state = self.getState(callNo)
if self.doubleBuffer:
attachments = ['GL_BACK', 'GL_BACK_LEFT', 'GL_BACK_RIGHT', 'GL_COLOR_ATTACHMENT0']
state = self.getState(callNo)
if self.doubleBuffer:
attachments = ['GL_BACK', 'GL_BACK_LEFT', 'GL_BACK_RIGHT', 'GL_COLOR_ATTACHMENT0']