0x8FF9
+    ("",	X,	1,	"GL_FLOAT16_VEC3_NV"),	# 0x8FFA
+    ("",	X,	1,	"GL_FLOAT16_VEC4_NV"),	# 0x8FFB
+    ("",	X,	1,	"GL_DOUBLE_VEC2"),	# 0x8FFC
+    ("",	X,	1,	"GL_DOUBLE_VEC3"),	# 0x8FFD
+    ("",	X,	1,	"GL_DOUBLE_VEC4"),	# 0x8FFE
+    ("",	X,	1,	"GL_SAMPLER_BUFFER_AMD"),	# 0x9001
+    ("",	X,	1,	"GL_INT_SAMPLER_BUFFER_AMD"),	# 0x9002
+    ("",	X,	1,	"GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"),	# 0x9003
+    ("",	X,	1,	"GL_TESSELLATION_MODE_AMD"),	# 0x9004
+    ("",	X,	1,	"GL_TESSELLATION_FACTOR_AMD"),	# 0x9005
+    ("",	X,	1,	"GL_DISCRETE_AMD"),	# 0x9006
+    ("",	X,	1,	"GL_CONTINUOUS_AMD"),	# 0x9007
+    ("",	X,	1,	"GL_TEXTURE_CUBE_MAP_ARRAY"),	# 0x9009
+    ("glGet",	I,	1,	"GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"),	# 0x900A
+    ("",	X,	1,	"GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"),	# 0x900B
+    ("",	X,	1,	"GL_SAMPLER_CUBE_MAP_ARRAY"),	# 0x900C
+    ("",	X,	1,	"GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"),	# 0x900D
+    ("",	X,	1,	"GL_INT_SAMPLER_CUBE_MAP_ARRAY"),	# 0x900E
+    ("",	X,	1,	"GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"),	# 0x900F
+    ("",	X,	1,	"GL_ALPHA_SNORM"),	# 0x9010
+    ("",	X,	1,	"GL_LUMINANCE_SNORM"),	# 0x9011
+    ("",	X,	1,	"GL_LUMINANCE_ALPHA_SNORM"),	# 0x9012
+    ("",	X,	1,	"GL_INTENSITY_SNORM"),	# 0x9013
+    ("",	X,	1,	"GL_ALPHA8_SNORM"),	# 0x9014
+    ("",	X,	1,	"GL_LUMINANCE8_SNORM"),	# 0x9015
+    ("",	X,	1,	"GL_LUMINANCE8_ALPHA8_SNORM"),	# 0x9016
+    ("",	X,	1,	"GL_INTENSITY8_SNORM"),	# 0x9017
+    ("",	X,	1,	"GL_ALPHA16_SNORM"),	# 0x9018
+    ("",	X,	1,	"GL_LUMINANCE16_SNORM"),	# 0x9019
+    ("",	X,	1,	"GL_LUMINANCE16_ALPHA16_SNORM"),	# 0x901A
+    ("",	X,	1,	"GL_INTENSITY16_SNORM"),	# 0x901B
+    ("",	B,	1,	"GL_DEPTH_CLAMP_NEAR_AMD"),	# 0x901E
+    ("",	B,	1,	"GL_DEPTH_CLAMP_FAR_AMD"),	# 0x901F
+    ("",	X,	1,	"GL_VIDEO_BUFFER_NV"),	# 0x9020
     ("glGet",	I,	1,	"GL_VIDEO_BUFFER_BINDING_NV"),	# 0x9021
-    ("glGet",	X,	1,	"GL_FIELD_UPPER_NV"),	# 0x9022
-    ("glGet",	X,	1,	"GL_FIELD_LOWER_NV"),	# 0x9023
-    ("glGet",	X,	1,	"GL_NUM_VIDEO_CAPTURE_STREAMS_NV"),	# 0x9024
-    ("glGet",	X,	1,	"GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"),	# 0x9025
-    ("glGet",	X,	1,	"GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"),	# 0x9026
-    ("glGet",	X,	1,	"GL_LAST_VIDEO_CAPTURE_STATUS_NV"),	# 0x9027
-    ("glGet",	X,	1,	"GL_VIDEO_BUFFER_PITCH_NV"),	# 0x9028
-    ("glGet",	X,	1,	"GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"),	# 0x9029
-    ("glGet",	X,	1,	"GL_VIDEO_COLOR_CONVERSION_MAX_NV"),	# 0x902A
-    ("glGet",	X,	1,	"GL_VIDEO_COLOR_CONVERSION_MIN_NV"),	# 0x902B
-    ("glGet",	X,	1,	"GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"),	# 0x902C
