X-Git-Url: https://git.cworth.org/git?p=apitrace-tests;a=blobdiff_plain;f=apps%2Fd3d10_1%2Ftri_level_9_1.cpp;fp=apps%2Fd3d10_1%2Ftri_level_9_1.cpp;h=4c65e7671a1b4af8459b00b59bd3d281ed3c2f20;hp=0000000000000000000000000000000000000000;hb=36de802ab2d1c9c55530059595fb52a757252ff3;hpb=b3a59f4e0d7ec235cd7dd5d0b38042e5cb23d111 diff --git a/apps/d3d10_1/tri_level_9_1.cpp b/apps/d3d10_1/tri_level_9_1.cpp new file mode 100644 index 0000000..4c65e76 --- /dev/null +++ b/apps/d3d10_1/tri_level_9_1.cpp @@ -0,0 +1,265 @@ +/************************************************************************** + * + * Copyright 2012 Jose Fonseca + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + * + **************************************************************************/ + + +#include +#include + +#include +#include + +#include "compat.h" + +#include + +#include "tri_vs_4_0_level_9_1.h" +#include "tri_ps_4_0_level_9_1.h" + + +static IDXGISwapChain* g_pSwapChain = NULL; +static ID3D10Device1 * g_pDevice = NULL; + + +int main(int argc, char *argv[]){ + HRESULT hr; + + HINSTANCE hInstance = GetModuleHandle(NULL); + + WNDCLASSEX wc = { + sizeof(WNDCLASSEX), + CS_CLASSDC, + DefWindowProc, + 0, + 0, + hInstance, + NULL, + NULL, + NULL, + NULL, + "SimpleDX10", + NULL + }; + RegisterClassEx(&wc); + + const int WindowWidth = 250; + const int WindowHeight = 250; + BOOL Windowed = TRUE; + + DWORD dwStyle = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW; + + RECT rect = {0, 0, WindowWidth, WindowHeight}; + AdjustWindowRect(&rect, dwStyle, FALSE); + + HWND hWnd = CreateWindow(wc.lpszClassName, + "Simple example using DirectX10", + dwStyle, + CW_USEDEFAULT, CW_USEDEFAULT, + rect.right - rect.left, + rect.bottom - rect.top, + NULL, + NULL, + hInstance, + NULL); + if (!hWnd) { + return 1; + } + + ShowWindow(hWnd, SW_SHOW); + + UINT Flags = 0; + if (LoadLibraryA("d3d10sdklayers")) { + Flags |= D3D10_CREATE_DEVICE_DEBUG; + } + + DXGI_SWAP_CHAIN_DESC SwapChainDesc; + ZeroMemory(&SwapChainDesc, sizeof SwapChainDesc); + SwapChainDesc.BufferDesc.Width = WindowWidth; + SwapChainDesc.BufferDesc.Height = WindowHeight; + SwapChainDesc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;; + SwapChainDesc.BufferDesc.RefreshRate.Numerator = 60; + SwapChainDesc.BufferDesc.RefreshRate.Denominator = 1; + SwapChainDesc.SampleDesc.Quality = 0; + SwapChainDesc.SampleDesc.Count = 1; + SwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; + SwapChainDesc.BufferCount = 2; + SwapChainDesc.OutputWindow = hWnd; + SwapChainDesc.Windowed = true; + + hr = D3D10CreateDeviceAndSwapChain1(NULL, + D3D10_DRIVER_TYPE_HARDWARE, + NULL, + Flags, + D3D10_FEATURE_LEVEL_9_1, + D3D10_1_SDK_VERSION, + &SwapChainDesc, + &g_pSwapChain, + &g_pDevice); + if (FAILED(hr)) { + return 1; + } + + ID3D10RenderTargetView *pRenderTargetView = NULL; + ID3D10Texture2D* pBackBuffer; + hr = g_pSwapChain->GetBuffer(0, IID_ID3D10Texture2D, (void **)&pBackBuffer); + if (FAILED(hr)) { + return 1; + } + hr = g_pDevice->CreateRenderTargetView(pBackBuffer, NULL, &pRenderTargetView); + if (FAILED(hr)) { + return 1; + } + pBackBuffer->Release(); + + g_pDevice->OMSetRenderTargets(1, &pRenderTargetView, NULL); + + const float clearColor[4] = { 0.3f, 0.1f, 0.3f, 1.0f }; + g_pDevice->ClearRenderTargetView(pRenderTargetView, clearColor); + + ID3D10VertexShader * pVertexShader; + hr = g_pDevice->CreateVertexShader(g_VS, sizeof g_VS, &pVertexShader); + if (FAILED(hr)) { + return 1; + } + + struct Vertex { + float position[4]; + float color[4]; + }; + + static const D3D10_INPUT_ELEMENT_DESC InputElementDescs[] = { + { "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(Vertex, position), D3D10_INPUT_PER_VERTEX_DATA, 0 }, + { "COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(Vertex, color), D3D10_INPUT_PER_VERTEX_DATA, 0 } + }; + + ID3D10InputLayout *pVertexLayout = NULL; + hr = g_pDevice->CreateInputLayout(InputElementDescs, + 2, + g_VS, + sizeof g_VS, + &pVertexLayout); + if (FAILED(hr)) { + return 1; + } + + g_pDevice->IASetInputLayout(pVertexLayout); + + ID3D10PixelShader * pPixelShader; + hr = g_pDevice->CreatePixelShader(g_PS, sizeof g_PS, &pPixelShader); + if (FAILED(hr)) { + return 1; + } + + g_pDevice->VSSetShader(pVertexShader); + g_pDevice->PSSetShader(pPixelShader); + + static const Vertex vertices[] = { + { { -0.9f, -0.9f, 0.5f, 1.0f}, { 0.8f, 0.0f, 0.0f, 0.1f } }, + { { 0.9f, -0.9f, 0.5f, 1.0f}, { 0.0f, 0.9f, 0.0f, 0.1f } }, + { { 0.0f, 0.9f, 0.5f, 1.0f}, { 0.0f, 0.0f, 0.7f, 0.1f } }, + }; + + D3D10_BUFFER_DESC BufferDesc; + ZeroMemory(&BufferDesc, sizeof BufferDesc); + BufferDesc.Usage = D3D10_USAGE_DYNAMIC; + BufferDesc.ByteWidth = sizeof vertices; + BufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; + BufferDesc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE; + BufferDesc.MiscFlags = 0; + + ID3D10Buffer *pVertexBuffer; + hr = g_pDevice->CreateBuffer(&BufferDesc, NULL, &pVertexBuffer); + if (FAILED(hr)) { + return 1; + } + + void *pMap = NULL; + pVertexBuffer->Map(D3D10_MAP_WRITE_DISCARD, 0, &pMap); + memcpy(pMap, vertices, sizeof vertices); + pVertexBuffer->Unmap(); + + UINT Stride = sizeof(Vertex); + UINT Offset = 0; + g_pDevice->IASetVertexBuffers(0, 1, &pVertexBuffer, &Stride, &Offset); + + D3D10_VIEWPORT ViewPort; + ViewPort.TopLeftX = 0; + ViewPort.TopLeftY = 0; + ViewPort.Width = WindowWidth; + ViewPort.Height = WindowHeight; + ViewPort.MinDepth = 0.0f; + ViewPort.MaxDepth = 1.0f; + g_pDevice->RSSetViewports(1, &ViewPort); + + D3D10_RASTERIZER_DESC RasterizerDesc; + ZeroMemory(&RasterizerDesc, sizeof RasterizerDesc); + RasterizerDesc.CullMode = D3D10_CULL_NONE; + RasterizerDesc.FillMode = D3D10_FILL_SOLID; + RasterizerDesc.FrontCounterClockwise = true; + RasterizerDesc.DepthClipEnable = true; + ID3D10RasterizerState* pRasterizerState = NULL; + hr = g_pDevice->CreateRasterizerState(&RasterizerDesc, &pRasterizerState); + if (FAILED(hr)) { + return 1; + } + g_pDevice->RSSetState(pRasterizerState); + + g_pDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); + g_pDevice->Draw(3, 0); + + g_pSwapChain->Present(0, 0); + + + ID3D10Buffer *pNullBuffer = NULL; + UINT NullStride = 0; + UINT NullOffset = 0; + g_pDevice->IASetVertexBuffers(0, 1, &pNullBuffer, &NullStride, &NullOffset); + pVertexBuffer->Release(); + + g_pDevice->OMSetRenderTargets(0, NULL, NULL); + pRenderTargetView->Release(); + + g_pDevice->IASetInputLayout(NULL); + pVertexLayout->Release(); + + g_pDevice->VSSetShader(NULL); + pVertexShader->Release(); + + g_pDevice->PSSetShader(NULL); + pPixelShader->Release(); + + g_pDevice->RSSetState(NULL); + pRasterizerState->Release(); + + g_pSwapChain->Release(); + g_pSwapChain = NULL; + + g_pDevice->Release(); + g_pDevice = NULL; + + DestroyWindow(hWnd); + + return 0; +} +