]> git.cworth.org Git - apitrace-tests/blobdiff - apps/d3d10/tri.cpp
Update examples to use DXGI.
[apitrace-tests] / apps / d3d10 / tri.cpp
index 15397977e972848ddb59b640cffd2890cb25e14b..1029be91906f95fe618c5735b53dde3f4f020cef 100644 (file)
 #include "compat.h"
 
 #include <d3d10.h>
-#include <d3d10shader.h>
 
+#include "tri_vs_4_0.h"
+#include "tri_ps_4_0.h"
 
+
+static IDXGIFactory *g_pFactory = NULL;
+static IDXGIAdapter *g_pAdapter = NULL;
 static IDXGISwapChain* g_pSwapChain = NULL;
 static ID3D10Device * g_pDevice = NULL;
 
 
-int main(int argc, char *argv[]){
+int
+main(int argc, char *argv[])
+{
     HRESULT hr;
 
     HINSTANCE hInstance = GetModuleHandle(NULL);
@@ -86,6 +92,31 @@ int main(int argc, char *argv[]){
 
     ShowWindow(hWnd, SW_SHOW);
 
+    UINT Flags = 0;
+    if (LoadLibraryA("d3d10sdklayers")) {
+        Flags |= D3D10_CREATE_DEVICE_DEBUG;
+    }
+
+    hr = CreateDXGIFactory(IID_IDXGIFactory, (void**)(&g_pFactory) );
+    if (FAILED(hr)) {
+        return 1;
+    }
+
+    hr = g_pFactory->EnumAdapters(0, &g_pAdapter);
+    if (FAILED(hr)) {
+        return 1;
+    }
+
+    hr = D3D10CreateDevice(g_pAdapter,
+                           D3D10_DRIVER_TYPE_HARDWARE,
+                           NULL,
+                           Flags,
+                           D3D10_SDK_VERSION,
+                           &g_pDevice);
+    if (FAILED(hr)) {
+        return 1;
+    }
+
     DXGI_SWAP_CHAIN_DESC SwapChainDesc;
     ZeroMemory(&SwapChainDesc, sizeof SwapChainDesc);
     SwapChainDesc.BufferDesc.Width = WindowWidth;
@@ -100,14 +131,7 @@ int main(int argc, char *argv[]){
     SwapChainDesc.OutputWindow = hWnd;
     SwapChainDesc.Windowed = true;
 
-    hr = D3D10CreateDeviceAndSwapChain(NULL,
-                                       D3D10_DRIVER_TYPE_HARDWARE,
-                                       NULL,
-                                       D3D10_CREATE_DEVICE_DEBUG,
-                                       D3D10_SDK_VERSION,
-                                       &SwapChainDesc,
-                                       &g_pSwapChain,
-                                       &g_pDevice);
+    hr = g_pFactory->CreateSwapChain(g_pDevice, &SwapChainDesc, &g_pSwapChain);
     if (FAILED(hr)) {
         return 1;
     }
@@ -118,7 +142,12 @@ int main(int argc, char *argv[]){
     if (FAILED(hr)) {
         return 1;
     }
-    hr = g_pDevice->CreateRenderTargetView(pBackBuffer, NULL, &pRenderTargetView);
+    D3D10_RENDER_TARGET_VIEW_DESC RenderTargetViewDesc;
+    ZeroMemory(&RenderTargetViewDesc, sizeof RenderTargetViewDesc);
+    RenderTargetViewDesc.Format = SwapChainDesc.BufferDesc.Format;
+    RenderTargetViewDesc.ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D;
+    RenderTargetViewDesc.Texture2D.MipSlice = 0;
+    hr = g_pDevice->CreateRenderTargetView(pBackBuffer, &RenderTargetViewDesc, &pRenderTargetView);
     if (FAILED(hr)) {
         return 1;
     }
@@ -129,76 +158,40 @@ int main(int argc, char *argv[]){
     const float clearColor[4] = { 0.3f, 0.1f, 0.3f, 1.0f };
     g_pDevice->ClearRenderTargetView(pRenderTargetView, clearColor);
 
