{ "parameters": { "GL_CURRENT_COLOR": [1, 1, 1, 1], "GL_CURRENT_INDEX": 1, "GL_CURRENT_NORMAL": [0, 0, 1], "GL_CURRENT_TEXTURE_COORDS": [0, 0, 0, 1], "GL_CURRENT_RASTER_COLOR": [1, 1, 1, 1], "GL_CURRENT_RASTER_INDEX": 1, "GL_CURRENT_RASTER_TEXTURE_COORDS": [0, 0, 0, 1], "GL_CURRENT_RASTER_POSITION": [0, 0, 0, 1], "GL_CURRENT_RASTER_POSITION_VALID": 1, "GL_CURRENT_RASTER_DISTANCE": 0, "GL_POINT_SMOOTH": false, "GL_POINT_SIZE": 1, "GL_LINE_SMOOTH": false, "GL_LINE_WIDTH": 1, "GL_LINE_STIPPLE": false, "GL_LINE_STIPPLE_PATTERN": 65535, "GL_LINE_STIPPLE_REPEAT": 1, "GL_LIST_MODE": "GL_ZERO", "GL_LIST_BASE": 0, "GL_LIST_INDEX": 0, "GL_POLYGON_MODE": ["GL_FILL", "GL_FILL"], "GL_POLYGON_SMOOTH": false, "GL_POLYGON_STIPPLE": false, "GL_EDGE_FLAG": true, "GL_CULL_FACE": false, "GL_CULL_FACE_MODE": "GL_BACK", "GL_FRONT_FACE": "GL_CCW", "GL_LIGHTING": false, "GL_LIGHT_MODEL_LOCAL_VIEWER": false, "GL_LIGHT_MODEL_TWO_SIDE": false, "GL_LIGHT_MODEL_AMBIENT": [0.200000003, 0.200000003, 0.200000003, 1], "GL_SHADE_MODEL": "GL_SMOOTH", "GL_COLOR_MATERIAL_FACE": "GL_FRONT_AND_BACK", "GL_COLOR_MATERIAL_PARAMETER": "GL_AMBIENT_AND_DIFFUSE", "GL_COLOR_MATERIAL": false, "GL_FOG": false, "GL_FOG_INDEX": 0, "GL_FOG_DENSITY": 1, "GL_FOG_START": 0, "GL_FOG_END": 1, "GL_FOG_MODE": "GL_EXP", "GL_FOG_COLOR": [0, 0, 0, 0], "GL_DEPTH_RANGE": [0, 1], "GL_DEPTH_TEST": false, "GL_DEPTH_WRITEMASK": true, "GL_DEPTH_CLEAR_VALUE": 1, "GL_DEPTH_FUNC": "GL_LESS", "GL_ACCUM_CLEAR_VALUE": [0, 0, 0, 0], "GL_STENCIL_TEST": false, "GL_STENCIL_CLEAR_VALUE": 0, "GL_STENCIL_FUNC": "GL_ALWAYS", "GL_STENCIL_VALUE_MASK": -1, "GL_STENCIL_FAIL": "GL_KEEP", "GL_STENCIL_PASS_DEPTH_FAIL": "GL_KEEP", "GL_STENCIL_PASS_DEPTH_PASS": "GL_KEEP", "GL_STENCIL_REF": 0, "GL_STENCIL_WRITEMASK": -1, "GL_MATRIX_MODE": "GL_MODELVIEW", "GL_NORMALIZE": false, // GL_VIEWPORT depends on the drawable "GL_MODELVIEW_STACK_DEPTH": 1, "GL_PROJECTION_STACK_DEPTH": 1, "GL_TEXTURE_STACK_DEPTH": 1, "GL_MODELVIEW_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], "GL_PROJECTION_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], "GL_TEXTURE_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], "GL_ATTRIB_STACK_DEPTH": 0, "GL_CLIENT_ATTRIB_STACK_DEPTH": 0, "GL_ALPHA_TEST": false, "GL_ALPHA_TEST_FUNC": "GL_ALWAYS", "GL_ALPHA_TEST_REF": 0, "GL_DITHER": true, "GL_BLEND_DST": "GL_ZERO", "GL_BLEND_SRC": "GL_ONE", "GL_BLEND": false, "GL_LOGIC_OP_MODE": "GL_COPY", "GL_INDEX_LOGIC_OP": false, "GL_COLOR_LOGIC_OP": false, // Some