static ID3D11DeviceContext * g_pDeviceContext = NULL;
-int main(int argc, char *argv[]){
+int
+main(int argc, char *argv[])
+{
HRESULT hr;
HINSTANCE hInstance = GetModuleHandle(NULL);
SwapChainDesc.BufferCount = 2;
SwapChainDesc.OutputWindow = hWnd;
SwapChainDesc.Windowed = true;
+ SwapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
static const D3D_FEATURE_LEVEL FeatureLevels[] = {
D3D_FEATURE_LEVEL_11_0,
if (FAILED(hr)) {
return 1;
}
- hr = g_pDevice->CreateRenderTargetView(pBackBuffer, NULL, &pRenderTargetView);
+ D3D11_RENDER_TARGET_VIEW_DESC RenderTargetViewDesc;
+ ZeroMemory(&RenderTargetViewDesc, sizeof RenderTargetViewDesc);
+ RenderTargetViewDesc.Format = SwapChainDesc.BufferDesc.Format;
+ RenderTargetViewDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
+ RenderTargetViewDesc.Texture2D.MipSlice = 0;
+ hr = g_pDevice->CreateRenderTargetView(pBackBuffer, &RenderTargetViewDesc, &pRenderTargetView);
if (FAILED(hr)) {
return 1;
}