glClearColor(red = 0, green = 0, blue = 0, alpha = 0) glShadeModel(mode = GL_SMOOTH) glEnableClientState(array = GL_VERTEX_ARRAY) glEnableClientState(array = GL_COLOR_ARRAY) glViewport(x = 0, y = 0, width = 350, height = 350) glMatrixMode(mode = GL_PROJECTION) glLoadIdentity() glOrtho(left = 0, right = 350, bottom = 0, top = 350, zNear = -1, zFar = 1) glClear(mask = GL_COLOR_BUFFER_BIT) glColorPointer(size = 3, type = GL_FLOAT, stride = 12, pointer = blob(72)) glVertexPointer(size = 2, type = GL_INT, stride = 8, pointer = blob(48)) glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 6) glFlush()