-    ("glGet",	X,	1,	"GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"),	# 0x902D
-    ("glGet",	X,	1,	"GL_PARTIAL_SUCCESS_NV"),	# 0x902E
-    ("glGet",	X,	1,	"GL_SUCCESS_NV"),	# 0x902F
-    ("glGet",	X,	1,	"GL_FAILURE_NV"),	# 0x9030
-    ("glGet",	X,	1,	"GL_YCBYCR8_422_NV"),	# 0x9031
-    ("glGet",	X,	1,	"GL_YCBAYCR8A_4224_NV"),	# 0x9032
-    ("glGet",	X,	1,	"GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"),	# 0x9033
-    ("glGet",	X,	1,	"GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"),	# 0x9034
-    ("glGet",	X,	1,	"GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"),	# 0x9035
-    ("glGet",	X,	1,	"GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"),	# 0x9036
-    ("glGet",	X,	1,	"GL_Z4Y12Z4CB12Z4CR12_444_NV"),	# 0x9037
-    ("glGet",	X,	1,	"GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"),	# 0x9038
-    ("glGet",	X,	1,	"GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"),	# 0x9039
-    ("glGet",	X,	1,	"GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"),	# 0x903A
-    ("glGet",	X,	1,	"GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"),	# 0x903B
-    ("glGet",	X,	1,	"GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"),	# 0x903C
-    ("glGet",	X,	1,	"GL_IMAGE_1D_EXT"),	# 0x904C
-    ("glGet",	X,	1,	"GL_IMAGE_2D_EXT"),	# 0x904D
-    ("glGet",	X,	1,	"GL_IMAGE_3D_EXT"),	# 0x904E
-    ("glGet",	X,	1,	"GL_IMAGE_2D_RECT_EXT"),	# 0x904F
-    ("glGet",	X,	1,	"GL_IMAGE_CUBE_EXT"),	# 0x9050
-    ("glGet",	X,	1,	"GL_IMAGE_BUFFER_EXT"),	# 0x9051
-    ("glGet",	X,	1,	"GL_IMAGE_1D_ARRAY_EXT"),	# 0x9052
-    ("glGet",	X,	1,	"GL_IMAGE_2D_ARRAY_EXT"),	# 0x9053
-    ("glGet",	X,	1,	"GL_IMAGE_CUBE_MAP_ARRAY_EXT"),	# 0x9054
-    ("glGet",	X,	1,	"GL_IMAGE_2D_MULTISAMPLE_EXT"),	# 0x9055
-    ("glGet",	X,	1,	"GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"),	# 0x9056
-    ("glGet",	X,	1,	"GL_INT_IMAGE_1D_EXT"),	# 0x9057
-    ("glGet",	X,	1,	"GL_INT_IMAGE_2D_EXT"),	# 0x9058
-    ("glGet",	X,	1,	"GL_INT_IMAGE_3D_EXT"),	# 0x9059
-    ("glGet",	X,	1,	"GL_INT_IMAGE_2D_RECT_EXT"),	# 0x905A
-    ("glGet",	X,	1,	"GL_INT_IMAGE_CUBE_EXT"),	# 0x905B
-    ("glGet",	X,	1,	"GL_INT_IMAGE_BUFFER_EXT"),	# 0x905C
-    ("glGet",	X,	1,	"GL_INT_IMAGE_1D_ARRAY_EXT"),	# 0x905D
-    ("glGet",	X,	1,	"GL_INT_IMAGE_2D_ARRAY_EXT"),	# 0x905E
-    ("glGet",	X,	1,	"GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"),	# 0x905F
-    ("glGet",	X,	1,	"GL_INT_IMAGE_2D_MULTISAMPLE_EXT"),	# 0x9060
-    ("glGet",	X,	1,	"GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"),	# 0x9061
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_IMAGE_1D_EXT"),	# 0x9062
