#if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 // // // fxc /T vs_4_0 /E VS /Fh apps\d3d10\tri_vs.h apps\d3d10\tri.fx // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // POSITION 0 xyzw 0 NONE float xyzw // COLOR 0 xyzw 1 NONE float xyzw // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------ ------ // SV_POSITION 0 xyzw 0 POS float xyzw // COLOR 0 xyzw 1 NONE float xyzw // vs_4_0 dcl_input v0.xyzw dcl_input v1.xyzw dcl_output_siv o0.xyzw, position dcl_output o1.xyzw mov o0.xyzw, v0.xyzw mov o1.xyzw, v1.xyzw ret // Approximately 3 instruction slots used #endif const BYTE g_VS[] = { 68, 88, 66, 67, 190, 171, 186, 20, 44, 105, 95, 129, 137, 204, 223, 72, 251, 159, 126, 176, 1, 0, 0, 0, 28, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 140, 0, 0, 0, 220, 0, 0, 0, 48, 1, 0, 0, 160, 1, 0, 0, 82, 68, 69, 70, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0, 0, 4, 254, 255, 0, 1, 0, 0, 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 57, 46, 50, 57, 46, 57, 53, 50, 46, 51, 49, 49, 49, 0, 171, 171, 171, 73, 83, 71, 78, 72, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 15, 0, 0, 65, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 15, 15, 0, 0, 80, 79, 83, 73, 84, 73, 79, 78, 0, 67, 79, 76, 79, 82, 0, 171, 79, 83, 71, 78, 76, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 67, 79, 76, 79, 82, 0, 171, 171, 83, 72, 68, 82, 104, 0, 0, 0, 64, 0, 1, 0, 26, 0, 0, 0, 95, 0, 0, 3, 242, 16, 16, 0, 0, 0, 0, 0, 95, 0, 0, 3, 242, 16, 16, 0, 1, 0, 0, 0, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 242, 32, 16, 0, 0, 0, 0, 0, 70, 30, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 242, 32, 16, 0, 1, 0, 0, 0, 70, 30, 16, 0, 1, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };