Update reference for GLboolean update.
authorJosé Fonseca <jose.r.fonseca@gmail.com>
Mon, 16 Apr 2012 19:10:19 +0000 (20:10 +0100)
committerJosé Fonseca <jose.r.fonseca@gmail.com>
Mon, 16 Apr 2012 19:10:19 +0000 (20:10 +0100)
apps/egl/gl/tri_glsl.ref.txt
apps/egl/gles2/tri_glsl.ref.txt
apps/gl/default.ref.json
apps/gl/default_db.ref.json
apps/gl/default_sb.ref.json

index c82f8f328a302e19b3995323b9a6885d6c4c8b56..cdd77fced3419c5cc66ed996e4d02194fd782823 100644 (file)
@@ -37,12 +37,12 @@ glGetUniformLocation(program = 3, name = "modelviewProjection") = 0
 glViewport(x = 0, y = 0, width = 300, height = 300)
 glViewport(x = 0, y = 0, width = 300, height = 300)
 glViewport(x = 0, y = 0, width = 300, height = 300)
-glUniformMatrix4fv(location = 0, count = 1, transpose = false, value = {0.5, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 1})
+glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.5, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 1})
 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
 glEnableVertexAttribArray(index = 0)
 glEnableVertexAttribArray(index = 1)
-glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = false, stride = 0, pointer = blob(24))
-glVertexAttribPointer(index = 1, size = 3, type = GL_FLOAT, normalized = false, stride = 0, pointer = blob(36))
+glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = blob(24))
+glVertexAttribPointer(index = 1, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = blob(36))
 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 3)
 glDisableVertexAttribArray(index = 0)
 glDisableVertexAttribArray(index = 1)
index 4894610dfa610fb73e4425e6d1a3fde6a24e9124..f73ccd074e9ef866d61b4996d976918112519e07 100644 (file)
@@ -37,12 +37,12 @@ glGetUniformLocation(program = 3, name = "modelviewProjection") = 0
 glViewport(x = 0, y = 0, width = 300, height = 300)
 glViewport(x = 0, y = 0, width = 300, height = 300)
 glViewport(x = 0, y = 0, width = 300, height = 300)
-glUniformMatrix4fv(location = 0, count = 1, transpose = false, value = {0.5, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 1})
+glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.5, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 1})
 glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
 glEnableVertexAttribArray(index = 0)
 glEnableVertexAttribArray(index = 1)
-glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = false, stride = 0, pointer = blob(24))
-glVertexAttribPointer(index = 1, size = 3, type = GL_FLOAT, normalized = false, stride = 0, pointer = blob(36))
+glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = blob(24))
+glVertexAttribPointer(index = 1, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = blob(36))
 glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 3)
 glDisableVertexAttribArray(index = 0)
 glDisableVertexAttribArray(index = 1)
index df155f52c6bdd18ce131656fb26644b2d4eb4867..2b533d5171fc8a95a3033a30f41484ea36df8fc3 100644 (file)
     "GL_CURRENT_RASTER_POSITION": [0, 0, 0, 1],
     "GL_CURRENT_RASTER_POSITION_VALID": 1,
     "GL_CURRENT_RASTER_DISTANCE": 0,
-    "GL_POINT_SMOOTH": false,
+    "GL_POINT_SMOOTH": "GL_FALSE",
     "GL_POINT_SIZE": 1,
-    "GL_LINE_SMOOTH": false,
+    "GL_LINE_SMOOTH": "GL_FALSE",
     "GL_LINE_WIDTH": 1,
-    "GL_LINE_STIPPLE": false,
+    "GL_LINE_STIPPLE": "GL_FALSE",
     "GL_LINE_STIPPLE_PATTERN": 65535,