implementations return more GL_AUX_BUFFERS than requested // GL_DRAW_BUFFER and GL_READ_BUFFER vary with visual // GL_SCISSOR_BOX depends on the drawable "GL_SCISSOR_TEST": false, "GL_INDEX_CLEAR_VALUE": 0, "GL_INDEX_WRITEMASK": -1, "GL_COLOR_CLEAR_VALUE": [0, 0, 0, 0], "GL_COLOR_WRITEMASK": [true, true, true, true], "GL_INDEX_MODE": false, "GL_RGBA_MODE": true, // GL_DOUBLEBUFFER varies with visual "GL_STEREO": false, "GL_RENDER_MODE": "GL_RENDER", "GL_PERSPECTIVE_CORRECTION_HINT": "GL_DONT_CARE", "GL_POINT_SMOOTH_HINT": "GL_DONT_CARE", "GL_LINE_SMOOTH_HINT": "GL_DONT_CARE", "GL_POLYGON_SMOOTH_HINT": "GL_DONT_CARE", "GL_FOG_HINT": "GL_DONT_CARE", "GL_TEXTURE_GEN_S": false, "GL_TEXTURE_GEN_T": false, "GL_TEXTURE_GEN_R": false, "GL_TEXTURE_GEN_Q": false, "GL_PIXEL_MAP_I_TO_I_SIZE": 1, "GL_PIXEL_MAP_S_TO_S_SIZE": 1, "GL_PIXEL_MAP_I_TO_R_SIZE": 1, "GL_PIXEL_MAP_I_TO_G_SIZE": 1, "GL_PIXEL_MAP_I_TO_B_SIZE": 1, "GL_PIXEL_MAP_I_TO_A_SIZE": 1, "GL_PIXEL_MAP_R_TO_R_SIZE": 1, "GL_PIXEL_MAP_G_TO_G_SIZE": 1, "GL_PIXEL_MAP_B_TO_B_SIZE": 1, "GL_PIXEL_MAP_A_TO_A_SIZE": 1, "GL_UNPACK_SWAP_BYTES": false, "GL_UNPACK_LSB_FIRST": false, "GL_UNPACK_ROW_LENGTH": 0, "GL_UNPACK_SKIP_ROWS": 0, "GL_UNPACK_SKIP_PIXELS": 0, "GL_UNPACK_ALIGNMENT": 4, "GL_PACK_SWAP_BYTES": false, "GL_PACK_LSB_FIRST": false, "GL_PACK_ROW_LENGTH": 0, "GL_PACK_SKIP_ROWS": 0, "GL_PACK_SKIP_PIXELS": 0, "GL_PACK_ALIGNMENT": 4, "GL_MAP_COLOR": false, "GL_MAP_STENCIL": false, "GL_INDEX_SHIFT": 0, "GL_INDEX_OFFSET": 0, "GL_RED_SCALE": 1, "GL_RED_BIAS": 0, "GL_ZOOM_X": 1, "GL_ZOOM_Y": 1, "GL_GREEN_SCALE": 1, "GL_GREEN_BIAS": 0, "GL_BLUE_SCALE": 1, "GL_BLUE_BIAS": 0, "GL_ALPHA_SCALE": 1, "GL_ALPHA_BIAS": 0, "GL_DEPTH_SCALE": 1, "GL_DEPTH_BIAS": 0, "GL_INDEX_BITS": 0, // GL_xxx_BITS state can often vary "GL_NAME_STACK_DEPTH": 0, "GL_AUTO_NORMAL": false, "GL_MAP1_COLOR_4": false, "GL_MAP1_INDEX": false, "GL_MAP1_NORMAL": false, "GL_MAP1_TEXTURE_COORD_1": false, "GL_MAP1_TEXTURE_COORD_2": false, "GL_MAP1_TEXTURE_COORD_3": false, "GL_MAP1_TEXTURE_COORD_4": false, "GL_MAP1_VERTEX_3": false, "GL_MAP1_VERTEX_4": false, "GL_MAP2_COLOR_4": false, "GL_MAP2_INDEX": false, "GL_MAP2_NORMAL": false, "GL_MAP2_TEXTURE_COORD_1": false, "GL_MAP2_TEXTURE_COORD_2": false, "GL_MAP2_TEXTURE_COORD_3": false, "GL_MAP2_TEXTURE_COORD_4": false, "GL_MAP2_VERTEX_3": false, "GL_MAP2_VERTEX_4": false, "GL_MAP1_GRID_DOMAIN": [0, 