]> git.cworth.org Git - apitrace-tests/blobdiff - apps/d3d9/tri_pp.cpp
Add a shader d3d9 tri test.
[apitrace-tests] / apps / d3d9 / tri_pp.cpp
diff --git a/apps/d3d9/tri_pp.cpp b/apps/d3d9/tri_pp.cpp
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+/**************************************************************************
+ *
+ * Copyright 2012 Jose Fonseca
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include <stddef.h>
+
+#include <windows.h>
+
+#include <d3d9.h>
+
+#include "tri_vs_2_0.h"
+#include "tri_ps_2_0.h"
+
+
+static IDirect3D9 * g_pD3D = NULL;
+static IDirect3DDevice9 * g_pDevice = NULL;
+static D3DPRESENT_PARAMETERS g_PresentationParameters;
+
+
+int
+main(int argc, char *argv[])
+{
+    HRESULT hr;
+
+    HINSTANCE hInstance = GetModuleHandle(NULL);
+
+    WNDCLASSEX wc = {
+        sizeof(WNDCLASSEX),
+        CS_CLASSDC,
+        DefWindowProc,
+        0,
+        0,
+        hInstance,
+        NULL,
+        NULL,
+        NULL,
+        NULL,
+        "SimpleDX9",
+        NULL
+    };
+    RegisterClassEx(&wc);
+
+    const int WindowWidth = 250;
+    const int WindowHeight = 250;
+    BOOL Windowed = TRUE;
+
+    DWORD dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW;
+
+    RECT rect = {0, 0, WindowWidth, WindowHeight};
+    AdjustWindowRect(&rect, dwStyle, FALSE);
+
+    HWND hWnd = CreateWindow(wc.lpszClassName,
+                             "Simple example using DirectX9",
+                             dwStyle,
+                             CW_USEDEFAULT, CW_USEDEFAULT,
+                             rect.right - rect.left,
+                             rect.bottom - rect.top,
+                             NULL,
+                             NULL,
+                             hInstance,
+                             NULL);
+    if (!hWnd) {
+        return 1;
+    }
+
+    ShowWindow(hWnd, SW_SHOW);
+
+    g_pD3D = Direct3DCreate9(D3D_SDK_VERSION);
+    if (!g_pD3D) {
+        return 1;
+    }
+
+    D3DCAPS9 caps;
+    hr = g_pD3D->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps);
+    if (FAILED(hr)) {
+       return 1;
+    }
+
+    DWORD dwBehaviorFlags;
+    if ((caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) == 0 ||
+        caps.VertexShaderVersion < D3DVS_VERSION(1, 1)) {
+       dwBehaviorFlags = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
+    } else {
+       dwBehaviorFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING;
+    }
+
+    ZeroMemory(&g_PresentationParameters, sizeof g_PresentationParameters);
+    g_PresentationParameters.Windowed = Windowed;
+    if (!Windowed) {
+        g_PresentationParameters.BackBufferWidth = WindowWidth;
+        g_PresentationParameters.BackBufferHeight = WindowHeight;
+    }
+    g_PresentationParameters.BackBufferCount = 1;
+    g_PresentationParameters.SwapEffect = D3DSWAPEFFECT_FLIP;
+    if (!Windowed) {
+        g_PresentationParameters.BackBufferFormat = D3DFMT_X8R8G8B8;
+    } else {
+        g_PresentationParameters.BackBufferFormat = D3DFMT_UNKNOWN;
+    }
+    g_PresentationParameters.hDeviceWindow = hWnd;
+
+    g_PresentationParameters.EnableAutoDepthStencil = FALSE;
+    g_PresentationParameters.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
+
+    hr = g_pD3D->CreateDevice(D3DADAPTER_DEFAULT,
+                              D3DDEVTYPE_HAL,
+                              hWnd,
+                              dwBehaviorFlags,
+                              &g_PresentationParameters,
+                              &g_pDevice);
+    if (FAILED(hr)) {
+        return 1;
+    }
+
+    D3DCOLOR clearColor = D3DCOLOR_COLORVALUE(0.3f, 0.1f, 0.3f, 1.0f);
+    g_pDevice->Clear(0, NULL, D3DCLEAR_TARGET, clearColor, 1.0f, 0);
+
+    struct Vertex {
+        float position[4];
+        float color[4];
+    };
+
+    static const Vertex vertices[] = {
+        { { -0.9f, -0.9f, 0.5f, 1.0f}, { 0.8f, 0.0f, 0.0f, 0.1f } },
+        { {  0.9f, -0.9f, 0.5f, 1.0f}, { 0.0f, 0.9f, 0.0f, 0.1f } },
+        { {  0.0f,  0.9f, 0.5f, 1.0f}, { 0.0f, 0.0f, 0.7f, 0.1f } },
+    };
+
+    static const D3DVERTEXELEMENT9 VertexElements[] = {
+        { 0, offsetof(Vertex, position), D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
+        { 0, offsetof(Vertex, color),    D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 },
+        D3DDECL_END()
+    };
+
+    LPDIRECT3DVERTEXDECLARATION9 pVertexDeclaration = NULL;
+    hr = g_pDevice->CreateVertexDeclaration(VertexElements, &pVertexDeclaration);
+    if (FAILED(hr)) {
+        return 1;
+    }
+    g_pDevice->SetVertexDeclaration(pVertexDeclaration);
+
+    LPDIRECT3DVERTEXSHADER9 pVertexShader = NULL;
+    hr = g_pDevice->CreateVertexShader((CONST DWORD *)g_vs20_VS, &pVertexShader);
+    if (FAILED(hr)) {
+        return 1;
+    }
+    g_pDevice->SetVertexShader(pVertexShader);
+
+    LPDIRECT3DPIXELSHADER9 pPixelShader = NULL;
+    hr = g_pDevice->CreatePixelShader((CONST DWORD *)g_ps20_PS, &pPixelShader);
+    if (FAILED(hr)) {
+        return 1;
+    }
+    g_pDevice->SetPixelShader(pPixelShader);
+
+    g_pDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
+
+    g_pDevice->BeginScene();
+
+    g_pDevice->DrawPrimitiveUP(D3DPT_TRIANGLELIST, 1, vertices, sizeof(Vertex));
+
+    g_pDevice->EndScene();
+
+    g_pDevice->Present(NULL, NULL, NULL, NULL);
+
+    pPixelShader->Release();
+    pPixelShader = NULL;
+
+    pVertexShader->Release();
+    pVertexShader = NULL;
+
+    pVertexDeclaration->Release();
+    pVertexDeclaration = NULL;
+
+    g_pDevice->Release();
+    g_pDevice = NULL;
+
+    g_pD3D->Release();
+    g_pD3D = NULL;
+
+    DestroyWindow(hWnd);
+
+    return 0;
+}
+