"GL_INDEX_LOGIC_OP": false,
"GL_COLOR_LOGIC_OP": false,
// Some implementations return more GL_AUX_BUFFERS than requested
- "GL_DRAW_BUFFER": "GL_BACK",
- "GL_READ_BUFFER": "GL_BACK",
+ // GL_DRAW_BUFFER and GL_READ_BUFFER vary with visual
// GL_SCISSOR_BOX depends on the drawable
"GL_SCISSOR_TEST": false,
"GL_INDEX_CLEAR_VALUE": 0,
"GL_COLOR_WRITEMASK": [true, true, true, true],
"GL_INDEX_MODE": false,
"GL_RGBA_MODE": true,
- "GL_DOUBLEBUFFER": true,
+ // GL_DOUBLEBUFFER varies with visual
"GL_STEREO": false,
"GL_RENDER_MODE": "GL_RENDER",
"GL_PERSPECTIVE_CORRECTION_HINT": "GL_DONT_CARE",
"GL_STENCIL_BACK_FAIL": "GL_KEEP",
"GL_STENCIL_BACK_PASS_DEPTH_FAIL": "GL_KEEP",
"GL_STENCIL_BACK_PASS_DEPTH_PASS": "GL_KEEP",
- "GL_DRAW_BUFFER0": "GL_BACK",
+ // GL_DRAW_BUFFER0 varies with visual
"GL_DRAW_BUFFER1": "GL_ZERO",
"GL_DRAW_BUFFER2": "GL_ZERO",
"GL_DRAW_BUFFER3": "GL_ZERO",