--- /dev/null
+eglBindAPI(api = EGL_OPENGL_ES_API) = EGL_TRUE
+glClearColor(red = 0.4, green = 0.4, blue = 0.4, alpha = 0)
+glViewport(x = 0, y = 0, width = 300, height = 300)
+glMatrixMode(mode = GL_PROJECTION)
+glLoadIdentity()
+glFrustumf(left = -1, right = 1, bottom = -1, top = 1, zNear = 5, zFar = 60)
+glMatrixMode(mode = GL_MODELVIEW)
+glLoadIdentity()
+glTranslatef(x = 0, y = 0, z = -10)
+glViewport(x = 0, y = 0, width = 300, height = 300)
+glMatrixMode(mode = GL_PROJECTION)
+glLoadIdentity()
+glFrustumf(left = -1, right = 1, bottom = -1, top = 1, zNear = 5, zFar = 60)
+glMatrixMode(mode = GL_MODELVIEW)
+glLoadIdentity()
+glTranslatef(x = 0, y = 0, z = -10)
+glViewport(x = 0, y = 0, width = 300, height = 300)
+glMatrixMode(mode = GL_PROJECTION)
+glLoadIdentity()
+glFrustumf(left = -1, right = 1, bottom = -1, top = 1, zNear = 5, zFar = 60)
+glMatrixMode(mode = GL_MODELVIEW)
+glLoadIdentity()
+glTranslatef(x = 0, y = 0, z = -10)
+glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
+glPushMatrix()
+glRotatef(angle = 0, x = 1, y = 0, z = 0)
+glRotatef(angle = 0, x = 0, y = 1, z = 0)
+glRotatef(angle = 0, x = 0, y = 0, z = 1)
+glEnableClientState(array = GL_VERTEX_ARRAY)
+glEnableClientState(array = GL_COLOR_ARRAY)
+glColorPointer(size = 4, type = GL_FLOAT, stride = 0, pointer = blob(48))
+glVertexPointer(size = 2, type = GL_FLOAT, stride = 0, pointer = blob(24))
+glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 3)
+glPointSizex(size = 1015792)
+glColorPointer(size = 4, type = GL_FLOAT, stride = 0, pointer = blob(48))
+glVertexPointer(size = 2, type = GL_FLOAT, stride = 0, pointer = blob(24))
+glDrawArrays(mode = GL_POINTS, first = 0, count = 3)
+glDisableClientState(array = GL_VERTEX_ARRAY)
+glDisableClientState(array = GL_COLOR_ARRAY)
+glPopMatrix()