X-Git-Url: https://git.cworth.org/git?p=apitrace-tests;a=blobdiff_plain;f=apps%2Fd3d9%2Ftri.ref.txt;fp=apps%2Fd3d9%2Ftri.ref.txt;h=116995d8a6042bcb5b4fa6792d1f625f1aef8def;hp=de8af241552541736052c7f20be444478d98493d;hb=0ba9c4e22bc917a666b8762b734884e72c142ccf;hpb=700b1cef4ba8cc818d9b9080f368f64c392513ec diff --git a/apps/d3d9/tri.ref.txt b/apps/d3d9/tri.ref.txt index de8af24..116995d 100644 --- a/apps/d3d9/tri.ref.txt +++ b/apps/d3d9/tri.ref.txt @@ -1,6 +1,6 @@ Direct3DCreate9(SDKVersion = 32) = IDirect3D9::GetDeviceCaps(this = , Adapter = D3DADAPTER_DEFAULT, DeviceType = D3DDEVTYPE_HAL, pCaps = &) = D3D_OK -IDirect3D9::CreateDevice(this = , Adapter = D3DADAPTER_DEFAULT, DeviceType = D3DDEVTYPE_HAL, hFocusWindow = , BehaviorFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING, pPresentationParameters = &{BackBufferWidth = 250, BackBufferHeight = 250, BackBufferFormat = D3DFMT_X8R8G8B8, BackBufferCount = 1, MultiSampleType = D3DMULTISAMPLE_NONE, MultiSampleQuality = 0, SwapEffect = D3DSWAPEFFECT_FLIP, hDeviceWindow = , Windowed = TRUE, EnableAutoDepthStencil = FALSE, AutoDepthStencilFormat = D3DFMT_UNKNOWN, Flags = 0, FullScreen_RefreshRateInHz = 0, PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE}, ppReturnedDeviceInterface = &) = D3D_OK +IDirect3D9::CreateDevice(this = , Adapter = D3DADAPTER_DEFAULT, DeviceType = D3DDEVTYPE_HAL, hFocusWindow = , BehaviorFlags = D3DCREATE_HARDWARE_VERTEXPROCESSING, pPresentationParameters = &{BackBufferWidth = 250, BackBufferHeight = 250, BackBufferFormat = D3DFMT_X8R8G8B8, BackBufferCount = 1, MultiSampleType = D3DMULTISAMPLE_NONE, MultiSampleQuality = 0, SwapEffect = D3DSWAPEFFECT_DISCARD, hDeviceWindow = , Windowed = TRUE, EnableAutoDepthStencil = FALSE, AutoDepthStencilFormat = D3DFMT_UNKNOWN, Flags = 0, FullScreen_RefreshRateInHz = 0, PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE}, ppReturnedDeviceInterface = &) = D3D_OK IDirect3DDevice9::Clear(this = , Count = 0, pRects = NULL, Flags = D3DCLEAR_TARGET, Color = 0xff4c194c, Z = 1, Stencil = 0) = D3D_OK IDirect3DDevice9::BeginScene(this = ) = D3D_OK IDirect3DDevice9::SetRenderState(this = , State = D3DRS_LIGHTING, Value = FALSE) = D3D_OK