]> git.cworth.org Git - apitrace-tests/blobdiff - apps/d3d10/tri.ref.txt
apps: Check d3dretrace snapshots.
[apitrace-tests] / apps / d3d10 / tri.ref.txt
index e5d73561981692efe884add78928187d974714ff..95f8f1e4a91f0c2d589fbb691544e25f3558899e 100644 (file)
@@ -1,4 +1,7 @@
-D3D10CreateDeviceAndSwapChain(pAdapter = NULL, DriverType = D3D10_DRIVER_TYPE_HARDWARE, Software = NULL, Flags = <>, SDKVersion = 29, pSwapChainDesc = &{BufferDesc = {Width = 250, Height = 250, RefreshRate = {Numerator = 60, Denominator = 1}, Format = DXGI_FORMAT_R8G8B8A8_UNORM, ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED, Scaling = DXGI_MODE_SCALING_UNSPECIFIED}, SampleDesc = {Count = 1, Quality = 0}, BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT, BufferCount = 2, OutputWindow = <hWnd>, Windowed = TRUE, SwapEffect = DXGI_SWAP_EFFECT_DISCARD, Flags = 0x0}, ppSwapChain = &<pSwapChain>, ppDevice = &<pDevice>) = S_OK
+CreateDXGIFactory(riid = {Data1 = 2071029484, Data2 = 8647, Data3 = 17582, Data4 = {178, 26, 201, 174, 50, 26, 227, 105}}, ppFactory = &<pFactory>) = S_OK
+IDXGIFactory::EnumAdapters(this = <pFactory>, Adapter = 0, ppAdapter = &<pAdapter>) = S_OK
+D3D10CreateDevice(pAdapter = <pAdapter>, DriverType = D3D10_DRIVER_TYPE_HARDWARE, Software = NULL, Flags = <>, SDKVersion = 29, ppDevice = &<pDevice>) = S_OK
+IDXGIFactory::CreateSwapChain(this = <pFactory>, pDevice = <pDevice>, pDesc = &{BufferDesc = {Width = 250, Height = 250, RefreshRate = {Numerator = 60, Denominator = 1}, Format = DXGI_FORMAT_R8G8B8A8_UNORM, ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED, Scaling = DXGI_MODE_SCALING_UNSPECIFIED}, SampleDesc = {Count = 1, Quality = 0}, BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT, BufferCount = 2, OutputWindow = <hWnd>, Windowed = TRUE, SwapEffect = DXGI_SWAP_EFFECT_DISCARD, Flags = 0x0}, ppSwapChain = &<pSwapChain>) = S_OK
 IDXGISwapChain::GetBuffer(this = <pSwapChain>, Buffer = 0, riid = {Data1 = 2608745476, Data2 = 13356, Data3 = 16646, Data4 = {161, 159, 79, 39, 4, 246, 137, 240}}, ppSurface = &<pSurface>) = S_OK
 ID3D10Device::CreateRenderTargetView(this = <pDevice>, pResource = <pSurface>, pDesc = &{Format = DXGI_FORMAT_R8G8B8A8_UNORM, ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D, Texture2D = {MipSlice = 0}}, ppRTView = &<pRenderTargetView>) = S_OK
 ID3D10Texture2D::Release(this = <pSurface>) = 0
@@ -100,7 +103,7 @@ ID3D10Device::CreateRasterizerState(this = <pDevice>, pRasterizerDesc = &{FillMo
 ID3D10Device::RSSetState(this = <pDevice>, pRasterizerState = <pRasterizerState>)
 ID3D10Device::IASetPrimitiveTopology(this = <pDevice>, Topology = D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP)
 ID3D10Device::Draw(this = <pDevice>, VertexCount = 3, StartVertexLocation = 0)
-IDXGISwapChain::Present(this = <pSwapChain>, SyncInterval = 0, Flags = 0x0) = S_OK
+<present> IDXGISwapChain::Present(this = <pSwapChain>, SyncInterval = 0, Flags = 0x0) = S_OK
 ID3D10Device::IASetVertexBuffers(this = <pDevice>, StartSlot = 0, NumBuffers = 1, ppVertexBuffers = &NULL, pStrides = &0, pOffsets = &0)
 ID3D10Buffer::Release(this = <pVertexBuffer>) = 0
 ID3D10Device::OMSetRenderTargets(this = <pDevice>, NumViews = 0, ppRenderTargetViews = NULL, pDepthStencilView = NULL)