-    const char *szShader = 
-        "struct VS_OUTPUT {\n"
-        "    float4 Pos : SV_POSITION;\n"
-        "    float4 Color : COLOR0;\n"
-        "};\n"
-        "\n"
-        "VS_OUTPUT VS(float4 Pos : POSITION, float4 Color : COLOR) {\n"
-        "    VS_OUTPUT Out;\n"
-        "    Out.Pos = Pos;\n"
-        "    Out.Color = Color;\n"
-        "    return Out;\n"
-        "}\n"
-        "\n"
-        "float4 PS(VS_OUTPUT In) : SV_Target {\n"
-        "    return In.Color;\n"
-        "}\n"
-    ;
-
-    ID3D10Blob *pVertexShaderBlob = NULL;
-    ID3D10Blob *pErrorMsgs = NULL;
-
-    hr = D3D10CompileShader(szShader, strlen(szShader), NULL, NULL, NULL, "VS", "vs_4_0", 0, &pVertexShaderBlob, &pErrorMsgs);
-    if (pErrorMsgs) {
-        fprintf(stderr, "%s\n", pErrorMsgs->GetBufferPointer());
-        pErrorMsgs->Release();
-    }
+    ID3D10VertexShader * pVertexShader;
+    hr = g_pDevice->CreateVertexShader(g_VS, sizeof g_VS, &pVertexShader);
     if (FAILED(hr)) {
         return 1;
     }
 
-    ID3D10VertexShader * pVertexShader;
-    hr = g_pDevice->CreateVertexShader((DWORD*)pVertexShaderBlob->GetBufferPointer(), pVertexShaderBlob->GetBufferSize(), &pVertexShader);
-
     struct Vertex {
         float position[4];
         float color[4];
     };
 
-    D3D10_INPUT_ELEMENT_DESC InputElementDescs[] = {
-        { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT,    0, offsetof(Vertex, position), D3D10_INPUT_PER_VERTEX_DATA, 0 },
+    static const D3D10_INPUT_ELEMENT_DESC InputElementDescs[] = {
+        { "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(Vertex, position), D3D10_INPUT_PER_VERTEX_DATA, 0 },
         { "COLOR",    0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(Vertex, color),    D3D10_INPUT_PER_VERTEX_DATA, 0 }
     };
 
     ID3D10InputLayout *pVertexLayout = NULL;
     hr = g_pDevice->CreateInputLayout(InputElementDescs,
                                       2,
-                                      pVertexShaderBlob->GetBufferPointer(),
-                                      pVertexShaderBlob->GetBufferSize(),
+                                      g_VS,
+                                      sizeof g_VS,
                                       &pVertexLayout);
-    pVertexShaderBlob->Release();
+    if (FAILED(hr)) {
+        return 1;
+    }
 
     g_pDevice->IASetInputLayout(pVertexLayout);
 
-
-    ID3D10Blob *pPixelShaderBlob = NULL;
-    pErrorMsgs = NULL;
-    hr = D3D10CompileShader(szShader, strlen(szShader), NULL, NULL, NULL, "PS", "ps_4_0", 0, &pPixelShaderBlob, &pErrorMsgs);
-    if (pErrorMsgs) {
-        fprintf(stderr, "%s\n", pErrorMsgs->GetBufferPointer());
-        pErrorMsgs->Release();
-    }
+    ID3D10PixelShader * pPixelShader;
+    hr = g_pDevice->CreatePixelShader(g_PS, sizeof g_PS, &pPixelShader);
     if (FAILED(hr)) {
         return 1;
     }
 
-    ID3D10PixelShader * pPixelShader;
-    hr = g_pDevice->CreatePixelShader((DWORD*)pPixelShaderBlob->GetBufferPointer(), pPixelShaderBlob->GetBufferSize(), &pPixelShader);
-    pPixelShaderBlob->Release();
-
-
     g_pDevice->VSSetShader(pVertexShader);
     g_pDevice->PSSetShader(pPixelShader);
 
@@ -218,6 +211,9 @@ int main(int argc, char *argv[]){
 
     ID3D10Buffer *pVertexBuffer;
     hr = g_pDevice->CreateBuffer(&BufferDesc, NULL, &pVertexBuffer);
+    if (FAILED(hr)) {
+        return 1;
+    }
 
     void *pMap = NULL;
     pVertexBuffer->Map(D3D10_MAP_WRITE_DISCARD, 0, &pMap);
@@ -242,8 +238,12 @@ int main(int argc, char *argv[]){
     RasterizerDesc.CullMode = D3D10_CULL_NONE;
     RasterizerDesc.FillMode = D3D10_FILL_SOLID;
     RasterizerDesc.FrontCounterClockwise = true;
+    RasterizerDesc.DepthClipEnable = true;
     ID3D10RasterizerState* pRasterizerState = NULL;
-    g_pDevice->CreateRasterizerState(&RasterizerDesc, &pRasterizerState);
+    hr = g_pDevice->CreateRasterizerState(&RasterizerDesc, &pRasterizerState);
+    if (FAILED(hr)) {
+        return 1;
+    }
     g_pDevice->RSSetState(pRasterizerState);
 
     g_pDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);