static ID3D11DeviceContext * g_pDeviceContext = NULL;
-int main(int argc, char *argv[]){
+int
+main(int argc, char *argv[])
+{
HRESULT hr;
HINSTANCE hInstance = GetModuleHandle(NULL);
SwapChainDesc.BufferCount = 2;
SwapChainDesc.OutputWindow = hWnd;
SwapChainDesc.Windowed = true;
+ SwapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
static const D3D_FEATURE_LEVEL FeatureLevels[] = {
D3D_FEATURE_LEVEL_11_0,