     "GL_LINE_STIPPLE_REPEAT": 1,
     "GL_LIST_MODE": "GL_ZERO",
     "GL_LIST_BASE": 0,
     "GL_LIST_INDEX": 0,
     "GL_POLYGON_MODE": ["GL_FILL", "GL_FILL"],
-    "GL_POLYGON_SMOOTH": false,
-    "GL_POLYGON_STIPPLE": false,
-    "GL_EDGE_FLAG": true,
-    "GL_CULL_FACE": false,
+    "GL_POLYGON_SMOOTH": "GL_FALSE",
+    "GL_POLYGON_STIPPLE": "GL_FALSE",
+    "GL_EDGE_FLAG": "GL_TRUE",
+    "GL_CULL_FACE": "GL_FALSE",
     "GL_CULL_FACE_MODE": "GL_BACK",
     "GL_FRONT_FACE": "GL_CCW",
-    "GL_LIGHTING": false,
-    "GL_LIGHT_MODEL_LOCAL_VIEWER": false,
-    "GL_LIGHT_MODEL_TWO_SIDE": false,
+    "GL_LIGHTING": "GL_FALSE",
+    "GL_LIGHT_MODEL_LOCAL_VIEWER": "GL_FALSE",
+    "GL_LIGHT_MODEL_TWO_SIDE": "GL_FALSE",
     "GL_LIGHT_MODEL_AMBIENT": [0.200000003, 0.200000003, 0.200000003, 1],
     "GL_SHADE_MODEL": "GL_SMOOTH",
     "GL_COLOR_MATERIAL_FACE": "GL_FRONT_AND_BACK",
     "GL_COLOR_MATERIAL_PARAMETER": "GL_AMBIENT_AND_DIFFUSE",
-    "GL_COLOR_MATERIAL": false,
-    "GL_FOG": false,
+    "GL_COLOR_MATERIAL": "GL_FALSE",
+    "GL_FOG": "GL_FALSE",
     "GL_FOG_INDEX": 0,
     "GL_FOG_DENSITY": 1,
     "GL_FOG_START": 0,
     "GL_FOG_MODE": "GL_EXP",
     "GL_FOG_COLOR": [0, 0, 0, 0],
     "GL_DEPTH_RANGE": [0, 1],
-    "GL_DEPTH_TEST": false,
-    "GL_DEPTH_WRITEMASK": true,
+    "GL_DEPTH_TEST": "GL_FALSE",
+    "GL_DEPTH_WRITEMASK": "GL_TRUE",
     "GL_DEPTH_CLEAR_VALUE": 1,
     "GL_DEPTH_FUNC": "GL_LESS",
     "GL_ACCUM_CLEAR_VALUE": [0, 0, 0, 0],
-    "GL_STENCIL_TEST": false,
+    "GL_STENCIL_TEST": "GL_FALSE",
     "GL_STENCIL_CLEAR_VALUE": 0,
     "GL_STENCIL_FUNC": "GL_ALWAYS",
     "GL_STENCIL_VALUE_MASK": -1,
@@ -58,7 +58,7 @@
     "GL_STENCIL_REF": 0,
     "GL_STENCIL_WRITEMASK": -1,
     "GL_MATRIX_MODE": "GL_MODELVIEW",
-    "GL_NORMALIZE": false,
+    "GL_NORMALIZE": "GL_FALSE",
     // GL_VIEWPORT depends on the drawable
     "GL_MODELVIEW_STACK_DEPTH": 1,
     "GL_PROJECTION_STACK_DEPTH": 1,
     "GL_TEXTURE_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
     "GL_ATTRIB_STACK_DEPTH": 0,
     "GL_CLIENT_ATTRIB_STACK_DEPTH": 0,
-    "GL_ALPHA_TEST": false,
+    "GL_ALPHA_TEST": "GL_FALSE",
     "GL_ALPHA_TEST_FUNC": "GL_ALWAYS",
     "GL_ALPHA_TEST_REF": 0,
-    "GL_DITHER": true,
+    "GL_DITHER": "GL_TRUE",
     "GL_BLEND_DST": "GL_ZERO",
     "GL_BLEND_SRC": "GL_ONE",
-    "GL_BLEND": false,
+    "GL_BLEND": "GL_FALSE",
     "GL_LOGIC_OP_MODE": "GL_COPY",
-    "GL_INDEX_LOGIC_OP": false,
-    "GL_COLOR_LOGIC_OP": false,
+    "GL_INDEX_LOGIC_OP": "GL_FALSE",
+    "GL_COLOR_LOGIC_OP": "GL_FALSE",
     // Some implementations return more GL_AUX_BUFFERS than requested
     // GL_DRAW_BUFFER and GL_READ_BUFFER vary with visual
     // GL_SCISSOR_BOX depends on the drawable
-    "GL_SCISSOR_TEST": false,
+    "GL_SCISSOR_TEST": "GL_FALSE",
     "GL_INDEX_CLEAR_VALUE": 0,
     "GL_INDEX_WRITEMASK": -1,
     "GL_COLOR_CLEAR_VALUE": [0, 0, 0, 0],
-    "GL_COLOR_WRITEMASK": [true, true, true, true],
-    "GL_INDEX_MODE": false,
-    "GL_RGBA_MODE": true,
+    "GL_COLOR_WRITEMASK": ["GL_TRUE", "GL_TRUE", "GL_TRUE", "GL_TRUE"],
+    "GL_INDEX_MODE": "GL_FALSE",
+    "GL_RGBA_MODE": "GL_TRUE",
     // GL_DOUBLEBUFFER varies with visual
-    "GL_STEREO": false,
+    "GL_STEREO": "GL_FALSE",
     "GL_RENDER_MODE": "GL_RENDER",
     "GL_PERSPECTIVE_CORRECTION_HINT": "GL_DONT_CARE",
     "GL_POINT_SMOOTH_HINT": "GL_DONT_CARE",