1], "GL_MAP1_GRID_SEGMENTS": 1, "GL_MAP2_GRID_DOMAIN": [0, 1, 0, 1], "GL_MAP2_GRID_SEGMENTS": [1, 1], "GL_FEEDBACK_BUFFER_POINTER": 0, "GL_FEEDBACK_BUFFER_SIZE": 0, "GL_FEEDBACK_BUFFER_TYPE": "GL_2D", "GL_SELECTION_BUFFER_POINTER": 0, "GL_SELECTION_BUFFER_SIZE": 0, "GL_POLYGON_OFFSET_UNITS": 0, "GL_POLYGON_OFFSET_POINT": false, "GL_POLYGON_OFFSET_LINE": false, "GL_CLIP_DISTANCE0": false, "GL_CLIP_DISTANCE1": false, "GL_CLIP_DISTANCE2": false, "GL_CLIP_DISTANCE3": false, "GL_CLIP_DISTANCE4": false, "GL_CLIP_DISTANCE5": false, "GL_BLEND_COLOR": [0, 0, 0, 0], "GL_BLEND_EQUATION": "GL_FUNC_ADD", "GL_POLYGON_OFFSET_FILL": false, "GL_POLYGON_OFFSET_FACTOR": 0, "GL_RESCALE_NORMAL": false, "GL_PACK_SKIP_IMAGES": 0, "GL_PACK_IMAGE_HEIGHT": 0, "GL_UNPACK_SKIP_IMAGES": 0, "GL_UNPACK_IMAGE_HEIGHT": 0, "GL_TEXTURE_3D": false, "GL_VERTEX_ARRAY": false, "GL_NORMAL_ARRAY": false, "GL_COLOR_ARRAY": false, "GL_INDEX_ARRAY": false, "GL_TEXTURE_COORD_ARRAY": false, "GL_EDGE_FLAG_ARRAY": false, "GL_VERTEX_ARRAY_SIZE": 4, "GL_VERTEX_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ARRAY_STRIDE": 0, "GL_NORMAL_ARRAY_TYPE": "GL_FLOAT", "GL_NORMAL_ARRAY_STRIDE": 0, "GL_COLOR_ARRAY_SIZE": 4, "GL_COLOR_ARRAY_TYPE": "GL_FLOAT", "GL_COLOR_ARRAY_STRIDE": 0, "GL_INDEX_ARRAY_TYPE": "GL_FLOAT", "GL_INDEX_ARRAY_STRIDE": 0, "GL_TEXTURE_COORD_ARRAY_SIZE": 4, "GL_TEXTURE_COORD_ARRAY_TYPE": "GL_FLOAT", "GL_TEXTURE_COORD_ARRAY_STRIDE": 0, "GL_EDGE_FLAG_ARRAY_STRIDE": 0, "GL_VERTEX_ARRAY_POINTER": 0, "GL_NORMAL_ARRAY_POINTER": 0, "GL_COLOR_ARRAY_POINTER": 0, "GL_INDEX_ARRAY_POINTER": 0, "GL_TEXTURE_COORD_ARRAY_POINTER": 0, "GL_EDGE_FLAG_ARRAY_POINTER": 0, "GL_MULTISAMPLE": 1, "GL_SAMPLE_ALPHA_TO_COVERAGE": 0, "GL_SAMPLE_ALPHA_TO_ONE": 0, "GL_SAMPLE_COVERAGE": 0, "GL_SAMPLE_BUFFERS": 0, "GL_SAMPLES": 0, "GL_SAMPLE_COVERAGE_VALUE": 1, "GL_SAMPLE_COVERAGE_INVERT": 0, "GL_BLEND_DST_RGB": "GL_ZERO", "GL_BLEND_SRC_RGB": "GL_ONE", "GL_BLEND_DST_ALPHA": "GL_ZERO", "GL_BLEND_SRC_ALPHA": "GL_ONE", "GL_POINT_FADE_THRESHOLD_SIZE": 1, "GL_POINT_DISTANCE_ATTENUATION": [1, 0, 0], "GL_GENERATE_MIPMAP_HINT": "GL_DONT_CARE", "GL_LIGHT_MODEL_COLOR_CONTROL": "GL_SINGLE_COLOR", "GL_FOG_COORD_SRC": "GL_FRAGMENT_DEPTH", "GL_CURRENT_FOG_COORD": 0, "GL_FOG_COORD_ARRAY_TYPE": "GL_FLOAT", "GL_FOG_COORD_ARRAY_STRIDE": 