That's more common and challenging for apitrace.
)
link_libraries (
+ ${DirectX_DXGI_LIBRARY}
${DirectX_D3D10_LIBRARY}
)
#include "tri_ps_4_0.h"
+static IDXGIFactory *g_pFactory = NULL;
+static IDXGIAdapter *g_pAdapter = NULL;
static IDXGISwapChain* g_pSwapChain = NULL;
static ID3D10Device * g_pDevice = NULL;
Flags |= D3D10_CREATE_DEVICE_DEBUG;
}
+ hr = CreateDXGIFactory(IID_IDXGIFactory, (void**)(&g_pFactory) );
+ if (FAILED(hr)) {
+ return 1;
+ }
+
+ hr = g_pFactory->EnumAdapters(0, &g_pAdapter);
+ if (FAILED(hr)) {
+ return 1;
+ }
+
+ hr = D3D10CreateDevice(g_pAdapter,
+ D3D10_DRIVER_TYPE_HARDWARE,
+ NULL,
+ Flags,
+ D3D10_SDK_VERSION,
+ &g_pDevice);
+ if (FAILED(hr)) {
+ return 1;
+ }
+
DXGI_SWAP_CHAIN_DESC SwapChainDesc;
ZeroMemory(&SwapChainDesc, sizeof SwapChainDesc);
SwapChainDesc.BufferDesc.Width = WindowWidth;
SwapChainDesc.OutputWindow = hWnd;
SwapChainDesc.Windowed = true;
- hr = D3D10CreateDeviceAndSwapChain(NULL,
- D3D10_DRIVER_TYPE_HARDWARE,
- NULL,
- Flags,
- D3D10_SDK_VERSION,
- &SwapChainDesc,
- &g_pSwapChain,
- &g_pDevice);
+ hr = g_pFactory->CreateSwapChain(g_pDevice, &SwapChainDesc, &g_pSwapChain);
if (FAILED(hr)) {
return 1;
}
-D3D10CreateDeviceAndSwapChain(pAdapter = NULL, DriverType = D3D10_DRIVER_TYPE_HARDWARE, Software = NULL, Flags = <>, SDKVersion = 29, pSwapChainDesc = &{BufferDesc = {Width = 250, Height = 250, RefreshRate = {Numerator = 60, Denominator = 1}, Format = DXGI_FORMAT_R8G8B8A8_UNORM, ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED, Scaling = DXGI_MODE_SCALING_UNSPECIFIED}, SampleDesc = {Count = 1, Quality = 0}, BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT, BufferCount = 2, OutputWindow = <hWnd>, Windowed = TRUE, SwapEffect = DXGI_SWAP_EFFECT_DISCARD, Flags = 0x0}, ppSwapChain = &<pSwapChain>, ppDevice = &<pDevice>) = S_OK
+CreateDXGIFactory(riid = {Data1 = 2071029484, Data2 = 8647, Data3 = 17582, Data4 = {178, 26, 201, 174, 50, 26, 227, 105}}, ppFactory = &<pFactory>) = S_OK
+IDXGIFactory::EnumAdapters(this = <pFactory>, Adapter = 0, ppAdapter = &<pAdapter>) = S_OK
+D3D10CreateDevice(pAdapter = <pAdapter>, DriverType = D3D10_DRIVER_TYPE_HARDWARE, Software = NULL, Flags = <>, SDKVersion = 29, ppDevice = &<pDevice>) = S_OK
+IDXGIFactory::CreateSwapChain(this = <pFactory>, pDevice = <pDevice>, pDesc = &{BufferDesc = {Width = 250, Height = 250, RefreshRate = {Numerator = 60, Denominator = 1}, Format = DXGI_FORMAT_R8G8B8A8_UNORM, ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED, Scaling = DXGI_MODE_SCALING_UNSPECIFIED}, SampleDesc = {Count = 1, Quality = 0}, BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT, BufferCount = 2, OutputWindow = <hWnd>, Windowed = TRUE, SwapEffect = DXGI_SWAP_EFFECT_DISCARD, Flags = 0x0}, ppSwapChain = &<pSwapChain>) = S_OK
IDXGISwapChain::GetBuffer(this = <pSwapChain>, Buffer = 0, riid = {Data1 = 2608745476, Data2 = 13356, Data3 = 16646, Data4 = {161, 159, 79, 39, 4, 246, 137, 240}}, ppSurface = &<pSurface>) = S_OK
ID3D10Device::CreateRenderTargetView(this = <pDevice>, pResource = <pSurface>, pDesc = &{Format = DXGI_FORMAT_R8G8B8A8_UNORM, ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D, Texture2D = {MipSlice = 0}}, ppRTView = &<pRenderTargetView>) = S_OK
ID3D10Texture2D::Release(this = <pSurface>) = 0
)
link_libraries (
+ ${DirectX_DXGI_LIBRARY}
${DirectX_D3D10_1_LIBRARY}
)
#include "tri_ps_4_0.h"
+static IDXGIFactory1 *g_pFactory = NULL;
+static IDXGIAdapter *g_pAdapter = NULL;
static IDXGISwapChain* g_pSwapChain = NULL;
static ID3D10Device1 * g_pDevice = NULL;
-int main(int argc, char *argv[]){
+int
+main(int argc, char *argv[])
+{
HRESULT hr;
HINSTANCE hInstance = GetModuleHandle(NULL);
Flags |= D3D10_CREATE_DEVICE_DEBUG;
}
+ hr = CreateDXGIFactory1(IID_IDXGIFactory1, (void**)(&g_pFactory) );
+ if (FAILED(hr)) {