     "GL_LINE_SMOOTH_HINT": "GL_DONT_CARE",
     "GL_POLYGON_SMOOTH_HINT": "GL_DONT_CARE",
     "GL_FOG_HINT": "GL_DONT_CARE",
-    "GL_TEXTURE_GEN_S": false,
-    "GL_TEXTURE_GEN_T": false,
-    "GL_TEXTURE_GEN_R": false,
-    "GL_TEXTURE_GEN_Q": false,
+    "GL_TEXTURE_GEN_S": "GL_FALSE",
+    "GL_TEXTURE_GEN_T": "GL_FALSE",
+    "GL_TEXTURE_GEN_R": "GL_FALSE",
+    "GL_TEXTURE_GEN_Q": "GL_FALSE",
     "GL_PIXEL_MAP_I_TO_I_SIZE": 1,
     "GL_PIXEL_MAP_S_TO_S_SIZE": 1,
     "GL_PIXEL_MAP_I_TO_R_SIZE": 1,
     "GL_PIXEL_MAP_G_TO_G_SIZE": 1,
     "GL_PIXEL_MAP_B_TO_B_SIZE": 1,
     "GL_PIXEL_MAP_A_TO_A_SIZE": 1,
-    "GL_UNPACK_SWAP_BYTES": false,
-    "GL_UNPACK_LSB_FIRST": false,
+    "GL_UNPACK_SWAP_BYTES": "GL_FALSE",
+    "GL_UNPACK_LSB_FIRST": "GL_FALSE",
     "GL_UNPACK_ROW_LENGTH": 0,
     "GL_UNPACK_SKIP_ROWS": 0,
     "GL_UNPACK_SKIP_PIXELS": 0,
     "GL_UNPACK_ALIGNMENT": 4,
-    "GL_PACK_SWAP_BYTES": false,
-    "GL_PACK_LSB_FIRST": false,
+    "GL_PACK_SWAP_BYTES": "GL_FALSE",
+    "GL_PACK_LSB_FIRST": "GL_FALSE",
     "GL_PACK_ROW_LENGTH": 0,
     "GL_PACK_SKIP_ROWS": 0,
     "GL_PACK_SKIP_PIXELS": 0,
     "GL_PACK_ALIGNMENT": 4,
-    "GL_MAP_COLOR": false,
-    "GL_MAP_STENCIL": false,
+    "GL_MAP_COLOR": "GL_FALSE",
+    "GL_MAP_STENCIL": "GL_FALSE",
     "GL_INDEX_SHIFT": 0,
     "GL_INDEX_OFFSET": 0,
     "GL_RED_SCALE": 1,
     "GL_INDEX_BITS": 0,
     // GL_xxx_BITS state can often vary
     "GL_NAME_STACK_DEPTH": 0,
-    "GL_AUTO_NORMAL": false,
-    "GL_MAP1_COLOR_4": false,
-    "GL_MAP1_INDEX": false,
-    "GL_MAP1_NORMAL": false,
-    "GL_MAP1_TEXTURE_COORD_1": false,
-    "GL_MAP1_TEXTURE_COORD_2": false,
-    "GL_MAP1_TEXTURE_COORD_3": false,
-    "GL_MAP1_TEXTURE_COORD_4": false,
-    "GL_MAP1_VERTEX_3": false,
-    "GL_MAP1_VERTEX_4": false,
-    "GL_MAP2_COLOR_4": false,
-    "GL_MAP2_INDEX": false,
-    "GL_MAP2_NORMAL": false,
-    "GL_MAP2_TEXTURE_COORD_1": false,
-    "GL_MAP2_TEXTURE_COORD_2": false,
-    "GL_MAP2_TEXTURE_COORD_3": false,
-    "GL_MAP2_TEXTURE_COORD_4": false,
-    "GL_MAP2_VERTEX_3": false,
-    "GL_MAP2_VERTEX_4": false,
+    "GL_AUTO_NORMAL": "GL_FALSE",
+    "GL_MAP1_COLOR_4": "GL_FALSE",
+    "GL_MAP1_INDEX": "GL_FALSE",
+    "GL_MAP1_NORMAL": "GL_FALSE",
+    "GL_MAP1_TEXTURE_COORD_1": "GL_FALSE",
+    "GL_MAP1_TEXTURE_COORD_2": "GL_FALSE",
+    "GL_MAP1_TEXTURE_COORD_3": "GL_FALSE",
+    "GL_MAP1_TEXTURE_COORD_4": "GL_FALSE",
+    "GL_MAP1_VERTEX_3": "GL_FALSE",
+    "GL_MAP1_VERTEX_4": "GL_FALSE",
+    "GL_MAP2_COLOR_4": "GL_FALSE",
+    "GL_MAP2_INDEX": "GL_FALSE",
+    "GL_MAP2_NORMAL": "GL_FALSE",
+    "GL_MAP2_TEXTURE_COORD_1": "GL_FALSE",
+    "GL_MAP2_TEXTURE_COORD_2": "GL_FALSE",
+    "GL_MAP2_TEXTURE_COORD_3": "GL_FALSE",
+    "GL_MAP2_TEXTURE_COORD_4": "GL_FALSE",
+    "GL_MAP2_VERTEX_3": "GL_FALSE",
+    "GL_MAP2_VERTEX_4": "GL_FALSE",
     "GL_MAP1_GRID_DOMAIN": [0, 1],
     "GL_MAP1_GRID_SEGMENTS": 1,
     "GL_MAP2_GRID_DOMAIN": [0, 1, 0, 1],
     "GL_SELECTION_BUFFER_POINTER": 0,
     "GL_SELECTION_BUFFER_SIZE": 0,
     "GL_POLYGON_OFFSET_UNITS": 0,
-    "GL_POLYGON_OFFSET_POINT": false,
-    "GL_POLYGON_OFFSET_LINE": false,
-    "GL_CLIP_DISTANCE0": false,
-    "GL_CLIP_DISTANCE1": false,
-    "GL_CLIP_DISTANCE2": false,
-    "GL_CLIP_DISTANCE3": false,
-    "GL_CLIP_DISTANCE4": false,
-    "GL_CLIP_DISTANCE5": false,
+    "GL_POLYGON_OFFSET_POINT": "GL_FALSE",