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_IMAGE_2D_EXT"),	# 0x9063
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_IMAGE_3D_EXT"),	# 0x9064
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"),	# 0x9065
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_IMAGE_CUBE_EXT"),	# 0x9066
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"),	# 0x9067
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"),	# 0x9068
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"),	# 0x9069
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"),	# 0x906A
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"),	# 0x906B
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"),	# 0x906C
-    ("glGet",	X,	1,	"GL_MAX_IMAGE_SAMPLES_EXT"),	# 0x906D
-    ("glGet",	X,	1,	"GL_IMAGE_BINDING_FORMAT_EXT"),	# 0x906E
-    ("glGet",	X,	1,	"GL_RGB10_A2UI"),	# 0x906F
-    ("glGet",	X,	1,	"GL_TEXTURE_2D_MULTISAMPLE"),	# 0x9100
-    ("glGet",	X,	1,	"GL_PROXY_TEXTURE_2D_MULTISAMPLE"),	# 0x9101
-    ("glGet",	X,	1,	"GL_TEXTURE_2D_MULTISAMPLE_ARRAY"),	# 0x9102
-    ("glGet",	X,	1,	"GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"),	# 0x9103
-    ("glGet",	X,	1,	"GL_TEXTURE_BINDING_2D_MULTISAMPLE"),	# 0x9104
-    ("glGet",	X,	1,	"GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"),	# 0x9105
-    ("glGet",	X,	1,	"GL_TEXTURE_SAMPLES"),	# 0x9106
-    ("glGet",	X,	1,	"GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"),	# 0x9107
-    ("glGet",	X,	1,	"GL_SAMPLER_2D_MULTISAMPLE"),	# 0x9108
-    ("glGet",	X,	1,	"GL_INT_SAMPLER_2D_MULTISAMPLE"),	# 0x9109
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"),	# 0x910A
-    ("glGet",	X,	1,	"GL_SAMPLER_2D_MULTISAMPLE_ARRAY"),	# 0x910B
-    ("glGet",	X,	1,	"GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"),	# 0x910C
-    ("glGet",	X,	1,	"GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"),	# 0x910D
-    ("glGet",	X,	1,	"GL_MAX_COLOR_TEXTURE_SAMPLES"),	# 0x910E
-    ("glGet",	X,	1,	"GL_MAX_DEPTH_TEXTURE_SAMPLES"),	# 0x910F
-    ("glGet",	X,	1,	"GL_MAX_INTEGER_SAMPLES"),	# 0x9110
-    ("glGet",	X,	1,	"GL_MAX_SERVER_WAIT_TIMEOUT"),	# 0x9111
-    ("glGet",	X,	1,	"GL_OBJECT_TYPE"),	# 0x9112
-    ("glGet",	X,	1,	"GL_SYNC_CONDITION"),	# 0x9113
-    ("glGet",	X,	1,	"GL_SYNC_STATUS"),	# 0x9114
-    ("glGet",	X,	1,	"GL_SYNC_FLAGS"),	# 0x9115
-    ("glGet",	X,	1,	"GL_SYNC_FENCE"),	# 0x9116
-    ("glGet",	X,	1,	"GL_SYNC_GPU_COMMANDS_COMPLETE"),	# 0x9117
-    ("glGet",	X,	1,	"GL_UNSIGNALED"),	# 0x9118
-    ("glGet",	X,	1,	"GL_SIGNALED"),	# 0x9119
-    ("glGet",	X,	1,	"GL_ALREADY_SIGNALED"),	# 0x911A
-    ("glGet",	X,	1,	"GL_TIMEOUT_EXPIRED"),	# 0x911B
-    ("glGet",	X,	1,	"GL_CONDITION_SATISFIED"),	# 0x911C
-    ("glGet",	X,	1,	"GL_WAIT_FAILED"),	# 0x911D