0, "GL_FOG_COORD_ARRAY": false, "GL_COLOR_SUM": false, "GL_CURRENT_SECONDARY_COLOR": [0, 0, 0, 1], "GL_SECONDARY_COLOR_ARRAY_SIZE": 3, "GL_SECONDARY_COLOR_ARRAY_TYPE": "GL_FLOAT", "GL_SECONDARY_COLOR_ARRAY_STRIDE": 0, "GL_SECONDARY_COLOR_ARRAY": false, "GL_ACTIVE_TEXTURE": "GL_TEXTURE0", "GL_CLIENT_ACTIVE_TEXTURE": "GL_TEXTURE0", "GL_TRANSPOSE_MODELVIEW_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], "GL_TRANSPOSE_PROJECTION_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], "GL_TRANSPOSE_TEXTURE_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], "GL_TEXTURE_COMPRESSION_HINT": "GL_DONT_CARE", "GL_VERTEX_ARRAY_BINDING": 0, "GL_PROGRAM_POINT_SIZE": false, "GL_VERTEX_PROGRAM_TWO_SIDE": false, "GL_STENCIL_BACK_FUNC": "GL_ALWAYS", "GL_STENCIL_BACK_FAIL": "GL_KEEP", "GL_STENCIL_BACK_PASS_DEPTH_FAIL": "GL_KEEP", "GL_STENCIL_BACK_PASS_DEPTH_PASS": "GL_KEEP", // GL_DRAW_BUFFER0 varies with visual "GL_DRAW_BUFFER1": "GL_ZERO", "GL_DRAW_BUFFER2": "GL_ZERO", "GL_DRAW_BUFFER3": "GL_ZERO", "GL_DRAW_BUFFER4": "GL_ZERO", "GL_DRAW_BUFFER5": "GL_ZERO", "GL_DRAW_BUFFER6": "GL_ZERO", "GL_DRAW_BUFFER7": "GL_ZERO", "GL_BLEND_EQUATION_ALPHA": "GL_FUNC_ADD", "GL_ARRAY_BUFFER_BINDING": 0, "GL_ELEMENT_ARRAY_BUFFER_BINDING": 0, "GL_VERTEX_ARRAY_BUFFER_BINDING": 0, "GL_NORMAL_ARRAY_BUFFER_BINDING": 0, "GL_COLOR_ARRAY_BUFFER_BINDING": 0, "GL_INDEX_ARRAY_BUFFER_BINDING": 0, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING": 0, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING": 0, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING": 0, "GL_FOG_COORD_ARRAY_BUFFER_BINDING": 0, "GL_PIXEL_PACK_BUFFER_BINDING": 0, "GL_PIXEL_UNPACK_BUFFER_BINDING": 0, "GL_CURRENT_PROGRAM": 0, "GL_POINT_SPRITE_COORD_ORIGIN": "GL_UPPER_LEFT", "GL_DRAW_FRAMEBUFFER_BINDING": 0, "GL_RENDERBUFFER_BINDING": 0, "GL_READ_FRAMEBUFFER_BINDING": 0, "GL_FRONT": { "GL_AMBIENT": [0.200000003, 0.200000003, 0.200000003, 1], "GL_DIFFUSE": [0.800000012, 0.800000012, 0.800000012, 1], "GL_SPECULAR": [0, 0, 0, 1], "GL_EMISSION": [0, 0, 0, 1], "GL_SHININESS": 0, "GL_COLOR_INDEXES": [0, 1, 1] }, "GL_BACK": { "GL_AMBIENT": [0.200000003, 0.200000003, 0.200000003, 1], "GL_DIFFUSE": [0.800000012, 0.800000012, 0.800000012, 1], "GL_SPECULAR": [0, 0, 0, 1], "GL_EMISSION": [0, 0, 0, 1], "GL_SHININESS": 0, "GL_COLOR_INDEXES": [0, 1, 