X-Git-Url: https://git.cworth.org/git?p=apitrace-tests;a=blobdiff_plain;f=traces%2Fcallset-default.script;fp=traces%2Fcallset-default.script;h=524e59feb6714cfe21e6ab5782dc058a1eec8dca;hp=0000000000000000000000000000000000000000;hb=461ac79693c39cb9e9109e663419994b9f8c97af;hpb=e3e68bb5924b2a4f40739485e3f9a76d54f8e6f8 diff --git a/traces/callset-default.script b/traces/callset-default.script new file mode 100644 index 0000000..524e59f --- /dev/null +++ b/traces/callset-default.script @@ -0,0 +1,35 @@ +dump --verbose tri.trace +0 glXQueryExtension(dpy = 0xfc52b0, errorb = NULL, event = NULL) = True +1 glXChooseFBConfig(dpy = 0xfc52b0, screen = 0, attribList = {GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_ALPHA_SIZE, 1, GLX_DOUBLEBUFFER, 1, 0}, nitems = &12) = {0xfe3620, 0xfe3710, 0xfe53e0, 0xfe54d0, 0xfe38f0, 0xfe39e0, 0xfe3e90, 0xfe56b0, 0xfe57a0, 0xfe5c50, 0xfe3f80, 0xfe5d40} +2 glXGetVisualFromFBConfig(dpy = 0xfc52b0, config = 0xfe3620) = &{visual = 0xfd00e8, visualid = 154, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8} +3 glXCreateNewContext(dpy = 0xfc52b0, config = 0xfe3620, renderType = GLX_RGBA_TYPE, shareList = NULL, direct = True) = 0xfdd650 +4 glXIsDirect(dpy = 0xfc52b0, ctx = 0xfdd650) = True +5 glXMakeContextCurrent(dpy = 0xfc52b0, draw = 44040194, read = 44040194, ctx = 0xfdd650) = True +6 glXMakeContextCurrent(dpy = 0xfc52b0, draw = 44040194, read = 44040194, ctx = 0xfdd650) = True +7 glGetString(name = GL_RENDERER) = "Mesa DRI Mobile Intel\2\556 GM45 Express Chipset " +8 glGetString(name = GL_VERSION) = "2.1 Mesa 7.11.2" +9 glGetString(name = GL_VENDOR) = "Tungsten Graphics, Inc" +10 glClearColor(red = 0.3, green = 0.1, blue = 0.3, alpha = 0) +11 glXMakeContextCurrent(dpy = 0xfc52b0, draw = 44040194, read = 44040194, ctx = 0xfdd650) = True +12 glViewport(x = 0, y = 0, width = 250, height = 250) +13 glMatrixMode(mode = GL_PROJECTION) +14 glLoadIdentity() +15 glOrtho(left = -1, right = 1, bottom = -1, top = 1, zNear = -0.5, zFar = 1000) +16 glMatrixMode(mode = GL_MODELVIEW) +17 glXMakeContextCurrent(dpy = 0xfc52b0, draw = 44040194, read = 44040194, ctx = 0xfdd650) = True +18 glXMakeContextCurrent(dpy = 0xfc52b0, draw = 44040194, read = 44040194, ctx = 0xfdd650) = True +19 glClear(mask = GL_COLOR_BUFFER_BIT) +20 glBegin(mode = GL_TRIANGLES) +21 glColor3f(red = 0.8, green = 0, blue = 0) +22 glVertex3f(x = -0.9, y = -0.9, z = -30) +23 glColor3f(red = 0, green = 0.9, blue = 0) +24 glVertex3f(x = 0.9, y = -0.9, z = -30) +25 glColor3f(red = 0, green = 0, blue = 0.7) +26 glVertex3f(x = 0, y = 0.9, z = -30) +27 glEnd() +28 glFlush() +29 glFlush() +30 glXSwapBuffers(dpy = 0xfc52b0, drawable = 44040194) + +31 glXMakeContextCurrent(dpy = 0xfc52b0, draw = 44040194, read = 44040194, ctx = 0xfdd650) = True +32 glXMakeContextCurrent(dpy = 0xfc52b0, draw = 44040194, read = 44040194, ctx = 0xfdd650) = True