X-Git-Url: https://git.cworth.org/git?p=apitrace-tests;a=blobdiff_plain;f=apps%2Fd3d8%2Ftri.ref.txt;fp=apps%2Fd3d8%2Ftri.ref.txt;h=7a8358c40ca0a3854f62c0e109521b43124b7f5a;hp=e1dae45b85d10cd0beac2ffae9b00654da63f5fe;hb=eac6f0f39d3cb8e61f7df5dd82618bd9fb9996ee;hpb=716cd83ce5cc7bd696451ff60c52d4e7443e168a diff --git a/apps/d3d8/tri.ref.txt b/apps/d3d8/tri.ref.txt index e1dae45..7a8358c 100644 --- a/apps/d3d8/tri.ref.txt +++ b/apps/d3d8/tri.ref.txt @@ -1,7 +1,7 @@ Direct3DCreate8(SDKVersion = 220) = IDirect3D8::GetDeviceCaps(this = , Adapter = D3DADAPTER_DEFAULT, DeviceType = D3DDEVTYPE_HAL, pCaps = &) = D3D_OK IDirect3D8::GetAdapterDisplayMode(this = , Adapter = D3DADAPTER_DEFAULT, pMode = &{Width = 1440, Height = 900, RefreshRate = 60, Format = D3DFMT_X8R8G8B8}) = D3D_OK -IDirect3D8::CreateDevice(this = , Adapter = D3DADAPTER_DEFAULT, DeviceType = D3DDEVTYPE_HAL, hFocusWindow = , BehaviorFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING, pPresentationParameters = &{BackBufferWidth = 0, BackBufferHeight = 0, BackBufferFormat = D3DFMT_X8R8G8B8, BackBufferCount = 1, MultiSampleType = D3DMULTISAMPLE_NONE, SwapEffect = D3DSWAPEFFECT_DISCARD, hDeviceWindow = , Windowed = TRUE, EnableAutoDepthStencil = FALSE, AutoDepthStencilFormat = D3DFMT_UNKNOWN, Flags = 0x0, FullScreen_RefreshRateInHz = 0, FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT}, ppReturnedDeviceInterface = &) = D3D_OK +IDirect3D8::CreateDevice(this = , Adapter = D3DADAPTER_DEFAULT, DeviceType = D3DDEVTYPE_HAL, hFocusWindow = , BehaviorFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING, pPresentationParameters = &{BackBufferWidth = 250, BackBufferHeight = 250, BackBufferFormat = , BackBufferCount = 1, MultiSampleType = D3DMULTISAMPLE_NONE, SwapEffect = D3DSWAPEFFECT_DISCARD, hDeviceWindow = , Windowed = TRUE, EnableAutoDepthStencil = FALSE, AutoDepthStencilFormat = D3DFMT_UNKNOWN, Flags = 0x0, FullScreen_RefreshRateInHz = 0, FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT}, ppReturnedDeviceInterface = &) = D3D_OK IDirect3DDevice8::Clear(this = , Count = 0, pRects = NULL, Flags = D3DCLEAR_TARGET, Color = 0xff4c194c, Z = 1, Stencil = 0) = D3D_OK IDirect3DDevice8::BeginScene(this = ) = D3D_OK IDirect3DDevice8::SetRenderState(this = , State = D3DRS_LIGHTING, Value = FALSE) = D3D_OK