trim --frames=0-5/draw,0-5/frame glxsimple.trace dump --verbose glxsimple-trim.trace 0 glClear(mask = GL_COLOR_BUFFER_BIT) 1 glXSwapBuffers(dpy = 0x236a280, drawable = 41943041) 2 glEnd() 3 glXSwapBuffers(dpy = 0x236a280, drawable = 41943041) 4 glEnd() 5 glXSwapBuffers(dpy = 0x236a280, drawable = 41943041) 6 glClear(mask = GL_COLOR_BUFFER_BIT) 7 glXSwapBuffers(dpy = 0x236a280, drawable = 41943041) 8 glEnd() 9 glXSwapBuffers(dpy = 0x236a280, drawable = 41943041) 10 glEnd() 11 glXSwapBuffers(dpy = 0x236a280, drawable = 41943041)