+    "GL_POLYGON_OFFSET_LINE": "GL_FALSE",
+    "GL_CLIP_DISTANCE0": "GL_FALSE",
+    "GL_CLIP_DISTANCE1": "GL_FALSE",
+    "GL_CLIP_DISTANCE2": "GL_FALSE",
+    "GL_CLIP_DISTANCE3": "GL_FALSE",
+    "GL_CLIP_DISTANCE4": "GL_FALSE",
+    "GL_CLIP_DISTANCE5": "GL_FALSE",
     "GL_BLEND_COLOR": [0, 0, 0, 0],
     "GL_BLEND_EQUATION": "GL_FUNC_ADD",
-    "GL_POLYGON_OFFSET_FILL": false,
+    "GL_POLYGON_OFFSET_FILL": "GL_FALSE",
     "GL_POLYGON_OFFSET_FACTOR": 0,
-    "GL_RESCALE_NORMAL": false,
+    "GL_RESCALE_NORMAL": "GL_FALSE",
     "GL_PACK_SKIP_IMAGES": 0,
     "GL_PACK_IMAGE_HEIGHT": 0,
     "GL_UNPACK_SKIP_IMAGES": 0,
     "GL_UNPACK_IMAGE_HEIGHT": 0,
-    "GL_TEXTURE_3D": false,
-    "GL_VERTEX_ARRAY": false,
-    "GL_NORMAL_ARRAY": false,
-    "GL_COLOR_ARRAY": false,
-    "GL_INDEX_ARRAY": false,
-    "GL_TEXTURE_COORD_ARRAY": false,
-    "GL_EDGE_FLAG_ARRAY": false,
+    "GL_TEXTURE_3D": "GL_FALSE",
+    "GL_VERTEX_ARRAY": "GL_FALSE",
+    "GL_NORMAL_ARRAY": "GL_FALSE",
+    "GL_COLOR_ARRAY": "GL_FALSE",
+    "GL_INDEX_ARRAY": "GL_FALSE",
+    "GL_TEXTURE_COORD_ARRAY": "GL_FALSE",
+    "GL_EDGE_FLAG_ARRAY": "GL_FALSE",
     "GL_VERTEX_ARRAY_SIZE": 4,
     "GL_VERTEX_ARRAY_TYPE": "GL_FLOAT",
     "GL_VERTEX_ARRAY_STRIDE": 0,
     "GL_CURRENT_FOG_COORD": 0,
     "GL_FOG_COORD_ARRAY_TYPE": "GL_FLOAT",
     "GL_FOG_COORD_ARRAY_STRIDE": 0,
-    "GL_FOG_COORD_ARRAY": false,
-    "GL_COLOR_SUM": false,
+    "GL_FOG_COORD_ARRAY": "GL_FALSE",
+    "GL_COLOR_SUM": "GL_FALSE",
     "GL_CURRENT_SECONDARY_COLOR": [0, 0, 0, 1],
     "GL_SECONDARY_COLOR_ARRAY_SIZE": 3,
     "GL_SECONDARY_COLOR_ARRAY_TYPE": "GL_FLOAT",
     "GL_SECONDARY_COLOR_ARRAY_STRIDE": 0,
-    "GL_SECONDARY_COLOR_ARRAY": false,
+    "GL_SECONDARY_COLOR_ARRAY": "GL_FALSE",
     "GL_ACTIVE_TEXTURE": "GL_TEXTURE0",
     "GL_CLIENT_ACTIVE_TEXTURE": "GL_TEXTURE0",
     "GL_TRANSPOSE_MODELVIEW_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
     "GL_TRANSPOSE_TEXTURE_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
     "GL_TEXTURE_COMPRESSION_HINT": "GL_DONT_CARE",
     "GL_VERTEX_ARRAY_BINDING": 0,
-    "GL_PROGRAM_POINT_SIZE": false,
-    "GL_VERTEX_PROGRAM_TWO_SIDE": false,
+    "GL_PROGRAM_POINT_SIZE": "GL_FALSE",
+    "GL_VERTEX_PROGRAM_TWO_SIDE": "GL_FALSE",
     "GL_STENCIL_BACK_FUNC": "GL_ALWAYS",
     "GL_STENCIL_BACK_FAIL": "GL_KEEP",
     "GL_STENCIL_BACK_PASS_DEPTH_FAIL": "GL_KEEP",
       "GL_COLOR_INDEXES": [0, 1, 1]
     },
     "GL_VERTEX_ATTRIB_ARRAY0": {
-      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
-      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
     },
     "GL_VERTEX_ATTRIB_ARRAY1": {
-      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
-      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
     },
     "GL_VERTEX_ATTRIB_ARRAY2": {
-      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
-      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
     },
     "GL_VERTEX_ATTRIB_ARRAY3": {
-      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
-      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
     },
     "GL_VERTEX_ATTRIB_ARRAY4": {
-      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
-      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
     },
     "GL_VERTEX_ATTRIB_ARRAY5": {
-      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
