From 9095c78f4f6cfc4dc15534624224c8d5a9195d63 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Jos=C3=A9=20Fonseca?= Date: Wed, 29 May 2013 10:09:56 +0100 Subject: [PATCH] specs: Add a few recent extensions. --- specs/glapi.py | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) diff --git a/specs/glapi.py b/specs/glapi.py index a237bdb..cccda52 100644 --- a/specs/glapi.py +++ b/specs/glapi.py @@ -1685,6 +1685,8 @@ glapi.addFunctions([ GlFunction(Void, "glPixelTransformParameterfEXT", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]), GlFunction(Void, "glPixelTransformParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), (Pointer(Const(GLint)), "params")]), GlFunction(Void, "glPixelTransformParameterfvEXT", [(GLenum, "target"), (GLenum, "pname"), (Pointer(Const(GLfloat)), "params")]), + GlFunction(Void, "glGetPixelTransformParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLint, "_gl_param_size(pname)"), "params")], sideeffects=False), + GlFunction(Void, "glGetPixelTransformParameterfvEXT", [(GLenum, "target"), (GLenum, "pname"), Out(Array(GLfloat, "_gl_param_size(pname)"), "params")], sideeffects=False), # GL_EXT_secondary_color GlFunction(Void, "glSecondaryColor3bEXT", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue")]), @@ -2946,6 +2948,37 @@ glapi.addFunctions([ GlFunction(Void, "glMultiDrawArraysIndirectAMD", [(GLenum_mode, "mode"), (GLpointerConst, "indirect"), (GLsizei, "primcount"), (GLsizei, "stride")]), GlFunction(Void, "glMultiDrawElementsIndirectAMD", [(GLenum_mode, "mode"), (GLenum, "type"), (GLpointerConst, "indirect"), (GLsizei, "primcount"), (GLsizei, "stride")]), + # GL_AMD_stencil_operation_extended + GlFunction(Void, "glStencilOpValueAMD", [(GLenum, "face"), (GLuint, "value")]), + + # GL_NV_bindless_texture + GlFunction(GLuint64, "glGetTextureHandleNV", [(GLtexture, "texture")]), + GlFunction(GLuint64, "glGetTextureSamplerHandleNV", [(GLtexture, "texture"), (GLsampler, "sampler")]), + GlFunction(Void, "glMakeTextureHandleResidentNV", [(GLuint64, "handle")]), + GlFunction(Void, "glMakeTextureHandleNonResidentNV", [(GLuint64, "handle")]), + GlFunction(GLuint64, "glGetImageHandleNV", [(GLtexture, "texture"), (GLint, "level"), (GLboolean, "layered"), (GLint, "layer"), (GLenum, "format")]), + GlFunction(Void, "glMakeImageHandleResidentNV", [(GLuint64, "handle"), (GLenum, "access")]), + GlFunction(Void, "glMakeImageHandleNonResidentNV", [(GLuint64, "handle")]), + GlFunction(Void, "glUniformHandleui64NV", [(GLlocation, "location"), (GLuint64, "value")]), + GlFunction(Void, "glUniformHandleui64vNV", [(GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint64), "count"), "value")]), + GlFunction(Void, "glProgramUniformHandleui64NV", [(GLprogram, "program"), (GLlocation, "location"), (GLuint64, "value")]), + GlFunction(Void, "glProgramUniformHandleui64vNV", [(GLprogram, "program"), (GLlocation, "location"), (GLsizei, "count"), (Array(Const(GLuint64), "count"), "values")]), + GlFunction(GLboolean, "glIsTextureHandleResidentNV", [(GLuint64, "handle")], sideeffects=False), + GlFunction(GLboolean, "glIsImageHandleResidentNV", [(GLuint64, "handle")], sideeffects=False), + + # GL_AMD_sparse_texture + GlFunction(Void, "glTexStorageSparseAMD", [(GLenum, "target"), (GLenum, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLsizei, "layers"), (GLbitfield, "flags")]), + GlFunction(Void, "glTextureStorageSparseAMD", [(GLtexture, "texture"), (GLenum, "target"), (GLenum, "internalFormat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLsizei, "layers"), (GLbitfield, "flags")]), + + # GL_INTEL_map_texture + # XXX: glMapTexture2DINTEL prototype in glext.h is busted + #GlFunction(Void, "glSyncTextureINTEL", [(GLtexture, "texture")]), + #GlFunction(Void, "glUnmapTexture2DINTEL", [(GLtexture, "texture"), (GLint, "level")]), + #GlFunction(OpaquePointer(GLvoid), "glMapTexture2DINTEL", [(GLtexture, "texture"), (GLint, "level"), (GLbitfield, "access"), Out(Pointer(GLint), "stride"), Out(Pointer(GLenum), "layout")]), + + # GL_NV_draw_texture + GlFunction(Void, "glDrawTextureNV", [(GLtexture, "texture"), (GLsampler, "sampler"), (GLfloat, "x0"), (GLfloat, "y0"), (GLfloat, "x1"), (GLfloat, "y1"), (GLfloat, "z"), (GLfloat, "s0"), (GLfloat, "t0"), (GLfloat, "s1"), (GLfloat, "t1")]), + # GL_KTX_buffer_region # XXX: http://www.west.net/~brittain/3dsmax2.htm does not mention EXT suffix GlFunction(GLregion, "glNewBufferRegion", [(GLenum, "type")]), -- 2.45.2