X-Git-Url: https://git.cworth.org/git?p=apitrace-tests;a=blobdiff_plain;f=cli%2Fcli-trim-spec-no-side-effects.script;fp=cli%2Fcli-trim-spec-no-side-effects.script;h=aa4527cb1c4498d1048f65c12aa7e1f6c8aa7be4;hp=0000000000000000000000000000000000000000;hb=6982268801b17e5c39d30a6905f20e65ed0b07dc;hpb=2c00a00c867378bdc047f5951edbbe1be61d2295 diff --git a/cli/cli-trim-spec-no-side-effects.script b/cli/cli-trim-spec-no-side-effects.script new file mode 100644 index 0000000..aa4527c --- /dev/null +++ b/cli/cli-trim-spec-no-side-effects.script @@ -0,0 +1,97 @@ +# Trim trace to the final glxDestroyContext, eliminating almost everything + +apitrace trim --auto --trim-spec=no-side-effects --calls=88 glxsimple.trace + +# Verify that we actually trimmed what we wanted to (just calls with no side effects) + +apitrace diff --diff=python glxsimple.trace glxsimple-trim.trace +expect r""" glXChooseVisual(37134976, 0, (GLX_RGBA, GLX_RED_SIZE, GLX_RED_SIZE, GLX_GREEN_SIZE, GLX_RED_SIZE, GLX_BLUE_SIZE, GLX_RED_SIZE, GLX_ALPHA_SIZE, GLX_RED_SIZE, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, GLX_RED_SIZE, GLX_X_VISUAL_TYPE, GLX_DIRECT_COLOR, 0)) = ([37179128, 34, 0, 24, 5, 16711680, 65280, 255, 256, 8]) + glXCreateContext(37134976, ([37179128, 34, 0, 24, 5, 16711680, 65280, 255, 256, 8]), 0, True) = 37241648 + glXMakeCurrent(37134976, 41943041, 37241648) = True + glViewport(0, 0, 64, 64) + glMatrixMode(GL_PROJECTION) + glLoadIdentity() + glOrtho(0.0, 64.0, 64.0, 0.0, 0.0, 1.0) + glMatrixMode(GL_MODELVIEW) + glClearColor(0.0, 0.0, 1.0, 1.0) + glClear((GL_COLOR_BUFFER_BIT)) +- glXSwapBuffers(37134976, 41943041) + glCreateShader(GL_VERTEX_SHADER) = 7 + glShaderSource(7, 1, ('void main()\n{\n gl_Position = ftransform();\n}\n'), 0) + glCompileShader(7) + glCreateShader(GL_FRAGMENT_SHADER) = 8 + glShaderSource(8, 1, ('#version 120\nuniform vec4 color;\nvoid main()\n{\n gl_FragColor = color;\n}\n'), 0) + glCompileShader(8) + glCreateProgram() = 9 + glAttachShader(9, 7) + glAttachShader(9, 8) + glLinkProgram(9) + glUseProgram(9) + glGetUniformLocation(9, color) = 0 + glUniform4f(0, 0.0, 1.0, 0.0, 1.0) + glBegin(GL_QUADS) + glVertex2f(0.0, 0.0) + glVertex2f(64.0, 0.0) + glVertex2f(64.0, 64.0) + glVertex2f(0.0, 64.0) + glEnd() + glUseProgram(0) +- glXSwapBuffers(37134976, 41943041) + glGenTextures(1, (1)) + glBindTexture(GL_TEXTURE_2D, 1) + glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, blob(3)) + glEnable(GL_TEXTURE_2D) + glBegin(GL_QUADS) + glTexCoord2f(0.0, 0.0) + glVertex2f(0.0, 0.0) + glTexCoord2f(1.0, 0.0) + glVertex2f(64.0, 0.0) + glTexCoord2f(1.0, 1.0) + glVertex2f(64.0, 64.0) + glTexCoord2f(0.0, 1.0) + glVertex2f(0.0, 64.0) + glEnd() + glDisable(GL_TEXTURE_2D) +- glXSwapBuffers(37134976, 41943041) + glClearColor(1.0, 0.0, 0.0, 1.0) + glClear((GL_COLOR_BUFFER_BIT)) +- glXSwapBuffers(37134976, 41943041) + glCreateShader(GL_VERTEX_SHADER) = 10 + glShaderSource(10, 1, ('void main()\n{\n gl_Position = ftransform();\n}\n'), 0) + glCompileShader(10) + glCreateShader(GL_FRAGMENT_SHADER) = 11 + glShaderSource(11, 1, ('#version 120\nuniform vec4 color;\nvoid main()\n{\n gl_FragColor = color;\n}\n'), 0) + glCompileShader(11) + glCreateProgram() = 12 + glAttachShader(12, 10) + glAttachShader(12, 11) + glLinkProgram(12) + glUseProgram(12) + glGetUniformLocation(12, color) = 0 + glUniform4f(0, 1.0, 0.0, 1.0, 1.0) + glBegin(GL_QUADS) + glVertex2f(0.0, 0.0) + glVertex2f(64.0, 0.0) + glVertex2f(64.0, 64.0) + glVertex2f(0.0, 64.0) + glEnd() + glUseProgram(0) +- glXSwapBuffers(37134976, 41943041) + glGenTextures(1, (2)) + glBindTexture(GL_TEXTURE_2D, 2) + glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, blob(3)) + glEnable(GL_TEXTURE_2D) + glBegin(GL_QUADS) + glTexCoord2f(0.0, 0.0) + glVertex2f(0.0, 0.0) + glTexCoord2f(1.0, 0.0) + glVertex2f(64.0, 0.0) + glTexCoord2f(1.0, 1.0) + glVertex2f(64.0, 64.0) + glTexCoord2f(0.0, 1.0) + glVertex2f(0.0, 64.0) + glEnd() + glDisable(GL_TEXTURE_2D) +- glXSwapBuffers(37134976, 41943041) + glXDestroyContext(37134976, 37241648) +"""