import os.path
import platform
import re
+import shutil
import subprocess
import sys
import time
sys.exit(1)
return path
+def _get_build_program(program):
+ if platform.system() == 'Windows':
+ program += '.exe'
+ return _get_build_path(program)
+
class TestCase:
def trace(self):
if self.trace_file is None:
self.trace_file = os.path.abspath(os.path.join(self.results, self.name + '.trace'))
+ if os.path.exists(self.trace_file):
+ os.remove(self.trace_file)
+ else:
+ trace_dir = os.path.dirname(self.trace_file)
+ if not os.path.exists(trace_dir):
+ os.makedirs(trace_dir)
env = os.environ.copy()
system = platform.system()
+ local_wrapper = None
if system == 'Windows':
- # TODO
- self.skip('tracing not supported on Windows')
wrapper = _get_build_path('wrappers/opengl32.dll')
+ local_wrapper = os.path.join(os.path.dirname(self.args[0]), os.path.basename(wrapper))
+ shutil.copy(wrapper, local_wrapper)
elif system == 'Darwin':
wrapper = _get_build_path('wrappers/OpenGL')
env['DYLD_LIBRARY_PATH'] = os.path.dirname(wrapper)
if self.max_frames is not None:
env['TRACE_FRAMES'] = str(self.max_frames)
- p = popen(self.args, env=env, cwd=self.cwd)
- p.wait()
+ try:
+ p = popen(self.args, env=env, cwd=self.cwd)
+ p.wait()
+ finally:
+ if local_wrapper is not None:
+ os.remove(local_wrapper)
if not os.path.exists(self.trace_file):
self.fail('no trace file generated\n')
def dump(self):
- cmd = [_get_build_path('tracedump'), '--color=never', self.trace_file]
+ cmd = [_get_build_program('tracedump'), '--color=never', self.trace_file]
p = popen(cmd, stdout=subprocess.PIPE)
swapbuffers = 0
if function_name in ('glFlush', 'glFinish'):
flushes += 1
src_line = line[mo.start(2):]
- sys.stdout.write(src_line + '\n')
if ref_line:
if src_line == ref_line:
+ sys.stdout.write(src_line + '\n')
ref_line = ref.readline().rstrip()
p.wait()
if p.returncode != 0:
self.fail('tracedump returned code %i' % p.returncode)
if ref_line:
- self.fail('missing call %' % ref_line)
+ self.fail('missing call %s' % ref_line)
def run(self):
self.standalone()