X-Git-Url: https://git.cworth.org/git?p=apitrace-tests;a=blobdiff_plain;f=apps%2Fgl%2Fdefault.ref.json;fp=apps%2Fgl%2Fdefault.ref.json;h=0000000000000000000000000000000000000000;hp=497e201de0585484121595f59dab26f7ff14918c;hb=91c6216aa7b98e35f5f30c703630e68a69b5251e;hpb=d9858b16096ac4ec7c99f1430a6ee934e33db2e0 diff --git a/apps/gl/default.ref.json b/apps/gl/default.ref.json deleted file mode 100644 index 497e201..0000000 --- a/apps/gl/default.ref.json +++ /dev/null @@ -1,848 +0,0 @@ -{ - "parameters": { - "GL_CURRENT_COLOR": [1, 1, 1, 1], - "GL_CURRENT_INDEX": 1, - "GL_CURRENT_NORMAL": [0, 0, 1], - "GL_CURRENT_TEXTURE_COORDS": [0, 0, 0, 1], - "GL_CURRENT_RASTER_COLOR": [1, 1, 1, 1], - "GL_CURRENT_RASTER_INDEX": 1, - "GL_CURRENT_RASTER_TEXTURE_COORDS": [0, 0, 0, 1], - "GL_CURRENT_RASTER_POSITION": [0, 0, 0, 1], - "GL_CURRENT_RASTER_POSITION_VALID": 1, - "GL_CURRENT_RASTER_DISTANCE": 0, - "GL_POINT_SMOOTH": "GL_FALSE", - "GL_POINT_SIZE": 1, - "GL_LINE_SMOOTH": "GL_FALSE", - "GL_LINE_WIDTH": 1, - "GL_LINE_STIPPLE": "GL_FALSE", - "GL_LINE_STIPPLE_PATTERN": 65535, - "GL_LINE_STIPPLE_REPEAT": 1, - "GL_LIST_MODE": "GL_ZERO", - "GL_LIST_BASE": 0, - "GL_LIST_INDEX": 0, - "GL_POLYGON_MODE": ["GL_FILL", "GL_FILL"], - "GL_POLYGON_SMOOTH": "GL_FALSE", - "GL_POLYGON_STIPPLE": "GL_FALSE", - "GL_EDGE_FLAG": "GL_TRUE", - "GL_CULL_FACE": "GL_FALSE", - "GL_CULL_FACE_MODE": "GL_BACK", - "GL_FRONT_FACE": "GL_CCW", - "GL_LIGHTING": "GL_FALSE", - "GL_LIGHT_MODEL_LOCAL_VIEWER": "GL_FALSE", - "GL_LIGHT_MODEL_TWO_SIDE": "GL_FALSE", - "GL_LIGHT_MODEL_AMBIENT": [0.2, 0.2, 0.2, 1], - "GL_SHADE_MODEL": "GL_SMOOTH", - "GL_COLOR_MATERIAL_FACE": "GL_FRONT_AND_BACK", - "GL_COLOR_MATERIAL_PARAMETER": "GL_AMBIENT_AND_DIFFUSE", - "GL_COLOR_MATERIAL": "GL_FALSE", - "GL_FOG": "GL_FALSE", - "GL_FOG_INDEX": 0, - "GL_FOG_DENSITY": 1, - "GL_FOG_START": 0, - "GL_FOG_END": 1, - "GL_FOG_MODE": "GL_EXP", - "GL_FOG_COLOR": [0, 0, 0, 0], - "GL_DEPTH_RANGE": [0, 1], - "GL_DEPTH_TEST": "GL_FALSE", - "GL_DEPTH_WRITEMASK": "GL_TRUE", - "GL_DEPTH_CLEAR_VALUE": 1, - "GL_DEPTH_FUNC": "GL_LESS", - "GL_ACCUM_CLEAR_VALUE": [0, 0, 0, 0], - "GL_STENCIL_TEST": "GL_FALSE", - "GL_STENCIL_CLEAR_VALUE": 0, - "GL_STENCIL_FUNC": "GL_ALWAYS", - "GL_STENCIL_VALUE_MASK": -1, - "GL_STENCIL_FAIL": "GL_KEEP", - "GL_STENCIL_PASS_DEPTH_FAIL": "GL_KEEP", - "GL_STENCIL_PASS_DEPTH_PASS": "GL_KEEP", - "GL_STENCIL_REF": 0, - "GL_STENCIL_WRITEMASK": -1, - "GL_MATRIX_MODE": "GL_MODELVIEW", - "GL_NORMALIZE": "GL_FALSE", - // GL_VIEWPORT depends on the drawable - "GL_MODELVIEW_STACK_DEPTH": 1, - "GL_PROJECTION_STACK_DEPTH": 1, - "GL_TEXTURE_STACK_DEPTH": 1, - "GL_MODELVIEW_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], - "GL_PROJECTION_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], - "GL_TEXTURE_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], - "GL_ATTRIB_STACK_DEPTH": 0, - "GL_CLIENT_ATTRIB_STACK_DEPTH": 0, - "GL_ALPHA_TEST": "GL_FALSE", - "GL_ALPHA_TEST_FUNC": "GL_ALWAYS", - "GL_ALPHA_TEST_REF": 0, - "GL_DITHER": "GL_TRUE", - "GL_BLEND_DST": "GL_ZERO", - "GL_BLEND_SRC": "GL_ONE", - "GL_BLEND": "GL_FALSE", - "GL_LOGIC_OP_MODE": "GL_COPY", - "GL_INDEX_LOGIC_OP": "GL_FALSE", - "GL_COLOR_LOGIC_OP": "GL_FALSE", - // Some