"GL_LIGHTING": "GL_FALSE",
"GL_LIGHT_MODEL_LOCAL_VIEWER": "GL_FALSE",
"GL_LIGHT_MODEL_TWO_SIDE": "GL_FALSE",
- "GL_LIGHT_MODEL_AMBIENT": [0.200000003, 0.200000003, 0.200000003, 1],
+ "GL_LIGHT_MODEL_AMBIENT": [0.2, 0.2, 0.2, 1],
"GL_SHADE_MODEL": "GL_SMOOTH",
"GL_COLOR_MATERIAL_FACE": "GL_FRONT_AND_BACK",
"GL_COLOR_MATERIAL_PARAMETER": "GL_AMBIENT_AND_DIFFUSE",
"GL_RENDERBUFFER_BINDING": 0,
"GL_READ_FRAMEBUFFER_BINDING": 0,
"GL_FRONT": {
- "GL_AMBIENT": [0.200000003, 0.200000003, 0.200000003, 1],
- "GL_DIFFUSE": [0.800000012, 0.800000012, 0.800000012, 1],
+ "GL_AMBIENT": [0.2, 0.2, 0.2, 1],
+ "GL_DIFFUSE": [0.8, 0.8, 0.8, 1],
"GL_SPECULAR": [0, 0, 0, 1],
"GL_EMISSION": [0, 0, 0, 1],
"GL_SHININESS": 0,
"GL_COLOR_INDEXES": [0, 1, 1]
},
"GL_BACK": {
- "GL_AMBIENT": [0.200000003, 0.200000003, 0.200000003, 1],
- "GL_DIFFUSE": [0.800000012, 0.800000012, 0.800000012, 1],
+ "GL_AMBIENT": [0.2, 0.2, 0.2, 1],
+ "GL_DIFFUSE": [0.8, 0.8, 0.8, 1],
"GL_SPECULAR": [0, 0, 0, 1],
"GL_EMISSION": [0, 0, 0, 1],
"GL_SHININESS": 0,