-      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
     },
     "GL_VERTEX_ATTRIB_ARRAY6": {
-      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
-      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
     },
     "GL_VERTEX_ATTRIB_ARRAY7": {
-      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
-      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
     },
     "GL_VERTEX_ATTRIB_ARRAY8": {
-      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
-      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
     },
     "GL_VERTEX_ATTRIB_ARRAY9": {
-      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
-      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
     },
     "GL_VERTEX_ATTRIB_ARRAY10": {
-      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
-      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
     },
     "GL_VERTEX_ATTRIB_ARRAY11": {
-      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
-      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
     },
     "GL_VERTEX_ATTRIB_ARRAY12": {
-      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
-      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
     },
     "GL_VERTEX_ATTRIB_ARRAY13": {
-      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
-      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
     },
     "GL_VERTEX_ATTRIB_ARRAY14": {
-      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
-      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
     },
     "GL_VERTEX_ATTRIB_ARRAY15": {
-      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4,
       "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0,
       "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT",
       "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0,
-      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false,
+      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE",
       "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0
     },
     "GL_TEXTURE0": {
-      "GL_TEXTURE_1D": false,
+      "GL_TEXTURE_1D": "GL_FALSE",
       "GL_TEXTURE_BINDING_1D": 0,
-      "GL_TEXTURE_2D": false,
+      "GL_TEXTURE_2D": "GL_FALSE",
       "GL_TEXTURE_BINDING_2D": 0,
-      "GL_TEXTURE_3D": false,
+      "GL_TEXTURE_3D": "GL_FALSE",
       "GL_TEXTURE_BINDING_3D": 0,
-      "GL_TEXTURE_RECTANGLE": false,
+      "GL_TEXTURE_RECTANGLE": "GL_FALSE",
       "GL_TEXTURE_BINDING_RECTANGLE": 0,
-      "GL_TEXTURE_CUBE_MAP": false,
+      "GL_TEXTURE_CUBE_MAP": "GL_FALSE",
       "GL_TEXTURE_BINDING_CUBE_MAP": 0,
       "GL_TEXTURE_ENV": {
         "GL_ALPHA_SCALE": 1,
         "GL_TEXTURE_LOD_BIAS": 0
       },
       "GL_POINT_SPRITE": {
-        "GL_COORD_REPLACE": false
+        "GL_COORD_REPLACE": "GL_FALSE"
       }
     },
     "GL_TEXTURE1": {
-      "GL_TEXTURE_1D": false,
+      "GL_TEXTURE_1D": "GL_FALSE",
       "GL_TEXTURE_BINDING_1D": 0,
-      "GL_TEXTURE_2D": false,
+      "GL_TEXTURE_2D": "GL_FALSE",
       "GL_TEXTURE_BINDING_2D": 0,
-      "GL_TEXTURE_3D": false,
+      "GL_TEXTURE_3D": "GL_FALSE",
       "GL_TEXTURE_BINDING_3D": 0,
-      "GL_TEXTURE_RECTANGLE": false,
+      "GL_TEXTURE_RECTANGLE": "GL_FALSE",
       "GL_TEXTURE_BINDING_RECTANGLE": 0,
-      "GL_TEXTURE_CUBE_MAP": false,
+      "GL_TEXTURE_CUBE_MAP": "GL_FALSE",
       "GL_TEXTURE_BINDING_CUBE_MAP": 0,