-    ("glGet",	X,	1,	"GL_BUFFER_ACCESS_FLAGS"),	# 0x911F
-    ("glGet",	X,	1,	"GL_BUFFER_MAP_LENGTH"),	# 0x9120
-    ("glGet",	X,	1,	"GL_BUFFER_MAP_OFFSET"),	# 0x9121
-    ("glGet",	X,	1,	"GL_MAX_VERTEX_OUTPUT_COMPONENTS"),	# 0x9122
-    ("glGet",	X,	1,	"GL_MAX_GEOMETRY_INPUT_COMPONENTS"),	# 0x9123
-    ("glGet",	X,	1,	"GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"),	# 0x9124
-    ("glGet",	X,	1,	"GL_MAX_FRAGMENT_INPUT_COMPONENTS"),	# 0x9125
-    ("glGet",	X,	1,	"GL_CONTEXT_PROFILE_MASK"),	# 0x9126
-    ("glGet",	X,	1,	"GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"),	# 0x9143
-    ("glGet",	X,	1,	"GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"),	# 0x9144
-    ("glGet",	X,	1,	"GL_DEBUG_LOGGED_MESSAGES_ARB"),	# 0x9145
-    ("glGet",	X,	1,	"GL_DEBUG_SEVERITY_HIGH_ARB"),	# 0x9146
-    ("glGet",	X,	1,	"GL_DEBUG_SEVERITY_MEDIUM_ARB"),	# 0x9147
-    ("glGet",	X,	1,	"GL_DEBUG_SEVERITY_LOW_ARB"),	# 0x9148
-    ("glGet",	X,	1,	"GL_DEBUG_CATEGORY_API_ERROR_AMD"),	# 0x9149
-    ("glGet",	X,	1,	"GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"),	# 0x914A
-    ("glGet",	X,	1,	"GL_DEBUG_CATEGORY_DEPRECATION_AMD"),	# 0x914B
-    ("glGet",	X,	1,	"GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"),	# 0x914C
-    ("glGet",	X,	1,	"GL_DEBUG_CATEGORY_PERFORMANCE_AMD"),	# 0x914D
-    ("glGet",	X,	1,	"GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"),	# 0x914E
-    ("glGet",	X,	1,	"GL_DEBUG_CATEGORY_APPLICATION_AMD"),	# 0x914F
-    ("glGet",	X,	1,	"GL_DEBUG_CATEGORY_OTHER_AMD"),	# 0x9150
-    ("glGet",	X,	1,	"GL_DATA_BUFFER_AMD"),	# 0x9151
-    ("glGet",	X,	1,	"GL_PERFORMANCE_MONITOR_AMD"),	# 0x9152
-    ("glGet",	X,	1,	"GL_QUERY_OBJECT_AMD"),	# 0x9153
-    ("glGet",	X,	1,	"GL_VERTEX_ARRAY_OBJECT_AMD"),	# 0x9154
-    ("glGet",	X,	1,	"GL_SAMPLER_OBJECT_AMD"),	# 0x9155
-    (None,	X,	1,	"GL_INVALID_INDEX"),	# 0xFFFFFFFFu
+    ("",	X,	1,	"GL_FIELD_UPPER_NV"),	# 0x9022
+    ("",	X,	1,	"GL_FIELD_LOWER_NV"),	# 0x9023
+    ("",	X,	1,	"GL_NUM_VIDEO_CAPTURE_STREAMS_NV"),	# 0x9024
+    ("",	X,	1,	"GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"),	# 0x9025
+    ("",	X,	1,	"GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"),	# 0x9026
+    ("",	X,	1,	"GL_LAST_VIDEO_CAPTURE_STATUS_NV"),	# 0x9027
+    ("",	X,	1,	"GL_VIDEO_BUFFER_PITCH_NV"),	# 0x9028
+    ("",	X,	1,	"GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"),	# 0x9029
+    ("",	X,	1,	"GL_VIDEO_COLOR_CONVERSION_MAX_NV"),	# 0x902A
+    ("",	X,	1,	"GL_VIDEO_COLOR_CONVERSION_MIN_NV"),	# 0x902B
+    ("",	X,	1,	"GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"),	# 0x902C
+    ("",	X,	1,	"GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"),	# 0x902D
