SwapChainDesc.BufferCount = 2;
SwapChainDesc.OutputWindow = hWnd;
SwapChainDesc.Windowed = true;
+ SwapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
hr = D3D10CreateDeviceAndSwapChain1(NULL,
D3D10_DRIVER_TYPE_HARDWARE,
if (FAILED(hr)) {
return 1;
}
- hr = g_pDevice->CreateRenderTargetView(pBackBuffer, NULL, &pRenderTargetView);
+ D3D10_RENDER_TARGET_VIEW_DESC RenderTargetViewDesc;
+ ZeroMemory(&RenderTargetViewDesc, sizeof RenderTargetViewDesc);
+ RenderTargetViewDesc.Format = SwapChainDesc.BufferDesc.Format;
+ RenderTargetViewDesc.ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D;
+ RenderTargetViewDesc.Texture2D.MipSlice = 0;
+ hr = g_pDevice->CreateRenderTargetView(pBackBuffer, &RenderTargetViewDesc, &pRenderTargetView);
if (FAILED(hr)) {
return 1;
}