       "GL_TEXTURE_ENV": {
         "GL_ALPHA_SCALE": 1,
         "GL_TEXTURE_LOD_BIAS": 0
       },
       "GL_POINT_SPRITE": {
-        "GL_COORD_REPLACE": false
+        "GL_COORD_REPLACE": "GL_FALSE"
       }
     },
     "GL_TEXTURE2": {
-      "GL_TEXTURE_1D": false,
+      "GL_TEXTURE_1D": "GL_FALSE",
       "GL_TEXTURE_BINDING_1D": 0,
-      "GL_TEXTURE_2D": false,
+      "GL_TEXTURE_2D": "GL_FALSE",
       "GL_TEXTURE_BINDING_2D": 0,
-      "GL_TEXTURE_3D": false,
+      "GL_TEXTURE_3D": "GL_FALSE",
       "GL_TEXTURE_BINDING_3D": 0,
-      "GL_TEXTURE_RECTANGLE": false,
+      "GL_TEXTURE_RECTANGLE": "GL_FALSE",
       "GL_TEXTURE_BINDING_RECTANGLE": 0,
-      "GL_TEXTURE_CUBE_MAP": false,
+      "GL_TEXTURE_CUBE_MAP": "GL_FALSE",
       "GL_TEXTURE_BINDING_CUBE_MAP": 0,
       "GL_TEXTURE_ENV": {
         "GL_ALPHA_SCALE": 1,
         "GL_TEXTURE_LOD_BIAS": 0
       },
       "GL_POINT_SPRITE": {
-        "GL_COORD_REPLACE": false
+        "GL_COORD_REPLACE": "GL_FALSE"
       }
     },
     "GL_TEXTURE3": {
-      "GL_TEXTURE_1D": false,
+      "GL_TEXTURE_1D": "GL_FALSE",
       "GL_TEXTURE_BINDING_1D": 0,
-      "GL_TEXTURE_2D": false,
+      "GL_TEXTURE_2D": "GL_FALSE",
       "GL_TEXTURE_BINDING_2D": 0,
-      "GL_TEXTURE_3D": false,
+      "GL_TEXTURE_3D": "GL_FALSE",
       "GL_TEXTURE_BINDING_3D": 0,
-      "GL_TEXTURE_RECTANGLE": false,
+      "GL_TEXTURE_RECTANGLE": "GL_FALSE",
       "GL_TEXTURE_BINDING_RECTANGLE": 0,
-      "GL_TEXTURE_CUBE_MAP": false,
+      "GL_TEXTURE_CUBE_MAP": "GL_FALSE",
       "GL_TEXTURE_BINDING_CUBE_MAP": 0,
       "GL_TEXTURE_ENV": {
         "GL_ALPHA_SCALE": 1,
         "GL_TEXTURE_LOD_BIAS": 0
       },
       "GL_POINT_SPRITE": {
-        "GL_COORD_REPLACE": false
+        "GL_COORD_REPLACE": "GL_FALSE"
       }
     },
     "GL_TEXTURE4": {
-      "GL_TEXTURE_1D": false,
+      "GL_TEXTURE_1D": "GL_FALSE",
       "GL_TEXTURE_BINDING_1D": 0,
-      "GL_TEXTURE_2D": false,
+      "GL_TEXTURE_2D": "GL_FALSE",
       "GL_TEXTURE_BINDING_2D": 0,
-      "GL_TEXTURE_3D": false,
+      "GL_TEXTURE_3D": "GL_FALSE",
       "GL_TEXTURE_BINDING_3D": 0,
-      "GL_TEXTURE_RECTANGLE": false,
+      "GL_TEXTURE_RECTANGLE": "GL_FALSE",
       "GL_TEXTURE_BINDING_RECTANGLE": 0,
-      "GL_TEXTURE_CUBE_MAP": false,
+      "GL_TEXTURE_CUBE_MAP": "GL_FALSE",
       "GL_TEXTURE_BINDING_CUBE_MAP": 0,
       "GL_TEXTURE_ENV": {
         "GL_ALPHA_SCALE": 1,
         "GL_TEXTURE_LOD_BIAS": 0
       },
       "GL_POINT_SPRITE": {
-        "GL_COORD_REPLACE": false
+        "GL_COORD_REPLACE": "GL_FALSE"
       }
     },
     "GL_TEXTURE5": {
-      "GL_TEXTURE_1D": false,
+      "GL_TEXTURE_1D": "GL_FALSE",
       "GL_TEXTURE_BINDING_1D": 0,
-      "GL_TEXTURE_2D": false,
+      "GL_TEXTURE_2D": "GL_FALSE",
       "GL_TEXTURE_BINDING_2D": 0,
-      "GL_TEXTURE_3D": false,
+      "GL_TEXTURE_3D": "GL_FALSE",
       "GL_TEXTURE_BINDING_3D": 0,
-      "GL_TEXTURE_RECTANGLE": false,
+      "GL_TEXTURE_RECTANGLE": "GL_FALSE",
       "GL_TEXTURE_BINDING_RECTANGLE": 0,
-      "GL_TEXTURE_CUBE_MAP": false,
+      "GL_TEXTURE_CUBE_MAP": "GL_FALSE",
       "GL_TEXTURE_BINDING_CUBE_MAP": 0,
       "GL_TEXTURE_ENV": {
         "GL_ALPHA_SCALE": 1,
         "GL_TEXTURE_LOD_BIAS": 0
       },
       "GL_POINT_SPRITE": {
-        "GL_COORD_REPLACE": false
+        "GL_COORD_REPLACE": "GL_FALSE"
       }
     },
     "GL_TEXTURE6": {