+    ("",	X,	1,	"GL_PARTIAL_SUCCESS_NV"),	# 0x902E
+    ("",	X,	1,	"GL_SUCCESS_NV"),	# 0x902F
+    ("",	X,	1,	"GL_FAILURE_NV"),	# 0x9030
+    ("",	X,	1,	"GL_YCBYCR8_422_NV"),	# 0x9031
+    ("",	X,	1,	"GL_YCBAYCR8A_4224_NV"),	# 0x9032
+    ("",	X,	1,	"GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"),	# 0x9033
+    ("",	X,	1,	"GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"),	# 0x9034
+    ("",	X,	1,	"GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"),	# 0x9035
+    ("",	X,	1,	"GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"),	# 0x9036
+    ("",	X,	1,	"GL_Z4Y12Z4CB12Z4CR12_444_NV"),	# 0x9037
+    ("",	X,	1,	"GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"),	# 0x9038
+    ("",	X,	1,	"GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"),	# 0x9039
+    ("",	X,	1,	"GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"),	# 0x903A
+    ("",	X,	1,	"GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"),	# 0x903B
+    ("",	X,	1,	"GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"),	# 0x903C
+    ("",	X,	1,	"GL_IMAGE_1D_EXT"),	# 0x904C
+    ("",	X,	1,	"GL_IMAGE_2D_EXT"),	# 0x904D
+    ("",	X,	1,	"GL_IMAGE_3D_EXT"),	# 0x904E
+    ("",	X,	1,	"GL_IMAGE_2D_RECT_EXT"),	# 0x904F
+    ("",	X,	1,	"GL_IMAGE_CUBE_EXT"),	# 0x9050
+    ("",	X,	1,	"GL_IMAGE_BUFFER_EXT"),	# 0x9051
+    ("",	X,	1,	"GL_IMAGE_1D_ARRAY_EXT"),	# 0x9052
+    ("",	X,	1,	"GL_IMAGE_2D_ARRAY_EXT"),	# 0x9053
+    ("",	X,	1,	"GL_IMAGE_CUBE_MAP_ARRAY_EXT"),	# 0x9054
+    ("",	X,	1,	"GL_IMAGE_2D_MULTISAMPLE_EXT"),	# 0x9055
+    ("",	X,	1,	"GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"),	# 0x9056
+    ("",	X,	1,	"GL_INT_IMAGE_1D_EXT"),	# 0x9057
+    ("",	X,	1,	"GL_INT_IMAGE_2D_EXT"),	# 0x9058
+    ("",	X,	1,	"GL_INT_IMAGE_3D_EXT"),	# 0x9059
+    ("",	X,	1,	"GL_INT_IMAGE_2D_RECT_EXT"),	# 0x905A
+    ("",	X,	1,	"GL_INT_IMAGE_CUBE_EXT"),	# 0x905B
+    ("",	X,	1,	"GL_INT_IMAGE_BUFFER_EXT"),	# 0x905C
+    ("",	X,	1,	"GL_INT_IMAGE_1D_ARRAY_EXT"),	# 0x905D
+    ("",	X,	1,	"GL_INT_IMAGE_2D_ARRAY_EXT"),	# 0x905E
+    ("",	X,	1,	"GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"),	# 0x905F
+    ("",	X,	1,	"GL_INT_IMAGE_2D_MULTISAMPLE_EXT"),	# 0x9060
+    ("",	X,	1,	"GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"),	# 0x9061
+    ("",	X,	1,	"GL_UNSIGNED_INT_IMAGE_1D_EXT"),	# 0x9062
+    ("",	X,	1,	"GL_UNSIGNED_INT_IMAGE_2D_EXT"),	# 0x9063
+    ("",	X,	1,	"GL_UNSIGNED_INT_IMAGE_3D_EXT"),	# 0x9064
+    ("",	X,	1,	"GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"),	# 0x9065
+    ("",	X,	1,	"GL_UNSIGNED_INT_IMAGE_CUBE_EXT"),	# 0x9066
+    ("",	X,	1,	"GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"),	# 0x9067
