From: José Fonseca Date: Mon, 19 Sep 2011 18:58:59 +0000 (+0100) Subject: Handle GL_NV_texture_shader2's texture formats. X-Git-Url: https://git.cworth.org/git?a=commitdiff_plain;h=cc08105f4842e69bad45e0afac31ac1ab7b616dc;p=apitrace Handle GL_NV_texture_shader2's texture formats. --- diff --git a/glsize.hpp b/glsize.hpp index a58b41e..257d599 100644 --- a/glsize.hpp +++ b/glsize.hpp @@ -610,14 +610,18 @@ __gl_format_channels(GLenum format) { case GL_DEPTH_STENCIL: case GL_LUMINANCE_ALPHA: case GL_RG: + case GL_HILO_NV: + case GL_DSDT_NV: return 2; case GL_RGB: case GL_BGR: + case GL_DSDT_MAG_NV: return 3; case GL_RGBA: case GL_BGRA: case GL_ABGR_EXT: case GL_CMYK_EXT: + case GL_DSDT_MAG_VIB_NV: return 4; case GL_CMYKA_EXT: return 5;