-      "GL_TEXTURE_1D": false,
+      "GL_TEXTURE_1D": "GL_FALSE",
       "GL_TEXTURE_BINDING_1D": 0,
-      "GL_TEXTURE_2D": false,
+      "GL_TEXTURE_2D": "GL_FALSE",
       "GL_TEXTURE_BINDING_2D": 0,
-      "GL_TEXTURE_3D": false,
+      "GL_TEXTURE_3D": "GL_FALSE",
       "GL_TEXTURE_BINDING_3D": 0,
-      "GL_TEXTURE_RECTANGLE": false,
+      "GL_TEXTURE_RECTANGLE": "GL_FALSE",
       "GL_TEXTURE_BINDING_RECTANGLE": 0,
-      "GL_TEXTURE_CUBE_MAP": false,
+      "GL_TEXTURE_CUBE_MAP": "GL_FALSE",
       "GL_TEXTURE_BINDING_CUBE_MAP": 0,
       "GL_TEXTURE_ENV": {
         "GL_ALPHA_SCALE": 1,
         "GL_TEXTURE_LOD_BIAS": 0
       },
       "GL_POINT_SPRITE": {
-        "GL_COORD_REPLACE": false
+        "GL_COORD_REPLACE": "GL_FALSE"
       }
     },
     "GL_TEXTURE7": {
-      "GL_TEXTURE_1D": false,
+      "GL_TEXTURE_1D": "GL_FALSE",
       "GL_TEXTURE_BINDING_1D": 0,
-      "GL_TEXTURE_2D": false,
+      "GL_TEXTURE_2D": "GL_FALSE",
       "GL_TEXTURE_BINDING_2D": 0,
-      "GL_TEXTURE_3D": false,
+      "GL_TEXTURE_3D": "GL_FALSE",
       "GL_TEXTURE_BINDING_3D": 0,
-      "GL_TEXTURE_RECTANGLE": false,
+      "GL_TEXTURE_RECTANGLE": "GL_FALSE",
       "GL_TEXTURE_BINDING_RECTANGLE": 0,
-      "GL_TEXTURE_CUBE_MAP": false,
+      "GL_TEXTURE_CUBE_MAP": "GL_FALSE",
       "GL_TEXTURE_BINDING_CUBE_MAP": 0,
       "GL_TEXTURE_ENV": {
         "GL_ALPHA_SCALE": 1,
         "GL_TEXTURE_LOD_BIAS": 0
       },
       "GL_POINT_SPRITE": {
-        "GL_COORD_REPLACE": false
+        "GL_COORD_REPLACE": "GL_FALSE"
       }
     },
     "GL_TEXTURE8": {
-      "GL_TEXTURE_1D": false,
+      "GL_TEXTURE_1D": "GL_FALSE",
       "GL_TEXTURE_BINDING_1D": 0,
-      "GL_TEXTURE_2D": false,
+      "GL_TEXTURE_2D": "GL_FALSE",
       "GL_TEXTURE_BINDING_2D": 0,
-      "GL_TEXTURE_3D": false,
+      "GL_TEXTURE_3D": "GL_FALSE",
       "GL_TEXTURE_BINDING_3D": 0,
-      "GL_TEXTURE_RECTANGLE": false,
+      "GL_TEXTURE_RECTANGLE": "GL_FALSE",
       "GL_TEXTURE_BINDING_RECTANGLE": 0,
-      "GL_TEXTURE_CUBE_MAP": false,
+      "GL_TEXTURE_CUBE_MAP": "GL_FALSE",
       "GL_TEXTURE_BINDING_CUBE_MAP": 0
     },
     "GL_TEXTURE9": {
-      "GL_TEXTURE_1D": false,
+      "GL_TEXTURE_1D": "GL_FALSE",
       "GL_TEXTURE_BINDING_1D": 0,
-      "GL_TEXTURE_2D": false,
+      "GL_TEXTURE_2D": "GL_FALSE",
       "GL_TEXTURE_BINDING_2D": 0,
-      "GL_TEXTURE_3D": false,
+      "GL_TEXTURE_3D": "GL_FALSE",
       "GL_TEXTURE_BINDING_3D": 0,
-      "GL_TEXTURE_RECTANGLE": false,
+      "GL_TEXTURE_RECTANGLE": "GL_FALSE",
       "GL_TEXTURE_BINDING_RECTANGLE": 0,
-      "GL_TEXTURE_CUBE_MAP": false,
+      "GL_TEXTURE_CUBE_MAP": "GL_FALSE",
       "GL_TEXTURE_BINDING_CUBE_MAP": 0
     },
     "GL_TEXTURE10": {
-      "GL_TEXTURE_1D": false,
+      "GL_TEXTURE_1D": "GL_FALSE",
       "GL_TEXTURE_BINDING_1D": 0,
-      "GL_TEXTURE_2D": false,
+      "GL_TEXTURE_2D": "GL_FALSE",
       "GL_TEXTURE_BINDING_2D": 0,
-      "GL_TEXTURE_3D": false,
+      "GL_TEXTURE_3D": "GL_FALSE",
       "GL_TEXTURE_BINDING_3D": 0,
-      "GL_TEXTURE_RECTANGLE": false,
+      "GL_TEXTURE_RECTANGLE": "GL_FALSE",
       "GL_TEXTURE_BINDING_RECTANGLE": 0,
-      "GL_TEXTURE_CUBE_MAP": false,
+      "GL_TEXTURE_CUBE_MAP": "GL_FALSE",
       "GL_TEXTURE_BINDING_CUBE_MAP": 0
     },
     "GL_TEXTURE11": {
-      "GL_TEXTURE_1D": false,
+      "GL_TEXTURE_1D": "GL_FALSE",