+ return 1;
+ }
+
+ hr = g_pFactory->EnumAdapters(0, &g_pAdapter);
+ if (FAILED(hr)) {
+ return 1;
+ }
+
+ hr = D3D10CreateDevice1(g_pAdapter,
+ D3D10_DRIVER_TYPE_HARDWARE,
+ NULL,
+ Flags,
+ D3D10_FEATURE_LEVEL_10_0,
+ D3D10_1_SDK_VERSION,
+ &g_pDevice);
+ if (FAILED(hr)) {
+ return 1;
+ }
+
DXGI_SWAP_CHAIN_DESC SwapChainDesc;
ZeroMemory(&SwapChainDesc, sizeof SwapChainDesc);
SwapChainDesc.BufferDesc.Width = WindowWidth;
SwapChainDesc.OutputWindow = hWnd;
SwapChainDesc.Windowed = true;
- hr = D3D10CreateDeviceAndSwapChain1(NULL,
- D3D10_DRIVER_TYPE_HARDWARE,
- NULL,
- Flags,
- D3D10_FEATURE_LEVEL_10_0,
- D3D10_1_SDK_VERSION,
- &SwapChainDesc,
- &g_pSwapChain,
- &g_pDevice);
+ hr = g_pFactory->CreateSwapChain(g_pDevice, &SwapChainDesc, &g_pSwapChain);
if (FAILED(hr)) {
return 1;
}
-D3D10CreateDeviceAndSwapChain1(pAdapter = NULL, DriverType = D3D10_DRIVER_TYPE_HARDWARE, Software = NULL, Flags = <>, HardwareLevel = D3D10_FEATURE_LEVEL_10_0, SDKVersion = 32, pSwapChainDesc = &{BufferDesc = {Width = 250, Height = 250, RefreshRate = {Numerator = 60, Denominator = 1}, Format = DXGI_FORMAT_R8G8B8A8_UNORM, ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED, Scaling = DXGI_MODE_SCALING_UNSPECIFIED}, SampleDesc = {Count = 1, Quality = 0}, BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT, BufferCount = 2, OutputWindow = <hWnd>, Windowed = TRUE, SwapEffect = DXGI_SWAP_EFFECT_DISCARD, Flags = 0x0}, ppSwapChain = &<pSwapChain>, ppDevice = &<pDevice>) = S_OK
+CreateDXGIFactory1(riid = {Data1 = 1997188728, Data2 = 62063, Data3 = 19898, Data4 = {168, 41, 37, 60, 131, 209, 179, 135}}, ppFactory = &<pFactory>) = S_OK
+IDXGIFactory1::EnumAdapters(this = <pFactory>, Adapter = 0, ppAdapter = &<pAdapter>) = S_OK
+D3D10CreateDevice1(pAdapter = <pAdapter>, DriverType = D3D10_DRIVER_TYPE_HARDWARE, Software = NULL, Flags = <>, HardwareLevel = D3D10_FEATURE_LEVEL_10_0, SDKVersion = 32, ppDevice = &<pDevice>) = S_OK
+IDXGIFactory1::CreateSwapChain(this = <pFactory>, pDevice = <pDevice>, pDesc = &{BufferDesc = {Width = 250, Height = 250, RefreshRate = {Numerator = 60, Denominator = 1}, Format = DXGI_FORMAT_R8G8B8A8_UNORM, ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED, Scaling = DXGI_MODE_SCALING_UNSPECIFIED}, SampleDesc = {Count = 1, Quality = 0}, BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT, BufferCount = 2, OutputWindow = <hWnd>, Windowed = TRUE, SwapEffect = DXGI_SWAP_EFFECT_DISCARD, Flags = 0x0}, ppSwapChain = &<pSwapChain>) = S_OK
IDXGISwapChain::GetBuffer(this = <pSwapChain>, Buffer = 0, riid = {Data1 = 2608745476, Data2 = 13356, Data3 = 16646, Data4 = {161, 159, 79, 39, 4, 246, 137, 240}}, ppSurface = &<pSurface>) = S_OK
ID3D10Device1::CreateRenderTargetView(this = <pDevice>, pResource = <pSurface>, pDesc = &{Format = DXGI_FORMAT_R8G8B8A8_UNORM, ViewDimension = D3D10_RTV_DIMENSION_TEXTURE2D, Texture2D = {MipSlice = 0}}, ppRTView = &<pRenderTargetView>) = S_OK
ID3D10Texture2D::Release(this = <pSurface>) = 0
if (FAILED(hr)) {
return 1;
}
- hr = g_pDevice1->CreateRenderTargetView(pBackBuffer, NULL, &pRenderTargetView);
+ D3D11_RENDER_TARGET_VIEW_DESC RenderTargetViewDesc;
+ ZeroMemory(&RenderTargetViewDesc, sizeof RenderTargetViewDesc);
+ RenderTargetViewDesc.Format = SwapChainDesc.BufferDesc.Format;
+ RenderTargetViewDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
+ RenderTargetViewDesc.Texture2D.MipSlice = 0;
+ hr = g_pDevice1->CreateRenderTargetView(pBackBuffer, &RenderTargetViewDesc, &pRenderTargetView);
if (FAILED(hr)) {
return 1;
}
endif ()
+ find_library (DirectX_DXGI_LIBRARY dxgi
+ PATHS ${DirectX_LIB_SEARCH_PATH}
+ DOC "The directory where dxgi resides")
+
+
find_path (DirectX_D3D10_INCLUDE_DIR d3d10.h
PATHS ${DirectX_INC_SEARCH_PATH}
DOC "The directory where d3d10.h resides")