Direct3DCreate8(SDKVersion = 220) = IDirect3D8::GetDeviceCaps(this = , Adapter = D3DADAPTER_DEFAULT, DeviceType = D3DDEVTYPE_HAL, pCaps = &) = D3D_OK IDirect3D8::GetAdapterDisplayMode(this = , Adapter = D3DADAPTER_DEFAULT, pMode = &{Width = 1440, Height = 900, RefreshRate = 60, Format = D3DFMT_X8R8G8B8}) = D3D_OK IDirect3D8::CreateDevice(this = , Adapter = D3DADAPTER_DEFAULT, DeviceType = D3DDEVTYPE_HAL, hFocusWindow = , BehaviorFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING, pPresentationParameters = &{BackBufferWidth = 0, BackBufferHeight = 0, BackBufferFormat = D3DFMT_X8R8G8B8, BackBufferCount = 1, MultiSampleType = D3DMULTISAMPLE_NONE, SwapEffect = D3DSWAPEFFECT_DISCARD, hDeviceWindow = , Windowed = TRUE, EnableAutoDepthStencil = FALSE, AutoDepthStencilFormat = D3DFMT_UNKNOWN, Flags = 0x0, FullScreen_RefreshRateInHz = 0, FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT}, ppReturnedDeviceInterface = &) = D3D_OK IDirect3DDevice8::Clear(this = , Count = 0, pRects = NULL, Flags = D3DCLEAR_TARGET, Color = 0xff4c194c, Z = 1, Stencil = 0) = D3D_OK IDirect3DDevice8::BeginScene(this = ) = D3D_OK IDirect3DDevice8::SetRenderState(this = , State = D3DRS_LIGHTING, Value = FALSE) = D3D_OK IDirect3DDevice8::SetRenderState(this = , State = D3DRS_CULLMODE, Value = D3DCULL_NONE) = D3D_OK IDirect3DDevice8::SetVertexShader(this = , Handle = 66) = D3D_OK IDirect3DDevice8::DrawPrimitiveUP(this = , PrimitiveType = D3DPT_TRIANGLELIST, PrimitiveCount = 1, pVertexStreamZeroData = blob(48), VertexStreamZeroStride = 16) = D3D_OK IDirect3DDevice8::EndScene(this = ) = D3D_OK IDirect3DDevice8::Present(this = , pSourceRect = NULL, pDestRect = NULL, hDestWindowOverride = NULL, pDirtyRegion = NULL) = D3D_OK IDirect3DDevice8::Release(this = ) = 0 IDirect3D8::Release(this = ) = 0