       "GL_TEXTURE_BINDING_1D": 0,
-      "GL_TEXTURE_2D": false,
+      "GL_TEXTURE_2D": "GL_FALSE",
       "GL_TEXTURE_BINDING_2D": 0,
-      "GL_TEXTURE_3D": false,
+      "GL_TEXTURE_3D": "GL_FALSE",
       "GL_TEXTURE_BINDING_3D": 0,
-      "GL_TEXTURE_RECTANGLE": false,
+      "GL_TEXTURE_RECTANGLE": "GL_FALSE",
       "GL_TEXTURE_BINDING_RECTANGLE": 0,
-      "GL_TEXTURE_CUBE_MAP": false,
+      "GL_TEXTURE_CUBE_MAP": "GL_FALSE",
       "GL_TEXTURE_BINDING_CUBE_MAP": 0
     },
     "GL_TEXTURE12": {
-      "GL_TEXTURE_1D": false,
+      "GL_TEXTURE_1D": "GL_FALSE",
       "GL_TEXTURE_BINDING_1D": 0,
-      "GL_TEXTURE_2D": false,
+      "GL_TEXTURE_2D": "GL_FALSE",
       "GL_TEXTURE_BINDING_2D": 0,
-      "GL_TEXTURE_3D": false,
+      "GL_TEXTURE_3D": "GL_FALSE",
       "GL_TEXTURE_BINDING_3D": 0,
-      "GL_TEXTURE_RECTANGLE": false,
+      "GL_TEXTURE_RECTANGLE": "GL_FALSE",
       "GL_TEXTURE_BINDING_RECTANGLE": 0,
-      "GL_TEXTURE_CUBE_MAP": false,
+      "GL_TEXTURE_CUBE_MAP": "GL_FALSE",
       "GL_TEXTURE_BINDING_CUBE_MAP": 0
     },
     "GL_TEXTURE13": {
-      "GL_TEXTURE_1D": false,
+      "GL_TEXTURE_1D": "GL_FALSE",
       "GL_TEXTURE_BINDING_1D": 0,
-      "GL_TEXTURE_2D": false,
+      "GL_TEXTURE_2D": "GL_FALSE",
       "GL_TEXTURE_BINDING_2D": 0,
-      "GL_TEXTURE_3D": false,
+      "GL_TEXTURE_3D": "GL_FALSE",
       "GL_TEXTURE_BINDING_3D": 0,
-      "GL_TEXTURE_RECTANGLE": false,
+      "GL_TEXTURE_RECTANGLE": "GL_FALSE",
       "GL_TEXTURE_BINDING_RECTANGLE": 0,
-      "GL_TEXTURE_CUBE_MAP": false,
+      "GL_TEXTURE_CUBE_MAP": "GL_FALSE",
       "GL_TEXTURE_BINDING_CUBE_MAP": 0
     },
     "GL_TEXTURE14": {
-      "GL_TEXTURE_1D": false,
+      "GL_TEXTURE_1D": "GL_FALSE",
       "GL_TEXTURE_BINDING_1D": 0,
-      "GL_TEXTURE_2D": false,
+      "GL_TEXTURE_2D": "GL_FALSE",
       "GL_TEXTURE_BINDING_2D": 0,
-      "GL_TEXTURE_3D": false,
+      "GL_TEXTURE_3D": "GL_FALSE",
       "GL_TEXTURE_BINDING_3D": 0,
-      "GL_TEXTURE_RECTANGLE": false,
+      "GL_TEXTURE_RECTANGLE": "GL_FALSE",
       "GL_TEXTURE_BINDING_RECTANGLE": 0,
-      "GL_TEXTURE_CUBE_MAP": false,
+      "GL_TEXTURE_CUBE_MAP": "GL_FALSE",
       "GL_TEXTURE_BINDING_CUBE_MAP": 0
     },
     "GL_TEXTURE15": {
-      "GL_TEXTURE_1D": false,
+      "GL_TEXTURE_1D": "GL_FALSE",
       "GL_TEXTURE_BINDING_1D": 0,
-      "GL_TEXTURE_2D": false,
+      "GL_TEXTURE_2D": "GL_FALSE",
       "GL_TEXTURE_BINDING_2D": 0,
-      "GL_TEXTURE_3D": false,
+      "GL_TEXTURE_3D": "GL_FALSE",
       "GL_TEXTURE_BINDING_3D": 0,
-      "GL_TEXTURE_RECTANGLE": false,
+      "GL_TEXTURE_RECTANGLE": "GL_FALSE",
       "GL_TEXTURE_BINDING_RECTANGLE": 0,
-      "GL_TEXTURE_CUBE_MAP": false,
+      "GL_TEXTURE_CUBE_MAP": "GL_FALSE",
       "GL_TEXTURE_BINDING_CUBE_MAP": 0
     }
   },
index bde1c36ac51c88bf29b011f5342bc655d70ceac1..772db7be3162823447e9673a49919098f6777f74 100644 (file)
@@ -3,6 +3,6 @@
     "GL_DRAW_BUFFER": "GL_BACK",
     "GL_DRAW_BUFFER0": "GL_BACK",
     "GL_READ_BUFFER": "GL_BACK",
-    "GL_DOUBLEBUFFER": true
+    "GL_DOUBLEBUFFER": "GL_TRUE"
   }
 }
index 381ccbcf7da2a4d17318b33702e19fed388229d2..6ac5992d88504168c80b35668cc7aafc8edce31c 100644 (file)
@@ -3,6 +3,6 @@
     "GL_DRAW_BUFFER": "GL_FRONT",
     "GL_DRAW_BUFFER0": "GL_FRONT",
     "GL_READ_BUFFER": "GL_FRONT",
-    "GL_DOUBLEBUFFER": false
+    "GL_DOUBLEBUFFER": "GL_FALSE"
   }
 }