From: Carl Worth Date: Sat, 27 Jun 2020 17:26:29 +0000 (-0700) Subject: Don't send a re-connecting player a player-enter event for themself X-Git-Url: https://git.cworth.org/git?a=commitdiff_plain;h=d7b96ee0316021fa7a5e428950e2d8a9d8754582;hp=d7b96ee0316021fa7a5e428950e2d8a9d8754582;p=empires-server Don't send a re-connecting player a player-enter event for themself It's rather ugly that we've got these semantics where the client doesn't want to see a player-enter event for itself. This is causing too many special cases in the code (such as the current commit). So we'll want to change that at some point. But for now we make the case of a player reconnecting match the semantics. Specifically we move the add_connection call down _after_ the broadcast of the player-enter event. This fixes the current client so that it doesn't display its own name twice when reclaiming a pre-existing player. ---