+    ("",	X,	1,	"GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"),	# 0x9068
+    ("",	X,	1,	"GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"),	# 0x9069
+    ("",	X,	1,	"GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"),	# 0x906A
+    ("",	X,	1,	"GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"),	# 0x906B
+    ("",	X,	1,	"GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"),	# 0x906C
+    ("",	X,	1,	"GL_MAX_IMAGE_SAMPLES_EXT"),	# 0x906D
+    ("",	X,	1,	"GL_IMAGE_BINDING_FORMAT_EXT"),	# 0x906E
+    ("",	X,	1,	"GL_RGB10_A2UI"),	# 0x906F
+    ("",	X,	1,	"GL_TEXTURE_2D_MULTISAMPLE"),	# 0x9100
+    ("",	X,	1,	"GL_PROXY_TEXTURE_2D_MULTISAMPLE"),	# 0x9101
+    ("",	X,	1,	"GL_TEXTURE_2D_MULTISAMPLE_ARRAY"),	# 0x9102
+    ("",	X,	1,	"GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"),	# 0x9103
+    ("",	X,	1,	"GL_TEXTURE_BINDING_2D_MULTISAMPLE"),	# 0x9104
+    ("",	X,	1,	"GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"),	# 0x9105
+    ("",	X,	1,	"GL_TEXTURE_SAMPLES"),	# 0x9106
+    ("",	X,	1,	"GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"),	# 0x9107
+    ("",	X,	1,	"GL_SAMPLER_2D_MULTISAMPLE"),	# 0x9108
+    ("",	X,	1,	"GL_INT_SAMPLER_2D_MULTISAMPLE"),	# 0x9109
+    ("",	X,	1,	"GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"),	# 0x910A
+    ("",	X,	1,	"GL_SAMPLER_2D_MULTISAMPLE_ARRAY"),	# 0x910B
+    ("",	X,	1,	"GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"),	# 0x910C
+    ("",	X,	1,	"GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"),	# 0x910D
+    ("",	X,	1,	"GL_MAX_COLOR_TEXTURE_SAMPLES"),	# 0x910E
+    ("",	X,	1,	"GL_MAX_DEPTH_TEXTURE_SAMPLES"),	# 0x910F
+    ("",	X,	1,	"GL_MAX_INTEGER_SAMPLES"),	# 0x9110
+    ("_glGet",	I64,	1,	"GL_MAX_SERVER_WAIT_TIMEOUT"),	# 0x9111
+    ("",	X,	1,	"GL_OBJECT_TYPE"),	# 0x9112
+    ("",	X,	1,	"GL_SYNC_CONDITION"),	# 0x9113
+    ("",	X,	1,	"GL_SYNC_STATUS"),	# 0x9114
+    ("",	X,	1,	"GL_SYNC_FLAGS"),	# 0x9115
+    ("",	X,	1,	"GL_SYNC_FENCE"),	# 0x9116
+    ("",	X,	1,	"GL_SYNC_GPU_COMMANDS_COMPLETE"),	# 0x9117
+    ("",	X,	1,	"GL_UNSIGNALED"),	# 0x9118
+    ("",	X,	1,	"GL_SIGNALED"),	# 0x9119
+    ("",	X,	1,	"GL_ALREADY_SIGNALED"),	# 0x911A
+    ("",	X,	1,	"GL_TIMEOUT_EXPIRED"),	# 0x911B
+    ("",	X,	1,	"GL_CONDITION_SATISFIED"),	# 0x911C
+    ("",	X,	1,	"GL_WAIT_FAILED"),	# 0x911D
+    ("",	X,	1,	"GL_BUFFER_ACCESS_FLAGS"),	# 0x911F
+    ("",	X,	1,	"GL_BUFFER_MAP_LENGTH"),	# 0x9120
+    ("",	X,	1,	"GL_BUFFER_MAP_OFFSET"),	# 0x9121
+    ("",	X,	1,	"GL_MAX_VERTEX_OUTPUT_COMPONENTS"),	# 0x9122
+    ("",	X,	1,	"GL_MAX_GEOMETRY_INPUT_COMPONENTS"),	# 0x9123
+    ("",	X,	1,	"GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"),	# 0x9124