1] }, "GL_VERTEX_ATTRIB_ARRAY0": { "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY1": { "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY2": { "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY3": { "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY4": { "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY5": { "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY6": { "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY7": { "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY8": { "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY9": { "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY10": { "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY11": { "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY12": { "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY13": { "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY14": { "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY15": { "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_TEXTURE0": { "GL_TEXTURE_1D": false, "GL_TEXTURE_BINDING_1D": 0, "GL_TEXTURE_2D": false, "GL_TEXTURE_BINDING_2D": 0, "GL_TEXTURE_3D": false, "GL_TEXTURE_BINDING_3D": 0, "GL_TEXTURE_RECTANGLE": false, "GL_TEXTURE_BINDING_RECTANGLE": 0, "GL_TEXTURE_CUBE_MAP": false, "GL_TEXTURE_BINDING_CUBE_MAP": 0, "GL_TEXTURE_ENV": { "GL_ALPHA_SCALE": 1, "GL_TEXTURE_ENV_MODE": "GL_MODULATE", "GL_TEXTURE_ENV_COLOR": [0, 0, 0, 0], "GL_COMBINE_RGB": "GL_MODULATE", "GL_COMBINE_ALPHA": "GL_MODULATE", "GL_RGB_SCALE": 1, "GL_SRC0_RGB": "GL_TEXTURE", "GL_SRC1_RGB": "GL_PREVIOUS", "GL_SRC2_RGB": "GL_CONSTANT", "GL_SRC0_ALPHA": "GL_TEXTURE", "GL_SRC1_ALPHA": "GL_PREVIOUS", "GL_SRC2_ALPHA": "GL_CONSTANT", "GL_OPERAND0_RGB": "GL_SRC_COLOR", "GL_OPERAND1_RGB": "GL_SRC_COLOR", "GL_OPERAND2_RGB": "GL_SRC_ALPHA", "GL_OPERAND0_ALPHA": "GL_SRC_ALPHA", "GL_OPERAND1_ALPHA": "GL_SRC_ALPHA", "GL_OPERAND2_ALPHA": "GL_SRC_ALPHA" }, "GL_TEXTURE_FILTER_CONTROL": { "GL_TEXTURE_LOD_BIAS": 0 }, "GL_POINT_SPRITE": { "GL_COORD_REPLACE": false } }, "GL_TEXTURE1": { "GL_TEXTURE_1D": false, "GL_TEXTURE_BINDING_1D": 0, "GL_TEXTURE_2D": false, "GL_TEXTURE_BINDING_2D": 0, "GL_TEXTURE_3D": false, "GL_TEXTURE_BINDING_3D": 0, "GL_TEXTURE_RECTANGLE": false, "GL_TEXTURE_BINDING_RECTANGLE": 0, "GL_TEXTURE_CUBE_MAP": false, "GL_TEXTURE_BINDING_CUBE_MAP": 0, "GL_TEXTURE_ENV": { "GL_ALPHA_SCALE": 1, "GL_TEXTURE_ENV_MODE": "GL_MODULATE", "GL_TEXTURE_ENV_COLOR": [0, 0, 0, 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