'egl_gl': 'eglretrace',
'egl_gles1': 'eglretrace',
'egl_gles2': 'eglretrace',
+ #'d3d8': 'd3dretrace',
'd3d9': 'd3dretrace',
+ 'd3d10': 'd3dretrace',
+ 'd3d10_1': 'd3dretrace',
+ 'd3d11': 'd3dretrace',
+ 'd3d11_1': 'd3dretrace',
}
def traceApp(self):
except KeyError:
return
- # On NVIDIA drivers glGetIntegerv(GL_INDEX_WRITEMASK) returns -1
+ # On NVIDIA drivers glGetIntegerv(GL_INDEX_WRITEMASK) returns 255
self.replaceState(parameters, 'GL_INDEX_WRITEMASK', 255, -1)
- # On Gallium
- if 'Gallium' in parameters['GL_RENDERER'].split():
- # Gallium drivers have wrong defaults for draw/read buffer state
- self.replaceState(parameters, 'GL_DRAW_BUFFER', 'GL_BACK_LEFT', 'GL_BACK')
- self.replaceState(parameters, 'GL_DRAW_BUFFER0', 'GL_BACK_LEFT', 'GL_BACK')
- self.replaceState(parameters, 'GL_READ_BUFFER', 'GL_BACK_LEFT', 'GL_BACK')
- self.replaceState(parameters, 'GL_DRAW_BUFFER', 'GL_FRONT_LEFT', 'GL_FRONT')
- self.replaceState(parameters, 'GL_DRAW_BUFFER0', 'GL_FRONT_LEFT', 'GL_FRONT')
- self.replaceState(parameters, 'GL_READ_BUFFER', 'GL_FRONT_LEFT', 'GL_FRONT')
-
def adjustRefState(self, state):
# Do some adjustments on reference state to eliminate failures from
# bugs/issues outside of apitrace