glClearColor(red = 0.3, green = 0.1, blue = 0.3, alpha = 0) glViewport(x = 0, y = 0, width = 250, height = 250) glMatrixMode(mode = GL_PROJECTION) glLoadIdentity() glOrtho(left = -1, right = 1, bottom = -1, top = 1, zNear = -0.5, zFar = 1000) glMatrixMode(mode = GL_MODELVIEW) glClear(mask = GL_COLOR_BUFFER_BIT) glBegin(mode = GL_TRIANGLES) glColor3f(red = 0.8, green = 0, blue = 0) glVertex3f(x = -0.9, y = -0.9, z = -30) glColor3f(red = 0, green = 0.9, blue = 0) glVertex3f(x = 0.9, y = -0.9, z = -30) glColor3f(red = 0, green = 0, blue = 0.7) glVertex3f(x = 0, y = 0.9, z = -30) glEnd() glFlush()