+    ("",	X,	1,	"GL_MAX_FRAGMENT_INPUT_COMPONENTS"),	# 0x9125
+    ("",	X,	1,	"GL_CONTEXT_PROFILE_MASK"),	# 0x9126
+    ("",	X,	1,	"GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"),	# 0x9143
+    ("",	X,	1,	"GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"),	# 0x9144
+    ("",	X,	1,	"GL_DEBUG_LOGGED_MESSAGES_ARB"),	# 0x9145
+    ("",	X,	1,	"GL_DEBUG_SEVERITY_HIGH_ARB"),	# 0x9146
+    ("",	X,	1,	"GL_DEBUG_SEVERITY_MEDIUM_ARB"),	# 0x9147
+    ("",	X,	1,	"GL_DEBUG_SEVERITY_LOW_ARB"),	# 0x9148
+    ("",	X,	1,	"GL_DEBUG_CATEGORY_API_ERROR_AMD"),	# 0x9149
+    ("",	X,	1,	"GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"),	# 0x914A
+    ("",	X,	1,	"GL_DEBUG_CATEGORY_DEPRECATION_AMD"),	# 0x914B
+    ("",	X,	1,	"GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"),	# 0x914C
+    ("",	X,	1,	"GL_DEBUG_CATEGORY_PERFORMANCE_AMD"),	# 0x914D
+    ("",	X,	1,	"GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"),	# 0x914E
+    ("",	X,	1,	"GL_DEBUG_CATEGORY_APPLICATION_AMD"),	# 0x914F
+    ("",	X,	1,	"GL_DEBUG_CATEGORY_OTHER_AMD"),	# 0x9150
+    ("",	X,	1,	"GL_DATA_BUFFER_AMD"),	# 0x9151
+    ("",	X,	1,	"GL_PERFORMANCE_MONITOR_AMD"),	# 0x9152
+    ("",	X,	1,	"GL_QUERY_OBJECT_AMD"),	# 0x9153
+    ("",	X,	1,	"GL_VERTEX_ARRAY_OBJECT_AMD"),	# 0x9154
+    ("",	X,	1,	"GL_SAMPLER_OBJECT_AMD"),	# 0x9155
+    ("",	X,	1,	"GL_INVALID_INDEX"),	# 0xFFFFFFFFu
 ]
 
 texture_targets = [
@@ -3499,10 +3500,15 @@ writeDrawBuffers(JSONWriter &json, GLboolean writeDepth, GLboolean writeStencil)
 
     def dump_texenv_params(self):
         for target in ['GL_TEXTURE_ENV', 'GL_TEXTURE_FILTER_CONTROL', 'GL_POINT_SPRITE']:
-            print '    json.beginMember("%s");' % target
-            print '    json.beginObject();'
+            if target != 'GL_TEXTURE_FILTER_CONTROL':
+                print '    if (glIsEnabled(%s)) {' % target
+            else:
+                print '    {'
+            print '        json.beginMember("%s");' % target
+            print '        json.beginObject();'
             self.dump_atoms(glGetTexEnv, target)
-            print '    json.endObject();'
+            print '        json.endObject();'
+            print '    }'
 
     def dump_vertex_attribs(self):
         print '    GLint max_vertex_attribs = 0;'
@@ -3684,8 +3690,6 @@ writeDrawBuffers(JSONWriter &json, GLboolean writeDepth, GLboolean writeStencil)
     def dump_atoms(self, getter, *args):
         for function, type, count, name in parameters:
             inflection = getter.inflector.radical + getter.suffix
-            if function is None:
-                continue
             if inflection not in function.split(','):
                 continue
             if type is X: