]> git.cworth.org Git - apitrace-tests/blobdiff - apps/d3d8/tri.ref.txt
apps/d3d8: Be precise with window size and format.
[apitrace-tests] / apps / d3d8 / tri.ref.txt
index e1dae45b85d10cd0beac2ffae9b00654da63f5fe..7a8358c40ca0a3854f62c0e109521b43124b7f5a 100644 (file)
@@ -1,7 +1,7 @@
 Direct3DCreate8(SDKVersion = 220) = <pD3D>
 IDirect3D8::GetDeviceCaps(this = <pD3D>, Adapter = D3DADAPTER_DEFAULT, DeviceType = D3DDEVTYPE_HAL, pCaps = &<Caps>) = D3D_OK
 IDirect3D8::GetAdapterDisplayMode(this = <pD3D>, Adapter = D3DADAPTER_DEFAULT, pMode = &{Width = 1440, Height = 900, RefreshRate = 60, Format = D3DFMT_X8R8G8B8}) = D3D_OK
-IDirect3D8::CreateDevice(this = <pD3D>, Adapter = D3DADAPTER_DEFAULT, DeviceType = D3DDEVTYPE_HAL, hFocusWindow = <hWnd>, BehaviorFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING, pPresentationParameters = &{BackBufferWidth = 0, BackBufferHeight = 0, BackBufferFormat = D3DFMT_X8R8G8B8, BackBufferCount = 1, MultiSampleType = D3DMULTISAMPLE_NONE, SwapEffect = D3DSWAPEFFECT_DISCARD, hDeviceWindow = <hWnd>, Windowed = TRUE, EnableAutoDepthStencil = FALSE, AutoDepthStencilFormat = D3DFMT_UNKNOWN, Flags = 0x0, FullScreen_RefreshRateInHz = 0, FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT}, ppReturnedDeviceInterface = &<pDevice>) = D3D_OK
+IDirect3D8::CreateDevice(this = <pD3D>, Adapter = D3DADAPTER_DEFAULT, DeviceType = D3DDEVTYPE_HAL, hFocusWindow = <hWnd>, BehaviorFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING, pPresentationParameters = &{BackBufferWidth = 250, BackBufferHeight = 250, BackBufferFormat = <BackBufferFormat>, BackBufferCount = 1, MultiSampleType = D3DMULTISAMPLE_NONE, SwapEffect = D3DSWAPEFFECT_DISCARD, hDeviceWindow = <hWnd>, Windowed = TRUE, EnableAutoDepthStencil = FALSE, AutoDepthStencilFormat = D3DFMT_UNKNOWN, Flags = 0x0, FullScreen_RefreshRateInHz = 0, FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT}, ppReturnedDeviceInterface = &<pDevice>) = D3D_OK
 IDirect3DDevice8::Clear(this = <pDevice>, Count = 0, pRects = NULL, Flags = D3DCLEAR_TARGET, Color = 0xff4c194c, Z = 1, Stencil = 0) = D3D_OK
 IDirect3DDevice8::BeginScene(this = <pDevice>) = D3D_OK
 IDirect3DDevice8::SetRenderState(this = <pDevice>, State = D3DRS_LIGHTING, Value = FALSE) = D3D_OK