implementations return more GL_AUX_BUFFERS than requested - // GL_DRAW_BUFFER and GL_READ_BUFFER vary with visual - // GL_SCISSOR_BOX depends on the drawable - "GL_SCISSOR_TEST": "GL_FALSE", - "GL_INDEX_CLEAR_VALUE": 0, - "GL_INDEX_WRITEMASK": -1, - "GL_COLOR_CLEAR_VALUE": [0, 0, 0, 0], - "GL_COLOR_WRITEMASK": ["GL_TRUE", "GL_TRUE", "GL_TRUE", "GL_TRUE"], - "GL_INDEX_MODE": "GL_FALSE", - "GL_RGBA_MODE": "GL_TRUE", - // GL_DOUBLEBUFFER varies with visual - "GL_STEREO": "GL_FALSE", - "GL_RENDER_MODE": "GL_RENDER", - "GL_PERSPECTIVE_CORRECTION_HINT": "GL_DONT_CARE", - "GL_POINT_SMOOTH_HINT": "GL_DONT_CARE", - "GL_LINE_SMOOTH_HINT": "GL_DONT_CARE", - "GL_POLYGON_SMOOTH_HINT": "GL_DONT_CARE", - "GL_FOG_HINT": "GL_DONT_CARE", - "GL_TEXTURE_GEN_S": "GL_FALSE", - "GL_TEXTURE_GEN_T": "GL_FALSE", - "GL_TEXTURE_GEN_R": "GL_FALSE", - "GL_TEXTURE_GEN_Q": "GL_FALSE", - "GL_PIXEL_MAP_I_TO_I_SIZE": 1, - "GL_PIXEL_MAP_S_TO_S_SIZE": 1, - "GL_PIXEL_MAP_I_TO_R_SIZE": 1, - "GL_PIXEL_MAP_I_TO_G_SIZE": 1, - "GL_PIXEL_MAP_I_TO_B_SIZE": 1, - "GL_PIXEL_MAP_I_TO_A_SIZE": 1, - "GL_PIXEL_MAP_R_TO_R_SIZE": 1, - "GL_PIXEL_MAP_G_TO_G_SIZE": 1, - "GL_PIXEL_MAP_B_TO_B_SIZE": 1, - "GL_PIXEL_MAP_A_TO_A_SIZE": 1, - "GL_UNPACK_SWAP_BYTES": "GL_FALSE", - "GL_UNPACK_LSB_FIRST": "GL_FALSE", - "GL_UNPACK_ROW_LENGTH": 0, - "GL_UNPACK_SKIP_ROWS": 0, - "GL_UNPACK_SKIP_PIXELS": 0, - "GL_UNPACK_ALIGNMENT": 4, - "GL_PACK_SWAP_BYTES": "GL_FALSE", - "GL_PACK_LSB_FIRST": "GL_FALSE", - "GL_PACK_ROW_LENGTH": 0, - "GL_PACK_SKIP_ROWS": 0, - "GL_PACK_SKIP_PIXELS": 0, - "GL_PACK_ALIGNMENT": 4, - "GL_MAP_COLOR": "GL_FALSE", - "GL_MAP_STENCIL": "GL_FALSE", - "GL_INDEX_SHIFT": 0, - "GL_INDEX_OFFSET": 0, - "GL_RED_SCALE": 1, - "GL_RED_BIAS": 0, - "GL_ZOOM_X": 1, - "GL_ZOOM_Y": 1, - "GL_GREEN_SCALE": 1, - "GL_GREEN_BIAS": 0, - "GL_BLUE_SCALE": 1, - "GL_BLUE_BIAS": 0, - "GL_ALPHA_SCALE": 1, - "GL_ALPHA_BIAS": 0, - "GL_DEPTH_SCALE": 1, - "GL_DEPTH_BIAS": 0, - "GL_INDEX_BITS": 0, - // GL_xxx_BITS state can often vary - "GL_NAME_STACK_DEPTH": 0, - "GL_AUTO_NORMAL": "GL_FALSE", - "GL_MAP1_COLOR_4": "GL_FALSE", - "GL_MAP1_INDEX": "GL_FALSE", - "GL_MAP1_NORMAL": "GL_FALSE", - "GL_MAP1_TEXTURE_COORD_1": "GL_FALSE", - "GL_MAP1_TEXTURE_COORD_2": "GL_FALSE", - "GL_MAP1_TEXTURE_COORD_3": "GL_FALSE", - "GL_MAP1_TEXTURE_COORD_4": "GL_FALSE", - "GL_MAP1_VERTEX_3": "GL_FALSE", - "GL_MAP1_VERTEX_4": "GL_FALSE", - "GL_MAP2_COLOR_4": "GL_FALSE", - "GL_MAP2_INDEX": "GL_FALSE", - "GL_MAP2_NORMAL": "GL_FALSE", - "GL_MAP2_TEXTURE_COORD_1": "GL_FALSE", - "GL_MAP2_TEXTURE_COORD_2": "GL_FALSE", - "GL_MAP2_TEXTURE_COORD_3": "GL_FALSE", - "GL_MAP2_TEXTURE_COORD_4": "GL_FALSE", - "GL_MAP2_VERTEX_3": "GL_FALSE", - "GL_MAP2_VERTEX_4": "GL_FALSE", - "GL_MAP1_GRID_DOMAIN": [0, 1], - "GL_MAP1_GRID_SEGMENTS": 1, - "GL_MAP2_GRID_DOMAIN": [0, 1, 0, 1], - "GL_MAP2_GRID_SEGMENTS": [1, 1], - "GL_FEEDBACK_BUFFER_POINTER": 0, - "GL_FEEDBACK_BUFFER_SIZE": 0, - "GL_FEEDBACK_BUFFER_TYPE": "GL_2D", - "GL_SELECTION_BUFFER_POINTER": 0, - "GL_SELECTION_BUFFER_SIZE": 0, - "GL_POLYGON_OFFSET_UNITS": 