From 4a7f226a294d6173737aa973c5cff9d80a538689 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Jos=C3=A9=20Fonseca?= Date: Wed, 30 Mar 2011 10:32:40 +0100 Subject: [PATCH] More state. --- apigen/glenumsize.sed | 3 +- apigen/sort.sh | 2 + glstate.py | 3381 +++++++++++++++++++++++++++++++++++++++-- 3 files changed, 3288 insertions(+), 98 deletions(-) create mode 100755 apigen/sort.sh diff --git a/apigen/glenumsize.sed b/apigen/glenumsize.sed index 9948f5c..da7cbe2 100644 --- a/apigen/glenumsize.sed +++ b/apigen/glenumsize.sed @@ -1 +1,2 @@ -s/^\s\+\(\w\+\)\s*=\s*\(\w\+\)\s\+# \([0-9]\+\) \([IF]\)\s*\(#.*\)\?$/ (\4,\t\3,\t"GL_\1"),\t# \2/p +s/^\s\+\(\w\+\)\s*=\s*\(0x\w\+\)\s\+#\s\+\([0-9]\+\)\s\+\([IF]\)\s*\(#.*\)\?$/ (\4,\t\3,\t"GL_\1"),\t# \2/p +s/^\s\+\(\w\+\)\s*=\s*\(0x\w\+\)\s*\(#.*\)\?$/ (X,\t1,\t"GL_\1"),\t# \2/p diff --git a/apigen/sort.sh b/apigen/sort.sh new file mode 100755 index 0000000..5cdc6a4 --- /dev/null +++ b/apigen/sort.sh @@ -0,0 +1,2 @@ +#!/bin/sh +sed -e 's/\(^.*#\) \(0x\w\+\)$/\2 \1/' "$@" | sort | sed -e 's/\(0x\w\+\) \(.*#\)$/\2 \1/' diff --git a/glstate.py b/glstate.py index 8a515f4..62069ed 100644 --- a/glstate.py +++ b/glstate.py @@ -29,77 +29,92 @@ from stdapi import * from glenum import GLenum - +X = None # To be determined +B = Bool I = Int +E = Int # XXX: GLenum F = Float +P = None # XXX: Pointer +# TODO: This table and the one on glenum.py should be unified parameters = [ - (F, 1, "GL_POINT_SIZE"), # 0x0B11 - (F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12 - (F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13 - (I, 1, "GL_LINE_SMOOTH"), # 0x0B20 - (F, 1, "GL_LINE_WIDTH"), # 0x0B21 - (F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22 - (F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23 - (I, 1, "GL_POLYGON_SMOOTH"), # 0x0B41 - (I, 1, "GL_CULL_FACE"), # 0x0B44 - (I, 1, "GL_CULL_FACE_MODE"), # 0x0B45 - (I, 1, "GL_FRONT_FACE"), # 0x0B46 - (F, 2, "GL_DEPTH_RANGE"), # 0x0B70 - (I, 1, "GL_DEPTH_TEST"), # 0x0B71 - (I, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72 - (F, 1, "GL_DEPTH_CLEAR_VALUE"), # 0x0B73 - (I, 1, "GL_DEPTH_FUNC"), # 0x0B74 - (I, 1, "GL_STENCIL_TEST"), # 0x0B90 - (I, 1, "GL_STENCIL_CLEAR_VALUE"), # 0x0B91 - (I, 1, "GL_STENCIL_FUNC"), # 0x0B92 - (I, 1, "GL_STENCIL_VALUE_MASK"), # 0x0B93 - (I, 1, "GL_STENCIL_FAIL"), # 0x0B94 - (I, 1, "GL_STENCIL_PASS_DEPTH_FAIL"), # 0x0B95 - (I, 1, "GL_STENCIL_PASS_DEPTH_PASS"), # 0x0B96 - (I, 1, "GL_STENCIL_REF"), # 0x0B97 - (I, 1, "GL_STENCIL_WRITEMASK"), # 0x0B98 - (I, 4, "GL_VIEWPORT"), # 0x0BA2 - (I, 1, "GL_DITHER"), # 0x0BD0 - (I, 1, "GL_BLEND_DST"), # 0x0BE0 - (I, 1, "GL_BLEND_SRC"), # 0x0BE1 - (I, 1, "GL_BLEND"), # 0x0BE2 - (I, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0 - (I, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2 - (I, 1, "GL_DRAW_BUFFER"), # 0x0C01 - (I, 1, "GL_READ_BUFFER"), # 0x0C02 - (I, 4, "GL_SCISSOR_BOX"), # 0x0C10 - (I, 1, "GL_SCISSOR_TEST"), # 0x0C11 - (F, 4, "GL_COLOR_CLEAR_VALUE"), # 0x0C22 - (I, 4, "GL_COLOR_WRITEMASK"), # 0x0C23 - (I, 1, "GL_DOUBLEBUFFER"), # 0x0C32 - (I, 1, "GL_STEREO"), # 0x0C33 - (I, 1, "GL_LINE_SMOOTH_HINT"), # 0x0C52 - (I, 1, "GL_POLYGON_SMOOTH_HINT"), # 0x0C53 - (I, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0 - (I, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1 - (I, 1, "GL_UNPACK_ROW_LENGTH"), # 0x0CF2 - (I, 1, "GL_UNPACK_SKIP_ROWS"), # 0x0CF3 - (I, 1, "GL_UNPACK_SKIP_PIXELS"), # 0x0CF4 - (I, 1, "GL_UNPACK_ALIGNMENT"), # 0x0CF5 - (I, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00 - (I, 1, "GL_PACK_LSB_FIRST"), # 0x0D01 - (I, 1, "GL_PACK_ROW_LENGTH"), # 0x0D02 - (I, 1, "GL_PACK_SKIP_ROWS"), # 0x0D03 - (I, 1, "GL_PACK_SKIP_PIXELS"), # 0x0D04 - (I, 1, "GL_PACK_ALIGNMENT"), # 0x0D05 - (I, 1, "GL_MAX_TEXTURE_SIZE"), # 0x0D33 - (F, 2, "GL_MAX_VIEWPORT_DIMS"), # 0x0D3A - (I, 1, "GL_SUBPIXEL_BITS"), # 0x0D50 - (I, 1, "GL_TEXTURE_1D"), # 0x0DE0 - (I, 1, "GL_TEXTURE_2D"), # 0x0DE1 - (F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00 - (I, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01 - (I, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02 - (I, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037 - (F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038 - (I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068 - (I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069 + (X, 1, "GL_POINTS"), # 0x0000 + (X, 1, "GL_LINES"), # 0x0001 + (X, 1, "GL_LINE_LOOP"), # 0x0002 + (X, 1, "GL_LINE_STRIP"), # 0x0003 + (X, 1, "GL_TRIANGLES"), # 0x0004 + (X, 1, "GL_TRIANGLE_STRIP"), # 0x0005 + (X, 1, "GL_TRIANGLE_FAN"), # 0x0006 + (X, 1, "GL_QUADS"), # 0x0007 + (X, 1, "GL_QUAD_STRIP"), # 0x0008 + (X, 1, "GL_POLYGON"), # 0x0009 + (X, 1, "GL_LINES_ADJACENCY"), # 0x000A + (X, 1, "GL_LINE_STRIP_ADJACENCY"), # 0x000B + (X, 1, "GL_TRIANGLES_ADJACENCY"), # 0x000C + (X, 1, "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D + (X, 1, "GL_PATCHES"), # 0x000E + (X, 1, "GL_ACCUM"), # 0x0100 + (X, 1, "GL_LOAD"), # 0x0101 + (X, 1, "GL_RETURN"), # 0x0102 + (X, 1, "GL_MULT"), # 0x0103 + (X, 1, "GL_ADD"), # 0x0104 + (X, 1, "GL_NEVER"), # 0x0200 + (X, 1, "GL_LESS"), # 0x0201 + (X, 1, "GL_EQUAL"), # 0x0202 + (X, 1, "GL_LEQUAL"), # 0x0203 + (X, 1, "GL_GREATER"), # 0x0204 + (X, 1, "GL_NOTEQUAL"), # 0x0205 + (X, 1, "GL_GEQUAL"), # 0x0206 + (X, 1, "GL_ALWAYS"), # 0x0207 + (X, 1, "GL_SRC_COLOR"), # 0x0300 + (X, 1, "GL_ONE_MINUS_SRC_COLOR"), # 0x0301 + (X, 1, "GL_SRC_ALPHA"), # 0x0302 + (X, 1, "GL_ONE_MINUS_SRC_ALPHA"), # 0x0303 + (X, 1, "GL_DST_ALPHA"), # 0x0304 + (X, 1, "GL_ONE_MINUS_DST_ALPHA"), # 0x0305 + (X, 1, "GL_DST_COLOR"), # 0x0306 + (X, 1, "GL_ONE_MINUS_DST_COLOR"), # 0x0307 + (X, 1, "GL_SRC_ALPHA_SATURATE"), # 0x0308 + (X, 1, "GL_FRONT_LEFT"), # 0x0400 + (X, 1, "GL_FRONT_RIGHT"), # 0x0401 + (X, 1, "GL_BACK_LEFT"), # 0x0402 + (X, 1, "GL_BACK_RIGHT"), # 0x0403 + (X, 1, "GL_FRONT"), # 0x0404 + (X, 1, "GL_BACK"), # 0x0405 + (X, 1, "GL_LEFT"), # 0x0406 + (X, 1, "GL_RIGHT"), # 0x0407 + (X, 1, "GL_FRONT_AND_BACK"), # 0x0408 + (X, 1, "GL_AUX0"), # 0x0409 + (X, 1, "GL_AUX1"), # 0x040A + (X, 1, "GL_AUX2"), # 0x040B + (X, 1, "GL_AUX3"), # 0x040C + (X, 1, "GL_INVALID_ENUM"), # 0x0500 + (X, 1, "GL_INVALID_VALUE"), # 0x0501 + (X, 1, "GL_INVALID_OPERATION"), # 0x0502 + (X, 1, "GL_STACK_OVERFLOW"), # 0x0503 + (X, 1, "GL_STACK_UNDERFLOW"), # 0x0504 + (X, 1, "GL_OUT_OF_MEMORY"), # 0x0505 + (X, 1, "GL_INVALID_FRAMEBUFFER_OPERATION"), # 0x0506 + (X, 1, "GL_2D"), # 0x0600 + (X, 1, "GL_3D"), # 0x0601 + (X, 1, "GL_3D_COLOR"), # 0x0602 + (X, 1, "GL_3D_COLOR_TEXTURE"), # 0x0603 + (X, 1, "GL_4D_COLOR_TEXTURE"), # 0x0604 + (X, 1, "GL_PASS_THROUGH_TOKEN"), # 0x0700 + (X, 1, "GL_POINT_TOKEN"), # 0x0701 + (X, 1, "GL_LINE_TOKEN"), # 0x0702 + (X, 1, "GL_POLYGON_TOKEN"), # 0x0703 + (X, 1, "GL_BITMAP_TOKEN"), # 0x0704 + (X, 1, "GL_DRAW_PIXEL_TOKEN"), # 0x0705 + (X, 1, "GL_COPY_PIXEL_TOKEN"), # 0x0706 + (X, 1, "GL_LINE_RESET_TOKEN"), # 0x0707 + (X, 1, "GL_EXP"), # 0x0800 + (X, 1, "GL_EXP2"), # 0x0801 + (X, 1, "GL_CW"), # 0x0900 + (X, 1, "GL_CCW"), # 0x0901 + (X, 1, "GL_COEFF"), # 0x0A00 + (X, 1, "GL_ORDER"), # 0x0A01 + (X, 1, "GL_DOMAIN"), # 0x0A02 (F, 4, "GL_CURRENT_COLOR"), # 0x0B00 (F, 1, "GL_CURRENT_INDEX"), # 0x0B01 (F, 3, "GL_CURRENT_NORMAL"), # 0x0B02 @@ -111,6 +126,17 @@ parameters = [ (I, 1, "GL_CURRENT_RASTER_POSITION_VALID"), # 0x0B08 (F, 1, "GL_CURRENT_RASTER_DISTANCE"), # 0x0B09 (I, 1, "GL_POINT_SMOOTH"), # 0x0B10 + (F, 1, "GL_POINT_SIZE"), # 0x0B11 + (F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12 + (F, 2, "GL_SMOOTH_POINT_SIZE_RANGE"), # 0x0B12 + (F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13 + (F, 1, "GL_SMOOTH_POINT_SIZE_GRANULARITY"), # 0x0B13 + (I, 1, "GL_LINE_SMOOTH"), # 0x0B20 + (F, 1, "GL_LINE_WIDTH"), # 0x0B21 + (F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22 + (F, 2, "GL_SMOOTH_LINE_WIDTH_RANGE"), # 0x0B22 + (F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23 + (F, 1, "GL_SMOOTH_LINE_WIDTH_GRANULARITY"), # 0x0B23 (I, 1, "GL_LINE_STIPPLE"), # 0x0B24 (I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25 (I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26 @@ -119,8 +145,12 @@ parameters = [ (I, 1, "GL_LIST_BASE"), # 0x0B32 (I, 1, "GL_LIST_INDEX"), # 0x0B33 (I, 2, "GL_POLYGON_MODE"), # 0x0B40 + (I, 1, "GL_POLYGON_SMOOTH"), # 0x0B41 (I, 1, "GL_POLYGON_STIPPLE"), # 0x0B42 (I, 1, "GL_EDGE_FLAG"), # 0x0B43 + (I, 1, "GL_CULL_FACE"), # 0x0B44 + (I, 1, "GL_CULL_FACE_MODE"), # 0x0B45 + (I, 1, "GL_FRONT_FACE"), # 0x0B46 (I, 1, "GL_LIGHTING"), # 0x0B50 (I, 1, "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51 (I, 1, "GL_LIGHT_MODEL_TWO_SIDE"), # 0x0B52 @@ -136,9 +166,24 @@ parameters = [ (F, 1, "GL_FOG_END"), # 0x0B64 (I, 1, "GL_FOG_MODE"), # 0x0B65 (F, 4, "GL_FOG_COLOR"), # 0x0B66 + (F, 2, "GL_DEPTH_RANGE"), # 0x0B70 + (I, 1, "GL_DEPTH_TEST"), # 0x0B71 + (I, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72 + (F, 1, "GL_DEPTH_CLEAR_VALUE"), # 0x0B73 + (I, 1, "GL_DEPTH_FUNC"), # 0x0B74 (F, 4, "GL_ACCUM_CLEAR_VALUE"), # 0x0B80 + (I, 1, "GL_STENCIL_TEST"), # 0x0B90 + (I, 1, "GL_STENCIL_CLEAR_VALUE"), # 0x0B91 + (I, 1, "GL_STENCIL_FUNC"), # 0x0B92 + (I, 1, "GL_STENCIL_VALUE_MASK"), # 0x0B93 + (I, 1, "GL_STENCIL_FAIL"), # 0x0B94 + (I, 1, "GL_STENCIL_PASS_DEPTH_FAIL"), # 0x0B95 + (I, 1, "GL_STENCIL_PASS_DEPTH_PASS"), # 0x0B96 + (I, 1, "GL_STENCIL_REF"), # 0x0B97 + (I, 1, "GL_STENCIL_WRITEMASK"), # 0x0B98 (I, 1, "GL_MATRIX_MODE"), # 0x0BA0 (I, 1, "GL_NORMALIZE"), # 0x0BA1 + (I, 4, "GL_VIEWPORT"), # 0x0BA2 (I, 1, "GL_MODELVIEW_STACK_DEPTH"), # 0x0BA3 (I, 1, "GL_PROJECTION_STACK_DEPTH"), # 0x0BA4 (I, 1, "GL_TEXTURE_STACK_DEPTH"), # 0x0BA5 @@ -147,24 +192,50 @@ parameters = [ (F, 16, "GL_TEXTURE_MATRIX"), # 0x0BA8 (I, 1, "GL_ATTRIB_STACK_DEPTH"), # 0x0BB0 (I, 1, "GL_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0BB1 - (I, 1, "GL_ALPHA_TEST"), # 0x0BC0 + (B, 1, "GL_ALPHA_TEST"), # 0x0BC0 (I, 1, "GL_ALPHA_TEST_FUNC"), # 0x0BC1 (F, 1, "GL_ALPHA_TEST_REF"), # 0x0BC2 + (I, 1, "GL_DITHER"), # 0x0BD0 + (I, 1, "GL_BLEND_DST"), # 0x0BE0 + (I, 1, "GL_BLEND_SRC"), # 0x0BE1 + (B, 1, "GL_BLEND"), # 0x0BE2 + (I, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0 (I, 1, "GL_INDEX_LOGIC_OP"), # 0x0BF1 (I, 1, "GL_LOGIC_OP"), # 0x0BF1 + (I, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2 (I, 1, "GL_AUX_BUFFERS"), # 0x0C00 + (I, 1, "GL_DRAW_BUFFER"), # 0x0C01 + (I, 1, "GL_READ_BUFFER"), # 0x0C02 + (I, 4, "GL_SCISSOR_BOX"), # 0x0C10 + (I, 1, "GL_SCISSOR_TEST"), # 0x0C11 (I, 1, "GL_INDEX_CLEAR_VALUE"), # 0x0C20 (I, 1, "GL_INDEX_WRITEMASK"), # 0x0C21 + (F, 4, "GL_COLOR_CLEAR_VALUE"), # 0x0C22 + (I, 4, "GL_COLOR_WRITEMASK"), # 0x0C23 (I, 1, "GL_INDEX_MODE"), # 0x0C30 (I, 1, "GL_RGBA_MODE"), # 0x0C31 + (I, 1, "GL_DOUBLEBUFFER"), # 0x0C32 + (I, 1, "GL_STEREO"), # 0x0C33 (I, 1, "GL_RENDER_MODE"), # 0x0C40 (I, 1, "GL_PERSPECTIVE_CORRECTION_HINT"), # 0x0C50 (I, 1, "GL_POINT_SMOOTH_HINT"), # 0x0C51 + (I, 1, "GL_LINE_SMOOTH_HINT"), # 0x0C52 + (I, 1, "GL_POLYGON_SMOOTH_HINT"), # 0x0C53 (I, 1, "GL_FOG_HINT"), # 0x0C54 (I, 1, "GL_TEXTURE_GEN_S"), # 0x0C60 (I, 1, "GL_TEXTURE_GEN_T"), # 0x0C61 (I, 1, "GL_TEXTURE_GEN_R"), # 0x0C62 (I, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63 + (X, 1, "GL_PIXEL_MAP_I_TO_I"), # 0x0C70 + (X, 1, "GL_PIXEL_MAP_S_TO_S"), # 0x0C71 + (X, 1, "GL_PIXEL_MAP_I_TO_R"), # 0x0C72 + (X, 1, "GL_PIXEL_MAP_I_TO_G"), # 0x0C73 + (X, 1, "GL_PIXEL_MAP_I_TO_B"), # 0x0C74 + (X, 1, "GL_PIXEL_MAP_I_TO_A"), # 0x0C75 + (X, 1, "GL_PIXEL_MAP_R_TO_R"), # 0x0C76 + (X, 1, "GL_PIXEL_MAP_G_TO_G"), # 0x0C77 + (X, 1, "GL_PIXEL_MAP_B_TO_B"), # 0x0C78 + (X, 1, "GL_PIXEL_MAP_A_TO_A"), # 0x0C79 (I, 1, "GL_PIXEL_MAP_I_TO_I_SIZE"), # 0x0CB0 (I, 1, "GL_PIXEL_MAP_S_TO_S_SIZE"), # 0x0CB1 (I, 1, "GL_PIXEL_MAP_I_TO_R_SIZE"), # 0x0CB2 @@ -175,6 +246,18 @@ parameters = [ (I, 1, "GL_PIXEL_MAP_G_TO_G_SIZE"), # 0x0CB7 (I, 1, "GL_PIXEL_MAP_B_TO_B_SIZE"), # 0x0CB8 (I, 1, "GL_PIXEL_MAP_A_TO_A_SIZE"), # 0x0CB9 + (I, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0 + (I, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1 + (I, 1, "GL_UNPACK_ROW_LENGTH"), # 0x0CF2 + (I, 1, "GL_UNPACK_SKIP_ROWS"), # 0x0CF3 + (I, 1, "GL_UNPACK_SKIP_PIXELS"), # 0x0CF4 + (I, 1, "GL_UNPACK_ALIGNMENT"), # 0x0CF5 + (I, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00 + (I, 1, "GL_PACK_LSB_FIRST"), # 0x0D01 + (I, 1, "GL_PACK_ROW_LENGTH"), # 0x0D02 + (I, 1, "GL_PACK_SKIP_ROWS"), # 0x0D03 + (I, 1, "GL_PACK_SKIP_PIXELS"), # 0x0D04 + (I, 1, "GL_PACK_ALIGNMENT"), # 0x0D05 (I, 1, "GL_MAP_COLOR"), # 0x0D10 (I, 1, "GL_MAP_STENCIL"), # 0x0D11 (I, 1, "GL_INDEX_SHIFT"), # 0x0D12 @@ -194,13 +277,17 @@ parameters = [ (I, 1, "GL_MAX_EVAL_ORDER"), # 0x0D30 (I, 1, "GL_MAX_LIGHTS"), # 0x0D31 (I, 1, "GL_MAX_CLIP_PLANES"), # 0x0D32 + (X, 1, "GL_MAX_CLIP_DISTANCES"), # 0x0D32 + (I, 1, "GL_MAX_TEXTURE_SIZE"), # 0x0D33 (I, 1, "GL_MAX_PIXEL_MAP_TABLE"), # 0x0D34 (I, 1, "GL_MAX_ATTRIB_STACK_DEPTH"), # 0x0D35 (I, 1, "GL_MAX_MODELVIEW_STACK_DEPTH"), # 0x0D36 (I, 1, "GL_MAX_NAME_STACK_DEPTH"), # 0x0D37 (I, 1, "GL_MAX_PROJECTION_STACK_DEPTH"), # 0x0D38 (I, 1, "GL_MAX_TEXTURE_STACK_DEPTH"), # 0x0D39 + (F, 2, "GL_MAX_VIEWPORT_DIMS"), # 0x0D3A (I, 1, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0D3B + (I, 1, "GL_SUBPIXEL_BITS"), # 0x0D50 (I, 1, "GL_INDEX_BITS"), # 0x0D51 (I, 1, "GL_RED_BITS"), # 0x0D52 (I, 1, "GL_GREEN_BITS"), # 0x0D53 @@ -213,7 +300,7 @@ parameters = [ (I, 1, "GL_ACCUM_BLUE_BITS"), # 0x0D5A (I, 1, "GL_ACCUM_ALPHA_BITS"), # 0x0D5B (I, 1, "GL_NAME_STACK_DEPTH"), # 0x0D70 - (I, 1, "GL_AUTO_NORMAL"), # 0x0D80 + (B, 1, "GL_AUTO_NORMAL"), # 0x0D80 (I, 1, "GL_MAP1_COLOR_4"), # 0x0D90 (I, 1, "GL_MAP1_INDEX"), # 0x0D91 (I, 1, "GL_MAP1_NORMAL"), # 0x0D92 @@ -236,32 +323,3121 @@ parameters = [ (I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1 (F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2 (I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3 + (I, 1, "GL_TEXTURE_1D"), # 0x0DE0 + (I, 1, "GL_TEXTURE_2D"), # 0x0DE1 + (X, 1, "GL_FEEDBACK_BUFFER_POINTER"), # 0x0DF0 (I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1 (I, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2 + (X, 1, "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3 (I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4 - (I, 1, "GL_VERTEX_ARRAY"), # 0x8074 - (I, 1, "GL_NORMAL_ARRAY"), # 0x8075 - (I, 1, "GL_COLOR_ARRAY"), # 0x8076 - (I, 1, "GL_INDEX_ARRAY"), # 0x8077 - (I, 1, "GL_TEXTURE_COORD_ARRAY"), # 0x8078 - (I, 1, "GL_EDGE_FLAG_ARRAY"), # 0x8079 + (X, 1, "GL_TEXTURE_WIDTH"), # 0x1000 + (X, 1, "GL_TEXTURE_HEIGHT"), # 0x1001 + (X, 1, "GL_TEXTURE_COMPONENTS"), # 0x1003 + (X, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003 + (X, 1, "GL_TEXTURE_BORDER_COLOR"), # 0x1004 + (X, 1, "GL_TEXTURE_BORDER"), # 0x1005 + (X, 1, "GL_DONT_CARE"), # 0x1100 + (X, 1, "GL_FASTEST"), # 0x1101 + (X, 1, "GL_NICEST"), # 0x1102 + (X, 1, "GL_AMBIENT"), # 0x1200 + (X, 1, "GL_DIFFUSE"), # 0x1201 + (X, 1, "GL_SPECULAR"), # 0x1202 + (X, 1, "GL_POSITION"), # 0x1203 + (X, 1, "GL_SPOT_DIRECTION"), # 0x1204 + (X, 1, "GL_SPOT_EXPONENT"), # 0x1205 + (X, 1, "GL_SPOT_CUTOFF"), # 0x1206 + (X, 1, "GL_CONSTANT_ATTENUATION"), # 0x1207 + (X, 1, "GL_LINEAR_ATTENUATION"), # 0x1208 + (X, 1, "GL_QUADRATIC_ATTENUATION"), # 0x1209 + (X, 1, "GL_COMPILE"), # 0x1300 + (X, 1, "GL_COMPILE_AND_EXECUTE"), # 0x1301 + (X, 1, "GL_BYTE"), # 0x1400 + (X, 1, "GL_UNSIGNED_BYTE"), # 0x1401 + (X, 1, "GL_SHORT"), # 0x1402 + (X, 1, "GL_UNSIGNED_SHORT"), # 0x1403 + (X, 1, "GL_INT"), # 0x1404 + (X, 1, "GL_UNSIGNED_INT"), # 0x1405 + (X, 1, "GL_FLOAT"), # 0x1406 + (X, 1, "GL_2_BYTES"), # 0x1407 + (X, 1, "GL_3_BYTES"), # 0x1408 + (X, 1, "GL_4_BYTES"), # 0x1409 + (X, 1, "GL_DOUBLE"), # 0x140A + (X, 1, "GL_HALF_APPLE"), # 0x140B + (X, 1, "GL_HALF_FLOAT"), # 0x140B + (X, 1, "GL_HALF_FLOAT_ARB"), # 0x140B + (X, 1, "GL_HALF_FLOAT_NV"), # 0x140B + (X, 1, "GL_FIXED"), # 0x140C + (X, 1, "GL_INT64_NV"), # 0x140E + (X, 1, "GL_UNSIGNED_INT64_NV"), # 0x140F + (X, 1, "GL_CLEAR"), # 0x1500 + (X, 1, "GL_AND"), # 0x1501 + (X, 1, "GL_AND_REVERSE"), # 0x1502 + (X, 1, "GL_COPY"), # 0x1503 + (X, 1, "GL_AND_INVERTED"), # 0x1504 + (X, 1, "GL_NOOP"), # 0x1505 + (X, 1, "GL_XOR"), # 0x1506 + (X, 1, "GL_OR"), # 0x1507 + (X, 1, "GL_NOR"), # 0x1508 + (X, 1, "GL_EQUIV"), # 0x1509 + (X, 1, "GL_INVERT"), # 0x150A + (X, 1, "GL_OR_REVERSE"), # 0x150B + (X, 1, "GL_COPY_INVERTED"), # 0x150C + (X, 1, "GL_OR_INVERTED"), # 0x150D + (X, 1, "GL_NAND"), # 0x150E + (X, 1, "GL_SET"), # 0x150F + (X, 1, "GL_EMISSION"), # 0x1600 + (X, 1, "GL_SHININESS"), # 0x1601 + (X, 1, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602 + (X, 1, "GL_COLOR_INDEXES"), # 0x1603 + (X, 1, "GL_MODELVIEW"), # 0x1700 + (X, 1, "GL_MODELVIEW0_ARB"), # 0x1700 + (X, 1, "GL_PROJECTION"), # 0x1701 + (X, 1, "GL_TEXTURE"), # 0x1702 + (X, 1, "GL_COLOR"), # 0x1800 + (X, 1, "GL_DEPTH"), # 0x1801 + (X, 1, "GL_STENCIL"), # 0x1802 + (X, 1, "GL_COLOR_INDEX"), # 0x1900 + (X, 1, "GL_STENCIL_INDEX"), # 0x1901 + (X, 1, "GL_DEPTH_COMPONENT"), # 0x1902 + (X, 1, "GL_RED"), # 0x1903 + (X, 1, "GL_GREEN"), # 0x1904 + (X, 1, "GL_BLUE"), # 0x1905 + (X, 1, "GL_ALPHA"), # 0x1906 + (X, 1, "GL_RGB"), # 0x1907 + (X, 1, "GL_RGBA"), # 0x1908 + (X, 1, "GL_LUMINANCE"), # 0x1909 + (X, 1, "GL_LUMINANCE_ALPHA"), # 0x190A + (X, 1, "GL_RASTER_POSITION_UNCLIPPED_IBM"), # 0x19262 + (X, 1, "GL_BITMAP"), # 0x1A00 + (X, 1, "GL_PREFER_DOUBLEBUFFER_HINT_PGI"), # 0x1A1F8 + (X, 1, "GL_CONSERVE_MEMORY_HINT_PGI"), # 0x1A1FD + (X, 1, "GL_RECLAIM_MEMORY_HINT_PGI"), # 0x1A1FE + (X, 1, "GL_NATIVE_GRAPHICS_HANDLE_PGI"), # 0x1A202 + (X, 1, "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"), # 0x1A203 + (X, 1, "GL_NATIVE_GRAPHICS_END_HINT_PGI"), # 0x1A204 + (X, 1, "GL_ALWAYS_FAST_HINT_PGI"), # 0x1A20C + (X, 1, "GL_ALWAYS_SOFT_HINT_PGI"), # 0x1A20D + (X, 1, "GL_ALLOW_DRAW_OBJ_HINT_PGI"), # 0x1A20E + (X, 1, "GL_ALLOW_DRAW_WIN_HINT_PGI"), # 0x1A20F + (X, 1, "GL_ALLOW_DRAW_FRG_HINT_PGI"), # 0x1A210 + (X, 1, "GL_ALLOW_DRAW_MEM_HINT_PGI"), # 0x1A211 + (X, 1, "GL_STRICT_DEPTHFUNC_HINT_PGI"), # 0x1A216 + (X, 1, "GL_STRICT_LIGHTING_HINT_PGI"), # 0x1A217 + (X, 1, "GL_STRICT_SCISSOR_HINT_PGI"), # 0x1A218 + (X, 1, "GL_FULL_STIPPLE_HINT_PGI"), # 0x1A219 + (X, 1, "GL_CLIP_NEAR_HINT_PGI"), # 0x1A220 + (X, 1, "GL_CLIP_FAR_HINT_PGI"), # 0x1A221 + (X, 1, "GL_WIDE_LINE_HINT_PGI"), # 0x1A222 + (X, 1, "GL_BACK_NORMALS_HINT_PGI"), # 0x1A223 + (X, 1, "GL_VERTEX_DATA_HINT_PGI"), # 0x1A22A + (X, 1, "GL_VERTEX_CONSISTENT_HINT_PGI"), # 0x1A22B + (X, 1, "GL_MATERIAL_SIDE_HINT_PGI"), # 0x1A22C + (X, 1, "GL_MAX_VERTEX_HINT_PGI"), # 0x1A22D + (X, 1, "GL_POINT"), # 0x1B00 + (X, 1, "GL_LINE"), # 0x1B01 + (X, 1, "GL_FILL"), # 0x1B02 + (X, 1, "GL_RENDER"), # 0x1C00 + (X, 1, "GL_FEEDBACK"), # 0x1C01 + (X, 1, "GL_SELECT"), # 0x1C02 + (X, 1, "GL_FLAT"), # 0x1D00 + (X, 1, "GL_SMOOTH"), # 0x1D01 + (X, 1, "GL_KEEP"), # 0x1E00 + (X, 1, "GL_REPLACE"), # 0x1E01 + (X, 1, "GL_INCR"), # 0x1E02 + (X, 1, "GL_DECR"), # 0x1E03 + (X, 1, "GL_VENDOR"), # 0x1F00 + (X, 1, "GL_RENDERER"), # 0x1F01 + (X, 1, "GL_VERSION"), # 0x1F02 + (X, 1, "GL_EXTENSIONS"), # 0x1F03 + (X, 1, "GL_S"), # 0x2000 + (X, 1, "GL_T"), # 0x2001 + (X, 1, "GL_R"), # 0x2002 + (X, 1, "GL_Q"), # 0x2003 + (X, 1, "GL_MODULATE"), # 0x2100 + (X, 1, "GL_DECAL"), # 0x2101 + (X, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200 + (X, 1, "GL_TEXTURE_ENV_COLOR"), # 0x2201 + (X, 1, "GL_TEXTURE_ENV"), # 0x2300 + (X, 1, "GL_EYE_LINEAR"), # 0x2400 + (X, 1, "GL_OBJECT_LINEAR"), # 0x2401 + (X, 1, "GL_SPHERE_MAP"), # 0x2402 + (X, 1, "GL_TEXTURE_GEN_MODE"), # 0x2500 + (X, 1, "GL_OBJECT_PLANE"), # 0x2501 + (X, 1, "GL_EYE_PLANE"), # 0x2502 + (X, 1, "GL_NEAREST"), # 0x2600 + (X, 1, "GL_LINEAR"), # 0x2601 + (X, 1, "GL_NEAREST_MIPMAP_NEAREST"), # 0x2700 + (X, 1, "GL_LINEAR_MIPMAP_NEAREST"), # 0x2701 + (X, 1, "GL_NEAREST_MIPMAP_LINEAR"), # 0x2702 + (X, 1, "GL_LINEAR_MIPMAP_LINEAR"), # 0x2703 + (X, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800 + (X, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801 + (X, 1, "GL_TEXTURE_WRAP_S"), # 0x2802 + (X, 1, "GL_TEXTURE_WRAP_T"), # 0x2803 + (X, 1, "GL_CLAMP"), # 0x2900 + (X, 1, "GL_REPEAT"), # 0x2901 + (F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00 + (I, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01 + (I, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02 + (X, 1, "GL_R3_G3_B2"), # 0x2A10 + (X, 1, "GL_V2F"), # 0x2A20 + (X, 1, "GL_V3F"), # 0x2A21 + (X, 1, "GL_C4UB_V2F"), # 0x2A22 + (X, 1, "GL_C4UB_V3F"), # 0x2A23 + (X, 1, "GL_C3F_V3F"), # 0x2A24 + (X, 1, "GL_N3F_V3F"), # 0x2A25 + (X, 1, "GL_C4F_N3F_V3F"), # 0x2A26 + (X, 1, "GL_T2F_V3F"), # 0x2A27 + (X, 1, "GL_T4F_V4F"), # 0x2A28 + (X, 1, "GL_T2F_C4UB_V3F"), # 0x2A29 + (X, 1, "GL_T2F_C3F_V3F"), # 0x2A2A + (X, 1, "GL_T2F_N3F_V3F"), # 0x2A2B + (X, 1, "GL_T2F_C4F_N3F_V3F"), # 0x2A2C + (X, 1, "GL_T4F_C4F_N3F_V4F"), # 0x2A2D + (B, 1, "GL_CLIP_PLANE0"), # 0x3000 + (B, 1, "GL_CLIP_PLANE1"), # 0x3001 + (B, 1, "GL_CLIP_PLANE2"), # 0x3002 + (B, 1, "GL_CLIP_PLANE3"), # 0x3003 + (B, 1, "GL_CLIP_PLANE4"), # 0x3004 + (B, 1, "GL_CLIP_PLANE5"), # 0x3005 + (X, 1, "GL_CLIP_DISTANCE6"), # 0x3006 + (X, 1, "GL_CLIP_DISTANCE7"), # 0x3007 + (I, 1, "GL_LIGHT0"), # 0x4000 + (I, 1, "GL_LIGHT1"), # 0x4001 + (I, 1, "GL_LIGHT2"), # 0x4002 + (I, 1, "GL_LIGHT3"), # 0x4003 + (I, 1, "GL_LIGHT4"), # 0x4004 + (I, 1, "GL_LIGHT5"), # 0x4005 + (I, 1, "GL_LIGHT6"), # 0x4006 + (I, 1, "GL_LIGHT7"), # 0x4007 + (X, 1, "GL_ABGR_EXT"), # 0x8000 + (X, 1, "GL_CONSTANT_COLOR"), # 0x8001 + (X, 1, "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002 + (X, 1, "GL_CONSTANT_ALPHA"), # 0x8003 + (X, 1, "GL_ONE_MINUS_CONSTANT_ALPHA"), # 0x8004 + (F, 4, "GL_BLEND_COLOR"), # 0x8005 + (X, 1, "GL_FUNC_ADD"), # 0x8006 + (X, 1, "GL_MIN"), # 0x8007 + (X, 1, "GL_MAX"), # 0x8008 + (I, 1, "GL_BLEND_EQUATION"), # 0x8009 + (X, 1, "GL_FUNC_SUBTRACT"), # 0x800A + (X, 1, "GL_FUNC_REVERSE_SUBTRACT"), # 0x800B + (X, 1, "GL_CMYK_EXT"), # 0x800C + (X, 1, "GL_CMYKA_EXT"), # 0x800D + (I, 1, "GL_PACK_CMYK_HINT_EXT"), # 0x800E + (I, 1, "GL_UNPACK_CMYK_HINT_EXT"), # 0x800F + (I, 1, "GL_CONVOLUTION_1D"), # 0x8010 + (I, 1, "GL_CONVOLUTION_1D_EXT"), # 0x8010 + (I, 1, "GL_CONVOLUTION_2D"), # 0x8011 + (I, 1, "GL_CONVOLUTION_2D_EXT"), # 0x8011 + (I, 1, "GL_SEPARABLE_2D"), # 0x8012 + (I, 1, "GL_SEPARABLE_2D_EXT"), # 0x8012 + (X, 1, "GL_CONVOLUTION_BORDER_MODE"), # 0x8013 + (X, 1, "GL_CONVOLUTION_BORDER_MODE_EXT"), # 0x8013 + (X, 1, "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014 + (X, 1, "GL_CONVOLUTION_FILTER_SCALE_EXT"), # 0x8014 + (X, 1, "GL_CONVOLUTION_FILTER_BIAS"), # 0x8015 + (X, 1, "GL_CONVOLUTION_FILTER_BIAS_EXT"), # 0x8015 + (X, 1, "GL_REDUCE"), # 0x8016 + (X, 1, "GL_REDUCE_EXT"), # 0x8016 + (X, 1, "GL_CONVOLUTION_FORMAT"), # 0x8017 + (X, 1, "GL_CONVOLUTION_FORMAT_EXT"), # 0x8017 + (X, 1, "GL_CONVOLUTION_WIDTH"), # 0x8018 + (X, 1, "GL_CONVOLUTION_WIDTH_EXT"), # 0x8018 + (X, 1, "GL_CONVOLUTION_HEIGHT"), # 0x8019 + (X, 1, "GL_CONVOLUTION_HEIGHT_EXT"), # 0x8019 + (X, 1, "GL_MAX_CONVOLUTION_WIDTH"), # 0x801A + (X, 1, "GL_MAX_CONVOLUTION_WIDTH_EXT"), # 0x801A + (X, 1, "GL_MAX_CONVOLUTION_HEIGHT"), # 0x801B + (X, 1, "GL_MAX_CONVOLUTION_HEIGHT_EXT"), # 0x801B + (F, 1, "GL_POST_CONVOLUTION_RED_SCALE"), # 0x801C + (F, 1, "GL_POST_CONVOLUTION_RED_SCALE_EXT"), # 0x801C + (F, 1, "GL_POST_CONVOLUTION_GREEN_SCALE"), # 0x801D + (F, 1, "GL_POST_CONVOLUTION_GREEN_SCALE_EXT"), # 0x801D + (F, 1, "GL_POST_CONVOLUTION_BLUE_SCALE"), # 0x801E + (F, 1, "GL_POST_CONVOLUTION_BLUE_SCALE_EXT"), # 0x801E + (F, 1, "GL_POST_CONVOLUTION_ALPHA_SCALE"), # 0x801F + (F, 1, "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"), # 0x801F + (F, 1, "GL_POST_CONVOLUTION_RED_BIAS"), # 0x8020 + (F, 1, "GL_POST_CONVOLUTION_RED_BIAS_EXT"), # 0x8020 + (F, 1, "GL_POST_CONVOLUTION_GREEN_BIAS"), # 0x8021 + (F, 1, "GL_POST_CONVOLUTION_GREEN_BIAS_EXT"), # 0x8021 + (F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS"), # 0x8022 + (F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS_EXT"), # 0x8022 + (F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS"), # 0x8023 + (F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"), # 0x8023 + (I, 1, "GL_HISTOGRAM"), # 0x8024 + (I, 1, "GL_HISTOGRAM_EXT"), # 0x8024 + (X, 1, "GL_PROXY_HISTOGRAM"), # 0x8025 + (X, 1, "GL_PROXY_HISTOGRAM_EXT"), # 0x8025 + (X, 1, "GL_HISTOGRAM_WIDTH"), # 0x8026 + (X, 1, "GL_HISTOGRAM_WIDTH_EXT"), # 0x8026 + (X, 1, "GL_HISTOGRAM_FORMAT"), # 0x8027 + (X, 1, "GL_HISTOGRAM_FORMAT_EXT"), # 0x8027 + (X, 1, "GL_HISTOGRAM_RED_SIZE"), # 0x8028 + (X, 1, "GL_HISTOGRAM_RED_SIZE_EXT"), # 0x8028 + (X, 1, "GL_HISTOGRAM_GREEN_SIZE"), # 0x8029 + (X, 1, "GL_HISTOGRAM_GREEN_SIZE_EXT"), # 0x8029 + (X, 1, "GL_HISTOGRAM_BLUE_SIZE"), # 0x802A + (X, 1, "GL_HISTOGRAM_BLUE_SIZE_EXT"), # 0x802A + (X, 1, "GL_HISTOGRAM_ALPHA_SIZE"), # 0x802B + (X, 1, "GL_HISTOGRAM_ALPHA_SIZE_EXT"), # 0x802B + (X, 1, "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C + (X, 1, "GL_HISTOGRAM_LUMINANCE_SIZE_EXT"), # 0x802C + (X, 1, "GL_HISTOGRAM_SINK"), # 0x802D + (X, 1, "GL_HISTOGRAM_SINK_EXT"), # 0x802D + (I, 1, "GL_MINMAX"), # 0x802E + (I, 1, "GL_MINMAX_EXT"), # 0x802E + (X, 1, "GL_MINMAX_FORMAT"), # 0x802F + (X, 1, "GL_MINMAX_FORMAT_EXT"), # 0x802F + (X, 1, "GL_MINMAX_SINK"), # 0x8030 + (X, 1, "GL_MINMAX_SINK_EXT"), # 0x8030 + (X, 1, "GL_TABLE_TOO_LARGE"), # 0x8031 + (X, 1, "GL_TABLE_TOO_LARGE_EXT"), # 0x8031 + (X, 1, "GL_UNSIGNED_BYTE_3_3_2"), # 0x8032 + (X, 1, "GL_UNSIGNED_BYTE_3_3_2_EXT"), # 0x8032 + (X, 1, "GL_UNSIGNED_SHORT_4_4_4_4"), # 0x8033 + (X, 1, "GL_UNSIGNED_SHORT_4_4_4_4_EXT"), # 0x8033 + (X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034 + (X, 1, "GL_UNSIGNED_SHORT_5_5_5_1_EXT"), # 0x8034 + (X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035 + (X, 1, "GL_UNSIGNED_INT_8_8_8_8_EXT"), # 0x8035 + (X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036 + (X, 1, "GL_UNSIGNED_INT_10_10_10_2_EXT"), # 0x8036 + (I, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037 + (X, 1, "GL_POLYGON_OFFSET_EXT"), # 0x8037 + (F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038 + (X, 1, "GL_POLYGON_OFFSET_FACTOR_EXT"), # 0x8038 + (F, 1, "GL_POLYGON_OFFSET_BIAS_EXT"), # 0x8039 + (I, 1, "GL_RESCALE_NORMAL"), # 0x803A + (X, 1, "GL_ALPHA4"), # 0x803B + (X, 1, "GL_ALPHA8"), # 0x803C + (X, 1, "GL_ALPHA12"), # 0x803D + (X, 1, "GL_ALPHA16"), # 0x803E + (X, 1, "GL_LUMINANCE4"), # 0x803F + (X, 1, "GL_LUMINANCE8"), # 0x8040 + (X, 1, "GL_LUMINANCE12"), # 0x8041 + (X, 1, "GL_LUMINANCE16"), # 0x8042 + (X, 1, "GL_LUMINANCE4_ALPHA4"), # 0x8043 + (X, 1, "GL_LUMINANCE6_ALPHA2"), # 0x8044 + (X, 1, "GL_LUMINANCE8_ALPHA8"), # 0x8045 + (X, 1, "GL_LUMINANCE12_ALPHA4"), # 0x8046 + (X, 1, "GL_LUMINANCE12_ALPHA12"), # 0x8047 + (X, 1, "GL_LUMINANCE16_ALPHA16"), # 0x8048 + (X, 1, "GL_INTENSITY"), # 0x8049 + (X, 1, "GL_INTENSITY4"), # 0x804A + (X, 1, "GL_INTENSITY8"), # 0x804B + (X, 1, "GL_INTENSITY12"), # 0x804C + (X, 1, "GL_INTENSITY16"), # 0x804D + (X, 1, "GL_RGB2_EXT"), # 0x804E + (X, 1, "GL_RGB4"), # 0x804F + (X, 1, "GL_RGB5"), # 0x8050 + (X, 1, "GL_RGB8"), # 0x8051 + (X, 1, "GL_RGB10"), # 0x8052 + (X, 1, "GL_RGB12"), # 0x8053 + (X, 1, "GL_RGB16"), # 0x8054 + (X, 1, "GL_RGBA2"), # 0x8055 + (X, 1, "GL_RGBA4"), # 0x8056 + (X, 1, "GL_RGB5_A1"), # 0x8057 + (X, 1, "GL_RGBA8"), # 0x8058 + (X, 1, "GL_RGB10_A2"), # 0x8059 + (X, 1, "GL_RGBA12"), # 0x805A + (X, 1, "GL_RGBA16"), # 0x805B + (X, 1, "GL_TEXTURE_RED_SIZE"), # 0x805C + (X, 1, "GL_TEXTURE_GREEN_SIZE"), # 0x805D + (X, 1, "GL_TEXTURE_BLUE_SIZE"), # 0x805E + (X, 1, "GL_TEXTURE_ALPHA_SIZE"), # 0x805F + (X, 1, "GL_TEXTURE_LUMINANCE_SIZE"), # 0x8060 + (X, 1, "GL_TEXTURE_INTENSITY_SIZE"), # 0x8061 + (X, 1, "GL_REPLACE_EXT"), # 0x8062 + (X, 1, "GL_PROXY_TEXTURE_1D"), # 0x8063 + (X, 1, "GL_PROXY_TEXTURE_2D"), # 0x8064 + (X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065 + (X, 1, "GL_TEXTURE_PRIORITY"), # 0x8066 + (X, 1, "GL_TEXTURE_RESIDENT"), # 0x8067 + (I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068 + (I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069 + (I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A + (I, 1, "GL_PACK_SKIP_IMAGES"), # 0x806B + (F, 1, "GL_PACK_IMAGE_HEIGHT"), # 0x806C + (I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D + (F, 1, "GL_UNPACK_IMAGE_HEIGHT"), # 0x806E + (I, 1, "GL_TEXTURE_3D"), # 0x806F + (X, 1, "GL_PROXY_TEXTURE_3D"), # 0x8070 + (X, 1, "GL_TEXTURE_DEPTH"), # 0x8071 + (X, 1, "GL_TEXTURE_WRAP_R"), # 0x8072 + (I, 1, "GL_MAX_3D_TEXTURE_SIZE"), # 0x8073 + (B, 1, "GL_VERTEX_ARRAY"), # 0x8074 + (B, 1, "GL_NORMAL_ARRAY"), # 0x8075 + (B, 1, "GL_COLOR_ARRAY"), # 0x8076 + (B, 1, "GL_INDEX_ARRAY"), # 0x8077 + (B, 1, "GL_TEXTURE_COORD_ARRAY"), # 0x8078 + (B, 1, "GL_EDGE_FLAG_ARRAY"), # 0x8079 (I, 1, "GL_VERTEX_ARRAY_SIZE"), # 0x807A (I, 1, "GL_VERTEX_ARRAY_TYPE"), # 0x807B (I, 1, "GL_VERTEX_ARRAY_STRIDE"), # 0x807C + (I, 1, "GL_VERTEX_ARRAY_COUNT_EXT"), # 0x807D (I, 1, "GL_NORMAL_ARRAY_TYPE"), # 0x807E (I, 1, "GL_NORMAL_ARRAY_STRIDE"), # 0x807F + (I, 1, "GL_NORMAL_ARRAY_COUNT_EXT"), # 0x8080 (I, 1, "GL_COLOR_ARRAY_SIZE"), # 0x8081 (I, 1, "GL_COLOR_ARRAY_TYPE"), # 0x8082 (I, 1, "GL_COLOR_ARRAY_STRIDE"), # 0x8083 + (I, 1, "GL_COLOR_ARRAY_COUNT_EXT"), # 0x8084 (I, 1, "GL_INDEX_ARRAY_TYPE"), # 0x8085 (I, 1, "GL_INDEX_ARRAY_STRIDE"), # 0x8086 + (I, 1, "GL_INDEX_ARRAY_COUNT_EXT"), # 0x8087 (I, 1, "GL_TEXTURE_COORD_ARRAY_SIZE"), # 0x8088 (I, 1, "GL_TEXTURE_COORD_ARRAY_TYPE"), # 0x8089 (I, 1, "GL_TEXTURE_COORD_ARRAY_STRIDE"), # 0x808A + (I, 1, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT"), # 0x808B (I, 1, "GL_EDGE_FLAG_ARRAY_STRIDE"), # 0x808C + (I, 1, "GL_EDGE_FLAG_ARRAY_COUNT_EXT"), # 0x808D + (P, 1, "GL_VERTEX_ARRAY_POINTER"), # 0x808E + (P, 1, "GL_NORMAL_ARRAY_POINTER"), # 0x808F + (P, 1, "GL_COLOR_ARRAY_POINTER"), # 0x8090 + (P, 1, "GL_INDEX_ARRAY_POINTER"), # 0x8091 + (P, 1, "GL_TEXTURE_COORD_ARRAY_POINTER"), # 0x8092 + (P, 1, "GL_EDGE_FLAG_ARRAY_POINTER"), # 0x8093 + (I, 1, "GL_INTERLACE_SGIX"), # 0x8094 + (X, 1, "GL_DETAIL_TEXTURE_2D_SGIS"), # 0x8095 + (I, 1, "GL_DETAIL_TEXTURE_2D_BINDING_SGIS"), # 0x8096 + (X, 1, "GL_LINEAR_DETAIL_SGIS"), # 0x8097 + (X, 1, "GL_LINEAR_DETAIL_ALPHA_SGIS"), # 0x8098 + (X, 1, "GL_LINEAR_DETAIL_COLOR_SGIS"), # 0x8099 + (X, 1, "GL_DETAIL_TEXTURE_LEVEL_SGIS"), # 0x809A + (X, 1, "GL_DETAIL_TEXTURE_MODE_SGIS"), # 0x809B + (X, 1, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"), # 0x809C + (I, 1, "GL_MULTISAMPLE"), # 0x809D + (I, 1, "GL_SAMPLE_ALPHA_TO_COVERAGE"), # 0x809E + (I, 1, "GL_SAMPLE_ALPHA_TO_ONE"), # 0x809F + (I, 1, "GL_SAMPLE_COVERAGE"), # 0x80A0 + (X, 1, "GL_1PASS_EXT"), # 0x80A1 + (X, 1, "GL_2PASS_0_EXT"), # 0x80A2 + (X, 1, "GL_2PASS_1_EXT"), # 0x80A3 + (X, 1, "GL_4PASS_0_EXT"), # 0x80A4 + (X, 1, "GL_4PASS_1_EXT"), # 0x80A5 + (X, 1, "GL_4PASS_2_EXT"), # 0x80A6 + (X, 1, "GL_4PASS_3_EXT"), # 0x80A7 + (I, 1, "GL_SAMPLE_BUFFERS"), # 0x80A8 + (I, 1, "GL_SAMPLES"), # 0x80A9 + (F, 1, "GL_SAMPLE_COVERAGE_VALUE"), # 0x80AA + (I, 1, "GL_SAMPLE_COVERAGE_INVERT"), # 0x80AB + (I, 1, "GL_SAMPLE_PATTERN_EXT"), # 0x80AC + (X, 1, "GL_LINEAR_SHARPEN_SGIS"), # 0x80AD + (X, 1, "GL_LINEAR_SHARPEN_ALPHA_SGIS"), # 0x80AE + (X, 1, "GL_LINEAR_SHARPEN_COLOR_SGIS"), # 0x80AF + (X, 1, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"), # 0x80B0 + (F, 16, "GL_COLOR_MATRIX"), # 0x80B1 + (I, 1, "GL_COLOR_MATRIX_STACK_DEPTH"), # 0x80B2 + (I, 1, "GL_MAX_COLOR_MATRIX_STACK_DEPTH"), # 0x80B3 + (F, 1, "GL_POST_COLOR_MATRIX_RED_SCALE"), # 0x80B4 + (F, 1, "GL_POST_COLOR_MATRIX_GREEN_SCALE"), # 0x80B5 + (F, 1, "GL_POST_COLOR_MATRIX_BLUE_SCALE"), # 0x80B6 + (F, 1, "GL_POST_COLOR_MATRIX_ALPHA_SCALE"), # 0x80B7 + (F, 1, "GL_POST_COLOR_MATRIX_RED_BIAS"), # 0x80B8 + (F, 1, "GL_POST_COLOR_MATRIX_GREEN_BIAS"), # 0x80B9 + (F, 1, "GL_POST_COLOR_MATRIX_BLUE_BIAS"), # 0x80BA + (F, 1, "GL_POST_COLOR_MATRIX_ALPHA_BIAS"), # 0x80BB + (I, 1, "GL_TEXTURE_COLOR_TABLE_SGI"), # 0x80BC + (X, 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"), # 0x80BD + (X, 1, "GL_TEXTURE_ENV_BIAS_SGIX"), # 0x80BE + (X, 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"), # 0x80BF + (X, 1, "GL_BLEND_DST_RGB"), # 0x80C8 + (X, 1, "GL_BLEND_SRC_RGB"), # 0x80C9 + (X, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA + (X, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB + (X, 1, "GL_422_EXT"), # 0x80CC + (X, 1, "GL_422_REV_EXT"), # 0x80CD + (X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE + (X, 1, "GL_422_REV_AVERAGE_EXT"), # 0x80CF + (I, 1, "GL_COLOR_TABLE"), # 0x80D0 + (I, 1, "GL_COLOR_TABLE_SGI"), # 0x80D0 + (I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D1 + (I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE_SGI"), # 0x80D1 + (I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D2 + (I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"), # 0x80D2 + (X, 1, "GL_PROXY_COLOR_TABLE"), # 0x80D3 + (X, 1, "GL_PROXY_COLOR_TABLE_SGI"), # 0x80D3 + (X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D4 + (X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"), # 0x80D4 + (X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D5 + (X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"), # 0x80D5 + (X, 1, "GL_COLOR_TABLE_SCALE"), # 0x80D6 + (X, 1, "GL_COLOR_TABLE_SCALE_SGI"), # 0x80D6 + (X, 1, "GL_COLOR_TABLE_BIAS"), # 0x80D7 + (X, 1, "GL_COLOR_TABLE_BIAS_SGI"), # 0x80D7 + (X, 1, "GL_COLOR_TABLE_FORMAT"), # 0x80D8 + (X, 1, "GL_COLOR_TABLE_FORMAT_SGI"), # 0x80D8 + (X, 1, "GL_COLOR_TABLE_WIDTH"), # 0x80D9 + (X, 1, "GL_COLOR_TABLE_WIDTH_SGI"), # 0x80D9 + (X, 1, "GL_COLOR_TABLE_RED_SIZE"), # 0x80DA + (X, 1, "GL_COLOR_TABLE_RED_SIZE_SGI"), # 0x80DA + (X, 1, "GL_COLOR_TABLE_GREEN_SIZE"), # 0x80DB + (X, 1, "GL_COLOR_TABLE_GREEN_SIZE_SGI"), # 0x80DB + (X, 1, "GL_COLOR_TABLE_BLUE_SIZE"), # 0x80DC + (X, 1, "GL_COLOR_TABLE_BLUE_SIZE_SGI"), # 0x80DC + (X, 1, "GL_COLOR_TABLE_ALPHA_SIZE"), # 0x80DD + (X, 1, "GL_COLOR_TABLE_ALPHA_SIZE_SGI"), # 0x80DD + (X, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE"), # 0x80DE + (X, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"), # 0x80DE + (X, 1, "GL_COLOR_TABLE_INTENSITY_SIZE"), # 0x80DF + (X, 1, "GL_COLOR_TABLE_INTENSITY_SIZE_SGI"), # 0x80DF + (X, 1, "GL_BGR"), # 0x80E0 + (X, 1, "GL_BGR_EXT"), # 0x80E0 + (X, 1, "GL_BGRA"), # 0x80E1 + (X, 1, "GL_BGRA_EXT"), # 0x80E1 + (X, 1, "GL_COLOR_INDEX1_EXT"), # 0x80E2 + (X, 1, "GL_COLOR_INDEX2_EXT"), # 0x80E3 + (X, 1, "GL_COLOR_INDEX4_EXT"), # 0x80E4 + (X, 1, "GL_COLOR_INDEX8_EXT"), # 0x80E5 + (X, 1, "GL_COLOR_INDEX12_EXT"), # 0x80E6 + (X, 1, "GL_COLOR_INDEX16_EXT"), # 0x80E7 + (X, 1, "GL_MAX_ELEMENTS_VERTICES"), # 0x80E8 + (X, 1, "GL_MAX_ELEMENTS_VERTICES_EXT"), # 0x80E8 + (X, 1, "GL_MAX_ELEMENTS_INDICES"), # 0x80E9 + (X, 1, "GL_MAX_ELEMENTS_INDICES_EXT"), # 0x80E9 + (X, 1, "GL_PHONG_WIN"), # 0x80EA + (X, 1, "GL_PHONG_HINT_WIN"), # 0x80EB + (X, 1, "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC + (X, 1, "GL_TEXTURE_INDEX_SIZE_EXT"), # 0x80ED + (X, 1, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"), # 0x80F0 + (X, 1, "GL_DUAL_ALPHA4_SGIS"), # 0x8110 + (X, 1, "GL_DUAL_ALPHA8_SGIS"), # 0x8111 + (X, 1, "GL_DUAL_ALPHA12_SGIS"), # 0x8112 + (X, 1, "GL_DUAL_ALPHA16_SGIS"), # 0x8113 + (X, 1, "GL_DUAL_LUMINANCE4_SGIS"), # 0x8114 + (X, 1, "GL_DUAL_LUMINANCE8_SGIS"), # 0x8115 + (X, 1, "GL_DUAL_LUMINANCE12_SGIS"), # 0x8116 + (X, 1, "GL_DUAL_LUMINANCE16_SGIS"), # 0x8117 + (X, 1, "GL_DUAL_INTENSITY4_SGIS"), # 0x8118 + (X, 1, "GL_DUAL_INTENSITY8_SGIS"), # 0x8119 + (X, 1, "GL_DUAL_INTENSITY12_SGIS"), # 0x811A + (X, 1, "GL_DUAL_INTENSITY16_SGIS"), # 0x811B + (X, 1, "GL_DUAL_LUMINANCE_ALPHA4_SGIS"), # 0x811C + (X, 1, "GL_DUAL_LUMINANCE_ALPHA8_SGIS"), # 0x811D + (X, 1, "GL_QUAD_ALPHA4_SGIS"), # 0x811E + (X, 1, "GL_QUAD_ALPHA8_SGIS"), # 0x811F + (X, 1, "GL_QUAD_LUMINANCE4_SGIS"), # 0x8120 + (X, 1, "GL_QUAD_LUMINANCE8_SGIS"), # 0x8121 + (X, 1, "GL_QUAD_INTENSITY4_SGIS"), # 0x8122 + (X, 1, "GL_QUAD_INTENSITY8_SGIS"), # 0x8123 + (X, 1, "GL_DUAL_TEXTURE_SELECT_SGIS"), # 0x8124 + (X, 1, "GL_QUAD_TEXTURE_SELECT_SGIS"), # 0x8125 + (F, 1, "GL_POINT_SIZE_MIN"), # 0x8126 + (F, 1, "GL_POINT_SIZE_MAX"), # 0x8127 + (F, 1, "GL_POINT_FADE_THRESHOLD_SIZE"), # 0x8128 + (F, 3, "GL_POINT_DISTANCE_ATTENUATION"), # 0x8129 + (X, 1, "GL_FOG_FUNC_SGIS"), # 0x812A + (I, 1, "GL_FOG_FUNC_POINTS_SGIS"), # 0x812B + (I, 1, "GL_MAX_FOG_FUNC_POINTS_SGIS"), # 0x812C + (X, 1, "GL_CLAMP_TO_BORDER"), # 0x812D + (X, 1, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"), # 0x812E + (X, 1, "GL_CLAMP_TO_EDGE"), # 0x812F + (I, 1, "GL_PACK_SKIP_VOLUMES_SGIS"), # 0x8130 + (I, 1, "GL_PACK_IMAGE_DEPTH_SGIS"), # 0x8131 + (I, 1, "GL_UNPACK_SKIP_VOLUMES_SGIS"), # 0x8132 + (I, 1, "GL_UNPACK_IMAGE_DEPTH_SGIS"), # 0x8133 + (I, 1, "GL_TEXTURE_4D_SGIS"), # 0x8134 + (X, 1, "GL_PROXY_TEXTURE_4D_SGIS"), # 0x8135 + (X, 1, "GL_TEXTURE_4DSIZE_SGIS"), # 0x8136 + (X, 1, "GL_TEXTURE_WRAP_Q_SGIS"), # 0x8137 + (I, 1, "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138 + (I, 1, "GL_PIXEL_TEX_GEN_SGIX"), # 0x8139 + (X, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A + (X, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B + (X, 1, "GL_TEXTURE_BASE_LEVEL"), # 0x813C + (X, 1, "GL_TEXTURE_MAX_LEVEL"), # 0x813D + (I, 1, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"), # 0x813E + (I, 1, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"), # 0x813F + (I, 1, "GL_PIXEL_TILE_WIDTH_SGIX"), # 0x8140 + (I, 1, "GL_PIXEL_TILE_HEIGHT_SGIX"), # 0x8141 + (I, 1, "GL_PIXEL_TILE_GRID_WIDTH_SGIX"), # 0x8142 + (I, 1, "GL_PIXEL_TILE_GRID_HEIGHT_SGIX"), # 0x8143 + (I, 1, "GL_PIXEL_TILE_GRID_DEPTH_SGIX"), # 0x8144 + (I, 1, "GL_PIXEL_TILE_CACHE_SIZE_SGIX"), # 0x8145 + (X, 1, "GL_FILTER4_SGIS"), # 0x8146 + (X, 1, "GL_TEXTURE_FILTER4_SIZE_SGIS"), # 0x8147 + (I, 1, "GL_SPRITE_SGIX"), # 0x8148 + (I, 1, "GL_SPRITE_MODE_SGIX"), # 0x8149 + (F, 3, "GL_SPRITE_AXIS_SGIX"), # 0x814A + (F, 3, "GL_SPRITE_TRANSLATION_SGIX"), # 0x814B + (X, 1, "GL_SPRITE_AXIAL_SGIX"), # 0x814C + (X, 1, "GL_SPRITE_OBJECT_ALIGNED_SGIX"), # 0x814D + (X, 1, "GL_SPRITE_EYE_ALIGNED_SGIX"), # 0x814E + (I, 1, "GL_TEXTURE_4D_BINDING_SGIS"), # 0x814F + (X, 1, "GL_IGNORE_BORDER_HP"), # 0x8150 + (X, 1, "GL_CONSTANT_BORDER"), # 0x8151 + (X, 1, "GL_CONSTANT_BORDER_HP"), # 0x8151 + (X, 1, "GL_REPLICATE_BORDER"), # 0x8153 + (X, 1, "GL_REPLICATE_BORDER_HP"), # 0x8153 + (X, 1, "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154 + (X, 1, "GL_CONVOLUTION_BORDER_COLOR_HP"), # 0x8154 + (X, 1, "GL_IMAGE_SCALE_X_HP"), # 0x8155 + (X, 1, "GL_IMAGE_SCALE_Y_HP"), # 0x8156 + (X, 1, "GL_IMAGE_TRANSLATE_X_HP"), # 0x8157 + (X, 1, "GL_IMAGE_TRANSLATE_Y_HP"), # 0x8158 + (X, 1, "GL_IMAGE_ROTATE_ANGLE_HP"), # 0x8159 + (X, 1, "GL_IMAGE_ROTATE_ORIGIN_X_HP"), # 0x815A + (X, 1, "GL_IMAGE_ROTATE_ORIGIN_Y_HP"), # 0x815B + (X, 1, "GL_IMAGE_MAG_FILTER_HP"), # 0x815C + (X, 1, "GL_IMAGE_MIN_FILTER_HP"), # 0x815D + (X, 1, "GL_IMAGE_CUBIC_WEIGHT_HP"), # 0x815E + (X, 1, "GL_CUBIC_HP"), # 0x815F + (X, 1, "GL_AVERAGE_HP"), # 0x8160 + (X, 1, "GL_IMAGE_TRANSFORM_2D_HP"), # 0x8161 + (X, 1, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8162 + (X, 1, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8163 + (X, 1, "GL_OCCLUSION_TEST_HP"), # 0x8165 + (X, 1, "GL_OCCLUSION_TEST_RESULT_HP"), # 0x8166 + (X, 1, "GL_TEXTURE_LIGHTING_MODE_HP"), # 0x8167 + (X, 1, "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168 + (X, 1, "GL_TEXTURE_PRE_SPECULAR_HP"), # 0x8169 + (X, 1, "GL_LINEAR_CLIPMAP_LINEAR_SGIX"), # 0x8170 + (X, 1, "GL_TEXTURE_CLIPMAP_CENTER_SGIX"), # 0x8171 + (X, 1, "GL_TEXTURE_CLIPMAP_FRAME_SGIX"), # 0x8172 + (X, 1, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"), # 0x8173 + (X, 1, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8174 + (X, 1, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"), # 0x8175 + (X, 1, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"), # 0x8176 + (I, 1, "GL_MAX_CLIPMAP_DEPTH_SGIX"), # 0x8177 + (I, 1, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8178 + (X, 1, "GL_POST_TEXTURE_FILTER_BIAS_SGIX"), # 0x8179 + (X, 1, "GL_POST_TEXTURE_FILTER_SCALE_SGIX"), # 0x817A + (F, 2, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"), # 0x817B + (F, 2, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"), # 0x817C + (I, 1, "GL_REFERENCE_PLANE_SGIX"), # 0x817D + (F, 4, "GL_REFERENCE_PLANE_EQUATION_SGIX"), # 0x817E + (I, 1, "GL_IR_INSTRUMENT1_SGIX"), # 0x817F + (X, 1, "GL_INSTRUMENT_BUFFER_POINTER_SGIX"), # 0x8180 + (I, 1, "GL_INSTRUMENT_MEASUREMENTS_SGIX"), # 0x8181 + (X, 1, "GL_LIST_PRIORITY_SGIX"), # 0x8182 + (I, 1, "GL_CALLIGRAPHIC_FRAGMENT_SGIX"), # 0x8183 + (X, 1, "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"), # 0x8184 + (X, 1, "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"), # 0x8185 + (X, 1, "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"), # 0x8186 + (X, 1, "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"), # 0x8187 + (X, 1, "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"), # 0x8188 + (X, 1, "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"), # 0x8189 + (X, 1, "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"), # 0x818A + (I, 1, "GL_FRAMEZOOM_SGIX"), # 0x818B + (I, 1, "GL_FRAMEZOOM_FACTOR_SGIX"), # 0x818C + (I, 1, "GL_MAX_FRAMEZOOM_FACTOR_SGIX"), # 0x818D + (X, 1, "GL_TEXTURE_LOD_BIAS_S_SGIX"), # 0x818E + (X, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F + (X, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190 + (X, 1, "GL_GENERATE_MIPMAP"), # 0x8191 + (X, 1, "GL_GENERATE_MIPMAP_SGIS"), # 0x8191 + (I, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192 + (I, 1, "GL_GENERATE_MIPMAP_HINT_SGIS"), # 0x8192 + (X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194 + (X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195 + (I, 1, "GL_DEFORMATIONS_MASK_SGIX"), # 0x8196 + (X, 1, "GL_MAX_DEFORMATION_ORDER_SGIX"), # 0x8197 + (I, 1, "GL_FOG_OFFSET_SGIX"), # 0x8198 + (F, 4, "GL_FOG_OFFSET_VALUE_SGIX"), # 0x8199 + (X, 1, "GL_TEXTURE_COMPARE_SGIX"), # 0x819A + (X, 1, "GL_TEXTURE_COMPARE_OPERATOR_SGIX"), # 0x819B + (X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C + (X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D + (X, 1, "GL_DEPTH_COMPONENT16"), # 0x81A5 + (X, 1, "GL_DEPTH_COMPONENT16_ARB"), # 0x81A5 + (X, 1, "GL_DEPTH_COMPONENT16_SGIX"), # 0x81A5 + (X, 1, "GL_DEPTH_COMPONENT24"), # 0x81A6 + (X, 1, "GL_DEPTH_COMPONENT24_ARB"), # 0x81A6 + (X, 1, "GL_DEPTH_COMPONENT24_SGIX"), # 0x81A6 + (X, 1, "GL_DEPTH_COMPONENT32"), # 0x81A7 + (X, 1, "GL_DEPTH_COMPONENT32_ARB"), # 0x81A7 + (X, 1, "GL_DEPTH_COMPONENT32_SGIX"), # 0x81A7 + (X, 1, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"), # 0x81A8 + (X, 1, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"), # 0x81A9 + (X, 1, "GL_CULL_VERTEX_EXT"), # 0x81AA + (X, 1, "GL_CULL_VERTEX_EYE_POSITION_EXT"), # 0x81AB + (X, 1, "GL_CULL_VERTEX_OBJECT_POSITION_EXT"), # 0x81AC + (X, 1, "GL_IUI_V2F_EXT"), # 0x81AD + (X, 1, "GL_IUI_V3F_EXT"), # 0x81AE + (X, 1, "GL_IUI_N3F_V2F_EXT"), # 0x81AF + (X, 1, "GL_IUI_N3F_V3F_EXT"), # 0x81B0 + (X, 1, "GL_T2F_IUI_V2F_EXT"), # 0x81B1 + (X, 1, "GL_T2F_IUI_V3F_EXT"), # 0x81B2 + (X, 1, "GL_T2F_IUI_N3F_V2F_EXT"), # 0x81B3 + (X, 1, "GL_T2F_IUI_N3F_V3F_EXT"), # 0x81B4 + (X, 1, "GL_INDEX_TEST_EXT"), # 0x81B5 + (X, 1, "GL_INDEX_TEST_FUNC_EXT"), # 0x81B6 + (X, 1, "GL_INDEX_TEST_REF_EXT"), # 0x81B7 + (X, 1, "GL_INDEX_MATERIAL_EXT"), # 0x81B8 + (X, 1, "GL_INDEX_MATERIAL_PARAMETER_EXT"), # 0x81B9 + (X, 1, "GL_INDEX_MATERIAL_FACE_EXT"), # 0x81BA + (X, 1, "GL_YCRCB_422_SGIX"), # 0x81BB + (X, 1, "GL_YCRCB_444_SGIX"), # 0x81BC + (X, 1, "GL_WRAP_BORDER_SUN"), # 0x81D4 + (X, 1, "GL_UNPACK_CONSTANT_DATA_SUNX"), # 0x81D5 + (X, 1, "GL_TEXTURE_CONSTANT_DATA_SUNX"), # 0x81D6 + (X, 1, "GL_TRIANGLE_LIST_SUN"), # 0x81D7 + (X, 1, "GL_REPLACEMENT_CODE_SUN"), # 0x81D8 + (X, 1, "GL_GLOBAL_ALPHA_SUN"), # 0x81D9 + (X, 1, "GL_GLOBAL_ALPHA_FACTOR_SUN"), # 0x81DA + (X, 1, "GL_TEXTURE_COLOR_WRITEMASK_SGIS"), # 0x81EF + (X, 1, "GL_EYE_DISTANCE_TO_POINT_SGIS"), # 0x81F0 + (X, 1, "GL_OBJECT_DISTANCE_TO_POINT_SGIS"), # 0x81F1 + (X, 1, "GL_EYE_DISTANCE_TO_LINE_SGIS"), # 0x81F2 + (X, 1, "GL_OBJECT_DISTANCE_TO_LINE_SGIS"), # 0x81F3 + (X, 1, "GL_EYE_POINT_SGIS"), # 0x81F4 + (X, 1, "GL_OBJECT_POINT_SGIS"), # 0x81F5 + (X, 1, "GL_EYE_LINE_SGIS"), # 0x81F6 + (X, 1, "GL_OBJECT_LINE_SGIS"), # 0x81F7 + (I, 1, "GL_LIGHT_MODEL_COLOR_CONTROL"), # 0x81F8 + (X, 1, "GL_LIGHT_MODEL_COLOR_CONTROL_EXT"), # 0x81F8 + (X, 1, "GL_SINGLE_COLOR"), # 0x81F9 + (X, 1, "GL_SINGLE_COLOR_EXT"), # 0x81F9 + (X, 1, "GL_SEPARATE_SPECULAR_COLOR"), # 0x81FA + (X, 1, "GL_SEPARATE_SPECULAR_COLOR_EXT"), # 0x81FA + (X, 1, "GL_SHARED_TEXTURE_PALETTE_EXT"), # 0x81FB + (X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC + (X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD + (X, 1, "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200 + (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210 + (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211 + (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212 + (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213 + (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214 + (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215 + (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216 + (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217 + (X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218 + (X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219 + (X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A + (X, 1, "GL_MAJOR_VERSION"), # 0x821B + (X, 1, "GL_MINOR_VERSION"), # 0x821C + (X, 1, "GL_NUM_EXTENSIONS"), # 0x821D + (X, 1, "GL_CONTEXT_FLAGS"), # 0x821E + (X, 1, "GL_INDEX"), # 0x8222 + (X, 1, "GL_DEPTH_BUFFER"), # 0x8223 + (X, 1, "GL_STENCIL_BUFFER"), # 0x8224 + (X, 1, "GL_COMPRESSED_RED"), # 0x8225 + (X, 1, "GL_COMPRESSED_RG"), # 0x8226 + (X, 1, "GL_RG"), # 0x8227 + (X, 1, "GL_RG_INTEGER"), # 0x8228 + (X, 1, "GL_R8"), # 0x8229 + (X, 1, "GL_R16"), # 0x822A + (X, 1, "GL_RG8"), # 0x822B + (X, 1, "GL_RG16"), # 0x822C + (X, 1, "GL_R16F"), # 0x822D + (X, 1, "GL_R32F"), # 0x822E + (X, 1, "GL_RG16F"), # 0x822F + (X, 1, "GL_RG32F"), # 0x8230 + (X, 1, "GL_R8I"), # 0x8231 + (X, 1, "GL_R8UI"), # 0x8232 + (X, 1, "GL_R16I"), # 0x8233 + (X, 1, "GL_R16UI"), # 0x8234 + (X, 1, "GL_R32I"), # 0x8235 + (X, 1, "GL_R32UI"), # 0x8236 + (X, 1, "GL_RG8I"), # 0x8237 + (X, 1, "GL_RG8UI"), # 0x8238 + (X, 1, "GL_RG16I"), # 0x8239 + (X, 1, "GL_RG16UI"), # 0x823A + (X, 1, "GL_RG32I"), # 0x823B + (X, 1, "GL_RG32UI"), # 0x823C + (X, 1, "GL_SYNC_CL_EVENT_ARB"), # 0x8240 + (X, 1, "GL_SYNC_CL_EVENT_COMPLETE_ARB"), # 0x8241 + (X, 1, "GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"), # 0x8242 + (X, 1, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"), # 0x8243 + (X, 1, "GL_DEBUG_CALLBACK_FUNCTION_ARB"), # 0x8244 + (X, 1, "GL_DEBUG_CALLBACK_USER_PARAM_ARB"), # 0x8245 + (X, 1, "GL_DEBUG_SOURCE_API_ARB"), # 0x8246 + (X, 1, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"), # 0x8247 + (X, 1, "GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"), # 0x8248 + (X, 1, "GL_DEBUG_SOURCE_THIRD_PARTY_ARB"), # 0x8249 + (X, 1, "GL_DEBUG_SOURCE_APPLICATION_ARB"), # 0x824A + (X, 1, "GL_DEBUG_SOURCE_OTHER_ARB"), # 0x824B + (X, 1, "GL_DEBUG_TYPE_ERROR_ARB"), # 0x824C + (X, 1, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"), # 0x824D + (X, 1, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"), # 0x824E + (X, 1, "GL_DEBUG_TYPE_PORTABILITY_ARB"), # 0x824F + (X, 1, "GL_DEBUG_TYPE_PERFORMANCE_ARB"), # 0x8250 + (X, 1, "GL_DEBUG_TYPE_OTHER_ARB"), # 0x8251 + (X, 1, "GL_LOSE_CONTEXT_ON_RESET_ARB"), # 0x8252 + (X, 1, "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253 + (X, 1, "GL_INNOCENT_CONTEXT_RESET_ARB"), # 0x8254 + (X, 1, "GL_UNKNOWN_CONTEXT_RESET_ARB"), # 0x8255 + (X, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256 + (X, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257 + (X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258 + (X, 1, "GL_ACTIVE_PROGRAM"), # 0x8259 + (I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A + (X, 1, "GL_MAX_VIEWPORTS"), # 0x825B + (X, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C + (X, 1, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D + (X, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E + (X, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F + (X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260 + (X, 1, "GL_NO_RESET_NOTIFICATION_ARB"), # 0x8261 + (X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310 + (X, 1, "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"), # 0x8311 + (X, 1, "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"), # 0x8312 + (I, 1, "GL_CONVOLUTION_HINT_SGIX"), # 0x8316 + (X, 1, "GL_YCRCB_SGIX"), # 0x8318 + (X, 1, "GL_YCRCBA_SGIX"), # 0x8319 + (X, 1, "GL_ALPHA_MIN_SGIX"), # 0x8320 + (X, 1, "GL_ALPHA_MAX_SGIX"), # 0x8321 + (X, 1, "GL_SCALEBIAS_HINT_SGIX"), # 0x8322 + (X, 1, "GL_ASYNC_MARKER_SGIX"), # 0x8329 + (I, 1, "GL_PIXEL_TEX_GEN_MODE_SGIX"), # 0x832B + (X, 1, "GL_ASYNC_HISTOGRAM_SGIX"), # 0x832C + (X, 1, "GL_MAX_ASYNC_HISTOGRAM_SGIX"), # 0x832D + (X, 1, "GL_PIXEL_TRANSFORM_2D_EXT"), # 0x8330 + (X, 1, "GL_PIXEL_MAG_FILTER_EXT"), # 0x8331 + (X, 1, "GL_PIXEL_MIN_FILTER_EXT"), # 0x8332 + (X, 1, "GL_PIXEL_CUBIC_WEIGHT_EXT"), # 0x8333 + (X, 1, "GL_CUBIC_EXT"), # 0x8334 + (X, 1, "GL_AVERAGE_EXT"), # 0x8335 + (X, 1, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8336 + (X, 1, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8337 + (X, 1, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"), # 0x8338 + (X, 1, "GL_FRAGMENT_MATERIAL_EXT"), # 0x8349 + (X, 1, "GL_FRAGMENT_NORMAL_EXT"), # 0x834A + (X, 1, "GL_FRAGMENT_COLOR_EXT"), # 0x834C + (X, 1, "GL_ATTENUATION_EXT"), # 0x834D + (X, 1, "GL_SHADOW_ATTENUATION_EXT"), # 0x834E + (I, 1, "GL_TEXTURE_APPLICATION_MODE_EXT"), # 0x834F + (I, 1, "GL_TEXTURE_LIGHT_EXT"), # 0x8350 + (I, 1, "GL_TEXTURE_MATERIAL_FACE_EXT"), # 0x8351 + (I, 1, "GL_TEXTURE_MATERIAL_PARAMETER_EXT"), # 0x8352 + (I, 1, "GL_PIXEL_TEXTURE_SGIS"), # 0x8353 + (I, 1, "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"), # 0x8354 + (I, 1, "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"), # 0x8355 + (I, 1, "GL_PIXEL_GROUP_COLOR_SGIS"), # 0x8356 + (X, 1, "GL_ASYNC_TEX_IMAGE_SGIX"), # 0x835C + (X, 1, "GL_ASYNC_DRAW_PIXELS_SGIX"), # 0x835D + (X, 1, "GL_ASYNC_READ_PIXELS_SGIX"), # 0x835E + (X, 1, "GL_MAX_ASYNC_TEX_IMAGE_SGIX"), # 0x835F + (X, 1, "GL_MAX_ASYNC_DRAW_PIXELS_SGIX"), # 0x8360 + (X, 1, "GL_MAX_ASYNC_READ_PIXELS_SGIX"), # 0x8361 + (X, 1, "GL_UNSIGNED_BYTE_2_3_3_REV"), # 0x8362 + (X, 1, "GL_UNSIGNED_SHORT_5_6_5"), # 0x8363 + (X, 1, "GL_UNSIGNED_SHORT_5_6_5_REV"), # 0x8364 + (X, 1, "GL_UNSIGNED_SHORT_4_4_4_4_REV"), # 0x8365 + (X, 1, "GL_UNSIGNED_SHORT_1_5_5_5_REV"), # 0x8366 + (X, 1, "GL_UNSIGNED_INT_8_8_8_8_REV"), # 0x8367 + (X, 1, "GL_UNSIGNED_INT_2_10_10_10_REV"), # 0x8368 + (X, 1, "GL_TEXTURE_MAX_CLAMP_S_SGIX"), # 0x8369 + (X, 1, "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A + (X, 1, "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B + (X, 1, "GL_MIRRORED_REPEAT"), # 0x8370 + (X, 1, "GL_MIRRORED_REPEAT_ARB"), # 0x8370 + (X, 1, "GL_MIRRORED_REPEAT_IBM"), # 0x8370 + (X, 1, "GL_RGB_S3TC"), # 0x83A0 + (X, 1, "GL_RGB4_S3TC"), # 0x83A1 + (X, 1, "GL_RGBA_S3TC"), # 0x83A2 + (X, 1, "GL_RGBA4_S3TC"), # 0x83A3 + (X, 1, "GL_VERTEX_PRECLIP_SGIX"), # 0x83EE + (X, 1, "GL_VERTEX_PRECLIP_HINT_SGIX"), # 0x83EF + (X, 1, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"), # 0x83F0 + (X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"), # 0x83F1 + (X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"), # 0x83F2 + (X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"), # 0x83F3 + (X, 1, "GL_PARALLEL_ARRAYS_INTEL"), # 0x83F4 + (X, 1, "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F5 + (X, 1, "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F6 + (X, 1, "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F7 + (X, 1, "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F8 + (I, 1, "GL_FRAGMENT_LIGHTING_SGIX"), # 0x8400 + (I, 1, "GL_FRAGMENT_COLOR_MATERIAL_SGIX"), # 0x8401 + (I, 1, "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"), # 0x8402 + (I, 1, "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"), # 0x8403 + (I, 1, "GL_MAX_FRAGMENT_LIGHTS_SGIX"), # 0x8404 + (I, 1, "GL_MAX_ACTIVE_LIGHTS_SGIX"), # 0x8405 + (I, 1, "GL_CURRENT_RASTER_NORMAL_SGIX"), # 0x8406 + (I, 1, "GL_LIGHT_ENV_MODE_SGIX"), # 0x8407 + (I, 1, "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"), # 0x8408 + (I, 1, "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"), # 0x8409 + (F, 4, "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"), # 0x840A + (I, 1, "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"), # 0x840B + (I, 1, "GL_FRAGMENT_LIGHT0_SGIX"), # 0x840C + (X, 1, "GL_FRAGMENT_LIGHT1_SGIX"), # 0x840D + (X, 1, "GL_FRAGMENT_LIGHT2_SGIX"), # 0x840E + (X, 1, "GL_FRAGMENT_LIGHT3_SGIX"), # 0x840F + (X, 1, "GL_FRAGMENT_LIGHT4_SGIX"), # 0x8410 + (X, 1, "GL_FRAGMENT_LIGHT5_SGIX"), # 0x8411 + (X, 1, "GL_FRAGMENT_LIGHT6_SGIX"), # 0x8412 + (X, 1, "GL_FRAGMENT_LIGHT7_SGIX"), # 0x8413 + (X, 1, "GL_PACK_RESAMPLE_SGIX"), # 0x842C + (X, 1, "GL_UNPACK_RESAMPLE_SGIX"), # 0x842D + (X, 1, "GL_RESAMPLE_REPLICATE_SGIX"), # 0x842E + (X, 1, "GL_RESAMPLE_ZERO_FILL_SGIX"), # 0x842F + (X, 1, "GL_RESAMPLE_DECIMATE_SGIX"), # 0x8430 + (X, 1, "GL_TANGENT_ARRAY_EXT"), # 0x8439 + (X, 1, "GL_BINORMAL_ARRAY_EXT"), # 0x843A + (X, 1, "GL_CURRENT_TANGENT_EXT"), # 0x843B + (X, 1, "GL_CURRENT_BINORMAL_EXT"), # 0x843C + (X, 1, "GL_TANGENT_ARRAY_TYPE_EXT"), # 0x843E + (X, 1, "GL_TANGENT_ARRAY_STRIDE_EXT"), # 0x843F + (X, 1, "GL_BINORMAL_ARRAY_TYPE_EXT"), # 0x8440 + (X, 1, "GL_BINORMAL_ARRAY_STRIDE_EXT"), # 0x8441 + (P, 1, "GL_TANGENT_ARRAY_POINTER_EXT"), # 0x8442 + (P, 1, "GL_BINORMAL_ARRAY_POINTER_EXT"), # 0x8443 + (X, 1, "GL_MAP1_TANGENT_EXT"), # 0x8444 + (X, 1, "GL_MAP2_TANGENT_EXT"), # 0x8445 + (X, 1, "GL_MAP1_BINORMAL_EXT"), # 0x8446 + (X, 1, "GL_MAP2_BINORMAL_EXT"), # 0x8447 + (X, 1, "GL_NEAREST_CLIPMAP_NEAREST_SGIX"), # 0x844D + (X, 1, "GL_NEAREST_CLIPMAP_LINEAR_SGIX"), # 0x844E + (X, 1, "GL_LINEAR_CLIPMAP_NEAREST_SGIX"), # 0x844F + (X, 1, "GL_FOG_COORD_SRC"), # 0x8450 + (X, 1, "GL_FOG_COORD"), # 0x8451 + (X, 1, "GL_FRAGMENT_DEPTH"), # 0x8452 + (F, 1, "GL_CURRENT_FOG_COORD"), # 0x8453 + (I, 1, "GL_FOG_COORD_ARRAY_TYPE"), # 0x8454 + (I, 1, "GL_FOG_COORD_ARRAY_STRIDE"), # 0x8455 + (X, 1, "GL_FOG_COORD_ARRAY_POINTER"), # 0x8456 + (B, 1, "GL_FOG_COORD_ARRAY"), # 0x8457 + (I, 1, "GL_COLOR_SUM"), # 0x8458 + (F, 3, "GL_CURRENT_SECONDARY_COLOR"), # 0x8459 + (I, 1, "GL_SECONDARY_COLOR_ARRAY_SIZE"), # 0x845A + (I, 1, "GL_SECONDARY_COLOR_ARRAY_TYPE"), # 0x845B + (I, 1, "GL_SECONDARY_COLOR_ARRAY_STRIDE"), # 0x845C + (X, 1, "GL_SECONDARY_COLOR_ARRAY_POINTER"), # 0x845D + (B, 1, "GL_SECONDARY_COLOR_ARRAY"), # 0x845E + (X, 1, "GL_CURRENT_RASTER_SECONDARY_COLOR"), # 0x845F + (F, 2, "GL_ALIASED_POINT_SIZE_RANGE"), # 0x846D + (F, 2, "GL_ALIASED_LINE_WIDTH_RANGE"), # 0x846E + (X, 1, "GL_SCREEN_COORDINATES_REND"), # 0x8490 + (X, 1, "GL_INVERTED_SCREEN_W_REND"), # 0x8491 + (X, 1, "GL_TEXTURE0"), # 0x84C0 + (X, 1, "GL_TEXTURE1"), # 0x84C1 + (X, 1, "GL_TEXTURE2"), # 0x84C2 + (X, 1, "GL_TEXTURE3"), # 0x84C3 + (X, 1, "GL_TEXTURE4"), # 0x84C4 + (X, 1, "GL_TEXTURE5"), # 0x84C5 + (X, 1, "GL_TEXTURE6"), # 0x84C6 + (X, 1, "GL_TEXTURE7"), # 0x84C7 + (X, 1, "GL_TEXTURE8"), # 0x84C8 + (X, 1, "GL_TEXTURE9"), # 0x84C9 + (X, 1, "GL_TEXTURE10"), # 0x84CA + (X, 1, "GL_TEXTURE11"), # 0x84CB + (X, 1, "GL_TEXTURE12"), # 0x84CC + (X, 1, "GL_TEXTURE13"), # 0x84CD + (X, 1, "GL_TEXTURE14"), # 0x84CE + (X, 1, "GL_TEXTURE15"), # 0x84CF + (X, 1, "GL_TEXTURE16"), # 0x84D0 + (X, 1, "GL_TEXTURE17"), # 0x84D1 + (X, 1, "GL_TEXTURE18"), # 0x84D2 + (X, 1, "GL_TEXTURE19"), # 0x84D3 + (X, 1, "GL_TEXTURE20"), # 0x84D4 + (X, 1, "GL_TEXTURE21"), # 0x84D5 + (X, 1, "GL_TEXTURE22"), # 0x84D6 + (X, 1, "GL_TEXTURE23"), # 0x84D7 + (X, 1, "GL_TEXTURE24"), # 0x84D8 + (X, 1, "GL_TEXTURE25"), # 0x84D9 + (X, 1, "GL_TEXTURE26"), # 0x84DA + (X, 1, "GL_TEXTURE27"), # 0x84DB + (X, 1, "GL_TEXTURE28"), # 0x84DC + (X, 1, "GL_TEXTURE29"), # 0x84DD + (X, 1, "GL_TEXTURE30"), # 0x84DE + (X, 1, "GL_TEXTURE31"), # 0x84DF + (I, 1, "GL_ACTIVE_TEXTURE"), # 0x84E0 + (I, 1, "GL_CLIENT_ACTIVE_TEXTURE"), # 0x84E1 + (I, 1, "GL_MAX_TEXTURE_UNITS"), # 0x84E2 + (F, 16, "GL_TRANSPOSE_MODELVIEW_MATRIX"), # 0x84E3 + (F, 16, "GL_TRANSPOSE_PROJECTION_MATRIX"), # 0x84E4 + (F, 16, "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5 + (F, 16, "GL_TRANSPOSE_COLOR_MATRIX"), # 0x84E6 + (X, 1, "GL_SUBTRACT"), # 0x84E7 + (X, 1, "GL_SUBTRACT_ARB"), # 0x84E7 + (X, 1, "GL_MAX_RENDERBUFFER_SIZE"), # 0x84E8 + (X, 1, "GL_MAX_RENDERBUFFER_SIZE_EXT"), # 0x84E8 + (X, 1, "GL_COMPRESSED_ALPHA"), # 0x84E9 + (X, 1, "GL_COMPRESSED_ALPHA_ARB"), # 0x84E9 + (X, 1, "GL_COMPRESSED_LUMINANCE"), # 0x84EA + (X, 1, "GL_COMPRESSED_LUMINANCE_ARB"), # 0x84EA + (X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA"), # 0x84EB + (X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_ARB"), # 0x84EB + (X, 1, "GL_COMPRESSED_INTENSITY"), # 0x84EC + (X, 1, "GL_COMPRESSED_INTENSITY_ARB"), # 0x84EC + (X, 1, "GL_COMPRESSED_RGB"), # 0x84ED + (X, 1, "GL_COMPRESSED_RGB_ARB"), # 0x84ED + (X, 1, "GL_COMPRESSED_RGBA"), # 0x84EE + (X, 1, "GL_COMPRESSED_RGBA_ARB"), # 0x84EE + (X, 1, "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF + (X, 1, "GL_TEXTURE_COMPRESSION_HINT_ARB"), # 0x84EF + (X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x84F0 + (X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x84F1 + (X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2 + (X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3 + (X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4 + (X, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5 + (X, 1, "GL_TEXTURE_RECTANGLE_ARB"), # 0x84F5 + (X, 1, "GL_TEXTURE_RECTANGLE_NV"), # 0x84F5 + (X, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6 + (X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7 + (X, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8 + (X, 1, "GL_DEPTH_STENCIL"), # 0x84F9 + (X, 1, "GL_UNSIGNED_INT_24_8"), # 0x84FA + (X, 1, "GL_MAX_TEXTURE_LOD_BIAS"), # 0x84FD + (X, 1, "GL_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FE + (X, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF + (X, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500 + (X, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501 + (X, 1, "GL_TEXTURE_LOD_BIAS_EXT"), # 0x8501 + (X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502 + (X, 1, "GL_COMBINE4_NV"), # 0x8503 + (X, 1, "GL_MAX_SHININESS_NV"), # 0x8504 + (X, 1, "GL_MAX_SPOT_EXPONENT_NV"), # 0x8505 + (X, 1, "GL_MODELVIEW1_MATRIX_EXT"), # 0x8506 + (X, 1, "GL_INCR_WRAP"), # 0x8507 + (X, 1, "GL_INCR_WRAP_EXT"), # 0x8507 + (X, 1, "GL_DECR_WRAP"), # 0x8508 + (X, 1, "GL_DECR_WRAP_EXT"), # 0x8508 + (X, 1, "GL_VERTEX_WEIGHTING_EXT"), # 0x8509 + (X, 1, "GL_MODELVIEW1_ARB"), # 0x850A + (X, 1, "GL_MODELVIEW1_EXT"), # 0x850A + (X, 1, "GL_CURRENT_VERTEX_WEIGHT_EXT"), # 0x850B + (X, 1, "GL_VERTEX_WEIGHT_ARRAY_EXT"), # 0x850C + (X, 1, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"), # 0x850D + (X, 1, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"), # 0x850E + (X, 1, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"), # 0x850F + (X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510 + (X, 1, "GL_NORMAL_MAP"), # 0x8511 + (X, 1, "GL_NORMAL_MAP_ARB"), # 0x8511 + (X, 1, "GL_NORMAL_MAP_EXT"), # 0x8511 + (X, 1, "GL_NORMAL_MAP_NV"), # 0x8511 + (X, 1, "GL_REFLECTION_MAP"), # 0x8512 + (X, 1, "GL_REFLECTION_MAP_ARB"), # 0x8512 + (X, 1, "GL_REFLECTION_MAP_EXT"), # 0x8512 + (X, 1, "GL_REFLECTION_MAP_NV"), # 0x8512 + (X, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513 + (X, 1, "GL_TEXTURE_CUBE_MAP_ARB"), # 0x8513 + (X, 1, "GL_TEXTURE_CUBE_MAP_EXT"), # 0x8513 + (X, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514 + (X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515 + (X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"), # 0x8515 + (X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"), # 0x8515 + (X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516 + (X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"), # 0x8516 + (X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"), # 0x8516 + (X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517 + (X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"), # 0x8517 + (X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"), # 0x8517 + (X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"), # 0x8518 + (X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"), # 0x8518 + (X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"), # 0x8518 + (X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"), # 0x8519 + (X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"), # 0x8519 + (X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"), # 0x8519 + (X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"), # 0x851A + (X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"), # 0x851A + (X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"), # 0x851A + (X, 1, "GL_PROXY_TEXTURE_CUBE_MAP"), # 0x851B + (X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARB"), # 0x851B + (X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_EXT"), # 0x851B + (X, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"), # 0x851C + (X, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"), # 0x851C + (X, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"), # 0x851C + (X, 1, "GL_VERTEX_ARRAY_RANGE_APPLE"), # 0x851D + (X, 1, "GL_VERTEX_ARRAY_RANGE_NV"), # 0x851D + (X, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"), # 0x851E + (X, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"), # 0x851E + (X, 1, "GL_VERTEX_ARRAY_RANGE_VALID_NV"), # 0x851F + (X, 1, "GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"), # 0x851F + (X, 1, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"), # 0x8520 + (X, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"), # 0x8521 + (X, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_NV"), # 0x8521 + (X, 1, "GL_REGISTER_COMBINERS_NV"), # 0x8522 + (X, 1, "GL_VARIABLE_A_NV"), # 0x8523 + (X, 1, "GL_VARIABLE_B_NV"), # 0x8524 + (X, 1, "GL_VARIABLE_C_NV"), # 0x8525 + (X, 1, "GL_VARIABLE_D_NV"), # 0x8526 + (X, 1, "GL_VARIABLE_E_NV"), # 0x8527 + (X, 1, "GL_VARIABLE_F_NV"), # 0x8528 + (X, 1, "GL_VARIABLE_G_NV"), # 0x8529 + (X, 1, "GL_CONSTANT_COLOR0_NV"), # 0x852A + (X, 1, "GL_CONSTANT_COLOR1_NV"), # 0x852B + (X, 1, "GL_PRIMARY_COLOR_NV"), # 0x852C + (X, 1, "GL_SECONDARY_COLOR_NV"), # 0x852D + (X, 1, "GL_SPARE0_NV"), # 0x852E + (X, 1, "GL_SPARE1_NV"), # 0x852F + (X, 1, "GL_DISCARD_NV"), # 0x8530 + (X, 1, "GL_E_TIMES_F_NV"), # 0x8531 + (X, 1, "GL_SPARE0_PLUS_SECONDARY_COLOR_NV"), # 0x8532 + (X, 