From: Carl Worth Date: Sat, 27 Jun 2020 16:35:59 +0000 (-0700) Subject: Add new failing test case for a reactivated player X-Git-Url: https://git.cworth.org/git?a=commitdiff_plain;h=66b333239bd232c60cc1093aefc55c585af293cc;hp=66b333239bd232c60cc1093aefc55c585af293cc;p=empires-server Add new failing test case for a reactivated player I noticed that when a player is reactivated, (that is, by starting a new event stream by means of a cookie associated with a pre-existing cookie for a player that had been deactivated), the server was not properly activating the player. This commit adds a new failing test case that demonstrates the bug. We reactivate dale for a 4-player game, but then the server advances the game out of the answering phase when only 3 players have submitted an answer. This demonstrates that dale isn't being considered active. ---