]>
2012-05-08 | José Fonseca | Refactor d3d9 lock tracking code further. | blob | commitdiff | raw |
2012-05-02 | José Fonseca | Fix volume locked size computation. | blob | commitdiff | raw | diff to current |
2012-05-02 | José Fonseca | Fix compressed texture size computation. | blob | commitdiff | raw | diff to current |
2012-05-01 | José Fonseca | Trace LockBox blobs. | blob | commitdiff | raw | diff to current |
2012-04-30 | José Fonseca | Use same logic for both Lock and LockRect. | blob | commitdiff | raw | diff to current |
2012-04-30 | José Fonseca | Handle variations of LockRect. | blob | commitdiff | raw | diff to current |
2012-04-29 | José Fonseca | Factor out the lock rect size computation. | blob | commitdiff | raw | diff to current |
2012-04-27 | José Fonseca | Preserve both D3D9 shader byte code, and disassembly. | blob | commitdiff | raw | diff to current |
2012-04-18 | José Fonseca | Trace IDirect3DDevice9::Draw*PrimitiveUP blobs | blob | commitdiff | raw | diff to current |