1, "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"), # 0x8533 + (X, 1, "GL_MULTISAMPLE_FILTER_HINT_NV"), # 0x8534 + (X, 1, "GL_PER_STAGE_CONSTANTS_NV"), # 0x8535 + (X, 1, "GL_UNSIGNED_IDENTITY_NV"), # 0x8536 + (X, 1, "GL_UNSIGNED_INVERT_NV"), # 0x8537 + (X, 1, "GL_EXPAND_NORMAL_NV"), # 0x8538 + (X, 1, "GL_EXPAND_NEGATE_NV"), # 0x8539 + (X, 1, "GL_HALF_BIAS_NORMAL_NV"), # 0x853A + (X, 1, "GL_HALF_BIAS_NEGATE_NV"), # 0x853B + (X, 1, "GL_SIGNED_IDENTITY_NV"), # 0x853C + (X, 1, "GL_SIGNED_NEGATE_NV"), # 0x853D + (X, 1, "GL_SCALE_BY_TWO_NV"), # 0x853E + (X, 1, "GL_SCALE_BY_FOUR_NV"), # 0x853F + (X, 1, "GL_SCALE_BY_ONE_HALF_NV"), # 0x8540 + (X, 1, "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"), # 0x8541 + (X, 1, "GL_COMBINER_INPUT_NV"), # 0x8542 + (X, 1, "GL_COMBINER_MAPPING_NV"), # 0x8543 + (X, 1, "GL_COMBINER_COMPONENT_USAGE_NV"), # 0x8544 + (X, 1, "GL_COMBINER_AB_DOT_PRODUCT_NV"), # 0x8545 + (X, 1, "GL_COMBINER_CD_DOT_PRODUCT_NV"), # 0x8546 + (X, 1, "GL_COMBINER_MUX_SUM_NV"), # 0x8547 + (X, 1, "GL_COMBINER_SCALE_NV"), # 0x8548 + (X, 1, "GL_COMBINER_BIAS_NV"), # 0x8549 + (X, 1, "GL_COMBINER_AB_OUTPUT_NV"), # 0x854A + (X, 1, "GL_COMBINER_CD_OUTPUT_NV"), # 0x854B + (X, 1, "GL_COMBINER_SUM_OUTPUT_NV"), # 0x854C + (X, 1, "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D + (X, 1, "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E + (X, 1, "GL_COLOR_SUM_CLAMP_NV"), # 0x854F + (X, 1, "GL_COMBINER0_NV"), # 0x8550 + (X, 1, "GL_COMBINER1_NV"), # 0x8551 + (X, 1, "GL_COMBINER2_NV"), # 0x8552 + (X, 1, "GL_COMBINER3_NV"), # 0x8553 + (X, 1, "GL_COMBINER4_NV"), # 0x8554 + (X, 1, "GL_COMBINER5_NV"), # 0x8555 + (X, 1, "GL_COMBINER6_NV"), # 0x8556 + (X, 1, "GL_COMBINER7_NV"), # 0x8557 + (X, 1, "GL_PRIMITIVE_RESTART_NV"), # 0x8558 + (X, 1, "GL_PRIMITIVE_RESTART_INDEX_NV"), # 0x8559 + (X, 1, "GL_FOG_DISTANCE_MODE_NV"), # 0x855A + (X, 1, "GL_EYE_RADIAL_NV"), # 0x855B + (X, 1, "GL_EYE_PLANE_ABSOLUTE_NV"), # 0x855C + (X, 1, "GL_EMBOSS_LIGHT_NV"), # 0x855D + (X, 1, "GL_EMBOSS_CONSTANT_NV"), # 0x855E + (X, 1, "GL_EMBOSS_MAP_NV"), # 0x855F + (X, 1, "GL_RED_MIN_CLAMP_INGR"), # 0x8560 + (X, 1, "GL_GREEN_MIN_CLAMP_INGR"), # 0x8561 + (X, 1, "GL_BLUE_MIN_CLAMP_INGR"), # 0x8562 + (X, 1, "GL_ALPHA_MIN_CLAMP_INGR"), # 0x8563 + (X, 1, "GL_RED_MAX_CLAMP_INGR"), # 0x8564 + (X, 1, "GL_GREEN_MAX_CLAMP_INGR"), # 0x8565 + (X, 1, "GL_BLUE_MAX_CLAMP_INGR"), # 0x8566 + (X, 1, "GL_ALPHA_MAX_CLAMP_INGR"), # 0x8567 + (X, 1, "GL_INTERLACE_READ_INGR"), # 0x8568 + (X, 1, "GL_COMBINE"), # 0x8570 + (X, 1, "GL_COMBINE_ARB"), # 0x8570 + (X, 1, "GL_COMBINE_EXT"), # 0x8570 + (X, 1, "GL_COMBINE_RGB"), # 0x8571 + (X, 1, "GL_COMBINE_RGB_ARB"), # 0x8571 + (X, 1, "GL_COMBINE_RGB_EXT"), # 0x8571 + (X, 1, "GL_COMBINE_ALPHA"), # 0x8572 + (X, 1, "GL_COMBINE_ALPHA_ARB"), # 0x8572 + (X, 1, "GL_COMBINE_ALPHA_EXT"), # 0x8572 + (X, 1, "GL_RGB_SCALE"), # 0x8573 + (X, 1, "GL_RGB_SCALE_ARB"), # 0x8573 + (X, 1, "GL_RGB_SCALE_EXT"), # 0x8573 + (X, 1, "GL_ADD_SIGNED"), # 0x8574 + (X, 1, "GL_ADD_SIGNED_ARB"), # 0x8574 + (X, 1, "GL_ADD_SIGNED_EXT"), # 0x8574 + (X, 1, "GL_INTERPOLATE"), # 0x8575 + (X, 1, "GL_INTERPOLATE_ARB"), # 0x8575 + (X, 1, "GL_INTERPOLATE_EXT"), # 0x8575 + (X, 1, "GL_CONSTANT"), # 0x8576 + (X, 1, "GL_CONSTANT_ARB"), # 0x8576 + (X, 1, "GL_CONSTANT_EXT"), # 0x8576 + (X, 1, "GL_PRIMARY_COLOR"), # 0x8577 + (X, 1, "GL_PRIMARY_COLOR_ARB"), # 0x8577 + (X, 1, "GL_PRIMARY_COLOR_EXT"), # 0x8577 + (X, 1, "GL_PREVIOUS"), # 0x8578 + (X, 1, "GL_PREVIOUS_ARB"), # 0x8578 + (X, 1, "GL_PREVIOUS_EXT"), # 0x8578 + (X, 1, "GL_SOURCE0_RGB"), # 0x8580 + (X, 1, "GL_SOURCE0_RGB_ARB"), # 0x8580 + (X, 1, "GL_SOURCE0_RGB_EXT"), # 0x8580 + (X, 1, "GL_SRC0_RGB"), # 0x8580 + (X, 1, "GL_SOURCE1_RGB"), # 0x8581 + (X, 1, "GL_SOURCE1_RGB_ARB"), # 0x8581 + (X, 1, "GL_SOURCE1_RGB_EXT"), # 0x8581 + (X, 1, "GL_SRC1_RGB"), # 0x8581 + (X, 1, "GL_SOURCE2_RGB"), # 0x8582 + (X, 1, "GL_SOURCE2_RGB_ARB"), # 0x8582 + (X, 1, "GL_SOURCE2_RGB_EXT"), # 0x8582 + (X, 1, "GL_SRC2_RGB"), # 0x8582 + (X, 1, "GL_SOURCE3_RGB_NV"), # 0x8583 + (X, 1, "GL_SOURCE0_ALPHA"), # 0x8588 + (X, 1, "GL_SOURCE0_ALPHA_ARB"), # 0x8588 + (X, 1, "GL_SOURCE0_ALPHA_EXT"), # 0x8588 + (X, 1, "GL_SRC0_ALPHA"), # 0x8588 + (X, 1, "GL_SOURCE1_ALPHA"), # 0x8589 + (X, 1, "GL_SOURCE1_ALPHA_ARB"), # 0x8589 + (X, 1, "GL_SOURCE1_ALPHA_EXT"), # 0x8589 + (X, 1, "GL_SRC1_ALPHA"), # 0x8589 + (X, 1, "GL_SOURCE2_ALPHA"), # 0x858A + (X, 1, "GL_SOURCE2_ALPHA_ARB"), # 0x858A + (X, 1, "GL_SOURCE2_ALPHA_EXT"), # 0x858A + (X, 1, "GL_SRC2_ALPHA"), # 0x858A + (X, 1, "GL_SOURCE3_ALPHA_NV"), # 0x858B + (X, 1, "GL_OPERAND0_RGB"), # 0x8590 + (X, 1, "GL_OPERAND0_RGB_ARB"), # 0x8590 + (X, 1, "GL_OPERAND0_RGB_EXT"), # 0x8590 + (X, 1, "GL_OPERAND1_RGB"), # 0x8591 + (X, 1, "GL_OPERAND1_RGB_ARB"), # 0x8591 + (X, 1, "GL_OPERAND1_RGB_EXT"), # 0x8591 + (X, 1, "GL_OPERAND2_RGB"), # 0x8592 + (X, 1, "GL_OPERAND2_RGB_ARB"), # 0x8592 + (X, 1, "GL_OPERAND2_RGB_EXT"), # 0x8592 + (X, 1, "GL_OPERAND3_RGB_NV"), # 0x8593 + (X, 1, "GL_OPERAND0_ALPHA"), # 0x8598 + (X, 1, "GL_OPERAND0_ALPHA_ARB"), # 0x8598 + (X, 1, "GL_OPERAND0_ALPHA_EXT"), # 0x8598 + (X, 1, "GL_OPERAND1_ALPHA"), # 0x8599 + (X, 1, "GL_OPERAND1_ALPHA_ARB"), # 0x8599 + (X, 1, "GL_OPERAND1_ALPHA_EXT"), # 0x8599 + (X, 1, "GL_OPERAND2_ALPHA"), # 0x859A + (X, 1, "GL_OPERAND2_ALPHA_ARB"), # 0x859A + (X, 1, "GL_OPERAND2_ALPHA_EXT"), # 0x859A + (X, 1, "GL_OPERAND3_ALPHA_NV"), # 0x859B + (X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0 + (X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0 + (X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1 + (X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1 + (X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2 + (X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2 + (X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3 + (X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3 + (X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4 + (X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4 + (X, 1, "GL_PERTURB_EXT"), # 0x85AE + (X, 1, "GL_TEXTURE_NORMAL_EXT"), # 0x85AF + (X, 1, "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"), # 0x85B0 + (X, 1, "GL_TRANSFORM_HINT_APPLE"), # 0x85B1 + (X, 1, "GL_UNPACK_CLIENT_STORAGE_APPLE"), # 0x85B2 + (X, 1, "GL_BUFFER_OBJECT_APPLE"), # 0x85B3 + (X, 1, "GL_STORAGE_CLIENT_APPLE"), # 0x85B4 + (I, 1, "GL_VERTEX_ARRAY_BINDING"), # 0x85B5 + (X, 1, "GL_TEXTURE_RANGE_LENGTH_APPLE"), # 0x85B7 + (X, 1, "GL_TEXTURE_RANGE_POINTER_APPLE"), # 0x85B8 + (X, 1, "GL_YCBCR_422_APPLE"), # 0x85B9 + (X, 1, "GL_UNSIGNED_SHORT_8_8_APPLE"), # 0x85BA + (X, 1, "GL_UNSIGNED_SHORT_8_8_MESA"), # 0x85BA + (X, 1, "GL_UNSIGNED_SHORT_8_8_REV_APPLE"), # 0x85BB + (X, 1, "GL_UNSIGNED_SHORT_8_8_REV_MESA"), # 0x85BB + (X, 1, "GL_TEXTURE_STORAGE_HINT_APPLE"), # 0x85BC + (X, 1, "GL_STORAGE_PRIVATE_APPLE"), # 0x85BD + (X, 1, "GL_STORAGE_CACHED_APPLE"), # 0x85BE + (X, 1, "GL_STORAGE_SHARED_APPLE"), # 0x85BF + (X, 1, "GL_REPLACEMENT_CODE_ARRAY_SUN"), # 0x85C0 + (X, 1, "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"), # 0x85C1 + (X, 1, "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"), # 0x85C2 + (X, 1, "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"), # 0x85C3 + (X, 1, "GL_R1UI_V3F_SUN"), # 0x85C4 + (X, 1, "GL_R1UI_C4UB_V3F_SUN"), # 0x85C5 + (X, 1, "GL_R1UI_C3F_V3F_SUN"), # 0x85C6 + (X, 1, "GL_R1UI_N3F_V3F_SUN"), # 0x85C7 + (X, 1, "GL_R1UI_C4F_N3F_V3F_SUN"), # 0x85C8 + (X, 1, "GL_R1UI_T2F_V3F_SUN"), # 0x85C9 + (X, 1, "GL_R1UI_T2F_N3F_V3F_SUN"), # 0x85CA + (X, 1, "GL_R1UI_T2F_C4F_N3F_V3F_SUN"), # 0x85CB + (X, 1, "GL_SLICE_ACCUM_SUN"), # 0x85CC + (X, 1, "GL_QUAD_MESH_SUN"), # 0x8614 + (X, 1, "GL_TRIANGLE_MESH_SUN"), # 0x8615 + (X, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620 + (X, 1, "GL_VERTEX_PROGRAM_NV"), # 0x8620 + (X, 1, "GL_VERTEX_STATE_PROGRAM_NV"), # 0x8621 + (X, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"), # 0x8622 + (X, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"), # 0x8622 + (X, 1, "GL_ATTRIB_ARRAY_SIZE_NV"), # 0x8623 + (X, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623 + (X, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"), # 0x8623 + (X, 1, "GL_ATTRIB_ARRAY_STRIDE_NV"), # 0x8624 + (X, 1, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"), # 0x8624 + (X, 1, "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"), # 0x8624 + (X, 1, "GL_ATTRIB_ARRAY_TYPE_NV"), # 0x8625 + (X, 1, "GL_VERTEX_ATTRIB_ARRAY_TYPE"), # 0x8625 + (X, 1, "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"), # 0x8625 + (X, 1, "GL_CURRENT_ATTRIB_NV"), # 0x8626 + (X, 1, "GL_CURRENT_VERTEX_ATTRIB"), # 0x8626 + (X, 1, "GL_CURRENT_VERTEX_ATTRIB_ARB"), # 0x8626 + (X, 1, "GL_PROGRAM_LENGTH_ARB"), # 0x8627 + (X, 1, "GL_PROGRAM_LENGTH_NV"), # 0x8627 + (X, 1, "GL_PROGRAM_STRING_ARB"), # 0x8628 + (X, 1, "GL_PROGRAM_STRING_NV"), # 0x8628 + (X, 1, "GL_MODELVIEW_PROJECTION_NV"), # 0x8629 + (X, 1, "GL_IDENTITY_NV"), # 0x862A + (X, 1, "GL_INVERSE_NV"), # 0x862B + (X, 1, "GL_TRANSPOSE_NV"), # 0x862C + (X, 1, "GL_INVERSE_TRANSPOSE_NV"), # 0x862D + (X, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E + (X, 1, "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"), # 0x862E + (X, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F + (X, 1, "GL_MAX_TRACK_MATRICES_NV"), # 0x862F + (X, 1, "GL_MATRIX0_NV"), # 0x8630 + (X, 1, "GL_MATRIX1_NV"), # 0x8631 + (X, 1, "GL_MATRIX2_NV"), # 0x8632 + (X, 1, "GL_MATRIX3_NV"), # 0x8633 + (X, 1, "GL_MATRIX4_NV"), # 0x8634 + (X, 1, "GL_MATRIX5_NV"), # 0x8635 + (X, 1, "GL_MATRIX6_NV"), # 0x8636 + (X, 1, "GL_MATRIX7_NV"), # 0x8637 + (X, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"), # 0x8640 + (X, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_NV"), # 0x8640 + (X, 1, "GL_CURRENT_MATRIX_ARB"), # 0x8641 + (X, 1, "GL_CURRENT_MATRIX_NV"), # 0x8641 + (X, 1, "GL_PROGRAM_POINT_SIZE"), # 0x8642 + (X, 1, "GL_PROGRAM_POINT_SIZE_ARB"), # 0x8642 + (X, 1, "GL_PROGRAM_POINT_SIZE_EXT"), # 0x8642 + (X, 1, "GL_VERTEX_PROGRAM_POINT_SIZE"), # 0x8642 + (X, 1, "GL_VERTEX_PROGRAM_POINT_SIZE_ARB"), # 0x8642 + (X, 1, "GL_VERTEX_PROGRAM_POINT_SIZE_NV"), # 0x8642 + (X, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643 + (X, 1, "GL_VERTEX_PROGRAM_TWO_SIDE_ARB"), # 0x8643 + (X, 1, "GL_VERTEX_PROGRAM_TWO_SIDE_NV"), # 0x8643 + (X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644 + (X, 1, "GL_ATTRIB_ARRAY_POINTER_NV"), # 0x8645 + (X, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER"), # 0x8645 + (X, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"), # 0x8645 + (X, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646 + (X, 1, "GL_PROGRAM_RESIDENT_NV"), # 0x8647 + (X, 1, "GL_TRACK_MATRIX_NV"), # 0x8648 + (X, 1, "GL_TRACK_MATRIX_TRANSFORM_NV"), # 0x8649 + (I, 1, "GL_VERTEX_PROGRAM_BINDING_NV"), # 0x864A + (X, 1, "GL_PROGRAM_ERROR_POSITION_ARB"), # 0x864B + (X, 1, "GL_PROGRAM_ERROR_POSITION_NV"), # 0x864B + (X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_NV"), # 0x864C + (X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"), # 0x864D + (X, 1, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E + (X, 1, "GL_DEPTH_CLAMP"), # 0x864F + (X, 1, "GL_DEPTH_CLAMP_NV"), # 0x864F + (X, 1, "GL_VERTEX_ATTRIB_ARRAY0_NV"), # 0x8650 + (X, 1, "GL_VERTEX_ATTRIB_ARRAY1_NV"), # 0x8651 + (X, 1, "GL_VERTEX_ATTRIB_ARRAY2_NV"), # 0x8652 + (X, 1, "GL_VERTEX_ATTRIB_ARRAY3_NV"), # 0x8653 + (X, 1, "GL_VERTEX_ATTRIB_ARRAY4_NV"), # 0x8654 + (X, 1, "GL_VERTEX_ATTRIB_ARRAY5_NV"), # 0x8655 + (X, 1, "GL_VERTEX_ATTRIB_ARRAY6_NV"), # 0x8656 + (X, 1, "GL_VERTEX_ATTRIB_ARRAY7_NV"), # 0x8657 + (X, 1, "GL_VERTEX_ATTRIB_ARRAY8_NV"), # 0x8658 + (X, 1, "GL_VERTEX_ATTRIB_ARRAY9_NV"), # 0x8659 + (X, 1, "GL_VERTEX_ATTRIB_ARRAY10_NV"), # 0x865A + (X, 1, "GL_VERTEX_ATTRIB_ARRAY11_NV"), # 0x865B + (X, 1, "GL_VERTEX_ATTRIB_ARRAY12_NV"), # 0x865C + (X, 1, "GL_VERTEX_ATTRIB_ARRAY13_NV"), # 0x865D + (X, 1, "GL_VERTEX_ATTRIB_ARRAY14_NV"), # 0x865E + (X, 1, "GL_VERTEX_ATTRIB_ARRAY15_NV"), # 0x865F + (X, 1, "GL_MAP1_VERTEX_ATTRIB0_4_NV"), # 0x8660 + (X, 1, "GL_MAP1_VERTEX_ATTRIB1_4_NV"), # 0x8661 + (X, 1, "GL_MAP1_VERTEX_ATTRIB2_4_NV"), # 0x8662 + (X, 1, "GL_MAP1_VERTEX_ATTRIB3_4_NV"), # 0x8663 + (X, 1, "GL_MAP1_VERTEX_ATTRIB4_4_NV"), # 0x8664 + (X, 1, "GL_MAP1_VERTEX_ATTRIB5_4_NV"), # 0x8665 + (X, 1, "GL_MAP1_VERTEX_ATTRIB6_4_NV"), # 0x8666 + (X, 1, "GL_MAP1_VERTEX_ATTRIB7_4_NV"), # 0x8667 + (X, 1, "GL_MAP1_VERTEX_ATTRIB8_4_NV"), # 0x8668 + (X, 1, "GL_MAP1_VERTEX_ATTRIB9_4_NV"), # 0x8669 + (X, 1, "GL_MAP1_VERTEX_ATTRIB10_4_NV"), # 0x866A + (X, 1, "GL_MAP1_VERTEX_ATTRIB11_4_NV"), # 0x866B + (X, 1, "GL_MAP1_VERTEX_ATTRIB12_4_NV"), # 0x866C + (X, 1, "GL_MAP1_VERTEX_ATTRIB13_4_NV"), # 0x866D + (X, 1, "GL_MAP1_VERTEX_ATTRIB14_4_NV"), # 0x866E + (X, 1, "GL_MAP1_VERTEX_ATTRIB15_4_NV"), # 0x866F + (X, 1, "GL_MAP2_VERTEX_ATTRIB0_4_NV"), # 0x8670 + (X, 1, "GL_MAP2_VERTEX_ATTRIB1_4_NV"), # 0x8671 + (X, 1, "GL_MAP2_VERTEX_ATTRIB2_4_NV"), # 0x8672 + (X, 1, "GL_MAP2_VERTEX_ATTRIB3_4_NV"), # 0x8673 + (X, 1, "GL_MAP2_VERTEX_ATTRIB4_4_NV"), # 0x8674 + (X, 1, "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675 + (X, 1, "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676 + (I, 1, "GL_PROGRAM_BINDING_ARB"), # 0x8677 + (X, 1, "GL_MAP2_VERTEX_ATTRIB7_4_NV"), # 0x8677 + (X, 1, "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678 + (X, 1, "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679 + (X, 1, "GL_MAP2_VERTEX_ATTRIB10_4_NV"), # 0x867A + (X, 1, "GL_MAP2_VERTEX_ATTRIB11_4_NV"), # 0x867B + (X, 1, "GL_MAP2_VERTEX_ATTRIB12_4_NV"), # 0x867C + (X, 1, "GL_MAP2_VERTEX_ATTRIB13_4_NV"), # 0x867D + (X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E + (X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F + (X, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0 + (X, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"), # 0x86A0 + (X, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1 + (X, 1, "GL_TEXTURE_COMPRESSED_ARB"), # 0x86A1 + (X, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2 + (X, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"), # 0x86A2 + (X, 1, "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3 + (X, 1, "GL_COMPRESSED_TEXTURE_FORMATS_ARB"), # 0x86A3 + (X, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4 + (X, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5 + (X, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6 + (X, 1, "GL_VERTEX_BLEND_ARB"), # 0x86A7 + (X, 1, "GL_CURRENT_WEIGHT_ARB"), # 0x86A8 + (X, 1, "GL_WEIGHT_ARRAY_TYPE_ARB"), # 0x86A9 + (X, 1, "GL_WEIGHT_ARRAY_STRIDE_ARB"), # 0x86AA + (X, 1, "GL_WEIGHT_ARRAY_SIZE_ARB"), # 0x86AB + (X, 1, "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC + (X, 1, "GL_WEIGHT_ARRAY_ARB"), # 0x86AD + (X, 1, "GL_DOT3_RGB"), # 0x86AE + (X, 1, "GL_DOT3_RGB_ARB"), # 0x86AE + (X, 1, "GL_DOT3_RGBA"), # 0x86AF + (X, 1, "GL_DOT3_RGBA_ARB"), # 0x86AF + (X, 1, "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0 + (X, 1, "GL_COMPRESSED_RGBA_FXT1_3DFX"), # 0x86B1 + (X, 1, "GL_MULTISAMPLE_3DFX"), # 0x86B2 + (X, 1, "GL_SAMPLE_BUFFERS_3DFX"), # 0x86B3 + (X, 1, "GL_SAMPLES_3DFX"), # 0x86B4 + (X, 1, "GL_EVAL_2D_NV"), # 0x86C0 + (X, 1, "GL_EVAL_TRIANGULAR_2D_NV"), # 0x86C1 + (X, 1, "GL_MAP_TESSELLATION_NV"), # 0x86C2 + (X, 1, "GL_MAP_ATTRIB_U_ORDER_NV"), # 0x86C3 + (X, 1, "GL_MAP_ATTRIB_V_ORDER_NV"), # 0x86C4 + (X, 1, "GL_EVAL_FRACTIONAL_TESSELLATION_NV"), # 0x86C5 + (X, 1, "GL_EVAL_VERTEX_ATTRIB0_NV"), # 0x86C6 + (X, 1, "GL_EVAL_VERTEX_ATTRIB1_NV"), # 0x86C7 + (X, 1, "GL_EVAL_VERTEX_ATTRIB2_NV"), # 0x86C8 + (X, 1, "GL_EVAL_VERTEX_ATTRIB3_NV"), # 0x86C9 + (X, 1, "GL_EVAL_VERTEX_ATTRIB4_NV"), # 0x86CA + (X, 1, "GL_EVAL_VERTEX_ATTRIB5_NV"), # 0x86CB + (X, 1, "GL_EVAL_VERTEX_ATTRIB6_NV"), # 0x86CC + (X, 1, "GL_EVAL_VERTEX_ATTRIB7_NV"), # 0x86CD + (X, 1, "GL_EVAL_VERTEX_ATTRIB8_NV"), # 0x86CE + (X, 1, "GL_EVAL_VERTEX_ATTRIB9_NV"), # 0x86CF + (X, 1, "GL_EVAL_VERTEX_ATTRIB10_NV"), # 0x86D0 + (X, 1, "GL_EVAL_VERTEX_ATTRIB11_NV"), # 0x86D1 + (X, 1, "GL_EVAL_VERTEX_ATTRIB12_NV"), # 0x86D2 + (X, 1, "GL_EVAL_VERTEX_ATTRIB13_NV"), # 0x86D3 + (X, 1, "GL_EVAL_VERTEX_ATTRIB14_NV"), # 0x86D4 + (X, 1, "GL_EVAL_VERTEX_ATTRIB15_NV"), # 0x86D5 + (X, 1, "GL_MAX_MAP_TESSELLATION_NV"), # 0x86D6 + (X, 1, "GL_MAX_RATIONAL_EVAL_ORDER_NV"), # 0x86D7 + (X, 1, "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"), # 0x86D8 + (X, 1, "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"), # 0x86D9 + (X, 1, "GL_UNSIGNED_INT_S8_S8_8_8_NV"), # 0x86DA + (X, 1, "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"), # 0x86DB + (X, 1, "GL_DSDT_MAG_INTENSITY_NV"), # 0x86DC + (X, 1, "GL_SHADER_CONSISTENT_NV"), # 0x86DD + (X, 1, "GL_TEXTURE_SHADER_NV"), # 0x86DE + (X, 1, "GL_SHADER_OPERATION_NV"), # 0x86DF + (X, 1, "GL_CULL_MODES_NV"), # 0x86E0 + (X, 1, "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1 + (X, 1, "GL_OFFSET_TEXTURE_SCALE_NV"), # 0x86E2 + (X, 1, "GL_OFFSET_TEXTURE_BIAS_NV"), # 0x86E3 + (X, 1, "GL_PREVIOUS_TEXTURE_INPUT_NV"), # 0x86E4 + (X, 1, "GL_CONST_EYE_NV"), # 0x86E5 + (X, 1, "GL_PASS_THROUGH_NV"), # 0x86E6 + (X, 1, "GL_CULL_FRAGMENT_NV"), # 0x86E7 + (X, 1, "GL_OFFSET_TEXTURE_2D_NV"), # 0x86E8 + (X, 1, "GL_DEPENDENT_AR_TEXTURE_2D_NV"), # 0x86E9 + (X, 1, "GL_DEPENDENT_GB_TEXTURE_2D_NV"), # 0x86EA + (X, 1, "GL_SURFACE_STATE_NV"), # 0x86EB + (X, 1, "GL_DOT_PRODUCT_NV"), # 0x86EC + (X, 1, "GL_DOT_PRODUCT_DEPTH_REPLACE_NV"), # 0x86ED + (X, 1, "GL_DOT_PRODUCT_TEXTURE_2D_NV"), # 0x86EE + (X, 1, "GL_DOT_PRODUCT_TEXTURE_3D_NV"), # 0x86EF + (X, 1, "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"), # 0x86F0 + (X, 1, "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"), # 0x86F1 + (X, 1, "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"), # 0x86F2 + (X, 1, "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"), # 0x86F3 + (X, 1, "GL_HILO_NV"), # 0x86F4 + (X, 1, "GL_DSDT_NV"), # 0x86F5 + (X, 1, "GL_DSDT_MAG_NV"), # 0x86F6 + (X, 1, "GL_DSDT_MAG_VIB_NV"), # 0x86F7 + (X, 1, "GL_HILO16_NV"), # 0x86F8 + (X, 1, "GL_SIGNED_HILO_NV"), # 0x86F9 + (X, 1, "GL_SIGNED_HILO16_NV"), # 0x86FA + (X, 1, "GL_SIGNED_RGBA_NV"), # 0x86FB + (X, 1, "GL_SIGNED_RGBA8_NV"), # 0x86FC + (X, 1, "GL_SURFACE_REGISTERED_NV"), # 0x86FD + (X, 1, "GL_SIGNED_RGB_NV"), # 0x86FE + (X, 1, "GL_SIGNED_RGB8_NV"), # 0x86FF + (X, 1, "GL_SURFACE_MAPPED_NV"), # 0x8700 + (X, 1, "GL_SIGNED_LUMINANCE_NV"), # 0x8701 + (X, 1, "GL_SIGNED_LUMINANCE8_NV"), # 0x8702 + (X, 1, "GL_SIGNED_LUMINANCE_ALPHA_NV"), # 0x8703 + (X, 1, "GL_SIGNED_LUMINANCE8_ALPHA8_NV"), # 0x8704 + (X, 1, "GL_SIGNED_ALPHA_NV"), # 0x8705 + (X, 1, "GL_SIGNED_ALPHA8_NV"), # 0x8706 + (X, 1, "GL_SIGNED_INTENSITY_NV"), # 0x8707 + (X, 1, "GL_SIGNED_INTENSITY8_NV"), # 0x8708 + (X, 1, "GL_DSDT8_NV"), # 0x8709 + (X, 1, "GL_DSDT8_MAG8_NV"), # 0x870A + (X, 1, "GL_DSDT8_MAG8_INTENSITY8_NV"), # 0x870B + (X, 1, "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"), # 0x870C + (X, 1, "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"), # 0x870D + (X, 1, "GL_HI_SCALE_NV"), # 0x870E + (X, 1, "GL_LO_SCALE_NV"), # 0x870F + (X, 1, "GL_DS_SCALE_NV"), # 0x8710 + (X, 1, "GL_DT_SCALE_NV"), # 0x8711 + (X, 1, "GL_MAGNITUDE_SCALE_NV"), # 0x8712 + (X, 1, "GL_VIBRANCE_SCALE_NV"), # 0x8713 + (X, 1, "GL_HI_BIAS_NV"), # 0x8714 + (X, 1, "GL_LO_BIAS_NV"), # 0x8715 + (X, 1, "GL_DS_BIAS_NV"), # 0x8716 + (X, 1, "GL_DT_BIAS_NV"), # 0x8717 + (X, 1, "GL_MAGNITUDE_BIAS_NV"), # 0x8718 + (X, 1, "GL_VIBRANCE_BIAS_NV"), # 0x8719 + (X, 1, "GL_TEXTURE_BORDER_VALUES_NV"), # 0x871A + (X, 1, "GL_TEXTURE_HI_SIZE_NV"), # 0x871B + (X, 1, "GL_TEXTURE_LO_SIZE_NV"), # 0x871C + (X, 1, "GL_TEXTURE_DS_SIZE_NV"), # 0x871D + (X, 1, "GL_TEXTURE_DT_SIZE_NV"), # 0x871E + (X, 1, "GL_TEXTURE_MAG_SIZE_NV"), # 0x871F + (X, 1, "GL_MODELVIEW2_ARB"), # 0x8722 + (X, 1, "GL_MODELVIEW3_ARB"), # 0x8723 + (X, 1, "GL_MODELVIEW4_ARB"), # 0x8724 + (X, 1, "GL_MODELVIEW5_ARB"), # 0x8725 + (X, 1, "GL_MODELVIEW6_ARB"), # 0x8726 + (X, 1, "GL_MODELVIEW7_ARB"), # 0x8727 + (X, 1, "GL_MODELVIEW8_ARB"), # 0x8728 + (X, 1, "GL_MODELVIEW9_ARB"), # 0x8729 + (X, 1, "GL_MODELVIEW10_ARB"), # 0x872A + (X, 1, "GL_MODELVIEW11_ARB"), # 0x872B + (X, 1, "GL_MODELVIEW12_ARB"), # 0x872C + (X, 1, "GL_MODELVIEW13_ARB"), # 0x872D + (X, 1, "GL_MODELVIEW14_ARB"), # 0x872E + (X, 1, "GL_MODELVIEW15_ARB"), # 0x872F + (X, 1, "GL_MODELVIEW16_ARB"), # 0x8730 + (X, 1, "GL_MODELVIEW17_ARB"), # 0x8731 + (X, 1, "GL_MODELVIEW18_ARB"), # 0x8732 + (X, 1, "GL_MODELVIEW19_ARB"), # 0x8733 + (X, 1, "GL_MODELVIEW20_ARB"), # 0x8734 + (X, 1, "GL_MODELVIEW21_ARB"), # 0x8735 + (X, 1, "GL_MODELVIEW22_ARB"), # 0x8736 + (X, 1, "GL_MODELVIEW23_ARB"), # 0x8737 + (X, 1, "GL_MODELVIEW24_ARB"), # 0x8738 + (X, 1, "GL_MODELVIEW25_ARB"), # 0x8739 + (X, 1, "GL_MODELVIEW26_ARB"), # 0x873A + (X, 1, "GL_MODELVIEW27_ARB"), # 0x873B + (X, 1, "GL_MODELVIEW28_ARB"), # 0x873C + (X, 1, "GL_MODELVIEW29_ARB"), # 0x873D + (X, 1, "GL_MODELVIEW30_ARB"), # 0x873E + (X, 1, "GL_MODELVIEW31_ARB"), # 0x873F + (X, 1, "GL_DOT3_RGB_EXT"), # 0x8740 + (X, 1, "GL_DOT3_RGBA_EXT"), # 0x8741 + (X, 