X-Git-Url: https://git.cworth.org/git?p=apitrace-tests;a=blobdiff_plain;f=apps%2Fd3d10%2Ftri.ref.txt;h=e5d73561981692efe884add78928187d974714ff;hp=1f046274a5a3273933d7b17f3e87fd71cf9c4323;hb=06b0dac15dd0a20178a77ff799a0ba5af5e545db;hpb=ae97a601d23b8bbbe8b10020e6e10c51ddf00e21 diff --git a/apps/d3d10/tri.ref.txt b/apps/d3d10/tri.ref.txt index 1f04627..e5d7356 100644 --- a/apps/d3d10/tri.ref.txt +++ b/apps/d3d10/tri.ref.txt @@ -1,9 +1,9 @@ D3D10CreateDeviceAndSwapChain(pAdapter = NULL, DriverType = D3D10_DRIVER_TYPE_HARDWARE, Software = NULL, Flags = <>, SDKVersion = 29, pSwapChainDesc = &{BufferDesc = {Width = 250, Height = 250, RefreshRate = {Numerator = 60, Denominator = 1}, Format = DXGI_FORMAT_R8G8B8A8_UNORM, ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED, Scaling = DXGI_MODE_SCALING_UNSPECIFIED}, SampleDesc = {Count = 1, Quality = 0}, BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT, BufferCount = 2, OutputWindow = , Windowed = TRUE, SwapEffect = DXGI_SWAP_EFFECT_DISCARD, Flags = 0x0}, ppSwapChain = &, ppDevice = &) = S_OK IDXGISwapChain::GetBuffer(this = , Buffer = 0, riid = {Data1 = 2608745476, Data2 = 13356, Data3 = 16646, Data4 = {161, 159, 79, 39, 4, 246, 137, 240}}, ppSurface = &) = S_OK -ID3D10Device::CreateRenderTargetView(this = , pResource = , pDesc = &{Format = DXGI_FORMAT_R8G8B8A8_UNORM, ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D, Texture2D = {MipSlice = 0}}, ppRTView = &) = S_OK +ID3D10Device::CreateRenderTargetView(this = , pResource = , pDesc = &{Format = DXGI_FORMAT_R8G8B8A8_UNORM, ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D, Texture2D = {MipSlice = 0}}, ppRTView = &) = S_OK ID3D10Texture2D::Release(this = ) = 0 -ID3D10Device::OMSetRenderTargets(this = , NumViews = 1, ppRenderTargetViews = &, pDepthStencilView = NULL) -ID3D10Device::ClearRenderTargetView(this = , pRenderTargetView = , ColorRGBA = {0.3, 0.1, 0.3, 1}) +ID3D10Device::OMSetRenderTargets(this = , NumViews = 1, ppRenderTargetViews = &, pDepthStencilView = NULL) +ID3D10Device::ClearRenderTargetView(this = , pRenderTargetView = , ColorRGBA = {0.3, 0.1, 0.3, 1}) ID3D10Device::CreateVertexShader(this = , pShaderBytecode = "// // Generated by Microsoft (R) D3D Shader Disassembler // @@ -104,7 +104,7 @@ IDXGISwapChain::Present(this = , SyncInterval = 0, Flags = 0x0) = S_ ID3D10Device::IASetVertexBuffers(this = , StartSlot = 0, NumBuffers = 1, ppVertexBuffers = &NULL, pStrides = &0, pOffsets = &0) ID3D10Buffer::Release(this = ) = 0 ID3D10Device::OMSetRenderTargets(this = , NumViews = 0, ppRenderTargetViews = NULL, pDepthStencilView = NULL) -ID3D10RenderTargetView::Release(this = ) = 0 +ID3D10RenderTargetView::Release(this = ) = 0 ID3D10Device::IASetInputLayout(this = , pInputLayout = NULL) ID3D10InputLayout::Release(this = ) = 0 ID3D10Device::VSSetShader(this = , pVertexShader = NULL)