add_subdirectory (egl)
endif ()
+if (DirectX_FXC_EXECUTABLE)
+ add_subdirectory (hlsl)
+endif ()
+
+if (DirectX_D3D11_1_FOUND)
+ add_subdirectory (d3d11_1)
+endif ()
+
if (DirectX_D3D11_FOUND)
add_subdirectory (d3d11)
endif ()
+if (DirectX_D3D10_1_FOUND)
+ add_subdirectory (d3d10_1)
+endif ()
+
if (DirectX_D3D10_FOUND)
add_subdirectory (d3d10)
endif ()