1, "GL_PROGRAM_BINARY_LENGTH"), # 0x8741 + (X, 1, "GL_MIRROR_CLAMP_ATI"), # 0x8742 + (X, 1, "GL_MIRROR_CLAMP_EXT"), # 0x8742 + (X, 1, "GL_MIRROR_CLAMP_TO_EDGE_ATI"), # 0x8743 + (X, 1, "GL_MIRROR_CLAMP_TO_EDGE_EXT"), # 0x8743 + (X, 1, "GL_MODULATE_ADD_ATI"), # 0x8744 + (X, 1, "GL_MODULATE_SIGNED_ADD_ATI"), # 0x8745 + (X, 1, "GL_MODULATE_SUBTRACT_ATI"), # 0x8746 + (X, 1, "GL_YCBCR_MESA"), # 0x8757 + (X, 1, "GL_PACK_INVERT_MESA"), # 0x8758 + (X, 1, "GL_TEXTURE_1D_STACK_MESAX"), # 0x8759 + (X, 1, "GL_TEXTURE_2D_STACK_MESAX"), # 0x875A + (X, 1, "GL_PROXY_TEXTURE_1D_STACK_MESAX"), # 0x875B + (X, 1, "GL_PROXY_TEXTURE_2D_STACK_MESAX"), # 0x875C + (X, 1, "GL_TEXTURE_1D_STACK_BINDING_MESAX"), # 0x875D + (X, 1, "GL_TEXTURE_2D_STACK_BINDING_MESAX"), # 0x875E + (X, 1, "GL_STATIC_ATI"), # 0x8760 + (X, 1, "GL_DYNAMIC_ATI"), # 0x8761 + (X, 1, "GL_PRESERVE_ATI"), # 0x8762 + (X, 1, "GL_DISCARD_ATI"), # 0x8763 + (X, 1, "GL_BUFFER_SIZE"), # 0x8764 + (X, 1, "GL_BUFFER_SIZE_ARB"), # 0x8764 + (X, 1, "GL_OBJECT_BUFFER_SIZE_ATI"), # 0x8764 + (X, 1, "GL_BUFFER_USAGE"), # 0x8765 + (X, 1, "GL_BUFFER_USAGE_ARB"), # 0x8765 + (X, 1, "GL_OBJECT_BUFFER_USAGE_ATI"), # 0x8765 + (X, 1, "GL_ARRAY_OBJECT_BUFFER_ATI"), # 0x8766 + (X, 1, "GL_ARRAY_OBJECT_OFFSET_ATI"), # 0x8767 + (X, 1, "GL_ELEMENT_ARRAY_ATI"), # 0x8768 + (X, 1, "GL_ELEMENT_ARRAY_TYPE_ATI"), # 0x8769 + (X, 1, "GL_ELEMENT_ARRAY_POINTER_ATI"), # 0x876A + (X, 1, "GL_MAX_VERTEX_STREAMS_ATI"), # 0x876B + (X, 1, "GL_VERTEX_STREAM0_ATI"), # 0x876C + (X, 1, "GL_VERTEX_STREAM1_ATI"), # 0x876D + (X, 1, "GL_VERTEX_STREAM2_ATI"), # 0x876E + (X, 1, "GL_VERTEX_STREAM3_ATI"), # 0x876F + (X, 1, "GL_VERTEX_STREAM4_ATI"), # 0x8770 + (X, 1, "GL_VERTEX_STREAM5_ATI"), # 0x8771 + (X, 1, "GL_VERTEX_STREAM6_ATI"), # 0x8772 + (X, 1, "GL_VERTEX_STREAM7_ATI"), # 0x8773 + (X, 1, "GL_VERTEX_SOURCE_ATI"), # 0x8774 + (X, 1, "GL_BUMP_ROT_MATRIX_ATI"), # 0x8775 + (X, 1, "GL_BUMP_ROT_MATRIX_SIZE_ATI"), # 0x8776 + (X, 1, "GL_BUMP_NUM_TEX_UNITS_ATI"), # 0x8777 + (X, 1, "GL_BUMP_TEX_UNITS_ATI"), # 0x8778 + (X, 1, "GL_DUDV_ATI"), # 0x8779 + (X, 1, "GL_DU8DV8_ATI"), # 0x877A + (X, 1, "GL_BUMP_ENVMAP_ATI"), # 0x877B + (X, 1, "GL_BUMP_TARGET_ATI"), # 0x877C + (X, 1, "GL_VERTEX_SHADER_EXT"), # 0x8780 + (I, 1, "GL_VERTEX_SHADER_BINDING_EXT"), # 0x8781 + (X, 1, "GL_OP_INDEX_EXT"), # 0x8782 + (X, 1, "GL_OP_NEGATE_EXT"), # 0x8783 + (X, 1, "GL_OP_DOT3_EXT"), # 0x8784 + (X, 1, "GL_OP_DOT4_EXT"), # 0x8785 + (X, 1, "GL_OP_MUL_EXT"), # 0x8786 + (X, 1, "GL_OP_ADD_EXT"), # 0x8787 + (X, 1, "GL_OP_MADD_EXT"), # 0x8788 + (X, 1, "GL_OP_FRAC_EXT"), # 0x8789 + (X, 1, "GL_OP_MAX_EXT"), # 0x878A + (X, 1, "GL_OP_MIN_EXT"), # 0x878B + (X, 1, "GL_OP_SET_GE_EXT"), # 0x878C + (X, 1, "GL_OP_SET_LT_EXT"), # 0x878D + (X, 1, "GL_OP_CLAMP_EXT"), # 0x878E + (X, 1, "GL_OP_FLOOR_EXT"), # 0x878F + (X, 1, "GL_OP_ROUND_EXT"), # 0x8790 + (X, 1, "GL_OP_EXP_BASE_2_EXT"), # 0x8791 + (X, 1, "GL_OP_LOG_BASE_2_EXT"), # 0x8792 + (X, 1, "GL_OP_POWER_EXT"), # 0x8793 + (X, 1, "GL_OP_RECIP_EXT"), # 0x8794 + (X, 1, "GL_OP_RECIP_SQRT_EXT"), # 0x8795 + (X, 1, "GL_OP_SUB_EXT"), # 0x8796 + (X, 1, "GL_OP_CROSS_PRODUCT_EXT"), # 0x8797 + (X, 1, "GL_OP_MULTIPLY_MATRIX_EXT"), # 0x8798 + (X, 1, "GL_OP_MOV_EXT"), # 0x8799 + (X, 1, "GL_OUTPUT_VERTEX_EXT"), # 0x879A + (X, 1, "GL_OUTPUT_COLOR0_EXT"), # 0x879B + (X, 1, "GL_OUTPUT_COLOR1_EXT"), # 0x879C + (X, 1, "GL_OUTPUT_TEXTURE_COORD0_EXT"), # 0x879D + (X, 1, "GL_OUTPUT_TEXTURE_COORD1_EXT"), # 0x879E + (X, 1, "GL_OUTPUT_TEXTURE_COORD2_EXT"), # 0x879F + (X, 1, "GL_OUTPUT_TEXTURE_COORD3_EXT"), # 0x87A0 + (X, 1, "GL_OUTPUT_TEXTURE_COORD4_EXT"), # 0x87A1 + (X, 1, "GL_OUTPUT_TEXTURE_COORD5_EXT"), # 0x87A2 + (X, 1, "GL_OUTPUT_TEXTURE_COORD6_EXT"), # 0x87A3 + (X, 1, "GL_OUTPUT_TEXTURE_COORD7_EXT"), # 0x87A4 + (X, 1, "GL_OUTPUT_TEXTURE_COORD8_EXT"), # 0x87A5 + (X, 1, "GL_OUTPUT_TEXTURE_COORD9_EXT"), # 0x87A6 + (X, 1, "GL_OUTPUT_TEXTURE_COORD10_EXT"), # 0x87A7 + (X, 1, "GL_OUTPUT_TEXTURE_COORD11_EXT"), # 0x87A8 + (X, 1, "GL_OUTPUT_TEXTURE_COORD12_EXT"), # 0x87A9 + (X, 1, "GL_OUTPUT_TEXTURE_COORD13_EXT"), # 0x87AA + (X, 1, "GL_OUTPUT_TEXTURE_COORD14_EXT"), # 0x87AB + (X, 1, "GL_OUTPUT_TEXTURE_COORD15_EXT"), # 0x87AC + (X, 1, "GL_OUTPUT_TEXTURE_COORD16_EXT"), # 0x87AD + (X, 1, "GL_OUTPUT_TEXTURE_COORD17_EXT"), # 0x87AE + (X, 1, "GL_OUTPUT_TEXTURE_COORD18_EXT"), # 0x87AF + (X, 1, "GL_OUTPUT_TEXTURE_COORD19_EXT"), # 0x87B0 + (X, 1, "GL_OUTPUT_TEXTURE_COORD20_EXT"), # 0x87B1 + (X, 1, "GL_OUTPUT_TEXTURE_COORD21_EXT"), # 0x87B2 + (X, 1, "GL_OUTPUT_TEXTURE_COORD22_EXT"), # 0x87B3 + (X, 1, "GL_OUTPUT_TEXTURE_COORD23_EXT"), # 0x87B4 + (X, 1, "GL_OUTPUT_TEXTURE_COORD24_EXT"), # 0x87B5 + (X, 1, "GL_OUTPUT_TEXTURE_COORD25_EXT"), # 0x87B6 + (X, 1, "GL_OUTPUT_TEXTURE_COORD26_EXT"), # 0x87B7 + (X, 1, "GL_OUTPUT_TEXTURE_COORD27_EXT"), # 0x87B8 + (X, 1, "GL_OUTPUT_TEXTURE_COORD28_EXT"), # 0x87B9 + (X, 1, "GL_OUTPUT_TEXTURE_COORD29_EXT"), # 0x87BA + (X, 1, "GL_OUTPUT_TEXTURE_COORD30_EXT"), # 0x87BB + (X, 1, "GL_OUTPUT_TEXTURE_COORD31_EXT"), # 0x87BC + (X, 1, "GL_OUTPUT_FOG_EXT"), # 0x87BD + (X, 1, "GL_SCALAR_EXT"), # 0x87BE + (X, 1, "GL_VECTOR_EXT"), # 0x87BF + (X, 1, "GL_MATRIX_EXT"), # 0x87C0 + (X, 1, "GL_VARIANT_EXT"), # 0x87C1 + (X, 1, "GL_INVARIANT_EXT"), # 0x87C2 + (X, 1, "GL_LOCAL_CONSTANT_EXT"), # 0x87C3 + (X, 1, "GL_LOCAL_EXT"), # 0x87C4 + (X, 1, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87C5 + (X, 1, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT"), # 0x87C6 + (X, 1, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87C7 + (X, 1, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87C8 + (X, 1, "GL_MAX_VERTEX_SHADER_LOCALS_EXT"), # 0x87C9 + (X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CA + (X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"), # 0x87CB + (X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87CC + (X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87CD + (X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"), # 0x87CE + (X, 1, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CF + (X, 1, "GL_VERTEX_SHADER_VARIANTS_EXT"), # 0x87D0 + (X, 1, "GL_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87D1 + (X, 1, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87D2 + (X, 1, "GL_VERTEX_SHADER_LOCALS_EXT"), # 0x87D3 + (X, 1, "GL_VERTEX_SHADER_OPTIMIZED_EXT"), # 0x87D4 + (X, 1, "GL_X_EXT"), # 0x87D5 + (X, 1, "GL_Y_EXT"), # 0x87D6 + (X, 1, "GL_Z_EXT"), # 0x87D7 + (X, 1, "GL_W_EXT"), # 0x87D8 + (X, 1, "GL_NEGATIVE_X_EXT"), # 0x87D9 + (X, 1, "GL_NEGATIVE_Y_EXT"), # 0x87DA + (X, 1, "GL_NEGATIVE_Z_EXT"), # 0x87DB + (X, 1, "GL_NEGATIVE_W_EXT"), # 0x87DC + (X, 1, "GL_ZERO_EXT"), # 0x87DD + (X, 1, "GL_ONE_EXT"), # 0x87DE + (X, 1, "GL_NEGATIVE_ONE_EXT"), # 0x87DF + (X, 1, "GL_NORMALIZED_RANGE_EXT"), # 0x87E0 + (X, 1, "GL_FULL_RANGE_EXT"), # 0x87E1 + (X, 1, "GL_CURRENT_VERTEX_EXT"), # 0x87E2 + (X, 1, "GL_MVP_MATRIX_EXT"), # 0x87E3 + (X, 1, "GL_VARIANT_VALUE_EXT"), # 0x87E4 + (X, 1, "GL_VARIANT_DATATYPE_EXT"), # 0x87E5 + (X, 1, "GL_VARIANT_ARRAY_STRIDE_EXT"), # 0x87E6 + (X, 1, "GL_VARIANT_ARRAY_TYPE_EXT"), # 0x87E7 + (X, 1, "GL_VARIANT_ARRAY_EXT"), # 0x87E8 + (X, 1, "GL_VARIANT_ARRAY_POINTER_EXT"), # 0x87E9 + (X, 1, "GL_INVARIANT_VALUE_EXT"), # 0x87EA + (X, 1, "GL_INVARIANT_DATATYPE_EXT"), # 0x87EB + (X, 1, "GL_LOCAL_CONSTANT_VALUE_EXT"), # 0x87EC + (X, 1, "GL_LOCAL_CONSTANT_DATATYPE_EXT"), # 0x87ED + (X, 1, "GL_PN_TRIANGLES_ATI"), # 0x87F0 + (X, 1, "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F1 + (X, 1, "GL_PN_TRIANGLES_POINT_MODE_ATI"), # 0x87F2 + (X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_ATI"), # 0x87F3 + (X, 1, "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F4 + (X, 1, "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"), # 0x87F5 + (X, 1, "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"), # 0x87F6 + (X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"), # 0x87F7 + (X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"), # 0x87F8 + (X, 1, "GL_VBO_FREE_MEMORY_ATI"), # 0x87FB + (X, 1, "GL_TEXTURE_FREE_MEMORY_ATI"), # 0x87FC + (X, 1, "GL_RENDERBUFFER_FREE_MEMORY_ATI"), # 0x87FD + (X, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE + (X, 1, "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF + (X, 1, "GL_STENCIL_BACK_FUNC"), # 0x8800 + (X, 1, "GL_STENCIL_BACK_FUNC_ATI"), # 0x8800 + (X, 1, "GL_STENCIL_BACK_FAIL"), # 0x8801 + (X, 1, "GL_STENCIL_BACK_FAIL_ATI"), # 0x8801 + (X, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"), # 0x8802 + (X, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"), # 0x8802 + (X, 1, "GL_STENCIL_BACK_PASS_DEPTH_PASS"), # 0x8803 + (X, 1, "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"), # 0x8803 + (X, 1, "GL_FRAGMENT_PROGRAM_ARB"), # 0x8804 + (X, 1, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x8805 + (X, 1, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x8806 + (X, 1, "GL_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x8807 + (X, 1, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x8808 + (X, 1, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x8809 + (X, 1, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x880A + (X, 1, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x880B + (X, 1, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x880C + (X, 1, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x880D + (X, 1, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x880E + (X, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x880F + (X, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x8810 + (X, 1, "GL_RGBA32F"), # 0x8814 + (X, 1, "GL_RGBA32F_ARB"), # 0x8814 + (X, 1, "GL_RGBA_FLOAT32_APPLE"), # 0x8814 + (X, 1, "GL_RGBA_FLOAT32_ATI"), # 0x8814 + (X, 1, "GL_RGB32F"), # 0x8815 + (X, 1, "GL_RGB32F_ARB"), # 0x8815 + (X, 1, "GL_RGB_FLOAT32_APPLE"), # 0x8815 + (X, 1, "GL_RGB_FLOAT32_ATI"), # 0x8815 + (X, 1, "GL_ALPHA32F_ARB"), # 0x8816 + (X, 1, "GL_ALPHA_FLOAT32_APPLE"), # 0x8816 + (X, 1, "GL_ALPHA_FLOAT32_ATI"), # 0x8816 + (X, 1, "GL_INTENSITY32F_ARB"), # 0x8817 + (X, 1, "GL_INTENSITY_FLOAT32_APPLE"), # 0x8817 + (X, 1, "GL_INTENSITY_FLOAT32_ATI"), # 0x8817 + (X, 1, "GL_LUMINANCE32F_ARB"), # 0x8818 + (X, 1, "GL_LUMINANCE_FLOAT32_APPLE"), # 0x8818 + (X, 1, "GL_LUMINANCE_FLOAT32_ATI"), # 0x8818 + (X, 1, "GL_LUMINANCE_ALPHA32F_ARB"), # 0x8819 + (X, 1, "GL_LUMINANCE_ALPHA_FLOAT32_APPLE"), # 0x8819 + (X, 1, "GL_LUMINANCE_ALPHA_FLOAT32_ATI"), # 0x8819 + (X, 1, "GL_RGBA16F"), # 0x881A + (X, 1, "GL_RGBA16F_ARB"), # 0x881A + (X, 1, "GL_RGBA_FLOAT16_APPLE"), # 0x881A + (X, 1, "GL_RGBA_FLOAT16_ATI"), # 0x881A + (X, 1, "GL_RGB16F"), # 0x881B + (X, 1, "GL_RGB16F_ARB"), # 0x881B + (X, 1, "GL_RGB_FLOAT16_APPLE"), # 0x881B + (X, 1, "GL_RGB_FLOAT16_ATI"), # 0x881B + (X, 1, "GL_ALPHA16F_ARB"), # 0x881C + (X, 1, "GL_ALPHA_FLOAT16_APPLE"), # 0x881C + (X, 1, "GL_ALPHA_FLOAT16_ATI"), # 0x881C + (X, 1, "GL_INTENSITY16F_ARB"), # 0x881D + (X, 1, "GL_INTENSITY_FLOAT16_APPLE"), # 0x881D + (X, 1, "GL_INTENSITY_FLOAT16_ATI"), # 0x881D + (X, 1, "GL_LUMINANCE16F_ARB"), # 0x881E + (X, 1, "GL_LUMINANCE_FLOAT16_APPLE"), # 0x881E + (X, 1, "GL_LUMINANCE_FLOAT16_ATI"), # 0x881E + (X, 1, "GL_LUMINANCE_ALPHA16F_ARB"), # 0x881F + (X, 1, "GL_LUMINANCE_ALPHA_FLOAT16_APPLE"), # 0x881F + (X, 1, "GL_LUMINANCE_ALPHA_FLOAT16_ATI"), # 0x881F + (X, 1, "GL_RGBA_FLOAT_MODE_ARB"), # 0x8820 + (X, 1, "GL_TYPE_RGBA_FLOAT_ATI"), # 0x8820 + (X, 1, "GL_MAX_DRAW_BUFFERS"), # 0x8824 + (X, 1, "GL_MAX_DRAW_BUFFERS_ARB"), # 0x8824 + (X, 1, "GL_MAX_DRAW_BUFFERS_ATI"), # 0x8824 + (X, 1, "GL_DRAW_BUFFER0"), # 0x8825 + (X, 1, "GL_DRAW_BUFFER0_ARB"), # 0x8825 + (X, 1, "GL_DRAW_BUFFER0_ATI"), # 0x8825 + (X, 1, "GL_DRAW_BUFFER1"), # 0x8826 + (X, 1, "GL_DRAW_BUFFER1_ARB"), # 0x8826 + (X, 1, "GL_DRAW_BUFFER1_ATI"), # 0x8826 + (X, 1, "GL_DRAW_BUFFER2"), # 0x8827 + (X, 1, "GL_DRAW_BUFFER2_ARB"), # 0x8827 + (X, 1, "GL_DRAW_BUFFER2_ATI"), # 0x8827 + (X, 1, "GL_DRAW_BUFFER3"), # 0x8828 + (X, 1, "GL_DRAW_BUFFER3_ARB"), # 0x8828 + (X, 1, "GL_DRAW_BUFFER3_ATI"), # 0x8828 + (X, 1, "GL_DRAW_BUFFER4"), # 0x8829 + (X, 1, "GL_DRAW_BUFFER4_ARB"), # 0x8829 + (X, 1, "GL_DRAW_BUFFER4_ATI"), # 0x8829 + (X, 1, "GL_DRAW_BUFFER5"), # 0x882A + (X, 1, "GL_DRAW_BUFFER5_ARB"), # 0x882A + (X, 1, "GL_DRAW_BUFFER5_ATI"), # 0x882A + (X, 1, "GL_DRAW_BUFFER6"), # 0x882B + (X, 1, "GL_DRAW_BUFFER6_ARB"), # 0x882B + (X, 1, "GL_DRAW_BUFFER6_ATI"), # 0x882B + (X, 1, "GL_DRAW_BUFFER7"), # 0x882C + (X, 1, "GL_DRAW_BUFFER7_ARB"), # 0x882C + (X, 1, "GL_DRAW_BUFFER7_ATI"), # 0x882C + (X, 1, "GL_DRAW_BUFFER8"), # 0x882D + (X, 1, "GL_DRAW_BUFFER8_ARB"), # 0x882D + (X, 1, "GL_DRAW_BUFFER8_ATI"), # 0x882D + (X, 1, "GL_DRAW_BUFFER9"), # 0x882E + (X, 1, "GL_DRAW_BUFFER9_ARB"), # 0x882E + (X, 1, "GL_DRAW_BUFFER9_ATI"), # 0x882E + (X, 1, "GL_DRAW_BUFFER10"), # 0x882F + (X, 1, "GL_DRAW_BUFFER10_ARB"), # 0x882F + (X, 1, "GL_DRAW_BUFFER10_ATI"), # 0x882F + (X, 1, "GL_DRAW_BUFFER11"), # 0x8830 + (X, 1, "GL_DRAW_BUFFER11_ARB"), # 0x8830 + (X, 1, "GL_DRAW_BUFFER11_ATI"), # 0x8830 + (X, 1, "GL_DRAW_BUFFER12"), # 0x8831 + (X, 1, "GL_DRAW_BUFFER12_ARB"), # 0x8831 + (X, 1, "GL_DRAW_BUFFER12_ATI"), # 0x8831 + (X, 1, "GL_DRAW_BUFFER13"), # 0x8832 + (X, 1, "GL_DRAW_BUFFER13_ARB"), # 0x8832 + (X, 1, "GL_DRAW_BUFFER13_ATI"), # 0x8832 + (X, 1, "GL_DRAW_BUFFER14"), # 0x8833 + (X, 1, "GL_DRAW_BUFFER14_ARB"), # 0x8833 + (X, 1, "GL_DRAW_BUFFER14_ATI"), # 0x8833 + (X, 1, "GL_DRAW_BUFFER15"), # 0x8834 + (X, 1, "GL_DRAW_BUFFER15_ARB"), # 0x8834 + (X, 1, "GL_DRAW_BUFFER15_ATI"), # 0x8834 + (X, 1, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"), # 0x8835 + (X, 1, "GL_BLEND_EQUATION_ALPHA"), # 0x883D + (X, 1, "GL_BLEND_EQUATION_ALPHA_EXT"), # 0x883D + (X, 1, "GL_MATRIX_PALETTE_ARB"), # 0x8840 + (X, 1, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"), # 0x8841 + (X, 1, "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842 + (X, 1, "GL_CURRENT_PALETTE_MATRIX_ARB"), # 0x8843 + (X, 1, "GL_MATRIX_INDEX_ARRAY_ARB"), # 0x8844 + (X, 1, "GL_CURRENT_MATRIX_INDEX_ARB"), # 0x8845 + (X, 1, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB"), # 0x8846 + (X, 1, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"), # 0x8847 + (X, 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"), # 0x8848 + (X, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849 + (X, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A + (X, 1, "GL_TEXTURE_DEPTH_SIZE_ARB"), # 0x884A + (X, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B + (X, 1, "GL_DEPTH_TEXTURE_MODE_ARB"), # 0x884B + (X, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C + (X, 1, "GL_TEXTURE_COMPARE_MODE_ARB"), # 0x884C + (X, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D + (X, 1, "GL_TEXTURE_COMPARE_FUNC_ARB"), # 0x884D + (X, 1, "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"), # 0x884E + (X, 1, "GL_COMPARE_REF_TO_TEXTURE"), # 0x884E + (X, 1, "GL_COMPARE_R_TO_TEXTURE"), # 0x884E + (X, 1, "GL_COMPARE_R_TO_TEXTURE_ARB"), # 0x884E + (X, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F + (X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850 + (X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"), # 0x8851 + (X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8852 + (X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"), # 0x8853 + (X, 1, "GL_OFFSET_HILO_TEXTURE_2D_NV"), # 0x8854 + (X, 1, "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"), # 0x8855 + (X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"), # 0x8856 + (X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8857 + (X, 1, "GL_DEPENDENT_HILO_TEXTURE_2D_NV"), # 0x8858 + (X, 1, "GL_DEPENDENT_RGB_TEXTURE_3D_NV"), # 0x8859 + (X, 1, "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"), # 0x885A + (X, 1, "GL_DOT_PRODUCT_PASS_THROUGH_NV"), # 0x885B + (X, 1, "GL_DOT_PRODUCT_TEXTURE_1D_NV"), # 0x885C + (X, 1, "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"), # 0x885D + (X, 1, "GL_HILO8_NV"), # 0x885E + (X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F + (X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860 + (X, 1, "GL_POINT_SPRITE"), # 0x8861 + (X, 1, "GL_POINT_SPRITE_ARB"), # 0x8861 + (X, 1, "GL_POINT_SPRITE_NV"), # 0x8861 + (X, 1, "GL_COORD_REPLACE"), # 0x8862 + (X, 1, "GL_COORD_REPLACE_ARB"), # 0x8862 + (X, 1, "GL_COORD_REPLACE_NV"), # 0x8862 + (X, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863 + (X, 1, "GL_PIXEL_COUNTER_BITS_NV"), # 0x8864 + (X, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864 + (X, 1, "GL_QUERY_COUNTER_BITS_ARB"), # 0x8864 + (X, 1, "GL_CURRENT_OCCLUSION_QUERY_ID_NV"), # 0x8865 + (X, 1, "GL_CURRENT_QUERY"), # 0x8865 + (X, 1, "GL_CURRENT_QUERY_ARB"), # 0x8865 + (X, 1, "GL_PIXEL_COUNT_NV"), # 0x8866 + (X, 1, "GL_QUERY_RESULT"), # 0x8866 + (X, 1, "GL_QUERY_RESULT_ARB"), # 0x8866 + (X, 1, "GL_PIXEL_COUNT_AVAILABLE_NV"), # 0x8867 + (X, 1, "GL_QUERY_RESULT_AVAILABLE"), # 0x8867 + (X, 1, "GL_QUERY_RESULT_AVAILABLE_ARB"), # 0x8867 + (X, 1, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868 + (X, 1, "GL_MAX_VERTEX_ATTRIBS"), # 0x8869 + (X, 1, "GL_MAX_VERTEX_ATTRIBS_ARB"), # 0x8869 + (X, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"), # 0x886A + (X, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"), # 0x886A + (X, 1, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"), # 0x886C + (X, 1, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"), # 0x886D + (X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E + (X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F + (X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870 + (X, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871 + (X, 1, "GL_MAX_TEXTURE_COORDS_ARB"), # 0x8871 + (X, 1, "GL_MAX_TEXTURE_COORDS_NV"), # 0x8871 + (X, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872 + (X, 1, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB"), # 0x8872 + (X, 1, "GL_MAX_TEXTURE_IMAGE_UNITS_NV"), # 0x8872 + (I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873 + (X, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874 + (X, 1, "GL_PROGRAM_ERROR_STRING_NV"), # 0x8874 + (X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875 + (X, 1, "GL_PROGRAM_FORMAT_ARB"), # 0x8876 + (X, 1, "GL_WRITE_PIXEL_DATA_RANGE_NV"), # 0x8878 + (X, 1, "GL_READ_PIXEL_DATA_RANGE_NV"), # 0x8879 + (X, 1, "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887A + (X, 1, "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887B + (X, 1, "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887C + (X, 1, "GL_READ_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887D + (X, 1, "GL_GEOMETRY_SHADER_INVOCATIONS"), # 0x887F + (X, 1, "GL_FLOAT_R_NV"), # 0x8880 + (X, 1, "GL_FLOAT_RG_NV"), # 0x8881 + (X, 1, "GL_FLOAT_RGB_NV"), # 0x8882 + (X, 1, "GL_FLOAT_RGBA_NV"), # 0x8883 + (X, 1, "GL_FLOAT_R16_NV"), # 0x8884 + (X, 1, "GL_FLOAT_R32_NV"), # 0x8885 + (X, 1, "GL_FLOAT_RG16_NV"), # 0x8886 + (X, 1, "GL_FLOAT_RG32_NV"), # 0x8887 + (X, 1, "GL_FLOAT_RGB16_NV"), # 0x8888 + (X, 1, "GL_FLOAT_RGB32_NV"), # 0x8889 + (X, 1, "GL_FLOAT_RGBA16_NV"), # 0x888A + (X, 1, "GL_FLOAT_RGBA32_NV"), # 0x888B + (X, 1, "GL_TEXTURE_FLOAT_COMPONENTS_NV"), # 0x888C + (X, 1, "GL_FLOAT_CLEAR_COLOR_VALUE_NV"), # 0x888D + (X, 1, "GL_FLOAT_RGBA_MODE_NV"), # 0x888E + (X, 1, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"), # 0x888F + (X, 1, "GL_DEPTH_BOUNDS_TEST_EXT"), # 0x8890 + (X, 1, "GL_DEPTH_BOUNDS_EXT"), # 0x8891 + (X, 1, "GL_ARRAY_BUFFER"), # 0x8892 + (X, 1, "GL_ARRAY_BUFFER_ARB"), # 0x8892 + (X, 1, "GL_ELEMENT_ARRAY_BUFFER"), # 0x8893 + (X, 1, "GL_ELEMENT_ARRAY_BUFFER_ARB"), # 0x8893 + (I, 1, "GL_ARRAY_BUFFER_BINDING"), # 0x8894 + (I, 1, "GL_ELEMENT_ARRAY_BUFFER_BINDING"), # 0x8895 + (I, 1, "GL_VERTEX_ARRAY_BUFFER_BINDING"), # 0x8896 + (I, 1, "GL_NORMAL_ARRAY_BUFFER_BINDING"), # 0x8897 + (I, 1, "GL_COLOR_ARRAY_BUFFER_BINDING"), # 0x8898 + (I, 1, "GL_INDEX_ARRAY_BUFFER_BINDING"), # 0x8899 + (I, 1, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"), # 0x889A + (I, 1, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"), # 0x889B + (I, 1, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"), # 0x889C + (I, 1, "GL_FOG_COORD_ARRAY_BUFFER_BINDING"), # 0x889D + (I, 1, "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"), # 0x889D + (I, 1, "GL_WEIGHT_ARRAY_BUFFER_BINDING"), # 0x889E + (I, 1, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"), # 0x889F + (X, 1, "GL_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A0 + (X, 1, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A1 + (X, 1, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A2 + (X, 1, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A3 + (X, 1, "GL_PROGRAM_TEMPORARIES_ARB"), # 0x88A4 + (X, 1, "GL_MAX_PROGRAM_TEMPORARIES_ARB"), # 0x88A5 + (X, 1, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A6 + (X, 1, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A7 + (X, 1, "GL_PROGRAM_PARAMETERS_ARB"), # 0x88A8 + (X, 1, "GL_MAX_PROGRAM_PARAMETERS_ARB"), # 0x88A9 + (X, 1, "GL_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AA + (X, 1, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AB + (X, 1, "GL_PROGRAM_ATTRIBS_ARB"), # 0x88AC + (X, 1, "GL_MAX_PROGRAM_ATTRIBS_ARB"), # 0x88AD + (X, 1, "GL_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AE + (X, 1, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AF + (X, 1, "GL_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B0 + (X, 1, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B1 + (X, 1, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B2 + (X, 1, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B3 + (X, 1, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"), # 0x88B4 + (X, 1, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"), # 0x88B5 + (X, 1, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"), # 0x88B6 + (X, 1, "GL_TRANSPOSE_CURRENT_MATRIX_ARB"), # 0x88B7 + (X, 1, "GL_READ_ONLY"), # 0x88B8 + (X, 1, "GL_READ_ONLY_ARB"), # 0x88B8 + (X, 1, "GL_WRITE_ONLY"), # 0x88B9 + (X, 1, "GL_WRITE_ONLY_ARB"), # 0x88B9 + (X, 1, "GL_READ_WRITE"), # 0x88BA + (X, 1, "GL_READ_WRITE_ARB"), # 0x88BA + (X, 1, "GL_BUFFER_ACCESS"), # 0x88BB + (X, 1, "GL_BUFFER_ACCESS_ARB"), # 0x88BB + (X, 1, "GL_BUFFER_MAPPED"), # 0x88BC + (X, 1, "GL_BUFFER_MAPPED_ARB"), # 0x88BC + (X, 1, "GL_BUFFER_MAP_POINTER"), # 0x88BD + (X, 1, "GL_BUFFER_MAP_POINTER_ARB"), # 0x88BD + (X, 1, "GL_WRITE_DISCARD_NV"), # 0x88BE + (X, 1, "GL_TIME_ELAPSED"), # 0x88BF + (X, 1, "GL_TIME_ELAPSED_EXT"), # 0x88BF + (X, 1, "GL_MATRIX0_ARB"), # 0x88C0 + (X, 1, "GL_MATRIX1_ARB"), # 0x88C1 + (X, 1, "GL_MATRIX2_ARB"), # 0x88C2 + (X, 1, "GL_MATRIX3_ARB"), # 0x88C3 + (X, 1, "GL_MATRIX4_ARB"), # 0x88C4 + (X, 1, "GL_MATRIX5_ARB"), # 0x88C5 + (X, 1, "GL_MATRIX6_ARB"), # 0x88C6 + (X, 1, "GL_MATRIX7_ARB"), # 0x88C7 + (X, 1, "GL_MATRIX8_ARB"), # 0x88C8 + (X, 1, "GL_MATRIX9_ARB"), # 0x88C9 + (X, 1, "GL_MATRIX10_ARB"), # 0x88CA + (X, 1, "GL_MATRIX11_ARB"), # 0x88CB + (X, 1, "GL_MATRIX12_ARB"), # 0x88CC + (X, 1, "GL_MATRIX13_ARB"), # 0x88CD + (X, 1, "GL_MATRIX14_ARB"), # 0x88CE + (X, 1, "GL_MATRIX15_ARB"), # 0x88CF + (X, 1, "GL_MATRIX16_ARB"), # 0x88D0 + (X, 1, "GL_MATRIX17_ARB"), # 0x88D1 + (X, 1, "GL_MATRIX18_ARB"), # 0x88D2 + (X, 1, "GL_MATRIX19_ARB"), # 0x88D3 + (X, 1, "GL_MATRIX20_ARB"), # 0x88D4 + (X, 1, "GL_MATRIX21_ARB"), # 0x88D5 + (X, 1, "GL_MATRIX22_ARB"), # 0x88D6 + (X, 1, "GL_MATRIX23_ARB"), # 0x88D7 + (X, 1, "GL_MATRIX24_ARB"), # 0x88D8 + (X, 1, "GL_MATRIX25_ARB"), # 0x88D9 + (X, 1, "GL_MATRIX26_ARB"), # 0x88DA + (X, 1, "GL_MATRIX27_ARB"), # 0x88DB + (X, 1, "GL_MATRIX28_ARB"), # 0x88DC + (X, 1, "GL_MATRIX29_ARB"), # 0x88DD + (X, 1, "GL_MATRIX30_ARB"), # 0x88DE + (X, 1, "GL_MATRIX31_ARB"), # 0x88DF + (X, 1, "GL_STREAM_DRAW"), # 0x88E0 + (X, 1, "GL_STREAM_DRAW_ARB"), # 0x88E0 + (X, 1, "GL_STREAM_READ"), # 0x88E1 + (X, 1, "GL_STREAM_READ_ARB"), # 0x88E1 + (X, 1, "GL_STREAM_COPY"), # 0x88E2 + (X, 1, "GL_STREAM_COPY_ARB"), # 0x88E2 + (X, 1, "GL_STATIC_DRAW"), # 0x88E4 + (X, 1, "GL_STATIC_DRAW_ARB"), # 0x88E4 + (X, 1, "GL_STATIC_READ"), # 0x88E5 + (X, 1, "GL_STATIC_READ_ARB"), # 0x88E5 + (X, 1, "GL_STATIC_COPY"), # 0x88E6 + (X, 1, "GL_STATIC_COPY_ARB"), # 0x88E6 + (X, 1, "GL_DYNAMIC_DRAW"), # 0x88E8 + (X, 1, "GL_DYNAMIC_DRAW_ARB"), # 0x88E8 + (X, 1, "GL_DYNAMIC_READ"), # 0x88E9 + (X, 1, "GL_DYNAMIC_READ_ARB"), # 0x88E9 + (X, 1, "GL_DYNAMIC_COPY"), # 0x88EA + (X, 1, "GL_DYNAMIC_COPY_ARB"), # 0x88EA + (X, 1, "GL_PIXEL_PACK_BUFFER"), # 0x88EB + (X, 1, "GL_PIXEL_PACK_BUFFER_ARB"), # 0x88EB + (X, 1, "GL_PIXEL_PACK_BUFFER_EXT"), # 0x88EB + (X, 1, "GL_PIXEL_UNPACK_BUFFER"), # 0x88EC + (X, 1, "GL_PIXEL_UNPACK_BUFFER_ARB"), # 0x88EC + (X, 1, "GL_PIXEL_UNPACK_BUFFER_EXT"), # 0x88EC + (I, 1, "GL_PIXEL_PACK_BUFFER_BINDING"), # 0x88ED + (I, 1, "GL_PIXEL_UNPACK_BUFFER_BINDING"), # 0x88EF + (X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0 + (X, 1, "GL_DEPTH24_STENCIL8_EXT"), # 0x88F0 + (X, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1 + (X, 1, "GL_TEXTURE_STENCIL_SIZE_EXT"), # 0x88F1 + (X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2 + (X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3 + (X, 1, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4 + (X, 1, "GL_MAX_PROGRAM_CALL_DEPTH_NV"), # 0x88F5 + (X, 1, "GL_MAX_PROGRAM_IF_DEPTH_NV"), # 0x88F6 + (X, 1, "GL_MAX_PROGRAM_LOOP_DEPTH_NV"), # 0x88F7 + (X, 1, "GL_MAX_PROGRAM_LOOP_COUNT_NV"), # 0x88F8 + (X, 1, "GL_SRC1_COLOR"), # 0x88F9 + (X, 1, "GL_ONE_MINUS_SRC1_COLOR"), # 0x88FA + (X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB + (X, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC + (X, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD + (X, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"), # 0x88FD + (X, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE + (X, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"), # 0x88FE + (X, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF + (X, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"), # 0x88FF + (X, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904 + (X, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET_NV"), # 0x8904 + (X, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905 + (X, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET_NV"), # 0x8905 + (X, 1, "GL_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8906 + (X, 1, "GL_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8907 + (X, 1, "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908 + (X, 1, "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8909 + (X, 1, "GL_STENCIL_TEST_TWO_SIDE_EXT"), # 0x8910 + (X, 1, "GL_ACTIVE_STENCIL_FACE_EXT"), # 0x8911 + (X, 1, "GL_MIRROR_CLAMP_TO_BORDER_EXT"), # 0x8912 + (X, 1, "GL_SAMPLES_PASSED"), # 0x8914 + (X, 1, "GL_SAMPLES_PASSED_ARB"), # 0x8914 + (X, 1, "GL_GEOMETRY_VERTICES_OUT"), # 0x8916 + (X, 1, "GL_GEOMETRY_INPUT_TYPE"), # 0x8917 + (X, 1, "GL_GEOMETRY_OUTPUT_TYPE"), # 0x8918 + (I, 1, "GL_SAMPLER_BINDING"), # 0x8919 + (X, 1, "GL_CLAMP_VERTEX_COLOR"), # 0x891A + (X, 1, "GL_CLAMP_VERTEX_COLOR_ARB"), # 0x891A + (X, 1, "GL_CLAMP_FRAGMENT_COLOR"), # 0x891B + (X, 1, "GL_CLAMP_FRAGMENT_COLOR_ARB"), # 0x891B + (X, 1, "GL_CLAMP_READ_COLOR"), # 0x891C + (X, 1, "GL_CLAMP_READ_COLOR_ARB"), # 0x891C + (X, 1, "GL_FIXED_ONLY"), # 0x891D + (X, 1, "GL_FIXED_ONLY_ARB"), # 0x891D + (X, 1, "GL_TESS_CONTROL_PROGRAM_NV"), # 0x891E + (X, 1, "GL_TESS_EVALUATION_PROGRAM_NV"), # 0x891F + (X, 1, "GL_FRAGMENT_SHADER_ATI"), # 0x8920 + (X, 1, "GL_REG_0_ATI"), # 0x8921 + (X, 1, "GL_REG_1_ATI"), # 0x8922 + (X, 1, "GL_REG_2_ATI"), # 0x8923 + (X, 1, "GL_REG_3_ATI"), # 0x8924 + (X, 1, "GL_REG_4_ATI"), # 0x8925 + (X, 1, "GL_REG_5_ATI"), # 0x8926 + (X, 1, "GL_REG_6_ATI"), # 0x8927 + (X, 1, "GL_REG_7_ATI"), # 0x8928 + (X, 1, "GL_REG_8_ATI"), # 0x8929 + (X, 1, "GL_REG_9_ATI"), # 0x892A + (X, 1, "GL_REG_10_ATI"), # 0x892B + (X, 1, "GL_REG_11_ATI"), # 0x892C + (X, 1, "GL_REG_12_ATI"), # 0x892D + (X, 1, "GL_REG_13_ATI"), # 0x892E + (X, 1, "GL_REG_14_ATI"), # 0x892F + (X, 1, "GL_REG_15_ATI"), # 0x8930 + (X, 1, "GL_REG_16_ATI"), # 0x8931 + (X, 1, "GL_REG_17_ATI"), # 0x8932 + (X, 1, "GL_REG_18_ATI"), # 0x8933 + (X, 1, "GL_REG_19_ATI"), # 0x8934 + (X, 1, "GL_REG_20_ATI"), # 0x8935 + (X, 1, "GL_REG_21_ATI"), # 0x8936 + (X, 1, "GL_REG_22_ATI"), # 0x8937 + (X, 1, "GL_REG_23_ATI"), # 0x8938 + (X, 1, "GL_REG_24_ATI"), # 0x8939 + (X, 1, "GL_REG_25_ATI"), # 0x893A + (X, 1, "GL_REG_26_ATI"), # 0x893B + (X, 1, "GL_REG_27_ATI"), # 0x893C + (X, 1, "GL_REG_28_ATI"), # 0x893D + (X, 1, "GL_REG_29_ATI"), # 0x893E + (X, 1, "GL_REG_30_ATI"), # 0x893F + (X, 1, "GL_REG_31_ATI"), # 0x8940 + (X, 1, "GL_CON_0_ATI"), # 0x8941 + (X, 1, "GL_CON_1_ATI"), # 0x8942 + (X, 1, "GL_CON_2_ATI"), # 0x8943 + (X, 1, "GL_CON_3_ATI"), # 0x8944 + (X, 1, "GL_CON_4_ATI"), # 0x8945 + (X, 1, "GL_CON_5_ATI"), # 0x8946 + (X, 1, "GL_CON_6_ATI"), # 0x8947 + (X, 1, "GL_CON_7_ATI"), # 0x8948 + (X, 1, "GL_CON_8_ATI"), # 0x8949 + (X, 1, "GL_CON_9_ATI"), # 0x894A + (X, 1, "GL_CON_10_ATI"), # 0x894B + (X, 1, "GL_CON_11_ATI"), # 0x894C + (X, 1, "GL_CON_12_ATI"), # 0x894D + (X, 1, "GL_CON_13_ATI"), # 0x894E + (X, 1, "GL_CON_14_ATI"), # 0x894F + (X, 1, "GL_CON_15_ATI"), # 0x8950 + (X, 1, "GL_CON_16_ATI"), # 0x8951 + (X, 1, "GL_CON_17_ATI"), # 0x8952 + (X, 1, "GL_CON_18_ATI"), # 0x8953 + (X, 1, "GL_CON_19_ATI"), # 0x8954 + (X, 1, "GL_CON_20_ATI"), # 0x8955 + (X, 1, "GL_CON_21_ATI"), # 0x8956 + (X, 1, "GL_CON_22_ATI"), # 0x8957 + (X, 1, "GL_CON_23_ATI"), # 0x8958 + (X, 1, "GL_CON_24_ATI"), # 0x8959 + (X, 1, "GL_CON_25_ATI"), # 0x895A + (X, 1, "GL_CON_26_ATI"), # 0x895B + (X, 1, "GL_CON_27_ATI"), # 0x895C + (X, 1, "GL_CON_28_ATI"), # 0x895D + (X, 1, "GL_CON_29_ATI"), # 0x895E + (X, 1, "GL_CON_30_ATI"), # 0x895F + (X, 1, "GL_CON_31_ATI"), # 0x8960 + (X, 1, "GL_MOV_ATI"), # 0x8961 + (X, 1, "GL_ADD_ATI"), # 0x8963 + (X, 1, "GL_MUL_ATI"), # 0x8964 + (X, 1, "GL_SUB_ATI"), # 0x8965 + (X, 1, "GL_DOT3_ATI"), # 0x8966 + (X, 1, "GL_DOT4_ATI"), # 0x8967 + (X, 1, "GL_MAD_ATI"), # 0x8968 + (X, 1, "GL_LERP_ATI"), # 0x8969 + (X, 1, "GL_CND_ATI"), # 0x896A + (X, 1, "GL_CND0_ATI"), # 0x896B + (X, 1, "GL_DOT2_ADD_ATI"), # 0x896C + (X, 1, "GL_SECONDARY_INTERPOLATOR_ATI"), # 0x896D + (X, 1, "GL_NUM_FRAGMENT_REGISTERS_ATI"), # 0x896E + (X, 1, "GL_NUM_FRAGMENT_CONSTANTS_ATI"), # 0x896F + (X, 1, "GL_NUM_PASSES_ATI"), # 0x8970 + (X, 1, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI"), # 0x8971 + (X, 1, "GL_NUM_INSTRUCTIONS_TOTAL_ATI"), # 0x8972 + (X, 1, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"), # 0x8973 + (X, 1, "GL_NUM_LOOPBACK_COMPONENTS_ATI"), # 0x8974 + (X, 1, "GL_COLOR_ALPHA_PAIRING_ATI"), # 0x8975 + (X, 1, "GL_SWIZZLE_STR_ATI"), # 0x8976 + (X, 1, "GL_SWIZZLE_STQ_ATI"), # 0x8977 + (X, 1, "GL_SWIZZLE_STR_DR_ATI"), # 0x8978 + (X, 1, "GL_SWIZZLE_STQ_DQ_ATI"), # 0x8979 + (X, 1, "GL_SWIZZLE_STRQ_ATI"), # 0x897A + (X, 1, "GL_SWIZZLE_STRQ_DQ_ATI"), # 0x897B + (X, 1, "GL_INTERLACE_OML"), # 0x8980 + (X, 1, "GL_INTERLACE_READ_OML"), # 0x8981 + (X, 1, "GL_FORMAT_SUBSAMPLE_24_24_OML"), # 0x8982 + (X, 1, "GL_FORMAT_SUBSAMPLE_244_244_OML"), # 0x8983 + (X, 1, "GL_PACK_RESAMPLE_OML"), # 0x8984 + (X, 1, "GL_UNPACK_RESAMPLE_OML"), # 0x8985 + (X, 1, "GL_RESAMPLE_REPLICATE_OML"), # 0x8986 + (X, 1, "GL_RESAMPLE_ZERO_FILL_OML"), # 0x8987 + (X, 1, "GL_RESAMPLE_AVERAGE_OML"), # 0x8988 + (X, 1, "GL_RESAMPLE_DECIMATE_OML"), # 0x8989 + (X, 1, "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00 + (X, 1, "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01 + (X, 1, "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"), # 0x8A02 + (X, 1, "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"), # 0x8A03 + (X, 1, "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"), # 0x8A04 + (X, 1, "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"), # 0x8A05 + (X, 1, "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"), # 0x8A06 + (X, 1, "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"), # 0x8A07 + (X, 1, "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"), # 0x8A08 + (X, 1, "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"), # 0x8A09 + (X, 1, "GL_DRAW_PIXELS_APPLE"), # 0x8A0A + (X, 1, "GL_FENCE_APPLE"), # 0x8A0B + (X, 1, "GL_ELEMENT_ARRAY_APPLE"), # 0x8A0C + (X, 1, "GL_ELEMENT_ARRAY_TYPE_APPLE"), # 0x8A0D + (X, 1, "GL_ELEMENT_ARRAY_POINTER_APPLE"), # 0x8A0E + (X, 1, "GL_COLOR_FLOAT_APPLE"), # 0x8A0F + (X, 1, "GL_UNIFORM_BUFFER"), # 0x8A11 + (X, 1, "GL_BUFFER_SERIALIZED_MODIFY_APPLE"), # 0x8A12 + (X, 1, "GL_BUFFER_FLUSHING_UNMAP_APPLE"), # 0x8A13 + (X, 1, "GL_AUX_DEPTH_STENCIL_APPLE"), # 0x8A14 + (X, 1, "GL_PACK_ROW_BYTES_APPLE"), # 0x8A15 + (X, 1, "GL_UNPACK_ROW_BYTES_APPLE"), # 0x8A16 + (X, 1, "GL_RELEASED_APPLE"), # 0x8A19 + (X, 1, "GL_VOLATILE_APPLE"), # 0x8A1A + (X, 1, "GL_RETAINED_APPLE"), # 0x8A1B + (X, 1, "GL_UNDEFINED_APPLE"), # 0x8A1C + (X, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D + (X, 1, "GL_RGB_422_APPLE"), # 0x8A1F + (I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28 + (X, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29 + (X, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A + (X, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B + (X, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C + (X, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D + (X, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E + (X, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F + (X, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30 + (X, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31 + (X, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32 + (X, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33 + (X, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34 + (X, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35 + (X, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36 + (X, 1, "GL_UNIFORM_TYPE"), # 0x8A37 + (X, 1, "GL_UNIFORM_SIZE"), # 0x8A38 + (X, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39 + (X, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A + (X, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B + (X, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C + (X, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D + (X, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E + (I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F + (X, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40 + (X, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41 + (X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42 + (X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43 + (X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44 + (X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45 + (X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46 + (X, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48 + (X, 1, "GL_DECODE_EXT"), # 0x8A49 + (X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A + (X, 1, "GL_FRAGMENT_SHADER"), # 0x8B30 + (X, 1, "GL_FRAGMENT_SHADER_ARB"), # 0x8B30 + (X, 1, "GL_VERTEX_SHADER"), # 0x8B31 + (X, 1, "GL_VERTEX_SHADER_ARB"), # 0x8B31 + (X, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40 + (X, 1, "GL_SHADER_OBJECT_ARB"), # 0x8B48 + (X, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8B49 + (X, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"), # 0x8B49 + (X, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"), # 0x8B4A + (X, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"), # 0x8B4A + (X, 1, "GL_MAX_VARYING_COMPONENTS"), # 0x8B4B + (X, 1, "GL_MAX_VARYING_COMPONENTS_EXT"), # 0x8B4B + (X, 1, "GL_MAX_VARYING_FLOATS"), # 0x8B4B + (X, 1, "GL_MAX_VARYING_FLOATS_ARB"), # 0x8B4B + (X, 1, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"), # 0x8B4C + (X, 1, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"), # 0x8B4C + (X, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D + (X, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"), # 0x8B4D + (X, 1, "GL_OBJECT_TYPE_ARB"), # 0x8B4E + (X, 1, "GL_OBJECT_SUBTYPE_ARB"), # 0x8B4F + (X, 1, "GL_SHADER_TYPE"), # 0x8B4F + (X, 1, "GL_FLOAT_VEC2"), # 0x8B50 + (X, 1, "GL_FLOAT_VEC2_ARB"), # 0x8B50 + (X, 1, "GL_FLOAT_VEC3"), # 0x8B51 + (X, 1, "GL_FLOAT_VEC3_ARB"), # 0x8B51 + (X, 1, "GL_FLOAT_VEC4"), # 0x8B52 + (X, 1, "GL_FLOAT_VEC4_ARB"), # 0x8B52 + (X, 1, "GL_INT_VEC2"), # 0x8B53 + (X, 1, "GL_INT_VEC2_ARB"), # 0x8B53 + (X, 1, "GL_INT_VEC3"), # 0x8B54 + (X, 1, "GL_INT_VEC3_ARB"), # 0x8B54 + (X, 1, "GL_INT_VEC4"), # 0x8B55 + (X, 1, "GL_INT_VEC4_ARB"), # 0x8B55 + (X, 1, "GL_BOOL"), # 0x8B56 + (X, 1, "GL_BOOL_ARB"), # 0x8B56 + (X, 1, "GL_BOOL_VEC2"), # 0x8B57 + (X, 1, "GL_BOOL_VEC2_ARB"), # 0x8B57 + (X, 1, "GL_BOOL_VEC3"), # 0x8B58 + (X, 1, "GL_BOOL_VEC3_ARB"), # 0x8B58 + (X, 1, "GL_BOOL_VEC4"), # 0x8B59 + (X, 1, "GL_BOOL_VEC4_ARB"), # 0x8B59 + (X, 1, "GL_FLOAT_MAT2"), # 0x8B5A + (X, 1, "GL_FLOAT_MAT2_ARB"), # 0x8B5A + (X, 1, "GL_FLOAT_MAT3"), # 0x8B5B + (X, 1, "GL_FLOAT_MAT3_ARB"), # 0x8B5B + (X, 1, "GL_FLOAT_MAT4"), # 0x8B5C + (X, 1, "GL_FLOAT_MAT4_ARB"), # 0x8B5C + (X, 1, "GL_SAMPLER_1D"), # 0x8B5D + (X, 1, "GL_SAMPLER_1D_ARB"), # 0x8B5D + (X, 1, "GL_SAMPLER_2D"), # 0x8B5E + (X, 1, "GL_SAMPLER_2D_ARB"), # 0x8B5E + (X, 1, "GL_SAMPLER_3D"), # 0x8B5F + (X, 1, "GL_SAMPLER_3D_ARB"), # 0x8B5F + (X, 1, "GL_SAMPLER_CUBE"), # 0x8B60 + (X, 1, "GL_SAMPLER_CUBE_ARB"), # 0x8B60 + (X, 1, "GL_SAMPLER_1D_SHADOW"), # 0x8B61 + (X, 1, "GL_SAMPLER_1D_SHADOW_ARB"), # 0x8B61 + (X, 1, "GL_SAMPLER_2D_SHADOW"), # 0x8B62 + (X, 1, "GL_SAMPLER_2D_SHADOW_ARB"), # 0x8B62 + (X, 1, "GL_SAMPLER_2D_RECT"), # 0x8B63 + (X, 1, "GL_SAMPLER_2D_RECT_ARB"), # 0x8B63 + (X, 1, "GL_SAMPLER_2D_RECT_SHADOW"), # 0x8B64 + (X, 1, "GL_SAMPLER_2D_RECT_SHADOW_ARB"), # 0x8B64 + (X, 1, "GL_FLOAT_MAT2x3"), # 0x8B65 + (X, 1, "GL_FLOAT_MAT2x4"), # 0x8B66 + (X, 1, "GL_FLOAT_MAT3x2"), # 0x8B67 + (X, 1, "GL_FLOAT_MAT3x4"), # 0x8B68 + (X, 1, "GL_FLOAT_MAT4x2"), # 0x8B69 + (X, 1, "GL_FLOAT_MAT4x3"), # 0x8B6A + (X, 1, "GL_DELETE_STATUS"), # 0x8B80 + (X, 1, "GL_OBJECT_DELETE_STATUS_ARB"), # 0x8B80 + (X, 1, "GL_COMPILE_STATUS"), # 0x8B81 + (X, 1, "GL_OBJECT_COMPILE_STATUS_ARB"), # 0x8B81 + (X, 1, "GL_LINK_STATUS"), # 0x8B82 + (X, 1, "GL_OBJECT_LINK_STATUS_ARB"), # 0x8B82 + (X, 1, "GL_OBJECT_VALIDATE_STATUS_ARB"), # 0x8B83 + (X, 1, "GL_VALIDATE_STATUS"), # 0x8B83 + (X, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84 + (X, 1, "GL_OBJECT_INFO_LOG_LENGTH_ARB"), # 0x8B84 + (X, 1, "GL_ATTACHED_SHADERS"), # 0x8B85 + (X, 1, "GL_OBJECT_ATTACHED_OBJECTS_ARB"), # 0x8B85 + (X, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86 + (X, 1, "GL_OBJECT_ACTIVE_UNIFORMS_ARB"), # 0x8B86 + (X, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87 + (X, 1, "GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"), # 0x8B87 + (X, 1, "GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"), # 0x8B88 + (X, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88 + (X, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89 + (X, 1, "GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"), # 0x8B89 + (X, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A + (X, 1, "GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"), # 0x8B8A + (X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B + (X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"), # 0x8B8B + (X, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C + (X, 1, "GL_SHADING_LANGUAGE_VERSION_ARB"), # 0x8B8C + (X, 1, "GL_ACTIVE_PROGRAM_EXT"), # 0x8B8D + (X, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D + (X, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A + (X, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"), # 0x8B9A + (X, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B + (X, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"), # 0x8B9B + (X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0 + (X, 1, "GL_COUNTER_RANGE_AMD"), # 0x8BC1 + (X, 1, "GL_UNSIGNED_INT64_AMD"), # 0x8BC2 + (X, 1, "GL_PERCENTAGE_AMD"), # 0x8BC3 + (X, 1, "GL_PERFMON_RESULT_AVAILABLE_AMD"), # 0x8BC4 + (X, 1, "GL_PERFMON_RESULT_SIZE_AMD"), # 0x8BC5 + (X, 1, "GL_PERFMON_RESULT_AMD"), # 0x8BC6 + (X, 1, "GL_TEXTURE_RED_TYPE"), # 0x8C10 + (X, 1, "GL_TEXTURE_RED_TYPE_ARB"), # 0x8C10 + (X, 1, "GL_TEXTURE_GREEN_TYPE"), # 0x8C11 + (X, 1, "GL_TEXTURE_GREEN_TYPE_ARB"), # 0x8C11 + (X, 1, "GL_TEXTURE_BLUE_TYPE"), # 0x8C12 + (X, 1, "GL_TEXTURE_BLUE_TYPE_ARB"), # 0x8C12 + (X, 1, "GL_TEXTURE_ALPHA_TYPE"), # 0x8C13 + (X, 1, "GL_TEXTURE_ALPHA_TYPE_ARB"), # 0x8C13 + (X, 1, "GL_TEXTURE_LUMINANCE_TYPE"), # 0x8C14 + (X, 1, "GL_TEXTURE_LUMINANCE_TYPE_ARB"), # 0x8C14 + (X, 1, "GL_TEXTURE_INTENSITY_TYPE"), # 0x8C15 + (X, 1, "GL_TEXTURE_INTENSITY_TYPE_ARB"), # 0x8C15 + (X, 1, "GL_TEXTURE_DEPTH_TYPE"), # 0x8C16 + (X, 1, "GL_TEXTURE_DEPTH_TYPE_ARB"), # 0x8C16 + (X, 1, "GL_UNSIGNED_NORMALIZED"), # 0x8C17 + (X, 1, "GL_UNSIGNED_NORMALIZED_ARB"), # 0x8C17 + (X, 1, "GL_TEXTURE_1D_ARRAY"), # 0x8C18 + (X, 1, "GL_TEXTURE_1D_ARRAY_EXT"), # 0x8C18 + (X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19 + (X, 1, "GL_PROXY_TEXTURE_1D_ARRAY_EXT"), # 0x8C19 + (X, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A + (X, 1, "GL_TEXTURE_2D_ARRAY_EXT"), # 0x8C1A + (X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B + (X, 1, "GL_PROXY_TEXTURE_2D_ARRAY_EXT"), # 0x8C1B + (X, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C + (X, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D + (X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26 + (X, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27 + (X, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28 + (X, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29 + (X, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"), # 0x8C29 + (X, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"), # 0x8C29 + (X, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A + (X, 1, "GL_TEXTURE_BUFFER_ARB"), # 0x8C2A + (X, 1, "GL_TEXTURE_BUFFER_EXT"), # 0x8C2A + (X, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B + (X, 1, "GL_MAX_TEXTURE_BUFFER_SIZE_ARB"), # 0x8C2B + (X, 1, "GL_MAX_TEXTURE_BUFFER_SIZE_EXT"), # 