0, - "GL_POLYGON_OFFSET_POINT": "GL_FALSE", - "GL_POLYGON_OFFSET_LINE": "GL_FALSE", - "GL_CLIP_DISTANCE0": "GL_FALSE", - "GL_CLIP_DISTANCE1": "GL_FALSE", - "GL_CLIP_DISTANCE2": "GL_FALSE", - "GL_CLIP_DISTANCE3": "GL_FALSE", - "GL_CLIP_DISTANCE4": "GL_FALSE", - "GL_CLIP_DISTANCE5": "GL_FALSE", - "GL_BLEND_COLOR": [0, 0, 0, 0], - "GL_BLEND_EQUATION": "GL_FUNC_ADD", - "GL_POLYGON_OFFSET_FILL": "GL_FALSE", - "GL_POLYGON_OFFSET_FACTOR": 0, - "GL_RESCALE_NORMAL": "GL_FALSE", - "GL_PACK_SKIP_IMAGES": 0, - "GL_PACK_IMAGE_HEIGHT": 0, - "GL_UNPACK_SKIP_IMAGES": 0, - "GL_UNPACK_IMAGE_HEIGHT": 0, - "GL_TEXTURE_3D": "GL_FALSE", - "GL_VERTEX_ARRAY": "GL_FALSE", - "GL_NORMAL_ARRAY": "GL_FALSE", - "GL_COLOR_ARRAY": "GL_FALSE", - "GL_INDEX_ARRAY": "GL_FALSE", - "GL_TEXTURE_COORD_ARRAY": "GL_FALSE", - "GL_EDGE_FLAG_ARRAY": "GL_FALSE", - "GL_VERTEX_ARRAY_SIZE": 4, - "GL_VERTEX_ARRAY_TYPE": "GL_FLOAT", - "GL_VERTEX_ARRAY_STRIDE": 0, - "GL_NORMAL_ARRAY_TYPE": "GL_FLOAT", - "GL_NORMAL_ARRAY_STRIDE": 0, - "GL_COLOR_ARRAY_SIZE": 4, - "GL_COLOR_ARRAY_TYPE": "GL_FLOAT", - "GL_COLOR_ARRAY_STRIDE": 0, - "GL_INDEX_ARRAY_TYPE": "GL_FLOAT", - "GL_INDEX_ARRAY_STRIDE": 0, - "GL_TEXTURE_COORD_ARRAY_SIZE": 4, - "GL_TEXTURE_COORD_ARRAY_TYPE": "GL_FLOAT", - "GL_TEXTURE_COORD_ARRAY_STRIDE": 0, - "GL_EDGE_FLAG_ARRAY_STRIDE": 0, - "GL_VERTEX_ARRAY_POINTER": 0, - "GL_NORMAL_ARRAY_POINTER": 0, - "GL_COLOR_ARRAY_POINTER": 0, - "GL_INDEX_ARRAY_POINTER": 0, - "GL_TEXTURE_COORD_ARRAY_POINTER": 0, - "GL_EDGE_FLAG_ARRAY_POINTER": 0, - "GL_MULTISAMPLE": 1, - "GL_SAMPLE_ALPHA_TO_COVERAGE": 0, - "GL_SAMPLE_ALPHA_TO_ONE": 0, - "GL_SAMPLE_COVERAGE": 0, - "GL_SAMPLE_BUFFERS": 0, - "GL_SAMPLES": 0, - "GL_SAMPLE_COVERAGE_VALUE": 1, - "GL_SAMPLE_COVERAGE_INVERT": 0, - "GL_BLEND_DST_RGB": "GL_ZERO", - "GL_BLEND_SRC_RGB": "GL_ONE", - "GL_BLEND_DST_ALPHA": "GL_ZERO", - "GL_BLEND_SRC_ALPHA": "GL_ONE", - "GL_POINT_FADE_THRESHOLD_SIZE": 1, - "GL_POINT_DISTANCE_ATTENUATION": [1, 0, 0], - "GL_GENERATE_MIPMAP_HINT": "GL_DONT_CARE", - "GL_LIGHT_MODEL_COLOR_CONTROL": "GL_SINGLE_COLOR", - "GL_FOG_COORD_SRC": "GL_FRAGMENT_DEPTH", - "GL_CURRENT_FOG_COORD": 0, - "GL_FOG_COORD_ARRAY_TYPE": "GL_FLOAT", - "GL_FOG_COORD_ARRAY_STRIDE": 0, - "GL_FOG_COORD_ARRAY": "GL_FALSE", - "GL_COLOR_SUM": "GL_FALSE", - "GL_CURRENT_SECONDARY_COLOR": [0, 0, 0, 1], - "GL_SECONDARY_COLOR_ARRAY_SIZE": 3, - "GL_SECONDARY_COLOR_ARRAY_TYPE": "GL_FLOAT", - "GL_SECONDARY_COLOR_ARRAY_STRIDE": 0, - "GL_SECONDARY_COLOR_ARRAY": "GL_FALSE", - "GL_ACTIVE_TEXTURE": "GL_TEXTURE0", - "GL_CLIENT_ACTIVE_TEXTURE": "GL_TEXTURE0", - "GL_TRANSPOSE_MODELVIEW_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], - "GL_TRANSPOSE_PROJECTION_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], - "GL_TRANSPOSE_TEXTURE_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], - "GL_TEXTURE_COMPRESSION_HINT": "GL_DONT_CARE", - "GL_VERTEX_ARRAY_BINDING": 0, - "GL_PROGRAM_POINT_SIZE": "GL_FALSE", - "GL_VERTEX_PROGRAM_TWO_SIDE": "GL_FALSE", - "GL_STENCIL_BACK_FUNC": "GL_ALWAYS", - "GL_STENCIL_BACK_FAIL": "GL_KEEP", - "GL_STENCIL_BACK_PASS_DEPTH_FAIL": "GL_KEEP", - "GL_STENCIL_BACK_PASS_DEPTH_PASS": "GL_KEEP", - // GL_DRAW_BUFFER0 varies with visual - "GL_DRAW_BUFFER1": "GL_ZERO", - "GL_DRAW_BUFFER2": "GL_ZERO", - "GL_DRAW_BUFFER3": "GL_ZERO", - "GL_DRAW_BUFFER4": "GL_ZERO", - "GL_DRAW_BUFFER5": "GL_ZERO", - "GL_DRAW_BUFFER6": "GL_ZERO", - "GL_DRAW_BUFFER7": "GL_ZERO", - "GL_BLEND_EQUATION_ALPHA": "GL_FUNC_ADD", - "GL_ARRAY_BUFFER_BINDING": 0, - "GL_ELEMENT_ARRAY_BUFFER_BINDING": 0, - "GL_VERTEX_ARRAY_BUFFER_BINDING": 0, - "GL_NORMAL_ARRAY_BUFFER_BINDING": 0, - "GL_COLOR_ARRAY_BUFFER_BINDING": 0, - "GL_INDEX_ARRAY_BUFFER_BINDING": 0, - "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING": 0, - "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING": 0, - "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING": 0, - "GL_FOG_COORD_ARRAY_BUFFER_BINDING": 0, - "GL_PIXEL_PACK_BUFFER_BINDING": 0, - "GL_PIXEL_UNPACK_BUFFER_BINDING": 0, - "GL_CURRENT_PROGRAM": 0, - "GL_POINT_SPRITE_COORD_ORIGIN": "GL_UPPER_LEFT", - "GL_DRAW_FRAMEBUFFER_BINDING": 0, - "GL_RENDERBUFFER_BINDING": 0, - "GL_READ_FRAMEBUFFER_BINDING": 0, - "GL_FRONT": { - "GL_AMBIENT": [0.2, 0.2, 0.2, 1], - "GL_DIFFUSE": [0.8, 0.8, 0.8, 1], - "GL_SPECULAR": [0, 0, 0, 1], - "GL_EMISSION": [0, 0, 0, 1], - "GL_SHININESS": 0, - "GL_COLOR_INDEXES": [0, 1, 1] - }, - "GL_BACK": { - "GL_AMBIENT": [0.2, 0.2, 0.2, 1], - "GL_DIFFUSE": [0.8, 0.8, 0.8, 1], - "GL_SPECULAR": [0, 0, 0, 1], - "GL_EMISSION": [0, 0, 0, 1], - "GL_SHININESS": 0, - "GL_COLOR_INDEXES": [0, 1, 1] - }, - "GL_VERTEX_ATTRIB_ARRAY0": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", - "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, - "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, - "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", - "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", - "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 - }, - "GL_VERTEX_ATTRIB_ARRAY1": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", - "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, - "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, - "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", - "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", - "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 - }, - "GL_VERTEX_ATTRIB_ARRAY2": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", - "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, - "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, - "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", - "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", - "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 - }, - "GL_VERTEX_ATTRIB_ARRAY3": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", - "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, - "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, - "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", - "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", - "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 - }, - "GL_VERTEX_ATTRIB_ARRAY4": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", - "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, - "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, - "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", - "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", - "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 - }, - "GL_VERTEX_ATTRIB_ARRAY5": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", - "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, - "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, - "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", - "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", - "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 - }, - "GL_VERTEX_ATTRIB_ARRAY6": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", - "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, - "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, - "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", - "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", - "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 - }, - "GL_VERTEX_ATTRIB_ARRAY7": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", - "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, - "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, - "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", - "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", - "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 - }, - "GL_VERTEX_ATTRIB_ARRAY8": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", - "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, - "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, - "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", - "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", - "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 - }, - "GL_VERTEX_ATTRIB_ARRAY9": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", - "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, - "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, - "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", - "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", - "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 - }, - "GL_VERTEX_ATTRIB_ARRAY10": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", - "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, - "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, - "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", - "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", - "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 - }, - "GL_VERTEX_ATTRIB_ARRAY11": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", - "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, - "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, - "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", - "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", - "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 - }, - "GL_VERTEX_ATTRIB_ARRAY12": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", - "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, - "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, - "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", - "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", - "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 - }, - "GL_VERTEX_ATTRIB_ARRAY13": { - 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