0x8C2B + (X, 1, "GL_TEXTURE_BINDING_BUFFER"), # 0x8C2C + (I, 1, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"), # 0x8C2D + (X, 1, "GL_TEXTURE_BUFFER_FORMAT"), # 0x8C2E + (X, 1, "GL_ANY_SAMPLES_PASSED"), # 0x8C2F + (X, 1, "GL_SAMPLE_SHADING"), # 0x8C36 + (X, 1, "GL_MIN_SAMPLE_SHADING_VALUE"), # 0x8C37 + (X, 1, "GL_R11F_G11F_B10F"), # 0x8C3A + (X, 1, "GL_UNSIGNED_INT_10F_11F_11F_REV"), # 0x8C3B + (X, 1, "GL_RGBA_SIGNED_COMPONENTS_EXT"), # 0x8C3C + (X, 1, "GL_RGB9_E5"), # 0x8C3D + (X, 1, "GL_RGB9_E5_EXT"), # 0x8C3D + (X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E + (X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV_EXT"), # 0x8C3E + (X, 1, "GL_TEXTURE_SHARED_SIZE"), # 0x8C3F + (X, 1, "GL_TEXTURE_SHARED_SIZE_EXT"), # 0x8C3F + (X, 1, "GL_SRGB"), # 0x8C40 + (X, 1, "GL_SRGB_EXT"), # 0x8C40 + (X, 1, "GL_SRGB8"), # 0x8C41 + (X, 1, "GL_SRGB8_EXT"), # 0x8C41 + (X, 1, "GL_SRGB_ALPHA"), # 0x8C42 + (X, 1, "GL_SRGB_ALPHA_EXT"), # 0x8C42 + (X, 1, "GL_SRGB8_ALPHA8"), # 0x8C43 + (X, 1, "GL_SRGB8_ALPHA8_EXT"), # 0x8C43 + (X, 1, "GL_SLUMINANCE_ALPHA"), # 0x8C44 + (X, 1, "GL_SLUMINANCE_ALPHA_EXT"), # 0x8C44 + (X, 1, "GL_SLUMINANCE8_ALPHA8"), # 0x8C45 + (X, 1, "GL_SLUMINANCE8_ALPHA8_EXT"), # 0x8C45 + (X, 1, "GL_SLUMINANCE"), # 0x8C46 + (X, 1, "GL_SLUMINANCE_EXT"), # 0x8C46 + (X, 1, "GL_SLUMINANCE8"), # 0x8C47 + (X, 1, "GL_SLUMINANCE8_EXT"), # 0x8C47 + (X, 1, "GL_COMPRESSED_SRGB"), # 0x8C48 + (X, 1, "GL_COMPRESSED_SRGB_EXT"), # 0x8C48 + (X, 1, "GL_COMPRESSED_SRGB_ALPHA"), # 0x8C49 + (X, 1, "GL_COMPRESSED_SRGB_ALPHA_EXT"), # 0x8C49 + (X, 1, "GL_COMPRESSED_SLUMINANCE"), # 0x8C4A + (X, 1, "GL_COMPRESSED_SLUMINANCE_EXT"), # 0x8C4A + (X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA"), # 0x8C4B + (X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"), # 0x8C4B + (X, 1, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"), # 0x8C4C + (X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"), # 0x8C4D + (X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"), # 0x8C4E + (X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"), # 0x8C4F + (X, 1, "GL_COMPRESSED_LUMINANCE_LATC1_EXT"), # 0x8C70 + (X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"), # 0x8C71 + (X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C72 + (X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C73 + (X, 1, "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74 + (X, 1, "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C75 + (X, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"), # 0x8C76 + (X, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"), # 0x8C76 + (X, 1, "GL_BACK_PRIMARY_COLOR_NV"), # 0x8C77 + (X, 1, "GL_BACK_SECONDARY_COLOR_NV"), # 0x8C78 + (X, 1, "GL_TEXTURE_COORD_NV"), # 0x8C79 + (X, 1, "GL_CLIP_DISTANCE_NV"), # 0x8C7A + (X, 1, "GL_VERTEX_ID_NV"), # 0x8C7B + (X, 1, "GL_PRIMITIVE_ID_NV"), # 0x8C7C + (X, 1, "GL_GENERIC_ATTRIB_NV"), # 0x8C7D + (X, 1, "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"), # 0x8C7E + (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"), # 0x8C7F + (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"), # 0x8C7F + (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"), # 0x8C7F + (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"), # 0x8C80 + (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"), # 0x8C80 + (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"), # 0x8C80 + (X, 1, "GL_ACTIVE_VARYINGS_NV"), # 0x8C81 + (X, 1, "GL_ACTIVE_VARYING_MAX_LENGTH_NV"), # 0x8C82 + (X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS"), # 0x8C83 + (X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"), # 0x8C83 + (X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS_NV"), # 0x8C83 + (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START"), # 0x8C84 + (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"), # 0x8C84 + (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"), # 0x8C84 + (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"), # 0x8C85 + (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"), # 0x8C85 + (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"), # 0x8C85 + (X, 1, "GL_TRANSFORM_FEEDBACK_RECORD_NV"), # 0x8C86 + (X, 1, "GL_PRIMITIVES_GENERATED"), # 0x8C87 + (X, 1, "GL_PRIMITIVES_GENERATED_EXT"), # 0x8C87 + (X, 1, "GL_PRIMITIVES_GENERATED_NV"), # 0x8C87 + (X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"), # 0x8C88 + (X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"), # 0x8C88 + (X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"), # 0x8C88 + (X, 1, "GL_RASTERIZER_DISCARD"), # 0x8C89 + (X, 1, "GL_RASTERIZER_DISCARD_EXT"), # 0x8C89 + (X, 1, "GL_RASTERIZER_DISCARD_NV"), # 0x8C89 + (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV"), # 0x8C8A + (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"), # 0x8C8A + (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"), # 0x8C8A + (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"), # 0x8C8B + (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"), # 0x8C8B + (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"), # 0x8C8B + (X, 1, "GL_INTERLEAVED_ATTRIBS"), # 0x8C8C + (X, 1, "GL_INTERLEAVED_ATTRIBS_EXT"), # 0x8C8C + (X, 1, "GL_INTERLEAVED_ATTRIBS_NV"), # 0x8C8C + (X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D + (X, 1, "GL_SEPARATE_ATTRIBS_EXT"), # 0x8C8D + (X, 1, "GL_SEPARATE_ATTRIBS_NV"), # 0x8C8D + (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E + (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_EXT"), # 0x8C8E + (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_NV"), # 0x8C8E + (I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"), # 0x8C8F + (I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"), # 0x8C8F + (I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"), # 0x8C8F + (X, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0 + (X, 1, "GL_LOWER_LEFT"), # 0x8CA1 + (X, 1, "GL_UPPER_LEFT"), # 0x8CA2 + (X, 1, "GL_STENCIL_BACK_REF"), # 0x8CA3 + (X, 1, "GL_STENCIL_BACK_VALUE_MASK"), # 0x8CA4 + (X, 1, "GL_STENCIL_BACK_WRITEMASK"), # 0x8CA5 + (I, 1, "GL_FRAMEBUFFER_BINDING"), # 0x8CA6 + (I, 1, "GL_RENDERBUFFER_BINDING"), # 0x8CA7 + (X, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8 + (X, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9 + (I, 1, "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA + (X, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB + (X, 1, "GL_DEPTH_COMPONENT32F"), # 0x8CAC + (X, 1, "GL_DEPTH32F_STENCIL8"), # 0x8CAD + (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"), # 0x8CD0 + (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"), # 0x8CD1 + (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"), # 0x8CD2 + (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"), # 0x8CD3 + (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"), # 0x8CD4 + (X, 1, "GL_FRAMEBUFFER_COMPLETE"), # 0x8CD5 + (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"), # 0x8CD6 + (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"), # 0x8CD7 + (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"), # 0x8CD9 + (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"), # 0x8CDA + (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"), # 0x8CDB + (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"), # 0x8CDC + (X, 1, "GL_FRAMEBUFFER_UNSUPPORTED"), # 0x8CDD + (X, 1, "GL_MAX_COLOR_ATTACHMENTS"), # 0x8CDF + (X, 1, "GL_COLOR_ATTACHMENT0"), # 0x8CE0 + (X, 1, "GL_COLOR_ATTACHMENT1"), # 0x8CE1 + (X, 1, "GL_COLOR_ATTACHMENT2"), # 0x8CE2 + (X, 1, "GL_COLOR_ATTACHMENT3"), # 0x8CE3 + (X, 1, "GL_COLOR_ATTACHMENT4"), # 0x8CE4 + (X, 1, "GL_COLOR_ATTACHMENT5"), # 0x8CE5 + (X, 1, "GL_COLOR_ATTACHMENT6"), # 0x8CE6 + (X, 1, "GL_COLOR_ATTACHMENT7"), # 0x8CE7 + (X, 1, "GL_COLOR_ATTACHMENT8"), # 0x8CE8 + (X, 1, "GL_COLOR_ATTACHMENT9"), # 0x8CE9 + (X, 1, "GL_COLOR_ATTACHMENT10"), # 0x8CEA + (X, 1, "GL_COLOR_ATTACHMENT11"), # 0x8CEB + (X, 1, "GL_COLOR_ATTACHMENT12"), # 0x8CEC + (X, 1, "GL_COLOR_ATTACHMENT13"), # 0x8CED + (X, 1, "GL_COLOR_ATTACHMENT14"), # 0x8CEE + (X, 1, "GL_COLOR_ATTACHMENT15"), # 0x8CEF + (X, 1, "GL_DEPTH_ATTACHMENT"), # 0x8D00 + (X, 1, "GL_STENCIL_ATTACHMENT"), # 0x8D20 + (X, 1, "GL_FRAMEBUFFER"), # 0x8D40 + (X, 1, "GL_RENDERBUFFER"), # 0x8D41 + (X, 1, "GL_RENDERBUFFER_WIDTH"), # 0x8D42 + (X, 1, "GL_RENDERBUFFER_HEIGHT"), # 0x8D43 + (X, 1, "GL_RENDERBUFFER_INTERNAL_FORMAT"), # 0x8D44 + (X, 1, "GL_STENCIL_INDEX1"), # 0x8D46 + (X, 1, "GL_STENCIL_INDEX4"), # 0x8D47 + (X, 1, "GL_STENCIL_INDEX8"), # 0x8D48 + (X, 1, "GL_STENCIL_INDEX16"), # 0x8D49 + (X, 1, "GL_RENDERBUFFER_RED_SIZE"), # 0x8D50 + (X, 1, "GL_RENDERBUFFER_GREEN_SIZE"), # 0x8D51 + (X, 1, "GL_RENDERBUFFER_BLUE_SIZE"), # 0x8D52 + (X, 1, "GL_RENDERBUFFER_ALPHA_SIZE"), # 0x8D53 + (X, 1, "GL_RENDERBUFFER_DEPTH_SIZE"), # 0x8D54 + (X, 1, "GL_RENDERBUFFER_STENCIL_SIZE"), # 0x8D55 + (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"), # 0x8D56 + (X, 1, "GL_MAX_SAMPLES"), # 0x8D57 + (X, 1, "GL_RGBA32UI"), # 0x8D70 + (X, 1, "GL_RGB32UI"), # 0x8D71 + (X, 1, "GL_ALPHA32UI_EXT"), # 0x8D72 + (X, 1, "GL_INTENSITY32UI_EXT"), # 0x8D73 + (X, 1, "GL_LUMINANCE32UI_EXT"), # 0x8D74 + (X, 1, "GL_LUMINANCE_ALPHA32UI_EXT"), # 0x8D75 + (X, 1, "GL_RGBA16UI"), # 0x8D76 + (X, 1, "GL_RGB16UI"), # 0x8D77 + (X, 1, "GL_ALPHA16UI_EXT"), # 0x8D78 + (X, 1, "GL_INTENSITY16UI_EXT"), # 0x8D79 + (X, 1, "GL_LUMINANCE16UI_EXT"), # 0x8D7A + (X, 1, "GL_LUMINANCE_ALPHA16UI_EXT"), # 0x8D7B + (X, 1, "GL_RGBA8UI"), # 0x8D7C + (X, 1, "GL_RGBA8UI_EXT"), # 0x8D7C + (X, 1, "GL_RGB8UI"), # 0x8D7D + (X, 1, "GL_RGB8UI_EXT"), # 0x8D7D + (X, 1, "GL_ALPHA8UI_EXT"), # 0x8D7E + (X, 1, "GL_INTENSITY8UI_EXT"), # 0x8D7F + (X, 1, "GL_LUMINANCE8UI_EXT"), # 0x8D80 + (X, 1, "GL_LUMINANCE_ALPHA8UI_EXT"), # 0x8D81 + (X, 1, "GL_RGBA32I"), # 0x8D82 + (X, 1, "GL_RGBA32I_EXT"), # 0x8D82 + (X, 1, "GL_RGB32I"), # 0x8D83 + (X, 1, "GL_RGB32I_EXT"), # 0x8D83 + (X, 1, "GL_ALPHA32I_EXT"), # 0x8D84 + (X, 1, "GL_INTENSITY32I_EXT"), # 0x8D85 + (X, 1, "GL_LUMINANCE32I_EXT"), # 0x8D86 + (X, 1, "GL_LUMINANCE_ALPHA32I_EXT"), # 0x8D87 + (X, 1, "GL_RGBA16I"), # 0x8D88 + (X, 1, "GL_RGBA16I_EXT"), # 0x8D88 + (X, 1, "GL_RGB16I"), # 0x8D89 + (X, 1, "GL_RGB16I_EXT"), # 0x8D89 + (X, 1, "GL_ALPHA16I_EXT"), # 0x8D8A + (X, 1, "GL_INTENSITY16I_EXT"), # 0x8D8B + (X, 1, "GL_LUMINANCE16I_EXT"), # 0x8D8C + (X, 1, "GL_LUMINANCE_ALPHA16I_EXT"), # 0x8D8D + (X, 1, "GL_RGBA8I"), # 0x8D8E + (X, 1, "GL_RGBA8I_EXT"), # 0x8D8E + (X, 1, "GL_RGB8I"), # 0x8D8F + (X, 1, "GL_RGB8I_EXT"), # 0x8D8F + (X, 1, "GL_ALPHA8I_EXT"), # 0x8D90 + (X, 1, "GL_INTENSITY8I_EXT"), # 0x8D91 + (X, 1, "GL_LUMINANCE8I_EXT"), # 0x8D92 + (X, 1, "GL_LUMINANCE_ALPHA8I_EXT"), # 0x8D93 + (X, 1, "GL_RED_INTEGER"), # 0x8D94 + (X, 1, "GL_RED_INTEGER_EXT"), # 0x8D94 + (X, 1, "GL_GREEN_INTEGER"), # 0x8D95 + (X, 1, "GL_GREEN_INTEGER_EXT"), # 0x8D95 + (X, 1, "GL_BLUE_INTEGER"), # 0x8D96 + (X, 1, "GL_BLUE_INTEGER_EXT"), # 0x8D96 + (X, 1, "GL_ALPHA_INTEGER"), # 0x8D97 + (X, 1, "GL_ALPHA_INTEGER_EXT"), # 0x8D97 + (X, 1, "GL_RGB_INTEGER"), # 0x8D98 + (X, 1, "GL_RGB_INTEGER_EXT"), # 0x8D98 + (X, 1, "GL_RGBA_INTEGER"), # 0x8D99 + (X, 1, "GL_RGBA_INTEGER_EXT"), # 0x8D99 + (X, 1, "GL_BGR_INTEGER"), # 0x8D9A + (X, 1, "GL_BGR_INTEGER_EXT"), # 0x8D9A + (X, 1, "GL_BGRA_INTEGER"), # 0x8D9B + (X, 1, "GL_BGRA_INTEGER_EXT"), # 0x8D9B + (X, 1, "GL_LUMINANCE_INTEGER_EXT"), # 0x8D9C + (X, 1, "GL_LUMINANCE_ALPHA_INTEGER_EXT"), # 0x8D9D + (X, 1, "GL_RGBA_INTEGER_MODE_EXT"), # 0x8D9E + (X, 1, "GL_INT_2_10_10_10_REV"), # 0x8D9F + (X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"), # 0x8DA0 + (X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"), # 0x8DA1 + (X, 1, "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA2 + (X, 1, "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA3 + (X, 1, "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA4 + (X, 1, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"), # 0x8DA5 + (X, 1, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"), # 0x8DA6 + (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"), # 0x8DA7 + (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"), # 0x8DA7 + (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"), # 0x8DA7 + (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"), # 0x8DA8 + (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"), # 0x8DA8 + (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"), # 0x8DA8 + (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"), # 0x8DA9 + (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"), # 0x8DA9 + (X, 1, "GL_LAYER_NV"), # 0x8DAA + (X, 1, "GL_DEPTH_COMPONENT32F_NV"), # 0x8DAB + (X, 1, "GL_DEPTH32F_STENCIL8_NV"), # 0x8DAC + (X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD + (X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"), # 0x8DAD + (X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE + (X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF + (X, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9 + (X, 1, "GL_FRAMEBUFFER_SRGB_EXT"), # 0x8DB9 + (X, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA + (X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB + (X, 1, "GL_COMPRESSED_RED_RGTC1_EXT"), # 0x8DBB + (X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC + (X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"), # 0x8DBC + (X, 1, "GL_COMPRESSED_RED_GREEN_RGTC2_EXT"), # 0x8DBD + (X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD + (X, 1, "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"), # 0x8DBE + (X, 1, "GL_COMPRESSED_SIGNED_RG_RGTC2"), # 0x8DBE + (X, 1, "GL_SAMPLER_1D_ARRAY"), # 0x8DC0 + (X, 1, "GL_SAMPLER_1D_ARRAY_EXT"), # 0x8DC0 + (X, 1, "GL_SAMPLER_2D_ARRAY"), # 0x8DC1 + (X, 1, "GL_SAMPLER_2D_ARRAY_EXT"), # 0x8DC1 + (X, 1, "GL_SAMPLER_BUFFER"), # 0x8DC2 + (X, 1, "GL_SAMPLER_BUFFER_EXT"), # 0x8DC2 + (X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW"), # 0x8DC3 + (X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW_EXT"), # 0x8DC3 + (X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW"), # 0x8DC4 + (X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW_EXT"), # 0x8DC4 + (X, 1, "GL_SAMPLER_CUBE_SHADOW"), # 0x8DC5 + (X, 1, "GL_SAMPLER_CUBE_SHADOW_EXT"), # 0x8DC5 + (X, 1, "GL_UNSIGNED_INT_VEC2"), # 0x8DC6 + (X, 1, "GL_UNSIGNED_INT_VEC2_EXT"), # 0x8DC6 + (X, 1, "GL_UNSIGNED_INT_VEC3"), # 0x8DC7 + (X, 1, "GL_UNSIGNED_INT_VEC3_EXT"), # 0x8DC7 + (X, 1, "GL_UNSIGNED_INT_VEC4"), # 0x8DC8 + (X, 1, "GL_UNSIGNED_INT_VEC4_EXT"), # 0x8DC8 + (X, 1, "GL_INT_SAMPLER_1D"), # 0x8DC9 + (X, 1, "GL_INT_SAMPLER_1D_EXT"), # 0x8DC9 + (X, 1, "GL_INT_SAMPLER_2D"), # 0x8DCA + (X, 1, "GL_INT_SAMPLER_2D_EXT"), # 0x8DCA + (X, 1, "GL_INT_SAMPLER_3D"), # 0x8DCB + (X, 1, "GL_INT_SAMPLER_3D_EXT"), # 0x8DCB + (X, 1, "GL_INT_SAMPLER_CUBE"), # 0x8DCC + (X, 1, "GL_INT_SAMPLER_CUBE_EXT"), # 0x8DCC + (X, 1, "GL_INT_SAMPLER_2D_RECT"), # 0x8DCD + (X, 1, "GL_INT_SAMPLER_2D_RECT_EXT"), # 0x8DCD + (X, 1, "GL_INT_SAMPLER_1D_ARRAY"), # 0x8DCE + (X, 1, "GL_INT_SAMPLER_1D_ARRAY_EXT"), # 0x8DCE + (X, 1, "GL_INT_SAMPLER_2D_ARRAY"), # 0x8DCF + (X, 1, "GL_INT_SAMPLER_2D_ARRAY_EXT"), # 0x8DCF + (X, 1, "GL_INT_SAMPLER_BUFFER"), # 0x8DD0 + (X, 1, "GL_INT_SAMPLER_BUFFER_EXT"), # 0x8DD0 + (X, 1, "GL_UNSIGNED_INT_SAMPLER_1D"), # 0x8DD1 + (X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_EXT"), # 0x8DD1 + (X, 1, "GL_UNSIGNED_INT_SAMPLER_2D"), # 0x8DD2 + (X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_EXT"), # 0x8DD2 + (X, 1, "GL_UNSIGNED_INT_SAMPLER_3D"), # 0x8DD3 + (X, 1, "GL_UNSIGNED_INT_SAMPLER_3D_EXT"), # 0x8DD3 + (X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE"), # 0x8DD4 + (X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"), # 0x8DD4 + (X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT"), # 0x8DD5 + (X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"), # 0x8DD5 + (X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"), # 0x8DD6 + (X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"), # 0x8DD6 + (X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"), # 0x8DD7 + (X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"), # 0x8DD7 + (X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER"), # 0x8DD8 + (X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"), # 0x8DD8 + (X, 1, "GL_GEOMETRY_SHADER"), # 0x8DD9 + (X, 1, "GL_GEOMETRY_SHADER_ARB"), # 0x8DD9 + (X, 1, "GL_GEOMETRY_SHADER_EXT"), # 0x8DD9 + (X, 1, "GL_GEOMETRY_VERTICES_OUT_ARB"), # 0x8DDA + (X, 1, "GL_GEOMETRY_VERTICES_OUT_EXT"), # 0x8DDA + (X, 1, "GL_GEOMETRY_INPUT_TYPE_ARB"), # 0x8DDB + (X, 1, "GL_GEOMETRY_INPUT_TYPE_EXT"), # 0x8DDB + (X, 1, "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC + (X, 1, "GL_GEOMETRY_OUTPUT_TYPE_EXT"), # 0x8DDC + (X, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"), # 0x8DDD + (X, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"), # 0x8DDD + (X, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"), # 0x8DDE + (X, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"), # 0x8DDE + (X, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8DDF + (X, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"), # 0x8DDF + (X, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"), # 0x8DDF + (X, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES"), # 0x8DE0 + (X, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"), # 0x8DE0 + (X, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"), # 0x8DE0 + (X, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"), # 0x8DE1 + (X, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"), # 0x8DE1 + (X, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"), # 0x8DE1 + (X, 1, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2 + (X, 1, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"), # 0x8DE3 + (X, 1, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"), # 0x8DE4 + (X, 1, "GL_ACTIVE_SUBROUTINES"), # 0x8DE5 + (X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORMS"), # 0x8DE6 + (X, 1, "GL_MAX_SUBROUTINES"), # 0x8DE7 + (X, 1, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8DE8 + (X, 1, "GL_NAMED_STRING_LENGTH_ARB"), # 0x8DE9 + (X, 1, "GL_NAMED_STRING_TYPE_ARB"), # 0x8DEA + (X, 1, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"), # 0x8DED + (X, 1, "GL_UNIFORM_BUFFER_EXT"), # 0x8DEE + (I, 1, "GL_UNIFORM_BUFFER_BINDING_EXT"), # 0x8DEF + (X, 1, "GL_LOW_FLOAT"), # 0x8DF0 + (X, 1, "GL_MEDIUM_FLOAT"), # 0x8DF1 + (X, 1, "GL_HIGH_FLOAT"), # 0x8DF2 + (X, 1, "GL_LOW_INT"), # 0x8DF3 + (X, 1, "GL_MEDIUM_INT"), # 0x8DF4 + (X, 1, "GL_HIGH_INT"), # 0x8DF5 + (X, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9 + (X, 1, "GL_SHADER_COMPILER"), # 0x8DFA + (X, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB + (X, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC + (X, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD + (X, 1, "GL_RENDERBUFFER_COLOR_SAMPLES_NV"), # 0x8E10 + (X, 1, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E11 + (X, 1, "GL_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E12 + (X, 1, "GL_QUERY_WAIT"), # 0x8E13 + (X, 1, "GL_QUERY_WAIT_NV"), # 0x8E13 + (X, 1, "GL_QUERY_NO_WAIT"), # 0x8E14 + (X, 1, "GL_QUERY_NO_WAIT_NV"), # 0x8E14 + (X, 1, "GL_QUERY_BY_REGION_WAIT"), # 0x8E15 + (X, 1, "GL_QUERY_BY_REGION_WAIT_NV"), # 0x8E15 + (X, 1, "GL_QUERY_BY_REGION_NO_WAIT"), # 0x8E16 + (X, 1, "GL_QUERY_BY_REGION_NO_WAIT_NV"), # 0x8E16 + (X, 1, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E1E + (X, 1, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E1F + (X, 1, "GL_COLOR_SAMPLES_NV"), # 0x8E20 + (X, 1, "GL_TRANSFORM_FEEDBACK"), # 0x8E22 + (X, 1, "GL_TRANSFORM_FEEDBACK_NV"), # 0x8E22 + (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23 + (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"), # 0x8E23 + (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24 + (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"), # 0x8E24 + (I, 1, "GL_TRANSFORM_FEEDBACK_BINDING"), # 0x8E25 + (I, 1, "GL_TRANSFORM_FEEDBACK_BINDING_NV"), # 0x8E25 + (X, 1, "GL_FRAME_NV"), # 0x8E26 + (X, 1, "GL_FIELDS_NV"), # 0x8E27 + (X, 1, "GL_CURRENT_TIME_NV"), # 0x8E28 + (X, 1, "GL_TIMESTAMP"), # 0x8E28 + (X, 1, "GL_NUM_FILL_STREAMS_NV"), # 0x8E29 + (X, 1, "GL_PRESENT_TIME_NV"), # 0x8E2A + (X, 1, "GL_PRESENT_DURATION_NV"), # 0x8E2B + (X, 1, "GL_PROGRAM_MATRIX_EXT"), # 0x8E2D + (X, 1, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"), # 0x8E2E + (X, 1, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"), # 0x8E2F + (X, 1, "GL_TEXTURE_SWIZZLE_R"), # 0x8E42 + (X, 1, "GL_TEXTURE_SWIZZLE_R_EXT"), # 0x8E42 + (X, 1, "GL_TEXTURE_SWIZZLE_G"), # 0x8E43 + (X, 1, "GL_TEXTURE_SWIZZLE_G_EXT"), # 0x8E43 + (X, 1, "GL_TEXTURE_SWIZZLE_B"), # 0x8E44 + (X, 1, "GL_TEXTURE_SWIZZLE_B_EXT"), # 0x8E44 + (X, 1, "GL_TEXTURE_SWIZZLE_A"), # 0x8E45 + (X, 1, "GL_TEXTURE_SWIZZLE_A_EXT"), # 0x8E45 + (X, 1, "GL_TEXTURE_SWIZZLE_RGBA"), # 0x8E46 + (X, 1, "GL_TEXTURE_SWIZZLE_RGBA_EXT"), # 0x8E46 + (X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47 + (X, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48 + (X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49 + (X, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A + (X, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B + (X, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C + (X, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"), # 0x8E4C + (X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D + (X, 1, "GL_FIRST_VERTEX_CONVENTION_EXT"), # 0x8E4D + (X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E + (X, 1, "GL_LAST_VERTEX_CONVENTION_EXT"), # 0x8E4E + (X, 1, "GL_PROVOKING_VERTEX"), # 0x8E4F + (X, 1, "GL_PROVOKING_VERTEX_EXT"), # 0x8E4F + (X, 1, "GL_SAMPLE_POSITION"), # 0x8E50 + (X, 1, "GL_SAMPLE_POSITION_NV"), # 0x8E50 + (X, 1, "GL_SAMPLE_MASK"), # 0x8E51 + (X, 1, "GL_SAMPLE_MASK_NV"), # 0x8E51 + (X, 1, "GL_SAMPLE_MASK_VALUE"), # 0x8E52 + (X, 1, "GL_SAMPLE_MASK_VALUE_NV"), # 0x8E52 + (X, 1, "GL_TEXTURE_BINDING_RENDERBUFFER_NV"), # 0x8E53 + (I, 1, "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"), # 0x8E54 + (X, 1, "GL_TEXTURE_RENDERBUFFER_NV"), # 0x8E55 + (X, 1, "GL_SAMPLER_RENDERBUFFER_NV"), # 0x8E56 + (X, 1, "GL_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E57 + (X, 1, "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E58 + (X, 1, "GL_MAX_SAMPLE_MASK_WORDS"), # 0x8E59 + (X, 1, "GL_MAX_SAMPLE_MASK_WORDS_NV"), # 0x8E59 + (X, 1, "GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"), # 0x8E5A + (X, 1, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"), # 0x8E5A + (X, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5B + (X, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"), # 0x8E5B + (X, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5C + (X, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"), # 0x8E5C + (X, 1, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"), # 0x8E5D + (X, 1, "GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"), # 0x8E5D + (X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5E + (X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"), # 0x8E5E + (X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"), # 0x8E5E + (X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5F + (X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"), # 0x8E5F + (X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"), # 0x8E5F + (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70 + (X, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71 + (X, 1, "GL_PATCH_VERTICES"), # 0x8E72 + (X, 1, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73 + (X, 1, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74 + (X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75 + (X, 1, "GL_TESS_GEN_MODE"), # 0x8E76 + (X, 1, "GL_TESS_GEN_SPACING"), # 0x8E77 + (X, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78 + (X, 1, "GL_TESS_GEN_POINT_MODE"), # 0x8E79 + (X, 1, "GL_ISOLINES"), # 0x8E7A + (X, 1, "GL_FRACTIONAL_ODD"), # 0x8E7B + (X, 1, "GL_FRACTIONAL_EVEN"), # 0x8E7C + (X, 1, "GL_MAX_PATCH_VERTICES"), # 0x8E7D + (X, 1, "GL_MAX_TESS_GEN_LEVEL"), # 0x8E7E + (X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E7F + (X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E80 + (X, 1, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"), # 0x8E81 + (X, 1, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"), # 0x8E82 + (X, 1, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"), # 0x8E83 + (X, 1, "GL_MAX_TESS_PATCH_COMPONENTS"), # 0x8E84 + (X, 1, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85 + (X, 1, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"), # 0x8E86 + (X, 1, "GL_TESS_EVALUATION_SHADER"), # 0x8E87 + (X, 1, "GL_TESS_CONTROL_SHADER"), # 0x8E88 + (X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"), # 0x8E89 + (X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"), # 0x8E8A + (X, 1, "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"), # 0x8E8C + (X, 1, "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"), # 0x8E8D + (X, 1, "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"), # 0x8E8E + (X, 1, "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"), # 0x8E8F + (X, 1, "GL_BUFFER_GPU_ADDRESS_NV"), # 0x8F1D + (X, 1, "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"), # 0x8F1E + (X, 1, "GL_ELEMENT_ARRAY_UNIFIED_NV"), # 0x8F1F + (X, 1, "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"), # 0x8F20 + (X, 1, "GL_VERTEX_ARRAY_ADDRESS_NV"), # 0x8F21 + (X, 1, "GL_NORMAL_ARRAY_ADDRESS_NV"), # 0x8F22 + (X, 1, "GL_COLOR_ARRAY_ADDRESS_NV"), # 0x8F23 + (X, 1, "GL_INDEX_ARRAY_ADDRESS_NV"), # 0x8F24 + (X, 1, "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"), # 0x8F25 + (X, 1, "GL_EDGE_FLAG_ARRAY_ADDRESS_NV"), # 0x8F26 + (X, 1, "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"), # 0x8F27 + (X, 1, "GL_FOG_COORD_ARRAY_ADDRESS_NV"), # 0x8F28 + (X, 1, "GL_ELEMENT_ARRAY_ADDRESS_NV"), # 0x8F29 + (X, 1, "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"), # 0x8F2A + (X, 1, "GL_VERTEX_ARRAY_LENGTH_NV"), # 0x8F2B + (X, 1, "GL_NORMAL_ARRAY_LENGTH_NV"), # 0x8F2C + (X, 1, "GL_COLOR_ARRAY_LENGTH_NV"), # 0x8F2D + (X, 1, "GL_INDEX_ARRAY_LENGTH_NV"), # 0x8F2E + (X, 1, "GL_TEXTURE_COORD_ARRAY_LENGTH_NV"), # 0x8F2F + (X, 1, "GL_EDGE_FLAG_ARRAY_LENGTH_NV"), # 0x8F30 + (X, 1, "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"), # 0x8F31 + (X, 1, "GL_FOG_COORD_ARRAY_LENGTH_NV"), # 0x8F32 + (X, 1, "GL_ELEMENT_ARRAY_LENGTH_NV"), # 0x8F33 + (X, 1, "GL_GPU_ADDRESS_NV"), # 0x8F34 + (X, 1, "GL_MAX_SHADER_BUFFER_ADDRESS_NV"), # 0x8F35 + (X, 1, "GL_COPY_READ_BUFFER"), # 0x8F36 + (X, 1, "GL_COPY_WRITE_BUFFER"), # 0x8F37 + (X, 1, "GL_MAX_IMAGE_UNITS_EXT"), # 0x8F38 + (X, 1, "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"), # 0x8F39 + (X, 1, "GL_IMAGE_BINDING_NAME_EXT"), # 0x8F3A + (X, 1, "GL_IMAGE_BINDING_LEVEL_EXT"), # 0x8F3B + (X, 1, "GL_IMAGE_BINDING_LAYERED_EXT"), # 0x8F3C + (X, 1, "GL_IMAGE_BINDING_LAYER_EXT"), # 0x8F3D + (X, 1, "GL_IMAGE_BINDING_ACCESS_EXT"), # 0x8F3E + (X, 1, "GL_DRAW_INDIRECT_BUFFER"), # 0x8F3F + (X, 1, "GL_DRAW_INDIRECT_UNIFIED_NV"), # 0x8F40 + (X, 1, "GL_DRAW_INDIRECT_ADDRESS_NV"), # 0x8F41 + (X, 1, "GL_DRAW_INDIRECT_LENGTH_NV"), # 0x8F42 + (I, 1, "GL_DRAW_INDIRECT_BUFFER_BINDING"), # 0x8F43 + (X, 1, "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"), # 0x8F44 + (X, 1, "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"), # 0x8F45 + (X, 1, "GL_DOUBLE_MAT2"), # 0x8F46 + (X, 1, "GL_DOUBLE_MAT2_EXT"), # 0x8F46 + (X, 1, "GL_DOUBLE_MAT3"), # 0x8F47 + (X, 1, "GL_DOUBLE_MAT3_EXT"), # 0x8F47 + (X, 1, "GL_DOUBLE_MAT4"), # 0x8F48 + (X, 1, "GL_DOUBLE_MAT4_EXT"), # 0x8F48 + (X, 1, "GL_DOUBLE_MAT2x3"), # 0x8F49 + (X, 1, "GL_DOUBLE_MAT2x3_EXT"), # 0x8F49 + (X, 1, "GL_DOUBLE_MAT2x4"), # 0x8F4A + (X, 1, "GL_DOUBLE_MAT2x4_EXT"), # 0x8F4A + (X, 1, "GL_DOUBLE_MAT3x2"), # 0x8F4B + (X, 1, "GL_DOUBLE_MAT3x2_EXT"), # 0x8F4B + (X, 1, "GL_DOUBLE_MAT3x4"), # 0x8F4C + (X, 1, "GL_DOUBLE_MAT3x4_EXT"), # 0x8F4C + (X, 1, "GL_DOUBLE_MAT4x2"), # 0x8F4D + (X, 1, "GL_DOUBLE_MAT4x2_EXT"), # 0x8F4D + (X, 1, "GL_DOUBLE_MAT4x3"), # 0x8F4E + (X, 1, "GL_DOUBLE_MAT4x3_EXT"), # 0x8F4E + (X, 1, "GL_RED_SNORM"), # 0x8F90 + (X, 1, "GL_RG_SNORM"), # 0x8F91 + (X, 1, "GL_RGB_SNORM"), # 0x8F92 + (X, 1, "GL_RGBA_SNORM"), # 0x8F93 + (X, 1, "GL_R8_SNORM"), # 0x8F94 + (X, 1, "GL_RG8_SNORM"), # 0x8F95 + (X, 1, "GL_RGB8_SNORM"), # 0x8F96 + (X, 1, "GL_RGBA8_SNORM"), # 0x8F97 + (X, 1, "GL_R16_SNORM"), # 0x8F98 + (X, 1, "GL_RG16_SNORM"), # 0x8F99 + (X, 1, "GL_RGB16_SNORM"), # 0x8F9A + (X, 1, "GL_RGBA16_SNORM"), # 0x8F9B + (X, 1, "GL_SIGNED_NORMALIZED"), # 0x8F9C + (X, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D + (X, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E + (X, 1, "GL_INT8_NV"), # 0x8FE0 + (X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1 + (X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2 + (X, 1, "GL_INT8_VEC4_NV"), # 0x8FE3 + (X, 1, "GL_INT16_NV"), # 0x8FE4 + (X, 1, "GL_INT16_VEC2_NV"), # 0x8FE5 + (X, 1, "GL_INT16_VEC3_NV"), # 0x8FE6 + (X, 1, "GL_INT16_VEC4_NV"), # 0x8FE7 + (X, 1, "GL_INT64_VEC2_NV"), # 0x8FE9 + (X, 1, "GL_INT64_VEC3_NV"), # 0x8FEA + (X, 1, "GL_INT64_VEC4_NV"), # 0x8FEB + (X, 1, "GL_UNSIGNED_INT8_NV"), # 0x8FEC + (X, 1, "GL_UNSIGNED_INT8_VEC2_NV"), # 0x8FED + (X, 1, "GL_UNSIGNED_INT8_VEC3_NV"), # 0x8FEE + (X, 1, "GL_UNSIGNED_INT8_VEC4_NV"), # 0x8FEF + (X, 1, "GL_UNSIGNED_INT16_NV"), # 0x8FF0 + (X, 1, "GL_UNSIGNED_INT16_VEC2_NV"), # 0x8FF1 + (X, 1, "GL_UNSIGNED_INT16_VEC3_NV"), # 0x8FF2 + (X, 1, "GL_UNSIGNED_INT16_VEC4_NV"), # 0x8FF3 + (X, 1, "GL_UNSIGNED_INT64_VEC2_NV"), # 0x8FF5 + (X, 1, "GL_UNSIGNED_INT64_VEC3_NV"), # 0x8FF6 + (X, 1, "GL_UNSIGNED_INT64_VEC4_NV"), # 0x8FF7 + (X, 1, "GL_FLOAT16_NV"), # 0x8FF8 + (X, 1, "GL_FLOAT16_VEC2_NV"), # 0x8FF9 + (X, 1, "GL_FLOAT16_VEC3_NV"), # 0x8FFA + (X, 1, "GL_FLOAT16_VEC4_NV"), # 0x8FFB + (X, 1, "GL_DOUBLE_VEC2"), # 0x8FFC + (X, 1, "GL_DOUBLE_VEC2_EXT"), # 0x8FFC + (X, 1, "GL_DOUBLE_VEC3"), # 0x8FFD + (X, 1, "GL_DOUBLE_VEC3_EXT"), # 0x8FFD + (X, 1, "GL_DOUBLE_VEC4"), # 0x8FFE + (X, 1, "GL_DOUBLE_VEC4_EXT"), # 0x8FFE + (X, 1, "GL_SAMPLER_BUFFER_AMD"), # 0x9001 + (X, 1, "GL_INT_SAMPLER_BUFFER_AMD"), # 0x9002 + (X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"), # 0x9003 + (X, 1, "GL_TESSELLATION_MODE_AMD"), # 0x9004 + (X, 1, "GL_TESSELLATION_FACTOR_AMD"), # 0x9005 + (X, 1, "GL_DISCRETE_AMD"), # 0x9006 + (X, 1, "GL_CONTINUOUS_AMD"), # 0x9007 + (X, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009 + (X, 1, "GL_TEXTURE_CUBE_MAP_ARRAY_ARB"), # 0x9009 + (X, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A + (X, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"), # 0x900A + (X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B + (X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"), # 0x900B + (X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C + (X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_ARB"), # 0x900C + (X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D + (X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"), # 0x900D + (X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900E + (X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"), # 0x900E + (X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900F + (X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"), # 0x900F + (X, 1, "GL_ALPHA_SNORM"), # 0x9010 + (X, 1, "GL_LUMINANCE_SNORM"), # 0x9011 + (X, 1, "GL_LUMINANCE_ALPHA_SNORM"), # 0x9012 + (X, 1, "GL_INTENSITY_SNORM"), # 0x9013 + (X, 1, "GL_ALPHA8_SNORM"), # 0x9014 + (X, 1, "GL_LUMINANCE8_SNORM"), # 0x9015 + (X, 1, "GL_LUMINANCE8_ALPHA8_SNORM"), # 0x9016 + (X, 1, "GL_INTENSITY8_SNORM"), # 0x9017 + (X, 1, "GL_ALPHA16_SNORM"), # 0x9018 + (X, 1, "GL_LUMINANCE16_SNORM"), # 0x9019 + (X, 1, "GL_LUMINANCE16_ALPHA16_SNORM"), # 0x901A + (X, 1, "GL_INTENSITY16_SNORM"), # 0x901B + (X, 1, "GL_DEPTH_CLAMP_NEAR_AMD"), # 0x901E + (X, 1, "GL_DEPTH_CLAMP_FAR_AMD"), # 0x901F + (X, 1, "GL_VIDEO_BUFFER_NV"), # 0x9020 + (I, 1, "GL_VIDEO_BUFFER_BINDING_NV"), # 0x9021 + (X, 1, "GL_FIELD_UPPER_NV"), # 0x9022 + (X, 1, "GL_FIELD_LOWER_NV"), # 0x9023 + (X, 1, "GL_NUM_VIDEO_CAPTURE_STREAMS_NV"), # 0x9024 + (X, 1, "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"), # 0x9025 + (X, 1, "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"), # 0x9026 + (X, 1, "GL_LAST_VIDEO_CAPTURE_STATUS_NV"), # 0x9027 + (X, 1, "GL_VIDEO_BUFFER_PITCH_NV"), # 0x9028 + (X, 1, "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"), # 0x9029 + (X, 1, "GL_VIDEO_COLOR_CONVERSION_MAX_NV"), # 0x902A + (X, 1, "GL_VIDEO_COLOR_CONVERSION_MIN_NV"), # 0x902B + (X, 1, "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"), # 0x902C + (X, 1, "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"), # 0x902D + (X, 1, "GL_PARTIAL_SUCCESS_NV"), # 0x902E + (X, 1, "GL_SUCCESS_NV"), # 0x902F + (X, 1, "GL_FAILURE_NV"), # 0x9030 + (X, 1, "GL_YCBYCR8_422_NV"), # 0x9031 + (X, 1, "GL_YCBAYCR8A_4224_NV"), # 0x9032 + (X, 1, "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"), # 0x9033 + (X, 1, "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"), # 0x9034 + (X, 1, "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"), # 0x9035 + (X, 1, "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"), # 0x9036 + (X, 1, "GL_Z4Y12Z4CB12Z4CR12_444_NV"), # 0x9037 + (X, 1, "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"), # 0x9038 + (X, 1, "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"), # 0x9039 + (X, 1, "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"), # 0x903A + (X, 1, "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"), # 0x903B + (X, 1, "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"), # 0x903C + (X, 1, "GL_IMAGE_1D_EXT"), # 0x904C + (X, 1, "GL_IMAGE_2D_EXT"), # 0x904D + (X, 1, "GL_IMAGE_3D_EXT"), # 0x904E + (X, 1, "GL_IMAGE_2D_RECT_EXT"), # 0x904F + (X, 1, "GL_IMAGE_CUBE_EXT"), # 0x9050 + (X, 1, "GL_IMAGE_BUFFER_EXT"), # 0x9051 + (X, 1, "GL_IMAGE_1D_ARRAY_EXT"), # 0x9052 + (X, 1, "GL_IMAGE_2D_ARRAY_EXT"), # 0x9053 + (X, 1, "GL_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x9054 + (X, 1, "GL_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9055 + (X, 1, "GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x9056 + (X, 1, "GL_INT_IMAGE_1D_EXT"), # 0x9057 + (X, 1, "GL_INT_IMAGE_2D_EXT"), # 0x9058 + (X, 1, "GL_INT_IMAGE_3D_EXT"), # 0x9059 + (X, 1, "GL_INT_IMAGE_2D_RECT_EXT"), # 0x905A + (X, 1, "GL_INT_IMAGE_CUBE_EXT"), # 0x905B + (X, 1, "GL_INT_IMAGE_BUFFER_EXT"), # 0x905C + (X, 1, "GL_INT_IMAGE_1D_ARRAY_EXT"), # 0x905D + (X, 1, "GL_INT_IMAGE_2D_ARRAY_EXT"), # 0x905E + (X, 1, "GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x905F + (X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9060 + (X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x9061 + (X, 1, "GL_UNSIGNED_INT_IMAGE_1D_EXT"), # 0x9062 + (X, 1, "GL_UNSIGNED_INT_IMAGE_2D_EXT"), # 0x9063 + (X, 1, "GL_UNSIGNED_INT_IMAGE_3D_EXT"), # 0x9064 + (X, 1, "GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"), # 0x9065 + (X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_EXT"), # 0x9066 + (X, 1, "GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"), # 0x9067 + (X, 1, "GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"), # 0x9068 + (X, 1, "GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"), # 0x9069 + (X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x906A + (X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"), # 0x906B + (X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x906C + (X, 1, "GL_MAX_IMAGE_SAMPLES_EXT"), # 0x906D + (X, 1, "GL_IMAGE_BINDING_FORMAT_EXT"), # 0x906E + (X, 1, "GL_RGB10_A2UI"), # 0x906F + (X, 1, "GL_TEXTURE_2D_MULTISAMPLE"), # 0x9100 + (X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE"), # 0x9101 + (X, 1, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9102 + (X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9103 + (X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE"), # 0x9104 + (X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"), # 0x9105 + (X, 1, "GL_TEXTURE_SAMPLES"), # 0x9106 + (X, 1, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"), # 0x9107 + (X, 1, "GL_SAMPLER_2D_MULTISAMPLE"), # 0x9108 + (X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE"), # 0x9109 + (X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"), # 0x910A + (X, 1, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910B + (X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910C + (X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910D + (X, 1, "GL_MAX_COLOR_TEXTURE_SAMPLES"), # 0x910E + (X, 1, "GL_MAX_DEPTH_TEXTURE_SAMPLES"), # 0x910F + (X, 1, "GL_MAX_INTEGER_SAMPLES"), # 0x9110 + (X, 1, "GL_MAX_SERVER_WAIT_TIMEOUT"), # 0x9111 + (X, 1, "GL_OBJECT_TYPE"), # 0x9112 + (X, 1, "GL_SYNC_CONDITION"), # 0x9113 + (X, 1, "GL_SYNC_STATUS"), # 0x9114 + (X, 1, "GL_SYNC_FLAGS"), # 0x9115 + (X, 1, "GL_SYNC_FENCE"), # 0x9116 + (X, 1, "GL_SYNC_GPU_COMMANDS_COMPLETE"), # 0x9117 + (X, 1, "GL_UNSIGNALED"), # 0x9118 + (X, 1, "GL_SIGNALED"), # 0x9119 + (X, 1, "GL_ALREADY_SIGNALED"), # 0x911A + (X, 1, "GL_TIMEOUT_EXPIRED"), # 0x911B + (X, 1, "GL_CONDITION_SATISFIED"), # 0x911C + (X, 1, "GL_WAIT_FAILED"), # 0x911D + (X, 1, "GL_BUFFER_ACCESS_FLAGS"), # 0x911F + (X, 1, "GL_BUFFER_MAP_LENGTH"), # 0x9120 + (X, 1, "GL_BUFFER_MAP_OFFSET"), # 0x9121 + (X, 1, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"), # 0x9122 + (X, 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS"), # 0x9123 + (X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124 + (X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125 + (X, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126 + (X, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"), # 0x9143 + (X, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"), # 0x9144 + (X, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9144 + (X, 1, "GL_DEBUG_LOGGED_MESSAGES_AMD"), # 0x9145 + (X, 1, "GL_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9145 + (X, 1, "GL_DEBUG_SEVERITY_HIGH_AMD"), # 0x9146 + (X, 1, "GL_DEBUG_SEVERITY_HIGH_ARB"), # 0x9146 + (X, 1, "GL_DEBUG_SEVERITY_MEDIUM_AMD"), # 0x9147 + (X, 1, "GL_DEBUG_SEVERITY_MEDIUM_ARB"), # 0x9147 + (X, 1, "GL_DEBUG_SEVERITY_LOW_AMD"), # 0x9148 + (X, 1, "GL_DEBUG_SEVERITY_LOW_ARB"), # 0x9148 + (X, 1, "GL_DEBUG_CATEGORY_API_ERROR_AMD"), # 0x9149 + (X, 1, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A + (X, 1, "GL_DEBUG_CATEGORY_DEPRECATION_AMD"), # 0x914B + (X, 1, "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"), # 0x914C + (X, 1, "GL_DEBUG_CATEGORY_PERFORMANCE_AMD"), # 0x914D + (X, 1, "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"), # 0x914E + (X, 1, "GL_DEBUG_CATEGORY_APPLICATION_AMD"), # 0x914F + (X, 1, "GL_DEBUG_CATEGORY_OTHER_AMD"), # 0x9150 + (X, 1, "GL_DATA_BUFFER_AMD"), # 0x9151 + (X, 1, "GL_PERFORMANCE_MONITOR_AMD"), # 0x9152 + (X, 1, "GL_QUERY_OBJECT_AMD"), # 0x9153 + (X, 1, "GL_VERTEX_ARRAY_OBJECT_AMD"), # 0x9154 + (X, 1, "GL_SAMPLER_OBJECT_AMD"), # 0x9155 + (X, 1, "GL_TIMEOUT_IGNORED"), # 0xFFFFFFFFFFFFFFFFull + (X, 1, "GL_INVALID_INDEX"), # 0xFFFFFFFFu ] +class ParamDumper(Visitor): + '''Dump an instance.''' + + def visit_literal(self, literal, instance): + if literal.format == 'Bool': + print ' json.writeBool(%s);' % instance + elif literal.format in ('SInt', 'Uint', 'Float', 'Double'): + print ' json.writeNumber(%s);' % instance + else: + raise NotImplementedError + + def visit_string(self, string, instance): + assert string.length is None + print ' json.writeString((const char *)%s);' % instance + + def visit_enum(self, enum, instance): + raise NotImplementedError + + def visit_bitmask(self, bitmask, instance): + raise NotImplementedError + + def visit_alias(self, alias, instance): + self.visit(alias.type, instance) + + class StateDumper: def __init__(self): @@ -269,6 +3445,7 @@ class StateDumper: def dump(self): print '#include ' + print '#include ' print print '#include "json.hpp"' print '#include "glimports.hpp"' @@ -283,37 +3460,47 @@ class StateDumper: print def dump_parameters(self): + print ' GLboolean bparams[16];' print ' GLint iparams[16];' print ' GLfloat fparams[16];' print ' json.beginMember("parameters");' print ' json.beginObject();' for type, count, name in parameters: - print ' json.beginMember("%s");' % name - if type is I: - print ' memset(iparams, 0, %u * sizeof *iparams);' % count - print ' glGetIntegerv(%s, iparams);' % name - if count == 1: - print ' json.writeNumber(iparams[0]);' - else: - print ' json.beginArray();' - for i in range(count): - print ' json.writeNumber(iparams[%u]);' % i - print ' json.endArray();' + if type is X: + continue + elif type is B: + buf = 'bparams' + getter = 'glGetBooleanv' + writer = 'writeBool' + elif type is I: + buf = 'iparams' + getter = 'glGetIntegerv' + writer = 'writeNumber' + elif type is F: + buf = 'fparams' + getter = 'glGetFloatv' + writer = 'writeNumber' else: - print ' memset(fparams, 0, %u * sizeof *fparams);' % count - print ' glGetFloatv(%s, fparams);' % name - if count == 1: - print ' json.writeNumber(fparams[0]);' - else: - print ' json.beginArray();' - for i in range(count): - print ' json.writeNumber(fparams[%u]);' % i - print ' json.endArray();' - print ' json.endMember();' + raise NotImplementedError + print ' memset(%s, 0, %u * sizeof *%s);' % (buf, count, buf) + print ' %s(%s, %s);' % (getter, name, buf) + print ' if (glGetError() != GL_NO_ERROR) {' + #print ' std::cerr << "warning: %s(%s) failed\\n";' % (getter, name) + print ' } else {' + print ' json.beginMember("%s");' % name + if count == 1: + print ' json.%s(%s[0]);' % (writer, buf) + else: + print ' json.beginArray();' + for i in range(count): + print ' json.%s(%s[%u]);' % (writer, buf, i) + print ' json.endArray();' + print ' json.endMember();' + print ' }' print ' json.endObject();' print ' json.endMember(); // parameters' print - + def write_line(s): self.write(' '*self.level + s + '\n') -- 2.45.2